00:02 -!- Grassy has joined #hardfought 00:02 -!- mode/#hardfought [+v Grassy] by ChanServ 00:03 -!- Grasshopper has quit [Ping timeout: 264 seconds] 00:45 -!- raisse has joined #hardfought 00:45 -!- mode/#hardfought [+v raisse] by ChanServ 00:54 -!- greqrg has quit [Quit: Disconnected] 00:59 "The ogre king zaps a wand of death! The death ray whizzes by you! The death ray bounces! The death ray whizzes by you! The ogre king is killed by the death ray!" 00:59 what a moron 01:00 -!- Grassy is now known as Grasshopper 01:28 -!- rikersan has joined #hardfought 01:30 -!- Menche has quit [Quit: Leaving] 01:32 -!- rikersan has quit [Ping timeout: 264 seconds] 01:33 -!- MiseryMyra has joined #hardfought 01:37 -!- MisteryMyra has joined #hardfought 01:39 -!- Grassy has joined #hardfought 01:39 -!- mode/#hardfought [+v Grassy] by ChanServ 01:40 -!- MiseryMyra has quit [Ping timeout: 256 seconds] 01:42 -!- Grasshopper has quit [Ping timeout: 264 seconds] 02:34 [hdf-us] [nh361] Grasshopper (Wiz Hum Mal Neu) had Magicbane bestowed upon him by Thoth, on T:28443 02:58 You hear an animal carcass being offered in sacrifice. It bites! 02:59 * raisse is trying to get Thoth to give her Magicbane, too 03:01 Thoth might be having a break 03:01 -!- Grassy is now known as Grasshopper 03:01 eep, got the booby prize in the tengu lottery 03:01 urgh! 03:01 I know I should have sacrificed it, not eaten it 03:02 ah well, you'll just have to get to lv17 then 03:02 that's 10 more levels 03:02 usually I don't get to level 17 with *any* character 03:03 beyond 15 there's little use except for wizards and spellcasting healers 03:03 never mind, killed by team a 03:03 that's nice bones, if it left bones 03:04 and someone can get the blessed scroll of remove curse out of my bag 03:04 BoH, magic lamp, speed boots, +0 gauntlets of dexterity 03:04 nice set of gear 03:05 This wiz started with that blessed scroll of genocide, uncursed scroll of enchant weapon (which I used immediately to make a +2 staff, now superceded by MB) and rings of regeneration and teleport control 03:06 so pretty lucky really 03:06 and surprisingly, I didn't splat him. Well, not yet anyway 03:28 [hdf-us] [nh361] EnnuiAF (Val Dwa Fem Law), 32 points, T:213, killed by a bear trap 03:28 -!- rikersan has joined #hardfought 03:32 -!- rikersan has quit [Ping timeout: 240 seconds] 03:37 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 87800 points, T:17420, killed by a xorn 03:42 -!- MysteryMyra has quit [Quit: Connection closed for inactivity] 03:56 -!- Grassy has joined #hardfought 03:56 -!- mode/#hardfought [+v Grassy] by ChanServ 03:58 -!- Grasshopper has quit [Ping timeout: 260 seconds] 03:59 aosdict: No 04:06 -!- Grasshopper has joined #hardfought 04:06 -!- mode/#hardfought [+v Grasshopper] by ChanServ 04:07 -!- Grassy has quit [Ping timeout: 264 seconds] 04:12 -!- bug_sniper_ has quit [Ping timeout: 264 seconds] 04:15 -!- elenmirie_ has joined #hardfought 04:17 -!- raisse has quit [Ping timeout: 248 seconds] 04:19 -!- elenmirie has quit [Ping timeout: 248 seconds] 04:19 -!- elenmirie_ is now known as elenmirie 04:26 nice one 04:37 [hdf-us] [dnh] DrakeMarshall (Bin Inc Fem Non) killed Cerberus, on T:13162 05:38 -!- Tariru has joined #hardfought 05:57 <@Winsalot> FIQ: I never said slex had good qol features. By QOL contntent FIQhack is number one ๐Ÿ˜ƒ 05:57 @Winsalot oh I thought you were comparing vanilla against slex in that reddit picture 05:58 <@Winsalot> I just chose slex there because I liked its colors 05:58 ah 06:05 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:08 -!- Grassy has joined #hardfought 06:08 -!- mode/#hardfought [+v Grassy] by ChanServ 06:10 -!- Grasshopper has quit [Ping timeout: 260 seconds] 06:19 -!- Grassy is now known as Grasshopper 06:24 -!- noty has quit [Quit: WeeChat 2.0.1] 06:33 -!- raisse has joined #hardfought 06:33 -!- mode/#hardfought [+v raisse] by ChanServ 06:55 !streak Tariru 06:55 Grasshopper: [hdf-us] Tariru Max[slex]: 1 (2018-03-11 - 2018-04-10)(current). 06:55 Grasshopper: [hdf-eu] Tariru Max[slex]: 1 (2018-04-07 - 2018-04-28)(current). 07:33 -!- Grasshopper has quit [Remote host closed the connection] 07:36 K2: My SLEX game seems to have frozen, and trying to reconnect again (after the Stale ... resuming in 10 seconds message) just has the terminal hang, then gives an error that an existing process couldn't be terminated gracefully. 07:36 Not sure if this is a bug with SLEX or with the server. 07:37 There's an option to force terminate, but I'm not sure about trying it. 07:37 Tariru: that means that your game ended up in an infinite loop 07:38 not much that can be done besides force-quitting it 07:38 but if you're willing to wait, K2 could try to attach gdb to it and tell larien where it got stuck 07:38 Ah. So presumably Amy needs to know about this one. 07:38 yay bugs 07:38 I presume it'll force-quit itself if its idle for more than an hour anyway? 07:38 it will not 07:39 after an hour it will confuse dgl and dgl will let you (try to) fire up a new game as if the old one was force-terminated 07:39 but the process will still stay around 07:39 needs manual intervention by K2 at that point 07:40 So will the force-termination just kill my save entirely? 07:40 no, it'd be as if the game crashed 07:40 Does SLEX still punish you for disconnects? 07:41 It doesn't have the hanguppenalty, so there isn't a severe penalty for it. 07:41 But it does paralyze you for a few turns, which could be nasty. 07:42 Well, it could kill you, which is _quite_ a severe penalty 07:43 !tell LarienTelrunya It looks like SLEX ended up in an infinite loop in my game, T39845. Happened while I was kicking a sink repeatedly as a naga player race, and using ctrl-A to skip past some of the prompts. 07:43 Will do, Tariru! 07:43 Pinkbeast: It used to be much worse. 07:45 aosdict: I know! I think that was the EPI I choked on. 07:47 Come to think of it, much of LT's complaining about bugs in other variants like FIQHack genocide happened while slex was punishing players for having bad connections, which is much worse IMO 07:50 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 13281 points, T:6013, killed by an owlbear 07:51 -!- Grasshopper has joined #hardfought 07:51 -!- mode/#hardfought [+v Grasshopper] by ChanServ 07:56 Hmm, I'm not sure why the quest magic portal *is* hidden. Does it serve any purpose to be hidden? 07:57 -!- raisse has quit [Ping timeout: 264 seconds] 08:11 hi 08:11 Hello K2, Welcome to #hardfought 08:11 aosdict: slex has had bugs killing people's saves 08:11 including mine, thrice 08:12 Pinkbeast: hangup penalty is the only slex feature I constantly told LT to get rid of 08:13 looks like his game is ok now 08:13 it was taking things too far 08:13 skimming backscroll 08:13 FYI - i leave in 30 min for a weekend camping trip, will be away from computer for next 36 hrs or so 08:14 !who 08:14 FIQ: [hdf-us] Grasshopper [nh361] 08:14 FIQ: [hdf-eu] Tariru [slex] winsalot [slex] 08:14 any issues, leave me a !tell or see if Tangles is available 08:14 have fun! 08:14 where? 08:14 see you K2 08:14 Tariru: wtf is that level 08:14 its a place that does not have an E in it 08:14 it's basically line noise 08:14 K2: so stratton mountain. got it 08:14 heh 08:14 ah, hawaii 08:14 camp twin hills 08:15 FIQ: It's something to do with the spacewards fighter role SLEX has. Basically, full of evil traps and weird features. 08:15 Tariru: that level looks like DCSS abyss 08:15 Amy randomly replaces certain special levels like the sunless sea, which this would have been, with weird things. 08:17 "full of evil traps and weird features" just describes slex. 08:22 <@Winsalot> FIQ: something else I like about slex is that it has a lot of things randomized. Such as generation rates of certain type of items, skill caps (yes, on top of already existing skill caps), monster types, skill training rates and such. This sometimes makes the game evil, but it also adds another layer of randomness and unpredictability as well as a nerf to startscumming. 08:25 -!- hothraxxa has joined #hardfought 08:26 -!- mode/#hardfought [+v hothraxxa] by ChanServ 08:26 @Winsalot I see 08:28 Yeah, it's a good feature for the type of player who likes randomness. 08:28 <@Winsalot> I thought liking roguelikes=liking randomness? ๐Ÿ˜ƒ 08:29 There's a continuum of how much randomness you prefer, I think. 08:29 Personally I don't like the amount of randomness in slex but I respect that other players do. 08:31 FUCK MY LIFE> 08:31 Second game in a row. 08:31 That ends with touch of death. 08:31 In Gnomish Mines, of course. 08:32 <@Winsalot> Speaking about randomness in slex, I think item appearances (which includes the material they are made from) are also randomized and it has quite a impact effect compared to other variants I played. Appearance determines whether item can errode, can it shatter, is it edible and etc. The result is that every single game feels like a different experience. 08:32 @Winsalot this is a vanilla feature 08:33 Yeah, every version and variant that are played today has that. 08:33 <@Winsalot> But I believe that vanilla doesnt have edible weapons or glass food ๐Ÿ˜ƒ 08:33 It does not, but the infrastructure's there. You _could_, if you defined one weapon to have a food material or whatever. 08:34 <@Winsalot> I think I had one game in slex where triple rations were generated as being made from glass ๐Ÿ˜ƒ 08:34 In vanilla it's more "does this rust or burn or rot" which isn't much of a big deal. Unless you're into ring-eating. 08:34 @Winsalot once I finish implementing this object materials patch I'll make an artifact flesh club named Meat Stick just for you 08:34 (/s) 08:35 mandevil: will the scoreboard ass splicehack soon? 08:36 @Winsalot There is a difference between randomness as in "I have no idea what is around the next corner" and randomness as in "I have no idea what an 'epilepsy urology hand excruciating' is supposed to be or why I suddenly can't see my status area." 08:36 If there's demand for it and someone gives me the required info. 08:37 Procedural generation is not the same thing as blatant nonsense. 08:37 no idea what is around the next corner> in SLEX it's probably some shoes 08:37 er. ADD. i meant add, honest 08:37 sure you did 08:38 I suggest people played boneless in 3.6.1 on hdf for a while. 08:38 It's quite possible there are bones with archlich on dlvl 9 and 10. 08:38 jonadab: I think the biggest source of complaining about obj materials is no more (explicitly) mithril coats. 08:38 I suppose next you're going to tell us you're on a QWERTY keyboard and those keys are _right next_ to each other? 08:39 aosdict: Eh, that would be ok, if combined with dtsund's dragon scale proposal :-) 08:39 jonadab: Well, you can still get e.g. a mithril dwarvish chain mail. 08:40 Hm, I'm going to need to special case a bunch of object names to put the material after the first word, because that phrase doesn't sound quite right. 08:42 aosdict: Yes, but then next game it might not be chain mail. Contributing to everybody's ascension kit not being exacty identical. 08:44 You are saying this is a good thing, right? 08:46 ooh, dnethack has iambic pentameter artifacts 08:46 the sceptre of the frozen floor of hell 08:52 aosdict: I said it _would_ be ok, if combined with dtsund's dragon scale proposal (and not undermined by dragonhide everything being a thing). 08:52 I don't intend to make dragonhide wishable, FWIW. 08:53 jonadab: Not exactly sure what you meant by "next game it might not be chain mail" 08:53 aosdict: I mean, you're not going to find mithril chain mail every game, hopefully. Sometimes you might find mithril ring mail, or mithril plate mail. 08:53 Sure. 08:54 Ok I thought you might be thinking of it as a certain armor type would _always_ be mithril in a given game, which, no. 08:54 studded mithril 08:55 Hopefully you can't find a mithril T-shirt. 08:56 why not? those would be cool 08:56 Blessed, very thoroughly corred mithril T-shirt of speed and fumbling? 08:56 *corroded 08:56 jonadab: let's not go overboard here, object properties are still miles away 08:57 hothraxxa: I think the main problem is a mithril T-shirt would be quite rigid 08:57 nah, mithril is flexible stuff 08:57 you can knit it 08:57 yeah, they weave it into shirts and stuff 08:57 and give them to hobbits 08:58 mithril mittens 08:58 Frodo was able to wear a mithril shirt under his other clothes and nobody even noticed 08:58 until a cave troll stabbed him 08:59 that was some sort of chain mail, not a T-shirt 08:59 it was a mithril shirt 08:59 a frock 08:59 pinkbeast would say it was really a frock 09:00 chainmail is really just a big frock anyway 09:00 And he's stabbed by an orc captain 09:00 well, a tunic, yes 09:00 It was a very fine version, but yes, it was essentially chain mail, with very tiny links. 09:00 and very light 09:01 anyway, the books describe it as a shirt 09:01 Light mostly because thin, I think; though mitril is lighter at a given thickness than iron or steel. 09:01 I thought they describe it as a corslet, which is more than a shirt 09:02 probably lighter than aluminium 09:02 Grasshopper: More like titanium. 09:02 Light not so much because it's light, as because you don't need as much of it for a given strength. 09:02 Also, it's very explictly an alloy. 09:03 "small coat of mail" 09:04 is what the book says when Thorin gives it to Bilbo 09:04 Yeah. The word "shirt" is also used, at another point. 09:04 It's a "small shirt of mail" "close-woven of many rings, as supple almost as linen" when Bilbo gives it to Frodo 09:04 and "corslet" is also used 09:04 It's a very _fine_ grade of mail. 09:04 I think when Gimli is talking about it 09:04 Amazing workmanship. 09:05 "dwarf-mail" 09:05 One can only imagine the dwarf hours that went into the making of it. 09:05 Was it ever specified whether it was dwarvish made or elvish? 09:05 I mean, they found it at the lonely mountain so probably dwarvish 09:05 "worth more than the Shire" 09:06 I always assumed it was of dwarvish make. 09:06 dwarvish 09:06 https://nhqdb.alt.org/?2131 09:07 aosdict, lol Groundhog Day? 09:09 -!- tacco| has joined #hardfought 09:10 ? 09:14 history repeats itself 09:17 been a very long time since I saw that film 09:19 Is a good one 09:20 -!- Guest17967 has quit [Changing host] 09:20 -!- Guest17967 has joined #hardfought 09:20 -!- Guest17967 is now known as stenno 09:20 Andie McDowell looks so much like my younger sister it is uncanny 09:21 she's a good looking lady 09:26 Splicehack doesn't support dumplogs? 09:27 At least there are no on hdf. 09:27 I think AntiGulp may not have enabled DUMPLOG 09:29 If it were just a matter of a #define, that could be done at build time by the server admins. 09:29 Would be, normally. 09:29 But I think 3.6.1 doesn't have the dumplog patch applied. 09:29 3.6.1 has native dumplogs. 09:30 (On hardfought it might, but I think that might be local to hdf.) 09:30 NAO has dumplogs. 09:30 Oh, does it? 09:30 Oh, ok. 09:30 NAO has dumplogs. 09:30 NAO has dumplogs. 09:30 In that case the code is probably there. 09:31 I don't think I did anything to add it in besides maybe tweaking config.h to define DUMPLOG. 09:31 It was a while ago. 09:31 -!- raisse has joined #hardfought 09:31 -!- mode/#hardfought [+v raisse] by ChanServ 09:32 Too many variants there ... it takes forever to refresh everything. 09:34 Is it not possible to refresh on a per-variant basis? 09:36 jonadab: should I keep in the 1% of cloth objects generating as flesh from grunthack? ;) 09:36 Eww. 09:36 Please tell me you just made that up. 09:37 nope that is a real thing 09:38 -!- Tariru_ has joined #hardfought 09:38 https://paragonwiki.com/wiki/Dr._Vahzilok # meat suit 09:39 * aosdict wishes for a flesh T-shirt 09:39 "This flesh T-shirt is delicious!" 09:40 <@kritixilithos> "The dog bites. The neighbourhood becomes friendlier." 09:40 -!- Grassy has joined #hardfought 09:40 -!- mode/#hardfought [+v Grassy] by ChanServ 09:41 -!- Tariru has quit [Ping timeout: 264 seconds] 09:43 -!- Grasshopper has quit [Ping timeout: 264 seconds] 09:48 -!- jonathanhanes has joined #hardfought 09:48 good morning all 09:49 hello jonathanhanes long time no see 09:49 morning 09:49 -!- Grassy is now known as Grasshopper 09:54 Wait, splicehack has new roles/races? 09:54 Yes. 09:55 SpliceHack: Making Mandevil Go AUGH Since 2018! 09:58 -!- LarienTelrunya has joined #hardfought 09:59 OK, SLEX mode for SpliceHack too 10:00 I guess that's going to be the default. 10:00 I cannot be bothered to gather what roles/races whatever each new variant has. 10:02 . 10:02 LarienTelrunya: Message from Tariru at 2018-05-05 07:43 EDT: It looks like SLEX ended up in an infinite loop in my game, T39845. Happened while I was kicking a sink repeatedly as a naga player race, and using ctrl-A to skip past some of the prompts. 10:03 Tariru_: did it get resolved? 10:03 Mandevil: You don't have a pressing urge to play a spriggan cheese wizard? 10:03 Doesn't seem so. 10:04 That sounds like DCSS talk. 10:04 Maybe splicehack has spriggans 10:04 Who knows. 10:04 Who mangled my name into "LarienTelr" in that newest nhqdb quote??? stenno: fix plz, I never used that nickname. 10:05 I want it to read "LarienTelrunya". 10:05 LarienTelrunya: Some IRC clients have limits on nick length. 10:05 Wow. And people tell me that *webchat* allegedly sucks. 10:05 10 characters ought to be enough for everybody. 10:05 Anyone using one of those clients, may seen an abbreviated nick, unless your nick is short. 10:05 LarienTelrunya: Well, it's typically a user setting. 10:06 But yes, some users want to keep the nicks to 10 or so characters, so the actual text has more space on their puny little 80x24 terminals. 10:07 Maybe I should institute a rule for addition to NHS: There must be one ascension on public server that is not by the variant author. 10:07 Mandevil: I'm not adding any new roles or races anytime soon. 10:07 Mandevil: "NHS"? 10:07 NetHack Scoreboard. 10:07 We've all been calling it SXC, because scoreboard.xd.cm 10:07 :-) 10:08 Mandevil: what would that rule be good for? slex has more than one non-variant-author ascension already :P 10:08 scoreboard.nethack.org would be nicer. 10:08 LarienTelrunya: For the new variants, obviously. 10:08 Well, it's a matter of time until they also get ascended... 10:08 Or they got dropped. 10:08 get 10:09 jonadab: Sometimes it's nice to be able to work on nethack and see IRC at the same time. 10:09 what??? splicehack gets dropped? when, and why? 10:09 I don't say that it will. 10:09 * aosdict burns a splicehack floppy disk and drops it on the floor 10:09 aosdict: Aren't you xnethack dev/ 10:09 ? 10:09 yes? 10:09 You talk like a splicehack dv. 10:10 (dev) 10:10 antigulp has shown up like 4 times briefly, that's not enough time to gather data on how splicehack devs talk 10:10 :P 10:11 Now someone make a case for increasing the fragmentation of the NetHack scene. 10:12 LarienTelrunya: Forcing the process to die fixed it, the game resumed normally. 10:13 I need to rethink the way NHS is configured. 10:13 Tariru_: ah, good :) hopefully it won't happen again. It can sometimes be caused by certain monster spawn routines that look for specific monsters, which can take a while to finish; unfortunately, without an attached gdb/valgrind we can't know what the game is really doing :( 10:14 and I was trying to reproduce it in wizmode with gdb attached but in 200+ attempts it didn't happen! gah! 10:14 aosdict: I think Mandevil has just been progressively more averse to new variants over time 10:14 rather than people contributing on a single one 10:15 I used to be quite fond of variants. 10:15 we live in an era where everyone and their mother wants to jump onto the variant-making train :D 10:15 And I still am. 10:15 But there can be too much of a good thing. 10:16 Mandevil: the slex author disagrees on that last statement ;) 10:17 Who would have guessed. 10:18 LarienTelrunya: we live in an era where literally two people recently have wanted to jump on the variant-making train. 10:18 Well, okay, two who have actually followed through with it. 10:19 I've seen NCommander and others talk about what-ifs. 10:19 nah, there's others beside yourself and AntiGulp: mcw is making what I consider a NetHack variant, NCommander might want to make a variant someday, Demo is working on a dnethack variant, and probably others I forgot 10:19 <@Winsalot> LarienTelrunya: hoi, need your suggestion abpout slex. What race goes well with psion role? 10:19 Winsalot: uhh :D dunno really... maybe troll due to the resurrect-on-death ability? 10:19 -!- raisse has quit [Ping timeout: 240 seconds] 10:20 <@Winsalot> resurrect-on-death ability? 10:20 75% chance of coming back to life, losing two levels in the process 10:20 Mandevil: It's mainly because so far what everyone wants out of a variant is incompatible in some ways with everyone else's. 10:20 <@Winsalot> like I will be litaraly invincible? 10:20 naaaaaaaah 10:21 aosdict: It would be fine if there were also mergers between variants. 10:21 aosdict: But so far there's only fission. 10:21 jonadab: Apart from plastic pickaxes, any other weird illogical combinations you can think of? I'm special casing things like that so they don't generate. 10:21 splicehack medusa kill get! TROPHY GET! 10:22 <@Winsalot> Abt any cool arm-less races that could actually use implants by their intended purpose? Insectoid seemed fun, but I'm open to trying something new 10:22 Winsalot> Well, if you can avoid hitting XL 0 and are really good at rolling d4s, you'd be invincible 10:22 Winsalot: mould can be fun, they have polymorphitis ;) 10:22 LarienTelrunya: spliceslex when? 10:22 lol jonadab 10:23 but I will implement the splicehack monsters that AntiGulp shredded for petty reasons 10:23 Mandevil: Generally the things or philosophies that prevent two variants from merging don't stop conflicting with each other. 10:23 "notakitchensinkvariant" :P 10:23 I can't really see any of the NH4 variants merging, for instance; their design goals differ too much. 10:24 <@Winsalot> hybrid races : randomizer mazewalker minimalist curses geoing crazy with hybrid races this time 10:25 oh you're also on hdf-eu 10:25 LarienTelrunya: Being a kitchen sink variant doesn't mean you're not allowed to remove stuff you don't like anymore. It just means you have lots and lots of things that weren't in the base game. 10:25 one day I will fix that, but for now curses-slex unfortunately sometimes gives random hybrid races 10:25 [hdf-us] [un] ttc1401 (Val Dwa Fem Law), 625257 points, T:52284, killed by invisible Yeenoghu 10:25 aosdict: but splicehack doesn't actually have all that much to begin with, sadly! 10:26 it definitely has less stuff than slashem 10:26 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) killed the Sir Garland, on T:15516 10:26 LarienTelrunya: why are you projecting expectations on splicehack to be bigger than slashem 10:26 <@Winsalot> LarienTelrunya: any races that have partcularly high consitution and normal MS? 10:26 antigulp never expressed any such goal 10:27 aosdict: oh, I thought he wanted to make a second slashem 10:27 <@kritixilithos> while playing splicehack, I sometimes teleport rather randomly, is this intentional? (basically from the start of the game, I haven't eaten or done anything special) 10:27 Winsalot: MS? also, ironman race (if not used as hybrid) gives good HP growth :P trapper might do so too 10:27 "The end goal is a "kitchen sink" variant similar 10:27 to SLASH'EM" 10:27 yeah 10:27 darn newlines 10:28 I wonder what variants will there be in Junethack 10:29 all of them? 10:29 bhaak seems pretty cool with it 10:29 Making King of the Hill pretty much unattainable? 10:29 <@Winsalot> MS= movement speed. I really dont want to bother with slow races 10:30 Winsalot: only few races have slower speed; it's mostly roles that are slower, anyway the ones I mentioned all don't get slowdown ;) 10:30 -!- kritixilithos has joined #hardfought 10:32 YAAAAAAAAAAAAAAAAAY the vanilla interface screw caused me to fall into the water 10:33 free swim! 10:33 when trying to zap the wand of cold, you expect there to be a fucking direction prompt, or if you get "nothing happens" it should give a motherfucking --More--! 10:33 LarienTelrunya: play xnethack it doesn't have that 10:33 what am I supposed to do? make it so that every "nothing happens" gives --More--? 10:33 also, the irony of *you* complaining about interface screw is delicious 10:33 LarienTelrunya: Sounds like a logical choice. 10:33 hey, *slex* fixes such bullshit interface screws 10:34 yes but it intentionally introduces much worse ones 10:34 should have zapped the submerged Excalibur with teleport instead :( 10:37 why can't there be paranoid trap 10:37 paranoid_water and paranoid_lava too please 10:37 this is the third time in succession that I fell into the pit obscured by items now 10:37 And paranoid_cleaver 10:37 yeah, paranoid_water would have prevented me from getting all my stuff wetted as a consequence of the STUPID INTERFACE SCREW FROM HELL 10:37 LarienTelrunya: Also put the pit on _top_ and indicate the stack by reverse video 10:37 <@Winsalot> So this is how game of ironman race looks like? 10:37 https://cdn.discordapp.com/attachments/400474774440247317/442334111676366868/ok.....png 10:38 Pinkbeast: Sounds so obvious, right? 10:38 Winsalot: you got lucky :D 10:38 ironman mainly affects rooms-and-corridors levels 10:38 <@Winsalot> Btw is wiki page about slex races/roles up to date? 10:38 Mandevil: Well, it is now. I can't believe how long I had Stockholm Syndrome about this kind of thing. 10:39 Winsalot: should have all current roles/races 10:39 Mandevil: Pinkbeast but it isn't 10:39 reverse doesn't work on darkgray in several terminals 10:39 FIQ: Like old VT52? 10:40 FIQ: I mean the physical DEC VT52 10:40 Mandevil: um... it doesn't work in Konsole or xfce's terminal 10:40 Change trap colours as necessary (is any trap dark grey? And dark grey itself doesn't work in some terminals (as I'm sure you know)) 10:40 hell, the only one where I've seen it work properly is gnome-terminal 10:40 and that one has several other issues 10:40 FIQ: 256-color terminal or bust. 10:41 Mandevil: this is reverse-video, not 256color 10:41 the only terminal I've used that doesn't have 256color is my phone's 10:41 FIQ: Also, I don't understand why you are raising this? 10:41 FIQ: Just fricking put gray-inverse there and be done. 10:42 FIQ is pointing out, not unreasonably, that like most "obvious" ideas it has some inobvious gotchas 10:43 <@Koumakan> BEES 10:43 In crawl you get fixed color indication of trap overlay, right? 10:43 Mandevil: I am not arguing against having a better UI, I'm just saying that there's better solutions that actually have more widespread compatibility 10:44 For example, keeping the 3.4.3-nao blue background for object piles, that kind of indicator would work fine in this case rather than reverse 10:44 wtf I can't pass diagonally between long worm segments??? 10:44 No, I don't know why background colors have more widespread support in this day and age than reverse video 10:45 I doubt it's actually implemented with the curses reverse video thingy but by working out what background colour is wanted and displaying that; I appreciate it was worded wrongly. 10:45 FIQ: When items are piled on top of a trap, make the display black ^ on gray background. 10:45 FIQ: How hard is that? 10:45 Pinkbeast: No, it is "true" reverse 10:45 man why did AntiGulp put this annoying arena level below Medusa 10:45 FIQ: Errrr. Are we speaking of the same "it" ? 10:45 Mandevil: It is inconsistent? 10:45 Pinkbeast: I am talking about this 10:45 hmm 10:46 that didn't work 10:46 FIQ: In what sense inconsistent? Inconsistent with what? 10:46 FIQ: Ah. I meant "it" == "what happens in DCSS" 10:46 I don't play DCSS that much 10:46 and why did he put the meme dragon and a bunch of energy vortices here 10:46 Mandevil: Inconsistent with how object piles generally display 10:46 Mandevil: That masks the trap's colour - handy to know if it's a Zot trap or spear etc 10:46 FIQ: Right, but now we know what each other meant by "it" perhaps our previous remarks will make more sense to each other. 10:46 the hell, AntiGulp? what did you do to the dungeon 10:47 Pinkbeast: OK, make the background color be that of the normal trap symbol. 10:47 !tell AntiGulp I started a new game of splicehack as a wizard, why do I have intrinsic teleportation (didn't eat or drink anything special)? (or at least, it appears to be that way) 10:47 Will do, kritixilithos! 10:47 Pinkbeast: I don't play DCSS, so you telling me what DCSS does doesn't help me at all, sorry 10:47 ... surely it is precisely most informative to someone who doesn't play it? 10:47 !tell AntiGulp colored branch staircases, please!!! how am I supposed to know that this downstair below Medusa leads to the meme branch with "lol you just died" void dragons and stuff, instead of to the castle? 10:47 Will do, LarienTelrunya! 10:47 Yes... if you tell what dcss actually does 10:47 :P 10:47 ... which I did 10:48 FIQ: I did tell you specifically what it does. 10:48 "moist towel" wtf 10:48 Get a purple L at the Castle and it can be "lol you just died" - is the meme branch instantly fatal, or can you go back upstairs? 10:48 I also don't say it has to be that way. 10:49 Also given a paranoid_trap the display would be less critical 10:49 so if we have a trap, 4^ 10:49 But not displaying traps at all because something is on top of them and then letting you walk onto them without warning is stupid. 10:49 Hope we agree at least on that. 10:49 and it's also a *giant interface screw* (both dnethack and slex fix this one) that when using / to farlook, hitting , on a monster gives a --More-- only if the description is long enough. 10:49 Pinkbeast: I genocided all liches. 10:49 DCSS objects on it would make it 1,5^ 10:49 do I have it right? 10:49 I think yes. 10:49 or does it make it 1,4^ (A_REVERSE) 10:50 Hm, interesting. 10:50 FIQ: I don't know if you had any colour there but it appears right in monochrome. I seriously doubt it is done with A_REVERSE since as you observe that never works. 10:50 Either way, you'd have to change pit color 10:50 Never looked that close. 10:50 because pits are dark gray 10:50 FIQ: Can't you ... special case them? 10:50 and dark gray bg doesn't exist in 16color 10:50 Mandevil: You can, of course 10:50 I know it's problematic. 10:51 Not having dark grey traps seems like a desirable thing in and of itself. (What if dark grey doesn't work?) 10:51 But IMO it'd be much saner to just use 3.4.3-nao and other variants' approach to object piles for this 10:51 If dark grey doesn't work then they are blue. 10:51 so that it would be 4,2^ 10:51 Yes, that's still preferable to nothing. 10:51 FIQ: Is that boldified? That also would be fine. 10:51 FIQ: How does that work with rust traps, though? 10:52 (I also think that the game should avoid reverse in general) 10:52 Mandevil: You have played NH4, right? 10:52 FIQ: Quite a long time ago. 10:52 If foreground and background color is the same 10:52 foreground is black (not darkgray) 10:52 Sounds reasonable. 10:52 for instance, a tame gnome lord is black G, blue background 10:52 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Ashikaga Takauji, on T:36961 10:52 (in NH4, tame monsters use blue bg) 10:53 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) acquired the Bell of Opening, on T:36964 10:54 Pinkbeast: @FIQ โ”‚ DCSS objects on it would make it [fg:black,bg:red]^ :: @FIQ โ”‚ or does it make it [fg:black,bg:orange]^ (A_REVERSE) :: @FIQ โ”‚ so that it would be [fg:orange,bg:blue]^ 10:54 there is color info for those messages for you 10:54 for some context 10:55 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) was given the Pen of the Void, on T:18656 10:56 LarienTelrunya: In splicehack, there are a bunch of "lol you just died" elder dragons. Better genocide all D. 10:56 yeah, I've read about those 10:56 unfortunately I'm low on resources though 10:56 aosdict: There is? 10:57 FIQ: Again, I'm pretty sure it does not literally use A_REVERSE 10:57 FIQ: Well, void is the worst of them, but the others are plenty nasty too. 10:57 Pinkbeast: ok 10:57 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) was given Werebane, on T:18765 10:58 ...why is this a wand of sonics, it polymorphed the engraving 10:59 !tell AntiGulp ... great. You made a fallthrough bug in the engraving message for the wand of sonics, causing me to think it was a wand of polymorph. Please insert the missing break statement! 10:59 Will do, LarienTelrunya! 10:59 now I don't actually have a wand of polymorph and can't even polypile to fix my kit! 10:59 FIQ: Concrete example; a spear trap is bold cyan ^. If I drop an object on it I get a black unbold ^ on a cyan background. 10:59 Wouldn't it have been clear from the beginning that it was sonics? 10:59 but you can sonicboom it! 10:59 via series of loud bangs? 10:59 aosdict: No, because thanks to the fallthrough it gave exactly the same engrave message. 11:00 Pinkbeast: yes, that seems like it doesn't use A_REVERSE 11:00 didn't see the bangs message 11:00 I thought you were talking about NetHack earlier 11:00 which I know uses A_REVERSE for its item piles 11:00 (3.6.x) 11:00 now I can forget it, because I can't pass the drawbridge 11:01 maybe try to sonicboom the drawbridge down! 11:01 nah buzz() won't work like that 11:03 hmm, you know what? I'll use-test random scrolls and potions now (desperation strategy) :P 11:06 * aosdict waits for LarienTelrunya to get a cursed scroll of cloning 11:07 oh, is that the one that spawns a grim reaper? 11:07 no that's the deck of fate (tarot deck, major arcana, death card) 11:08 ah 11:08 it spawns a hostile clone of you 11:09 With cloned artifacts? 11:11 don't think it gets items, not sure 11:11 LarienTelrunya: why do you want to use-test scrolls? 11:11 out of desperation 11:12 and also so that I know what they are 11:12 but why? 11:12 you aren't in a tight spot 11:13 well, not anymore (confused teleport scroll to the rescue after I quaff-IDed booze) 11:15 having to BUC-test every single item on an altar is also quite the scrappy mechanic, unknown-uncursed scrolls of tele should stack onto known-uncursed ones :P 11:15 -!- rikersan has joined #hardfought 11:15 yay wand of striking get! 11:15 that drawbridge is going down :P 11:15 -!- Grasshopper has quit [Ping timeout: 240 seconds] 11:21 LarienTelrunya: you should give xnh another whirl, it has fixed like three of the things you've complained about so far 11:21 aosdict: maybe someday, but now I'm busy with splicehack 11:25 of course, antigulp is welcome to pull them into splicehack which can probably be done with minimal effort... 11:26 Experiment 92: monstrous spider / bugbear strikes at thin air! 11:28 GAAAAAAAAAAAAAH 11:28 * LarienTelrunya points at the lack of paranoid_trap, then curses. 11:29 oh greeeeeeeeeeat, he made it so that while polymorphed into something handless I can't throw 11:30 that... makes sense? 11:30 that's also not a splicehack change, it's in vanilla (and was in 3.4.3 afaik) 11:31 I'm pretty certain that 3.4.3 doesn't have that 11:31 probably got introduced in 3.6.x then? 11:31 I swear, everything that variant changes is making the game more annoying :P 11:33 explain to me why it makes sense that, say, a gray ooze would be able to launch projectiles with anything approaching the ability of a throwing arm 11:34 or a jackal 11:34 or a mold 11:34 the jackal has claws with which to grasp the throwing weapon :D 11:34 Grey oozes undergo a peristaltic motion which expels the projectile with great force 11:35 okay I'll die now because I don't have reflection/MR and one of the soldiers is certainly gonna have a wand of death :P 11:36 wow that was fast 11:36 killed the giant mummy and air elemental, then lieutenant steps up and zaps a wand named stop moving, DYWYPI? 11:37 LarienTelrunya: monsters wish for wands of death by the way 11:37 aww the bot apparently doesn't report deaths on that old version 11:38 anyway, I'm dead at last so I can finally play โ™ฅSโ™ฅLโ™ฅEโ™ฅXโ™ฅ again! god I won't miss that shitty vanilla interface with all its screws at all :P 11:41 <@Doesnt> not being able to throw without limbs is pure vanilla 11:41 just tested in Unnethack: while polymorphed into a giant rat, I can throw darts 11:42 <@Doesnt> just tested in 3.4.3, as a snake you can't throw 11:42 <@Doesnt> i think rats are allowed to because they have limbs of a sort 11:42 just tested in 3.4.3, can still throw as a giant rat 11:42 yep 11:45 man I've completely forgotten what is what in this game, i.e. which items I have identified, which parts of my kit are already in place and so on 11:47 i have an AK together for the first time since 3.3.1 11:47 I kind of skipped 3.4.3 as a player 11:47 was that an important version? 11:47 Well, it was certainly around for a while 11:48 !rng continue working on obj materials | play terraria 11:48 aosdict: play terraria 11:48 oh Beholder 11:48 [hdf-us] [nh361] Rx (Hea Gno Mal Neu), 4028 points, T:9413, killed by a white unicorn 11:49 Adeon says if I don't ascend this game I'm not allowed to play nethack anymore. Have a full AK, 183hp, -38AC 11:49 Alchemise your way to 300 HP? 11:50 meh, have 2 "oLS, and with -38AC if I die, it won't be to organic damage 11:50 I think there are two problems there 1) air elementals 2) why not, that giant bundle of Max HP is basically free 11:51 already alchemied anyway. I lost ~60hp to fire traps before I realized I wasn't fire resistant 11:51 Ouch! 11:51 (again has been more than a decade since I played a serious game) 11:51 At least you don't just "burn to a crisp" anymore :-) 11:52 also have a couple wands of death, 3 cancellation, lots of teleport wands, lots of digging wands, my gold detection, etc, so *should* have no excuses here 11:52 also have 3 spare wishes 11:53 like Adeon says, I'm banned from the game if I can't make this work 11:53 ohyeah, I've already genocided L and h 11:53 What class? 11:53 i rando'd a barbarian 11:54 had severe id problems early on (zero stores to price ID scrolls in the entire game), but got over it 11:55 Bad luck to get orcish town and no other shops 11:55 yeah no stores other than minetown, that had no bookstore, no potion shop, no general store 11:55 But it did have some shops? 11:56 yeah, just nothing that would price id scrolls or potions 11:56 LarienTelrunya: Do you have these in SLEX? https://static.dezeen.com/uploads/2012/10/dezeen_Scary-Beautiful-by-Leanie-van-de-Vyver_3.jpg 11:56 Any shop will price ID anything, just throw it in and steal it back. 11:56 ended up burning a wish for a scroll of id. kind of stupid. 11:56 I poly'ed my pet into a baby shimmering dragon in the beginning, and it killed a shopkeeper so I got all their gold, 3000 zk, I went into the mines hoping to find shops to spend my money on, but rng gives me orcish town 11:57 Pinkbeast: yeah wasn't going to do that with a stack of 20 scrolls and no idea which one was id 11:57 also had no pet at that point 11:57 dtype: I don't see why not but you seem to have got through it OK 11:58 meh, barbs can survive a long time in early game, so I just waited until I had a couple of wishes then finally just wished for the id scroll, which ended the drought 11:58 I mean, a stack of 20 scrolls you can't use isn't doing you any good anyway, might as well let the shk hang onto them 11:59 game ended up with a wand of wishing somewhere in minetown. luckily you can somewhat safely id wands 11:59 Certainly you can entirely reliably ID wishing :-) 12:00 yeah wands don't have downsides to iding by engraving other than burning charges 12:00 as long as you do it on a level where you don't mind being blind 12:01 anyway, will probably finish the game sometime today later 12:01 one way or the other. But hoping to avoid being banned by Adeon from playing again by losing this one. heh 12:01 -!- Grasshopper has joined #hardfought 12:01 -!- mode/#hardfought [+v Grasshopper] by ChanServ 12:01 i think he often ascends in the 100-150hp range with AC -20-ish 12:01 but he speedruns 12:02 sorry, that's like saying usain bolt "runs" 12:03 -!- kritixilithos has quit [Quit: leaving] 12:03 -!- kritixilithos has joined #hardfought 12:07 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed greased bag of holding", on T:20279 12:18 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed magic marker", on T:20283 12:18 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed greased +3 helping hand", on T:20289 12:19 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed ring of free action", on T:20290 12:23 -!- stenno has quit [Ping timeout: 268 seconds] 12:23 -!- Grassy has joined #hardfought 12:23 -!- mode/#hardfought [+v Grassy] by ChanServ 12:23 jonadab, aosdict apparently Bilbo's mithril shirt is elven after all. 12:25 -!- bug_sniper_ has joined #hardfought 12:25 -!- Grasshopper has quit [Ping timeout: 260 seconds] 12:25 when he sneaks out of the mountain to parley with the elves and humans, he is decribed as wearing "elven armor" 12:25 Mandevil: what are they called? 12:26 -!- kritixilithos has quit [Ping timeout: 260 seconds] 12:27 and the Elvenking says to Bilbo "You are more worthy to wear the armour of elf princes than many that have looked more comely in it." 12:27 -!- stenno has joined #hardfought 12:27 so there you go 12:28 -!- stenno is now known as Guest28004 12:30 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed greased engagement ring", on T:20305 12:31 -!- Guest28004 has quit [Changing host] 12:31 -!- Guest28004 has joined #hardfought 12:31 -!- Guest28004 is now known as stenno 12:32 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 17077 points, T:7107, killed by a bolt of fire 12:33 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed ring of slow digestion", on T:20636 12:35 -!- kritixilithos has joined #hardfought 12:35 -!- AntiGulp has joined #hardfought 12:36 -!- rikersan has quit [Ping timeout: 248 seconds] 12:36 Splicehack bugs are fixed on github. That teleportation one was really weird, I didn't know attributes of player monsters affected player abilities. 12:36 AntiGulp: Message from LarienTelrunya at 2018-05-04 16:36 EDT: The soldier zaps a shito! The fAรขโ•›ร‡ hits you! The poison doesn't seem to affect you. Your eyes sting. You cough! 12:36 AntiGulp: Message from aosdict at 2018-05-04 18:56 EDT: Was talking to nhmall (DT member) about the necessity of editing the MSC files with your new function names. seems like there's no point unless you want to support 16 bit MS-DOS and even then it's tricky to get right. 12:36 AntiGulp: Message from kritixilithos at 2018-05-05 10:47 EDT: I started a new game of splicehack as a wizard, why do I have intrinsic teleportation (didn't eat or drink anything special)? (or at least, it appears to be that way) 12:36 AntiGulp: Message from LarienTelrunya at 2018-05-05 10:47 EDT: colored branch staircases, please!!! how am I supposed to know that this downstair below Medusa leads to the meme branch with "lol you just died" void dragons and stuff, instead of to the castle? 12:36 AntiGulp: Message from LarienTelrunya at 2018-05-05 10:59 EDT: ... great. You made a fallthrough bug in the engraving message for the wand of sonics, causing me to think it was a wand of polymorph. Please insert the missing break statement! 12:37 LarienTelrunya: The soldier zapping a shito... I have no idea on that. 12:37 AntiGulp: it made a poison cloud, maybe it was supposed to be a wand of poison (does such a thing exist)? 12:38 There's a wand of poison gas, maybe there's some sort of string error there? Time to delve into the code and find out. 12:38 and the fAรขโ•›ร‡ sounds to me like it tries to display its name after delobj() or similar has removed the object 12:41 AntiGulp: see 0b0e69f and 6080fdd in xnh for branch stair coloration code 12:42 (if you don't make them yellow then FIQ will complain at you about it unendingly) 12:42 Hmmmmmmm I'm trying to duplicate it and failing. My first guess was a wand of wonder, but I remember specifically not allowing wands of wonder for monsters because I was afraid of bugs like this. 12:42 * AntiGulp racks brains for solution 12:42 aosdict: Ooh, thank you. Definitely stealing that, its an excellent change. 12:43 sweet! got materials working to the point where a mithril dwarvish helm shows up and doesn't corrode in acid 12:43 hmm, what's left... finish rendering materials, material wishing, and glyph dependent on materials, I think 12:44 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "3 blessed potions of gain level", on T:21662 12:45 aosdict: but consistency is nice D: 12:45 Grassy: Oh? Interesting, I either missed or forgot that. 12:45 FIQ: Well, I'm not sure where we sit with the altars thing. 12:46 In NH3, it's clear that you can't expect white and gray _ to render differently, and you can't use libuncursed to get around it. 12:50 While I'm in mapglyph.c, I'll port over altar colors from xnethack because wow have I always wanted altar colors. I know this is a somewhat controversial, but is there an altar color standard at this point? 12:51 That was just being discussed. 12:51 [backscrolls] oops 12:52 We thought we had settled on black/gray/white, and then somebody claimed his terminal shows gray and white the same. 12:52 -!- Grassy is now known as Grasshopper 12:52 If we're going to change it, sooner is better than later. 12:52 Don't give players any more time to get used to the old way. 12:53 black/gray/yellow or red/gray/yellow is a possibility. With probably magenta for moloch-aligned? 12:54 YASI: deep unicorns. Aligned to Moloch. 12:55 YASI: Rainbow unicorns 12:55 FIQ: if AntiGulp copies xnh altar colors, WHERE'S YOUR CONSISTENCY NOW? :P 12:55 Grasshopper: That sounds like it belongs in slex. 12:55 @le?rainbow unicorn 12:55 rainbow unicorn (u) | Lvl: 15 | Diff: 23 | Spd: 25 | Res: poison | Confers: poison | MR: 95 | Generates: special | AC: -12 | Attacks: 1d20 butt physical, 1d15 kick physical, 1d15 kick physical, 4d4 cast spell | Alignment: 0 | Flags: genocidable, herbivore 12:55 I'd be surprised ... 12:55 if they didn't have them already... 12:55 but yes ^^ 12:56 YASI: pegasus-unicorn hybrid, aka flying unicorns 12:56 wow they really kick butt 12:56 jonadab: I was the person who is claiming gray and white the same (in NH3) 12:56 @le?winged black unicorn 12:56 winged black unicorn (u) | Lvl: 4 | Diff: 8 | Spd: 24 | Res: poison | Confers: poison | MR: 70 | Generates: special | AC: 2 | Attacks: 1d12 butt physical, 1d6 kick physical | Alignment: -7 | Flags: genocidable, herbivore, flies, infravisible 12:56 because it uses default and bold default 12:56 wow what doesn't slex have :P 12:57 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed amulet of drain resistance", on T:22645 12:57 kritixilithos: it doesn't have reconstituted dissolved undead potatoes 12:57 it only has dissolved undead potatoes 12:59 -!- riker has joined #hardfought 13:01 * kritixilithos is imagining Larien furiously adding reconstituted dissolved undead potatoes to slex 13:01 I'm going to use xnethack's for now since I'm running very low on time before I have to get back to work, but if it gets standardized I'll swap over asap. 13:03 already in slex kritixilithos 13:03 kritixilithos: I can come up with adjectives faster than she can add monsters >:) 13:03 hm, is livelogging down or is the dnh binder quest just bugged 13:03 I just completed it but no msg 13:04 AntiGulp: You should also port the engraving patch at some point! 13:04 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) became the Emissary of Elements, on T:23022 13:06 aosdict: I saw that in mapglyph actually, and I'm heavily considering it! I'm worried that it might make closets too easy to find though. I wonder if there's a way to modify it so they only show up on the map if stepped on. 13:07 AntiGulp: It's more involved than mapglyph. I don't think you're keeping up with tile consistency so you don't need to worry about that aspect, but I added them as a separate symbol. 13:07 And for me, the whole point was so that you could see them from a distance. 13:08 There should be some way to use the seen vectors to only show them after stepping on them though. 13:08 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) killed the Kary, the Fiend of Fire, on T:23740 13:09 "f - a stone quarterstaff." \o/ 13:09 aosdict: Ah, got it. I assumed they were using the same symbol as graves, but now I see the S_engraving. 13:09 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) killed the Kraken, the Fiend of Water, on T:23819 13:10 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) killed the Tiamat, the Fiend of Wind, on T:23867 13:10 Using " was a little controversial, but... we have SYMBOLS so if it's its own symbol, you can set S_engraving to something else and go away happy. 13:10 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non), 1156786 points, T:23896, poisoned by an 13:10 FUCK 13:10 i didn't konw i was ill 13:10 "poisoned by an"? 13:10 I was typuing too fast and my screen was too skinny 13:10 aosdict: monster spell by a dead monster I think 13:10 !lastgame 13:10 riker: [hdf-us] https://www.hardfought.org/userdata/r/rikersan/dnethack/dumplog/1525483920.dnh.txt 13:10 riker: [hdf-eu] https://eu.hardfought.org/userdata/w/winsalot/slex/dumplog/1525531413.slex.txt 13:11 !tell Chris_ANG monster spell of sickness (not filth) seems to not have a monster in the death msg if you died after killing it 13:11 Will do, riker! 13:12 -!- raisse has joined #hardfought 13:12 -!- mode/#hardfought [+v raisse] by ChanServ 13:12 Unfortunately have to head out for the weekend. I will continue my streak as the person who shows up too infrequently. 13:13 !K2 A new splicehack version is up with some handy bug fixes and interface fixes, pretty sure that it doesn't impact saves. 13:13 use !tell K2 13:13 !tell K2 A new splicehack version is up with some handy bug fixes and interface fixes, pretty sure that it doesn't impact saves. 13:13 Will do, AntiGulp! 13:13 we should totally add !K2 as a command though 13:14 !K2 fetch me a drink! 13:14 It was a typo lol 13:14 -!- AntiGulp has quit [Quit: Leaving] 13:16 -!- ais523 has joined #hardfought 13:17 aosdict: "The orc throws fiery ammonic primitive pseudomorphed reconstituted dissolved undead mouldy salted potatoes at you" 13:17 one AntiGulp leaves, one ais523 joins! 13:17 kritixilithos: I can totally see this being a thing. 13:17 does Beholder have any messages for me? 13:17 apparently not, that's a bit of a relief :-) 13:18 the devteam mailing list is going way faster than usual for obvious reasons (people coming back into the game with 3.6.1 and finding bugs) 13:18 ais523: we were having a bit of a rousing discussion yesterday about altar colors 13:18 there's a performance issue on Windows which appears to be Microsoft's fault but we're trying to figure out what causes it so we can work around it 13:19 NH4 has standardized on white/gray/black, but NH3 has... problems with white and gray _ 13:19 surely the best fix to this is to get a better rendering library ;-) 13:20 well it all began when I added yellow/gray/red/black altars and FIQ complained about standardization 13:23 -!- kritixilithos has quit [Ping timeout: 255 seconds] 13:23 -!- kritixilithos has joined #hardfought 13:24 -!- Tariru_ has quit [Read error: Connection reset by peer] 13:24 [hdf-us] [nh361] knavery (Rog Orc Fem Cha), 3157 points, T:5353, killed by a soldier ant 13:26 [hdf-us] [un] ttc1401 (Val Dwa Fem Law), 3833 points, T:3050, killed by a wand 13:31 -!- raisse has quit [Ping timeout: 260 seconds] 13:37 -!- ProzacElf has joined #hardfought 13:39 hi 13:39 Hello FIQ, Welcome to #hardfought 13:39 [hdf-us] [un] ttc1401 (Val Dwa Fem Law), 1979 points, T:1763, killed by a kitten, while frozen by a monster's gaze 13:39 aosdict: NetHack4 doesn't colorize altars 13:39 only FIQHack and DynaHack of the NH4 crowd does 13:39 FIQHack, DynaHack, SporkHack, GruntHack, xNetHack 13:40 and possibly Un, not sure there 13:40 FIQHack and DynaHack use the same colors 13:40 it's based off some patch 13:40 K2 also took said patch but decided to arbitrarily change some colors around 13:41 *differently* in different variants 13:41 K2 wants every variant to be unique 13:42 aosdict: but I find differences for the sake of being different (and nothing else) is silly 13:42 yes, which is why *I* am fine with finding common ground here 13:42 It's intentional, that way a player is more likely to stick to one variant rather than switching back and forth. :D 13:42 I simply hold that white/gray/black is infeasible in NH3 and therefore shouldn't be standard 13:43 I respond to that with "fix your setup" :) 13:44 that's the same as telling raisse "well you should just use menustyle full" 13:44 it's not reasonable to expect players to change their otherwise fine font for the sake of telling altars apart 13:45 aosdict: yeah it was a non-serious response 13:45 I am considering changing lawful (but only lawful) 13:45 but only if I can get away with convincing bhaak to also change it 13:45 and there's no way I am going to get K2 to stay consistent 13:45 so I might as well not bother 13:45 if you change lawful to yellow, then the only discrepancy is that I think we have cha and una flipped? 13:45 yes 13:45 -!- riker has quit [Ping timeout: 264 seconds] 13:46 Since I wasn't going for white/gray/black, I'm not attached to having cha be black. 13:46 but aosdict 13:46 And I'm not entirely sure black _ are a good idea anyway 13:46 there are more variants that use the colors Dyna/FIQHack uses 13:47 which is why I'd like to get a conseus by *everyone* (including those of "dead" but still played variants) 13:47 before changing anything 13:48 Sure, I'm not changing anything either until you obtain some consensus 13:48 I'm okay with cha black and una red, but I'd prefer the other way around. 13:50 the basic problem is that NetHack is inconsistent on how cha and una work 13:50 <[Demo]> una? 13:50 unaligned 13:50 unaligned, i.e. Moloch. 13:50 <[Demo]> ohh 13:51 <[Demo]> not charisma 13:51 which can also adjectivise as "evil", apparently, but I'm not sure what situation makes that happen 13:51 <[Demo]> i have no idea what the context here is just sat down lol 13:51 -!- rikersan has joined #hardfought 13:51 [Demo]: color-coding the alignments 13:51 this has all the makings of a massive bikeshed 13:51 for altars 13:51 ais523: still haven't really seen any way to make cha and una consistent again 13:52 aosdict: FWIW one reason for the fh/dyna colors is that it's consistent with unicorns 13:53 ooh, I like consistency with unicorns 13:53 does this mean that we can have red unicorns in Gehennom? 13:53 yes and this is great but we have evidence that in some fonts in NH3 white and gray u look different, BUT white and gray _ look identical. 13:53 * ais523 vaguely wonders what happens if you sacrifice a coaligned unicorn on an unaligned altar 13:53 ais523: it's rejected 13:54 attempted conversion if already converted, or to unaligned, is rejected 13:54 aosdict: I would expect the white _ to be a pixel wider but otherwise the same 13:54 that's not quite identical, though (although it's close enough that it may as well be) 13:54 ais523: but _ already takes up all possible space 13:54 ais523: Moloch yells "Suffer, infidel" 13:54 so how can it be wider 13:54 _ 13:55 Yeah, and we really shouldn't expect one-pixel differences to register to players, even if they do exist 13:56 ais523: aosdict's terminal is astonishly shitty (no offense to aosdict, it just displays really bizarre behaviour at times) 13:56 in general you have to blame "bold" meaning two unrelated things 13:56 it's gnome-terminal 13:56 I use gnome-terminal too, it doesn't have this problem for me 13:56 one notable thing is, it doesn't like libuncursed with an unchanged pallet 13:56 FIQ: I think I may have given you the wrong impression of *something* yesterday 13:56 because it will use the darkgray color as the background for everything 13:57 making things nearly impossible to read 13:57 [hdf-us] [nh361] Grasshopper (Wiz Hum Mal Neu) killed Croesus, on T:33937 13:57 also its gray is just thinner white 13:57 aosdict: I am mostly referring to this 13:58 https://i.imgur.com/xaRG71N.png 13:58 left is with uncursed default pallet 13:58 [hdf-us] [un] ttc1401 (Val Dwa Fem Law), 3005 points, T:3320, killed by a killer bee 13:58 right is terminal default (so unchanged) 13:58 FIQ: Note that those are the colors I configured. I don't think I ever *see* the dark gray color in normal operation. 13:58 Or at least, there are two dark grays defined, and I only ever see one. 13:59 Similarly there are two whites defined and I only ever see one 13:59 So what you're saying is not that your terminal is normal but is just configured in a dumb way? 13:59 by you? 13:59 why would you do that? 13:59 not sure if I understand 13:59 FIQ: No. 13:59 NH3 does not use the full range of colors. 13:59 aosdict: Right, I get NH3 being silly here 13:59 Instead of gray, it uses the "terminal default" which is a 17th color and which I have set to white. 13:59 But there is no reason for the FIQHack appearance 13:59 At all 13:59 It's really stupid 14:00 aosdict: This should really be addressed 14:00 I'm going to have to give access to the 17th color in libuncursed2 because it's requested so much 14:00 but it often acts oddly 14:00 (actually there are 18 colors, as the 17th color looks different when used as a foreground and when used as a background) 14:00 ais523: Yes, please 14:01 I'm using the names "clear" and "clear-contrast" in the docs 14:01 Some people want to use their terminal background 14:01 And I can't fault them for that 14:01 FIQ: I think the reason my "dark gray" is so light in FIQHack is because I actually use it for black objects in nethack. 14:01 aosdict: but black objects in NH uses darkgray 14:01 color 8 14:01 black objects in NetHack are color 8 14:01 NH4's background is color 0 14:02 right 14:02 Can't really test anything right now, I'm in a bright environment 14:02 black objects in NetHack4 are either color 8 or color 4 14:02 4? 14:03 the polyglot is intentionally slightly broken so that it will be color 8 only if it's sure it's a 16+-color terminal 14:03 4 is darkblue 14:03 [hdf-us] [nh361] Grasshopper (Wiz Hum Mal Neu) genocided master mind flayer, on T:33996 14:03 Isn't 4 yellow? 14:03 ah 14:03 ok 14:03 yellow is 12 14:03 err, 11 14:03 err, meant brown 14:03 but yeah 14:03 still wrong 14:05 actually I should change to a light profile so I can actually see the code I'm editing 14:06 the reason NH4 forces a background color is actually that I couldn't even figure out how NetHack's colors are /meant/ to work on a light profile 14:06 * aosdict changes IRC terminal to light profile, it now looks awful 14:06 ais523: I think this might be why CLR_GRAY uses terminal fg color 14:07 [hdf-us] [un] ttc1401 (Val Dwa Fem Law), 1084 points, T:1222, killed by a water moccasin 14:07 Would make more sense to have CLR_WHITE be terminal default though 14:07 the best approach I've thought of is to have clear as background, and three of 0/7/8/15 (whichever three show up best against clear) as black/gray/white 14:08 unfortunately, there are very few terminals where you can programmatically work out what color clear is 14:08 xterm can do it I think 14:08 -!- rikersan has quit [Ping timeout: 265 seconds] 14:11 ais523: forcing background by default is correct, if you are forcing foreground. The _default_ background should only be used with default foreground. 14:11 This is true for web design, applications programming, everything. 14:11 If your stuff breaks when the user has a certain default background configured, you are wrong and bad. 14:12 huh, looks like gnome-terminal supports xterm's code too now 14:12 OSC 11 ; ? ST 14:12 Interesting. 14:13 as does konsole 14:13 when did this happen :-D 14:13 Incidentally, the problem aosdict is having with _ in gnome-terminal is either new (wouldn't surprise me much; gnome gets worse and worse all the time) or specific to his configuration. 14:13 as does urxvt (!) 14:13 Interesting. 14:13 as does lxterm 14:14 jonadab: It is probably because of Monospace Regular. 14:14 I think someone must have been going around and pestering all the terminal manufacturers 14:14 at least on Linux 14:14 What happens on terminals that _don't_ support it? Can you determine that and consider the answer inconclusive? 14:14 However, telling a nethack player their rather standard monospace font is bad for a nethack feature and they need to change it doesn't strike me as a good idea. 14:14 aosdict: No, it's not font specific, because the issue is color. Older gnome-terminal definitely supported all 16 distinct colors out of the box. 14:14 in theory OSC can do anything, but the form of the expected reply is so specific that it's very unlikely to happen by chance 14:14 The default palette isn't great, but it's not THAT bad. 14:15 gray is not equal to white. 14:15 jonadab: What if I approached the altar color issue from a position of: you might not want to have gray and white _ *anyway*, since they're close enough they have a very high likelihood of confusing players? 14:16 perhaps we should recolor the unicorns to match the altars? 14:16 aosdict: That argument would apply to regular and bright versions of any color. 14:16 And to black and gray for that matter. 14:16 gold unicorn / gray unicorn / black unicorn? 14:17 jonadab: but most glyphs are more than 1 pixel tall 14:19 -!- rikersan has joined #hardfought 14:19 aosdict: If the colors are too similar, the colors are too similar, regardless of glyph size, IMO. 14:22 ais523 โ”‚ I think someone must have been going around and pestering all the terminal manufacturers 14:22 hmm 14:22 I wonder who that could be 14:23 wasn't me 14:23 it's the sort of thing I'd do but I haven't yet 14:24 ais523: but either way we can't really go forward as long as putty is entrenched as the go-to Windows ssh client 14:24 do you know how good WSL's ANSI escape support is? 14:27 I could test that; but I haven't. 14:28 (I can't do so _here_. Would have to be home.) 14:28 Shall I make myself a note to test that tonight? 14:28 [hdf-us] [un] ttc1401 (Val Dwa Fem Law), 4871 points, T:2860, killed by a killer bee 14:29 (And if so, what tests shall I run, besides the obvious 16-, 256-, and 24-bit- color tests? 14:32 -!- rikersan has quit [Ping timeout: 256 seconds] 14:39 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the invisible Juiblex, on T:38796 14:45 -!- noty has joined #hardfought 14:45 -!- Tariru has joined #hardfought 14:48 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Asmodeus, on T:39268 14:49 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the invisible Baalzebub, on T:39278 14:50 -!- Mandevil has quit [Ping timeout: 264 seconds] 14:51 -!- Mandevil has joined #hardfought 14:51 -!- mode/#hardfought [+o Mandevil] by ChanServ 14:51 -!- bug_sniper__ has joined #hardfought 14:51 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Orcus, on T:39348 14:53 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) destroyed Vlad the Impaler, on T:39432 14:55 -!- bug_sniper_ has quit [Ping timeout: 260 seconds] 14:56 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) acquired the Candelabrum of Invocation, on T:39567 14:57 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) performed her first genocide (master mind flayer), on T:39576 15:12 -!- Tariru has quit [Ping timeout: 256 seconds] 15:20 -!- Tariru has joined #hardfought 15:23 -!- bug_sniper__ has quit [Ping timeout: 268 seconds] 15:24 -!- rikersan has joined #hardfought 15:27 -!- ais523 has quit [Quit: quit] 15:29 !who 15:29 FIQ: [hdf-us] FIQ [slex] Nobbs [nh343] FIQ [fh] Lol [dnh] hypnotist [nh361] 15:29 FIQ: [hdf-eu] AmyBSOD [slex] Tariru [slex] lynn [fh] 15:31 [hdf-us] [dnh] Lol (Wiz Dro Mal Neu), 2209 points, T:1626, killed by a dwarf 15:37 -!- Tangles has quit [Ping timeout: 240 seconds] 15:37 -!- Tangles has joined #hardfought 15:37 -!- mode/#hardfought [+o Tangles] by ChanServ 15:48 [hdf-us] [nh361] pugilist (Mon Hum Mal Cha), 23339 points, T:12448, quit 15:51 -!- bug_sniper__ has joined #hardfought 15:52 [hdf-us] [dnh] Lol (Wiz Inc Mal Neu), 408 points, T:602, killed by a fox 15:55 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 4528 points, T:2625, killed by a white unicorn 15:56 <@Winsalot> LarienTelrunya: Is there a way to intentionaly enable hybridraces in curses? For me OPTIONS=race:hybridheretic didn't work I think 15:56 <@rikersan> yes 15:56 <@rikersan> curses interface is very bugged tho 15:56 [hdf-us] [fh] Qi (krm26) (Tou Hum Fem Neu), 16384 points, T:290, killed by a gnomish wizard's force bolt 15:56 <@rikersan> also you need to actually hit yes to using hybrid winsalot 15:56 <@rikersan> then select "use options file" under which race 15:57 <@rikersan> (fair warning - don't just hybrid heretic. it's a painful starting stat decrease for kinda little benefit) 15:57 [hdf-us] [dnh] Lol (Wiz Inc Mal Neu) averted death, on T:492 15:57 <@rikersan> !whereis lol 15:57 @rikersan: [hdf-us] Lol [dnh]: (Wiz Inc Mal Neu) T:450 The Dungeons of Doom level: 2 15:57 [hdf-us] [dnh] Lol (Wiz Inc Mal Neu), 199 points, T:578, killed by a fox 15:57 <@Winsalot> Oh, heretic has downsides as well? 15:57 <@Winsalot> shit. Is there any hybrid race that makes the game easier? 15:57 doesn't all do? 15:58 <@Winsalot> some less than others 16:00 [hdf-us] [fh] Qi (krm26) (Tou Hum Fem Neu), 14560 points, T:413, killed by a gnome king 16:01 [hdf-us] [dnh] Lol (Wiz Inc Mal Neu), 112 points, T:338, killed by a jackal 16:10 rikersan: those stat reductions from hybridraces are a thing of the past 16:11 also I'm still afk actually, will be back later 16:11 [hdf-us] [dnh] Lol (Wiz Inc Mal Neu), 459 points, T:1142, killed by a gnome 16:19 <@Winsalot> !tell LarienTelrunya I'm doing fine ๐Ÿ˜ƒ 16:19 Will do, @Winsalot! 16:19 https://cdn.discordapp.com/attachments/400474774440247317/442420135836516422/doing_fine.png 16:19 [hdf-us] [nh361] pugilist (Mon Hum Fem Cha), 2425 points, T:2711, quit 16:26 -!- ProzacElf has quit [Ping timeout: 240 seconds] 16:27 -!- ProzacElf has joined #hardfought 16:32 -!- noty has quit [Quit: WeeChat 2.0.1] 16:33 -!- kritixilithos has quit [Quit: test] 16:42 -!- noty has joined #hardfought 16:50 -!- LarienTelrunya has quit [Quit: Page closed] 16:50 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 9552 points, T:6739, killed by a mumak, while praying 16:53 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 167 points, T:313, killed by a jackal 16:56 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 253 points, T:558, killed by falling downstairs 16:59 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 77 points, T:413, killed by a fox 17:02 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 31 points, T:376, killed by a jackal, while fainted from lack of food 17:03 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 47 points, T:163, killed by a kobold zombie 17:05 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 112 points, T:94, killed by an Elvenking 17:17 -!- rikersan has quit [Ping timeout: 264 seconds] 17:25 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 1268 points, T:2290, killed by a giant ant 17:29 -!- rikersan has joined #hardfought 17:29 -!- Grasshopper has quit [Remote host closed the connection] 17:43 -!- rikersan has quit [Ping timeout: 240 seconds] 18:21 <@rikersan> !tell LarienTelrunya showed winsalot's dank meme to a friend, his only response was 'wait, what is that fork' lol 18:21 Will do, @rikersan! 18:28 sup 18:43 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the Wizard of Yendor, on T:43513 18:43 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) acquired the Book of the Dead, on T:43517 18:43 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) performed the invocation, on T:43538 18:54 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the high priestess of Moloch, on T:43867 18:54 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) acquired the Amulet of Yendor, on T:43876 18:56 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the Wizard of Yendor, on T:43939 18:57 "Oops! The 5000 food rations drop to the floor!" o_O 19:02 what a mess 19:03 they filled the room and crushed me to death 19:04 "o - a silver long sword." 19:04 \o/ 19:04 can wish for things now 19:04 what game are you playing that has silver long swords? 19:04 xnethack, baby 19:05 * aosdict is adding the object materials patch 19:05 can we do silver flails? 19:05 silver anything you want (that is a non-artifact) 19:06 how are you balancing that out? Seems kinda ultra powerful 19:06 and not things that are normally made of leather or cloth 19:06 bouquet: Normally you can only get a specific material on a specific object via wishing for it. 19:07 I also intend to do something with other materials so it's not just silver, silver, silver 19:07 -!- ProzacElf has quit [Ping timeout: 248 seconds] 19:07 one reason I love slashem is for the silver mace 19:07 great early priest weapon 19:07 yeah this is a smarter way of doing that 19:07 so you can only get the silver versions of things by wishing or are they going to be generated? 19:07 you don't have to define a separate object to be silver 19:07 they can randomly generate 19:08 and it's not just silver, other materials generate too 19:08 so what's the drawback going to be? 19:08 or should I just wait to read the patch notes? 19:08 ...none that I was planning 19:09 if you use a piece of gear for its material benefits, it can't be an artifact 19:09 can you add silver knuckledusters for monks, then? Or is that too much? 19:09 so Excal is probably still better than a silver long sword against most things 19:09 hm you should be able to wish up silver gauntlets of power 19:10 omg 19:10 let me see if that actually registers as silver damage (it should) 19:10 I might finally be able to ascend a monk with weaponless conduct. 19:10 okay it does *not* check for glove silver damage (but it should 19:11 is this in git right now? 19:11 no 19:11 it is savebreaking and is big enough of a change that I will make it 0.2.0 19:11 and I've been rebasing some stuff so it's good to have it not pushed yet 19:12 I await the release with bated breath 19:12 heh, still need to do some more stuff 19:12 actually at this point I think it's just fixing glyph rendering 19:13 wish I could be useful, but my K&R training from a thousand years ago is apparently old hat and not welcome any more. Plus I'm rusty as shit with C 19:13 oh and the changes to weight and AC and stuff 19:14 most fun I had with xnh was changing the minimum thrown daggers to 8 so I could machinegun mobs with my rogue. 19:19 if I add object materials 19:19 I will probably not make it wishable 19:19 for similar reason as to obj properties 19:19 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the Wizard of Yendor, on T:46112 19:20 Hi FIQ 19:20 I'm giving your variant a serious try now. 19:20 Hi bouquet 19:20 Are you enjoying it? 19:20 FIQ: Hmm, that's a good point, don't allow the player to plan certain materials into their asc kit 19:20 Yes. Except bad guys keep killing me. 19:20 dunno if you can fix that 19:20 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the invisible Wizard of Yendor, on T:46266 19:20 ;) 19:21 interface is what I loved about the old 3.4.3 versions. Super awesome. 19:21 old 3.4.3 version 19:21 I guess you mean curses interface? 19:21 ya 19:22 I made some improvements to the NH3 curses UI too which you can see if playing non-3.6 non-NH4 variants 19:22 FIQ: I'm conflicted between "making them not wishable is probably better for game balance" and "BUT IT WOULD BE SO AWESOME" 19:22 though, I play so quickly with the newer minimalist 3.6.* versions I'm used to that 19:22 Most notably the sidebar 19:22 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the Wizard of Yendor, on T:46485 19:23 aosdict: dragonhide cloak of magic resistance 19:23 I especially love the message history box. That's my only gripe with the 3.6.* line. Have to hit space for --more-- too often. 19:23 FIQ: Dragonhide isn't valid on anything. 19:23 DSM? 19:23 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the invisible Wizard of Yendor, on T:46728 19:23 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) entered the Planes, on T:46732 19:23 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed the Wizard of Yendor, on T:46733 19:23 FIQ: let me clarify: Dragonhide isn't valid on anything that can receive object materials. 19:24 ah 19:25 currently the best you could get from a cloak of magic resistance is maybe to make it leather 19:25 hypnotist - hurry up and ascend! I need to go to dinner. 19:26 ouch, rodney kill on 46728 right before exiting the dungeon? 19:26 might as well just have entered the Planes at that point 19:26 that's efficiency for ya 19:26 bouquet :) ok i'll try 19:28 omg, gremlins on the plane of water. What a mess 19:30 no guardian angel :'' 19:30 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) wished for "blessed fixed partially eaten chickatrice corpse", on T:47021 19:31 oh wait never mind, i have one 19:33 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Death, on T:47071 19:33 "death zaps a wand of create monster" ok interesting move 19:34 he's too chicken to fight you himself 19:34 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Death, on T:47096 19:35 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Death, on T:47111 19:35 I've also seem tengu's read scrolls of teleportation 19:36 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Famine, on T:47138 19:36 "Death zaps a wand of death!" 19:39 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law), 3349172 points, T:47179, ascended https://www.hardfought.org/userdata/h/hypnotist/nh361/dumplog/1525378073.nh361.txt 19:39 !asc hypnotist 19:39 nooodle: [hdf-us] hypnotist has ascended 5 times in 11 games (45.45%): nh361:5 (62.50%) 19:40 grats nooodle 19:40 tyty 19:40 streak hype 19:40 !streak nooodle 19:40 aosdict: [hdf-us] No streaks for nooodle on this server. 19:40 aosdict: [hdf-eu] No streaks for nooodle on this server. 19:40 !streak hypnotist 19:40 aosdict: [hdf-us] hypnotist Max[nh361]: 2 (2018-04-24 - 2018-04-30). Current[nh361]: 2 (since 2018-05-02). 19:40 aosdict: [hdf-eu] No streaks for hypnotist on this server. 19:47 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 86 points, T:365, killed by a kobold zombie 19:55 FIQ, and anyone else interested in WSL's support for ANSI escape codes: not sure what _else_ it can do, but it apparently understands 24-bit color codes: https://i.imgur.com/pA703Cv.png 19:58 !tell ais523 WSL can handle 24-bit color codes: https://i.imgur.com/pA703Cv.png 19:58 Will do, jonadab! 19:58 "Alibaba offers 76,077 'density of leather' products." 19:58 Does it now. 20:02 -!- Menche has joined #hardfought 20:04 -!- Tariru has quit [Quit: Leaving] 20:04 [hdf-us] [xnh] hothraxxa (Ran Elf Mal Cha), 103451 points, T:44219, killed by an air elemental 20:05 i zapped a wand of teleportation at it. it did not go away :( 20:15 man sgrunt was really just throwing these numbers out there when he tried to do relative material weights 20:30 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 6291 points, T:5931, killed by a lynx, while unconscious from rotten food 20:37 hey, someone tell me if I'm being stupid with this - https://gist.github.com/copperwater/f69bcf4a837225de326a6e050965f359 20:56 -!- Grasshopper has joined #hardfought 20:56 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:04 -!- Grasshopper has quit [Remote host closed the connection] 21:04 -!- rikersan has joined #hardfought 21:05 -!- Grasshopper has joined #hardfought 21:05 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:06 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 923 points, T:1785, killed by a dwarf 21:07 -!- Grassy has joined #hardfought 21:07 -!- mode/#hardfought [+v Grassy] by ChanServ 21:10 -!- Grasshopper has quit [Ping timeout: 255 seconds] 21:10 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 284 points, T:403, killed by the ghost of Inky 21:11 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 65 points, T:105, killed by a fox 21:11 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 4 points, T:17, killed by a sewer rat 21:13 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 144 points, T:257, killed by an Elvenking 21:15 [hdf-us] [fh] Zee (krm26) (Tou Hum Fem Neu) killed the ghost of Li, the former Excursionist, on T:9436 21:16 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 71 points, T:357, killed by a jackal, while fainted from lack of food 21:18 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 93 points, T:254, killed by a jackal 21:20 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 85 points, T:277, killed by a jackal 21:20 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 100 points, T:102, killed by a jackal 21:21 -!- rikersan has quit [Ping timeout: 255 seconds] 21:38 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 1889 points, T:2906, killed by a giant bat 21:43 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 558 points, T:796, killed by a gecko 21:49 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 882 points, T:1344, killed by a coyote 21:58 -!- nooodle has quit [Ping timeout: 240 seconds] 21:59 -!- tacco| has quit [] 22:28 -!- deadnoob has quit [Ping timeout: 256 seconds] 22:30 "Poes eats a doppelganger corpse. Poes turns into a hill giant!". Oh Noes Poes! 22:55 -!- MysteryMyra has joined #hardfought 22:59 -!- ProzacElf has joined #hardfought 23:04 -!- MisteryMyra has quit [Ping timeout: 248 seconds] 23:04 -!- MiseryMyra has joined #hardfought 23:11 -!- Grasshopper has joined #hardfought 23:11 -!- mode/#hardfought [+v Grasshopper] by ChanServ 23:11 -!- Grassy has quit [Ping timeout: 240 seconds] 23:18 -!- rikersan has joined #hardfought 23:23 -!- rikersan has quit [Ping timeout: 248 seconds] 23:35 -!- Grassy has joined #hardfought 23:35 -!- mode/#hardfought [+v Grassy] by ChanServ 23:37 -!- Grasshopper has quit [Ping timeout: 240 seconds]