00:00 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 31310 points, T:2882, killed by a Woodland-elf 00:29 -!- stenno has joined #hardfought 00:29 -!- stenno is now known as Guest63077 00:32 -!- Menche has quit [Quit: Leaving] 00:32 -!- Menche has joined #hardfought 00:33 -!- Menche has quit [Remote host closed the connection] 00:33 -!- Menche has joined #hardfought 00:34 -!- Guest63077 has quit [Ping timeout: 248 seconds] 01:15 -!- NCommander has quit [*.net *.split] 01:15 -!- NCommander has joined #hardfought 01:15 -!- NCommander has quit [Changing host] 01:15 -!- NCommander has joined #hardfought 01:20 -!- Menche has left #hardfought 01:27 -!- raisse has joined #hardfought 01:27 -!- mode/#hardfought [+v raisse] by ChanServ 01:30 -!- stenno has joined #hardfought 01:30 -!- stenno is now known as Guest21198 01:34 -!- Guest21198 has quit [Ping timeout: 248 seconds] 01:59 -!- LarienTelrunya has joined #hardfought 02:03 -!- MiseryMyra has quit [Ping timeout: 276 seconds] 02:09 -!- MiseryMyra has joined #hardfought 02:11 Winsalot: ahahahahahahaha that picture is fantastic :D too bad there'll be a huge downvoter brigade led by filthy heretics who are unable to admire the beauty you created! 02:11 LarienTelrunya: Message from rikersan at 2018-05-03 17:53 EDT: idea: clean up role names and make actually relevent acronyms for each role/race (so livelog msgs aren't quite as confusing) 02:11 oh wait, forgot again that I have to write @Winsalot 02:12 !tell rikersan wtf? what do you mean with "clean up role names"? and which acronyms do you perceive as "not good enough"? there's only so much information you can put into three letters :D 02:12 Will do, LarienTelrunya! 02:16 !tell @Winsalot if I could, I'd upvote your beautiful picture several times :D it's fucking amazing! 02:16 Will do, LarienTelrunya! 02:31 -!- stenno has joined #hardfought 02:31 -!- stenno is now known as Guest25835 02:35 -!- Guest25835 has quit [Ping timeout: 240 seconds] 02:39 <@Winsalot> Oh, hi:) 02:39 @Winsalot: Message from LarienTelrunya at 2018-05-04 02:16 EDT: if I could, I'd upvote your beautiful picture several times :D it's fucking amazing! 02:40 yooooooo Winsalot! thanks a lot for making the vanilla/variants comparison picture :D 02:46 <@Winsalot> Apparently reddit doesn't appreciate my effort 02:50 those heretical plebs :( 02:56 <@Winsalot> Don't blame them, they dont know any better 03:14 !tell jonadab how do Nethack Fourk and evil patch ideas allegedly not have anything to do with one another? three words: "elder black dragons" :P 03:14 Will do, LarienTelrunya! 03:31 -!- stenno has joined #hardfought 03:32 -!- stenno is now known as Guest5616 03:36 -!- Guest5616 has quit [Ping timeout: 240 seconds] 03:46 -!- LarienTelrunya has quit [Quit: Page closed] 03:57 -!- shpingrlde has joined #hardfought 03:57 -!- mode/#hardfought [+v shpingrlde] by ChanServ 04:00 -!- deadnoob has joined #hardfought 04:12 -!- bug_sniper_ has quit [Ping timeout: 264 seconds] 04:15 -!- elenmirie has joined #hardfought 04:15 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:32 -!- stenno has joined #hardfought 04:32 -!- stenno is now known as Guest16794 04:36 -!- Guest16794 has quit [Ping timeout: 240 seconds] 05:29 -!- puck_ has joined #hardfought 05:33 -!- stenno has joined #hardfought 05:34 -!- stenno is now known as Guest19423 05:36 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:38 -!- Guest19423 has quit [Ping timeout: 264 seconds] 06:34 -!- stenno has joined #hardfought 06:34 -!- stenno is now known as Guest28414 06:39 -!- Guest28414 has quit [Ping timeout: 260 seconds] 06:59 -!- noty has quit [Quit: WeeChat 2.0.1] 07:00 -!- raisse has quit [Ping timeout: 264 seconds] 07:03 morning 07:07 <[Demo]> good morning 07:18 -!- raisse has joined #hardfought 07:18 -!- mode/#hardfought [+v raisse] by ChanServ 07:21 You smite the long worm! cutworm: no segment at (49,15)--More-- 07:21 Program in disorder! (Saving and reloading may fix this problem.)--More-- 07:21 I would think long worm troubles are solved in 3.6.1 07:23 Long worm troubles will never be solved. 07:28 aosdict: It's served as content-type text/plain. Most browsers will _not_ wrap it. 07:28 jonadab: Message from LarienTelrunya at 2018-05-04 03:14 EDT: how do Nethack Fourk and evil patch ideas allegedly not have anything to do with one another? three words: "elder black dragons" :P 07:29 Though they really ought to have a "wrap this text" button. 07:29 (Not wrapping is the correct default for text/plain, though.) 07:30 !tell LarienTelrunya EPI: elder and ancient dragons can spawn randomly starting from dungeon level 1. 07:30 Will do, jonadab! 07:31 jonadab: The reason I linked the raw was because I told it to wrap, but then the actual gist didn't wrap. 07:32 As a rule, HTML wraps; plain text normally does not. 07:32 [Demo]: Before SpliceHack, dNetHack's closest variaht setup-wise is SLASH'EM 07:32 I always looked at dNetHack as "SLASH'EM except actually good" 07:32 ^ 07:32 (no offense to SLASH'EM devs, just I don't like the direction it takes) 07:33 The Slash'EM devs never exercised much discernment, regarding what to include and what to not include. 07:33 Discretion, they say, is the better part of valour. 07:34 jonadab: I did try to wrap it manually, but didn't want to go through all that manual wrapping. 07:34 Never> Ali Harlow was trying to but was rather hampered by it being politically impossible to actually take anything _out_ 07:34 aosdict: If AntiGulp can't handle code criticism, I don't think it is a good idea to have him around developers. Saying that he doesn't understand bitfields is completely reasonable 07:35 I mean, it's not like I understood bitfields either before I knew how to program properly 07:35 -!- stenno has joined #hardfought 07:35 in lowlevel languages 07:35 -!- stenno is now known as Guest67927 07:35 aosdict: As I said, it's ok, I have Emacs. 07:36 Pinkbeast: Oh? Interesting. 07:36 You succeed in locking the door. Aria unlocks and opens a door. 07:36 Damn, who gave my pet keys? 07:37 !tell LarienTelrunya Almost all variants have at least some additions t hat other people consider evil patch ideas. Doesn't mean that a v ariant has anything to do with evil patch ideas as long as it isn't intended to add EPIs 07:37 Will do, FIQ! 07:37 Wait, is that vanilla? Did they fix it so monsters will actually _carry_ keys now? 07:37 jonadab: I think I've mentioned before of a discussion of effectively removing assault rifles etc by giving soldiers black powder firearms, so modern firearms and their ammo would be only got by wishes - pretty much removing them but without actually crossing the line. I think he burned out before getting to that, but had done other things in that sort of line. 07:37 (There's code there, since well before 3.4.3, for item-using monsters to unlock doors if they have a key. But in 3.4 they almost never have a key, because the AI doesn't keep keys.) 07:38 Pinkbeast: Interesting. 07:38 It's a pity Ali is not still around (AFAIK) in this modern outrush of variant enthusiasm. 07:40 -!- Guest67927 has quit [Ping timeout: 256 seconds] 07:40 !tell LarienTelrunya Some examples on some things people consider EPIs that exist in variants: dNetHack genocide doesn't work in the Quest or Planes. FIQHack/4k wand rebalance. 4k elder black dragons. GruntHack beholders. SLASH'EM create pool. SporkHack/3.6.1 orctown. 4k alignment record changes. FIQHack AI improvements. 3.6.0 speed "randomization". Un Cthulhu. SLEX interface screw. 3.4.3 Tsurugi of 07:40 Will do, FIQ! 07:40 Muramasa. 07:41 * Pinkbeast looks innocently like someone who used the 3.4.3 Tsurugi of Muramasa 07:41 Pinkbeast: I was referring to the Samurai quest 07:41 The Tsurugi doesn't generate randomly, though, you always know when you're going to run into it. 07:42 (Likewise, elder and ancient dragons only occur in dragon halls. You get level sounds.) 07:42 Without LS, there is a 5% of you outright dying once you enter the Samurai goal and the nemesis wakes up. And the nemesis has 2 weapon attacks so it's still 1/400 even with LS 07:42 FIQ: OIC. Never had a gripe with that either, although I appreciate you don't mean _everyone_ considers it an EPI 07:43 Pinkbeast: I consider it bad. Doesn't mean everyone does. This was kind of the point 07:43 FIQ: I know, just talking about my own experience 07:43 FIQ: There _are_ ways to protect yourself against bisection. Nobody ever bothers, but it can be done. 07:43 jonadab: Of course 07:44 Nobody> well, displacement's a cheap way to improve the odds 07:44 I could also have brought up Vorpal Blade too 07:44 Same problem there, and it *can* generate randomly 07:44 Yes, Vorpal Blade is arguably a larger problem than the Tsurugi. 07:45 jonadab: I referenced the Tsurugi because I was talking to a certain person 07:45 also 07:46 I tried to come up with something I could see be regarded as an EPI in xnethack, to bring up all the notable variants. I failed 07:46 So I guess, good work on that aosdict so far 07:47 jonadab: So, elder black dragons 07:47 Why? 07:47 There is, IMO, also a rather large difference between a variant introducing a controversial change in an attempt to improve the game's balance and make a previously neglected mechanic meaningful, versus gleefully throwing in a bunch of evil patch ideas just because they are evil. 07:48 jonadab: Of course. But do you think she will even try to listen to such an argument? 07:48 FIQ: By analogy with all the other elder dragons? Because there should be such a thing as a dragon that is actually scary and that the player wants to keep at a distance? 07:48 FIQ: Her? No. 07:48 FIQ: hah 07:49 let me see if *I* can come up with something 07:49 jonadab: If you want to cause her to listen to something, you have to try to play using her rules 07:49 Without elder and ancient dragons, dragon halls would be rather pointless, IMO. 07:49 aosdict: Just balance wands so their damage scales with user skill. She'll hate it. 07:49 jonadab: Sure. But this is something that basically have an instakill-armor melee attack that can generate *anywhere* without warning 07:50 FIQ: No. 07:50 They only generate in dragon halls. 07:50 Yes, they can 07:50 Ha 07:50 xnethack> lack of Spork-style sadism? :-) 07:50 Are they nopoly too? 07:50 Oh, hmm, let me look at that. They probably should be nopoly. 07:50 oh crap I need to add the Gehennom changes to the wiki, had no idea I forgot about that 07:50 If they aren't, they can generate anywhere 07:50 Shapeshifers basically allow monsters to ignore nogen 07:51 as long as they're not nopoly 07:51 Because they always start taking on a random form 07:51 A random form completely ignoring nogen 07:51 This is why I got a disintegrator by a magic trap in DynaHack 07:51 FIQ: Door traps perhaps? 07:51 and only didn't lose my Magicbane due to sheer luck 07:52 (my attack *missed*) 07:52 aosdict: I was thinking that. But I don't think the effects are harmful enough to be arguably EPI-class? 07:52 It's just more variety on the existing stun trap, of roughly the same danger 07:53 EPI: a door trap that disintegrates all your armor. 07:54 ouch 07:54 aosdict: hah, even I have the gehennom changes in my FIQHack changelog 07:54 Portals to another variant :-) 07:55 A portal from Sokoban to Vlad's. 07:55 One-way, of course. 07:56 when I considered adding hallu breaths 07:56 * jonadab shivers 07:56 LSD dragon 07:56 I was considering adding bugs, megabytes (ZAPM) and slexification (guess) 07:56 jonadab: not like that 07:56 I meant breath names 07:56 while hallucinating 07:56 Ah. 07:56 That would be ok. 07:57 FIQ: I have the gehennom changes in the changelog but not the wiki. 07:57 But yes, making yellow dragon breath cause hallucination (because it's acid) would be evil. 07:57 aosdict: The FIQHack wiki article *is* the changelog for me :P 07:57 Changelog lags behind commit messages, wiki lags behind changelog. 07:58 * jonadab tries to update the changelog in each commit (except for bugfixes and such that don't need an entry). 07:58 But my philosophy on the wiki is that it's a player-maintained resource. 07:59 jonadab: I agree in general @wiki. I exempt the dedicated variant articles for this 07:59 That's not unreasonable. 07:59 My philosophy on the wiki is that it can summarize the changes in a more accessible way than the changelog, and there are not any players interested in maintaining it separate from me. 07:59 I did add, to the Fourk wiki page, links to the Fourk spoilers and changelogs. 08:00 And at one point removed the horribly-out-of-date changelog that was on there, copy/pasted from the original Fourk announcement. 08:12 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Croesus, on T:25894 08:30 -!- raisse has quit [Ping timeout: 264 seconds] 08:35 -!- grumlin has joined #hardfought 08:35 -!- stenno has joined #hardfought 08:36 -!- stenno is now known as Guest75261 08:41 -!- Guest75261 has quit [Ping timeout: 264 seconds] 08:43 I have quite a trouble. 08:43 Arch lich summonned dangerous monsters on the level above where I am. 08:43 (in the Mines). 08:44 I guess I'll have to brave it to get back. 08:46 -!- tacco| has joined #hardfought 09:00 -!- antigulp has joined #hardfought 09:02 FIQ: I'm sorry if I came off badly yesterday. I'm always very happy to receive feedback/criticism about code or other things (That's part of developing literally anything). 09:10 -!- grumlin has left #hardfought 09:14 -!- raisse has joined #hardfought 09:14 -!- mode/#hardfought [+v raisse] by ChanServ 09:16 antigulp i've updated my copy of splicehack on the server with your latest commits 09:16 will probably push it live here soon 09:17 K2: Thank you! 09:17 antigulp: I was talking about something that jonadab said when you wasn't even here 09:17 So, whatever you're referring to, it wasn't thta 09:17 *that 09:17 antigulp: Everything seems peachy, I don't think anyone is offended by anything since we all seem to be constantly reassuring ourselves of that 09:17 Gotcha, my bad 09:17 I really gotta stop reading logs 09:17 hah 09:18 antigulp: what, no 09:18 backlog is great 09:18 I wanted to avoid "come to #hardfought it's great" "this guy sucks!" "wait antigulp come back! nooo!" 09:18 reading backlog give you info 09:18 *gives 09:18 I always read my backlog 09:18 when I join 09:18 i give FIQ a hard time on a semi-regular basis 09:18 ok got it 09:19 yes logs = a Good Thing™ 09:19 aosdict: bouquet was the one who didn't find the staircase in his maze level that was a swamp, you remember? 09:20 FIQ: oh right grasshopper had the staircase in the submerged room 09:20 those should both be fixed now though 09:21 aosdict: Do you have your comments about SpliceHack commits public somewhere? 09:21 https://gist.githubusercontent.com/copperwater/9aab1388d82d7258ee5d9e45553a2289/raw/4c2feb3c111a186958b5968c94e9d95a5b62a43b/splicehack.txt 09:22 (I bookmarked them for later) 09:22 thanks 09:23 aosdict: Throwing polymorph potions is ifdef-ed out 09:25 aosdict: Changes to muse.c were part of making a much more evil variant, where throwing polymorph potions made sense. When I started making something people might actually enjoy, I ifdef-ed them out because thrown polymorph = not fun. 09:25 FIQ: I didn't go back and edit *everything* that was changed later. 09:26 aosdict: Ah, right, this is commit-by-commit 09:26 so it might address stuff removed later 09:26 I forgot 09:26 antigulp: "much more evil variant" 09:26 Elaborate? 09:27 Also, throwing potions of polymorph is an interesting idea. I should add that to FIQHack 09:27 what exactly is a worm that walks in splicehack 09:28 When I cracked open the code for the first time, I started by adding a ton of EPIs. It's how I learned how the code was structured. 09:28 antigulp: Did you know that worm that walks is a new role stuck in development hell in dNetHack? 09:28 FIQ: I did not! 09:28 Ahh 09:28 antigulp: basically, the idea is there 09:28 but it requires structural changes to internals to work in practice 09:28 What does the role do? 09:29 A worm that walks would be a role whose inherent form depends on masks you wear 09:29 made from corpses 09:29 For example 09:29 Wearing a jackal mask basically turns you into a jackal 09:29 But not quite polymorph 09:29 because you *are* the monster in question 09:29 attributes, HP, Pw, skills, etc 09:30 That sounds super fun to play, almost like a different game entirely. 09:30 I can see it being very hard to code though. 09:30 It reminds me somewhat of the ring race (or role?) in Angband 09:30 where you play as a ring 09:30 (the idea being that you possess whatever monster decides to wear the ring) 09:32 aosdict: Nightmare in SLASH'EM and dNetHack is an evil unicorn. Maybe the SpliceHack one is meant to be similar? 09:33 I was thinking more along the lines of flaming horse, but I think its open-ended. 09:33 sporkhack has a nightmare (evil unicorn) also 09:34 oooh flaming horse 09:34 antigulp: Hmm, but what does the name come from then? 09:34 rather than the more generic "firehorse" or "hell horse" or whatever 09:35 FIQ: I originally became familiar with it in D&D, but it might very well be derived from something mythological. 09:35 Ooh "hell horse" 09:36 antigulp do you have livelogging implemented for splicehack? 09:36 -!- stenno has joined #hardfought 09:36 K2: I was actually meaning to ask about that. How does livelogging work? 09:36 (In terms of code) 09:37 -!- stenno is now known as Guest17216 09:37 Similar to xlogfile, but it happens during the game rather than at the end. 09:37 certain events are written to a simple text file as they occur 09:37 aosdict: I like the twist you added to orc town, although for being a truly nefarious nethack developer, you should make the shopkeeper appear randomly :-) 09:37 and the bot here in irc can pick up on those and annouce what happens 09:38 Tangles made livelogging possible for 3.6.1 and aosdict added it to xnethack also 09:38 aosdict: that would make you crush the hopes of the players TWICE! once when they get to orc town and the second time when they find out the shk isn't there :-) 09:38 bhaak that is very evil. i approve 09:39 dNetHack has argentum (silver) golems. They drop silver gear. However, they don't generate randomly and only appear in a single level, 8 of them 09:39 * FIQ slaps bhaak around a bit with a large FIQ-bot 09:40 hah 09:40 Wait, make it so that sometimes the shopkeeper _is_ generated, but as soon as you chat to him, an orc runs in and stabs him to death. 09:41 -!- Guest17216 has quit [Ping timeout: 265 seconds] 09:41 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 11840 points, T:4429, killed by an ochre jelly 09:42 lol jonadab 09:42 YES 09:42 jonadab: omg 09:42 K2: Why am I not surprised that GruntHack is your favorite variant? 09:42 yeah, that's something that is missing in nethack. time based puzzles. like getting in time to a shopkeeper to save him from a hord of orcs 09:43 bhaak: dNetHack has that 09:43 Only in a single place for a single role though 09:43 oh, cool 09:43 :) 09:43 Ana quest home has monsters hostile to the leader 09:43 but they spawn on the other side of the level and there's plenty of stuff in the way 09:44 jonadab: spin up a game of grunthack in wizmode sometime and kill Izchak. watch what happens 09:44 but if you play (much) too slowly, the leader is killed 09:48 FIQ: [backscroll] Isn't the word nightmare derived from sleep paralysis and the hallucination that there's a horse sitting on your chest preventing you from moving? 09:58 "Ah, the perennial struggle of How To Tell Players Cool New Things Without Making Them Read The Changelog." haha 09:59 aosdict: hmm never knew about that 09:59 aosdict: anyway, Un and NH4 both have good ideas about how to tell people about new things 09:59 NH4 has MOTD (but it defaults to being disabled) 09:59 FML 09:59 Un has the "hint daemon" 10:00 (basically a guranteed mail demon 50-100ish turns into the game) 10:00 which delivers mail with a hint 10:01 That's a really good way of doing it. 10:02 FIQ: How do you turn it off? 10:03 oh before I forget - May the 4th be with you! 10:04 Most of my ideas for how to provide players with hints don't get anywhere because I can't think of how to get experienced players to turn it off without requiring config file edits - and try getting windows users to figure that out. 10:04 lol 10:04 antigulp did you see my private message? 10:04 K2: Oops I must have missed it hold on 10:04 hmm I have been committing exclusively bugfixes for the last week or so 10:05 I wonder if I should just continue that pattern all through May 10:05 Poison instadeath removal: YES. 10:05 edit: NOOOO! 10:05 huh? 10:05 FIQ: Poison instadeath was removed and then re-added. 10:05 aosdict: For the record I am planning on adding it (again) 10:06 jedi mindfuck that is 10:06 you already added it back though 10:06 Sorry, unclear of me. I mean making poison less deadly again. 10:06 aosdict: oh, lol 10:07 EPI: make poison instadeath a random thing with each new game. sometimes it is, sometimes it isnt 10:07 AD_DSRM: 10:07 I think Chris_ANG said at one point "players will say bad words at you if you make their gear able to be dropped involuntarily". This may have applied more to armor, but still. 10:07 aosdict: Both khoR_ and @luxidream has complained about FIQHack balrogs 10:07 with their AI actually using bullwhips 10:10 I think what I want to focus on next for xnh is some of the larger system changes that are blocking other things I want to do 10:10 object materials, monsters casting player spells 10:11 well first I'll pull in the splicehack things I have no reservations about 10:14 well, *first* I should get some of these minor things off my todo list 10:14 :P 10:23 -!- antigulp has quit [Quit: Leaving] 10:23 alright. about to make a significant overhaul to hf dgl menu 10:24 adding splicehack, i dont have room for it on main page so i need to make sub menus 10:24 suggestions/feedback are welcome 10:24 wait, why isn't there room? 10:25 um. was assuming that would be self explanatory 10:25 couldn't you sacrifice the line separating vanilla from variants, which shouldn't be that big a deal? 10:25 hrm 10:25 and 9/( is still available 10:26 so splicehack is already up and running 10:26 or else move the password/email lines down to the bottom next to Quit without a line of space 10:26 hit l on menu 10:26 9 and ( are for editing 10:26 rc cfg 10:29 [hdf-us] [un] sullysully (Wiz Elf Mal Cha), 242 points, T:339, killed by the wrath of Anhur 10:30 your suggestion works aosdict, but I like having a spcae inbetween sections, it looks clean 10:30 clean = easy to navigate 10:30 K2: This is just changing the definition of sections. 10:30 we have personal admin section, games section, quit section 10:31 instead of games section being vanilla and variants 10:31 what i am leaning towards is this: 3 game sections (vanilla, nh3 based variants, nh4 + variants) 10:32 K2: something else you could sacrifice is that line of just ## in the header 10:32 yup was thinking just that 10:33 it also looks like there's a blank line at the top but that would make it look weird if that were removed 10:33 true, same for bottom 10:33 i like the padding 10:33 ## however has no particular stylistic reason to eist 10:33 exist 10:34 yeah... i think i will kill the blank ## row 10:34 but, if i add something else later on, like jonadab's overhaul of nethack brass, i will have to do sub menus for sure 10:35 nah in that case just remove slex from the menu and enjoy larien complaints 10:35 ... 10:35 why do you hate me 10:36 are you a healer? 10:36 I have an established pattern of hating them 10:36 :) 10:37 -!- Pavel has joined #hardfought 10:37 -!- stenno has joined #hardfought 10:37 -!- stenno is now known as Guest4320 10:39 ok there. it is done 10:39 That sounds really dramatic without context 10:40 hah 10:41 * aosdict squints at splicehack's version number 10:41 he'll probably be on 0.1.2 soon 10:44 -!- Guest4320 has quit [Ping timeout: 264 seconds] 10:47 -!- rikersan has joined #hardfought 10:55 so this whole time, the cursor has been in the wrong spot in the watchmenu help section... 10:56 fixed now ;) 11:06 !whereis joosa 11:06 Pavel: [hdf-us] joosa is not currently playing on this server. 11:06 Pavel: [hdf-eu] joosa [nh361]: No details available 11:06 D: 11:06 K2 please fix 11:11 -!- deadnoob has quit [Ping timeout: 276 seconds] 11:12 3.6.1 does not have whereis 11:12 i imagine we may add our own patch at some point 11:28 DynaHack is not a NH4 variant 11:28 FIQ: Nitro-based, if you must. 11:29 sure, technically you're correct 11:29 but i lump it in with nh4 anyways 11:29 aosdict: I was just being petty 11:29 -!- rikersan has quit [Ping timeout: 240 seconds] 11:34 lovely, why can nobody properly make their commits about independent things (grunthack in this case) 11:34 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 6159 points, T:2703, killed by a minotaur 11:34 minotaur on turn 2703, rough 11:34 I'm trying to look up grunthack's object materials implementation, and it's all piled into the "GruntHack 0.1.0" commit 11:35 you're supposed to tame those :) 11:36 -!- Pavel has quit [Ping timeout: 248 seconds] 11:36 aosdict wait til you get to my early commits 11:36 its a shitshow 11:36 ugh forget this 11:36 I can't do this by reading the commit 11:39 -!- stenno has joined #hardfought 11:39 * aosdict considers downloading dnethack instead 11:40 -!- stenno is now known as Guest66643 11:40 aosdict: I think it was before sgrunt did versioning 11:40 aosdict: also, GruntHack has almost no version history at all 11:42 * aosdict finds coherent, independent, well structured commit for the patch in dnethack repository. Hallelujah. 11:43 [hdf-us] [xnh] hothraxxa (Ran Elf Mal Cha) killed Scorpius, on T:36026 11:43 !tell Chris_ANG Thanks for making separate commits for separate things. 11:43 Will do, aosdict! 11:44 -!- deadnoob has joined #hardfought 11:44 -!- Guest66643 has quit [Ping timeout: 264 seconds] 11:44 aosdict: Chris developed dNetHack for over 5 years 11:44 There are several years of non-history 11:45 dNetHack started with 3.5 or possibly 3.4.3 11:45 it's at 3.16 now 11:45 FIQ: Yeah, but I don't care because for what I'm trying to do now, there's a specific commit for it. 11:45 so yeah 11:45 aosdict: ahh, what for? 11:45 object materials patch 11:45 I said this above 11:46 Ah 11:46 Must have missed that 11:46 it's dnethack specific, but that mostly applies to artifacts I think 11:47 this will be savebreaking so I guess it's 0.1.2 11:47 maybe should just jump ahead to 0.2.0 to get ahead of splicehack :3 11:48 K2: pushed a few minor changes and altar colors 11:48 ok 11:50 -!- bug_sniper_ has joined #hardfought 11:51 [hdf-us] [xnh] hothraxxa (Ran Elf Mal Cha) acquired the Bell of Opening, on T:36442 11:58 oof object material requires 5 bits and only 4 are free 12:00 ah well here's to making save files several dozen KB larger 12:03 -!- LarienTelrunya has joined #hardfought 12:03 other option is refactoring cknown or lknown into known, but eh 12:08 . 12:08 LarienTelrunya: Message from jonadab at 2018-05-04 07:30 EDT: EPI: elder and ancient dragons can spawn randomly starting from dungeon level 1. 12:08 LarienTelrunya: Message from FIQ at 2018-05-04 07:37 EDT: Almost all variants have at least some additions t hat other people consider evil patch ideas. Doesn't mean that a v ariant has anything to do with evil patch ideas as long as it isn't intended to add EPIs 12:08 LarienTelrunya: Message from FIQ at 2018-05-04 07:40 EDT: Some examples on some things people consider EPIs that exist in variants: dNetHack genocide doesn't work in the Quest or Planes. FIQHack/4k wand rebalance. 4k elder black dragons. GruntHack beholders. SLASH'EM create pool. SporkHack/3.6.1 orctown. 4k alignment record changes. FIQHack AI improvements. 3.6.0 speed "randomization". Un Cthulhu. SLEX interface screw. 3.4.3 Tsurugi of 12:09 FIQ: ... wow, that's a long list of perceived EPIs! didn't expect the tsurugi to be among them, I always wand of death the samurai nemesis :P 12:10 because I'm very honorable, hahaha :D (fourk giving -50 alignment for instakilling Takauji when? (EPI)) 12:10 -!- Pavel has joined #hardfought 12:10 wow, FIQ's list was so long that it exceeded his own message so Beholder didn't pick up the "Muramasa" 12:13 oooooooh splicehack is on hdf :) 12:15 hmm but the rcfile editor for splicehack doesn't seem to work correctly 12:15 Access to /dgldir/userdata/A/AmyBSOD/splicehack/AmyBSOD.splicerc denied (2). 12:16 if I hit ( in the main menu on hdf-eu, I could edit it if I knew how to vi, but if I hit 9 the terminal becomes unresponsive and crashes as soon as I hit another key :( 12:16 you need to start a game first LarienTelrunya 12:16 so the default rccfg is generated 12:16 oh 12:17 okay it works now, thanks :) 12:17 also, minor tidbit: on the login screen, the cursor is probably supposed to be in the line with => but it appears one line further down :D 12:18 i'm still working on it 12:18 its not done yet 12:18 * LarienTelrunya pastes her 3.6.1 config hoping that statuscolors will work like they used to 12:19 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) made her first wish - "the blessed greased fireproof +3 GRAYSWANDIR", on T:29026 12:19 Who is Splicehack made by? 12:19 AntiGulp 12:21 -!- bug_sniper_ has quit [Ping timeout: 248 seconds] 12:21 -!- stenno has joined #hardfought 12:21 * Line 15: Unknown option 'statuscolors'. 12:21 gah 12:22 -!- stenno is now known as Guest15806 12:22 ah i need to actually make the default splicehack rc file first 12:23 I'll just copy the statuscolors from your 3.6.1 rcfile :) 12:24 wtf is that a huge hitpoint bar 12:24 [AmyBSOD the Hatamoto ] 12:24 why so many empty spaces 12:24 * LarienTelrunya is confused 12:26 and why do 3.6.x variants have this weird bug where slot d (the ya) appears above slot a (the katana) in the inventory??? 12:26 ok we're all set 12:27 -!- Guest15806 has quit [Changing host] 12:27 -!- Guest15806 has joined #hardfought 12:27 Splicehack added to Hardfought (us and eu) 12:27 -!- Guest15806 is now known as stenno 12:28 K2: shall I save the game and reload? 12:29 -!- raisse has quit [Ping timeout: 240 seconds] 12:31 -!- bug_sniper_ has joined #hardfought 12:31 yup 12:32 as in close out of dgl 12:32 any menu edits i make you wont see until you logout completely and log back in 12:32 okay, done! 12:36 !whereis AmyBSOD 12:36 LarienTelrunya: [hdf-us] AmyBSOD is not currently playing on this server. 12:36 -!- bug_sniper_ has quit [Ping timeout: 240 seconds] 12:36 oh, I guess AntiGulp will eventually be bundled into adding whereis and extrainfo :D 12:37 if he adds whereis, that's great, I don't have to 12:39 whereis doesnt exist for any 3.6.x variant nor vanilla at this time 12:39 oh, I see 12:47 -!- Menche has joined #hardfought 12:49 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ NetHack 3.6.1 official is now available for play ¤ new variant SpliceHack up and running (early beta, 3.6.1 variant) 12:52 -!- rikersan has joined #hardfought 12:53 [hdf-us] [fh] Qi (krm26) (Tou Hum Fem Neu), 55595 points, T:9132, killed by a Grey-elf, while sleeping 12:58 globs are weird... do they even have a chance of conveying intrinsics? or did they trash the chance of getting something good from a gray ooze (which doesn't split anyway) in the process of nerfing pudding farming? 12:58 don't globs just all give hallucination 12:59 I think 3.6.1 brought back glob intrinsics. 12:59 oh how great it would be to have an option "show statues as the statue glyph" 12:59 Dunno about you, but I hated `. 12:59 we can make boulders display the way they're supposed to be (the 0 glyph), why not statues too? 13:00 -!- Pavel has quit [Quit: WeeChat 2.0.1] 13:00 make it default to statues looking like monsters if you must, but at least allow us to get the 3.4.3 way back if we want to :P 13:00 that's reasonable 13:00 * Menche has tried to attack or fired arrows at statues a bunch of times :D 13:00 otherwise, that statue of an angel will always look like a real, live angel 13:01 ooh Izchak has a magic lamp 13:02 -!- rikersan has quit [Ping timeout: 264 seconds] 13:05 wondering why uruk-hai corpses taste okay but gnome corpses taste terrible 13:06 Saruman made them 20% more yummy during development, no-one really focussed on that side of the project. 13:06 * LarienTelrunya points at diagonal squeezing spots, then curses. 13:06 huh, now the gnomish wizard corpse tastes okay? this seems completely random 13:07 The wizard hat contains a delicious blend of herbs and spices released on death. # I may be struggling to explain these 13:08 yesssss the tool store had a bag! 13:08 LarienTelrunya: The main reason for stuff tasting okay was due to ais: not wanting to discourage players from eating corpses because terrible == bad 13:08 ah, I see 13:09 <@Tone> aosdict Do you know if brown globs confer intrinsics? 13:09 because you know, if there's a player who isn't connected to the community who sets up a mental rule for themselves "never eat corpses", then they'll have an awful time playing 13:09 <@Tone> The changelog only seemed to refer to black globs 13:10 I did that for a long time in Hack 1.0.3 13:10 @Tone It gives at least cold res. I just tested. 13:10 tone: i believe they only restored intrinsics to black globs 13:10 <@Tone> Good to know, I'm sure it works just like a brown pudding corpse used to then 13:11 -!- stenno has quit [Ping timeout: 260 seconds] 13:12 hothraxxa: I just proved otherwise? 13:12 unless I added this to xnethack without remembering it 13:12 which I'm pretty sure I didn't do 13:12 read lines 116 & 117 in the 3.6.1 changelog 13:14 yeah but in that specific commit there's nothing black pudding specific 13:14 maybe PatR just forgot that brown pudding do have an intrinsic 13:15 line 116 seems to confer temporary intrinsics. line 117 says "restore ability to gain intrinsics from black puddings (pass globs to cpostfx)" 13:15 -!- raisse has joined #hardfought 13:15 -!- mode/#hardfought [+v raisse] by ChanServ 13:16 yes, and by doing that brown pudding globs' trinsics were reenabled too. 13:16 i recall some discussion about this in #nethack when they did it and iirc, only black pudding globs do that 13:16 Look, I just tested this in wizard mode and got cold resistance. 13:16 so it was said at the time 13:16 * hothraxxa shrugs 13:16 pheeeeeeew, somehow I survived that giant killer bee swarm and got poison resistance from the second corpse... lost 4 STR though, and now stuff weigh way too much :P 13:17 got poisoned twice and somehow didn't get instakilled 13:17 you can read the code and sort it out. i stop at the changelog and my possibly feeble memory 13:18 <@Tone> LarienTelrunya I usually fix that with an overtaxed prayer 13:18 well, not sure if I can already pray again 13:20 why do 3.6.x variants prevent me from using escape to open the menu AND from pressing ~ to see the discoveries :( 13:21 ...because those were never things in vanilla? 13:21 whaaaaaaaaaaat? 13:21 damn 13:22 another strike for slashem and against vanilla :P 13:22 Is pressing \ to see the discoveries worse? Some kind of weirdo rune on a German keyboard? 13:22 They may have existed in 3.4.3-nao, not sure. 13:22 oh, thanks Pinkbeast :) 13:22 Not sure if that was sarcastic thanks or not 13:23 it wasn't, I really didn't know that because I almost exclusively play slex, where it's ~ 13:23 I thought the main difference of german keyboards from english was swapping z and y. 13:23 basically, slashem is vanilla for me and 3.6.x is a variant of vanilla :P 13:24 aosdict: Usually some of the punctuation hides in different places, no? 13:24 Dunno. 13:24 LarienTelrunya: \ can be pressed in ONE keypress, therefore it's better. 13:24 (and 3.4.3 is a variant of Unnethack - that's right, Unnethack was the first descendant of Hack, and NetHack came later :P) 13:24 Also, what is \ supposed to do in slex? 13:25 aosdict: Yeah - QWERTZ has got some umlauts on the righthand side that displaces some of the punctuation 13:25 aosdict: huh? \ is AltGr + ?ß\ and ~ is AltGr + +*~ 13:25 ... huh, \ also opens the discoveries in slex 13:25 in slex \ gives me... discoveries! ha 13:25 now that's weird, it means slex accepts both \ and ~ 13:25 And as a result AltGr actually does something you might want on QWERTZ 13:28 [hdf-us] [slex] aosdict (Bos Yok Fem Law), 122 points, T:274, killed by a monster (invisible Mr. Demirci, the shopkeeper) 13:28 LarienTelrunya: not sure why he boomed "you are a thief" when what I did was voluntarily attack him 13:28 I didn't steal nuffin 13:29 your throw missed; I also had that happen a while ago that if the thrown object misses, the monster doesn't always get angry 13:29 yes but there was no stealing going on 13:29 and since the square by the door is where the shopkeeper moves to if you have unpaid items, making an item end up on that square can anger the shopkeeper 13:29 anyway, thus ends my second game of slex, started only so I could see what \ did 13:29 vanilla behavior AFAIK 13:30 you should play a real game of slex and ascend like Tariru did *bundlebundlebundle* :D 13:30 <@Tone> When you say "like Tariru did", do you mean twice in a row? :P 13:31 possibly, but maybe even thrice to give him some competition, hahaha 13:31 asking a variant dev to play a full game of slex would deprive the nethack community of valuable dev time 13:32 -!- raisse has quit [Ping timeout: 240 seconds] 13:32 aww 13:32 I must refuse because of my altruism 13:32 but if you play non-xnethack variants you may find inspiration for things that you want to add to xnh! 13:32 in fact, I'm playing splicehack right now for a similar reason ;) 13:33 LarienTelrunya: I just spent a week doing an in-depth audit of every single splicehack change to consider it for nethack 13:33 xnethack* 13:34 as such I don't really need to *play* it 13:34 huh? but only if you play you can see the actual gameplay effects of changes! 13:34 wtf that hill orc just walked straight over a hole 13:34 a lot of times those "actual gameplay effects" take lots of games to get data on anyway 13:36 -!- puck_ has quit [Ping timeout: 264 seconds] 13:40 You hit the water nymph! Regina introduces themselves to you as Regina. Regina charms you. You gladly start removing your boots. Regina pretends to be friendly. Regina charms you. You gladly start removing your helm. Regina stole 2 uncursed violet gems. You can move again. Regina steals a blessed rusty +2 orcish helm! 13:41 "themselves", also I'm female, does this mean the nymph is lesbian? ♥ 13:42 oh, apparently mumaks roar now, alerting me to their presence 13:42 good thing too, because I was low on health and it could have one-shotted me 13:43 AntiGulp: "Regina introduces themselves to you as Regina" is probably not intended? 13:43 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 4490 points, T:1906, killed by a hill orc 13:43 she wasn't named before she introduced herself to me 13:44 also AntiGulp isn't here, need to !tell :D 13:44 !tell AntiGulp In the message "Regina introduces themselves to you as Regina", the "themselves" seems off, I think it should be "herself" 13:44 Will do, LarienTelrunya! 13:45 maaaaaaan stuff weigh way too much 13:47 dexterity loss from being satiated is a stupid mechanic and should be overhauled :P 13:48 you mean "removed"? 13:48 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Medusa, on T:30362 13:48 not necessarily; slex didn't remove it, but managed to make it a lot less annoying 13:48 LarienTelrunya: AntiGulp reads the logs. 13:50 ooh splicehack is added? 13:50 Mandevil: did you add it too 13:50 oh :O thought I was the only one reading them (they got added because I wanted logs :D) 13:50 !who 13:50 FIQ: [hdf-us] bouquet [fh] krm26 [fh] hypnotist [nh361] hothraxxa [xnh] 13:50 FIQ: [hdf-eu] No current players 13:51 i havent had time to update beholder yet for splicehack 13:51 FIQ: I'm actually playing right now, Beholder doesn't display it yet (hopefully it will be pink or purple or another fleecy color ♥) 13:51 <@Winsalot> Damn, went 3 days in a row to gym after almost not doing any sports for couple of months. Now muscles so sore I can barely move. Time to relax in nethack 😃 13:52 hi Winsalot! there's Splicehack now! 13:52 @Winsalot - if exercising like that after not doing it for a long time, do one day on/one day off 13:53 aosdict: Was SpliceHack added with the fixed bitfields or not? 13:53 damn, there's a mumak in the sokoban zoo 13:53 -!- rikersan has joined #hardfought 13:53 shoot arrows at it 13:54 pew pew 13:54 yes sir! gotta plug the last hole first though :D 13:54 Wait, wizards now have intrinsic teleportitis from the getgo? 13:54 That's... interesting 13:54 <@Winsalot> K2: I received 3 day free membership. Had to be efficient 😃 13:55 <@Winsalot> Still gonna become member now, cos that was very nice gym. 13:55 heh 13:55 gah, the animated statue becomes a statue of an animated statue when killed, which looks like there still was a monster on that tile 13:55 My game segfaulted 13:55 i gotta get my ass back into shape 13:56 150ish turns in 13:56 10/10 would splice again 13:56 <@Winsalot> splicehack on hdf or ascension.run? 13:56 SpliceHack is on ascension.run? 13:56 [hdf-us] [fh] bouquet (Mon Elf Mal Cha), 31600 points, T:1287, killed by a gnome queen 13:56 hahaha ascrun has it too? 13:57 i seriously doubt it 13:57 <@Winsalot> It was a question ? 13:57 <@Winsalot> Didnt mean to put question mark in last sentence btw 13:57 SpliceHack is only on hdf 13:57 @Winsalot - we dont have anything to do with ascension.run 13:57 K2: My SpliceHack game has crashed. Player-usable recover seems to be disabled 13:58 one sec 13:58 "The owlbear roars!" hmm 13:58 apparently it's not only mumaks that roar 13:58 Dragons can roar too 13:58 LarienTelrunya: It's basically a monster #technique I think 13:58 ah 13:59 Roaring is actually an ability I'd add to certain monsters once FIQHack has abilities 14:00 FIQ: game recovered 14:00 <@Winsalot> Infernal race <3. Now if only splicehack supported curses... 14:01 K2: thanks 14:01 <@Tone> That owlbear message is very similar to the bear trap message 14:02 curse the cursed weight limit :P 14:02 <@Winsalot> Anyone has decent config for splicehack? Preferrably enabling vi-keys (and arrowkeys 😄 ) 14:03 <[Demo]> how's splicehack? 14:03 <@Pavel> I think it has to be compiled specifically to allow arrow keys 14:03 [Demo]: it has the same weight limit issues as vanilla but apart from that it's looking good! 14:03 And surely number_pad works the same as in vanilla 14:03 <@Pavel> The Windows NetHack w/ tiles actually has an arrow keys patch 14:04 K2: crash again 14:04 The game crashes whenever vomiting times out it seems 14:04 <[Demo]> I wanna play it 14:04 So you better don't eat any eggs 14:05 <[Demo]> does autorecover work? 14:05 or have a unihorn :D (I just obtained one, yaaaaaay) 14:05 @Winsalot The standard tty interface doesn't work with arrow keys 14:05 no paniclog entry... 14:05 no core file 14:05 <[Demo]> epic 14:05 lemme check ubuntu crash folder 14:05 K2: Well, spectate me 14:05 k 14:05 It clearly crashed 14:06 right 14:06 i see that 14:06 [Demo]: autorecover isn't compiled in 14:06 FIQ recovered again 14:06 <[Demo]> this game sounds good if you want to drink a lot 14:06 eh? did they put autorecover into 3.6.1? 14:07 No 14:07 ? 14:07 Uh 14:07 I thought 3.4.3 didn't have it either 14:07 But it's an obvious compile option to enable on server, no? 14:07 Or do you mean that the feature doesn't even exist outside stuff like nao? 14:07 -!- stenno has joined #hardfought 14:07 yes but i am not certain what all else needs to be configured 14:07 we've never used it 14:08 Isn't autorecover the ability to let the players recover? 14:08 -!- stenno is now known as Guest76868 14:08 -!- puck_ has joined #hardfought 14:08 Which is what you can do with slex/dnh 14:08 theres an entry in sys/unix/sysconf 14:08 i have a coredump from splicehack 14:08 woot 14:13 -!- Guest76868 has quit [Ping timeout: 265 seconds] 14:13 backtrace of your segfault FIQ - http://termbin.com/ztro 14:16 K2: apparently AntiGulp forgot to make sure that uamul is actually defined; so it will only crash if you're not wearing an amulet :P 14:17 !tell AntiGulp http://termbin.com/ztro - nausea timing out will crash if you don't have an amulet; you should change it to this: if (uamul && uamul->otyp == AMULET_OF_NAUSEA) { 14:17 Will do, LarienTelrunya! 14:19 K2: yeah it's due to vomiting timing out 14:19 I didn't wear an amulet 14:22 ok 14:26 -!- rikersan has quit [Ping timeout: 264 seconds] 14:26 FIQ: how did you manage to vomit that early, anyway? 14:29 -!- noty has joined #hardfought 14:38 -!- mode/Beholder [+Zi] by Beholder 14:38 -!- card.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ NetHack 3.6.1 official is now available for play ¤ new variant SpliceHack up and running (early beta, 3.6.1 variant) 14:38 -!- mode/#hardfought [+v Beholder] by ChanServ 14:48 -!- mode/Beholder [+Zi] by Beholder 14:48 -!- cherryh.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ NetHack 3.6.1 official is now available for play ¤ new variant SpliceHack up and running (early beta, 3.6.1 variant) 14:48 -!- mode/#hardfought [+v Beholder] by ChanServ 14:48 !ping 14:48 K2: Pong! 14:48 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 176 points, T:152, killed by a sewer rat 14:51 @Winsalot I knew HP growth needed testing 14:51 <[Demo]> im gonna play more zapm 14:51 !whereis Winsalot 14:51 FIQ: [hdf-us] Winsalot is not currently playing on this server. 14:51 FIQ: [hdf-eu] winsalot [fh]: (Mon Elf Mal Cha) T:3779 Sokoban level: 3 14:51 LarienTelrunya: rotten tin 14:51 -!- mode/Beholder [+Zi] by Beholder 14:52 -!- livingstone.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ NetHack 3.6.1 official is now available for play ¤ new variant SpliceHack up and running (early beta, 3.6.1 variant) 14:52 -!- mode/#hardfought [+v Beholder] by ChanServ 14:52 !race splicehack 14:52 K2: dwarf 14:52 <@Pavel> !whereis Demo 14:52 @Pavel: [hdf-us] Demo [4k]: (Hea Syl Fem Neu) T:830 The Dungeons of Doom level: 3 14:52 !race splicehack 14:52 K2: human 14:52 !race splicehack 14:52 K2: elf 14:52 !race splicehack 14:52 K2: angel 14:52 !race splicehack 14:52 K2: infernal 14:52 !race splicehack 14:52 K2: angel 14:52 !race splicehack 14:52 K2: human 14:52 !race splicehack 14:52 K2: infernal 14:52 heh 14:52 !race splicehack 14:52 K2: angel 14:52 !race splicehack 14:52 K2: orc 14:52 !race splicehack 14:52 K2: dwarf 14:52 !race splicehack 14:52 K2: werewolf 14:52 heh 14:52 !role spl 14:52 K2: archeologist 14:52 !role spl 14:52 K2: caveman 14:52 !role spl 14:52 K2: ranger 14:52 !role spl 14:52 K2: monk 14:52 !role spl 14:52 K2: caveman 14:52 !role spl 14:52 K2: wizard 14:52 -!- rikersan has joined #hardfought 14:52 pft 14:53 gimme one of the new ones 14:53 !role spl 14:53 K2: caveman 14:53 !role spl 14:53 K2: tourist 14:53 !role spl 14:53 K2: dragonmaster 14:53 there 14:53 <@Pavel> !role slex 14:53 @Pavel: healer 14:54 <@Pavel> I don't think anyone has ever played Slex as a vanilla role character 14:54 -!- oh6 has quit [Quit: Page closed] 14:54 <@Winsalot> I did once I learned about slex 14:54 <@Winsalot> 😃 14:54 -!- raisse has joined #hardfought 14:54 -!- mode/#hardfought [+v raisse] by ChanServ 14:54 [hdf-us] [spl] ChiefGreyBush (Car Mer Mal Neu), 90 points, T:102, killed by a jackal 14:55 Cartomancer / merfolk 14:55 hah 14:55 ok beholder will announce splicehack deaths 14:55 game doesnt have livelogging (yet) 14:55 -!- ProzacElf has joined #hardfought 14:56 !whereis FIQ 14:56 FIQ: [hdf-us] FIQ [fh]: (Hea Gno Mal Neu) T:13 The Dungeons of Doom level: 1 14:56 !whereis 14:56 FIQ: !whereis - finds a player in the dungeon. 14:56 !who 14:56 FIQ: [hdf-us] Nobbs [nh343] Demo [zapm] 14:56 FIQ: [hdf-eu] winsalot [fh] elenmirie [xnh] 14:57 <@Pavel> !whereis demo 14:57 @Pavel: [hdf-us] Demo [4k]: (Hea Syl Fem Neu) T:830 The Dungeons of Doom level: 3 14:57 <@Pavel> Hold on, it just said he's playing zapm 14:57 <@Pavel> ??? 14:58 yes 14:58 zapm is on hardfought 14:58 easter egg (no menu entry) 14:58 <@Pavel> No I know that 14:58 <@Pavel> But whereis says he's playing Fourk 14:59 there's an issue with whereis 14:59 FIQ: oh :D guess I got lucky then, because I already ate half a dozen tins with this char and none were rotten 14:59 it sometimes leave the .whereis file on the server after the player dies ro saves 14:59 dgl is told to unlink the file 14:59 but it doesnt always 15:00 <@Pavel> Does whereis work at all with zapm? 15:00 no 15:00 the variant/game has to have whereis support 15:00 nice color 15:00 <@Pavel> Does it at least say that you're playing zapm if it hasn't borked 15:01 the !whereis command will tell you where a player is on what level, etc. !who or !players just shows who's playing what on which sevrer 15:01 !who works on all games we host 15:01 K2: [hdf-us] Nobbs [nh343] Demo [zapm] 15:01 K2: [hdf-eu] AmyBSOD [spl] winsalot [fh] elenmirie [xnh] 15:01 hah 15:02 !whereis elenmirie 15:02 elenmirie: [hdf-us] elenmirie is not currently playing on this server. 15:02 elenmirie: [hdf-eu] elenmirie [xnh]: No details available 15:02 K2: why not use 3this? 15:02 for spl 15:02 because zapm has it 15:02 no 15:02 zapm has 9this 15:02 same as xnh 15:02 no it doesnt 15:02 !who 15:02 FIQ: [hdf-us] Nobbs [nh343] Demo [zapm] 15:02 FIQ: [hdf-eu] AmyBSOD [spl] winsalot [fh] elenmirie [xnh] FIQ [zapm] 15:02 hmmm 15:02 ok 15:02 but sharing zapm color is better than nao color IMO 15:02 since zapm is almost never played 15:02 maybe that is just me 15:03 i gave splicehack the same color that 343 uses as 343 doesnt see that much play 15:03 More play than zapm 15:03 In my statistics that I tracked for a week 15:03 there was a few hours of nao 15:03 sure 15:03 but no zapm play at all 15:03 <@Pavel> Maybe if zapm was listed people would play it 🤔 15:05 pavel amy has ascended a couple vanilla roles I think 15:05 rikersan: Message from LarienTelrunya at 2018-05-04 02:12 EDT: wtf? what do you mean with "clean up role names"? and which acronyms do you perceive as "not good enough"? there's only so much information you can put into three letters :D 15:05 like one actually 15:05 rikersan: barbarian, caveman, healer, 2x monk 15:05 ya that 15:06 i forgot monk and wasnt certain about the others 15:06 since when is xnh green? 15:06 since forever 15:06 bhaak: When does Junethack Registration Center open? 15:07 huh 15:09 -!- stenno has joined #hardfought 15:10 -!- stenno is now known as Guest27620 15:10 yaaaaaaaaaaay snickersnee get :D 15:11 -!- hothraxxa has quit [Ping timeout: 260 seconds] 15:13 -!- hothraxxa has joined #hardfought 15:13 -!- mode/#hardfought [+v hothraxxa] by ChanServ 15:14 -!- Guest27620 has quit [Ping timeout: 248 seconds] 15:15 <[Demo]> oh wait is this variant actually cool 15:16 <@Pavel> What's Junethack? 15:17 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) averted death, on T:46787 15:17 <[Demo]> the best nethack crossvariant competition 15:17 Pavel: it's a tournament https://junethack.net/about 15:17 <[Demo]> join the slexy nympho robbers 15:17 <[Demo]> or whatever 15:18 heh, I'm just discovering that monsters in splicehack will zap you with wands of cancellation, and it is indeed a nymph doing that to me right now 15:18 do you enjoy it? ;) 15:18 wtf why is she called Patty... what a weird name 15:19 and, well, my helm is still +2 even though I got zapped half a dozen times 15:19 <[Demo]> i thought this variant would suck 15:19 -!- AntiGulp has joined #hardfought 15:19 in Grunthack everything would immediately have become +0 with the first zap 15:20 <[Demo]> where can i find splicehack changelogs? 15:20 <[Demo]> nvm found it 15:20 !who 15:20 K2: [hdf-us] Demo [spl] Nobbs [nh343] Lol [dnh] hypnotist [nh361] 15:20 K2: [hdf-eu] AmyBSOD [spl] winsalot [fh] elenmirie [xnh] FIQ [zapm] 15:21 I'm currently working through all the reported bugs. I don't have long right now, but I've fixed everything mentioned here except nymph introduction, which I can't seem to replicate. 15:21 AntiGulp: Message from LarienTelrunya at 2018-05-04 13:44 EDT: In the message "Regina introduces themselves to you as Regina", the "themselves" seems off, I think it should be "herself" 15:21 AntiGulp: Message from LarienTelrunya at 2018-05-04 14:17 EDT: http://termbin.com/ztro - nausea timing out will crash if you don't have an amulet; you should change it to this: if (uamul && uamul->otyp == AMULET_OF_NAUSEA) { 15:22 I wish there was paranoid confirmation when stepping on a known trap, especially if said trap is obscured by an item. 15:24 pfft 15:24 xnh has that 15:24 like it or not 15:24 o - a bubbly potion. The hits you! The crossbow bolt misses. 15:24 AntiGulp - feel free to send me a !tell when you've pushed any significant updates, that way I wont miss 'em 15:24 ^^ something that has no name apparently hit me 15:24 Will do! 15:24 like it! (Also, put the trap on top and indicate the stack by reverse video...) 15:24 the nameless 15:25 I get a feeling I'm going to be doing a lot of bug fixing lol 15:25 That Which Cannot Be Named 15:25 huh, and the item with no name apparently confused me without saying that I am now confused 15:25 Nameless? it's just Hast- er, that blobby fellow who begins with an H 15:25 gnomish psychic, apparently 15:26 <[Demo]> this reminds me of nethack brass 15:26 AntiGulp - this is the best way to find bugs. let ppl play it ;) 15:26 True! 15:26 LarienTelrunya: Hmmmmmm that's very odd. I'm not actually sure why that's happening. 15:26 [Demo]: found any exploits? :p 15:26 AntiGulp: are the gnomish psychics shooting some sort of projectile? 15:26 AntiGulp: accidentally passing a null arg into the string formatting? 15:27 oooh you added E word conduct 15:27 if they shoot a projectile ^^ which you didn't do ->name or something on maybe 15:27 [Demo]: in what way? 15:27 (does this relate to nhb) 15:27 FIQ: adding conducts break save compat correct? 15:27 <@Pavel> I'm not getting the thing where multiple items on a tile causes the tile to be drawn in inverse colors 15:28 AntiGulp: whoa thanks for making nymphs use lamps, that saved me! otherwise I'd have had exactly zero chance of killing her on this unlit mines level :P 15:28 <@Pavel> (xnh) 15:28 <[Demo]> slh is like nhb 15:28 <@Pavel> And I did used to have that 15:28 <@Pavel> I didn't change my terminal colors or anything 15:28 this way I was able to shoot her with my bow which thankfully wasn't stolen: P 15:28 LarienTelrunya: I think that's a 3.6 change. I don't remember doing that, at least. 15:29 oh? thought it was your change since you said monsters use more items now 15:29 also, Patty zapped me with her wand of cancellation about half a dozen times yet my helmet is still +2 15:29 K2: yes 15:29 <[Demo]> how the hell is cartomancer early game supposed to work when you run out of throwing cards? 15:29 ok 15:30 AntiGulp so technically this update is a version bump ;) 15:30 K2: AAAAAH 15:30 does that mean what I fear it means? 15:30 relax weirdo 15:30 K2: aaaaaaaaayy 15:30 don't tell me it'll be xnethack all over again! :P 15:30 AntiGulp: did you fix the vomoting one 15:30 vomiting 15:30 he did 15:30 FIQ: Yep 15:30 cool 15:30 will my savegame stay playable (y/n) 15:30 yes 15:31 ẅas considering looking into how to exploit this vomiting bug 15:31 oh, multiversioning I guess? 15:31 be a naughty [Demo] 15:32 i dont want to update until patchlevel is updated - i dont want to have to juggle two different 0.1.1 versions 15:32 AntiGulp: "The blades do not reach it." message without me seeing anything happen 15:32 <[Demo]> i dont think cartomancer is very balanced... 15:32 LarienTelrunya: That's an easy fix 15:32 [Demo]: I would agree 15:32 <[Demo]> the early game really falls off as your throwing card supply diminishes 15:32 <[Demo]> its very similar to tourist 15:33 <[Demo]> but tourist has more darts 15:33 "buzzsaw trap" wtf 15:33 AntiGulp: so 15:33 monster wishes 15:33 are you going to add djinn being able to give them too 15:33 -!- deadnoob has quit [Read error: No route to host] 15:33 [hdf-us] [spl] Demo (Car Ang Fem Law), 851 points, T:1279, killed by an air elemental of Spike 15:34 <@Pavel> YANI: Enlightenment tells you for how many more turns you will be blind/confused/stunned/hallucinating/levitating/whatever if it is a temporary effect 15:34 FIQ: I'm... not sure. It would be internally consistent (good) but monsters could go inside of Izchak's shop and wish stuff up (real bad) 15:34 AntiGulp: Monsters can get djinn alread 15:34 -!- deadnoob has joined #hardfought 15:34 y 15:34 Smoky potions 15:35 FIQ: Wait that's right. Note to self, make sure Izchak's lamp is safe. Smoky potions can produce djinnis already. 15:36 AntiGulp: and yes, monster/player symmetry is good 15:36 <[Demo]> fiq dont indoctrinate him 15:36 it is one of my own variant' 15:36 * LarienTelrunya is a sworn enemy of player/monster symmetry 15:36 s major design goals 15:36 LarienTelrunya: elaborate? 15:37 FIQ: oh, just refer to the various comments in slex's pager.c and scroll labels in objects.c :D 15:37 LarienTelrunya: I shall repeat myself 15:37 Elaborate? 15:37 <[Demo]> im gonna name this variant nethack tin 15:38 tin of nethack meat 15:38 you really want me to, huh? well, monsters will read scrolls of genocide and other things, with the expected results. And you have to race to every single consumable or the next monster is going to waste it. "You hear a goblin reading a scroll of enchant weapon! The goblin's +0 orcish dagger glows for a moment." 15:38 q - a cursed rusty tin of nethack meat 15:38 LarienTelrunya: And how is this monster/player-symmetric? 15:38 That is under "improved AI", not symmetry 15:38 wtf 15:39 Monster/player symmetry is making things behave consistently between monsters and players 15:39 in my book that's symmetry, i.e. "monsters can read every scroll that you can read" 15:39 Hence the word "symmetry" 15:39 <[Demo]> symmetry is harmful 15:39 LarienTelrunya: Just because monsters *can* read every scroll/potion doesn't mean they do 15:39 FIQHack has code for monsters using every single potion in the game 15:39 The AI only really uses a fraction of them 15:39 <[Demo]> remove the genocide scroll 15:39 <[Demo]> from fh 15:40 LarienTelrunya: I think I tracked down the gnomish psychic bug. The bad news is it's actually fairly difficult to fix. 15:40 <[Demo]> for true symmetry 15:40 <[Demo]> is that a monster? 15:40 AntiGulp: I see :) 15:40 <@Pavel> I just had my first encounter with a cockatrice and hit it in melee a solid 3 times before realizing what I was doing wrong 15:40 [hdf-us] [spl] Demo (Val Ang Fem Law), 349 points, T:1035, killed by a gnome lord 15:40 <@Pavel> Cloack of displacement definetly saved me there 15:40 argh, why can't there be a message if you trigger a teleport trap! 15:41 this is seriously sloppy design of the vanilla devteam :P 15:41 AntiGulp our bot announces splicehack games now fyi 15:41 and its on both the us and eu server 15:41 K2: :O 15:41 so you have some coverage :P 15:41 LarienTelrunya: Other examples of monster/player symmetry: shared spell list, monster displacement, monster vision working like player vision, genocide limitations, 15:43 @Pavel clocks of displacement creates temporal displacement fields that may allow for minor time travel effects 15:43 K2: [backscroll] I agree with FIQ, nonbright green would work well for splicehack. zapm can be moved to gray. 15:46 <@Pavel> aosdict: items stacked on top of each other used to be rendered with inverted colors, but that's not happening for me anymore, but I didn't change my terminal colors. Did you change something? 15:46 @Pavel no... 15:47 Just tested a random pile here, it worked. 15:48 What class of monsters do you wish to genocide? L Wiped out all worm that walkses. Wiped out all liches. Wiped out all demiliches. Wiped out all master liches. Wiped out all arch-liches. Wiped out all lords of worms. 15:48 K2: I think all the bugfixes are good to go; finally tracked down the gnomish psychic stuff. How should I increment version numbers? 15:48 worm that walkses 15:48 * AntiGulp slaps forehead 15:48 AntiGulp: Edit patchlevel.h then build again and make sure the version command outputs it properly 15:48 I would go from 0.1.1 to 0.1.2 15:48 or 15:48 <@Pavel> Hmmm 15:48 it could be 0.2.0 15:49 also props for the gollum pluralization 15:49 up to you on how significant the changes are 15:49 I almost want to keep the gollum talk 15:49 <@Pavel> Does a ring of searching stack with excalibur? 15:49 xNetHack updated (us and eu) 15:49 wait, what? what was updated? 15:50 you told me there was an update 15:50 so i updated 15:50 oh it's from earlier 15:50 :) 15:50 altar colors! 15:50 last thing in log was altar colors 15:50 \o/ 15:50 K2: Should I increment EDITLEVEL? 15:50 yep, that's the last commit on master and depending on if I bang out this object materials patch fast, the last commit in 0.1.1. 15:51 i think editlevel stays the same... can one of the variant authors chime in? 15:51 if you are going to savebreak 15:51 maybe remove monsters that are on the chopping block as-is too? 15:52 EDITLEVEL shouldn't really be used unless you want to keep the version number the same but prevent saves from being treated as the same version because whatever changes necessitated the EDITLEVEL change broke saves somehow. 15:52 bring back Lord Sankis :( 15:52 In my case, I don't plan on using EDITLEVEL since if I'm going to savebreak I'll just bump the third number. 15:53 isn't Lord Sankis some df thing 15:53 In the vanilla devteam's case, they might use EDITLEVEL since they go years between bumping the version number. 15:53 FIQ: Yeah. As much as I like the reference, it felt really out of place. 15:53 ok 15:53 AntiGulp: what are the altar colors 15:53 AntiGulp: and you call that fork a kitchen sink? :(( 15:54 (and indeed they did bump EDITLEVEL a couple times) 15:54 in 3.6.1 15:54 make sure that astral altars aren't possible to identify at a distance 15:54 aosdict: 3.6.0 and 3.6.1 are save-compatible 15:54 FIQ: Lawful = yellow, neutral = gray, chaotic = red, unaligned = black. I'm not sure about that last one. 15:54 aosdict: I much prefer colorization to be consistent 15:55 Which means lawful white, neutral gray, chaotic black, unaligned red 15:55 here we go again 15:55 Also aligns with unicorns 15:55 let aosdict be unique 15:55 FIQ: Nope, not changing it this time. 15:55 if he wants yellow gray and red, let him have it 15:55 FIQ: White and gray _ don't even render as different in most fonts. 15:55 This means that what will be chaotic altars in Un/Dyna/FIQHack is unaligned in xNetHack and vice versa 15:55 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) killed Medusa, on T:47890 15:56 FIQ dont forget grunthack and sporkhack also have colored altars 15:56 aosdict: I've never seen a font care about color 15:56 they are white/gray/black 15:56 K2: Yes. Same as Un/Dyna/FIQHack 15:56 but yeah i like aosdict changes 15:56 This means xNetHack, and xNetHack alone, is different 15:56 you go girl 15:56 GOOD 15:57 * FIQ slaps K2 around a bit with a large FIQ-bot 15:57 aosdict: What about Astral? 15:57 FIQ: Bright magenta. 15:57 Ah. So same in all variants 15:57 apart from FIQHack 15:57 I should probably change that 15:58 i made astral altars in sporkhack red instead of magenta 15:58 That's... not a good idea 15:58 because different = good 15:58 Means they're the same color as unaligned 15:58 K2: Meaningful differences, yes 15:59 If all variants had their own color scheme and stuff, players would just be frustrated 15:59 i think its still diff from unaligned 15:59 cant remmeber 15:59 Would you like it if I made cockatrices gray d? 15:59 FIQ no they wouldnt 15:59 it confuses me how altar color gets you all wound up but xnethack monster colors changes doesnt even get a comment from you 15:59 or the letter changes either 16:00 K2: Because the alternative is "no change" 16:00 you're so odd FIQ ;) 16:00 Vanilla monster color scheme is terrible 16:00 lets put it another way 16:00 Almost everyone who actually cares about distinction wants it changed 16:00 And almost everyone try to remain *consistent* 16:00 if a lot of ppl complain, ok maybe have another look 16:00 if one or two complain... eh 16:00 <[Demo]> if u change my colors ill call u names 16:00 right now you're IT ;) 16:00 K2: I have to leave now, but Splicehack should be fully updated! Basically just a lot of bugs fixed and no more servals. 16:00 * FIQ paints [Demo] blue 16:01 AntiGulp ok great. patchlevel changed now also? 16:01 AntiGulp: u wot m8 16:01 K2: Patchlevel changed, and Elbereth is now tracked. 16:01 awesome 16:01 i will update 16:01 say by to your save amy... 16:01 *bye 16:01 Hey I love servals but they do... wait what did servals do... 16:01 heh, K2 I guess I should ascend it in one go now? 16:02 MEMR? 16:02 hahahah 16:02 oh and FIQ: i totally disagree with your past statements regarding 'almost everyone' etc etc 16:02 -!- deadnoob has quit [Ping timeout: 240 seconds] 16:03 K2: OK, tally up people who cares about color distinction for monsters 16:03 tariru splicehack streak when /s 16:03 <[Demo]> all i say is uf u change my colors ill bitch about it. if u dont ill still bitch just about something else 16:03 and ask them if vanilla colors should be changed 16:03 FIQ: Ithink they were jackals... but weaker? I'm not going to miss them. MEMR is for memory hounds, which I'll probably mess with later after everyone complains. 16:03 no 16:03 I agree with the first half of demo's msg 16:03 gah go away cockatrice! be glad I don't have another blessed genocide! 16:03 you do it 16:03 AntiGulp: I will complain loudly whenever you remove any monster you added, that's for sure :P 16:04 LarienTelrunya: how goes tariru's streak? 16:04 rikersan: he's on his third game 16:04 * K2 tweaks the local build for FIQhack on hdf to have green/pink/cyan altars 16:04 correction: how goes said third game 16:04 I know he's a naga paladin (I think) 16:04 K2: yes 16:04 well I think he finished the mines, didn't watch it all the way 16:04 [Demo]: add to ndnh? 16:04 (eyebleed altars) 16:04 sounds like an anachonoillithidbinder thing 16:05 Well, nobody's complained about xnh psychedelic graffiti yet. 16:05 K2: OK. aosdict, bhaak, ais523, jonadab and me all care about monster color distinction. None of us kept the shitty vanilla color similarities. 16:05 ok 16:05 but not all of your monster colors or letters are the same 16:05 There is actually a good reason for this 16:05 i agree 16:06 NH4 has underlining 16:06 distinction is nice 16:06 NH3 doesn't 16:06 Other than that, colors should remain similar if possible 16:06 i see a yellow altar i know i'm playing nxnethack 16:06 I was just about to say "nethack fourk monster colors look wrong, xnethack ones look wrong too but they're wrong in a different way so remembering the fourk ones won't help you :P" 16:06 xnethack rather 16:06 K2: jonadab, mine and ais523's colors are all the same 16:06 ok great 16:06 and? 16:06 hell, even aosdict who doesn't even have underlining has in some cases adapted to NH4 coloring 16:06 but not always 16:06 -!- AntiGulp has quit [Quit: Leaving] 16:06 FIQ: I'm not beholden to NH4 precedent. 16:07 K2: So clearly we don't agree that distinction for the sake of distinction is good 16:07 obviously 16:07 aosdict: I am aware, and I did say this 16:07 <[Demo]> just use tiles 16:07 I did say "in some cases" 16:07 hey its ok to wrong every once in awhile FIQ ;) 16:07 <[Demo]> if u really wanna tell shit apart 16:07 we forgive you 16:08 FIQ: this is going to be another case of agree to disagree, just like paranoid water in grunthack 16:08 FIQ: Here's the main advantage of xnh altar coloring: I can tell lawful and neutral apart from each other at a glance. 16:08 damn this stupid artifact twoweapon restriction, I want to use Excalibur and Snickersnee together :P 16:08 <[Demo]> heh 16:08 My font renders white _ and gray _ identically. 16:08 <[Demo]> i like slashem too 16:08 aosdict: You mean 0_ and _ aren't the same for you? 16:08 -!- deadnoob has joined #hardfought 16:09 They are identical. 16:09 This makes no sense, but if this is true, then yes, colors of lawful altars should be changed 16:09 probably to yellow 16:09 It is a single pixel high white line. 16:09 So, why swap chaotic/unaligned from predecent? 16:09 aosdict: AntiGulp made splicehack 0.2.0 ;) 16:09 heheh 16:09 as a matter of fact this doesn't change when I scale it up either 16:10 FIQ: Because then I have to break precedent anyway? 16:10 -!- stenno has joined #hardfought 16:10 aosdict: Oh, you are dealing with bold rather than bright colors? 16:10 That sounds like a terminal bug to me. 16:10 Then I can see why white and gray _ would be the same 16:10 -!- stenno is now known as Guest94713 16:10 The whole "precedent" is white/gray/black. If white/gray doesn't differentiate, there's no reason to have black. 16:10 I mean, I know some _really old_ terminals did that, but I would expect modern terminals to handle all 16 colors. 16:11 jonadab: This only applies to _ 16:11 <[Demo]> nethack needs to take advantage of modern terminal control codes 16:11 <[Demo]> like blinking text 16:11 <[Demo]> and shit 16:11 aosdict: But since there is a distinction purely due to a technical error, then IMO predecent should be kept in all other cases 16:11 I can distinguish white u from gray u just fine 16:11 aosdict: Treating one character differently from all other characters, for color purposes, is very clearly a bug. 16:11 Precedent should IMO be kept for colorization as long as it doesn't interfere with usability 16:11 jonadab: wut? 16:12 -!- puck_ has quit [Remote host closed the connection] 16:12 jonadab: I believe aosdict is dealing with an issue where instead of different colors 16:12 aosdict's terminal has "bold" as bright colors 16:12 aosdict: If white u is brighter than gray u, but white _ is not brighter than gray _, that is inconsistent. 16:12 If it's simulating the upper 8 colors by using boldface, that's not so much buggy as just really old and clunky and deeply obsolete. 16:12 jonadab: White u is bold, not brighter. Gray renders in the actual terminal as 0xFFFFFF with a thinner weight. 16:13 ooh I remember dealing with such a terminal 16:13 I didn't use it for long 16:13 Ok, yeah, so you've got a terminal that doesn't support all 16 ANSI colors. 16:13 Well, not fully. 16:13 jonadab: I appear to have _15_ colors. 16:13 As opposed to modern terminals, which can all do at least 256 colors. 16:13 Orange, red for example are distinct 16:13 15color is actually a thing 16:13 I don't know why, but it is 16:14 jonadab: This is gnome-terminal and I would be surprised if it's not 256 color. 16:14 Umm, gnome-terminal _used_ to support all 16 colors correctly. 16:14 aosdict: Hm. Does NH4 also show white colors in their menus? 16:14 Because I recall using gnome terminal 16:14 But I haven't used the lastest version. It's possible they're actively making it worse. 16:14 That would fit with the Gnome modus operandi. 16:14 and while it suffers from a really stupid behaviour of the IBMgraphics corridor characters, it did have proper 16color support 16:14 -!- Guest94713 has quit [Ping timeout: 260 seconds] 16:15 FIQ: I appear to be able to set it independently of white 16:16 however, nethack does not use it as such 16:16 aosdict: You are making my head hurt. No offense to you, but to gnome-terminal devs 16:16 nethack sticks with non-bold white as "gray" 16:16 [hdf-us] [dnh] Lol (Bar Hum Mal Cha), 1711372 points, T:48383, drowned in a moat 16:16 -!- Tariru has joined #hardfought 16:17 in any case 16:17 I think this is because nethack is actually using "default" color which defaults to white 16:17 jonadab: since white _ and gray _ renders the same in 8/15color terminals, should lawful altar color be changed? 16:17 aosdict: This is why I asked about NH4 16:17 How does it display in NH4? 16:18 I don't have a nh4 wizmode available to test. 16:18 !who 16:18 K2: [hdf-us] Nobbs [nh343] hypnotist [nh361] 16:18 K2: [hdf-eu] AmyBSOD [spl] 16:18 aosdict: You merely have to look at the menu 16:18 or corridors 16:18 or whatever 16:18 because in NH4 they're gray 16:18 not white 16:19 oh and 16:19 test with 4k or FIQHack 16:19 not NetHack4 16:19 the default color pallet is libuncursed's pallet 16:19 which would ruin the test 16:19 FIQ: nh4 on hardfought is using a darker color than default 16:20 aosdict: But is it really? 16:20 which I assume is "true gray" 16:20 What is pallet? 16:20 "uncursed default" or "terminal default"? 16:20 if the former it might just have changed the pallet 16:20 and gnome-terminal is still being just a shitty 16:20 *just as 16:21 <[Demo]> gnome-terminal fucking sucks balls 16:21 ok fiqhack isn't suitable because it changes the background color meaning there could be optical illusions 16:21 <[Demo]> doesnt even support modern control codes 16:21 ugh fourk does too 16:21 Wait, NH4 doesn't? 16:21 Nope. 16:21 There is no difference in how NetHack4, 4k and FIQHack does color rendering 16:21 At all 16:21 Well, I'm observing a difference. 16:22 yes 16:22 makes no sense 16:22 jonadab: what's up with this? 16:22 aosdict: I assume pallet settings are the same? 16:22 (option is at the bottom) 16:23 !lastgame lol 16:23 rikersan: [hdf-us] https://www.hardfought.org/userdata/L/Lol/dnethack/dumplog/1521490704.dnh.txt 16:23 what option 16:23 side by side comparison https://i.imgur.com/xaRG71N.png 16:25 aosdict: press o in the menu 16:25 then scroll to the bottom 16:25 "palette" 16:25 is it the same 16:25 nh4 is uncursed default, fh is terminal default 16:25 that would be it 16:26 aosdict: NH4 forces background color to be black 16:26 It appears that in your terminal, "black" is... not black at all 16:26 So using terminal defaults does... well, that 16:27 aosdict: In any case, the text in those menus, even on FIQHack is gray 16:27 I mean, that could be around the NH_BLACK color I use for black in regular nethack 16:27 So I guess NH3 CLR_GRAY doesn't actually set gray but just uses the default color of the termina 16:27 yes 16:27 that is what I have been saying 16:27 @v?brown pudding 16:27 brown pudding (P) | Lvl: 5 | Diff: 6 | Spd: 3 | Res: cold shock poison acid petrification | Confers: cold shock poison | MR: 0 | Generates: gehennom dungeons | AC: 8 | Attacks: 0d0 bite rot | Alignment: 0 | Flags: genocidable, omnivore, amorphous, breathless, mindless, vegetarian 16:28 okay the glob definitely made me full of hot air 16:28 LarienTelrunya: Nothing wrong with that? 16:28 well, nothing apart from the fact that I only got one glob from three puddings because they autostack/merge :P 16:28 LarienTelrunya: that is normal 3.6.1 behavior 16:29 yeah but I never really liked the changes that the 3.6.1 variant of vanilla nethack is making :D 16:29 LarienTelrunya: Nothing wrong with that either. Actually it makes the chance larger to get intrinsics 16:29 FIQ: oh it does? 16:29 since it's based on weight 16:30 argh, that variant and its annoying "every vampire bat is a vampire in disguise"! 16:30 that's a change I actually like in the 3.6 variant 16:31 vampire shapeshifters 16:31 it might be a nice touch but it's annoying if *every* single vampire bat, wolf, fog cloud etc. is a vampire in disguise 16:31 more unique monsters are good 16:31 the wolf part makes no sense though 16:32 <@Doesnt> i like the change but the result is you leave fog clouds alone because they're always vampires 16:32 wouldn 16:32 't be an issue if they actually polymorphed themselves intelligently 16:33 can we stop the conceit of "3.6 is a variant and 3.4.3 is the perfect eternal nethack forever"? 16:35 aosdict: Makes more sense to treat all variants as variants and not recognize any one specially just because it happens to be canoncial 16:36 !who 16:36 K2: [hdf-us] aosdict [nh4] FIQ [fh] aosdict [fh] hypnotist [nh361] 16:36 K2: [hdf-eu] AmyBSOD [spl] 16:36 LarienTelrunya can you do me a favor? 16:36 The soldier zaps a shito! The fAâ╛Ç hits you! The poison doesn't seem to affect you. Your eyes sting. You cough! 16:36 !tell AntiGulp The soldier zaps a shito! The fAâ╛Ç hits you! The poison doesn't seem to affect you. Your eyes sting. You cough! 16:36 Will do, LarienTelrunya! 16:36 K2: what is it? 16:36 save your game real quick, i'll let you know when to resume 16:36 ...done 16:36 updating to spl 0.2.0 16:36 thx 16:36 will only take a couple min 16:37 <[Demo]> kill my save! 16:37 FIQ: that statement only makes sense if you have the premise that 3.6 is a variant from the get-go 16:37 so circular logic 16:37 aosdict: 3.6 *is* a variant 16:37 or what do you mean? 16:38 I do not regard 3.6 as a variant, because it's an official release made by the DevTeam. 16:39 Technically NetHack itself is a variant of Hack. The original Hack author isn't on DT anymore 16:39 If I don't regard it as a variant, your statement of "not fair to make a special case for a certain variant" doesn't work. 16:40 FIQ: Okay, to eliminate all pedantry, we are both meaning "NetHack variant" when we say "variant", yes? 16:40 I've personally called everything that isn't 3.4.3 vanilla (not 3.4.3-nao) a variant 16:41 Because 3.4.3 vanilla is basically the root of everything else that is played somewhat actively today 16:41 <[Demo]> 3.4.3 is the father 16:41 ok LarienTelrunya good to go 16:41 K2: okay, wish me luck 16:42 luck 16:42 LarienTelrunya: enjoy your killed save :D 16:42 (jk) 16:42 yay! my save still loads! 16:42 K2: you should have hide the save first 16:42 see LarienTelrunya's reaction 16:42 now to deal with this soldier that can zap bugged fAâ╛Ç shitos 16:42 FIQ: anymore> AFAIK neither Fenlayson nor Brouwer worked on NetHack; 1.3d doesn't admit to a Dev Team yet 16:43 FIQ: The reason I wish to get rid of 3.6-as-a-variant attitudes is that nethack is clearly continuing to move on, and this attitude is something that will keep the community stuck in the past 16:43 FIQ: i dont want that kind of ass pain again 16:43 but it is a good idea... 16:43 aosdict: I disagree 16:43 Just because 3.4.3 is the root of it all doesn't mean 3.4.3 has to stay around forever 16:44 SpliceHack updated (us and eu) 16:44 aosdict: Not a single actively maintained server today hosts something that I would regard as not a variant 16:44 I don't see why this is a problem 16:44 and why it makes us stuck in the past 16:44 It'll stay around as long as you still need to know about its mechanics. For instance, if you're new to NetHack and someone eggs you into playing FIQHack first, you must learn the 3.4.3 Elbereth rules. 16:45 FIQHack has almost all of the 3.6.1 E rules, only one that's still 3.4.3 is the spammable-ness of it (which I should really address, I've just been lazy) so it's a bad example, but your point stays 16:45 aosdict: But calling 3.6.0 anything other than a variant will not solve that issue at all 16:46 So I don't get how that is relevant 16:46 -!- noty has quit [Quit: WeeChat 2.0.1] 16:47 aosdict: what I am saying is 16:47 I can call 3.6.0 as not a variant 16:48 It will not change a thing besides semantics 16:48 (I do call 3.6.0 a variant but yeah) 16:48 -!- raisse has quit [Ping timeout: 240 seconds] 16:49 The harm as I see it in calling 3.6.0 and 3.6.1 and 3.7 etc variants is that a variant has a slight connotation of being somewhat less than the famed game NetHack 16:49 So when someone calls it a variant, they're sort of implying that 3.4.3 is the _real_ nethack 16:50 and 3.6 is a poor iteration on it 16:50 Since when does variant imply poor? 16:50 The reason I call 3.6 a variant 16:50 is because it builds upon 3.4.3 16:50 something basically all other variants also do 16:50 <[Demo]> yeah 16:50 (it only started changing recently) 16:50 basically, my point is 16:50 so not slash'em variants, got it :P 16:50 to understand a variant 16:51 SLASH'EM's codebase is built upon 3.4.3 16:51 It originated before that, but has everything 3.4.3 has also 16:51 3.6.0 is also built upon 3.4.0 but has everything 3.4.3 has also 16:51 aosdict: my point is 16:51 to understand any NetHack variant 16:51 you need to know the 3.4.3 rules 16:51 and then what the variant changed on top 16:52 if you call 3.6.0, 3.6.1, or whatever, canoncial 16:52 for a variant, you need to both know how 3.4.3 differ 16:52 but also how the variant differs from that 16:52 Why can't someone just learn the 3.6.1 rules from scratch? 16:52 No, to understand a variant you need to know the rules present in the official release of NetHack at the time it diverged. 16:52 Until xNetHack was a thing 16:52 wow there was a vampire bat in my game which didn't become a real vampire upon being killed! 16:53 3.4.3 was the common ground of them all 16:53 everything else could be understood as changes on top 16:53 xNetHack does complicate matters 16:53 because xNetHack is not a 3.4.3 variant 16:53 it's a 3.6.x one 16:53 A new player, first signing onto NAO in June 2018, would not learn the 3.4.3 rule set and then learn the 3.6.1 changes. That's not how it works. 16:54 aosdict: I am speaking about people who are even interested in variants in first place 16:54 Those who aren't would obviously not care about 3.4.3 rules in the slighest 16:54 FIQ: Okay, a new player learning xnh then. 16:54 unless that happens to be what they play 16:54 The "base rules" are 3.6.1. 16:54 Meaning, 3.6.1 is not a variant. 16:54 FIQ: Er, if you maintain that 3.6.1 is a variant, this new player playing 3.6.1 is a person who is interested in variants. 16:55 Pinkbeast: sorry, I should have clarified 16:55 I meant people interested in more than a single variant 16:55 say, for Junethack, for example 16:55 this is sounding like special pleading for 3.6 to be considered a variant in some cases but not others 16:56 3.6.1 and xnh? 16:56 aosdict: If 3.4.3 variants didn't exist, I would not regard 3.6.x as a variant 16:56 Pinkbeast: Those people have no use in learning 3.4.3, indeed 16:56 FIQ: And you could iterate this example with a hypothetical player interested in multiple 3.6.1 variants - xnh and splicehack 16:57 Said hypothetical player would still have to learn 3.6.1 as a base, not 3.4.3 16:57 aosdict: indeed 16:57 and not have to worry about 3.4.3 mechanics at all 16:57 Also given NHTNG isn't the base 3.1.3 and everything else a variant? 16:57 -!- MisteryMyra has joined #hardfought 16:57 and for them, they may regard 3.6.1 as the base and not a variant 16:58 ok so now you are saying that whether something is a variant or not depends on the person and when they joined the community? 16:58 I admit that, regarding 3.6.0 as a variant *publically* might be dubious due to the potential ambiguity in what people play 16:58 -!- MiseryMyra has quit [Ping timeout: 240 seconds] 16:59 3.6.0 is, and will remain, a variant for me. I should probably not, however, call it one in public, since it will lead to endless confusion 16:59 aosdict: look at it this way 17:00 1 year ago 17:00 I could treat 3.6.0 as just another variant of 3.4.3, and not have to deal with oddities besides 3.6.0 being official 17:00 then xNetHack ruined everything 17:00 now I can probably no longer do this 17:01 Yes, so I'm saying it's unsustainable to continue calling 3.6 and beyond variants because it can and is moving on 17:01 this will continue to happen until the devteam shuts down 17:01 ok 17:01 I haven't really thought this through apparently until you complained 17:02 Sorry 17:02 <[Demo]> thanks for the terrorism 17:02 hmm 17:03 I will also have to rethink my concept of grouping NH3 and NH4 as 2 codebase groups, especially once 3.7 rolls out 17:04 at least NH3 17:05 the NH4 codebase should also arguably be called the Nitro codebase since NH4 kind of excludes DynaHack semantically 17:10 hmm, Splicehack adds new artifacts. Just got "a mace named Sunspot" from my god. 17:10 -!- stenno has joined #hardfought 17:11 It's like Sunsword but it only projects light in a narrow line 17:11 LarienTelrunya: I thought you read the changelog 17:11 aosdict: only skimmed it 17:11 Sunspot blinds things it hits 17:11 -!- stenno is now known as Guest12096 17:12 ugh there are a lot of armor pieces tied to a specific material 17:13 omg now my god gave me Grayswandir 17:13 too bad I can't dual-wield artifacts :( 17:13 <[Demo]> ur god loves u 17:13 Or duct tape them together 17:15 -!- Guest12096 has quit [Ping timeout: 256 seconds] 17:29 -!- LarienTelrunya has quit [Quit: Page closed] 17:30 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) wished for "blessed greased very rusty amulet of reflection", on T:33056 17:31 [hdf-us] [nh361] hypnotist (Sam Hum Fem Law) entered Gehennom, on T:33067 17:46 -!- MisteryMyra has quit [Ping timeout: 240 seconds] 17:47 -!- MiseryMyra has joined #hardfought 17:54 Hm, I need to change the name of "leather cloak" so it's not tied to leather, but I don't want to do what Grunt did and just make it "cloak" since I don't like the idea of using CLOAK everywhere in the code for a specific object. Any suggestions for what it could be? 17:55 [hdf-us] [xnh] jonadab (Tou Hum Mal Neu), 58 points, T:620, killed by a boulder 18:00 I'm thinking possibly "plain cloak" or "simple cloak". 18:07 -!- Menche has quit [Remote host closed the connection] 18:08 -!- Menche has joined #hardfought 18:09 <@Tone> backscroll, but there's no reason to assume every fog cloud or vampire bat is a vampire until you hit a certain monster difficulty 18:09 <@Tone> You'll fight plenty of plain fog clouds from my experience 18:11 -!- greqrg has joined #hardfought 18:12 hello IRC!Tone 18:12 -!- stenno has joined #hardfought 18:12 -!- stenno is now known as Guest65207 18:12 Hi :) 18:13 -!- MiseryMyra has quit [Ping timeout: 248 seconds] 18:14 EPI: certain cross-race armor pieces won't fit you, determined randomly by their object ID. Every new one you find, you have to try on to see whether it fits. 18:16 aosdict: unostentatious cloak ;-) 18:16 yes that is certainly an unostentatious name 18:17 -!- Guest65207 has quit [Ping timeout: 264 seconds] 18:17 I may end up special casing it so that it doesn't actually show "plain" and instead just says the material. 18:19 -!- rikersan has quit [Ping timeout: 256 seconds] 18:21 aosdict: you can just add a special case to makedefs 18:21 similar to "fake amulet of yhendor" 18:24 FIQ: Yeah but then it would get weird with des files and things 18:33 -!- rikersan has joined #hardfought 18:37 -!- oh6 has joined #hardfought 18:37 -!- mode/#hardfought [+v oh6] by ChanServ 18:44 -!- rikersan has quit [Ping timeout: 260 seconds] 18:47 Amnesia is nethack's rebuttal to Nietszche's "That which does not kill us makes us stronger." 18:54 and killer bees 18:54 poison in general (also applies in real life!) 18:56 !tell AntiGulp Was talking to nhmall (DT member) about the necessity of editing the MSC files with your new function names. seems like there's no point unless you want to support 16 bit MS-DOS and even then it's tricky to get right. 18:56 Will do, aosdict! 18:56 who could've known that sometimes those philosopher types got it wrong 18:58 let me get nietszche down on dlvl 23 with ac -1 and no poison resistance, see how long he sticks with that one 19:02 !setmintc 200 19:02 K2: Min reported turncount for k2 set to 200 19:03 @Winsalot slex may have many things, but QoL features? 19:03 FIQ: Where did he say something like that? 19:06 damn we got some heavy thunderstorms headed this way 19:06 hope power doesnt go out 19:07 if hdf-us goes down you know why ;) 19:07 this is a big front 19:07 we've had high winds all day 19:07 same here, humid with strong winds 19:07 IT COMES 19:08 its just now arriving here 19:08 the security hut for the marina across the road blew into the bay 19:08 little cell then a lrger one behind it 19:08 largert 19:08 whatever 19:08 <@Tone> Streaming some Friday night NetHack 3.6.1 here: https://www.twitch.tv/tonelive 19:08 * aosdict sees a tornado watch in Burlington 19:08 \o/ 19:08 <@Tone> Continuing my 3.6.1 orcish wizard, ready for the mid-game 19:08 aosdict I know right?? 19:09 I know you don't live in Burlington K2 but stay safe! 19:09 we're about 30 min from burlington (20 miles) 19:09 VT rarely ever gets a tornado and if it does its small 19:09 * aosdict is amused at how K2's o/ is in response to the tornado watch 19:09 where i grew up in oklahoma... thats a whole different story 19:10 seen some *big* tornadoes 19:11 I thought you grew up in Hawaii 19:11 nope 19:11 was stationed there for 6 yrs 19:11 then moved from there to here (VT) 19:12 i grew up in oklahoma, spent a fair amount of time in texas also 19:12 -!- stenno has joined #hardfought 19:13 -!- stenno is now known as Guest44199 19:13 still currently in east NY for the moment... can see clouds gathering in the west 19:14 albany? 19:14 yeah 19:14 yeah thats not too far from us 19:14 we have covered this twice now :) 19:14 you're not from NY though correct? 19:14 right 19:15 * K2 doesnt always read all of the backscroll 19:15 the wind currents keep changing, the straw in my empty glass next to the open window keeps swiveling from one side of the glass to the other 19:17 -!- Guest44199 has quit [Ping timeout: 248 seconds] 19:18 -!- riker has joined #hardfought 19:20 -!- MysteryMyra has joined #hardfought 19:21 where are you from aosdict? 19:21 you keep asking this 19:22 and I keep not answering 19:22 i know 19:22 i dont give up easily 19:22 aosdict: NetHack4 uses a horrific dark color palette by default. 19:22 figure i can just wear you down 19:22 K2: it's somewhere with an e in the name 19:22 Fourk _allows_ you to use that if you want (set the palette option to "libuncursed"), but it is not the default. 19:23 that rules out antartica 19:23 [hdf-us] [dnh] rikersan (Wiz Inc Mal Neu), 9250 points, T:1622, killed by a nalfeshnee of Moloch 19:23 "Amundsen-Scott" has an e in it. 19:24 McMurdo and Vostok don't, though. 19:24 Ellsworth Land? Mount Erebus? 19:25 Severnaya Zimlya 19:35 [hdf-us] [un] ranlhach2 (Con Hum Mal Cha), 572 points, T:917, killed by an arrow 19:36 and there goes the sun 19:47 [hdf-us] [dnh] rikersan (Pir Hum Mal Neu) was given the Marauder's Map, on T:1743 19:54 [hdf-us] [dnh] rikersan (Pir Hum Mal Neu) entered Minetown for the first time, on T:4030 20:09 -!- noty has joined #hardfought 20:13 -!- stenno has joined #hardfought 20:14 -!- stenno is now known as Guest6869 20:18 -!- Guest6869 has quit [Ping timeout: 240 seconds] 20:20 -!- stenno has joined #hardfought 20:20 -!- stenno is now known as Guest17967 20:24 [hdf-us] [dnh] rikersan (Pir Hum Mal Neu), 33548 points, T:11083, killed by a gremlin 20:29 lol, naiad dmonsfree gave me 2x xp (and 2 levels) 20:33 welp, storm's breaking which always gets me excited 20:43 [hdf-us] [dnh] rikersan (Tou Hum Mal Neu), 2326 points, T:1605, killed by a dwarf 20:51 -!- riker has quit [Ping timeout: 264 seconds] 21:12 yeah it rained pretty good here for a bit 21:12 not bad though 21:25 FIQ: in fiqhack will monsters name sting and orcrist? 21:25 K2: The cold air after the storm is so nice 21:25 yes agreed 21:25 we've had the windows open enjoying the breeze 21:26 -!- riker has joined #hardfought 21:36 -!- Pavel has joined #hardfought 21:37 -!- rikersan has joined #hardfought 21:45 -!- rikersan has quit [Ping timeout: 264 seconds] 21:48 <[Demo]> its so hot here 21:48 <[Demo]> :( 21:48 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) entered Minetown for the first time, on T:3957 21:49 Outside is finally around room temperature over here and it's nice 21:49 18∘ is close enough, at least 21:51 <[Demo]> its like 90 or some shit idk 21:56 gah 21:56 murica units 21:57 <[Demo]> they kinda make sense 21:57 no he means 90 degrees celsius 21:57 <[Demo]> 0 is like as cold as it usually can get and 100 is pretty close to the maximum heat 21:58 -!- Menche has quit [Quit: Leaving] 22:00 -!- Grasshopper has joined #hardfought 22:00 -!- mode/#hardfought [+v Grasshopper] by ChanServ 22:00 -!- hothraxxa has quit [Ping timeout: 260 seconds] 22:02 :D I think I'm finally gonna live long enough to do the quest 22:02 Is the magic portal normally hidden or no? 22:02 yep 22:03 Pavel: Valk? 22:03 Yes 22:04 Watch out for the deadly peril on the Nemesis level. I am referring to drawbridges, of course, and not Lord Surtur who is a bad joke. 22:04 So do I just search everywhere 22:04 Walk into every space in every room 22:04 * Pavel almost chocked to death just now 22:05 \o/ found it 22:06 > c - a cursed burnt rotted +4 small shield (being worn) 22:06 I started with this shielf 22:07 It's been through a lot 22:07 And... I'm dead. 22:07 Fire ants suck 22:09 -!- Menche has joined #hardfought 22:11 -!- rikersan has joined #hardfought 22:11 -!- Tariru has quit [Quit: Leaving] 22:17 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "2 blessed scrolls of charging", on T:11865 22:17 i am a happy man 22:17 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed +3 greased premium heart", on T:11883 22:18 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed +3 greased grandmaster's robe", on T:11889 22:19 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed +3 greased speed boots", on T:11895 22:19 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed +3 yellow dragon scale mail", on T:11901 22:20 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) wished for "blessed fixed +3 greased tie-dye shirt of shambhala", on T:11955 22:30 [hdf-us] [dnh] rikersan (Bin Hlf Mal Non) was given their Quest, on T:13306 22:30 -!- riker has quit [Quit: Leaving...] 22:31 !whereis rikersan 22:31 Pavel: [hdf-us] rikersan is not currently playing on this server. 22:48 -!- rikersan has quit [Ping timeout: 264 seconds] 23:01 -!- tacco| has quit [] 23:07 -!- Pavel has quit [Ping timeout: 256 seconds] 23:11 -!- rikersan has joined #hardfought 23:19 @pavel I had left but I was in the quest 23:20 @pavel wishing wand was random, I haven't hid the castle or anything (dlvl 15 maybe) 23:30 -!- rikersan has quit [Ping timeout: 248 seconds] 23:35 [hdf-us] [nh361] toneLive (Wiz Orc Mal Cha) killed the invisible Dark One, on T:28105 23:35 [hdf-us] [nh361] toneLive (Wiz Orc Mal Cha) acquired the Bell of Opening, on T:28106 23:43 -!- bug_sniper_ has joined #hardfought