00:02 <@Pavel> @mtf Can you / identify it? 00:02 <@mtf> identify what? 00:03 <@Pavel> nvm 00:03 <@Pavel> Ignore me 00:03 <@mtf> lol 00:04 <@mtf> slex has been a wild ride so far, so any advice you might have is welcome 00:28 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha) completed Sokoban, on T:9516 00:28 [hdf-us] [nd] 3zigma (Pri Elf Mal Cha), 4905 points, T:6588, killed by an ettin mummy 00:28 aosdict: is the prize in sokoban in xnh always a BoH? or is the RNG messing with me 00:29 variant paranoia 00:29 been here several times, its always a BoH 00:29 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 38682 points, T:10034, killed by a pony 00:29 I do remember raisse getting the amulet and deciding whether to wear it or "oPR earlier 00:30 ok ;) 00:32 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 76 points, T:57, killed by a goblin 00:37 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 4432 points, T:1083, killed by a rothe 00:38 <@mtf> what is the prize for sokoban in slex? lol 00:38 <@mtf> I got a bag 00:38 <@mtf> is it a BoH? 00:39 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 450 points, T:456, killed by a crocodile of Offler 00:39 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 57 points, T:39, killed by a jackal 00:43 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha), 34369 points, T:10632, killed by a fire ant 00:44 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2765 points, T:1006, killed by a crow 00:45 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 452 points, T:319, killed by a falling rock 00:52 [hdf-us] [nd] 3zigma (Pri Hum Mal Law), 649 points, T:2883, killed by a gecko, while frozen by a monster's gaze 00:53 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 6510 points, T:1338, killed by a rope golem 00:53 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 28 points, T:25, killed by a sewer rat 00:56 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2956 points, T:558, killed by a giant bat 00:58 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1490 points, T:215, killed by Mr. Llanrwst, the shopkeeper 01:00 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2162 points, T:281, killed by a manes 01:00 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 21 points, T:37, killed by a jackal 01:00 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 84 points, T:17, killed by a kobold 01:06 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2664 points, T:1071, killed by a gnome 01:10 [hdf-us] [nd] 3zigma (Pri Hum Fem Law), 492 points, T:1597, killed by a soldier ant 01:24 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha) had Magicbane bestowed upon him by Anhur, on T:5938 01:47 [hdf-us] [nd] 3zigma (Mon Hum Fem Neu) hit with a wielded weapon for the first time, on T:3452 01:56 [hdf-us] [nd] 3zigma (Mon Hum Fem Neu) had Giantslayer bestowed upon her by Chih Sung-tzu, on T:4086 02:15 -!- stenno has joined #hardfought 02:16 -!- stenno is now known as Guest72015 02:24 [hdf-us] [nd] 3zigma (Mon Hum Fem Neu) tasted meat for the first time, by eating a floating eye corpse, on T:6475 02:26 -!- Guest72015 has quit [Changing host] 02:26 -!- Guest72015 has joined #hardfought 02:26 -!- Guest72015 is now known as stenno 02:37 -!- raisse has joined #hardfought 02:37 -!- mode/#hardfought [+v raisse] by ChanServ 02:40 @mtf My advice about slex is, don't try to take it seriously. At all. That way lies madness. 02:50 -!- raisse has quit [Quit: Raisse suddenly disappears!] 02:50 -!- theRaisse has joined #hardfought 02:50 -!- mode/#hardfought [+v theRaisse] by ChanServ 03:12 -!- bug_sniper has quit [Ping timeout: 256 seconds] 03:23 -!- theRaisse has quit [Ping timeout: 240 seconds] 03:26 -!- Menche_ has quit [*.net *.split] 03:27 [hdf-us] [nd] 3zigma (Mon Hum Fem Neu) averted death, on T:10704 03:28 -!- Menche has joined #hardfought 03:36 -!- theRaisse has joined #hardfought 03:36 -!- mode/#hardfought [+v theRaisse] by ChanServ 04:05 -!- theRaisse is now known as raisse 04:17 -!- ezigma has joined #hardfought 04:17 got a problem folks 04:18 need some help 04:18 sup 04:31 -!- raisse has quit [Ping timeout: 256 seconds] 04:47 ezigma: What problem? 04:48 -!- raisse has joined #hardfought 04:48 -!- mode/#hardfought [+v raisse] by ChanServ 04:56 nah i got it answered in #hardfought 04:56 thanks though 04:59 Here's #hardfought. 05:02 [hdf-us] [nd] 3zigma (Mon Hum Fem Neu), 20218 points, T:15007, killed by a wolf 05:02 oops lol 05:02 i asked also in #nethack 05:03 Got it. 05:03 i was so caught up in leprechaun massacre that i didn't account for the werewolf and his crew :( 05:03 could have engraved Elbereth if I wasn't blind. guh 05:03 no time to remove the towel... 05:13 [hdf-us] [nd] 3zigma (Val Hum Fem Neu) chose an elven dagger to be named "Sting", on T:1039 05:31 You notice a dog smell. 05:31 what the heck is that? 05:33 In game message? 05:35 yes 05:35 in xnh 05:37 [hdf-us] [nd] 3zigma (Val Hum Fem Neu), 510 points, T:2172, killed by Ms. Yildizeli; the shopkeeper 05:37 damn that was a heartbreaker 05:37 got two sets of GoP in a shop 05:37 then i picked up a splint mail and was gonna pay for it 05:37 he just let me walk on out for some reason 05:37 not for long! 05:38 hm, that shouldn't happen 05:38 they're supposed to block your way 05:38 so i thought 05:38 but i had placed it right next to the door square 05:39 were you displaced or anything? 05:39 no 05:39 elenmirie: Looking at the source... 05:39 he did say "3zigma! Please pay before leaving" 05:39 elenmirie: The text is in usmellmon() function. 05:39 i thought twice but not twice enough 05:39 heh 05:39 elenmirie: It looks as if xnh implements smell. 05:39 elenmirie: There are messages for various monsters. 05:39 cool! 05:40 I wonder why I haven't got any of them until now, though? 05:40 Yeah, I don't know. 05:40 maybe it comes with warning, which I only recently got through the mkot 05:41 elenmirie: https://github.com/copperwater/xNetHack/blob/xnh0.1.0/src/mon.c#L3934 05:43 hm, so it just meant there was a d about 05:43 which there was 05:46 The function is used in one place. 05:46 And that function is newcham() 05:47 (possibly self-inflicted) become a different monster; 05:47 returns 1 if it actually changes form */ 05:47 Was there a chameleon? 05:47 quite possibly, I didn't explore the whole level 05:47 so, it's a chameleon changing form, ok 05:48 Apparently. 06:05 -!- ProzacElf has quit [Ping timeout: 264 seconds] 06:11 -!- Grasshopper has joined #hardfought 06:11 -!- mode/#hardfought [+v Grasshopper] by ChanServ 06:14 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) killed Orcus, on T:55838 06:19 -!- deadnoob_ has joined #hardfought 06:23 -!- deadnoob has quit [Ping timeout: 252 seconds] 06:36 go Grasshopper! 07:08 -!- noty has quit [Quit: WeeChat 1.9.1] 07:26 <@Winsalot> Hello, is ascension run the only server where I can play in browser? 07:30 <@kritixilithos> you can also play hdf and NAO in browser 07:31 [hdf-us] [nd] 3zigma (Val Hum Fem Neu), 6223 points, T:6943, poisoned by a vampire bat 07:32 instadeath from a vampire bat bite, still holding a tin opener 07:32 le sigh 07:32 time to go to sleep i guess 07:44 -!- remirol is now known as lorimer 07:50 aosdict: when I try to put on a ring but all my ring fingers are full, I get "That is a silly thing to put on" instead of "your ring fingers are full" or whatever the message used to be 07:50 is that xnh or 361? 07:58 @Winsalot - https://www.hardfought.org/nethack/hterm-us/ or https://www.hardfought.org/nethack/hterm-eu/ 08:07 elenmirie: it's likely a getobj thing 08:08 elenmirie: [backscroll] the monster smell code is 3.6.1, and for some reason happens when a monster polymorphs out of sight. 08:08 oh, right, thanks 08:09 Mandevil: newcham() is also called for monster polyselfing, and probably when a player zaps poly at it. 08:12 aosdict: i have a maze level above the castle. wand of digging only digs one square at a time :( 08:16 That... is vanilla behavior, is it not? 08:17 yes 08:18 hothraxxa might have played some 4k 08:19 grunthack 08:20 i think it's grunthack. maybe dynahack 08:20 gh did not change maze behavior 08:20 dyna might have 08:20 it aligns with ts design philosophy 08:21 it is dynahack 08:21 anyway, silly restriction 08:23 there is a special case to disable the behavior on Earth 08:23 maybe the check is inverted? 08:24 from the intention 08:24 easy way to check 08:24 somehow i thought mazes above the vod aren't restricted 08:27 1.3d lacks therestriction 08:27 going to check 3.0 08:27 last major before Earth iirc 08:29 3.0 is also unrestricted 08:30 wtf? empty perseus 08:32 the restriction is in 3.1 08:33 but it looks intentonal 08:33 intentional 08:33 [hdf-us] [nd] 3zigma (Val Hum Fem Law) eschewed atheism, by dropping a square amulet on an altar, on T:4692 08:34 also in 3.0, I misread 08:34 so not a mstake 08:34 mistake 08:34 i used up half a wand of cold to get here, and this bastard isn't holding 08:34 i think i've had an empty perseus only once before 08:35 not even a useless scimitar 08:37 hoth seems very upbeat today 08:38 [hdf-us] [nd] Eleven (Pri Hum Fem Cha), 1830 points, T:2646, killed by a hill orc 08:38 !who 08:38 FIQ: [hdf-us] 3zigma [nd] hothraxxa [xnh] 08:38 FIQ: [hdf-eu] elenmirie [xnh] 08:39 <@Winsalot> Thanks 08:50 aosdict: obj lookup shows weight 08:51 so please add te opton to display weight in inv 08:53 -!- bug_sniper has joined #hardfought 08:56 the author of te curses interface regstered on the wiki 08:56 cool 08:56 also convct patch 08:57 convict, even 09:01 [hdf-us] [nd] 3zigma (Val Hum Fem Law) had Mjollnir bestowed upon her by Tyr, on T:6718 09:04 FIQ: Do you mean he registered just now? I got the impression when I talked to him that he was not really involved with nethack anymore. Would be cool if he's coming back to it. 09:04 Tangles: Message from FIQ at 2018-03-21 13:49 EDT: I think maybe it might be good to have even the current (crappy) curses code for 3.6.1 on hdf as a start, also let people enjoy it... it's superior to the tty UI imo and according to others 09:04 Tangles: Message from FIQ at 2018-03-21 13:49 EDT: code can be worked on and improved before it is eventually submitted to devteam, I have some local work I haven't touched for some time 09:04 Tangles: Message from FIQ at 2018-03-21 13:50 EDT: the main reason I ask you is that the NH3 build system is crazy... I wouldn't know how to build curses for it 09:05 heh 09:05 a day ago or so 09:07 -!- hpardis has quit [Quit: Leaving] 09:07 That's interesting. Wonder if he has any new ideas he wants to contribute. 09:09 FIQ: realistically I'm probably not going to have much coding time between now and mid May... 09:09 ok 09:09 so I will have to figure it out myself 09:09 but I will try to keep up with the backscroll here and help if I can. 09:10 FIQ: Inventory weight isn't a huge priority for me, sorry. 09:12 what about a PR 09:13 If I had a mechanic that involved weight like fh's spellbook thing, then it'd be more important. 09:13 what about a PR 09:14 if someone else codes it, I'll merge it. Just don't think it's a priority for my own development time. 09:14 ok once I am home, I will do it 09:15 hm, I think the MKoT has been buffed to find traps 09:15 when you use it to unlock things 09:15 if so that's 3.6.1 09:15 I don't think it used to do that 09:15 yeah t has 09:15 it 09:15 that's a Good Thing 09:16 wow yes 09:16 not that I've ever had it (that I remember) because I don't play rogues and I only artiwish as a priestess 09:17 it wouldn't be that great for a non-rogue because you probably wouldn't be using it to unlock things, too many artiblasts 09:17 YANI: Convert the MKoT base item type to a lock pick. Because currently the game says "Congratulations, Rogue! Here is an artifact that means you never have to pick locks again!" 09:18 well then it would be the MLoT... 09:18 like some sort of filthy lawful character 09:18 lol 09:18 -!- mode/#hardfought [+o Tangles] by ChanServ 09:19 ha, so after having said that, the very next chest sets off a poison needle trap 09:19 so I guess the detection is not 100% 09:20 With the door trap changes, there needs to be some way for you to automatically check doors for traps before interacting with them. 09:20 yes, please! 09:21 elenmirie: suggest a good system :) I haven't been able to pick a mechanic that still punishes the player for blitzing through every door but does make you auto-check. 09:23 well, could you have the act of opening a door include one search (before opening it)? 09:23 it's not guaranteed to find traps 09:24 Ideally, the system would mean that there is no incentive for you to stand at a door and repeatedly #untrap. 09:25 if traps are always detectable, doesn't that sort of de-fang them? 09:26 I mean, as soon as you found a trap you could just stand back and zap it 09:26 Right. But a trap is always detectable, effectively, through repeated #untrapping now. 09:26 but not many players have the patience to do that 09:26 I know I don't... 09:27 The balancing act here is making traps still relevant, but not making thorough searching of every door an optimal strategy. 09:27 hm 09:28 if you have a 100% chance of detecting a trap, then they are pretty irrelevant 09:28 The only thing I can really see that makes it not an optimal strategy is time: if you made thorough checking of a door take long enough, food would start to become a problem. 09:29 maybe 09:29 or a chance of setting off the trap while searching for it 09:29 Yes, but at the same time, people are annoyed if the game-as-DM told you "You are pretty sure that there aren't any traps on the door", and then it blows up your face anyway. 09:29 yep 09:29 Same goes for if you can set off the trap while searching. 09:30 but that happens now, you can #untrap multiple times and then it blows up on you 09:30 Well, currently the game doesn't actually tell you "You are confident there are no traps and can stop searching now". 09:31 yes, that's true 09:31 How about this: 09:32 based on your character's attributes, you have a X% chance of finding the trap on a door. For a Caveman this might be 20%, for a Rogue it might be 90%; 09:32 that would make sense 09:33 When you untrap a door, it deterministically computes (based on the door's coordinates and hashing, I have added a way to do this) whether you pass the check for _that specific door_; 09:33 so there's no point in searching the same door multiple times since it'll always give you the same result (unless you increase your stats and try again); 09:34 hm, yes, that would work 09:34 there's no way of changing the result by repeating the action, so no incentive to do it 09:34 plus reapeating it is tedious 09:35 but it would need to be detectable that you can't change the results, somehow, or people might do it anyway without realising 09:35 hm, I've thought of a solution for the locked chest on floor awkwardness 09:35 However, the problem this doesn't solve is that particularly for high-stat characters, it's still optimal to check each door. But I suppose you can get around that by adding an option or something to autosearch doors. 09:36 when you stand on a chest and press a, you get "," in the menu with the rest so you can choose to apply the box (though I don't see why, the normal thing to do is #loot, applying boxes not in your inventory is a new thing) 09:36 so you can immediately choose to apply your unlocking tool without having to decline applying the box 09:36 Possibly, do something like D&D's passive searching, and your character automatically does a search on doors with a reduced % chance of finding it. 09:37 YANI: ^^^ 09:37 this is now only extra keystrokes without any practical use 09:37 fountain-dipping is also more keystrokes now 09:38 it's silly to have things in the apply menu that aren't in your inventory 09:38 if you can interact with them while they're on the floor 09:38 when I say "apply" while standing on a box, I get a "," in the menu 09:38 I don't even mind the number of keystrokes much (not being a speedrunner), I mind the fucking with my muscle memory 09:39 oh, that'll be the fix aosdict was talking about, I don' t have an unlocking tool right now so I can't check 09:39 (not any boxes to stand on either) 09:40 raisse: so perhaps apply_ok() should not parse lootables on the floor, is what you're saying? 09:40 I'm in Vlad's, so I have lots of boxes 09:40 what I do like is that you now get a choice of *all* potions in your inventory to apply, until you've identified oil 09:40 Not sure exactly what yo're describing. 09:40 you* 09:40 aosdict: yes, apply should NEVER target things not in your inventory 09:40 and on the floor under your feet isn't in your inventory 09:41 ok, so if I type * I get a list of all possible things to apply in my inventory (without the box) 09:41 if I type "," then I get a floor menu, which gives the box 09:41 that seems pretty sensible 09:42 still, getting an apply menu for things not in your inventory seems wrong to me 09:44 hm, if I drop other apply-able things on the floor, I still only get the box 09:44 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 352 points, T:790, burned by a tower of flame 09:45 raisse: pretty simple tweak, just change the allow_floor in the apply getobj call to FALSE, looks like 09:45 yes, it's only lootables that go into the apply menu 09:45 right 09:45 Hmm... I'm fairly sure karlos is the individual FIQ and I were just talking about. That was his handle on sourceforge. 09:45 just need to determine: is this something that most players will appreciate 09:45 I have 1 data point 09:45 I'm trying to say that "apply" isn't what you DO with lootables on the floor, you loot them 09:46 and opening a box with a key is now unneccessarily complex 09:46 if applying a box when you have an unlocking tool in inventory would unlock it, the problem wouldn't exist 09:46 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 159 points, T:9, killed by a water moccasin 09:47 (or even ask to unlock it) 09:47 we need autounlock (which could also bypass the "unlock it?" question) 09:47 I just set my menustyle to combination, and I now see what you mean 09:47 note that the answer is not "don't use menustyle:combination" 09:48 lol, yeah 09:48 it's going to the floor as a first default for what you want to apply 09:48 oh yes, I see what you mean now with combination 09:48 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 480 points, T:439, killed by a gecko 09:49 right, and that is baked into getobj 09:49 -!- metruption__ has joined #hardfought 09:50 hey FIQ, do you know whether or not adding a new tile (the engraving tile) with its corresponding defsym and everything will break saves? Pretty sure that it won't, but not 100%. 09:50 what i don't like is the fountain dipping 09:50 What's wrong with fountain dipping? 09:51 i #dip, select , then i get a menu even though there's just the fountain 09:51 so it's now more tedious 09:52 yes, I dislike that too 09:53 so the decision to bring up a menu if there is one available option was arbitrary on my part (I told FIQ to do it because maybe you want confirmation that you are about to eat a chickatrice corpse off the floor or something?) and it's proved to be unpopular 09:53 I like the way it works with food 09:53 is that because of my eating problem? 09:53 -!- deadnoob_ has quit [Ping timeout: 276 seconds] 09:53 that's why I haven't complained, because I figured it was a side effect of that 09:53 :) 09:54 Not sure if the getobj refactor will allow it to work one way with floor food and another way with everything else. 09:54 i know that's why it happened, i just don't like it 09:54 But it seems like ^ is what people want. 09:54 that would be nice 09:54 we aren't demanding, really! :D 09:55 i just did a partial backscroll skim - were you bringing up possibility of auto check for traps? 09:55 for door traps, yes 09:55 hrm 09:56 i dont agree with that - if you're autochecking for traps, then whats the point of having traps in the first place 09:56 FIQ: is it possible to make your new getobj bring up a 1-item menu exclusively for eating off the floor, and not do that everywhere else? Seems like that's what players want. Could be accomplished by passing a fifth argument to getobj I think, but that seems clunky. 09:56 right now in xnh i automatically untrap closed doors four times 09:56 traps should be something the player should manually check for 09:56 if this was gh i'd do it 8 times 09:56 otherwise whats the point 09:56 K2: because your character may suck at looking for traps and not be able to find them until you raise your stats 09:56 look at the exact mechanic I proposed 09:57 if the players searches enough times, they will discover a trap if its there 09:57 yes, which is tedious 09:57 as it should be - its a trap 09:58 otherwise lets just make nethack lite 09:58 we are trying to remove tedium here :) 09:58 thanks admiral! 09:58 heh 09:58 ok i'm stepping off my soapbox 09:58 * K2 grumbles and goes back to work 09:58 * aosdict doesn't really have too much of a problem with xnh being easier than most variants 09:58 if we're talking about tedium, what about the self-locking door? looks like its only purpose is to be annoying 09:58 though that's neither here nor there w.r.t. traps 09:59 aosdict: I don't understand 09:59 getobj only gives a menu if you ask for it 09:59 with ? 09:59 or * 09:59 or , 09:59 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 5739 points, T:1464, killed by a dwarf 10:00 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 129 points, T:323, killed by a jackal 10:00 With menustyle full, if I want to dip into a fountain, I press , and get a one-item menu showing just the fountain. 10:00 oh 10:00 There's no way to dip into the fountain that doesn't go through that menu (without changing menustyle). 10:00 so not showing a menu if the only item is a dungeon feature? 10:00 wiki hasn't got any answers on this one 10:00 hm yeah, could work 10:00 are there any downsides to cursed lenses? 10:01 you can't take them off 10:01 yes, you can't take them off when you put them on 10:01 (that also means you can't wear a blindfold/towel when you need to) 10:01 aosdict: I would use a bitfield over a 5th argument btwq 10:01 btw 10:01 specifically what's the disadvantage of that tough 10:01 though* 10:01 why would i not want them on? 10:01 what raisse just said 10:01 that would clear up the fountain dipping problems and the corpse floor eating problems in one go rather than adding another argument though. 10:01 well, you'll probably want to blind yourself sometimes 10:02 what about the box unlocking problem? 10:02 -!- Chris_ANG has joined #hardfought 10:02 aosdict: yeah 10:02 yeah honestly i really need to be blinded right now actually 10:02 but just saying 10:02 raisse: separate issue 10:02 the benefit of lenses is trivial 10:02 raisse: would involve flipping a TRUE to FALSE in a specific getobj call 10:02 i found not one but two of my previous ghosts, plus a ghost from another guy ('eleven'), and sacrificed for Mjollnir and recovered my bag of holding 10:02 unless they're the Eyes of the Overworld but even those you don't want cursed 10:03 true. i dislike the eyes 10:03 just wanna know whether i should burn my other holy water on uncursing the lenses i already put on (I'm impatient and hubristic, an unbecoming quality in a nethacker) 10:03 I had them only once, when I found bones with a chest with about half a dozen artifacts 10:03 i really could use a blindfold somewhere 10:03 ezigma: that's a decision you can delay until you need to take them off 10:03 ezigma: you'll find that you can dip them in a fountain even when wearing them 10:04 right ok 10:04 ezigma: you probably want to get rid of them eventually, because wearing a blindfold is useful at times 10:04 ezigma: and any non-cursed scroll of remove curse will uncurse everything you're wearing 10:04 ah okay so they obstruct wearing a blindfold 10:04 yes 10:04 they take that slot 10:04 yeah a blindfold is exactly what i need, to enable telepathy 10:04 yes, there can be only one eyepiece on your eyes at the same time 10:04 should've figured 10:05 do you wear RL glasses? imagine blindfolding yourself without taking them off 10:05 i have like a zillion scrolls but price identification is a drag and also feels scummy heh 10:05 yeah oh god raisse, I'm nearly blind 10:05 scummy? 10:05 i find price-id is a valuable tool 10:05 when i put em down somewhere around the house it's game over 10:05 price ID is part of the game 10:06 scummy like, cheating 10:06 no, it's a feature, it's not cheating 10:06 well don't do it 10:06 it's built into the game to use 10:06 don't do it if you don't like it, but don't think it's a cheat 10:06 nethack is solitaire. you get to decide what's cheating, nobody else does 10:06 right, it was built into the game at a time when you still had to figure out the feature and then record every price for yourself, or else lurk the right chat i guess 10:07 ya i'm saying, i definitely abuse the spoilers and have done some price IDing but i'll do without for now 10:07 some behaviour is considered degenerate by others, but price-id isn't one of them 10:07 i can pretty much read scrolls one by one with impunity so long as i have all my important armor unequipped and my scrolls and potions in the bag, correct? 10:08 lol Vlad's statue is on his throne and I can't shift it 10:08 nethack has tournments 10:08 until you hit amnesia, say 10:08 or fire 10:08 oh right fuck 10:08 there s only one real rule on tem besdes hacking the servers 10:08 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:1388 10:08 do not abuse rng flaws 10:09 everything else is fine 10:09 sorry, on phone 10:09 hence my crappytyping 10:10 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 5926 points, T:1518, killed by a dwarf 10:10 but the bag (of holding, or any container) protects its contents against fire scroll, doesn't it 10:10 but doesn't protect your cloak or boots 10:10 or your max HP 10:11 unless you're fire resistant and your gear is fooproof 10:11 scrolls of fre flames don't reduce max hp 10:11 fire 10:11 do they not? right 10:11 oh, I thought it was like a tower of flame trap 10:12 I think they were in some version long ago 10:12 chestfre is like that trap 10:12 but not scroll fre 10:12 fire 10:13 I should port blessed scrolls of fre from 3.6.1 10:13 and teach ai about it 10:13 yeah so the procedure for reading scrolls is... first price-ID to make sure it isn't amnesia, then secure everything in the bag and only wear one piece of disposable armor (to hedge my bets with enchant/destroy) 10:13 especially on ice :) 10:14 giants should take 1 turn to escape pits 10:15 yes, just step out 10:15 giants should also just step in, not fall in 10:16 is there any consensus on how large a giant actually is? 10:16 fall in when they don't know about it 10:16 (well, it's 1 square) 10:16 (same size as an ant) 10:17 ezigma: have you BUC'd your scrolls? 10:17 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:596 10:19 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) wished for "blessed fixed +3 atma weapon", on T:702 10:23 raisse: I'd go for maybe, hmm, 3 meters? Give or take? 10:24 They still have to be short enough to stand in a dungeon room without crawling. 10:24 yes, true 10:24 and seeing that cursed levitation makes you hit your head on the ceiling it can't be very high 10:25 otoh they can lift boulders that plain humans can barely push 10:26 FIQ: should I make a PR for not having a menu specially for getobj dungeon features, or do you want to do it? 10:27 YANI: if shallow water behavior is implemented, giants use this behavior in deep water. 10:28 <@riker> dnh already has shallow water, tha'ts a pretty good idea 10:28 (Which gives players another means of crossing water, though I guess if you had controlled polyself you would just pick something flying.) 10:28 oh jesus 10:28 i got my towel and i got my lenses uncursed 10:29 returned to my stash at minetown 10:29 well, if you could wade through water you could pick up things in it (like kelp, or whatever got dropped there) 10:29 i dont have a chest yet so i always lock the door, as if anyone's interested in my piles of cursed junk 10:29 I have my key (also cursed) set to (k) 10:30 raisse: yes! 10:30 <@riker> raisse: you can pick things up, but dropped items and boots (if you walk there) will rust 10:30 being sleep-deprived, i accidentally kicked the door down instead of locking it 10:30 raised the guard, killed one ("you murderer!") 10:30 <@riker> ezigma rip 10:30 ezigma: is it weird that I keep reading your name as "eczema"? 10:30 guess im on the shitlist again 10:30 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 8838 points, T:1429, killed by a contaminated potion 10:30 yeah it's not, i have thought it probably reads that way 10:31 -!- ezigma is now known as gnosise 10:32 i've lost my telepathy now? that sucks 10:32 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2218 points, T:362, killed by Ms. Kalecik, the shopkeeper 10:32 wtf 10:33 <@riker> are you ezigma? 10:33 <@riker> then yes 10:33 <@riker> murder makes you lose telepathy and 2 points of luck 10:33 <@riker> if you have a luckstone right now, drop or bag it 10:33 dammit!!! 10:33 no luckstone, fortunately 10:34 however, murder does NOT make your god angry. 10:34 i don't mess with gray stones 10:34 oh really? 10:34 that's a huge relief 10:34 not even if lawful? 10:34 seems counterintuitive 10:34 <@riker> nope 10:34 <@riker> ikr 10:34 <@riker> but killing your pet does go figure 10:34 it is counterintuitive 10:35 aosdict: I am on phone 10:35 I wll get to it when home 10:35 Ok, good. 10:36 What are your thoughts on raisse's argument that the "use or apply" getobj shouldn't accept floor objects? 10:36 ever? 10:36 I strongรถy disagree 10:36 It makes it far easer to loot 10:37 unless you have menustyle combination 10:37 and the box is locked 10:37 or there are multiple boxes 10:37 Implement autounlock 10:38 also 10:38 as for multple boxes 10:38 menustyle nonfull makesthe game selectvely prompt for each one 10:39 that was ts original purpose 10:39 its 10:40 Or would you rather addan option? 10:40 I suspect the ease of looting argument might be a point of contention between numpad users and non-numpad users. 10:40 it s the NH3 way 10:40 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:720 10:41 And yes, autounlock is something I want to add. 10:41 -!- raisse has quit [Ping timeout: 276 seconds] 10:41 it is easier regardless because loot also requires a directon and answering yes 10:42 a, loots right away 10:43 unless what you're trying to do is apply something else while standing on (multiple) boxes. 10:43 I think the muscle memory here is (a)pply - invlet for key - . for direction 10:44 this is an edge case and wtn an opton tht isn't default 10:44 would you rather have ayet another option 10:44 <@mtf> jona: I dunno, been taking slex somewhat seriously so far, and seem to be doing alright? 10:45 <@mtf> I just beat urine-soko, so at least I can say that 10:45 <@mtf> other than the urine lakes, slex soko is far more interesting than vanilla soko 10:45 slex dungeon is 300ish floors long 10:46 what makes slex soko interesting 10:46 ? 10:46 probably its novelty of puzzles? 10:46 also it consistently fucks you over 10:47 unless there's something that would keep slex soko interesting even after you've done a level 2000 times 10:47 making floors unsolvable wth random wateror hidden boulders 10:49 oh lol, Amy now also curses on the commit messages 10:49 She points at the commit messages, then curses? 10:50 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 16074 points, T:2147, killed by a large partisan 10:51 this isn't new 10:51 she always did 10:51 do we know what her day job is? 10:51 yes 10:52 what is it? 10:52 she is working on her biology doctorate 10:52 iirc 10:52 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 460 points, T:424, killed by a water moccasin 10:52 ah, explains the cursing 10:53 that means you should be able to find her f you go looking 10:53 if one wnts to for some reason 10:53 wants 10:53 hah 10:54 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 891 points, T:313, killed by a gargoyle 10:54 wooo go elenmirie (again) ~ 10:54 !!! 10:54 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 62 points, T:40, killed by a jackal 10:57 -!- ais523_ has joined #hardfought 10:58 hmm, just tried, I don't think I know enough of here to find her :) 10:58 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 4016 points, T:809, killed by a hill orc 10:59 but I found her fanfiction 11:00 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 474 points, T:388, killed by a hobgoblin 11:02 heh 11:02 hi ais523_ 11:02 hi 11:02 Hello ais523_, Welcome to #hardfought 11:02 ais523_: aosdict and I (and raisse kind of) was arguing earlier about getobj behaviour and apply 11:02 go on 11:02 basically, I think that apply should be able to handle boxes on the ground 11:02 for simpler means of looting 11:03 aosdict and raisse disagrees 11:03 because for those with the old getobj behaviour set up, it means that when you apply something and there are boxes on the ground 11:03 For the record, not my position, just arguing on behalf of raisse. 11:03 you'll be prompted to apply them first 11:03 why not a, like in NH4? 11:03 I am arguing that those who keep the old behaviour simply has to deal with it, because I don't want to add Yet Another Option 11:03 to prevent the preprompt 11:04 ais523_: we are discussing people with the old getobj handling selected 11:04 ais523_: menustyle=combination 11:04 I anticipated that some people would dislike the new behaviour 11:04 and thus allowed those to get the old behaviour 11:04 but that leads to this 11:04 oh, with menustyleโ‰ full, I think you deserve what you get ;-) 11:04 I was kinda arguing towards that direction yes 11:05 I did however suggest to aosdict to implement autounlock 11:05 Because that is the major issue with this 11:05 may as well make that archaic pre-NH4 behaviour, it's pretty much pre-3.4 behaviour too 11:05 a nurse dropped a box. contents: spellbook of extra healing and ring of regeneration 11:05 well, raisse specifically is vehemently against being told "the solution is to use menustyle=full"... 11:05 aosdict: yes, I know raisse's stand 11:05 she tried out fiqhack once 11:05 and yet after explaining how to set it up to act as close as NH3 as possible 11:06 she stopped playing shortly after starting because of some tiny differences 11:06 perhaps setting it up close to NH3 was the problem 11:06 ais523_: before then she wouldn't even try 11:06 if you treat it as a new (but better) interface to learn, rather than trying to replicate old mistakesโ€ฆ 11:06 the only reason she even tried was that I pointed out that you could make it mostly mimic NH3 11:07 sometimes I'm tempted to make an option that makes the game emulate NH3 completely UI-wise 11:07 the shitty tty interface, that is 11:07 but it's too much work for little gain I feel 11:08 <@mtf> FIQ: sorry, at work 11:08 <@mtf> so slex soko has more levels 11:08 <@mtf> and the original levels have been modified 11:08 @mtf so the only reason is the novelty of new puzzles? 11:08 I've actually considered importing the Fourk Sokoban puzzles 11:08 <@mtf> I def had to cheat on the last level w/ scrolls of earth b/c I messed it up 11:08 since those in particular all have nice spoilers set up on his page for those who just want to get it over with 11:08 <@mtf> I mean, they definitely made it more interesting yea 11:09 and the ones who actually like soko can have new puzzles 11:09 <@mtf> I felt like it was possible for me to fail soko 11:09 ais523_: random soko generation when :) 11:09 <@mtf> not to mention I'm wearing armor w/ chaos terrain 11:09 <@mtf> so randomly thing swill turn into urine, acid lakes, water, lava, etc 11:09 heh, swill 11:10 aosdict: ais523_: but yeah I feel that the real solution to the problem is "use menustyle full" 11:10 but now there is an issue 11:10 <@mtf> the final slex soko level was pretty cool too, the zoo was much bigger and mixed in with the treasure room 11:10 because if that becomes the answer to some issues 11:10 it will greatly reduce the willingness of DT to merge 11:10 I feel 11:11 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:2868 11:13 aosdict: pushed a change that makes dungeon features alone not force a menu 11:13 and forgive me if I don't want to have to tell raisse "yeah so we talked it over and the real solution is to use menustyle full, deal with it" 11:13 basically just a revert of an older commit (but that one also removed a debug line, so I couldn't just git revert) 11:13 aosdict: yes, I understand 11:13 but as I said 11:13 the main issue here is with unlocking 11:13 aosdict: I haven't worked on it for a while; I'm mostly stuck on making interesting goal corridors 11:13 so adding autounlock should fix it 11:14 maybe I just shouldn't try and should just make a long row of traps like most of the levels in vanilla do 11:14 ais523_: yes, I thought that was obvious 11:14 it's better as a start 11:14 if you feel that you need more interesting corridors 11:14 you can add it later 11:14 more important to have something working IMO 11:14 especially when we're not talking about a regression 11:19 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given Mirror Brand, on T:4217 11:28 @le?ugod 11:32 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) averted death, on T:26661 11:37 I'm up against a really tough player monster, and I'm not sure what to do :c 11:39 MisteryMyra: are you on the Planes? if not, run 11:39 if you are, try teleporting it if you have a /oTele available 11:39 I'm much slower than them, and I can't teleport or dig 11:40 not even via scroll? do you have a level teleport source? 11:40 assuming they don't have reflection, you might want to try something like a wand of sleep, if you have that 11:40 !whereis MiseryMyra 11:40 ais523_: [hdf-us] MiseryMyra [fh]: (Val Hum Fem Law) T:26663 Gehennom level: 27 11:41 this is FIQHack, though, so it's quite hard to know what an enemy player-monster is capable of 11:42 I'm on a non-teleportable floor, and they seem to have reflection 11:42 Does level teleport work on those floors? 11:42 in vanilla at least, you can teleport monsters even if you're on a non-teleportable floor, and level teleport 11:42 I don't know if FIQHack has changed it; FIQ should know 11:42 (I didn't change it in NH4) 11:42 I'll give it a try, then 11:42 although player-monsters might follow you if they're adjacent to you, not sure on that 11:43 looks like they don't, from a quick check of Rodney, but it's a complex entry so I'm not sure I read it correctly 11:44 I managed to level teleport out of it. The wand of teleportation seemed to do nothing 11:45 it'd almost certainly have worked in vanilla but monsters are more resistant to that sort of thing in FIQHack 11:45 Yeah 11:46 iirc, you can't teleport things away on no-teleport levels 11:46 unless you are very skilled in wands, I can't remember what level 11:47 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed amulet of life saving", on T:26671 11:47 * elenmirie has traumatic memories 11:53 But, yeah, the player monster seemed to have reflection, a much higher level, a lower AC, and was beating me up with Frost Brand 11:54 <@Webmant> tfw no greasing/rustproofing of the amulet of life saving 11:54 <@Webmant> why even live 11:55 I like to live dangerously 11:57 EPI: "Your amulet of life saving begins to glow! You feel much better! The amulet disintegrates! The grease from your amulet falls onto your fingers. Your weapon slips from your hands." 11:58 aosdict: EPI: life saving returns you to the dungeon entrance on depth 1. Your inventory gets dropped where you were. 11:59 In the water, if you were levitating. 11:59 (If you were levitating over water, I mean. Or flying.) 12:00 No, it's an EPI. Even if there was no water there, it creates some just for you. 12:00 [hdf-us] [nd] Eleven (Pri Hum Fem Cha), 5072 points, T:6982, killed by a wand 12:01 aosdict: Ok, fair enough. 12:02 At least these player monsters drop some nice stuff: http://puu.sh/zNb95/5145f75806.png 12:02 back 12:03 why did they drop amulets of life saving? 12:03 elenmirie is correct in how it works 12:03 bug, I think 12:03 they're intended to use them 12:03 there's 2 issues 12:03 1: "oLS is too common on player monsters 12:04 2: they only use one 12:04 the idea is, around 10% or so of player monsters generate with d5 "oLS 12:04 reflecting that a fraction of players collect several "oLS 12:04 but at the moment, almost all of them seem to generate with several of them 12:04 and #2, they don't put on a new one 12:05 once used up 12:05 Fix #2 first. 12:05 Because it's easier to test with #1 unfixed. 12:05 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 53594 points, T:10579, killed by a hungry dead 12:05 I suppose 12:05 They'd be a real pain to kill if they just kept stacking on amulets of life saving, though 12:06 Players may complain about having to kill each of them several times, but don't listen to that, that's just whining :-) 12:06 :c 12:06 Well, I mean. 12:06 You could do the fixes on a feature branch and merge after they're both done. If you really don't want players to have to deal with that. 12:06 But where's the fun in that? 12:07 <@Winsalot> So which variant is this room from? 12:07 https://cdn.discordapp.com/attachments/400474774440247317/426411653119344642/Screenshot_2018-03-21_21-18-10.png 12:07 FIQ, does anying happen when a player monster in astral has the amulet of yendor near the altar? 12:08 -!- raisse has joined #hardfought 12:08 -!- mode/#hardfought [+v raisse] by ChanServ 12:08 @Winsalot Looks like slex. 12:09 !tell K2 updated fiqhack 12:09 Will do, FIQ! 12:09 <@Winsalot> Yeah, it is slex, but it says that this room is from another variant ๐Ÿ˜„ 12:09 bug_sniper: Yes, they go and ascend 12:09 Does this end the player's game? What's the death message? 12:09 Will this show up in Most Unique Deaths contests in tournaments? 12:10 sounds exciting to see that 12:11 <@Winsalot> Does cure scroll in slex help with sliming? 12:11 winsalot, yes it does 12:12 FIQ: applying isn't an easier way of looting, it's a less intuitive way of looting 12:12 because (most) players will be used to apply being for things n your inventory, and loot for things on the floor 12:12 yani: an artifact you can give your quest leader to make him accompany you to the planes and astral 12:12 ooh 12:13 I almost tamed hippocrates once because he'd stepped on a poly trap and turned into a dog 12:13 cool 12:13 raisse: out of interest do you use numpad or vikeys 12:13 but I died to the cyclops that time 12:13 aosdict: vikeys forever 12:13 (brr numpad) 12:13 Are you kidding, raisse has been playing since before numpad was implemented. 12:13 yes, that too 12:13 since 1993 I think 12:13 jonadab: "was beaten to the ascension by Raisse, the Mage." 12:14 FIQ: Ah. 12:14 -, 12:14 Makes sense. 12:14 reminds me of the times I've tamed chamelions when they were in a domestic form 12:14 counts as an escape 12:14 for score purposes 12:14 You've literally been playing since before I was born 12:14 me too 12:14 raisse: Because, I mean, "a,a" is in fact easier to type than "3loy" 12:14 aosdict: that's not how it owrks 12:14 that won't make me use numpad 12:14 *works 12:15 shift 3 lo enter . y 12:15 *works 12:15 that's in my muscle memory 12:15 you forgot the . 12:15 something else is not easier to type because something else isn't in my muscle memory 12:15 Both should work, right? 12:15 Yes, both work. 12:15 no, because raisse uses menustyle nonfull 12:15 it's not about the absolute number of keystrokes 12:16 it's not the point raisse is making 12:16 because I'm not a gametime speedrunner, so an extra keystroke or two isn't relevant 12:16 The problem is applying a key to unlock the box on the floor, and getting prompted to loot it immediately. 12:16 yes 12:16 so add autounlock 12:16 ;) 12:16 yes, if I'm going to unlock a box I don't first want to decline using the box before I can even choose the key to use 12:16 I am not sure that raisse's muscle memory would like even that 12:16 aq is also automatic when faced with any loc 12:17 aosdict: well 12:17 clearly the solution is to make the entire getobj patch optional /s 12:17 raisse doesn't preemptively assume that a container is locked 12:17 I assume 12:17 the point is that applying things not in my inventory is counterintuitive to me 12:17 so autounlock 12:17 would fix the problem anyway 12:17 raisse: heretic! It should be ak, because keys are always on invlet k! 12:17 yes, it woud 12:17 * raisse reserves the right to heresy 12:17 Stands for key! 12:17 congrats elenmirie! 12:17 jonadab: Mine are on l for locking tool. 12:17 yes, k is key :P 12:18 thanks! 12:18 raisse: sorry, I'm not trying to hate on your way of play 12:18 congratulations! 12:18 once it ended up in q and it stuck 12:18 ty! 12:18 just saying that the alternative here, regressing to old behaviour, is not really an option 12:18 like 'n' for stethoscope 12:18 however, autounlock will fix it 12:18 so there's that 12:18 if #loot autounlocked, yes, that would fix it 12:19 what happens now is that I try to loot something, find that it's locked, then have to unpack the whole "what do you want to apply" thing 12:19 fixing a bug right now, however. nobody try to chop any doors down, ok? 12:19 it has me waving my virtual hands helplessly 12:19 Just set menustyle to full and learn the new behaviour :-) 12:20 FIQ: โ€Ž[14:48] โ€Ž<โ€Žraisseโ€Ž>โ€Ž note that the answer is not "don't use menustyle:combination" 12:20 It was a joke 12:20 not a funny one 12:20 :( 12:20 sorry, that IS hating on my way of play 12:20 raisse: Yeah, I have q as my pick-axe key for that exact reason. THe first game where I had one for a long time, it happened to have been randomly assigned that letter... and it stuck. 12:21 my pickaxe is 'd' similarly 12:21 my pickaxe is pd 12:21 *p 12:21 :P 12:21 and Magicbane E for Easy Engraving of the E-word. 12:21 But I chose my stethoscope key on purpose for mnemonic reasons: it's y, because the letter is shaped like the object. 12:21 my magicbane is actually a 12:21 ooh nice 12:21 (the stethoscope) 12:22 feature request: set (some) menu letters in the rc 12:22 raisse: I can get behind that. 12:22 I've considered doing something like that for NH 12:22 4 12:22 especially arcs and tourists spend a lot of time at start of game #adjusting 12:22 But then the question is, if another object has already used that letter, do you reassign it or not, when you pick up the thing. 12:22 no, just at start 12:23 (IMO yes, but I an see players arguing against it.) 12:23 like dogname 12:23 if you tame additional dogs they don't get your dogname 12:23 unless you #name them 12:25 Oh6 the Adept St:18 Dx:8 Co:15 In:10 Wi:19 Ch:11 Chaotic 12:25 This elven priestess is beefy 12:25 oh whoops wrong channel 12:25 raisse: Oh, only starting inventory? Hmm. 12:25 That would be easier to implement. 12:25 <@Webmant> Why dont male/female have special stat weights? 12:26 <@Webmant> Men would naturally be a tad stronger and be of higher constitution and women would naturally be more dexterous and charismatic 12:27 I'd argue that it should override in that case 12:27 Probably the devteam doesn't want to be accused of sexism. 12:27 Because otherwise it'd be nearly pointless 12:27 aosdict: ADOM gives males +1str, females +1dex 12:27 so far I've not seen anyone blame it for sexism 12:28 err it's called agility in ADOM 12:28 but yeah 12:28 <@Webmant> Eh, I suppose, but isnt having Dwarf being tougher than other races be sort of racist in a way? 12:29 raisse: what's your opinion on looting with o? 12:29 Not really, since pretty much everyone interprets them as a fantasy race that doesn't really exist. 12:29 <@Webmant> Fair enough 12:29 I find that rather less intuitive than looting with a, but it was implemented in vanilla recently 12:29 sorry 12:29 ais523_: I don't know if i've got an opinion, I'm used to #l 12:29 FIQ: in NetHack, though, str is a much more useful stat than dex 12:30 <@Webmant> And constitution is better than charisma as well lmao 12:30 ais523_: I don't like it because it's inconsistent 12:30 * raisse is against stat differentiation for male and female (yes, it *is* inherently sexist) 12:30 with how other commands behave 12:30 Yeah that seems like setting yourself up for a "so you think males are better than females" attack 12:31 That said, I ported it to FIQHack to not anger people with muscle memory 12:31 but don't document it 12:31 or vice versa if you value dexterity over strength 12:31 <@Webmant> Actually, good point, if a female is a barbarian, chances are she is just as strong as a male barbarian because if she wasnt, she wouldnt be a barbarian 12:31 raisse: how do you feel about the rare other few gender specific mechanics (laying eggs, eggs hatching in pack) 12:31 <@Webmant> There are a few classes that gender differentiation in stats would make sense, such as Tourist 12:31 aosdict: neutral 12:32 <@Webmant> Cause Tourist doesn't really have any like requirements in terms of what stats would make a Tourist a Tourist 12:32 also I don't think it's racist to have dwarves be tougher (or even speciesist) 12:32 because it's a fantasy race that's more or less *defined* by being tougher 12:32 <@Webmant> Yeah, I figured that 12:33 <@Winsalot> dwarves are manlet race ๐Ÿ˜„ 12:34 -!- Pavel has joined #hardfought 12:34 character gender is mostly flavor anyway 12:35 Foocubuses only spawn of the opposite gender to you, right? 12:35 I only play male once every tournament for the birdie 12:35 they do spawn, you just can't bang them 12:36 <@Webmant> Female is inherently more advantageous though, isnt it? 12:36 no 12:36 defining your character as bisexual would probably be *too* much flavor (anyway I don't think foocubuses can be be) 12:36 *can be bi 12:36 also, foocubi, not foocubuses 12:36 except in slex 12:36 <@Webmant> Access to Charisma rings with foocubi, access to laying eggs 12:36 in general male works better if you're not hyper-optimising the game 12:36 and female if you are 12:37 as the benefits and drawbacks are purely related to eggs, which hardly ever come up 12:37 I play female, and I'm not hyper-optimising 12:37 -!- metruption__ has quit [Quit: Leaving] 12:37 raisse: right, the difference is very small anyway 12:37 but that's because I like that flavor 12:37 I nearly always play female too 12:37 <@Webmant> Females also get slightly more incubi from demon summoning 12:37 I play as a male character because it's a PITA to to set my name to a feminine one on hardfought and it bothers me if I don't. 12:37 (again, barring birdie attemps in tournaments) 12:37 -!- deadnoob has joined #hardfought 12:37 <@Webmant> Whether that is an advantage or disadvantage is another matter 12:37 Pavel: luckily ais523 is a fairly gender-netural name 12:38 'Raisse' looks gender-neutral but is actually female in the setting it comes from 12:38 When I'm playing locally I use `xnethack -u <>` and try to think of a new name for all my characters. 12:38 when I played local I had a different name for each class 12:38 (and still have separate sam, tou and val accounts on nao with different names) 12:38 I will do ^^ when I start seriously playing NH4 variants 12:39 also a sleeping sam account on hdf 12:45 YANI: An attribute where you have sensitive eyes. You can see further in the dark, but light sources that normally improve your vission (scroll of light, lamp e.g.) blind you instead. 12:46 Pavel: That's me IRL. 12:46 Broad daylight makes it very hard for me to see. 12:47 And is also painful. 12:47 Me too. My eyes are all kinds of messed up. 12:47 But my night vision is as good as anyone's I've ever met. 12:49 I have -9 in my right eye. 12:49 oh like my husband 12:49 -6 and -9 12:50 (I'm +3 and +5) 12:50 Ah, I believe my two eyes are of similar quality. 12:50 I'm -8.5 and -9 12:50 I tried to convert that to 20/X form but the only chart I could find stopped at 20/500 which is -6 12:50 When my vision was tested when I was in my early 20s, it was 40/20. I'm certain it's not that good any more. 12:50 :( 12:50 jonadab: is that an occupational requirement to be a librarian? (night vision, that is) 12:50 ais523_: Not AFAIK. 12:51 also, my most recent eye test they tested to 5/5 (the equivalent of 20/20), then did one more test and said that I'm at least 6/5 12:51 but didn't test further, which is a shame 12:51 I probably could have gone further 12:51 maybe they didn't have the equipment 12:51 I have a great aunt with -17 vision 12:51 Her glasses are like an inch thick 12:51 I used to be able to comfortably read the _bottom_ line on eye charts (they always ask you to read the next line up, which is about twice as large). Don't think I could do that so easily now. 12:52 But I can still read my two-volume condensed OED. So my eyes are not completely gone yet. 12:52 <@Winsalot> Are warhammers any good in slex? 12:52 I can read the top line generally. 12:53 (It's the older one, though, 4-up, not the newer 9-up one.) 12:53 @Winsalot I doubt it. Unless artifact. 12:53 <@Winsalot> ok 12:53 Pavel: The top line, as in, the giant E? 12:53 Yes 12:54 Of course, I have a sister, who without her glasses, when they ask her, "Read the top line on this chart", says "What chart?" 12:54 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) made her first wish - "2 blessed scrolls of charging", on T:872 12:59 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) wished for "blessed fixed greased +2 gray dragon scale mail", on T:873 13:01 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) wished for "blessed fixed +2 speed boots", on T:883 13:05 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) wished for "blessed amulet of life saving", on T:886 13:07 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) wished for "uncursed magic marker", on T:888 13:07 [hdf-us] [nd] 3zigma (Val Hum Fem Law) had Dragonbane bestowed upon her by Tyr, on T:16554 13:08 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) wished for "blessed fixed +2 T-shirt", on T:917 13:11 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) entered Gehennom, on T:42794 13:12 i was expecting purple Ls 13:12 * hothraxxa is xl30 13:13 blimey! 13:14 hothraxxa: your XL has an effect on monster generation late-game, but it's smaller than most people expect 13:14 it's definitely there but it's not as overwhelming as the spoilers would have you think 13:15 yeah since i stopped genciding L and h automatically i've noticed that 13:15 -!- ProzacElf has joined #hardfought 13:15 there are a lot of things i used to be scared shitless of that don't bother me at all now 13:16 Ls are one of them 13:16 Ls aren't hard 13:16 just obnoxious 13:16 master mind flayers, otoh 13:16 Ls are slow 13:16 all summonstormers in vanilla are obnoxious 13:16 aosdict: I am talking about the covetousness 13:17 this does not change my statement :P 13:17 bah. you haven't seen summonstorming unless you played early fiqhack 13:17 my first astral plane, holy crap 13:18 fortunately i could cast tame monster 13:18 * aosdict wonders if people will say "bah. you haven't seen nasty door traps unless you played early xnethack" in the future 13:18 heh 13:18 -!- elenmirie has quit [Read error: Connection reset by peer] 13:18 sorry but grunthack will always beat you there 13:18 -!- elenmirie has joined #hardfought 13:18 -!- mode/#hardfought [+v elenmirie] by ChanServ 13:18 hothraxxa: but early fiqhack was bad 13:18 unless you make them worse 13:18 err aosdict 13:19 summon-wise 13:19 no kidding 13:19 very early especially 13:19 in 2016 13:19 basically every other floor had someone with a wand of create monstert 13:19 *create monster 13:19 just as common as in vanilla 13:19 but wand skill made them summon like 4 monsters 13:19 per zap 13:19 astral plane had several of them, all with oh a dozen or so charges 13:19 wasn't that when you usually spawned another monster holding a wand of create monster 13:19 and cursed create monster scrolls 13:19 aosdict: yeah 13:20 create monster summonstorms still happen 13:20 then some turkey i never saw started reading genocide scrolls 13:20 but they're not nearly as common 13:21 did you nerf charm monster? 13:21 me? I made it level 6. 13:21 -!- ProzacElf has quit [Read error: Connection reset by peer] 13:21 same effectiveness? 13:21 yes 13:21 for now 13:21 the main issue with charm monster is that it's spammable 13:21 and usable in combat 13:22 exactly 13:22 hmm, perhaps if it left you helpless for ~10 turns or so (flavoured as being a hard spell to cast) 13:22 and that it targets everything around you 13:22 FIQ: to be honest it'd be broken even without that 13:22 Caves of Qud's charm monster equivalent has a pretty high cooldown 13:22 (but everything has cooldowns there) 13:22 in Brogue it only works on monsters with low HP 13:23 current HP, that is 13:23 although that works much better in a game where monsters have visible HP bars 13:23 it does have something similar to what you suggested -- the Disintegration spell (highest consistent damage potential in the game) leaves you helpless for 5 turns 13:23 makes sense it should scale with charisma, but that's hardly a fix 13:23 after casting it 13:24 obtw, ais523_, xnh and FIQHack has a change to spellcasting 13:24 to address the "90% fail utility spell" issue 13:24 instead, all spells now have 0% fail 13:24 but have a higher cost 13:24 as "fail rate" goes up 13:24 ah right, the Pw/(1-fail) fix 13:24 a 50% fail spell costs double 13:24 I can't remember whether or not it was me who originally suggested that 13:24 75% quadruple 13:24 FIQ: note that I'm not entirely happy with how it works at the moment 13:24 and so on 13:24 this changes the early game for healers, for example 13:24 I wasn't sure it'd work but it seemed reasonable 13:25 a lot of early non-wizards can't cast anything till they gain a few levels 13:25 it takes a lot longer to be able to cast extra healing takes 13:25 er -takes 13:25 I think I was the one suggesting it :P but maybe not then 13:25 aosdict: I was wondering about that 13:25 hothraxxa: I mean, not being able to cast extra healing for a few levels might be balancing, rather than something you get at level 3 and never have to worry afterward 13:26 maybe the starting pw should be higher? 13:26 but that buffs wizards 13:26 so not sure 13:26 wizards are already OP in xnh 13:26 How is their inventory? 13:26 aosdict: i'm not saying it's bad, it's a difference that players will notice 13:26 i think it will make it harder to get a healer game going 13:27 aosdict: there is also another potential drawback 13:27 there is no such thing as unreliable combat spells anymore 13:27 they will always suceed 13:27 *succeed 13:27 what always hit? 13:27 nothing 13:27 actually that isn't true 13:27 but that wasn't my point 13:27 my point was that you can no longer fail to cast spells 13:28 which can matter for combat spells 13:28 (if you wonder what spells always hit -- skilled fireball/cone of cold) 13:28 i was wondering what you meant 13:28 by always succeed 13:31 -!- Pavel has quit [Ping timeout: 256 seconds] 13:32 -!- ProzacElf has joined #hardfought 13:32 <@Winsalot> Why do my mace skill not increase in slex, but leveling in other weapons is rather fast? 13:32 <@Winsalot> priest role btw 13:32 could be because the game predetermined that you can't 13:32 because slex does that 13:33 FIQ: I don't have a problem with combat spells not randomly failing, not really. 13:33 check some slex dumplogs. it will chill your blood 13:33 aosdict: Neither do I 13:33 But it is a notable thing 13:33 @Winsalot: slex randomly has skill cap changes, so you might be restricted in mace 13:33 So just thought I'd mention it 13:33 this game, it might be different next game 13:33 If they cost more Pw, then you have to make some strategic choices about which spells you want to cast. 13:34 being slex, it probably doesn't tell you that this has happened 13:34 <@Winsalot> slex is just weird 13:34 ais523_: I like how you, despite avoiding it, still know that kind of thing about it 13:34 But yes, it's true 13:34 FIQ: learning a lot about games I've never played is one of my hobbies 13:34 Heh 13:35 (this is how I ended up winning my fourth game of FTL, and I was playing on Normal too, when it's normally considered a very hard game; I was highly spoiled) 13:35 I generally spoil myself when playing roguelikes 13:35 reading wikis, etc 13:36 this, along with help from @mtf , and experience from NetHack, is what made me win ADOM on nearly the first try 13:36 aosdict: is it your change that stops me from hitting when i a)pply my stethoscope while deaf? 13:36 FIQ: do you have that win recorded? 13:36 it's hard to find good ADOM ttyrecs to watch 13:36 because the servers delete old ttyrecs 13:36 yes 13:36 hmm 13:36 and so there's no good guide as to which ones are worth watching 13:36 not sure if I have the ttyrec 13:36 hothraxxa: uh... no? 13:36 stops you from hitting? 13:36 also I have no idea how good I was playing :P 13:37 one sec 13:37 are you trying to hit things with a stethoscope 13:37 will see if the ttyrec is available 13:37 FIQ: I'm going now anyway 13:37 and besides, I'm at work 13:37 ais523_: that being said, MTF has several ADOM ascensions on his twitch 13:37 ahh, see you 13:37 ugh, Twitch :-P 13:37 upload them to asciinema or something 13:37 bye, anyway 13:37 he plays tiles 13:37 hothraxxa: If you mean "You can't hear anything!" that's 3.6.1 13:38 no. i automatically a) the stethoscope all the time. when i'm deaf, i used to wind up hitting in the direction chosen, because deaf. now i don't 13:38 -!- ais523_ has quit [Quit: quit] 13:38 right, that's what i meant. i am grateful for the change 13:38 his twitch. is that what the kids call it now? 13:38 I don't think aosdict changed anything... 13:39 I hit stuff, as far as I know there's no prevention of hitting 13:39 hothraxxa: Twitch is a site that hosts live video streams 13:39 It's targeted towards gamers streaming their gameplay 13:39 <@Winsalot> SLex is very weird. It's not even nethack 13:39 yes fiq i know. his twitch. is that what the kids call it now? 13:39 -!- MiseryMyra has joined #hardfought 13:40 don't spurn twitch, it's a staple of today's gaming community 13:40 look at where we got by bringing the IRC and Discord channels together 13:41 (that was more directed at ais, who I now realize is gone, not hothraxxa) 13:41 heh 13:41 but I don't think ais was ever averse at that merger 13:41 tell it to K2 instead :P 13:42 It reads: "If you can read this, I can hit you with my polearm". 13:42 he has mostly been opposing the fact that nethack is mostly arbitrarily split into several channels 13:42 -!- MisteryMyra has quit [Ping timeout: 276 seconds] 13:42 T-shirt give words to cavewoman! 13:42 * aosdict is tempted to port Fourk's quest text changes 13:43 is twitch the platorm that @Tone does his nethack broadcats on? 13:43 K2: Message from FIQ at 2018-03-22 12:09 EDT: updated fiqhack 13:43 *platform 13:44 hothraxxa: Maybe it should ask for a direction first, then tell you you can't hear anything. 13:44 If deaf. 13:45 it used to, that's how i would end up hitting stuff, because muscle memory 13:45 jonadab: Then players would complain about "what's the point of making me spend an extra keystroke" 13:45 just checked 13:46 my ADOM victory ttyrec is dead 13:46 too bad 13:46 https://ancardia.uk.to/adom_users/fiq/ttyrecs/ 13:46 didn't realize they removed those things 13:49 <@Winsalot> what other variants that support NH4 or curses UI are worth playing? 13:50 <@Winsalot> slex is has too many anti-fun elements for me 13:53 took you long enough to notice 13:53 if you want to try out lots of content, and if that is why you tried slex 13:53 you might want to try dnethack 13:53 if you wanted evil but playable and fun 13:53 try grunthack 13:53 basically 13:53 every variant except for 3.6.x and xnethack 13:54 has curses UI 13:54 but play 3.4.3-nao on hardfought, not on NAO or elsewhere 13:54 if you want the latest curses improvements 13:54 [hdf-us] [nd] 3zigma (Val Hum Fem Law) polymorphed her first object, on T:17923 13:56 <@Tone> K2 Yeah I use twitch 13:57 <@Tone> twitch.tv/toneLive is my channel 13:57 <@Tone> I haven't done a nethack stream in two weeks but I'll do one or two this weekend 13:57 two weeks! 13:57 shame on you! 13:57 I demand a stream a day 13:57 :P 13:57 <@Tone> ha 13:58 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) destroyed Vlad the Impaler, on T:58036 13:58 how many viewers do you get per stream? 13:58 <@Tone> Yeah I've been out of the house a lot the past two weekends 13:58 that was difficult, he kept running away (with a wand of digging!) 13:59 <@Tone> stenno hmm my nethack streams tend to pull around 7-15 viewers I think 13:59 <@Tone> It varies a lot 13:59 nice! 13:59 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) acquired the Candelabrum of Invocation, on T:58038 14:00 <@Tone> Yeah it's more popular than I thought it would be when I started 14:00 the first stream I watched of you, you sounded really quiet 14:00 it was very hard to hear 14:00 only twitch streamers streaming nethack i watched so far had like 3-4 viewers including me 14:00 you fixed that eventually 14:00 which was nice 14:01 <@Winsalot> gonna try dnethack 14:01 <@Winsalot> binders sound very interesting 14:01 MTF's fiqhack stream had around 10 people 14:01 that's the one I've followed the most 14:01 <@Tone> FIQ yeah you had been around for some of my earliest ones. I've definitely learned since then and fixed a few things. 14:01 nethack-wise 14:02 <@Tone> Yeah mtf gets a good crowd during his adom streams too, he has a good following 14:05 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given Mjollnir, on T:1576 14:05 -!- Pavel has joined #hardfought 14:07 <@Winsalot> anyone have decent dnethack cures settings I could copy? 14:07 <@mtf> FIQ: You really didn't use too much of my help w/ your ADOM win, that was pretty much all you ๐Ÿ˜› well, and the PV glitch... xD 14:07 -!- Pavel has quit [Read error: Connection reset by peer] 14:08 <@Pavel> @Winsalot https://gist.github.com/pavelbraginskiy/8d13974df2fc4cd30d1b8ac8d03c9ea8 14:08 <@mtf> ais523: Yea, if you're interested in learning more about ADOM, here's a link to my twitch: https://twitch.tv/mtf39 . I have a bunch of wins from a bunch of different roguelikes posted, but ADOM is clearly my favorite to stream ๐Ÿ˜ƒ 14:09 ais523 left 14:09 you can !tell 14:09 <@mtf> oh 14:10 <@mtf> !tell ais523 Yea, if you're interested in learning more about ADOM, here's a link to my twitch: https://twitch.tv/mtf39 . I have a bunch of wins from a bunch of different roguelikes posted, but ADOM is clearly my favorite to stream ๐Ÿ˜ƒ 14:10 Will do, @mtf! 14:10 <@mtf> man I wanna get back to streaming again... work kicked up this year and hasn't really kicked back down yet ๐Ÿ˜ฆ 14:11 <@mtf> I want to continue my ADOM 247% runs, and I want to get some more FIQHack wins on camera 14:11 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given the Garnet Rod, on T:2828 14:11 <@Winsalot> Thanks Pavel! 14:16 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:3097 14:18 [hdf-us] [xnh] krm26 (Arc Hum Fem Neu), 73 points, T:140, killed by a newt 14:24 -!- LarienTelrunya has joined #hardfought 14:28 xnethack is the most played variant currently 14:29 that's a little to be expected 14:30 and re curses interface: I will be eternally grateful if you do make it work for 3.6 so I can get it in xnh 14:30 <@mtf> wtf is xnethack 14:31 <@mtf> and when did it become the most popular variant? 14:31 FIQ: what the hell do you mean with "sacks in slex cause things to vanish"? the only danger is that it's not waterproof, so falling in the water can destroy rustprone stuff inside 14:34 @mtf xnethack is my 3.6.1-dev variant, launched last week 14:34 <@mtf> oh very cool 14:34 LarienTelrunya: You mentioned everything but large boxes having a potential to make things vanish a while back 14:34 <@mtf> key differences? 14:34 Was this removed? 14:34 @mtf got a wiki page up at https://nethackwiki.com/wiki/XNetHack 14:35 ...what? containers of digestion (bag, large box and ice box) exist, but regular sacks don't make things vanish 14:35 OK, if you are going to be like that, let me dig up logs 14:35 i.e. there is a large box of digestion that has the same "wooden box" unidentified appearance, but most of the time it'll be an ordinary large box 14:36 !tell Tariru If your sack is identified as "sack", it doesn't cause things to vanish. It's not waterproof though, so please don't fall in the water or the contents may get rusted/blanked! 14:36 Will do, LarienTelrunya! 14:37 <@mtf> aos: looks very cool man 14:37 <@mtf> maybe I'll give it a try 14:37 <@mtf> I like that you're trying ot keep it updated w/ vanilla 14:38 aosdict: There's an easy answer for that: "The keystroke isn't extra; it's there for consistency so that the keys you hit to do the thing DO NOT CHANGE depending on circumstance, so that it doesn't break muscle memory." 14:40 Yeah, I suppose keystroke consistency principle applies here 14:41 -!- stenno has quit [Ping timeout: 260 seconds] 14:42 mtf: oh you're punished with a glass ball? pick it up and throw it against the nearest wall ;) 14:43 ahh I must have misunderstood in our first talk about this 14:43 <@mtf> larien: hahah I was wondering if that'd work! Yea, I used a wand of punishment 14:43 but yes 14:43 just use a chest 14:43 <@mtf> is engrave ID'ing a bad idea in slex? 14:43 there's no chest of digestion 14:44 FIQ: well, if you type-identify the normal large box you can use that without danger too, and it's lighter 14:44 only marginally 14:44 and weight doesn't matter much in slex 14:44 mtf: engrave-testing is what I usually do on wands, just be aware that wands can generate without charges, so that wand that gives no message may e.g. be a 0:0 wand of cancellation (which will not blow up the bag of holding) 14:45 well that one won't 14:46 @mtf I want you to stream slex 14:46 <@mtf> oh if I don't get a message via engrave testing I usually just wait to formally ID it 14:46 <@mtf> lol FIQ 14:46 <@mtf> I mean, I could 14:46 <@mtf> I can't play atm (still working), but I might later today 14:46 <@mtf> gonna see if I can't take on the rest of the bones level I have in the mines 14:46 oh, please don't feel obliged to do what I say 14:46 you do you 14:47 just saying that I'd find it fun to watch :P 14:47 <@mtf> I want you to stream slex I dunno, this seems pretty commanding 14:47 yes, I want to watch you stream slex 14:47 but you stream whatever you want 14:47 whenever 14:47 lol 14:47 <@mtf> lol ๐Ÿ˜› but yea, it's been crazy so far 14:47 well I'll probably be here for at least a couple more hours, and I gladly watch others play slex, but maybe I'll also play myself, got a couple characters going ;) 14:48 <@mtf> I haven't felt the "overwhelmed" feeling yet in slex like I thought I was going to 14:48 -!- stenno has joined #hardfought 14:48 <@mtf> then again, I'm sure my luck is horrible right now b/c I had to cheat super hard in the last level of soko 14:48 <@mtf> so we' 14:48 -!- stenno is now known as Guest91295 14:48 <@mtf> so we'll* see how long that lasts 14:48 sadly Winsalot seems to have thrown in the towel as far as his slexing is considered :( 14:49 mtf: do you have a luckstone or some artifact that acts like one? if not, it should time out after a couple thousand turns 14:49 <@mtf> hehe he got instakilled somehow right? 14:49 <@mtf> I don't believe I do 14:49 -!- Guest91295 has quit [Changing host] 14:49 -!- Guest91295 has joined #hardfought 14:49 ah right, Winsalot ran afoul of the dreaded division thief, which has a passive touch of death 14:49 -!- Guest91295 is now known as stenno 14:49 <@mtf> 0.o 14:49 <@mtf> luckily I have MR and reflection now, so I should be mostly set 14:50 <@mtf> ... I think 14:50 <@mtf> armor of erebor is pretty damn badass 14:50 magic resistance would prevent that instadeath, yeah; it slightly lowers your max HP instead if you resist (and it can lower max HP by more if you don't) 14:50 waiting for amy to implement the wand destruction patch 14:50 hothraxxa: oh, I did, you can play slex with the wand destruction patch if you want, by selecting the evilvariant (hybrid) race! 14:50 <@mtf> instadeath is all I really care about... the rest can be played around 14:51 brb 14:51 <@mtf> ok I need to get back to work 14:51 <@mtf> later guys 14:51 -!- raisse has quit [Ping timeout: 240 seconds] 14:51 mtf: i am intrigued by your views and wish to subscribe to your newsletter 14:54 -!- noty has joined #hardfought 14:55 -!- tacco\unfoog has joined #hardfought 14:57 hothraxxa: play slex! *bundlebundlebundle* โ™ฅ I've not seen the rodneyan race get played at all lately, but you were always fond of it, I'm kinda curious to see how good (or not) it's now 14:59 i'm beta testing xnethack right now. i have at least one more role i want to try, then i'll be ready to get slaughtered 14:59 i do like rodneyans 14:59 but i never bother to keep going after the first death 15:00 i have done, it was no fun 15:00 aww 15:00 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 73887 points, T:6775, killed by a bolt of lightning 15:02 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 537 points, T:298, killed by a falling object 15:02 oh MiseryByte was battling a wizard earlier 15:02 that might have been half the reason he had issues 15:02 Wizard player monsters are no joke 15:02 with highlevel magic missile 15:04 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 576 points, T:426, killed by an acid blob 15:04 <@luxidream> I see player monsters are still overpowered af 15:04 <@luxidream> guess nothing ever changes huh 15:05 hey luxidream 15:05 @luxidream This was in Gehennom 15:05 They are *intended* to be strong there 15:05 And it wasn't bones, it was random 15:09 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given Magicbane, on T:2058 15:13 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 3532 points, T:4099, killed by a hobgoblin 15:15 -!- Tariru has joined #hardfought 15:22 !tell K2 pushed minor fixes 15:22 Will do, FIQ! 15:24 . 15:24 Chris_ANG: Message from @riker at 2018-03-21 20:08 EDT: rant incoming ignore it 15:24 Chris_ANG: Message from @riker at 2018-03-21 20:08 EDT: fucking hell chris why do you even make these stupid fucking piece of shit fucking demon lords 15:25 that was a short rant 15:26 but extra credit for the profanity 15:27 * Chris_ANG actually saw that one last night. 15:27 it seems that a lot of the conversations on here can be summed up as: 15:27 Player: it's too hard, you mean developer! 15:27 Developer: Works as intended, suck it up! 15:28 Well, and quite a lot of "oh, that's a bug" 15:28 or, more charitably: Player: It's too hard, you mean developer! Developer: here is why it is the way it is 15:28 true! lol 15:28 and yes, that too 15:29 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:1418 15:29 also expect a bunch of "sorry" 15:29 if it's fiqhack-related 15:29 hehe 15:30 My "suck it up" attitude about nethack is limited to a few things, like the spellbook of identify removal. 15:30 xnethack* 15:30 rest in piece identify spell 15:30 which has caused much wailing and gnashing of teeth 15:30 but actually, it's less awful than I initially thought it would be 15:30 aosdict: or for more fun 15:31 keep the identify spell 15:31 not from me. it's not hard to adjust 15:31 make it allow you to probe monsters 15:31 hothraxxa: yes, I agree 15:31 <@Winsalot> @FIQ what does magical items (like magical flail I just found) actually mean in FH? 15:31 From context, he got blindsided by Obox-ob. 15:31 it means that it has one or several object properties 15:31 Which implies it was a summon, 15:32 hope it's not mercy 15:32 https://nethackwiki.com/wiki/Object_properties 15:32 hi 15:32 Hello K2, Welcome to #hardfought 15:32 K2: Message from FIQ at 2018-03-22 15:22 EDT: pushed minor fixes 15:32 and demon lord summoning is indeed a bit wonky from a balance perspective. 15:32 FIQ: spellbook of probing has been suggested before (except it would obsolete the wand of probing) 15:32 i dont feel like scanning backscroll... what did i miss? 15:32 m inor fixes 15:32 mtf slex 15:33 grunthack gives you limited probing with farlook. doesn't help a lot 15:33 there are many spells that obsolete the equivalent consumable items 15:33 more arguing about whether floor containers should be applyable 15:33 mtf, who generally plays fiqhack, plays what is basically its opposite 15:33 LarienTelrunya: yes, my goal is to have no such spells 15:33 heh thanks 15:34 i just had a 60 min+ crash course on some as400 commands 15:34 aosdict: thus reducing the options a player has 15:34 oh wow 15:34 as400 is ancient 15:34 bless you 15:34 it is 15:34 we still had one of those where I used to work 15:34 our companies' ERP system revolves around it at the moment 15:34 it was a constant PITA 15:34 A more heavy-handed approach to prevent spellbooks obsoleting wands with similar functions would be to take a much harder line on non-wizards casting spells. 15:34 one of our customers has one bought in the 90s that we need to talk to every now and then 15:34 elenmirie: quoted for TRUTH 15:34 those things were phased out when I was 6 15:34 according to wiki 15:35 2000 15:35 we're looking to go with a cutting edge ERP system and egt away from the as400 15:35 its convincing the owners to spend the $$$ 15:35 thats the issue 15:35 it usually is 15:35 now to port all the functionalities? D: 15:36 it hasn't failed yet, why worry? 15:36 hah 15:36 hahahah 15:36 hahahahahahahahah 15:36 !who 15:36 LarienTelrunya: [hdf-us] cpittman [nh4] Tariru [slex] MiseryMyra [fh] Grasshopper [nd] redshirt [nd] Eleven [nd] 3zigma [nd] Kame [dnh] ttc1401 [un] hothraxxa [xnh] 15:36 LarienTelrunya: [hdf-eu] engelson [dyn] winsalot [fh] elenmirie [xnh] 15:36 convince him that it'll make money in the long run because he doesn't have to pay sysadmins who demand more money for administering ancient systemes 15:36 *systems 15:36 we're building a presentation 15:36 10 US players 15:36 and 3 EU ones 15:36 so many players 15:36 not bad 15:36 yeah 15:37 whats the top outside junethack? 15:37 <@riker> I'm impressed, tariru is actually doing pretty darn good in slex 15:37 not sure 15:37 info we've gathered so far, the company loses roughly a quarter of a million dollars per yet just in lost time dealing with shortcomings and dealing with bugs in current system 15:37 around 14 or so US people is the highest in US outside devnull 15:37 (where it consistently reached 20) 15:38 K2: well thats a bit of money 15:38 K2: that's the right way to do it 15:38 K2: does that customer happen to be a german customer 15:38 the reason those systems are still in use is that anyone who really understands what they run has long retired 15:38 so good luck replacing them 15:38 i think during junethack we had 16-17 total players on hdf main. briefly 15:38 but average was 8-12 15:38 stenno: hdf was much bigger during devnull 15:38 somewhere in there 15:38 since it was basically the main devnull server 15:38 <@riker> 22 during devnull I want to say 15:39 <@riker> it definitely passed 20 though, right? 15:39 I think it reached w 15:39 at least once 15:39 we hit 25 and it would have been more but a default 3.6.x setting crept into the sysconf and locked it down to 25 max 15:39 during devnull 15:39 in the watchlist 15:39 meaning 22 people, yeah 15:39 (q is skipped) 15:39 <@riker> k2: aw rip 15:39 K2: heh 15:39 too bad 15:39 yeah it took a few hours to notice and track that down 15:40 never hit that high again 15:40 nice 15:40 but at least you know you went that far 15:40 but we did get back up to 20 or so 15:40 that are NAO numbers 15:40 yeah :) 15:40 K2: has hdf grown over time since junnethack or so? 15:40 yes 15:40 felt like it stabilized after that 15:40 not sure if it's still growing 15:40 in fact, i've noticed a slow but steady uptick since the discord bridge was activated 15:41 ah 15:41 cool 15:41 this month especially 15:41 quite some discord players, right 15:41 uh oh he said discord 15:41 @mtf apparently I have no access to changing the channel topic, perhaps there should be a link to hterm for playing 15:41 i dunno if they are discord community or just word of mouth in general 15:41 ( https://www.hardfought.org/hterm ) 15:42 topic on Discord side, that is 15:42 how are you an OP but not able to change the channel topic 15:42 is it locked 15:42 channel message is long already... need to revisit 15:42 stenno: ^ 15:42 oh 15:42 <@mtf> FIQ: Yea we could put it in the topic, or we could update the pin I made 15:42 <@mtf> I don't mind either or 15:42 didn't even know thats a thing 15:42 whynotboth.jpg 15:42 why not zoidberg 15:43 mtf has control on the discord side topic wise yeah? 15:43 <@mtf> I do 15:43 he's a RLdiscord admin 15:43 so yeah 15:43 feel free to add a link to the hterm bit if you like 15:43 remember, there's 2 15:43 us and eu 15:43 <@mtf> yea, I think tha'ts probably better in the pin then 15:43 <@mtf> I already have ssh URL's there 15:43 ahh 15:43 <@mtf> mind linking me the two we want to add? 15:43 ok 15:43 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) wished for "blessed fixed greased +3 premium heart", on T:1598 15:44 <@FIQ> !whereis Tariru 15:44 @FIQ: [hdf-us] Tariru [slex]: No details available 15:44 <@riker> he's afk last I hchekd but dlvl 34 15:44 <@riker> out of like 200 15:44 <@FIQ> LarienTelrunya: you should add it 15:44 <@FIQ> @riker more like 300 15:45 <@riker> not counting wonderland 15:45 <@riker> which is 100 flat but optional 15:45 the yendorian tower is mandatory 15:45 yeah @mtf one sec 15:45 <@riker> in slex? 15:45 yes 15:45 <--- still at work ugh 15:45 <@riker> dunno if that's what amy named her new one but it's not last I checked? 15:45 you need to do it to "imbue" the amulet 15:45 <@mtf> me too lol 15:45 or something 15:46 so 15:46 https://www.hardfought.org/nethack/hterm-us/ 15:46 and 15:46 hothraxxa: The goal isn't just to remove duplicates, it's to make things such that the renewable effects are strictly worse than the consumable. 15:46 https://www.hardfought.org/nethack/hterm-eu/ 15:46 <@riker> oh yea 15:46 <@mtf> kk 15:46 K2: I prefer the /hterm ones 15:46 :P 15:46 but meh 15:46 if/when i deploy to afghanistan, this will prob be the only way i'll be able to play if i have time 15:46 -!- Tariru_ has joined #hardfought 15:47 K2: thought you were retired 15:47 going to war sounds like an uncool thing to do 15:47 oh no 15:47 K2: is there a reason https://www.hardfought.org/nethack/ doesn't link hterm? 15:47 in fact, i just got word yesterday, I am being promoted 15:47 hi Tariru_ 15:47 -!- Tariru_ has quit [Read error: Connection reset by peer] 15:47 bye Tariru_ 15:48 didn't you tell that you worked on an oil platform 15:48 -!- Tariru_ has joined #hardfought 15:48 FIQ: yes there is - if you go to /nethack you'll see why 15:48 was that a euphemism for war in the middle east 15:48 i need to edit that page... 15:48 K2: I will? 15:48 I was looking at the nethack page 15:48 stenno: no never worked on an oil rig ;) 15:48 -!- Tariru has quit [Ping timeout: 240 seconds] 15:49 hmm must've mixed you up with someone then, sorry 15:49 np 15:49 i've spent about 3 yrs in iraq when iw as active duty 15:49 <@mtf> Ok how do the pins look now 15:49 https://cdn.discordapp.com/attachments/400474774440247317/426467543260332044/unknown.png 15:50 beautiful 15:50 <@riker> ty mtf 15:50 <@mtf> np ๐Ÿ˜„ 15:50 but yeah if we deploy it wont be til end of 2019 15:50 but i'd be gone about a year 15:50 <@ahrimen> is the hterm not working I don't see anything there 15:51 <@riker> k2: :/ good luck, don't die 15:51 not as infantry this time... i'd be a battle NCO in a TOC somewhere all nice and cozy 15:51 @riker no worries, my kicking in doors days are over 15:51 <@riker> @ahrimen it works fine for me 15:51 <@riker> ah good k2 15:51 good, we don't want our admin to be KIA 15:51 <@riker> ahrimen make sure you have your -us or -eu on the end of the ur 15:51 hah 15:52 <@riker> almost as bad as our admin being Maserati 15:52 shit if i didnt die on the last two deployments, it sure as hell aint gonna happen now 15:52 i got some stories 15:52 but not for here 15:52 <@ahrimen> "-us" is there, 15:52 https://cdn.discordapp.com/attachments/400474774440247317/426468341193113600/unknown.png 15:53 i don't understand what brings people to do that 15:53 <@ahrimen> this is all i see 15:53 <@ahrimen> am i missing something? 15:53 that is odd 15:53 <@riker> it should load in the box? 15:53 no you're not missing anything 15:53 <@riker> loads for me 15:53 <@riker> os/browser? 15:53 javascript disabled? 15:53 <@ahrimen> win10, chrome 15:53 <@riker> ^ 15:53 looks fine 15:53 abp isnt blocking it, is it? 15:53 <@riker> ub doesn't block it for me 15:54 <@ahrimen> disabled abp. no change 15:54 stenno: to do what? 15:54 go to war as a soldier 15:54 aosdict: you probably know this already, but the grafitti thing shows where the soko prize is 15:54 @ahrimen hterm is working on my end also, win10/chrome 15:55 try the eu one 15:55 elenmirie: wait for K2 to update later 15:55 stenno: lots of reasons, not all of them good reasons 15:55 ok 15:55 I added random burnt engravings in the other two closets 15:55 @ahriman does this work: https://www.hardfought.org/hterm 15:55 well, it won't affect your game if you already loaded Sokoban 15:56 @ahrimen 15:56 well, yes, but it's something that needs fixing :) 15:56 (also: a nifty change to the level compiler that lets you specify random engravings; you previously couldn't) 15:56 <@ahrimen> same, just more black 15:56 I hope the other engravings are taunting... "You win a herd of goats!" 15:56 so hterm isn't working for you for whatever reason 15:56 its gotta be a setting in his browser 15:56 no idea why, since you use chrome 15:56 it should work 15:57 <@ahrimen> ยฏ_(ใƒ„)_/ยฏ 15:57 elenmirie: Ok, I'm going to add a monty hall reference to one of the other two spots. 15:57 <@ahrimen> i'll just stick to my downloaded ones 15:57 there could be a goat problem joke in sokoban, right 15:57 excellent! 15:57 monty hall its called, right 15:57 what should it say? 15:57 @ahrimen you can use putty instead I guess 15:57 it's a reference to an old style american game show 15:57 don't quite like "you win a herd of goats" 15:57 (or mobaxterm) 15:58 'maybe you have more luck choosing another door?' 15:58 its a bit too long 15:58 and also not as clear of a reference 15:59 "Please report to Monty Hall to claim your prize goat"? 15:59 <@riker> hm I was expecting that name to be luxidream 15:59 'naughty, naughty zoot!' is my vote 15:59 <@riker> but rip winsalot 15:59 maybe mentioning marylin vos savant (sp?) 15:59 marilyn ? 16:00 FIQ: yeah I may try to add whereis for the next version 16:00 brb 16:00 aosdict, that would be ok 16:01 the easiest way would be to have a 343-based variant that has an "add whereis" commit which I could port 16:01 also, maybe some reference to "would you like to change your choice of doors?" 16:01 but that's not quite good enough 16:01 <@riker> !who 16:01 @riker: [hdf-us] cpittman [nh4] innmalint [slex] Tariru [slex] MiseryMyra [fh] Grasshopper [nd] redshirt [nd] 3zigma [nd] Kame [dnh] hothraxxa [xnh] 16:01 @riker: [hdf-eu] engelson [dyn] winsalot [fh] elenmirie [xnh] 16:01 <@riker> !whereis kame 16:01 @riker: [hdf-us] Kame [dnh]: (Tou Hum Fem Neu) T:2466 The Dungeons of Doom level: 5 16:01 ah cool, dnethack has whereis, maybe if I use git blame I can find the commit :) 16:01 <@riker> larien: dnh should have one 16:01 <@riker> lol 16:02 <@riker> ninja'ed 16:02 yay innmalint is playing, I wonder who he is though 16:03 He is a fig newton of your imagination. 16:03 maybe just put "Stick or switch?" 16:03 argh! apparently dnethack's whereis was ported from NAO 16:04 enabled whereis functionality@k21971k21971 committed on 19 May 2017 16:04 <@riker> so? 16:04 many nao patches were merged into dnthack at some point 16:04 that commit only enables the define and does nothing else :P 16:04 <@riker> nice one k2 ;) 16:04 <@riker> RIP 16:04 <@riker> try dnethack 16:04 <@riker> not dnao 16:04 <@riker> (the repo) 16:04 regular dnethack also has it? 16:04 <@riker> it should? dunno 16:04 <@riker> check 16:05 aww, nope, it doesn't, or at least it's not in config.h 16:05 maybe if I simply grep the dnao repo for "whereis" and port all those instances to slex? ;) 16:06 and then probably make sure that if the player has certain nastytrap effects, whereis returns only gibberish :P 16:06 !rng play slex | bundle someone else into playing 16:06 LarienTelrunya: bundle someone else into playing 16:07 <@riker> NOT IT 16:07 riker: do you want to play slex? *bundlebundlebundle* ;) 16:07 ah well, I wanted to play my gang scholar anyway 16:07 LarienTelrunya: FIQHack has whereis. Just rebase slex on FIQHack. 16:07 You'll get whereis for free. 16:07 lol 16:07 I'd rather rebase slex on dnh, and I kinda-sorta did already :P 16:08 !who 16:08 LarienTelrunya: [hdf-us] cpittman [nh4] innmalint [slex] Tariru [slex] MiseryMyra [fh] Grasshopper [nd] redshirt [nd] Kame [dnh] hothraxxa [xnh] 16:08 LarienTelrunya: [hdf-eu] engelson [dyn] AmyBSOD [slex] elenmirie [xnh] 16:08 Ah, is dsx the successor to slex now? 16:08 nah, dnhslex is an independent variant; it's dnethack with some slex features 16:09 When will it reach feature parity with old slex? 16:09 never :P 16:09 <@riker> never probably 16:09 <@riker> I READ MINDS 16:09 riker: hopefully you don't suck them as well ;) 16:09 @riker is now a purpl h 16:10 so if slex had whereis now, it would say that I'm in the branch that randomly screws you out of being able to complete it :P 16:10 I thought that was all of slex. 16:11 how about for the second dud engraving "You feel like you should have asked Marilyn." 16:12 aosdict: ooh you're making new engraving messages? are they in your engrave.c? 16:12 No, these are specifically for the two closets in Sokoban that don't contain the prize. 16:13 Though I sort of want to add "UNDER ME" (Narnia) as a random engraving. 16:13 can't find it in your sokoban.des :P 16:13 I have not added it yet. 16:14 -!- gnosise has quit [Ping timeout: 264 seconds] 16:14 Indeed, the real thing here that you might want is the level compiler change that allows you to have "random" on an ENGRAVING command. 16:14 aosdict: that's good 16:14 urrrrrgh slex gave me the sokoban goal level that has a lot of peaceful monsters everywhere, based on an EPI by jonadab 16:14 a lot of my early git push to repo were not done correctly. so you'll see one file at a time edits 16:15 I think "You have just won a goat" should be one of them 16:15 i have since elarned the error of my ways 16:15 *learned 16:16 oh shout doesn't recognize the : glyph 16:16 elenmirie: how about that, and "You feel like you should find Monty Hall"? 16:16 yeah 16:16 LarienTelrunya: cheat puddings? 16:17 Heh. 16:17 hahaha 16:19 oh great, the prize is a second bag of holding... what a waste to even come here 16:20 LarienTelrunya: Port the Fourk sokoprize behavior, where if you already have the prize you'd get, but not the other one, it switches it. 16:20 <@riker> that's a good idae actually 16:20 slex adds more sokoprizes, so you occasionally get others 16:21 <@riker> amy: like what? 16:21 So if you have reflection, the amulet of reflection becomes a BoH, or if you have a BoH already, the BoH becomes an amulet of reflection. 16:21 cyan dragon scale mail, for example 16:21 <@riker> would be great to add to dnh 16:21 <@riker> since reflection amulest aren't the best there 16:21 <@riker> !tell Chris_ANG idea for soko prize: maybe "oR and now "oNullMagic? 16:21 Will do, @riker! 16:22 Hmm, raise your hand if you have ever used gparted to resize the partition the running system is installed on at the time. 16:22 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) completed Sokoban, on T:5857 16:22 <@riker> gpart live? no, but I've used it before 16:22 <@riker> speak of the dungeon branch lol 16:23 i didnt think you could use gparted in that scenario 16:23 dont you have to mount it from a separate process? 16:23 as in boot from usb to a linux distro 16:25 That's the sane way of doing it, which I am using today. 16:25 Well, I booted from CD, but same idea. 16:25 yeah 16:26 FWIW, when I did it the other way, I was only enlarging, not shrinking. 16:26 And this was years ago. 16:26 <[Demo]> Yeah I do that too much 16:26 <[Demo]> it's sad and annoying 16:27 <[Demo]> cause I'll think I have everything sorted out but then I realize how I could better arrange things and it's and endless tweaking 16:29 Well, what I'm doing today involves a new, never-yet-used system. 16:30 <@Winsalot> This one was complete bullshit 16:31 <@Winsalot> Fucking jabberwock in DL5 16:31 <@riker> bones 16:31 Ouch. 16:31 <@riker> or potion of polymorph actually 16:31 <@Winsalot> Just walked down the stairs and got zapped by wand of fire 16:31 <@riker> tha't smore liekly 16:31 <@riker> !lastgame fh 16:31 @riker: [hdf-us] https://www.hardfought.org/userdata/m/mtf/fiqhack/dumplog/2018-03-21%2019%3A04%3A59%2C%20MTF-Val-Hum-Fem-Law%2C%20ascended.txt 16:31 @riker: [hdf-eu] https://eu.hardfought.org/userdata/w/winsalot/fiqhack/dumplog/2018-03-22%2020%3A30%3A30%2C%20Losesalot-Pri-Hum-Mal-Cha%2C%20died.txt 16:32 <@Winsalot> I guess Riemann is bones 16:32 <@Winsalot> or dog's name ๐Ÿ˜„ 16:34 Reimann, that's pretty late in the alphabet, if that's my pet, I must've had a lot of pets that game. 16:34 @riker what is "oNullMagic? 16:34 <[Demo]> its like a scroll of antimagic 16:35 -!- Tariru_ has quit [Remote host closed the connection] 16:35 -!- Tariru_ has joined #hardfought 16:40 wow, Tariru entered the bee level, I've never seen that in action (it got added pretty recently) 16:44 <@Winsalot> Larien, what kind of reasoning led someone to add Umber hulk level in slex? 16:44 umber hulk level? 16:44 <@Winsalot> Massive room of U's 16:44 that 16:44 's not a special room 16:44 also hi Winsalot, shame you threw in the towel as far as slex is concerned :( 16:44 rather, slex has a chance to create what it calls "ADOM tension rooms" 16:44 rooms full of a single letter enemy 16:44 <@Winsalot> i really liked the role and race variety 16:44 well, there's lots of special rooms in slex, one of them is the "terror hall" which is filled with U 16:44 never mind the fact that that's not how ADOM tension rooms work 16:44 <@Winsalot> but some traps are too brutal 16:45 Winsalot: which ones? 16:45 <@Winsalot> caps lock trap was very original, but not very fun ๐Ÿ˜„ 16:45 <@riker> fiq: blocks spellcasting but give syou MR 16:45 <@Winsalot> The one which makes me not see water was very inconvenient 16:46 the bigscript trap (that's what the caps lock one is called) is harmless, be glad you didn't encounter the rot13 trap instead :D 16:46 <@Winsalot> what does that rot13 do? 16:46 if you describe the "don't see dungeon features" one as inconvenient, it means it's working as intended :) 16:46 rot13 trap: gur ebg13 genc zrnaf gung zrffntrf ghea vagb tvoorevfu 16:47 <@Winsalot> also I felt like everything around was sapping my stats. At some point I had only like 6 str left 16:47 ah 16:47 you probably didn't have poison resistance 16:48 <@Winsalot> Yeah I didn't ๐Ÿ˜ฆ 16:48 <@Winsalot> but these elements are just brutal 16:48 well, slex is not an easy game 16:48 <@Winsalot> I would rather be killed by jabberwock instantly after descending stairs, than slowly see myself getting weaker ๐Ÿ˜„ 16:49 my current char is 11k turns into the game, doesn't have poison resistance, but still has 18 STR 16:49 gotta be diligent around things that can drain strength with poison! 16:49 <@Winsalot> It's definetely hard. i also miss features from FH like autoexplore and pressing < or > instead of _ > to go to stairs 16:51 <@Winsalot> also massive enemy variety had me pressing / all the time. Not that it's a bad thing, but it was slightly too much for me. 16:52 <@Winsalot> and my ultimate nemesis were monsters with % symbol. Really weird to be attacked when I only see food around ๐Ÿ˜„ 16:52 ah, I guess you got nailed by the batman plants too? those are a slex earlygame gotcha ;) 16:53 <@Winsalot> yeah, and angry potato also ๐Ÿ˜„ 16:53 Are there monsters that look like corridors, and wander through the corridors? 16:53 it's almost as if someone gave amy a nethackbabble generator 16:54 oh look, someone did 16:54 hothraxxa: dissolved undead potato was already in the game before that happened. 16:54 nevertheless 16:55 -!- raisse has joined #hardfought 16:55 -!- mode/#hardfought [+v raisse] by ChanServ 16:57 !rng identify the helmet | identify the no-message wand 16:57 LarienTelrunya: identify the no-message wand 17:02 uhh there's a bunch of jonadab-scripted monsters on this level and they have banishment gazes, among other things 17:02 9d1, scratch - frenzy 2d8, uses weapon - light 9d1, uses weapon - random effect 6d2, sting - map amnesia 6d2, gaze - banishment 6d1, crushing bearhug - slows 17:02 We're sorry, but your password couldn't be changed. Code: 0x8007052d 17:03 Great, Google has never heard of this error. 17:03 Lovely. 17:03 Ain't I special. 17:04 Ah. 17:04 Figured out on my own what it means. 17:04 Windows Ten has a completely retarded max password length. 17:06 I don't know what's more terrifying: that Microsoft thought a max password length was acceptable in the twenty-first century, or that this error message isn't all over the web with people complaining about it. 17:06 Let me now incrementally edge it up and see if I can figure out what the actual limit is. 17:07 *popcorn* 17:07 YASI: implement that bag of peanuts from Dudley's Dungeon 17:08 [hdf-us] [slex] Tariru (Rog Ang Fem Cha) killed Elke, on T:35212 17:10 https://alt.org/nethack/dudley/?369 17:10 i wish to lodge a complaint with the person responsible for operating the rng in xnethack. your distribution of resources is unfavourable to easing my advancement. please rectify promptly. 17:13 Hmm. 59 characters long is ok. 64 is not ok. Tell me the limit isn't 63 because the length is stored in six bits or somesuch. 17:13 We're sorry, but we cannot handle your request at this time. Please direct your query to God, R. N., Head of the Department of Random Operations, Suite 0x1e1968, Central Resouces Division. 17:14 i shall write a stern letter 17:14 (and yes, I just opened xnh in gdb and printed out the address of rn2 to look up that address) 17:14 a good thing, sirrah. i would have checked 17:15 <@mtf> alright 17:15 <@mtf> enough work for today 17:15 <@mtf> back to slexing 17:15 yaaaaaaay โ™ฅ 17:15 * LarienTelrunya hugs mtf 17:15 <@mtf> hehe don't get too excited, who knows how long I'll last ๐Ÿ˜› 17:15 <@mtf> but I'm having fun so far 17:15 mtf wriggles free. 17:16 Oh, man, it is. Windows Ten max password length is 63. 17:16 <@mtf> ... why did I just get "You cheater" for throwing my glass punishment ball in a urine lake? 17:16 Well, I know someone whose operating system null-terminates passwords, I guess. 17:16 This is if you set it AFTER account creation. DURING account creation, the limit is 20, and using a longer one will give you no warning and create an account you can't log into. 17:16 mtf: oh, silly me, forgot that throwing the ball somehow counts as cheating on soko even though it doesn't actually let you get past the holes 17:17 <@mtf> haha 17:17 <@mtf> makes sense lol 17:17 did the ball not break? weird 17:17 <@mtf> nah, not on the lake... it did on the wall though 17:22 <@mtf> ... is my BoH seriously cursed 17:22 <@mtf> I got it from soko 17:22 <@mtf> put a bunch of shit into it 17:23 <@mtf> and a bunch disappeared 17:23 <@mtf> =/ 17:23 <@mtf> should have just listened to FIQ, using bags is clearly dumb 17:24 sounds like it was cursed, yeah 17:24 <@mtf> thought that couldn't spawn cursed =/ 17:24 this is slex, basically *every* randomly generated item has a chance of being cursed, including the ones that for some reason always spawn uncursed in vanilla (e.g. luckstones) 17:24 <@mtf> have pretty much all rules like that changed in slex? heh 17:24 <@mtf> well there we go 17:24 <@mtf> good to know 17:24 I remember a guy who got the mines end luckstone in junethack and instead of being pleased that he just scored a trophy, he complained that it was a cursed -5 luckstone 17:25 What does enchantment do for luckstones? 17:25 he'd also put on randomly generated blindfolds, which is not the brightest idea in slex either (it was cursed too :P) 17:25 -!- stenno has quit [Ping timeout: 256 seconds] 17:25 <@mtf> I wouldn't put on anything randomly generated, but I figured that guaranteed items would still be uncursed... now I know not to trust anything 17:26 EPI: a monster that goes around cursing items on the floor. 17:26 jonadab: not much, but eating one with nonzero enchantment can change the player's luck accordingly 17:26 mtf: one of the biggest mistakes you can make in slex is to assume that something behaves like it does in vanilla :P sometimes it actually does, but not always 17:26 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) killed Axus, on T:27799 17:31 mtf: as long as your alignment record is positive, the urine lake is harmless despite sounding icky ;) 17:32 uh-oh, a polina... those are very dangerous with their scent attack 17:34 <@mtf> larien: ah good to know! 17:35 <@mtf> and yea, that polina just rekt me 17:35 <@mtf> punished me again 17:35 <@mtf> this time it's an iron ball T.T 17:35 <@mtf> best way to get rid of punishment? 17:35 dig a pit, drop the ball in it, and push a boulder on top of it while the ball is still in there (that's my usual way) 17:35 <@mtf> genius 17:35 you can also try to rust it away in a fountain (or in a pool if you can fly) 17:36 of course when you do that, one of your legs comes off 17:36 the boulder thing 17:36 hothraxxa: heh, I guess in 3.6.0 it does 17:36 <@mtf> ... so > tells my char to continue digging down I see 17:36 <@mtf> I'm used to it just telling my char to get into the pit 17:37 what, why did you keep digging when it was already a pit :P 17:37 do you have autodig on? 17:37 <@mtf> default config, no idea 17:37 autodig should be off by default... weird... can you check the options? 17:37 <@mtf> seems to be on by default 17:38 yeah, you somehow have it on 17:38 maybe that's the default on hdf 17:39 <@mtf> lol why do I feel stupid falling down the stairs xD 17:39 So would anyone. 17:39 you landed on your head and lost intelligence, and you feel stupider! 17:39 <@mtf> uh huh ๐Ÿ˜› 17:40 falling down the stairs is dangerous in slex! 17:40 it can also cause amnesia sometimes :P 17:41 <@mtf> ... there is a tree in the way? 17:41 <@mtf> there is clearly no tree ๐Ÿ˜› just a pit with my ball in it 17:41 maybe chaos terrain just caused a tree to grow there? 17:42 <@mtf> still a pit as far as I can tell 17:42 this is slex, there can be both a pit and a tree on the same time :P 17:42 <@mtf> when I try to walk into it, it says it's a pit 17:42 <@mtf> I see no evidence of a tree 17:42 https://cdn.discordapp.com/attachments/400474774440247317/426495997766533131/unknown.png 17:43 then maybe there's no tree after all? 17:43 or maybe the tree spawned underneath the boulder instead? 17:43 <@mtf> LOL 17:43 <@mtf> boulder stuck in a tree 17:43 <@mtf> ok then 17:43 <@mtf> not making this easy for me haha 17:44 <@mtf> nice! 17:44 https://www.theepochtimes.com/assets/uploads/2015/07/09/Gobbler_Rock.jpg 17:44 <@mtf> thanks 17:44 yay! 17:45 https://cdn.discordapp.com/attachments/400474774440247317/426496610764324867/unknown.png 17:45 <@mtf> ๐Ÿ˜ฆ 17:45 probably a hole? 17:45 or a trapdoor 17:46 <@mtf> yea it was a trap door 17:46 <@mtf> lol 17:46 <@mtf> just makes me sad 17:46 <@mtf> poor contaminator 17:46 <@mtf> so... I see there's a tower branch here 17:46 <@mtf> any details I should be aware of? xD 17:46 that branch has a town at the top, other than that it's usually 4 levels of barren nondescript dungeon 17:46 <@mtf> oh good 17:46 <@mtf> is that the town you were referring to earlier? 17:46 and that town doesn't even have that many shops, but occasionally there's something good for sale 17:47 nah, that town would have been on level 5-6 of the regular dungeon, but it's not always there 17:47 <@mtf> oh I see 17:50 careful mtf, those division things are what got Winsalot yesterday 17:50 https://cdn.discordapp.com/attachments/400474774440247317/426497817398214686/unknown.png 17:50 <@mtf> yea, looks scary 17:50 <@mtf> I have MR though, so I'm safe right? 17:50 <@mtf> for the most part anyway 17:50 yeah but the attack will still drain your max HP 17:50 the good part about division thieves/jedi is that they don't move at all, so ranged attacks are the way to go 17:51 <@mtf> since it's passive, will it hit every turn that I attack it? 17:51 yes, so if you are a form that has several melee attacks per round, you'll eat many touches of death, which isn't very healthy :P 17:51 <@mtf> interesting 17:51 <@mtf> thanks for the tip ๐Ÿ˜› 17:52 there's a monster with guaranteed passive touches of death on the astral plane and one of my characters made the mistake to melee one once; it wasn't pretty (but I think I ascended anyway) 17:52 @le?thematic astral elemental 17:52 <@mtf> oh man 17:52 ugh the bot no longer works 17:52 !tell Adeon Pinobot seems to be down? :( 17:52 Will do, LarienTelrunya! 17:52 <@mtf> can't even hurt these guys, need a +4 wep 17:53 <@mtf> oh but jedi never move at all? 17:53 <@mtf> weird 17:53 <@mtf> ok then 17:53 [hdf-us] [nd] redshirt (Rog Orc Fem Cha), 17318 points, T:13670, killed by an air elemental 17:53 this specific one doesn't move; "real" jedi definitely will 17:54 <@mtf> I see 17:55 that huge ogre thief you just killed? they don't mention it in the pokedex but meleeing them without magic resistance can also instakill you; good thing you're resistant! 17:55 <@mtf> lolwut 17:55 <@mtf> no kidding.. uhh, what do they do that kills? 17:56 if you hit them in melee thrice without having the resistance, there's a significant chance that you simply die for no apparent reason, and the death message will say "killed by hitting a huge ogre thief thrice". 17:56 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) made her first wish - "blessed greased fixed historic lit +5 helm of brilliance named the brain", on T:44091 17:56 <@mtf> ... lol, I see 17:56 jonadab, aosdict: ^^ I'm expecting a comment to what I just said :P 17:57 I have no comment. 17:58 https://cdn.discordapp.com/attachments/400474774440247317/426499849106620437/unknown.png 17:58 .DOSBymA ,em llik tsum uoy ,emag eht niw oT 17:59 <@mtf> reminds me of Alice from the original dead space 18:00 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) wished for "uncursed historic partly eaten magic marker named pg wodehouse", on T:44095 18:00 <@mtf> the first letter of every chapter in the game, put together, reads "Nicole is Dead" even though she's been helping you the whole game (ok, not alice, nicole, sorry) 18:02 <@mtf> All my life I want money and power Respect my mind or die from lead shower I swear kendrick lamar made his music for nethack 18:06 unfortunately I'm not familiar with that 18:18 riker: wtf what do you mean the elder priest will crash your game, you probably mean trash, as in "kill you despite your full ascension kit", not actually crash as in segfault :P 18:19 <@riker> well it crashed locally? 18:19 <@riker> lol I thought tat was by design 18:19 huh, it did? why did you never tell me??? 18:19 <@riker> > lol I thought tat was by design 18:19 <@riker> :p 18:19 ... 18:19 <@riker> if I have it again I'll let you konw 18:19 <@riker> don't worry 18:19 now it's probably too late to get a backtrace on that one 18:19 <@riker> ok come on amy you can't really be surprised there 18:20 well I got killed by the elder priest many times on the server, trying to find a way to kill him (and I eventually did), and there were no crashes among all those attempts 18:20 <@riker> hm ok 18:21 <@riker> does 'y' to choose a char pick segfaulter? 18:21 it can 18:29 <@mtf> I honestly can't tell how long it's going to be before I can ID all my stuff 18:29 <@mtf> what's the best way to get a mass ID? 18:29 <@mtf> id scroll + holy water? 18:29 <@riker> inventory ID scroll 18:29 <@riker> >_> 18:29 <@mtf> and how am I supposed to ID that? lol 18:29 blessed id scrolls can do it, but inventory id is guaranteed to do it; however, items can resist :P 18:30 this is slex, identifying items is difficult on purpose, you may have to use-test stuff and hope they have a clearly observable effect 18:30 <@mtf> hmm 18:30 <@mtf> which will lead to horrible things happening, won't it 18:30 this includes use-testing scrolls and potions sometimes (make sure to do precautions) 18:30 <@mtf> what kind of precautions can I make? 18:30 i.e. don't read-test unknown scrolls while wearing your best armor when destroy armor is not known 18:30 don't read-test unknown scrolls with 20 other scrolls in your main inventory when fire is not known 18:31 don't quaff-test unknown potions with dangerous hostile monsters around when paralysis is not known 18:31 <@mtf> makes sense 18:31 but that basically applies to vanilla too :P 18:31 <@mtf> can destroy armor destroy artifacts? can't remember 18:31 not sure either 18:31 <@mtf> yea, I never use-ID anything 18:31 <@mtf> in basically any roguelike I play 18:31 <@mtf> I prefer to take safe, optimal routes ๐Ÿ˜› 18:32 anyway, quaff-testing potions is much safer if you have a unihorn, and even more so if you dip-test them in the horn first 18:32 <@mtf> gotcha, which means dip testing for poly first 18:32 hmm, if you don't use-test stuff in slex at all, you will probably spend tens of thousands of turns not knowing what most of your stuff is 18:32 <@mtf> I already have lol 18:32 <@mtf> I'm at T:10427 18:33 LarienTelrunya: mtf is used to normal nethack variants 18:33 thus no use ID 18:33 it's really up to you how you want to go about it, but my general strategy is to take some risks; for example, I wear-tested an opera cloak in my current game and observed that it must be peacevision ;) 18:33 [hdf-us] [dnh] rikerw (Pri Hlf Fem Law) averted death, on T:48082 18:33 that's one standard id scroll I saved! 18:33 <@mtf> I'm a lot more worried about equipping something game ending than I am about gaining some intrinsics like that though 18:34 <@riker> i have regrets 18:34 <@riker> many, many, many regrets 18:34 <@mtf> lol riker 18:34 well, "game ending", cursed items can be removed in many ways, e.g. dropping everything and letting a nymph steal the cursed thing 18:34 sure, there's a cloak of death, but I've never seen anyone die to that, ever 18:34 <@mtf> yea, I mean, my goal right now is to assemble a pile of gear that I know to be good... use-ID'ing seems like a dangerous way to do that 18:34 <@mtf> cloak of death? haha 18:34 <@mtf> oh god 18:35 <@riker> yes it does that 18:35 <@riker> it's quite funny 18:35 <@mtf> see 18:35 <@mtf> I know slex is notorious for fucking over the player 18:35 Elronnd wear-tested a previously unknown cloak of death without magic resistance once; he survived :) 18:35 <@mtf> so if I wait to find out if stuff is safe, I should stay safe, right? lol 18:35 <@mtf> hah nice 18:36 <@mtf> I have a feeling that magic markers are really good for ID'ing in slex 18:36 mtf: this is slex, you're never truly safe, a monster might read a specific type of scroll that force-equips cursed stuff on you, removing whatever you had in that slot before :P 18:36 <@mtf> lol 18:36 <@mtf> but that's not my fault 18:36 <@mtf> that's just another challenge to overcome in the game 18:36 <@mtf> use-ID'ing some horrible item is my fault, though 18:37 <@mtf> thus my anxiety when it comes to doing so 18:37 well yeah I guess, but it may also result in having bad AC/weapons/trinsics for a long time 18:37 it's really up to you to decide 18:37 <@mtf> well I don't think I have much of a choice, really 18:38 <@mtf> gotta ID the ID scrolls somehow 18:38 <@riker> just never try evil dragon scale mail >_> 18:38 <@mtf> and if I can't price-ID, then... 18:38 <@riker> trust me, the bad efefcst are pretty bad 18:38 <@riker> not worth nice AC 18:38 <@mtf> I'm actually enjoying chaos terrain 18:38 the most common scroll is still identify, so if you have many scrolls, the biggest stack will probably be identify 18:38 <@mtf> good to know! 18:39 <@mtf> I have more scrolls of healing than anything else hehe 18:39 [hdf-us] [dnh] rikerw (Pri Hlf Fem Law) averted death, on T:48427 18:39 <@riker> yeah I'm fucked 18:39 I also usually advise players to use any alternate methods of identifying things that present themselves, i.e. if something throws a potion at you and you don't recognize what it does, at least name it "bayberry thrown" or something so you know it's probably unsafe to drink 18:39 riker: is it a demon lord? 18:40 LarienTelrunya: anecdote =/= data 18:40 <@riker> lolllllll amy 18:40 <@riker> no 18:40 <@riker> it's 5 and then like 2 ancients of death 18:40 oh 18:40 <@riker> juiblex, belial, baalzebub, obox ob, I think? yeenoghu showed up 18:40 <@riker> tbh the ancients of death are the worst 18:40 <@riker> I'm actually thinking about leaving, binding ose, and then coming back 18:40 I call potions things like "brown gnome threw it" 18:40 <@riker> >_> 18:40 * LarienTelrunya uses GM mode to spawn Diablo, Andor Drakon and Lamashtu :P 18:40 <@riker> dewit 18:41 <@riker> mtf shall feel pain 18:41 <@mtf> larien: oh yea I"m pretty good at naming things based on information that presents itself... that's a pretty key strategy to pseudo-ID'ing 18:41 <@mtf> nooo 18:41 <@mtf> no pain yet 18:41 <@mtf> right now I'm begging the slex gods for mercy 18:41 <@mtf> if I stay in their favor maybe they'll keep giving me sweet artifacts >.> 18:41 riker: that was meant for your game, because clearly it's not hard for you yet! 18:42 [hdf-us] [slex] innmalint (Nec Ske Mal Cha), 2944 points, T:3270, killed by a monster (watch captain) 18:42 the hell, how did innmalint die there? 18:43 <@riker> i'm giving up for now I just need to wait like 2000 turns so I can let enki time out 18:43 <@riker> smh 18:43 oh I see, he was already dead and then hanged up at the DYWYPI prompt 18:43 <@riker> wait mtf you got a good artifact? 18:43 <@riker> niceee 18:43 <@mtf> yea armor of erebor 18:43 <@mtf> basically carrying me right now 18:43 <@riker> oooooh holy crap 18:43 <@riker> niiceeeee 18:43 <@riker> I've only ever got a ring of timely backup that gives disint resis 18:43 <@riker> >_> 18:43 <@riker> (useless ring) 18:44 <@riker> but holy crap erebor is great 18:44 <@mtf> yea I"m digging it 18:44 <@mtf> chaos terrain isn't that bad 18:44 <@riker> I'll only run dwarf knight (for knigths) for that reason 18:44 <@mtf> and I think you can use it to destroy traps? lol 18:44 <@mtf> I"m an orc barb right now 18:44 <@mtf> larien: Is there a way to drop all # items at once? 18:45 <@riker> mtf: try angels next run 18:45 mtf: uhh, you can use , or / or ( or similar buttons to select many items at once and then manually deselect all those that aren't # 18:45 <@riker> they're literally OP as long as you maintain a positive laignment record 18:45 <@mtf> ah damn, so not quite then eh 18:45 <@mtf> something like that would be really useful for quickly reorganizing an inventory 18:46 you can also drop an # item and pick it back up, as long as you have "free" letter slots that'll rearrange them 18:46 or use #adjust 18:46 <@mtf> right, I just want to do that with all my # items after I put all my extra stuff in my box ๐Ÿ˜› 18:48 ah, I actually meant single drop, you can just d#d#d#d#d#d#d#d# etc. until all the # items are on the floor, as long as it doesn't stumble over a worn one :D 18:48 <@mtf> right, but that takes up a bunch of turns 18:48 <@mtf> and isn't necessarily safe 18:48 not in slex! :P 18:48 <@mtf> oh really? 18:48 <@mtf> neat 18:49 slex allows you to drop and pick up items without using up turns, because that was ultra annoying! 18:49 <@mtf> lol true 18:49 but monsters can do so too :D 18:49 <@mtf> works for me 18:49 (in slex that is; in vanilla they also use up turns) 18:49 <@mtf> ok, I can use that with ctrl-A too, so that's nice 18:50 <@mtf> I still think a one-button solution would be great there, esp since slex seems to have much more inventory management than any other variant I've played 18:50 <@mtf> just a suggestion though ๐Ÿ˜› 18:50 <@riker> yes but it also destorys your items 18:50 <@riker> I've lost my nice weapon to the nymph who didn't drop it on death :( 18:51 -!- stenno has joined #hardfought 18:51 -!- stenno is now known as Guest54705 18:51 riker: huh, really? that shouldn't happen... maybe there were several of the same type of nymph and you got the wrong one? 18:52 <@riker> oh maybe 18:52 <@riker> it was aphrodite's level 18:52 <@riker> >_> 18:52 <@riker> I thought I killed them all 18:52 <@riker> but maybe not 18:52 Aphrodite always has a scroll of root password detection; good luck getting your stuff back if she escapes with that 18:53 FIQHack YANI: nymphs are weak enchantment spellcasters, and generate knowing 1d2 (?) enchantment spells, perhaps some hardcoded ones like sleep and charm monster. 18:54 https://cdn.discordapp.com/attachments/400474774440247317/426513924490526742/unknown.png 18:54 <@mtf> ok I"m hooked 18:54 <@mtf> hahah 18:54 haha, slex also has lich tension rooms, which are rather scary ;) 18:54 <@mtf> plz no 18:54 <@mtf> GUV's aren't fun 18:54 <@mtf> lol 18:55 oh, "themed" tension rooms are also possible, e.g. one that has only undead 18:55 or one that has only flying monsters, one that only has fire-resistant ones etc. 18:55 -!- Guest54705 has quit [Ping timeout: 240 seconds] 18:55 <@mtf> neat 18:56 aosdict: FIQHack elves kinda have something like that 18:56 they are the only non-casters in the game with spell school skills 18:56 which means they have a bigger shot at getting some splels than most monsters 18:57 (but not enough to be noticeable, maybe I should change that) 18:58 mtf: if you can verify that the "Rimeraven" battle-axe is not cursed, it might be worth using 18:59 actually, use the dog for testing and if he walks over it, wield it and use appraisal ;) 19:02 anyway, time for bed; good night! (unfortunately I have to get up early tomorrow) 19:02 <@mtf> larien: yea that's my goal ๐Ÿ˜› I know there's an altar way up the dungeon, but I'm going to try to check this town first 19:02 <@mtf> see you 19:03 also be aware that rust/corrosion/etc. can destroy items in slex, so you'll probably want to switch that trashed battle-axe out anyway 19:03 <@mtf> !tell LarienTelrunya I want to say that I really like the way the main dungeon all fits together... Exploring slex floors is actually really fun, I never know what I'm going to run into 19:03 Will do, @mtf! 19:03 -!- LarienTelrunya has quit [Quit: time to say good night ;)] 19:06 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) wished for "blessed fireproof wand of polymorph", on T:60659 19:06 https://cdn.discordapp.com/attachments/400474774440247317/426517056691634177/unknown.png 19:06 <@mtf> jeez, big adom tension room 19:06 <@riker> > bi 19:06 <@riker> *big 19:06 <@riker> lol wut 19:06 <@riker> they are full levles sometimes 19:07 <@riker> and 'x' is a great choice >_> I've had U 19:07 -!- hpardis has joined #hardfought 19:07 <@mtf> sounds bad 19:07 <@riker> dnh style bad yes 19:15 @le?five of clubs 19:15 <@riker> pinobot died 19:18 Does SLEX have any option like sort loot? 19:19 slex isn't based off NAO, so probably not 19:21 Tariru_: how far into slex are you 19:22 I got somewhere near dlvl 40 at deepest 19:22 ah 19:22 is this your first game 19:22 https://cdn.discordapp.com/attachments/400474774440247317/426521053376806913/unknown.png 19:22 Pretty high level now, and got a fair stash of equipment, but still no source of reflection. 19:22 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given their Quest, on T:12860 19:22 I've played a couple of games before a few years ago, I think. Never got this far though. 19:22 @mtf that is the Town 19:22 <@mtf> somehow I got myself iron shoes of reflection lol 19:22 that is a place originating in unnethack 19:22 <@mtf> to go with my armor of erebor 19:23 <@mtf> oh, neat 19:23 it's also in dynahack 19:23 <@mtf> yea I found it on top of this tower 19:23 where the shops are much bigger 19:23 <@mtf> didn't seem like it has too much 19:23 Nice. The only enchanted stuff I've been finding is pretty useless. 19:23 Low boots of blindness, elven cloak with a stealth enchantment. 19:23 Tariru_: good stuff 19:23 <@mtf> that RNG =/ It's been really kind to me so far 19:23 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha), 3295080 points, T:52011, killed by a falling object 19:23 <@riker> suicide by doomscreamer 19:24 <@mtf> RIP 19:24 @mtf are you still in work 19:24 <@riker> tariru: lol elven cloak of stealth 19:24 <@mtf> no 19:24 I see 19:24 <@riker> @mtf no I wanted to 19:24 was wondering if that was why you played slex 19:24 <@riker> I was kinda bored with that orc barb 19:24 <@riker> I want to run a dwarf knigth now :p 19:24 <@mtf> ah gotcha riker hehe 19:24 aren't all elven cloaks cloaks of stealth? 19:24 <@riker> you inspired me 19:24 <@riker> yes 19:24 <@riker> but since slex adds item properties 19:24 <@mtf> FIQ: yea, I figured I'd at least try it out... so far this one game has gone on a while 19:25 <@riker> (but nonwishable/createable like other variants) 19:25 @mtf ahh 19:25 <@mtf> nothing too horrible yet 19:25 <@riker> plus this is my last chance to use this one OP artifact before chris nerfs it into oblivion mtf :p 19:25 <@mtf> lol perfect 19:25 <@mtf> abuse it as much as you can 19:25 <@riker> ikr 19:26 <@mtf> my problem right now in slex is a) can't identify anything, and b) there's so much crap that I don't know about 19:26 <@riker> gotta turn off my vpn real quick then I'll keep doing it 19:26 <@mtf> so shops? totally useless right now 19:26 <@riker> @mtf ikr 19:26 <@mtf> cause i have no idea what all the items are 19:26 <@riker> I felt so fucking happy when I started with a wand of ID 19:26 <@riker> dear god that was beautiful 19:26 <@riker> I mean I think that guy splatted? but it was great while it lasted 19:26 <@mtf> that does sound nice 19:26 <@riker> 0:10 too not like 9:-1 19:27 <@mtf> I'm just not sure how I'm going to ID my good ID scrolls 19:27 @mtf use standard id 19:28 Tariru_: if anyone is going to ascend slex 19:28 other than amy 19:28 that would be you 19:28 go for it 19:28 <@mtf> oh baby 19:28 <@mtf> enchant weapon! 19:28 nice 19:28 <@riker> grats 19:28 <@mtf> and I have an L altar 19:28 <@mtf> I should go make some holy water 19:28 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 162290 points, T:13202, killed by a bolt of lightning 19:29 <@riker> why the heck do knights start with like 7 dex all the time smh 19:29 altars can vanish in slex 19:29 <@mtf> epiiiic and I ID'ed identify 19:29 be careful 19:29 <@mtf> and scare monster 19:29 @mtf are they not resisting your ID attempts? 19:29 <@mtf> be careful of what? I need holy water regardless 19:29 <@mtf> if it vanishes, it vanishes 19:29 sounds like RNG gave you lucky 19:29 <@mtf> nothing has so far 19:29 rolls 19:29 on resist rate 19:30 <@riker> oh my god yes 19:30 <@mtf> time to go bless these identify scrolls 19:30 <@riker> you haven't had any resists? 19:30 <@riker> O_O 19:30 <@mtf> not that I know of 19:30 -!- raisse has quit [Ping timeout: 265 seconds] 19:30 sounds like you're playing slex lite 19:30 none of the rng bs 19:30 that screws you over 19:30 <@mtf> loool 19:30 <@mtf> well 19:30 <@mtf> armor of erebor makes me resist like everything 19:30 <@mtf> which is fantastic 19:30 maybe the amount of rng bs you get 19:31 is proportional to how much you expect to enjoy slex 19:31 and this is why I am constantly getting fucked over 19:31 <@mtf> xD 19:31 <@mtf> lol well let me ask you this 19:31 <@mtf> have you played a normal race / class combo? 19:31 <@mtf> cause I refuse to play crazy shit 19:31 I have 19:31 <@mtf> orc barb it is for me 19:31 <@riker> mtf: actually it should do fire, cold, mr, and hlf phys damage 19:31 @mtf YANI: what if we move the polytraps from the Mines to Sokoban? 19:31 <@riker> so you're still vulnerable to the fucking acid things 19:31 <@riker> jonadab NO 19:31 <@mtf> jona stahp 19:32 jonadab: you mean EPI? 19:32 actually not EPI 19:32 more like YASI 19:32 <@mtf> @riker yea, tha'ts like... most things. Acid is a problem, but one I can deal with 19:32 <@mtf> hopefully there are no FH acid dragons in slex 19:32 not exactly 19:32 but similar 19:32 it has shoggoths 19:32 huge acid damage 19:32 and probably slex stuff 19:32 also 19:33 <@mtf> time to enchant these shurikens then 19:33 <@mtf> and get good at ranged 19:37 @mtf btw, how do you like the colors in slex :P 19:37 are they fleecy 19:37 as LarienTelrunya would put it 19:38 <@mtf> I like them a lot 19:38 <@mtf> slex is actually pretty good looking 19:38 <@riker> heh 19:38 <@riker> ^^ 19:39 I see 19:39 <@mtf> fuck 19:39 <@mtf> no price-ID'ing at all in slex? 19:39 No 19:39 Hm 19:39 <@mtf> so I can't even tell which potions are useless 19:39 <@mtf> and I can water down 19:39 <@mtf> fuck it, might as well just water down a bunch 19:41 <@riker> quaff em all 19:41 <@riker> :D 19:49 [hdf-us] [dnh] rikersan (Dna-Kni Dwa Mal Law) entered Minetown for the first time, on T:2930 19:52 <@mtf> huh 19:52 <@mtf> well 19:52 <@mtf> my god didn't like me 19:52 -!- Tariru has joined #hardfought 19:52 <@mtf> summoned some kops when I prayed 19:52 <@mtf> not quite sure why 19:52 <@mtf> but, I have a holy water somehow 19:52 <@mtf> lol 19:52 <@mtf> so I'll just use that 19:52 <@mtf> LOL 19:52 <@mtf> or not 19:52 <@mtf> thanks slex, for fucking me 19:52 <@mtf> "unfortunately, your stack is too big" 19:52 <@riker> LOL 19:52 <@mtf> and it uses up the holy water 19:52 <@mtf> =/ 19:53 <@mtf> well that's lame 19:53 <@mtf> guess I need to sacrifice some 19:54 [hdf-us] [dnh] rikersan (Dna-Kni Dwa Mal Law) wished for "blessed fixed +3 full limited moon", on T:3550 19:54 -!- Tariru_ has quit [Ping timeout: 260 seconds] 19:59 <@riker> since when do boxes explode 19:59 <@riker> O_o 20:02 since vanilla 20:02 It's rare, but yes, since forever and ever, basically. 20:02 exploding large box is one of the most coveted unique deaths 20:02 <@riker> huh 20:02 <@riker> well I didn't die but ok 20:03 <@mtf> w00t 20:03 <@mtf> finally killed the Marija 20:03 <@mtf> who I'm pretty sure caused this bones level 20:03 https://nethackwiki.com/wiki/Container_trap 20:08 <@mtf> yup, there's minetown... just like I remember it: 20:08 https://cdn.discordapp.com/attachments/400474774440247317/426532638619336704/unknown.png 20:09 <@riker> is that ice? 20:09 <@riker> lol 20:09 <@riker> or water maybe 20:09 <@mtf> I'm not actually sure 20:10 <@mtf> was about to take a quick break 20:10 <@mtf> lemme see 20:10 <@mtf> crystal water 20:11 aosdict: iirc I got that one in devnull 20:11 lost that contest anyway because I couldn't keep up with doing other stuff too 20:11 <@riker> crystal water is like 2d water iirc 20:11 <@riker> *3d 20:14 <@riker> aw yiss quicksilver on the ground 20:14 hi 20:14 Hello K2, Welcome to #hardfought 20:15 <@riker> o/ k2 20:15 \o/ 20:16 -!- Tariru_ has joined #hardfought 20:17 -!- Tariru has quit [Ping timeout: 260 seconds] 20:19 !who 20:19 K2: [hdf-us] cpittman [nh4] Tariru [slex] MiseryMyra [fh] Grasshopper [nd] rikersan [dnh] ttc1401 [un] hothraxxa [xnh] 20:19 K2: [hdf-eu] No current players 20:19 FIQ: any idea whether adding a new symbol to the display code (in defsyms etc) will break saves? 20:22 -!- ezigma has joined #hardfought 20:28 About to polypile. Wish me poly luck! 20:29 !lotg Grasshopper 20:29 May the Luck of the Grasshopper be with you always, Grasshopper! 20:29 its like luck squared 20:29 Even negative luck squared is still positive luck! 20:29 truth 20:31 aosdict: Probably not, but depending on how you do it, might mess up the map memory of existing saves 20:32 Heh, thanks K2 I just got a magic marker and a hawaiian shirt from the first zap :P 20:34 FIQ: OK, making a save that should test that. 20:35 Grasshopper \o/ 20:36 also NH4's save system has traps that will recognize your save as outdated in certain circumstances and refuse to load it 20:36 I ran into these when adding potions of wonder and had to disable it 20:36 NH3 might have more of these 20:36 No idea though 20:36 No, NH3 assumes you're trying to cheat and destroys the save file, which is what happened to LarienTelrunya. 20:37 Right, I know that 20:37 [hdf-us] [dnh] rikersan (Kni Dwa Fem Law), 143701 points, T:9177, drowned in a moat 20:37 <@riker> I thought that was agical breathing :( 20:37 <@riker> I should've tested first fml 20:37 <@riker> oh well 20:37 But just saying that depending on how NH3 saves work, adding a tile might cause the game to throw a fit save-wise 20:37 even though there is no reason for it to 20:38 Ok yeah, map memory is messed up although the save itself loads properly. 20:38 Just put it last 20:38 That should do it 20:39 -!- ProzacElf has quit [Ping timeout: 264 seconds] 20:40 I tested both a remembered location and an immediately visible location. The latter was fine right off the bat when the save was loaded, the former had the wrong symbols but reverted when 20:40 *when I looked at them again. 20:40 FIQ: I put it where it belongs, not just at the end. 20:40 Yeah that's why it messed up 20:40 since you offset stuff 20:40 It shouldn't go after "explosion bottom right". 20:42 Most of the glyphs affected by this are temporary and shouldn't be in save files anyway, and the rest are traps. 20:43 dinner brb 20:43 So, I mean, it looks like the worst that can happen is that traps show as the wrong color until they come back in vision range. 20:44 And arrow traps will display as engravings. 20:45 I have 9 amulets of life saving now 20:45 Dunno if this is worth dgl versioning for. 20:47 K2: did you update fh 20:51 -!- Tariru__ has joined #hardfought 20:53 -!- Tariru has joined #hardfought 20:55 -!- Tariru_ has quit [Ping timeout: 256 seconds] 20:55 hi Tariru and clones 20:55 I really need to sort out my connection. 20:55 Tariru: Message from LarienTelrunya at 2018-03-19 12:33 EDT: the failure chance on IDing items in slex is random, but fixed for each playthrough, so if a type of item is hard to identify in your current game, it'll stay that way. Armor, rings and amulets are much easier to identify if you're wearing them at the time, but that is obviously risky since some items autocurse when worn. 20:55 Tariru: Message from LarienTelrunya at 2018-03-22 14:36 EDT: If your sack is identified as "sack", it doesn't cause things to vanish. It's not waterproof though, so please don't fall in the water or the contents may get rusted/blanked! 20:56 -!- Tariru__ has quit [Ping timeout: 256 seconds] 20:57 Otherwise, I'm going to get hit by a hangup at a point horrible enough to get killed by it. 20:57 larien said she removed that 20:58 You still get hit by a few turns of paralysis. 20:58 k 20:58 Which generally isn't bad, but if I get hit while I'm turning to stone or something it could be deadly. 20:58 stupid amy 20:58 Time to sleep for me now anyway. See you! 20:59 -!- Tariru has quit [Quit: Leaving] 20:59 [hdf-us] [fh] Jackie (Noah) (Kni Hum Fem Law), 31859 points, T:3510, killed by a water moccasin 21:09 -!- hothraxxa has quit [] 21:10 -!- hothraxxa has joined #hardfought 21:10 -!- mode/#hardfought [+v hothraxxa] by ChanServ 21:19 going to update fh and xnh 21:21 xNetHack updated (us and eu) 21:22 FIQhack updated (us and eu) 21:22 <@mtf> just in time 21:22 <@mtf> I'm about to start playing FH 21:23 <@mtf> FIQ: Is it true that enchanting bows is kind of bad in FH? Apparently in vanilla that only affects your to-hit calc, is it the same in FH? 21:30 K2: well ok then 21:31 no savebreak 21:31 shouldn't savebreak but will have some remembered glyph issues that will affect engravings and traps 21:31 minor issue 21:31 if that 21:31 only till the player re-sees them 21:32 hothraxxa, elenmirie: you may experience some vision bugs affecting mostly trap colors on remembered parts of the map, but they will fix themselves when they come back in sight 21:33 noted, ty 21:38 -!- ezigma has quit [Ping timeout: 276 seconds] 21:42 [hdf-us] [nd] redshirt (Rog Orc Mal Cha) became literate by reading the fortune inside a cookie, on T:3922 21:44 [hdf-us] [nd] redshirt (Rog Orc Mal Cha), 3073 points, T:3989, killed by a gas spore's explosion 21:47 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha) acquired the luckstone from Mines' End, on T:12347 21:48 -!- ezigma has joined #hardfought 21:48 aosdict: spell casting is not strictly a verbal component 21:48 Your arms are not free to cast! 21:49 Yes. Just be glad that nethack spellcasting doesn't take the third element of spellcasting from D&D (expendable materials). 21:49 that would be cool actually 21:49 for the higher level spells 21:49 <[Demo]> sounds painful 21:50 meh it would only make sense for specialized "ritual" spells that you don't cast often 21:52 Non-expended components could be interesting, like a silver dagger. 21:52 [hdf-us] [nd] pmclot (Tou Hum Mal Neu), 0 points, T:44, killed by a fox 21:52 Expending stuff like gems could also be interesting. 21:54 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) killed the invisible Asmodeus, on T:44954 21:54 In short: spell components would indeed be cool but don't mesh well with current nethack spells so we would need a new mechanic like ritual spellcasting. (This is already a YANI.) 21:56 Further YANI for that: when you start a ritual, your Pw begins draining at a constant rate per turn. If you are interrupted for any reason, the ritual does not fail; you can continue and complete it as long as you still have Pw. However, if you run out, the ritual fails, possibly with bad effects. 21:56 -!- stenno has joined #hardfought 21:57 -!- stenno is now known as Guest36436 22:01 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) rejected atheism with a prayer, on T:9347 22:01 [hdf-us] [nd] Eleven (Pri Hum Fem Cha) averted death, on T:9347 22:01 -!- Guest36436 has quit [Ping timeout: 240 seconds] 22:04 -!- deadnoob has quit [Remote host closed the connection] 22:05 -!- deadnoob has joined #hardfought 22:12 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1576 points, T:270, killed by Ms. Sipaliwini, the shopkeeper 22:16 [hdf-us] [dnh] Kame (Tou Hum Fem Cha), 2548 points, T:491, quit 22:16 MiseryMyra: good job you killed mtf 22:16 [hdf-us] [fh] MTF (mtf) (Ran Hum Mal Cha), 38788 points, T:5494, killed by a jabberwock 22:16 <@mtf> lol you don't understand 22:16 <@mtf> I literally went downstairs 22:16 <@mtf> and died 22:16 <@mtf> was having a great game until bones just decided "nah, fuck this game" 22:17 <@mtf> out of all the times I've died in nethack, I think this is the only truly bullshit death I've had xD 22:17 clearly, this is all your fault because you didn't identify the scroll of scare monster beforehand and configure an autopickup exception for it 22:17 <@mtf> loool 22:17 <@mtf> I mean 22:17 <@mtf> was I supposed to dig down and never use stairs??? 22:18 no! haven't you ever played minecraft? its lessons apply in nethack too! 22:18 Sorry :c 22:20 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2470 points, T:612, killed by a falling object 22:21 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1466 points, T:147, quit 22:21 MiseryMyra: where did the J come from? 22:21 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 179 points, T:149, killed by a sewer rat 22:22 No idea. It suddenly and violently killed me too 22:22 Twice, in fact 22:22 <@mtf> yea It's on the stairs 22:23 <@mtf> so it killed me the turn I went down 22:23 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1342 points, T:409, killed by a boulder 22:24 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) killed Juiblex, on T:45547 22:24 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 414 points, T:229, killed by a sewer rat 22:24 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 4 points, T:47, killed by a jackal 22:25 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 77 points, T:75, killed by a fox 22:26 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2016 points, T:301, killed by a rabid rat 22:28 -!- MisteryMyra has joined #hardfought 22:31 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2183 points, T:631, killed by a little dog 22:31 -!- MiseryMyra has quit [Ping timeout: 276 seconds] 22:32 -!- MisteryMyra is now known as MiseryMyra 22:35 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 3034 points, T:997, killed by a dwarf lord, while fainted from lack of food 22:38 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2364 points, T:468, killed by a newt 22:42 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 3158 points, T:786, killed by a straw golem 22:45 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2524 points, T:679, killed by a dart 22:47 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 900 points, T:318, killed by a sewer rat 22:48 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 8 points, T:59, killed by a grid bug 22:52 [hdf-us] [xnh] krm26 (Arc Hum Fem Neu) became literate by reading the fortune inside a cookie, on T:6027 22:54 The djinni speaks. "You disturbed me, fool!" 22:54 bullshit! lol 23:00 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:1934 23:01 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) killed Baalzebub, on T:46285 23:05 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 14297 points, T:2714, killed by a flaming sphere 23:05 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 0 points, T:15, killed by contaminated water 23:05 <@mtf> poor k2 23:08 [hdf-us] [nd] 3zigma (Val Hum Fem Law) changed form for the first time by mimicing a pile of gold, on T:27193 23:08 thats ok 23:08 just found water walking boots and a helm of brilliance in a shop on dlvl 3 23:15 -!- tacco\unfoog has quit [] 23:16 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) had Ogresmasher bestowed upon her by Kos, on T:63801 23:16 weeee 23:17 ygtbfkm 23:17 <@riker> I thought that was kame again 23:17 <@riker> and I was like "oh cool kame tha's a great one" 23:17 <@riker> but RIP grasshopper 23:17 haha, will be a new weapon to replace +7 rustproof Grimtooth? 23:18 <@riker> O_o 23:18 <@riker> lol 23:18 <@riker> which do y'all prefer? ranger or rogue 23:18 What should my orc rogue ascend with, Stormbringer or Fire Brand? 23:19 <@riker> stormbringer probably 23:19 or +7 Grimtooth even??? 23:19 lol 23:19 <@riker> probably +7 stormbringer 23:19 +2 at expert in dagger :P 23:19 yeah 23:19 <@riker> tho fire brand may be useful for astral 23:19 stormy is the juice 23:19 <@riker> i just feel like it's a pain for gehennom 23:19 <@riker> tho I have to say screw bloodthirsty tbh 23:19 FB is good as much of astral isnt fire res 23:20 <@riker> yeah, how far are you tho? 23:20 I usually go for the purple rain strategy 23:20 I'm about to invoke and ascend 23:20 <@riker> oh nice 23:20 <@riker> wait 23:20 <@riker> wait are you on astral 23:20 <@riker> farming 23:20 just wondering which weapon might be best 23:20 <@riker> oh ok no 23:20 farming what? 23:20 <@riker> I thought you were saccing on astral for whatever reason 23:21 <@riker> more points or something 23:21 just before 3.6.1 came out I was entertaining a pudding farm on astral 23:21 but then it became pointless... 23:21 <@riker> lol 23:22 <@riker> I mean you can always just beholder it 23:22 well, even more pointless 23:22 <@riker> !8ball grim | stormy | fb | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher 23:22 @riker: Reply hazy try again 23:22 <@riker> er 23:22 <@riker> !rng grim | stormy | fb | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher | ogresmasher 23:22 @riker: ogresmasher 23:22 guess I'll go Stormy 23:22 <@riker> there you have it grasshopper 23:22 lol 23:23 if only a war hammer did more damage 23:23 <@riker> anyway you inspire me, rogue it is 23:23 more like Thor's Mojo 23:23 @riker rogues can be fun 23:24 daggers........ 23:24 <@riker> I'm actually gonna name grimtooth real quick and use that hm 23:26 <@riker> oh god 23:26 <@riker> mjollnir on the floor 23:26 <@riker> it hasn't blasted me so far either O_o 23:27 I've been using Grimtooth all game so far 23:27 but time to upgrade 23:27 [hdf-us] [nd] koumakan (Rog Orc Mal Cha), 150 points, T:710, killed by a gnome lord 23:30 gnite all 23:30 <@riker> night k2 23:33 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1106 points, T:927, killed by a hobgoblin, while reading a book 23:34 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:163 23:34 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1974 points, T:212, killed by a flaming sphere 23:35 <@riker> and then I promptly zap myself with lightning 23:35 <@riker> 1 hp after that 23:38 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) wished for "uncursed magic marker", on T:63947 23:39 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given the Cloak of the Unheld One, on T:818 23:45 [hdf-us] [fh] MTF (mtf) (Ran Hum Mal Cha), 8380 points, T:80, quit 23:45 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:1529 23:47 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 6509 points, T:1692, killed by an invisible gnomish wizard 23:47 <@mtf> hmmm 23:48 https://cdn.discordapp.com/attachments/400474774440247317/426587892685602840/unknown.png 23:48 <@mtf> does this look like a bones level? 23:59 <@mtf> yup, bones level 23:59 [hdf-us] [fh] MTF (mtf) (Ran Hum Mal Cha), 19000 points, T:1053, killed by an invisible priest called "Losesalot" 23:59 <@mtf> lol 23:59 <@mtf> fucking hell