00:34 -!- Grasshopper has quit [Remote host closed the connection] 00:35 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha), 65124 points, T:27712, killed by the invisible Dark One 00:35 lol 00:35 :O 00:36 ...seriously? isn't he a wimpy wimp? 00:36 lost my CoMR to changing into a werewolf 00:36 no MR 00:36 what happened in the 3000 turns between then 00:36 kept getting stunned, items cursed (including my unihorn) 00:37 so basically fucked 00:38 couldnt attack for shit 00:38 couldnt see him 00:38 just a bad situation 00:38 stupid' 00:38 and screwed up my chance to streak 00:38 couldn't see him? so my idea to give him a special raven-summoning attack is bad? :P 00:39 i had telepathy but no way to cover my eyes 00:40 just really really stupid 00:40 but i lost my MR on the portal level, no way i was going to storm the castle without MR 00:40 so quest it was 00:42 * aosdict tries to remember what people wanted fixed in xnethack the most 00:42 as I am now finished with doors 00:42 water traps on doors. fix that 00:43 oh and of course the thiefstone bit... 00:44 I would love to go to bed, but unfortunately I just discovered that the dryer with my wet sheets in it did not in fact spend the last hour drying them. so I get to wait for that. 00:44 or are you talking about vanilla behavior fixed 00:44 No, the water trap wetting is probably the most in demand thing 00:45 oh and this is the big one from my last game - no co-aligned altar anywhere, or even an unattended one for me to sac for magicbane 00:46 just a bad luck game from the get go 00:46 Well that can just happen... not really a thing to fix 00:47 wasnt suggesting that as something to fix 00:48 i'm venting 00:48 damn what happened to my armor? most of it is gone 00:48 destroy armor spell? 00:48 can the dark one disentigrate armor like a golden naga? 00:49 Since he spellcasts, probably. 00:49 see, no one ever knows because 999/1000 times they have MR 00:58 ok since objects are a singly-linked list it's very hard to produce an algorithm that will *guarantee* it will wet no more than N items of your inventory, and do so completely at random 00:58 s/completely at random/with equal probability for each item/ 01:05 [hdf-us] [gh] 3zigma (Arc Gno Fem Neu), 638 points, T:1704, killed by a large mimic 01:10 well, today I learned about reservoir sampling 01:12 good or bad 01:12 it's the algorithm that solves this particular problem, or rather a generalization of this particular problem 01:17 goin to bed 02:13 -!- _catalyst_ has joined #hardfought 02:27 -!- Menche_ has joined #hardfought 02:28 -!- Menche has quit [Remote host closed the connection] 02:43 -!- raisse has joined #hardfought 02:43 -!- mode/#hardfought [+v raisse] by ChanServ 02:52 -!- stenno has joined #hardfought 02:53 -!- stenno is now known as Guest29808 02:57 -!- Guest29808 has quit [Ping timeout: 264 seconds] 03:04 -!- raisse has quit [Ping timeout: 256 seconds] 04:00 -!- noty has quit [Quit: WeeChat 1.9.1] 04:21 -!- stenno has joined #hardfought 04:22 -!- stenno is now known as Guest14486 04:51 You fall into an open grave! It's a little early for that, isn't it? 04:51 heh 05:07 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:12 -!- ProzacElf has joined #hardfought 05:50 I thought I was eating a wolf corpse 05:50 it wasn't 05:50 -!- ProzacElf has quit [Ping timeout: 248 seconds] 05:56 oops 06:10 -!- ezigma has quit [] 06:11 <[Demo]> hmm 06:11 <[Demo]> i think it could be interesting to rename all unique monsters 06:16 -!- raisse has joined #hardfought 06:16 -!- mode/#hardfought [+v raisse] by ChanServ 06:37 -!- hpardis has quit [Quit: Leaving] 06:39 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:46409 06:39 haha, Rodney's having a rough time right now! 06:53 -!- elenmirie_ has joined #hardfought 06:54 -!- Chris_ANG has quit [Ping timeout: 264 seconds] 06:56 -!- elenmirie has quit [Ping timeout: 256 seconds] 06:56 -!- elenmirie_ is now known as elenmirie 06:57 -!- mode/#hardfought [+v elenmirie] by ChanServ 07:14 hello 1st day of spring. thank you for being 1 degree F outside this morning 07:14 go elenmirie go! 07:14 * elenmirie goes 07:16 -!- emar has quit [Quit: WeeChat 2.0-dev] 07:27 -!- emar has joined #hardfought 07:29 -!- raisse has quit [Ping timeout: 260 seconds] 07:31 -!- raisse has joined #hardfought 07:31 -!- mode/#hardfought [+v raisse] by ChanServ 07:32 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:47860 07:43 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:48353 07:45 yay! go elenmirie! 07:45 I'm still doing the quest in slow stages 07:46 doesn't help that a chest trap zapped my ring of teleport control (and of course I've got teleportitis) and in all the chests in the graveyard there wasn't a single replacement 07:46 but! this amulet that something death-dropped is reflection! 07:47 I spent most of this game with uncontrolled teleportitis... only found a ring of TC just before the castle 07:47 and ID'd it at the same time I ID'd the wand... that was going to be my first wish (after scrolls of charging, of course) 07:51 You see here an uncursed samurai corpse named elenmirie. 07:51 (all the ghosts are me, all the corpses seem to be you) 07:51 heh 07:51 3 samurai corpses and a wizard corpse, all named elenmirie 07:52 oh, and a priestess corpse named Raisse 07:53 with the unfortunate loot behaviour it's easier to cast knock at chests than to use a key 07:53 it's not as if I'm using all that power for anything else now I can't cast identify 07:54 what's the unfortunate loot behaviour? 07:54 with combination menu, stand on a chest, try to apply key 07:55 it asks whether to apply the chest, then you have to decline it and apply the key to the chest 07:55 that's 4 extra nonintuitive keystrokes 07:55 ah... I don't use that setting so I haven't seen that 07:55 also when you're standing on a chest and want to open your bag, then you get asked if you want to apply the chest first 07:56 yep, that's annoying 07:56 is that 361 or xnh? 07:56 I don't think having opening chests under 'apply' is the right change 07:56 x 07:56 right 07:56 (which I otherwise like a lot)_ 07:56 that and the lack of the identify spell are my major annoyances 07:57 lack of identify spell is annoying, but I rather like the changes to the way ID scrolls work 07:57 I *would* like a full-inventory identify occasionally 07:57 you know exactly what you're going to get (as long as you know BUC status of the scroll) 07:57 yeah, it would be nice to have a small chance of that with a blessed scroll 07:58 or something like that 07:58 You read: "Are we all being disintegrated, or is it just me?". 07:58 I like that one 07:58 hah 08:00 What do you want to read? [eDIL or ?*] ? 08:00 that's the online Irish dictionary my daughter uses 08:00 literally spelt eDIL 08:00 (electronic Dictionary of the Irish Language) 08:06 [hdf-us] [nd] Eleven (Kni Hum Fem Law) entered the Planes, on T:49445 08:06 A tower of flame erupts from the floor under the wraith! The wraith turns to flee. 08:06 I don't blame it 08:06 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:49449 08:06 \o/ 08:06 artifactless and petless :D 08:07 ooh 08:07 yay elenmirie! 08:07 ty! 08:07 wooo hooo 08:11 the scoreboard doesn't report the new conducts 08:13 not suprised, I dont think Mandevil was aware of them. he'd have to account for them manually for that variant 08:13 right, it would be nice if it showed it, but whatever 08:14 oh i agree. just need to know which conduct flags to read and what they mean 08:14 aosdict ^^ 08:14 FIQ: things like people eating the wrong food off the floor are why I think it needs to be shown in the ? menu. 08:15 Also I would probably consider raisse's gripes with the chest applying thing to be a bug. 08:16 K2: I included the new conducts... if they are not showing, it's a bug. 08:16 lost the Sceptre of Might and didn't notice until I'd chased Nalzok to the temple level 08:16 elenmirie: Removing the small chance of full-inventory ID is the entire point here; if you still have that, then there's still an incentive for players to hoard everything in a stash where they can read a bunch of blessed ID scrolls. 08:17 then got surrounded by 2 cockatrices and an Olog-hai and an carnivorous ape, wanted to kill a c but couldn't with my gloved hands 08:17 ah, ok, that's not the way I play 08:17 what happened to the Sceptre? 08:18 :( 08:18 did he steal it? 08:18 yes, he must have 08:18 raisse at least you didnt die to The Dark One... 08:18 * K2 looks around at nothing in particular 08:18 usually nalzok is a pushover but that's because I tend to have free action at that point 08:18 I've been killed by Nalzok before 08:19 same 08:19 iirc, I used #turn while he was around, which was a big mistake 08:19 i splatted to the dark one about 7 hrs ago 08:19 no MR 08:19 eep 08:19 yeah it got real stupid real quick 08:20 I mistakenly ate a doppelganger corpse this game... I'd just killed a wolf on the same spot and thought the gray corpse was that 08:20 and broke my comr 08:20 fortunately I had a spare 08:20 it started going downhill for me when I lost teleport control to a chest trap 08:21 otherwise things could have got pretty bad 08:21 chest traps can be a serious pain 08:21 yes, it's so tempting to use #turn but there are usually *some* & around 08:21 (and with the new colours of & I don't always know what they are) 08:22 yes... I like that they are more varied though 08:22 yes! 08:22 I don't remember what the green one was but I liked the lightcyan marilith 08:22 agreed 08:22 pitfiends are black now wooo 08:23 as black as the pits! 08:23 Why all this recoloring? 08:24 also, in that game, I got level drained a lot because I chose to keep my comr rather than have MC3 08:24 Mandevil: because there were so many red and brown & that it was hard to tell them apart? 08:24 yeah that. the monstor colors in xnethack actually make sense 08:25 Mandevil: demons literally came only in magenta, red, and brown. 08:25 and white! 08:25 and grey! 08:25 and purple! 08:25 Oh yeah right. 08:25 aosdict: See? 08:25 aosdict: They come in all colours! 08:25 But there were still about 6 or 8 of them on red. 08:25 OK, I fixed the new xnh conducts thing. 08:25 Now you're properly credited, elenmirie. 08:26 hm, shall I do another priestess or the traditional gnome wiz to see what wizard spellcasting does? 08:26 I'm also contemplating moving demons to I, which is a change FIQ wants to make. 08:26 oh yay, thanks Mandevil! 08:26 why? 08:26 I? 08:26 I mean why does he want to change that? aren't & scary enough? 08:26 raisse: do orc wiz, so you can be first to ascend one! 08:26 Mandevil: arti = artifactless, artl = artiwishless? 08:26 aosdict: The other way. 08:27 Oh, my font makes it hard to distinguish i and l. 08:27 Yeah, I realized that it is really almost undistinguishable. 08:27 maybe atls and ptls for those two? 08:27 argh, didn't realise role is in my rc so now I'm a priestess again 08:27 raisse: There's some flavor basis (I for Infernal), and it would allow all the demon lords to be uniquely colored & 08:28 well, she'll probably die to somethign stupid anyway 08:28 aosdict: DCSS has demons as 1,2,3,4,5. 08:28 1 the top tier, 5 the lowest rank. 08:28 I guess that would interfere with warning in NetHack. 08:29 Well, Nethack has few enough demons and lords alike that they can fit into two monster letters. 08:31 Well, there's also 'i'. 08:31 Which would be 5 in DCSS. 08:32 lol, I tried to sit on a \ but it was a blue one and my rump got wet 08:32 lol 08:33 Water loo :) 08:33 you see here a train station 08:35 ok Napoleon 08:40 oh wow four spellbooks 08:41 there are enough scrolls and rings and wands in the dungeon that I probably won't miss those 08:44 [hdf-us] [nd] Eleven (Kni Hum Fem Law) averted death, on T:49655 08:51 -!- emberquill has joined #hardfought 08:52 yay, a general store 08:52 -!- emberquill has quit [Client Quit] 08:52 in the previous game there were 2 armor stores on level 2 and 3, and a tiny bookshop and Izchak's in minetown, and that was it 08:58 I like bugbears in 'o' 09:09 An expensive camera shatters into a thousand pieces! The picture-painting demon is released! 09:09 Yes, I put bugbears in the o mlet in Fourk. 09:10 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 2444 points, T:1715, killed by a bolt of fire 09:10 That seems to be where the lore I looked up on the web suggests they belong. 09:10 Hmm, that might be a 4.3.0.5 change though, not sure. 09:10 they're more like hobgoblins and Uruk-hai than like dwarves and hobbits, yes 09:11 I may move owlbears to U as well. Once I implement other bears. 09:11 Which is held back mostly on "I don't want to try to draw pixel art for those." 09:11 ah yes, that makes sense too 09:12 also letters with only one monster in them are silly 09:12 Current thinking is black bear, owlbear, brown bear, grizzly bear, ice bear (i.e. polar bear), dire bear, werebear. 09:12 Well, I mean, originally all the letters had one monster in them. 09:12 the Dutch word for polar bear is ijsbeer = ice bear 09:12 But as more monsters were added, it seems like nobody was thinking about keeping them balanced. 09:13 (The mlets, I mean.) 09:13 raisse: Ah, not surprising. The Japanese word for them translates as "white bear", IIRC. 09:14 But given how much time they spend on the ice, "ice bear" makes very good sense. 09:14 And seems more suitable for the fantasy setting than "polar bear", which has a modern sound to it. 09:15 My thinking for bears is that they will be solitary and relatively fast. 09:15 did a new version appear while I was upstairs doing some laundry?? 09:15 I can't eat anything from the floor any more 09:15 nope 09:15 it asks whether to eat it, and when I say yes, "You don't have anything else to eat" 09:15 THat is odd. 09:15 Is this 361-dev? 09:15 no, xnh 09:16 Ah. 09:16 Doesn't x use e, for that? 09:16 Unix xNetHack Version 0.1.0 - last build Sat Mar 17 12:56:20 2018. 09:16 raisse: Can you do it again? 09:16 (Shouldn't it?) 09:16 are you watching? 09:16 yes 09:16 (And in which case, shouldn't the "Do you want to" prompt go away?) 09:16 okay, I'm standing on a fortune cookie 09:17 that's after pressing 'e' 09:17 that's after pressing 'y' 09:17 [hdf-us] [nh4] cpittman (Val Dwa Fem Law), 73953 points, T:41053, killed by brainlessness 09:17 that's okay for fortune cookies but I see problems in my future when I want to eat dragon corpses 09:17 and with menustyle to what? 09:17 combination 09:18 hm, it worked here, and I shouldn't have changed anything related to that 09:18 don't say I shouldn't use that, the option is there 09:18 my priestess game was okay with that too 09:18 I'm *so* not going to eat *that* gnome corpse 09:19 I'm perfectly able to eat stuff off the ground locally... let me try on hdf 09:19 with "full" I can eat off the floor with , but it doesn't say what it is 09:19 same on hdf, I ate this apple off the floor 09:20 suppose there's a c corpse or soemthing tainted as well as somehting you do want to eat? 09:20 it's annoying that you don't see what it is 09:20 Oh, right, xnethack doesn't have "things that are here" 09:20 (But yes, I think NH4 also gives you a menu when you e,) 09:21 x doesn't, it didn't give me a choice (probably because the hobbit corpse was the only edible thing) 09:21 Part of the problem is that I don't know what the menustyles are actually supposed to _be_. 09:21 and with ? I only got edibles in my inventory 09:21 But I still can't reproduce what you're seeing. 09:21 I can't see anything else, sorry! 09:22 Yes, I want FIQ to add that to the getobj patch. 09:22 hi 09:22 Hello FIQ, Welcome to #hardfought 09:22 ah, "traditional" does give a list 09:22 oh, now I remember why I don't use traditional, far too many prompts 09:24 Isn't "traditional" the one that is designed to mimick NetHack 2.x ? 09:24 I don't know! didn't start playing until 3.1.3 09:24 jonadab: nh4 does not have a menu if thereis1 floor obj 09:25 I am on phone 09:25 "full" does say that it's there, and it does ask 09:25 FIQ: Ah. It likely should. 09:25 er, no, it does say it's there, you have to use , to eat it, but it DOES NOT ask 09:25 Because yes, two corpses on the floor, one of which you want to eat for an intrinsic, the other is unsafe, and a monster keeps interrupting you, so you keep hitting e, to finish it... 09:25 menustyle is tied to loot menus 09:25 which is a Bad Thing imo 09:25 it changes ehaviour of them 09:26 now trying "partial" (which I predict I won't like either) 09:26 raisse: It shouldn't ask yes/no questions ever. 09:26 etobj only uses 2 menustyle set 09:26 yes/no questions are bad UI, because Microsoft has trained users to just monkey-bang the keyboard when that happens. 09:26 but it should! it should ask "eat it?" 09:26 tings 09:27 full and anything else 09:27 I haven't used Microsoft for more than 20 years so I didn't get that training 09:27 look at me doing the same thing with combination in 361dev 09:27 put a melon on the floor 09:28 it is objectively bad ui 09:28 but I added menustyle behaviour 09:28 for purists 09:28 It would be _somewhat_ more exceptable if "y" and "n" were not assigned to commonly-used actions. 09:28 But they ARE. 09:28 Because the Rogue developers didn't think that one through. 09:28 And now all roguelikes use hjklyubn and we are stuck with it. 09:29 that's why I'm advising all newbies not to put their c corpse in the 'y' slot 09:29 (or their lizard corpse either) 09:29 Actually, NH4 tries not to put comestibles in general in the y slot. 09:29 that's a good thing 09:29 als 09:29 aosdict: 09:30 what dit me to add 09:30 partial tells me the thing is there, at least 09:30 did you want me to 09:30 and lets me eat it with , 09:31 I think the annoyance will come when I do anything (at all) with inventory 09:31 FIQ: if you're given , in the list of things to take an action with, it doesn't show up in the menu when you hit ? 09:31 which is weird because I thought one of your screenshots had that 09:31 I'll try next time I kill something edible 09:31 ok 09:32 I will add that 09:32 amd mo it did not 09:32 also if you have any idea what's causing raisse's "You do not have anything else to eat" woes 09:32 however 09:32 now, of course, I'm not killing anything edible 09:32 I can only list a single item 09:32 or the cat gets it before I do 09:33 floor wise 09:33 because lettes are reserved for inventory 09:33 Yeah, and you can't use , . < or > either. 09:33 I can use , 09:34 No, comma means "select everything from this menu" 09:34 this is a pick one menu 09:34 I can use , too but IT DOESN'T SHOW WHAT IT IS so if it's a red dragon *and* a chickatrice corpse how do I know which one I'm biting down on? 09:34 if there are two things, do you get a menu then? 09:34 um 09:35 if there is more than 1 choice 09:35 that's the way it works for me (but I'm using "full" menu) 09:35 it gives a menu 09:35 yes, it does, true 09:35 haven't had the situation yet since I noticed I couldn't eat off the floor any more 09:35 it behaves like nh4 09:36 but I still don't like the fact that it doesn't show what you're about to eat so that you can change your mind (that's how I accidentally ate a doppelganger recently) 09:36 two edible things under my feet: 09:36 How about this: if you type , in the prompt, it ALWAYS gives a menu, even if there's one thing there. 09:36 full: get a menu 09:36 should it show a menu 09:36 even if there is just 1 choice 09:36 partial: you get asked every object in turn y/n 09:36 Yes, IMO. 09:36 traditional: like partial 09:37 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 1889 points, T:1928, killed by a mind flayer 09:37 raisse: that is how it works yes 09:37 full behaves one wayother options the other way 09:37 and now I get the old (that I'm used to) behavior with combination, after changing to all other things in turn! 09:37 that's probably a very silly bug I ran into 09:38 aosdict: IMO, it should always show a menu, even if there is just one choice, yes. 09:38 next time if I can't eat corpses without picking them up I'll change it back and forth a few times and see if that solves it 09:38 * raisse is baffled 09:38 Ugh, water_damage and water_damage_chain are mutually recursive. 09:39 aosdict: That's intentional. 09:39 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 10 points, T:40, fell onto a sink 09:39 you mentoned setting menustye to full a while back 09:39 menustyle goes into the save 09:39 that is why it behaved like that 09:39 no, I have combination in my rc, and only changed it to full to test behaviour 09:39 jonadab: It's annoying if you want to water damage a fixed number of random inventory items, but not wet everything in a carried container. 09:40 did you change back 09:40 so it started out as combination, and it is now combination again after having been everything else 09:40 yes 09:40 as I said 09:40 it goes into the save 09:40 ok 09:40 it was combination when I started this game 09:40 then I couldn't eat off the floor 09:40 I changed it to all the other things 09:40 then I could eat off the floor but with only 1 object there not safely 09:40 tell me if it happens again 09:41 then I changed it back to combination and it works normal (well, what I think of as normal) 09:41 aosdict: set the container down on land before you jump in the water? 09:41 yes, will do 09:41 (Yes, yes, I know "you" in this context means the programmer.) 09:41 jonadab: I am fixing the water bucket trap, and the solution so far works very well except for containers 09:42 why did you make detect monsters level 3? 09:42 iirc fh refactors water damage 09:42 (please don't say "balance" because the parser in my brain translates that to "nerf" immediately) 09:42 nerf 09:42 so, why? 09:43 why was the nerf necessary? 09:43 idk 09:43 Because detect monsters is more powerful than some other spells in its school? 09:43 It was rather cheap to get renewable intrinsic detect monsters at the low cost of 5 Pw every few dozen turns. 09:43 maybe to nottrivialize monster visi 09:43 on 09:43 surprised sleep spell wasnt raised to lvl 2 or 3 09:44 aosdict: add spell maintenance 09:44 Actually, that's probably a consumable/renewable problem, and the spell shouldn't provide intrinsic detect monsters for more than a few turns. 09:44 aosdict: Hmm, lowering the duration would've had a similar effect on Pw cost when maintaining, though, wouldn't it? 09:45 K2: Given its utility, the spell of sleep should probably be swapped with one of the other enchantment spells for level 1. 09:45 cause fear 09:46 oh, if cause fear was level 1 I'd actually use it 09:46 Yes... but then you would have to put up with sleep being level 3. 09:46 because it's the beginning chars who most need monsters off their back for a turn or two 09:47 I would, actually 09:47 I just don't think detect monsters is such a big deal that you need to be high(ish) level to cast it 09:48 Oh, hm. In my lesser/greater spells proposal I actually said that detect monsters should give temporary level-wide warning in lesser form. 09:48 sleep, on the other hand, is actually really powerful 09:48 Sleep is powerful, yes. 09:48 Charm monster is crazy OP. 09:49 should it be level 4 or even 5? 09:49 It's 6 in xnh. 09:51 oh! my late priestess knew it, but she wasn't casting at all (wearing mithril) 09:52 jonadab: Okay, I'm going with adding a fourth argument to water_damage_chain that makes it ignore containers - probably the most generic way to do it 09:54 charm monster should probably be at least level 5, yes. 09:54 Whereas, dig should probably be level 1 or at most 2. 09:54 Because, woot, it is almost as powerful as a faster-acting pick-axe that can't break boulders or statues. 09:55 ooh nice, vapor effect from a potion this gnome was carrying 09:55 jonadab: If it's that cheap, then wands of digging should be rarer. 09:55 you could start with no longer having minotaurs carry them 09:55 aosdict: That's easy: replace most of the mazes in Gehennom with things that aren't mazes. 09:55 raisse: which vapor effect? 09:56 detect monsters 09:56 Getting vapor effects symmetric is going to be a bit of a challenge. 09:56 It's probably enough if they are somewhat vaguely close to symetric. 09:57 If the exact duration doesn't match for the player versus monsters, that's _probably_ ok in most cases. 09:57 Ideally there should be three ways you interact with potions: drinking, breathing vapors, and getting it splashed on you (e.g. crash on your head and break into shards). 09:57 As long as the basic effect is similar enough. 09:58 I'm all for the vapor and splash effect lasting only one or two turns 09:58 jonadab: Well, this is mostly for potion based combat - you want vapors from offensive potions to be powerful enough to be worth using on monsters, but not so strong that they'll kill the player 09:58 aosdict: Assuming that throwing them reduces to some other entity interacting in one of those same three ways, sure. 09:58 aosdict: Oh, true, indeed. 09:58 YANI: traps that shoot out potions of acid or lit oil or whatever. 09:59 And genericize the trap so that it can shoot any potion, because of course all potions should have some effect for all three of these cases. 09:59 Well, I mean, you probably don't want the traps to shoot healing potions very often. 09:59 Not much of a trap, that. 09:59 But yeah, it should be able to use any of the negative ones, probably. 09:59 jonadab: I'm thinking sort of if players could construct this trap. 09:59 Ah. 10:00 Ok, sure, so _allow_ it to use any potion, just don't randomly generate it with the good ones. 10:00 In minecraft for example, you can rig up a structure that when you step into it bombards you with splash healing potions. 10:00 In practice, you're just going to quaff the potion. BUt on the TDDTOE principle, you can go ahead and implement the healing-potion-trap. 10:01 Actually, if you do the implementation correctly, this should be zero extra work. 10:01 Because you're going to call a function that handles potion effects. 10:01 On vapor symmetry: It would be nice if sleep vapors could put a whole crowd of enemies to sleep for long enough for you to go kill some of them, but it shouldn't put the non-resistant player to sleep long enough to be brought down by one lucky gnome and his friends with a potion of sleeping. 10:02 So, it's tough. 10:02 jonadab: Yes, it would fit nicely with the "add 'struct obj* ammo' to struct trap" ideas. 10:02 What if potion throwing is a skill, kind of like wand use, and the player can #enhance it and get a "better" hit for longer effects? 10:03 And then later in the game some monsters could have that higher skill level as well. 10:04 And _maybe_ some roles could even start with basic skill in it. 10:05 Traps, presumably, would always throw at unskilled. Or I suppose player-set traps could throw at the player's skill level. 10:15 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 2147 points, T:2290, killed by a guardian naga hatchling 10:15 aosdict: vapors havearnge 10:16 so AoE sleep can bea thng 10:22 -!- Chris_ANG has joined #hardfought 10:22 . 10:36 aosdict: Pushed a commit that removes autoselection of a single item 10:36 The commit is trivial 10:36 also back home 10:37 good, right as I think I finished other stuff 10:37 thanks FIQ 10:38 raisse: It only affects you if you have menustlye full 10:38 *menustyle 10:38 hmm... in retrospect I shouldn't have made this savebreaking change a while back, because it's preventing me from pushing stuff. 10:38 I guess I can extract it into a patch and rebase without it. 10:38 aosdict: it was merely removing a check -- I added it for NH4 consistency because I figured there was a good reason for it. The talk earlier made me realize that no there wasn't 10:40 aosdict: Should I also force a menu if the only floor item is a dungeon feature? 10:41 Yeah, probably. 10:45 <@Pavel> Is there a way to make a whole in the cieling you can climb up through? 10:45 No. 10:45 You can quaff a cursed potion of gain level, which will magically take you through the ceiling, but that's about it. 10:46 <@Pavel> Is that for balance reasons..? 10:46 No, it's for coding reasons. 10:46 <@Pavel> Hmm, I wonder if you can dig up and then ascend while levitating. 10:46 You cannot. 10:47 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) acquired the luckstone from Mines' End, on T:15779 10:47 FIQ: figures because in the other menustyles the problem doesn't exist, so it doesn't have to be fixed 10:47 but I think it will save other adventurers' lives :-) 10:48 @Pavel for that to be possible, someone has to code it 10:48 nobody has 10:48 <@Pavel> Someone should :P 10:49 the beauty of open source, you can try to code it youself @Pavel... I know that's what FIQ is about to say ;) 10:50 it isn't 10:50 lies 10:50 I don't expect people to know how to code 10:50 you were thinking it 10:50 no 10:50 :P 10:50 I was thinking about how to do it 10:50 hah sweet 10:50 but I'm not sure if it's a good idea 10:50 balancewise 10:50 it trivializes the ascension run 10:51 make all ceilings undiggable except for a choice few 10:51 It would really highlight the fact that trapdoors and holes don't have fixed endpoints, also. 10:51 Yeah, much harder to do in NH3. 10:51 Unless you made them have fixed endpoints as part of it. 10:52 <@Pavel> K2: I'd absoluty love to, unfortunatly, I don't actually know C, I just pretend to :P 10:52 heh 10:53 <@Pavel> Fiq: Just do what minecraft does keep you from digging straight up: Occasionaly drop lava and/or rocks on you that were just sitting there when you dug under them 10:56 K2: about to push some changes that include coloring branch stairs and adding iron doors. I don't *think* any of this savebreaks (the iron door flag was set up a long time ago by me to be unused until now) but you may want to make sure. 10:56 It also changes castle.des, not sure if that savebreaks. 10:57 it probably would screw up someones existing game if a change to a .des file were made 10:57 is this still ver 0.1.0 or does this make it 0.1.1 or 0.1.0.1 or? 10:57 If it doesn't savebreak, it'll still be 0.1.0. 10:58 Wouldn't the castle change mean that anyone who hasn't generated the Castle yet will get the new one, and anyone who has will keep the old one? 10:58 can you test your changes with a test save? I can update from here but i dont have access to a test game install at the moment (at work) 11:04 K2: it doesn't appear to break stuff (visited the castle in the old version; in the new version it's still the same with no iron doors), but probably better to not update till you get home anyway. 11:05 ok 11:05 good call 11:06 does this update address getobj updates that FIQ made and/or address the water door trap or thiefstone bugs? 11:06 @Pavel heh 11:06 It addresses the water door trap, neither of the other two, though I could do those right now. 11:06 never dig straight down 11:06 it will only lead to sadness 11:09 * aosdict is not sure why wizmode wishing for the Amulet of Yendor sometimes gives you cheap plastic imitations 11:10 it does? 11:10 3.6 feature then 11:11 it's just annoying. if I wanted a cheap plastic imitation I'd have asked for it 11:11 wizmode should always give you exactly what you ask for! (if it exists) 11:11 Hmm, maybe it's because I'm wishing for "amulet of yendor" and not "the Amulet of Yendor"? 11:11 ah, it gives you *an* amulet of yendor 11:11 <@Pavel> The wiki says a fortune cookie is never rotten, even if cursed. Does this mean a cursed fortune cookie is safe to eat? 11:12 yes, though it will tste terrible and give you a false rumor 11:12 <@Pavel> Got it, thanks 11:12 but it won't confuse you 11:13 and it's got so little nutrition that it probably won't keep you from starving either 11:13 better toss it at cats or dogs you want to tame 11:14 <@Pavel> > This fortune cookie is terrible! There's a scrap of paper inside. It read: You choke on the fortune cookie. 11:14 <@Pavel> *reads 11:15 Chris_ANG: so what was the problem with dnh "rare candy" that riker was complaining about? 11:15 I was correct! it tasted terrible and told you something false. 11:16 The game flips its wig when it finds that the candy bar suddenly has more nutrition than it expects. 11:16 <@Pavel> > Your sword slips from your hand. You relinquish a +2 long sword and receive 18 gold pieces in compensation. 11:16 <@Pavel> FUCK YOU 11:16 But I thought it gave a level? Not more nutrition? 11:16 It gives a level and 9x nutrition. 11:16 @Pavel just wait till that happens to you with Excalibur... 11:16 did you just eat a tin in a shop? 11:17 and you suddenly have to pay 16x the compensated price 11:17 [hdf-us] [dnh] Kame (Val Hum Fem Neu) was given Mirror Brand, on T:12028 11:17 But I'm just cutting the 9x nutrition thing rather than unraveling that warning. 11:17 <@Pavel> I did eat a tin in the shop 11:17 always eat your tins outside :-) 11:17 <@Pavel> It contained deep-fried lichen 11:17 <@Pavel> How do you deep fry a lichen 11:17 put it in hot oil 11:18 <@Pavel> How do I cure slippery hands? 11:18 wipe them on a towel, or just wait 11:19 it times out 11:19 <@Pavel> Ok 11:21 raisse: so what you expect to happen when you press e while standing over food items is "There is [food] here, eat it? [ynq]" and if you hit y, you eat it, if you hit n, it then asks "There is [otherfood] here, eat it? [ynq]", if you hit n, it asks "What do you want to eat? [invletters or ?*]" with no , 11:21 is this correct? 11:21 menustyle combination 11:22 -!- noty has joined #hardfought 11:22 aosdict: yes, that's what I expect 11:22 <@Pavel> Same here. 11:22 <@Pavel> Also, quaffing from fountains/sinks 11:23 Drink from the fountain? n What do you want to drink? [this potion] 11:23 Ok good, it looks like that's what's happening 11:23 of course it's not possible to drink something on the floor 11:23 <@Pavel> Hallucination is the most cancerous status in all of nethack 11:23 <@Pavel> I just opened a box 11:24 Also, ^A appears to work again, thanks FIQ 11:27 <@Pavel> I need a T-shirt that says "Keep calm and quaff fountains" with just a large blue { on the back 11:27 * aosdict adds that to the todo list 11:27 adding a shirt is simple 11:28 <@Pavel> I meant IRL but ingame works too 11:30 -!- MiseryMyra has quit [Ping timeout: 276 seconds] 11:31 I have a RL T-shirt that says "I explored the Dungeons of Doom and all I got was this blessed +5 T-shirt" 11:32 and on the back a huge @ sign and a line "@ a human or elf (peaceful thaumaturge called Raisse)" 11:32 I had it made for worldcon 11:32 also a little black hat with a single @ sign 11:32 <@Pavel> Nice 11:33 <@Pavel> <-- doesn't have any cool T-shirts 11:33 The Wizard of Yendor hits! The Wizard of Yendor steals your little black hat with a @ sign. The Wizard of Yendor puts on a little black hat with a @ sign. The Wizard of Yendor laughs fiendishly. 11:34 https://valdyas.org/irina/fo3/wp-content/uploads/2017/08/atsign-selfie-reduced.jpg 11:34 ^ hat 11:34 <@Pavel> I just have like ten shirts with the Bing logo on them because my dad works at MS and they give them out for free a lot. 11:37 raisse: it's an 'at 11:37 <@Pavel> :] 11:37 elenmirie: lol! 11:37 never thought of that but of course you're right 11:38 <@Pavel> Hi elenmirie! I don't think we've ever spoken but I find your corpse like every other run. 11:38 <@Pavel> Seriously 11:38 lol 11:38 are you plaing on the EU server? 11:38 <@Pavel> US 11:38 oh, right 11:39 I guess it's portable 11:41 <@Pavel> What does "You shudder for a moment" mean? I quaff'd an unkoned potion and nothing seems to have happened. 11:41 <@Pavel> *unkown 11:41 polymorph I think 11:41 the polymorph failed 11:44 <@Pavel> Ah 11:46 -!- MiseryMyra has joined #hardfought 11:49 heh 11:49 @ 'at 11:56 aosdict: datapoints 11:56 ? 11:56 started a new game, eating from the floor normal 11:56 died early, started another new game, same problems as earlier 11:56 [hdf-us] [dnh] rikerw (Mon Hlf Fem Law), 70407 points, T:9149, killed by a deep one 11:56 tried several other options and changed back, not solved 11:56 uh... 11:56 <@riker> too slow :/ 11:56 this really shouldn't be _random_ 11:57 sorry, I can't make it different 11:57 or, well, non-deterministic 11:58 saving in between changes doesn't change anything (hadn't expected it to) 11:59 okay, reproducing non-deterministic behavior 12:00 tell me what to do? I have two different food rations (one is cursed) 12:00 so I can get the menu or not 12:00 Well, the workaround is just pick up the food you want to eat I guess. 12:00 yes, until I want to eat dragons 12:00 I realize this won't work for dragon corpses. 12:00 or even mumakil 12:01 I didn't mean "tell me how to solve this problem for myself" but "tell me what to do to give you useful data" 12:01 because it seems to affect me but not you 12:01 I don't need more data, I need to finish this thing I'm doing and then take gdb to it 12:01 oh, right 12:01 No, I can reproduce what you're seeing. 12:02 Started two games, one I got the problem, one not 12:02 ah, just like me 12:02 I was beginning to think that I was doing something stupid that caused it 12:03 (also I was beginning to think that you must think I'm lying, or at least mistaken) 12:04 <@Pavel> I can eat unicorn corpses right 12:04 yes 12:04 it might even give you poison resistance 12:04 just don't sacrifice unicorn corpses of your alignment or of the alignment of the altar 12:04 <@Pavel> cool 12:06 Hmm, should I give pets enough survival instinct to refuse displacement into traps or liquids? 12:07 <@Pavel> Will trying to move into a unicorn of your alighnment displace/prompt for confirmation or just attack it? 12:07 !whereis Pavel 12:07 aosdict: [hdf-us] Pavel [xnh]: No details available 12:07 <@Pavel> Dlvl 7 12:07 xnh? Then assuming it's peaceful it'll be displaced. 12:08 unicorns of your alignment are normal peaceful critters so you won't attack unless you make it angry 12:08 If it's hostile you'll attack. 12:08 <@Pavel> Got it 12:11 raisse: I think coaligned unicorns might occasionally generate hostile if your alignment record is bad? 12:13 haha nice livelogging 12:14 yeah 12:14 a lot of pratchett fans will recommend you start out with Small Gods, so good choice for your rogue 12:17 <@Pavel> Can unihorns corrode? 12:17 Nope. 12:17 <@Pavel> Awesome 12:17 Though I mean... they _are_ bone... 12:18 <@Pavel> Acid can dissolve bone 12:18 Right. 12:18 But not in nethack. 12:19 unihorns are special bone 12:19 i have a magic bone! 12:20 not as magic as it used to be but still useful. i can hold it in one hand 12:20 that sounds like a really awful pickup line 12:20 lol 12:20 <@Pavel> oh shit 12:20 [hdf-us] [xnh] Pavel (Val Dwa Fem Law), 4199 points, T:4638, killed by an ettin mummy 12:20 :( 12:20 * hothraxxa hugs elenmirie with a leer 12:20 <@Pavel> > Your body starts to rise from the ettin mummy 12:27 -!- MiseryMyra has quit [Ping timeout: 245 seconds] 12:28 -!- MiseryMyra has joined #hardfought 12:33 You see here a silver wand (667 zorkmids). 12:34 aha! good for hitting vlad 12:34 yes! 12:35 i found xnh vlad to be a little tougher, or maybe that's 3.6.1 vlad. i should read up 12:35 I think it's 361 vlad 12:35 he can be a real pain 12:35 yeah it is 12:36 i hit him with fire, my traditional greeting, and he teleported to the stairs 12:36 yes, he can run all the way out of his tower 12:37 i just don't want him levelporting 12:37 i had a recent vlad that i hit with fire, and after i killed him i found he had two cursed teleport scrolls 12:38 *whew* 12:38 heh 12:38 i think that was a grunt vlad 12:38 yeah, he has a guaranteed stack iirc 12:38 my first grunt game I found him on DL1 12:39 lovely 12:39 well, my first grunt game that I got that far, I mean 12:39 <@riker> elenmirie: have you id'ed death or wishing? 12:39 !tell ais523: YANI: leprechauns are, a percentage of the time, generated with a sack of gold, rather than just loose gold in inventory. 12:39 Will do, jonadab! 12:39 not yet, riker 12:39 <@riker> k 12:39 I'm trying to get my pet to steal it, because I can't afford it 12:40 jonadab: Nice one. 12:40 i like the way you think, young jonadab 12:40 It'd be better if it were a pot, but oh well. 12:40 a dented pot 12:40 YASI dented pots can be used as containers? :P 12:41 i once had a +5 dented pot at the castle 12:41 in the pile 12:41 * hothraxxa hates dented pots 12:41 they look so silly 12:42 riker: it made the bugs stop moving 12:42 it's so you can roleplay as Johnny Appleseed 12:43 yasi: if you throw $fruit, it has a small chance of becoming a tree in 2d3 thousand turns 12:44 of course you have to leave it there 12:45 raisse: remind me what exact message you're getting that's bugged? "You have nothing else to eat"? 12:45 No, "You don't have anything else to eat." 12:48 -!- noty has quit [Quit: WeeChat 1.9.1] 12:50 <@riker> YANI: dented pot in variants that add that randomized appearance, adds 5 slots to your inventory (12345?) 12:50 <@riker> elenmirie: rip 12:52 That doesn't work, your inventory is constrained by the alphabet. 12:52 <@riker> doesn't have to be 12:53 -!- MiseryMyra has quit [Ping timeout: 252 seconds] 12:54 <@Pavel> Loadstones can be # 12:54 <@riker> slex allows infinity things to be #, you can maybe port some of that code 12:58 <@riker> rip :( 12:58 death by failure to notice low hitpoints :( 12:58 I was so busy trying not to bump into my water troll who used to be a cat 12:58 because stormy 12:59 <@riker> hey you named your cat that too? nice :D 13:02 <@riker> slex allows infinity things to be #, you can maybe port some of that code 13:02 i've never figured out how to get at something that lands in # 13:02 <@riker> in slex? or vanilla 13:03 in slex. vanilla only allows one item 13:03 <@riker> you just need to have 26 + 26 + 1 things in your inventory 13:03 This is not a good UI. 13:03 <@riker> everything beyond those 52 (?) lands in # 13:03 At all. 13:03 <@riker> trying to do something like d# just applies it to the most recently picked up one 13:03 <@riker> jonadab yeah tha'ts kinda clear 13:04 riker: i know all that, i don't know how to get at item 26+x where x > 1 13:04 er s/26/52/ 13:04 <@riker> you can only ever get the latest # in your inventory 13:04 exactly 13:04 ^ 13:04 Terrible UI 13:04 how do you manage that? 13:04 i never figured that out 13:05 <@riker> I recommended 12345 myself /shrug 13:05 Oh, you *can*, by dropping other objects and using #adjust, but it's terrible. 13:05 <@riker> hothraxxa: don't carry too much more than that 13:05 jonadab: that's what i did 13:05 @riker Numbers have a different use in that context already. 13:05 <@riker> or at least make all the un-id'ed consumables in # 13:05 <@riker> oh true 13:05 slex *encourages* you to carry more than that 13:06 <@riker> #-{}|? 13:06 YASI: two-character-long inventory letters. 13:06 unicode ftw 13:06 <@riker> yasi: brogue style inventory 13:06 Brogue-style inventory would be a *nightmare* in NetHack. 13:07 <@riker> exactly :D 13:07 <@riker> I guess that's an EPI 13:07 YASI: a playable race that can't apply tools, or loot containers. 13:07 <@riker> already in slex I think 13:07 <@riker> dq slime 13:15 yup 13:17 <[Demo]> slex makes me sad 13:18 -!- elenmirie_ has joined #hardfought 13:18 [Demo]: I decided to be ironically amused by slex and not take it seriously. This stance allows me to go about my life. 13:21 -!- elenmirie has quit [Ping timeout: 264 seconds] 13:21 -!- elenmirie_ is now known as elenmirie 13:25 <[Demo]> that's how I usually take it 13:26 <[Demo]> but not right now because I really need to take a shit but can't right now so I'm sad to begin with 13:28 -!- deadnoob has quit [Ping timeout: 276 seconds] 13:29 <@riker> demo how drunk are you 13:29 [hdf-us] [nh4] kek (Val Dwa Fem Law), 24154 points, T:1455, killed by a wererat 13:33 hmmm, elenmirie's ghost 13:33 there's an incubus on this level too. she must have been up to something naughty 13:34 The hobgoblin deliberately jumps onto a polymorph trap! The hobgoblin turns into a hezrou! 13:34 oh crap 13:36 raisse: if you want to do some more testing of this bug for more data points: see if there's any consistency between when you have food in inventory and not. 13:38 FIQ: I think the bug in getobj is related to it not finding any [, or invlet] letters, and concluding there's nothing to take that action with. When oldstyle is true, it doesn't add ',' to buf, so buf can still be empty. 13:38 -!- _catalyst_ has quit [Ping timeout: 256 seconds] 13:39 raisse: as a workaround, I think eating large corpses off the ground will work if you have other comestibles in main inventory. 13:40 -!- deadnoob has joined #hardfought 13:40 -!- _catalyst_ has joined #hardfought 13:41 -!- ProzacElf has joined #hardfought 13:42 -!- MysteryMyra has joined #hardfought 13:46 -!- deadnoob has quit [Remote host closed the connection] 13:46 -!- deadnoob has joined #hardfought 13:50 You see here a chickatrice corpse. You are beginning to feel hungry. 13:50 mmm, chickatrice meat! 13:51 it's to die for 13:51 ii'm taking it to lunch at this lep hall on your samurai ghost level 13:52 there was no tombstone 13:52 -!- Guest14486 has quit [Changing host] 13:52 -!- Guest14486 has joined #hardfought 13:52 -!- Guest14486 is now known as stenno 13:53 i appreciate that you kept your scrolls and potions in a bag, elenmirie 13:53 you're welcome! 13:57 -!- LarienTelrunya has joined #hardfought 14:02 [hdf-us] [dnh] Kame (Val Hum Fem Neu) greeted as a daughter of Skadi, on T:15316 14:02 [hdf-us] [nd] 3zigma (Bar Orc Fem Cha), 506 points, T:2079, killed by a dwarf 14:05 [hdf-us] [dnh] Kame (Val Hum Fem Neu) wished for "2 blessed scrolls of charging", on T:15333 14:05 <@riker> go kame go 14:05 <@riker> !whereis kame 14:05 @riker: [hdf-us] Kame [dnh]: (Val Hum Fem Neu) T:15095 The Dungeons of Doom level: 9 14:05 <@riker> oh that's not the castle 14:07 -!- Grasshopper has joined #hardfought 14:07 -!- mode/#hardfought [+v Grasshopper] by ChanServ 14:07 i'm sorry riker, but kame is in another castle 14:08 <@riker> this guy is kitted out dang 14:08 <@riker> hasn't enchanted his armor yet but he's got good gear 14:10 <@kritixilithos> riker: can't you do !whereis idle :P 14:10 aosdict: I tested this... 14:10 as part of my initial tests 14:11 having 1 or 2 floor corpses 14:11 0 in inv 14:12 with menustyle:combination? 14:12 hmm 14:12 I know I tested non full 14:12 but not as extensively 14:13 -!- MiseryMyra has joined #hardfought 14:13 because with combination, it'll fail that !oldstyle check, not append anything to buf, and conclude there's nothing to eat 14:13 but only if you have nothing in inventory 14:13 but it does the oldstyle loic before 14:13 logic 14:14 to mirror 3.4.3 14:14 err 14:14 [hdf-us] [dnh] Kame (Val Hum Fem Neu) wished for "blessed fixed +3 blue dragon scale shield", on T:15339 14:14 pre getobj I mean 14:14 who remembers the LOIC? :P 14:14 how am i at turn 19148 having finished sokoban and mine's end and still not seen a single healing potion used? 14:14 FIQ: the "There is foo here, eat it? [ynq]" is inside getobj. 14:15 yes 14:15 [hdf-us] [dnh] Kame (Val Hum Fem Neu) wished for "blessed fixed +3 orange dragon scale mail", on T:15349 14:15 so it hits the res = obj; statement properly 14:15 but before the nothng to eat conclusion 14:15 <@riker> @kritixilithos I always forget you're "cows quack" >_> 14:15 unless I moved it 14:16 but then it gets stuck in the if (!*buf) 14:16 but why would I do that 14:16 ahh 14:16 so it asks 14:16 but ignores the reply 14:16 is tat correct 14:16 that 14:16 <@kritixilithos> I've been thinking of changing my name back to what it was on ppcg 14:17 <@riker> no 14:17 Ignores, in the sense that you say "yes I want to eat this" and it says "well, looks like there's nothing to eat here" 14:17 yes 14:17 hmm I think this is a result of my attempt at mproving the code quality in one commit 14:17 sorry 14:18 I feel bad for making a buggy patch 14:18 I tried to be hugh in testing... 14:18 thorough 14:18 hey, better for the bugs to be found and processed here than having to report them in vanilla 14:18 its all good 14:18 on phone btw 14:18 what aosdict said 14:19 that is why my typing is so crappy 14:19 * aosdict zaps a wand of polymorph at FIQ. FIQ turns into Hugh! 14:19 bah, you kids. 14:19 FIQ it works for the most part, just needs some tweaks is all 14:19 i never needed a phone to do crappy typing 14:20 this phone is shit 14:20 I wish I had my OP 14:26 <@riker> > hugh 14:26 <@riker> fiq_irl 14:26 <@riker> https://vignette.wikia.nocookie.net/memoryalpha/images/4/40/Hugh-Drone.jpg/revision/latest?cb=20141207193522&path-prefix=en 14:27 I got two wands of wishing before the castle. I'll be sad if I mess this one up 14:30 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "2 blessed scrolls of charging", on T:14915 14:31 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "2 blessed scrolls of charging", on T:14919 14:34 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed magic marker", on T:14922 14:34 [hdf-us] [dnh] 3zigma (Wiz Hlf Mal Neu), 1749 points, T:3481, killed by a hill orc 14:35 aosdict: pushed a fix 14:35 back home 14:36 ok cool 14:37 still haven't actually pushed anything today 14:47 -!- tacco\unfoog has joined #hardfought 14:50 aosdict: I'll try 14:50 raisse: seems like FIQ probably fixed it, but more confirmation wouldn't hurt I guess 14:51 aosdict: it also seems to clear itself up if I save the game, open 3.6.1, save that, and resume xnh 14:51 it's happened that way twice now! 14:51 I really don't think it has anything to do with saving and restoring... 14:52 anyway, will get FIQ's latest fix pulled later 14:52 -!- Grasshopper has quit [Read error: Connection reset by peer] 14:55 aosdict: yes, when I have food in inventory there's no problem 14:56 that explains why I never had the problem with my priestess because by the time I was eating corpses I had a lizard corpse in inventory 14:56 oh and a sprig of wolfsband from the beginning 14:56 wolfsbane, even 14:57 [hdf-us] [dnh] Kame (Val Hum Fem Neu) wished for "blessed fixed greased +3 helm of brilliance", on T:15359 14:58 I think I used the clove of garlic to tame a pony but there was food in my inventory all the time 14:58 the wolfsbane before I had a bag, the lizard after 15:04 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed +2 shield of reflection", on T:15164 15:09 -!- noty has joined #hardfought 15:09 Chris_ANG: is pudding farming supposed to be in dnethack? in particular, is it supposed to be so that my dwarf valkyrie can't seem to kill the puddings faster than they split, even when I'm actually trying to get rid of them? :P 15:10 LarienTelrunya: git gud? 15:10 (:P) 15:10 lol 15:11 well you made it so that my +1 dwarvish spear at skilled does next to no damage to them! 15:11 If you're leveling or finding lots of items, that's a bug. 15:11 Cloned monsters should give no XP and have no death drops. 15:11 they don't seem to be dropping anything except corpses; I got to XL9 from killing them though 15:11 the cloned ones are definitely giving about 40 XP apiece 15:12 That's probably not supposed to be happening, though given the way nethack handles experience level an infinite XP loop is not exactly a big deal. 15:14 <[Demo]> xp is worth even less in dnh cause u need less 15:15 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 420 points, T:1436, killed by an acid blob 15:16 There are 2 fire ant corpses here; eat one? [ynq] (n) This fire ant corpse tastes terrible! You finish eating the fire ant corpse. You feel a momentary chill. There is a fire ant corpse here; eat it? [ynq] (n) This fire ant corpse tastes terrible! You finish eating the fire ant corpse. 15:16 Chris_ANG: did the second corpse increase my timeout or not? 15:17 also, the fire resistance doesn't seem to be showing up in my ctrl-X screen, and neither does my intrinsic valkyrie cold resistance 15:17 Wizmode or regular. 15:17 ? 15:17 regular of course (playing dnhslex on the server) 15:18 "You feel comfortable" 15:18 but that sounds so generic :P 15:18 (Or similar, I forget if that's the exact wording) 15:18 comfortable about what? 15:18 You are neither hot nor cold. 15:18 does that mean I resist both? 15:18 Yup 15:18 ok 15:19 You feel cool if you resist fire, and warm if you resist cold, and comfortable if you resist both. 15:19 I see 15:19 Also, the XP thing is not a bug. 15:20 I think it once gave 0 XP but people complained. 15:20 but did the second fire ant corpse increase my fire resistance timeout now or not? 15:20 It did. 15:20 gooa :) 15:20 *good 15:23 FIQ: woooo 15:24 i get emails when a new commit is pushed or updated to NetHack/NetHack 15:25 ^^ aodict another fix for getobj behavior 15:25 err aosdict 15:26 who's nhmall ? 15:26 K2: I know about it already because I was discussing it with FIQ? 15:26 unless you mean the devteam merged the getobj patch 15:27 no not devteam, FIQ updated his official commit 15:27 didnt know if you knew of the fix 15:27 stenno ? 15:29 ooh good thing I'm using this bag of tricks in the coaligned temple, and not just an altar room 15:29 I got a baluchitherium (or rather, a chameleon imitating one) 15:29 but it turned to flee instead of trampling me to death 15:30 K2: someone committing to nethack/nethack 15:30 like, someone from devteam 15:31 yeah, it's a DT member 15:31 aosdict: K2 probably follows any action in the repo 15:31 and since I have a pending PR about getobj 15:31 he is alerted when I push stuff there 15:35 ... and then died because I ran into a floating eye 15:36 Chris_ANG: is it possible to change some option so bumping into a peaceful monster behaves like it does in vanilla, i.e. doesn't waste a turn? you made it so that bumping into them defaults to chat for some reason *headscratch* 15:36 I could totally see Tariru win slex pre-128+ dungeon size 15:36 he has played what, a single game? 15:36 he's on dlvl32 15:37 LarienTelrunya: It's so that it wastes a turn :P 15:37 But yes, there's an option for it. 15:37 LarienTelrunya: attack_mode 15:37 FIQ: that's because unlike most other slex players, he's taking the game seriously, and wonder of all wonders, doing so allows one to get far (it does so in other variants too :P) 15:38 LarienTelrunya: I have tried to take the game seriously 15:38 I have gotten far in slex too you know, when actually trying 15:38 I just don't find it fun to play 15:38 That's why I avoid it 15:38 or (very rarely) play nonserious games 15:39 okay, turned attack_mode to "ask" and now it's the way I want it :) 15:39 Chris_ANG: why did you make it so that if I press esc in a prompt, it only erases what I wrote but doesn't escape out of the prompt entirely? can I get the vanilla behavior on that one back too with some option? 15:40 that is NAO behaviour, actually 15:40 I didn't do that. 15:40 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 5152 points, T:2398, killed by a forest centaur 15:40 damn 15:40 and this is for preventing you to accidentally escape out of wish prompts 15:40 That was going to be my guess XD 15:40 in the tty UI 15:40 well it messes up my muscle memory but oh well 15:40 where pressing arrows equals escape 15:41 stenno ah yeah, thats right. i remember seeing a user 'nhmail' 15:41 only really started committing in march 15:42 he has committed before too 15:42 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed greased fireproof +2 cloak of displacement", on T:15687 15:44 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 379060 points, T:18689, killed by invisible Illurien of the Myriad Glimpses 15:47 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed fixed +2 gauntlets of power", on T:15728 15:51 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed +2 ring of conflict", on T:15730 15:57 -!- noty has quit [Quit: WeeChat 1.9.1] 16:10 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 1366 points, T:1202, killed by a rothe 16:11 bwuh? how did I last update YANI lists *8* days ago? I feel like it just happened! 16:13 you've been so busy in the meantime that you didn't notice time was passing? 16:13 I guess... 16:13 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 154 points, T:342, killed by a sewer rat 16:15 aosdict: did you make changes to fountains? 16:15 more specifcially, dipping into 16:15 uh not that I can remember 16:15 why 16:15 ok i just got "water sprays all over you" 16:15 that's in vanilla 3.4.3 16:16 i don't think i've ever seen it 16:16 it doesn't wet anything 16:16 it would have created pools, but didn't actually. 16:16 hard to believe i've never seen it fail before 16:16 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 124 points, T:386, killed by a goblin 16:17 I've had that message before 16:17 i think i'd remember it 16:17 it did look as if it was harder to uncurse a cursed object in a fountain, but that may just be a 3.4 -> 3.6 nerf 16:17 i'm trying the opposite actually 16:17 to curse water? 16:17 yeah 16:18 I don't think I've ever managed (not deliberately anyway( 16:18 ) 16:18 hothraxxa: it's probably pretty rare that every single place it tries to make a pool fails 16:18 -!- MysteryMyra has quit [Quit: Connection closed for inactivity] 16:18 actually i know why 16:18 it can't here. i'm at the oracle 16:19 yes! I think I've only ever seen it happen at the oracle 16:19 nah, I've drowned the oracle before by creating pools from her fountains 16:19 pools can be created, though it is probably less likely in that confined space 16:19 do you get a murder penalty for drowning the oracle? 16:19 don't think so... 16:19 one of them would have to gone dry 16:21 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 432 points, T:414, killed by a soldier ant 16:24 YANI: When you kick a door that isn't actually locked, it can just crash open and become an open door rather than breaking. This only happens if you kick it in one specific direction, which is deterministic based on its coordinates. 16:25 YANI: When you kick unmoving dungeon features diagonally, you sometimes fall over and get stunned for a couple turns. 16:25 s/unmoving dungeon features/doors and walls/ 16:27 why is diagonal kicking more dangerous in that sense? 16:27 moving diagonal takes as much time as moving vert/horiz 16:28 ever tried to kick a door open diagonally? 16:28 but nethack occurs in 4d non euclidean space 16:28 that's why all of the eight tiles around you are equally far from you 16:29 yeah this is probably a NHINRL thing 16:32 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 342 points, T:813, killed by a little dog 16:34 -!- LarienTelrunya has quit [Quit: Sleep-bundle-wing!] 16:39 -!- raisse has quit [Ping timeout: 240 seconds] 16:52 [hdf-us] [nh4] cpittman (Val Dwa Fem Law), 33179 points, T:2986, killed by a watch captain 16:54 -!- deadnoob has quit [Read error: No route to host] 16:56 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) was given the Gauntlets of Spell Power, on T:11719 16:56 -!- raisse has joined #hardfought 16:56 -!- mode/#hardfought [+v raisse] by ChanServ 17:01 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) polymorphed her first item, on T:21031 17:02 [hdf-us] [gh] 3zigma (Rog Kob Fem Cha), 285 points, T:834, zombified by a kobold zombie 17:03 I suppose hothraxxa will ascend an orc wiz before me 17:03 I might as well stop trying 17:04 do orc wiz, but with more conducts 17:04 I don't do conducts, and it's hard enough without 17:04 sorry raisse, i did mention it to you before i started 17:04 not when I was listening I suppose 17:05 you do it, I'm no good anyway 17:05 actually you were, you encouraged me to go for it 17:05 lol yes 17:05 i'd be happy to defer to you if you like, you deserve the honour 17:05 orc wiz is fun but I've been playing very badly lately 17:06 no, don't do that, I'd screw it up again anyway 17:06 I thought I'd broken my crap streak with the priestess but nalzok got her 17:06 you can still go for it. i'm terribly slow and i've only reached dl11 17:07 no, I don't want to race you, I don't want to steal your thunder, and I don't want to play under pressure 17:07 <[Demo]> yes that 17:07 I'll just go back to killing tourists (or priestesses for that matter) 17:08 no one has priest(ess) yet 17:08 all the more reason! 17:09 note to self: have backup MR before going on the quest 17:09 (because that's what killed me, nalzok stole the sceptre) 17:10 what did you do with him before you had it in the first place? 17:10 oh wait, this isn't fourk 17:10 chase him up the stairs 17:10 oh 17:10 no, wished for it with a magic lamp 17:10 I do agree that it should be the priest quest artifact really 17:14 -!- Tariru has joined #hardfought 17:18 speaking of magic lamps, I wonder why you can't wish for them in vanilla 17:19 because that would be wishing for a (potential) wish 17:19 (and yes, I know you can wish for smoky potions) 17:20 -!- deadnoob has joined #hardfought 17:20 it's trading a sure wish for an 80% chance of a wish for perpetual light 17:20 the only rationale I can think of is that allowing it allows deferring wishes from thrones and smoky potions 17:20 or even from testing unknown wands 17:20 s/for/adn/ 17:21 or something like that 17:22 but testing unknown wands, unless you already know the charging scroll, the best move is to wish for 2 blessed scrolls of charging 17:23 i'm trying to think why i'd defer a wish 17:23 and for any other wish, the best strategy is to wish for whatever you think will give you the best chance of survival 17:23 and if you do know the charging scroll, you know you've got more than one wish so you can wish for what you need at that moment 17:24 so there is one and only one reason to wish for a magic lamp, and that is to have a permanent light source 17:24 i think deferral isn't likely, and the only reason to do it is for the light 17:24 i type too slow 17:24 if you want a wish off of it, any other strategy is better 17:24 hothraxxa: great minds run in the same gutter 17:25 you can do it in fiqhack but he has spell maintenance so all you need is the light spell 17:25 isn't there a variant that has a magic candle? (that gives *only* light) 17:26 if you have a magic lamp you could use it (much) later in an emergency 17:26 a perma light source is a wonderful thing 17:26 for instance when someone zaps your ring of teleport control 17:26 in the early game, if you unexpectedly get a wish, you may think... I'd really like an artifact, but I can't survive the blast. But then, if it's that early, there's almost certainly something else you can wish for that will improve your survival chances much better than a deferred wish 17:26 s/someone/something/ 17:27 Poes picks up a gold piece. You hear someone counting money. 17:27 i usually wind up getting gdsm with a first early wish 17:27 I think slashem has a perma candle 17:27 Poes can count to one! 17:27 ... 445, 446 -- drat, one short 17:27 sdsm if i'm a wizard 17:27 an artifact candle IIRC? 17:28 wasn't that just "a magic candle", tool that gave permanent light? 17:28 I thnk I'm thinking of spork 17:28 ah, right: https://nethackwiki.com/wiki/Magic_candle 17:28 oh right, it exists, I didn't make it up 17:28 no, spork had permant lightsources as a dungeon feature 17:29 [hdf-us] [gh] 3zigma (Ran Kob Mal Cha) had bow bestowed upon him by Mars, on T:2122 17:29 and the Candle of Eternal Flame was the artifact I was thinking of 17:29 the magic candle is not a bad idea 17:31 It kills all the debate on the issue of wishing for a light source that has a chance of providing a wish 17:31 although my playstyle would not ever make that worthwhile, maybe there are some that would 17:32 * raisse preventively converts an altar to the glory of Ptah 17:32 Ptah is grateful 17:32 did he give you something nice? 17:32 if my alignment or luck goes through the floor, at least I can mollify him there without risking to convert myself 17:32 no, it just glowed white 17:32 wasn't trying for an artifact 17:32 * elenmirie always hears Aida playing in my head whenever anyone says "Ptah" 17:33 but I was satiated and I had this handy jackal corpse 17:33 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:21247 17:34 muahahaha! 17:34 yay! 17:34 woot! 17:34 -!- Menche_ is now known as Menche 17:35 grunthack was driving me nuts because magicbane isn't guaranteed as the first sacrifice gift for a wizard 17:35 although a silver athame was nice 17:35 ooh yes 17:35 is it not? I ascended two wizards and I can't remember what the heck I got 17:36 I just remember having to plan my wishes very carefully, and avoid beholders 17:36 elenmirie: no it isn't. i think i got it it about 2 of 3 times 17:36 I think I had a thristy silver spear in one of them 17:37 off an elf lord or something 17:37 the fun of grunthack is the insane stuff you can get 17:37 yes! 17:37 my gnome healer ascended with 9 +7 thirsty silver daggers 17:37 phoah! 17:38 -!- _catalyst_ has quit [Ping timeout: 256 seconds] 17:38 that i got by having them thrown at me by demons 17:38 crazy 17:38 what in the sam hill are demons doing with silver stuff? 17:38 yeah i asked that at the time. they were fantastic 17:39 heh 17:39 demogorgon ran away from me 17:39 lol 17:39 he got even 17:39 I always love it when death turns to flee 17:39 -!- stenno has quit [Ping timeout: 268 seconds] 17:39 the last time i faced him he killed me 17:39 -!- _catalyst_ has joined #hardfought 17:40 demogorgon is a nasty case 17:40 I'm still somewhat proud of getting killed by him one junethack 17:41 you can defeat him if you are properly equipped, but if not he'll be picking his teeth with your shinbone 17:41 and he's so rare, no one bothers to prepare 17:41 in vanilla I mean. In grunt, he's guaranteed, so you do 17:43 i've killed him a couple of times in vanilla but this time he had me hemmed in. it was my own fault 17:44 shit happens 17:44 in vanilla he gets summoned so in my games usually he can't use the stairs because boulder 17:44 already in place because pf summoner 17:44 you boulder all the stairs? 17:45 first thing i do 17:45 heh 17:45 grr killed by a giant bat 17:45 -!- Grasshopper has joined #hardfought 17:45 -!- mode/#hardfought [+v Grasshopper] by ChanServ 17:45 then i decide if i want to dig down or just march ahead 17:46 the first thing I do when I see Demogorgon in vanilla, is figure out how I'm going to get the time to get to the upstairs and drop scare monster 17:47 <@Pavel> Explain to a noob what's special about Demogorgons? 17:47 he's particularly nasty, as demon princes go 17:47 he makes you deathly ill etc 17:47 <@Pavel> Why do you need to drop scare monster tho 17:47 it's the stunning that kills you 17:48 to keep him from making you deathly ill every turn 17:48 so you have to spend all your time curing yourself and can't attack him 17:48 yeah, what hothraxxa said, as well 17:48 <@Pavel> Ah, thanks 17:48 basically, if you don't get him off your back, you'll be screwed 17:49 in vanilla you probably won't ever see him 17:49 I still want to see hothraxxa take on Demogorgon in xnh wielding a unicorn horn. 17:49 but the good news is, you very rarely see him 17:49 hah 17:49 actually, that might work! 17:49 without gloves though, which I almost never am willing to risk 17:50 unless you add him to you gehennom i don't expect that to happen 17:51 [hdf-us] [gh] 3zigma (Ran Kob Mal Cha) had crude dagger named Grimtooth bestowed upon him by Mars, on T:3301 17:51 yaci: gloveless 17:51 Dungeon overhaul has been covered well enough by others that I don't really feel like dipping into it myself... but I could add a one-level Demogorgon branch. 17:51 don't you dare 17:51 fuck off 17:51 *Optional* one-level Demogorgon branch. 17:51 in the nicest possible way! 17:52 if I want to play grunthack, I'll play grunthack. 17:52 the reward would have to be enormous 17:52 and useful in the late game 17:52 maybe a scroll of wishing, after wish overhaul 17:53 not good enough 17:53 a portal to the upstairs on dl1 17:53 with the amulet 17:53 which still works with the amulet 17:53 it might be good enough to some players, if it makes the difference between getting 3 or 4 guaranteed wishes. 17:53 again, lead helmet 17:53 chromatic dragon scale mail, guaranteed! 17:54 i love that stuff 17:55 ok... Rodney suppression device 17:55 if it is in your possession, Rodney will leave you alone until the guaranteed appearance on entering the planes 17:55 I'd do it for that! 17:56 also, he won't appear again after that one guaranteed appearance 18:03 what form would a Rodney suppression device take? 18:03 I'm thinking a tickling stick 18:04 [hdf-us] [nd] Eleven (Kni Hum Fem Law) averted death, on T:49687 18:05 [hdf-us] [gh] 3zigma (Ran Kob Mal Cha) had silver athame bestowed upon him by Mars, on T:3964 18:06 Eleven isn't on the IRC channel, but I think s/he would enjoy playing xnh... 18:08 [hdf-us] [nd] Eleven (Kni Hum Fem Law), 1552290 points, T:49699, killed by a minotaur 18:08 ouch 18:14 elenmirie: as a regular nhdev player, I'm interested in what xnh change you notice the most or enjoy the most. 18:15 for enjoyment, i'm betting on removal of mysterious force 18:15 <@Pavel> For me it's the displacing of friendly units 18:16 that also is great 18:16 <@Pavel> But I'm a noob and haven't gotten to the point where the mysterious force affects me 18:16 same here... removal of mysterious force 18:16 I'm thinking... 18:16 <[Demo]> i like when ur save breaks and k2 fixes it and ur happy instead of being sad 18:16 notice the most, as in, changing my play style, probably the changes to ID mechanics 18:17 i hate using blessed identify before i have 7 things to id 18:17 <@Pavel> Oh, what changes? I only know of the thing where you dip a potion in a sink 18:18 thiefstone is possibly a real changer, but I haven't had the opportunity to use that fully 18:18 @Pavel you should check out https://nethackwiki.com/wiki/XNetHack 18:18 i really like knowing how many items will get identified though 18:18 [hdf-us] [gh] 3zigma (Ran Kob Mal Cha), 4272 points, T:4758, killed by a mumak 18:18 <@Pavel> I did 18:18 same here hothraxxa 18:18 <@Pavel> There's a lot of stuff there 18:18 I plan... 18:18 <@Pavel> I can't remember it all 18:18 Pavel: welcome to the world of nethack 18:18 :D 18:19 have you played many spellcasters? i find the spellbook changes made me take a different approach than vanilla 18:19 -!- ezigma has joined #hardfought 18:19 the only reason we can, is because we've been playing forever and notice the differences 18:19 pavel: that's why anhur gave us a wiki 18:20 hothraxxa: yes... my first xnh character was gnome wiz 18:20 ugh mumak 18:20 i was on a roll 18:20 that's how it always goes, i guess 18:20 I was learning all at once, but yes, the casting things were game changers 18:20 you rolled a 1, dude 18:20 hubris is the #1 killer 18:20 ezigma: yep! welcome to the club 18:21 then I played samurai to do the conducts :D 18:21 Do you feel that wizard is a little too easy? (too much Pw, too many spells too early) 18:21 yeah, it was 18:21 i wouldn't say that 18:21 Anyone tried wielding a wand of nothing yet? 18:21 no 18:22 i have one. should i? 18:22 I did try wielding a spellbook though 18:22 it helped in early game 18:22 hothraxxa: it provides the same spellcasting bonus as a robe without wearing a robe 18:23 The first time I ascended xnh, I didn't actually feel that it changed my gameplay very much 18:23 ah. well i have a robe too 18:23 imagine you're an orcish Harry Potter 18:23 but that may have been more from ignorance 18:23 however wearing it didn't help 18:23 well didn't help enough to be worth wearing 18:24 there were things that I could have done that I didn't, because lack of understanding 18:24 i think that would be great for a valkyrie spellcaster 18:24 elenmirie: i just read every uncursed spellbook 18:24 an interesting prospect! 18:25 a challenge. valk spellcaster, robe and wield a wand of nothing 18:25 interesting 18:25 with various spellbooks in the off habd 18:25 hothraxxa: wand of nothing/quarterstaff doesn't stack with robe 18:25 an achievement for the next november tourney, perhaps? 18:25 boooo 18:26 it's like being a fascist leader and a designer of lingerie. It's one or the other, not both. 18:26 you haven't played slex have you 18:26 (that's PG Wodehouse, not my own) 18:26 I try not to 18:26 well he hasn't either 18:27 also, i grew up on pg wodehouse 18:27 read everything 18:27 lol, that explains why you are... well... a cool frood 18:27 * hothraxxa blushes 18:28 only a cool frood? not a hoopy frood? 18:28 one of the things i loved about growing up in canada is that we were exposed to both american and british humour 18:28 :) 18:29 the result has been that canadians make up a much larger percentage of comedians than you'd expect 18:30 <[Demo]> yeah cause canada is a joke 18:30 i didn't see a smiley there, did you mistype? 18:30 there's nothing worse than getting into an argument with a comedian about what's funny 18:30 Demo's having a bad night 18:30 elenmirie I just did a google image search for "Nazi lingerie" and it's exactly what you'd expect 18:30 <[Demo]> well i wanted to make a joke about canada being a joke so for proper joke nesting adding the smiley would have broken things 18:31 <[Demo]> i like canada just fine but i also like calling them a joke 18:31 ezigma: serves you right, you are now qualified as a slex developer 18:32 Demo: we do try to avoid that sort of stuff on this channel, friendly banter only! :D please 18:35 -!- stenno has joined #hardfought 18:36 -!- stenno is now known as Guest74404 18:40 -!- Guest74404 has quit [Ping timeout: 256 seconds] 18:47 hello 18:47 Hello K2, Welcome to #hardfought 18:48 -!- ProzacElf has quit [Ping timeout: 256 seconds] 18:48 I sense that the word 'hoopy' was used here recently 18:48 so froody 18:49 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2749 points, T:1027, killed by a giant bat 18:50 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 12 points, T:21, killed by a jackal 18:57 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 4230 points, T:1417, killed by a parrot 18:58 -!- ProzacElf has joined #hardfought 19:03 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2650 points, T:1057, killed by a gnome mummy 19:08 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1899 points, T:788, killed by a crocodile of Offler 19:09 !players 19:09 K2: [hdf-us] innmalint [dyn] cpittman [nh4] Tariru [slex] redshirt [nd] Kame [dnh] Lol [dnh] hothraxxa [xnh] 19:09 K2: [hdf-eu] No current players 19:10 -!- Grasshopper has quit [Read error: Connection reset by peer] 19:13 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) completed Sokoban, on T:18819 19:15 YANI: Most people can't hit incorporeal monsters since their attacks will just pass harmlessly through, but priests can. 19:15 ok aosdict, what have you done to door traps? 19:15 has K2 updated? 19:15 yes, we are now wondering what we are in for 19:16 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given Mjollnir, on T:1372 19:16 well, I've done only one thing to door traps: certain ones can generate on open doors as well as closed. 19:16 no, water door traps! 19:16 you bastard 19:16 xNetHack updated (us and eu) 19:16 elenmirie: oh. Those are much weaker now. 19:17 which ones on open doors? 19:17 by much weaker, you mean slightly less than game ending? 19:17 across the board i love what you've done with trap aosdict 19:17 They'll hit (level difficulty / 5) + 1 items, and will never hit containers. 19:17 traps 19:17 pretty sure it was the intention all along? 19:17 just that the way nethack does water damage is to destroy everything 19:17 more or less 19:18 hothraxxa: uh, self-locking, screechy hinge, static knob, red-hot knob, and falling boulder 19:18 wee orange branch stairs 19:18 FIQ: but this was intended to be a relatively harmless trap 19:18 i just want to know if i now have to check open doors all the time 19:18 now it actually scales 19:19 ok hot knobs is in there so the answer is yes, check open doors 19:19 aosdict wa sthe thiefstone bits addressed? 19:19 why orange 19:19 *were 19:19 K2: yes 19:19 why not yellow 19:19 like everyone else 19:19 because yellow was already used 19:19 what sort of scale? I'm currently working on f#minor harmonic 19:19 for? 19:19 in other variants 19:19 K2: well, brown is already used, yellow isn't. 19:19 ...that is the point 19:19 FIQ he's setting his variant apart 19:19 yeah but this is a change other variants already have 19:19 unnethack uses yellow 19:19 so it makes sense to have it be similar 19:19 yes 19:20 FIQ: K2: would it help if I told you I picked orange at random 19:20 so does grunthack 19:20 unnethack 19:20 grunthack 19:20 dynahack 19:20 acehack 19:20 nh4+derivatives 19:20 aosdict: yeah I am not arguing with you 19:20 I can change it to yellow if people are really going to get this out of sorts about it, who cares 19:20 i think i aded it to sporkhack too although i changed other colors there 19:20 I am arguing with K2 for telling a really stupid reason to not have yellow 19:20 NO 19:20 orange is great 19:20 no 19:20 FIQ its not a stupid reason at all 19:20 i see orange - must be xnethack 19:21 what you are arguing is change for the sake of change 19:21 no 19:21 which is a really bad way to go about things 19:21 Orange would be a good Mines color, if not for the fact that a lot of implementations can't actually show orange, so they show bright red instead. Which looks like Gehennom. 19:21 its a change that others have done but its not a bit for bit copy 19:21 except it is 19:21 um no 19:21 aosdict (Dev Hum Mal Neu), 38298 points, T:1521588222, started a flame war about branch stairs 19:21 it makes it clear to people 19:21 what it is supposed to be 19:21 yellow != orange 19:21 exactly 19:21 which is why it should change 19:21 to yellow 19:21 rofl 19:21 to make it clear to people 19:22 what it is 19:22 we'll just agree to disagree 19:22 straight away 19:22 or would you prefer everyone having different sink colors 19:22 aosdict - dont fold to peer pressure. you do what you wanna do 19:22 fuck yeah i would :P 19:22 slex can be magenta 19:22 fiqhack's yellow 19:22 xnh _does_ have different sink colors 19:22 aosdict: yeah there is a reason 19:22 to change it from gray 19:23 but what K2 seems to want is for every variant to have its own color set 19:23 which is dumb 19:23 lol 19:23 aosdict: what color did you make sinks 19:23 so I can copy it 19:23 blue 19:23 for consistency 19:23 sure lets have every variant be a carbon copy of every other variant 19:23 THAT is dumb 19:23 dark blue? 19:23 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 3616 points, T:1978, killed by a hill orc 19:23 yes 19:23 hmm 19:24 I think I would have made it this color 19:24 not that one 19:24 this 19:24 however, some standardisation amongst the variants is not a bad thing 19:24 ^ is where I am getting at 19:24 we aren't talking substantial changes here 19:24 changing colours and stuff just to be different, is not fun for players! 19:24 we're just talking colors 19:24 yeah it'd just be confusing 19:24 indeed 19:25 and annoying 19:25 i disagree, i see it as the exact opposite 19:25 you guys all know that he changed a lot of the monster colours and glyphs, right? 19:25 it's not to be different, I just said "hmm, a color that's not gray, how about orange" 19:25 hah 19:25 hothraxxa: yes 19:25 anyways 19:25 aosdict: right, I suggest yellow for consistency there 19:25 ok because that's not obvious from this discussion 19:25 hothraxxa: Changing monster colors _to differentiate them from other monsters in the same mlet_ is a very good thing. 19:25 its aosdicts variant, he can take our suggestions to heart or not 19:26 yes... I'm not opposed to changes from vanilla, if they make sense and are internally consistent. 19:26 i'm not passing any judgement at all. i'm juts making a point 19:26 But changing for the sake of change is annoying and confusing 19:26 aosdict: btw I was considering { for sinks 19:26 i like it that xnh is setting itself apart visually 19:26 same as fountains 19:26 thats my take 19:26 elenmirie: You don't think I should make leprechauns magenta? 19:26 (but a different color obviously) 19:26 FIQ: nah, I consider them "furniture". 19:26 -!- raisse has quit [Ping timeout: 256 seconds] 19:27 I mean, the change makes sense if \ got overcrowded, but I don't see that happening soon. 19:27 so \ 19:27 :P 19:27 YASI: all monster colors are randomized at game start. 19:27 FIQ: sinks in xnh _are_ \ 19:27 oh sinks are \ ? 19:27 ahh 19:27 I see 19:27 I can see the merit 19:27 I guess, the change that bugs me the most is newts that look like leprechaun kings and leps that look like radioactive imps 19:27 since chairs are also \ 19:27 I keep getting them mixed up 19:28 elenmirie: THat one makes a ton of sense though. 19:28 elenmirie: these changes has been in 4k since forever 19:28 leprechaun kings, ha 19:28 haven't you played that 19:28 I know. 19:28 A) leprechauns are impish and clearly belong in i 19:28 it still bugs me 19:28 it messes me up 19:28 B) leprechauns are nowhere near important enough to warrant their own whole mlet 19:28 magenta l 19:28 @le?leprechaun king 19:28 leprechaun king (l) | Lvl: 12 | Diff: 14 | Spd: 18 | Res: none | Confers: nothing | MR: 20 | Generates: unique | AC: 8 | Attacks: 4d4 claw gold steal | Alignment: 0 | Flags: teleports, nopoly 19:28 of course 19:28 C) punctuation is supposed to represent items or terrain in roguelikes, monsters are supposed to be letters. 19:30 -!- noty has joined #hardfought 19:30 K2: sorry but I agree more with FIQ on this one (branch stairs). No pressing reason for them to be orange if they could be yellow and that familiarizes them to people who have played other variants. 19:30 It's just the ingrained way I react to certain symbols, and changing them is difficult to parse 19:32 I think plain lizards are worse than newts, though. 19:32 I said a newt looks like a lep king, because it's a gold lep. That's what I would expect a lep king to look like 19:32 geckos look like leps 19:32 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 2498 points, T:1433, killed by a straw golem 19:32 Since at least there aren't any yellow l in vanilla. 19:32 and actual leps look like imps, which is gawdawful confusing 19:32 -!- _catalyst_ has quit [Ping timeout: 264 seconds] 19:33 Leprechauns _are_ impish. 19:33 They should've been i in the first place. 19:33 The only reason they weren't, is because they were one of the original 26 monsters. 19:33 it's only a matter of what you are used to. but when every variant is different, then what the heck are you supposed to get used to? 19:33 Before multi-monster mlets were introduced. 19:33 yeah, philosophy 19:33 thanks 19:33 but actual gameplay... 19:33 aosdict: its all good. make the stairs black for all I care, my whole premise for the advice i've given is to set your variant apart. if want some things to be the same as others, thats totally your call 19:34 purple! 19:34 purple stairs! 19:34 i like the orange 19:34 lol 19:34 elenmirie: perhaps I should kick leppies off of brightgreen i and implement uranium imps? ;) 19:34 * jonadab actually had purple and green stairs (down and up, respectively) in 343-nao config. 19:34 Uranium imps should be bright cyan, though? 19:35 HI_METAL 19:35 Wiki says they're bright green. 19:35 Or, wait, is that non-bright? 19:35 * elenmirie facepalms 19:35 FIQ: by your own argument - why arent branch stairs in FIQhack yellow? 19:35 Wait, aren't they? 19:35 elenmirie: clearly you have too strong an association with "brightgreen i" and "radioactivity" 19:35 too much ZAPM 19:36 Ah. 19:36 Heh. 19:36 Zap'M is kinda fun, admittedly. 19:36 I think it's my third-favorite roguelike. 19:36 K2: they are 19:36 After NetHack and Brogue. 19:36 I just want to be able to switch between variants without having to radically change my instinctive reactions 19:36 lies 19:36 I don't think that's something that is valued though 19:37 * K2 is going to change sporkhack branch stairs to green 19:37 <[Demo]> variant uniformity 19:37 <[Demo]> heh 19:37 aosdict: why is leppies bright green i when green i was available 19:37 not exactly 19:37 *are 19:37 oh wait 19:37 homunculi is a thing 19:37 nvm 19:38 * elenmirie buries face in hands, and gives up in despair 19:38 I mean, could boot homunculi to something else, but in general I've tried to not change colorations if I don't have to 19:38 we all just got worked up over yellow vs orange for stairs 19:38 let that sink in ;) 19:38 <[Demo]> yellow sinks to tell them from fog clouds? 19:38 I personally don't care about yellow versus orange for stairs 19:38 and do be quiet, Demo 19:38 purple stairs! 19:39 I said that 19:39 :D 19:39 i know 19:39 you converted me 19:39 purple rain 19:39 mmmm purple rain 19:39 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2457 points, T:1035, killed by a dwarf 19:39 I estimate K2 and FIQ spent about 100 messages arguing about stair colors 19:40 woot getobj() for corpses on ground seems to work as intended 19:40 looks good so far 19:41 try dipping in a fountain 19:41 anyone seen an iron door yet? 19:41 seriously, ok. How can I put this so you will understand? ... If I have a reaction to a particular glyph, such as a green l being a thing that will, given a chance, pick your pocket and leave you naked in the street, and then another variant has a green l as a relatively harmless monster, it creates cognitive disonance every time I have to switch between the two 19:41 no, and how do open door traps work? 19:41 don't let the door hit you on the ass on your way out... 19:41 hothraxxa: the same as otherwise 19:42 which is? 19:42 for instance, if you try to close a static shock trapped door, you get the same static shock by touching it. 19:43 moral: don't close doors 19:43 ever 19:43 heh 19:43 <[Demo]> rude dungeon behavior :P 19:43 ok. so when i try to check an open door for a trap, what should happen? 19:43 <[Demo]> put level teleporters as door traps 19:44 yeah, the only trap that I envision triggering just by walking through the door is the self locking trap. and that is unimplemented 19:44 can i find these traps with untrap is what i'm getting at 19:44 elenmirie: not sure if you're talking to me or not 19:44 do spiders weave webs in doorways yet? 19:44 but I totally understood your problem 19:45 FIQ, I'm talking to all the variant developers :D 19:45 K2: that idea was only concocted a week or so ago... 19:45 MORE FASTERY 19:45 *fasterly 19:45 gdammit 19:45 yes, of course, do implement everything with great haste, we all depend upon it! 19:45 not 19:46 <[Demo]> instakill poison door trap 19:46 I think K2 might have an xnh dependency problem 19:46 rhyme and reason, anyone? 19:46 well 19:46 hrmph 19:46 i like the changes you've made 19:46 and i love to beta test and find bugs 19:46 I like the experimental bit of it 19:47 and the fact that it's branched off 361 dev, for once 19:47 that too 19:47 instead of everyone whinging about "it's not 343 anymore, Toto!" 19:47 [hdf-us] [nd] redshirt (Rog Orc Mal Cha), 926 points, T:2030, killed by a rock piercer 19:48 Realistically, for established variants, it is not feasible to rebase on 3.6.1-dev 19:48 Pulling in the 3.6 changes by cherry-picking would be considerably less work. 19:48 i'd love to see grunthack ported to 3.6.1 someday. Tangles was working on it for 3.6.0 and then got sidetracked with everything else 19:48 jonadab: Yeah, but there were a lot of code changes. 19:48 yes, I get that too, jonadab, and that wasn't meant as a slap at your or the other variant guys! 19:48 -!- MiseryMyra has quit [Ping timeout: 256 seconds] 19:48 Because there are way fewer commits to completely rewrite that way. 19:48 Not just features. 19:49 but there are those that just whinge about anything that goes off the "canonical" 343, you know there are! 19:49 I do agree that it's a Good Thing to have a 3.6-based variant. 19:50 And it's clearly the right way to go for what aosdict is trying to do. 19:50 I guess the variants are a cauldron of ideas, generally 19:50 variants on a theme 19:50 variations rather 19:50 xnh is the one that is explicitly a cauldron of ideas 19:50 * elenmirie likes cauldrons 19:51 there are a couple cauldron YANIs that I've archived... 19:52 cauldron of gold 19:52 food time 19:53 up the wooden hill to bedfordshire time... 19:53 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2449 points, T:921, killed by a hobgoblin 19:56 -!- ProzacElf has quit [Ping timeout: 256 seconds] 19:59 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given Soulmirror, on T:1869 20:00 -!- Tariru has quit [Quit: Leaving] 20:04 hey so 20:05 <@riker> welcome ezigma 20:05 howdy 20:05 i'm playing as a priest, my dog died in a pit in the second room 20:05 <@riker> you're the person who's been playing dnh right 20:05 <@riker> RIP 20:05 which? 20:05 I think ezigma was playing grunt? 20:05 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given Atma Weapon, on T:4314 20:05 oh i'm playing a couple different variants, don't ask me why 20:05 !gamesby ezigma 20:05 <@riker> ah nvm 20:06 currently i'm in 3.6 20:06 <@riker> it's 3zigma there I think 20:06 !gamesby 3zigma 20:06 !games 3zigma 20:06 <@riker> !lastgame 3zigma 20:06 @riker: [hdf-us] https://www.hardfought.org/userdata/3/3zigma/gh/dumplog/1521579758.gh.txt 20:06 bah 20:06 !asc 3zigma 20:06 aosdict: 3zigma has not ascended in 14 games. 20:06 i just started with Hardfought and i'm playing between the versions to try to get my options lined up in all of em 20:07 currently suppress_message:3.4.3 and sometimes the win_edge are stumping me 20:07 but never mind that 20:07 right now i'm playing as a priest, and my pet is dead 20:07 so i'm on dlevel 4, i came across a dog, I have no rations for it 20:08 but i threw it my wolfsbane not knowing what else, and it went from hostile to peaceful 20:08 without eating the wolfsbane 20:08 there isn't something i can do to tame it without a ration, is there? 20:08 i could really use a pet 20:08 yknow, being a priest 20:10 you could throw some food at it, which would pacify it 20:10 aosdict: fountain dipping is double prompting for what i want to dip into 20:10 until you found a ration and came back for it 20:10 yeah, i've got it pacified 20:10 i guess i just gotta find a ration now 20:10 hothraxxa: what's your menustyle? 20:10 full 20:10 i should check to be sure 20:11 yes it's full 20:11 hothraxxa: I think this was intentional, and I anticipated it might get some complaints 20:11 also both times i've dipped the fountain has dried up. i blame you for this also 20:12 wow I'm glad I sent that message *before* your last one :P 20:13 at the orcle, i dipped about 40 times at least into one fountain before it dried up 20:13 then the next three dried up in a single dip each 20:13 the argument for doing getobj like that was something along the lines of preventing you from fatfingering e, if you're standing over a c corpse 20:13 on you i also lay the responsibility for this 20:14 FIQ: what was the rationale for this? Can't remember exactly. 20:14 i suggest you two play with it a bit. gets tedious real fast 20:16 ugh 20:18 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:5109 20:22 alright here's the deal 20:22 [hdf-us] [dnh] rikerw (Pri Hlf Fem Law) wished for "blessed fixed +3 quicksilver", on T:2738 20:22 never mind, i'm not even gonna bother explaining it 20:22 -!- ProzacElf_ has joined #hardfought 20:22 heh 20:22 but can dogs (peaceful or hostile, not tame) follow me up and down staircases? 20:22 !booze ezigma 20:22 * Beholder delivers ezigma a tumbler of the sauce, decanted by NotTheOracle\dnt at 55 degrees Celsius. 20:23 no 20:23 they don't have M2_STALK 20:23 the one is off-limits now because there are water moccasins there 20:23 thank you, what a precise answer 20:23 but now i have another one, right by the staircase to the Gnomish Mines 20:23 and a shrieker corpse to render it peaceful with 20:25 <@riker> tfw your magic marker is 0:99 20:25 <@riker> and you found it on dlvl2 20:25 <@riker> conflict, BoH, good weapon, and magic 20:25 <@riker> what can possibly go wrong 20:25 what i wanna know is where are the damn shops 20:25 <@riker> uh sorry I'll share my 3 20:26 the damned shops are in orcustown, in gehennom. 20:27 third pit of hell from the left 20:28 <@riker> and straight on til sanctum? 20:30 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha), 174 points, T:800, killed by a small mimic 20:31 crap 20:31 [hdf-us] [dnh] rikerw (Pri Hlf Fem Law) entered Minetown for the first time, on T:4125 20:33 <@riker> rip k2 20:34 -!- _catalyst_ has joined #hardfought 20:35 -!- ProzacElf_ is now known as ProzacElf 20:38 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) wished for "blessed fixed +3 premium heart", on T:7789 20:38 well, I've got two dogs now 20:39 <@riker> go kame go 20:39 and [Skilled] in Mace 20:39 <@riker> and lol nice 20:39 aw shit can I use #turn against a bones ghost? 20:40 Should be able to, it's just like any other ghost 20:40 !whereis 3zigma 20:40 aosdict: [hdf-us] 3zigma [nd]: No details available 20:47 <@riker> there's nothign more satisfying than completly clearing a leprechaun hall 20:52 -!- [Demo] has quit [Remote host closed the connection] 20:53 -!- [Demo] has joined #hardfought 20:55 -!- _catalyst_ has quit [Ping timeout: 256 seconds] 20:56 -!- _catalyst_ has joined #hardfought 21:00 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) completed Sokoban, on T:11781 21:10 [hdf-us] [nd] redshirt (Rog Orc Fem Cha), 340 points, T:1671, killed by a werejackal, while sleeping 21:15 so my priest has a wand of undead turning (0:6) 21:15 is there any reason to prefer using that to using the #turn command? 21:16 they do different things. 21:16 i'm a spoiled binch and the wiki sez #turn doesn't affect prayer timeout 21:16 #turn can't resurrect corpses, for instance. 21:18 alright 21:18 anything else? 21:22 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given their Quest, on T:14642 21:23 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 120556 points, T:14682, killed by a thug, while fainted from lack of food 21:25 -!- _catalyst_ has quit [Ping timeout: 246 seconds] 21:25 -!- stenno has joined #hardfought 21:25 -!- tacco\unfoog has quit [] 21:26 -!- stenno is now known as Guest3020 21:30 aosdict: I asked you about forcing menu for dungeon features 21:31 -!- Guest3020 has quit [Ping timeout: 268 seconds] 21:32 [hdf-us] [fh] emar (Wiz Elf Mal Cha) received advice from The Oracle, on T:2823 21:33 -!- MysteryMyra has joined #hardfought 21:37 is it bad to wear a ring of slow digestion early on, before I've acquired most intrinsics 21:38 i feel like i'm not gonna have the stomach for it when the time comes to eat floating eyes and brown molds and such 21:38 like is there a workaround? i really like not having to worry about hunger 21:38 FIQ: I don't remember the exact reasoning though. 21:38 -!- hpardis has joined #hardfought 21:38 ezigma: simple: if you eat and get Satiated, remove your ring until no longer hungry. 21:39 no longer Satiated* 21:40 aosdict: the reasoning was "yeah probably" 21:42 Hmm, *is* there a good use case where you would want a forced menu for a single item? 21:42 If you're standing on a c corpse, as I said, and fatfinger ,? 21:44 alright 21:44 maybe better if ? shows floor stuff 21:44 i'm saying, maybe i should take it off now, while i'm satiated, and then put it back on as soon as satiated is gone 21:44 so that the valuable corpse doesn't spoil 21:44 while I don't have a tinning kit, anyway 21:45 thank you for walking me through the obvious -_- 21:46 -!- Grasshopper has joined #hardfought 21:46 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:48 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 907 points, T:1058, killed by a crow 21:48 [hdf-us] [dyn] Dale (innmalint) (Arc Dwa Mal Law), 1401 points, T:2713, killed by a little dog, while praying 21:55 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 1244 points, T:1715, killed by a rothe 22:00 [hdf-us] [dnh] Kame (Rog Vam Fem Cha) entered Minetown for the first time, on T:1409 22:03 elenmirie: so... I've figured out how to mark engravings as brightly colored ". Would you like to argue against this? 22:07 ugh why did my strength go from 10 to 6??? 22:07 poison? 22:07 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) killed the invisible Dark One, on T:26856 22:07 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) acquired the Bell of Opening, on T:26860 22:07 idk 22:07 is that how it works? 22:07 did you do something that would poison you? 22:08 like eat a poisonous corpse, or get hit by a poison attack? 22:08 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 10561 points, T:2948, killed by a dwarf 22:09 not that i can recall 22:10 Or get polymorphed? 22:10 do yellow mold corpses count? 22:10 no, i definitely ate something poisonous 22:10 i forget just what it was but there was something 22:10 ugh 22:11 Apply a unicorn horn. 22:11 i expect Cure Sickness isn't going to do it for me 22:11 And yes, yellow mold corpses are poisonous to eat. 22:11 "Apply a unicorn horn directly to the affected area." 22:11 aosdict: Heh. 22:11 aosdict: Also cures hemmoroids? 22:12 [hdf-us] [dnh] Kame (Rog Vam Fem Cha) entered Minetown for the first time, on T:966 22:14 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 3435 points, T:1177, killed by a soldier ant 22:17 [hdf-us] [slex] Tmasher (Ota Agg Mal Law), 380 points, T:566, killed by a monster (ego gray wolf) 22:19 [hdf-us] [slex] innmalint (Gra Und Mal Neu), 1319 points, T:401, killed by a monster (ape) 22:22 [hdf-us] [dnh] Kame (Rog Vam Fem Cha) entered Minetown for the first time, on T:1301 22:28 alright my game is bugging out now 22:28 man, i'm sorry to talk your ears off but this is really stumping me now 22:28 the shopkeeper in Minetown keeps telling me to "leave my pickaxe outside" even though that's exactly what i'm doing 22:29 drop dwarvish mattock outside, walk in, get same response 22:29 there definitely isn't one in my inventory anywhere 22:29 you're... still carrying a pick-axe? 22:29 assuming what I see is your inventory 22:29 oh jeez 22:29 it's because my window settings are all messed up 22:29 like it cuts off my inventory halfway 22:29 idk i gotta figure it out 22:30 also learning that a pickaxe and a mattock aren't the same thing, duh 22:30 save, close the connection to hdf, re-connect with the window size you want 22:30 it's a problem with dgamelaunch 22:31 ah thanks aosdict 22:32 yeah if you resize your window after connecting, it doesn't work properly. not a problem with nethack, just dgl 22:33 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 5521 points, T:2913, killed by an imp 22:41 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 2480 points, T:2122, killed by a white unicorn 22:44 [hdf-us] [slex] Tmasher (Dun Ung Mal Law), 1772 points, T:852, killed by self-genocide 22:46 can I stone a chickatrice using a chickatrice corpse? 22:47 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 1001 points, T:942, killed by a parrot 22:47 No, they're resistant. 22:47 ffs here's a third one 22:49 [hdf-us] [nh4] cpittman (Val Dwa Fem Law), 75636 points, T:26681, drowned in a moat by a giant eel 22:51 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 736 points, T:977, killed by a dwarf 23:00 [hdf-us] [nd] 3zigma (Pri Hum Mal Law), 13300 points, T:12578, killed by a rope golem 23:00 surrounded by chickatrices and nymphs 23:02 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 965 points, T:702, killed by a bolt of fire 23:03 jonadab: You've done some tileset work, do you have any idea what sort of changes adding a new tile would entail? Specifically, an "engraving" tile in this case. 23:03 Also, would it savebreak? 23:08 [hdf-us] [dnh] Kame (Rog Vam Fem Cha) entered Minetown for the first time, on T:1503 23:12 [hdf-us] [dnh] Kame (Rog Vam Fem Cha) was given Houchou, on T:2139 23:19 -!- Grasshopper has quit [Ping timeout: 240 seconds] 23:35 [hdf-us] [dnh] Kame (Rog Vam Fem Cha) was given the Lash of the Cold Waste, on T:7574 23:51 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 43682 points, T:9938, killed by an ochre jelly 23:59 [hdf-us] [sp] 3zigma (Ran Elf Fem Cha), 5275 points, T:3060, killed by a mastodon