00:01 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed the Wizard of Yendor, on T:51813 00:04 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed the Wizard of Yendor, on T:52123 00:05 -!- realinari has quit [Quit: realinari] 00:06 -!- realinari has joined #hardfought 00:09 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) entered the Planes, on T:52535 00:09 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed the Wizard of Yendor, on T:52535 00:15 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) genocided class ;, on T:52710 00:16 <@Pavel> Which one is class ;? 00:16 -!- realinari has quit [Quit: realinari] 00:17 -!- realinari has joined #hardfought 00:18 eels and sharks and such 00:18 <@Pavel> Ah 00:22 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed Pestilence, on T:52816 00:23 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed Pestilence, on T:52828 00:23 <@Pavel> How do you kill it twice? 00:25 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed Pestilence, on T:52863 00:25 <@Pavel> ¯_(ツ)_/¯ 00:25 <@Pavel> @K2 I saw "killed by a gas spore's explosion" and thought that was you :P 00:26 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed Death, on T:52889 00:26 -!- realinari has quit [Quit: realinari] 00:27 -!- realinari has joined #hardfought 00:28 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed Death, on T:52910 00:29 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed Famine, on T:52939 00:29 -!- Grassy has joined #hardfought 00:29 -!- mode/#hardfought [+v Grassy] by ChanServ 00:31 [hdf-us] [xnh] k2 (Tou Hum Mal Neu) killed Famine, on T:52965 00:32 <@Pavel> Why are you drinking all the potions of healing while at full health 00:32 i like to max everything out 00:32 -!- Grasshopper has quit [Ping timeout: 263 seconds] 00:32 <@Pavel> But you can't heal past max health 00:33 you can increase you max hp 00:33 <@Pavel> Also, congrats 00:33 thanks 00:34 [hdf-us] [xnh] k2 (Tou Hum Mal Neu), 2274984 points, T:52973, ascended https://www.hardfought.org/userdata/k/k2/xnethack/dumplog/1521249667.xnh.txt 00:34 <@Pavel> That's twice I've seen you win this week, have you tried going for some of the conducts? 00:34 i've done a 5 or 6 conduct game before 00:34 but all 14-15+ ? I'm not that good 00:34 <@Pavel> Nice 00:35 <@Pavel> have you ascended with the zen conduct? 00:36 no 00:37 i dont use the E word, but xnethack doesn track that (yet hopefully) 00:37 -!- realinari has quit [Quit: realinari] 00:38 -!- realinari has joined #hardfought 00:38 <@Pavel> i always forget Elbereth exists 00:46 -!- Grasshopper has joined #hardfought 00:46 -!- mode/#hardfought [+v Grasshopper] by ChanServ 00:48 -!- realinari has quit [Quit: realinari] 00:48 -!- Grassy has quit [Ping timeout: 260 seconds] 00:48 -!- realinari has joined #hardfought 00:58 -!- realinari has quit [Quit: realinari] 00:59 -!- realinari has joined #hardfought 01:01 <@kritixilithos> But elbereth is almost worthless in nd 01:03 ‎<‎K2‎>‎ i dont use the E word, but xnethack doesn track that (yet hopefully) ← https://nhqdb.alt.org/?127 01:04 @kritixilithos: it's better in 3.6.1-dev than in 3.6.0 01:04 although not as broken as it is in 3.4.3 01:05 <@Pavel> It has saved me exactly one time 01:05 hahah ais523 01:05 good one ;) 01:05 that was annoyingly hard to search for 01:07 <@kritixilithos> Oh right, I forgot that they don't erode while you are standing on the tile in nd 01:08 they can erode but it happens at 3.4.3 speed (so not at all if burned); they can also erase if you take an offensive action against a monster (this is new) 01:09 but they don't erode just from scaring things (or if you're levitating), unlike 3.6.0 01:09 -!- realinari has quit [Quit: realinari] 01:10 -!- realinari has joined #hardfought 01:19 -!- realinari has quit [Quit: realinari] 01:20 -!- realinari has joined #hardfought 01:25 -!- Grassy has joined #hardfought 01:25 -!- mode/#hardfought [+v Grassy] by ChanServ 01:26 -!- Grasshopper has quit [Ping timeout: 240 seconds] 01:29 -!- Grasshopper has joined #hardfought 01:29 -!- mode/#hardfought [+v Grasshopper] by ChanServ 01:30 -!- realinari has quit [Quit: realinari] 01:31 -!- realinari has joined #hardfought 01:31 -!- Grassy has quit [Ping timeout: 256 seconds] 01:42 -!- realinari_ has joined #hardfought 01:42 -!- realinari has quit [Ping timeout: 256 seconds] 01:42 -!- realinari_ is now known as realinari 01:51 -!- realinari has quit [Quit: realinari] 01:52 -!- realinari has joined #hardfought 02:02 -!- realinari has quit [Quit: realinari] 02:03 -!- realinari has joined #hardfought 02:13 -!- realinari has quit [Quit: realinari] 02:14 -!- realinari has joined #hardfought 02:14 -!- ais523 has quit [Quit: quit] 02:15 -!- raisse has joined #hardfought 02:15 -!- mode/#hardfought [+v raisse] by ChanServ 02:23 -!- realinari has quit [Quit: realinari] 02:24 -!- realinari has joined #hardfought 02:34 -!- realinari has quit [Quit: realinari] 02:35 -!- realinari has joined #hardfought 02:38 -!- raisse has quit [Ping timeout: 264 seconds] 02:40 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 02:44 -!- realinari has quit [Quit: realinari] 02:45 -!- realinari has joined #hardfought 02:54 -!- realinari has quit [Quit: realinari] 02:58 -!- noty has quit [Ping timeout: 240 seconds] 02:58 -!- noty has joined #hardfought 03:22 -!- realinari has joined #hardfought 03:46 -!- ProzacElf has quit [Ping timeout: 256 seconds] 03:58 -!- raisse has joined #hardfought 03:58 -!- mode/#hardfought [+v raisse] by ChanServ 04:36 -!- noty has quit [Quit: WeeChat 1.9.1] 04:54 I just realized 04:54 ok so Elbereth vanishment works based on if monsters anger you 04:55 this should mean that if you happen to stand on Elbereth when monsters wander into your traps 04:55 it should vanish 04:55 *if you anger monsters 04:58 K2: can you please tell me how ctrl+a is broken after getobj 04:58 this is my patch 04:59 aosdict: unique items was discussed before the implementation 04:59 did you forget :P 05:00 aosdict: and yes, that's what branchport skip refers to 05:28 em.slash.em has it's own channel? 05:28 s/it's/its/ 05:31 Mandevil: yes, #em.slashem.me 05:31 Thanks. 05:32 -!- realinari has quit [Quit: realinari] 05:32 @le?deep thought 05:32 Deep Thought (x) | Lvl: 8 | Diff: 10 | Spd: 0 | Res: none | Confers: nothing | MR: 0 | Generates: unique | AC: -2 | Attacks: 8d4 passive shock | Alignment: 0 | Flags: nopoly 05:33 -!- realinari has joined #hardfought 05:37 -!- realinari has quit [Client Quit] 05:38 -!- stenno has quit [Ping timeout: 264 seconds] 06:20 [hdf-us] [nd] Eleven (Kni Hum Fem Law) wished for "blessed fixed +2 gauntlets of dexterity", on T:34668 06:21 [hdf-us] [nd] Eleven (Kni Hum Fem Law) wished for "uncursed magic marker", on T:34673 06:21 ah, I know what elenmirie's soko prize was 06:21 raisse: Message from aosdict at 2018-03-18 12:43 EDT: goldX is a 3.6.1 option to treat gold as "unknown BCU, aka X" when filtering inventory 06:22 aosdict: how is that useful? (is there cursed gold now?) 06:22 yes, and I already had one from the iron monger's shop in minetown 06:23 [hdf-us] [nd] Eleven (Kni Hum Fem Law) wished for "blessed spellbook of magic missile", on T:34676 06:23 and a comr from a general store 06:27 feature request: let people who start with spellbooks start with at least ONE spell they can CAST, confound it 06:27 not two level 3 spells for a level 1 priestess 06:28 yes, good point! 06:28 lol I got a nymph from a fountain when diluting a potion in the very first room, and she escaped the dungeon via the up stairs 06:34 heading for the demigod bar! 06:36 raisse: No, there isn't cursed gold 06:36 then goldX is useless, no? 06:36 escaping the dungeon was supposed to be possible even in 3.4.3 06:36 I reported a bug related to that in pre-3.6 days 06:36 it doesn't check branch stairs 06:37 the dlvl1 stairs are branch stairs 06:37 aosdict: is there a way to turn off the paranoid trap feature? 06:38 aosdict: elenmirie's request is why I prefer NH4's way of dealing with trap protection 06:40 aosdict: is it possible to step on water while wearing WW boots? 06:40 I can't dilute my potions by taking a splash 06:41 I do like it that you can just walk past peaceful creatures 06:43 yes, that's a nice feature 06:44 By switching place with them? 06:44 possibly but I've turned that message off because it's spammy with pets 06:44 I can turn it back on to check 06:47 ... and now, of course, all the dwarves I meet are hostile 06:49 Mandevil: yes, i think it's the same mechanic as displacing pets 06:49 but it works for most peacefuls too 06:50 not shopkeepers that are trying to keep you from leaving or aligned priests 06:50 I guess that makes the quest friendlies much less annoying. 06:50 yes 06:50 as well as peacefuls in the mines 06:50 you can't swap places with anything in shops anyway, not with your pets either 06:51 [hdf-us] [nd] Eleven (Kni Hum Fem Law) was crowned "The Hand of Elbereth" by Lugh, on T:35476 06:52 huh, speed monster from a wand times out 06:53 -!- elenmirie_ has joined #hardfought 06:53 is there a changelog somewhere? I don't like surprises 06:54 https://github.com/copperwater/xNetHack/blob/xnh0.1.0/xnh-changelog.txt 06:54 thanks! 06:54 yes, swapping places with peacefuls is the same as with pets 06:54 * raisse hides the spammy message again 06:56 oh, that's why I was so unsuccessful with the altar, monster generation is lower 06:56 -!- elenmirie has quit [Ping timeout: 260 seconds] 06:56 -!- elenmirie_ is now known as elenmirie 06:57 yay, no more "The poison was deadly..." 06:57 REMOVE THE MYSTERIOUS FORCE 06:57 * raisse embraces whoever is responsible for that and does a happy dance with them 06:58 :) 06:58 which sane variant doesn't remove the mysterious force? 07:00 I was going to say grunthack, but then noticed that you said "sane" 07:04 * Floating eyes are recolored from blue to cyan, and there was much rejoicing 07:05 * raisse rejoices! 07:05 * elenmirie rejoices too! 07:05 I had floating eyes brightcyan with MONSTERCOLOR in nao 3.4.3 07:05 yes, I made them yellow iirc 07:05 also (master) mind flayers 07:06 !tell K2 pushed change: spell fail% is now spell cost 07:06 Will do, FIQ! 07:06 (cyan and bright cyan) 07:07 It is now impossible to enter water or lava unless you are impaired, know you are safe, or use the 'm' command. 07:07 I never think of using the 'm' command! 07:09 MONSTERCOLOR didn't make it in 3.6? 07:09 nope 07:11 -!- raisse has quit [Ping timeout: 240 seconds] 07:11 -!- theRaisse has joined #hardfought 07:11 -!- mode/#hardfought [+v theRaisse] by ChanServ 07:12 -!- theRaisse is now known as raisse 07:14 [hdf-us] [nd] Eleven (Kni Hum Fem Law) wished for "blessed ring of free action", on T:35803 07:14 [hdf-us] [nd] Eleven (Kni Hum Fem Law) entered Gehennom, on T:35804 07:16 also removed hungerless casting 07:20 aosdict: door fire explosion damage is really low 07:21 speaking of inexplicable non-changes ... 07:21 bhaak: There is no reason for Wizards to have hungerless casting 07:21 They are already strong as-is 07:21 Being able to spam powerful spells needs a bigger drawback 07:21 erm, no. I wanted to follow up with something else :-) 07:22 Ah 07:22 Thought you meant hungerless casting since it was right above you :P 07:22 when trying to wear the helmet of opposite alignemnt you get either "You narrowly avoid losing all chance at your goal." or "You are suddenly overcome with shame and change your mind." 07:22 but only if you are on the quest level 07:23 s/level/branch 07:24 the first kind a make sense but the latter is after you already changed alignement and if you haven't done the quest, you are already in a non-winnable state in vanilla. 07:26 the first doesn't make sense either, putting on a HoOA as such doesn't make the game (permanently) unwinnable 07:26 although the first also doesn't make sense. the helmet of opposite alignment doesn't ... yeah 07:27 only temporarily beacause the quest leader won't let you in 07:29 aosdict: in your YANI list, you have this as a condition for not being on the list: 07:29 Ideas which are fully realized already in some variant or have been in previous versions of vanilla NetHack. 07:29 that message appeared first in 3.2.0. has the helmet of opposite alignement changed behaviour since then? 07:34 if you went through the effort of looking at that message, can't you check that too? 07:34 (not trying to be rude/etc, just saying that you're clearly the closest one being able to check atm :P) 07:36 it's a bit annoying that when you're standing on a box with a key in order to unlock it, you first have to decline applying the box before you can use the key 07:37 you have menustyle non-full I take it? 07:37 combination 07:37 ah 07:38 yeah it's a side effect of getobj making boxes possible to apply 07:38 to be an easier way to access #loot 07:38 *boxes on the ground 07:38 I don't want to have menustyle:full just to get rid of that so I'll have to get used to it, I supppse 07:40 FIQ: I'm looking but maybe somebody knows it already :) 07:41 it's also not a given that I would find the changes if there are any. nethack code can be convoluted :) 07:44 lol, a lizard that looks like a leprechaun to me :-) 07:45 hmm, helmets with wearing effects are new in 3.0.0. I didn't find anything that changed about the HoOA 07:46 aosdict: Monster damage armor spell ignores erosionproofing and damages the armor anyway, rather than removing the erosionproofing first. 07:46 this isn't a sporkhack YANI 07:46 it is an actual sporkhack feature 07:46 it would help if locking or unlocking a box counted as a kind of applying 07:46 fun fact: Orcrist was the first artifact, already in hack 1.0 07:47 raisse: FIQHack and DynaHack does that 07:47 even though proper artifacts didn't exist until 3.0 07:47 looting a locked box (which applying basically means) will tell that it's unlocked 07:47 er 07:47 locked 07:47 and ask to unlock 07:47 right, that makes sense 07:48 in FIQHack it does that automatically if you have autounlock enabled 07:49 ooh autounlock 07:49 bhaak: Excalibur came first 07:50 Dog! Horse! You may kill all the watchmen you want but NOT IN THE SHOP! 07:51 hah 07:52 FIQ: no. 07:52 FIQ: no Excalibur in any of the hack versions 07:53 https://nethackwiki.com/wiki/Hack_1.0#Artifacts 07:54 hmm ok 07:54 sorry 07:54 misremembered I guess 07:54 Excalibur is a NetHack invention 07:54 it's the first new artifact in NetHack 07:56 hm 08:04 morning 08:04 K2: Message from FIQ at 2018-03-19 07:06 EDT: pushed change: spell fail% is now spell cost 08:04 neat 08:04 vanilla and now FIQhack are porting in ideas from xnethack 08:04 err code rather 08:04 technically I had the idea first, but xnh beat me to adding it 08:05 also, I didn't port xnh code 08:05 (not because I don't think it's good, but because I almost never port code directly from others) 08:05 you knew what i meant 08:07 ;) 08:11 I didn't actually 08:11 since you explicitly said code 08:11 I assumed you meant code 08:12 sorry I may be daft 08:12 but yaeh 08:12 *yeah 08:12 that is how I interpretd you 08:12 *interpreted 08:14 -!- Adeon has quit [Ping timeout: 264 seconds] 08:14 :) 08:14 heh 08:16 heh 08:16 apparently in 2.3e, sting was actually good 08:16 it still IS dammit 08:16 artifact dagger/short sword, +d5 to all 08:16 so in xnethack, this change to the list presented when you e is still potentially deadly 08:16 What do you want to eat? [, iy or ?*] 08:17 y can be a c corpse 08:17 NH4 prevents this by making food stay out of y 08:17 muscle memory can then kill you 08:17 if it can 08:17 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 32 points, T:52, killed by a black pudding 08:17 aosdict: ^ 08:17 xnh doesn't, i realized this when i accidentally ate something from inventory instead of the floor 08:17 NH4 also makes confirmations for eating 08:17 bad stuff 08:18 even without food appraisla 08:18 appraisal 08:18 FIQhack updated (us and eu) 08:19 -!- stenno has joined #hardfought 08:19 -!- stenno is now known as Guest48224 08:24 -!- Guest48224 has quit [Ping timeout: 264 seconds] 08:24 elenmirie: [backscroll] Sure, you would have to set it not to "all" but to everything except trap. 08:24 FIQ: We're trying out NH4 behavior for water and the original paranoid trap for traps, and seeing how that goes over. 08:25 raisse: if you *know* you are wearing WW boots, you should be able to walk on water. If you want to take a splash, you can use m to step into the water deliberately. 08:26 heya aosdict 08:26 aosdict: yes, figured that out from the changelog 08:26 no more swimming accidents, I don't know whether or not I like that 08:27 and, of course, if you know you're wearing WW boots because you paid 50 for them and you can't jump and didn't speed up, you can identify them by m-ing on to the water 08:28 FIQ: what would you increase door fire explosion damage to? They're supposed to be one of the nastiest door traps, but not as bad as GruntHack... 08:29 aosdict: what is the syntax for the paranoid_confirmation option in your rc? 08:29 it forgets my setting between games :( 08:30 I don't know what confuses me more, lizards looking like leppies or leppies looking like extra bright homunculi 08:31 aosdict: consider this 08:31 FIQ: AFAIK, that [damage armor spell that ignores fooproofing] is an *unpopular* sporkhack feature. Unless you implemented it as a straight up buff, by replacing destroy armor with it. 08:31 the highest possible is for them to do like d40 08:31 at orctown 08:31 that is like 08:31 nothing 08:31 at that point of the game 08:31 I think I'd have them do 3d(depth) or so instead 08:32 maybe even 4d but that is stretching it 08:32 aosdict: no you don't understand what I meant 08:32 I said that it is a sporkhack feature already 08:32 the YANI is targeting sporkhack 08:33 so the YANI is redundant 08:33 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 3014 points, T:1179, killed by a rope golem 08:34 well, remove it if it's that important. 08:35 raisse: Yeah, I ported Fourk's (?) auto-WW-identify. 08:42 fourk yes 08:45 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 120 points, T:517, killed by a small mimic 08:45 Hmm? 08:45 Fourk yes what? 08:46 I remembered you saying something about water walking boots auto-identifying if you walked onto water or lava with them. 08:46 that could be improved 08:46 in unnethack, you get auto-id e.g. for sleep or death if you know the other already 08:47 aosdict: Oh, yes, they do. 08:47 bhaak: Ah, interesting. 08:47 bhaak: it brings up some interesting philosophical questions about spoilers 08:47 oh, water-walking. not wand auto-id 08:47 aosdict: if you have a pokedex, you are already down that road 08:48 xnethack doesn't AFAIR, but nh4k does? 08:48 I have implemented FIQHack monster lookup, and separately implemented object lookup. 08:49 Well yes, I don't like vanilla's approach to spoilers, however: auto-IDing sleep or death is a convenience benefit directed at spoiled players only. 08:49 Most of the larger roguelike community these days considers failure to supply information in-game so that the player has to look up spoilers to be a serious flaw in the game. 08:50 I think that's one of the reasons Brogue is so popular. 08:51 one thing I've considered 08:51 Even if you wanted to look up spoilers for Brogue, there aren't any good ones. The wiki mostly only gives you the information the game already gives you anyway. 08:51 is adding more "gamey" info above/below the fluff for objects 08:51 similar to monster lookup 08:51 I know ais dislikes this 08:51 but I don't agree 08:51 FIQ: By "gamey", you mean what? 08:51 Better data.base entries? 08:51 Or stats? 08:51 jonadab: actual numbers and info 08:51 I suppose what I would do, if I decided sleep/death identification should be unambiguous, is simply remove the reason they're ambiguous in the first place, and change one of the "bugs on the floor stops moving!" messages. 08:51 Ah, for like weapons and armor? I'd be in favor of that. 08:52 and wands 08:52 spells 08:52 potions 08:52 You should both check out xnh object lookup, it's not really complete but it's a good starting point. 08:52 FIQ: what stats are there for a potion? 08:52 for example 08:52 how long does potion of invis last 08:52 The game already shows weight. 08:52 Oh. 08:52 I see. 08:52 Hmm, maybe. 08:53 Not that how long it lasts ever matters. 08:53 You either cure it with a unicorn horn, or you die. 08:53 ...? 08:53 Well, you would probably need to have a duplicate piece of information *somewhere*, whether in data.base or elsewhere. 08:53 (Unless you have a counter, such as telepathy.) 08:53 unihorns don't "cure" invis 08:53 Oh, invisibility. 08:53 Ok. 08:54 I was thinking things like blindness and hallucination. 08:54 YANI: for items with timed effects, use the oc_delay field to set the timing. This allows its duration information to be autogenerated. 08:54 I kind of forgot there was a potion of invisibility, actually. 08:54 I just got the urge to rebalance weapon damage numbers 08:54 I am not going down that path 08:55 aosdict: have you thought about changing the absolute coordinates for the lookup to relatives? 08:55 FIQ: That needs done, but will be a lot of work. 08:55 aosdict: what about BUC 08:55 I don't think you can get away with doing that 08:55 FIQ: Yeah, that would either have to be formulaic, or it wouldn't work at all. 08:55 while preserving the effects of potions 08:56 as they are now 08:56 (some can be changed without much gameplay impact, but far from all) 08:56 So perhaps duplicate info in data.base is sufficient? 08:56 yeah 08:56 bhaak: not sure what you mean. 08:56 I'm less sure with weapons and armor 08:56 sure the info can be duplicated 08:56 but it's probably not the correct solution here 08:57 [hdf-us] [dnh] Tmasher (Nob Elf Fem Cha), 6426 points, T:6386, poisoned by a rotted rothe corpse 08:57 I mean, for object lookup, armor delay is straightforward. 08:59 https://github.com/copperwater/xNetHack/blob/xnh0.1.0/src/pager.c#L801 is the current state of it. 09:00 aosdict: Objects currently shown near <28,10>: "<+6,-3> [ an iron skull cap" instead of "<34, 7> [ an iron skull cap" 09:00 bhaak: this is a 3.6.x feature 09:00 not xnh 09:00 it is to aid blind people 09:00 but is useful for others too 09:01 oh, it is. I'm surprised that it isn't sorted by distance 09:01 bhaak: actually, how do you activate that? I was trying to figure out how to make that happen and couldn't. 09:01 I told you a while back... you kept telling me that I used the wrong button 09:01 ah, there is whatis_coord 09:01 /O 09:02 in whatis 09:02 aosdict: / and then m,M,o, or O 09:03 would people be sad if I added ?! to the inventory menu? 09:03 it makes the menu bugger 09:03 bigger, even 09:07 what would it do? 09:08 one thing I want to do over time to all menus 09:08 is add ? to change the menu to a description mode 09:08 where clicking on letters give info on them instead of whatever picking them usually do 09:08 and then ! to go back to select mode 09:15 -!- NeroOneTrueKing has quit [Quit: Leaving] 09:33 FIQ: in regards to ctrl+a no longer working correctly since the getobj() patch - now in xnh if I want to repeat a command using ctrl+a, instead of it repeating the last command, the message bar is blank save for the cursor, and you have to blindly type the command over again for it to work. thereby negating ctrl+a intent altogether 09:40 hm 09:40 pretty sure that is unrelated to getobj 09:40 makes no sense for it to be related 09:41 need to check this 09:47 it didnt start acting that way until the patch was applied 09:47 ok 09:47 I have 3.6.1 with my patch running 09:47 I don't exactly understand what you mean 09:47 can you explain how I reproduce it? 09:48 I walk down 09:48 press ctrl+a 09:48 and I still walk down 09:48 hah 09:48 K2: I've had a connection to hdf for like a month 09:48 pls no kill 09:49 I want to see how long it lasts 09:49 hmm 09:49 ok 09:49 so do something like dipping a potion repeatedly 09:49 ok 09:49 or trying to wrest a final charge out of an expended wand 09:49 ok so 09:49 I have a :0 wand 09:50 I press zn 09:50 nothing happens, fair enough 09:50 now to try to wrest it 09:50 I press ctrl+a 09:50 and the bug should appear? 09:50 yes 09:50 hmm 09:50 yeah that does it 09:50 let me try in 3.6 vanilla 09:50 because I know NH3 ctrl+a is flawed even before my stuff 09:51 thank you for looking into it, i'm not in a position here to recreate atm :/ 09:51 wtf is this mess of an option setup 09:51 whatever 09:52 ............ 09:52 ? 09:52 You wrest one last charge from the worn-out wand 09:52 10/10 repro 09:52 (wrested on first try) 09:52 hah 09:52 ok let's try that again 09:53 hmm yes 09:53 it works 09:53 all right, I will try to figure out why it's broken 09:54 thanks 09:58 [hdf-us] [xnh] krm26 (Arc Hum Fem Neu), 86 points, T:273, killed by a kobold 10:00 [hdf-us] [xnh] krm26 (Arc Hum Fem Neu), 55 points, T:183, killed by a sewer rat 10:05 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) killed Medusa, on T:47041 10:08 [hdf-us] [dnh] Kame (Sam Swn Fem Law), 828 points, T:1132, killed by a gnome lord 10:11 !tell aosdict getobj on github updated with a fix to commandrepeat being broken, the patch file was also updated 10:11 Will do, FIQ! 10:12 nice 10:12 thx FIQ 10:12 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 690 points, T:578, killed by a gnome lord 10:12 Gnome lord with the double-kill. Ouch 10:18 -!- noty has joined #hardfought 10:23 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 1156 points, T:1141, killed by a giant bat 10:30 [hdf-us] [xnh] krm26 (Arc Hum Fem Neu), 549 points, T:2258, killed by a kobold lord 10:30 thanks FIQ, will merge it once I get done with this big commit 10:30 aosdict: Message from FIQ at 2018-03-19 10:11 EDT: getobj on github updated with a fix to commandrepeat being broken, the patch file was also updated 10:32 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 1367 points, T:2223, killed by a rock piercer 10:35 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 560 points, T:844, killed by a small mimic 10:39 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 204 points, T:468, killed by a giant spider of Mog 10:43 [hdf-us] [dnh] Kame (Rog Hum Fem Cha), 1517 points, T:937, quit 10:46 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 538 points, T:933, killed by a fox, while fainted from lack of food 10:49 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 1095 points, T:493, killed by a gnome, while reading a book 10:50 -!- stenno has joined #hardfought 10:51 -!- stenno is now known as Guest24722 10:55 -!- Guest24722 has quit [Ping timeout: 260 seconds] 10:57 <@Pavel> Is there a command to see the message log? 10:58 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 1890 points, T:1764, killed by a dwarf king 10:58 [hdf-us] [slex] Tmasher (Trc Bat Mal Law), 878 points, T:844, killed by a monster (river moccasin) 11:01 <@Pavel> Oh hey, I found my previous corpse that spawned right next to Elenmirie's corpse 11:03 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 1834 points, T:1331, killed by a plains centaur 11:04 [hdf-us] [xnh] Pavel (Val Dwa Fem Law), 1232 points, T:3180, killed by a soldier ant 11:05 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 180 points, T:385, killed by Mr. Hebiwerie, the shopkeeper 11:08 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 225 points, T:178, killed by a water moccasin 11:10 <@Pavel> Knowing that my death will be logged here really does an amazing job of keeping me from quaffing from fountains. 11:12 -!- noty has quit [Quit: WeeChat 1.9.1] 11:14 [hdf-us] [dnh] Kame (Rog Vam Fem Law), 1037 points, T:1440, died of starvation 11:15 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 190 points, T:362, killed by a water moccasin 11:17 <@Pavel> This guy just isn't learning his lesson 11:20 [hdf-us] [dnh] Kame (Rog Vam Fem Cha) entered Minetown for the first time, on T:1209 11:37 Go team Kame! 11:51 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law), 53959 points, T:6958, killed by a jabberwock 11:51 That jabberwock is mean 11:57 <@Tone> Yeah they hit hard 11:57 <@Tone> !lastgame MiseryMyra 11:57 @Tone: [hdf-us] https://www.hardfought.org/userdata/M/MiseryMyra/fiqhack/dumplog/2018-03-19%2015%3A51%3A28%2C%20MiseryMyra-Val-Hum-Fem-Law%2C%20died.txt 11:58 [hdf-us] [nd] Grasshopper (Rog Orc Fem Cha) was chosen to steal souls for the Glory of Kos, on T:48411 11:58 <@Tone> Yeah looks like you only had about -3 AC 11:58 <@Tone> 65 max hp 11:59 [hdf-us] [dnh] rikerw (Pir Hum Mal Neu) entered Minetown for the first time, on T:2052 11:59 <@Tone> Pretty weak for a jabberwock 12:01 :/ 12:01 <@Tone> Could have burned Elbereth or tele'd it :/ 12:01 I was only on level 6 of the dungeon. I had cleared out everything above it 12:01 <@Tone> Oh 12:02 <@Tone> It was definitely out of level 12:02 <@Tone> Well, unless fiqhack messes with monster generation 12:02 <@Tone> Probably something with some source of poly though 12:03 <@Tone> There isn't really anything you could have done to prepare for that except to have an escape item ready 12:03 I've run into it a couple of times 12:04 <@Tone> You keep getting its bones files? 12:07 That other @ there was my bones, anyway 12:08 it did not mess with monster generation no 12:20 -!- LarienTelrunya has joined #hardfought 12:21 -!- stenno has joined #hardfought 12:22 -!- stenno is now known as Guest17412 12:22 -!- Chris_ANG has joined #hardfought 12:25 [hdf-us] [dnh] rikerw (Pir Hum Mal Neu) wished for "blessed fixed +3 greased cloak of the unheld one", on T:7036 12:26 -!- Guest17412 has quit [Ping timeout: 264 seconds] 12:29 <@riker> d'aww I got a live schrodinger's cat 12:30 <@Pavel> slex? 12:30 <@riker> no 12:30 <@riker> dnh but that's in vanilla 12:30 <@Pavel> I did not know that. 12:30 <@riker> quantum mechanics have a chance of carrying a box with either a live or dead cat in it 12:30 @Pavel want to hear something new I just learned the other day? 12:30 <@Pavel> Sure 12:31 If you're hallucinating, and you would have otherwise heard the message "You hear an unexpected draft" (monster digging), the message becomes a pun on being drafted into the army 12:31 and there is a ridiculous amount of code to handle the specific message 12:32 <@Pavel> Hah 12:32 https://github.com/NetHack/NetHack/blob/NetHack-3.6.0/src/dig.c#L1326 12:33 K2: you might be amused by ^ 12:33 !tell Tariru the failure chance on IDing items in slex is random, but fixed for each playthrough, so if a type of item is hard to identify in your current game, it'll stay that way. Armor, rings and amulets are much easier to identify if you're wearing them at the time, but that is obviously risky since some items autocurse when worn. 12:33 LarienTelrunya: Message from @riker at 2018-03-18 12:28 EDT: stair "blocked for n turns" has a plural bug on 1 turns 12:33 LarienTelrunya: Message from @riker at 2018-03-18 16:17 EDT: no no no you didn't just nerf incs plz no 12:33 LarienTelrunya: Message from @riker at 2018-03-18 16:18 EDT: nvm tha'ts chri's fault 12:33 Will do, LarienTelrunya! 12:33 <@Pavel> I like to quaff-id potions so I end up hallucinating a ton 12:33 riker: what? I didn't change all that many things in dnhslex, incantifiers are still like they are in regular dnh 12:33 heh 12:33 <@riker> that's the hting 12:33 <@riker> chris changed them in the latest version 12:34 <@Pavel> > EDT: nvm tha'ts chri's fault 12:34 <@riker> now tehy have like 2k pw, down from 20k 12:34 <@riker> :( 12:34 <@riker> (which means you can't effectively cast spells early-game) 12:34 <@riker> (since you will starve really quick) 12:34 but force bolt still costs only a piddly 5 Pw, right? 12:34 oh no, we don't have 20,000 Pw anymore, whatever shall we do? 12:34 aosdict: question regarding thiefstones - if the stone is keyed to a chest on level A, can I move said chest to level B and the stone is still keyed to that container? 12:35 i.e. if you have the choice between getting killed or expending 5 Pw to kill the monster before it can kill you, I know what I'd choose :P 12:36 K2: no, it will dump the items at the same xyz coordinates. 12:36 ok 12:37 It will just stick the items in a container if there happens to be one there (and it tries to make this happen when it generates.) 12:37 right 12:37 ifi recall, it'll look for a vault, then a closet, then a chest in that order 12:38 and if none exist, then just picks a spot on the dungeon floor somewhere 12:38 riker: lol you only consider dnhslex "dnh but stupider" because it has shoe monsters, admit it! :P 12:39 <@Pavel> Is there a difference between an uncursed and blessed thiefstone? 12:39 [Demo]: you said you have ideas for t-shirts? messages I guess? gimmie ♥ 12:40 <@Pavel> I, too, would love a nethack t-shirt. 12:40 @Pavel yes 12:40 * LarienTelrunya actually has a nethack t-shirt IRL :D 12:40 a blessed thiefstone can teleport gems and gold as well as magic items 12:40 <@Pavel> Ah 12:40 https://www.netzhack.de/tshirt.html 12:42 <@Pavel> YANI: Blessed thiefstone can be applied to yourself or monsters, teleporting them to its keyed location but leaving their stuff behind. 12:43 If there's a container at the keyed location, does it put them inside? 12:44 @Pavel way too OP. 12:44 jonadab: yes, see my previous message 12:44 [hdf-us] [dnh] rikerw (Pir Hum Mal Neu), 63076 points, T:10059, choked on a fortune cookie 12:44 <@Pavel> In what way? 12:44 <@riker> i'm not gonna comment beyond this msg on that death 12:45 * LarienTelrunya ate a fortune cookie IRL today :P 12:45 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed Juiblex, on T:38275 12:45 riker: play dnhslex! *bundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundlebundle* 12:45 (such a long bundle!) 12:45 <@Pavel> @riker I laughed out loud in the middle of class, thanks. 12:45 <@riker> pavel shut up 12:46 <@riker> >_> 12:46 <@riker> I had eaten a rock piercer corpse 12:46 <@riker> so I was satiated 12:46 <@riker> then I chugged like 7 beers 12:46 <@riker> >_< 12:46 <@riker> too bad too that was going great 12:48 <@riker> amy if you missed that I read id'ed destory armor 12:48 <@riker> amy did you port the pirate arti changes? 12:49 where? dnhslex or regular slex? 12:49 also where did your game go, there was no death message 12:49 <@riker> slex 12:49 <@riker> I quit 12:49 ah 12:49 <@riker> since I read id'ed desotry armor and it did my comr 12:50 aww 12:50 <@riker> and here I'm trying a jester 12:50 the pirate artifact "reaper" does something special in slex I think, IIRC it steals items 12:50 apart from that it's probably not very special 12:51 <@riker> not that 12:51 EPI: any time you read destroy armor, it tries to find the best armor it can, prefering magic armor, armor that grants properties, or in a pinch armor that grants as much AC as possible. 12:51 <@riker> the higher arti gen rate 12:52 jonadab: it should especially target hard-to-replace overenchanted ones :D 12:52 riker: don't think that's in slex 12:52 <@riker> rip 12:52 <@riker> did you just apply the pirate patch chris has? 12:52 IIRC I ported the pirate from an early version of dnethack 12:53 Wasn't the pirate role originally a patch for 3.4.3? 12:53 I know Convict was. 12:53 <@riker> think so 12:53 <@Pavel> That EPI wouldn't even be a bad replacement for the destroy-armor cursed behaviour 12:54 <@riker> nephi made a pacth for it a long time ago 12:54 <@riker> iirc chris added the more arti bit 12:54 riker: appraise that torpedo to see exactly how fucked you are :P 12:54 EPI: cursed destroy armor destroys all the armor in the whole game, and no more can be generated. 12:55 <@Pavel> Scroll of Genocide Armor? 12:56 <@riker> LOL 12:56 <@riker> i'ts +1 amy 12:56 :D doesn't beat my luck though, I wear-tested a known-cursed cloak once and it was +3 magic resistance :P 12:56 no bones involved 12:57 <@Pavel> There doesn't seem to be a funny message for trying to genocide moloch/gods and there should be. 12:58 [hdf-us] [nd] Eleven (Kni Hum Fem Law) wished for "uncursed magic marker", on T:38728 12:58 riker: do you play without statuscolors on purpose?! 12:59 <@Pavel> Why would you wish for uncursed and not blessed? 12:59 [hdf-us] [nh4] Papro (3zigma) (Pri Hum Fem Neu), 21101 points, T:1466, killed by a dwarf lord 12:59 <@riker> pavel: so you can write cursed scrolls 12:59 <@riker> generally genocide 13:00 Sometimes also destroy armor. 13:01 <@riker> oh boy I got a fleecy trap amy 13:01 <@riker> my inventory is fleecy 13:01 such wonderfully lovely fleecy colors! ♥ 13:01 the options, skill etc. screens are also fleecy now! 13:02 <@Pavel> EPI: Cursed scroll of identify identifies cursed items as uncursed. 13:02 <@riker> oh it timed out 13:02 awwwwwww 13:05 EPI: permanent impairment trap. Picks an impairment (blind, hallucinating, confused, stunned, greasy fingers, fumbling, etc.) at random, and gives the player that handicap permanently for the rest of the game. Can be triggered by monsters, but only acts on the player. 13:05 -!- Chris_ANG has quit [Ping timeout: 260 seconds] 13:05 jonadab: slex has an artifact potion of booze that, if you're stupid enough to quaff it, gives permanent confusion :) 13:06 EPI: loss of limb impairment - lose an arm, can no longer twoweapon or carry a shield 13:06 its just a flesh wound! 13:06 K2: we have leg injuries in the game, might want to add injuries of other limbs I guess? 13:07 as in 'the dragon bites off your left arm' --more-- 13:07 K2: That's on the EPI list already, in the form of a monster attack that lops off a limb. 13:07 nice 13:07 riker why do you always play like a madman? do you do that in dnethack too? :P 13:07 If you lose all four limbs, the game gets really ahrd. 13:07 *hard 13:07 LarienTelrunya: Is there any other way to play slex? 13:07 Wait, sorry, I'm being insensitive. 13:08 that monty python bit from the holy grail just popped into my head 13:08 You could also play it like a madwoman, obviously. 13:08 K2: Indeed. 13:08 :) 13:08 "What're you going to do, bleed on me?" 13:08 'come back here you pansy!' 13:08 lol 13:08 <@Pavel> YANI: A barricade that you can deploy a tile. Blocks diagonal movement through it and takes several attacks/kicks to destroy. 13:09 s/diagonal //; 13:09 <@Pavel> Well yeah 13:09 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the invisible Asmodeus, on T:39128 13:10 wtf riker, why don't you simply rust the ball away by dipping it in the pools? it's much safer than the fountains :P 13:12 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) eschewed atheism, by dropping 81 darts on an altar, on T:4593 13:13 that's a lot of darts 13:15 [hdf-us] [nh4] Abanel (3zigma) (Pri Elf Mal Cha), 20964 points, T:1027, killed by an exploding chest 13:15 <@riker> larien: wait that works? 13:15 <@riker> I didn't mean for that 13:15 <@riker> I was just dipping it as dipfodder 13:15 <@riker> since I don't care if it gets cursed 13:15 what works? dipping? 13:16 I mean, if fountain water can rust it off, pool water can too :P 13:16 I'll be afk for a while now though 13:17 <@riker> I didn't know you can rust it off 13:17 <@Pavel> Is explore mode enabled on hardfought? 13:18 <@riker> don't think so, but nh4 variants have their own versin of it 13:18 <@Pavel> Aww 13:19 <@riker> !tell LarienTelrunya all-rock-lvl bug when you have a pet, it doesn't know where to put i 13:19 Will do, @riker! 13:21 [hdf-us] [slex] rikerw (Jus Ang Mal Cha), 31955 points, T:4912, killed by a monster (shark tenpura) 13:21 <@riker> @le?shark tenpura 13:21 No such monster. 13:21 <@riker> @le?eel sandwich 13:21 No such monster. 13:23 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the invisible Baalzebub, on T:39885 13:23 jonadab: caves of qud has dismemberment 13:23 it is one of the most dangerous attack types in the game 13:24 there are "potions" that allow you to regrow lost limbs, but they're rare 13:24 Sounds nasty. 13:25 (I say "potions" because the game doesn't have potions per se) 13:25 "canisters"? 13:25 <@Pavel> YANI: A potion that makes you grow an extra hand so you can tri-wield weapons, or have a hand free while wielding a two-handed weapon 13:25 no, they're not really equivalents to NetHack potions 13:25 they're more things that give you temporary buffs/nerfs 13:25 (double-edged) 13:26 Reusable like a brogue charm, or consumable? 13:26 consumable 13:26 the one I was referring to makes you heal for 0.6*XL HP per turn for 10 turns 13:26 Ok, so non-alchemizable potions then. 13:26 More or less. 13:26 and then regrows a limb 13:26 <@riker> !tell Chris_ANG idea: depending on your 2wep skill, multi-armed monsters can wield more than one weapon (2 weapons per lvl of skill, so basic = 2, skilled = 4, expert = marilith's six) 13:26 Will do, @riker! 13:31 Caves of Qud is pretty nifty 13:33 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha) eschewed atheism, by dropping 2 elven daggers on an altar, on T:3262 13:35 -!- stenno has joined #hardfought 13:35 -!- stenno is now known as Guest82388 13:54 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 5472 points, T:3041, killed by an ogre, while reading a book 14:02 -!- Chris_ANG has joined #hardfought 14:02 . 14:02 Chris_ANG: Message from @riker at 2018-03-18 18:33 EDT: magic chests can generate inside chests >.> 14:02 Chris_ANG: Message from @riker at 2018-03-18 18:36 EDT: candy bar lvl up is a bug. apparently since it grants like 900 nutrition when magical vs 100 when not, there's an error about "partly eaten food (900) more nutritious than untouched food (100)". 14:02 Chris_ANG: Message from @riker at 2018-03-19 13:26 EDT: idea: depending on your 2wep skill, multi-armed monsters can wield more than one weapon (2 weapons per lvl of skill, so basic = 2, skilled = 4, expert = marilith's six) 14:04 -!- _catalyst_ has quit [Ping timeout: 256 seconds] 14:04 @riker: Where was the chest with the magic chest inside it (scripted level or random?) 14:04 @riker: whoops re candy bar bug. 14:05 <@riker> it was a trap room with a chest in it 14:05 <@riker> the special room 14:05 <@riker> I think I've seen chests inside other chests in treasure vaults fwiw 14:05 <@riker> so it's probably something about placing random tools in it 14:05 Ok, good-ish. Probably not in treasure vaults, 14:05 but yep, 14:05 that's it exactly. 14:05 <@riker> kk 14:05 <@riker> and the candy bar bug is just so rare it's never been found 14:06 <@riker> chris also can you choke on magical candy bar? 14:07 Treasure vaults check for that and put the extra chest on the ground, but the .des-file-parser-level-thing doesn't check for that and so puts chests inside chests. 14:07 <@riker> kk 14:07 * Chris_ANG would fix it but he's scared of the .des file parser. 14:08 Probably not re: choking. 14:08 <@riker> didn't aosdict do something with the des file parser? 14:08 <@riker> hm ok 14:08 I'm pretty sure choking is checked per-bite, which means you wouldn't choke unless you choke on the first bite. 14:09 <@riker> kk 14:09 (or are overstuffing yourself and believe that the candy bar is smaller than it is, I guess. So, I guess maybe?) 14:09 <@riker> lol 14:10 I should say, "you wouldn't choke *without warning*" 14:23 Hm... The eating code is troublesome :/ 14:23 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 14386 points, T:3079, killed by an umber hulk 14:23 Probably I should just drop the 9x nutrition thing. 14:23 <@riker> ^ 14:23 <@riker> and give it something like a 1/10 chance 14:23 <@riker> not 1/100 14:23 I added that back when I though getting 9x nutrition from a candy bar would be a GOOD thing 14:23 to give you an idea of how old that is. 14:25 Yeah, probably a good idea. 14:26 Given that I've eaten every candy bar I've seen for like 11 years and never once got rare candy :/ 14:26 <@riker> lol 14:26 <@riker> same, that's my first time 14:26 <@riker> (obviously0 14:26 <@riker> (since I repotred the bug) 14:26 [hdf-us] [dnh] Kame (Val Hum Fem Law), 750 points, T:677, killed by a dwarf 14:28 And I see that the smoky potion chance is 1/13 for the first one. 14:28 <@riker> yah 14:28 <@riker> and its' 10x better than a gain level 14:28 <@riker> so tbh I'd say 1/2 wouldn't be super OP 14:28 <@riker> maybe 1/3 or something 14:28 <@riker> means you can get like 3 levles from doing soko 14:29 Didn't someone do gold tickets that grant wishes? 14:29 (In candy bars, I mean) 14:29 <@riker> no clue 14:29 <@riker> that would be worth it for 1/100 14:29 <@riker> or maybe 1/50 14:29 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 142 points, T:513, killed by a small mimic 14:32 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha) acquired the luckstone from Mines' End, on T:5916 14:33 <@riker> !lastgame k2 14:33 @riker: [hdf-us] https://www.hardfought.org/userdata/k/k2/xnethack/dumplog/1521249667.xnh.txt 14:33 @riker: [hdf-eu] https://eu.hardfought.org/userdata/k/k2/slex/dumplog/1518663643.slex.txt 14:35 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 1406 points, T:1196, killed by a parrot 14:36 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 374 points, T:278, killed by a jackal 14:36 oooh nice 14:36 <@riker> I never realized: that's a great wish for a priest 14:37 the wish, not the death by jackal 14:37 best weapon for a lawful priest 14:37 <@riker> I've always wished boots or something 14:37 <@riker> not always lawful but huh 14:37 @riker In Fourk, priests can't wish for that... because it is their quest artifact. 14:37 <@riker> lol 14:37 oh yeah, lawful priest + sceptre of might are like 2 peas in a pod 14:37 argh, forgot to wish for fooproof 14:37 <@riker> RIP 14:37 <@riker> !tell Chris_ANG what's the upcoming nerf for quicksilver gonna be? no silver? 14:37 Will do, @riker! 14:37 but I do have a scroll of enchant weapon 14:37 and I thin a potion of booze 14:39 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed Orcus, on T:40153 14:39 <@riker> fun thing of the day: ditch most of your consumables or put them in a blessed BoH, carry about an ice box with every trice corpse you can find 14:39 Do you get the notifications over there when someone leaves the channel? 14:39 Chris_ANG: Message from @riker at 2018-03-19 14:37 EDT: what's the upcoming nerf for quicksilver gonna be? no silver? 14:40 [hdf-us] [dnh] Kame (Val Hum Fem Neu) entered Minetown for the first time, on T:472 14:40 <@riker> I have now stoned everything I can find up to the castle 14:40 <@riker> chris_ang no I don't 14:40 <@riker> sorry, so always !tell if I'm not sure 14:40 <@riker> k2: request for beholder, an !ishere command to see if they're in the IRC chat 14:40 Ah, kinda guessed that must be the case, based on your !tell usage. 14:41 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 1428 points, T:594, killed by a dwarf 14:41 <@riker> yep 14:41 <@riker> no jion or leave msgs 14:41 -!- JC1IN2_aeris_ has joined #hardfought 14:41 -!- JC1IN2_aeris_ has quit [Client Quit] 14:41 hmm 14:41 for you discord types 14:42 thats right you have no idea who's in irc 14:42 YANI rld passes on join and leave messages, so Discord can appreciate the wonder of netsplits. 14:42 <@riker> lol 14:42 hahah 14:42 argh, that was a potion of speed, not booze 14:42 And whatever the heck this was: 14:42 <@riker> k2: yep and not even really who's active in discord 14:42 * JC1IN2_aeris_ (~jgrzyej@191.35.37.189) has joined 14:42 * JC1IN2_aeris_ has quit (Client Quit) 14:42 however, irc users have no idea who's in #nethack-hardfought on discord either 14:42 <@riker> lol 14:42 <@riker> mainly since there's like 1131 people 'online' right now 14:42 <@riker> ya 14:42 <@riker> k2: discord doesn't have join msgs though 14:43 <@riker> (and you can set yourself invisible, like I am atm) 14:43 what? who's talking?? 14:43 riker? 14:43 where are you!? 14:44 * jonadab has join/part/quit messages on /ignore in most channels. 14:44 <@k2> I don't know where I am 14:44 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 187 points, T:537, killed by a kobold 14:44 heh 14:44 jonadab: i /ignore quits and parts, but still see joins 14:45 eek a bigroom with lava 14:45 and I promptly got engulfed by an energy vortex too 14:46 @riker [backscroll] no, I _want_ to do something with the des file parser, but am probably not skilled enough to pull it off at the moment. 14:46 <@riker> kk 14:46 i always have to fight down the urge to melee an energy vortex while inside it 14:46 I think if the e vortex moves over lava before releasing you, you'll still land on the ground. 14:46 ranged weapons or wands for the win in that scenario 14:46 Chris_ANG: ooh, I'm stealing gold tickets that grant wishes (or do something good) rarely in candy bars to the YANI list 14:47 I can zap it with my wand of striking from the inside 14:47 I wish I had a blessed scroll of light 14:47 aosdict: Remember, when you balance that, that people can polypile all those junk rations soldiers drop. 14:47 (only have a wand of light, at least that I know of) 14:47 And you probably don't want to motivate them to do so, because that's boring. 14:48 for you 14:48 *whew* dug through the floor 14:48 different people have different ideas of what's boring 14:49 jonadab: With a sane nutrition system (ie one in which all food goes bad eventually and soldiers don't carry hundreds of rations), that shouldn't be too much of a problem. 14:49 [hdf-us] [nh4] cpittman (Val Dwa Fem Law), 77144 points, T:25155, killed by a minotaur 14:50 You could also shut it off entirely by making polypile-generated candy bars use some flag like obroken that prevents them from having golden tickets. 14:51 -!- ProzacElf_ has joined #hardfought 14:51 *pretty* sure that's not my YANI.... 14:51 Hm 14:52 aosdict: Seems to have come from rec.games.roguelike.nethack: 14:52 http://www.tomshardware.com/forum/66836-13-golden-yani 14:52 Though, they weren't discussing wishes, at least not at first. 14:52 Also, 14:53 holy bananas, 2005 was 13 years ago :( 14:53 wait, there are _tomshardware_ nethack posts? 14:54 <@riker> chris_ang just remember that 2005 is the birth date of the majority of 7th graders today 14:54 <@riker> er, maybe 6th I can't math 14:54 <@riker> also chris brb but what is the quicksilver nerf 14:54 aosdict: It has an archive of rec.etc.nethack. 14:55 @riker: Probably needing to commit more for the 3rd and 4th attacks. 14:55 Stuff like light or medium armor. 14:55 <@riker> 2handed then? 14:55 <@riker> ah ok 14:55 <@riker> cool ok I can deal with that 14:56 aosdict: I probably saw that thread while searching rec.etc.nethack for YANIs back in the day. 14:56 I should probably trawl rgrn for YANIs at some point... 14:56 [hdf-us] [nh4] kek (Bar Hum Mal Neu), 23081 points, T:1711, killed by a water demon 15:00 I like to claim that I already saw and implemented all implementable YANIs ;-) 15:01 -!- Guest82388 has quit [Ping timeout: 252 seconds] 15:01 You excluded unimplementable ones?! Heretic! :P 15:02 I also excluded insane and debalancing ones 15:03 Hmm, bilious allows me to search for "yani", but I suspect it's title matching only 15:03 it might also be searching in comments 15:04 then again, it's not that many. I clicked through all of them at one point 15:04 bhaak: that is objectively false 15:04 variants have implemented YANIs unnethack lack 15:04 thus there is at least one YANI that is implementable that you haven't implemented 15:04 QED 15:05 <@riker> godel's incompleteness theorem - nethack edition? 15:05 but are they also not insane and not debalancing? 15:06 Huh, there's only one unnethack-specific YANI on my entire list. 15:06 aosdict: dnethack has rare candy 15:06 1% of candy bars are rare candies 15:06 they grant a level (surprising indeed, if you understand the reference) 15:06 also, you didn't show that those YANIs were talked about after I implement all YANIs that were available at a time I implemented them 15:07 or maybe it was 10% 15:07 some % either way 15:07 bhaak: I can't objectively prove that they're not insane or debalancing, hm 15:07 tricky 15:08 always have an unprovable attribute. let's you get out ahead on discussions every time 15:08 aosdict: which one would that be? 15:08 aosdict: remove secret doors and secret corridors? 15:09 that is unnethack-specific? 15:09 yeah 15:09 in what way? 15:09 all variants have that 15:11 aosdict: You see here a sewer rat corpse. A gush of water hits Foo on the pawed! 15:11 [hdf-us] [nh] 3zigma (Sam Hum Mal Law), 8690 points, T:5065, killed by an owlbear, while dressing up 15:11 [hdf-us] [slex] innmalint (Arc Dwa Mal Cha), 285 points, T:294, killed by a monster (two-footed snake) 15:12 [hdf-us] [nh4] kek (Pri Elf Mal Cha), 4549 points, T:72, killed by a little dog 15:12 FIQ: "[20:06] Huh, there's only one unnethack-specific YANI on my entire list." to which I replied: which one? and suggested one unnethack change that AFAIK is not in any other variant 15:12 besides DynaHack of course 15:12 wait 15:12 wait 15:12 are you saying un removes secret doors and corridors 15:12 <@riker> doesn't it? 15:12 random generated ones, yes 15:12 oh that explains why I didn't know 15:13 but uh 15:13 I find that very stupid 15:13 not the removal itself 15:13 that has merit 15:13 but the arbitrary exclusion of fixed ones 15:13 if they are hard coded in the des file, the secret doors are still there. secret corridors should be gone completely though 15:13 it just annoys spoiled people 15:13 and makes things unneccessarily cryptic for nonspoiled ones 15:13 anyway, nice 15:13 otherwise 15:14 most hard coded secret doors are in obvious locations. as such they are not that annoying. 15:14 it was a typical rage commit. like reducing sokoban by one level. 15:15 heh 15:15 I was playing and starting out in a room without doors. rage quit -> rage commit 15:15 fiqhack doesn't have rage commits I think 15:15 not sure 15:15 probably some 15:15 but I try to deliberately avoid it 15:15 to avoid the potential for changes I haven't thinked through 15:16 *thought through 15:16 I think we've immersed ourselves in this game long enough to not need to think long about a few changed lines 15:16 if it needs lots of code, you can't rage commit anyway :) 15:17 well I don't mean for technical reason 15:17 but for the potential of doing a stupid change 15:17 bhaak: no, just no "cursing shoplifters" message in the black market (because obviously there are no shoplifters to curse) 15:18 hothraxxa: is Foo the name of a monster that hit a rust trap? Or is it literally Foo? 15:18 aosdict: Foo is a petname of hothraxxa 15:18 foo is my first cat name 15:19 second one is foo too 15:19 third one is foo yu 15:19 twelfth one? 15:19 i think six is my record 15:20 ah 15:20 if you've had 12 pet cats over the course of the game 15:20 you're doing something wrong 15:20 hothraxxa: reproduced the "pawed" thing, but it's probably vanill 15:20 a 15:20 ok. it's a weird bug 15:20 what is the bug 15:21 aosdict: I have a test case for you 15:21 used ed as a suffix insted of s, i should think 15:21 dig a pit, or make some other trap 15:21 (not with debug wishing) 15:21 why is a matter for aosdict to explain 15:21 stand on an Elbereth square 15:21 see what happens if a monster triggers the trap 15:21 hothraxxa: for plural? 15:22 that's my guess 15:22 aosdict: Ah, yes, those measures might work. Though the former ("sane nutrition system") would pretty much make your game not be NetHack. 15:22 For what do you wish? trust trap 15:22 pat has messed with the pluralizer lately 15:22 aosdict might have a buggy revision of it 15:22 <[Demo]> ha 15:22 you see before a person of uncertain gender 15:22 <[Demo]> get dnhd 15:22 +you 15:22 <[Demo]> dnh has a wonky wish parser too usually 15:23 wait 15:23 not pat 15:23 FIQ: yep, it erodes the E 15:23 nhmall, rather 15:24 I'll let you report that 15:24 ok 15:24 just wanted you to double check 15:24 wasn't sure how to build vanill 3.6.1 without breaking everything 15:24 jonadab: I don't think an insane nutrition system is part and parcel of what makes nethack nethack. 15:24 *vanilla 15:25 aosdict: NetHack is by design a high-headroom game. A tight nutrition clock would make it a low-headroom game. 15:26 ooh fancy 15:26 jonadab: I don't necessarily want a tight nutrition clock, I just want a relevant nutrition clock. 15:26 the bug report page was changed 15:26 Oh? Interesting. 15:26 That is, you can't sit on one level for thousands of turns feasting on a stockpile of polypiled food rations. 15:27 <[Demo]> that's part of the fun 15:27 FIQ: well, I mean, you recognize things that annoy you. and then you realize that this feature has annoyed you like forever. and then you wonder, why has that never been changed? probably because of some stupid reason like "D&D does it" 15:27 -!- stenno has joined #hardfought 15:27 Now, let me see if I can _find_ that page again, to look at it. 15:27 -!- stenno has quit [Changing host] 15:27 -!- stenno has joined #hardfought 15:27 bhaak: ah 15:28 Ah, perhaps under infromation for deveolpers. 15:28 bhaak: I think I removed the mysterious force when I got one too many complaint about it 15:28 <[Demo]> I like what dnh does with that 15:28 I had intended to, just never got around to it 15:29 <[Demo]> but yeah slashems solution works too 15:29 and figured "eh, nobody likes this feature, let's just get rid of it, it's not exactly a complex change" 15:29 [Demo]: you said you had ideas about t-shirts, did you mean messages? if yes, I'd want them ;) ♥ 15:29 LarienTelrunya: Message from @riker at 2018-03-19 13:19 EDT: all-rock-lvl bug when you have a pet, it doesn't know where to put i 15:29 <[Demo]> I bet slex has it added back 15:29 riker: noted; normally the pet should stay behind on the previous level in that case, at least in wizmode that's the result I got 15:29 Ah, found it. 15:29 <@riker> larien: it seemed to phase it into a wall 15:29 [Demo]: the mysterious force shall die in a fire :P 15:30 whoa Tariru is on dlvl29 already??? 15:30 slex still has it, right 15:30 FIQ: regular slashem already removed it and I'll be damned if I put it back 15:30 speaking of which, evilvariant mode should put it back :P 15:30 let me reiterate one of slex' main policies 15:30 never remove features 15:30 ever 15:30 Hmm, under "NetHack came from", there should probably be a "version on public server" option. 15:30 FIQ: let me reiterate that exceptions are confirming the rule :P also, slashem removed the force!!! not slex! 15:30 Although I guess you can just throw that under "Your hardware". 15:31 yes there should, and yes, that's what I do 15:31 jonadab: I can mention that in the report 15:31 FIQ: the mysterious force has been complained like forever. but the devteam never listened. I don't know why. 15:31 FIQ: Ok. 15:31 bhaak: it's weird 15:31 I haven't heard a single person say they like it 15:31 ais 15:31 there's crazy people who like amnesia 15:31 but the mysterious force? 15:31 nobody 15:32 ais 15:32 ais doesn't like the MF 15:32 you sure? 15:32 he just thinks there is better solutions than outright removing it 15:32 the thing I'm most glad to be rid of is poison instadeath 15:32 ais thinks the MF is an attempt to address an issue that would be better solved another way, yes. 15:32 stenno: I think he didn't like it but he thinks the devteam wanted to achieve something with it. but theyfailed 15:32 he's usually the one who likes that stuff 15:32 <[Demo]> Oh man I hate amnesia 15:32 aah ok 15:32 <@riker> idea: amnesia only affcets spells and the current lvl 15:32 bhaak: has this came up internally? 15:33 please consider bringing it up, for the benefit of us all 15:33 FIQ: not since I got onto the mailing list 15:33 ais mentioned once that its probably not going to get removed any time soon 15:33 amnesia is alright, but the mysterious force needs to go :P 15:34 hm 15:34 YASI: amnesia is temporary. To get your memory back, you have to get mindflayed again. 15:34 acehack removed it first 15:34 I need to make a vanilla build anyway 15:34 i think? 15:34 also slex does not completely remove the poison instadeath, yet no one has *ever* complained about suffering one in slex 15:34 to get the output they want version-wise 15:34 or at least altered the way it worked 15:34 guess I'll make one... 15:34 <[Demo]> Yeah cause u die of something else instead amy 15:34 LarienTelrunya: That's because there are so many _other_ unavoidable ways to die in slex, poison instadeath gets lost in the underflow. 15:35 LarienTelrunya: amnesia is stupid. every player should kiss my feet for removing the scroll of amnesia 15:35 <@riker> EPI: amnesia now a monster spell 15:35 stenno: well "removed" 15:35 <@riker> ^ I will kiss your feet 15:35 jonadab: I'd be interested in you listing which ways slex has unavoidably killed you, actually. :) 15:35 <@riker> maybe 15:35 bhaak: amnesia doesn't *have* to be removed 15:35 <@riker> actually I taek that back 15:35 just change the effect 15:35 Noticing poison instadeath in slex would be like noticing that regular-looking guy in the plain blue shirt and brown pants in a Where's Waldo book. 15:35 to something that actually affects the character 15:35 rather than you 15:35 un removed it outright apart from cthulhu 15:35 <@riker> slex has very few unpredictable instadeaths 15:36 <@riker> or unavoidable too tbh 15:36 <@riker> most just require stupid prerp 15:36 bhaak: maybe it was just scrolls of amnesia in ace? 15:36 riker: amnesia is indeed a monster spell in slex :P 15:36 FIQ: I did both. remove the scroll and changed the effect. 15:37 stenno: "6f42cc4ei 2010-01-19 Scrolls: added scroll of flood, removed scroll of amnesia" "eb85695i 2010-08-07 Change amnesia to have only gameplay effects" 15:38 stenno: unnethack wins :) 15:39 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 33684 points, T:6313, killed by an invisible migo worker 15:39 stenno: it didn't remove the scrolls AFAIR, it still made you forget but it LABELED the items it affected with the identified name. I don't remember what it to levels 15:40 IIRC the change to mindflayers was quite a while later 15:40 in unnethack 15:40 ah, acehack removed the effect for levels: /* forget a lot more objects, to compensate for the map no longer being forgotten in AceHack, and for object forgetfulness being nowhere near as bad */ 15:41 wait 2010? 15:41 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 240 points, T:463, killed by a boulder 15:41 i thought i was playing versions where this was not in yet 15:41 but apparently not 15:41 because i don't think i played un that early 15:43 But that was less than ten years ago. Barely any time at all on the NetHack time scale. 15:43 stenno: the scroll was gone but not the mind flayer attack 15:43 ah 15:43 * jonadab hasn't been playing that long either. 15:43 [hdf-us] [dnh] 3zigma (Nob Dro Fem Cha), 155 points, T:433, killed by touching Soulmirror 15:43 well even 08-07-2010 15:44 <@riker> i'm so sorry 3zigma 15:44 stenno: that was the acehack change 15:44 <@riker> I'm so 15:44 <@riker> so 15:44 <@riker> sorry 15:44 stenno: mind flayer got changed in 2012 15:44 now i understand 15:44 right 15:44 Mind flayer attacks don't _need_ amnesia, they're dangerous enough without it. 15:45 How many Fourk players say, "Well, this variant doesn't have amnesia, so I'm just going to let this mind flayer melee me while I kill the other monster..." Zero, that's how many. 15:45 yeah i def. played in 2012 15:46 bhaak: that amnesia mechanic only has one real impact 15:46 scroll/spellbook writing 15:46 jonadab: yeah but that's because of the change you did to unihorns! :P 15:46 and even then only in NH4 15:46 due to you being able to name by appearance 15:46 aosdict: sent report, thanks for the reproduce 15:47 first un asc 2011-08-09 19:32 for me 15:48 @riker what happened 15:48 <@riker> death by arti touching 15:48 <@riker> of teh best aritfact he could've gotten there 15:48 ah 15:48 "there"? 15:48 <@riker> (an armor, since it's a pain to have your plate mail disintegrating in the light) 15:48 <@riker> drow noble start with droven armor which does that 15:48 ah 15:48 <@riker> it's high AC but bad for that reason :/ 15:49 FIQ: intelligence loss is worse in unnethack, as you can't unicorn horn the attributes back 15:49 bhaak: mind flayers is a bad mechanic in general 15:49 jonadab: most interactions with mind flayers happen by accident. 15:49 *are 15:49 not the idea itself 15:49 but it drains way too much to be safe to not genocide 15:49 bhaak: True. 15:50 it can kill you in just 2 hits in melee 15:50 1 if your int is 10 15:50 or less 15:50 and it is part of summon nasties 15:50 you need to be at least fast otherwise your chances are pretty slim 15:50 meaning you can, without warning, get a mind flayer in melee 15:50 if you don't genocide them 15:51 from summon nasties shenanigans 15:51 yeah but there are various strategies to deal with mind flayers. 15:51 look 15:51 I *know* 15:51 there are also various strategies to deal with vorpal jabberwocks 15:52 (and they aren't as bad, as they aren't a nasty[]) 15:52 but I cannot accept a somewhat likely case where the game just ends 15:52 due to RNG 15:52 then nethack is the wrong game for you 15:52 this game fucks you over sometimes. it happens. 15:53 YAADs are bad game design 15:53 simple as that 15:53 why do variant developers remove poison instadeath? 15:53 same thing 15:53 because you can't prepare for poison instadeath at the stage of the game where they can already happen 15:54 so you think if poison instadeath was relegated to only happen below dlvl15 it would be fair? 15:54 no. because at that level it is futile 15:54 even if RNG can make it impossible for you to get poison res 15:54 err not impossible 15:54 bad wording 15:54 but you know what i meant 15:54 *what I meant 15:55 poison instadeath is completely broken. either it kills you when you couldn't do anything about or it is completely harmless 15:55 anyway, my proposal to fixing mind flayers is very simple 15:55 make it a gurantee that they need at least 3 attacks to instakill you 15:55 maybe 2 15:56 and my proposal to fixing vorpal jabberwocks is to remove them :) 15:56 bhaak: That's why I changed it to poison leveldrain. 15:57 I am not saying to remove all YAAD the game has 15:57 that is an impossible endeavour 15:57 but to remove the ones where there is clear solutions 15:57 that doesn't significantly alter the game otherwise 15:58 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 9112 points, T:1377, killed by a gray ooze 15:58 (if it's for the worse) 15:59 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1071 points, T:250, killed by a water demon 16:02 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2248 points, T:635, killed by a horned devil 16:03 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 211 points, T:167, killed by a water moccasin 16:03 -!- tacco\unfoog has joined #hardfought 16:03 -!- noty has joined #hardfought 16:04 [hdf-us] [slex] innmalint (Arc Dwa Mal Cha), 673 points, T:539, killed by a shotgun shell 16:04 I agree that the 3 brain drains per turn might be a bit much. but for instadying to that, you need to let the mind flayer hit you first and be really stupid to begin with or not even take the simple precaution of wearing a hard helmet. 16:06 master mind flayers is the ones that are part of the nasty list I think 16:06 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2864 points, T:797, killed by a crocodile of Offler 16:06 they have 5 16:06 all 2d1 16:06 meaning -10 int 16:06 hm 16:06 that means it's even worse 16:06 you need to be above 12 16:06 not above 10 16:07 I thought it was 4 16:07 bhaak: summon nasties can come without warning 16:07 Rodney harassment 16:08 if the game can special-case the Riders' attacks so that multiple nasty attacks won't hit you, it's possible to do this for MMFs too. 16:08 I don't think it's fair to expect people to immediately react and stop 16:08 rather than perhaps take one more step 16:08 by "accident" 16:09 It _is_ a roguelike, though. 16:09 One MOre Hit syndrom can kill you a LOT of ways in every roguelike I have ever played. 16:09 that doesn't mean players will always wait 2 seconds between every single basic movement move 16:09 just in case something unexpected happens 16:10 Rodney's summon nasties should force a --More-- :P 16:10 Yeah, but that's why capital-letter movement was invented. 16:10 what LarienTelrunya says is a good point 16:10 Actually, I would not object to "Monsters appear from nowhere" forcing --More-- 16:10 That does seem reasonable. 16:10 msgtype 16:10 but notably 16:10 harassment 16:10 has no message at all! 16:10 Though in unix tty interface, it wouldn't make any difference. 16:11 if you are dealing with a spellcaster 16:11 then yes 16:11 Because you get --More-- 20 times a turn anyway, due to the _one line message area_. 16:11 playing fast is a mistake 16:11 I am talking about the Rodney harassment 16:12 jonadab: are you seriously saying that you always wait 2 seconds between every turn? 16:12 even for such menial tasks like walking towards a stair with nothing in sight? 16:12 or in mostly clear areas generally 16:12 I see now why you can't ascend within a month 16:13 FIQ: No, but I do usually use travel or capital-letter movement for that sort of thing. 16:13 The main case where I hit a lot of keys quickly is in combat. 16:13 Or when using muscle memory to perform a single action, of course, like putting things into a bag. 16:13 But yes, I would definitely favor having --More-- for these cases. 16:14 <[Demo]> if u mess with my muscle memory i wont play ur variant 16:14 <[Demo]> thats entirely false actually but its worth a try 16:14 EPI: a trap that changes your keyboard layout to Dvorak. 16:15 probaly exists in slex 16:16 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:1350 16:17 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 4184 points, T:1427, killed by a gnomish wizard 16:18 [hdf-us] [dnh] Lol (Bar Hum Mal Cha), 338 points, T:781, killed by a gnome 16:20 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 406 points, T:514, killed by a giant rat 16:22 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 48 points, T:360, killed by a fox 16:24 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1418 points, T:288, killed by a hobbit 16:24 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 48 points, T:69, killed by a goblin, while praying 16:30 <@riker> what is with so many people playing dnh and not joining irc :( 16:31 [hdf-us] [dnh] Kame (Tou Hum Fem Law), 2770 points, T:791, killed by a flaming sphere 16:32 maybe they are all discord ppl 16:32 <@riker> well discord then :/ 16:32 maybe they're on aim. or icq 16:33 <@riker> k2 yuo're not hlelping :p 16:33 ;) 16:33 i get email from some players who dont use irc or discord 16:34 usually asking to recover a game or what not 16:37 off to get the kid, see you 16:38 Chris_ANG: not sure if it's reproducible in regular dnh, but in dnhslex my neutral female dwarf valkyrie starts with a club and knife in addition to the items I'd expect from vanilla, and those don't have their enchantment value identified from the start 16:38 [hdf-us] [nh] 3zigma (Mon Hum Fem Neu), 5714 points, T:4882, killed by a giant bat, while frozen by a monster's gaze 16:38 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 4511 points, T:677, killed by a giant ant 16:39 Hm. Yeah, it's reproducible. 16:39 That's the club+knife for carving warding staves. 16:39 ah, I see 16:40 <@riker> k2: tell small child I said hi 16:40 <@riker> leaving myself now, chris_ang let me konw if you make any evil/big changes (cough INCS cough) please :D 16:41 :P 16:41 <@riker> !tell @riker hlf fem monk next 16:41 Will do, @riker! 16:41 I must be screwing up my knowledge bits.... 16:41 hm, I may die of overconfidence 16:41 doing the quest at xp 11 16:43 lol, yeah 16:43 priestess? 16:43 * raisse hastily retreats from the great temple 16:44 yup 16:44 LarienTelrunya: Fixed in dev, thanks. 16:44 :) 16:44 #turn works a treat but there are & as well 16:44 <[Demo]> wow, amy playing anything other than a samurai 16:45 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) was given Soulmirror, on T:785 16:48 in dnhslex I go random, but woe to me if I roll a binder :P 16:49 [hdf-us] [dnh] rikerw (Mon Hlf Fem Neu) entered Minetown for the first time, on T:1247 16:51 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 1638 points, T:1712, killed by a rothe 16:51 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) entered Minetown for the first time, on T:3894 16:52 <[Demo]> binder is so great 16:52 raisse: how do you like being denied the quest by your better judgement, rather than an inflated level barrier? 16:52 [Demo]: but how do you do the binder? whenever I scribble a seal, stepping off it scuffs it so I can't chat to it! 16:52 [hdf-us] [nd] Eleven (Kni Hum Fem Law) destroyed Vlad the Impaler, on T:43911 16:52 [hdf-us] [nd] Eleven (Kni Hum Fem Law) acquired the Candelabrum of Invocation, on T:43912 16:53 <[Demo]> u need something hard to engrave with 16:53 <[Demo]> or burn 16:53 <[Demo]> or scrawl in blood 16:53 jonadab, FIQ: agree on the harassment should always have a message thing. Is that a YANI already? Don't think so. 16:53 well yeah... but athames are rare 16:53 <[Demo]> daggers on the ground 16:53 <[Demo]> fuck up some gnomes 16:53 <[Demo]> random ass gems 16:53 <[Demo]> hard rings 16:53 so your XL1 binder depends on item luck? great :P 16:53 <[Demo]> no 16:54 <[Demo]> u start with something hard to use 16:54 -!- ezigma has joined #hardfought 16:54 really? the knife? doesn't that get too dull to engrave after one or two seals? 16:55 You see a door open. But it swings closed again! You hear the lock click by itself! 16:55 <[Demo]> by the time u use it up (you get one seal) you'll have found something else 16:55 <[Demo]> bindings last a long ass time 16:55 <[Demo]> u arent doing that much seal engraving 16:55 really? but seals are the only way to unlock any skills for the binder, right? (well, artifact gifts, but... need to be strong enough to sacfest in the first place) 16:56 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 3058 points, T:826, killed by a rothe 16:56 <[Demo]> oh ur silly 16:56 <[Demo]> binders dont use weapons early game! 16:56 <[Demo]> unless they get a particularly good one 16:56 <[Demo]> they use spirit powers 16:56 <[Demo]> or spells if they r rolling that way 16:56 FIQ: you are right. 5 is a bit much. I thought it was only 3. 16:56 spirit powers? can they kill monsters? 16:56 <[Demo]> oh yes 16:56 that reminds me of a YANI 16:56 <[Demo]> some spirits have very strong powers 16:57 <[Demo]> so imagine actually cool techniques 16:57 <[Demo]> but with like a 25 turn cooldown 16:57 <[Demo]> its fucking rad 16:57 the "don't kill the player if HP gets < 1 but let them get another turn by setting HP to 1" 16:57 maybe couple it with dexterity and or luck. 16:57 <[Demo]> there are also a lot that boost the players unarmed attacks 16:58 hmm, so I guess I'll give that a try next time I randomly roll binder 16:58 <[Demo]> binder is so great 16:58 <[Demo]> slex neuters the fuck out of it and its literally a perfect example of my issue with slex 16:58 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:586 16:59 well the slex binder is a completely different role, IMHO 16:59 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 3057 points, T:606, killed by a gnome 16:59 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed greased +2 gray dragon scale mail", on T:8748 17:00 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) was given Cleaver, on T:4737 17:00 <[Demo]> the average of all slex roles is more vanilla than the average of all vanilla roles 17:01 haha, kurwa and failed existence are definitely not very vanilla :P 17:01 <[Demo]> ah no but its the same shit 17:01 <[Demo]> over and over again 17:01 <[Demo]> vanilla roles on average are more different from each other than slex roles 17:02 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed amulet of life saving", on T:8766 17:02 [hdf-us] [dnh] rikerw (Mon Hlf Fem Neu), 2571 points, T:1428, quit 17:03 eek medusa with the ravens 17:03 so i'm doing soko 4 and this happens 17:03 The mind flayer hits! The mind flayer's tentacles suck you! Your helm blocks the attack to your head. The mind flayer's tentacles suck you! Your helm blocks the attack to your head. The mind flayer's tentacles suck you! Your helm blocks the attack to your head. The mind flayer hits! The mind flayer just misses! The mind flayer's tentacles suck you! Your helm blocks the attack to your head. The mind flayer's tentacle 17:03 [hdf-us] [fh] MiseryMyra (Val Hum Fem Law) wished for "blessed oilskin bag of holding", on T:8768 17:03 <[Demo]> put his oilskin bag on ur head 17:03 The mind flayer turns into a manes! 17:03 lol 17:03 *facepalm* 17:03 [Demo]: you're too bitter about slex, so you will be *bundlebundlebundle*-d into playing dnhslex instead now! [Demo]: play dnhslex! *bundlebundlebundle* :P 17:04 I had a black dragon in a throne room and it turned into an imp, then into a freezing sphere, and harmlessly exploded at me 17:04 no, in a zoo of course 17:04 -!- ProzacElf_ has quit [Ping timeout: 260 seconds] 17:04 dragons in throne rooms tend to be real 17:04 this helmet isn't greased either 17:05 it was an ineffective mind flayer! 17:05 <[Demo]> lol amy it doesnt work 17:05 no kidding 17:05 [Demo]: sure seems to be working on my end 17:06 <[Demo]> wont read my rc file 17:06 well did you make one? 17:06 the error message appears if you never entered the rcfile editor for dnhslex yet 17:06 <[Demo]> oh fuck u nerfed incat 17:06 <[Demo]> no 17:06 I didn't nerf anything; if at all, Chris did 17:07 <[Demo]> oh cool, no dumplog 17:07 <[Demo]> oh this is 3.15.2 based? 17:07 yes 17:07 <[Demo]> is that even stable? 17:07 <[Demo]> oh wait 17:07 no :P firework carts can cause segfault panics 17:07 <[Demo]> its dnhslex 17:07 anyway, bbl 17:07 <[Demo]> the instability is part of it 17:08 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2258 points, T:2738, killed by a dwarf 17:08 The captain wields a blessed silver saber! 17:16 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) was given Mirrorbright, on T:5345 17:19 bhaak: ADOM has that 17:20 if you're lucky (as in, ingame lucky), you are unlikely to be killed in one hit 17:20 instead being reduced to 1 17:20 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:44533 17:21 <[Demo]> oh tricky amy 17:23 [hdf-us] [nd] Eleven (Kni Hum Fem Law) acquired the Book of the Dead, on T:44546 17:29 [hdf-us] [nd] Eleven (Kni Hum Fem Law) performed the invocation, on T:44904 17:30 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:44910 17:30 FIQ: it's a general principle that many current games often employ. narrow escapes from certain death makes for a much better story than instadeaths :) 17:31 bhaak: indeed 17:31 even D&D1 had that though, didn't they 17:31 just that the system was bizarre 17:31 Not sure I'm comfortable with Yet Another Reason To Max Luck, though. 17:31 something negative HP 17:32 not being death 17:32 *something about 17:34 aosdict: how about a reason to max dexterity? 17:40 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) was given Nodensfork, on T:6589 17:43 bhaak: Ehh, problem is that Dexterity is wildly variant even among starting roles. 17:43 Lots of Rogues start with it already maxed. 17:44 !whereis mtf 17:44 aosdict: [hdf-us] mtf [fh]: (Val Hum Fem Law) T:36017 Gehennom level: 42 17:44 aosdict: [hdf-us] mtf [sp]: (Archeologist human Mal Law) T:15 The Dungeons of Doom level: 1 17:44 If OOTS is anything to go by, D&D had this thing called "alive but with negative hitpoints". 17:44 jonadab: I thought that was still the rule. 17:45 aosdict: No idea. 17:45 If you go below -HPmax / 2, instadeath. 17:45 Everything I know about D&D comes from NetHack and OOTS. 17:45 And you're _incapacitated_ with negative hit points, I believe, and have to pass one of three death saving throws in order to stabilize and be returned to 0. 17:45 I tend to think of D&D in the past tense, because it was a predecessor of NetHack. 17:45 Chris_ANG: am I getting any of this wrong? 17:45 Same reason I tend to think of Rogue in the past tense, even though it's still out there and can be played. 17:46 D&D is completely different these days, compared to what Nethack is based on 17:47 aosdict: Sounds right, with the qualification that negative HP only became an official part of the rules in... 3rd? 3.5? 17:49 aosdict: I have no problem with making roles more differentiated. 17:49 Before that it was a possibly-commonly-used house-rule (this was early-to-pre-internet, so harder to know what everyone was really doing) 17:49 aosdict: unnethack hasn't much in that regard so far. IIRC only knight and tourists 17:51 Oh, and in 3rd it was -10->instadeath, which means the rule becomes less important as levels (and attack damage) increase. 17:51 But at high levels no-one stays dead anyway. 17:51 !who 17:51 FIQ: [hdf-us] innmalint [dyn] cpittman [nh4] MiseryMyra [fh] mtf [fh] Eleven [nd] 17:51 FIQ: [hdf-eu] Raisse [xnh] 17:51 @mtf according to Beholder you're playing 2 variants 17:52 <@mtf> huh 17:52 iirc the -10 HP rule was always an optional thing, depending on the DM 17:52 <@mtf> I mean, I started dnethack? I think? 17:52 <@mtf> but currently? Just the one 😛 17:52 jonadab: IIRC OOTS referenced it but clarified that it was something that existed in olden times? 17:52 i.e. not in the version OOTS is based on 17:53 (which I think is 3.5) 17:54 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the high priest of Moloch, on T:45503 17:54 I don't remember- oh right, I do XD 17:54 [hdf-us] [nd] Eleven (Kni Hum Fem Law) acquired the Amulet of Yendor, on T:45504 17:54 <@mtf> FIQ: oh god what happened to spells 17:54 @mtf scary stuff 17:54 see the wiki changelog 17:54 the bottom 17:54 (almost) 17:55 Spell failure rate has been changed to increasing the spell cost proportional to the failure rate. This was previously used for spell maintenance Pw drain, but is now used for casting in general as well 17:55 To clarify: spell cost is (base cost) * 100 / success%. So force bolt costs 5pw at 0% fail, 10pw at 50% fail, 20pw at 75% fail, 500pw at 99% fail, 1000pw at 100% fail (treated as 99.5%) 17:55 The Amulet now always double Pw costs, rather than draining a random amount between 2-3x 17:55 Removed hungerless casting. Wizards are already strong as-is 17:55 Spellcasting no longer exercises wisdom 17:55 why do I have an eerie feeling when all I do is teleport to the downstairs? 17:55 That was when Roy was playing Original D&D with his dad. The clarification was that back in OD&D 0HP meant dead, instead of incapacitated like Roy was used to (Roy being a 3.5 D&D character) 17:55 maybe the downstairs is really scary 17:55 Chris_ANG: hm 17:55 but I've already been there, it's minetown! 17:55 I thought it was the reverse 17:56 that negative hp was an old D&D thing 17:56 <@mtf> FIQ: Spellcasting no longer exercises wisdom? how come? 17:56 that was removed later 17:56 @mtf it means basically free wisdom for casters 17:56 which is silly 17:56 wisdom is already easy to exercise anyway without being completely free 17:57 <@mtf> yea, I guess so... so does spellcasting not exercise any stats now? 17:57 it only ever exercised wisdom 17:57 so yes that is right 17:57 pick any action in the game 17:57 the chance it exercises wisdom is like 10% 17:58 <@mtf> lol really] 17:58 everything exercises wisdom 17:58 <@mtf> that's funny 17:58 -!- Tariru has joined #hardfought 17:58 it's overkil 17:58 l 18:00 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 112 points, T:129, killed by a jackal 18:01 -!- LarienTelrunya has quit [Quit: Page closed] 18:02 lol, potions of booze are bubbly 18:02 FIQ: I wonder what you would get if you removed all farmable sources of exercise. I probably want to do this eventually. 18:07 -!- Tariru_ has joined #hardfought 18:10 -!- Tariru has quit [Ping timeout: 256 seconds] 18:13 FIQ: http://oots.wikia.com/wiki/572 (that's been driving me bananas that I couldn't find it. Turns out it was Roy's dad playing with Roy's Archon, so I was chasing after the wrong characters >_<) 18:14 -!- stenno has quit [Ping timeout: 260 seconds] 18:16 [hdf-us] [nh] karlos (Wiz Gno Mal Neu), 290 points, T:610, killed by a dart 18:19 -!- noty has quit [Quit: WeeChat 1.9.1] 18:20 [hdf-us] [fh] MTF (mtf) (Val Hum Fem Law) performed the invocation, on T:37348 18:23 OOTS certainly changed my impression of archons a bit. 18:23 I guess nethack's are just the uber powerful sort. 18:27 Yeah. My guess was that nethack Archons are D&D Throne Archons (http://thecreaturechronicle.tumblr.com/post/107479574109/archon-throne), but I'm not sure if the publication history at all supports that. 18:28 It may be that pre-Planescape D&D didn't have weaker Archons (like Roy's Lantern Archon). 18:28 Now I'm curious about that.... 18:29 Hm: "Archons appear in the first edition Manual of the Planes (1987), including the hound archons, the lantern archons, the sword archons, the tome archons, and the warden archons." 18:30 So pre-Planescape. However: 18:30 [hdf-us] [nh] karlos (Wiz Gno Mal Neu) wished for "a blessed spellbook of identify", on T:1149 18:30 "This edition of the D&D game included its own version of the archon, which appeared in the Dungeons & Dragons Master Rules (1985) in the Master DM's Book,[4] the Immortal Rules set, in the DM's Guide to Immortals (1986),[5] and later in the Dungeons & Dragons Rules Cyclopedia (1991).[6]" 18:34 FIQ: I thought it was current, because Xykon bet that whatshisname (the captured paladin) would be alive with negative hitpoints, and he won the bet. 18:35 [hdf-us] [dnh] Kame (Rog Vam Fem Cha), 5339 points, T:1685, quit 18:38 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 786 points, T:599, killed by a garter snake 18:38 YEah, found it: http://www.giantitp.com/comics/oots0542.html 18:39 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 101 points, T:222, killed by a newt 18:40 aosdict: Also nope, nethack Archon doesn't seem to be based on Masters' rules archon. They were human-eagle things. 18:42 Though, having eagle claws WOULD explain that weird 1d8-damage claw attack? 18:43 And Masters archons have -6 AC. 18:43 -!- Tariru__ has joined #hardfought 18:43 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2804 points, T:1144, killed by a crocodile of Offler 18:46 -!- Tariru_ has quit [Ping timeout: 240 seconds] 18:49 -!- raisse has quit [Ping timeout: 246 seconds] 18:50 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 5275 points, T:1367, killed by a vampire bat 18:51 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 94 points, T:353, killed by a jackal 18:52 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 24 points, T:38, killed by contaminated water 18:53 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 338 points, T:276, killed by a water moccasin 18:55 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 183 points, T:337, killed by a grid bug 18:56 Holy heck, Demogorgon was originally female? 18:57 Hm, probably not. He was briefly female in the Immortals rule set, maybe? 19:06 -!- Chris_ANG has quit [Quit: Leaving] 19:13 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2237 points, T:1280, killed by a rabid rat 19:20 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 2994 points, T:1436, killed by a rothe 19:32 <@mtf> and here 19:32 <@mtf> we 19:32 <@mtf> go 19:32 [hdf-us] [fh] MTF (mtf) (Val Hum Fem Law) entered the Planes, on T:38911 19:33 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 7703 points, T:2616, killed by a crow 19:34 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 175 points, T:253, killed by a sewer rat 19:39 (my daughter watching me play xnethack) daddy what is that white f? my cat. what's his name? foobar. can you name him 'fruity'? (names his pet cat 'fruity') 19:39 <@Pavel> Are you teaching your daughter to play nethack? 19:39 not yet 19:40 she just turned six 19:40 <@mtf> uhh 19:40 <@mtf> FIQ: How come I can't move at all in the water plane 19:41 https://cdn.discordapp.com/attachments/400474774440247317/425438727775715349/unknown.png 19:43 -!- Tariru_ has joined #hardfought 19:44 <@Pavel> I strongly disaprove of this terminal color scheme and font. 19:44 <@mtf> with the full picture, I like it a lot 19:44 https://cdn.discordapp.com/attachments/400474774440247317/425439492707450891/unknown.png 19:44 <@mtf> very colorful 19:44 [hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:1444 19:46 -!- Tariru__ has quit [Ping timeout: 240 seconds] 19:46 <@mtf> well, I'm perplexed 19:46 <@mtf> can't move 19:46 <@mtf> and don't want to get my bag wet 19:46 <@mtf> so... 19:46 <@mtf> guess I'll wait 19:58 [hdf-us] [dnh] Kame (Tou Hum Fem Neu), 7826 points, T:1593, burned by a flaming sphere's explosion 20:04 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:45888 20:18 -!- Chris_ANG has joined #hardfought 20:21 -!- noty has joined #hardfought 20:28 pardon the French but fuck me 20:28 why wouldn't this quasit recognize the E word 20:30 <@mtf> playing 3.6? 20:30 <[Demo]> quasit is mean 20:31 wiki explicitly sez it respects Elbereth 20:31 <@mtf> it does 20:31 <@mtf> but E is super nerfed in 3.6 20:31 <@mtf> hence my question 20:31 i engraved it twice, no luck 20:31 oh i thought there was somebody named @mtf you were addressing... I'm not good at IRC 20:31 yeah i was playing 3.6 20:31 <@mtf> lol, that's cause I"m on the discord side talking to you through the bot 20:32 not on a server, just local 20:32 <@mtf> yea, 3.6 E is a lot less reliable 20:32 <@mtf> were you in a hallway? 20:32 <@mtf> cause hallways make E just not work at all basically 20:32 yeah i was in minetown 20:32 <[Demo]> wtf 20:32 ezigma - rld is a irc to discord bridge 20:32 <[Demo]> why does 3.6 retard the shit out of elbereth? 20:32 and the thing had me pinned in the southern corridor 20:32 <[Demo]> like damn 20:32 it was a bones level too 20:32 so i was having an ugly time 20:32 <[Demo]> its as complicated as jews and kosher food 20:32 [Demo] learn to play without relying on the e word ;) 20:32 <[Demo]> like not that complicated but i dont care 20:33 never even managed to find the altar 20:33 <[Demo]> i dont rely on the e word 20:33 <[Demo]> usually 20:33 <[Demo]> but like just dont make it something even slightly complicated 20:34 it took me so long to start using Elbereth at all, now it's like extra painful when it fails 20:35 i'm never gonna get anywhere close to ascending 20:35 nah dont say that 20:35 <@mtf> E is a crutch 20:35 <@mtf> you can totally ascend without it 20:35 it took me on/off about 20 years before my first ascension 20:36 just keep at it ezigma 20:36 <@mtf> not necessarily without it, but you have to use it less often essentially 20:36 <@mtf> E still works well with a wand of fire 20:36 since 3.6.x you're better off using scrolls of scare monster 20:37 <@mtf> yup, but those are still relatively rare 20:37 <@mtf> I pretty much just let my pet kill everything in the early game now 20:37 <@mtf> till I get some armor in MT or on the way to soko 20:38 my immediate problem right now is that my elf wizard with a strength of 10 picked up a loadstone 20:38 at least i have the mines cleared 20:38 hoping i can find a co-aligned altar soon, but if not i'll burn a prayer 20:39 <@mtf> are loadstones major problems? 20:39 if you pick one up, yes ;) 20:39 <@Pavel> Minor problem 20:39 <@mtf> can't remember if prayers help with those 20:39 <@Pavel> Your god doesn't consider a loadstone a mojor problem iirc 20:40 if i recall, i need to drop my hp quite a bit before i pray to get this stone uncursed 20:41 dunno what i was thinking 20:41 oh i remember 20:41 was hoping it was a thiefstone 20:45 !tell K2 fixed plane of water 20:45 Will do, FIQ! 20:46 how so? 20:46 K2: Message from FIQ at 2018-03-19 20:45 EDT: fixed plane of water 20:46 didnt know it was broken ;) 20:46 well, because nethack is weird 20:46 plane of water apparently doesn't use the normal means of sight 20:46 huh 20:47 as in 20:47 the remembered glyphs 20:47 (or seen) 20:47 they're all just "water" 20:47 even in the bubble... 20:47 hmm 20:47 so I had to use another way of detecting dangerous terrain 20:47 <@mtf> I find the best bugs 20:47 on that plane 20:47 <[Demo]> wait you broke it too? 20:47 <[Demo]> i know chris broke the shit out of water plane 20:48 well not really 20:48 the plane itself works fine 20:48 <[Demo]> nice fiq, now u can go sit in the special plane of water breaking seating 20:48 <@mtf> yea you can't move in it right now 😛 20:48 <[Demo]> oh 20:48 it's NH4's paranoid water 20:48 that I tried to fix for plane of water (it was broken in NH4) 20:48 <[Demo]> still broken enough 20:48 @mtf you can 20:48 <@mtf> yup, still broken 20:48 just read the instructions 20:48 it tells to use m 20:48 lemme update 20:48 try that 20:48 of course, you'd have to press m before every move atm 20:48 <@mtf> so I'd have to 'm' through the whole level? heh 20:48 which I fixed 20:49 anyway, as I said, I tried to fix broken paranoid water in NH4 20:49 <@mtf> does that mean when I walk into actual water in the water plane, there won't be warning? 20:49 I made it worse instead 20:49 but it should be ok now 20:49 bah. who moves around on the plane of water anyway 20:49 @mtf in NH4 no 20:49 FIQhack updated (us and eu) 20:49 in FIQHack yes, after my proper fix now 20:50 <@mtf> FIQ: ... so isn't that bad if I dont' want to walk into actual water in the water plane? shouldn't there still be a warning for those spots outside the bubble? 20:50 as I said 20:50 the paranoid water system is broken in NH4 20:50 I tried to fix it in FIQHack 20:50 but failed miserably 20:50 <@mtf> lol gotcha, gotcha 20:50 so now I did another stab at it 20:51 and this should be OK 20:51 -!- stenno has joined #hardfought 20:51 -!- stenno is now known as Guest56786 20:52 <@mtf> alright I'll give it a go in a few mins 20:53 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the invisible Wizard of Yendor, on T:46350 20:53 -!- Tariru_ has quit [Quit: Leaving] 20:54 jonadab: oh yeah, good point 20:54 I forgot that xykon strip 20:54 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the invisible Wizard of Yendor, on T:46365 20:55 The next time I get an arch-lich pet, I'm naming it Xykon. 20:55 Heh 20:55 and the next time you get an archon, you name it Roy's Archon? 20:56 [hdf-us] [nd] Eleven (Kni Hum Fem Law) killed the Wizard of Yendor, on T:46377 20:56 that archon thing is very remiscent of Navi from OoT 20:56 -!- Guest56786 has quit [Ping timeout: 260 seconds] 20:57 and OPTIONS:catname:Mr. Scruffy 20:57 er, = 20:58 <@mtf> Hey, Listen! Hey, Listen! Hey, Listen! 20:58 Mr. Scruffy! 20:58 Should I implement pixies just so that people can tame them and name them Navi? 20:59 Too bad NetHack doesn't have t-rex, so you can't have Bloodfeast the Extreaminator 20:59 jonadab: Easy, just use a normal lizard instead. :) 20:59 aosdict: They're not valid steeds, though. 20:59 (Addendum to the pixie YANI: #chatting to them will make an Ocarina of Time reference, for TDTTOE) 21:00 Neither is Bloodfeast the Extremeinator, after he gets turned into a regular lizard. 21:02 aosdict: YASI: if you do, naming it navi and #chatting will make it reply Hey! Listen! 21:03 FIQ: ...that's what I meant, except for all pixies. 21:03 which reminds me, I've sometimes considered making #chatting to trolls while hallucinating make them give you trollbait sentences 21:03 but it's just a YASI 21:04 jonadab: aosdict: dnethack has rideable lizards 21:04 @d?cave lizard 21:04 cave lizard (:) | Lvl: 5 | Diff: 6 | Spd: 16 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 4 | Attacks: 1d6 bite physical, 1d2 claw physical | Alignment: 0 | Flags: genocidable, carnivore, swims, amphibious 21:07 yay got rid of the loadstone 21:09 Congratulations! 21:10 afk sleep 21:10 @mtf have fun with asc 21:10 try not to die 21:10 <@mtf> will do, see ya fiq 😄 21:15 -!- emar has quit [Ping timeout: 260 seconds] 21:17 -!- Adeon has joined #hardfought 21:18 -!- aaron__ has joined #hardfought 21:19 [hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) completed Sokoban, on T:11788 21:19 shit. bagoban 21:22 -!- Grassy has joined #hardfought 21:22 -!- mode/#hardfought [+v Grassy] by ChanServ 21:22 -!- deadnoob_ has quit [Ping timeout: 240 seconds] 21:25 -!- Grasshopper has quit [Ping timeout: 240 seconds] 21:27 -!- emar has joined #hardfought 21:28 For what do you wish? iron bards 21:28 Well, that would certainly be an interesting wish. 21:29 man, i thought they did something in 3.6.1 to tone down the immediate re-engulfing thing 21:31 aww it's only swallowers 21:32 heh, snarky comments in hack.c. You("eat the boulder."); /* yum */ 21:34 -!- Grasshopper has joined #hardfought 21:34 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:36 -!- Grassy has quit [Ping timeout: 240 seconds] 21:37 -!- Grassy has joined #hardfought 21:37 -!- mode/#hardfought [+v Grassy] by ChanServ 21:40 -!- Grasshopper has quit [Ping timeout: 268 seconds] 21:53 -!- Grasshopper has joined #hardfought 21:53 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:56 -!- Grassy has quit [Ping timeout: 268 seconds] 21:56 -!- Grassy has joined #hardfought 21:56 -!- mode/#hardfought [+v Grassy] by ChanServ 21:57 -!- Grasshopper has quit [Ping timeout: 264 seconds] 21:58 [hdf-us] [dnh] rikerw (Mon Hlf Fem Law) entered Minetown for the first time, on T:734 22:00 [hdf-us] [dnh] rikerw (Mon Hlf Fem Law) was given the Lifehunt Scythe, on T:1293 22:02 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 324 points, T:806, killed by a grid bug 22:04 [hdf-us] [dnh] Kame (Val Hum Fem Neu), 167 points, T:462, killed by a fox 22:11 [hdf-us] [dnh] rikerw (Mon Hlf Fem Law) was given the Tie-Dye Shirt of Shambhala, on T:2659 22:11 <@riker> aw yisss 22:11 @riker: Message from @riker at 2018-03-19 16:41 EDT: hlf fem monk next 22:11 <@riker> hlf fem monk going good :D 22:13 you... messaged yourself? 22:14 <@riker> yep 22:14 <@riker> left a reminder 22:15 [hdf-us] [dnh] Kame (Val Hum Fem Neu) entered Minetown for the first time, on T:1794 22:16 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha) completed Sokoban, on T:18979 22:17 holdy bag #2 22:17 yay 22:20 Hmm, if I polyself into a giant in vanilla, how exactly am I supposed to bust down doors? Can I not do that? 22:21 try attacking the door 22:21 [hdf-us] [dnh] Kame (Val Hum Fem Neu) was given Mjollnir, on T:2084 22:21 "You harmlessly attack the closed door." 22:22 eh 22:23 -!- aaron__ has quit [Ping timeout: 240 seconds] 22:23 -!- aaron__ has joined #hardfought 22:26 -!- Grasshopper has joined #hardfought 22:26 -!- mode/#hardfought [+v Grasshopper] by ChanServ 22:26 -!- ProzacElf has joined #hardfought 22:27 -!- Grassy has quit [Ping timeout: 240 seconds] 22:31 -!- aaron__ has quit [Quit: Leaving] 22:32 -!- deadnoob has joined #hardfought 22:34 Nice! Iron doors are now a thing! 22:55 neat 23:01 hey K2, do you know much about the catamount trail? I know someone who's interested in skiing it, and it seems to go through north central Vermont 23:02 i dont unfortunately. my wife probably does, she's the skier in the family 23:02 sounds like its at jays peak 23:02 well it runs from Massachusetts to Canada, from what I've heard. 23:03 yeah... thats it 23:03 i've heard of it 23:03 (and is not the *other* trail that does that :P) 23:04 no ;) 23:04 yeah a part of the trail isnt too far from my house 23:04 maybe thirty miles straight shot 23:14 -!- tacco\unfoog has quit [] 23:14 aosdict did you speed up pet eating? or did they fix it finally in vanilla? 23:14 err 23:14 pets eating 23:14 not me 23:15 ok 23:15 i notice pets seem to eat a lot faster on 3.6.1 23:20 adding a few guaranteed iron doors to main branch des files... 23:20 I think demon lords would probably use them, don't you? 23:21 perhaps 23:21 dont demons have an aversion to iron? 23:21 well, folklore at least 23:37 [hdf-us] [dnh] Kame (Val Hum Fem Neu) wished for "blessed fixed +3 premium heart", on T:11173 23:38 [hdf-us] [dnh] Kame (Val Hum Fem Neu) was given their Quest, on T:11278 23:42 [hdf-us] [dnh] Kame (Val Hum Fem Neu) killed Lord Surtur, on T:11632 23:47 [hdf-us] [xnh] krm26 (Arc Hum Fem Neu), 3743 points, T:3998, killed by a bolt of lightning 23:57 -!- hpardis has joined #hardfought 23:57 [hdf-us] [xnh] k2 (Wiz Elf Mal Cha) changed form for the first time, becoming a werewolf, on T:24722