00:01 [hdf-us] [nd] Rx (Hea Gno Mal Neu), 8509 points, T:10148, killed by an Elvenking 00:16 [hdf-us] [dnh] Flan99 (Sam Hlf Mal Law), 313 points, T:1048, killed by a small mimic 00:18 Ouch, death to a mimic 00:20 [hdf-us] [xnh] k2 (Val Hum Fem Law), 69512 points, T:19133, killed by Lord Surtur 00:21 gdamn 00:21 oooh 00:22 i'm not kidding. -2 AC might as well have been 10 00:22 regular giants were a problem 00:22 maybe something in vanilla changed? 00:22 maybe 00:22 i havent played 3.6.x anything since the tribute tourney and that was 3.6.0 00:23 !lastgame 00:23 K2: [hdf-us] https://www.hardfought.org/userdata/k/k2/xnethack/dumplog/1520799430.xnh.txt 00:23 K2: [hdf-eu] https://eu.hardfought.org/userdata/p/puck/fiqhack/dumplog/2018-03-11%2021%3A25%3A30%2C%20Grobar-Bar-Orc-Mal-Cha%2C%20died.txt 00:24 hmm I see a change for monster damage with gops... but nothing else really 00:24 gops? 00:24 gauntlets of power 00:24 i was also very unlucky with hp generation 00:25 lvl 11 valkyrie with high CON, only 82 hp 00:25 should have been 110 at least 00:25 unless you nerfed that... 00:54 [hdf-us] [xnh] k2 (Val Hum Fem Law), 188 points, T:938, killed by a small mimic 01:07 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the invisible Wizard of Yendor, on T:83151 01:11 [hdf-us] [slex] dolores (Cam Ang Fem Cha), 4 points, T:78, killed by a monster (hata-hata) 01:16 [hdf-us] [slex] dolores (Trc Min Mal Law), 511 points, T:546, killed by a monster (forest moogle) 01:19 [hdf-us] [xnh] k2 (Val Hum Fem Law), 1227 points, T:2069, killed by a giant spider 01:20 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) entered the Planes, on T:83374 01:21 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the Wizard of Yendor, on T:83377 01:23 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the Wizard of Yendor, on T:83383 01:24 -!- Chris_ANG has quit [Ping timeout: 264 seconds] 01:26 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the invisible Wizard of Yendor, on T:83396 01:45 -!- raisse has joined #hardfought 01:45 -!- mode/#hardfought [+v raisse] by ChanServ 02:03 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed Death, on T:83731 02:09 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed Death, on T:83782 02:09 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed Famine, on T:83791 02:14 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed Famine, on T:83814 02:18 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed Famine, on T:83841 02:19 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed Famine, on T:83855 02:20 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu), 4381999 points, T:83860, ascended https://www.hardfought.org/userdata/G/Grasshopper/nhdev/dumplog/1520146465.nhdev.txt 02:21 Wow, 2nd highest score ever on hardfought 02:23 congrats Grasshopper! 02:25 -!- Grassy has joined #hardfought 02:25 -!- mode/#hardfought [+v Grassy] by ChanServ 02:29 -!- aosdict_ has joined #hardfought 02:30 lol, nymph stole my wand of poly and promptly zapped herself with it and became a sewer rat 02:34 -!- Grasshopper has quit [*.net *.split] 02:34 -!- aosdict has quit [*.net *.split] 02:37 nice work 02:40 -!- LarienTelrunya has joined #hardfought 02:47 Beholder: tell me how screwed I am :D 02:47 LarienTelrunya: Message from aosdict at 2018-03-11 09:45 EDT: I added a confirmation to the delete_savegame() function 02:47 LarienTelrunya: Message from jonadab at 2018-03-11 12:53 EDT: Did I mention that I hate C pointers? 02:47 LarienTelrunya: Message from jonadab at 2018-03-11 19:55 EDT: You may be able to continue your game now. 02:48 !tell jonadab yep, it loads now, I hope Ashikaga Takauji and the bell got spawned on the level because if not, it's unwinnable :P 02:48 Will do, LarienTelrunya! 02:51 !tell aosdict well, you would have gotten away with the savegame erasure because your variant is new and I'm giving you the benefit of the doubt, but if you WANT a scroll label about it to be added to slex and even provide a good one (as you did), I'm happy to oblige ;) 02:51 Will do, LarienTelrunya! 02:53 !tell aosdict I'll even be so nice as to not post a scornful message on reddit, even though my fingers are itching to do so :P 02:53 Will do, LarienTelrunya! 02:54 * FIQ zaps slex scroll labels with a wand of cancellation! 02:54 hahaha, maybe I'll play FIQhack during next junethack? :D 02:55 "maybe"? I thought you played all variants 02:55 even 3.6 02:55 on junethack 02:56 yeah, I did so the last two years, but it's so boring. All the non-slex variants are so similar to each other. Yawn. This year I want to play mostly slex, and maybe fourk/FH/dnh/xnh/grunt. 02:57 are they really that similar 02:57 dnethack isn't remotely similar to anything else 02:58 dnethack is obviously the most experimental variant out there, but it too suffers from some of vanilla's core problems, and has a very boring Gehennom 02:59 * LarienTelrunya prepares to be shot down with flames for the last statement :D 03:00 LarienTelrunya: also I'd argue that grunt is more similar to vanilla than 3.6 03:00 yeah but grunt is evil and therefore interesting :) 03:04 -!- raisse has quit [Ping timeout: 260 seconds] 03:07 YANI: you can make a deal with demon lords, gaining special abilities in exchange for major drawbacks 03:07 aosdict_: does thiefstones work on invocation items? 03:10 !tell jonadab ooh nice, you're actually considering making the "lol u just got disintegrated despite resistance" dragons not valid polymorphs :) then I might even be able to hold off on genociding the entire D letter in future! 03:10 Will do, LarienTelrunya! 03:13 !tell aosdict ah crud, so apparently 3.6.x does things just differently enough from 3.4.3 that the anti savegame deletion doesn't work correctly? damn 03:13 Will do, LarienTelrunya! 03:13 3.6 does a lot of things differently 03:14 62c0c3610d83e89bfb855dd6f01f82b79103ab76 hah 03:14 4k commit 03:14 LarienTelrunya: also, 40f50ef049ff1b7ea588699f4fb1627139914532 03:15 you now have a means of defending vs 4k ring destruction 03:15 *you now 03:16 yeah but... there are two items with extrinsic shock resistance, as far as I can see 03:16 both of those go in slots that you often need for other things 03:16 so you preferred when there was no protection at all? 03:17 magic resistance is a must, so I definitely can't swap out my GDSM for something that blocks a type of item destruction that shouldn't even happen in the first place, and if I were to wear the ring, I'd have to swap out free action for it 03:17 lol 03:17 have you heard of this cloak 03:17 I preferred it if there were no wand destruction patch that makes this rampant item destruction even possible in the first place 03:17 pretty decent 03:17 it gives MR 03:18 sure, but this is fourk, you don't get a wand of wishing and therefore can't just wish up everything you need, it depends on RNG whether you get the necessary items and if you don't get them, well, you're out of luck 03:18 you don't= 03:18 ? 03:18 oh right 03:18 I forgot 03:18 nope, there was a single scroll of wishing 03:18 new castle variants 03:19 at least you got a scroll of wishing 03:19 apparently there are more such scrolls later but I've not gotten to them yet 03:19 there's one castle variant where the reward is... potions! 03:19 no wishing at all 03:19 also, one where the reward is a magic lamp 03:19 haha 03:19 but yeah 03:19 3 scrolls in Gehennom 03:19 one at Orcus 03:19 one at Rodney 03:19 one at vlad 03:19 don't burn them 03:19 good thing I drew the one where I get two magic markers, so I could genocide all the "funny" monsters that jonadab sprinkled in to make gehennom "harder" 03:19 I have done that 03:20 fourk suffers from the same problem that's also present in dnethack and unnethack: it adds a few "lol u just died/got screwed over" ubermonsters to the late game that will absolutely fuck you up, while everything else is the same boring chaff from vanilla 03:20 my solution is to genocide those unbalanced monsters :P 03:21 unnethack in this regard is just mean 03:22 vorpal jabberwock 03:22 and disintegrator 03:22 exactly, my first genocide in un is the vorpal J 03:22 wow mr0t made it to the stronghold level in slex and is playing right now, I'm wondering whether he's in any channel? or maybe he's on discord? 03:23 never mind, he just died :( 03:23 rip 03:25 4k hasn't intentionally done this 03:25 but the bigger dragons' stats are a bit excessive 03:26 with the damage reduction nerf into oblivion 03:26 well what fourk clearly did intentionally was that *disintegration resistance does nothing* 03:26 I've had a somewhat beefy character in lategame 03:26 die in 2 hits 03:26 from an elder dragon 03:26 and it isn't even the highest rank 03:26 LarienTelrunya: no, that's on NH4 03:26 blame sean hunt :P 03:27 yeah but jonadab writes in his gehennom evil patch proposal that disintegration resistance shouldn't protect your equipment, so he somehow views that as good design 03:27 now you are being a bit unfair 03:27 there's next to zero reason to run around Gehennom completely unarmored, but that's the only situation where the resistance matters now in fourk :( 03:28 even jonadab himself has said that several things on GFP was bad ideas 03:28 in retrospect 03:28 it was his first foray into variant creation 03:28 not sure how experienced he even was at nethack itself at that point 03:28 well, maybe, but yet there are his elder black dragons that will still fuck you up every single time; if he considered it a bad idea now, he'd revert that spiteful change and make the resistance work again 03:29 just because it doesn't work in nh4, doesn't mean it may never work in any nh4-based variants either! :P 03:29 I'm just so glad I had that cloak, because losing that +4 GDSM would have been a reason to commit sudoku. 03:30 I shall now write numbers on a grid! 03:35 -!- raisse has joined #hardfought 03:35 -!- mode/#hardfought [+v raisse] by ChanServ 03:36 -!- aaron__ has joined #hardfought 04:14 LarienTelrunya: tariru was playing slex yesterdaay 04:14 was he really 04:14 yep 04:14 ;o 04:14 hm 04:15 well 04:15 if anyone other than LarienTelrunya could win slex 04:15 it would be him 04:15 but I can't see why he would want to bother 04:15 stenno: nice! how far did he get? did he run into anything that made him ragequit? :D 04:15 just saw his name on the !players list 04:15 -!- aaron__ has quit [Remote host closed the connection] 04:15 or w/e the trigger is called in this channel 04:16 -!- aaron__ has joined #hardfought 04:16 !players 04:16 FIQ: [hdf-us] Robin [nh4] DemoBot [nh] 04:16 FIQ: [hdf-eu] engelson [dyn] Raisse [nd] 04:16 !who 04:16 FIQ: [hdf-us] Robin [nh4] DemoBot [nh] 04:16 FIQ: [hdf-eu] engelson [dyn] Raisse [nd] 04:16 they both work 04:16 sorry for highlights, rai sse 04:16 oh, I guess I'll look at his ttyrec 04:16 FIQ: np, I had the window open anyway 04:17 -!- Menche_ has joined #hardfought 04:17 hmm Tariru apparently made it to minetown and then saved 04:17 nice 04:18 is there an easy way to see the high scores? 04:18 !hsn stenno 04:18 !hsl stenno 04:18 nope 04:18 lol 04:18 I wonder if I'd be in third place behind tariru 04:18 aww, and he had a cursed pair of platform boots named Anastasia's Unexpected Ability which he never put on :( 04:18 bug_sniper: the site has it 04:19 LarienTelrunya: what is that 04:19 how about on em.slashem.me? 04:19 -!- Menche has quit [Ping timeout: 245 seconds] 04:19 you can also check scoreboard.xd.cm, maybe there's a list too somewhere 04:19 FIQ: an artifact that count as high heels, autocurses, teaches you the attire charm and world fall techniques if you didn't have them, but deactivates 3 or 9 random properties 04:19 LarienTelrunya: tariru is no the kind of person who puts on random cursed boots 04:20 that sounds like something you wouldn't want to put on... 04:20 i'd guess he plays to win 04:20 but think about it! you'd learn world fall!!! easy astral clearing if you learn it early enough :D 04:20 what is worldfall even 04:20 stenno: someone should tell Tariru that in order to win slex, he'd probably have to use radically different strategies from the one he uses in vanilla ;) 04:21 FIQ: world fall erases all monsters on the current level who are lower than the technique's level, and sometimes also erases a few that are higher 04:21 hm 04:21 a level 30 world fall neatly gets rid of all those stupid angels and priests of Moloch :P 04:21 ok yeah maybe that would be worth it 04:21 maybe 04:21 probably not 04:22 hopefully doesn't kill uniques tho :P 04:22 uniques are immune 04:22 nice 04:22 if ( ((mtmp->m_lev < techlev(tech_no)) || (!rn2(4) && mtmp->m_lev < (2 * techlev(tech_no)))) && mtmp->mnum != quest_info(MS_NEMESIS) && !(mtmp->data->geno & G_UNIQ) ) { mondead(mtmp); num++; } 04:23 ah right the monsters are actually linked lists 04:23 so a level 30 world fall can theoretically kill a level 59 monster, with a 25% chance, as long as that monster is not unique or a nemesis 04:23 er n/m (still true though iirc) 04:24 right 04:24 That's actual *line* of code from SLEX? 04:24 which would leave 0 monsters in vanilla 04:24 of course world fall will also kill the player's pets 04:24 Mandevil: yes; is that good or bad? ;) 04:24 I mean, is that all on single line? 04:24 looks like a standardd if statement 04:25 nah, in the actual code there's a linebreak after the first { and another after each of the semicolons 04:25 But the if expression is on one line. 04:25 Yeah. 04:25 The tool I use for editing has automatic word wrap. :D 04:25 some javascript linters would complain here 04:26 because of the line length 04:26 but generally, slex code will probably make programmers cry when they look at it; kerio once said that he won't touch slex's mapglyph.c with a 10 foot pole because it's apparently so atrocious ;) 04:27 #define zap_color(n) color = iflags.use_color ? ((uwep && uwep->oartifact == ART_ALASSEA_TELEMNAR) ? rnd(15) : (uwep && uwep->oartifact == ART_THRANDUIL_LOSSEHELIN) ? rnd(15) : (u.twoweap && uswapwep && uswapwep->oartifact == ART_ALASSEA_TELEMNAR) ? rnd(15) : (u.twoweap && uswapwep && uswapwep->oartifact == ART_THRANDUIL_LOSSEHELIN) ? rnd(15) : Hallucination ? rnd(15) : ((uarmc && OBJ_DESCR(objects[uarmc->otyp]) && ( !st 04:27 [hdf-us] [nh4] RC (Robin) (Ran Gno Mal Neu), 26047 points, T:1623, killed by a hobbit 04:27 (that is half of a line in mapglyph.c) 04:27 lol 04:31 I have to do multiple source code searches to understand what any artifact does in slex 04:31 so, same as in vanilla :P 04:31 no, vanilla has the wiki 04:31 why? most of the important info is in artilist.h ;) 04:32 haah 04:32 use the source luke! 04:32 Mandevil: you think that is bad? 04:32 search the source folder for files mentioning ART_ALASSEA_TELEMNAR 04:32 one moment 04:32 problem is that there are hardcoded things for artifacts around the source code 04:32 in all different kinds of places 04:33 Mandevil: https://raw.githubusercontent.com/SLASHEM-Extended/SLASHEM-Extended/master/include/youprop.h 04:33 why you should have similar objects in continuous definitions :P 04:34 special mention goes to PlayerInHighHeels 04:34 yeah looking at that 04:34 slex has tons of this 04:34 also Fire_resistance 04:34 etc 04:35 uwep->oartifact == ART_FAEAEAEAEAEAU 04:35 i guess thats how you do stuff if you don't feel like refactoring 04:35 so if an object is heels, it's description is heels, or its translation is heels then it's heels 04:35 (which is understandable given nh's terrible spaghetti source) 04:35 that's what that source code line is saying 04:36 can you do regexp reasonably in C? 04:36 K&R C that is 04:36 nope, not even part of ansi C 04:37 you know C has strstr, right 04:37 FIQ: Wow! 04:37 yeah it's a great function name 04:37 might be false positives in that 04:37 FIQ: I have no furter comment. 04:37 but yeah 04:38 stenno: easier would be to just add object flags 04:38 yeah probably 04:38 there is even a property field already 04:39 Mandevil: are you convinced now that slex is the variant you want to play, because it allows your player character to wear high heels either by putting on the correct base item, one that has a specific randomized appearance, or one of a bunch of specific artifacts? ;) 04:40 I... I just don't.... 04:45 Mandevil: sorry 04:45 I should have warned you 04:45 generally, reading people's program code can be a way to look directly into one's personality 04:45 so reading insane people's program code... 04:47 FIQ: haha, I guess looking at slex's code is like gazing at a Shub-Niggurath :P 05:34 -!- noty has quit [Quit: WeeChat 1.9.1] 05:40 -!- Menche_ has quit [Remote host closed the connection] 05:40 -!- Menche_ has joined #hardfought 05:51 -!- elenmirie_ has joined #hardfought 05:52 -!- deadnoob_ has joined #hardfought 05:54 <[Demo]> yeah that 05:54 -!- elenmirie has quit [Ping timeout: 240 seconds] 05:54 -!- elenmirie_ is now known as elenmirie 05:55 <[Demo]> its like trying to read the necronomicon 05:56 -!- aaron__ has quit [Ping timeout: 245 seconds] 06:00 hi [Demo]! why is demogorgonhack not going to participate in 2018's junethack? 06:01 <[Demo]> not ready, dont want to rush retardery 06:02 but I could be your playtester and **** ** ******** ****** :D 06:03 <[Demo]> the reality is that im at a phase of my life rn that tends to have a pretty high impact on the rest of my life so i should like, probably try to focus on rl stuff a bit more and try to not drop too many hrs on dumb things like ndnh :P 06:05 aww 06:05 well, maybe your decisions result in being able to focus more on nethacky stuff later :) 06:05 -!- Grasshopper has joined #hardfought 06:05 -!- mode/#hardfought [+v Grasshopper] by ChanServ 06:06 <[Demo]> thats the goal 06:08 -!- Grassy has quit [Ping timeout: 264 seconds] 06:11 -!- Grasshopper has quit [Ping timeout: 240 seconds] 06:11 <[Demo]> also the problem with ndnh is currently theres not much of a difference from dnh 06:11 <[Demo]> unless u play an acu 06:13 Chris should just merge your fork into the main dnethack :D 06:16 <[Demo]> no its not very dnh and not very good 06:16 <[Demo]> at some point i wanna do a good salamander race patch 06:16 <[Demo]> with obsidian weapons and fireyness and shit 06:17 <[Demo]> maybe some salamander ranger special quest 06:17 haha, if I were to make a dnh fork, one of the first things I'd do would be to enable all role/race/align/gender combos 06:19 <[Demo]> yeah the goal is to not slex it 06:19 <[Demo]> so like every addition has to be thought out and complete 06:19 <[Demo]> trying to avoid adding things for the sake of ??? 06:22 [hdf-us] [nh] pavelek (Val Dwa Fem Law), 1843 points, T:1602, killed by a wolf 06:22 argh that wand I hadn't got round to identifying was a 0:2 wand of wishing 06:23 got killed by a white unicorn while stuck in a shop doorway, so now the shk has all my stuff 06:23 "gratefully inherits all your possessions" 06:24 <[Demo]> I think I ought to fix the shitty bard patch and make it way more interesting 06:24 * LarienTelrunya would like to play a slexified dnethack ;) 06:24 <[Demo]> Chris did a good job making pirate interesting 06:27 also I'm wondering, does dnethack compile on windows? 06:28 why the hell is that old compat-3.15.1 always the default branch in dnethack 06:29 <[Demo]> I think it does 06:35 -!- hpardis_ has quit [Quit: Leaving] 06:36 [hdf-us] [nh] pavelek (Val Dwa Fem Law), 352 points, T:722, killed by a lynx 06:37 In file included from ../src/monst.c:19:../include/color.h:10:21: regex.h: No such file or directory 06:37 wtf 06:38 IIRC I had the same problem when trying to compile Grunthack, but I could be mistaken 06:38 -!- raisse has quit [Ping timeout: 240 seconds] 06:39 nope, grunt had a different problem that made it fail to compile :( 06:42 ... wtf 06:42 I guess there's no one here who compiled dnh for windows 06:42 compile errors everywhere :P 06:43 ../util/lev_main.c:13:21: verinfo.h: No such file or directory 06:47 -!- Grasshopper has joined #hardfought 06:47 -!- mode/#hardfought [+v Grasshopper] by ChanServ 06:47 !tell Chris_ANG is it just me, or does your read.c assume that SCR_MAIL exists even when dnethack is not compiled with MAIL defined? 06:47 Will do, LarienTelrunya! 06:53 -!- ProzacElf has quit [Ping timeout: 264 seconds] 06:54 why does dnethack require regex and all kinds of weird stuff... 07:00 aww apparently the real problem is that dnao isn't really meant for window and the actual non-nao dnethack is no longer being updated :( 07:07 <[Demo]> Oh well 07:09 maybe I should instead implement some sort of anachronounbinder in slex, but no idea how that should work 07:10 <[Demo]> just make it like most other slex roles 07:10 <[Demo]> different name and maybe a few other things and that's about it 07:10 Two words: public server. 07:10 jonadab: Message from LarienTelrunya at 2018-03-12 02:48 EDT: yep, it loads now, I hope Ashikaga Takauji and the bell got spawned on the level because if not, it's unwinnable :P 07:10 jonadab: Message from LarienTelrunya at 2018-03-12 03:10 EDT: ooh nice, you're actually considering making the "lol u just got disintegrated despite resistance" dragons not valid polymorphs :) then I might even be able to hold off on genociding the entire D letter in future! 07:13 jonadab: yeah but how do you test your changes? normally I do that by using a local build 07:20 -!- LarienTelrunya_ has joined #hardfought 07:22 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 07:22 -!- LarienTelrunya_ is now known as LarienTelrunya 07:25 LarienTelrunya: regex is for msgtype and autopickup 07:25 nao uses it as well... 07:26 well, I think I'll try something different: try to get a virtual machine running on this PC and compile dnao with ubuntu linux 07:27 and for the local copy I'd probably use some workaround that lets me go into wizard mode without my username being "wizard" :P 07:27 You can #define the wizard username to whatever you want. 07:27 In, umm, I think it might be config.h, not 100% certain. 07:35 hm 07:36 so a game I've been messing with had an issue in linux (and presumably mac) versions in terms of dealing with case sensitive files in mods 07:36 which made me curious, what would be the least annoying way windows users-wise to make this work 07:36 without forcing windows devs to be case sensitive 07:37 I guess that is the most feasible way, this is programmers after all 07:40 okay so it compiled flawlessly on ubuntu :) 07:41 huh... "make install" does what I'd expect, but "make update" throws an error? do I simply "make" if I made a minor change? 07:42 ah, apparently yes :) 07:48 FIQ: force all filenames to all-lowercase. Sorted. 07:49 While you're at it, replace non-alphanumeric characters with _ (before appending the extension). 07:50 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) destroyed Vlad the Impaler, on T:59085 07:50 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) acquired the Candelabrum of Invocation, on T:59086 07:59 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:59716 08:00 gah, what's the path and name of the rcfile on a local dnao install? 08:01 Probably ~/.dnethackrc or somesuch? 08:18 !tell K2 pushed new bugs 08:18 Will do, FIQ! 08:18 .nethackrc I think 08:18 (yes, really) 08:19 cool I'm a RanIncFemLaw in dnethack now, which would probably be impossible in real dnh :P 08:19 FIQ: huh? with the dot in front?! 08:20 because I have "dnethackrc" and "nethackrc" in my dnethack install folder but they don't get read 08:20 well the dot might not be there on Windows 08:20 but I'm on ubuntu linux 08:21 then it's with . 08:21 at ~ 08:21 like what jonadab said 08:21 except not dnethackrc 08:21 but nethackrc 08:21 wow that somehow did the trick! 08:22 but where is ~/.nethackrc located in file manager? 08:22 oh it's in the home folder, hidden :P 08:23 ~/.nethackrc is indeed the one that works 08:26 also, https://github.com/AmyBSOD/dnhslex :D 08:28 FIQ you added new bugs? 08:28 K2: Message from FIQ at 2018-03-12 08:18 EDT: pushed new bugs 08:28 :P 08:33 FIQhack updated (us and eu) 08:34 -!- theRaisse has joined #hardfought 08:34 -!- mode/#hardfought [+v theRaisse] by ChanServ 08:42 I've found double bones in Minetown, raisse & redshirt 08:43 unf raisse bones are inside general shop, so he wants roughly $6000 for it 08:44 Hello bluescreen, welcome to dNetHack! You are a lawful orcish Caveman. 08:44 :) 08:44 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Rogue tribute level, on T:10428 08:46 -!- theRaisse is now known as raisse 08:46 Grasshopper: that's the one with the 0:2 wow 08:46 glad it's going to a good cause 08:47 also a bag of holding, a sack AND an oilskin sack 08:47 I took care of redshirt's ghost (and the interesting portion of redshirt's stuff) 08:47 raisse, there is a $500 wand in the shop so I guess that's it! 08:47 yes, must be because sip didn't have a wand of death 08:48 I'd say do everything in minetown that you need to do and levelport out :-) 08:48 (lawful altar afaik) 08:48 now all I need is $500 (or $667, because I'm too ugly) 08:57 LarienTelrunya: The dot in front causes ls to skip the file unless you say -a or somesuch. 08:57 ah 08:57 So that when you list the files in your home directory, you don't always see 46897495678 applications' config files overwhelming everything else. 08:58 Though some newer programs put things in ~/.config instead of loose in ~/ 08:59 in windows, the nethack config file is in the nethack installation folder itself ;) 09:00 also, what if one installs several nethack variants on unix that all use ~/.nethackrc as their config file name? wouldn't they overwrite each other? 09:01 LarienTelrunya: Putting the config file in the application install folder is extremely bad and wrong, because the user shouldn't have write privileges there unless something is horribly awry. 09:02 But yes, each variant should have its own rc file IMO, especially if they change any options from vanilla. 09:02 Which is why I guessed ~/.dnethackrc 09:13 -!- Chris_ANG has joined #hardfought 09:17 yo Chris_ANG! https://github.com/AmyBSOD/dnhslex :D 09:26 Do I even wanna know what that is? Please tell me slex didn't get rebased onto dnethack. 09:27 That would be terrifying. 09:27 Well, it's a dnethack variant that I started. It is an attempt to slexify dnethack. 09:27 I see. 09:28 Does the number of races and roles overflow 64-bit maxint yet? 09:28 test screenshot: http://i.4cdn.org/vg/1520861312297.png 09:29 didn't add new playable races and roles, but I did make every possible combo playable, including stuff like chaotic orc tourists or lawful dwarf rogues 09:32 Lawful vampire convict, neutral incantifier binder? 09:34 well, unaligned incantifier binder, but the convict works :) 09:40 Lawful unaligned convicted incantifier barbarian. Chaotic vampire dwarf-noble binder. 09:41 heh, I fear those aren't possible even in my variant 09:42 I have to admit, 09:42 Chris_ANG: Message from LarienTelrunya at 2018-03-12 06:47 EDT: is it just me, or does your read.c assume that SCR_MAIL exists even when dnethack is not compiled with MAIL defined? 09:43 I am curious why the first monster addition is a species of warm-blooded human-sized humanoids whose name suggests that they should be a unique piece of footwear. 09:44 And which are classed as a species of cockatrice. 09:44 well I'd add lots of such sentient shoes, but your monflag restructure makes it a pain because I'd have to restructure them all ;) 09:45 they should also get MS_SHOE eventually, but I'd have to implement that first 09:45 LarienTelrunya: [backscroll] I actually had to remove the delete savegame confirmation because it started breaking everyone else's games 09:46 aosdict_: bummer :( apparently 3.6.x is different and calls that function in places where 3.4.3 does not 09:46 And yeah, that MAIL thing fixed some bug back in the day. 09:47 dNethack does not actually support many compile-time flags. 09:47 FIQ, LarienTelrunya I removed the disintegrator again. also you forgot the antimatter vortex. 09:47 FIQ: [backscroll] one would hope that whatever work the devteam is putting towards a possible 3.7, they aren't building it off of 3.4.0 like 3.6.0 was. 09:48 if your late character can't handle a vorpal J, it shouldn't ascend in the first place 09:50 bhaak: How can *anyone* handle a vorpal jabberwock? 09:50 10% instadeath 09:50 It's technically not uncounterable, but it basically is 09:51 er 5% 09:51 but still 09:51 hit it first with vorpal blade. have no neck, be non-corporeal, be faster 09:51 One vorpal attack or two? 'cause two would be closer to 10% <.< 09:51 petrify it, kill it from a distance? 09:51 Wand of death? 09:52 As long as it's not on the summon nasties list. 09:52 Genocide or ranged attacks, yeah. 09:52 bhaak: Magic traps? 09:52 Genocide is the only feasible option here 09:52 Otherwise you're just rolling the dice 09:52 You get at least one move before monsters from magic traps, I think. 09:52 Sure, it's not a *likely* death 09:53 But it's just an unfair monster overall IMO 09:53 But yeah, sounds like genocide bait. 09:53 sadly, un's vorpal J is on the summon nasties list, which means you genocide them or live and die on a crapshoot 09:53 * Chris_ANG has several monsters that turned out to just be genocide bait :/ 09:53 Chris_ANG: It's really easy to fumble into one while wandering around, one spawns, you don't notice and then you end up letting them attack 09:53 I've had this happen with disintegrators in DynaHack 09:54 LarienTelrunya: link to github or GTFO :-p 09:54 haha, a couple of monsters I'll be adding to dnhslex would also be genocide bait, but they'll all be ungenocidable :D 09:54 This prompted tungtn to remove them entirely 09:54 bhaak: huh? for dnhslex? https://github.com/AmyBSOD/dnhslex 09:54 i'm not hosting slexified dnethack ;) 09:54 LarienTelrunya: no, for "un's vorpal J is on the summon nasties list" 09:55 bhaak: well one got summoned while I was playing last year 09:55 LarienTelrunya: Then you genocided something 09:55 Similar to Archons 09:56 but you have to genocide liches! they're no fun at all to have in the game! 09:56 Confirmed not present. Ew, a genocide causes totally random monsters from summon nasties? 09:56 Lategame, I find liches not really hard, but obnoxious 09:56 I tried to do my un game without genociding them 09:56 It made the ascension run hell 09:56 They're obnoxious, yes. 09:56 arch-liches kept warping into and out of melee 09:56 They add a lot of tedium. 09:56 LOL arch-liches are on the list, so if you don't geno them, a single one of them can summon lots more? 09:56 making it impossible to travel 09:56 LarienTelrunya: No 09:57 With nasty-list monsters, there is a restriction 09:57 Only higher-level casters can summon lower-level ones 09:57 So Wizard of Yendor can summon arch-liches 09:57 but an arch-lich can't 09:57 K2: maybe I'll just put slexified dnethack on the esm server! but I'd have to figure out how to do that :D 09:57 This restriction is bypassed if it generates a random monster 09:57 lol 09:57 (due to the target being genocided) 09:58 LarienTelrunya: slexfourk when? 09:58 ah, that's interesting. I didn't know that it would do that if you genocide nasties 09:58 haha 09:58 how bout slexified slex 09:58 slex squared 09:58 slex is already squared. 09:58 mind blown 09:58 Likewise re genocide/nasties interaction. I don't know how I feel about that. 09:58 bhaak: I don't mind lategame difficult monsters. If vorpal jabberwocks were just heavy hitters, that'd be fine 09:59 Well, it gives genocide a downside. 09:59 It's the 5% instadeath I don't like 09:59 I think in dnh there are a lot of things that should not appear from that spell. 09:59 I have similar issues with mind flayers 09:59 Albeit a small one IMO, relative to the pain of doing Gehennom with arch-liches. 09:59 They have the potential to instakill you if you're unlucky and have <=12 int 09:59 wield vorpal blade - no more worries about vorpal jabberwocks 09:59 (Also, amnesia) 09:59 Does vorpal blade grant beheading resistance? 09:59 if you hit it first yes 10:00 it insta-beheads any J 10:00 vorpal blade also warns of J 10:00 bhaak: It will not stop create monster giving you ones in melee 10:00 Or magic traps 10:00 Or summon nasties after genocide... 10:00 Etc 10:00 wielding vorpal blade makes you immune to vorpal attacks i thought 10:00 Like with mind flayers, this is the reason I genocide them 10:00 YASI: mithril gorget. 10:00 EPI: anything that has a beheading attack gets instantly beheaded 100% by any potentially-beheading attack. So if you wield vorpal blade, the chance for a vorpal J to behead you is 100% if it hits you. 10:00 -!- aosdict_ is now known as aosdict 10:01 eek jonadab that's really E 10:01 (Mind flayers are even worse because they're actually part of the nasty list!) 10:02 EPI: vorpal mind flayers. 10:02 clearly, what nethack needs is a high-level ungenocidable version of every dangerous lategame monster (arch-mind flayer, grandmaster lich etc.) (EPI) 10:02 probably exists in slex 10:02 first it sucks your brain, then it beheads you? 10:02 LarienTelrunya: alhoon 10:02 what? I thought alhoons don't generate randomly? 10:02 alhoon is a dnethack monster 10:03 it's an arch-lich with mind flayer attacks in melee 10:03 LarienTelrunya: indeed 10:03 but still 10:03 Sounds nasty. 10:03 jonadab: and you can't genocide them 10:03 hmm, the weird thing is that I had zero trouble with the alhoons last year 10:03 It should be on the summon nasties list therefore. Obviously. <-- EPI 10:03 because they're unique 10:03 there's 2 in the game 10:03 both in the neutral quest 10:03 "unique", "there's 2" 10:04 an unique duo 10:04 Ah. 10:04 So they're collectively unique. 10:04 or something :P 10:04 but yeah, they're basically unique 10:04 just that there's 2, not 1 10:04 "Always two there are. A master, and an apprentice." 10:05 heh 10:05 Add the elder priest to the summon nasties list 10:05 What could go wrong 10:05 raisse: a vorpal mind flayer cuts off your head first so it can suck out your brains at its leisure. 10:05 aosdict: Message from LarienTelrunya at 2018-03-12 02:51 EDT: well, you would have gotten away with the savegame erasure because your variant is new and I'm giving you the benefit of the doubt, but if you WANT a scroll label about it to be added to slex and even provide a good one (as you did), I'm happy to oblige ;) 10:05 aosdict: Message from LarienTelrunya at 2018-03-12 02:53 EDT: I'll even be so nice as to not post a scornful message on reddit, even though my fingers are itching to do so :P 10:05 aosdict: Message from LarienTelrunya at 2018-03-12 03:13 EDT: ah crud, so apparently 3.6.x does things just differently enough from 3.4.3 that the anti savegame deletion doesn't work correctly? damn 10:05 LarienTelrunya: but Germans have no sense of humor, how can you determine what's funny to put into dhnslex (why is there no un in there?) 10:05 dunhslex? 10:06 Wouldn't regular extinction also cause random monsters from summon nasties? 10:07 Hmm. I guess I should really put dnhslex on the esm server, and see if players appear :) 10:07 dunghslex. Gotta get Grunt in there somewhere. 10:07 Merge all the hard variants. 10:08 What could possibly go wrong? 10:08 * aosdict likes how "dung" has spontaneously appeared in the name 10:08 What's the worst that could happen? I'm sure it'll be fine. 10:08 dunghspourkex 10:09 [hdf-us] [un] cpittman (Bar Vam Mal Cha), 37951 points, T:10816, killed by a bolt of fire 10:09 K2: Heh. 10:09 :P 10:09 dunghspourkfiqslex? 10:09 spourk :D that sounds really funny for some reason 10:09 nah - FIQhack is easy 10:09 :D 10:09 Mmm hmm. 10:10 * K2 ducks 10:10 Chris_ANG: I think it should trigger that. the comment says "GENOD?" but the code looks like "if no monster has generated up until now" 10:10 K2: only if the RNG is with you ;) 10:11 side note - anyone here ever import a physical red hat linux 9 (shrike) install to a VM and not get kernel panic when firing up the vm? 10:11 Last version of RedHat I used was 6.0, IIRC. So no. 10:11 not surprised, but worth asking 10:11 i'm on go-around #2 10:12 shrike was end of life back in 2003 10:12 when RHL switched to RHEL 10:12 I mean, theoretically it should work if the VM is emulating hardware that's driver-compatible with the physical hardware. 10:12 thats the rub 10:12 Yeah. 10:12 i can import the physical to vm no problem, the data is all there, and i can edit grub to get it to boot, but it goes into kernel panic 10:12 Is the hardware still working, or is dead hardware the reason for moving to VM? 10:12 still working that out 10:12 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) performed the invocation, on T:59749 10:13 the hardware is working 10:13 Ok. 10:13 but there are no backups 10:13 and the hardware is *old* 10:13 Well, I mean, you can make a backup _of the data_ easily enough. 10:13 true 10:13 But yeah, if the hardware dies... 10:13 (that's also running right now) 10:13 (Other than the drive.) 10:14 back story - company i work for has to maintain a couple oooooold servers because the data has to be accessible by the fed govt at a moments notice 10:14 (If the drive dies, and you have a data backup, you just replace the drive. Drives very seldom have driver incompatibility, unlike some other hardware.) 10:14 i converted one of the two to a vm last week successfully 10:14 (it was on windows platform) 10:14 Ow. 10:14 Windows on servers. 10:15 * jonadab is not a fan of that. Windows belongs on the end-user desktop. 10:15 yeah welcome to my world ;) 10:15 Oh, I'm there already. 10:15 I've got WS2008R2 at work. 10:15 only those end-users who actually like it, please 10:15 Two of it: a domain controller, and an application server. 10:15 later this month or early next i am migrating 2 windows server 2012 bare metal machines to VM (windows server 2016) 10:15 raisse: Sure, sure. 10:16 Also, Seven is the most recent Windows release that belongs on the end-user desktop. 10:16 Windows Phone belongs in the same place as Windows Me. 10:16 we have mostly win7 desktop here but about 7% are on windows 10 now 10:16 and about 30 raspberry pi's running debian 10:16 We have three Ten systems at work. They have been a neverending source of complaints. Even stuff like spreadsheets *don't work correctly*. 10:17 Like, OpenOffice.org spreadsheets. That work fine on any other OS. 10:18 of course 10:18 heh 10:18 but yeah if i can get this last old red hat server running right as a vm, we'll be in a very good spot 10:18 Also Pegasus Mail has problems. And a lot of websites. And the list goes on. 10:19 using vmware esxi 6.5 (linux distro) in a HA configuration 10:19 Basically, Ten is not actually backward-compatible with Seven and earlier. 10:19 jonadab: agree (though 8 was almost okay, and some people I know actually preferred to any other version they've seen) 10:19 i like win10 10:19 raisse: There is no Eight. Don't talk to me. They skipped from Seven to Ten because they couldn't have a version Nine. 10:19 La la la la la. 10:20 * raisse zwijgt in alle talen 10:20 win8 was bearable if you used a small plugin that allowed it to behave like win7 10:20 the last windows I actually used with some enjoyment was 3.11 10:20 and whoever thought letting windows server 2012 use the tile system from win8 should be shot 10:20 (after that it was linux or tearing my hair out) 10:20 K2: What? 10:20 They put Phone stuff on the _server_ edition? 10:21 windows xp forever :D 10:21 That is indeed horrific. 10:21 windows server 2012 is based off of win8 10:21 so you get the metro ui 10:21 LarienTelrunya: XP is the second-best version of Windows ever, IMO. After Seven. 10:21 jonadab yes its awful 10:21 lol, seven is a huge regression compared to xp 10:21 Third-best probably Vista? Not sure, maybe Windows 2000 Pro. 10:21 LarienTelrunya: Its defaults are worse, granted. 10:22 But pinning is quite useful. 10:22 Once you get things configured correctly. 10:22 the search function in 7's windows explorer is such complete crap if you're used to the relatively good one on xp 10:22 And it's not like XP didn't regress some things compared to earlier versions. 10:22 and trying to run xp's explorer on 7 does not work because of course it doesn't :P 10:22 at least xp's paint, wordpad etc. run on 7 10:22 LarienTelrunya: The Windows explorer search feature has been poop since Windows 98. 10:23 Last version that had it working correctly was 95 OSR2. 10:23 Fortunately there is Cygwin. 10:24 jonadab: At least W10 has WSL. 10:24 aosdict: WSL is useful for developers and IT types. Who mostly don't use Windows. 10:24 For end users, not so much. 10:24 I mean, it makes Ten a good option if you're a software developer who wants to produce Windows builds of your stuff. 10:25 So there's that. 10:25 I tutor some students in classes that generally require a working knowledge of Linux commands... the introduction of WSL has made it much cleaner (because a lot of important programs don't work properly on Cygwin, or it's just more prone to weird errors in general) 10:26 For those students who don't want to dual boot, at least. 10:26 HDFBot was running off of WSL ;) 10:28 Then again several of them are stuck on Cygwin because their OS build version is prior to the one that supports WSL and for some reason they can't update it to one that does. 10:28 -!- LarienTelrunya has quit [Quit: one day dnethack shall be playable on a server :D] 10:30 ...dnethack *is* playable on a server. 10:35 she meant the one with living shoes 10:35 aosdict: By "playable", she means slexified. 10:36 Her definitions of words like "playable" and "balanced" are a bit off. 10:37 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the high priestess of Moloch, on T:60203 10:37 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) acquired the Amulet of Yendor, on T:60204 10:37 * aosdict wonders if slex can kill you on turn 0 regardless of the precautions you take 10:38 aosdict: even vanilla can do that. It's just unlikely. 10:40 jonadab: No, you can protect against it by turning off autopickup and specifically weapon autopickup. 10:41 Oh, hmm. 10:41 Evil Patch Idea: autopickup cannot be turned off, and always picks up all eligible objects that you step on, if there are inventory slots available. 10:43 So just disable autopickup and pickup_types as options. 10:47 aosdict: that's what playing xnethack for the first time felt like :) 10:48 aosdict: you have no fallback to .nethackrc if it can't find your config file? 10:48 K2 did not want to set that up. 10:48 oh, I mean locally 10:49 Hmm, not a bad idea. 10:50 did not want to set what up? 10:50 there's a default rc file for all 3.x variants on hdf 11:04 K2: automatic fallback to .nhdevrc 11:05 if .xnethackrc doesn't exist 11:07 nice patch idea: showers and tubs in the bathroom to clean you off in and make you stop aggravating 11:08 might be more for slashem though, where aggravation hurts you more 11:08 and is more frequent 11:08 oh 11:09 thats for local install only i think 11:09 dgl automagically sets up an rc file for you if you dont already have one 11:10 bhaak: I'm sure it's the same the first time one plays dnh, un, spork, etc. 11:13 aosdict: on hardfought or locally? because un and spork have the fallback :) 11:13 I meant hardfought. 11:14 [hdf-us] [un] cpittman (Bar Vam Mal Cha) wished for "blessed +3 rustproof athame", on T:5654 11:15 there is a default rc on the server. 11:16 on hardfought every nh3 based variant has its own default rc specific to that variant 11:16 including xnethack 11:27 [hdf-us] [un] cpittman (Bar Vam Mal Cha), 21454 points, T:7093, killed by a minotaur 11:33 so that means we can have a somewhat stable version of xnethack I guess 11:34 [hdf-us] [un] cpittman (Bar Vam Mal Cha), 471 points, T:1109, killed by an electric eel 11:43 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) entered the Planes, on T:62320 11:44 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:62321 11:59 -!- _catalyst_ has joined #hardfought 12:03 bwahahaha 12:03 i successfully converted that old redhat server (physical) to a VM and got it to boot correctly 12:05 -!- LarienTelrunya has joined #hardfought 12:08 aosdict: re your question about starting the game dead in slex: yep, several different ways, e.g. starting in a haunted temple, getting paralyzed and dying to a monster before you wake up, or starting with a poisonous cloak/cloak of death without the appropriate resistance 12:12 \o/ 12:12 congrats elenmirie! 12:12 congrats elenmirie!!! 12:12 thanks! 12:13 congrats for avoiding the most dangerous enemy that exists in xnethack, elenmirie :) 12:13 wow congrats elenmirie! 12:13 thx K2! 12:13 xnh has officially passed the not-slex test (someone other than me ascended it)! 12:13 LarienTelrunya: you mean the slayer of save files? 12:13 yep :P 12:13 I got got by that too... 12:14 had found a wow on DL2 12:14 :p 12:14 what, and that got erased??? 12:14 yep 12:14 -!- Chris_ANG has quit [Quit: Leaving] 12:14 this is the next game I started 12:14 wow that must have sucked 12:14 um, yes 12:14 what did you find? 12:14 found a world of warcraft? 12:14 hehe 12:15 wand of wishing 12:15 oh that 12:16 useless things really, ruin your game 12:18 odd 12:19 3.6.1 / xnethack doesnt list spells known 12:19 wonder if that was on purpose for 3.6.1 12:19 (in dumplog) 12:26 !tell jonadab the roshis or whatever they're called, i.e. samurai quest friendlies, are ultra laggy! when they're fighting things outside my field of view, the game still pauses constantly due to them firing projectiles! 12:26 Will do, LarienTelrunya! 12:28 !tell jonadab also I feel as if you finally improved the bad travelto command, or at least now it no longer constantly stops at every known intersection 12:28 Will do, LarienTelrunya! 12:32 LarienTelrunya: this is actually a vanilla issue 12:32 @ the ranged combat "lag" 12:33 yeah but in vanilla the roshis don't aggressively attack the ninjas 12:38 -!- _catalyst_ has quit [Quit: Reconnecting] 12:38 -!- _catalyst_ has joined #hardfought 12:39 -!- _catalyst_ has quit [Client Quit] 12:40 -!- _catalyst_ has joined #hardfought 12:41 LarienTelrunya: roshi attacking ninjas is grudge patch. I think NH4 got it from GruntHack. 12:41 jonadab: Message from LarienTelrunya at 2018-03-12 12:26 EDT: the roshis or whatever they're called, i.e. samurai quest friendlies, are ultra laggy! when they're fighting things outside my field of view, the game still pauses constantly due to them firing projectiles! 12:41 jonadab: Message from LarienTelrunya at 2018-03-12 12:28 EDT: also I feel as if you finally improved the bad travelto command, or at least now it no longer constantly stops at every known intersection 12:41 jonadab: You kill the green mold! You are splashed by something's acid! (same issue as that lich crumbling in the dust, I assume) 12:41 Yeah, I thought sure ais fixed that. 12:41 (In NH4 it'd be "It" rather than "Something", but the underlying cause is the same.) 12:42 Specifically, I thought the dead-monster rewrite a few months ago fixed that. 12:42 gaaaaaaah gremlin swarm on Jubilex's lair 12:44 The good news is, _peaceful_ gremlins in Fourk don't go out of their way to split in water. So you can't get peaceful gremlin storms in such places. 12:44 yeah, this one was hostile, I just killed all the split ones 12:45 LarienTelrunya: I want someone in xnethack to deal with a gremlinstorm by letting them all multiply until they're on 1 HP each and then read a blessed scroll of light 12:46 heh, that makes me wonder if the wand of light would do a similar thing in the WDP 12:46 Probably. 12:46 jonadab: you and your weird brogue spiders :P 12:46 Oh, just be glad they don't do brogue-style poison. 12:48 -!- raisse has quit [Ping timeout: 245 seconds] 12:55 is Meltem like Slashem, except with acid? 12:59 -!- raisse has joined #hardfought 12:59 -!- mode/#hardfought [+v raisse] by ChanServ 13:07 K2: my xnethack ascension isn't on the hardfought scoreboard 13:07 right 13:07 its eu server 13:07 gah 13:07 its on the to-do 13:07 oh, ok :) 13:07 we were actually discussing it last night and this morning 13:07 it will show up when the to-do is to-done, right? 13:08 yes 13:08 xlogfiles wont disappear 13:08 that's all right then :) 13:08 only LarienTelrunya's saves 13:08 is that a built-in feature now? 13:08 lol 13:12 if (!strcmp(u.uname, "AmyBSOD")) delete_savefile(); 13:18 wow, fell from level 9 to 15 13:18 that's a very deep shaft indeed! 13:21 -!- Chris_ANG has joined #hardfought 13:22 elenmirie its standard operating procedure ;) 13:22 argh, GwaWoC 13:23 damn gnomes 13:29 I didn't have either cold resistance or reflection yet 13:30 or even telepathy, or a unicorn horn 13:30 K2: What you really want is to make LT's saves mostly work, but her weapon and armor disappear :-) 13:30 and this was on the quest portal level, so again no BoH bones 13:30 I'm glad Grasshopper got my minetown bones with the WoW 13:36 I hate dying on non-bones levels with good loot. 13:50 aosdict: Meltem is a turkish name that means "wind" ;) 13:51 also lol K2, you should implement that for all junethack-eligible variants 13:52 jonadab: wtf? did you make it so that alchemy is "1 of stack a + 1 of stack b = 1 new potion" regardless of stack size? 13:52 GAH, and diluted extra healing doesn't increase my max HP??? 13:53 god is it so hard to keep vanilla features :P 13:53 vanilla is boring though 13:53 so i've heard 13:55 yeah, I recall someone complaining about how boring vanilla is 13:56 -!- raisse has quit [Ping timeout: 252 seconds] 13:58 -!- ProzacElf has joined #hardfought 14:00 [hdf-us] [un] cpittman (Bar Vam Mal Cha) killed Aphrodite, on T:11650 14:08 !tell jonadab "You cannot wield a two-handed weapon while wearing a shield." I was wielding my Snickersnee, and tried to wield a pick-axe, both of which are one-handed, but the unicorn horn was my alternate weapon. 14:08 Will do, LarienTelrunya! 14:08 !tell jonadab I had to drop the unicorn horn to push it out of alternate weapon slot, and only then the game let me wield the pick-axe. WTF 14:08 Will do, LarienTelrunya! 14:18 LarienTelrunya: Ah, the latter is a bug. Probably an upstream NH4 bug. 14:18 jonadab: Message from LarienTelrunya at 2018-03-12 14:08 EDT: "You cannot wield a two-handed weapon while wearing a shield." I was wielding my Snickersnee, and tried to wield a pick-axe, both of which are one-handed, but the unicorn horn was my alternate weapon. 14:18 jonadab: Message from LarienTelrunya at 2018-03-12 14:08 EDT: I had to drop the unicorn horn to push it out of alternate weapon slot, and only then the game let me wield the pick-axe. WTF 14:18 As for the alchemy change you mention, no, I haven't rebalanced alchemy yet. 14:19 Still need to do that, thanks for the reminder. 14:23 * LarienTelrunya shudders 14:24 -!- noty has joined #hardfought 14:25 FIQ: Which is better, 3.6 alchemy, or 1+1=2 alchemy? 14:26 I don't like the 3.6 change 14:26 I don't think it made it worse (unlike some 3.6 changes I dislike) 14:26 But I don't really think it fixes anything 14:26 Agreed. 14:26 How about 1+1=2 alchemy? Or do you have other ideas? 14:26 I prefer 1+1=2 14:26 aosdict? 14:27 jonadab: One thing to note is that ADOM has a restriction on dipping somewhat similar to 3.6 14:27 but it's much more restrictive 14:27 it's basically based on weight 14:27 and you can dip 4 potions there 14:27 All potions in NetHack weigh the same, so that's equivalent to basing it on # of potions. 14:27 however, its alchemy mechanics aren't nearly as strong 14:28 So 4+1=4, but without NetHack's speed->healing->extra->full->gain chain? 14:28 wait now I'm confusing 2 different ADOM mechanics 14:28 1: dipping, which is seperate from alchemy (which works like I described) -- it's mostly used for blessing things ((un)holy water works like in NetHack) and charging items (potions of mana charges stuff) 14:28 I kind of want to keep the chain, because it's such a well-known vanilla mechanic, and distinctive to NetHack. 14:28 2: alchemy, which works off 1+1=1 14:29 you take 2 items 14:29 and make a result 14:29 Ah. 14:29 Ok. 14:29 #1 is also used for ADOM's equivalent to polypiling 14:29 but it isn't nearly as strong as in NetHack 14:29 So to bless your stack of 48 elvish daggers, you need 12 potions of holy water in ADOM? 14:29 (it kind of is, but rather than a wand, it has potions... which are *rare*) 14:30 jonadab: something like that 14:30 (Not that you'd have a stack of 48 daggers in ADOM. But you understand what I'm asking.) 14:30 depends on how much they weight 14:30 Ah. 14:30 I see. 14:30 So you could do more darts than daggers with one holy water. 14:30 well I don't think ADOM has elven daggers, but yeah 14:30 Which would seem ok. 14:30 I get your point 14:30 But honestly, it isn't holy water I want to nerf. 14:30 At least, not primarily. 14:31 The point of nerfing alchemy is to nerf the main speed->healing->extra->full->gain chain, without _eliminating_ it. 14:32 Specifically, to demotivating hoarding all potions to use them only in large batches. 14:32 *demotivate 14:33 I suppose I could approach from the other angle: _increase_ the motivation to go ahead and use potions up. 14:33 Let me think about that. 14:34 EPI: getting poisoned gives you a status effect, which makes HP not regenerate. Quaffing any potion of healing, extra healing, or full healing cures this. 14:39 not poison, but disease, works like that in some games 14:39 ZAPM being the one that comes to mind, but I know I've seen it elsewhere 14:47 Hmm, maybe I should make quaffing healing cure lycanthropy, and then make lycanthropes make you feverish more readily. Would that be evil? 14:47 yes 14:48 Hmm. 14:48 well... 14:48 yes 14:48 Maybe mosquitos could infect you with malaria, which is healed by healing potions, or if not healed it makes you not regenerate HP or Pw. 14:49 And levels with shallow water could have lots of mosquitos! 14:49 heh 14:49 that sounds more interesting 14:50 <@kritixilithos> would a xan classify as a mosquito? 14:50 jonadab: I agree with you and FIQ wrt 3.6 alchemy 14:52 -!- Menche_ is now known as Menche 14:53 jonadab: wtf why do webs still impede my movement if I tear through them with my gauntlets of power? 14:53 jonadab: the biggest implication of 1+1=2 is not actually alchemy, but whether you apply it to holy water as well (because then it makes holy water much harder to make a lot of) 14:53 jonadab: and we've agreed in previous discussions that no alchemy system that has randomized per-game recipes is going to be fair? 15:05 LarienTelrunya: The spider attack has two effects: it slows you, and it sticks you down to a location with webbing. Is that what you mean? Or are you still _stuck_ in the web after you tear through? 15:05 I get the slowness effect when simply walking into a web, even though I tear through it. 15:06 aosdict: if _all_ the recipes are randomized per game, I agree with that. If only certain ones, then _maybe_. 15:06 LarienTelrunya: Oh, hmm. 15:06 That sounds like a bug, let me take note of that. 15:07 also your gehennom is *ultra* annoying AND boring, and far too long besides. 15:07 ...says the person who implemented the Tower of Yendir. 15:07 Yendor* 15:07 or whatever it's called 15:09 jonadab: Well, any randomization system that makes some games easy to make lots of really awesome potions and others hard or impossible (gem alchemy and color alchemy both fall into that category) 15:12 aosdict: Right. 15:12 LarienTelrunya: Would you rather have 50 levels of mazes? 15:14 What's wrong with 3.6's alchemy system? Is the average (uh 5.5?) too high? 15:14 EPI: instead of down stairs to Moloch's Sanctum, which is directly below the VS, the Invocation Ritual creates a magic portal to Moloch's Sanctum, which is 10d10 levels below the VS. Once you get the Amulet, you have to climb level by level up through those mazes... 15:15 Chris_ANG: There's still ample incentive to hoard every healing, extra healing, full healing, gain energy, speed, and gain level potion in the game 15:15 until you decide to alchemize them all 15:15 Chris_ANG: It still incentivizes hoarding potions until you have lots of them, for efficiency. 15:15 Maybe not as much as in 3.4, but it doesn't entirely solve the problem. 15:16 Because the upper limit is 9 per dip, and 9 is a lot of potions? 15:16 Also it can be really aggravating when you get "9 potions of extra healing mix with the potion of gain energy... BOOM! They explode!" 15:16 Chris_ANG: 9 of each type of potion is a lot of potions. 15:17 Yeah, in general I don't agree with nerfing things by making them randomly not work. 15:17 Or, I have come to not agree with that. 15:18 At least, not for high-value resources like wishes and potion stacks. 15:18 well this is a first 15:18 soko amulet was cursed 15:20 !who 15:20 aosdict: [hdf-us] DemoBot [nh] Delraven [sp] cpittman [un] hothraxxa [xnh] 15:20 aosdict: [hdf-eu] engelson [dyn] elenmirie [nd] AmyBSOD [4k] 15:23 YANI/EPI: "Debilitating wound" system: expand on wounded legs and the malaria/poison idea to produce a system of debufs caused by combat. Any potion of healing cures all currently active debufs. 15:24 Chris_ANG: Oooh, now that has potential. 15:24 So it would cure wounded legs, wounded arms (which make it hard to use a shield or weapon, or throw things), malaria, ... 15:26 See also the ais523/aosdict second of the AC rework pad: 15:26 https://etherpad.net/p/dNethack_AC 15:26 *second -> section 15:28 jonadab: "Yeenoghu casts a spell at you! A magic missile bounces off the samurai!" gee, the samurai is me... 15:28 LarienTelrunya: Oh, hmm, that is odd. I will add that to my bugs list. 15:28 also this pit fiend just made a hole *on the staircase* 15:29 Oh, dear. 15:29 You are finding all the bugs. 15:29 good thing I have several rings of levitation, just in case a wand of memelightning blows one up 15:29 * aosdict reverse-genocides x 15:29 also quicktravel no longer finds that upstair now, so I have to remember where it was 15:30 Is it actually still there? 15:30 yes, it said "There is a hole here. There is a staircase up here." 15:30 Fascinating. 15:30 At least that prevents it from being a game-breaking bug. 15:30 Sure is weird, though. 15:30 well I also still have 4 cursed gain level 15:31 Ah. 15:31 Also I haven't removed teleport scrolls from the game yet. 15:31 You want to remove teleport scrolls from the game? Why? 15:35 Guess: levelport makes it too easy to move around the dungeon, and regular teleport messes up the ascension run? 15:35 (IDK about that second guess, regular teleport seems like too valuable an escape item to remove) 15:36 aosdict: I don't. 15:36 But I like tellikng LT I haven't nerfed some particular thing "yet". 15:37 Chris_ANG: levelport is I think too far gone and too ingrained to remove at this point. It would just be seen as a huge addition of tedium. 15:40 elenmirie: aosdict congrats to the ascension! 15:41 was that the first 'public' xnethack ascension? 15:41 afaik, yes 15:42 nice 15:42 Broadly agreed, but it's *possible* levelport should be looked at. Possibly from the point of view of role-distinctiveness (ease of moving about the dungeon) and in conjunction with Magic Chests or similar stashing solution. 15:42 elenmirie: Oh hey, congrats :) 15:43 thanks! 15:43 Actually, why *can* you get teleport control by eating tengu? 15:44 Now I don't trust any high priests of Moloch in any variant that I haven't beaten yet. jonadab: how many tentacle attacks did you give to him? 15:44 we should get color alchemy in nethack 15:45 afk for food 15:45 LarienTelrunya: I haven't changed that yet. He still has the same number as in 4.3.0.4 15:45 stenno: I dislike color alchemy for both balance reasons *and* flavor reasons. 15:46 isn't it more balanced than classical alchemy though 15:46 LarienTelrunya: brb adding tentacle attacks to the high priest in xnethack 15:46 damn, I'm feeling vaguely nervous IRL 15:47 aosdict: is amnesia still in xnethack? 15:48 stenno: The main argument against color alchemy is that, at game start before you know any potion identities, it's already determined whether or not you can combine sickness and fruit juice to form full healing or gain level or something. 15:48 stenno: yes, but it's getting removed eventually 15:48 i see 15:48 the amnesia code is harder to untangle and remove than the mysterious force code 15:48 ouch 15:49 jonadab: please look at my game 15:49 desync 15:50 * jonadab is connecting. 15:50 eu server 15:50 A similar gameplay-based argument is, why do we allow wands of wishing to generate randomly in the first level or first room? They randomly make 0.01% of games incredibly easy, and validate strategies like start scumming. 15:50 Oh, eu, right. 15:51 it happened when I tried to attack this baluchitherium 15:51 aosdict: one could even argue to not ever randomly generate wows 15:51 just the one at the castle 15:51 Note to self: Error: desync at 1120641 (16:287a + 32 bytes), was 40 is 00 15:51 what do? recover? 15:51 I think that's what I want to end up doing, perhaps even remove the castle wand and replace it with scrolls of wishing. 15:52 jonadab? 15:52 If you want to play it safe, you can Q and wait for me to investigate the game tonight. 15:52 If you want to try to keep playing now, try Recover and take a different action. 15:52 ok, done, didn't crash this time 15:52 Because, right, finding a WoW *anywhere* generally makes the rest of the game incredibly easy, for an experienced player. 15:53 i assume scrolls of wishing are not writeable? 15:53 aosdict: I'm in favor of gradual nerfing for WoW. Starting with making them unrechargeable. 15:53 the unnethack way? 15:53 And then maybe a version or two later, reducing the max number of charges. 15:53 stenno: No, not like that. 15:53 wow comes pre-charged 15:53 Oh, yes, like that. 15:53 maybe if you had a 99-charges magic marker :) but probably not writeable 15:53 I thought you meant the "you can only wish for things you don't want" thing. 15:53 Which is no. 15:53 and wwith a max of 1:2 charges 15:54 lol 15:54 i like it 15:54 Scroll of wishing is not writeable in Fourk, because it needs more ink than is possible. 15:54 128? 15:54 I don't remember the number. 15:54 But it's unattainable. 15:54 right 15:55 wtf why is the temple of Moloch haunted??? did someone kill the elder priest already? 15:55 scrolls of wishing are great because that lets you fine-grain number of guaranteed wishes 15:55 True. 15:56 Yes, and it's a lot better for sticking a single guaranteed wish somewhere than generating a 1:0 wand. 15:56 yep 15:56 yasi: sokoban prize is a scroll of wishing 15:57 Oh, sure, make Sokoban feel even MORE mandatory. 15:59 hehe 16:00 ugh... it's *really* fun to get your bag of holding cursed on the sanctum, with it being too heavy for you to do anything so you end up having to drop it and get a wand of polymorph out of it (things vanished) and a couple wands to polypile for cancel 16:00 you don't have an emergency plan 16:01 why have you no wand of cancellation somewhere? 16:01 That WAS her emergency plan :-) 16:01 well, it worked, the bag is uncursed again, now to quickly use a holy water on it 16:01 Also, hmm, now I don't remember if I put a magic chest in the Sanctum or not. 16:01 only lost a spare ring and two useless wands ;) 16:03 it all happened only because I didn't realize the bag had become uncursed 16:04 i forgot, is it technically possible to get your boh uncursed and cursed during the same 'curse items' spell? 16:04 Not certain. 16:04 man that reminds me of some strats i used back then 16:05 filling open inventory with gems to make it less likely that something important wwill be cursed 16:05 Yes, the fix for that is to have each item in inventory have a percentage chance to get the curse. 16:09 stenno: it is 16:09 FIQ: thats borderline silly imo 16:11 It's certainly very possible if you're facing two curse items casters at once, like you do in the Sanctum. 16:11 well yeah 16:11 but thats fine 16:13 <@Tone> Yeah filling your inventory with curse-fodder is relatively common strategy I think 16:14 -!- deadnoob_ has quit [Ping timeout: 255 seconds] 16:17 [hdf-us] [un] cpittman (Bar Vam Mal Cha), 75879 points, T:19759, killed by an invisible rock troll 16:19 :/ 16:20 You find a hidden door. 16:20 The door opens. But it swings closed again! 16:20 You hear the lock click by itself! 16:20 hah nice aosdict 16:23 EPI: hostile minotaurs are always the same speed as the player. No matter how fast the player is. 16:23 whats their vanilla speed? 16:23 should be at least 12 16:23 i'd guess 15? 16:24 Wiki says 15. 16:24 <@riker> EPI: minotaurs have player-style MR 16:24 <@riker> and 100 monster MR 16:24 riker: DENIED 16:24 <@riker> which one? :3 16:24 BOTH :P 16:24 <@riker> *:) 16:24 <@riker> (how did I mistype 3 -> )) 16:24 <@riker> er, )->3 16:25 to be fair 3 looks like a dented ) 16:29 I read that as "hostile dinosaurs" 16:30 go LarienTelrunya! 16:30 jonadab: 3d water on the plane of water? 16:30 for reasons of lategame balance, how about making certain strong monsters only spawn when you're on the asc run 16:30 stenno: wasn't there a dudley strip about that once 16:31 LarienTelrunya: I haven't implemented all the changes I want on the Planes yet. 16:31 K2: I'm trying! :) 16:31 not so much a dudley fan, i have to admit 16:31 oh wait, it was about denting a mind flayer and turning it into a kobold 16:31 pff 16:31 pretty creative i have to admit 16:32 found it https://alt.org/nethack/dudley/?311 16:32 :o 16:32 here goes! 16:33 AmyBSOD (Sam Hum Fem Law), killed by a high priest's tentacle attack 16:33 <@riker> oh god I thought that was real 16:33 !players 16:33 stenno: [hdf-us] DemoBot [nh] Grasshopper [nd] cpittman [un] k2 [xnh] hothraxxa [xnh] 16:33 stenno: [hdf-eu] elenmirie [nd] AmyBSOD [4k] 16:34 lol 16:34 did tariru continue his slex game? 16:34 no idea 16:34 fair 16:34 didnt see any death message 16:35 YESSSSSSSSSSSSS 16:36 :o 16:36 * stenno waits for the bot 16:36 server reboot in 3 sec... 16:37 K2: NH4 save system. 16:37 shutdown -r now 16:37 uh..? 16:37 D:? 16:37 stenno its a joke 16:37 ok lol 16:37 a poor one granted... 16:37 Once the #offer command and its argument were entered, they went into the save file. 16:37 * stenno is somewhat gullible 16:37 So resuming would've just finished the game. 16:38 nice to know 16:38 \o/ 16:38 woop woop 16:38 congrats! 16:38 HOLY SHIT I BEAT THE WAND DESTRUCTION PATCH :D:D:D:D:D:D:D 16:38 lol 16:38 congrats LarienTelrunya 16:38 congrats 16:38 thanks guys and girls! 16:38 LarienTelrunya: FIQHack streak next? 16:39 she needs to ascend slex on a server that she doesnt have access to ;) 16:39 hehe 16:39 jonadab: props for making fourk :) for all the annoyance it has brought me, I have to admit that it's definitely one of the best variants currently in existence and I'll probably play again one day 16:39 sorry if I tick out sometimes, but you know I'm not dead serious when I do, right? ♥ 16:39 * LarienTelrunya hugs jonadab 16:39 oh god 16:39 * jonadab escapes. 16:39 [hdf-us] [un] cpittman (Wiz Gno Mal Neu), 623 points, T:1738, killed by a giant rat 16:40 * jonadab is wearing an oilskin cloak, fortunately. 16:40 heh 16:40 can of grease! can of grease! 16:40 teleport! *poof* 16:40 jonadab afraid of girls? 16:41 stenno: In general, no. 16:41 i know that feel irl sometimes 16:41 But I make exceptions. 16:41 I _do_ have a larger than average personal space. 16:41 is jonadab afraid of guys? 16:41 fair 16:41 * K2 hugs jonadab 16:41 K2: Maybe. 16:42 heh 16:42 I don't like owlbears either, for the record. 16:42 lol 16:42 -!- tacco\unfoog has joined #hardfought 16:43 what are your thoughts on rope golems 16:43 Similar to owlbears. 16:44 -!- jonathanhanes has quit [Ping timeout: 264 seconds] 16:45 -!- jonathanhanes has joined #hardfought 16:46 K2: any chance that we'll see hdf-eu high scores on the scoreboard? I'd like to know if my fourk ascension is in the top ten :) 16:46 its in progress 16:46 we were discussing it the other day 16:46 hardfought has its own scoreboardd? 16:46 yes 16:46 yaaaaaaay Tariru is playing right now :) 16:46 !scores 16:46 K2: https://www.hardfought.org/nethack/scoreboard (HDF) or https://scoreboard.xd.cm (ALL) 16:47 Mandevil tracks both hdf servers on his overall scoreboard 16:47 does Tariru ever join any IRC? or is he like a ghost whom we can only watch but not talk to? 16:47 [hdf-us] [un] cpittman (Wiz Gno Mal Neu), 173 points, T:1381, killed by a small mimic, while fainted from lack of food 16:47 Tariru has been in #nethack from time to time 16:47 but has not been seen since losing the streak 16:47 the hdf scoreboard only tracks us server right now, i want to merge both so its all in one per variant 16:48 fair 16:48 aosdict: last seen 20 hours ago in #nethack 16:48 YANI: Alchemy skill (may be duplicate?): Reduce and eventually remove chance of alchemic blasts, increase probability of good potion from variable formula. 16:48 ok, has not said anything since losing the streak. 16:48 ooh Chris_ANG that reminds me 16:49 YANI: rogues should be able to build and set traps, advance skill in it (higher skill makes for deadlier traps) 16:49 and i cant be the first one to ever suggest that 16:49 K2: I think you are. 16:49 would that cost any materials to build them? 16:49 it should yes 16:50 reminds me of when i used to play neverwinter nights 16:50 However, for both of these things, the game would have to be rather substantially rebalanced towards them in order to make having a skill worthwhile. 16:50 Dunknow. First one in modern times, I think! There must have been a lot of YANIs back in the day (to coin the term YANI), but many of them now seem to be lost. 16:50 Not if I have anything to say about it :D 16:50 assassin in diablo 2 can create traps too 16:51 although... this on top of xnethack might be getting a little too much for my schedule 16:51 perhaps I should automate it like jonadab does with EPIs 16:51 as arogue in NwN you planned out your battles, if you ha dthe right traps and placed them just right, you could handle a barracks worth of soldiers solo 16:51 could do the same in nethack too 16:52 yup 16:52 how would win: 30 soldier or one sleep trap boy 16:52 s/how/who/ 16:52 K2: though it wouldn't be much use for the 70% of fights that are random single monsters, probably. 16:52 perhaps 16:52 but it'd be wicked cool 16:53 !who 16:53 FIQ: [hdf-us] Tariru [slex] DemoBot [nh] Grasshopper [nd] cpittman [un] k2 [xnh] hothraxxa [xnh] 16:53 FIQ: [hdf-eu] engelson [dyn] 16:53 magical traps would require magical components 16:53 jonadab afraid of girls? 16:53 YANI: Add ammo and level tracking to all traps. Probably two fields to track ammo. 16:53 LarienTelrunya: I think Tariru simply doesn't know this channel exist 16:54 since he hardly ever joins IRC at all 16:54 ah 16:54 (when he does, he lurks #NetHack) 16:54 immediately reminded me of this https://youtu.be/Yb-sCNfE0bM 16:54 maybe I can get him to join by using in-game mail? 16:54 up to you 16:54 mail is broken 16:54 stenno: Tariru isn't playing 3.6... 16:54 also, 3.6.1 has working mail 16:54 oh here on hardfought, figures 16:54 Chris_ANG: Traps should just have a struct obj* attached to them. 16:55 lol hothraxxa 16:55 Probably, yeah. That way you get your exact items back. 16:55 stenno: besides, Tariru isn't playing 3.6.1 either 16:55 Chris_ANG: what do you mean by level tracking? 16:55 [hdf-us] [un] cpittman (Wiz Gno Mal Neu), 432 points, T:1362, killed by a bat, while fainted from lack of food 16:55 Silver poisoned darts for a dart trap etc. 16:55 he's playing a variant for change 16:55 FIQ: yes i got that 16:55 k2: seen that before? 16:55 ahh 16:55 ok time to get the kiddo, see you all later 16:55 I see 16:55 hothraxxa nope hah 16:55 i'd expect most of us have 16:55 sounded like you thought he was playing 3.6 16:55 since you said mail was broken 16:56 :P 16:56 i brainfarted it 16:56 oh then it's a treat 16:56 because he was just playing it so long 16:56 btw tariru played a lot of dnethack 16:56 aosdict: To let traps that need to make to-hit rolls have a better chance to hit if their maker was skilled. 16:57 Yup, he owns most of the first ascension grid, I believe :D 16:57 K2: pushed a few commits, including making hothraxxa happy by buffing scalpels 16:57 * stenno did his ascension very late with an already ascended role so i am not a hallu god 16:57 hah! hermes gave me vorpal blade, who needs your puny scalpel 16:57 stenno: didn't Tariru streak dnh even? 16:58 yeah 16:58 -!- Tariru has joined #hardfought 16:58 https://scoreboard.xd.cm/streaks.dnh.html 16:58 oh hey Tariru 16:58 Hello 16:58 Hello Tariru, Welcome to #hardfought 16:58 Hahaa. 16:58 That's funny. 16:58 yaaaaaaaay Tariru :) are you enjoying the variant you're playing? 16:59 It's very different. 16:59 * hothraxxa snickers 16:59 * stenno snacks 16:59 I'm Amy, and I can give hints; first hint: you can Ctrl-U to make those faux I markers go away ;) 16:59 LarienTelrunya: SLEX should say upon starting a new game: "Lasciate ogni speranza voi ch'intrate". 16:59 Mandevil: that exists as a random engraving! 16:59 Was that one of the weird SLEX traps that caused them? 17:00 yes, the EVC trap: it means that whenever you take any action, even one that takes zero time, the game makes a faux I marker somewhere. 17:00 is that 'abandon all hope' thing? 17:00 stenno: Yes. 17:00 hmm 17:00 oh wow its actually from dantes inferno 17:00 ddidn't know that 17:01 hi Tariru 17:01 I see that you're playing... that one variant 17:01 abandon all hope etc 17:01 It's kind of weird, but not that hard so far. 17:01 we are interested in your forey 17:01 foray 17:01 Tariru: You haven't played for long I gather. 17:01 the issue IMO with slex isn't as much as the difficulty as the fact that it's pretty luck-based 17:02 I've managed to get to the quest, and even the castle, without knowing barely anything about the game 17:02 FIQ: News at five? 17:02 and I'm not exactly good at slex 17:02 just, RNG at work 17:02 FIQ: yeah, Makir got to dlvl25 or something on his very first slex game 17:02 Are the traps the worst thing about it, or nasty monster spawns? 17:02 sometimes you just get lucky 17:02 Tariru: Not sure if anything is worse than other things 17:02 slex has some insane monsters 17:03 much more insane than dnethack 17:03 I tried SLEX (I admit) and I got something in GDSM on dlvl... 5 I think? 17:03 how large is monst.c in slex? 17:04 about 7.7 MB 17:04 haha 17:04 Some monsters get random attributes as well in slex, don't they? 17:04 So there's even more as well if you take that into account. 17:05 Yeah. But the pokedex will tell you what their stats in any given game are. :) 17:05 one of slex' more interesting features 17:05 Tariru: UnNetHack has random stats monsters too. 17:05 (as in, something that wouldn't be outlandish to see outside slex) 17:05 Mandevil: that isn't what Tariru means 17:05 spork was the first variant to include random stats monsters I think; it's where I got the idea from 17:05 well, maybe? 17:05 Hi Tariru :) 17:05 I thought he meant the "egotypes" on monsters 17:05 unnethaak has faceless shamblers 17:05 kinda like brogue monster mutations if you've seen it 17:05 which are 'random stat monsters' 17:06 DCSS has randomly generated panlords. 17:06 Which get random spells, attacks, HP etc. 17:06 dcss has randomly generatedd artifacts :P 17:06 that's more akin to un's horrors 17:06 slex monster egotypes are 17:06 where's that nhqdb quote 17:06 aosdict: The second ammo tracker would be to allow 1 potion to correspond to more than one attack from an Acid/fire/rust trap. 17:06 ok an example (that might not exist) 17:06 armored gnome lord: +2AC 17:06 stuff like that 17:06 https://nhqdb.alt.org/?735 17:07 shambling horror, not faceless shambler 17:07 faceless shambler is from WoW 17:07 Nice one. 17:07 shambling faceless 17:07 In Crawl the shambler would also firestorm you and have a speed of air elemental. 17:07 rip 17:07 Mandevil: I've seen dnethack horrors throw like 17:07 30 boulders 17:07 as an attack 17:08 FIQ: Lol. 17:08 FIQ: Barrage that Arsenal would be jealous of. 17:08 heh 17:08 oh its probably like that 17:08 Chris_ANG: so rust and fire traps get merged into a "dump a potion on your head" trap that arms itself with acid, water, and oil? 17:08 can they get the 'multielemental-missile-attack-that-angers-tons' i wondder? 17:09 or mandrake shriek..? 17:09 Tariru: So, tell us, how it happened that you broke your streak? 17:09 Mandevil: Just playing really badly to be honest. 17:09 Tariru: I watched the ttyrec and it seems quite mundane. 17:09 Mandevil: have you seen @tone 's commentary? 17:09 FIQ: No, link? 17:09 combination of mistakes and really bad luck 17:09 one sec 17:09 Tariru: There definitely was some poor judgement. 17:09 aosdict: Yesish, but probably they would remain separate traps for glyph reasons. 17:09 Tariru: Why attack the dwarf when on low HP when you can just run away. 17:10 stenno: No, they pick off a list. 17:10 https://www.twitch.tv/videos/233251897 17:10 Mandevil: it was throwing lots of stuff at him 17:10 Mandevil: ^ 17:10 aosdict: I mean the very end. 17:10 Mandevil: he had projectiles 17:10 The very end I used elbereth. Since I was out of the tunnel he'd actually run off somewhere at that point. 17:10 the dwarf I mean 17:11 At the very end, running away wouldn't have helped. 17:11 FIQ: YouTube... my, modern times are confusing. 17:11 Chris_ANG: ok 17:11 so E was probably best move 17:11 in the end 17:11 Because he was directly adjacent to the dwarf, and moving left would make him still adjacent. 17:11 the major mistake was going into the corridor 17:11 Tariru: But you could evade the final blow. You were out of the corridor. 17:11 Tariru: And dwarves are slow. 17:11 He actually got the next move anyway. New speed rules. 17:11 Mandevil: Tariru was playing 3.6.0 17:11 Tariru: But never mind, you made the history quite decisively. 17:12 Speed fuzzing can screw that up 17:12 Oh really? 17:12 And it did! 17:12 He only got one try to Elbereth 17:12 Elbereth is waste of time... just run. 17:12 Mandevil: Did you see the time before? 17:12 That dwarf kept firing arrows and stuff at him 17:13 Going back in would probably just lead to the dwarf continue to spam stuff 17:13 yeah, really wouldn't have had time to heal 17:13 FIQ: I have watched the whole thing. 17:13 FIQ: From ttyrec. 17:13 FIQ: Yes, it was bad time, but IMO it was perfectly survivable once T. got out of the corridor. 17:13 I might be wrong. 17:13 Tariru: I thought you might have wanted to drop everything and squeeze through the boulder, but that would probably make things even worse. 17:14 Getting rid of the armor would take time though, and there might not have been a path through. 17:15 -!- ProzacElf has quit [Ping timeout: 256 seconds] 17:15 oh wait so i can still blame your streak break on terrible design decisions 17:15 You can blame it on the not moving back in a corridoor thing. 17:15 When you scare a monster. 17:15 thats a really old bug which is also in 3.4.3 17:15 Yeah, fleeing monster that attacks you is just stupid. 17:15 You can blame it on 3.6.0 Elbereth being totally useless in a corridor. 17:15 but not in dynahack 17:15 because tungtn fixed it somewhen 17:16 but nobody cared apparently 17:16 Yeah, in 3.4.3. even though the monster won't run, it won't erode instantly either and you can just spam lots of them. 17:16 stenno: the bug is worse in 3.6.0 due to new E mechanics 17:16 yeah its worse 17:16 but yeah, the main bug existed since forever 17:17 should I add ring of carrying 17:17 what would that dod 17:17 sounds OP 17:18 I'm not sure if it makes for a significant contribution 17:18 increase wgt cap? 17:18 stenno: charged ring, +5% (or -5%) carrycap per enchantment 17:18 or possibly +10% 17:18 stenno: in xnethack it changes carrycap by 5% -- yeah what FIQ said 17:18 aosdict: I think +5% is too low to be worthwhile 17:18 keep in mind that ring charges are a total crapshoot 17:18 my vote is yes provided i get a new ring finger 17:18 kk 17:18 since you can't really charge them realibly 17:19 what hothraxxa said 17:19 Mandevil: I didn't have a free space to run away to at the end of the coridoor, if you check the final position. 17:19 Hm? 17:19 I didn't step out of it immediately in case I walked right into a monster that was around the corner, but would still be in a position where E could actually work if something blocked the exit immediately. 17:19 Oh damn, NAO. 17:19 No dumplogs. 17:20 Yeah, they've been broken for 3.6 forever. 17:20 yeah, only ttyrec 17:20 FR: polymorphing into marilith gives you 12 ring slots 17:20 silly people who still play on nao 17:20 Tariru: They are fixed on hdf and hdf-eu 17:20 er 6 17:20 when superior options exist 17:20 oh i wondered if that was my bias or not: 17:20 stenno: you mean 6? 17:20 i heard there were pathing bugs 17:20 FIQ: yes 17:20 pathing bugs with pets 17:20 I don't think nethack has pathfinding bugs at all 17:21 Kappa ? 17:21 Just being limited in how it works 17:21 Oh, that 17:21 Not sure if I'd regard it as a pathfind bug, but I guess 17:21 also infinite travel 17:21 anywawy 17:21 It's the exact same bug as what makes monsters not flee properly 17:21 But in a different codepath 17:21 FIQ: I also added a change where rings never generate at +0, so there's that. 17:21 but that one, i felt that doing 20s makes my pet come to me 17:22 I sent devs a PR that disables the relevant code if a pet is near 17:22 to prevent them running away randomly 17:22 which all but fixes the bug 17:22 it was merged now 17:22 s/now/a while back/ 17:22 into vanilla? 17:22 nice 17:22 yes 17:22 they actually merge PRs? :P 17:22 no of course not 17:23 color me surprised 17:23 I had to send it as a mail 17:23 for them to actually react 17:23 ah lol 17:23 e4db58bdf3376eddf9ad6416c0664975e7787035 17:23 this commit 17:23 I wonder if they would accept the doors overhaul I wrote 17:23 not the traps part, just the doors 17:24 -!- Tariru_ has joined #hardfought 17:24 !whereis Tariru 17:24 FIQ: [hdf-us] Tariru [slex]: No details available 17:25 LarienTelrunya: extrainfo/whereis when 17:25 even fh has it 17:25 a NH4 variant 17:25 one day :D it would be easier if I had a patch for it 17:25 and you know how ais dislikes nao patches 17:25 even got a mention in the commit message, nice 17:25 oh hm 17:25 LarienTelrunya: there is a patch I think... 17:26 ask K2 how he merged it into spork 17:26 alex smith was.. ais? 17:26 or whatever variant it was 17:26 anyway you wanted to know where Tariru is? Mines:10 I think 17:26 stenno: yes 17:26 not even he would accept a github PR 17:26 hahaa 17:26 he insisted I send it with mail instead 17:26 -!- Tariru has quit [Ping timeout: 248 seconds] 17:27 i wonder if the github repo (as a mirror) would reflect merges/etc back to the actual repo 17:27 or if its like a one-way mirror 17:27 probably not 17:27 @mtf are you frozen in fear 17:27 is anyone else getting lag on hf-us? 17:27 lol 17:27 no 17:27 <@mtf> haha no 17:27 <@mtf> I'm at work 17:27 @mtf ah, sorry 17:28 <@mtf> was about to start playing, but then my boss pinged me 17:28 <@mtf> no no it's cool 17:28 <@mtf> my client is retarded 17:28 just thought it was a bit funny that you said you were scared off the player monster 17:28 and then I see you idle since then 17:28 :P 17:28 <@mtf> and fucked up my access entirely on my first day 17:28 nice 17:36 a colleague of mine wrecked a production server by doing chown -R apache:apache / 17:36 some days ago 17:37 <[Demo]> more like he totally pwnd it 17:37 lol 17:37 a few weeks ago, npm did that if you invoked it with sudo 17:37 destroying systems 17:37 <[Demo]> christ 17:37 haha 17:38 first left_pad, now this 17:38 <[Demo]> time to go shill yarn or something i guess then 17:40 to be fair, you shouldn't sudo npm anyway :P 17:41 <[Demo]> dont npm -g for global installs need root access? 17:41 yes 17:46 [hdf-us] [nd] Grasshopper (Rog Orc Mal Cha) made his first wish - "blessed greased rustproof +5 silver dragon scale mail", on T:6102 17:49 [hdf-us] [un] cpittman (Wiz Gno Mal Neu), 2024 points, T:3831, killed by a giant bat 17:49 [Demo]: https://codeburst.io/maybe-dont-globally-install-that-node-js-package-f1ea20f94a00 17:54 [hdf-us] [un] cpittman (Wiz Gno Mal Neu), 485 points, T:1548, killed by a large kobold 17:57 -!- LarienTelrunya has quit [Quit: the demigoddess says good night :)] 17:57 [hdf-us] [un] cpittman (Wiz Hum Mal Cha), 131 points, T:489, killed by a large mimic 18:01 [hdf-us] [nd] Grasshopper (Rog Orc Mal Cha) wished for "3 blessed scrolls of charging", on T:6116 18:02 [hdf-us] [nd] Grasshopper (Rog Orc Mal Cha) made his first artifact wish - "blessed rustproof master key of thievery", on T:6121 18:02 oh that's a stupid wish for a rogue lol 18:03 lol did you really 18:03 forgot stupid 18:04 I'll just save my wishes now ;> 18:05 -!- raisse has joined #hardfought 18:05 -!- mode/#hardfought [+v raisse] by ChanServ 18:05 Tangles or K2: merging your livelog patch into xnethack, how can I test it to see that it's working? Is there some function I can tail -f? 18:05 mkot is just too awesome to not fall into that trap sometimes 18:05 if you had the mkot, you wouldn't fall into the trap. :P 18:07 <[Demo]> why cant i ever figure out git 18:08 <[Demo]> if i wanted to cherrypick this commit into a local repo how the hell would i do it? https://github.com/Chris-plus-alphanumericgibberish/dNAO/commit/18f7ae29d69b7bc3c66f6031f1dbb132cddeb9dc 18:09 K2: oh, so the watery tart message for Excalibur is just a Beholder thing, is it? 18:16 [hdf-us] [nh4] cpittman (Wiz Elf Mal Cha), 33578 points, T:2439, killed by a plains centaur 18:23 random women lying in ponds distributing swords is not a solid basis for goverment 18:23 oslt 18:24 Listen -- strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. 18:36 -!- ProzacElf has joined #hardfought 18:41 aosdict: For the livelogging, you need to add some things to sysconf to tell it where the livelog is, and which things you want to livelog. 18:41 there might also be something in config.h you need to uncomment. I'd have to go back and check. 18:42 Then, yes you can tail -f the livelog file. 18:43 the watery tart message is on the hardfought branch. I did not link that to the PR for the devteam. 18:44 -!- Tariru_ has quit [Quit: Leaving] 18:44 give me a minute to find the actual commit 18:45 oh noes, it's failing to build 18:46 -!- raisse has quit [Ping timeout: 252 seconds] 18:46 uh... your livelog_printf somehow lost its { 18:47 wait, it was supposed to be like that? 18:48 Yeah it's to do with the way the VA_ macros work from memory. 18:49 so I'm getting a warning 18:49 unused variable 'the_args' 18:50 5318f9bbcbde023020a58cd3e680acf3bafad177 9ee39ec4e1f9eebaa2bf2216d3c3cecc7d97d64b ba07ccbc83c6f08e0f591ad5d425e44050a160bf 18:50 ^ those are the commits for K2's excalibur message 18:51 hmm that warning sounds familiar... maybe I just never fixed it. 18:51 :) 18:51 let me look. 18:51 FIQ: I never added whereis to SporkHack - lorimer is the one who invented it, SporkHack had it before all other variants 18:51 afaik 18:52 the thing that's actually breaking is when it gets to read.c and doesn't seem like it knows what to do with -- wait 18:52 unless slash'em had it prior... no idea 18:52 monty python for the win ;) 18:53 multiple merge conflicts in read.c that I didn't see 18:55 [hdf-us] [nh4] cpittman (Cav Dwa Mal Law), 23028 points, T:1096, killed by a giant bat 18:55 oh yeah there's a bunch of stuff in read.c, because we livelog illiterate conduct. 18:55 ok everything compiled 18:55 cool :) 18:55 \o/ 18:56 aosdict you'll have an easier time figuring out how to add livelogging than i did 18:56 for 18:56 Tangles: is there a default defined livelog file? 18:57 oh oops 18:57 "please see config.h" 18:58 iirc you define the LIVELOG macro to the file path in config.h, and that enables the option. THen you tweak it in sysconf to log the things you want. 18:58 I mean, just the default (had to uncomment it) 'livelog' will live in nethackdir, right? 19:00 hmm, I don't actually see a "livelog" file there 19:00 it has to be made 19:00 Tangles made a script to use after compiling, it auto creates it 19:00 but its simple 19:01 touch livelog 19:01 chmod 644 livelog 19:01 ok cool got a wish message in tail -f :) 19:01 chown blah:blah livelog 19:01 \o/ 19:03 ok I'm pretty sure this all works now, tested with several different livelogs 19:03 did you include the watery tart bit? 19:04 :P 19:04 no, but I should 19:05 <[Demo]> add a thing that makes fun of amy for getting her save deleted every time she dies 19:05 heh 19:05 <[Demo]> not because it would be directly that great 19:06 <[Demo]> but because it would inspire amy to do something even crazier in slex 19:06 <[Demo]> like add a whole "xnethackisbroken" role 19:06 <[Demo]> and then boom 19:06 <[Demo]> ur variants got its own role in slex 19:09 how the fuck is it midnight again 19:09 ffs 19:09 time to sleep i guess 19:10 heh... know the feeling. 19:10 'night stenno. 19:10 night night 19:10 cya stenno 19:10 au revoir 19:10 and hello Tangles! 19:10 caught up on backscroll now 19:10 Hi K2. 19:10 of course I miss Tariru's appearance 19:11 he's like a nethack celebrity 19:11 * K2 screams like a pre-teen girl at a nickleback concert 19:12 lol 19:13 I'm never catching up on that backscroll. 19:13 heh 19:13 * stenno accurately predicted tarirus dominance a few years ago 19:18 * stenno notes he got surpassed in all-variant z-score by both stroller and luxidream 19:18 You'll catch them again, stenno! Just gotta play more :) 19:19 just play a bunch 19:19 right 19:19 xnethack win next 19:20 get that juicy 1 full point 19:21 which would put me on rank 4 again 19:22 what about 4k 19:22 or fh 19:22 or dyna 19:22 have a 4k asc already 19:22 if, then fh 19:23 ah 19:23 I'll catch stenno someday :P 19:23 of course this is contingent on me not sucking 19:23 i am more scared of elenmirie to be honest :P 19:23 yeah she's a force of nature 19:23 yep 19:24 imagine if she played more than just vanilla 19:24 haha 19:24 well she _does_ have the xnethack asc in, but its not on the scoreboard yet 19:24 I dont think we've asked Mandevil to add xnethack yet 19:24 * FIQ pokes Mandevil 19:24 thats really up to aosdict if he wants it there and if Mandevil agrees 19:25 i doubt he wouldn't want it there 19:25 I'm fine with it. 19:25 i'm all for it, but its really new 19:25 may want it to mature a bit 19:25 * K2 shrugs 19:25 variants like fine wine 19:25 :) 19:25 Mandevil did a list just for me 19:26 low turncount -> sub-20k wins 19:26 K2: okay livelog merged, don't think it should break saves or anything but Tangles knows better than I do. 19:26 \o/ 19:26 no its not a save breaker 19:26 I didn't enable it by default so you'll need to in config.h 19:26 no prob 19:27 i will update here in a lil bit 19:27 gotta scan this paperwork stuff first ugh 19:27 vet bills for dog insurance reimbursement 19:27 hope the doge is fine 19:27 !who 19:27 aosdict: [hdf-us] rikerw [slex] dolores [slex] mtf [fh] DemoBot [nh] Eleven [nd] Grasshopper [nd] cpittman [un] hothraxxa [xnh] 19:27 aosdict: [hdf-eu] Tariru [slex] 19:27 wife keeping dogging me (get it? dogging...) to get it done 19:28 !whereis Eleven 19:28 aosdict: [hdf-us] Eleven [nd]: No details available 19:28 oh they're fine 19:28 good dgood 19:28 its just routine visit stuff 19:28 ah ok 19:28 oh, so there probably isn't an extrainfo patch for 3.6.1 already. 19:28 didn't i want to go to bed half an hour ago 19:28 but now 19:29 aosdict there is 19:29 https://cdn.discordapp.com/attachments/400474774440247317/422898943404277761/unknown.png 19:29 our dev port has extrainfo 19:29 <@mtf> man, fiqhack player monsters sure do drop good stuff 19:29 what does NOT exist for any 3.6.x game is whereis 19:30 <@mtf> another good one 19:30 https://cdn.discordapp.com/attachments/400474774440247317/422899094709600257/unknown.png 19:30 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the invisible Famine, on T:62687 19:30 so Tariru was playing slex on the us server before 19:30 does he reside in europe? 19:30 <@mtf> that +7 cloak is actually better than my +4 cloak of protection... 19:31 maybe he didnt know about the eu server beforehand 19:31 the name implies he's from japan 19:31 but idk 19:31 tariru = "it suffices" 19:31 @mtf nice 19:31 or "to be sufficient" rather 19:32 <@mtf> seems like a good way to get +7 gear hehe 19:32 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the invisible Famine, on T:62705 19:32 woo go Eleven! 19:32 ok must scan 19:33 [hdf-us] [slex] rikerw (Gla Ang Mal Cha), 277598 points, T:11497, killed by a monster (minotroll) 19:33 <@riker> ^ 19:33 <@riker> I can't really argue with that 19:33 <@riker> I had no great weapon /shrug 19:33 nooooo 19:34 K2: I thought extrainfo == whereis. What's the difference? 19:34 whereis works with checkpoints 19:35 extrainfo is just an extra column in the dgl watch menu 19:35 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the invisible Famine, on T:62725 19:35 <@riker> !tell LarienTelrunya welp, my angel gladiator died, had a good run. I actually can't be pissy about how it died. anyway, are there any good ways to get weapons in the early/mid game? I died mainly because of the shitty +0 silver spear I was using (vs trolls), no good fake artis 19:35 Will do, @riker! 19:36 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) averted death, on T:62729 19:36 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the invisible Famine, on T:62731 19:36 hmm, what's the best 3.x variant implementing whereis that I should look at? 19:36 3.4.3-NAO probably 19:37 gotta read rodneys source code too 19:38 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the invisible Famine, on T:62742 19:39 maybe its just a rodney thing and no actual adjustment is neccesary 19:41 it's 4k for protection at an alter gith 19:41 right* 19:41 400 * your XL 19:42 You kill the leprechaun! 19:42 2669 gold pieces. 19:42 (thats 3.4.3 mechanic, i just assume it didn't change for w/e you're plaaying) 19:42 slex changes it I think 19:42 but it's roughly the same 19:42 -!- jonadab has quit [Quit: leaving] 19:43 [hdf-us] [nd] Eleven (Bar Hum Fem Neu), 1427824 points, T:62755, killed by a priestess of Mitra (with the Amulet) 19:43 -!- jonadab has joined #hardfought 19:43 -!- mode/#hardfought [+v jonadab] by ChanServ 19:43 wow I gained 4ac on the first offer 19:43 swewet 19:59 [hdf-us] [un] cpittman (Cav Dwa Mal Law), 3623 points, T:4571, killed by a hallucinogen-distorted giant spider 20:07 -!- Chris_ANG has quit [Read error: Connection reset by peer] 20:10 https://cdn.discordapp.com/attachments/400474774440247317/422909273614581787/unknown.png 20:11 <@riker> !tell Chris_ANG idea; incs only get skilled in all spell skills (since they op as fuck) 20:11 Will do, @riker! 20:11 and then Keni drowned again? 20:12 [hdf-us] [un] cpittman (Mon Hum Mal Cha), 2542 points, T:1435, killed by Mr. Sipaliwini, the shopkeeper 20:15 <@riker> sketchy thing: my samurai had another rustproof dou-maru (splint mail) gen'd on dlvl 1 20:15 <@riker> .... how does he know it's rustproof 20:16 <@riker> and what are those odds 20:16 <@riker> O_o 20:21 @riker 3.4.3 bug iirc 20:21 as a side effect of making your starting splint mail rustproof 20:22 *all* splint mails generated on dl1 will be rustproof (and known rustproof) 20:23 not sure I'd regard it as a bug 20:23 it's pretty obvious it'd happen 20:25 oh lucky me, I summoned peaceful Jubilex by saccing a goblin (I'm an orc) 20:26 [hdf-us] [un] cpittman (Mon Hum Mal Cha) killed the ghost of cpittman, the former Thaumaturge, on T:1700 20:26 <@riker> aosdict: lol wut but ok 20:27 <@riker> grasshopper: last time I tried that I got drunk in minetown and accidentally whacked him 20:28 OPTIONS=showrace:true 20:29 hurrr 20:33 sort of what happened to me 20:33 i had played so many orcs i went ahead and ate a gnome 20:34 [hdf-us] [un] cpittman (Mon Hum Mal Cha) killed the ghost of cpittman, the former Skirmisher, on T:2258 20:34 i accidentally sacrificed orcs a lot when i started playing them 20:51 good for getting some demon Lords out of the way I guess 20:53 -!- Chris_ANG has joined #hardfought 20:54 [hdf-us] [nd] Grasshopper (Rog Orc Mal Cha) polymorphed his first item, on T:9070 20:55 [hdf-us] [slex] dolores (Bar Ang Fem Cha) averted death, on T:11856 20:58 [hdf-us] [slex] dolores (Bar Ang Fem Cha), 131677 points, T:12122, killed by a monster (endlessly long roper called rikersan) 21:04 [hdf-us] [un] cpittman (Mon Hum Mal Cha), 17730 points, T:6279, killed by a mumak 21:12 -!- stenno has quit [Ping timeout: 240 seconds] 21:34 [hdf-us] [un] cpittman (Mon Hum Mal Law), 5842 points, T:3160, killed by a soldier ant 21:37 -!- jonadab has quit [Ping timeout: 260 seconds] 21:50 -!- jonadab has joined #hardfought 21:50 -!- mode/#hardfought [+v jonadab] by ChanServ 21:54 [hdf-us] [un] cpittman (Mon Hum Mal Cha), 1930 points, T:1584, killed by a bolt of lightning 21:57 <@riker> !tell Chris_ANG suggestion: in lieu of fixing up the eyes of teh overworld completely, can you make them make you immune to any/all gaze attacks? (passive and active, ideally) 21:57 Will do, @riker! 21:58 Already in dev. If you're wearing them the gazemu function silently aborts. 21:58 Chris_ANG: Message from @riker at 2018-03-12 20:11 EDT: idea; incs only get skilled in all spell skills (since they op as fuck) 21:58 Chris_ANG: Message from @riker at 2018-03-12 21:57 EDT: suggestion: in lieu of fixing up the eyes of teh overworld completely, can you make them make you immune to any/all gaze attacks? (passive and active, ideally) 22:02 -!- tacco\unfoog has quit [] 22:09 [hdf-us] [nd] Grasshopper (Rog Orc Mal Cha) changed form for the first time by mimicing a pile of gold, on T:12114 22:11 [hdf-us] [nd] Wolfechu (Val Dwa Mal Law) killed Yeenoghu, on T:41517 22:13 xNetHack updated (us and eu) 22:26 -!- ProzacElf has quit [Ping timeout: 256 seconds] 22:27 aosdict I have a question about a setting in your config.h 22:30 -!- ProzacElf has joined #hardfought 22:36 -!- Chris_ANG has quit [Ping timeout: 248 seconds] 22:38 [hdf-us] [nd] Grasshopper (Rog Orc Mal Cha), 20025 points, T:13024, petrified by a chickatrice corpse 22:39 -!- Grasshopper has quit [Read error: Connection reset by peer] 22:48 -!- Grasshopper has joined #hardfought 22:48 -!- mode/#hardfought [+v Grasshopper] by ChanServ 22:50 K2: yes? 23:00 ok 23:00 in config.h 23:01 #define LIVELOGFILE "livelog" /* in-game events recorded live */ 23:01 #ifdef LIVELOGFILE 23:01 ./* LL_flags defined in global.h. Value below is ignored if SYSCF is enabled */ 23:01 ./* #define LIVELOG_DETAIL (LL_WISH|LL_ACHIEVE|LL_UMONST) */ 23:01 #define LIVELOG_DETAIL 0xFF 23:01 (added the . so irc would parse the line) 23:02 making sure i understand, do I uncomment #define LIVELOG_DETAIL (LL_ etc etc) also? 23:02 becuase in my current game I polymorphed for first time and it didnt livelog it 23:02 ooh 23:03 however, i started this game before this build was compiled 23:03 may have just answered my own question 23:05 I think LIVELOG_DETAIL is overridden by sysconf 23:06 (also, this code is all Tangles) 23:06 LIVELOGFILE does need to be uncommented though in config.h 23:20 -!- _catalyst_ has quit [Quit: Lost terminal] 23:22 -!- _catalyst_ has joined #hardfought 23:22 -!- _catalyst_ has quit [Client Quit] 23:22 [hdf-us] [xnh] k2 (Val Hum Fem Law), 12366 points, T:8125, killed by Mr. Cire Htims; the shopkeeper 23:23 it is 23:23 -!- _catalyst_ has joined #hardfought 23:23 i dont recall LIVELOG_DETAIL being in config.h 23:24 * K2 shrugs 23:24 i have livelog uncommented in sysconf also 23:24 -!- _catalyst_ has quit [Client Quit] 23:24 -!- _catalyst_ has joined #hardfought 23:25 !lastgame 23:25 K2: [hdf-us] https://www.hardfought.org/userdata/k/k2/xnethack/dumplog/1520885118.xnh.txt 23:25 K2: [hdf-eu] https://eu.hardfought.org/userdata/R/Raisse/nhdev/dumplog/1520876880.nhdev.txt 23:25 yup 23:25 had to stash config.h and sysconf as hardfought has its own unique settings in those files 23:27 When I was testing out livelog I didn't uncomment the LIVELOG_DETAIL line in config.h. Just LIVELOGFILE. 23:27 right 23:28 yeah i bet its because i had an existing game against an earlier version 23:28 i have a new game now 23:33 well let me know if it gets working 23:36 [hdf-us] [nd] Eleven (Kni Hum Fem Law), 1787 points, T:4831, poisoned by a dart 23:37 -!- Grasshopper has quit [Read error: Connection reset by peer] 23:43 aosdict 23:43 did you include any livelogging for when you get excalibur? 23:43 well Tangles' is just "received Excalibur" 23:44 I changed it to the watery tart message ;) 23:44 right thats fine 23:44 heh 23:44 well crap 23:44 i just got excalibur 23:44 nothing in livelog 23:44 nothing here 23:44 you have the livelog file in /xnethack/var correct? 23:45 No, I just defined LIVELOGFILE to be "livelog" and then did touch .../xnethackdir/livelog and that's where it was writing the livelogs 23:45 no var directories anywhere 23:46 ah shit 23:46 ok 23:47 one sec 23:47 for dev, Tangles had livelog go to /var folder 23:47 every other variant does as well 23:48 well no i take that back 23:48 dnethack and slex dont (its game root) 23:49 fourk and fiqhack are completely different altogether 23:49 ok no big deal, I can adjust the install to chroot script to place livelog in the right place for xnethack and adjust beholder as well 23:49 is having it in xnethack/install/games/lib/xnethackdir a problem? 23:50 that sounds like a local install 23:50 well yes, that is my local install. 23:50 but for server purposes, I made /xnethack the game root 23:50 vs xnethackdir 23:51 so yeah its all good 23:51 one sec lemme edit beholder so it'll announce livelogs here 23:52 -!- mode/Beholder [+Zi] by Beholder 23:52 -!- weber.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ aosdict's new variant xNetHack (beta) is now live! 23:52 -!- mode/#hardfought [+v Beholder] by ChanServ 23:52 ok lets do something to make a livelog entry ;) 23:53 * aosdict should probably test install chroot >_> 23:58 "You see here a laser."