00:10 did tariru die yet? 00:14 yes, a while ago 00:14 61 streak, then killed by a dwarf 00:16 hmm, what happened to the reddit post I made about xnethack? 00:16 it got removed? 00:16 did he feel at fault for letting it happen, or was it inexorable dumb luck? 00:17 a couple choices which were bad in retrospect 00:17 yeah, i don't see any xnh posts 00:17 what do you see at https://www.reddit.com/r/nethack/comments/83ctmd/announcing_xnethack_the_first_nethack_36_variant/ 00:17 well, a direct link to the post always(ish) works 00:18 but it says [removed] 00:18 ?? 00:18 Logged in as the posting account, it displays the text. 00:18 maybe they didn't understand what "the first nethack 3.6 variant" means and found it inaccurate? message the mods, they're pretty helpful 00:19 I'm unfamiliar with reddit, is there somewhere I can see a reason for it being removed? 00:19 voluntarily, mods can put a moderation log somewhere 00:19 likely r/nethack is too old to have done that 00:52 [hdf-us] [un] cpittman (Val Dwa Fem Law), 489092 points, T:71285, killed by a glowing dragon 00:55 -!- Menche has joined #hardfought 00:55 T:71285, dang 01:01 -!- raisse has joined #hardfought 01:01 -!- mode/#hardfought [+v raisse] by ChanServ 01:20 [hdf-us] [un] cpittman (Bar Vam Mal Cha), 1971 points, T:2221, killed by an invisible titan 03:35 [hdf-us] [un] cpittman (Bar Vam Mal Cha), 13499 points, T:4931, killed by a panther 03:35 -!- Chris_ANG has quit [Ping timeout: 260 seconds] 04:11 -!- LarienTelrunya has joined #hardfought 04:15 . 04:15 LarienTelrunya: Message from aosdict at 2018-03-10 18:49 EDT: Again, sorry about that, K2 didn't realize it would invalidate the old save. The savefile should still exist, maybe K2 can give it to you and you can build on cb8bb454 04:15 !tell aosdict well I tried to, but admin directive is no old versions are deployed so poof went my only chance to ever be the first person to ascend a variant :( by the time I'll play xnh again (Junethack), half a dozen other players will have ascended it already 04:15 Will do, LarienTelrunya! 04:23 !tell aosdict Please implement https://github.com/SLASHEM-Extended/SLASHEM-Extended/blame/master/src/files.c#L1106 so savegames won't get erased without a prompt anymore. Also, I guess you could edit the compatibility field in patchlevel.h to also make it load again. Not sure what the correct syntax would be though. 04:23 Will do, LarienTelrunya! 04:24 also playing fourk now, and yay the titan on that wouldbeacastleinvanilla spawned hostile, YASD is imminent :P 04:28 -!- deadnoob has joined #hardfought 04:29 GDSM and disintegration resistance get, I'm wondering if there's anything left that can kill me now, but since this is fourk, the answer is probably yes :D 04:40 !tell jonadab not sure if you dismiss all of my messages about fourk without even reading them, but just in case you do read them: is it intentional that a scroll of remove curse doesn't uncurse the cursed luckstone in my open inventory? am I supposed to actually wield it to make the scroll work??? 04:40 Will do, LarienTelrunya! 04:43 !tell jonadab "You destroy the lich! Something's body crumbles into dust." didn't you fix that thrice already? it still happens! 04:43 Will do, LarienTelrunya! 04:43 -!- raisse has quit [Ping timeout: 260 seconds] 04:43 [hdf-us] [un] cpittman (Bar Vam Mal Cha), 13304 points, T:5732, killed by a spotted jelly 04:46 -!- raisse has joined #hardfought 04:46 -!- mode/#hardfought [+v raisse] by ChanServ 04:48 wow I somehow managed to get back to "haltingly lawful"! In Fourk!!! times are changing... 05:16 -!- raisse has quit [Ping timeout: 260 seconds] 05:16 wait, I'm fervently lawful now, but killing demons no longer gives alignment? jonadab? how do I get pious alignment? 05:26 oh, it worked! I'm piously lawful now :P 05:29 -!- noty has quit [Quit: WeeChat 1.9.1] 05:30 -!- ProzacElf has quit [Ping timeout: 260 seconds] 05:38 !tell jonadab your weird stinking cloud traps don't reveal themselves when triggered! intentional? 05:38 Will do, LarienTelrunya! 05:40 -!- bug_sniper has quit [Ping timeout: 264 seconds] 05:44 !tell jonadab wtf your elder dragon is totally overpowered... do they spawn randomly??? 05:44 Will do, LarienTelrunya! 05:44 !tell jonadab oh it was a chameleon... great... you are evil for making disintegration resistance do nothing at all 05:44 Will do, LarienTelrunya! 05:45 !tell jonadab I'm so genociding your elder black dragon asses :P 05:45 Will do, LarienTelrunya! 05:46 (elder and ancient dragons made ungenocidable in 3... 2... 1...) 05:51 -!- elenmirie has quit [Read error: Connection reset by peer] 05:51 -!- elenmirie has joined #hardfought 05:51 -!- mode/#hardfought [+v elenmirie] by ChanServ 06:00 holy shit I unlocked the ************* quest in fourk 06:02 !tell jonadab " b - 36 tsurugis {60}" - found on one of the samurai player monsters on the quest 06:02 Will do, LarienTelrunya! 06:03 EPI: Ashikaga Takauji can spawn with 36 Tsurugis of Muramasa, requiring up to 36 amulets of life saving to survive one round of melee. 06:11 !tell jonadab SEGFAULT when trying to go down to level 5 of the quest :( 06:11 Will do, LarienTelrunya! 06:12 !tell jonadab also segfaults on loading now 06:12 Will do, LarienTelrunya! 06:12 * LarienTelrunya points at the nh4 save system, then curses. 06:14 hothraxxa: the dagger thing is variant paranoia 06:14 if damae rolls 1 06:14 you get no bonus dmg 06:14 or exercise 06:15 this is also why fists make terrible latergame weapon 06:15 25% of doing 1 damage, always 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 04:40 EDT: not sure if you dismiss all of my messages about fourk without even reading them, but just in case you do read them: is it intentional that a scroll of remove curse doesn't uncurse the cursed luckstone in my open inventory? am I supposed to actually wield it to make the scroll work??? 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 04:43 EDT: "You destroy the lich! Something's body crumbles into dust." didn't you fix that thrice already? it still happens! 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 05:38 EDT: your weird stinking cloud traps don't reveal themselves when triggered! intentional? 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 05:44 EDT: wtf your elder dragon is totally overpowered... do they spawn randomly??? 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 05:44 EDT: oh it was a chameleon... great... you are evil for making disintegration resistance do nothing at all 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 05:45 EDT: I'm so genociding your elder black dragon asses :P 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 06:02 EDT: " b - 36 tsurugis {60}" - found on one of the samurai player monsters on the quest 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 06:11 EDT: SEGFAULT when trying to go down to level 5 of the quest :( 07:34 jonadab: Message from LarienTelrunya at 2018-03-11 06:12 EDT: also segfaults on loading now 07:36 jonadab: if you're here: fourk segfaulted and now that save won't load anymore 07:39 it was my best fourk run so far, too 07:42 Just caught up on my hilights. We'll have to wait for K2 to wake up to resolve the segfault. 07:43 okay 07:43 how it happened: I had just gotten to the downstair on level 4 (the lower filler level) of the samurai quest and tried to use it. Apparently it crashed when trying to make the level. 07:43 No message, just dumped me back to the dgamelaunch screen. If I try to load it now, it immediately segfaults when loading reaches 100%. 07:44 There are a couple of possibilities. It could be a segfault during level creation, or it could have to do with a monster migrating monster or item somehow. 07:44 timers 07:44 Very possible. 07:45 hopefully gdb can shed some light on it 07:45 oh it will 07:45 always 07:45 Yeah, a backtrace will definitely help. 07:45 no 07:45 almost always 07:45 sometimes it doesn't crash under gdb 07:45 which likely means uninitialized things 07:45 meaning valgrind will help instead 07:45 Ah. 07:45 Hopefully it won't be one of THOSE. 07:46 because valgrind will tell you about them 07:46 even if it doesn't actually crash 07:46 This would have to happen on a Sunday morning. By the time K2 waks up, I will probably be gone. 07:46 I'll also be gone in a bit over an hour, going to the K2 döner kebap center (it's really called that! :D) with my roommate 07:53 3.6.1 monsters now benefit from GoP 08:14 YANI: my roommate just mentioned that the original Oracle (Pythia from Delphi) could not be talked to; instead, you'd have to pay money to her priests, who will translate her oracularities for you. Talking to her was a major crime. 08:29 -!- LarienTelrunya has quit [Quit: Page closed] 08:45 <[Demo]> !tell k2 my game segfaulted in xnethack at the same spot, i hate to ask you to fix it again because i broke it doing what broke it initially but aosdict was saying he couldn't replicate it so I wanted to see if i could and i did and i think i have a better idea now of whats causing it 08:45 Will do, [Demo]! 08:46 <[Demo]> !tell aosdict in my xnethack save on the way to the shop read the velvet spellbook off the ground before you play with the wand. got it to segfault again after doing that for me. forgot about reading that spellbook when explaining things initially 08:46 Will do, [Demo]! 08:50 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Sokoban zoo, on T:8856 09:00 -!- raisse has joined #hardfought 09:00 -!- mode/#hardfought [+v raisse] by ChanServ 09:31 ok 09:31 K2: Message from [Demo] at 2018-03-11 08:45 EDT: my game segfaulted in xnethack at the same spot, i hate to ask you to fix it again because i broke it doing what broke it initially but aosdict was saying he couldn't replicate it so I wanted to see if i could and i did and i think i have a better idea now of whats causing it 09:32 [Demo] - xnethack game recovered 09:33 <[Demo]> thanks! 09:36 !tell jonadab see pm please, in regards to Amy's fourk game 09:36 Will do, K2! 09:45 aosdict i can see your reddit post no prob 09:45 even replied to it 09:45 !tell LarienTelrunya I added a confirmation to the delete_savegame() function 09:45 aosdict: Message from LarienTelrunya at 2018-03-11 04:15 EDT: well I tried to, but admin directive is no old versions are deployed so poof went my only chance to ever be the first person to ascend a variant :( by the time I'll play xnh again (Junethack), half a dozen other players will have ascended it already 09:45 aosdict: Message from LarienTelrunya at 2018-03-11 04:23 EDT: Please implement https://github.com/SLASHEM-Extended/SLASHEM-Extended/blame/master/src/files.c#L1106 so savegames won't get erased without a prompt anymore. Also, I guess you could edit the compatibility field in patchlevel.h to also make it load again. Not sure what the correct syntax would be though. 09:45 aosdict: Message from [Demo] at 2018-03-11 08:46 EDT: in my xnethack save on the way to the shop read the velvet spellbook off the ground before you play with the wand. got it to segfault again after doing that for me. forgot about reading that spellbook when explaining things initially 09:45 Will do, aosdict! 09:46 [Demo]: have you played more on this game? I added a small not-really-a-fix that has maybe a 15% chance of clearing it up 09:52 er, added and then didn't push. So it isn't live. 09:53 Also, I did try reading the book and learning the spell yesterday... that didn't work in reproducing the segfault. Will try one more time. 09:54 <[Demo]> very weird 09:54 * aosdict muses on adding a custom segfault handler that will allow you to get the function stack 09:55 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) wished for "blessed greased fixed +2 speed boots", on T:46463 09:57 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) wished for "blessed greased fixed +2 mjollnir", on T:46468 10:14 alrighty, lets get rcedit for xnethack set 10:29 aosdict 10:29 hmm 10:29 dumplogs arent being generated 10:29 might be a mistake on my end 10:33 hmm no, its correct in the sysconf file 10:36 yup my fault 10:36 wasnt defined in includes/config.h 10:37 aosdict: not possible 10:37 segfaults can corrupt stuff 10:37 basically it's useless to try to get anything useful data-wise from the program itself 10:39 ok dumplogs should be generated now for xnethack 10:39 luckily only about 25 or so games have been played on the server 10:40 none of them high scoring 10:40 bleh 10:48 <[Demo]> if my save catches on fire and dies i dont care 10:51 FIQ: I haven't tried it in anything remotely related to nethack, but I've seen it done in C programs before. 10:52 trying once more with the save file 10:52 and I'm pretty sure you didn't actually pick up anything else in the store [Demo], from watching the ttyrec 10:53 [hdf-us] [gh] Delraven (Rog Hum Fem Cha), 622 points, T:1218, zombified by a kobold zombie 10:53 bleh 10:53 still no segfault 10:54 will try rebuilding with cf8d0d29 10:59 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed Asmodeus, on T:47321 11:06 [Demo]: I give up. I've tried 10 different ways to reproduce this and haven't got a segfault once. 11:17 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed Juiblex, on T:47860 11:24 web-based rcedit for xnethack cfg files is now working 11:26 now I'll have to find another fountain to dilute my potion of blindness in :-) 11:29 aosdict: K2: maybe run the game under valgrind? 11:29 NH3 games in general 11:29 when a crash happens 11:37 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed Baalzebub, on T:48305 12:09 [hdf-us] [un] cpittman (Rog Vam Mal Cha) wished for "blessed rustproof +2 athame", on T:2337 12:37 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed Orcus, on T:50776 12:39 -!- ProzacElf has joined #hardfought 12:53 !tell LarienTelrunya Did I mention that I hate C pointers? 12:53 jonadab: Message from K2 at 2018-03-11 09:36 EDT: see pm please, in regards to Amy's fourk game 12:53 Will do, jonadab! 12:53 http://dpaste.com/0JCWPMM 12:53 THe pointer is clearly not null, but it can't be dereferenced. 12:54 Which kind of implies that it's an incorrect pointer. 12:55 So yeah, I guess we try to use valgrind? 12:57 aosdict: what's wrong with core dumps? 12:59 wow people still call them core dumps 13:00 Is there another name for them? 13:00 * raisse eats an apple 13:00 hothraxxa: what else should we call them? extracted memory images? 13:00 memory dumps 13:01 memory dumps is not specific enough. 13:01 hothraxxa: "core dumps" is two syllables. 13:01 no you can call them whatever you like. i believe, however, i'm probably the only one here who has actually worked with core memory 13:01 I can do a memory dump any time. a core dump means that it's a memory dump due to a fatal error 13:01 Technically, memory dumps is more accurate. No modern system uses core in the original sense. But that's pedantic and not useful. 13:01 well that's a distinction i never heard in my career, but i defer to your nomenclature 13:02 we call them bugs, too. even though it's become quite rare that an actual bug caused any problem inside a computer 13:02 The term "core dump" has acquired a meaning that is independent of its etymology. 13:02 anyway i was not being critical of anyone's use of the term, i was just intrigued that young sprats still use the term 13:02 bhaak: Right. 13:03 hothraxxa: It's just what they're called. 13:03 At least on Unix systems. 13:03 NOt sure what Windows people call them. 13:03 If Windows can even produce them. 13:03 windows produces them routinely, but most people are unaware of their existence 13:04 hothraxxa: you could be the oldest person in here, but that doesn't make most of us "young" 13:04 everybody under 30 is young 13:04 yes it does! 13:04 * hothraxxa pats wee young bhaak on the head 13:05 Heh. 13:05 I know that hothraxxa is older than me and I'm 60 13:05 i am 70 and a half going on 71 13:05 I still say, you're not old unless you remember the seventies. 13:05 (Been saying that since I was in college... mostly as a joke to make old people feel old.) 13:05 <[Demo]> thats optimistic 13:05 i've spent a lifetime trying to forget the 70s 13:05 Heh. 13:05 I do in fact remember the 70s, that's when I was in high school 13:05 hothraxxa: so, you're not even twice as old as I am 13:06 not even 13:06 oh, that makes you not under 30 so indeed you're not young 13:06 Anybody who doesn't remember Windows XP is a kid. 13:07 I remember windows 3.11 13:07 Oh, my first computer had PC-DOS 3.3. 13:07 And that was the first one I _owned_. 13:07 When I was a _kid_, all computers were Apple ][ series. Mostly //c and //e 13:08 my first computer ran dos/360 and i had to share it with a university and a government 13:08 Oh, nice. 13:08 I didn't have a computer of my own until my 30s, but I married someone with a computer and shared his worldly goods 13:08 Hmm, I have a vax in my bedroom, what does that count for? (It's not turned on, though...) 13:08 ooh! 13:08 I've never seen a PDP though. 13:08 I remember spectacularly crashing someone's vax once by typing an innocuous unix command 13:09 Into DCL? 13:09 I've never owned a computer that didn't have preemptive multitasking 13:09 I've seen a PDP in movies 13:09 I worked somewere that had a PDP-11 13:09 In movies doesn't count. I've seen them on the internet. 13:09 but they wouldn't let me at it 13:09 Heh. 13:10 They were probably afraid you'd play NetHack on it :-) 13:10 colossal cave 13:10 Or that, sure. 13:10 I've only ever played the reconstructed z-machine version of that. 13:11 Haven't seen the original Fortran version. 13:11 More's the pitty. 13:11 * jonadab tries to imagine a natural language parser written in Fortran. Mind blown. 13:12 -!- deadnoob has quit [Remote host closed the connection] 13:12 I also worked somewhere that had Wang word processing and I wrote *such* beautiful macros 13:12 to fill in forms semi-automatically, basically 13:12 FIQ: What do you make of this valgrind log? http://jonadab.jumpingcrab.com/pastebin/976.txt 13:13 years later I met someone from that job on the train and *they were still using them* 13:14 <@riker> is chris here? 13:14 <@riker> or do I need to leave a tell 13:15 Don't see him at the moment. 13:15 <@riker> kk thanks 13:15 -!- Chris_ANG has joined #hardfought 13:15 <@riker> !tell Chris_ANG I fixed the && mon bug, but it still ends the game on levelporting to some places. (like the castle) it doesn't crash anymore, but it just gives me dumplog and DYWYPI. ??? 13:15 Will do, @riker! 13:15 Heh, interesting timing. 13:15 <@riker> wait did he just join 13:15 Yes. 13:16 Right after you said kk thanks. 13:16 <@riker> lol 13:16 -!- deadnoob has joined #hardfought 13:16 (trigger messages) 13:16 Chris_ANG: Message from @riker at 2018-03-11 13:15 EDT: I fixed the && mon bug, but it still ends the game on levelporting to some places. (like the castle) it doesn't crash anymore, but it just gives me dumplog and DYWYPI. ??? 13:16 <@riker> !tell Chris_ANG to be accurate, my fix was just otmp->blessed && mon && (adding && mon) 13:16 Will do, @riker! 13:16 <@riker> lol 13:16 -_- 13:16 Chris_ANG: Message from @riker at 2018-03-11 13:16 EDT: to be accurate, my fix was just otmp->blessed && mon && (adding && mon) 13:17 <@riker> sorry I couldn't tel if you were still afk or what 13:17 <@riker> but anyway it seems to have fixed the rest of the blessed bugs 13:17 What is it saying you died of? 13:17 Is it declaring trickery? 13:17 <@riker> escaped 13:17 <@riker> ?? 13:17 OOOOOH 13:17 <[Demo]> levelteleported to 0 13:17 <[Demo]> heh 13:17 <@riker> no 13:17 Ok, so I don't know how to fix it, 13:17 but yeah 13:18 <@riker> I levelported to 25 13:18 <@riker> >_> 13:18 <[Demo]> yes 13:18 It's related to whatever your other levelporting bug is. 13:18 <[Demo]> but maybe something t hat checks if it is 0 is confused 13:18 <@riker> well that doesn't really help but ok 13:18 <@riker> so the blessed wep bug is fixed though right 13:18 riker is suffering from a strange bug that puts him 1 level above the start of any dungeon branch he tries to levelport to. 13:18 <@riker> yes 13:18 When it triggers in the main dungeon, 13:19 <@riker> any dungeon level in teh branch too 13:19 <@riker> oohhhhhhh 13:19 <@riker> it puts me at branch:0 regardless of branch 13:19 <@riker> that explains it 13:19 he instead arives outside that dungeon, yep. 13:19 *that->the 13:19 <@riker> ok well that makes me feel better 13:19 <[Demo]> yeah thats not a fun place to go 13:19 <@riker> interestingly enough I don't get the "warp in agony" msg 13:20 <[Demo]> i had a fun time one day with a nice level teleport bug that was a result of me being dumb 13:20 <@riker> but I'm happy that I'm not just finding billions of bugs, just 1 annoying one 13:20 <[Demo]> covered the level in all non safe places to land 13:20 <[Demo]> and didnt realize that it didnt like putting you on ice 13:20 <@riker> lol 13:21 <[Demo]> actually that level is one of my favorite levels 13:22 <@riker> also, chrisang another bug >> speed pot doesn't auto-id even tho it tells you "you speed up" >_> 13:22 <@riker> whoops, sorry for bad format 13:27 -!- stenno has joined #hardfought 13:30 i rememebr DOS 13:30 not version x.x whatever 13:30 just DOS 13:30 :P 13:30 @riker If I were you I'd scatter some prints throughout the levelporting code. 13:30 and yes, hothraxxa is older than dirt 13:31 Try to figure out at what point the level you're entering is replaced with the wrong location. 13:32 <@riker> maybe in a bit /shrug 13:32 <@riker> my caveman has a magic marker and dwarvish mitrhil from a shop and i'm not giving that up lightly 13:34 hi K2 , Chris_ANG 13:34 whats 'rld' ? 13:34 heya stenno 13:34 <[Demo]> discord bot 13:34 aah ok 13:34 <[Demo]> that hooks with some discord 13:34 thats the discord to irc bridge bot 13:34 i see 13:34 <[Demo]> i would never use discord to talk over irc 13:35 but you're using irc to talk over discord 13:35 <@riker> tfw your caveman gets grayswandir 13:35 <[Demo]> https://i.imgur.com/0GGPUMO.png 13:35 <[Demo]> yeah oh well 13:35 :) 13:35 what's new stenno? been awhile 13:35 <[Demo]> !asc stenno 13:35 [Demo]: stenno has not ascended in 1 games. 13:35 <[Demo]> gotta keep em all on nao i see 13:35 <[Demo]> heh 13:37 <@riker> yo chris another segfault 13:37 <@riker> >_> 13:38 @riker: Do you know if you arrive at level 0 or -1? 13:38 <@riker> same one as last time 13:38 <@riker> chris_ang always 0 for branches, dunno about main dungeon 13:38 <@riker> is the && mon the only thign I should change? 13:38 Do you have a trace? 13:39 <@riker> nope, but I'll try get one next time 13:39 -!- raisse has quit [Ping timeout: 248 seconds] 13:42 * hothraxxa pokes aosdict 13:42 [hdf-us] [dnh] Lol (Tou Inc Mal Neu) was given Soulmirror, on T:16964 13:42 -!- deadnoob has quit [Remote host closed the connection] 13:42 <@riker> ^ what is it with inc tou getting htat 13:43 <@riker> I've seen tarmunora get it 2x, I've gotten it twice, and now lol 13:43 -!- deadnoob has joined #hardfought 13:44 I dunno. I was going to guess an interaction with the monk-safe code, 13:44 but that is monks only. 13:45 <@riker> so you're known about that? 13:45 Probably just that it is a neutral artifact. 13:45 <@riker> hm maybe 13:45 <@riker> do aligned artis take precedence over unaligned? 13:45 Yeah, the first gift must be aligned. 13:45 <@riker> kk 13:46 K2: thaanks for asking, much work, not much free time 13:46 K2: and you? 13:46 somewhat in the same boat 13:46 i've made some time for nethack, but not as much as i'd like lately 13:48 jonadab: nothing, I cannot check atm 13:48 perks of jolla 13:53 ok I can 13:53 apparently 13:53 jonadab: you are making a player monster? 13:53 oh amy quest 13:53 funny 13:53 <@riker> what 13:54 I ran into the same issue 13:54 in fiqhack 13:54 for mtf 13:54 @riker: I'd guess ;aksljfdsafjkl;dsdafl;jk -Wait a tick. 13:54 justafew days gao 13:54 ago 13:54 because I randomly generate player monsters 13:54 <@riker> chris you ok man 13:54 <@riker> but ok 13:55 @riker: I know the problem. 13:55 <@riker> ah cool 13:55 jonadab: ok so 13:55 It's one of the ones that irritates me XD 13:55 <@riker> just making sure no seizures 13:55 <@riker> lol 13:55 look at the address 13:55 That was I'd guess it has something to do with the print_dungeon function, 13:55 iven how low it is 13:55 it is probably dereferencing a null pointer 13:55 followed by a sudden sinking feeling that I could guess the problem. 13:56 mplayer line 341 13:56 It's the schar thing. 13:56 does it call mksobj 13:56 wit level as argument? 13:56 if it does 13:56 replace with lev 13:58 *shrug* 13:59 @riker amy always play sam 13:59 their quest has player monsters 14:00 <@riker> ah 14:10 -!- deadnoob_ has joined #hardfought 14:13 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) genocided class V, on T:51247 14:14 -!- deadnoob has quit [Ping timeout: 260 seconds] 14:36 hey FIQ how's it going 14:37 still developing fiqhack? 14:37 [hdf-us] [un] cpittman (Rog Vam Mal Cha), 25128 points, T:10822, killed by a giant spider 14:39 -!- bug_sniper has joined #hardfought 15:03 [hdf-us] [xnh] redshirt (Rog Orc Fem Cha), 5612 points, T:9914, killed by a winter wolf 15:05 -!- aaron__ has joined #hardfought 15:08 -!- aaron__ has quit [Read error: Connection reset by peer] 15:08 -!- deadnoob_ has quit [Ping timeout: 252 seconds] 15:09 -!- aaron__ has joined #hardfought 15:09 yes 15:10 going well? 15:24 -!- noty has joined #hardfought 15:26 -!- raisse has joined #hardfought 15:26 -!- mode/#hardfought [+v raisse] by ChanServ 15:36 -!- Chris_ANG has quit [Ping timeout: 245 seconds] 15:46 -!- Grasshopper has joined #hardfought 15:46 -!- mode/#hardfought [+v Grasshopper] by ChanServ 15:56 !lastgame redshirt 15:56 K2: [hdf-us] https://www.hardfought.org/userdata/r/redshirt/xnethack/dumplog/1520777781.xnh.txt 15:56 yay dumplogs hah 16:06 aosdict - https://www.hardfought.org/nethack/xnh-scores/ 16:06 and https://www.hardfought.org/nethack/xnh-zscores/ 16:15 hah! 16:16 Tariru is playing slex on hdf-us right now 16:16 !players 16:16 K2: [hdf-us] Tariru [slex] DemoBot [nh] Delraven [sp] Eleven [nd] Lol [dnh] hothraxxa [xnh] 16:16 K2: [hdf-eu] engelson [dyn] elenmirie [xnh] 16:16 didnt think he'd be interested in such a variant 16:16 neat 16:19 oh wow 16:19 needs a new challenge :P 16:19 hahah 16:20 probably pulls an stth and ascends on first try 16:24 that would be somthing 16:24 esp with slex 16:24 i dont think anyone has ever ascended it online except amy 16:25 heh 16:25 Amy will be so pleased... 16:27 yep 16:27 elenmirie: you can edit your xnethack cfg fromt the website now 16:28 (us server then transfer to eu) 16:28 cool, thanks! 16:29 whats xnethack? 16:29 so many new things.. 16:29 aosdict's new variant 16:29 oooh 16:29 just came out a couple days ago 16:29 well 16:30 technically its not an official release 16:30 congrats for the release aosdict ! 16:30 lol 16:30 but its up on hdf for beta testing 16:30 cool! 16:30 its a fork off of 3.6.1 16:30 wow 16:30 first variant to do so 16:30 yes! 16:30 https://github.com/copperwater/xNetHack 16:30 i think aosdict has a good idea about what is cool in nethack and what not 16:31 really excitedd about this 16:31 yes, there are some neat changes 16:31 i dont agree with all of them but he's on the right track in my opinion 16:31 ^_^" 16:32 if i just wasn't utterly addicted to minecraft atm.. 16:32 :) 16:38 B-) 16:41 <[Demo]> it has cool magic change 16:41 <[Demo]> thats a nice thing to say about it 16:44 An electric spark from the doorknob zaps you! The door opens. 16:44 heh 16:47 I haven't come across any of the new door traps yet 16:48 Magic is mostly cool Stuffs. 16:48 <[Demo]> im gonna win the wizard 16:48 😸 16:49 https://www.hardfought.org/nethack/xnh-scores/ 16:49 unfortunately I forgot to uncomment the define for dumplogs 16:49 so only games from today and in the future will have a dumplog 16:49 but its not many games thankfully 16:50 -!- raisse has quit [Ping timeout: 264 seconds] 16:53 <[Demo]> aaaaaa 16:53 <[Demo]> my game crashed again 16:53 <[Demo]> this time wielding a wand i knew was a wand of magic missile 16:53 <[Demo]> and no autorecover 16:53 <[Demo]> i guess i cant wield wands and try to cast? 16:56 one sec 16:56 any error msg? 16:56 <[Demo]> nope 16:56 <[Demo]> was really happy cause i was gonna get my mm cast very low 16:56 <[Demo]> but no 16:57 <[Demo]> instead just sent back to dgl menu 16:57 you can scroll up in your terminal window 16:57 and see if any error messages posted 16:58 <[Demo]> that made my hdf session die wth 16:58 <[Demo]> i see nothing at all 16:58 ok 16:58 just recovered your game 16:58 but wait 16:58 i think 3.6.1 has an auto recover option, i just need to recompile it 16:59 <[Demo]> yeah thatd be best 16:59 so before you load the game, lemme do that 16:59 <[Demo]> ok 16:59 <[Demo]> any xnethack ascensions yet? 17:01 not that I know of 17:01 not at all 17:02 Amy was close but got kaboshed 17:02 hmm 17:02 wouldnt call medua level as close 17:02 oh, she said she was close, lol 17:02 ok [Demo] try your game please 17:02 *medusa 17:02 heh 17:02 <[Demo]> is autorecover a thing now? 17:02 <[Demo]> want me to find out? 17:02 auto recover option *should* be available now 17:02 yes 17:03 in that case, I'm close too :D 17:03 Medusa is close to the castle and if you've done the castle, you've basically ascended 17:03 <[Demo]> is this version different than before in other ways? 17:03 no 17:03 <@riker> chris_ang I forget, does dnh have any chrono trigger references? 17:03 <[Demo]> uh 17:03 <@riker> hm, is chris even here 17:03 <[Demo]> nope no autorecover option 17:03 <[Demo]> also game broke again 17:03 -!- riker has joined #hardfought 17:03 hmm 17:03 -!- riker has quit [Client Quit] 17:03 <@riker> nope ok 17:04 maybe i am missing something in config.h 17:04 <@riker> !tell Chris_ANG I forget, does dnh have any chrono trigger references? if not, it needs some 17:04 Will do, @riker! 17:04 bhaak: are you familar with the RECOVER setting in 3.6.1 sysconf? 17:04 !tell aosdict Version mismatch for file "soko3-1.lev". Couldn't load "soko3-1.lev" - making a maze.--More-- 17:04 Will do, hothraxxa! 17:05 <[Demo]> ouch 17:05 <[Demo]> bad soko fail 17:05 <[Demo]> could be worse i guess, could be quests 17:05 hothraxxa did it crash your game? 17:05 <[Demo]> usually that doesnt? 17:05 no 17:05 no, it said saving and reloading might fix this then it put me on a strange level 17:05 'making a maze' 17:05 <[Demo]> ive never had that crash me 17:06 i'm not sure i should explore this 17:06 <[Demo]> now ive had it fuck me over to the point i cant win cause its an important level that went missing 17:06 <[Demo]> but thats usually pretty stable 17:06 K2: somewhat. you also need to have compiled with SELF_RECOVER 17:06 <[Demo]> just means a level file wasnt where it should be 17:06 <[Demo]> or described properly 17:06 whatever this is it's no sokoban 17:06 <[Demo]> yeah no have fun with minotaurs 17:07 bhaak ok thanks 17:08 well whatever i've got saving and reloading doesn't fix it 17:08 it wont 17:08 K2: there also need something be there to recover. if the game doesn't crash but can emergency save then it won't be able to recover 17:08 the 'fix' is that it made a maze instead 17:08 -!- bobbydurrett has joined #hardfought 17:08 <[Demo]> i wouldnt play around there unless you can take on a minotaur or so 17:08 yeah that's what it looks like without moving 17:08 bhaak ok 17:08 <[Demo]> cause i think when it does the random mazes it likes to stick in minotaurs 17:08 i dont see anything about SELF_RECOVER in include/config.h 17:08 yes, one or two 17:09 -!- raisse has joined #hardfought 17:09 -!- mode/#hardfought [+v raisse] by ChanServ 17:09 haha minotaur? i'm a gnome healer, and aosdict nerfed the only good pre-quest weapon i could have used 17:09 <[Demo]> just heal them so they will be ur friend 17:09 unihorn :P 17:09 lol 17:10 honestly it's a shame what he did to the unihorn 17:10 <[Demo]> wait he ruined it? 17:10 <[Demo]> how? 17:10 it's only d3/d3 17:10 damage is only 1d3 17:10 <[Demo]> is it one handed? 17:10 yes 17:10 and if you wield it without gloves it self-applies 17:10 <[Demo]> hmm 17:10 i haven't even bothered training it 17:11 <[Demo]> yeah thats kind of the de facto weapon of healers so like, what 17:11 <[Demo]> any healer buffs to like rectify that? 17:11 none that i know of 17:11 K2: are we talking about 3.6.1 17:11 or can recall now, at any rate 17:11 <[Demo]> i know there was a lot of discussion about making healer more healy in here 17:11 make scalpels 2d12 17:11 bhaak yes 17:12 oh well the new spell system does help in healing 17:12 xnethack is forked from 3.6.1 so it applies 17:12 in some ways. fast power recovery 17:12 yes, it would 17:12 and no spell failure 17:12 K2: hmm, looks like that autorecover is only for Windows OS. 17:12 no but i had to get to xl6 before i could even think about casting extra healing 17:13 <[Demo]> is 3.4.3 autorecover the result of a patch or is it like a nao3.4.3 addition? 17:13 i'm xl 8 and casting extra healing is 50 pw 17:13 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) wished for "blessed amulet of life saving", on T:56788 17:13 i only have 80 17:13 <[Demo]> wait that question makes no sense im confused 17:13 bhaak :( 17:14 [Demo]: NAO 3.4.3 is canonical :-) 17:14 hothraxxa your maze issue may be my fault 17:14 i recompiled the game while you were playing 17:14 you bastard! 17:14 the ONLY thing that changed was a line in sysconf 17:14 actually it's not going that well so 17:14 but i did a clean compile 17:14 [Demo]: I don't remember if it was me or paxed, but one of us implemented it and the other put it into the other variant. given that paxed lifted tons of stuff from unnethack for 3.6.0, I assumed it was in there as well 17:14 so it overwrote it all 17:15 <[Demo]> ok so its not like features where stripped 17:15 so even those soko3-1 exists (i can see it in the .des file) it may have confused the game while you were playing 17:15 s/those/though 17:16 <[Demo]> oh that's pretty funny 17:16 <[Demo]> unfortunate, but funny 17:16 pardon me while i get pounded by the xnethack welcoming mob 17:16 i am curious if you find the stairs if it goes to the next sokoban level ;) 17:17 also i accidentally ate a gnome so i have aggravate monster now 17:17 <@riker> !tell Chris_ANG you spelled rudimentary wrong in the garuda ward code, it's rudamentary there 17:17 Will do, @riker! 17:17 k2: me too 17:17 playing nasty orcses made me eat without thinking 17:17 hothraxxa: making a maze means the game failed to find the applicable level 17:17 <[Demo]> so autorecover isnt gonna work out? 17:17 and made a maze as a fallback 17:17 the level itself is harmless, but if it replaced an important level, well... 17:18 <[Demo]> the minotaurs wont be harmless! 17:18 it's not harmless if it contains a minotaur or two! 17:18 -!- bobbydurrett has quit [Quit: Leaving] 17:18 elenmirie: fallback mazes have no minotaurs 17:18 <[Demo]> really? 17:18 allthough maybe they do in 3.6, similar to catacombs 17:18 <[Demo]> i thought they did 17:18 sure I saw minotaurs in fallback mazes 17:18 [Demo] you need to recover your game again? 17:18 I know for a fact that they don't in 3.4.3 at least 17:18 <[Demo]> yeah 17:19 k 17:19 <[Demo]> hopefully for the last time 17:19 I had 2 on the same level once 17:19 <[Demo]> gonna avoid wielding wands 17:19 <[Demo]> (which shouldnt be hard seeing as thats not a thing id do in any other variant) 17:19 but maybe that's been changed, I dunno 17:19 [Demo] game recovered 17:19 <[Demo]> thanks! 17:19 <@riker> minotaurs don't appear in fallback mazes in 3.4.3 I don't think 17:20 <@riker> I've messed around with levels and I've never seen one 17:20 <@riker> and slex uses the fallback code to make mazes since amy is lazy 17:20 "makemase.lev" 17:33 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:57619 17:33 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) acquired the Book of the Dead, on T:57620 17:33 -!- Chris_ANG has joined #hardfought 17:34 . 17:34 Chris_ANG: Message from @riker at 2018-03-11 17:04 EDT: I forget, does dnh have any chrono trigger references? if not, it needs some 17:34 Chris_ANG: Message from @riker at 2018-03-11 17:17 EDT: you spelled rudimentary wrong in the garuda ward code, it's rudamentary there 17:35 -!- raisse has quit [Ping timeout: 240 seconds] 17:35 I think the one and only Chrone Trigger reference is "But the future refused to change." 17:36 !aosdict found a bug - trying to unlock a locked door with a credit card, get the message 'You can't lock a door with a credit card.' 17:36 oops 17:36 !tell aosdict found a bug - trying to unlock a locked door with a credit card, get the message 'You can't lock a door with a credit card.' 17:36 Will do, K2! 17:38 <[Demo]> !tell aosdict wizard plays like a dnh incantifer so far 17:38 Will do, [Demo]! 17:42 so going upstairs got me soko 3a 17:43 the missing level is actually soko 2 17:43 ah 17:45 <[Demo]> can xnethack wizards cast in dragonscales? 17:45 yes 17:46 well, at least silver ones 17:46 I don't recall anything in the change log suggesting that they couldn't 17:46 <[Demo]> oh nicw 17:46 <[Demo]> i can 17:47 but I've been wearing silver DSM for most of this game 17:47 (minetown lamp) 17:47 <[Demo]> what does the eota do? 17:47 <[Demo]> if not energy regen 17:47 I haven't noticed any changes 17:47 yet 17:49 <[Demo]> !tell aosdict xnh needs spell maitenance :) 17:49 Will do, [Demo]! 17:50 yeah, that would be cool! 17:55 <[Demo]> !! 17:55 <[Demo]> thronwish 17:55 <[Demo]> is artiwishing changed? 17:56 i dont think so 17:56 [hdf-us] [slex] dolores (Mah Ang Fem Cha), 276 points, T:529, killed by a blast of fire 17:56 <[Demo]> guess i should go for master key of thievery 17:57 <[Demo]> either that or a boh at this point honestly 18:12 <[Demo]> "Your quickness feels very natural" 18:12 <[Demo]> what 18:18 you had temporary speed and now got permament speed 18:21 wand of speed monster has been nerfed in xnethack btw 18:21 its not permanent 18:21 so saame as 18:21 unnethack? 18:22 at least one other variant :P 18:22 hmm no in unnethack its perm i think 18:22 i wanna say sporkhack 18:23 but i am not 100% sure 18:24 <[Demo]> god i love how weak the dark one is 18:56 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) wished for "uncursed magic marker", on T:79238 18:58 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) killed Baalzebub, on T:55452 19:00 -!- tacco\unfoog has joined #hardfought 19:09 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) wished for "uncursed magic marker", on T:79365 19:18 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) killed Orcus, on T:56417 19:19 stenno: dnh, 4k and fiqhack 19:21 ah 19:21 closes enough (not) 19:21 -s 19:42 FIQ: [backscroll] valgrind doesn't appear to show much of anything 19:42 aosdict: Message from hothraxxa at 2018-03-11 17:04 EDT: Version mismatch for file "soko3-1.lev". Couldn't load "soko3-1.lev" - making a maze.--More-- 19:42 aosdict: Message from K2 at 2018-03-11 17:36 EDT: found a bug - trying to unlock a locked door with a credit card, get the message 'You can't lock a door with a credit card.' 19:42 aosdict: Message from [Demo] at 2018-03-11 17:38 EDT: wizard plays like a dnh incantifer so far 19:42 aosdict: Message from [Demo] at 2018-03-11 17:49 EDT: xnh needs spell maitenance :) 19:42 FIQ: Ah, yes, that was it, thanks for the pointer. I might've figured that out on my own eventually (like, tomorrow or the next day), possibly... 19:42 But yeah, let me just do a couple more tests... and put together a fix. 19:42 aosdict the soko thing hothraxxa encountered was my fault 19:43 his game is ok 19:43 no it's not it suck :P 19:43 s 19:44 -!- tmasher has joined #hardfought 19:44 the best weapon i can wield is a saber and i can only get basic 19:44 so clearing the soko zoo took forever 19:47 * aosdict pokes hothraxxa in retaliation from the backscroll 19:47 * hothraxxa rolls 1d3 19:47 ouch 19:49 K2: [backscroll] nice! thanks for the dumplogs, high scores, and z-scores! 19:49 remind me again why you had to take away the only decent weapon a healer can get before completing the quest 19:50 aosdict if ppl ask, rcedit on website works now for xnethack also 19:50 K2: pushed a fix for the segfault Amy found. 19:50 hothraxxa: [backscroll] Hmm, haven't touched Sokoban whatsoever. 19:51 i didn't think you had 19:51 ok 19:53 hothraxxa: [backscroll] Ah, I can blame it all on K2, perhaps? :) 19:53 ^^ 19:53 seems likely 19:54 EPI: sokomazes. 19:54 i'm not sure but i think the maze even had a ring and a wand 19:54 That could happen by coincidence. 19:54 yeah 19:54 But if the .lev file was there, the "this level should have a ring and a wand" instruction wouldn't have been read. Because that is specified in the .des that becomes the .lev. 19:54 Err, if it *wasn't* there. 19:54 i doubt that code has special cases 19:55 [Demo]: [backscroll] The spell system does appear to be a bit overpowered right now. 19:55 NetHack Fourk updated (us and eu) 19:55 hothraxxa: Do special cases _in the .des files_ count as special cases? 19:55 <[Demo]> oops i might have called it OP 19:55 hell i have no idea, i'm just here in the peanut gallery 19:55 <[Demo]> i love that 19:55 !tell LarienTelrunya You may be able to continue your game now. 19:55 Will do, jonadab! 19:56 demo: op how? 19:56 <[Demo]> u ever wield a spellbook of magic missile and go in? 19:56 i've just played a gnome healer 19:57 <[Demo]> play wizard 19:57 well sure, after i play gnome healer 19:57 <[Demo]> wizard is wild 19:57 ok so one actual bug since I was last here: the credit card and unlocking a door thing. 19:58 Well, that and [Demo] getting more wand wielding segfaults, which ugh. 19:58 -!- aaron__ has quit [Ping timeout: 252 seconds] 20:04 K2: pushed fixes. 4f145d3d *may* fix the wand wielding segfault thing, or it may not. Not sure. 20:04 ok 20:05 xNetHack updated (us and eu) 20:05 <[Demo]> im gonna find out 20:06 [Demo]: if you - ok good 20:06 <[Demo]> deletethe save file? 20:06 <[Demo]> that sounds mean 20:07 wait does it say that for every game 20:07 <[Demo]> said it for me and i wasnt about the deleting save file life 20:07 <[Demo]> saving... cannot open save file 20:07 <[Demo]> delete the save file? 20:07 <[Demo]> fuck 20:07 <[Demo]> i cant save 20:07 <[Demo]> heh 20:08 <[Demo]> k2 im stuck :( 20:08 hm, not observing this here with starting and saving and restoring a new game 20:09 <[Demo]> wanna watch me? 20:09 this is when you try to save? 20:10 <[Demo]> yeah 20:10 yeah I see it 20:10 <[Demo]> so yeah 20:11 Hey, at least in this build, you get the choice of not deleting the save file 20:11 <[Demo]> that's a fair point 20:12 K2: can you back up [Demo]'s save so we can see what happens when he enters 'yes, delete the save'? 20:13 yes 20:13 <@riker> I can't delete my save 20:13 <@riker> >_> 20:14 <@riker> aosdict wut 20:14 aosdict - the game isnt saving as a .gz file anymore 20:14 <@riker> hitting yes just retruns me to the game, or lets me continue (depending on where I hit it, start or from S) 20:14 thats probably amy's code 20:14 and the permissions on the file dont exist 20:15 chmod 000 20:15 <[Demo]> wait so amy killed me? 20:16 i have [Demo]'s save backed up 20:16 <[Demo]> ok so i can say yes to drugs or whatever now? 20:17 wait [Demo] 20:17 one min 20:17 <[Demo]> ok 20:17 <[Demo]> i get the feeling xnethack doesnt like me :P 20:18 ok try your game, then save it, then reload it please 20:18 <[Demo]> oh it let me save 20:18 <[Demo]> ok when loading it asked if i wanted to delete it 20:18 <[Demo]> and... 20:18 <[Demo]> now im stuck again 20:18 yup i see it 20:19 <[Demo]> figure u manually changed permissions on a file and then xnh touched it all up and made it sad again 20:19 yes 20:19 I can push a change to make this "Delete the save file" confirmation appear only in cases of a version mismatch 20:20 i would revert altogether 20:20 and just make Amy sad? 20:20 <[Demo]> wait did u take code from amy? 20:20 the odds of an update breaking a saved game is pretty low 20:21 well, this is sort of an active bleeding-edge branch... 20:21 i think its only happened 3 times on hdf (yours is one) and all three times were my fault, one was on purpose 20:21 (because i had the only saved gh game at the time) 20:22 aosdict also keep in mind slex is 3.4.3 code base 20:22 it's 3.3.1 isn't it? 20:22 <[Demo]> didnt they teach u not to take patches from maniacs? 20:22 i thought it was 3.4.3 20:22 but if its 3.3.1... heh 20:22 i wouldnt pull anything from slex for xnethack verbatim 20:22 I didn't. 20:23 <[Demo]> i wouldnt pull anything from slex. 20:23 or from any older variant for that matter 20:23 oh? ah ok 20:23 <[Demo]> it would probably have nasty trap effects 20:23 I mean, the slex change in question is just a yn_function that lets the user cancel deleting the save file. 20:23 Two lines. 20:23 <[Demo]> and my screen would probably turn gray and start yelling random shit and id be sad 20:23 does that function exist anywhere else in 3.6.x? 20:23 yeah i saw the commit 20:24 but somehow its screwing up games being able to load 20:25 [Demo] i recovered your game agin but dont load it yet 20:25 brb kid needs me 20:25 <[Demo]> im ingame 20:25 <[Demo]> wasnt ever able to leave 20:25 <[Demo]> oops tried to save 20:25 <[Demo]> oh rip 20:25 <[Demo]> it killed me 20:26 I just saw that... why did it do that 20:26 <[Demo]> i dont know 20:26 <[Demo]> isnt even offering me to see my inventory 20:26 <[Demo]> skipped straight to attributes 20:26 does it think it's a trickery perhaps 20:26 <[Demo]> must 20:26 <[Demo]> spot me aosdict, verify im not looking at things i shouldnt 20:27 <[Demo]> ok so yeah 20:27 -!- tmasher has quit [Quit: Page closed] 20:28 <[Demo]> hopefully something will be learned and xnh will be improved as a result of all this save fun? 20:28 K2: pushed revert of 834e2b 20:29 ok 20:29 [Demo]: welcome to the world of variant beta testing :P 20:29 <[Demo]> i think ive accepted whatever fate i get here 20:29 <[Demo]> lol 20:30 also, Demo may have been tricked 20:30 ok do not load xnethack yet 20:31 <[Demo]> well see i have to be willing to put up with this and not be a dick about it cause i intend to be doing the same shit later this year with ndnh. I wanna have ndnh jnh ready by 2019 20:31 ok [Demo] try now 20:31 <[Demo]> ok it killed me again 20:31 <[Demo]> when i went to save 20:31 <[Demo]> Cannot open file "5Demo.1" for level 1 (errno 2).--More-- 20:31 [Demo]: You're being a much better sport about it than LT, so thank you. 20:32 [Demo] try again 20:32 <[Demo]> no save 20:32 oops 20:32 <[Demo]> wants me to make a new guy 20:32 now try 20:33 bah 20:33 <[Demo]> trickery 20:33 one sec 20:33 ok NOW try 20:34 <[Demo]> more trickery 20:34 <[Demo]> i sure am a tricky wizard 20:34 mor trickery? 20:34 <[Demo]> like it killed me off again 20:34 can you be specific 20:35 <[Demo]> Cannot open file "5Demo.1" for level 1 (errno 2).--More-- 20:35 <[Demo]> do you want to see your attributes 20:35 hrm 20:36 ok one moment 20:36 ok one last try 20:37 <[Demo]> is it ready? 20:37 what do you think? 20:37 <[Demo]> i dont wanna jump the gun and mess things up 20:37 yes we're ready 20:37 errno 2 = ENOENT? 20:37 <[Demo]> works 20:37 <[Demo]> thanks 20:37 <[Demo]> wow 20:38 K2: what was the fix? 20:38 good thing i backed up the autosave file 20:38 dgl was backing up the very last game instance 20:38 so the backup was corrupt 20:39 YANI: dgl date/tiem stamps each saves, keeps the newest X number of saves 20:39 *time 20:39 xNetHack updated (us and eu) 20:41 yay for credit card fix :P 20:43 the number of errors I made when overhauling doors (pre-door-traps) is worrying 20:43 [hdf-us] [nd] krm26 (Hea Hum Fem Neu), 782564 points, T:58713, killed by Vlad the Impaler 20:44 this is your first time being a variant author (afaik) 20:44 of course bugs and errors will creep in 20:44 this is why i was bugging you for the source so we could compile and put it online 20:44 this is the best way to catch bugs 20:44 play testing ;) 20:45 yeah, although I do want to avoid giving it a reputation of being bug ridden 20:45 um 20:45 -!- hpardis has joined #hardfought 20:45 vanilla has bugs :P 20:46 I fear that Amy is now firmly in the camp of not playing it ever except during jnh 20:46 <[Demo]> amy hates everything that isnt slex 20:46 and this is a bad thing because.... ? 20:46 <[Demo]> its hilarious 20:46 just remember - you cant please everyone, so dont even try 20:46 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the invisible Wizard of Yendor, on T:79918 20:46 <[Demo]> u need autorecover though 20:46 its your variant, you do what you see fit. if you like others suggestions, great 20:47 <[Demo]> i really enjoy dnh's bugginess because its really good at not killing my games when it breaks 20:47 if not, thats ok too 20:47 True. I'll be disappointed if there aren't any new slex scrolls like 'XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE' 20:48 putting kid to bed, brb 20:48 [Demo]: so I wasn't entirely following the discussion earlier because I was just skimming backscroll, but you discovered that 3.6.1 doesn't have autorecover? 20:48 * aosdict is also not entirely sure what autorecover is, having not needed to recover games 20:48 <[Demo]> i have no idea what exactly was discovered 20:49 <[Demo]> cant be too much of a pain to patch in? idk 20:54 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) acquired the Book of the Dead, on T:79919 20:58 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) performed the invocation, on T:79935 21:06 certain 3.4.3 variants have autorecover, including vanilla on NAO (and here) 21:06 but not the 3.6.x branch 21:06 i tried putting it into grunthack but it didnt work 21:06 beyond my skill 21:24 aosdict: game crash 21:25 in the mines, went to move into a space occupied by a friendly dwarf, killed back out to dgl menu 21:25 no error msg 21:27 ah i see 21:27 the dwarf was trapped in a beartrap 21:27 couldnt swap 21:27 but game tried to 21:27 <[Demo]> lets replicate locally yeehaw 21:28 game recover brought me back to when i entered the level, so about 40 turns behind the event 21:29 loving friendly displacement btw 21:29 hate it when you're stuck behind a slow moving friendly 21:30 ah dwarf is trapped in same beartrap again 21:30 is demobot a bot? 21:30 bet i can reproduce right now 21:30 loli yes 21:30 I should make a demobot 21:30 I should make a nethack bot 21:30 my terminal can't keep up :( 21:31 it's just turning black for half of the actions 21:31 <[Demo]> !tell aosdict with the peacful beartrap displacement issue, Program received signal SIGFPE, Arithmetic exception. in rn2 (x=0) at rnd.c:322 return RND(x); 21:31 Will do, [Demo]! 21:32 loli this is the source for the bot - https://github.com/krajj7/BotHack 21:32 how well known are the algorithms for danger assessment 21:32 yay clojure! 21:32 a lisp 21:32 its the best one to date but its still very buggy and incomplete 21:32 <[Demo]> no clojure is bad bad bad 21:32 it's a lisp [Demo] 21:32 so you have macros 21:32 if you can't use an ML language 21:32 the bot could use a lot of attention 21:32 a lisp is next in line 21:33 <[Demo]> clojure is a lispy ass motherfucker cause someone beat the shit out of it cause it sucks. 21:33 how does it suck? 21:33 <[Demo]> its all weird looking and its like whaat 21:33 <[Demo]> and it made my game DIE 21:33 loli 21:33 [Demo]: you do realize 21:33 that the syntax gives it power 21:34 <[Demo]> dark magic 21:34 it's not magic 21:34 right now it can only ascend a valkyrie 21:34 really? 21:34 that's sad 21:34 its come close with samurai 21:34 its logic is flawed 21:34 ahh 21:34 that's a shame 21:34 K2: can't reproduce yet because my bear trap is too powerful for these dwarves, it's killing them all :P 21:34 aosdict: Message from [Demo] at 2018-03-11 21:31 EDT: with the peacful beartrap displacement issue, Program received signal SIGFPE, Arithmetic exception. in rn2 (x=0) at rnd.c:322 return RND(x); 21:34 i had to kill a game demobot was playing because it kept rubbing a normal lamp over and over 21:34 [Demo]: https://github.com/mariari/Misc-Lisp-Scripts/blob/master/data-structures/lazy-struct.lisp 21:34 <[Demo]> i used a dwarf lord 21:34 as in 1.2 million times over 21:34 look here, with the invocation of two letter -l 21:35 I can turn a normal struct into a lazy struct 21:35 lol 21:35 really? 21:35 that's a bit much 21:35 it should be able to detect that easily enouhg 21:35 theres other issues 21:35 its a rather long list 21:35 my terminal can't update fast enough 21:36 aosdict heh 21:36 i can reproduce right now in my current game if you like 21:36 there's no screen output or paniclog entry though 21:36 nah, I'm running in gdb, would like the call stack 21:36 ok 21:36 <[Demo]> reproduced for me just fine, yeah 21:38 Hm, how do I get him both caught in a trap and peaceful? Caught one, but he was angered. 21:38 <[Demo]> i went to the mines 21:38 maybe make a special map real quick, one small room spawn friendly dwarves, lots of beartraps 21:38 <[Demo]> and just checked all the levels til i got a beartrap 21:39 <[Demo]> then teleported over by it and kept creating dwarf lords 21:39 what is this bot doing? 21:39 <[Demo]> til one triggered it 21:39 -!- ProzacElf has quit [Ping timeout: 256 seconds] 21:40 <[Demo]> the bot is currently mad lurking 21:40 hooray, crash 21:40 and I think I know *where* the bug is... 21:41 <[Demo]> yey 21:41 is the bot checking for friendly 21:41 every turn 21:41 wait what 21:41 as it doesn't store which creature is doing what? 21:41 why is there !rn2(mtmp->mtame) 21:41 <[Demo]> who knows 21:41 that gives a rn2(0), which obviously crashes 21:42 hmm should make that into an impossible() and it returns 1 21:47 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the high priestess of Moloch, on T:80221 21:47 after making a bot 21:47 it'll be fun to see how little turns it takes to ascend 21:47 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) acquired the Amulet of Yendor, on T:80225 21:47 <[Demo]> u should finish the bot 21:47 congrats Grasshopper 21:47 who 21:48 I didn't create the bot 21:48 I have an IRC bot 21:48 not a nethack bot 21:49 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the Wizard of Yendor, on T:80231 22:02 jonadab: I see that you would prefer aiscav to regular caverns in xnethack gehennom 22:09 <[Demo]> no but u seem to like clojure 22:13 <[Demo]> !tell Beholder I hope u check 4 this 22:13 Will do, [Demo]! 22:13 <[Demo]> uh 22:13 <[Demo]> ok 22:13 !ping 22:13 K2: Pong! 22:13 <[Demo]> hmm 22:13 <[Demo]> must just filter and not say anything 22:14 ok fixed the bug but now it seems like my army of tame kittens is immune to this bear trap but not the pit next to it 22:15 hmm this happens in vanilla too 22:15 not my problem ;) 22:15 <[Demo]> haha 22:16 ah, I think it's because they're MZ_SMALL 22:24 -!- hpardis_ has joined #hardfought 22:24 -!- hpardis has quit [Remote host closed the connection] 22:27 -!- tacco\unfoog has quit [] 22:29 K2: pushed peaceful trap displacement fix, also if something like that happens again it will call impossible instead of crashing 22:29 ok 22:30 xNetHack updated (us and eu) 22:30 good to see that the reddit post got unremoved and it got some comments 22:31 You stop. The dwarf can't move out of that trap. 22:31 \o/ 22:31 I think I will hold off on posting to the roguelikes subreddit until it's release time 22:33 -!- ProzacElf has joined #hardfought 22:38 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the Wizard of Yendor, on T:81303 22:50 aosdict just displaced a friendly dwarf, this happened: 22:50 You surprise a dwarf lord! The dwarf lord wields a dagger! 22:50 also happened with one of the friendly watchmen in minetown 22:50 is this by design? 22:52 just happened a third time 22:52 heh 23:04 K2: not intended 23:05 you should just displace it if it's peaceful 23:06 thought so 23:06 in all three instances, they were not trapped 23:07 even if they are trapped, you'll get "foo cannot move out of that trap." 23:11 oh, I think I see what I did 23:13 pushed a fix 23:14 cool 23:14 what was it? 23:14 (also, if you want to see pushes, they're reported in #xnethack) 23:15 xNetHack updated (us and eu) 23:15 the displacement code is uncomfortably put into a big else clause 23:15 I left in a logic path (peaceful non-trapped non-objecting-for-other-reasons) that would not go through this else 23:16 so it placed the hero on the same spot as the monster which triggered spoteffects() angering it 23:19 i see 23:30 aosdict: suggestion - if you plan on keeping the unihorn damage nerf in place, I'd change the healers starting weapon from a scalpel to a quarterstaff 23:31 or make scalpel better 23:32 could even be better than a quarterstaff 23:32 1d5/1d7 perhaps 23:33 that'd work too 23:33 no reason it needs to be barely better than a knife 23:41 YANI (and probably thought of before me) certain monsters can ride other monsters 23:41 it would be wicked cool to see an orc riding a warg 23:43 yes it would, however, it's a really huge SMOP 23:45 i dont know what SMOP means 23:52 small matter of programming, used facetiously 23:54 aosdict was AC changed at all in regards to damage reduction? 23:55 i have -2 AC and I feel like I am taking more damage than I should be 23:56 I am not making any changes to the combat system (well, except minor things like the scalpel change) until I have a coherent proposal for it. 23:57 ok