00:00 -!- Menche_ has joined #hardfought 00:03 -!- Menche has quit [Ping timeout: 256 seconds] 00:06 [hdf-us] [slex] dolores (Sup Sov Fem Cha), 138 points, T:305, killed by a monster (kobold) 00:13 [hdf-us] [slex] dolores (Bul Yuk Fem Cha), 82 points, T:270, fell into a pit 00:27 -!- Menche_ is now known as Menche 00:34 -!- Menche has quit [Ping timeout: 260 seconds] 01:04 -!- Menche has joined #hardfought 01:57 -!- ProzacElf has quit [Ping timeout: 268 seconds] 01:59 -!- ProzacElf has joined #hardfought 02:07 !booze everyone 02:07 * Beholder hands everyone a tumbler of SKYY vodka, distilled by Izchak at 345 Kelvin. 02:24 xnethack? That is a thing? 03:01 yup 03:01 aosdicts new variant 03:01 started beta testing roughly 24 hrs ago or so 03:02 https://github.com/copperwater/xNetHack 03:03 bedtime for me 03:03 see you 03:04 Um, wanted to ask if it's actually hosted somewhere. 03:04 But later. 03:05 yup 03:06 here on hdf both servers 03:45 -!- bug_sniper has quit [Ping timeout: 248 seconds] 04:10 -!- raisse has joined #hardfought 04:10 -!- mode/#hardfought [+v raisse] by ChanServ 04:51 -!- elenmirie_ has joined #hardfought 04:55 -!- elenmirie has quit [Ping timeout: 264 seconds] 04:55 -!- elenmirie_ is now known as elenmirie 05:14 ... and now I find it impossible to leave Sokoban because I'm mobbed by werewolves 05:17 I had to lock doors behind me and dig through all the floors 05:18 the only shops until now are in minetown (but minetown has several, and a coaligned altar) 05:18 s/altar/temple/ 05:23 woo, an armor store 05:26 speed boots! 05:30 grr 05:30 was generated right next to me 05:30 it was on the quest portal level so no bones either 05:30 -!- ProzacElf has quit [Ping timeout: 256 seconds] 05:44 -!- noty has quit [Quit: WeeChat 1.9.1] 05:46 -!- deadnoob has quit [Read error: No route to host] 07:45 -!- theRaisse has joined #hardfought 07:45 -!- mode/#hardfought [+v theRaisse] by ChanServ 07:45 -!- raisse has quit [Ping timeout: 245 seconds] 08:00 ugh, my game of xnethack seems to have gone 08:00 on eu.hardfought 08:00 oh well 08:24 elenmirie: sorry, pushed an update to patchlevel.h that K2 didn't realize would wipe out saves 08:24 that's ok... it's beta! :) 08:24 shouldn't happen again anyway 08:24 I'm sure I'll find a wand of wishing on level 2 again soon. 08:25 * aosdict huddles from the coming Amy ragestorm 08:25 lol 08:25 should be entertaining 08:33 Heh. 08:33 And yes, pretty much the whole point of patchlevel.h is to mark savebreaks. 08:37 Could have waited till I declared it released I guess and just put up with the version reporting "3.6.1" for now, but what's done is done 08:38 <[Demo]> ill diddle with xnethack a little i guess 08:39 <[Demo]> any like, change notes or anything? 08:43 Demo: https://raw.githubusercontent.com/copperwater/xNetHack/xnh0.1.0/xnh-changelog.txt 08:44 <[Demo]> yansh 08:58 <[Demo]> hmm 08:58 <[Demo]> im very picky 09:09 -!- bug_sniper has joined #hardfought 09:30 -!- theRaisse has quit [Quit: Raisse suddenly disappears!] 09:49 <@luxidream> xnethack is out? 09:49 -!- jonadab has quit [Ping timeout: 268 seconds] 09:50 hi 09:50 Hello FIQ, Welcome to #hardfought 09:50 Beholder: :) 09:50 @luxidream: yes it is! 09:52 <@luxidream> wow I need to play this like right now 09:57 -!- jonadab has joined #hardfought 09:57 -!- mode/#hardfought [+v jonadab] by ChanServ 10:37 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed Thoth Amon, on T:33199 10:37 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) acquired the Bell of Opening, on T:33200 10:39 EPI: without shock res, 5% of shock attacks stop your heart, instakilling you 10:44 nice patch idea: a defibrillator to save your life if that happens 10:47 <@kritixilithos> ^ but the defibrillator will not work if the player has shock res 10:47 <@kritixilithos> wait, nvm, that doesn't make sense 10:47 <@riker> and you need a tame humanoid pet to apply it 10:47 <@kritixilithos> you wouldn't need a defib if you have shock res 10:47 <@kritixilithos> or a peaceful nurse 10:48 <@riker> ^ 10:58 no, the defibrillator *only* works if there's a peaceful nurse around. >:) 11:09 -!- raisse has joined #hardfought 11:09 -!- mode/#hardfought [+v raisse] by ChanServ 11:11 heh, "The gelatinous cube eats a scroll labeled YUM YUM! Yum!" 11:12 -!- jonadab has quit [Ping timeout: 256 seconds] 11:23 Yum! 11:25 hmm, making wizards rely mostly on spells probably makes hunger more of a problem for them 11:26 elenmirie: what do you think of the Pw regen changes 11:26 I had food, I just forgot to eat :( 11:26 -!- dtype has quit [Read error: Connection reset by peer] 11:26 -!- dtype has joined #hardfought 11:27 I don't know if I've made it far enough yet to have an opinion. So far, so good 11:28 I like starting with four spells :) 11:28 and I should pay attention to the bonuses you can get from wielding spellbooks 11:28 hm, I thought there would be complaints along the lines of "where are my rings and potions and wand, I like startscumming" 11:28 -!- tacco\unfoog has joined #hardfought 11:28 AFAIK the bonus is simply halving the Pw cost. 11:29 that's what the change log says 11:29 <@riker> aosdict: the random scrolls were nicer than the rest 11:29 <@riker> I'd be a fan of giving them like 1 blessed ID or maybe 2 uncursed ID and calling it good 11:29 but at low levels it's potentially useful 11:29 that would be nice (if nothing else, you'd also know what ID looks like) 11:30 YANI: Wizards start with several random scrolls and rings and wands type-identified, but they don't actually have any in their starting inventory. 11:30 s/rings/potions 11:30 <@riker> that's a pretty neat idea 11:31 aosdict: hungerless casting 11:32 tell that to my 13 Int orc wiz 11:32 elenmirie was gnome 11:33 pretty smart, for an orc 11:33 <@riker> iirc my last orc had something like 18 14 16 4 4 4 11:35 sounds like dnh 11:35 <@riker> it may have been 11:35 lol, I just killed a newt by hitting it with my spellbook of force bolt 11:35 hah 11:36 *squish* 11:36 [hdf-us] [un] ttc1401 (Ran Hum Fem Neu), 9470 points, T:7955, killed by a vorpal jabberwock 11:36 <@riker> !lastgame ttc1401 11:36 @riker: [hdf-us] https://www.hardfought.org/userdata/t/ttc1401/un531/dumplog/1520693145.un531.txt.html 11:37 <@riker> hm k2 I'm getting 403 forbidden? 11:37 <@riker> or actually no 403 but forbidden 11:37 -!- jonadab has joined #hardfought 11:37 -!- mode/#hardfought [+v jonadab] by ChanServ 11:37 <@riker> Forbidden You don't have permission to access /userdata/t/ttc1401/un531/dumplog/1520693145.un531.txt.html on this server. Server unable to read htaccess file, denying access to be safe 11:41 Defibrillator doesn't work if your heart is _stopped_. TV notwithstanding.~ 11:42 IN fact, _stopping_ your heart is what a defibrillator _does_. 11:42 Normally, if you are still alive, the heart then restarts itself, _hopefully_ on a reasonable rhythm. 11:43 It's used when the heart is beating much too fast or much too irregularly or, especially, both. 11:51 The last time I took AED training was several years ago, but I'm pretty sure they can be used and are intended to be used on people without a pulse. 11:52 <@riker> pulse checking is not generally part of the pre-AED usage 11:52 <@riker> check for responsiveness, breathing, obstructed airway first 11:52 <@riker> begin cpr while somebody preps the AED, then alternate doing that 11:55 aosdict: The AED itself detects whether the heart has an existing rhythm and whether it should administer a shock or not. 11:55 And yes, pulse is not necessarily a reliable indicator. A person whose heart is beating rapidly and highly irregularly (fibrillating) may not have a pulse. 11:56 s/detects/tries to and is supposed to detect, and does better than nothing if you don't have a hospital available/ 11:58 I mean, it's not like using a defibrillator on a flatlined patient will make them _more_ flatlined. If the heart isn't beating, it isn't beating. 11:59 But if you want the heart to _start_ beating, you administer epinepherine or whatnot. 11:59 Or warm them up, if they drowned in cold water. 11:59 And do CPR, of course. 12:04 <@riker> aosdict: nice door traps 12:04 <@riker> just got the "door falls forward" one 12:04 hopefully a bit more spiced up that KABOOM!! all the time 12:04 than* 12:07 Did you do the trapped open door that suddenly slams when you try to go through, knocking you back? 12:07 That exists, but it doesn't hurt you. Then it locks itself. 12:07 Ah. 12:07 Neat. 12:08 no wonder my cat didn't want to go through open doors 12:08 Heh. 12:10 elenmirie: an unimplemented part of that is allowing *open* doors to generate trapped (which they'll swing shut behind you and lock once you step over their square) 12:20 hm, that earlier thing inspires me 12:21 yani - things that eat items (just cubes?) seek out scrolls named YUM the same way pets seek tripe. also, players eating scrolls is a whole new mode in which to generate unusual effects, like confused scroll use. 12:33 jonadab: sounds like ZAPM 12:38 @riker there's a bug with dgl not setting the correct chmod on dumplog files. there's a cronjob that runs every couple of minutes that scans them and corrects them, you just happened to check that game before the cronjob had a chance to run 12:38 ooh 12:38 except its still forbidden... 12:39 odd. user folder doesnt exist 12:40 hah what the hell 12:42 weird 12:42 i see it, perms are wrong for the folder 12:42 how did the cronjob not catch this... 12:42 there's another older one as well from late feb, same perms 12:43 time to do some deeper investigation 12:43 thanks @riker, found a small bug ;) 12:46 <@riker> ty 12:46 <@riker> for fixing 12:46 <@riker> and np 12:51 there now try the link 12:51 https://www.hardfought.org/userdata/t/ttc1401/un531/dumplog/1520693145.un531.txt.html 12:55 -!- ais523 has joined #hardfought 12:59 hm 13:00 playing roguelikes with true monster/player symmetry 13:00 makes me annoyed over how far nethack is from having it 13:01 to be fair, nethack bends over backwards to put in a lot of monster/player symmetry. It's just that it wasn't designed that way from the ground up. 13:05 hrm 13:05 there were several hundred folders affected 13:06 new crontab catches these now too 13:06 weird 13:08 -!- raisse has quit [Quit: Raisse suddenly disappears!] 13:08 -!- theRaisse has joined #hardfought 13:08 -!- mode/#hardfought [+v theRaisse] by ChanServ 13:09 -!- theRaisse is now known as raisse 13:09 eu server had same issue 13:09 fixed there also 13:17 -!- ais523 has quit [Quit: sorry for my connection] 13:18 -!- ais523 has joined #hardfought 13:27 -!- aosdict_ has joined #hardfought 13:27 -!- aosdict_ has quit [Client Quit] 13:28 -!- raisse has quit [Ping timeout: 248 seconds] 13:31 huh, so nhmall just changed vanilla so that speeding a monster is considered hostile if and only if they aren't tame 13:31 oh that's cool 13:31 (the change probably isn't public yet, it will be soon) 13:32 it just confusese me 13:32 *confuses 13:32 why is speeding up a peaceful monster considered an attack? 13:32 no more feeling like a hypocrite because you speed your pet 13:32 ??? 13:32 Why? 13:32 that change makes it 100% clear it's intentional but I don't see why 13:33 someone is flooding #ascension.run with useless fiqhack suicides it seems 13:33 no idea why 13:33 +Athame │ [fh] Mourne (ViliusP2) (Pri Orc Mal Cha), 1230 points, T:9, killed by hitting a wall 13:33 this x100 13:33 startscumming? 13:33 it will mess up my tracking of variant activity :( 13:33 FIQ: maybe add a startscum filter? 13:34 just sent him an ingame mail 13:34 ais523: kerio doesn't seem to care :P 13:34 I mean, on your tracker 13:34 or in an extreme cast, in your variant ;-) 13:34 ais523: I piggyback on Mandevil 13:34 https://scoreboard.xd.cm/recent.fh.html 13:35 fh is now outdoing vanilla in play activity 13:35 how... impressive? :P 13:36 -!- ais523 has quit [Quit: sorry for my connection] 13:36 -!- ais523 has joined #hardfought 13:36 but yeah 13:36 sent him an ingame mail to ask him to quit/escape if startscumming instead 13:36 it made him quit entirely lol 13:37 FIQ: More activity being Vilius2 hitting a wall? 13:38 Mandevil: I've already mentioned that my way of tracking variant activity was flawed 13:38 but yeah, I wasn't serious 13:39 there has been similar things happening (but not nearly to the same extent) on dnh at times 13:41 I need to rearchitect NHS. 13:41 But I don't have the experience. 13:43 you don't have the... experience? 13:43 I don't know your skills, but surely you have experience 13:43 Yeah, with writing web applications. 13:43 * FIQ points at NHS 13:43 That doesn't count? 13:43 That's just static pages. 13:44 But I'd like something more dynamic. 13:44 But I need some middleware that is between the db and the frontend. 13:44 Because database is too slow for use by front-end. 13:44 the page updating itself in realtime via html5 would be cool 13:45 Problem is that many of the queries take a lot of time. 13:45 So there needs to be some caching/pre-caching layer. 13:45 And that's where my knowledge falls short. 13:46 K2: please no js crap 13:46 I'm tired of sites taking forever to load due to js bloat 13:46 FIQ: Good sites load pre-rendered page which is only then updated with JS. 13:46 did i say js? 13:47 K2: you said realtime 13:47 that implies js 13:47 There's nothing wrong with using JS for web. 13:47 But it needs to be done well. 13:47 [13:44] <@K2> the page updating itself in realtime via html5 would be cool 13:47 -!- Menche has quit [Quit: Leaving] 13:47 It's pretty unclear what "via html5" means. 13:48 html5 is just markup 13:48 it can't update realtime from just pure html 13:48 needs js 13:49 actually it can with nasty hackery and the site never stopping to load 13:49 but that doesn't count 13:49 (also I think the browser would eventually timeout anyway) 13:49 HTML5 usually means more than just markup 13:49 [hdf-us] [slex] dolores (Cam Ang Fem Cha), 2691 points, T:1523, killed by a flying goomba 13:49 Mandevil: right 13:49 look up server-sent events 13:49 as I said 13:49 realtime 13:49 implies js 13:49 html5 can use SSE with js, but its doesnt HAVE to be js 13:50 SSE? 13:50 no one implied js anything FIQ 13:50 that would be news for me then 13:50 server-sent events 13:50 SSE 13:50 What's that? 13:50 back when I did webdev, if you wanted dynamic updates 13:50 Never heard about this? 13:50 you had to use js 13:50 no way around this 13:50 of course there's js and there's js 13:50 as Mandevil said 13:50 but 90% of web today use shit js that takes forever to load 13:50 I hate it 13:51 Well, SSE are a no starter it seems. 13:51 Not supported in Edge at all. 13:51 sweet 13:51 use iframe with js for FIQ 13:51 And I don't see how can SSE be used without JS. 13:52 Anyway, that FIQ doesn't like JS doesn't mean we can't use it :) 13:52 you should refactor NHS with js just for FIQ 13:52 The JS is not the problem. 13:52 The backend is 13:53 of course, just because I don't like something doesn't mean nobody is allowed to use it... 13:53 even in HTML1 you can do server-side push without JS 13:53 it wont make me happy (if it's the typical thing that slow things down) 13:53 you shouldn't because it's insane but it's theoretically possible 13:53 but it's not like I will stop you 13:53 (basically you make a page that shows one thing if partially loaded and another thing if fully loaded and then have the server load the page really slowly and make it up as it goes along) 13:54 ais523: I think that's the kind I referenced earlier? 13:54 basically make the site never stop load 13:54 and load a bit "further" when pushing new things 13:54 FIQ: Actually, AJAX update is much better than full page reload. 13:54 ^^ 13:54 Mandevil: sure, that I agree with 13:54 but have you seen the average website today? 13:54 so much slower than yesteryear 13:54 because tons upon tons of JS bloat 13:55 FIQ: Lot of sites are bloated. 13:55 as I said, js isn't evil by definition 13:55 Mandevil is not your avergae web developer FIQ 13:55 just that 90% of people use it for evil 13:55 you worry too much ;) 13:55 K2: Yeah, I am pretty below-average :) 13:55 Mandevil lol no 13:55 I used ajax myself 13:55 the tribute tournament is proof against that statement ;) 13:55 when I did webdev 13:55 (for very basic things back then, but still) 13:56 I don't like JS as language. 13:56 and I always had a graceful fallback 13:56 for js-disabled browsers 13:56 But for webdev you don't have a choice. 13:57 late lunch time, bbl 14:04 [hdf-us] [slex] dolores (Cam Ang Fem Cha), 287 points, T:330, killed by a monster (division jedi) 14:16 -!- ProzacElf has joined #hardfought 14:17 <@riker> aosdict I found a thiefstone! 14:18 <@luxidream> as someone who doesn't scum I don't like the nonrandomized wizard inventory 14:18 <@riker> lol 14:18 <@luxidream> less variety imo 14:20 -!- Grasshopper has joined #hardfought 14:20 -!- mode/#hardfought [+v Grasshopper] by ChanServ 14:20 [hdf-us] [slex] dolores (Cam Ang Fem Cha), 811 points, T:1471, killed by a solar beam 14:23 -!- noty has joined #hardfought 14:24 <[Demo]> acquired about 25 ethernet cables today 14:24 <[Demo]> im a happy lad 14:24 <@riker> gratz 14:28 [hdf-us] [xnh] Demo (Val Dwa Fem Law), 775 points, T:1639, killed by a hobgoblin 14:30 <@riker> !role slex 14:30 @riker: bloodseeker 14:31 <@riker> !role slex 14:31 @riker: jester 14:31 <@riker> !role slex 14:31 @riker: elementalist 14:35 <@luxidream> alright we got new orctown 14:35 <@riker> yep 14:35 <@luxidream> let's see if it's that much better 14:37 <[Demo]> hey whats the 3.6.x msg_wall_hits alternative? 14:41 <@riker> wait waht I have quest on xplvl 2 14:41 <@riker> in slex 14:42 <@riker> er, dlvl2 14:42 <[Demo]> u sure its quest? 14:42 <@riker> yes 14:42 <@riker> since I'm actually here 14:42 <[Demo]> probably fakequest 14:43 <@riker> I know I tohugth it was a loudspeaker 14:43 <@riker> well it has the portal 14:43 <@riker> nad it takes me there 14:43 <[Demo]> yeah to the fake one 14:43 <[Demo]> with a fake nemesis 14:43 <[Demo]> with the fake artifact 14:43 <[Demo]> and the fake bell 14:43 [hdf-us] [slex] rikerw (Elm Ang Mal Cha), 692 points, T:1062, killed by a monster (lime killer tomato), while reading a cursed book 14:43 <@riker> aw heck 14:44 <@luxidream> xnethack spellbook wielding is broke af 14:46 [hdf-us] [slex] dolores (Cam Ang Fem Cha), 2534 points, T:2362, killed by a monster (Merle) 14:47 -!- loli has joined #hardfought 14:49 [hdf-us] [xnh] Luxidream (Wiz Orc Mal Cha), 5814 points, T:3576, killed by a fire ant 14:53 <[Demo]> whats it do 14:54 <@riker> half power cost 14:54 reduce mana costs for that particular spell by 75%, i thought 14:54 it's been through a few iterations 14:55 <@riker> ^ 14:56 [Demo] read full replacement of percent success https://github.com/copperwater/xNetHack/compare/a2d98d2614ef...eecdabcb1550 14:58 [hdf-us] [slex] rikerw (Elm Ang Mal Cha), 9 points, T:109, killed by a monster (couple murderer) 14:58 <@riker> what the fuck 14:59 <@riker> @le?couple murderer 14:59 couple murderer (D) | Lvl: 16 | Diff: 24 | Spd: 9 | Res: poison | Confers: poison | MR: 20 | Generates: special | AC: -3 | Attacks: 3d6 breath drain str, 4d6 bite physical, 3d3 lashing physical, 3d3 weapon head-spike | Alignment: 6 | Flags: genocidable, carnivore, flies, thick hide, oviparous, seeinvis, poisonous 14:59 <@riker> ok 15:01 [hdf-us] [slex] dolores (Bar Ang Fem Cha), 993 points, T:1183, killed by a lucern hammer 15:06 -!- LarienTelrunya has joined #hardfought 15:07 hi @riker! *heart* 15:07 LarienTelrunya: Message from jonadab at 2018-03-09 18:29 EST: Huh, weird. My workstation wasn't down entirely... it just stopped doing IPv4 for some reason. 15:07 LarienTelrunya: Message from K2 at 2018-03-09 21:24 EST: your xnethack save game is broken, I applied a patch that aosdict put out and didn't realize until it was too late it would break old saves. it does fix some bugs you were complaining about though. bundlebundlebundle and stuff 15:07 LarienTelrunya: Message from aosdict at 2018-03-09 22:50 EST: is it possible in slex to inspect the high altar, confirm that it matches your god, offer the amulet and then WHOOPS it was actually one of the other gods' altars? if not, EPI 15:07 <@riker> larien: was playing slex obviously, brb 15:07 !tell K2 ...what??? dude I would have fucking ascended that xnh game 15:07 Will do, LarienTelrunya! 15:08 <@riker> RIP amy 15:08 <@riker> ded of savebreak 15:09 oh well, I'll probably play FIQhack next, where you don't get perfectly ascendable games ruined by sudden savebreaks... because there's no way to get a perfectly ascendable game in gameoverhack :P 15:09 <@riker> lol 15:09 !tell K2 I guess there's no way to make multiversioning for xnethack to let me continue that old game? 15:09 Will do, LarienTelrunya! 15:10 <@riker> !rng medic/pocket | ctf | medic | mge 15:10 @riker: mge 15:10 also, it's totally retarded that the "version mismatch" immediately deletes the save without a prompt, I hope the person responsible for that gets his or her penis caught in a gear 15:10 <@riker> > his or her penis 15:10 <@riker> > her 15:11 oh well, who cares :P I'll just count that game as an ascension because I know it would have been one :P 15:11 <@riker> ok 15:13 * LarienTelrunya checks whether that brain-dead savegame destruction also happens in slex 15:13 ah I fixed it already, making it give a prompt that asks "Delete the old file?" 15:14 !tell aosdict please look at slex's restore_saved_game() function in files.c and implement that for xnethack so it doesn't erase ascension-capable saves from old versions without even a prompt, kthx 15:14 Will do, LarienTelrunya! 15:14 boah I'm gonna be pissed if that happens during junethack 15:14 if it does, there will be *at least* two dozen messages added to slex 15:26 LarienTelrunya: compare with NH4, which takes a backup of the save basically every turn, and even after game over you can unquit the game by manually editing the save file 15:27 yeah but neither slex nor xnh have the nh4 interface 15:32 !tell [Demo] riker was right when he said his quest portal was on dlvl2; you should realize that this is slex, it's specifically designed to make you go "Now that can't be that she made it behave like that." Yes, in 1 of 33 games, the quest can be anywhere between dlvl2 and 50. And in 1 of 33 other games it will be in Gehennom. 15:32 Will do, LarienTelrunya! 15:32 :P 15:35 LarienTelrunya: how likely is the quest portal to be on the quest? 15:35 !tell K2 also, trying to load my xnh save erased it, obviously; if there will be no multiversion anyway then oh well, it's gone, but if there will be, is there a chance to restore a backup of that save that would let me continue it? 15:35 Will do, LarienTelrunya! 15:35 ais523: hahahahahahaha :D 15:36 -!- raisse has joined #hardfought 15:36 -!- mode/#hardfought [+v raisse] by ChanServ 15:37 I guess you could reasonably put it in Sokoban, or the Mines 15:37 or Vlad's :-P 15:37 and probably you have a lot of other branches too 15:38 yeah but for every version that puts it somewhere else, I'd need an additional dungeon.def file 15:40 you could just expand the dungeon compiler 15:40 LarienTelrunya: also because fiqhack hasn't had a single save break 15:40 unlike certain other variants 15:40 that's problematic because if I try to use bison, the file it produces is completely different from the previous one for some reason 15:42 argh where's K2 if you need him? I want to know whether I should write off my xnh wouldhavebeenanascension save or if there's still a faint light of hope 15:42 also curse the complete retard vanilla dev who made it erase the save without a confirmation prompt!!! 15:43 every variant should fix this, IMHO 15:43 aosdict: If you're going to savebreak that easily, perhaps make saves portable and make it so that you can add fields without breaking saves? 15:43 but I fear SLEX is the only one that does 15:43 While porting the NH4 save system for this would be overkill, I think you could reuse some of its code to make saves portable 15:43 Should be simpel 15:43 *simple 15:44 !who 15:44 FIQ: [hdf-us] orange [slex] dolores [slex] DemoBot [nh] pavelek [nh] Delraven [sp] Grasshopper [nd] Eleven [nd] Demo [xnh] 15:44 FIQ: [hdf-eu] engelson [dyn] Raisse [nd] 15:45 <@riker> many peoples 15:46 Tangles: help! :P *bundlebundlebundle* a xnethack savebreak has killed my very promising save, and K2 doesn't seem to be here, can you look whether there's a .bak or other backup of that save on the us server? my username is AmyBSOD 15:47 LarienTelrunya: hdf has a backup system 15:48 yeah but I'm not sure how the hdf backup system works 15:48 i.e. I don't know whether it keeps a .bak of every savegame (esm does) 15:48 pixie dust 15:48 if not, then all hope is lost 15:51 nice patch idea: warn before meleeing a monster with passive attacks that might kill you or damage your weapon 15:52 -!- raisse has quit [Ping timeout: 252 seconds] 15:52 <@riker> larien: role idea; gets stupid prompts for every single little thing that could possibly hurt you 15:53 <@riker> including moving adjacnet to a monster 15:53 haha 15:53 <@riker> and having a pet that could turn traitor 15:53 <@riker> and opening doors without #untrapping htem first 15:53 <@riker> and chests 15:53 <@riker> etc. 15:53 <@riker> it's a yes/no prompt, not just y/n 15:54 you want annoying message spam? that's the artifact pair of boots "Greneuvenia's Hug" in slex, it prints your momma jokes every turn and specifically makes msgtype not work on it :P it's not a prompt though 15:54 <@riker> lol 15:55 LarienTelrunya: of course xnethack can have multiversions just like any other variant can/does. its just we didnt realize until too late when we patched xnethack. old saves are no longer viable 15:55 K2: Message from LarienTelrunya at 2018-03-10 15:07 EST: ...what??? dude I would have fucking ascended that xnh game 15:55 K2: Message from LarienTelrunya at 2018-03-10 15:09 EST: I guess there's no way to make multiversioning for xnethack to let me continue that old game? 15:55 K2: Message from LarienTelrunya at 2018-03-10 15:35 EST: also, trying to load my xnh save erased it, obviously; if there will be no multiversion anyway then oh well, it's gone, but if there will be, is there a chance to restore a backup of that save that would let me continue it? 15:55 also, no one can guarantee an ascension. ask Tariru 15:56 K2: so there's no way to compile the old version (where that save would load), restore my save from a backup that hopefully exists, and then implement multiversioning so I can actually play it? 15:56 sorry you lost a promising save (I did as well) but you knew we're in beta testing mode 15:56 no i'm not recompiling an older version 15:56 :( 15:56 dude I could have been the first one to ascend xnethack ever! 15:57 you dont know that 15:57 gah, I won't play xnh again at least until junethack 15:57 because who knows how many more savebreaks will eat my promising chars :P 15:57 and if its that big a deal to you, start anew game. if you're confident you're that good, this is just a minor setback yeah? 15:58 well I just wanted to playtest and it just so happened that the game was going very well, I don't want to put in the time to raise another and then lose it to a savebreak again 15:58 <[Demo]> epic 15:58 [Demo]: Message from LarienTelrunya at 2018-03-10 15:32 EST: riker was right when he said his quest portal was on dlvl2; you should realize that this is slex, it's specifically designed to make you go "Now that can't be that she made it behave like that." Yes, in 1 of 33 games, the quest can be anywhere between dlvl2 and 50. And in 1 of 33 other games it will be in Gehennom. 15:58 there wont be anymore savebreaks without a multiversion setup in place 15:58 of course I could probably get to that point again, but... I don't feel like wasting more time 15:59 <[Demo]> !tell aosdict !!!epic segfault!!! so im walking into a cool old store, wield a wand, and im like lol lets id it by checking my spells and i get segfault 15:59 Will do, [Demo]! 15:59 was an oversight on my part. get over it please 15:59 from now on I'll play good variants like FIQhack and Nethack Fourk and Dynahack instead :P 15:59 <[Demo]> aaaa k2 my game isnt offering an autorecover 15:59 <[Demo]> am dead? 16:00 [Demo] what happened? 16:00 >LarienTelrunya 16:00 >good variants 16:00 <[Demo]> segfaulted 16:00 >FIQhack and Nethack Fourk 16:00 one sec 16:00 FIQ: what, do you want to imply those variants were not good? 16:00 does not compute 16:00 <[Demo]> and i only get the option to kill or not kill the game 16:00 <[Demo]> if i say dont kill it i get sent back to dgl menu 16:00 they don't eat your savegames, so they must obviously be doing something right :P 16:00 LarienTelrunya: I'm implying that *you* saying they're good doesn't compute 16:01 -!- raisse has joined #hardfought 16:01 -!- mode/#hardfought [+v raisse] by ChanServ 16:01 are you kidding me? Nethack Fourk is one of the three best non-slex variants in my book, and I'm not kidding 16:01 I see 16:01 if you were offering all nonslex variants except grunt and dnh and I'd have to pick one to play, I'd pick fourk 16:02 LarienTelrunya - do yourself a favor and stop talking please 16:02 K2: rude? 16:02 K2: why? 16:02 [Demo] one moment I can recover your game 16:03 ok [Demo] give it a try please 16:06 [hdf-us] [slex] orange (Gan Red Mal Neu), 795 points, T:289, killed by a monster (pack dog), while helpless from tripping over a wire 16:07 <[Demo]> nope :( 16:07 <[Demo]> its fine if u dont want to deal with it or its too much of a pain 16:07 <[Demo]> was on like dlvl 2 16:07 -!- tmasher has joined #hardfought 16:07 no, we need to know what the cause is 16:07 <[Demo]> ill just do it in gdb on a local version 16:07 <[Demo]> i have an idea :) 16:08 what message if any do you get on crash? 16:08 <[Demo]> none 16:09 ok one sec 16:10 <[Demo]> compiling a local version rn 16:11 ok try now please 16:11 <[Demo]> yey 16:11 <[Demo]> thanks 16:11 np 16:11 been awhile since i've had to do a recover, forgot one lil bit 16:13 * LarienTelrunya starts playing Nethack Fourk, where I incidentally have a samurai parked on medusa too, except this one's still there :P 16:14 LarienTelrunya I apologize for snapping earlier, but my already low tolerance for bitching and complaining is lower than usual today. I get it, you're frustrated about losing your xnethack game and I've already apologized for it and explained the situation. there's no need to keep going on about it 16:14 alright? 16:14 K2: well I'm not mad at you, it's not your fault, I'm just annoyed in general, sorry 16:14 -!- tmasher has quit [Quit: Page closed] 16:14 its ok 16:14 moving on... 16:15 aosdict: curious as to why you removed spellbook of identify from xnethack? 16:17 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed Medusa, on T:39404 16:17 I believe the belief is that a source of unlimited ID breaks the ID game and encourages hording. 16:18 ah 16:18 i did notice the tweak to BUC ?ofID to compensate 16:18 guaranteed 7/4/1 items ID'ed depending on BUC status 16:19 !tell jonadab triggering a teleport trap while having teleport control still doesn't display "which position do you want to be teleported" before actually doing something at the prompt, i.e. you have zero idea why the cursor suddenly no longer moves the character 16:19 Will do, LarienTelrunya! 16:19 oh Chris_ANG - .2 isnt out already is it? 16:19 Nope 16:19 i keep seeing things relating to .2 16:20 <@riker> yeah dev .2 is up 16:20 <@riker> on the github 16:20 ah 16:20 <@riker> chris_ang btw did youf ind the fix for my levelporting bug? 16:20 It's still full of half-implemented features and experiencing frequent save-breaks. 16:20 gotcha 16:20 i was feeling like I missed the .2 release ;) 16:21 <[Demo]> damn not getting segfault on local buidl 16:21 I think the todo list is finally shrinking instead of growing, so there is that <.< 16:21 :) 16:22 @riker: If you mean the weird behavior of menu teleports, I have never been able to recreate the bug, so I have nothing to debug (no test-case). 16:22 <@riker> well, I meant the crashing on levelporting one 16:22 !tell jonadab Why can't I escape from a trap diagonally when trying to move into a wall? It works in vanilla :P 16:22 Will do, LarienTelrunya! 16:24 Oh. Also can't recreate that bug. If you'd play with it running under gdb you'd be able to tell me in more detail what is causing the crash :P 16:25 <@riker> I tried, something les ebroke remember 16:25 <@riker> >_> 16:25 The weapon thing, right? 16:25 <@riker> ya 16:25 <@riker> fixed on dnao? 16:25 But you fixed that, so it should find the next thing? 16:25 <@riker> I didn't fix that 16:25 <@riker> yet 16:25 But that's probably the cause of the levelport bug, too. 16:25 Or could be. 16:25 <@riker> oh I missed that /shrug 16:26 <@riker> I'll fix that later today then 16:29 !tell jonadab no message given when dipping potions in shallow water, it should say "Your 2 potions of enlightenment dilute." 16:29 Will do, LarienTelrunya! 16:36 <[Demo]> potion of sadness 16:37 <[Demo]> goddamit tonight is an extra light sleep night 16:40 oh shit, fourk shopkeepers have meme sleep wands that cannot be reflected 16:41 hahaha but the stupid idiot killed himself, so I didn't even get a murder penalty :P 16:41 <[Demo]> wand of die thief 16:41 <[Demo]> oh 16:41 <[Demo]> wand of die me 16:41 of course the game is now quasi-unwinnable because this taxed my alignment even more 16:45 [hdf-us] [nd] redshirt (Rog Orc Mal Cha), 3269 points, T:4903, killed by a white unicorn 16:46 Evil Patch idea: monsters can drop cockatrice corpses, and they will automatically be colored the same as the monster that dropped them. 16:52 !tell jonadab My shuriken stack still doesn't get appraised correctly. Only the one I threw is known as +0 while the other aren't. 16:52 Will do, LarienTelrunya! 16:55 cockameleon? 16:55 werecockatrice? 16:55 lol I have to implement a cockameleon in slex now :P 16:56 * Chris_ANG thought you would :P 16:56 !tell jonadab did you somehow make it so that dwarves always generate with mattocks instead of pick-axes? 16:56 Will do, LarienTelrunya! 16:56 (stuff weigh way too much and is two-handed to boot) 16:56 I should probably also implement the "ask before destroying old saves" thing. 16:57 LarienTelrunya: variant paranoia @ item generation 16:57 indeed! dnethack is the best nonslex variant and by doing so that statement will become even more true :) 16:57 only dnethack messes with dwarf item generation 16:57 directly 16:57 really? I didn't have problems obtaining a pick-axe in dnh 16:57 exactly 16:58 they're guranteed a pick or mattock there 16:58 <[Demo]> dnethack is like taking some of the better shit out of slashem and adding enough shit that its clearly not vanilla but still playable (unlike some other variant that just adds so much) :P 16:58 in other variants they can get other things 16:58 they also get booze 16:58 well, here in fourk I'm wasting all my alignment hoping that one of them drops a pick-axe but no dice so far 16:59 <[Demo]> i wanna see a variant replace the quest 16:59 why does hitting numpad-5 while holding esc always open the stupid options menu 17:00 why would you even do that 17:00 seems like a random thing to do 17:00 well I play fast, when I escape out of an annoying prompt with esc and then hit numpad-5 to run in a direction I want to, well, run into a direction and not get that inane menu 17:01 vanilla doesn't have that problem :P 17:01 <[Demo]> i finally gave up numberpad 17:01 yessssss one of the dwarves finally dropped a pick-axe! 17:02 the game is just ever so unwinnable now because my alignment is probably rock bottom but who cares :P 17:02 that's a bizarre parsing issue, my guess is that it's sending Esc, Esc O and a letter 17:02 (because numpad sends Esc O letter when it's differentiated from arrow keys) 17:02 rock bottom is -100 17:02 in 4k 17:02 and the first two Escs are being interpreted as a single keypress 17:03 so the esc timer is still not fast enough 17:03 actually no 17:03 it's too fast! 17:03 "esc timer", why would someone even make such a thing 17:03 LarienTelrunya: if you don't use alt 17:03 enable alt_is_esc 17:04 maybe the problem will go away 17:04 UGH 17:04 quickly hitting numpad-5 after alt gives "You write in the dust with your fingers." and I lose a turn, which is even worse than the menu because the menu doesn't cause me to lose a turn :P 17:04 LarienTelrunya: as for esc timer... it's a neccessary evil 17:04 due to terrible old terminal standards 17:05 to make alt+stuff work 17:05 at all 17:05 hmm, I'm not aware of an esc timer in 3.4.3 17:05 because 3.4.3 tty interface does not support alt+stuff 17:05 at all 17:05 it supports meta 17:05 but not alt 17:05 3.6 added an altmeta option 17:05 but the way it works is so bad 17:05 it's really annoying 17:05 to deal with 17:06 NH3 curses interface and the NH4 UI has proper alt support 17:06 which requires an esc timer 17:06 which basically means, the game will wait a a couple of ms on an esc input 17:06 to figure out if the user is pressing alt+f 17:06 or esc, f 17:06 ah 17:07 (they both give the same code, ^[f) 17:07 alt+f is ^[f 17:07 esc is ^[ 17:07 f is, well, f 17:08 anyway 17:08 judging by what ais523 is saying 17:08 it sounds like either libuncursed has botched the implementation here with double-esc input 17:08 or esc timer shenanigans 17:08 I mean, it's not gamebreaking, but it's one of many reasons why I prefer tty 17:09 as I said 17:09 enable alt_is_esc 17:09 see if the problem goes away 17:09 yeah, did, already told you what happened :P 17:09 [23:04] quickly hitting numpad-5 after alt gives "You write in the dust with your fingers." and I lose a turn, which is even worse than the menu because the menu doesn't cause me to lose a turn :P 17:09 that was with alt_is_esc enabled and me using alt instead of esc 17:09 uh 17:09 that makes no sense at all 17:09 it apparently interprets it as the engrave command 17:09 <[Demo]> german keyboard? 17:10 or maybe even as the Elbereth command, if there's something like that in fourk 17:10 [Demo]: yes 17:10 ctrl+e 17:10 LarienTelrunya: press ? b 17:10 brb 17:10 then do that again 17:10 <[Demo]> german keyboards are probably weird 17:10 see what it says you are typing 17:10 <[Demo]> gotta have those extra keys for like stars or whatever idk 17:10 Swedish keyboards have åäö 17:11 ctrl-E isn't a valid character within any escape sequencne 17:11 it doesn't mean we decided we had to randomly remap the existing alphabetical letters 17:11 unlike certain other keyboard layouts 17:11 (other than the sequence for ctrl-E itself) 17:11 (azerty, qwertz) 17:11 some of my passwords were designed to be typed the same way on qwerty and azerty 17:12 -!- raisse has quit [Ping timeout: 256 seconds] 17:12 I don't think the numpad behaves differently in a german vs US layout 17:13 <[Demo]> i barely have a numberpad so i dont really know how the us one works 17:14 [hdf-us] [slex] rikerw (Elm Ang Mal Cha), 92 points, T:229, killed by a dart 17:15 laptop? 17:15 <@riker> oneshot by a dart amy plz 17:15 [hdf-us] [slex] rikerw (Elm Ang Mal Cha), 24 points, T:58, killed by a potion of acid 17:16 <[Demo]> yeah fun thinkpads 17:17 FIQ: 'Ctrl-E': elbereth - write an Elbereth in the dust 17:17 gah 17:17 and this is fourk, so I even get hand cramp BS from it 17:18 <@riker> amy please stop making my spellcasters start with 3 str 17:18 <@riker> I can't spell cast ;-; 17:18 riker: get weak from hunger and then eat something, it'll get it up to 4 17:18 <@riker> tfw sting is random generated 17:18 <@riker> and ah cool 17:18 <@riker> I had spinach so 17:19 well why wouldn't Sting be randomly generated? elven daggers aren't that rare 17:19 <@riker> since it's a shit arti 17:19 <@riker> u telling me you made slex not make the player OP? 17:19 <@riker> wt 17:19 <@riker> *wut 17:19 and that would make it exempt from random generation because...? 17:19 <@riker> ./s 17:19 <@riker> anyway larien did you merge morning stars and mace skill? 17:19 WUT? nope 17:19 slex don't merge no skills 17:19 <@riker> :/ 17:19 <@riker> I have a nice devil star but restrictied 17:20 slex *adds* stuff instead of removing 17:20 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) genocided class T, on T:42003 17:20 [hdf-us] [nh4] dom (WandererGavin) (Mon Hum Fem Neu), 27977 points, T:1946, killed by a gnome king 17:20 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) genocided rust monster, on T:42003 17:21 -!- raisse has joined #hardfought 17:21 -!- mode/#hardfought [+v raisse] by ChanServ 17:21 even if it's nonsensical to leave it like in vanilla? 17:22 the skills may be nonsensical in vanilla, but in slex they can be worth using if you get the right artifacts 17:22 club, mace, morning star 17:22 in vanilla they're useless because those weapon types have no artifacts at all 17:22 [hdf-us] [slex] rikerw (Elm Ang Mal Cha), 1209 points, T:1119, quit 17:22 <@riker> nope nope nope 17:22 wtf why did you quit 17:22 <@riker> I aint going into that adom n room 17:22 speaking of adding stuff, you forgot you were going to add plaidswandir 17:22 <@riker> or whateve 17:22 <@riker> it had the stairs I think 17:22 riker: if you quit whenever you see a room you don't want to handle, you won't get far :P 17:23 [hdf-us] [slex] rikerw (Elm Ang Mal Cha) killed Elif, on T:5 17:23 <@riker> wut 17:23 <@riker> ok 17:23 <@riker> yay! 17:23 bug_sniper: I didn't, I just didn't get around to it yet ;) 17:23 <@riker> i murdered an evil rabbit shoe 17:23 riker: awwwwwwww :( she so wanted to kick your hands bloodily 17:23 <@riker> .... thanks 17:23 what about rainbowswandir? 17:23 it's there 17:23 <@riker> holy CRAP 17:23 <@riker> is that gonna stay 17:24 and goldswandir and dullswandir are in there 17:24 rainbowswandir is a thing, yes 17:24 <@riker> I just read an unknown scroll and it gave me 4x max power 17:24 <@riker> I think? 17:24 riker: huh? what was the message? 17:24 I have to look at the code what it does 17:24 <@riker> full of mystic power 17:24 also did the scroll auto-id? 17:24 <@riker> greater mana restor ^ 17:24 wut 17:24 sounds like a bug, it shouldn't increase max mana 17:24 some of the ideas came from when I asked k2 whether to use grayswandir or rainbowswandir 17:25 never say anything in jest to a nethack variant developer 17:25 * LarienTelrunya watches the ttyrec 17:25 they are known to take it seriously and for example implement a complete new build system on a whim 17:26 <@riker> larien: afk 1 sec 17:27 riker: sure it was greater mana restoration and not gain mana? 17:27 because the effect sounds like the one from gain mana, which gives the same message when read 17:27 <@riker> yep 17:27 <@riker> oh, no 17:27 then it indeed works as intended 17:27 <@riker> nvm 17:27 <@riker> u right 17:27 so yeah, that mana bonus is permanent 17:27 <@riker> > You hear the elder priest fiercely lashing his tentacles around. 17:27 <@riker> please tell me that's a fake message 17:28 lol, that means there might be a variant room on the level, filled with monsters from dnethack maybe? :P 17:28 * LarienTelrunya spawns a gug and a byakhee! 17:28 <@riker> ok 17:28 apparently it's monsters from steamband though 17:29 LarienTelrunya: why does dullswandir anything at all? 17:29 dullswandir is an iron saber, which is simply inferior to a silver one 17:30 I almost expected rainbowswandir to make you hallucinated when wielded 17:30 <@riker> tfw a floating eye reads create monster 17:30 <@riker> which makes another one 17:30 <@riker> >_> 17:31 LarienTelrunya: I mean, that would be a nice protection against Medusa :) 17:32 oh, wait, that's not a vanilla thing. 17:38 <@riker> amy should I continue past minetown? 17:38 <@riker> or don't push my luck 17:39 not sure, depends on if you feel like it 17:39 <@riker> nah 17:39 -!- Tarmunora has quit [Read error: Connection reset by peer] 17:39 -!- Tarmunora has joined #hardfought 17:42 "elder orange dragon" I bet all my zorkmids that this will 1. pierce my reflection and 2. cause 6d25 turns of sleep 17:42 i.e. instadeath 17:42 [hdf-us] [gh] hothraxxa (Wiz Orc Fem Cha), 8286 points, T:9383, killed by a rothe 17:43 <@riker> hm larien undogenocide scroll bug 17:43 <@riker> if you haven't geno'd anything, still prompts 5x for geno'ing 17:43 -!- ais523 has quit [Remote host closed the connection] 17:43 known limitation 17:44 <@riker> ah ok 17:44 what, the bot does not announce that I killed Medusa in fourk 17:44 anyway TROPHY GET :P 17:45 argh... Perseus you lamer, you don't even have levitation boots? how the heck am I going to get back across the moat? 17:46 <@riker> ok I think I've got a magic lamp 17:46 tfw 4 blessed scrolls of enchant weapon all increase the + on Snickersnee by a single point each 17:46 variant paranoia or EPI? you decide :P 17:47 bah. i've had that happen seven times in a row 17:47 i announced it in here 17:48 aww the gray dragon didn't drop scales 17:48 -!- jonadab has quit [Ping timeout: 240 seconds] 17:48 bah. i've had that happen 17:49 it's so common i never announce it in here 17:49 hmm now there's a white dragon, I wonder whether fourk is one of the variants where DSM of odd colors does odd stuff 17:50 [hdf-us] [slex] rikerw (Elm Ang Mal Cha), 24574 points, T:3182, killed by a monster (squad astral elemental) 17:50 <@riker> RIP me 17:50 Go Team E! 17:50 <@riker> lol 17:52 -!- jonadab has joined #hardfought 17:52 -!- mode/#hardfought [+v jonadab] by ChanServ 17:56 [hdf-us] [sp] Delraven (Arc Hum Mal Law), 5710 points, T:3288, killed by a rothe 17:58 yay got dumped down to what would be the castle in vanilla 17:58 thanks trapdoor 18:00 but enough fourk for today, gonna continue this another time and die horribly like I always do :P (at least I won't **** ** ******** ******, or at least I hope I won't) 18:01 -!- LarienTelrunya has quit [Quit: The elder orange dragon breathes--More--] 18:13 -!- raisse has quit [Ping timeout: 255 seconds] 18:15 jonadab: Message from LarienTelrunya at 2018-03-10 16:19 EST: triggering a teleport trap while having teleport control still doesn't display "which position do you want to be teleported" before actually doing something at the prompt, i.e. you have zero idea why the cursor suddenly no longer moves the character 18:15 jonadab: Message from LarienTelrunya at 2018-03-10 16:22 EST: Why can't I escape from a trap diagonally when trying to move into a wall? It works in vanilla :P 18:15 jonadab: Message from LarienTelrunya at 2018-03-10 16:29 EST: no message given when dipping potions in shallow water, it should say "Your 2 potions of enlightenment dilute." 18:15 jonadab: Message from LarienTelrunya at 2018-03-10 16:52 EST: My shuriken stack still doesn't get appraised correctly. Only the one I threw is known as +0 while the other aren't. 18:15 jonadab: Message from LarienTelrunya at 2018-03-10 16:56 EST: did you somehow make it so that dwarves always generate with mattocks instead of pick-axes? 18:16 <@riker> rip jonadab 18:17 rip 18:20 [hdf-us] [xnh] k2 (Wiz Hum Mal Neu), 15309 points, T:8401, killed by a vampire lord 18:24 aosdict: i seem to have hit another pet movement bug 18:29 !tell aosdict my pet will not move past a boulder pushed into an L bend in a corridor 18:29 Will do, hothraxxa! 18:30 hothraxxa: no doors are involved? 18:30 aosdict: Message from LarienTelrunya at 2018-03-10 15:14 EST: please look at slex's restore_saved_game() function in files.c and implement that for xnethack so it doesn't erase ascension-capable saves from old versions without even a prompt, kthx 18:30 aosdict: Message from [Demo] at 2018-03-10 15:59 EST: !!!epic segfault!!! so im walking into a cool old store, wield a wand, and im like lol lets id it by checking my spells and i get segfault 18:30 aosdict: Message from hothraxxa at 2018-03-10 18:29 EST: my pet will not move past a boulder pushed into an L bend in a corridor 18:31 nope. in a corridor 18:31 -!- Adeon has quit [Ping timeout: 260 seconds] 18:31 actually you can watch 18:31 oh boy lots of backlog, will get to it after I eat 18:31 -!- Adeon has joined #hardfought 18:33 seems to be easy to reproduce 18:36 [hdf-us] [nd] redshirt (Rog Orc Mal Cha), 5239 points, T:6487, quit 18:40 [hdf-us] [xnh] k2 (Wiz Hum Mal Neu), 492 points, T:984, killed by a dwarf, while fainted from lack of food 18:46 @luxidream [backscroll] don't you like fh wizards though? the starting spellbook/Pw regen changes are basically copied from that (to see how they work in vanilla) 18:49 <@riker> he didn't like no starting invnet 18:49 !tell LarienTelrunya Again, sorry about that, K2 didn't realize it would invalidate the old save. The savefile should still exist, maybe K2 can give it to you and you can build on cb8bb454 18:49 Will do, aosdict! 18:50 FIQ: [backscroll] savebreaking is not supposed to be this common 18:50 in fact, you might be able to go edit it in a hex editor and flip the 0x03060102 to a 0x00010000 and it would still work 18:54 K2: [backscroll] Chris_ANG is correct, getting +oID ruins the ID game, it encourages you to go sit in a closet with your whole stash repeatedly casting it and hoping for a full ID 19:02 hothraxxa: ok weird. I don't *think* any monmove code I've touched should affect that... 19:02 then again, I thought the same for the door thing 19:02 it's pretty consistent 19:02 should be easy to test 19:03 well, only two actual bugs while I was gone, this and [Demo]'s segfault 19:03 [hdf-us] [xnh] k2 (Wiz Hum Mal Neu), 2751 points, T:2782, killed by a dwarf 19:03 !8ball will K2 die again to the xnethack dwarves? 19:03 aosdict: Concentrate and ask again 19:05 <@riker> !8ball IS K2 GONNA DEAD 19:05 @riker: Yes 19:05 <@riker> !8ball IS K2 GONNA DEAD TO DORF 19:05 @riker: It is certain 19:05 <@riker> there you go 19:07 [Demo]: you got no messages for that segfault at all? any idea what wand and spell it was? 19:07 :) 19:11 <@luxidream> I think I suggested a different starting inventory to FIQ 19:11 <@luxidream> also got "discarding unusable bones, no need to panic" 19:11 <@luxidream> ?? 19:13 K2: it would be interesting to see if one could in fact go into a hex editor, flip the relevant 4 bytes, and make LarienTelrunya's save work again 19:13 @luxidream probably a bones saved pre-version-update 19:17 [hdf-us] [un] ttc1401 (Ran Hum Mal Cha), 1884 points, T:2616, killed by a kitten 19:19 [hdf-us] [slex] dolores (Mar Ang Fem Cha) averted death, on T:5010 19:26 <@luxidream> is permaconversion still death in xnethack 19:26 <@luxidream> im so stupid ffs 19:26 yes, though I don't like that and will eventually change it 19:26 actually, could make it the next thing I do, after fixing these bugs 19:26 [hdf-us] [xnh] Luxidream (Wiz Orc Mal Law), 3720 points, T:2678, quit 19:27 * aosdict was about to ask how you got a law orc and then realized :( 19:28 [hdf-us] [slex] dolores (Mar Ang Fem Cha), 51877 points, T:5357, poisoned by a servant of Glaaki 19:28 <@luxidream> the reduced monster generation seems to make the early game quite a bit less deadly 19:28 it's still possible to spawn surrounded by 4 jackals though >_> 19:29 <@luxidream> true, but it's less likely you'll get jumped by random ants 19:30 perhaps when a level is generated, any mobs next to/within a radius of the upstairs get relocated 19:30 YANI: ^ 19:30 <@luxidream> I still think wizards are far too powerful in xnethack 19:30 mm, wielding spellbooks is probably too OP 19:30 <@luxidream> I was able to clear out the watch with absolute trash AC 19:30 <@luxidream> upon arriving in MT 19:30 I want wielding spellbooks to do something, though. 19:34 hothraxxa: located bug, fixing it now 19:34 excellent! 19:34 yet another doors overhaul bug 19:34 meanwhile, i'm having trouble making options set in-game to stick 19:35 eg it resets my pickup types to just $ 19:35 stick, as in, between saves and restores? or between games? 19:35 turned on altmeta, saved and reloaded, altmeta is off again 19:35 ah ok 19:35 I changed none of the options code 19:35 i didn't think so 19:36 what is the goldx option? i don't recall seeing that before 19:36 dunno 19:36 so a 3.6.1 thing 19:37 hmm can't find 'goldx' in 3.6.1 source 19:37 it's goldX 19:37 if that matters 19:37 also i see herecmd_menu 19:38 says goldX is an option to treat gold as X instead of U when you filter by BUCX 19:38 ah 19:38 i'm sure that has a use 19:39 what that would be i cannot think at the moment 19:39 here 19:39 grr 19:39 here's whatis_moveskip 19:40 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) made her first wish - "2 blessed scrolls of charging", on T:42968 19:40 <@luxidream> does xnethack not have an rc editor on hardfought.org yet 19:40 perfectly obvious what that is 19:40 it does, i use it a lot 19:40 yes it does 19:40 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) wished for "blessed greased +2 silver dragon scale mail", on T:42969 19:40 <@luxidream> https://www.hardfought.org/nethack/rcedit/ 19:40 8 or * in dgl 19:40 oh you mean in browser 19:41 I thought K2 had that working, but maybe not? 19:41 for xnethack not yet 19:41 <@luxidream> yeah I just wanted to copy paste from something else 19:41 i also just picked up an unknown gem for some reason 19:41 you can do that with the dgl editors, that's how i did it 19:42 i stole aosdict's rc and now i have nothing but misery :( 19:42 ok i exaggerate 19:42 <[Demo]> steal demobots xnethack rc 19:43 hah! i do not yield to trolls! 19:43 does demobot use altmeta? i think not 19:44 <[Demo]> it doesn't work 19:44 altmeta? sure it does 19:44 <[Demo]> cause its for 3.4.3 based 19:44 oh the bot 19:44 <[Demo]> no the rc I am referring to 19:44 ok the bot's rc 19:44 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) made her first artifact wish - "blessed greased fixed +2 mjollnir", on T:42981 19:45 <[Demo]> Yeah was hoping it would magically work and it didn't so I was sad and gave up 19:45 <[Demo]> would be funny to get the bot on xnethack 19:45 If it tries brute-force valks, it could probably do okay 19:46 <@luxidream> 3.6.1 E though, right? 19:46 yes 19:46 <[Demo]> puddings and color changes of monsters would break it 19:46 <[Demo]> Yeah it would still be able to automated test though 19:47 hmm, wouldn't the bot farlook everything anyway though? 19:47 hothraxxa: I think the upshot of this bug is 19:47 monsters *never* move diagonally 19:47 grid bugs for everyone! 19:47 wow 19:48 well, never move diagonally unless they are moving from a doorless door to somewhere else. 19:49 odd 19:56 K2: pushed a movement fix 19:56 this spellcasting system is entirely new to me and i don't see it described in the changelog. is this a 3.6.1 thing? 19:57 [Demo]: can't diagnose your segfault without more information 19:57 <[Demo]> me neither 19:57 <[Demo]> ask k2 for my save 19:57 hothraxxa: it's an xnethack thing 19:57 <[Demo]> i havent touched it since he fixed it 19:57 <[Demo]> go to the store and pick up the wand 19:57 but it's too wordy for the changelog 19:57 <[Demo]> wield it then check ur spells 19:57 ok where can i read about it 19:57 <[Demo]> just gotta jew k2 out of the save and u should be able to replicate 19:57 <[Demo]> i think its the ceramic wand? 19:57 K2: may I have [Demo]'s crashable save? 19:58 <[Demo]> its at the top of the store if i recall 19:58 demo, if that's not a typo then your term is offensive 19:58 <[Demo]> store is to the left top of the level 19:58 <[Demo]> oops 20:01 [hdf-us] [slex] dolores (Nec Ang Fem Cha), 13526 points, T:2786, killed by a spike 20:02 hothraxxa: commit messages for commits eecdabcb, 0245ad47, a2d98d26, 9b483107, e8df8f0c, 545614d4, 943e04df, f51776e5, b3aa4232, d7fd3a74 - is I think the comprehensive list 20:02 yikes 20:02 this includes stuff you may not actually care about here 20:02 like changing the failure effects of spellbook reading 20:02 but those should be all changes generally related to the spellcasting system 20:03 right now i just want to know how it affects my healer 20:03 the regen rate is nuts 20:03 but the cost of a healing spell is now 10 20:04 see... hmm, 20:04 <[Demo]> its a very cool new magic system 20:04 it's infinite for extra healing 20:04 meaning i can't cast it 20:04 it was 300 before i put on these shoes 20:05 so i still couldn't cast it 20:05 d7fd3a74, b3aa4232, e8df8f0c, and eecdabcb I think are the most relevant here 20:11 -!- hothraxxa has quit [Ping timeout: 260 seconds] 20:14 -!- Chris__ANG has joined #hardfought 20:15 -!- hothraxxa has joined #hardfought 20:16 -!- mode/#hardfought [+v hothraxxa] by ChanServ 20:16 well that sucked 20:16 thanks for the commit hashes. i understand some of the changelog better now 20:17 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 20:24 [hdf-us] [nd] redshirt (Rog Orc Fem Cha), 192 points, T:679, killed by a newt 20:25 this is odd 20:25 aosdict: you haven't touched the skill system have you? 20:26 don't think so 20:26 i let a fog cloud emgulf me so i could train my dagger. i counted 22 hits and i'm still unskilled 20:26 engulf 20:27 * hothraxxa checks to be sure he was actually daggering and he was 20:27 can you actually #enhance dagger? 20:28 i guess i had better read the 3.6.1 changelog but i don't recall anyone saying they've changed the skill system 20:28 who me? am i mixing up roles? i thought i could 20:29 I can get to Skilled in dagger in nhdev 20:29 I can also do this in xnh 20:29 so it's not a skill cap problm 20:29 problem* 20:29 yeah. i thought so. it's been a while and i've been playing a lot of orc wizards, but i thought my healers always trained daggers early on 20:30 [hdf-us] [slex] dolores (Cav Gig Fem Cha) killed Dango San-kyodai, on T:2057 20:32 hmm.... my dagger is not enhancing skill, as confirmed by wizmode 20:32 s/enhancing/training 20:34 hothraxxa: is it possibly because of the vanilla mechanic that if you do 1 point of damage you don't train skill 20:35 has to be something like that. it took me three more hits to get basic 20:38 [hdf-us] [slex] dolores (Cav Gig Fem Cha) killed the feminist of Goreval, the former Fingernail Scratcher, on T:2699 20:42 -!- tacco\unfoog has quit [] 20:48 [hdf-us] [slex] dolores (Cav Gig Fem Cha), 19528 points, T:3322, killed by a monster (petty brute) 20:58 [hdf-us] [slex] dolores (Cha Hax Fem Cha), 244 points, T:274, killed by a monster (stone soup mummy) 21:06 <@riker> hey chris I found the cerulean sign on a ring :D 21:08 [hdf-us] [slex] dolores (Cam Amn Mal Cha), 774 points, T:838, killed by a monster (medium hulk) 21:12 <@riker> and then it worked once on the polytrap MMF 21:12 <@riker> yay? 21:13 [hdf-us] [slex] dolores (Cam Amn Mal Cha), 586 points, T:314, killed by a super bully 21:14 [hdf-us] [slex] dolores (Cam Amn Mal Cha), 107 points, T:180, killed by a monster (controller) 21:22 -!- Chris__ANG is now known as Chris_ANG 21:23 -!- rld has quit [Remote host closed the connection] 21:24 -!- rld has joined #hardfought 21:24 -!- mode/#hardfought [+v rld] by ChanServ 21:27 <@riker> !rng soulmirror | longinus 21:27 @riker: soulmirror 21:29 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) entered Gehennom, on T:43077 21:42 aosdict one sec 21:46 aosdict see pm please 22:02 xNetHack updated (us and eu) 22:15 [Demo]: can't reproduce the segfault. I assume the wand you wielded was the marble wand which is the only one in the shop? 22:15 <[Demo]> yeah 22:15 <[Demo]> then i checked my spells 22:15 <[Demo]> i picked it up 22:15 <[Demo]> wielded it 22:15 <[Demo]> and hit a shift Z 22:15 <[Demo]> and it died hard 22:16 I just get the spell menu normally 22:16 <[Demo]> hmm 22:16 <[Demo]> i took a roundabout path through the store 22:16 <[Demo]> might have picked up other stuff 22:16 <[Demo]> dont think so but dont recall 22:17 <[Demo]> i was hoping for mimics to blast 22:18 <[Demo]> idk i think im about to go to sleep but ow. when i get ndnh testing set up on my own server i think maybe ill try to run it out of gdb so i can always know whats the go but idk, would be a pain to do with dgl. think im gonna try to build my own ghetto solution but thats probably a good way to get pwnd 22:18 anyway, having the wand unidentified will make it not affect spellcasting 22:19 <[Demo]> I found that out wiz testing later 22:30 ugh, trying to get your game running in non-wizmode is annoying 22:31 <[Demo]> what's it doing? 22:32 if you're not wizard, the restore function assumes I'm trying to cheat because my userid doesn't match hdf's userid 22:32 just need to make xnh accessible to a new user with that userid 22:32 <[Demo]> ah 22:37 ok cool it works 22:38 still no segfault :( 22:41 * aosdict tries hunting down the ttyrec 22:57 ah, you read that spellbook first, that might be significant 22:58 [hdf-us] [dnh] rikerw (Cav Hlf Mal Law), 2080 points, T:2037, killed by a horned devil 23:00 ...and it still doesn't segfault. Bleah. 23:14 aosdict it makes a certain sort of "fantasy realism" for book of foo to benefit spell of foo in particular, but it's less tedious to just make "wielding a book" benefit all spells to a less intense degree 23:15 then there's no incentive to tote around multiple books and swap between them 23:18 hmm, I was not going for tedium, but I also don't like one-spellbook-any-spellbook-for-your-ascension-kit. 23:18 mb staves are sufficient 23:19 Yeah, but *something* should be done with spellbooks in the wield slot. 23:19 I think I have a couple other ideas somewhere for that... 23:19 why should it? 23:20 the current one just encourages a lot of weight, and a lot of swapping, especially if your mana regen is similar to vanilla 23:20 Because the wield slot is sort of boring as slots go, and spellbooks are boring after you read them 23:26 aosdict are you testing Demo's save against the build that was on the server or your newest build? 23:29 newest build, but I don't think I changed anything that would affect this since there are no purple worms involved 23:33 ok 23:33 goin to bed 23:34 K2: I did make a small change in that code which might fix it, but I doubt it. Not pushed yet. 23:40 -!- Grasshopper has quit [Read error: Connection reset by peer]