00:20 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) completed Sokoban, on T:17345 01:18 -!- raisse has joined #hardfought 01:18 -!- mode/#hardfought [+v raisse] by ChanServ 01:36 [hdf-us] [un] cpittman (Val Dwa Fem Law) killed Lord Surtur, on T:48850 01:41 -!- LarienTelrunya has joined #hardfought 01:54 [hdf-us] [slex] orange (Nec Ang Fem Law), 80 points, T:125, killed by a monster (raging blaze) 01:54 [hdf-us] [un] cpittman (Val Dwa Fem Law) wished for "blessed +2 shield of reflection", on T:49543 01:56 !tell riker oh, you ran into the #1 reason why I removed the trickery mechanic from slex :( rip :( I wish all other variants would remove the stupid trickery too, because it ONLY triggers when the player did nothing wrong. I literally hex-edited a vanilla savegame once, fully expecting to get a trickery, but it not only loaded, the change I made (modded the x,y coordinates of an item) actually worked. 01:56 LarienTelrunya: Message from @riker at 2018-03-07 21:29 EST: be proud of me my angelic chevalier is doing great (angry good but hey you can't win them all). reflection & MR, using a spiked battle boot for a nice weapon 01:56 LarienTelrunya: Message from @riker at 2018-03-07 21:29 EST: *angry god 01:56 LarienTelrunya: Message from @riker at 2018-03-08 18:03 EST: angel chevalier was fun. until I transgressed..... >_> 01:56 LarienTelrunya: Message from @riker at 2018-03-08 18:04 EST: can you try to tone done monster donning AI? this alien princess kept getting stuck changing armors, which means I can't attack them (caitiff) until they finish. 01:56 Will do, LarienTelrunya! 01:58 !tell riker you shouldn't say your slex run is going well, because that will jinx it :P also, monster donning definitely works as intended, if that means knight/chevalier are more annoying to play then that's collateral damage, sorry :P in the case of doubt, cast spells or use pets against that alien princess bitch to avoid the alignment penalty 01:58 Will do, LarienTelrunya! 02:01 -!- Menche has joined #hardfought 02:05 -!- raisse has quit [Read error: Connection reset by peer] 02:07 -!- raisse has joined #hardfought 02:07 -!- mode/#hardfought [+v raisse] by ChanServ 02:13 -!- raisse has quit [Ping timeout: 240 seconds] 02:20 K2: map slex to e 02:21 but e is change email address 02:22 meh 02:22 map slex to X 02:22 that would be so annoying :P 02:23 map xnethack to o :D 02:24 aosdict: change the name 02:24 so we really have xnethack 02:24 wait holy shit it's playable? 02:25 read backlog 02:25 well I usually only grep the backlogs for slex-related keywords, didn't see the xnethack bit ;) 02:26 xnethack is mapped to o already 02:28 8 for config 02:28 o for te game 02:28 the 02:28 ah, I see 02:28 !who 02:28 FIQ: [hdf-us] dolores [slex] DemoBot [nh] cpittman [un] 02:28 FIQ: [hdf-eu] No current players 02:28 maybe I'll playtest when I get home ;) 02:29 aosdict: Be afraid, for I'll playtest your variant. Amystorm practically guaranteed. :P 02:29 !who 02:29 FIQ: [hdf-us] dolores [slex] DemoBot [nh] cpittman [un] 02:29 FIQ: [hdf-eu] No current players 02:29 hmm 02:29 the bot does not show me 02:31 !whereis FIQ 02:31 FIQ: [hdf-us] FIQ is not currently playing on this server. 02:40 LOL I just found out that a certain döner kebab place I haven't tested yet, and which I still want to test one day, is actually called "K2 Döner Kebab Center" :D:D:D I so absolutely have to go there to eat! 02:59 [hdf-us] [slex] dolores (Nec Ang Fem Cha) killed the ghost of zhngchq, the former Ninja Gaiden, on T:2106 03:06 -!- Grasshopper has joined #hardfought 03:06 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:40 -!- Adeon has quit [Ping timeout: 276 seconds] 03:56 -!- deadnoob has quit [Remote host closed the connection] 03:56 -!- deadnoob has joined #hardfought 04:08 -!- raisse has joined #hardfought 04:08 -!- mode/#hardfought [+v raisse] by ChanServ 04:51 -!- elenmirie_ has joined #hardfought 04:54 -!- elenmirie has quit [Ping timeout: 260 seconds] 04:54 -!- elenmirie_ is now known as elenmirie 04:55 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:55 WTF? apparently xnethack is only on the us server, I can't seem to start it on eu :( K2: is that intentional? 04:58 gah, so I'll have to play with lag if I want to play it at all 04:58 here at my office I'd have a ping of 121 ms, but at home it will be much worse 05:07 -!- Menche has quit [Ping timeout: 240 seconds] 05:09 !tell aosdict you mention under "design philosophies" that keystroke consistency is important to you... choosing a spell to cast, followed by a direction, should not result in you moving in that direction when you get that accursed "You fail to cast the spell correctly" without a --More-- to catch the direction command you muscle-memory-used. 05:09 Will do, LarienTelrunya! 05:10 * LarienTelrunya tries to think about what her SLEX design philosophies list would look like 05:34 -!- noty has quit [Quit: WeeChat 1.9.1] 05:41 !tell aosdict based on yours, I've written a first draft of slex's design principles at https://nethackwiki.com/wiki/User:Bluescreenofdeath/Blog ;) 05:41 Will do, LarienTelrunya! 05:41 (abandon all hope, ye who enter here) 05:45 LarienTelrunya: NH4 fixes the "You fail to cast" movement problem. You complained. 05:47 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:27 <@kritixilithos> LarienTelrunya: s/hope/work/ 06:36 kritixilithos: haha :D 06:36 jonadab: yeah but NH4 fixes it in a wierdo way! it gives the direction prompt no matter what, and then say "hahaha april's fools, you fail to cast the spell correctly!" or "hahaha april's fools, you don't have enough mana to cast the spell!" 06:37 LarienTelrunya: Think of it this way: first you tell it what you want to do, and then the game checks to see if you can successfully do that or not. 06:37 This is the same way most other commands have always worked. 06:38 e.g., you use the open command, it asks you what you want to open, _then_, after you tell it the door, it checks whether you can open it. 06:38 Maybe you can open the door, or maybe it resists, or maybe it's locked. 06:39 Yeah, but if you have no hands, the game tells you immediately. It doesn't go "which direction?" and then after you pick one it says "hahaha april's fools, you have no hands!" 06:39 YEs, and if you don't know any spells, same thing. 06:40 The game already knows that you don't have enough mana to cast the spell. Why does it not tell you immediately in nh4? 06:43 Actually, it doesn't know that until you tell it what spell you want to cast. 06:43 You want it to ask you one thing, then tell you no, then ask you something else? 06:43 That would be weird. 06:45 yeah but when you select the spell, the game knows "ah, she tries to cast magic missile, it costs 10 mana, but she only has 9". In vanilla it then rightfully says "You don't have enough energy to cast the spell." and doesn't give me a direction prompt. 06:47 Which can lead to typo deaths. 06:47 you mean like the one where I was on the plane of earth already and accidentally selfzapped finger of death? 06:49 Like that, yes. 06:52 xnethack is only on us server for time being 06:52 i didnt have time last night to put it on the eu server 06:53 its on my list to-do today, as well as having beholder announce xnethack games 06:53 and web rc cfg editing 06:54 ah, nice :) 07:13 given the nature of the latest commits to 3.6.1-dev... it feels like it's being primed for an official release 07:13 just my gut feeling 07:13 !players 07:13 K2: [hdf-us] DemoBot [nh] Tangles [4k] 07:13 K2: [hdf-eu] elenmirie [nd] 07:14 heh hi demobot! 07:14 ok off to work 08:10 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) reached the bottom of the Mines, on T:4866 08:10 -!- Chris_ANG has quit [Read error: Connection reset by peer] 08:12 -!- Adeon has joined #hardfought 08:41 LarienTelrunya: "I follow the No Cyanide Rule: No item should, if use-tested in reasonable circumstances, be game-ending! Also, here's an example of an item which directly violates it!" 08:41 aosdict: Message from LarienTelrunya at 2018-03-09 05:09 EST: you mention under "design philosophies" that keystroke consistency is important to you... choosing a spell to cast, followed by a direction, should not result in you moving in that direction when you get that accursed "You fail to cast the spell correctly" without a --More-- to catch the direction command you muscle-memory-used. 08:41 aosdict: Message from LarienTelrunya at 2018-03-09 05:41 EST: based on yours, I've written a first draft of slex's design principles at https://nethackwiki.com/wiki/User:Bluescreenofdeath/Blog ;) 08:41 LarienTelrunya: Never fear, in xnethack "You fail to cast the spell correctly" is a thing of the past 08:42 haha, well, that cloak of death can only kill players who don't resist magic/touches of death, so with the correct preparation it cannot instakill you 08:48 -!- LarienTelrunya has quit [Quit: gonna be back later and play xnethack and quaff-test its nonexistant potions of cyanide :)] 08:49 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) destroyed Vlad the Impaler, on T:66325 08:50 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) acquired the Candelabrum of Invocation, on T:66331 09:27 -!- raisse has quit [Ping timeout: 240 seconds] 09:42 woo go elenmirie and Grasshopper! 09:46 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) had Cleaver bestowed upon her by Crom, on T:23749 09:52 -!- deadnoob has quit [Read error: Connection reset by peer] 09:52 -!- deadnoob has joined #hardfought 10:07 -!- raisse has joined #hardfought 10:07 -!- mode/#hardfought [+v raisse] by ChanServ 10:17 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) killed Medusa, on T:40009 10:20 -!- LarienTelrunya has joined #hardfought 10:25 !tell aosdict wow... first no-go in xnethack happens even before I've moved!!! Amazing! And it is the fact that your inventory apparently doesn't know how to sort itself, i.e. slot a (the katana) is not at the top, what is this shit :P 10:25 Will do, LarienTelrunya! 10:25 wow and I can't even fix it with the lootabc option 10:26 ... the hell, no other variant does that, not even 3.6.0 (which I ascended, so I would have noticed!) 10:33 wtf, SYMBOLS=S_ghost:8 doesn't work, I guess S_ghost got removeremoveremoved in xnethack 10:35 IT DID 10:35 oops caps 10:35 ghost is now a W in xnethack 10:35 so if you still want to change it, use S_wraith instead 10:36 nah, the only reason to change S_ghost is to make it into something that is not an empty space; W's are visible :) 10:37 * LarienTelrunya is now going to actually play xnethack, now that she finally finished changing the settings 10:37 also, your 'constructive criticism' sounds more like bitching. aosdict would prob be more receptive to any suggestions you have if you change your tone a bit 10:37 ;) 10:38 sorry, bitching is my normal modus operandi when playing non-slex forks :D I do try to not sound too harsh, but sometimes I just get really annoyed 10:38 hah 10:39 there was some weird option I changed IIRC... maybe if I can find and revert that, the inventory sorting will become normal again 10:39 maybe if I try to start a game with my testing account? 10:39 my inv sorting seemed fine last night 10:39 havent had much time to play it yet tho 10:39 hoping for time to really give it a go this weekend 10:39 nope, started a new character on the BSOD2 account, which has an unedited rcfile, same problem 10:39 Weapons d - 31 +0 ya (in quiver) c - a +0 yumi a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) 10:40 it should clearly put the katana at the top since it's slot a 10:40 huh 10:40 yeah it's ultra confusing 10:41 wait! more problems! I have "implicit_uncursed" set to true! yet it still only says "a +0 katana" without saying that it's uncursed! WTH? 10:42 !tell aosdict is it just me, or does the implicit_uncursed option not work? I've set it to true, yet the game fails to tell me that my starting +0 katana is an uncursed +0 katana! 10:42 Will do, LarienTelrunya! 10:42 my implicit_uncursed is working 10:43 as is sorting 10:43 look at my game 10:43 ... you used magic :P 10:43 well my splint mail correctly shows as uncursed for some reason, all the other stuff doesn't 10:43 it could be an issue with your rc cfg 10:43 oh wait, the blindfold also shows uncursed 10:44 maybe it's an issue with weapons only? your weapon is blessed, which is shown of course, but maybe it wouldn't show uncursed identified ones as uncursed 10:44 LarienTelrunya: you should know that I have changed no options and there should be no differences between it and 3.6.1. 10:44 aosdict: Message from LarienTelrunya at 2018-03-09 10:25 EST: wow... first no-go in xnethack happens even before I've moved!!! Amazing! And it is the fact that your inventory apparently doesn't know how to sort itself, i.e. slot a (the katana) is not at the top, what is this shit :P 10:44 aosdict: Message from LarienTelrunya at 2018-03-09 10:42 EST: is it just me, or does the implicit_uncursed option not work? I've set it to true, yet the game fails to tell me that my starting +0 katana is an uncursed +0 katana! 10:44 nope look at my game now 10:45 K2: ? those arrows and mace are unidentified 10:45 also LarienTelrunya, you may need to start a new game with the changes you made to your cfg to take affect 10:45 yes 10:45 i dont know their BUC status 10:45 K2: right, that happened to me yesterday with pickup_types 10:45 K2: yeah, I'm aware of that, but I also changed the settings in-game and verified that implicit_uncursed is set to "true" 10:46 let's see what happens if I set it to false 10:46 ok... ? 10:46 WTF 10:46 that somehow makes it work 10:46 if i dont know their BUC status, they wont show as uncursed 10:46 LarienTelrunya set your cfg they way you want it, start a new game 10:47 very confusing... so it's reversed, "implicit_uncursed == TRUE" means "somehow don't always show uncursed status" while if it's false then it always shows it 10:47 anyway it works now 10:49 aww no hilite stairs 10:49 LarienTelrunya: I think that's how it works in 3.6.1. 10:49 (re: implicit_uncursed) 10:50 for some reason 10:50 hmm 10:50 well, as long as it's possible to set it so that it works correctly... ;) 10:52 * aosdict wonders how many people are going to complain about stuff because they either are playing with the default config or it was in 3.6.1 and they didn't know about it 10:52 probably all those who don't regularly play 3.6.x (I qualify)? :D 10:55 wtf, sinks are almostinvisibleoptometristcolor \ instead of gray # now? 10:55 -!- oh6_ has joined #hardfought 10:55 -!- mode/#hardfought [+v oh6_] by ChanServ 10:59 aosdict: so I guess you also have no idea why the game insists on showing my ya (slot d) above the katana (slot a)? 11:01 As you reach for the gray stone, your scroll labeled VE FORBRYDERNE is pulled out of your pack! It touches the gray stone and they disappear! 11:01 aosdict: wtf is that the "thiefstone" thing you talked about? 11:01 also why can't I open the menu with esc :P 11:02 the hell, how do I access my discoveries without the menu 11:03 ah, the stone did get autoidentified, good :) 11:09 phew, good thing the bright green F is still a lichen 11:11 apparently xnethack allows me to displace peaceful monsters, or is that also 3.6.1? 11:13 stuff weigh way too much! 11:14 ugh it's also ultra confusing that gold automatically maps to $ in the inventory/loot menu, at least for people who come from a variant where it doesn't do that :D 11:14 @v?guardian naga hatchling 11:14 guardian naga hatchling (N) | Lvl: 3 | Diff: 4 | Spd: 10 | Res: poison | Confers: poison | MR: 0 | Generates: gehennom dungeons | AC: 6 | Attacks: 1d4 bite physical | Alignment: 0 | Flags: genocidable, omnivore, thick hide 11:15 wtf I write in the dust with my fingertip, how cute :P 11:20 don't $ always do that? or is that only when compiled as object? 11:21 no idea, but I know they don't do that in slex, or maybe it's an option there 11:21 used to be a compile-time choice in 3.4.3 (last version I compiled myself) 11:21 GOLDOBJ 11:21 now it's the default 11:23 aosdict: is there a changelog for xnethack? 11:24 oh apparently there is, at https://raw.githubusercontent.com/copperwater/xNetHack/xnh0.1.0/xnh-changelog.txt 11:29 also stuff weigh way too much!!! :P 11:30 snickersnee get! :D 11:30 pff, a shopkeeper in orc town 11:33 here's hoping unihorns still restore stats normally in xnethack, because I'm going to eat this giant spider corpse now 11:33 yay poison resistance :P 11:33 also stuff weigh way too much arrrrrrrrgh 11:34 I almost said "you're just a pussy" but that could be taken the wrong way :-) 11:34 :) 11:35 haha, I wouldn't have a problem with that, in fact you could even call me the c word if you so desired :) 11:35 * K2 gasps 11:35 not the C word! 11:35 LarienTelrunya: haha a wild thiefstone! 11:35 "C# programmer" is a harsh insult 11:35 and I did add peaceful displacement 11:35 lol 11:35 aosdict: well I guess it's less evil than slex's stone of item teleportation? 11:36 LarienTelrunya: if you wield a unicorn horn barehanded, its effects apply passively every turn. 11:37 LarienTelrunya: if you can find where the thiefstone went, it could be very useful in building a stash 11:37 which would solve some of your carrycap problems 11:37 oh so it's an intra-level teleportation, I thought the items levelported 11:38 also sadly I don't actually have a unihorn yet, but hopefully I'll get one soon 11:38 they do. Intra-level only on the level where the thiefstone is "keyed" to. 11:38 and one more thing: will webs become ^ like all the other traps? it's very confusing that they look almost like amulets 11:39 I didn't have any plan to do that. 11:39 plus, with the lack of paranoid trap, it's very easy to stumble into them without meaning to :P 11:41 oh well, gonna be afk for a while 11:41 YANI: spiders intentionally spin webs in doorways and choke points. (This goes for at-level-generation webs.) 11:42 that's what spiders *do*! 11:42 I mean RL spiders 11:42 spin webs in doorways 11:46 True. 11:52 -!- Chris_ANG has joined #hardfought 12:12 makes sense 12:12 surprised thats not already in vanilla 12:13 woot! 12:19 oh god xnethack has a mines end level with water... I guess paranoid water isn't a thing here? 12:19 wait, I have water walking boots so this shouldn't be so bad :D 12:19 find out 12:20 well at least with the boots there's no paranoid check 12:21 -!- raisse has quit [Ping timeout: 268 seconds] 12:21 yay the shrieker shrieked once and immediately got a purple worm 12:22 GAH and that mines end variant has far too many squeezing spots! 12:22 !8ball am I dead? 12:22 LarienTelrunya: Outlook not so good 12:22 "The purple worm sinks as water rushes in and flushes you out." wtf 12:23 you were swallowed by a purple worm while over water 12:23 it drowned 12:23 perhaps it was a chameleon 12:23 oh they can't swim? TIL 12:23 yeah that's not me 12:23 I didn't even know that can *happen* in vanilla 12:23 nah, it appeared after a shrieker had shrieked, so it probably spawned that way 12:24 anyway have fun finding the seven rings 12:24 aosdict I had that happen to me in a recent unnethack game 12:24 gah, can it be that it's impossible to get everywhere due to the proliferation of squeezing spots? 12:25 do I really have to say 0/10 to this mines end variant :P 12:25 All of the # and . tiles should be connected, with one or two exceptions where you could walk on water anyway 12:25 <@riker> larien: RIP collat dmg 12:25 @riker: Message from LarienTelrunya at 2018-03-09 01:56 EST: oh, you ran into the #1 reason why I removed the trickery mechanic from slex :( rip :( I wish all other variants would remove the stupid trickery too, because it ONLY triggers when the player did nothing wrong. I literally hex-edited a vanilla savegame once, fully expecting to get a trickery, but it not only loaded, the change I made (modded the x,y coordinates of an item) actually worked. 12:25 @riker: Message from LarienTelrunya at 2018-03-09 01:58 EST: you shouldn't say your slex run is going well, because that will jinx it :P also, monster donning definitely works as intended, if that means knight/chevalier are more annoying to play then that's collateral damage, sorry :P in the case of doubt, cast spells or use pets against that alien princess bitch to avoid the alignment penalty 12:25 wut? watch my game 12:25 <@riker> but yeah my pet died 12:25 Amy wants easy mode 12:25 there's literally *tons* of places where I couldn't get without waterwalking 12:26 <@riker> lol 12:26 aosdict shame on you for not coding in an easy mode 12:26 LarienTelrunya: are you using a lamp 12:26 yes 12:26 pfft thats fine 12:26 is that bad? does using a lamp on that map turn random floor tiles into water? 12:26 gh has mine levels similar to this 12:26 <@riker> ^^ what 12:26 well, some things might look like dead ends because you haven't seen all of them 12:27 like, walk 2 squares to the right 12:27 yeah but that's like the only way forward, I already explored everywhere else 12:27 and again, tell me how to get around without WW :P 12:27 yup. she wants easy mode 12:27 <@riker> oh aosdict did you add my trap-detecting-lamp? 12:27 no 12:27 OMG a rat! 12:28 noooo a violet fungus! 12:28 GAH 12:28 item destruction in vanilla is just bullshit!!! 12:28 errrrmahgerd 12:28 * aosdict blames the presence of electric eels on jonadab 12:28 goodbye you asshole eel 12:28 (if I didn't have that scroll I'd be dead now) 12:28 aosdict i like your mines end 12:29 please add fire eels that instantly blow up my only source of teleportation, because it's still possible to escape by levelporting away :P 12:29 its unique 12:29 LarienTelrunya: isn't this level one of the des files you begged me to make 12:29 has elements of gh style mines 12:29 but laid out differently 12:29 okay so that mines end is officially unplayable, not gonna return to it 12:29 K2: the idea and map are by jonadab 12:29 aosdict: well I didn't know the map was designed so badly :P 12:29 nice 12:29 hmm I wonder what it would look like if wallified 12:29 * LarienTelrunya takes a look at the des file 12:30 okay so it's apparently designed such that you can only get everywhere if you drop 80% of your inventory 12:31 <@riker> !whereis larientelrunya 12:31 @riker: [hdf-us] larientelrunya is not currently playing on this server. 12:31 <@riker> !whereis amybsod 12:31 @riker: [hdf-us] amybsod is not currently playing on this server. 12:31 <@riker> !who 12:31 @riker: [hdf-us] DemoBot [nh] krm26 [nd] Grasshopper [nd] cpittman [un] Delraven [un] 12:31 @riker: [hdf-eu] pondlife [nd] elenmirie [nd] 12:31 <@riker> did you quit? 12:31 I think xnethack isn't hooked into Beholder yet 12:31 riker: I'm playing xnethack, the bot doesn't know about it yet 12:31 <@riker> oh, also, you found that sewer mines end? cool 12:32 it isnt 12:32 in slex that mines end would be a non-issue due to the player's ability to walk through squeezing spots, but in non-slex there's a (stupid) hard limit on the amount of stuff you may be carrying 12:32 its on my to-do 12:32 <@riker> sleep trap ftw 12:32 <@riker> instadeath 12:32 * LarienTelrunya points at the vanilla dev who made it so that the limit can't be increased with higher STR or CON, then curses. 12:33 -!- tacco\unfoog has joined #hardfought 12:34 also the fucking electric eels are on my list now, I'll so wipe out semicolons if I get a blessed genocide scroll 12:35 <@riker> lol 12:35 riker: oh you're playing too? let's see who of us gets screwed over fastest! :D 12:35 <@riker> wait, what 12:35 <@riker> already did ay 12:35 <@riker> *amy 12:35 <@riker> sleeping trap in the mines 12:35 <@riker> gnome lord hit me 5x and I'm dead 12:35 ah 12:36 <@riker> why is my long sword not BUCed 12:36 were you playing some squishy role? 12:36 <@riker> no 12:36 <@riker> samurai 12:36 <@riker> >_> 12:36 wtf??? 12:36 <@riker> with 18 con no less 12:36 lol 12:36 also, you'll want to set implicit_uncursed to false, it's very counterintuitive but the option does the exact opposite of what one would expect (message for slex's pager.c already written :P) 12:37 <@riker> oh thanks 12:37 <@riker> in dnh it's called show_buc I think 12:37 anyway, how the hell do you die to a gnome lord with a samurai, that's literally impossible since samurai is the best role, you can't die unless you do stupid things like bump into a floating eye :D 12:37 <@riker> that's just it 12:37 <@riker> I pretty much did 12:37 <@riker> but with sleeping trap instead of that 12:37 <@riker> :p 12:38 <@riker> I never woke up 12:38 also why do monsters even bother throwing daggers and stuff, the game is literally coded such that they never hit you if your AC is better than X, and it's very easy to reach that X 12:39 stuff weigh way too much! 12:40 "You feel strong! You must have been exercising diligently." lol I read that as "diagonally" 12:40 Evil Patch idea: boulder pushing only exercises strength if you do it diagonally on sokoban. 12:41 [hdf-us] [un] Delraven (Ran Orc Mal Cha) killed Famine, on T:56095 12:41 <@riker> WAND DESTRUCTION PATCH NO 12:41 what did you lose? in my case it was an unidentified ring 12:42 <@riker> fire wand? 12:42 <@riker> oh no wand of nothing phew 12:43 how did you find out? don't wands just vanish without doing anything when they explode in vanilla? 12:44 also, explored the whole mines and still no bag 12:44 FeelsBadMan 12:45 <@riker> larien: uh, no I engrave id'ed 12:45 <@riker> it was no effect 12:45 ah 12:45 <@riker> then I zapped and it was no effect nodir 12:45 -!- deadnoob has quit [Ping timeout: 240 seconds] 12:46 <@riker> !gt fountain 12:46 wtf you died??? 12:46 <@riker> ya 12:46 <@riker> totally my fault 12:46 <@riker> water demon from fountain while I was trying to uncurse some spinach 12:46 maybe I find your bones, I haven't been to the oracle in this game yet ;) 12:46 <@riker> lol 12:46 l monsters being lizards is uberweirdo 12:47 l 12:47 for lizards 12:47 what are leprechauns then? 12:47 <@riker> i larien 12:47 <@riker> for imp 12:47 but they're no minor demons :P 12:47 <@riker> bold i green i, like bold homoconvluthuhus 12:47 <@riker> yes they are 12:47 <@riker> they're the most demonic fuckers ever 12:48 hmm I wonder whether forcing a chest can break my Snickersnee; if not, I could ditch that wakizashi 12:49 LarienTelrunya: specifically i is described as "an impish creature", which leprechauns definitely are 12:50 and yes, the Sewer should be modified so that you can get everywhere by walking 12:50 ^^ 12:50 well not everywhere, there are some watery dead ends with nothing in them that I don't think people would care about 12:51 hmm... I got levelported there, and I would be surprised if those dead ends would be exempt 12:51 they should be exempt, they're water 12:52 anyway my build is broken right now because I can't figure out what else I need to change to get the game version from 3.6.1 to 0.1.0 12:53 patchlevel.h i thought 12:53 but, you're in the right place, as there's you know... a ton of variant authors/devs here :P 12:53 K2: yeah I changed those constants but am now getting "Version mismatch for file 'dungeon'" even after a full rebuild 12:54 hmm 12:54 3.6.1 may have added another mechanism 12:54 or maybe i just dont remember 12:54 #nethack-dev might be a better place since I think the mechanism is new in 3.6 12:54 aosdict: maybe the nhshare (or whatever they're called) files didn't get copied correctly? but I guess you're on unix so I don't know how it behaves there 12:56 debugging some more now 12:57 ah I think that's it 12:58 ok, I typoed changing the VERSION_COMPATIBILITY constant in patchlevel.h 12:58 now works 12:58 [hdf-us] [un] Delraven (Ran Orc Mal Cha) killed Famine, on T:56142 13:01 LarienTelrunya: I see very few actual choke points in the Sewer map. Most of them have water on one side or another that would let you pass normally. 13:02 -!- Grasshopper has quit [Read error: Connection reset by peer] 13:03 [hdf-us] [un] cpittman (Val Dwa Fem Law) killed Medusa, on T:57122 13:07 well I see them everywhere, there's tons of places where you can't get to unless you drop a ton of stuff, I tried to mark them here: https://abload.de/img/sewerunplayable3wo19.png (I didn't bother marking all the areas that are inaccessible if you additionally lack waterwalking) 13:08 squeezing spots are a pain; if we consider all of them, there's very few ways to get around the level, and most of them involve going through the water 13:08 I think it's fine if water-only passages go through diagonal corridors. 13:08 But you should be able to get everywhere on dry ground that is dry. 13:08 so if, like me, you end up levelported there and not in the area with the upstair, you have to leave tons of stuff behind just to get out 13:08 (unless waterwalking, i.e. I really got lucky there) 13:12 -!- raisse has joined #hardfought 13:12 -!- mode/#hardfought [+v raisse] by ChanServ 13:12 aosdict: can it be that your wierdo lizardwierdos are generated asleep, because the code still thinks "l = leprechauns and therefore normally spawns asleep"? 13:12 jonadab: can it be that your wierdo lizardwierdos are generated asleep, because the code still thinks "l = leprechauns and therefore normally spawns asleep"? 13:14 ...no? they aren't S_leprechaun anymore 13:15 lol the sleep spell costs ∞ mana 13:15 well all the newts, iguanas etc. I encounter are spawning asleep 13:15 <@riker> ^ 13:15 or at least it seems that way to me 13:17 ugh who the hell left a bones level with 6+ killer bees and a chickatrice at the dlvl8 upstair??? 13:17 I just started a game as an Arc (for stealth), quaffed blessed monster detection, three newts on the level, they're all moving. 13:18 hmm or maybe they all spawned naturally... well they're dead now :P 13:22 yay, unlike fourk you can quicktravel in xnethack's soko without being screwed over :P 13:25 oh, I once had hours of fun with that "swallower swallos you over water" thing. in 3.4.3 there was a strange edge case that either segfaulted or had wrong message/action ordering. 13:25 I would have to dig up the bug report to refresh my memory. it needed quite an elaborate setup 13:26 LarienTelrunya: No, monsters are sometimes generated asleep in Fourk because of changes related to the stealth system. 13:26 jonadab: hmm... still, in both Fourk and xnh, I get the feeling that "l" are spawned asleep disproportionately often 13:27 Oh, no idea about in x. 13:28 bhaak: What about the case where you are expelled by a leashed tame engulfer over water in a shop, while levitating and generating conflict, while the leash is wielded? 13:29 oh, 3.4.3 had this segfault bug with engulfers: if you drop an amulet of life saving while inside Jubilex, then zap him with speed monster to make him equip it, get engulfed again, pick up the item, leave the level without him following, and being attacked by a nymph, you get a crash. 13:29 Because the game fails to realize that the amulet should no longer be equipped by Jubilex, and still says "being worn". 13:30 -!- noty has joined #hardfought 13:30 Heh. 13:30 aosdict you know how you track how many times FIQhack is updated? 13:30 LarienTelrunya: nice 13:30 you should start tracking how many times LarienTelrunya complains about xnethack 13:30 jonadab: I don't remember that exact one but it might be related to the one I have in mind 13:30 K2: LOL 13:30 we could turn it into a drinking game 13:30 bhaak: I just made that one up out of whole cloth, actually. But it's probably a bug. 13:31 except you'd get wasted after about 5 min of playing 13:31 :) 13:31 gotta love it if your peaceful white unicorn on sokoban walks into the boulder corridor on literally the *last* boulder 13:32 K2: Every time LT complains about a change that a variant made, you have to drink a pint of water. When FIQHack is updated, you are permitted to use the bathroom facilities. 13:32 lol 13:32 FIQ better get busy 13:33 "If the player manages to be swallowed by an electricity-resisting monster while drawing the wrath of a god, the swallowing monster will be hit by a wide-angle disintegration beam and still fry to a crisp (pray.c:495)" 13:33 ha, quite an old one. but that one go fixed 13:33 Nice. 13:33 jonadab: the funny thing is that like at least half of her complaints so far are just good old vanilla 13:34 bwahah 13:34 and therefore not variant-made changes 13:34 jonadab: why not beer or vodka instead of water :P 13:36 even variant developers are not immune to variant paranoia 13:36 bhaak: right, especially when they rarely play 3.6.x themselves 13:36 LarienTelrunya: How about Red Bull? 13:37 Or, for the especially insane, a cocktail of vodka and Red Bull. 13:37 ^ NOt recommended. 13:37 red bull gives you wiiiiiiiiiings :) 13:37 another source of levitation would be too much IMO 13:37 LarienTelrunya: Or this: https://liquidcaffeine.com/ 13:37 that drinking game would probably end up with you growing wings that are so large, you'd be unable to lift off with them 13:40 got quicktraveloban as my prize level, good thing I'm not playing screwhack where you *can't* quicktravel on soko unless you want to be unable to complete it :D 13:41 (take a sip now!) 13:43 -!- ProzacElf has joined #hardfought 13:43 ProzacElf!!! You came at the right time, since I'm playing xnethack right now :D 13:45 wtf the mordor orc somehow saw me through the boulder and threw a shito at me 13:47 * K2 drinks again 13:47 oh god I have to turn off sparkle 13:48 * K2 has another sip 13:48 stupid bastard monsters in the zoo! I kicked the goddamn wall! WAKE UP AND COME OUT YOU COWARDS 13:49 * K2 grabs another 5th from the liquor cabinet 13:49 aosdict: did you somehow change monster AI to be smarter, i.e. make it so that packs of monsters stay together instead of coming out into a hallway?! 13:50 * K2 passes out 13:50 :D 13:50 oh well, it means I can fire arrows at them while they refuse to come out... until I run out of arrows, that is 13:51 okay this is definitely changed, the zoo monsters are all awake but not coming out 13:53 [hdf-us] [dnh] Flan99 (Sam Hlf Mal Law) entered Minetown for the first time, on T:3353 13:54 yay almost died to the campermumaks in there 13:54 aosdict: you and your monster zoo AI :P 13:57 wow there even was an air elemental in there 13:58 <[Demo]> think I'm gonna see insane clown posse tonight 13:59 LarienTelrunya: no monster AI changes. Yet. 13:59 what, so the monster zoo behavior is also 3.6.x? 14:00 there is a zoo change, which is that it's now highly unlikely for non-animals to spawn in it, but that shouldn't affect behavior. 14:03 xnethack? 14:03 a brand-new nethack variant by aosdict 14:04 ah 14:04 where is? 14:04 only on nethack@hardfought.us right now 14:04 congrats elenmirie!! 14:05 thx, K2! 14:05 ah 14:06 -!- eady has joined #hardfought 14:09 i see that variant paranoia is alive and thriving 14:09 aosdict: congrats on the beta 14:10 so i get an error in my 3.6.1 rc: Error: Unknown behavior 'updown'. 14:11 <@Tone> 'grats elenmirie 😄 14:11 thanks, Tone! 14:12 congratulations elenmirie. you're getting slow as you get older you know. 14:12 lol 14:12 sux getting old 14:12 44k turns is like TWO young elenmiries 14:18 You hit the gelatinous cube. You are frozen by the gelatinous cube! You hit the gelatinous cube. You can move again. 14:18 wow my samurai got ninja skills, she's capable of hitting the gelatinous cube even though she's frozen :P 14:20 * LarienTelrunya points at the XL14 quest barrier, then curses. 14:22 aosdict: I crashed into one of your funny trapped doors, and it was a door to the temple of Susanowo but there was no message upon entering; intentional? 14:22 [hdf-us] [un] Delraven (Ran Orc Mal Cha), 1915170 points, T:56189, ascended https://www.hardfought.org/userdata/D/Delraven/un531/dumplog/1517771901.un531.txt.html 14:23 oh apparently I have to step into the room proper now, being on the doorway is no longer enough? maybe that's variant paranoia again (after all, 3.6.x is a variant in my eyes)? 14:26 -!- theRaisse has joined #hardfought 14:26 -!- mode/#hardfought [+v theRaisse] by ChanServ 14:27 -!- raisse has quit [Ping timeout: 252 seconds] 14:28 LarienTelrunya: probably because you technically hurtled into the temple 14:28 -!- theRaisse has quit [Read error: Connection reset by peer] 14:28 ah 14:29 as long as the message still prints when you enter it proper, I don't feel the need to change it 14:29 hothraxxa: 3.6.1 status hilites use "changed" instead of "updown" I think 14:29 LarienTelrunya: it would be a nice YAFMC though 14:30 really? i guess maybe this is a 3.6.0 rc i copied then 14:30 heh 14:30 well, it could be a 3.6.1 rc from before paxed changed that 14:30 ah yes, maybe. i don't play 3.6.1 14:32 LarienTelrunya: yes, noticing this refusal of sokozoo monsters to leave the door. one moment, will rebuild nhdev and see if it happens there too 14:32 it's most probably intentional 14:33 <[Demo]> does anyone know how to get shitty legal advice free and quick? 14:33 ask me 14:33 variant paranoia: incubuses automatically hit with their seduction attack every time now :P 14:33 <[Demo]> ok old wise man 14:33 -!- Menche has joined #hardfought 14:33 i am indeed old 14:34 <[Demo]> if i dont have any form of id on me and my buddy gets pulled over and im in the car how can they get me for a curfew violation? (am underage) 14:34 usually i am called a wise guy not a wise man 14:34 LarienTelrunya: hmm in nhdev they will leave the door 14:34 cheapskate of a Susanowo priest only gave me 2 points of protection 14:34 this may be something I messed up in monmove 14:34 monsters won't move onto open doors, perhaps 14:35 haha :D 14:35 * LarienTelrunya tries to think of a way one could exploit that 14:35 YAAAAAAAAAAY water trap on door 14:36 thanks for ruining that scroll and rusting all my shit 14:36 demo: if there's an age law and you can't produce proof of age, the law will cover that 14:36 <[Demo]> ok so i should read the law 14:36 always a good idea 14:36 <[Demo]> oh yeah i already did that 14:36 <[Demo]> didnt give that detail 14:36 "KAABLAMM!! Pierre triggers a land mine! Pierre is killed! <-- and that's what I get for levelporting straight down to level 12. (I did not change land mines) 14:37 then the circumstance is cov erd under a more general law 14:37 <[Demo]> it sounds like im probably fine 14:37 what does the law say about failure to produce identification? 14:37 LarienTelrunya: hmm, this orc is certainly willing to move onto a door, let me try with something that doesn't have hands 14:37 <[Demo]> doesnt mention it 14:37 in your jurisdiction, not that particular law 14:38 <[Demo]> ah 14:38 well the sokoban monsters mostly don't have hands, which might have something to do with it 14:38 in pother words, somewhere there's a law for this 14:38 -p 14:38 <[Demo]> hmm 14:40 <[Demo]> i think im probably fine 14:40 <[Demo]> i can probably say i was born a month earlier an get away with it if i cant provide id 14:41 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 14:41 do you look a lot younger than your actual age? 14:42 hmmm i think i'll just copy aosdict's rc instead of trying to sort out mine 14:43 <[Demo]> no 14:44 is this a hypothetical exercise? 14:44 have you been charged or something? 14:45 <[Demo]> yeah this is just trying to lower the risk of shit fucking up on me going and getting fucked up with some ppl at some music shit where theyre gonna have insane clown posse and some other shit and like idk i just like to have my bases covered 14:46 wow this is probably also just me having variant paranoia but I feel my to-hit in xnh is almost as bad as it is in fourk 14:46 aosdict: did you nerf twoweaponing? :P 14:46 no combat system changes till I complete the proposal, at lest 14:47 least* 14:47 ok. failure to have id will make a cop suspicious, so be prepared for that5 14:48 be good to have something that identifies you without age 14:48 aosdict: well maybe you changed the effect of luck on to-hit then? because I should have nearly maxxed luck, yet I still miss constantly 14:48 you're just a bad samurai 14:48 ^ 14:48 haven't touched the luck system either 14:48 but samurai is literally the best role(TM)! 14:49 otoh i had a hell of a time hitting that newt that i started next to 14:49 scalpels are shit 14:49 didn't even know it was a newt 14:49 * aosdict anticipates further comments from hothraxxa about hating healers 14:49 i'm prepared 14:49 how come foxes are green? 14:50 healer is literally one of the last roles I'd play in a new variant 14:50 elenmirie: color differentiation, I'm not happy with it 14:50 it does sort of jar a bit 14:50 healers are the best 14:50 wait, foxes shouldn't be green, they should be back to red 14:51 werejackals should be the green ones 14:51 it was green for me 14:51 everything should be back to the color it used to be :D 14:51 I kind of thought it was a werejackal, because green 14:51 LarienTelrunya: may I suggest vanilla 3.6.1 then as you clearly want me not to change stuff 14:51 but it was a fox 14:51 :P 14:51 inb4 LarienTelrunya bitching about 3.6.1 14:51 elenmirie: I think this was a typo in monst.c because they are indeed green 14:51 and shouldn't be 14:52 aosdict: you should *add* stuff, instead of making (IMHO unnecessary) changes :P but then again you're the dev, so you can do whatever you want of course, I'll bitch about it no matter what ;) 14:52 let's explore FIQ's philosophy of not adding stuff and making the game interesting anyway before I start adding lots of stuff 14:52 it's sad that dnethack, and to a lesser extent fourk, seem to be the only non-slex forks that are actively adding stuff 14:53 unnecessary changes 14:53 semantics 14:53 un added a bunch of stuff too but doesn't feel like adding anything lately 14:54 my pet won't follow me through an open door, is that a thing? 14:54 IMHO there are enough "basically vanilla but with some minor gameplay changes" variants already, I'd love to see one that adds new monsters, items, artifacts, lots of stuff 14:54 elenmirie: this is likely a bug which I am looking at now 14:54 gotcha 14:54 LarienTelrunya: so you want slash'em 3.6 14:55 well, if someone wants to make another slashem-like variant, sure, why not? 14:55 that person is not me 14:56 yay another treasure zoo with monsters that won't step through the door :P 14:56 huh the giant spider somehow came out 14:56 takes a while to get used to geckos looking like leprechauns... 14:56 <@kritixilithos> kick down the door 14:57 apparently there was no door in the first place and now they're coming out :D 14:57 <[Demo]> oh good amy is here to slash and burn fourk 14:57 <[Demo]> thats always amusing 14:57 [Demo]: xnethack, but the amount of bitching is probably similar 14:57 <[Demo]> i dont wanna look at xnethack, not emotionally ready yet 14:57 why do rust monsters count as animals 14:58 <[Demo]> kinda wanna see the religion system changes 14:58 [Demo]: what religion system changes 14:58 <[Demo]> well u were talking about doing that 14:58 <[Demo]> if u didnt then lol 14:58 yeah, but nothing's implemented 14:58 it's not even a coherent system yet 14:58 LarienTelrunya: https://en.wikipedia.org/wiki/Rust_monster 15:00 it doesn't need to be coherent. it's already an improvement if the Gods do different things based on who they are :-} 15:00 bhaak: but there still has to be a step between "etherpad of unsorted ideas" and "actual code" 15:02 hmm, this rothe walked onto an open door no problem... 15:03 aosdict: wait, did you make giant corpses not give STR anymore, or only give it some of the time? 15:03 3.6.1 15:03 actually, 3.6.0 15:04 wtf 15:04 well I guess that shows how little experience I have with that variant 15:05 yay a warhorse camping behind an open door again 15:05 yay I kicked down the door and it still doesn't want to come out 15:06 aosdict: sure. although coding shouldn't be too hard :) 15:06 I never considered changing the gods to be more differentiated 15:06 LarienTelrunya: weird, I can't reproduce this consistently 15:07 better gifts but everything else, e.g. like DCSS style gods, I would consider un-nethacky. but I wouldn't mind be proven wrong :) 15:08 bhaak: out of curiosity, are you reading the etherpad? 15:11 aosdict: I did look at it but didn't read everything. 15:11 what exactly do you mean by DCSS style gods? I have not played DCSS 15:12 aosdict: an interesting idea is to make the alignment of the pets matter. and getting a role specific intrinsic on crowning 15:12 oh god why can't paranoid traps be a thing, this is so stupid 15:12 DCSS has much more active gods and much more differentiated than NetHack 15:13 Xom is a psychopath that makes your life "interesting" for shits and giggles 15:14 Trog is a god that enjoys you killing things. if you follow him, you get a berserk mode. 15:14 "An electric spark from the doorknob zaps you!" 100% sure that could have fried my rings and wands and I just got lucky there. 15:14 bhaak: I do know that DCSS gods are very specific even beyond their alignments. I don't think that would work too well in Nethack; that is, all lawful gods should behave the same, and so on. 15:14 LarienTelrunya: nope that one's safe 15:14 really? it should totally destroy your shit because there's not enough item destruction yet :P 15:15 aosdict: yeah, that's what I was saying with DCSS gods would be un-nethacky. 15:15 * hothraxxa hugs the irritated samurai 15:16 bhaak: You're only dealing with at most four gods per game anyway, it wouldn't be much fun to have to learn 39 different gods' idiosyncrasies. 15:17 aosdict: well, DCSS has 25. so it's possible to make them different. but it would probably be too disruptive for gamepley 15:17 i'm on t 28. i haven't left the first room yet. so far there are 9 monsters 15:17 aosdict: but punishement could also be more interesting than it is now. 15:17 and i KNOW this isn't variant paranoia 15:17 you did this on purpose, aosdict! you shall pay dearly 15:18 dlvl24 and I finally get a unihorn 15:18 if (u.uname = "hothraxxa") make_lots_of_monsters(); >:) 15:18 hothraxxa: Generate a lot more monsters when a level is created, and slow down the normal generation rates 15:18 from the change log 15:18 yes i know, that's why i said he did this\ 15:18 :) 15:18 elenmirie: hothraxxa: Yeah, I expect that one will be unpopular. 15:19 i expect a higher early death rate 15:19 because i'm about to be mobbed 15:19 what was the reasoning behind it, aosdict? 15:19 hothraxxa: it's programmed so that usually you get completely barren levels where you might encounter one monster every 200 or so turns, and then suddenly you get a horde that ends you. 15:19 [hdf-us] [dnh] Flan99 (Sam Hlf Mal Law) completed Sokoban, on T:8262 15:19 without leaving the first room 15:19 I should know, since those hordes have almost killed me on several occasions. :P 15:19 elenmirie: so that you can't survive indefinitely on a level feeding off the monsters that spawn there (or altar farm) 15:20 oh, right 15:20 however I now think there are better ways to do this 15:20 now my cat won't walk through a doorway where I destroyed the door with a force bolt 15:20 *sigh* 15:20 screw this stooooooopid 52 item limit 15:20 such as the spawn rate gradually decreases the longer you spend on a level 15:21 YANI ^, originally from LarienTelrunya 15:21 oh hello there peaceful titan, please don't suddenly turn hostile 15:21 hoist by her own petard? 15:22 wow that devious python very nearly instakilled me there 15:23 are the DCSS shops still vending machines? 15:23 @ a human or elf or a boulder or statue (a statue of a wizard named elenmirie) 15:23 that is so strange. they have so good looking levels but the shops are one square 15:23 statues looking like monsters is *ultra* confusing 15:24 I like that. nethack brass had that already but IIRC in silver(grey) and yellow 15:24 bhaak: can you buy polearms or other bulky items from them? :P 15:24 bronze(yellow) 15:24 where did you find my statue? I haven't died to a cockatrice yet... 15:24 ooh, bronze statues are a good idea 15:24 elenmirie: have you died at all? 15:24 once, yes 15:24 you're probably on the top 10 list :P 15:25 <[Demo]> Ok nethack brass 15:25 lol, I guess so 15:25 bhaak: I'd be okay with statues reverting to ` if most of them didn't use the nigh-invisible gray color 15:26 why would you have to see statues anyway? 15:27 medusa kill get! TROPHY GET! 15:27 THANK GOD Perseus had a bag!!! first usable container in the entire dungeon! I so hate hate hate that 52 item limit. 15:28 * aosdict anticipates LarienTelrunya wtf-ing at demon recolors once she hits the Valley 15:28 grey? they are white in 3.6. I'd rather have them grey 15:28 bhaak: but ` is hard to see, doesn't look like an item 15:28 even gravestones are white now 15:29 aosdict: yeah, but I like the letter statues. just I would make them grey 15:29 hmm, I agree with ais' and others' counterarguments that they're annoying to get mistaken for monsters 15:29 and if they were gray they'd conflict with many more monsters 15:31 in vanilla, you could underscore them 15:31 bhaak: do you happen to know the key that turns on coordinate showing in farlook? I can't remember it 15:31 alright, enough xnethack for today; my very first character is on Medusa's island and will probably try to get the wand next :D 15:32 aosdict: is the wand of wishing, or wishing in general, changed in any way? 15:32 no 15:32 aosdict: nope. I didn't even know 3.6 did this :) 15:32 oh, you can wish for magic lamps now 15:32 i.e. do you still normally get a few blessed charging scrolls, then items that grant MR and other important stuff? 15:32 wishing strategy is very game-dependent. 15:33 But the blessed charging mechanic hasn't changed. 15:33 ok :) 15:33 hopefully there are no purple liches on the castle 15:33 so, I walk into a room, and there's a gecko that looks like a leprechaun, and an actual leprechaun that looks like a radioactive imp... 15:33 elenmirie: ^^ I complained about that too, it's ultra confusing 15:33 a uranium imp! unnethack is leaking into xnethack! 15:34 or ZAPM... 15:34 listen up devs. you should change the wand of digging nerf in gehennom 15:34 bhaak: I'm considering, as a stopgap measure, just to make all gehennom fill levels caverns 15:35 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) killed the Cyclops, on T:50973 15:36 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) acquired the Bell of Opening, on T:50987 15:36 aosdict: that's a solution, too. although I quite like most of the heck^2 levels. they keep the mazey look, even though they are much less annoying than mazes 15:41 aosdict: The correct answer whenever Amy asks you if you nerfed something that she doesn't think should be nerfed is "not yet". 15:41 is it me or does sprunge no longer work reliabily anymore? 15:41 K2: Someone else said that the other day. 15:42 its been weeks since I've been able to access any saved sprunge links, and i'm leary of using it for anything new 15:42 screw it. gonna switch to termbin 15:54 this pet no-follow thing is annoying 15:54 i can't get my pet into the shop since i have no leash or whistle 15:55 you're gonna make me pay for this leather armour before i can pet test it aren't you 15:57 hm. this is not a following issue. this is a door issue 15:58 yes, I've noticed the same thing 15:58 aosdict: pet won't go through open door, period 15:58 i bet it thinks the door is closed 15:58 I even had it balk at a spot where a door used to be before I force-bolted it 15:58 but kicking it down seems to work 15:58 this is a shop door, so i'm not destroying it 15:59 opening and closing does nothing 15:59 you can also stand in the door and swap places with your pet to get it across 15:59 trying that as you typed 15:59 ok, think i am ready to compile xnethack on the eu server 15:59 thank you termbin 15:59 that worked, but can i get him out of there? 15:59 oh, cool! 16:01 hothraxxa i dont even try to mess with pets seriously unless i have a magic whistle 16:01 aosdict: is there a way to make golems show as a different symbol? What works in 361 doesn't work anymore (setting S_golem) 16:01 i'm a healer. my pet is a valuable ally 16:03 compile and install went fine 16:03 now dgl edit 16:03 yeah don't displace your pet inside a store :( 16:04 i should just save and wait for a fix 16:06 grunthack? 16:06 I don't think it's just pets... all monsters seem reluctant to cross open doors 16:07 Unix xNetHack Version 3.6.1 - last build Fri Mar 9 21:01:02 2018. <---- EU server 16:07 woot! 16:07 can I pull my config file over? 16:08 k2: no, xnethack 16:08 not yet lemme update the script for that 16:08 hothraxxa ah ok 16:08 i have another tedious orc wizard game stalled in gh sokoban 16:10 i fumbled into a boulder in an unfamiliar layout on soko 4 and screwed it, but i have no object id so i'll just leave once i load it up again 16:10 no way to restore luck yet either 16:10 i'll just go and die in the mines 16:11 remember me in your thoughts and prayers 16:13 elenmirie: it's weird, it seems like monsters behave differently for nodoor/isopen doors than they do for broken doors. 16:13 at least, according to these reports 16:13 ok! you can import rc file for xnethack from us server to eu server 16:14 brilliant, thanks K2! 16:14 \o/ 16:14 LarienTelrunya ^^ 16:14 thanks K2 16:14 no prob 16:14 ok lets look at beholder now 16:14 aosdict: my experience so far has been that no door is not a barrier, an open door is a barrier and once I saw my pet refuse to cross a door that I'd destroyed through forcebolt 16:15 however if I destroyed a door by kicking it seemed to be ok (as if there was no door) 16:15 currently sitting in gdb across an open door from a python 16:15 elenmirie: if you kick it down it becomes D_BROKEN 16:16 and if you force bolt it? 16:16 which is distinct from D_ISOPEN and D_NODOOR 16:16 since i always kick down doors on levels 1-4, i'd say elenmirie's description is accurate 16:16 aosdict: do you want to try and get xnethack to a point where it'd be ready for play in junethack? 16:16 K2: hopefully. that is also bhaak's call 16:16 if that's not a push to fix bugs i dunno what is 16:16 ooh, a deadline! 16:16 lets go for it 16:17 I'll retry that force bolt thing and see if it's at all consistent 16:17 force bolt also sets it to D_NODOOR 16:17 force bolt also sets it to D_BROKEN* ugh 16:17 hm, so it should be the same 16:17 aosdict: in general, if it's on a trustful server, it gets added. the closer it is to already supported versions, the less annoying it is 16:18 maybe that one was coincidence 16:18 debugging monmove code is annoying 16:18 bhaak: yeah, no server-facing changes except for two more conducts in the xlogfile 16:18 no, the cat definitely won't cross after I forcebolted the door 16:18 aosdict: for example, adding roles or races that can start next to medusa and kill her on turn 1, such things wreck havoc with clan trophies and are annoying to find out afterwards :-) 16:18 now I try kicking another one 16:19 K2: thanks (was off to do the dishes) :) 16:19 bhaak :D 16:19 aww low blow. you could never start next to medusa, you had to battle it out on her island before you could get the kill 16:20 -!- Menche has quit [Quit: Leaving] 16:20 K2: oh, I can't transfer my us game to the eu server I guess :P 16:20 LarienTelrunya: fixinv 16:21 elenmirie: hmm, the python I'm testing with seems to want to m_move to its own location 16:21 LarienTelrunya: showbuc:true is the same as implicit_uncursed:false and vice versa. 3.6 wants to be different 16:22 actually, the cat doesn't seem to want to cross a door broken by kicking either 16:22 I was confused all the same when I played 3.6 16:22 FIQ: fixinv does what? it's already on 16:23 eep, an orc zombie that made me think it was a ettin zombie 16:23 FIQ: also, can you pastebin an updated version of the ##nethack-variants log? *bundlebundlebundle* ♥ 16:24 aosdict │ I didn't even know that can *happen* in vanilla 16:24 haha yeah that's a new one for me too 16:25 YANI: longworms and pythons can be steeds, but only if you are small (e.g., a gnome). 16:26 (In the source material, of course, longworms could be steeds regardless of that; one of those things can carry 30 humans at a time.) 16:29 -!- Menche has joined #hardfought 16:30 LarienTelrunya │ wtf the mordor orc somehow saw me through the boulder and threw a shito at me 16:30 3.6 feature 16:30 This completely ruined my extinctionist run 16:30 in devnull 16:30 fiq: i see that as a move to deprecate implicit_uncursed and replace it with something that is more intuitive 16:30 -!- mode/Beholder [+Zi] by Beholder 16:30 -!- moon.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ 2/25/2018 - NetHack server one year anniversary 16:30 -!- mode/#hardfought [+v Beholder] by ChanServ 16:30 !ping 16:30 K2: Pong! 16:31 well I guess it's to combat boulder forts? 16:31 !who 16:31 K2: [hdf-us] DemoBot [nh] krm26 [nd] cpittman [un] elenmirie [xnh] 16:31 K2: [hdf-eu] No current players 16:31 hothraxxa: Don't most variants have it as showbuc though? 16:31 Or show_uncursed 16:31 jonadab: everything but 3.6, yes 16:31 yaaaaaaay thanks K2 for making it display xnh :) my ascension shall be announced in the channel! (just kidding!) 16:31 the 3.6 option is really confusing 16:31 no idea, quite likely given the turgid option in vanilla 16:31 [hdf-us] [xnh] elenmirie (Wiz Gno Fem Neu), 1116 points, T:3805, killed by an Uruk-hai 16:31 well not confusing 16:31 but unintuitive 16:31 sweet 16:32 !role xnh 16:32 K2: archeologist 16:32 !race xnethack 16:32 K2: human 16:32 LarienTelrunya: I don't know what you're talking about. Monsters can hit you with negative AC just fine 16:32 you missed the sarcasm font 16:32 ok lemme push that to github and pull it down on eu server 16:32 yes but not with arrows or knives or stuff 16:33 K2: if I sync my config files will it overwrite all of them on the EU server? 16:33 no just the variant you choose 16:33 you'll see in the menu on the eu side 16:33 option j 16:33 oh, gotcha, there's a second step 16:34 great, thanks 16:34 np 16:34 hothraxxa: I am terrible at detecting sarcasm on the internet 16:34 you and sheldon 16:34 who is sheldon 16:34 but nm, i think it wasn't really sarcasm 16:34 LOL 16:35 sheldon cooper is from the big band theory 16:35 ah 16:35 not a series I've watched 16:35 er 16:35 (not that I watch any series, but yeah) 16:35 BANG 16:35 ok beholder should be tracking/announcing xnethack eu games also now 16:35 yeah I know what you meant 16:35 :p 16:35 I've at least heard of it 16:35 !who 16:35 FIQ: [hdf-us] DemoBot [nh] krm26 [nd] Wolfechu [nd] cpittman [un] 16:35 FIQ: [hdf-eu] elenmirie [xnh] 16:35 !who 16:35 elenmirie: [hdf-us] DemoBot [nh] krm26 [nd] Wolfechu [nd] cpittman [un] 16:35 elenmirie: [hdf-eu] elenmirie [xnh] 16:35 elenmirie: :) 16:35 snap 16:36 !players 16:36 K2: [hdf-us] DemoBot [nh] krm26 [nd] Wolfechu [nd] cpittman [un] k2 [xnh] 16:36 K2: [hdf-eu] elenmirie [xnh] 16:36 woot 16:36 !woot 16:36 who is easier to type 16:36 heh 16:36 :P 16:36 !whereis k2 16:36 K2: [hdf-us] k2 [xnh]: No details available 16:36 aosdict! make whereis work for 3.6.x :P 16:37 aaaaand next up - a scoreboard for xnethack on hardfought website 16:38 if your variant gains traction aosdict, Mandevil might put it up on his scoreboard too 16:42 LarienTelrunya: I'm very reluctant at adding something as innocent as a ring of carrying 16:42 I basically don't add stuff ever 16:42 aww, but you did add shimmering dragons! 16:43 aosdict: I guess you are aware of DCSS religion? 16:44 oh... further reading... guess you aren't 16:46 LarienTelrunya: FYI, I *did* add a ring of carrying, which may interest you because you complain about carrycap all the time. 16:46 aosdict: I don't like nethack having the ability to "clear" levels. You have added this by changing monster generation 16:46 If you wanted to restrict corpses, there's a much easier way 16:46 Make corpses generally not edible 16:47 K2: woo! bright green xnh tag! thank you sir! 16:47 actually how about this 16:47 o/ 16:47 raw corpses can confer trinsics, but give very poor nutrition 16:47 aosdict: well I haven't found one yet 16:47 also holy shit you really did that monster generation change??? I thought I was just having variant paranoia again 16:47 cooked food (by some new tool, or use of fire) gives vanilla nutrition but no trinsics 16:47 (or very reduced chance) 16:48 FIQ: I don't really understand the argument for why levels should be unclearable. 16:48 -!- Grasshopper has joined #hardfought 16:48 -!- mode/#hardfought [+v Grasshopper] by ChanServ 16:48 LarienTelrunya: shimmering dragons was a deferred vanilla feature 16:48 Also, Chris_ANG, Nero and some others debated a food-cooking system and decided it would be too clunky to work 16:48 The only reason they weren't implemented was because monster displacement didn't exist 16:49 A better argument is potions of wonder 16:49 To which, yes, I regret adding them as easily as I did 16:49 But I guess it ended up ok 16:50 slex will add those potions too one day, fwiw ;) 16:50 also, slex (adult) shimmering dragons already give the random intrinsic add/remove effect right now 16:50 when eaten, that is 16:50 Why? 16:50 Do they have random trinsics 16:50 ? 16:50 They should 16:50 To be consistent 16:51 haha... do they in FIQhack? 16:51 No, in FIQHack, shimmering dragons relate to displacement 16:51 Nothing about random trinsics 16:52 They have a stunning breath and their scales grant displacement and stun res 16:52 huh, really? and I could have sworn there was a monster in FIQhack that, when eaten, gives or removes a random intrinsic 16:52 They also have intrinsic displacement and stun res 16:52 Nope 16:52 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed the invisible Baalzebub, on T:68899 16:52 oh well 16:52 about off work, heading out for happy hour. I may or may not be on tonight :) aosdict, any issues with xnethack, or if there are updates needed, lemme know 16:53 K2: will hopefully have a bugfix for you later, but still trying to find it now 16:53 No, that's potion of wonder. Which you quaff, if you want to live dangerously. 16:53 k 16:53 FIQ: also, I want to *bundlebundlebundle* you into pastebinning an updated version of the ##nethack-variants log ♥ 16:53 Why? 16:53 Use Discord 16:54 I am not your personal log assistant 16:54 :( 16:54 [hdf-us] [nd] Grasshopper (Pri Hum Fem Neu) killed Asmodeus, on T:68915 16:54 not familiar with discord, and can't simply install stuff on this PC 16:54 -!- ais523 has joined #hardfought 16:54 You can use Discord's web app 16:54 It's kinda shit 16:54 But eh, you wanted logs 16:54 yeah but I have zero idea how to get to the log that way 16:54 So there you go 16:55 Well, it has an infinite backlog 16:55 oh last bit 16:55 Hi ais523 16:55 Is 3.6.1 gearing up for release? 16:55 LarienTelrunya - I am switching menu option x to xnethack. slex is using it currently. what letter do you want thats not in use? 16:55 To date, I have found one (1) web browser that the Discord web thing works in. And it's either Edge or IE, I forget which. 16:55 K2: ugh... 16:56 i know 16:56 jonadab: You're the only one with these kind of issues I know 16:56 but it just makes sense 16:56 is a in use? 16:56 no it isnt 16:56 l? 16:56 then let's make it that, as in "Amy" :P 16:56 a? huh? 16:56 why a? 16:56 lol ok 16:56 ah 16:56 I'd say l 16:56 also slAsh'em ;) 16:56 a for sheldon 16:56 lol 16:56 since you use @le? here 16:57 a for AceHack 16:57 LarienTelrunya: Just rename it AssHack. 16:57 l is better 16:57 !8ball should slex use the a hotkey for starting a game? 16:57 LarienTelrunya: Outlook good 16:57 !8ball are you lying 16:57 FIQ: Better not tell you now 16:57 !8ball would it be better if slex used the l hotkey for starting a game? 16:57 LarienTelrunya: Without a doubt 16:57 Or, better, rename it DonkeyHack and let a be the abbreviation. 16:57 :O 16:57 !8ball does the rng always pick xom 16:57 FIQ: Yes 16:58 lol my roommate just came in and said that xnethack is too easy :D 16:58 Has she done a streak in it? 16:59 If not, she's just blowing smoke. 16:59 your roomate is fake news 16:59 Mandevil: maybe xnethack should be on the scoreboard 16:59 K2: but she has a very long brush bundle! ;) 16:59 heh 17:00 hi FIQ, and you know we never talk about release schedules 17:00 nice try, though 17:00 most intimate secrets? yes. release schedules? no 17:00 ais523: Sorry. Got a bit ahead of myself 17:00 I forgot 17:01 now I've been on the devteam for a while I can see why, there's normally one or two half-hearted attempts at making a release going on at any given time and nobody seems to know whether any of them are getting anywhere 17:01 and it's hard for anyone to know how seriously anyone else is taking them 17:01 The latest bunch of commits seem to point at a pending release 17:01 files work, version and patch level stuff, etc 17:01 FIQ: okay so I registered for discord... now since you don't want to actually give me a log, can you at least point out how I can get it? i.e. how do I get to the ##nethack-variants channel on discord? I don't understand how that web app works :D 17:01 But that is just my judgement 17:01 https://discordapp.com is correct, right? 17:02 LarienTelrunya: There is an invite link in the topic of ##nethack-variants 17:02 ewww stupid web IRC replacements 17:02 Menche: Sorry 17:02 I do agree, though 17:03 yesterday I was notified by someone in discord pm that spam was happening in a community I was moderating 17:03 I didn't notice 17:03 FIQ: ah, sending messages on the discord works, now let's see if I can somehow figure out where to get the log from 17:03 because the web app's way of notifying me is awful 17:04 LarienTelrunya: backlog 17:04 if there is no backlog, we have a problem 17:05 ugh I don't find it, I have no idea where the button for backlog is supposed to be, or what it's supposed to look like, that whole thing is so visually busy! help! 17:05 because that means that discord logging is inconsistent 17:05 LarienTelrunya: is your message the first you see 17:05 like 17:05 do you see previous messages 17:05 well I see some previous messages 17:05 you know you can scroll up... 17:05 there is also a search feature 17:05 IRCBotBOT - heute um 09:23 Uhr<@shpingrlde>@mtf - I'm still around, and I keep a close eye on github for 4k/fh/hellcrawl changes. but I haven't been playing roguelikes much. i have lots more IRL than I did back in the day, though ofc greatly looking forward to JNH 17:06 but what I was actually looking for was a downloadable full backlog 17:06 ais523: LarienTelrunya is implying that discord logs are only semi-public, meaning there is no way to properly link to them, is this a problem? 17:06 LarienTelrunya: ah no, that doesn't exist 17:06 FIQ: no, Freenode regulations say that you need to make the existence of public logs public 17:06 but not that you need to make the logs themselves public 17:06 ugh so I can't even get the log that way? 17:06 ais523: but they are public... in that you can abuse discord's search feature to kind of get the logs 17:07 but they are in a terrible format 17:07 LarienTelrunya: you can read the log as part of discord's web app 17:07 like, you can scroll etc 17:07 and search for keywords 17:07 is that not enough 17:08 yeah but it takes forever to scroll back far enough if something happened weeks ago! 17:08 use home 17:08 for rapid scroll 17:08 the more I learn about discord the less I like it 17:08 what I need is a full log that I can then grep for keywords, but with having the lines around it as context! 17:08 ais523: I don't blame you 17:08 LarienTelrunya: I told you you could 17:08 top right 17:08 and the discord app *lags like hell* and *makes all other windows lag as well* 17:09 perhaps we should just put a proper logbot in ##nethack-variants? 17:09 yes, this is a real issue 17:09 seeing as it's logged anyway? 17:09 like, it lags almost as badly as the original grunthack server! 17:09 ais523: yeah please make it possible to log the channel that way, that would be great :) 17:09 ais523: Sure. I was just wondering if the fact that while logs *are* public, they're next to impossible to properly access was a problem 17:09 in that it would be easier to comply with Freenode policy by simply making a proper logbot 17:10 LarienTelrunya: I don't run IRC bots myself 17:10 I'm sure you could find people who would though 17:10 that discord search doesn't even allow me to limit the search to a specific channel??? 17:10 [hdf-us] [un] cpittman (Val Dwa Fem Law) wished for "blessed rustproof +3 reflecting dragon scalemail", on T:63440 17:10 I could symlink my logs... 17:11 That means you'd have to download it all whenever you wanted it, though 17:11 doesn't sound that bad to me ;) 17:11 LarienTelrunya: No, but "this server" should be specific enough 17:11 Assuming you're searching for slex 17:11 well if I grep for slex, I get hundreds of hits that are messages written by some ominous "LarienTelrunya", whoever that's supposed to be 17:11 pretty sure it barely gets any mentions beyond ##nethack-variants 17:12 oh right, I kinda forgot that this channel is also linked 17:12 trying to single out the ##nethack-variants messages written by others is kind of a pain, which is why your symlink idea would probably be much more useful for me 17:12 nvm then 17:13 LarienTelrunya: not even sure if my VPS has a httpd set up 17:13 hmm it does 17:14 one moment 17:14 [hdf-us] [nd] redshirt (Rog Orc Mal Cha), 329 points, T:1638, killed by a wand 17:19 lol minmay mentioned slex on #tome 3 days ago 17:24 there 17:24 that was a hassle 17:24 symbolic link was a no go 17:24 created a hard one instead 17:24 http://fiq.se/nhvariants.log 17:25 wow, it's beautiful! thanks! does it update automatically? 17:25 this link will never change 17:25 save it 17:25 I will not tell you again 17:25 -!- Menche_ has joined #hardfought 17:26 elenmirie: hmm seems like mfndpos isn't finding the door as a valid location to move, which is weird because I didn't touch that function 17:26 FIQ: aww come on, I thought we were friends ♥ anyway, I saved it to my favorites just in case you were serious there 17:26 well it was annoying to figure out where apache stored things 17:27 I don't want to bother with this a 3rd time 17:27 -!- Menche has quit [Disconnected by services] 17:27 -!- Menche_ is now known as Menche 17:28 ais523: so apparently FAT doesn't support hard links... does that mean that . and .. is emulated? 17:28 well I saved the link now, thanks a lot :) 17:28 because you can still use cd .. or similar 17:28 elenmirie: oh whoops, I think I found it. Typo or something during the Great Door Overhaul. 17:29 FIQ: on Linux, you mean? I assume the driver makes a fake . and .. 17:29 yeah I meant linux 17:29 (and, I suppose, UNIX systems in general) 17:31 !tell jonadab uhh... is it just me, or is http://http://jonadab.jumpingcrab.com/nethack-stuff down? it says "can't connect to that page" :( 17:31 Will do, LarienTelrunya! 17:31 http://http:// ? 17:31 anyway time to go to bed, good night guys and girls, and thanks again for the log FIQ! 17:32 whoops... http://jonadab.jumpingcrab.com/nethack-stuff/?C=M;O=A 17:32 LarienTelrunya: Yes, my workstation at home has been down for several hours. 17:32 jonadab: Message from LarienTelrunya at 2018-03-09 17:31 EST: uhh... is it just me, or is http://http://jonadab.jumpingcrab.com/nethack-stuff down? it says "can't connect to that page" :( 17:32 Can't check on it until I get there. 17:32 noooooou! I needed a specific line from the evil patch log :( hopefully you can get it up and running again soon! 17:32 It'll be at least another hour probably. 17:33 -!- LarienTelrunya has quit [Quit: Amy walks over one of her "super-comfortable beds" that she put into slex, and promptly falls asleep!] 18:07 -!- jonathanhanes has joined #hardfought 18:11 -!- jonathanhanes has quit [Client Quit] 18:29 !tell LarienTelrunya Huh, weird. My workstation wasn't down entirely... it just stopped doing IPv4 for some reason. 18:29 Will do, jonadab! 18:31 I probably could've connected to it from alpaca, if I'd known the correct IPv6 address incantation, but I've never had any reason to memorize that. 18:34 are there any monsters in vanilla that are both sessile and fire-resistant? 18:35 @v? red mold 18:35 red mold (F) | Lvl: 1 | Diff: 2 | Spd: 0 | Res: fire poison | Confers: fire poison | MR: 0 | Generates: gehennom dungeons | AC: 9 | Attacks: 0d4 passive fire | Alignment: 0 | Flags: genocidable, breathless, mindless, infravisible, vegan 18:35 that'll do 18:35 K2: pushed fixes 18:50 yay! 18:50 <@riker> aosdict: do all xnethack wiz start with MM and force bolt? 18:50 <@riker> and a marker? 18:51 how many of yours have? 18:51 <@riker> none in non-variants 18:51 <@riker> but FB and MM are guarented in fiqhcak 18:51 <@riker> and I'm not gonna quit this game since I have a nice marker 18:51 FB is guaranteed, the other spell is random 18:52 yeah i don't think aosdict messed with that 18:52 but I mostly ascend any wizard that gets MM 18:52 <@riker> hm ok 18:52 <@riker> ^ 18:52 i don't recall anything in the changelog 18:52 <@riker> haven't ascended 18:52 <@riker> but they get afr 18:52 <@riker> *far 18:53 <@riker> aosdict: ..... pets can't go through doors anymore? 18:53 <@riker> wait, are they even here 18:54 @riker I changed wiz starting spellbooks to mirror fiqhack, yes 18:54 <@riker> ah cool 18:54 FB guaranteed, MM guaranteed, 2 random 18:55 the marker is not guaranteed 18:55 <@riker> figured 18:55 * hothraxxa goes off to re-read the changelog since apparently the first time didn't take 19:00 <@riker> yani: remove extra healing, cure blindness/sickness book, increase healing done by healing by skill level. at expert, cures blindness/sickness as well 19:02 oh, the fiqhack_wizard_patch changes didn't make it into the changelog 19:02 oops 19:03 <@riker> hothraxxa: I pronounce you cleanse of all guilt :) 19:05 * hothraxxa feels riker is mollified 19:05 i confess that i did see mention of a guaranteed magic missile, but no mention of how you got it 19:06 there is actually no mention of a guaranteed magic missil 19:06 missile* 19:07 <@riker> welp my luck is now like -8 19:07 <@riker> why are altars so hard to conver 19:07 <@riker> convert 19:12 [hdf-us] [xnh] rikerw (Wiz Hum Fem Neu), 1516 points, T:2464, killed by a dwarf 19:12 <@riker> LOL 19:12 <@riker> 2 bones files 19:12 <@riker> *piles 19:12 Tariruuuuu! 19:12 <@riker> larientelrunya and me 19:12 <@riker> :D 19:12 <@riker> and yes that sleeping gas trap almost got me twice 19:12 <@riker> >_> 19:12 <@riker> I did 20s but nothing 19:12 <@riker> (since i had horrible luck) 19:13 <@riker> i just figured that it was removed by the tombstone or smth 19:18 elenmirie or whoever was having that S_golem problem: I can't reproduce it, can get golems to show up just fine 19:35 -!- oh6_ has quit [Quit: Page closed] 19:44 [hdf-us] [dnh] Flan99 (Sam Hlf Mal Law) killed the invisible Sir Garland, on T:13038 19:47 <@riker> !whereis flan99 19:47 @riker: [hdf-us] flan99 is not currently playing on this server. 19:47 <@riker> !whereis Flan88 19:47 @riker: [hdf-us] Flan88 is not currently playing on this server. 19:47 <@riker> !whereis Flan99 19:47 @riker: [hdf-us] Flan99 is not currently playing on this server. 19:55 [hdf-us] [un] cpittman (Val Dwa Fem Law) wished for "blessed amulet of life saving", on T:67251 20:19 -!- Chris_ANG has joined #hardfought 20:33 -!- jonathanhanes has joined #hardfought 20:35 hello 20:35 Hello jonathanhanes, Welcome to #hardfought 20:40 -!- Grasshopper has quit [Read error: Connection reset by peer] 20:40 hey jonathanhanes, good to see you again 20:48 hi 20:48 Hello K2, Welcome to #hardfought 20:49 whoa hey jonathanhanes 20:49 been a bit 20:49 -!- deadnoob has joined #hardfought 20:49 i heard there was a new nethack fork :P 20:49 heh 20:50 does this make it the first 3.6.1 fork? 20:52 yes 20:52 i need to make the option on dgl public 20:52 right now its hidden 20:52 i was going to ask about that actually 20:52 <@riker> it's 'o' fwiw 20:53 going to change it to x 20:56 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) wished for "magic marker", on T:51480 20:59 there 20:59 now same for eu server menu 20:59 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) wished for "blessed greased fixed +2 helm of brilliance", on T:51488 20:59 if i add any more variants, I'll have to start making sub menus 21:00 I should make a reddit account and post there... 21:00 yes that's a good idea 21:00 post in both /r/nethack and /r/roguelikes 21:03 ok xNetHack is public facing on the dgl menu 21:07 the bonesync script Tangles wrote should automatically catch the xnethack install 21:07 at least as far as I can tell it does 21:08 we'll find out 21:08 ooh i need to make xlogfile public facing 21:09 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) wished for "magic marker", on T:51545 21:09 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) wished for "magic marker", on T:51547 21:09 <[Demo]> insane clown possee tickets sold out :( 21:09 <[Demo]> guys in front of us got to buy them then they called it 21:09 <[Demo]> fuck 21:10 aosdict: any fixes or patches that your variant needs, please !tell me here 21:10 i just happened to see you mention it in the ##nethack-variants channel 21:11 i dont watch that channel as closely as this one 21:12 K2: I pushed some fixes earlier including the monsters&doors bug, but didn't !tell you - did you see that? 21:12 i did 21:13 about to patch 21:13 xlogfiles for xnethack (us and eu) are now public facing 21:13 https://www.hardfought.org/xlogfiles/xnethack/xlogfile <--- US 21:14 heh, I'm happy I have the first death there and it's to a djinni 21:14 \o/ 21:16 well shit lol 21:16 guess it doesnt really matter since its so new 21:17 any edits to patchlevel.h will break old saves 21:17 Unix xNetHack Version 0.1.0 - last build Fri Mar 9 21:15:07 2018. <--- now live 21:17 well, I'm sure not planning to edit it anytime soon... 21:17 *edit it again 21:17 xNetHack updated (us and eu) 21:18 damn 21:19 i had a half way decent start to my first xnethack game too ;) 21:19 oh well 21:19 amy is gonna be pissed 21:19 she was parked at medusa level 21:24 !tell LarienTelrunya your xnethack save game is broken, I applied a patch that aosdict put out and didn't realize until it was too late it would break old saves. it does fix some bugs you were complaining about though. bundlebundlebundle and stuff 21:24 Will do, K2! 21:25 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) genocided class h, on T:51663 21:25 hah 21:25 [hdf-us] [dnh] Flan99 (Sam Hlf Mal Law) was given their Quest, on T:14650 21:26 okay, I cannot get what I assume is a reddit registration captcha to work 21:27 have turned off my script and third-party resource blockers to no avail 21:27 got this after dropping down a hole in the mines https://imgur.com/a/FXgcv 21:28 ah 21:28 old version playing against new version 21:29 mines.des file was updated 21:29 gotcha 21:29 ok, so des file edits break stuff and should be bleeding edge only, got it 21:29 sort of 21:29 notice the error 21:30 3.6.1 will make a maze instead if theres any kind of map mismatch 21:30 i've seen this in 3.6.1 dev before with a couple different updates 21:32 okay finally made the captcha appear 21:34 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ aosdict's new variant xNetHack (beta) is now live! 21:35 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) entered Gehennom, on T:52342 21:45 -!- Elizziebeth has joined #hardfought 21:50 [hdf-us] [dnh] Flan99 (Sam Hlf Mal Law), 137123 points, T:16129, killed by a death ray 21:51 "You open the door." 21:51 "The samurai zaps a wand." 21:51 "The death ray hits you." 21:51 >:( 21:58 ugh 21:58 how deep were you? 21:59 probably on the quest 21:59 there are quite a few quests which you typically want to get MR or reflection before attempting 21:59 its usually in the castle level where that happens 21:59 even the valk quest is risky without either 22:00 but sometimes there are no reasonable sources 22:00 *castle level of the samurai quest 22:05 [hdf-us] [nd] krm26 (Hea Hum Fem Neu) killed Juiblex, on T:53404 22:09 -!- tacco\unfoog has quit [] 22:13 K2: if I do savebreaking things and change the "edit level" in patchlevel.h (this was the thing that differentiates 3.6.1-1 and 3.6.1-2), could dgl pick up on that? 22:13 no 22:13 to set up an old vs new version of same variant, we have to do some moderate editing behind the scenes 22:14 i have heard that kerio had an automatic way of doing this, but we're not privy to it 22:14 i dont mind doing the work, its not like versions tend to change drastically too often 22:22 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) performed her first genocide (class L), on T:26977 22:22 [hdf-us] [nd] Eleven (Bar Hum Fem Neu) genocided class h, on T:26978 22:34 [hdf-us] [slex] dolores (Nec Ang Fem Cha), 70336 points, T:7489, killed by a monster (zombified sentai) 22:43 it's like two hours later lol but I was on the samurai quest 22:43 I ahdn't gotten any sources of MR, and I didn't want to brave the alignment quests (this was dnethack) 22:50 !tell LarienTelrunya is it possible in slex to inspect the high altar, confirm that it matches your god, offer the amulet and then WHOOPS it was actually one of the other gods' altars? if not, EPI 22:50 Will do, aosdict! 22:53 [hdf-us] [slex] dolores (Lad Sed Mal Neu) averted death, on T:1677 23:15 -!- elenmirie_ has joined #hardfought 23:18 -!- elenmirie has quit [Ping timeout: 240 seconds] 23:18 -!- elenmirie_ is now known as elenmirie 23:21 -!- ais523 has quit [Quit: quit] 23:26 -!- Menche has quit [Quit: Leaving] 23:27 -!- Elizziebeth has quit [Remote host closed the connection] 23:29 -!- Menche has joined #hardfought 23:30 [hdf-us] [slex] dolores (Lad Sed Mal Neu), 7225 points, T:5614, killed by a lucern hammer 23:44 [hdf-us] [xnh] k2 (Wiz Hum Mal Neu), 144 points, T:712, killed by a kobold 23:59 [hdf-us] [slex] dolores (Zoo Mis Fem Cha), 1923 points, T:2032, killed by a monster (scurrier)