00:07 could extend this YANI to other wands: if you're wielding a wand which matches the spell, the failure rate is reduced even further. 00:18 -!- rumflump has quit [Quit: rumflump] 00:48 aosdict: I could see a wand reducing spell fail for the related spell 00:57 -!- _catalyst_ has joined #hardfought 01:44 -!- LarienTelrunya has joined #hardfought 01:46 :P 01:46 LarienTelrunya: Message from jonadab at 2018-02-25 21:01 EST: Sorry, object-pile hilighting is region-locked to North America and also doesn't work for samurai. 01:47 !tell jonadab are sane quicktravel algorithms also region-locked to north america and banned for samurai? 01:47 Will do, LarienTelrunya! 01:47 !tell jonadab also, seriously, how do you solve sokoban in fourk? do every move manually? because the quicktravel command *always* pushes boulders into corners! it should be changed to treat boulders as if they were solid walls, then everything would be fine! 01:47 Will do, LarienTelrunya! 02:14 -!- Tarmunora has quit [Ping timeout: 252 seconds] 02:15 -!- NeroOneTrueKing has quit [Ping timeout: 260 seconds] 02:16 -!- Tarmunora has joined #hardfought 02:19 -!- NeroOneTrueKing has joined #hardfought 02:20 -!- noty has quit [Quit: WeeChat 1.9.1] 02:30 !tell aosdict you wanted to know how much I like Nethack Fourk, right? behold: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/373cfe5022384cc5f1d461e82f7a5ef26ec10b82 :) 02:30 Will do, LarienTelrunya! 02:33 LarienTelrunya: it takes 7 wand zaps 02:33 from unskilled to basic 02:33 FIQ: well I'm a samurai, and apparently they either start at basic or reach it quickly; I want to reach skilled, how many zaps does it take? 02:33 20 02:33 ah 02:34 so I guess that wand of light I spam-zapped just didn't have enough charges :P (are you supposed to spam-zap worthless wands until the skill finally goes up?) 02:34 Yes, if you're impatient 02:35 !tell K2 SLEX 2.1.7 update (save-compatible) ready at the current master branch! ♥ :) 02:35 Will do, LarienTelrunya! 02:42 -!- elenmirie has quit [Ping timeout: 240 seconds] 02:47 -!- ProzacElf has joined #hardfought 02:48 hi ProzacElf 02:48 hi FIQ 02:48 * LarienTelrunya celebrates the arrival of the ultimate bundle hare in this wonderful channel ♥ 02:49 !who 02:49 FIQ: [hdf-us] DemoBot [nh] Rune [dnh] ardanks [4k] 02:49 FIQ: [hdf-eu] No current players 02:49 !asc demobot 02:49 FIQ: demobot has ascended 16 times in 335 games (4.78%): nh:16 (4.78%) 02:49 aww, ardanks was playing slex 5 minutes ago... I guess he read my "I ♥ Nethack Fourk" commit and decided to see what all the fuss is about :D 02:49 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 473 points, T:1842, choked on a newt corpse 02:50 huh, elenmirie uses AdiIRC 02:50 back when I tried it, it was a very unstable POS 02:50 but that was very early in its development 02:50 -!- raisse has joined #hardfought 02:50 -!- mode/#hardfought [+v raisse] by ChanServ 02:51 !tell jonadab please consider making it so that if I have a stack of known +0 shuriken in my inventory (from the automatic appraisal at skilled) and then drop and pick up the not known +0 stack, it gets merged onto the known +0 stack because really, it should appraise the whole stack and not just the one I threw 02:51 Will do, LarienTelrunya! 02:52 heh 02:53 i tried a client called hydraIRC a while back 02:53 it sucked, but it also automatically highlighted/pinged you every time the word hydra was said 02:53 which was very annoying in any crawl-related channel 02:55 !tell jonadab also, expert dual-wielding for samurai when :D (yeah I know, expert dual-wielding is probably banned in east asia or something) 02:55 Will do, LarienTelrunya! 02:56 banned in eastasia? 02:56 we were always at war with eastasia 02:56 the only reason I tried adiirc back in the day was its mIRC scripting compatibility 02:56 was interested in how complete it was 02:57 back then it failed at even basic evaluation behaviour 02:57 heh 02:58 -!- bug_sniper has quit [Ping timeout: 240 seconds] 03:00 ProzacElf │ it sucked, but it also automatically highlighted/pinged you every time the word hydra was said 03:00 10/10 feature 03:00 totally 03:07 -!- raisse has quit [Ping timeout: 252 seconds] 03:13 -!- elenmirie has joined #hardfought 03:13 -!- mode/#hardfought [+v elenmirie] by ChanServ 03:27 -!- Grasshopper has joined #hardfought 03:27 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:32 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 786 points, T:2644, killed by a horned devil 04:30 -!- raisse has joined #hardfought 04:30 -!- mode/#hardfought [+v raisse] by ChanServ 04:31 -!- raisse is now known as raissehh 04:36 -!- raissehh is now known as raisse 05:10 ooh, nice! 05:10 all I wanted was to dilute my potion of sickness! 05:11 got it +3, too! 05:11 and my potion of sickness is diluted (though not all the way to water, because the fountain dried up) 05:12 gehennom without fire resistance is a real drag 05:12 eek 05:12 conduct or bad luck? 05:12 bad luck... I've eaten loads of fire ants, hell hound pups etc 05:12 wish for a tin of red dragon meat? 05:13 I might, if this carries on much longer 05:13 I don't recall seeing a red dragon even in the healer quest 05:13 I remember a game in which my first castle-wand wish was a tin of green dragon meat 05:16 ok, now that I finally know what a scroll of magic mapping looks like, time to go find Vlad's 05:22 this might actually be a successful orc wiz 05:25 The bugbear is caught in a bear trap! 05:30 Cat! It's okay to kill watchmen but please don't do it in the shop. 05:32 two hell hound pups in Vlad's. Neither left a corpse 05:32 yay won the tengu lottery 05:32 corpse in minetown icebox 05:32 also the elf lottery 05:32 wow, you're on a roll! 05:32 now don't splat 05:33 I don't intend to 05:33 :) 05:35 ooh, this monkeytown actually has a general store so I can sell all that watchmen stuff 05:38 one of the watchman had a +3 helmet 05:38 better than my +1 hard hat 05:38 Blecch! Rotten food! You hear someone beseeching Thoth. 05:39 "Thoth! The food here's not fit for Orcs!" 05:39 Thoth! This food is awful! 05:39 * raisse is an orc, obviously 05:39 hehe 05:40 Cat! You may be a large cat but please leave the watch captain alone. 05:40 other cat found a levelporter on the previous mines level 05:40 silly cat 05:50 yay, a red dragon 05:50 in Rodney's tower 05:50 brrr, a momentary chill! 05:53 !tell riker I managed to kill the elder priest! http://i.4cdn.org/vg/1519642379079.png :D 05:53 Will do, LarienTelrunya! 05:54 yay! 05:54 yummy! 06:00 now my *other* cat has found the levelporter. 06:01 ooh a holdybag 06:05 woo! 06:10 You feel very lethargic. Wizard, your life force is running out. 06:11 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:13 eep! 06:15 I wrote Elbereth, even though I'm an orc 06:15 was at 3/67 HP with soldier ants around 06:16 (oracle level) 06:24 this dungeon is full of coaligned altars 06:24 two on this level! 06:25 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) wished for "3 blessed scrolls of charging", on T:29767 06:28 now I can do soko for only the wands and rings 06:29 that's always nice 06:29 woo, tin of gelatinous cube made me feel full of hot air 06:34 I know I have a magic lamp because this one is a different type than the other one 06:34 just don't know which is which 06:34 there's 1 general store in this game until now (the tiny one in minetown) 06:36 So turn both lamps on. One will run out of oil. 06:36 jonadab: Message from LarienTelrunya at 2018-02-26 01:47 EST: are sane quicktravel algorithms also region-locked to north america and banned for samurai? 06:36 jonadab: Message from LarienTelrunya at 2018-02-26 01:47 EST: also, seriously, how do you solve sokoban in fourk? do every move manually? because the quicktravel command *always* pushes boulders into corners! it should be changed to treat boulders as if they were solid walls, then everything would be fine! 06:36 jonadab: Message from LarienTelrunya at 2018-02-26 02:51 EST: please consider making it so that if I have a stack of known +0 shuriken in my inventory (from the automatic appraisal at skilled) and then drop and pick up the not known +0 stack, it gets merged onto the known +0 stack because really, it should appraise the whole stack and not just the one I threw 06:36 jonadab: Message from LarienTelrunya at 2018-02-26 02:55 EST: also, expert dual-wielding for samurai when :D (yeah I know, expert dual-wielding is probably banned in east asia or something) 06:38 LarienTelrunya: the boulder thing is a bug, but it's a long-standing upstream NH4 bug, resulting from UIM rewrite. Also happens with capital-letter movement. I've never encountered it in Sokoban, but it happens to me _all the time_ in the main dungeon, and yes, it's annoying. But it's a uim bug, and that code is horrible spaghetti all over the codebase that I don't understand. 06:38 LarienTelrunya: I'd be willing to accept patches for that bug, for sure. 06:39 LarienTelrunya: The shuriken thing is also a bug, but that's from either FIQHack or Fourk, and much more recent. I'm making a note of it in my TODO file, and a comment in the source. Not sure if the ideal solution (appraising the whole stack) will be possible, I have to look at how long the call chain is and how many function calls will need their argument list changed. 06:40 If it's only a handful, I'll fix it properly. 06:40 Otherwise, I may need to do some horrific kludge, like abusing the corpsenm field or something. 06:42 Actually, not sure if that will work, an int may not always be large enough to hold a pointer. 06:42 Hmm. 06:42 Well, I'll look at the call stack first in any case. 06:43 jonadab: the bug doesn't exist in FIQHack 06:43 Hmm, hmon_hitmon, the function where the appraisal happens, is only called from two places, that is encouraging. 06:43 FIQ: Which? The appraisal not doing the whole stack? 06:43 mhm 06:43 I don't remember if I implemented appraisal myself or cherry-picked it from you. 06:43 I was thinking I got it from you, but maybe not. 06:44 well 06:44 it does happen in FIQHack 06:44 but it allows merging partial enchantment knowledge 06:44 Ah. 06:44 I definitely haven't messed with that. 06:44 But wait. 06:44 Doesn't NH4 allow that? 06:44 No, that's BUC. 06:45 Answered my own question. It was BUC because I complained about dropping bags on altars, that I would have to take OUT all the daggers and gems and whatnot that I didn't want beatitude-identified so they'd stack. 06:47 EPI: weapon tools, notably pick-axes, can be generated cursed and negatively enchanted. Including when they're generated in dwarf inventory. 06:48 No, wait, I was looking at this wrong. hmon_hitmon is only called in _one_ place. 06:48 this can already happen 06:48 From hmon() 06:48 yeah, by hmon 06:48 nethack function names 06:49 jonadab: ah, good :) if it's on the to-do list, there's the chance that a fix will be developed eventually! unfortunately I'm not familiar with the nh4 codebase so I don't know where exactly it causes quicktravel to push boulders 06:49 hmon() is called 12 places. 06:50 the boulder thing even happens in slex so I don't get the complaining 06:50 LarienTelrunya: That (the boulder pushing thing) has been on the TODO list for a long time, in the "problematic" section, i.e., ones I probably need help to fix. 06:50 Wait, really? 06:50 I thought NH4's uim rewrite introduced that. 06:50 well, the boulder vs sokoban thing 06:50 yes, farmoving can move boulders 06:50 not just in NH4 06:50 NH4 does have its own boulder problem 06:50 with farmoving 06:50 FIQ: what? I constantly use quicktravel in slexoban, especially in the bag of holding level, and it has never pushed a boulder. 06:50 Really? Huh. Interesting. 06:50 jonadab: yes, that's what I was thkinking of doing (with the lamps) 06:50 in that if a boulder moves, you don't 06:51 * LarienTelrunya wizmodes 06:51 LarienTelrunya: it most definitely happen when I farmove 06:51 note that I use HJKLYUBN though 06:51 pre-NH4 move behaviour is... weird 06:51 and inconsistent 06:51 okay, wizmode: if I 5-direction into a boulder in slexoban, I don't move at all 06:52 it has like 8 modes of operation 06:52 I think she was using travel (_). Which is weird to use in Sokoban, but whatever. The fact that it moves boulders is a bug for sure regardless. 06:52 by various combinations of shift, control and prefixes 06:52 if I try to quicktravel to a spot that's behind a boulder in slexoban, I also don't move at all 06:52 no she uses 5 06:52 which I think is a different move handler than shift+direction 06:52 in NH3 06:52 it might not push boulders 06:52 It has a different UIM value. 06:53 there is 9 different movement modes 06:53 The list of UIM values is too long and confusing, but that's another issue. 06:53 they're h, H, fh, FH, ff+, ff-, FF+, FF-, travel, 06:53 -, 06:54 FIQ: even if I G-direction in slexoban, the boulders aren't pushed 06:54 LarienTelrunya: shift+direction 06:54 like 06:54 hold shift 06:54 Also, LarienTelrunya, boulders should be treated not as _walls_, but as _traps_, i.e., if there's no other way around, travel should go ahead and approach but stop short of them. 06:54 then press l 06:54 for example 06:54 FIQ: ah, that requires vikeys 06:54 it is easily the major reason for using vikey movement 06:54 yes, yes 06:54 but it is much more convenient! 06:54 my point is 06:55 Treating them as walls would mean it wouldn't even plan a route in that direction, even if it's the only way through, which would be wrong. 06:55 NH3 has 9 different movement modes 06:55 players really only use 3 06:55 regular move, one of the 7 different farmove modes, or travel 06:55 oh, I see, L (shift-l) with vikeys does indeed move the boulder 06:55 NH4 consolidated them 06:55 good thing I use the number pad :P but I guess it is a bug or at least an annoyance and should be fixed 06:55 there's only 2 different ones now 06:55 g+direction and shift+direction 06:56 plain-direction counts. 06:56 the former is similar to 5+direction 06:56 Though that doesn't farmove, I guess, just one tile move. 06:56 anyway, after this, numpad-style movement still didn't move boulders 06:56 I think 06:56 however, later on 06:56 ais523 rewrote uim 06:57 and broke boulder behaviour completely during farmove 06:57 resulting in what you see 06:57 In fairness to ais523, I double-dare anyone to rewrite that code without messing some stuff up. 06:57 I'm not sure if ais523 did a good job or not 06:58 That code, *after* his work, looks rather messy 06:58 But I haven't seen the NH3 code 06:58 Perhaps not, but it was a difficult thing to do, is my point. And the rewrite _did_ fix some bugs. It just, introduced different ones. Several of them.) 06:58 It was probably even worse 06:58 It's just... Nothing has caused more bugs, other than the muxy panic 06:59 I suspect the only reason uim hasn't been rewritten in NH4 as many times as the message/more code has, is because it's more apparently daunting, i.e., people look at that code and KNOW they aren't going to get it right. 06:59 And I don't just mean in NH4 06:59 I mean in variants too 06:59 how hard could it be 06:59 Whereas message/more, people go "how hard could it be" and try to fix it. 07:00 well ok 07:00 it's not that easy, but 07:00 how can you mess up in the kind of ways ais did 07:00 FIQ: Are you considering rewriting the uim code? 07:00 the bugs are... weird 07:00 yes 07:00 Yes, the bugs are weird. 07:00 multiple times 07:00 jonadab: I mean 07:01 -!- Grasshopper has quit [Ping timeout: 245 seconds] 07:01 All 3 modes of movement should handle all but a few tiles identically 07:01 If you're gonna rewrite uim, kindly do it _before_ I rebase, so I don't have to merge uim rewrite _again_ :-) 07:01 And yet they aren't remotely alike 07:39 [hdf-us] [nd] Eleven (Sam Hum Mal Law), 3744 points, T:4258, killed by a soldier ant 07:40 argh, got blinded 07:41 didn't have telepathy yet 07:41 and it was on the level with the quest portal so no bones 08:19 -!- _catalyst_ has quit [Ping timeout: 252 seconds] 08:21 -!- Chris_ANG has quit [Quit: Leaving] 08:22 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) killed Nalzok, on T:28647 08:22 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) picked up the Bell of Opening, on T:28648 08:46 hi 08:46 Hello K2, Welcome to #hardfought 08:46 K2: Message from LarienTelrunya at 2018-02-26 02:35 EST: SLEX 2.1.7 update (save-compatible) ready at the current master branch! ♥ :) 09:04 [hdf-us] [nh] pavelek (Sam Hum Mal Law), 32949 points, T:4259, killed by a wolf 09:09 -!- LarienTelrunya has quit [Quit: *bundlebundlebundle*] 09:10 [hdf-us] [nd] Eleven (Wiz Elf Fem Cha), 2955 points, T:6627, killed by a dwarf king 09:20 -!- NeroOneTrueKing has quit [Quit: Leaving] 09:22 -!- hothraxxa has quit [Quit: Page closed] 09:23 -!- rumflump has joined #hardfought 09:26 -!- bug_sniper has joined #hardfought 09:38 note to self: do not report a bug to PatR if you are working on anything related to that 09:38 aosdict: Message from LarienTelrunya at 2018-02-26 02:30 EST: you wanted to know how much I like Nethack Fourk, right? behold: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/373cfe5022384cc5f1d461e82f7a5ef26ec10b82 :) 09:40 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Minetown temple, on T:2154 09:41 -!- hothraxxa has joined #hardfought 09:42 -!- mode/#hardfought [+v hothraxxa] by ChanServ 09:45 yasi: confused scrolls of punishment should let you punish other monsters with divine anger 09:49 -!- raisse has quit [Ping timeout: 252 seconds] 09:57 -!- rumflump has quit [Quit: rumflump] 10:04 -!- tacco\unfoog has joined #hardfought 10:22 -!- bug_sniper has quit [Ping timeout: 268 seconds] 10:25 -!- raisse has joined #hardfought 10:25 -!- mode/#hardfought [+v raisse] by ChanServ 10:26 -!- raisse has quit [Read error: No route to host] 10:26 -!- theRaisse has joined #hardfought 10:26 -!- mode/#hardfought [+v theRaisse] by ChanServ 10:33 <@Tone> 'grats elenmirie 😄 10:33 thanks! 10:42 aosdict: why? 10:42 because now I'm cleaning up a very messy merge conflict in pager.c 10:43 heh 11:32 FIQ btw, if you have any interest in my commits, that is basically what the #xnethack channel is doing at the moment 11:43 -!- oh6_ has joined #hardfought 11:43 -!- mode/#hardfought [+v oh6_] by ChanServ 11:47 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) killed Medusa, on T:30008 12:24 -!- oh6_ has quit [Quit: Page closed] 12:41 <@riker> !streak mtf 12:41 @riker: Message from LarienTelrunya at 2018-02-26 05:53 EST: I managed to kill the elder priest! http://i.4cdn.org/vg/1519642379079.png :D 12:41 @riker: No streaks for mtf. 12:41 [hdf-us] [nd] Eleven (Wiz Elf Fem Cha), 1717 points, T:4640, killed by a pony, while praying 12:41 <@riker> congrats amy 13:34 [hdf-us] [nd] Eleven (Wiz Elf Fem Cha), 814 points, T:2489, killed by a soldier ant 13:51 -!- noty has joined #hardfought 14:03 oh, man, I had a cursed luckstone 14:05 <@riker> elenmirie: tha'ts the kinda thing you check after you start to pray :) 14:05 I didn't know... it must have been sitting on a trap, but I didn't twig on that 14:06 hadn't found an altar yet 14:06 <@riker> !lastgame elenmirie 14:06 @riker: [hdf-us] https://www.hardfought.org/userdata/e/elenmirie/nhdev/dumplog/1512828788.nhdev.txt 14:06 @riker: [hdf-eu] https://eu.hardfought.org/userdata/e/elenmirie/nhdev/dumplog/1519670608.nhdev.txt 14:12 -!- Chris_ANG has joined #hardfought 14:15 Evil Patch Idea: Cleaver can occasionally be generated as a meat cleaver, i.e. a knife instead of a battleaxe. 14:17 aosdict: The spell of identify, being infinitely renewable, has been rather 14:17 harshly nerfed: it now always identifies one item. 14:17 are you sure this is a good idea 14:17 it sounds good in theory, but wont that just make things much more annoying? 14:17 since it means users will just have to cast the spell 20 times instead of 5-10 14:18 <@riker> aosdict: can you link your yani page? I lost it 14:18 this is why I was *not* a fan of the 3.6.x nerf to it 14:22 3.6.0 nerfed identify? 14:23 I think if the spell of identify is going to be nerfed, it should only type-identify. 14:23 Or else have a higher spell level. 14:23 jonadab: I prefer my own nerf for this reason. It doesn't matter how many times you cast the spell with your current skill, you aren't going to learn more about the object 14:23 Why does identify spell need a nerf in the first place. 14:24 That's the question that anyone trying to nerf it should answer _first_. 14:25 Mandevil: For myself, a while ago, I wanted to make scrolls less frustrating to use by discouraging hoarding ID scrolls to mass-bless them. I was going to do this by changing to how they work in DynaHack. Nobody seemed to like this for some reason, so instead I changed it so that it IDed different info based on BUC. Then I nerfed the spell to be consistent 14:26 FIQ: But aren't you just frustrating players with this? 14:26 FIQ: It takes more effort to play the id game. 14:26 FIQ: Which I don't think needs making any harder. 14:26 Mandevil: THe base type of something is the *very basic thing* you get 14:27 Additional info such as charges, enchantment, require higher skill or BUC 14:27 Mandevil: The argument for nerfing the spell of ID is not specific to ID. It runs like this: "using a consumable should be at least as powerful as casting the equivalent infinitely renewable spell". 14:27 At cursed or unskilled, you get base type only 14:27 FIQ: Well, that doesn't sound that bad. 14:27 "And usually more powerful." 14:28 -!- deadnoob has joined #hardfought 14:28 At uncursed/basic, you get charges/enchantment and object property 14:28 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 350 points, T:1233, killed by an invisible water demon 14:28 FIQ: would you prefer I remove the identify spell entirely, because that is also planned 14:28 At skilled, you get BUC 14:28 jonadab: Just a note: in DCSS, they totally removed any redundancy in scrolls/potions/spells effects. 14:28 <@Tone> Is it for only one item, FIQ? 14:28 At expert/blessed, you also get erodeproofness 14:28 <@Tone> Uncursed identify that is 14:28 Some effects are only scrolls, some are only spells, some are only potions. 14:28 @Tone No, that is the thing. I made it so that *any* BUC always ID 1/2/3/4/all 14:29 That is why I made the change in first place 14:29 I didn't want to make users feel that they had to wait until they could bless the scroll 14:29 FIQ: I didn't know how FIQhack works, this change sounds rather sane to me. 14:29 @riker https://nethackwiki.com/wiki/User:Phol_ende_wodan/YANI/IRC_archive (also pages at /YANI and at /YANI/YASI) 14:29 <@Tone> Cool, I like the direction you went with that FIQ 14:29 Mandevil: I was complaining about aosdict's own change 14:29 Mandevil: That seems over the top. I don't mind having a consumable and a spell that do similar things, but _the consumable should be the more powerful of the two_. 14:29 FIQ: Though I still raise the objection that it's making the id game more difficult. 14:29 e.g., I don't want spell of extra healing to raise max HP. 14:30 Which was to nerf it so that you can only ID 1 object, always, not more, from the spell 14:30 Which doesn't make the ID game harder at all 14:30 It just makes it much more annoying 14:30 jonadab: I totally agree with DCSS here. 14:30 I don't like the 3.6 nerf in first place 14:30 jonadab: Powerful effects are only consumables. 14:30 (it nerfed it so that you ID 1 80% of the time or something like that) 14:30 <@riker> ty aosdict 14:31 FIQ: My disagreement with the FIQHack change is twofold: you often only care about the base item in the first place, and at Expert identify scrolls break consumable/renewable. 14:31 FIQ: However, your point about my nerf is valid. 14:31 aosdict: "identify scrolls break consumable/renewable" What? 14:31 What does that mean? 14:32 you said that in fiqhack, expert spell of ID will not hold back any information about the things it identifies? 14:32 Mandevil: How does my change make the ID game more difficult? If anything it makes it *easier* 14:32 Unless you're playing caster or something 14:32 Oh, I remember someone saying that I loved casters and everything had to be caster buffs 14:32 Don't remember who that was though 14:33 FIQ: Maybe I don't fully understand your change. 14:33 Mandevil: See 14:33 FIQ: But it seems that you're now getting less for the same effort. 14:33 If we ignore the spell for a moment 14:33 Yeah, this is convincing me that there should not be any sort of renewable type-ID in the game at all. 14:33 aosdict: That's how DCSS has it. 14:34 aosdict: There used to be identify spell, but it was removed. 14:34 I'd much rather forego BUC on 1/2/3/4/all 14:34 over having BUC, but very likely only IDing a single item 14:34 Which is how uncursed ID works in vanilla 14:34 I wanted to not force users to wait until they can bless the scroll of ID 14:35 So I chose a different approach to how to scale it instead 14:35 I see. 14:35 Seems like a valid way of thinking about it. 14:35 <@Tone> I'd probably never bless identify scrolls with that system 14:35 FIQ: what is your change for blessed-ID? 14:36 But yes, the spell change was strictly a nerf. I don't agree with aosdict on it being overpowered, allthough I did feel that it was a bit too strong 14:36 One interesting bit of history 14:36 Back in the day, ID used to be a level 5 spell 14:36 And it still is, in SLASH'EM 14:36 I hold that renewable type-ID destroys most of the ID "game" 14:37 aosdict: But many characters can never cast it. 14:37 The Wizard Patch reduced it to level 3 in its final version (SLASH'EM merged a "beta") 14:37 aosdict: And you can live without it just fine. 14:37 Right. 14:37 Similarly, blessed ID mechanics as they work in vanilla also tend to destroy most of the ID game, in which you end up not using stuff until you can ID it. 14:38 This is why ID is level 5 in SLASH'EM and level 3 in 3.4.3 14:38 It was actually not a change SLASH'EM did 14:38 How about just removing it? 14:38 And adding it as #invoke power to some quest arti? 14:38 "it" = spell? Or scroll? 14:38 I wouldn't support removing the scroll. 14:38 The spell. 14:39 Yeah. 14:39 I like the spell, but I'm not going to try to stop anyone from removing it 14:39 (Mostly because I find it convenient) 14:39 because it destroys the ID game :P 14:39 shhh 14:40 oh and fh makes it level 2, yeah 14:40 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 157 points, T:418, killed by a newt 14:40 yes, but nerfs it 14:40 anyway, yeah, seems like removing +oID outright is better than having it identify one thing and make the ID game tedious 14:40 brb 14:41 aosdict: Or just have it not be able to ID everything 14:41 as in, have stuff that it consistently can't ID 14:42 <[Demo]> remove identification as a mechanic 14:42 Make it... dunno Orb of Detection #invoke power. 14:42 <[Demo]> make everything come indentified 14:42 Or Heart of Ahriman. 14:42 To replace their meh powers. 14:42 orb of detection is more flavourful here 14:42 by far 14:42 Agreed. 14:43 <@riker> I like the heart's uncurse 14:43 <@riker> fits great with cleaver in the endgame 14:44 rld: Is that in FIQhack? 14:45 no 14:45 it is in several variants, but not fh 14:46 I think in UnNetHack the Heart of Ahriman gives Pw regen. 14:46 yes 14:46 Which is pretty ironic. 14:46 <@riker> I don't get pinged by rld mandevil 14:46 and I never understood that 14:46 it made no sense to me 14:46 Given how little use barbies have for magic. 14:46 <@riker> this is a person on the other side of rld :p 14:46 yeah lol 14:46 <@riker> ^ 14:46 FIQ: There's one use I found for that. 14:46 Mandevil: use @riker 14:46 <@riker> I feel like it was a shit buff to make it wishable for wiz 14:46 <@riker> ^ 14:46 rld is a Discord gateway 14:47 <@riker> iirc there was something on the heart wiki page or smth 14:47 more than just riker on the other side 14:47 Oh. 14:47 @riker ...actually yeah that would make sense as a reason to suggest it 14:47 It's nice for teleport at will. 14:47 a very *bad* reason, but still 14:47 <@riker> ^ 14:47 <@riker> ikr 14:48 <@riker> its' like "well we might as well fuck barbs and give up on them. let's buff wiz." 14:48 hahaha 14:48 Make throwing heart of ahriman instakill the target (if it hits!) 14:48 <@riker> y tho 14:48 If it doesn't, the target can pick it up and... 14:49 heart has double damage when thrown 14:49 FIQ: I know, but that's useless. 14:49 yes, this is a real bonus 14:49 no questions who made it 14:51 The heart giving Pwr regeneration is based on the original source, I think. 14:51 Though I'm not sure how well it fits. 14:51 It's from the Conan the Barbarian novel, and it was used by spellcasters. 14:52 Conan had to go steal it or something to prevent the bad guy from being able to use it. Or because he was vulnerable to it or something, I forget. 14:52 <@kritixilithos> or allow the heart to convert dead creatures to living ones 14:52 hm 14:52 I am imagining it with pw regen in fiqhack now 14:53 that would be cruel 14:53 would make thoth pw regenerate 14:53 I don't think giving the barbarian quest artifact Pw regen makes sense in NetHack. 14:53 But it definitely buffed spellcasters, not barbarians. Conan gave it to some wizard/druid/I forget that too ally of his. 14:53 FIQ: Lol! 14:53 and not be a real buff to bar themselves 14:53 FIQ: Monsters track their own Pw pools in FIQ? 14:53 Mandevil: yes 14:53 Chris_ANG: In a multi-player co-op game, that might make sense. 14:53 FIQ: Cool. 14:54 <[Demo]> so fix the artifact 14:54 <[Demo]> give them something else 14:54 pw works basically just like for players in all aspects 14:54 I feel like it would be kinda useful in FIQhack as well, due to the AI changes etc. 14:54 Remove curse sounds like great idea. 14:54 As long as you also got a spellcaster pet to use it for you. 14:54 I like that and yes, it goes perfectly with the Cleaver. 14:54 unlike HP which only mostly work like players (it's also sort of their exp in a weird way) 14:54 Mandevil: remove curse is what the Heart does on #invoke in Fourk. 14:54 Nice. 14:55 also dnh iirc 14:55 But yeah, dnh gives it MR, Reflection, and #invoked uncurse. 14:55 <@riker> yep 14:55 <@riker> and drain, fire, and pois resis 14:55 <@riker> since WHY NOT! 14:55 Yup 14:55 I didn't buff it _that_ much. 14:55 <@riker> (on a side note chris, can you remove drain resis) 14:55 <@riker> (makes atma weapon annoyingly not-as-OP) 14:55 wait 14:55 it has MR, reflection, drain, fire and poison res? 14:55 <@riker> ahriman is literally the best non-ana QA 14:55 plus remove curse invoke? 14:55 <@riker> fiq: yes 14:55 hm ok 14:55 <@riker> it's literally OP 14:55 It's an all around "protection from evil magic" item. 14:56 <@riker> this is why chris can't make nice things /s 14:56 <@riker> no but seriously I like it nj chris 14:56 IIRC I suggested MR+reflection for it back when the heart was still useless 14:56 in dnh 14:56 <@kritixilithos> wow then if I were a wizard in dnh, my first wish would always be the heart rather than SDSM 14:56 and Chris_ANG might have gone a bit.. further 14:56 <[Demo]> u cant do that in dnh though krit 14:56 The only thing that's extra there is the drain resistance. 14:56 <[Demo]> cant wish for other role's quest arti 14:57 <@riker> you can't wish QAs in dnethack @Kriemhilde Ryndel 14:57 <@riker> er sorry man wrong pin 14:57 <@riker> @kritixilithos 14:57 <@kritixilithos> :/ 14:57 <@riker> but yeah 14:57 <@riker> or anybody's crowning gift actually 14:57 <@riker> so RIP my clarent bard 14:57 <@riker> (I 'member clarent + gwyn bard days) 14:57 Er, and the #invoked remove curse. 14:57 <@riker> (pepperridge farm remembers) 14:58 what is clarent 14:58 I forgot 14:58 <@riker> fiq knight crowning gift 14:58 oh, and in dnh, the heart is a ruby 14:58 <@riker> doubles beast mastery effect in offhand/main hand 14:58 not a luckstone 14:58 <@riker> for bards, that's an extra 30 AC for all yo pets 14:58 <@riker> :D 14:58 <@riker> chris_ANG I'd be a fan of removing pois and drain resis from the heart. pois actually makes 0 sense since barbs hav that naturally? and drain is just "eh" 14:58 heh 14:59 Clarent is the Sword in the Stone. 14:59 <@riker> ^ yeah it cuts through stone too 14:59 (In some versions of the Arthurian tales) 15:00 only remember the disney version of that thing 15:00 So yeah, it cuts through stone and imparts "kingship" while carried, aka large buff to pets. 15:00 [hdf-us] [nh4] HAI (Luxidream) (Wiz Orc Mal Cha), 25679 points, T:1252, killed by a hobbit 15:00 Some twentieth-century versions have _Exacalibur_ as the sword in the stone; but earlier sources consistently don't equate them. 15:00 *Excalibur 15:00 Chris_ANG: if you sit on a throne, you should feel just at home 15:00 if wielding it 15:00 <@riker> HAI to you too @luxidream 15:00 or conferring or whatever causes the kingship mode 15:00 <@riker> fiq: already a thing for nobles 15:01 <@luxidream> hai 15:01 @riker yes, and king polymorph in vanilla 15:01 <@riker> oh TIL 15:01 doesn't mean it c an be for more relevant stuff 15:01 *can't 15:01 FIQ: I made that happen when you've been crowned :D 15:02 aosdict: maybe I should do that 15:02 Hm, point... probably shouldn't impart the noble's free wish, though.... 15:02 Unless maybe on King Arthur's throne. 15:03 <@riker> nah 15:03 <@riker> make sitting on the throne grant excalibur, clarent, or rhon if not already granted 15:03 <@riker> else nothing 15:04 <@riker> since knight has a stupid amount of artifacts, second only to samurai 15:04 <@riker> (not counting racial ones) 15:04 The Heart grants poison res as a possible bonus for a non-barbarian who finds it in a bones file. 15:04 <@riker> ah I see 15:05 I think that is the only artifact that is actually *better* for a non-barb 15:05 then 15:05 ugh, there are the same three unused variable warnings in version.c. devteam pls fix 15:05 er 15:05 Drain res and remove curse are really the only 'extra' things the Heart grants, in that they are the things that might not be in the Asc kit if not for the Heart. 15:05 *only quest artifact better for a non-role-aligned 15:05 <@riker> chris_ANG lol no drain resis is super useful in the asc kit 15:05 MR and Reflection are required, so all endgame characters have them. So the Heart gives additional flexibility in the kit. 15:05 <@riker> don't think I've made it through gehennom without a temp source at least 15:06 <@riker> tha'ts the issue though 15:06 it used to be very neccessary 15:06 <@riker> barbs will end up with +7 crystal everything 15:06 <@riker> and before .2, +7 limited moon 15:06 because wands of draining was super common 15:06 <@riker> now, probably +7 atma or cleaver 15:06 latergame 15:06 <@riker> (actually, hold up. is a full moon axe better than cleaver?) 15:06 Yeah. Crystal plate will eventually get hit with the ol' nerf bat. 15:06 now, it's only really legion devil assholes 15:06 who have them 15:06 <@riker> chris LOL 15:07 <@riker> +7 full moon axe is more damage than +7 cleaver 15:07 I like fiqhack cleaver :3 15:07 <@riker> chris_ang you can't escape the barb meta 15:07 Also, the Heart is def better for non-role-aligned. 15:08 It gives 2x damage and is a gem. 15:08 everytime the heart is mentioned 15:08 And gem artifact-ness is passed up to non-artifact lightsabers. 15:08 <@riker> also, chris_ang fluorite octet isn't properly gift 15:09 I can't help but think of https://nhqdb.alt.org/?7 15:09 <@riker> I only got 1 of the 8 15:09 Wait, did that break? 15:09 >_< 15:09 <@riker> chris_ang WAIT holy shit I can do 2x damage lightsaber as a barb who found one 15:09 <@riker> chris_ang this was a while ago but yeah unless you've changed smth in .2 15:10 hi @luxidream 15:10 It def came out as a fluorite octahedron, not the fluorite octet? 15:10 <@riker> that's the issue 15:10 <@riker> it was named octet 15:10 <@riker> but only granted 1 15:10 <@riker> and only threw one at once 15:10 <@riker> unless it doesn't print multiple messages than it only granted 1 15:10 <@riker> i.e. "you throw fluorite octet. fluorite octet hits the troll" 15:11 They were all there. They throw as one unless you manually split them. 15:11 <@riker> I tried that, same result 15:11 <@riker> it threw them 'all' 15:11 Similar to throwing part of your gold vs all your gold. 15:11 Hm 15:11 <@riker> also I have a hard time believing that 8 gems couldn't kill the jackal 15:11 <@riker> >_> 15:12 Well... *possible* if they all rolled low, but does sound unlikely. 15:12 <@riker> ^ 15:12 Unless I *really* broke stuff, the fact it was called 'octet' means they were all there, though. 15:12 <@riker> also, did you ever fix that gold crash 15:12 <@riker> like, drop gold on stairs then go down them 15:12 <@riker> since I had that the otehr day 15:12 <@riker> still on .1 though, not .2 15:13 <@riker> but chrisang please nerf barbs in general >> 15:13 uh, that parsed weirdly 15:13 _ is istalics in discord 15:13 mhm 15:13 which IRC doesn't have as a formatting code 15:13 so it does reverse instead 15:13 <@riker> yep I know 15:14 could just pass along the underscores 15:14 but aosdict doesn't 15:14 <@riker> it actually formatted stupid in disc too 15:14 [hdf-us] [dnh] Rune (Bin Inc Mal Non), 360 points, T:1764, killed by an acid blob 15:14 Yuck. Splitting the Octet with a throw works strangely 15:15 You have to use 'n' number 'f' (or 't' and select the octet). 15:15 But it can be split. 15:15 <@riker> hm ok 15:15 <@riker> then if you can't repro don't worry 15:15 <@riker> may have been a 'unique' bug 15:15 <@riker> I was a dwarven valk that time, fwiw, came from minetown 15:16 <@riker> (I sacfested) 15:17 <@riker> chris last thing I swear: can peaceful demon lords not warp to you, it's quite irritating. I've had failed attempts to ditch them in the chaos quest but only for them to levelport to the castle 15:17 -!- deadnoob has quit [Ping timeout: 265 seconds] 15:19 Yeah, that can be arranged. 15:19 afk for a bit 15:22 <@riker> kk ty for all the responsiveness chis 15:22 <@riker> *chris 15:22 <@riker> keep this up and you'll be better than fiq 15:22 <@riker> :D 15:24 <[Demo]> im still waiting for me to piss someone off so much that they patch in killing you after turn 20000 if ur name is Demo 15:26 [hdf-us] [nd] Eleven (Wiz Elf Fem Cha) rejected atheism with a prayer, on T:3996 15:27 && !(mtmp->mpeaceful && !mtmp->mtame) /*Don't telespam the player if peaceful*/ 15:28 (added :) ) 15:57 <@riker> ty 15:57 <@riker> chris, ose suggestion: 15:57 <@riker> active power: makes target 'crazed', however you made that work 15:58 <@riker> active power: polymorph adjacent monster into lesser or equal levelform 15:58 <@riker> *level form 15:59 <@riker> passive power: poly control, immunity to stun? 15:59 <@riker> fits with the original ose a bit better than the weird-cthluhu thing 16:28 The name was chosen to semi-fit the weird cthluhu-thing, rather than the other way around. 16:28 <@riker> ah ok 16:29 -!- theRaisse has quit [Ping timeout: 256 seconds] 16:37 @riker: Plus, polymorph seems more like the alignment thing's... thing 16:38 <@riker> what even is that tho 16:38 The alignment thing? Who knows 16:39 <@riker> ^ 16:39 <@riker> chris maybe doesn't even lol 16:39 It's as mysterious and spooky as the Unknown God 16:39 <@riker> which is obviously somebody who appreciates shiny things 16:40 Hmm, should binding Nudziarth make you a (honorary) member of the Witness/Shattered faction? 16:40 <[Demo]> i heard if u attack the unknown god ur body will realign! 16:41 <@riker> ^ dewit chris 16:41 <@riker> passive alignment shift 16:43 <[Demo]> not the priests 16:43 <[Demo]> the god himslef 16:43 [hdf-us] [un] Som (Bar Hum Fem Neu), 7376 points, T:3699, killed by a gnomish wizard 16:45 [hdf-us] [nd] Eleven (Wiz Elf Fem Cha), 6713 points, T:8467, killed by a carnivorous ape 16:45 would make a good rumor. "They say that if you attack the Unknown God [something]." 16:48 [hdf-us] [dnh] Lol (Val Hum Fem Neu) entered Minetown for the first time, on T:5159 16:50 -!- Grasshopper has joined #hardfought 16:50 -!- mode/#hardfought [+v Grasshopper] by ChanServ 16:53 The Alignment Thing is from an old Wizards of the Coast forum thread. 16:54 Layers of the Far Realms of Insanity. 16:56 I probably should do the Witness/Shattered thing. 16:56 <[Demo]> whats the unknown god? 16:56 Unknown 16:57 <[Demo]> to whom? 16:57 Everyone 16:57 (The unknown god just kinda accreted here in dNethack) 16:58 <[Demo]> i guess ill never be satisfied then 16:59 The Unknown God is the Unknown God. What else is there to know? 17:00 <[Demo]> if im an unknown person im more than just an unknown person 17:00 Alignment thing source: 17:00 http://secretsofthearchmages.net/Threads/WOTC/2008/Deities%20and%20the%20Planes/224880.html 17:02 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) made his first artifact wish - "blessed rustproof eye of the aethiopica", on T:29768 17:06 -!- theRaisse has joined #hardfought 17:06 -!- mode/#hardfought [+v theRaisse] by ChanServ 17:09 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 54053 points, T:6772, killed by a gargoyle 17:10 Oh right. Marionette is also inspired by something from that thread. See the PUPPETEER CELIAS CITY entry, though dNethack Marionette is quite different from its inspiration. 17:16 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) killed Master Kaen, on T:29958 17:17 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) acquired the Bell of Opening, on T:29961 17:17 <[Demo]> ndnh marionette is funny 17:18 <[Demo]> weird iron hook golem that yanks u to her with like AT_5SQR or something 17:20 That'd work well :) 17:20 <[Demo]> its kind of OP i think though 17:26 Slash'EM Extended updated (us and eu) 17:28 -!- tacco\unfoog has quit [] 17:29 <[Demo]> i hear a strange god lurks in a strange sacristy 17:37 [hdf-us] [nd] Eleven (Mon Hum Fem Neu) eschewed atheism, by dropping a hexagonal amulet named Cursed on an altar, on T:4161 17:38 <[Demo]> so currently ACUs need a throne to bind dantalion 17:38 <[Demo]> err summon 17:39 <[Demo]> and theres no way they can get past xp lvl 9 without doing that 17:39 <[Demo]> this isnt good 17:39 <[Demo]> part of me wants to just add an exception to the binding if ur an ACU 17:39 <[Demo]> cause u could make the game unwinnable if u used up every throne 17:39 <[Demo]> (ur also retarded if u do that fyi) 17:41 <[Demo]> wonder what a good throne alternative would be 17:41 -!- theRaisse has quit [Ping timeout: 240 seconds] 17:48 Corpse of a Scion of Dantalion (you'd need to add them). 17:49 You've found a list of D&D vestiges, right? 17:49 Here's a link, if not: http://therafimrpg.wikidot.com/vestiges 17:49 [hdf-us] [nd] Eleven (Mon Hum Fem Neu) hit with a wielded weapon for the first time, on T:5938 17:50 <[Demo]> no, this is useful 17:53 <[Demo]> i like the idea of also allowing a wand 17:53 <[Demo]> just cause \ and / looks alike 17:54 <[Demo]> hmm wonder how paimon became an archivist and not a dancer 17:55 That one *is* based on the lesser key demon. 17:56 Some also got refluffed. You Aym became Fafnir, for example. 17:57 *Aym became 17:57 And Halphax became Andrealphus 17:57 <[Demo]> way cooler name 17:58 <[Demo]> and angel in angle is way cooler 17:58 <[Demo]> is there an electric spirit? 17:59 The Broken Clockmaker one. 17:59 <[Demo]> right 18:00 <[Demo]> man wish id had this resource when i was making all the spirits and their artifacts :P 18:04 It does say right at the top of the binder page "The Binder is based on the class of the same name from the DnD 3.5 Tome of Magic." :P 18:04 Also, I had quite a high fever at the time you were doing most of the your work -_- 18:05 <[Demo]> yeah but parsing through dnd manuals and shit is hard, way easier to just google spirit names and hope i get lucky 18:05 <[Demo]> which i didnt 18:05 <[Demo]> hmm i wonder if i might wanna exempt acus from the ose binding ritual 18:06 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 33748 points, T:3241, killed by a giant mimic 18:08 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) became Chih Sung-tzu's Envoy of Balance, on T:30524 18:10 Well, I'm afk for a bit. 18:10 -!- Chris_ANG has quit [Quit: Leaving] 18:23 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Asmodeus, on T:59110 18:33 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) killed Medusa, on T:30597 18:40 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Yeenoghu, on T:59924 18:49 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) performed his first genocide (class L), on T:30807 18:56 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu) entered Minetown for the first time, on T:1682 18:58 -!- Tarmunora_ has joined #hardfought 18:59 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Baalzebub, on T:60456 18:59 -!- Tarmunora has quit [Ping timeout: 245 seconds] 19:09 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) entered Gehennom, on T:31094 19:25 -!- Chris_ANG has joined #hardfought 19:33 -!- greqrg has joined #hardfought 19:35 -!- Mandevil has quit [Ping timeout: 256 seconds] 19:35 -!- Mandevil has joined #hardfought 19:35 -!- mode/#hardfought [+o Mandevil] by ChanServ 20:17 -!- hpardis has joined #hardfought 20:37 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) killed the invisible Asmodeus, on T:31927 20:40 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) killed Juiblex, on T:31960 20:41 <@Tone> Hi #hardfought 😄 20:41 <@Tone> I'll be reviewing the game that ended Tariru's 61-game ascension streak in a few minutes here https://www.twitch.tv/tonelive 20:42 <@Tone> Thought I'd mention it here since I saw a lot of discussion about it the other day 20:45 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) killed Baalzebub, on T:32057 20:49 [hdf-us] [nd] Wolfechu (Val Dwa Fem Law) acquired the luckstone from Mines' End, on T:8175 20:50 thanks @Tone ! 20:59 @Tone... your voice. it's so dreamy 21:02 <@mtf> xD 21:02 <@mtf> I think @Tone could be the face of nethack content creation 21:02 <@mtf> he might already be actually 21:03 he should do interviews with variant devs 21:03 <@mtf> that is a fantastic idea 21:16 K2: seconded. 21:17 watching this, it seems like one of Tariru's options might have been dropping inventory and trying to squeeze past the boulder 21:18 he would have had to take off all of his armor 21:18 no way he'd have time to do that 21:20 he did in fact have time, the dwarf was retreating 21:20 oh, and when I said seconded I meant the dreamy voice thing :P but interviews would be cool too 21:21 heh 21:25 wait rothe is pronounced "roath"? I thought it was "roth" 21:25 its roth 21:25 like david lee roth 21:31 [hdf-us] [nd] Eleven (Mon Hum Fem Neu) had Giantslayer bestowed upon her by Chih Sung-tzu, on T:16174 21:32 <[Demo]> im still gonna pronounce it roth-ee 21:35 @Tone the only chat to monitor is here :P 21:36 <@riker> ^^ I always thougth it was "roth-ee", english is stupid 21:36 <@riker> or rothe-eh I guess 21:36 <@riker> *roth-eh 21:39 roth-ay 21:39 [hdf-us] [nd] Eleven (Mon Hum Fem Neu) acquired the luckstone from Mines' End, on T:16536 21:39 -!- elenmirie has quit [Ping timeout: 256 seconds] 21:40 aosdict: I pronounce "rothe" the same way as I would "roth", but I calculate at least a 40% chance that it was originally intended to be two syllables. 21:41 \o/ 21:42 Hmm, given that the Wikipedia article on them has an acute accent over the e, make that more like a 95% chance. 21:42 https://en.wikipedia.org/wiki/Roth%C3%A9 21:43 Hm, that would make my throwaway "roth-ay" actually correct 21:43 Likely. 21:43 But, language changes over time. 21:44 I suspect the two-syllable pronunciation was originally intended by whoever neologized the word; but I also suspect the majority of native English speakers render it in one syllable. 21:45 Well, it's hardly like a word in the regular English lexicon :P 21:45 [hdf-us] [nd] Eleven (Mon Hum Fem Neu) changed form for the first time, becoming a wood golem, on T:16679 21:45 Hm, wikipedia says they're blind. Pretty sure they aren't in nethack. 21:45 It occurs in enough different sources to be considered a "jargon word", I think. 21:46 I've got them as NoHands NoLimbs Animal Omnivore HOstile InfraVisible. 21:46 Which, the NoLimbs part is _weird_. 21:46 Because they're quadrupeds. 21:47 Oh, wait, I see. 21:47 NoLimbs isn't a flag as such. It's calculated based on something. 21:48 No, it _is_ a flag, M1_NOLIMBS. But rothes don't have it. 21:48 So why does my spoiler say they do? 21:49 Oooh. 21:49 I see. 21:49 # define M1_NOLIMBS 0x00006000L /* no arms/legs to kick/wear on */ 21:50 That should be 4, not 6. 21:50 Lemme git blame that. 21:50 M1_NOLIMBS is a bitwise or of M1_NOHANDS and an unassigned second bit (which presumably represents legs) 21:50 at least in vanilla 21:51 git blame -w says NetHack 3.1.0 21:52 Ah, _I see_. 21:52 # define nolimbs(ptr) (((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS) 21:53 spoiler.c was just checking whether mflags1 & M1_NOLIMBS was true. 21:53 Which is wrong. 21:53 Because yeah. 21:54 But that still leaves a thing unexplained. 21:54 -!- Schrubber1 has joined #hardfought 21:55 6 is, bitwise, 2 | 4 21:55 -!- Schrubber has quit [Ping timeout: 248 seconds] 21:55 2 is nohands. 21:56 Well, 0x00002000L is nohands. 21:56 But what is 0x00004000L? 21:56 As I said, the unassigned bit which presumably represents nolegs 21:57 except there's never a need for a monster which has no legs but hands 21:57 so it's not named 21:57 <[Demo]> stalkers? 21:57 I see. 21:58 @Tone does a pretty good job live streaming nethack games/ttyrecs 21:58 next time he does one you all should check it out 21:58 <[Demo]> if it has a chat I'll make sure to sit there and make dumb puns about his name 21:59 it has chat 21:59 [hdf-us] [nd] Eleven (Mon Hum Fem Neu) had Ogresmasher bestowed upon her by Chih Sung-tzu, on T:17422 21:59 <[Demo]> u can't have a 4 letter word for a name and not expect dumb puns 22:00 <@Tone> haha 22:01 <@Tone> I use this name on a few music/guitar chatrooms and it gets confusing sometimes when people talk about Tone as a music characteristic 22:02 Ok, yeah, I will fix spoiler.c to handle this weirdness. 22:02 <@Tone> Since K2 is hyping it, the url is twitch.tv/toneLive 22:02 <@Tone> You can follow for notifications of when I go live 22:02 <@Tone> I do nethack streams once a week, usually Saturday afternoon (EST) 22:04 cool 22:04 i'll have to sit in on a stream when i'm in orlando in april 22:04 :P 22:04 <@Tone> Ha! 22:04 <@Tone> I'll make you play while I critique your every key-press 22:05 hahahahaha 22:05 you can critique the different ways i break mice and kboards 22:05 <@Tone> lmao 22:06 <[Demo]> I'm glad my problems in my play of nethack reflect my problems in life 22:06 you mean there is a difference? 22:06 <[Demo]> nearly 22:07 @Tone fyi - Grasshopper's 3.6.1 dev 19 game streak was E-less 22:07 you should watch some of his ttyrecs 22:07 I've heard a rumor that there are other aspects to life than NetHack, if you count whatever it is you do to keep the power company from shutting off your power so you don't have to stop playing NetHack. 22:07 <@Tone> That's really impressive 22:07 very 22:08 ugh, revisiting my door trap code and I left *so many* things unfinished 22:08 <@Tone> Grasshopper is on my list of players to review 22:08 Elberethless streaking... eep, I am not up to THAT. 22:08 aosdict when do you want to do a beta server port? 22:08 <@Tone> I hope that isn't weird Grasshopper 😛 22:08 K2: Need a release first ;) 22:08 make it so number one 22:08 earl grey tea, hot 22:08 I mean, I'm sure there are harder conducts to streak with. Illit perhaps. 22:09 I'll make sure not to release on April First. 22:09 @rld @tone not weird at all... 22:09 aosdict: Eh, I announced Fourk on April 1st. 22:10 elbereth is pretty useless post-3.4.3 anyway 22:10 However, these days I like to release new versions with more lead time remaining until June than that. 22:10 not that I ever used it 22:10 Grasshopper: Can you do an illiterate streak? 22:10 ooh boy 22:10 <[Demo]> I think I'm gonna set up a ghetto dgl alternative just for testing purposes 22:10 * jonadab isn't asking for much... 22:10 K2: I'd like to say it'll be ready when it's ready, but I should probably do what I'm telling the devteam to do and make a concrete list of These Things Need To Get Done. 22:10 <@Tone> I have to disagree there Grasshopper 22:10 jonadab, never done illiterate 22:10 never been big on doing conducts 22:11 maybe one day 22:11 <@Tone> Elbereth was significantly nerfed, but it's still very useful 22:11 aosdict reason I ask - putting up a server port (even if its only for a few ppl to try) can help shake out a lot of bugs you may not be aware of 22:11 3.6.1-dev restores it to a measure of limited usefulness. 22:11 Not the ridiculous overpowered force of nature it was in 3.4.3, granted. 22:11 that helped us immensly in preparation for the dev/null tribute tourney 22:12 K2: To be fair, I _have_ an old list like that, and I've crossed off all but one thing, but I've kind of abandoned it. 22:12 maybe should take Eric Raymond's advice and release early 22:14 -!- elenmirie has joined #hardfought 22:14 -!- mode/#hardfought [+v elenmirie] by ChanServ 22:15 [hdf-us] [nd] Eleven (Mon Hum Fem Neu), 40098 points, T:18197, killed by a troll 22:15 <@Tone> Just archived that Tariru game review, here's the link: https://www.twitch.tv/videos/233251897 22:15 its your call aosdict, no rush 22:15 <@Tone> I cut out the small talk at the beginning and end 22:16 K2: Hmm, I suppose I should focus on anything more I want to do that's savebreaking. Was considering adding that ring of carrying that was a popular idea. 22:16 -!- NeroOneTrueKing has joined #hardfought 22:18 a ring of carrying. neat 22:18 oh 22:18 pants would be neat 22:18 combat system overhaul has to come before pants, sorrt 22:18 sorry* 22:18 or maybe armor encompasses leggings as well as torso? 22:23 I think that's implied by the lack of pants, yeah. 22:26 Pants aren't represented as a game object for the same reason underwear and socks aren't: they don't need to be because you can't do anything gameplay-relevant with them (such as enchant them). 22:26 Most normal shirts aren't represented either, only special ones. 22:26 Which are enchantable. 22:27 now dont get me wrong 22:27 i'm all for doing battle while pantless 22:27 i've hung mortar rounds wearing nothing but my kevlar, iba and boots 22:27 However, some armor is implied to come down well past the waist. Cloaks, particularly. 22:27 Possibly also mithril. 22:27 just seems silly that there's no slot for pants 22:28 * K2 shrugs 22:28 I am gonna assume that "iba" stands for something that covers a good portion of the body. 22:29 K2: More relevant than a pants slot, would be a greaves slot. 22:29 'interceptor body armor' 22:29 which was replaced by the IOTV which was infinitely worse 22:29 Though some kinds of boots (high boots certainly) would block the greaves slot. 22:29 jonadab: Yes, but it'd inevitably get called pants slot. 22:30 plate carrier for the win 22:30 aosdict: Eh, you wear greaves over pants, typically. Below the knees. 22:30 but that's not the scope of this discussion ;) 22:30 Or sometimes covering from just above the knee down. 22:30 Typically only on the front. 22:31 K2: Have you ever worn a zarf? 22:32 well 22:32 i'm not a coffee cup 22:32 Heh. 22:32 THey have them for pop cans also. 22:32 i can think of a couple places to put it though 22:36 -!- Grasshopper has quit [Read error: Connection reset by peer] 22:46 I (inconsistently) assume that torso armor also includes matching pants. 22:46 The vanilla game does as well. 22:47 I think the main example is that foocubus dancing requires the removal of your torso armor, but not your shirt. 22:47 I think the main counterexample is that cockatrice corpses are always safe to sit on. 22:47 hmm 22:49 <@Tone> I just read some backscroll... I'm amused by the rothe discussion I started 😄 22:50 <@Tone> Also that apparently I decided to pronounce "rothe" the one way that was absolutely in no circumstances correct 22:50 I mean, by the rules of English pronunciation, the o *should* be affected by the e and turned into a long o. 22:51 But I never read it that way. 22:51 <@Tone> I alternate between "roth" and "roath" 22:51 <@Tone> went with the latter for that stream 22:52 just say 'omfg i'm being attacked by a pack of david lee roth's' 22:55 <@Tone> haha 22:55 <@Tone> Slex needs a David Lee Rothe 22:56 how about Rothe IRAs? Save for your future retirement! (* Only valid if you manage to survive.) 23:00 <@Tone> ha, I like that 23:02 -!- greqrg has quit [Quit: Disconnected] 23:05 -!- ais523 has joined #hardfought 23:13 -!- ais523 has quit [Quit: sorry for my connection] 23:14 -!- ais523 has joined #hardfought 23:21 -!- [Demo] has quit [Remote host closed the connection] 23:25 -!- Announcy has quit [Ping timeout: 240 seconds] 23:25 -!- bhaak has quit [Ping timeout: 256 seconds] 23:31 -!- elenmirie has quit [Ping timeout: 248 seconds] 23:40 -!- NeroOneTrueKing has quit [Quit: Leaving] 23:44 -!- elenmirie has joined #hardfought 23:44 -!- mode/#hardfought [+v elenmirie] by ChanServ