00:04 -!- theRaisse has quit [Remote host closed the connection] 00:05 -!- raisse has joined #hardfought 00:05 -!- mode/#hardfought [+v raisse] by ChanServ 00:11 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 893 points, T:3130, killed by a gnome 00:16 [hdf-us] [un] k2 (Ran Gno Fem Neu) wished for "blessed fixed the eye of the aethiopica", on T:41198 00:17 [hdf-us] [un] k2 (Ran Gno Fem Neu) wished for "blessed fixed greased bag of holding", on T:41199 00:41 -!- earenndil has quit [Quit: ZNC 1.6.3+deb1 - http://znc.in] 00:44 -!- earenndil has joined #hardfought 00:49 -!- Menche has joined #hardfought 01:24 -!- raisse has quit [Ping timeout: 240 seconds] 02:05 [hdf-us] [fh] MTF (mtf) (Mon Hum Mal Law), 58661 points, T:9985, killed by a giant zombie 02:30 -!- Grassy has joined #hardfought 02:30 -!- mode/#hardfought [+v Grassy] by ChanServ 02:33 -!- Grasshopper has quit [Ping timeout: 256 seconds] 02:36 -!- greqrg_ has quit [Quit: Disconnected] 02:53 -!- raisse has joined #hardfought 02:53 -!- mode/#hardfought [+v raisse] by ChanServ 02:57 -!- Crawldragon has quit [Quit: Derezzed] 03:12 -!- _catalyst_ has quit [Ping timeout: 245 seconds] 03:13 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 97 points, T:177, killed by a fox 03:29 -!- _catalyst_ has joined #hardfought 03:36 -!- u0_a126 has joined #hardfought 03:37 -!- u0_a126 has quit [Client Quit] 03:40 -!- _catalys1_ has joined #hardfought 03:42 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 323 points, T:967, killed by a small mimic 03:48 [hdf-us] [dnh] Rune (Bin Inc Mal Non), 171 points, T:847, killed by a water moccasin 03:50 -!- _catalys1_ has quit [Quit: leaving] 03:54 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 100 points, T:595, killed by a small mimic 03:56 -!- _catalyst_ has quit [Ping timeout: 245 seconds] 03:58 -!- _catalyst_ has joined #hardfought 04:07 -!- _itzcatalyst_ has joined #hardfought 04:07 -!- _itzcatalyst_ has quit [Client Quit] 04:08 -!- _itzcatalyst_ has joined #hardfought 04:08 -!- _itzcatalyst_ has quit [Client Quit] 04:09 -!- _itzcatalyst_ has joined #hardfought 04:10 -!- _catalyst_ has quit [Ping timeout: 245 seconds] 04:13 -!- _itzcatalyst_ has quit [Client Quit] 04:14 -!- _itzcatalyst_ has joined #hardfought 04:15 [hdf-us] [dnh] Rune (Bin Inc Mal Non), 111 points, T:1540, killed by a jackal 04:17 -!- _catalyst_ has joined #hardfought 04:17 -!- _itzcatalyst_ has quit [Client Quit] 04:17 -!- _itzcatalyst_ has joined #hardfought 04:19 -!- _itzcatalyst_ has quit [Client Quit] 04:19 -!- _itzcatalyst_ has joined #hardfought 04:23 <_catalyst_> Sorry, setting up irc scripts on my phone for when I'm on the go. =x 04:24 -!- noty has quit [Quit: WeeChat 1.9.1] 04:24 -!- _itzcatalyst_ has quit [Quit: Done testing scripts] 04:27 -!- elenmirie has quit [Ping timeout: 252 seconds] 04:30 -!- elenmirie has joined #hardfought 04:30 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:34 -!- NCommander has quit [*.net *.split] 04:36 -!- NCommander has joined #hardfought 04:52 -!- deadnoob has quit [Ping timeout: 245 seconds] 06:22 @4k?the dark one 06:22 No such monster. 06:22 @4k?dark one 06:22 Dark One (@) | Lvl: 15 | Diff: 0 | Spd: 12 | Res: petrification | Confers: nothing | MR: 80 | Generates: unique | AC: 0 | Attacks: 1d6 weapon physical, 1d6 weapon physical, 1d4 claw amulet steal, 0d0 cast spell | Alignment: -10 | Flags: omnivore, nopoly, stalker, covetous, infravisible 06:24 K2: pushed a minor update to Fourk. Only relevant for chaotic players with pets. 06:27 Thanks jonadab! :) 06:38 hmm Beholder's livelog thread for fourk has stopped. 06:39 it expects a bones_rank field if the bones_killed field exists.... I can fix it to test for that and use bones_role instead. 06:55 !tell K2 pushed a beholder fix - fourk livelogging. 06:55 Will do, Tangles! 06:58 -!- bug_sniper_ has quit [Ping timeout: 240 seconds] 06:59 -!- Tarmunora has quit [Remote host closed the connection] 06:59 -!- Tarmunora has joined #hardfought 07:08 -!- Grassy has quit [Read error: Connection reset by peer] 07:39 -!- Schrubber1 has joined #hardfought 07:40 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 24117 points, T:25617, killed by a gryphon 07:40 ow 07:41 -!- Schrubber has quit [Ping timeout: 256 seconds] 07:47 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 1389 points, T:264, killed by a dwarf king 08:36 -!- captain42 has quit [Ping timeout: 240 seconds] 08:38 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 9366 points, T:2200, killed by a dwarf 09:20 -!- captain42 has joined #hardfought 09:28 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) was given Cleaver, on T:6566 09:32 morning 09:32 K2: Message from Tangles at 2018-02-25 06:55 EST: pushed a beholder fix - fourk livelogging. 09:32 fourk livelogging! 09:35 NetHack Fourk updated (us and eu) 09:40 -!- mode/Beholder [+Zi] by Beholder 09:40 -!- moon.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ our channel is now linked to #nethack-hardfought on Roguelikes Discord 09:40 -!- mode/#hardfought [+v Beholder] by ChanServ 09:42 beholder is all up to date now also 09:42 4k livelogs wooo 09:43 !ping 09:43 K2: Pong! 09:43 !lastgame 09:43 K2: [hdf-us] https://www.hardfought.org/userdata/T/Tangles/nhfourk/dumps/2018-02-25%2013%3A38%3A22%2C%20Tangles-Wiz-Syl-Fem-Cha%2C%20died.txt 09:43 K2: [hdf-eu] https://eu.hardfought.org/userdata/R/Raisse/nhdev/dumplog/1519565477.nhdev.txt 09:45 argh and now I'm starving and Anhur is displeased 09:45 "I can't eat Magicbane, Anhur!" 09:45 yeah 09:46 and I had a tripe ration but used that to re-tame my cat that I'd left one level down to sac uninterrupted 09:46 The voice of Anhur booms out: "Then hou shalt feast on Magicbane!" e - a ring of polymorph control. 09:46 thou* 09:47 I ate Frost Brand once 09:47 it was delicious 09:47 was it cool and minty? 09:47 didn't say 09:47 it didn't give me cold resistance, which I sort of expected 09:47 lol 09:47 or more sweet, like ice cream 09:47 was it cool and minty 09:47 (didn't eat it on purpose, I was standing on my stash) 09:48 relevant https://nhqdb.alt.org/?699 09:48 new poll - if you're a xorn and you ate every artifact, what would they taste like? 09:49 hmm the qdb looks like there might be some vote brigading going on in favor of slex 09:50 mainly because I'm skeptical that things like " e - a Marleen's block-heeled combat boot orange named Durandil (laid by you)." would get more votes under normal circumstances than other quotes in the most recent 10 09:53 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law) killed the valkyrie of Naeroon, the former Skirmisher, on T:6157 10:00 <@Tone> YASI: Sword-eater role. Can eat swords 10:00 <@Tone> or sword swallower, I guess 10:03 <@Tone> K2 Maybe that whole Eye of the Tapioca thing started because someone tasted it 😛 10:03 hah 10:03 well raisse is the one who coined it 10:08 I did? 10:08 I think I got it from usenet about a century ago 10:08 in the previous century anyway 10:10 ah so it is not as recent as https://nhqdb.alt.org/?2183 10:11 (which remains one of my favorites) 10:13 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ 2/25/2018 - NetHack server one year anniversay 10:17 <@riker> !lastgame kritixilithos 10:17 @riker: [hdf-us] https://www.hardfought.org/userdata/k/kritixilithos/nhdev/dumplog/1518550647.nhdev.txt 10:17 @riker: [hdf-eu] https://eu.hardfought.org/userdata/k/kritixilithos/nhdev/dumplog/1519562852.nhdev.txt 10:18 <@riker> huh, on dlvl 8? seems a tad early 10:19 polytrap? 10:19 <@riker> possibly 10:19 <@riker> dlvl 8 s eems a tad early too but maybe nto 10:20 that's the first level that you can get polytraps... 10:20 <@kritixilithos> I made a mistake in trying to jump outside the jumping range 10:21 <@kritixilithos> but at least I was resistant to its breath attack 10:22 <@riker> elenmirie: oh is it? I didn't know that 10:22 <@riker> thought it was 10 10:23 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) completed Sokoban, on T:10183 10:24 <@kritixilithos> I've heard of deucehack, how does the multiplayer part of it work? 10:24 <@riker> no servers run it anymore iirc 10:24 <@kritixilithos> unfortunate 10:24 -!- LarienTelrunya has joined #hardfought 10:25 <@riker> ¯_(ツ)_/¯ 10:25 <@riker> not sure how many people would play a 2 player acehack, maybe more if you could get that working for vanilla/fh 10:25 <@riker> (cc fiq :)) 10:25 @kritixilithos Jumping outside the jumping range really _ought_ to not waste a turn. That, and the jumping range available to you should be made clear before you jump. 10:26 <@Tone> That was definitely poly of some sort 10:26 <@Tone> That Dragon was way out of the level's difficulty range 10:28 yes, definitely... I think the only way you could get that are polytrap, shapeshifter, or bones 10:28 <@kritixilithos> aosdict: I very much agree with you on that, it isn't consistent with a fail in teleportation, the least it should do is to put the player at the end of the jumping range if they jumped further 10:28 or I guess if you polymorphed a newt or something 10:29 <@riker> might have been bones 10:29 <@riker> since it was right there next to the upstair and I didn't see a ^ 10:29 <@kritixilithos> riker: but do you know how the multiplayer worked? as in, do the players have to wait for each other to finish? 10:29 <@kritixilithos> riker: I disabled bones 10:29 <@riker> no clue 10:30 <@riker> and huh why? 10:30 <@riker> bones is fun :D 10:30 <@kritixilithos> I found it some ~20 tiles from the staircase, then I ran back while it followed me 10:30 <@riker> ah 10:30 multiplayer nethack is not really nethack 10:30 <@riker> then it could have been polytrap yeah 10:31 <@kritixilithos> oh6: it would probably be a fork, if that's what you mean 10:31 <@Tone> Should be PvP, everyone trying to get the amulet for their god first 10:32 * LarienTelrunya has written a fanfic about a hypothetical 30-player multiplayer nethack where the one who manages to do things first will get trophies, i.e. there is only one luckstone/sokoprize/etc. and the one who comes first will get it :) 10:32 there was a sort-of multiplayer nethack waay back, called Myth - it looked like nethack but it was a real-time game so it played utterly differently 10:33 apparently there was a cheat in deucehack where you got one player and three wizards or whatever role you were playing to start the game, and then the other three would all disconnect so the real player could slaughter them and take their starting inventories. 10:34 <@Tone> That would be some nice loot 10:34 <@kritixilithos> I take it deucehack is supposed to be coop? 10:35 <@Tone> There's also a lot of role imbalance in nethack if that's something people care about in multiplayer 10:35 <@kritixilithos> if it is, then slaughter of teammates should probably invoke your deity's wrath, including luck/alignment penalties 10:52 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law) heard a rumor from The Oracle, on T:8052 10:58 @kritixilithos I've proposed that the Bard/Troubador role should start out leading a "party" of 3 other tame player monsters from other roles (in this case, they'd be pets so it would be quite difficult to kill them intentionally) 10:58 Unrelated YANI: treasure zoos try very hard to stock themselves specifically with M1_ANIMAL monsters. 11:21 [hdf-us] [nd] dotdotdot (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:345 11:27 jonadab: why does Nethack Fourk say "welcome back to Nethack!" and not "welcome back to Nethack Fourk!"? 11:27 <@riker> since it's obviously vanilla in disguise 11:28 but it's not! it even plans to add FIQhack's player-monster symmetry and something completely terrible called achievement unlockables! 11:28 plus it has the wand destruction patch :P 11:28 <@riker> I was being sarcastic 11:33 !tell jonadab UGH. Can you *please* fix fourk's travelto command? Screenshot: https://abload.de/img/unbelievablycrappytrat7q9h.png - I try to travel to the downstair, and it stops at every. single. turn. because somehow it considers bends in the corridor to be something worth stopping for. 11:33 Will do, LarienTelrunya! 11:39 -!- _catalyst_ has quit [Ping timeout: 240 seconds] 11:42 !tell jonadab err, is it normal that if I'm invisible, the shopkeeper won't let me out of his shop even though I'm not holding unpaid items (I teleported in)? 11:42 Will do, LarienTelrunya! 11:42 <@riker> yes 11:42 <@riker> that's quite normal 11:42 ugh 11:42 <@riker> it's in vanilla/dnh too :/ 11:42 <@kritixilithos> even in vanilla 11:42 really??? in slex the shopkeeper will let me out normally, and I didn't specifically make it so, meaning it must be a slashem change 11:43 <@riker> yep 11:43 <@riker> I think slashem shks get see invis 11:43 apparently vanilla shopkeepers don't see invisible 11:43 <@kritixilithos> do shopkeepers in slex have "see invisible"? 11:43 invisible = I'm going to stand here and block the door 11:43 great minds think alike :-) 11:43 @le?shopkeeper 11:43 shopkeeper (@) | Lvl: 24 | Diff: 29 | Spd: 18 | Res: none | Confers: nothing | MR: 50 | Generates: special | AC: -6 | Attacks: 4d4 weapon physical, 4d4 weapon physical | Alignment: 0 | Flags: omnivore, flies, nopoly, infravisible 11:43 oh great, so I have to read-test scrolls now and hope to get identify 11:44 <@riker> raisse: and apparently my awful one got lucky this time 11:46 !tell jonadab "Where do you want to center the cloud?" when reading a scroll of scare monster appears only after I already placed the cloud, which means there's no clue for the unspoiled player that you have to select a location now. 11:46 Will do, LarienTelrunya! 11:46 [hdf-us] [fh] . (rikersan) (Arc Gno Mal Neu), 1230 points, T:25, killed by kicking a wall 11:46 (I hope jonadab won't ignore this Amystorm like he did with the last one...) 11:46 <@riker> cc @kritixilithos :) 11:46 the larger the Amystorm, the more likely it is to get ignored 11:46 <@riker> cloud and scare mosnter? o_O 11:46 <@riker> do you mean stinking cloud 11:46 !tell jonadab I meant stinking cloud of course 11:46 Will do, LarienTelrunya! 11:47 <@riker> :) 11:47 whew, second to last scroll was tele 11:47 I wonder what an amystorm about xnethack would look like 11:48 put it on a server and you'll find out :D 11:48 [hdf-us] [nd] dotdotdot (Ran Elf Fem Cha) averted death, on T:2339 11:49 sort of hoping it can participate in junethack 11:49 if it does, you'll definitely get an amystorm :P 11:49 which means I should probably officially release it at least a month or two beforehand 11:49 the hardest part may be convincing K2 to use the green color in the Beholder tag 11:50 <[Demo]1> hey im gonna be a big cock about any variant ever just a warning 11:50 <[Demo]1> unless it is super easy 11:50 <[Demo]1> but if it kills me, im gonna kill it 11:50 <@riker> and unless its' ndnh 11:50 <[Demo]1> no fuck that shit that shits gay as fuck 11:50 <[Demo]1> but like i still fuck with it 11:50 <@riker> LOL 11:51 <@riker> pst, aosdict: make the amulet generated on dlvl1 upstair in xnethack IFF name==Demo 11:51 ha 11:51 <[Demo]1> then id still die 11:51 <[Demo]1> ok so i was playing fnethack 11:51 <[Demo]1> which is apparently pretty obscure 11:51 <[Demo]1> but like when u pick up the amulet, it takes u to the astral plane 11:52 <@riker> and the right high altar 11:52 <[Demo]1> nah 11:52 <[Demo]1> but u get rodney up there 11:52 <@riker> lol 11:52 <[Demo]1> and it sucks 11:52 aosdict your variant is out soon? 11:52 it's an unfortunate name, not very well google searchable 11:52 [Demo]1: Such a fleecy Lynn! ♥ 11:52 this one? https://github.com/copperwater/xNetHack 11:53 yep 11:53 <[Demo]1> and u cant zap him with a wand of death cause its removed 11:53 <@riker> larien: what where did lynn come from 11:53 i will give xnethack a green tag lol 11:53 <[Demo]1> aosdict ur about to get level raided 11:53 riker: Lynn is the creator of fnethack 11:53 bhaak: I mean, the name doesn't seem to be very popular, but the only other suggestion is "aosdicthack" or "aoshack" which... no. 11:53 <[Demo]1> oh wait u didnt make any more levels yet for amy to steal? 11:53 <[Demo]1> dammit 11:54 <[Demo]1> slex needs more silly levels cause it makes it even more of a deadly experience 11:54 <@riker> oh I see I didn't see the fnhetack mention 11:54 aosdict: my variant is also not called "bnethack" :-) 11:54 <@riker> nah that's bhaack 11:55 <@riker> (on a side note if yu make a variant please name it htat) 11:55 riker: me? :) 11:55 <[Demo]1> whats unnethack? 11:55 bhaak... already has a variant 11:55 <[Demo]1> go bhaak to unnethack 11:55 call it CarlHack 11:55 even two if you count 3.6.1 :-D 11:56 <@riker> oh, TIL they made un 11:56 <@riker> amy: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/shoes-haunted 11:56 <@riker> :D 11:56 bhaak: the devteam needs to add Tangles' livelogging work officially to 3.6.1 11:56 schwebäuglerhack :D 11:56 just saying 11:57 <@riker> what does that mean >.> 11:57 there's a pull request for it 11:57 ^^ that 11:57 been sitting there for almost a year 11:57 and apparently the devteam at large is newly aware that github in fact exists 11:57 <@riker> pigbawlerhack? 11:57 riker: hahaha, is that d20 site one of those uberfeminism communities where the player's character is assumed to be female? :D 11:58 LarienTelrunya: right. actually 3 if you count unnethack, nethack-dev and nethack-de :-D 11:58 <@riker> floatingeye? 11:58 yes 11:58 riker: yeah, "Schwebäugler" is a possible German translation of floating eye 11:58 <@riker> huh 11:58 but the literal translation would be "schwebendes Auge" 11:59 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) entered Minetown for the first time, on T:16294 11:59 <@riker> my limited german says "floating ball", google translate says pigbawler when I put in spaces, rumor.true in bhaak's german nethack says floating eye :P 12:00 aosdict: somewhat. apparently, lots of github mails went to /dev/null. coppro did set it up originally and when xe discharged, some settings were off 12:02 wonder where it gets the "pig" from. also the "bawler". I mean, that's a synonym of "shrieker", so both arefar away from float and eye 12:02 <@riker> I think I put the splash after shew 12:03 <@riker> lol, the full rumor pasted in gives "blind? catch a hoverbug!" 12:03 aosdict: let me know when you want to do a live server beta test of xnethack. I can compile and setup a port for it, and hide the access to it via dgl until you're ready to go public 12:04 -!- rumflump has joined #hardfought 12:05 TIL, Äugler is also the name for rabbit in fables (German has historically unique names for the animal characters in fables) 12:05 K2: cool. the only thing on my original to-do list is to modify the HP regen formula. Though I might just steal a variant of fiqhack's. 12:06 xlog and livelog should be the same as nethack-dev, except I haven't added xlog fields for petless/artifactless conduct. I should do that. 12:06 so this is a variant off of dev 12:06 awesome 12:07 started out as a variant of 3.6.0, then paxed started adding features and I was like "wait, I want these too!" 12:07 :D 12:07 this would be the first variant based off of 3.6.1 12:08 that we know of, yes 12:09 -!- deadnoob has joined #hardfought 12:09 i had a fork based on dcss dev. they would do things like change the capitalization on all structs to be more correcter 12:09 yes, i could pull it, but then anything i'd made had to be hunted down and made compatible with the vogue code style 12:13 !tell jonadab ugh... seriously??? my shuriken skill allows me to appraise the shuriken's enchantment... BUT IT ONLY APPRAISES THE ONE I THREW AND NOT THE REMAINING STACK AND THEY DON'T STACK ANYMORE FOR CRYING OUT LOUD 12:13 Will do, LarienTelrunya! 12:13 I feel like that probably wasn't _intentional_... 12:15 I wish jonadab updated fourk more regularly (say it with me now: "katana skill proposed 20 months ago and still not in the game and will probably not be 'ready' for this year's Junethack either, meaning at least 6 more months of delay") 12:16 Do you *want* katana skill? 12:16 I thought it was an unpopular idea and that is why he held off on it. 12:16 <[Demo]1> gotta master the blade 12:17 not really, but samurai have been bad at what real-life samurai are good at for 20 months in nethack fourk and if jonadab can't be bothered to fix it "correctly", I wish he'd at least fix it somehow at all (twoweaponing still only goes up to skilled on the server) 12:17 Fourk was updated earlier today LarienTelrunya 12:17 K2: oh really? let's see if I can find the branch on github 12:18 of course master is not the current branch :P 12:18 of course bleeding-edge isn't either 12:19 wtf, 4a1ee38a isn't the top commit in *any* of fourk's branches... what am I missing here? 12:19 huh, it's a commit from Dec 22 12:19 -!- raisse has quit [Ping timeout: 252 seconds] 12:19 Unix NetHack Fourk version 4.3.0.4 (4a1ee38a) - last build Fri Dec 22 17:02:46 │d - 17 blessed shuriken {17} │ │2017. 12:20 -!- oh6 has quit [Quit: Page closed] 12:20 <[Demo]1> i want to host myself a gameboy emulator web page that saves my saves locally and lets me choose from games stored on the server and now im trying to do that but im dying 12:20 On branch master 12:20 Your branch is up-to-date with 'origin/master'. 12:20 K2: does that mean I'm on a version from Dec 22? I have no clue how to determine which of the github changes on Fourk is or isn't on the server 12:20 -!- oh6 has joined #hardfought 12:20 -!- mode/#hardfought [+v oh6] by ChanServ 12:21 [hdf-us] [nd] dotdotdot (Ran Elf Fem Cha) eschewed atheism, by dropping 3 arrows on an altar, on T:4041 12:21 Unix NetHack Fourk version 4.3.0.4 (62c0c361) - last build Sun Feb 25 12:21 -!- noty has joined #hardfought 12:21 -!- _catalyst_ has joined #hardfought 12:21 what server are you playing on? 12:21 LarienTelrunya? 12:21 K2: hdf-eu 12:22 <[Demo]1> holy fucking shit, first try 12:22 huh i thought i had updated fourk on eu as well 12:22 one sec 12:22 should I save my game? 12:23 sure 12:23 yeah its dec 22nd on hdf-eu 12:23 i think i know why, brb 12:42 <@riker> amy how angry are you at 4k right now lol 12:43 <[Demo]1> I'm angry at slex cause it is silly and sloppy grr grr grr it killed me 12:49 riker: Check the recent commits to slex a few days from now, and see if any 4k-specific scroll labels were added. 12:52 for some reason the build script on hdf-eu is skipping a fair amount of steps 12:52 dont know why exactly 12:52 scripts are identical between us and eu server (except for differing paths, which are correct) 12:52 thsi is all in regards to Fourk 12:54 and of course sprunge is down 12:54 hmm 12:54 i thought sprunge saved everything ever made with it? 12:55 -!- _catalyst_ has quit [Ping timeout: 240 seconds] 12:56 yeah site is messed up 13:00 riker: not too badly, I didn't die yet :P 13:01 but now that fourk char is on hold since I'll want to wait until the recent version goes live... so I guess I'll bridge the time by playing a throwaway character in slex! yaaaaaay! :D 13:02 aosdict: scroll labels unfortunately break saves, but pager.c often adds fourk-specific messages ;) 13:03 let's see how long a chaotic female specialist ironman problematic aggravator venturean DQ Slime can survive 13:06 LarienTelrunya: The shopkeeper vs invisible player thing is true in every variant including Slash'EM. 13:06 jonadab: Message from LarienTelrunya at 2018-02-25 11:33 EST: UGH. Can you *please* fix fourk's travelto command? Screenshot: https://abload.de/img/unbelievablycrappytrat7q9h.png - I try to travel to the downstair, and it stops at every. single. turn. because somehow it considers bends in the corridor to be something worth stopping for. 13:06 jonadab: Message from LarienTelrunya at 2018-02-25 11:42 EST: err, is it normal that if I'm invisible, the shopkeeper won't let me out of his shop even though I'm not holding unpaid items (I teleported in)? 13:06 jonadab: Message from LarienTelrunya at 2018-02-25 11:46 EST: "Where do you want to center the cloud?" when reading a scroll of scare monster appears only after I already placed the cloud, which means there's no clue for the unspoiled player that you have to select a location now. 13:06 jonadab: Message from LarienTelrunya at 2018-02-25 11:46 EST: I meant stinking cloud of course 13:06 jonadab: Message from LarienTelrunya at 2018-02-25 12:13 EST: ugh... seriously??? my shuriken skill allows me to appraise the shuriken's enchantment... BUT IT ONLY APPRAISES THE ONE I THREW AND NOT THE REMAINING STACK AND THEY DON'T STACK ANYMORE FOR CRYING OUT LOUD 13:07 jonadab: what??? I played slex earlier today, and my char is invisible, yet the shopkeeper let me out of his shop no problem 13:07 LarienTelrunya: There's an option that gives you _some_ control over what travel stops for. I forget what it's called. 13:07 It is, granted, not perfect. 13:08 LarienTelrunya: Ah, the invisible prompt thing is actually an upstream NH4 bug, and not in any way specific to stinking cloud. It can happen any time there's a question dialog, at certain very specific terminal widths. We have no idea what causes it. 13:08 140x40 is mine 13:08 But it's a known bug, so there's that. 13:09 You can work around it by having your terminal be a different width in columns. 13:09 LarienTelrunya: changing the list of skills breaks save compat, that will not happen on master branch until _after June_, at the very earliest. 13:09 but we don't know the exact number that would fix it? 13:10 -!- noty has quit [Quit: WeeChat 1.9.1] 13:11 LarienTelrunya: Dunno about slex, when I said Slash'EM I meant actual Slash'EM. 13:11 too bad I don't have a regular slashem binary here or I'd wizmode 13:12 oh, I have unnethack on this PC, I can test with that! 13:14 okay, made myself perma-invisible via blessed potion, Aned says "Invisible customers are not welcome!" and blocks my entry, but if I teleport into his shop he lets me out like normal 13:14 I want proof that they allegedly won't let you out in vanilla :P 13:14 Oh, hmm, so they let you out but not in in Un? 13:14 until then, I say fourk (or nh4) specifically changed it :D 13:15 yes, in un it works like I'd expect (read: it works like it does in slex) 13:15 Huh. 13:15 Dunno, I could've sworn they'd also block you in in 3.4.3. 13:16 But I don't have time for wizmode testing today. 13:16 I have to catch up on my IRC hilights, and then it'll be time to leave again. 13:16 well I could swear they don't block you in 3.4.3 13:19 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 63538 points, T:11023, zombified by an elf zombie, while praying 13:20 -!- [Demo]1 has quit [Remote host closed the connection] 13:20 -!- [Demo] has joined #hardfought 13:21 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 4230 points, T:248, quit 13:24 LarienTelrunya: you don't have a local copy of 3.4.3 available? 13:24 (I mean, neither do I, but I have never had a reason to.) 13:25 EPI: if invisible customers are not welcome, why don't shopkeepers _attack_ you if you somehow get into their shop while invisible? 13:26 That is a slight inconsistency, yes. "You're not welcome, so I'm going to prevent you from leaving!" 13:27 I also don't understand the reason for this mechanic in the first place. The shopkeeper doesn't have a problem counting what you owe him when you pick up stuff inside the shop, even when invisible. 13:31 aosdict: If you were running a shop, would you want an invisible person leaving? How do you knwo they're not carrying junk out? 13:31 -!- realinari has joined #hardfought 13:31 What I don't understand is why they'll happily chat to you, sell to you, etc., basically remain peaceful while you're in the shop. 13:32 And yeah, clearly they can see you. 13:32 Maybe it's just to give invisibility a downside? 13:32 Dunno. 13:33 #german 13:33 ops 13:33 XD 13:34 is eu.hardfought still up? 13:34 Last I checked, yeah. 13:34 In fact, they were just talking about building a Fourk update on it earlier. 13:36 yes its up 13:36 jonadab: That argument doesn't hold up to the fact that the shopkeeper does indeed charge you for anything you picked up while invisible. 13:36 They are infallible. 13:37 aosdict: Right, they clearly can see you. 13:37 So yeah. 13:37 Dunno. 13:38 How do you feel about it as a downside to permanent invisibility? 13:38 ok that worked 13:38 I mean, it only works until you can controlled teleport at will, so. 13:38 K2: What, the clean build? 13:38 Cool. 13:38 That _usually_ should not be necessary. 13:39 But when there's an unexplained build problem, it's something to try. 13:40 yes 13:40 LarienTelrunya: Fourk is updated on eu now 13:40 jonadab: I think there should probably be some downside to permanent invisibility, yes, but in that case the inconsistencies need to be cleaned up. 13:41 i'm always a bit leary to deviate from normal operation with variants I dont build that often, esp nh4 types 13:41 exception being FIQhack because its updated often, i'm familiar with it 13:41 Well, the downside of doing a clean build is just that it takes a little longer. 13:42 its only a couple extra minutes 13:42 It's actually _more_ reliable than dirty building. 13:42 Though dirty build usually works just fine. 13:42 now, doing a clean build of slex - i can go make a sandwich 13:42 or change the oil on my truck 13:42 Heh. 13:43 All those levels to compile? 13:44 !tell LarienTelrunya you should make an aimake.rules file for building slex with aimake, so people can do a quick dirty build for minor updates. 13:44 Will do, jonadab! 13:44 lots of highlights 13:44 Yeah, I had a lot of hilights today too. 13:45 Finally got through them all. 13:45 Took basically my whole free time for today (not that that's saying much for me on a Sunday). 13:46 FIQ: this is one reason why the name is xnethack and not aosdicthack :P 13:47 LarienTelrunya: the travelto behaviour you explain sounds wrong, can you elaborate? 13:47 ok pizza/star trek time 13:47 bbl 13:47 aosdict: Heh, indeed. 13:48 LarienTelrunya: the stinking cloud thing is actually a channelization bug that FIQHack fixed a while back 13:48 Wait, really? 13:49 aosdict │ the hardest part may be convincing K2 to use the green color in the Beholder tag 13:49 not really a fan of K2 forcing people to adhere to his theme color 13:49 it's not like others complain to him about variant colors not working well with their themes etc 13:53 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha), 300 points, T:1580, killed by a giant bat 13:53 K2: sprunge used to be realible. Until around half a year ago. Use ix.io instead 13:54 (It went down every now and then before as well, but half a year ago it was very rarely *up*) 13:54 FIQ: yeah but then K2 i will give xnethack a green tag lol 13:54 er, that should have been in quotes 13:54 jonadab: the getpos prompts has nothing to do with terminal width 13:55 FIQ: Oh? 13:55 Hmm. 13:55 I thought it happened a LOT more often at certain widths (just barely wide enough for bigterm widths.) 13:55 LarienTelrunya: Shopkeepers do block you both directions, at least in 3.4.3. 13:57 Back in present time 13:57 jonadab: It's even in the todo 13:57 your todo 13:58 of a quote of me typing about teleport prompts while "drunk" (using my phone which I'm awful at typing on) 14:00 Right, the bug is listed there. 14:01 I knew that. 14:01 I was not aware, however, that you'd fixed it. 14:01 I fixed that over a year ago 14:01 Or that it was channelization-related. 14:01 I think I even told you 14:01 lol 14:01 I don't remember the commit anymore :( 14:01 Hmm. 14:01 Obviously. 14:02 I've looked through your git log, looking for getpos, but found nothing relevant. 14:06 It's not 75341f89 is it? 14:07 -!- realinari has quit [Quit: realinari] 14:07 -!- Crawldragon has joined #hardfought 14:08 Ah. 14:08 Might've found it. 14:09 commit 2eea159f6c 14:09 yes 14:09 that 14:09 git says I have that already. 14:10 Wants me to use git commit --allow-empty to cherry pick it. 14:10 Oh, wait. 14:10 I was in FIQHack dir, that's why. 14:14 Oh, I need to get going. 14:14 K2: thanks :) 14:14 LarienTelrunya: Message from jonadab at 2018-02-25 13:44 EST: you should make an aimake.rules file for building slex with aimake, so people can do a quick dirty build for minor updates. 14:15 jonadab: you can push it to nh4 mainline too I guess 14:15 also I don't have a 3.4.3 build on this PC, but I could download one I guess 14:17 FIQ: on that screenshot, if I use travelto, targetting the downstair, it moves me all of one square in that winding corridor. Use it again, moves me one square again. Basically, it's as if it thinks the corners are intersections, and as if it somehow has to stop travelling at (known) intersections. Do you never quicktravel in Fourk? It's really very noticeable because it happens every single time you travel down a non-stra 14:17 Thing is, Fourk has not changed travel. 14:17 Though NH4 did rewrite some related code. 14:17 Can't remember who did that rewrite, might've been coppro. 14:18 Not sure. 14:19 holy shit the shopkeeper really blocks me in vanilla 3.4.3 14:20 it doesn't happen in fiqhack, and I highly doubt it happens in NH4 vanilla 14:20 why did the vanilla dev team change it from unnethack??? it was working alright in unnethack, so when the vanilla devteam decided to make that 3.4.3 fork of unnethack, they should just have kept it the way it was 14:21 ??? 14:21 yeah, unnethack is older than vanilla, in fact vanilla is a variant of unnethack :P 14:22 now you're starting to sound like [Demo] 14:22 <[Demo]> insane? 14:25 also, nethack fourk is a variant of slex and nethack 3.6.0 is a variant of FIQhack! :D 14:26 I wish 3.6.0 were a variant of FIQHack. 14:26 let everyone experience the joy of FIQHack monster item use 14:27 jonadab: how the hell would aimake even work with slex? 14:29 <[Demo]> keep vanilla pure 14:29 <[Demo]> fuck if i know what that means 14:29 <[Demo]> but keep it pure 14:29 slex should become the new vanilla, that way everyone can enjoy the madness of 200+ dungeon levels filled with crazy stuff! 14:30 <[Demo]> replace slex with nethack 3.1.0 14:31 How To Kill Nethack And Erase It From The Popular Consciousness: a guide by LarienTelrunya 14:31 ommmmmmg aosdict I want to use that term in slex :) 14:31 <[Demo]> man i have a lot of pokemon roms on my phone apparently 14:31 not sure for what, but I certainly want to use it 14:31 -!- raisse has joined #hardfought 14:31 -!- mode/#hardfought [+v raisse] by ChanServ 14:31 maybe as a gravestone inscription? 14:31 <[Demo]> scroll name :P 14:38 <@kritixilithos> a paperback novel 14:39 -!- Crawldragon has quit [Read error: Connection reset by peer] 14:39 -!- Crawldragon has joined #hardfought 14:49 -!- noty has joined #hardfought 14:50 -!- Crawldragon has quit [Read error: Connection reset by peer] 15:07 FIQ: what do you think of unihorn degradation in Fourk? or the way unihorns work in Fourk in general? (I guess if I keep using it, it'll disintegrate because I can't tell it to not restore those irrelevant percentage strength points) 15:08 also why the heck do nh4-based variants open the options menu if I hit ESC immediately followed by a direction? 15:09 degradation that doesn't affect beatitude > degradation that affects beatitude 15:10 LarienTelrunya: I don't like the restore ability effect being forced 15:10 It is the only way 4k unihorns degrade 15:13 YAY QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN!!! 15:14 !tell jonadab: Oh god please fix quicktravel pushing soko boulders. That one I reported 8 months ago and it still isn't fixed. 15:14 Will do, LarienTelrunya! 15:15 * LarienTelrunya adds half a dozen scroll labels and a two-digit pager.c messages to slex 15:15 let me guess, one of the scroll labels is "FOURK QUICKTRAVEL PUSHES SOKO BOULDERS INTO CORNERS" 15:16 yeah 15:16 and another is "EIGHT MONTHS IS TOO LONG JONADAB" 15:16 whoever wrote that quicktravel code... I mean, why not just re-use the *working* vanilla code that never pushes soko boulders 15:17 <[Demo]> quicktravel interface screw slex idea right there? 15:17 well slex simply has traps that prevent quicktravel from being used at all 15:17 <[Demo]> ah 15:18 <[Demo]> would be cool to have one that made sure u bumped soko boulder 15:18 oh, slex can generate sokoban levels where boulders literally start out stuck in a way that makes sure you can't solve them without cheating 15:19 reminder to self: never use quicktravel on nethack4 soko or the game will screw you over, a hundred percent sure 15:34 wtf that gets reported?! 15:34 also that was an unholy pain in the butt to get that far 15:37 !tell jonadab object pile hilite when ;) 15:37 Will do, LarienTelrunya! 15:40 -!- Menche has left #hardfought 15:41 -!- Grasshopper has joined #hardfought 15:41 -!- mode/#hardfought [+v Grasshopper] by ChanServ 15:49 LarienTelrunya whereis for slex, when 15:49 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law) heard a rumor from The Oracle, on T:8511 15:49 K2: well I still don't know how to patch it in 15:50 sporkhack invented it 15:50 <[Demo]> we need corkhack 15:50 yeah but how does it work? do I have to patch botl.c or something? 15:50 unnethack, dnethack, grunthack, 3.4.3 vanilla all use it 15:51 as does fiqhack and fourk 15:51 <[Demo]> !whereis corkhack 15:51 [Demo]: [hdf-us] corkhack is not currently playing on this server. 15:51 <[Demo]> need a spork continuum that is corkhack 15:52 K2: link to whereis patch, please *bundlebundlebundle* :) 15:52 then I'll implement it 15:54 LarienTelrunya: you know being bloated slows you down, right 15:54 ok one sec 15:54 FIQ: sure 15:54 but you can't overeat and die, right? 15:54 why the heck can't I spacebar out of the direction prompt 15:55 you can't overeat in 4k no 15:55 why would you want space to get rid of direction prompts? 15:55 it does so in 3.4.3 15:55 that sounds like a really good way to get you killed 15:55 yes, not all 3.4.3 features are good 15:55 this is one of them 15:57 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha), 1722 points, T:3905, killed by a gold golem 15:57 FIQ: look: I'm in this winding corridor, and I want to get to the downstair. If I now try to quicktravel, it moves me exactly one square (diagonally) in that corridor and stops. 16:00 LarienTelrunya: show me 16:00 well I'm already on the next level now :( 16:00 and it's totally impossible to show me now you mean 16:00 okay, I'll go back to the level above and show you 16:00 watch now 16:01 hm 16:01 see: it stopped in the doorway 16:01 disable draw rock 16:01 try it 16:01 ... 16:01 it shouldn't have any effect 16:01 hopefully 16:01 * LarienTelrunya holds back the urge to scream 16:01 only thing I can think of 16:01 because Ḯ've never seen that 16:01 hm nope 16:01 nope, still the same issue 16:02 I'll test in fiqhack, it's probably some option 16:02 do you never quicktravel in fourk? because it happens every single time :( 16:03 is corridorbranch disabled? 16:03 "corridorbranch" says "branching corridors do not stop farmove"... so does that mean that if it's set to false, "branching corridors do not do not stop farmove", i.e. do stop it? 16:03 if it is, enable it 16:03 *very* bad wording on that option 16:03 and yes that is what it means 16:03 well I think I had it set to true once, and then using 5-direction doesn't stop at previously unknown branches either, which is just stupid IMHO 16:04 I want farmove and 5-direction to behave like they do in slex :P 16:04 -!- raisse has quit [Ping timeout: 252 seconds] 16:04 K2: you had this issue too, right? 16:04 LarienTelrunya: do this 16:04 press ? 16:04 then b 16:04 then 5 16:04 (the 5 you use to farmove) 16:05 'Num5': go - run until something happens, cautiously 16:05 well, at least it still stops when it goes over the staircase 16:06 ok I think I understand the issue here 16:07 look: I just 5-ran to the south and it didn't stop at that intersection 16:07 I think what is going on is that NH4's travel and farmove behaves mostly the same with the difference being the destination 16:07 while NH3's doesn't 16:07 I'd like it to be so that if you 5-direction, it stops at previously unknown corridor branches while quicktravel does not, but unfortunately the corridorbranch option affects both 16:07 (this is also what caused the item thing) 16:07 basically 16:07 oh, so I guess 5-direction will not stop at items anymore either? 16:08 I think corridorbranch also exist in NH3 (allthough probably either as a different keyboard command instead of an option) 16:08 no, I split the travel and farmove behaviour when I fixed the item thing 16:08 anyway 16:08 corridorbranch 16:08 should not apply to travel 16:08 only to farmoving 16:08 yeah 16:11 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 56289 points, T:9226, killed by the wrath of Tyr 16:12 um 16:12 LarienTelrunya: 16:12 when you're in a situation where it doesn't want to go anywhere 16:12 try to farmove 16:12 does it do *anything*? 16:13 farmove is 5-direction? 16:13 yes 16:13 FIQ yeah i did 16:13 well the quicktravel command does continue, it's just that with the corridorbranch thing it only goes a single square every time 16:13 * K2 is stuck helping his mother in law with a simple computer issue remotely 16:13 can't remember a situation where it wouldn't move me at all 16:13 LarienTelrunya: because for me it doesn't even move 16:13 really? screenshot? 16:13 but I use "run", not "go" 16:14 just checked 16:14 it's only "run" that behaves like this 16:14 which is bizarre, because generally run is the more lenient one (it stops for less things) 16:15 http://home.fiq.se/runfreeze.png 16:15 pressing shift+L here to farmove right, using "run" 16:15 doesn't move at all 16:15 weird 16:18 I'll have to test if I encounter such a corridor 16:19 it is any branching corridor 16:19 with corridorbranch false 16:20 oh, so it doesn't even have to branch in both directions? 16:20 nope 16:20 LarienTelrunya: btw, ctrl+a is your friend 16:20 for now 16:21 ctrl+a? 16:21 no need to re-enter the travel destination each timne 16:21 *time 16:21 commandrepeat 16:21 or "continue" 16:21 oh, right 16:21 if you interrupted something 16:23 -!- bug_sniper has joined #hardfought 16:24 LarienTelrunya just search the repo's for either unnethack or spork 16:24 i keep getting pulled away i dont have time to find it for you 16:24 (for whereis) 16:24 uhh, okay, I don't really know how to do a full text search in github but maybe google will let me find it 16:26 just point your cursor where there's an input field with "search" in it 16:26 HTH 16:27 bhaak: to be fair, github's search feature is absolutely garbage 16:27 for one, it doesn't work on forks at all 16:27 meaning it doesn't work on un's repo 16:27 because it's a fork of "Vanilla-NetHack" 16:27 I know but spork isn't 16:28 also if she doesn't have a local copy of unnethack by now, I'm gonna be really disappointed and hurt 16:28 !tell K2 pushed a fix to make corridorbranch not apply to travel; this doesn't address run not working with corridorbranch at all 16:28 Will do, FIQ! 16:29 [hdf-us] [dnh] Lol (Bar Hum Mal Cha) was given Houchou, on T:25169 16:29 bhaak: I actually have two different versions of un on my hard drive, one is 4.0 or something and the other 5.something (the latter has sheol, the former does not) 16:46 [hdf-us] [dnh] Lol (Bar Hum Mal Cha), 171588 points, T:25713, killed by a soldier ant, while paralyzed by a monster 16:56 FIQhack updated (us and eu) 16:56 K2: Message from FIQ at 2018-02-25 16:28 EST: pushed a fix to make corridorbranch not apply to travel; this doesn't address run not working with corridorbranch at all 17:03 'morning. 17:04 K2: For clarity, Fourk always did livelog, but there was a problem with Beholder that meant it would stop reporting them under certain circumstances. 17:05 oh 17:05 so used to not seeing it, thought it was fourk not having livelogging 17:06 and hi ;) 17:07 Hi K2 17:08 I'm just here for a few min while I finish my first coffee, so I can go to work and get the 2nd coffee... then I can start to deal with Monday. 17:08 heh 17:09 that'll be me in about 14 hrs (minus the coffee) 17:09 :) 17:13 How's things been for you K2? I think I've been seeing you play a bit of un lately? 17:15 @v?Archon 17:15 Archon (A) | Lvl: 19 | Diff: 26 | Spd: 16 | Res: fire cold sleep shock poison | Confers: nothing | MR: 80 | Generates: dungeons | AC: -6 | Attacks: 2d4 weapon physical, 2d4 weapon physical, 2d6 gaze blind, 1d8 claw physical, 4d6 cast spell | Alignment: 15 | Flags: flies, regenerates, seeinvis, nopoly, stalker, infravisible 17:15 yes! trying my luck with a gnome ranger 17:16 nice. 17:16 <[Demo]> granger 17:16 things are going well - becoming a VMWare/VEEAM subject matter expert at work, and handling cookies for our girl scout troop :P 17:16 gnorang 17:16 hah 17:17 rangno 17:17 ranome 17:17 * rumflump throws a gnomerang 17:17 rumflump wins 17:17 * K2 wields a gnagger 17:17 Chris_ANG: hallu item ^ 17:18 gnomerang lol 17:18 -!- deadnoob has quit [Read error: Connection reset by peer] 17:18 Tangles: work calming down anytime soon? 17:19 eh work is not too bad. I've taken on some home projects that are getting in the way of Nethack a bit... 17:20 what do you have going? 17:21 Doing some landscaping in the back yard. On Saturday we hired a machine and pushed some dirt around to fix up some levels. 17:22 woooo! 17:22 did that last fall 17:22 worth every penny 17:22 i think i've bitched about the state of my backyard here in the past 17:22 urgh... robots demanding hire now 17:22 taking over the world :( 17:22 all your base are belong to us 17:23 Yesterday it rained.... then it rained some more.... parts of the city got flooded, cars washed out of carparks, and people out of homes.... so of course my back yard is now just a big mud bowl. 17:23 ugh 17:23 lovely 17:25 -!- LarienTelrunya has quit [Quit: Page closed] 17:26 my place did not actually flood but all my gutters overflowed and there was water everywhere, so a lot of tools and work boots and stuff got wet. 17:27 Anyway, coffee's done. Time for work! 17:27 hopefully none of those tools were of the electronic variety 17:27 see you 17:30 Tangles, it was nice for Canberra to get some rain... but did it all have to come at once? 17:32 what time of the year is typhoon season in that area? 17:32 I think we flooded because the ground generally (not your backyard!) was too dry to soak up the water (dry earth can become hydrophobic) so it all just ran off 17:32 Summer, this season (end of anyway) 17:32 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Scorpius, on T:51412 17:33 in fact, the rain was the remnants of a hurricane that had hit Western Australia a little while ago 17:34 Think that last time we had rain in Canberra it was remnants of a hurricane from Queensland 17:39 -!- greqrg has joined #hardfought 18:18 FIQ: gnomerang and gnagger added 18:43 lol 19:05 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 12475 points, T:823, killed by a Ms. Ermenak, the shopkeeper's wand 19:36 <@riker> anybody here played C:DDA? 19:41 -!- riker has joined #hardfought 19:42 -!- ais523 has joined #hardfought 19:46 Grasshopper: we got more than the usual February average in about 3 hours I think. 19:50 context? 19:50 ais523: Message from FIQ at 2018-02-24 05:31 EST: several people like to #enhance rather than alt+e, aliasing an extended command seems dubious... but maybe that is the way to go? 19:50 FIQ: I don't see why they can't just #enhance at the moment? this is no different from all the other alt+x combinations for extended commandss 19:50 and it's important to have an alternative because not all terminals can send alt 19:58 -!- raisse has joined #hardfought 19:58 -!- mode/#hardfought [+v raisse] by ChanServ 19:59 ais523: context is talking about rain in thailand/aus 20:06 -!- ais523 has quit [Remote host closed the connection] 20:07 -!- riker has quit [Quit: Lost terminal] 20:08 -!- ais523 has joined #hardfought 20:09 aosdict: ah, right 20:09 the media has been sending dire predictions of doom about cold weather in the UK but I think they're exaggerating 20:10 apparently they're predicting -5°C on Wednesday here, which is colder than usual but not ridiculous 20:18 it was icing then raining here all day 20:18 bleh 20:19 and for the second time today, I have misinterpreted a word you said involving a dessert 20:21 outstanding 20:21 and mission accomplished 20:21 ais523: Yes, any time the temperature drops below the average in the winter here, or goes above average in the summer, the media goes bonkers. 20:21 jonadab: Message from LarienTelrunya at 2018-02-25 15:14 EST: Oh god please fix quicktravel pushing soko boulders. That one I reported 8 months ago and it still isn't fixed. 20:21 jonadab: Message from LarienTelrunya at 2018-02-25 15:37 EST: object pile hilite when ;) 20:22 hmm, that feature should be called "pilighting" 20:27 -!- Chris_ANG has quit [Remote host closed the connection] 20:27 -!- Chris_ANG has joined #hardfought 21:01 !tell LarienTelrunya Sorry, object-pile hilighting is region-locked to North America and also doesn't work for samurai. 21:01 Will do, jonadab! 21:01 hahahah 21:04 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Vlad the Impaler, on T:52941 21:09 -!- raisse has quit [Ping timeout: 245 seconds] 21:17 Well, obviously it doesn't work for samurai, if it's region locked to north america. 21:19 Heh. 21:19 What, you've never heard of American Samurai? 21:20 I don't think he was *in* north america for that 21:20 that may be the only tom cruise movie I've ever seen. not sure. 21:20 Actually, I think Canadian Samurai could be an interesting concept for speculative fiction. 21:21 Wait, I'm thinking of The Last Samurai. 21:22 Nobody is more polite than a Canadian Samurai. 21:22 They're less well known than the Mounties but get called in sometimes for emergencies. 21:35 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Juiblex, on T:53399 21:37 sometime I should kick Juiblex to death 21:39 -!- Schrubber has joined #hardfought 21:41 -!- Schrubber1 has quit [Ping timeout: 248 seconds] 21:44 from inside or outside? 21:45 outside 22:09 -!- raisse has joined #hardfought 22:09 -!- mode/#hardfought [+v raisse] by ChanServ 22:10 -!- theRaisse has joined #hardfought 22:10 -!- mode/#hardfought [+v theRaisse] by ChanServ 22:10 -!- raisse is now known as Guest59118 22:11 -!- theRaisse is now known as raisse 22:14 -!- Guest59118 has quit [Ping timeout: 268 seconds] 22:32 -!- raisse has quit [Ping timeout: 268 seconds] 22:37 -!- greqrg has quit [Quit: Disconnected] 22:39 -!- ais523 has quit [Quit: quit] 22:48 -!- Grasshopper has quit [Ping timeout: 240 seconds] 22:56 very warm here for the past week or so 22:57 hmm, a Canadian Samurai. For some reason I'm thinking of Paul the Samurai. 23:04 FIQ: I'm looking at my fiqhack_wizard_patch branch and wondering why I haven't merged it. Remind me what differentiates fiqhack wizards besides the Pw regen formula and the starting inventory? 23:06 according to the wiki, that's it. 23:06 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed the Executioner, on T:56890 23:06 but magicbane is a qstaff, and qstaves are robes 23:13 ah hm 23:14 that second one wouldn't actually be difficult 23:14 think I will hold off on changing artis for now 23:18 some cloaks' MC was changed 23:19 yeah that's not wizard specifi 23:19 c 23:19 or even really spellcasting related 23:21 for HP regen, I'm looking at using the fiqhack system as well, or a tweaked version 23:22 maybe that will prove to hothraxxa once and for all that I do not hate healers 23:25 also make the silly level beyond which you get fewer hp the same for all roles 23:26 that's such an opaque and fiddly mechanic 23:30 what? what silly level? 23:31 you mean how it pivots randomly at XL 10 from "no HP for you" to "have ALL the HP"? 23:31 The number of hit points and maximum hit points gained when gaining a level is calculated differently depending on whether you have reached your role's cutoff experience level 23:32 oh, that. 23:32 Not on the roster for now, I think. 23:33 it's 12, on average, but for reasons of "must put tiny +1 and -1 adjustments on everything", it varies 23:33 kinda like polearms, i guess 23:33 * Chris_ANG goes to research that mechanic 23:34 I know it's a D&D holdover, 23:34 https://github.com/yrmvgh/FiddleHack/commit/3e974bbd317 23:34 but I don't know if it made any more sense in D&D than it does in nethack. 23:35 rumflump: At that point, why not just cut it out of struct Role? 23:35 that sounds like something achievable by someone who actually understands C, yes 23:36 (my guess is that it might have something to do with the fact that levels in different classes used to cost different amounts of XP) 23:36 rumflump: Actually I think I will do that. 23:37 (providing a commit that shows exactly how helps :P 23:37 feature request: all my fiddly commits in a real, maintained variant ;) 23:51 rumflump: YANI: wielding a quarterstaff _or_ a wand of nothing drops spellcasting penalty like a robe does. 23:51 (Also on the table: wielding any wand.) 23:56 I particularly like the wand of nothing though because I am ALL for turning useless items into situationally-useful items 23:59 that sounds particularly nice in fourk, where wizards start with a 'wand of spamming to exercising your wand skill'