00:18 -!- deadnoob has joined #hardfought 01:32 -!- Crawldragon has joined #hardfought 01:50 -!- raisse has joined #hardfought 01:50 -!- mode/#hardfought [+v raisse] by ChanServ 02:21 -!- raisse has quit [Ping timeout: 240 seconds] 03:13 -!- ais523 has quit [Quit: quit] 03:33 -!- elenmirie has joined #hardfought 03:33 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:10 -!- raisse has joined #hardfought 04:10 -!- mode/#hardfought [+v raisse] by ChanServ 04:16 -!- Grasshopper has joined #hardfought 04:16 -!- mode/#hardfought [+v Grasshopper] by ChanServ 04:20 -!- raisse has quit [Quit: Raisse suddenly disappears!] 04:20 -!- theRaisse has joined #hardfought 04:20 -!- mode/#hardfought [+v theRaisse] by ChanServ 04:51 -!- noty has quit [Quit: WeeChat 1.9.1] 05:02 -!- Grasshopper has quit [Read error: Connection reset by peer] 05:11 -!- Grasshopper has joined #hardfought 05:11 -!- mode/#hardfought [+v Grasshopper] by ChanServ 05:21 -!- deadnoob has quit [Ping timeout: 252 seconds] 05:21 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) made his first wish - "blessed greased rustproof +5 helm of brilliance", on T:16355 05:31 !tell ais523 several people like to #enhance rather than alt+e, aliasing an extended command seems dubious... but maybe that is the way to go? 05:31 Will do, FIQ! 05:41 -!- tacco\unfoog has joined #hardfought 05:43 -!- tacco\unfoog has quit [Client Quit] 05:50 The dwarf drinks a brilliant blue potion! The dwarf seems more experienced. The dwarf changes into a male dwarf lord. 06:06 no dwarf ladies in vanilla 06:17 -!- deadnoob has joined #hardfought 07:01 -!- theRaisse has quit [Ping timeout: 268 seconds] 07:31 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 495 points, T:1225, killed by a dwarf 07:35 gah, all I wanted was to find out if it was safe to pray. It was, and now it isn't. 07:44 aosdict: You can do -rne(3) in C? 07:45 I didn't realize C had a unary - 08:00 -!- theRaisse has joined #hardfought 08:00 -!- mode/#hardfought [+v theRaisse] by ChanServ 08:04 -!- winny has quit [Quit: WeeChat 1.9.1] 08:12 -!- LarienTelrunya has joined #hardfought 08:23 there are languages without? 08:25 <[Demo]1> BASIC probably idk 08:26 pretty sure even BASIC has that 08:27 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 4048 points, T:4772, killed by a hallucinogen-distorted watch captain 08:35 Well, I mean, almost all languages recognize - on a literal number. 08:36 But that's fundamentally not the same thing as also being able to negate the return value of a function call. 08:37 And C is ancient and not particularly advanced, I just didn't realize it had that. 08:58 -!- tsadok has joined #hardfought 08:58 -!- mode/#hardfought [+v tsadok] by ChanServ 08:59 -!- jonadab has quit [Ping timeout: 264 seconds] 08:59 -!- captain42 has quit [Ping timeout: 264 seconds] 08:59 -!- captain42 has joined #hardfought 08:59 -!- captain42 has quit [Changing host] 08:59 -!- captain42 has joined #hardfought 09:04 -!- _catalys1_ has joined #hardfought 09:10 -!- Chris_ANG has quit [Ping timeout: 264 seconds] 09:10 -!- _catalyst_ has quit [Ping timeout: 264 seconds] 09:29 -!- deadnoob has quit [Ping timeout: 252 seconds] 09:30 -!- winny has joined #hardfought 09:31 !tell jonadab <@Tone> How do puddings work in fourk? 09:31 Will do, aosdict! 09:35 -!- deadnoob has joined #hardfought 09:40 -!- Chris_ANG has joined #hardfought 09:44 @Tone steer clear of blood puddings 09:44 if you cant engage them with range attack and kill them quickly, dont bother 09:46 <@Tone> Good to know 09:48 Blood puddings are stupidly overpowered. 09:48 It's a good reason to shun Fourk until jonadab removes them or tones them down. 09:49 is a blood pudding like... a less congealed black pudding? Does it eventually turn into a black pudding? 09:50 IIRC jonadab toned them down twice already; I've not run into puddings in Fourk since the second time so I'm not sure if they still appear whenever you split a pudding even once 09:50 I think they are lame mechanic to begin with. 09:50 But when they do appear, they are like minotaur in pudding form. 09:50 but in junethack 2016 and 2017, whenever I tried to play Fourk completely normally (by killing puddings, obviously), the first hit would always instantly, without fail, make a blood pudding, and I'd run for the downstair and not come back. 09:51 What are you supposed to do? Pick up a quarterstaff that weighs 150 or so and whack the black/brown pudding to death so it doesn't split? 09:51 I once had char that was pretty much going to ascend. 09:51 One blood pudding. 09:51 And it was over. 09:51 I'll just skip Fourk unless this crap is removed. 09:54 @4k?Blood Pudding 09:54 blood pudding (P) | Lvl: 25 | Diff: 0 | Spd: 16 | Res: cold shock poison acid petrification drain | Confers: cold shock poison | MR: 75 | Generates: special | AC: -10 | Attacks: 3d8 bite level drain, 0d0 passive level drain | Alignment: 0 | Flags: omnivore, amorphous, breathless, mindless, regenerates, nopoly, undead 09:56 -!- tsadok is now known as jonadab 10:03 Mandevil: Blood puddings should only appear if you are pudding farming extensively (you have to split a pudding dozens of times to get it to the point where this can happen). There was a bug in earlier versions where this was not the case, but it should be the case now. 10:03 jonadab: Message from aosdict at 2018-02-24 09:31 EST: <@Tone> How do puddings work in fourk? 10:06 -!- theRaisse has quit [Ping timeout: 252 seconds] 10:41 -!- hothraxxa has quit [Ping timeout: 260 seconds] 10:43 -!- theRaisse has joined #hardfought 10:43 -!- mode/#hardfought [+v theRaisse] by ChanServ 10:51 -!- Tonttu has joined #hardfought 10:56 <@riker> !tell Chris_ANG shks are gen'd with "tiny gold pieces?" try zapping probing at one 10:56 Will do, @riker! 10:57 <@riker> !tell "Izchak's Possession's | Coins ('$') | a - 1930 tiny gold pieces" 10:57 Will do, @riker! 10:57 [hdf-us] [slex] ardanks (Fox Dro Mal Cha), 200 points, T:347, killed by a dart 11:02 -!- hothraxxa has joined #hardfought 11:02 -!- mode/#hardfought [+v hothraxxa] by ChanServ 11:15 jonadab: Implementing the sink ring thing we discussed yesterday, but I'm having doubts about making it a 0% chance that dropping a ring down the sink will destroy it. 11:16 Tempted to just flip the !rn2(5) into rn2(5). 11:17 FWIW, slex will implement amulet identification by dropping them down a toilet, with 75% chance that the amulet is preserved, but if it is, there's separate 33% chances that the amulet rusts or becomes cursed. If the amulet is not preserved, hostile outta depth monsters are summoned. (EPI? YANI? both?) 11:22 jonadab: Hmm, due to the vast differences between regular level code and special level code, I'm not entirely sure how to stock sinks on special levels with rings. 11:29 aosdict: 1/5 chance of the ring being destroyed is much more reasonable than 4/5 chance. 11:30 aosdict: Probably in create_furniture() 11:30 At the end of it. 11:31 Oh, heh, vanilla doesn't have that function. 11:31 Hang on, let me look at vanilla's code for special levels. 11:32 Ugh, what IS this code doing. 11:35 lol 11:35 Chris_ANG: Message from @riker at 2018-02-24 10:56 EST: shks are gen'd with "tiny gold pieces?" try zapping probing at one 11:36 Huh, weird 11:39 Wow, vanilla's sp_lev.c is ... wow. I'm not sure, I think you might be looking at spo_feature() and/or selection_iterate(), but I'm not entirely sure. 11:43 Ah, this isn't even traditional vanilla code. It's Pasi Kallinen's level compiler. 11:43 No wonder NH4 doesn't have this, even 3.4.3 doesn't have this. 11:44 jonadab: wow as in 'wow this is awesome' or wow as in 'wtf is this crap' 11:44 K2: "wow I have no idea what is going on here" 11:44 I've been messing with level generation a lot recently, 11:44 I expect _some_ differences between the NH4 codebase I'm familiar with, and vanilla. 11:45 But sp_lev.c is way more different than I anticipated. 11:45 and I've had to treat the vanilla level gen code as a black box. 11:45 heh 11:45 Eh, the worst thing is that the function names are terrible, and there are three versions of everything. 11:45 Apart from that it isn't that bad. 11:46 Would help if I knew what spo was supposed to mean. 11:46 But this new-vanilla 3.6 sp_lev.c is another matter. 11:46 "special opvar"? 11:46 I duknow. Did you notice that mines-type levels have a bunch of rooms in them? 11:46 side note - I would like to state for the record, that VMware makes upgrading the file system on its ESXi hosts a giant pain in the ass 11:47 <[Demo]1> you know what doesnt 11:47 <[Demo]1> proxmox 11:47 aosdict: I think special opcode or somesuch, yeah. 11:47 As in, special-level-loader opcode handling. 11:48 Because the new level compiler is, if not Turing equivalent, at least headed that direction. 11:48 [Demo]1 I have it done, it was just a ntrool to get the old datastore to unmount 11:48 *nutroll 11:48 jonadab: I don't *think* it can go in spo_feature because I don't think that actually has access to coordinates to bury an object. 11:48 aosdict: No, I think it has to go in the function that calls. 11:48 The iterate one, I think that is where the coords are determined. 11:48 Possibly. 11:49 The caller is sp_level_coder. 11:49 But I'd have to look at where else that is called, to see if I'd be messing up something else, etc. 11:49 nu troll 11:49 Oh, wait. 11:49 selection_iterate calls a callback. 11:50 if (selection_getpoint(x,y, ov)) (*func)(x,y, arg); 11:50 FIQ :) 11:51 sel_set_feature() 11:51 Hmm. 11:51 Yeah, I think sel_set_feature() is _actually_ where you want to look. 11:52 Why can't we just have a unified init function? Who decided that mklev and sp_lev should be segregated and never the twain shall meet? 11:52 Oh, there's a reason for that. 11:52 It's because sp_lev has to handle things the way the .lev format dictates them. 11:53 Which has some significant weirdness. 11:53 That was always true, even in 3.4, but I think it's more true now. 11:54 motivation to overhaul the level compilation system... increasing 11:54 Yeah. 11:54 FIQ and I have different ideas about exactly _what_ to replace the level compiler with (he wants to parse .des files at runtime, I don't). But we're both agreed we want to replace it. 11:55 I don't think I'll really have the time to take on a *big* refactor or anything approaching that size for several months though. 11:55 With soemthing you don't have to speak YACC to maintain. 11:56 Yeah, but AFAIK there are still no ideas for what that something *is*, right? Unless you plan to implement all the parsing in C? 11:58 I do 11:59 I mean, C is probably the only thing you could use for widespread support, but I suppose nethack4 cares less about that. 12:00 (oh and for the record I agree with FIQ in that having levels be compiled and have to be distributed is a clunky step that adds nothing and only opens up avenues for more problems.) 12:00 the only advantage jonadab provided to his approach IMO is being able to detect syntax errors at runtime 12:01 but IMO this can be worked around simply with a runtime flag to validate all .des files 12:02 <[Demo]1> remove all levels from the game. players dont have levels and i think it would be interesting to have player-dungeon symmetry 12:02 players do have levels 12:02 <[Demo]1> but not the same kind 12:02 <[Demo]1> not the kind u can climb around in 12:02 you can climb levels with potions 12:02 <[Demo]1> ooh 12:03 <[Demo]1> well now i dont know what to do 12:05 K2: you're a sysadmin now? 12:07 <[Demo]1> sadmin is short for sysadmin because it makes them sad 12:07 haha 12:08 just be a BOFH 12:08 that'd be very satisfying ;) 12:08 <@kritixilithos> YANI: new skill: defence/evasion, each time a monster misses an attack on the player, you will practice it (or by some other similar means, perhaps you must have an AC of 10 to practice this?), advancing it gives you -X AC 12:08 FIQ: since october 12:08 officially 12:09 K2: fancy stuff 12:09 enjoying it? 12:09 yeah its been a learning experience 12:09 yes 12:09 heh, nice 12:09 <[Demo]1> what kind of systems do u administrate? 12:09 still learning but i'm definitely a better IT person now than I was just 5 months ago 12:09 solaris machines 12:09 no 12:09 :P 12:10 oh god no heh 12:10 [Demo]1 a handful of windows servers, esxi hosts, an old as/400 running solarsoft, network for two different locales, etc etc 12:10 and end user support also since we're woefully short on IT staff 12:11 <[Demo]1> hmm 12:11 solarsoft is totally a solaris derivative 12:12 <[Demo]1> what are some of the challenges uve run into? 12:12 its my company's current ERP system and it sucks 12:12 we're working to move away from it 12:13 [Demo]1 primarily, cleaning up the mess prior IT personnel left in their wake 12:13 improving security protocols 12:14 dealing with the owners and getting them to understand whats needed and why 12:14 but making progress on all fronts 12:14 <[Demo]1> nice 12:15 the hardest part for me is understanding our network - i have basic networking knowledge and experience but i'm not a network engineer by any means. learning as i go so to speak 12:15 <[Demo]1> ah 12:15 but i'll be better for having done it 12:15 <[Demo]1> hmm i might consider trying to get a sysadmin position somewhere because it seems like the kind of thing where a lot of my skills and experiences overlap with well 12:16 -!- Grasshopper has quit [Read error: Connection reset by peer] 12:16 you can definitely stay busy 12:16 i'm trying to get us to a point to where we dont have to be so busy 12:18 <[Demo]1> i guess thats what scripting and automation is for along with systems configured to work well with it 12:18 automation is part of it 12:18 but i'm referring also to things working as they should and well enough that all I need to do is do routine checks and updates 12:19 case in point - hdf nethack servers 12:19 <[Demo]1> r the servers usually on fire? 12:19 they're to a point now that really all i need to do is the occasional os update and then variant updates 12:20 [Demo]1 hah no but there were services not running correctly or at all when i started this job 12:20 like data backups and replication 12:20 <[Demo]1> ow 12:20 <[Demo]1> yeah thats not good 12:21 jonadab: not even sure I should put in a hack in sel_set_feature. After all, there is exactly one sink in special levels (1/8 of Minetowns). 12:21 plus windows user shared folder were accessible by anyone 12:21 <[Demo]1> oh nice 12:22 <[Demo]1> u ever get red teams in to test stuff or does the company not bother? 12:31 [Demo]1 no not yet 12:31 i've fixed some of the most glaring security issues (that I know of) 12:32 i have a buddy who works for a firm that does pen testing 12:32 he's offered his services 12:32 <[Demo]1> oh nice 12:33 <[Demo]1> gotta make that $$$ 12:33 heh 12:34 <[Demo]1> i know like three pen testers i think off the top of my head. trying to get one of them to try to test something for free under the guise of it being charity work for a non profit but idk if he'll budge 12:34 hah good luck 12:34 those services usually run thousands of dollars 12:35 and for good reason 12:35 <[Demo]1> yeah but for an indiviudal to do something and to not want a formal report written up... ehhh 12:35 pfft 12:36 <[Demo]1> and it is sort of for a non profit enough that it can be said to be and I know for a fact at least two of them know about/support that organization so hopefully the one that does more web stuff will be helpful 12:37 I can be a pen tester! Just send me your pens and I'll see which ones need ink change 12:37 <[Demo]1> will u do the ink changes if they need it? 12:37 Maybe 12:37 Oh yeah, if you pay extra 12:37 lol 12:37 <[Demo]1> good answer 12:37 * K2 hands FIQ a pen 12:37 -!- lorimer has quit [Read error: Connection reset by peer] 12:38 * FIQ throws away the ink cartridge. Yup, totally needs change. Pay me to do it 12:42 jonadab: ok so it works fine with the mklev code path but not the sp_lev code path 12:42 * aosdict flips a table 12:44 the ring doesn't appear to actually generate buried on the level, or else this potion of object detection is lying 12:59 -!- theRaisse has quit [Ping timeout: 252 seconds] 13:06 -!- theRaisse has joined #hardfought 13:06 -!- mode/#hardfought [+v theRaisse] by ChanServ 13:12 where are RL unihorns when you need them 13:12 I feel even worse 13:16 <[Demo]1> its cursed 13:28 -!- lorimer has joined #hardfought 13:36 -!- NeroOneTrueKing has joined #hardfought 13:58 -!- _catalys1_ has quit [Quit: leaving] 13:59 -!- _catalyst_ has joined #hardfought 14:08 -!- rumflump has joined #hardfought 14:23 -!- noty has joined #hardfought 14:35 <@kritixilithos> aargh, I only died because I was holding the h key for too long 14:35 <@kritixilithos> !lastgame eu 14:35 @kritixilithos: [hdf-us] No last game for eu on this server. 14:36 <@kritixilithos> !lastgame kritixilithos 14:36 @kritixilithos: [hdf-us] https://www.hardfought.org/userdata/k/kritixilithos/nhdev/dumplog/1518550647.nhdev.txt 14:36 @kritixilithos: [hdf-eu] https://eu.hardfought.org/userdata/k/kritixilithos/nhdev/dumplog/1519472269.nhdev.txt 14:43 -!- theRaisse is now known as raisse 15:00 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 43619 points, T:8052, killed by a forest centaur 15:04 [hdf-us] [dnh] Lol (Bar Hum Mal Cha), 1926 points, T:2811, killed by Ms. Possogroenoe, the shopkeeper 15:08 -!- raisse has quit [Quit: Raisse suddenly disappears!] 15:08 -!- theRaisse has joined #hardfought 15:08 -!- mode/#hardfought [+v theRaisse] by ChanServ 15:10 -!- greqrg has joined #hardfought 15:19 -!- theRaisse has quit [Ping timeout: 252 seconds] 15:34 :( 15:46 hardfought (nethack) turns one year old tomorrow 15:46 already? how time flies 15:47 i know right? 15:47 been waiting for the one year anniversay before i actually make a nethackwiki page about hdf 15:48 figure if we made it to one year, we're actually a viable server :) 15:50 <@Tone> Nice! That's exciting 😃 15:50 -!- Tonttu has quit [Ping timeout: 260 seconds] 15:51 wooooo! \o/ 16:00 lol 16:00 someone is playing slex right now in a 67x23 window 16:06 odd 16:08 speaking of slex, I just got artifact speedbug boots of teleportitis "Nose Enchantment" (gives fire resistance, half physical damage and polymorphitis) curse-welded to my feet :P 16:08 -!- Tangles has quit [Read error: Connection reset by peer] 16:10 <[Demo]1> thats made up 16:10 [Demo]1: ? 16:11 um 16:11 if its nethack its ALL made 16:11 made up 16:14 <[Demo]1> no, high boots r real 16:14 <[Demo]1> so r dented pots 16:14 <[Demo]1> thats about all 16:16 I sent that Ardanks an in-game mail message to tell them that their terminal is too small 16:17 [hdf-us] [dnh] Lol (Bar Hum Mal Cha), 16620 points, T:4944, choked on a carrot 16:20 hardfought has only been hosting nethack for ONE year? o.O 16:20 as of tomorrow yes :P 16:28 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Croesus, on T:34621 16:39 -!- Menche has quit [Quit: Leaving] 17:08 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Durin's Bane, on T:36912 17:10 [hdf-us] [slex] ardanks (Tha Alc Mal Neu) killed The Greater Hell-Lichen, on T:2070 17:11 THE greater hell-lichen? 17:12 heh, it's just a slightly stronger lichen; he's unique, but not very dangerous 17:12 @le?The Greater Hell-Lichen 17:12 The Greater Hell-Lichen (F) | Lvl: 0 | Diff: 4 | Spd: 3 | Res: disintegrate poison | Confers: nothing | MR: 20 | Generates: unique | AC: 5 | Attacks: 3d4 touch sticky | Alignment: 0 | Flags: genocidable, flies, breathless, mindless, vegan 17:13 heh 17:14 bhaak I used wand of undead turning on the wizard corpse in moria. disappointed it's not named Gandalf 17:14 aaaand he's attacking me 17:18 break time 17:25 -!- LarienTelrunya has quit [Quit: Page closed] 17:30 hrm, unique but genocidable 17:34 -!- deadnoob has quit [Ping timeout: 252 seconds] 17:42 [hdf-us] [dnh] Lol (Bar Hum Mal Cha), 2378 points, T:2491, killed by a giant ant 17:48 [hdf-us] [dnh] Lol (Bar Hum Mal Cha), 549 points, T:544, killed by a dwarf 17:53 [hdf-us] [nd] Wolfechu (Val Dwa Fem Law) completed Sokoban, on T:6951 18:11 -!- deadnoob has joined #hardfought 18:15 aosdict: Most variants that have added Sokoban levels have at least one of those with a sink. And aren't there any sinks in quest levels? 18:16 -!- deadnoob has quit [Ping timeout: 245 seconds] 18:17 <[Demo]1> why cant i kick sinks and get pipes to make pipe bombs? 18:19 Heh. 18:19 Or potato cannons. 18:26 -!- Grasshopper has joined #hardfought 18:26 -!- mode/#hardfought [+v Grasshopper] by ChanServ 18:27 -!- Tangles has joined #hardfought 18:27 -!- mode/#hardfought [+o Tangles] by ChanServ 18:54 -!- theRaisse has joined #hardfought 18:54 -!- mode/#hardfought [+v theRaisse] by ChanServ 18:59 -!- theRaisse has quit [Remote host closed the connection] 19:00 -!- theRaisse has joined #hardfought 19:00 -!- mode/#hardfought [+v theRaisse] by ChanServ 19:00 jonadab: yeah but this is vanilla. I grepped dat/ for SINK and got only Bazaar Town. 19:03 Ah. 19:03 Fair enough. 19:04 So basically the sink in Minetown will never disgorge a ring the player hasn't put there? 19:04 That is not a huge disaster. 19:05 the town in unnethack always has a sink 19:06 jonadab: No, it will do that, it just doesn't generate a random ring in the first place. 19:06 Er, rereading, that is what you said. 19:06 Hmm, so it'll make one up on the spot if kicked enough? 19:06 I think I got that from dynahack 19:06 No, I read what you said as "it will never disgorge a ring" 19:06 btw Tariru's streak broke 19:07 Ah. 19:07 Oh, boo. Didn't make 75 much less a hundred? Terrible. 19:07 61. 19:07 Tariru confirmed totaly noob. 19:08 going through the ttyrec now 19:08 man, sure spends a lot of time writing Elbereth 19:08 Yeah, I'd be curious what killed him. 19:09 A dwarf, though I don't know the context yet. 19:09 There's gotta be context on that, yeah. 19:09 I don't mean the thing that got in the last hit. I mean the _reason_ he died. 19:10 I'll be quite disappointed if it's carelessness. 19:10 But somehow I don't think it will be. 19:10 Okay, was on Mines:4, neu hum priest so dwarves are hostile, explored a bit and trapdoor down to level 5... 19:10 Ok. 19:10 Surely that'd happened before on the streak though. 19:10 Fights more dwarves, finds upstair pretty quick, doesn't return to explore the rest of Mines:4 19:11 Ok. Thinks he can handle Mines:4 as a monk, would usually be right. 19:11 digs a straight tunnel (?), hits a boulder, gets cornered by a rothe around turn 2000 (death was around 2070) 19:12 E versus rothe is useless because he is in a corridor and is in 3.6.0 19:12 that rothe *almost* killed them, i was half-watching and started watching closely when they prayed to survive the rothe 19:12 rothe has him down to half health (18/35) by 2018 19:13 Ah. 19:13 gets down to 3/35, prays, yeah 19:13 i thought once they got rid of the rothe they'd be ok :( 19:13 Prayer works, initially, but rothe of course doesn't GO anywhere, even though fleeing, because 3.x 19:13 And corridor. 19:14 (I'm predicting here.) 19:14 finishes off the rothe with 23/35, and then a stout spear comes flying out of the darkness 19:14 -!- theRaisse has quit [Ping timeout: 252 seconds] 19:14 continues trying to E 19:14 Ok, stout spear was probably thrown by the dwarf. 19:14 the dwarf's ranged weapons were nasty 19:14 Did it have a stack? (Does 3.x give monsters stacks of spears? Fourk does, but I think that's my change.) 19:15 it started using a bow and arrows too i think, unless i'm confused and there was another monster doing that 19:15 Ah. 19:15 yeah, facing stout spears, arrows, dards 19:15 darts* 19:15 Ok then. 19:15 Something had picked up several weapons, or there were several attackers. 19:15 the dwarf looted the pile from when he first fell into floor 5, looks like 19:15 Ok. 19:16 and then he killed it apparently, but there's probably another one 19:16 That makes sense. 19:16 yeah, more arrows from nowhere 19:16 So he was just overwhelmed by one thing after another. 19:16 down to 4 HP, reads scroll, it's identify (I assume this was random and hoping for teleport) 19:17 I've had that happen to me in Brogue -- a series of mundane monsters I should've been able to handle, jackals and goblins, but they just kept coming until I died. 19:17 identifies potions, they are not useful 19:17 Yeah, if he's read-identifying scrolls, he's desperate. 19:17 Careful players avoid doing that unless the other choice is to just die anyway. 19:18 And he's just prayed, and Elbereth doesn't block projectiles. 19:18 Elbereths a bit more, walks to the end of the tunnel, dwarf lurking right around the corner so can't move away on the next move 19:18 -!- NeroOneTrueKing has quit [Ping timeout: 260 seconds] 19:19 Elbereths one last time, the dwarf is not impressed, broad short sword, lights out. 19:19 So my main question is: 19:19 Why was he digging a corridor on a level which was more or less unexplored? 19:20 That's an interesting question. 19:20 Oh, perhaps it was a dwarf corridor (which would explain why it was inexplicably blocked by a boulder) 19:21 Ah. 19:21 Just doesn't quite seem like he was there for long enough for a dwarf to dig a corridor that long. 19:21 That makes somewhat more sense. 19:22 oh and he had a scroll of charm monster :( 19:22 <[Demo]1> i want a scrollbook 19:22 <[Demo]1> its a book with scrolls in it 19:22 aosdict: Unidentified, of course. 19:23 wait, no, it said "charm monster", not taming, so it must have been a spellbook 19:23 Ah. 19:23 That is somewhat less useful as an escape item, even if identified. 19:23 <[Demo]1> u can beat them with it 19:24 You know, unless you've _already_ read it _and_ can cast at a decent fail rate. 19:47 <@Tone> also, he ran into a bones level in the main dungeon 19:48 <@Tone> I didn't watch that part but it may have forced him into the mines earlier than intended 19:51 <@Tone> hmm the "Monster Starting Equipment" spoiler post on rgrn doesn't list dwarvish spears as a potential starting item for dwarves 19:51 <@Tone> but the wiki references code for it 19:51 <@Tone> I wonder if that changed in 3.6.0 19:52 <@Tone> I'm pretty sure that dwarf in Tariru's game only started with a spear but picked up a bow and arrow and the broad short sword off the ground 19:52 <@Tone> as well as iron shoes at least for armor 19:54 I'm pretty sure dwarves could start with dwarvish spears even in 3.4.3. 19:54 <@Tone> In hindsight, that really was an interesting choice to go down that dead end corridor 19:55 I would not go down a corridor that may end in a dead end on a known uncleared level. Especially in 3.6.0. 19:55 <@riker> !rng nethack | civ | talos 19:55 @riker: nethack 19:55 <@riker> biased much but ok 19:55 <@Tone> ha 19:55 <@riker> ¯_(ツ)_/¯ 19:55 <@Tone> aosdict Agreed, definitely a questionable decision 19:56 @Tone looks like the overall probability of getting a spear is 1/16 19:58 <@riker> !rng Archeologists| Binders| Knights| Monks| Priests| Samurai | Troubadours 19:58 @riker: Monks 19:58 <@riker> !rng Archeologists| Binders| Knights| Monks| Priests| Samurai | Troubadours 19:58 @riker: Troubadours 19:58 the weird thing is that makemon.c will outfit 25% of dwarves really well, with a sword AND axe/spear+roundshield combo or a mattock AND an iron helm AND a 1/3 chance of a mithril coat. But the other 75% of dwarves only get a pick-axe or dagger. 19:58 <@Tone> Thanks aos 19:58 <@riker> lol 19:58 <@riker> rich vs poor 19:59 Well, pick-axe or dagger and independent 6/7 chances of a cloak and shoes, but all dwarves get those. 20:00 <@Tone> it's probably a good thing that most of them aren't walking around with that kit 20:00 <@Tone> but yeah I've never really looked into generation probabilities before, that's interesting 20:00 Yeah, but it's just weird that most dwarves are wimps and the rest are *very* well kitte 20:00 kitted* 20:04 <@Tone> Maybe some are warriors and some are workers 20:04 <@Tone> although usually that's differentiated by a different monster type 20:05 <@Tone> although now I'm just mostly disappointed that I can't trust that monster starting inventories spoiler anymore 20:09 -!- bug_sniper has quit [Read error: Connection reset by peer] 20:15 -!- rumflump has quit [Quit: rumflump] 20:36 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed the Watcher in the Water, on T:38230 20:39 -!- Grasshopper has quit [Read error: Connection reset by peer] 20:41 -!- rumflump has joined #hardfought 20:54 * oh6 reads Tariru post-mortem 21:31 I think I figured out the real reason you aren't allowed to polymorph into Croesus. It wouldn't be fair to let the player have 10 ring slots. 21:32 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 38311 points, T:3741, killed by an ettin mummy 21:32 Somewhat related YANI: Croesus is generated with two random amulets and 4-5 random rings in his inventory, as an extra reward for killing him. 21:54 -!- rumflump has quit [Quit: rumflump] 21:56 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) killed Croesus, on T:23219 22:37 -!- NeroOneTrueKing has joined #hardfought 22:40 10 ring slots? 22:42 damn just saw about Tariru's streak ending 22:42 61 wooooo 22:46 crazy stuff 22:49 no one is going to break that streak anytime soon 22:54 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 885 points, T:1033, killed by a hallucinogen-distorted rock mole 22:56 -!- Grasshopper has joined #hardfought 22:56 -!- mode/#hardfought [+v Grasshopper] by ChanServ 23:12 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) made his first wish - "blessed rustproof +2 magicbane", on T:619 23:14 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 102 points, T:636, killed by a water demon 23:14 -!- bug_sniper has joined #hardfought 23:14 -!- bug_sniper_ has joined #hardfought 23:15 -!- bug_sniper has quit [Client Quit] 23:21 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) wished for "blessed rustproof +2 water walking boots of power", on T:25127 23:23 -!- greqrg_ has joined #hardfought 23:26 -!- greqrg has quit [Ping timeout: 252 seconds] 23:33 -!- theRaisse has joined #hardfought 23:33 -!- mode/#hardfought [+v theRaisse] by ChanServ 23:42 -!- deadnoob has joined #hardfought 23:50 [hdf-us] [un] k2 (Ran Gno Fem Neu) killed Medusa, on T:40067