00:24 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 20084 points, T:1782, killed by a kitten 00:24 [hdf-us] [dnh] Rune (Bin Hlf Mal Non), 208 points, T:1302, killed by a water moccasin 00:27 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 1740 points, T:241, killed by a guard 00:58 [hdf-us] [dnh] Rune (Tou Hum Mal Neu) averted death, on T:3172 01:13 [hdf-us] [dnh] Rune (Tou Hum Mal Neu), 7306 points, T:3853, killed by a wolf 02:09 [hdf-us] [dnh] Rune (Bin Inc Mal Non) entered Minetown for the first time, on T:2220 02:10 -!- jonadab has quit [Ping timeout: 265 seconds] 02:11 -!- jonadab has joined #hardfought 02:11 -!- mode/#hardfought [+v jonadab] by ChanServ 02:24 [hdf-us] [fh] Jonadab (jonadab) (Kni Dwa Mal Law), 65267 points, T:14921, killed by an ochre jelly 02:26 -!- captain42 has quit [Ping timeout: 255 seconds] 02:30 [hdf-us] [dnh] Rune (Bin Inc Mal Non), 248 points, T:3200, killed by Ms. Chicoutimi, the shopkeeper 02:30 -!- APic has quit [*.net *.split] 02:31 -!- noty has quit [*.net *.split] 02:38 -!- captain42 has joined #hardfought 02:53 -!- noty has joined #hardfought 02:57 -!- APic has joined #hardfought 02:58 -!- APic has quit [Max SendQ exceeded] 03:03 -!- APic has joined #hardfought 03:11 -!- noty has quit [*.net *.split] 03:15 -!- elenmirie has quit [Ping timeout: 276 seconds] 03:21 -!- elenmirie has joined #hardfought 03:21 -!- mode/#hardfought [+v elenmirie] by ChanServ 03:22 -!- noty has joined #hardfought 03:27 -!- licutisXK9PEW has joined #hardfought 03:27 _ _ _ _ _ _ 03:27 _| || |_ _| || |_| | | 03:27 |_ __ _|_ __ _| | | __ _ _ __ ___ __ _ ___ 03:28 _| || |_ _| || |_| | |/ _` | '_ ` _ \ / _` / __| 03:28 |_ __ _|_ __ _| | | (_| | | | | | | (_| \__ \ 03:28 |_||_| |_||_| |_|_|\__,_|_| |_| |_|\__,_|___/ 03:28 el recommends ##llamas over ##feminism 03:28 noty elenmirie APic captain42 jonadab Chris_ANG Schrubber1 Tarmunora oh6 rumflump Adeon Mandevil [Demo]1 bug_sniper Menche NeroOneTrueKing_ hothraxxa rld earenndil Announcy Beholder bouquet honu dtype winny deki isha lorimer Tangles K2 Mekkis tungtn FIQ NCommander aosdict bhaak khoR 03:28 -!- licutisXK9PEW has quit [Client Quit] 03:28 same 03:49 -!- bug_sniper has quit [Ping timeout: 256 seconds] 04:29 -!- rumflump has quit [Quit: rumflump] 04:38 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 529 points, T:1746, killed by a small aklys 04:41 -!- raisse has joined #hardfought 04:41 -!- mode/#hardfought [+v raisse] by ChanServ 04:42 -!- theRaisse has joined #hardfought 04:42 -!- mode/#hardfought [+v theRaisse] by ChanServ 04:42 -!- raisse is now known as Guest77561 04:42 -!- theRaisse is now known as raisse 04:46 -!- Guest77561 has quit [Ping timeout: 265 seconds] 05:04 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 357 points, T:2014, killed by a gnome 05:05 -!- noty has quit [Quit: WeeChat 1.9.1] 05:08 I'm always surprised that she can be both chromatic and invisible. 05:11 [hdf-us] [dnh] Rune (Wiz Hum Mal Neu), 340 points, T:1326, died of starvation 05:14 raisse, I was thinking the same! 05:14 or, how do I even know she's chromatic if I can't see her? 05:15 but then, of course, I can, because I can see invisible.... 05:15 oh, never mind! lol 06:07 -!- tacco\unfoog has joined #hardfought 06:13 -!- tacco\unfoog has quit [] 08:05 -!- Chris_ANG has quit [Read error: Connection reset by peer] 08:11 why doesn't a boulder polymorph when you push it onto a polytrap? 08:18 [hdf-us] [nd] Eleven (Sam Hum Fem Law) became literate by engraving "Elbereth", on T:3312 08:19 <@kritixilithos> why don't items also polymorph when dropped or thrown on a polymorph trap? 09:22 wooo elenmirie! 09:23 gnomish cavewoman 09:23 dont see that everyday 09:48 yay elenmirie! 09:48 how did famine become invisisible? 09:49 -is 10:04 [hdf-us] [nd] Eleven (Sam Hum Fem Law), 10166 points, T:8280, killed by an invisible orc shaman 10:13 thanks! 10:14 I don't know how he got invisible... he often is though 10:14 as I found out a couple of ascensions ago when I actually didn't have see invisible 10:14 or any other means of detecting him... I think that was the first time that's ever happened 10:29 -!- deadnoob has joined #hardfought 10:36 -!- hf_guest_14927 has joined #hardfought 10:38 -!- hf_guest_14927 has quit [Client Quit] 10:49 [hdf-us] [4k] Bigboy (Ssach) (Sam Gia Mal Law), 17910 points, T:8654, killed by an owlbear 10:52 <@Tone> elenmirie The only way I thought Famine could be invisible is if it starts with a wand of make invisible or potion of invisibility as a miscellaneous item, which it has a relatively high chance of starting with due to its level 10:52 <@Tone> think* not thought 10:53 <@Tone> Not sure if the Riders get misc items but I don't see why not 10:53 that's probably it 10:53 they don't cast monster-wizard spells afaik 10:54 (like liches do) 10:54 <@Tone> It would still occur in a relatively low number of games I think, but would be noticeable over time 10:54 elenmirie has been ascending a lot lately 10:54 [hdf-us] [un] Delraven (Ran Orc Mal Cha) killed Orcus, on T:44715 10:57 -!- bug_sniper has joined #hardfought 11:20 -!- raisse has quit [Ping timeout: 248 seconds] 11:32 <@riker> I just realized: "gehennom" is from the word "gehenna" 11:32 <@riker> not sure how I never realized that 11:33 [hdf-us] [un] Delraven (Ran Orc Mal Cha) killed Yeenoghu, on T:45354 11:42 -!- raisse has joined #hardfought 11:42 -!- mode/#hardfought [+v raisse] by ChanServ 11:47 -!- raisse has quit [Client Quit] 11:47 -!- raisse has joined #hardfought 11:47 -!- mode/#hardfought [+v raisse] by ChanServ 11:54 -!- raisse has quit [Ping timeout: 248 seconds] 12:02 YANI: you can tame soldiers and watchmen by throwing gold at them. Their tameness depends on the amount of gold: you need a certain amount X to get them tamed at all, and a further amount Y per point of tameness above 1. 12:02 <@riker> can't you do that with making them peaceful already? 12:03 Their tameness steadily declines over time, and #chatting with them will give different messages depending on their tameness: if high, they talk about how they're going to spend all their gold, if low, they wonder when the next payment is coming, if very low they outright threaten you for more gold. Should tameness drop to zero, they always turn hostile. 12:03 -!- captain42 has quit [Ping timeout: 264 seconds] 12:05 Possibly, as tameness drops by each point, Y gold is removed from their inventory (they spent it somehow). You can increase tameness only by giving them more gold. 12:06 -!- Chris_ANG has joined #hardfought 12:06 <@riker> sounds like fun time for bugs with abuse 12:06 aosdict: I have actually intended to do this 12:06 @ taming mercenary with gold 12:07 <@riker> i.e. if I kick them enough they get stuck at negative tameness or something 12:07 the idea was that they'd go tame for some time 12:07 @riker: yes, a mechanic exists for pacifying soldiers by giving them gold, but this is so expensive per soldier that it's not worth it only to *pacify* them 12:07 and then ask for more 12:07 and after some more time without getting more, untame 12:08 @riker Pretty sure that pets just untame if their tameness would drop below zero. 12:08 aosdict: Hmm, your tameness approach works better 12:08 <@riker> yes but if there's a gold check who knows 12:08 In which case, the edog struct is gone, and the tameness value doesn't exist anymore. 12:08 <@riker> hm ok 12:08 tameness is unsigned I think... 12:08 can't go negative 12:09 <@riker> oh TIL 12:09 FIQ: Yeah, I know ideas of this sort were floating around, I was just bored on a bus trip today and tried to come up with a more concrete structure 12:12 -!- captain42 has joined #hardfought 12:13 . 12:13 Chris_ANG: Message from @riker at 2018-02-21 14:51 EST: you gave me a damn heart attack after spending 30 minuets installing 3.15.2. you forgot to change the damn version number. 12:13 Chris_ANG: Message from @riker at 2018-02-21 15:15 EST: some of hte 'you write in the dust" messages are inaccurate for terrain. see: shallow water, at the bottom of water, 3d water, etc. 12:13 Chris_ANG: Message from @riker at 2018-02-21 15:22 EST: in case you haevn't fixed nero's "cannot eat" bug well now trying to eat (hitting 'e') segfaults 12:13 Chris_ANG: Message from @riker at 2018-02-21 15:37 EST: YANI (monster): smoke(ing) cloud, same as stinking cloud but deals fire damage while engulfed. randomly gen'd on fire plane, possibly belial and fierna as well. 12:13 Chris_ANG: Message from @riker at 2018-02-21 15:37 EST: possibly also blinding or some breathing thing 12:13 Chris_ANG: Message from @riker at 2018-02-21 17:42 EST: whoops turns out it was my fault re; eat segfault. fixed in a PR. 12:13 <@riker> 6 I was close 12:14 <@riker> but anyway chris I'm sorry about the spam 12:15 !tell @riker I don't think 12:15 Will do, FIQ! 12:15 !tell @riker Chris_ANG minds 12:15 Will do, FIQ! 12:15 <@riker> . 12:15 @riker: Message from FIQ at 2018-02-23 12:15 EST: I don't think 12:15 @riker: Message from FIQ at 2018-02-23 12:15 EST: Chris_ANG minds 12:15 <@riker> lol 12:15 30 minuets? Which ones? 12:15 :P 12:15 I'm partial to Bach's "Minuet in G" 12:15 <@riker> >_> 12:15 <@riker> listen I ca'nt enlgish great 12:16 lol 12:16 <@riker> greengrocer's apostrophe best apostrophe 12:17 aosdict: the one you're thinking of is actually written by Petzhold ;) 12:19 <@riker> ^ newton vs leibeinz: musical edition 12:19 heh 12:34 -!- tacco\unfoog has joined #hardfought 12:39 -!- LarienTelrunya has joined #hardfought 12:52 hi 12:52 Hello K2, Welcome to #hardfought 12:52 Chris_ANG 3.15.2 yet? :P 12:52 <@riker> no but hey at least it crashes still 12:53 <@riker> ./s 12:53 <@riker> tha'ts always a healthy sign right 12:53 you sound bitter 12:54 not that there's sound in IRC 12:54 hah... in IRC, no one can hear you scream 12:54 name the movie! 12:55 <@riker> my local copy of dnao is crashing/buggy like crazy right no 12:55 <@riker> *now 12:56 <@riker> and to get it to work I had to put some stupid bash script in /usr/local/bin 12:57 K2: riker isn't on IRC :P 12:57 but I am 12:57 <@riker> on discord they can if you're in a voice channel 12:58 :P 12:58 <@riker> :D 12:58 oooh crap 12:58 <@riker> ? 12:58 i totally forgot... when we were first playing with the discord bridge to here, we were talking about me hopping on voice 12:58 <@riker> ah 12:58 <@riker> so we could hear your voice? 12:58 leeeeroooy jenkins 12:59 yeah so i could scare everyone and make not want to use VoIP ever again 13:04 -!- Grasshopper has joined #hardfought 13:04 -!- mode/#hardfought [+v Grasshopper] by ChanServ 13:09 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) changed form for the first time, becoming a Grey-elf, on T:13413 13:29 -!- NeroOneTrueKing_ has quit [Ping timeout: 268 seconds] 13:29 <@Tone> I've used voip for nethack and other Roguelikes before, it's nice to talk to other people about the game while you play 13:31 <@riker> k2: not many people are in this voice chat though 13:31 <@riker> I can invite to to another server to troll tho 13:32 heh 13:32 thanks 13:32 cant right now, at work 13:32 <@riker> np 13:32 setting up PRTG monitors and prepping for a VMFS upgrade on our main datastore 13:32 woo fun 13:33 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 23008 points, T:1443, quit 13:49 -!- noty has joined #hardfought 13:53 YANI: wtf being hit by a nurse's melee attack does not cure sliming? it probably should :D 13:53 <@riker> does it cure stone? 13:53 <@riker> or ill? 13:53 it cures ill but not stone 13:58 <@Tone> It cures the things healing pots do, right? 13:59 according to the wiki, "The healing attack of the nurse will also cure sickness (food poisoning or illness) but will not remove any confusion, stunning, sliming or stop stoning by a petrification-based attack." 14:00 and I just got slimed again and can't pray because I prayed to get rid of the first sliming :( 14:01 <@Tone> It fixes hallu and blindness I assume 14:01 <@Tone> I don't see why it would cure sliming honestly 14:01 <@Tone> I usually carry some source of fire for that 14:01 ... shit, I tried to play the horn in . direction, hoping that it would be a fire horn, but it said "invalid direction"! what the heck? 14:02 and now it's out of charges! 14:02 <@Tone> Weird 14:02 <@Tone> I don't use horns much, I wonder if they have some weird quirk about that 14:03 <@Tone> Maybe the horn geometry doesn't allow you to play one while aiming it at yourself :P 14:03 oh, apparently you can't use 5 for the direction, and I must have tried to use that instead of . 14:04 I just assumed 5 would also be "zap yourself" 14:04 but I guess it's better if it's not, because if it were, accidental finger of death selfzaps would be even more likely (I lost a character on the plane of earth to that) 14:04 <@Tone> Ah :( 14:05 oh I just remember that I can cast cure sickness! now I only need to get past the 90% failure rate before I die :P 14:05 you could always bounce the fire ray off a wall 14:06 <@Tone> It might depend on the numpad option. 5 is automove (or whatever the term is) for me 14:06 woohoo, worked on the 5th try 14:06 <@Tone> Nice 14:07 * LarienTelrunya joyously continues nurse dancing 14:10 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) acquired the luckstone from Mines' End, on T:15513 14:20 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha), 33181 points, T:15970, killed by a troll 14:33 Is there a good flavor reason for why the knight quest contains primarily quasits as a monster? 14:41 -!- elenmirie has quit [Remote host closed the connection] 14:43 -!- raisse has joined #hardfought 14:43 -!- mode/#hardfought [+v raisse] by ChanServ 14:47 aosdict: I'm gonna blame D&D again, but I don't know. 14:48 The "blame D&D" case boils down to "nethack knights are sorta D&D paladins" 14:48 Chris_ANG: basically I'm thinking if there's no flavor reason to keep them in, what other monster could take their place 14:49 dragons/baby dragons seem a little out of place, since the whole quest is about ONE dragon. 14:49 Hm. Not a clue. The Arthurian tales are rather short on random encounters, I think. 14:50 Heh. 14:50 At least of the "1d4 dire sharks emerge from the treeline" variety. 14:51 They couldn't walk five feet without tripping over three bad guy knights, though. 14:51 At least, that's my impression of it. 14:54 Yes, traitors and infighting and stuff. 14:56 Not sure if you could work in enemy knights without throwing out the entire Ixoth story, but it would probably make a better locate level, at least. 14:57 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 37302 points, T:3904, killed by a watch captain 14:57 Or involve Morgana somehow. 14:59 But the lore on her is _all_ over the map. 14:59 Hmm, is it possible that the "Isle of Glass", the current locate level, is https://en.wikipedia.org/wiki/Glastonbury_Tor? 14:59 -!- Grasshopper has quit [Read error: Connection reset by peer] 14:59 -!- Grassy has joined #hardfought 14:59 -!- mode/#hardfought [+v Grassy] by ChanServ 15:06 aosdict: plausible 15:07 Oh, I read too fast and missed this: "The Celtic name of the Tor was Ynys Wydryn, or sometimes Ynys Gutrin, meaning "Isle of Glass"". :P 15:08 Although, with legends as old as the Arthurian stuff, it is reasonable to assume that modern place names are at least as likely to have been named after the legendary ones as the other way around. 15:10 In any case, I don't _like_ the Isle of Glass as a level. Particularly because it's very hard to make a convincing hill in Nethack. 15:10 I replaced Ixoth with Nimune as the quest nemesis. 15:11 aosdict: Few of the quest levels in vanilla are very good. Isn't the knight quest just mostly swamp? 15:11 The quest text states that Merlin's apprentice took him off the field when he was wounded by Ixoth. 15:12 Knight quest is open plain with small castle -> swamp -> swamp with lots of magic traps and temple -> swamp -> dragon cave 15:12 In dnh this was actually a kidnapping 15:12 I also replace the water in the later half of the quest with trees. 15:12 Via hard-coded shenanigans the locate level is also half swamp half tree. 15:13 The idea being that the knight crosses a swampy area to reach the island 15:13 Well, if we're talking changing the overall story of the quest, that should come first. 15:14 Who is Nimune? 15:15 <@riker> lady of the lake? 15:15 <@riker> (still afk) 15:15 atery tart 15:15 watery tart 15:15 gdammit 15:16 Nimue as spelled by someone who can't spell. 15:16 It was based on the Once and Future King take: "Some authors choose to emphasize a single character. Nimue appears in T. H. White's 1958 novel The Once and Future King as a water nymph and Merlin's enchantress. True to the legend she traps Merlin in a cave, but Merlin does not convey it as negative, and even refers to it as a holiday." 15:16 <[Demo]1> knight quest weird 15:16 Only negative 15:16 'cause you stab her. 15:17 'cause nethack 15:17 So who are the main quest monsters in dnethack? 15:17 Wait, wasn't Merlin a wizard? Why do you play Merlin's role in the story if you're a _knight_? 15:17 ...I also did not get the impressing from O&FK that Nimue was meant to be an overly sympathetic character. 15:18 Though she is presented inconsistently between chapters. 15:18 Hmm... could we have the Knight quest be flavored as Ixoth doing the main attack, and also being in league with a group of evil knights who you have to get through first? 15:18 The dnh story is that Ixoth attacked Camelot, wounding Merlin. 15:19 <[Demo]1> u cant just put ixoth there and not give him something worth a damn 15:19 <[Demo]1> give him a bonus artifact or something 15:19 <[Demo]1> that makes story sense 15:19 <[Demo]1> and isnt too strong 15:19 Ixoth is still outside the castle when you arrive, making the dnh knight quest one of the ones with multiple unique enemies. 15:19 And yeah, he isn't that strong. 15:19 He could have a sword stuck in his hide or something, maybe. 15:20 <[Demo]1> i like it 15:20 Anyway, 15:20 as the vanilla quest text says, 15:20 after Merlin is wounded he is taken off the field by his apprentice. 15:21 Only, in dnh, the apprentice is Nimue (as in O&FK) and she is actually abducting him. 15:21 King Arthur sends the Player to find out where Merlin is, since he didn't come back. 15:21 I forget what the resolution is. 15:21 I might say that Merlin is now trapped in the crystal cave, 15:22 which explains why the PC ends up keeping the mirror, and why Merlin never appears in-game despite being referenced in the text. 15:22 <[Demo]1> i want a pet merlin 15:23 Heh. 15:23 Killing things would make him loose experience, though. 15:23 *lose 15:25 Oh, and dnh Knight quest just keeps using quasits as the main enemy. 15:26 <[Demo]1> why are there crystal elves 15:26 Oh, uh. 15:26 Aos Sí, I think. 15:27 I feel like the way I may want to go with this is to have Ixoth and various red dragons and baby red dragons (but no others), and go with the idea of them allying with enemy knights who you have to beat to get through the locate level. 15:27 That seems fine 15:27 ...Who were the dudes with the red dragon on their flag? 15:28 the Targaryens? 15:28 Nah, the Welsh. 15:28 A red dragon is a fairly common symbol in heraldry. 15:29 Could those dastardly Welsh teamed up with an actual dragon! ◔_◔ 15:30 (I thought some group with a red dragon flag featured in some Arthurian thing or another) 15:30 (I think I'm thinking of the Merlin TV show) 15:30 <@riker> ^ that show went downhill fast 15:31 Hah, even better "The red dragon is popularly believed to have been the battle standard of Arthur" 15:32 So King Arther's reign is threatened by an order of knights led by ...King Arthur. 15:33 What was the WHITE dragon thing? 15:33 We could say they're knights of Mordred or something. 15:33 Also totally true. 15:34 Would make sense that he'd be trying to steal the royal heraldry/iconography/thing... 15:36 Of course, nethack doesn't have banners, so if the heraldry is wrong it's not a big deal. 15:52 What? bhaak is evolving! bhaak evolved into a red dragon! 15:53 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) had mace bestowed upon him by Venus, on T:17015 15:54 How hard should it be to light a torch in a tornado? 15:55 (Translation: while engulfed by a vortex) 15:56 may as well be impossible - light sources go out when engulfed in general, even magic lamps 15:58 I'm gonna claim that torches are a big enough fire that they don't go out in a windstorm <.< 15:58 So if you get engulfed with a lit one it stays lit. 15:59 guess it makes sense to differentiate them 15:59 but as a purpose-built light source, maybe lamps should be harder to put out 15:59 (Also, most vortices in dnh take 1/4 damage from weapons, so I'm adding torches as a non-magical energy attack) 16:00 ah ha :) 16:00 So you might be trying to light one after being engulfed. 16:01 If you saw it coming you probably should have lit it in advance, 16:01 but if you didn't, 16:01 I guess a dewar of liquid nitrogen for a non-magical cold attack would be a bit out of theme 16:01 Yeah :P 16:01 <[Demo]1> i wanna be able to make bombs 16:01 lit potions of oil are pretty close 16:02 Instead there are the existing shadowlander torches, which are magical and cast regions of darkness. 16:02 that used to be how I opened my assault on the castle, waaaay back before my first ascension 16:02 I also added sunrods, which deal electricity damage. 16:03 <[Demo]1> the sun is electic 16:03 Yup 16:03 It's electric 16:04 (they're "alchemical" gold rods that somehow cast bright light without using magic) 16:04 ("Um, maybe it's based on some form of electricity?") 16:04 hrm, I think demobot is still trying to rub a lamp from when it was doing that the last time I looked at it 16:05 pfff 16:05 they're glowsticks 16:05 That's some interesting chemistry, there. 16:05 Though, there are so FEW things that deal acid damage maybe I should use that instead. 16:07 aside from potions of acid? hmm 16:07 -!- NeroOneTrueKing_ has joined #hardfought 16:07 <[Demo]1> demobot needs to learn; if it can get itself into a situation it can get itself out of it 16:08 <[Demo]1> it would be cool to make an improv explosives patch 16:09 <[Demo]1> and a not slex tier shit absolutely flavorless anarchist role 16:12 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 29278 points, T:2018, killed by a gnome mummy 16:19 [hdf-us] [dnh] Lol (Sam Hlf Mal Law) averted death, on T:45499 16:24 -!- Chris_ANG has quit [Quit: Leaving] 16:29 [hdf-us] [dnh] Lol (Sam Hlf Mal Law), 578403 points, T:45852, killed by a shoggoth, while fainted from lack of food 16:29 RIP 16:34 -!- raisse has quit [Ping timeout: 268 seconds] 16:35 <@riker> ^ that's why you don't do shoggoths 16:35 <@riker> geno those fuckers 16:35 <@riker> !lastgame lol 16:35 @riker: [hdf-us] https://www.hardfought.org/userdata/L/Lol/dnethack/dumplog/1517945086.dnh.txt 16:36 <@riker> lvl 20 is plenty of time to geno them tha'ts kinda yer fault 16:39 -!- raisse has joined #hardfought 16:39 -!- mode/#hardfought [+v raisse] by ChanServ 16:42 [hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law), 10786 points, T:495, killed by a guard 16:56 -!- Grassy has quit [Read error: Connection reset by peer] 17:06 -!- raisse has quit [Ping timeout: 252 seconds] 17:08 -!- Chris_ANG has joined #hardfought 17:11 <@riker> anybody here played FTL? 17:12 Me, y? 17:12 <@riker> is it good? 17:12 <@riker> or worth buying 17:12 I'd say yes, but it depends. 17:12 <@riker> hm 17:12 <@riker> I've only played nethack, brogue, and dcss for roguelikes 17:13 IIRC at the start of a new game you get a message that says sth like "and remember: losing is part of the fun!" 17:13 Quite like you do in nethack, actually. :D 17:14 Did you ever watch a let's play FTL? 17:15 <@riker> nope 17:15 Without any more info from you I'd say go for it. I still like it (just don't play it that often recently). 17:16 <@riker> hm ok 17:18 There is a big difference though which came just to my mind. There are different types of ships like there are different types of player character in nethack. In nethack you can just try what you want to try, whereas in FTL you have kind of like missions/quests to accomplish before you can use another ship. Like you had to get into Gehennom first before you can start a monk game or sth. 17:19 <@riker> I can do that 17:19 <@riker> I've had my fair exp. with campaigns like that 17:19 Yeah, shouldn't be so hard after all. I have to admit that I made vast use of spoilers. 17:20 Both nethack and FTL. 17:20 <@riker> lol 17:20 <@riker> I may or may not 17:20 :D 17:20 <@riker> I'll probably get it when I finally finish the talos principle 17:20 <@riker> (ftl) 17:21 You lost me. :D 17:21 Anyways, do it, lose and have fun. 17:21 <@riker> the talos principle is a great puzzle game 17:21 <@riker> hard af 17:21 <@riker> but lol thx 17:21 Ah, sounded like it was a part of FTL which I didn't know about. 17:22 <@riker> lol nah 17:22 :D 17:22 Would you mind to stream your FTL so I can have fun, too? ;) 17:23 <@riker> sure 17:23 <@riker> dunno when tho :p 17:23 np 17:28 I know that ais523 plays FTL. 17:29 <@riker> makes sense 17:34 -!- ais523 has joined #hardfought 17:34 speak of the ais523 and he shall appear 17:34 <@riker> (is he here? :p) 17:34 now, yes 17:38 -!- Grasshopper has joined #hardfought 17:38 -!- mode/#hardfought [+v Grasshopper] by ChanServ 17:38 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 11706 points, T:8189, killed by a tiger 17:44 yes, I'm here 17:44 ais523: Message from FIQ at 2018-02-14 16:12 EST: So I want to allow watchers to see skills with #enhance or spells with the '+' command. However, making them zero-time wouldn't work. Any idea of the best fix for this? 17:44 ais523: Message from @luxidream at 2018-02-14 19:40 EST: I'm automatically feeling things on the floor now in NH4 instead of getting "You can't see! use ^G to grope" or whatever the message was 17:44 FIQ: the best fix is probably to have a zero-time #enhance variant (ditto +), and change the watch keybindings to use the zero-time variant rather than the main one 17:44 (of course, the zero-time variant would be read-only) 17:45 incidentally, the devteam finally found the github repository 17:45 and suddently realised there was a huge backlog of issues / pull requests 17:45 I'm not sure what the fallout of this will be 17:46 Interesting. 17:46 -!- ais523 has quit [Remote host closed the connection] 17:47 -!- ais523 has joined #hardfought 17:48 we've been a bit distracted recently due to Sourceforge deciding to do a server migration in a way that's not very compatible with 100% uptime 17:48 (thanks dtype for helping out there) 17:49 ais523: well you know i'm not the biggest NewSourceforge fan 17:49 Ah, so _that's_ why 3.6.1 hasn't been released yet :-) 17:49 but in any case, any time 17:50 ais523: the site is *lightning* fast on the current instance. ;) 17:50 right, NetHack's website is designed for computer systems with a comparable age to NetHack's website :-) 17:50 the devteam finally found the github repository? but... paxed has been responding to issues and pull requests on it for over a year? 17:50 aosdict: the rest of the devteam 17:51 that said, my opinion of Sourceforge was middling at best before this incident, and after seeing how they handled it, has got rather lower 17:51 they changed over the DNS of www.nethack.org to a server that wasn't up, for example 17:51 ais523: i've offered before, but AWS does git too, 100% chance faster than SF 17:52 unless github is the thing, which i'm also a fan of 17:52 Isn't nethack.org hosted on alt.org now? At least it says "Hosted courtesy of alt.org" at the bottom. 17:52 aosdict: That's probably because of the aforementioned issues. 17:52 s/on alt.org/on an alt.org server/ 17:52 i told him not to do that, but yeah is currently residing on a dedicated instance there 17:52 I did notice the other day that nhmail was responding to some github issues. 17:53 web site gives it away, but it isn't *on* alt.org. is just on a dedicated aws instance in the same account 17:53 aosdict: nhmall you mean? 17:54 (Stands for M. Allison.) 17:54 one thing that astonished me is what proportion of the devteam mailing list is related to website issues 17:54 although most of that is spambots finding new and creative ways to spam it, and needing comparable new and creative ways to fix it 17:54 Huh. I wouldn't have expected a great deal of that most of the time. 17:54 what sort of website issues? surely none related to "I can't find X on the site!" ;) 17:55 Ah, spambots, right. 17:55 ais523: is because the infrastructure for that is manually done and kind of old 17:55 <[Demo]1> put nethack on the site 17:55 ais523: not just website, also email 17:56 is a wonder any mail makes it through devteam@. heh 17:56 well, quite a few of them didn't :-) 17:56 <[Demo]1> like embedded with some fancy web technology, whether it be like emscripten or just like an hterm window to ssh to nao idk 17:57 I'd be a bit uncomfortable with hterm, but I'd be OK with an emscripten version with no network communication 17:57 it'd either save in localstorage or not at all 17:57 we've kind of solved spam, but unfortunately the solution is using gmail or microsoft as a frontend 17:58 my own accounts use google apps now. i just can't deal with frontend mail configuration otherwise 17:58 -!- LarienTelrunya has quit [Quit: Page closed] 17:58 [hdf-us] [dnh] Lol (Pir Hum Mal Cha) was given the Marauder's Map, on T:5302 17:59 ais523: tbh, being a mostly static site, nethack.org should just be served out of s3 statically these days 18:00 a dedicated server being in the mix just isn't needed anymore 18:00 <[Demo]1> i talked to a capital one guy today and all he wanted to do was shill aws and it made me sad 18:00 i wish i could get alt.org to a serverless state. just is a lot of work with all the dynamic stuff 18:00 I helped a friend of mine set up a website a while back 18:00 they had something fo a culture shock at how cheap static hosting is nowadays 18:00 *of 18:01 (in fact, static hosting is sufficiently cheap and unpopular that it's effectively given away for free in combination with just about anything else) 18:01 <[Demo]1> sounds like phone plans and minutes 18:01 nah, aws free tier can serve up a static site and 30M+ views/month indefinitely 18:02 that is table stakes, and amazon gives it away for free 18:02 of course then you use a bunch of other stuff and spend lots like me, but the static hosting part is easy 18:04 [hdf-us] [dnh] Lol (Pir Hum Mal Cha), 7073 points, T:6066, died of starvation 18:06 <[Demo]1> lol 18:10 dtype: is the contact form entirely static? Is there some POST endpoint somewhere that translates it into a email to the devteam? 18:11 meh, ok, not completely static, but wouldn't be hard to fix with a basic lambda function. in any case not worth it unless team is up for a site technology re-do 18:11 so barring that, just a stable standalone instance is fine 18:12 which it is for the moment 18:12 not even shared with other sourceforge schlubs. ;) 18:25 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 20 points, T:29, killed by a falling rock 18:48 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 366 points, T:1374, killed by a wand 18:49 [hdf-us] [dnh] Lol (Bar Hum Mal Neu), 201 points, T:467, killed by a newt 18:53 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) completed Sokoban, on T:13364 18:58 [hdf-us] [dnh] Lol (Bar Orc Mal Cha), 315 points, T:553, killed by a newt 19:01 How though? 19:02 <@riker> ^ 19:02 <@riker> I'm wondering that too 19:02 <@riker> esp as orc barb 19:02 <@riker> !lastgame lol 19:02 @riker: [hdf-us] https://www.hardfought.org/userdata/L/Lol/dnethack/dumplog/1519430135.dnh.txt 19:03 <@riker> ^ looks like he just missed the newt 4x in a row 19:04 <@riker> also hey tarmunora haven't seen you around in a while 19:04 <@riker> !lastgame tarmunora 19:04 @riker: [hdf-us] https://www.hardfought.org/userdata/T/Tarmunora/dnethack/dumplog/1510288565.dnh.txt 19:04 I've been busy-ish 19:07 !lastgame Twomunora 19:07 Tarmunora: [hdf-us] https://www.hardfought.org/userdata/T/Twomunora/dnethack/dumplog/1511724760.dnh.txt 19:07 <[Demo]1> man cisco is dumb 19:08 !who 19:08 Tarmunora: [hdf-us] DemoBot [nh] Jarrodb [nd] Grasshopper [nd] Lol [dnh] Delraven [un] 19:08 Tarmunora: [hdf-eu] No current players 19:10 <@riker> is chris here? 19:11 Pinging Chris_ANG 19:12 <@riker> chris if you're here how does blessed/cursed damage work 19:12 <@riker> and does excal get bonus in .2? 19:14 Excal and blessed still use (is_demon(ptr) || is_undead_mon(mon)) for to-hit 19:14 <@riker> what about damage though? 19:14 Same 19:14 <@riker> hm that's not right 19:14 <@riker> you sure that's .2? 19:15 ... Nope 19:15 <@riker> >.> 19:15 <@riker> I'm certain he made the changes 19:15 <@riker> so if you do'nt see them either he's broken something new or you are looking badly 19:16 Just realized github search probably defaulted to compat 19:16 <@riker> yep 19:16 (holy_damage(mon)) is the new proc 19:16 <@riker> ty 19:17 otmp->blessed && mon && (holy_damage(mon)) 19:17 <@riker> what file? 19:17 For Unholy: is_unholy(otmp) && hates_unholy(ptr) 19:19 [hdf-us] [dnh] Lol (Bar Hum Mal Neu), 1739 points, T:2181, killed by a wolf 19:19 <@riker> oh I'm dumb it's weapon.c 19:22 <@riker> YANI (dnh): weapon that accepts wards, dealing bonus damage to monsters that are affected by that ward 19:23 <@riker> while blessed, it treats as if the maximum number of wards were engraved, increasing damage and applying to monsters that arne't always affected (i.e. elder sign -> deepest one) 19:23 <@riker> cc Chris_ANG 19:30 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 922 points, T:2703, killed by a rock mole, while frozen by a monster's gaze 19:38 So, put the gorgenion on it? 19:40 <@riker> yep 19:40 <@riker> >.> 19:40 <@riker> probably doesn't take special wards 19:41 <@riker> !tell Chris_ANG ; can spawn in shallow water.. which they promptly leave and go putzing around the dungeon 19:41 Will do, @riker! 19:41 * hothraxxa snickers 19:42 <@riker> lol 19:42 <@riker> it is pretty funny 19:42 <@riker> I got a full lvl off that kraken tho /shrug 19:42 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 644 points, T:1197, killed by a jackal 19:43 -!- tacco\unfoog has quit [] 20:01 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 482 points, T:1400, killed by a grid bug, while frozen by a monster's gaze 20:20 Given that a lot of shallow water comes from leaky fountains, 20:20 Chris_ANG: Message from @riker at 2018-02-23 19:41 EST: ; can spawn in shallow water.. which they promptly leave and go putzing around the dungeon 20:20 I'd hate to be a plumber in the Dungeons of Doom. 20:21 Excalibur is +3d7 vs monsters that are affected by holy damage. 20:21 Which is the old demons and undead, 20:33 I'd tell LT to add a plumber role but I'm aware it already exists 20:33 Does the plumber role start with two amulets of life saving? 20:34 Does the quest have mushrooms? 20:35 Do they also start with a pipe wrench that they can apply to sinks to get any rings out that have gone down the drain? 20:37 -!- _catalyst_ has joined #hardfought 20:38 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 682 points, T:2747, killed by a wand 20:45 -!- _catalys1_ has joined #hardfought 20:45 -!- _catalys1_ has quit [Client Quit] 20:45 jonadab: running with that last one, YANI: if a ring is buried under a sink because of you dropping it in, and you've already kicked the random ring out of the sink, and you get the "Flupp!" effect, it will spit up the buried ring. 20:45 Actually, the simplest thing at that point would be to make all sinks spawn with a ring buried under them. 20:45 Actually, yeah. 20:46 And not bother with a looted flag. 20:46 And then instead of creating a ring, kicking them can disgorge the one that's there. 20:46 Yep. 20:46 Yeah. 20:46 Yes. 20:46 I approve of this idea. 20:46 This is good. 20:47 (I can't remember how paxed's implementation of the ring burial actually works, whether or not it always buries the ring.) 20:47 However, note that some people might not approve of it, since it makes using a sink to identify rings "free", i.e., you don't lose anything. 20:48 Personally, I don't mind that. I think ring ID is too hard in vanilla and results in people not using most of the rings, ever. 20:48 Oh, paxed did ring burial? 20:48 In 3.6? 20:48 Interesting. 20:48 Yeah, in 3.6.1, but IIRC it's not guaranteed to bury the ring. 20:49 -!- _catalyst_ has quit [Read error: Connection reset by peer] 20:49 I'm not sure if Fourk was the first variant to do that, but I'm pretty sure I did it before 3.6.0 was released. 20:49 Ah, so _sometimes_ you can get the ring back, but not always? 20:49 the commit message says "sometimes" 20:49 That's... not unreasonable. 20:49 Personally, I think sinks are rare enough that letting the user always get the rings back by destroying the sink, as in Fourk, is not unbalanced at all. 20:50 It's a 1/5 chance, which, ehh, it's a little low. 20:50 Actually, the balance considerations around ring identification suggest to me that just doing what you said with the kicking thing would be fine. 20:50 Especially given that kicking sinks is not without its risks, especially early. 20:51 -!- _catalyst_ has joined #hardfought 20:53 So, total unambiguous identification of rings is possible with a sink, given that you can manage to dispose of one black pudding and one foocubus? 20:53 I don't think that's unreasonable. 20:54 Maybe there should be some other sort of monster which spawns from a sink that isn't a one-shot. 20:54 I mean, most rings don't ever get used specifically because by the time the player identifies them in an identifest, there are higher priorities for the ring slots, and the player already has resistances. 20:54 Oh, maybe. 20:54 Actually, it could be puddings, in 3.6. 20:54 Sewer rats and snakes, perhaps? <-- YANI 20:54 Either of those also makes sense. 20:55 If you want to be subtle about it, make it only happen if there's more than one ring buried. 20:55 So that if the player isn't using sinks to ID rings, they don't get the new monster. 20:55 Ooh, fun. 20:55 Perhaps a small *swarm* of sewer rats, since they have nothing particularly fearsome on their own. 20:56 If you want to be _evil_ about it, make it a jabberwock. 20:56 Several sewer rats would be ok. 20:56 That's no worse than what fountains do. 21:06 -!- _catalyst_ has quit [Quit: Lost terminal] 21:10 -!- deadnoob has quit [Ping timeout: 276 seconds] 21:12 It would sort of minimize the impact of "Eek! There's a sewer rat in the sink!" but oh well 21:17 ...huh. There's a property for the ring of adornment, but not for gain strength or gain constitution. 21:18 Nor for increase accuracy or increase damage. 21:20 -!- Schrubber has joined #hardfought 21:21 -!- Schrubber1 has quit [Ping timeout: 256 seconds] 21:25 -!- Grasshopper has quit [Read error: Connection reset by peer] 21:27 In general, which things have a property and which are hardcoded is rather arbitrary. 21:27 aosdict: For example, blindfolds. 21:28 They don't grant the blindness property when equipped. It's just special-cased. 21:28 Even though blindness _is_ a property that _will_ work if an object grants it. 21:29 (At least, I think it will. It does in NH4.) 21:38 -!- Grasshopper has joined #hardfought 21:38 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:39 -!- NeroOneTrueKing_ has quit [Read error: Connection reset by peer] 21:48 -!- _catalyst_ has joined #hardfought 22:09 rings are polyfodder to get the essential rings 22:12 hothraxxa: Right, I don't mind if rings _becomes_ polyfodder after midgame. 22:12 But I want the player to potentially be able to _use_ whatever rings they find early. 22:12 Until they find better ones. 22:18 i tend to do that but it took a lot of games before i realized that i should be treating rings differently 22:18 so i try to id them asap 22:18 That's hard to do in vanilla, though. 22:19 i think ring hunger scares people 22:19 Eh, ring hunger is unimportant. 22:19 yes but you have to convince yourself 22:19 But rings that don't ID when worn are scary to wear. 22:19 Because of polymorph. 22:19 aye 22:20 anyway i put rings high up in id priority 22:20 YASI: add a ring of magic resistance, to motivate players to ID rings. 22:21 ONe of the things I did in Fourk was to make enlightenment easier to get early. 22:21 Another was to make chargeable rings way less likely to be generated +0 22:21 (So they ID when you try them on.) 22:21 yeah +0 rings are a nuisance 22:24 jonadab: can I see that commit? what did you do, just inspect and reroll the rne() call? 22:26 -!- _catalyst_ has quit [Quit: leaving] 22:26 aosdict: Hmm, let me see. commit d1e1c6441871 22:26 -!- _catalyst_ has joined #hardfought 22:27 if (otmp->spe == 0) otmp->spe = rne(2) * (rn2(3) ? 1 : -1); 22:27 Basically. 22:28 My version is slightly more complex than that due to multi-rng and challengemode. 22:28 Yeah, it makes sense to do that to rings but not weapons or armor. 22:28 Right. 22:28 THis is specific to rings. 22:28 It's under a case RING_CLASS: 22:29 In mkobj.c 22:29 In mksobj in fact. 22:29 Which is, I believe, the only place in the code rne is ever actually called. 22:29 So it's basically a second chance. 22:30 rne() never returns zero. So I _think_ +0 rings just plain don't generate in Fourk, at least under that codepath. 22:30 Oh, it never returns zero? Huh. 22:31 rne(2) returns 1 half the time, 2 a quarter of the time, 3 an eighth of the time, ... 22:31 The fractions are different for rne(3) 22:32 But the idea is the same. 22:32 Hmm. In vanilla, there's actually a comment /* make useless +0 rings much less common */ followed by if (otmp->spe == 0) otmp->spe = rn2(4) - rn2(3); 22:32 Right. 22:32 BUt rn2(4) - rn2(3) can be 0. 22:34 So it makes +0 rings less common than they'd be otherwise (because it only changes ones that would've been +0 otherwise), but it doesn't eliminate them. 22:34 +0 rings still happen in vanilla. 22:35 Note that doing this purely for the purpose of making rings identify better when you wear them will only actually matter for three rings. 22:35 Well, +0 rings are also just useless generally. 22:36 In practice, nobody ever charges them except post-quest tourists who want to xorn and eat increase damage. 22:36 True. 22:45 I think if I just chop out the if rn2(10) on the outside, this should also prevent +0 from being generated without adding a correctional formula, if rne can't return 0. 22:51 -!- hpardis has joined #hardfought 22:56 -!- hpardis has quit [Client Quit] 22:57 rne() can't return 0. 22:57 But rn2() can. 22:57 And rn2(4) - rn2(3) definitely can. 22:57 Oh, I see. 22:57 You're looking at heading it off a different way. 22:59 will push several more commits soon - then I can link it 23:08 jonadab: https://github.com/copperwater/xNetHack/commit/f1699ba0a2f9c360576d590ae2963fb4d7652586 23:10 [hdf-us] [fh] hel (kelvin) (Wiz Elf Fem Cha), 41939 points, T:7508, killed by a plains centaur 23:52 -!- Grasshopper has quit [Read error: Connection reset by peer]