00:01 -!- rumflump has joined #hardfought 00:11 jonadab: could you use permahallu + Knight to roleplay as Don Quixote? 00:20 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 1887 points, T:4376, killed by a werejackal, while frozen by a monster's gaze 01:37 -!- elenmirie has quit [Ping timeout: 264 seconds] 01:47 -!- LarienTelrunya has joined #hardfought 02:07 -!- rumflump has quit [Quit: rumflump] 02:11 -!- deadnoob has quit [Ping timeout: 240 seconds] 02:13 aosdict: what, the YANI for the ring of "inventory weighs less" would not have the effect of two rings stack??? 02:14 also, YASI for Nethack 3.6.0: You can offer the amulet on the high altar of Moloch... so, for symmetry reasons, the high priest should be able to do the same. Meaning you have to kill him in one or two turns after entering the Sanctum, or he offers the amulet and the game ends. After all, he is loyal to Moloch, and Moloch desires the amulet, so... 02:22 aosdict: what are steampunk golems supposed to do? 02:40 YASI (mainly for slex): a new #ragequit command that works the same as 02:40 #quit, but without the confirmation 02:42 [hdf-us] [nd] Jarrodb (Val Hum Fem Law) became literate by reading a scroll, on T:3216 02:42 comment on Grasshopper's YANI for "boots of shock resistance": since wearing them prevents you from being grounded, you receive an electric shock whenever you touch something made of metal. For example, wielding an iron weapon. 02:45 YASI: a monster named "easter", and it is oviparous. Its eggs should give YAFM under certain circumstances. 02:54 [hdf-us] [fh] shi (kelvin) (Wiz Elf Mal Cha) killed the priestess of Jacqueline, the former Adept, on T:2383 02:57 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 2930 points, T:4357, killed by a gnome, while frozen by a monster's gaze 03:01 [hdf-us] [nh4] Wiz (Nobbs) (Wiz Elf Mal Cha), 39695 points, T:5376, killed by an ettin zombie 03:14 -!- Grasshopper has joined #hardfought 03:14 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:18 morning 03:19 yo FIQ, do you still have the link to your nethack-variants log? I've unfortunately saved it only to my home PC, so I can't access it here :( 03:20 someone give LarienTelrunya the link 03:21 on phone atm 03:22 mom 03:23 done 03:25 [hdf-us] [fh] shi (kelvin) (Wiz Elf Mal Cha), 25334 points, T:3747, killed by a warhorse 03:27 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 536 points, T:1756, killed by a wand 03:27 -!- raisse has joined #hardfought 03:27 -!- mode/#hardfought [+v raisse] by ChanServ 03:31 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 118 points, T:364, killed by a sewer rat 03:32 -!- noty has quit [Quit: WeeChat 1.9.1] 03:43 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 661 points, T:1683, killed by a pony 03:53 cool 03:56 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 504 points, T:1389, killed by a hobgoblin, while fainted from lack of food 04:09 YANI: potion of beneficial effect (maybe someone can come up with a better effect), gives a random positive effect that could otherwise be gotten from eating a corpse, mainly to make the foodless conduct easier. 04:09 err, better name I mean 04:10 DCSS used to have potion of beneficial mutation. 04:11 oh they got removed? I thought they only removed the potion that can give bad mutations 04:12 They got folded into potions of mutation. 04:16 FIQhack has a potion that can give a random intrinsic, which can be positive or negative; I want to implement that in slex one day 04:17 no they removed the one that gives *good* mutations 04:47 -!- Grasshopper has quit [Ping timeout: 260 seconds] 05:02 YASI/EPI: enchant weapon trap, replicates the effect of an uncursed scroll of enchant weapon. "Your +7 Excalibur vibrates violently for a while and then evaporates." 05:06 -!- elenmirie has joined #hardfought 05:06 -!- mode/#hardfought [+v elenmirie] by ChanServ 05:11 LarienTelrunya: If this was likely, players would just keep their weapons at +5. 05:12 yeah, that's why even slex won't implement it; what I might implement is an enchant weapon "trap" that, when triggered, says "You triggered an enchant weapon trap! Do you want to enchant your weapon? [yes/no]" and require a full "yes" to enchant the weapon 05:17 how is that a trap 05:17 [hdf-us] [nh4] Wiz (Nobbs) (Wiz Elf Mal Cha), 52647 points, T:10952, killed by an air elemental 05:18 Trap door opens under you. Do you want to fall through? (y/n) 05:21 EPI: 1 in 100 times, a y/n prompt says "I do not accept that answer!" and automatically picks the choice you didn't pick. "Stop eating?" y "Nope, you just overate and died. Goodbye." 05:22 Do you want to quit? (y/n) ... You quit. 05:23 urgh, that question was the reason I added paranoid yes/no prompts to slex, I still remember how I lost a very promising character when I was playing while tired and just wanted to save and annoyedly hit "y" not realizing that I had brought up the quit prompt instead! And POOF, the game was gone. 05:24 rip 05:41 -!- Grasshopper has joined #hardfought 05:41 -!- mode/#hardfought [+v Grasshopper] by ChanServ 05:48 -!- tacco\unfoog has joined #hardfought 05:49 -!- [Demo]1 has joined #hardfought 05:53 -!- [Demo] has quit [Ping timeout: 264 seconds] 05:57 -!- Mandevil_ has joined #hardfought 05:59 -!- Mandevil has quit [Ping timeout: 264 seconds] 06:06 -!- tacco\unfoog has quit [] 06:19 -!- Schrubber has joined #hardfought 06:24 -!- Schrubber1 has quit [Ping timeout: 264 seconds] 06:34 -!- oh6 has quit [Ping timeout: 264 seconds] 06:34 -!- APic has quit [Ping timeout: 264 seconds] 06:35 -!- APic has joined #hardfought 07:10 [hdf-us] [nh4] Wiz (Nobbs) (Wiz Elf Mal Cha), 13910 points, T:396, killed by a gnome zombie 07:12 [hdf-us] [nh4] Wiz (Nobbs) (Wiz Elf Mal Cha), 8649 points, T:383, killed by a Mr. Weliki Oestjoeg, the shopkeeper 07:14 [hdf-us] [nh4] Wiz (Nobbs) (Wiz Elf Mal Cha), 9928 points, T:177, quit 07:16 jonadab: (just reading ##nethack-variants logs) You're absolutely right that the achievement unlockables will create dozens of comments in the slex source when they go live. Actually, I've put messages about it into slex in advance already. 07:17 When they actually go live, stuff like "wand destruction patch 2.0" will be added. :D 07:18 jonadab: "She doesn't like it because one of her wands got destroyed by lightning in a game." more like every single zap of that soldier destroyed 3 or so wands, since in vanilla it's perfectly valid to have them out in the open once you reflect 07:39 [hdf-us] [nd] Eleven (Wiz Elf Fem Cha), 7282 points, T:9022, killed by a leocrotta 07:59 -!- Adeon has joined #hardfought 08:02 LarienTelrunya: I deemed the ring to be too powerful even as it was proposed. The multiplier I originally came up with was 10%, not 5%. Which... +10 rings can randomly generate so that's not good. And stacking would a) be a pain to keep track of and b) would only compound the issue. Though perhaps with the multiplier only at 5%, it's fair... 08:02 LarienTelrunya: re steampunk golems: be powered by an interior furnace and otherwise cool? Dunno. 08:05 uhh, I rather meant what kind of attacks, stats etc. the steampunk golem would have, because I could then implement it 08:06 about the ring, well, IMHO there's nothing wrong with giving the player a lot of carry capacity, but then again I'm the author of a variant with a design philosophy that's very different of all the other variants', so my opinion is probably irrelevant anyway :P 08:14 what is wrong with a +100% capacity for a +10 ring? 08:14 remember, +10 rings are abnormal 08:14 +10 increase damage is much more useful 08:15 FIQ: it's not +100% capacity. It's multiply the effective weight of your inventory by what would be 1 - 100%, giving you infinite carry capacity. 08:16 An effect where it increases or decreases carrycap by 10 percentage points is probably simpler, though. 08:19 aosdict: Why would it be a multiplicative effect? 08:19 That'd scale badly 08:20 it'd be +260% at +10 then 08:20 which, yes, is perhaps a bit much 08:20 but then again, you forego a ring slot 08:23 is it a bad thing that for my pack rat needs, even a 260% carry cap increase would still be insufficient for me in vanilla and cause me to constantly say "stuff weigh way too much"? :P 08:24 -!- rumflump has joined #hardfought 08:30 what do you do, pick up every piece of torso armor you come across? 08:30 !lastgame AmyBSOD 08:30 LarienTelrunya: [hdf-us] https://www.hardfought.org/userdata/A/AmyBSOD/slex/dumplog/1511111632.slex.txt 08:30 LarienTelrunya: [hdf-eu] https://eu.hardfought.org/userdata/A/AmyBSOD/slex/dumplog/1518792482.slex.txt 08:31 ^^ in that eu game I had 1781 weight units worth of stuff, and that's with the slex feature where most items weigh less (I'm an incorrigible pack rat) 08:34 haha, I like how you call FIQ's and my feedback "empathic" :) 08:36 emphatic, not empathic 08:38 oh, my mind turned on autocorrect mode apparently ;) I've never seen that spelling before 08:39 they're two different words? TIL 08:39 emphatic ~ emphasis, empathic ~ empathy 08:40 oh I see 08:40 never seen that word before 08:46 -!- rumflump has quit [Ping timeout: 260 seconds] 08:47 hi 08:47 Hello K2, Welcome to #hardfought 08:48 -!- LarienTelrunya has quit [Quit: Page closed] 08:50 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) had mace bestowed upon him by Venus, on T:10652 09:00 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) had Cleaver bestowed upon him by Chih Sung-tzu, on T:1367 09:01 First sacc - apparently my monk is destined to cleave 09:10 * aosdict wonders why people abbreviate sacrifice to sacc sometimes 09:12 'cos we're too lazy to write the whole word? 09:13 I'm wondering where the extra c comes from. 09:13 the truly lazy wouldn't add the extra c... 09:13 the challenge with Cleaver is to get to "basic" in it before I get dead 09:13 elenmirie, aosdict all very true 09:13 :) 09:14 I think the extra "c" comes because, in one's mind, you would pronounce it "sack" 09:15 thus you add the extra "c" to give the abbreviation that pronounciation (without confusing it with a bag for putting things in) 09:24 but "sac" is pronounced the same as "sack" 09:24 and also the same as "sacrifice" 09:24 I don't understand what you mean. 09:28 I was thinking it could be a back-formation from using "saccing" as an abbreviation for "sacrificing" 09:28 -!- rumflump has joined #hardfought 09:29 -!- deadnoob has joined #hardfought 09:31 jonadab: experimenting with changing the light radius of lights. Yeah, I'm not seeing any of these famous "performance reasons" either, like I think you found. 09:38 what should a local dnh rc file be named? defaults.nh seems to not be it 09:39 ~/.dnethackrc? 09:40 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) became literate by reading a scroll, on T:4776 09:41 aosdict, I feel that the extra c in "sacc" adds extra emphasis and clarity to the "k" sound, while differentiating it from "sac" and "sack" for which the final "k" would typically be softer 09:42 elenmirie that back formation theory is a good one 09:42 YASI: you can sacrifice eggs, as a terrible pun-based mechanic on "egg sac". 09:43 ha, nice one 09:44 aosdict: Nobody has yet complained about the performance of Fourk when yellow lights are about. 09:44 when I first played Nethack, sans spoilers, I theorised that I should be able to sacc food as it was also a "%" 09:44 Admittedly, I don't think anybody is running Fourk on a 286. 09:44 alas, my theory was wrong 09:45 Many cultures sacrifice food to their gods 09:46 Also, the corpses that are sacrificed are usually domestic animals killed for the purpose of sacrificing them. Hence, it's a _sacrifice_, i.e., something you give up. 09:46 <@Maurog> in fact, all sacrifices are food, because the gods eat them 09:50 Even the green slimes? 09:50 gods can eat anything though right? they're gods 09:50 what if i wanted to sacrifice a rock 09:50 or this nice shiny long sword 09:50 xorn's eat swords 09:51 Gods are fussy and their ways are inexplicable 09:52 Maybe they get "sustenance" from the life essences still present in the corpses 09:52 it makes a certain primitive sense, that releasing the energy of a kill without eating it yourself might cause some universal force to give you what you want 09:54 -!- raisse has quit [Ping timeout: 256 seconds] 09:54 the time a corpse remains a valid sacc is 50 turns, which is roughly the same as the time it takes for the corpse to become risky food to eat (sickness) 09:56 <@Maurog> it's the 50 seconds rule 09:59 It also was historically not uncommon at all for the sacrificed animal to be eaten by the humans. 10:00 In some cases the people making the sacrifice would participate in the eating of it, and in other cases only the priests or whoever. 10:09 jonadab: can't remember, what did you set the y radius to in Fourk? 10:11 Looks like I have 4 for yellow lights, 2 for fire elementals, 1 for everything else with M3_EMITSLIGHT, 0 otherwise. 10:13 Ha, vanilla doesn't even have M3_EMITSLIGHT, it just has a macro in mondata.h. 10:13 <@Maurog> gods don't eat the animal, they eat the essence, its soul 10:13 aosdict: Ah. 10:13 <@Maurog> priests then nom on the soulless shell left behind 10:14 aosdict: In any case, the perf note dates to 3.2.0, which was released in 1996. 10:14 I still want to make a white light monster with a super large light radius and a blinding gaze attack (and no explode attack). 10:14 YANI: Archons also emit light. 10:19 eh 10:19 the idea behind a sacrifice is that you show piety by giving up some of your material value 10:19 there is o reason a sacrifice has to be limited to corpses 10:20 it's just tradition because food tends to be rather important 10:20 so giving up useful food -> piety 10:20 *no 10:20 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) had Giantslayer bestowed upon him by Chih Sung-tzu, on T:1701 10:20 I never understood (for a purely flavor basis, there are good gameplay reasons) why it's limited to corpses. 10:21 Wow, giantslayer, I should be so lucky... 10:21 Grasshopper: ;o 10:21 congrats! 10:21 hey, I got longsword unrestricted! 10:22 but I'll stick with Cleaver for now :D 10:22 and kicking boots (for my monk) 10:23 I've sacced like 3 times and gotten 2 gifts 10:23 I have found the entrance to the mines on lv4, with an altar right next to the stairs down 10:23 and a general shop a stone's throw away 10:25 now all you need is a water source! 10:27 oh, there's a sink on this level too :D 10:27 I'm killing gnomes and dragging them up the stairs to sacc them 10:28 oi! 10:30 YANI: the value of a corpse sacrifice is proportional to how hungry you are. If you're not hungry, you get squat. 10:31 YASI* 10:31 it seems weird that lawful gods require corpses to be sacrificed to them 10:32 <@riker> YASI: lawful gods require precious stones as offering 10:32 anyway, maybe I'm just guilty of assuming lawful == good but that is not necessarily so 10:32 * aosdict takes notes on the religion overhaul document 10:44 -!- raisse has joined #hardfought 10:44 -!- mode/#hardfought [+v raisse] by ChanServ 10:52 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha), 6922 points, T:7726, killed by a soldier ant 10:55 "You feel guilty. You finish eating the warg corpse. You feel wise!" 10:55 Through guilt I find wisdom 10:56 -!- Mandevil_ is now known as Mandevil 10:58 [hdf-us] [nd] Eleven (Kni Hum Fem Law), 6781 points, T:7993, killed by a wand 11:13 bhaak, jonadab: based on that argument by paxed you mentioned yesterday, that every system anyone cares about should have a gcc, do you think "gcc is a requirement for building NetHack" is a reasonable position to adopt? 11:13 I ask because as time goes on I notice more and more #ifdefs for obscure compiler bugs 11:26 aosdict: I think folks on more obscure systems (and I mean the *really* obscure ones) might just have to be happy with 343/360 11:26 not sure carrying support for systems that all of 7 people in the world use is really helping things anymore 11:28 aosdict: because of the rise of alternative C compilers, I'd rather go the route of C99 (or whatever support) 11:29 but would be nice to be able to use something from this side of Y2K 11:30 I once got flamed in RGRN because I accidentally used a feature not available on GCC 2.95 11:31 and remember UnNetHack started(!) development 10 years after 2.95 got released :-D 11:36 dtype: you mean be happy with versions prior to 343/360 that do support their systems? 11:37 bhaak: I mean, convincing everyone of C89 is the first thing. Baby steps. 11:37 aosdict: yeah, my argument would be that as cool as legacy systems are, if they're limiting the ability to move forward with the other 99.99% of users, the answer might be to "stick with <=3.6.0 on these systems" 11:39 LOL 11:40 I hope we can skip C89 :) 11:40 otherwise it will be 2025 at the least before we could go further 11:43 i mean I'm *all* for legacy. I still have TLS configured to allow windows XP non-SNI clients to connect to alt.org/nethackwiki.com, despite that this is now officially not the recommendation of nearly anyone 11:43 Hopefully, the argument can be "okay, we're all good with C89? Good? Yes? Why not go up to C99 while we're at it?" 11:43 but this is only because it doesn't actually come at the cost of the rest of my users 11:44 bhaak: interestingly, even NH4 is more conservative than that 11:44 the minute that I have actual user impacts for modern users, because of my legacy tls support, it gets shot 11:44 it aims to only use code for the intersection between C11 and GNU89 11:44 and I haven't really felt this to be holding it back 11:46 the only significant feature lacking is variable initialization in loops ("for (int i = 0; i < 10; i++)" has to be done as "int i; for (i = 0; i < 10; i++)") 11:46 variable length arrays are much nicer in C99 11:47 just rewrite the whole thing in python 11:47 how are they like? 11:47 not sure what is in what standard 11:47 i want to rewrite dgamelaunch in python. ;) 11:47 -!- oh6 has joined #hardfought 11:47 -!- mode/#hardfought [+v oh6] by ChanServ 11:49 nvm, just looked it up 11:56 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) averted death, on T:3690 11:56 yeah that seems like a useful feature 11:56 that I could have used myself, more than once 11:58 bhaak: however, it does seem to lead to issues; https://stackoverflow.com/questions/1887097/why-arent-variable-length-arrays-part-of-the-c-standard 11:59 also, to me, VLAs only real benefit here is dealing with 2+d arrays, the issues of pre-C99 1d VLAs are very minimal 12:03 aosdict: you asked bhaak, but IMO NH4's stance here is reasonable. GCC shouldn't be *required*, but it is a good baseline for legacy systems -- either a C11-capable compiler, or GNU89 12:04 there is no reason to enforce gcc fully 12:04 if people want to use other things 12:06 aosdict: just make sure to not list enums as a reason to switch, it might backfire ;) 12:10 "!#?&* elf kibble! You finish eating the lembas wafer." 12:10 wat 12:10 are you a dwarf 12:10 orc 12:10 orc? 12:10 oh right 12:10 orc 12:10 not dwarf 12:10 whose idea was this 12:11 yeah they get reduced nutrition from lembas 12:11 pat 12:11 6e56c796c90831aa24a7528568fbaa9e940db238 12:11 haha 12:13 oh great, now I know why I angered that shopkeeper earlier... 12:13 nhdev is now implementing the Cleaver effect, where it attacks in an arc 12:13 now I just killed my pet by accident 12:13 sorry 12:14 oh, yeah, that can be a real problem 12:14 which is really bad because there is no asking me whether I want to attack or not 12:14 I got into trouble with the minetown priest because of that before I learned to be careful 12:14 I did make a PR about that 12:14 it was rejected 12:14 :P 12:14 I only just realised that has been implemented 12:14 https://github.com/NetHack/NetHack/pull/58 12:15 gawd 12:15 need to be careful with Cleaver 12:15 I think paxed took the invis-marker part of that commit but ignored the other things 12:15 *of that PR 12:16 I abandoned the idea of playing with pets if using Cleaver 12:16 almost as bad as Stormy 12:16 yes - or even worse 12:16 possibly worse, because it's easier to forget about it 12:18 that said, it's absolutely great for clearing out throne rooms and the like 12:18 IIRC patr thinks the change made cleaver OP 12:18 but meh 12:18 well, it has a price... 12:19 you could seriously mess up your quest, for instance 12:19 mhm 12:19 Cleaver and Stormy both break the interhack principle. 12:19 what's the interhack principle? 12:20 The InterHack Principe: Any challenge/difficulty that can be removed using an UI enhancer such as InterHack (theoretically, there doesn't need to actually be one) is not real difficulty 12:20 Includes things like amnesia, NH3 floating eyes, cancel-into-BoH, stormy, the complete lack of confirmations/etc for plunging into water/lava, etc 12:21 oh 12:22 aosdict: sometimes I wonder if, had I actually done the peaceful protections right away in my original FIQHack implementation (they were an oversight that I quickly addressed), if it would have been ported into NH3 as-is, with protections 12:22 or they just wouldn't have done it ;) 12:22 Probably. 12:23 elenmirie: Heh 12:23 I guess this is better than not having it at all and have Cleaver forever underwhelming :P 12:24 I guess, flavour-wise, if you're swinging your axe in mighty arcs, you aren't going to be able to pick and choose what you whack 12:24 Indeed 12:24 Which is the point paxed brought up also 12:24 which is why I didn't decide to stress it after that 12:24 it's your responsibility not to swing it in the vicinity of things you don't want to hit 12:25 only, it's so different from all other weapons in nethack that it's difficult to remember 12:26 I wonder if paxed ever fixed the dmonsfree issue 12:26 I pointed out how to fix it, not sure if he addressed it 12:26 is that the error message with blue jellies? 12:26 (due to NH4 and NH3's vision systems working differently, there is a bug on the NH3 end) 12:26 mhm 12:27 there is no check for if the monster is dead 12:27 in NH4 it is implicit because a dead monster can't be seen 12:27 however, in NH3, it can 12:28 (I added the deadmonster check in FIQHack too explicitly to make the logic clearer after I was notified of the NH3 issue, but it's redundant there) 12:28 bhaak: ^ an opportunity to do something ;) 12:29 I only saw that happen with blue jellies... is it really them specifically, or was that random chance? 12:30 elenmirie: no it can happen with anything 12:30 I know at least one way to reproduce it realibly 12:30 funny, I got it twice with the bluies 12:30 Not sure if that's what you did, though 12:30 Multiple weapon attacks 12:31 I did try to reproduce with blue jellies without success 12:31 But then again, a deadmonster check will fix this regardless 12:31 did you try two of them next to each other? 12:31 Yes 12:31 funny 12:31 I suspect cloning was involved 12:31 So I tried various setups 12:32 ah, could be 12:32 with blue jellies, black puddings, etc 12:32 I wasn't cold resistant 12:32 but didn't manage to reproduce 12:32 so they were getting energy from me 12:32 right 12:36 -!- LarienTelrunya has joined #hardfought 12:46 FIQ: I think a decent interhack-principle-obeying solution would be simply giving the "Really attack?" prompt if you're about to arc attack a peaceful or hostile 12:47 -!- noty has joined #hardfought 12:48 aosdict: you mean while maintaining flavour? I suppose 12:54 whoops 12:55 (also, "arc attack" sounds vaguely like some electricity-based attack_ 12:55 ) 12:57 I'm not sure that neo-Cleaver violates the interhack principle - it's not too different from hitting a gas spore 12:59 -!- oh6_ has joined #hardfought 12:59 -!- mode/#hardfought [+v oh6_] by ChanServ 13:06 oh6: gas spores technically do violate the principe 13:06 but addressing that is going too far IMO 13:06 similarly, NH4 still has a penalty for cancel-into-BoH 13:06 just a far lesser on e 13:06 *one 13:06 (it discharges the wand) 13:07 -!- oh6 has quit [Disconnected by services] 13:08 -!- oh6_ is now known as oh6 13:10 for some reason I periodically find myself thinking of ways to make bags of holding even more annoying 13:11 or BoH-like items with more restrictions and even worse bad effects 13:12 like a pocket dimension that has infinite carry capacity but if you put any magic item in it there's a 10% chance of space tearing open and instadeath or whatever 13:16 :) 13:18 if you allow the player to carry around infinite mundane items, then you legitimize strategies of picking up every piece of junk in the dungeon and carting it to a shop to sell 13:20 aosdict: I think it's reasonable to support clang. 13:21 I'm _not_ interested in supporting a bunch of old proprietary compilers for which there isn't even source available, which only ever ran on one architecture, etc. 13:22 An argument could be made for MSVC, but I am not prepared to make it. 13:22 i like grunthacks approach to BoH and wands of cancellation 13:22 the bag is destroyed, but instead of all your contents being destroyed with it, they are levelported throughout the dungeon 13:23 K2: So the player has to re-explore the entire dungeon? Tedious. 13:23 yup 13:23 but at least you didnt lose all of your stuff permanently 13:24 What if everything in the bag got canceled? 13:24 And the bag became a sack? 13:24 ooh that would be interesting 13:25 jonadab: I think having _any_ penalty at all still breaks interhack, right? Because fatfingering is a thing? 13:25 aosdict: Pretty much. 13:25 (Not arguing for removing any penalty.) 13:25 But even NH4 drains the charges from the wand. 13:28 jonadab: The thing that prompted me to ask about compiler support was seeing an ifdef for Amiga systems compiling with Aztec C, which only exists because there's a bug in the compiler. 13:29 <@Tone> Yeah I've always liked the bag converting to a sack idea 13:29 <@Tone> Canceling everything in the bag is almost -- but not quite -- as bad as losing it all 13:32 And when was the last time anyone compiled nethack with Aztec C? 13:36 Dunno, but it doesn't appear to be the leading compiler for Amiga, based on e.g. http://www.amiga.org/forums/showthread.php?t=54087 13:37 Or here http://www.amigacoding.com/index.php/C:Compilers 13:38 or here http://oldwww.nvg.ntnu.no/amiga/amigafaq/AmigaFAQ_25.html 13:38 It gets mentioned as _an option_ but is not the most recommended option anywhere. 13:40 I suppose if bhaak had his way and the devteam said "nethack will now be C99-compliant", that would imply dropping support for any compilers that aren't C99-compatible. 13:46 -!- deadnoob has quit [Remote host closed the connection] 13:46 -!- deadnoob has joined #hardfought 13:47 -!- raisse has quit [Ping timeout: 255 seconds] 13:51 -!- deadnoob has quit [Read error: No route to host] 13:52 -!- deadnoob has joined #hardfought 14:05 please reconsider 14:05 ? 14:05 at least allow GNU89 IMO 14:06 you gain basically all the benefits of C99 and don't have to exclude old GCC needlessy 14:06 at that point, might as well enforce C11 14:41 -!- tacco\unfoog has joined #hardfought 15:02 The watchman hits Grasshopper. Grasshopper is killed! 15:02 :/ 15:06 grunt? 15:06 <@riker> !whereis k2 15:06 @riker: [hdf-us] k2 [un]: (Ranger gnomish Fem neutral) T:13036 The Gnomish Mines level: 5 15:07 <@riker> gonna go with un :p 15:09 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) wished for "blessed +2 silver dragon scale mail of speed", on T:14288 15:13 [hdf-us] [nd] Eleven (Sam Hum Fem Law), 10258 points, T:10891, killed by an ogre lord 15:16 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) retrieved the Mine's End luckstone, on T:14434 15:22 heh 15:38 -!- raisse has joined #hardfought 15:38 -!- mode/#hardfought [+v raisse] by ChanServ 15:49 big dnh updates :o 15:50 looks like weird obscure d&d monsters who hurt you with lightbeams 15:53 YANA https://github.com/Chris-plus-alphanumericgibberish/dNAO/commit/c2c500e137d 15:55 what the heck is YANA 15:56 <[Demo]1> artifaact 15:59 my illness has returned with a vengeance 15:59 afk sleep 16:23 -!- deadnoob has quit [Ping timeout: 276 seconds] 16:23 :( 16:24 -!- deadnoob has joined #hardfought 16:45 -!- LarienTelrunya has quit [Quit: Page closed] 17:31 <@riker> fiq :( 17:31 <@riker> get well soon 17:34 <@riker> chris ffs you make random changes but you can't fix segfaults by merging PRs 17:54 [hdf-us] [nd] Eleven (Sam Hum Fem Law), 1618 points, T:3894, killed by an ettin mummy 18:17 -!- raisse has quit [Ping timeout: 252 seconds] 18:36 -!- raisse has joined #hardfought 18:36 -!- mode/#hardfought [+v raisse] by ChanServ 18:37 -!- Tarmunora has quit [Ping timeout: 248 seconds] 18:42 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 84 points, T:381, poisoned by a rotted jackal corpse 19:00 [hdf-us] [nd] Jarrodb (Val Dwa Fem Law), 215 points, T:1022, killed by a newt, while fainted from lack of food 19:02 -!- Tarmunora has joined #hardfought 19:04 -!- raisse has quit [Ping timeout: 248 seconds] 19:11 [hdf-us] [dnh] rikerw (Kni Hlf Fem Law), 0 points, T:6, slipped while mounting a saddled riding pseudodragon 19:13 -!- Grasshopper has quit [Read error: Connection reset by peer] 19:53 [hdf-us] [nd] Jarrodb (Val Hum Fem Law), 894 points, T:2503, killed by a pony 19:56 -!- Crawldragon has joined #hardfought 20:07 -!- noty has quit [Quit: WeeChat 1.9.1] 21:06 -!- tacco\unfoog has quit [] 21:21 -!- Schrubber1 has joined #hardfought 21:23 -!- Schrubber has quit [Ping timeout: 255 seconds] 21:28 [hdf-us] [dnh] Rune (Pri Inc Mal Neu) entered Minetown for the first time, on T:2489 21:31 -!- Grasshopper has joined #hardfought 21:31 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:57 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) completed Sokoban, on T:11765 21:59 [hdf-us] [dnh] Rune (Pri Inc Mal Neu), 3489 points, T:5232, killed by a bolt of fire 22:08 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 80 points, T:562, killed by a sewer rat 22:10 <@riker> is demobot stuck rubbing an oil lamp 22:10 <@riker> >.> 22:10 <@riker> also fiq nice job with fiqhack spectator resizing 22:14 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 204 points, T:738, poisoned by a rotted jackal corpse 22:15 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 0 points, T:53, killed by a newt 22:17 [hdf-us] [nd] Grasshopper (Mon Hum Mal Neu) acquired the luckstone from Mines' End, on T:8792 22:22 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 257 points, T:815, killed by a jackal 22:22 -!- Crawldragon has quit [Remote host closed the connection] 22:50 -!- Chris__ANG has joined #hardfought 22:51 -!- Chris_ANG has quit [Ping timeout: 276 seconds] 22:52 weee glowing dragon in this unnethack game is also gray dragon type 22:52 gimmie some scales 22:55 -!- Chris__ANG has quit [Ping timeout: 256 seconds] 22:55 -!- Chris__ANG has joined #hardfought 22:55 -!- Chris__ANG is now known as Chris_ANG 22:56 -!- deadnoob has quit [Remote host closed the connection] 22:56 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 1068 points, T:3335, killed by a dwarf, while praying 23:08 [hdf-us] [dnh] Rune (Bin Hum Mal Non), 50 points, T:108, killed by a jackal 23:18 -!- noty has joined #hardfought 23:27 -!- Grasshopper has quit [Read error: Connection reset by peer] 23:56 [hdf-us] [fh] dan (kelvin) (Wiz Elf Mal Cha), 23512 points, T:1681, killed by a giant spider