00:10 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 00:25 -!- StatueSurfer has joined #hardfought 00:26 hey 00:26 Hello StatueSurfer, Welcome to #hardfought 00:37 -!- nup0z has joined #hardfought 01:05 -!- raisse has joined #hardfought 01:05 -!- mode/#hardfought [+v raisse] by ChanServ 01:07 -!- nup0z has quit [Quit: Leaving] 01:18 -!- Crawldragon has joined #hardfought 01:33 <@Pawkisinov> That moment when your crossbow welds to your hand... 01:38 Didn't that happen at Agincourt? 01:41 -!- LarienTelrunya has joined #hardfought 01:50 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 01:52 !tell K2 *bundlebundlebundle* is there a chance of seeing slex 2.1.7 on hardfought? ;) 01:52 Will do, LarienTelrunya! 02:31 -!- StatueSurfer has joined #hardfought 02:38 -!- raisse has quit [Quit: Raisse suddenly disappears!] 02:39 -!- theRaisse has joined #hardfought 02:39 -!- mode/#hardfought [+v theRaisse] by ChanServ 02:46 [hdf-us] [nd] kritixilithos (Wiz Elf Mal Cha), 248 points, T:929, killed by a goblin, while sleeping 02:55 -!- theRaisse is now known as raisse\splat 02:55 -!- raisse\splat is now known as theRaisse 02:55 -!- theRaisse is now known as raisse 03:09 -!- Tarmunora_ has quit [Read error: Connection reset by peer] 03:32 -!- raisse has quit [Quit: Raisse suddenly disappears!] 03:42 -!- StatueSurfer has quit [Quit: Page closed] 03:44 -!- firemonkey has joined #hardfought 04:14 -!- noty has quit [Quit: WeeChat 1.9.1] 04:30 bouquet: something called OBS. 04:31 rumflump: Because nobody ever plays them. 04:31 I want the role to be challenging but have some advantages and be interesting and fun. 04:40 FIQ: Re: more newbie-friendly (with emphasis on "more", making nethack newbie friendly in an absolute sense would probably make the game unrecognizable to old timers): for example less instadeaths, no luck penalty in sokoban, or the bag explosion change 04:41 Speaking as a relative scrub, I don't notice many unavoidable instadeaths in the early game. 04:42 FIQ: the changes in unnethack are not driven by a desire to remove degenerate behavior but by wanting to make the game more interesting. wishing up an ascension kit early on makes for a boring game. being instakilled is an immediate unsatisfying end to a game, etc. 04:43 I don't think it's necessary to _remove_ degenerate behavior, but I want to avoid _motivating_ tedious behavior. 04:44 When players feel like they "have to" do tedious things, the game is boring. 04:44 Crawldragon: poison. but even if they are "avoidable", avoiding them is usually cumbersome and boring. I don't think it makes for a good game if one of the strategies is to search every square 20 times if you want to be certain not to die. playing like a bot is not fun. 04:45 I like it though... but then again I also like Daggerfall. 04:45 jonadab: it's often easier to remove the degenerate behavior if you can't deter the player to do it. e.g. pudding farming, although I probably went overboard with that one 04:46 sometimes you have to protect the player from themselves 04:48 FIQ: what did unnethack do to compensate? how about more stuff being around, more levels, chromatic dragon armor, remove amnesia for the most part, etc. 04:48 I ♥ amnesia :) 04:49 if you want degenerate behavior, I think I know a variant you'd like ;-) 04:49 -!- elenmirie has joined #hardfought 04:49 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:49 bhaak: dnethack? 04:50 LarienTelrunya: :-P 04:50 the OOP monsters are probably due to vaults. 04:50 obtw, please tell me how the stupid invisible levelport barrier in unnethack makes the game "more interesting" :P 04:51 it only serves as a "**** you, say goodbye to your precious teleport scroll" measure IMHO 04:52 it's only a barrier if you want to teleport beyond the dungeon 04:53 -!- Crawldragon has quit [Quit: Derezzed] 04:53 but it's stupid! why do I have to be autistic and OCD enough to remember the exact level number the vibrating square is on? at least remove the restriction if the player has already located the VS! 04:53 -!- rumflump has quit [Read error: Connection reset by peer] 04:55 hmm? if you know the number, it shouldn't kick in? as I said, it should only affect you, if you try to jump beyond the dungeon levels 04:56 well, usually after locating the VS, I then go to off the wizard, and then I'd want to teleport back down but during that time I forgot if the VS was on 55, 56 or 57... and if I'm off by even a single level, the barrier teleports me all the way back to dlvl1 or something. 04:56 And then I can waste a scroll to teleport to the valley and another to guess the VS depth again. 04:56 you can't blame me if you don't use ctrl-o 04:57 well, you can't blame me for preferring the vanilla way where you're not required to use ctrl-o :D 04:59 says the dev with the variant where you need an usb port with an external memory extension in your skull to have enough brain capacity to keep all the new ways of being killed in your brain ;-) 05:01 ooh, may I use that quote in slex please? :) 05:01 -!- raisse has joined #hardfought 05:01 -!- mode/#hardfought [+v raisse] by ChanServ 05:02 sure :) 05:03 thanks! 05:07 -!- raisse has quit [Quit: Raisse suddenly disappears!] 05:08 -!- firemonkey has quit [Ping timeout: 248 seconds] 05:24 -!- rumflump has joined #hardfought 05:41 <@kritixilithos> noo, I forgot to make it greased 05:51 [hdf-us] [nd] munterplant (Val Hum Fem Law) changed form for the first time, becoming a spotted jelly, on T:3296 05:55 [hdf-us] [nd] munterplant (Val Hum Fem Law), 7937 points, T:3380, killed by an ettin mummy 06:16 -!- Schrubber has joined #hardfought 06:17 -!- Schrubber1 has quit [Ping timeout: 248 seconds] 06:35 jonadab: wat you'll "rebase fourk onto fiqhack"??? does that mean it will also be fully monster-player symmetric? 06:36 LarienTelrunya: Only insofar as FIQHack already is. I'm letting FIQ do the monster/player symetry work. 06:37 Although, Fourk's new features, if implemented on a FIQHack base, should be easier to implement in a monster/player symetrical way. 06:38 Is this really the first you've heard of my rebase plans? 06:38 rip old player-monster-unsymmetric nethack fourk when that day comes :( 06:38 yes 06:38 I've been putting it off for months and months. 06:39 the fact that there was (and currently still is) no such symmetry in fourk is one of the chief reasons I like Fourk more than FIQhack 06:39 Will probably do it after 4.3.0.5 goes save stable. 06:39 monsters reading scrolls of genocide is just wrong IMHO 06:39 I thought you hated Fourk with a fiery burning passion. 06:39 Oh, yes, the genocide is a bit over the top, I admit that. Might possibly nerf it, dunno. 06:40 well I do, but I still consider Fourk one of the three best non-slex variants (at least the current version on the server) 06:40 What are the other ones you like? 06:40 GruntHack? 06:40 grunthack and dnethack, of course 06:40 Ah. 06:40 Called it on Grunt. 06:40 Should've known. 06:41 oh, and of course I prefer the "true" version of grunthack where beholders are level 6 :P 06:41 Also, you know perfectly well that if I'd put monsters' reading genocide on the EPI list before FIQHack implemented it, you'd have thought it was a great idea and put it in slex. 06:42 It's exactly the sort of thing you usually go in for. 06:42 jonadab: naaaaaaaah, slex has standards, random instakills are reserved for if you step on the wrong square and trigger a bisection or guillotine trap :P 06:44 Sure, slex has standards. And the usual standard is, everyone else has to think it's a bad idea, or you won't implement it. 06:44 well, slex crosses borders that no other variant dev is willing to cross 06:45 True. 07:09 -!- deadnoob has quit [Ping timeout: 255 seconds] 07:15 LarienTelrunya I was compiling 2.1.7 last night 07:15 K2: Message from LarienTelrunya at 2018-02-14 01:52 EST: *bundlebundlebundle* is there a chance of seeing slex 2.1.7 on hardfought? ;) 07:15 and how did it go? 07:16 you know that I like to use DLB function to put all of the .lev and .des files into nhshare and nhushare 07:16 like every other variant does 07:16 (vanilla calls its file nhdat, etc) 07:17 yes; did it not work correctly? 07:18 yes but too a point 07:18 (sorry had a grumpy 6 yr old to deal with there for a min) 07:19 aww, but she's cute! did she receive my birthday congratulations? 07:19 you have made so many extra levels, you hit the limits of how many files DLB function will compress into a single dat file 07:19 yes i did 07:19 oh, that... I thought I had increased the limit for the # of levels it puts into that file 07:20 i get this msg during compile: 07:20 Too many dlb files! Stopping at 3900. 07:20 it doesnt error out, it finishes the compile 07:20 but i bet there are missing levels it didnt add to nhushare 07:20 yes, one moment, I'll figure out where it sets that variable 07:20 ok 07:20 #define MAX_DLB_FILES 3900 /* max # of files we'll handle */ 07:20 dlb_main.c 07:21 I'll change it to a higher value and then it should work :) 07:21 the weird thing is that (when it was much lower than 3900) I used to get that exact same error message on windows too, but not this time 07:21 heh 07:22 so I thought I hadn't hit the limit yet, but apparently gcc does things differently 07:22 so i have to leave for work now, but if i get to a slow point there i'll recompile with the new value you set 07:23 see you in a bit 07:23 cool, thanks :) repo is now updated with a higher limit in dlb_main.c so the error should hopefully go away 07:23 see you later! 07:49 LarienTelrunya what should MAX_DLB_FILES be now? 07:50 10000 (the repo has been updated, so if you do a git pull then it should be set to that value automatically) 07:50 k 07:51 i dont see a dlb_main.c 07:51 just dlb.c 07:52 in /util/dlb_main.c 07:52 #define MAX_DLB_FILES 07:52 ah ok 07:54 recompiling 07:55 is the version at commit e95ea06 or dc1464e or something different? 08:01 i didnt pull just edited by hand 08:01 i had already made edits to include/config.h 08:02 compile successful 08:02 yay! hopefully without error message this time? 08:02 ok so i need to do so dgamelaunch config edits so we dont kill off any 2.1.1 games 08:02 yeah, I have a well-progressed 2.1.1 game on hdf-eu, wouldn't want to lose that ;) 08:02 yeah if its a successful compile then no show stopping errors 08:03 well you said the "too many dlb files" error didn't cause the compile to fail either 08:04 true 08:04 but what I wanted to know is if the commits I pushed 6 hours ago are in the game or not, since they include some important bug and exploit fixes 08:04 ugh ok one sec 08:05 recompiling 08:05 shouldn't your changes to config.h be preserved by a git pull as long as I didn't change config.h in my commits? 08:05 yes but the original pull did 08:05 oh 08:05 didnt realize you made more edits other than the dlb_main.c file 08:06 well the dlb_main.c I did just now, the other stuff I did this morning 08:06 ok 08:13 LarienTelrunya now nhshare and nhushare are not being created 08:14 what??? 08:14 is there any error message? 08:14 the compile ends at touch quest_levs 08:14 it doesnt proceeed past that 08:15 these lines here I normally see during compile at the very end, they are now missing: 08:15 make[1]: Entering directory '/home/build/SLASHEM-Extended' 08:15 ( cd util ; make dlb ) 08:15 make[2]: Entering directory '/home/build/SLASHEM-Extended/util' 08:15 cc -g -O2 -I../include -c dlb_main.c 08:15 cc -g -o dlb dlb_main.o ../src/dlb.o ../src/alloc.o panic.o 08:15 make[2]: Leaving directory '/home/build/SLASHEM-Extended/util' 08:15 ( cd dat ; ../util/dlb cf nhshare help hh cmdhelp history opthelp wizhelp gypsy.txt data oracles options quest.dat rumors ) 08:15 ( cd dat ; ../util/dlb cf nhushare dungeon dungeon2 dungeon3 dungeon4 dungeon5 dungeon6 dungeon7 dungeon8 *.lev ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev ) 08:15 make[1]: Leaving directory '/home/build/SLASHEM-Extended' 08:17 gah! 08:17 just check your edits from this morning 08:17 you didnt edit a lot of files from what i could tell 08:17 something maybe got commented out 08:18 ok i have to get back to work, will check back soon 08:18 none of those changed anything critical... maybe it's the dlb_main.c change that somehow causes it to fail? 08:21 -!- Chris_ANG has quit [Read error: Connection reset by peer] 08:27 !tell K2 I'll have to leave now but will be back in a few hours; maybe the git pull inadvertently overwrote a file you changed, maybe even the one that makes it so that the DLB is used in the first place? otherwise, maybe try setting MAX_DLB_FILES to 5000 instead and see if the compile still aborts? 08:27 Will do, LarienTelrunya! 08:27 -!- LarienTelrunya has quit [Quit: Page closed] 08:29 -!- raisse has joined #hardfought 08:29 -!- mode/#hardfought [+v raisse] by ChanServ 08:51 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) killed Yeenoghu, on T:52401 09:19 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) killed Geryon, on T:52688 09:26 -!- ais523 has joined #hardfought 10:03 Beholder: messages? 10:03 ais523: Message from @luxidream at 2018-02-10 23:49 EST: since when was grope reverted back to vanilla behavior? just died to a c corpse 10:03 @luxidream: it wasn't meant to be, perhaps there's a bug somewhere? 10:08 [hdf-us] [un] Som (Sam Hum Fem Law) shouted "Am I alone?", on T:335 10:09 -!- raisse has quit [Quit: Raisse suddenly disappears!] 10:10 -!- raisse has joined #hardfought 10:10 -!- mode/#hardfought [+v raisse] by ChanServ 10:20 -!- ais523 has quit [Quit: sorry for my connection] 10:21 -!- ais523 has joined #hardfought 10:22 [hdf-us] [un] Som (Sam Hum Fem Law), 261 points, T:680, killed by a gnome lord 10:27 [hdf-us] [un] Som (Bar Hum Fem Neu) shouted "Hello? Anyone there?", on T:418 10:28 -!- Grasshopper has joined #hardfought 10:28 -!- mode/#hardfought [+v Grasshopper] by ChanServ 10:29 -!- raisse has quit [Ping timeout: 255 seconds] 10:32 lol 10:32 K2: Message from LarienTelrunya at 2018-02-14 08:27 EST: I'll have to leave now but will be back in a few hours; maybe the git pull inadvertently overwrote a file you changed, maybe even the one that makes it so that the DLB is used in the first place? otherwise, maybe try setting MAX_DLB_FILES to 5000 instead and see if the compile still aborts? 10:33 YANI: replace DLB with a permissively licensed library that implements .zip format. 10:34 !tell LarienTelrunya the compile doesnt abort, it finishes without errors. it's now missing the bit to start compiling levels (ends on quest_des). this behavior didnt start happening until you asked me to pull down the edits you had made this morning. nothing was overwritten; I did not have to stash anything. 10:34 Will do, K2! 10:36 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) killed the invisible Graz'zt, on T:39827 10:36 !tell LarienTelrunya replace DLB with some existing, permissively/compatibly licensed library that implements PKWare .zip format. 10:36 Will do, jonadab! 10:43 +jonadab │ Oh, yes, the genocide is a bit over the top, I admit that. Might possibly nerf it, dunno. 10:44 <@riker> kritixilithos: brb eating 10:44 way ahead of you 10:44 boolean mon_allowed(int objtyp) { return !(objtyp == SCR_GENOCIDE); } 10:44 <@riker> cc @kritixilithos 10:44 FIQHack allows everything but has code to disable certain items 10:44 <@kritixilithos> o/ 10:45 <@kritixilithos> btw @riker (for when you come back) how did you move so quickly while searching for the downstairs? 10:55 <@Tone> @kritixilithos _ is fast travel if that's what you mean 10:56 <@Tone> You can input > to got straight to the downstair for example 10:57 <@Tone> You might be thinking of auto explore if you're playing a variant 10:59 Or just capital-letter movement. 10:59 I tend to use capital-letter movement a lot when exploring. 10:59 I don't use autoexplore, because it goes in completely the wrong direction much too often. 11:02 <@kritixilithos> I think it might be auto explore, I am familiar with _ and capital-letter, but when riker was playing his character did everything fast 11:03 Capital-letter movement can seem pretty fast in the hands of an experienced player. But yes, some players also use autoexplore. 11:04 Personally, I don't. 11:05 jonadab: your terminal colors look like powershell 11:05 I think it uses the exact same foreground/background 11:06 ah, you're on windows 11:06 so ok 11:06 FIQ: Which terminal colors? Oh, the Putty ones in one of those videos? 11:06 https://www.youtube.com/watch?v=2GqMUvpINog&list=PLzoawcCVJCrbMBYcwtEsJkZ1L5ewLIKqM 11:06 Yeah, for the first video I hadn't really customized them much. 11:06 FOr the second episode I did _a little_. 11:06 But yeah, it's the Windows laptop, it doesn't have all my usual customizations. 11:07 btw, you could give Giants intrinsic halfphy 11:07 to compensate all their current disadvantages 11:07 :P 11:07 There's a thought. 11:08 I mean to start by implementing some smaller armor bits ("gnomish foo" perhaps) that gnomes and scurriers can wear, and then make a decision about what to do in regard to giants. 11:08 -!- LarienTelrunya has joined #hardfought 11:08 . 11:08 LarienTelrunya: Message from K2 at 2018-02-14 10:34 EST: the compile doesnt abort, it finishes without errors. it's now missing the bit to start compiling levels (ends on quest_des). this behavior didnt start happening until you asked me to pull down the edits you had made this morning. nothing was overwritten; I did not have to stash anything. 11:08 LarienTelrunya: Message from jonadab at 2018-02-14 10:36 EST: replace DLB with some existing, permissively/compatibly licensed library that implements PKWare .zip format. 11:08 I don't intend for those three races to be _entirely_ bereft of armor. 11:08 Just... limited. 11:09 K2: ugh. but those commits didn't change anything to the dlb logic, they only made some minor changes to some of the .c source files 11:09 your choice of pallet in 4k is really hard to read btw 11:09 the darker colors 11:09 so it should normally still be compiling, especially since you did successfully compile it once with the 10000 setting 11:10 yes 11:10 then i pulled your edits from this morning 11:10 did a make clean 11:10 make all 11:10 and it stops at quest_des 11:10 damn 11:10 make clean then make spotless rather 11:11 ugh, what now? travis compiled the current master branch with no problems, so it should work in theory 11:11 any changes to makefile.top that i didnt see? 11:11 oh, I thought you're using GNUmakefile 11:11 from this morning 11:11 no 11:11 LarienTelrunya: Consider the possibility that the "Too many files" error wasn't put there just to stop you from having lots of files, but as a sanity check to prevent you from trying to have more files than _something_ can handle. 11:11 Makefile.top was last changed 2 months ago 11:12 ok 11:12 jonadab: K2 successfully compiled it with the files number variable set to 10000, it's only when he pulled some more unrelated commits afterwards that it suddenly stopped working 11:12 and the only edit i saw there was the comment about a FIQ suggestion and spec_lvls = *.lev 11:12 LarienTelrunya: Oh, hmm. 11:12 Dunno then. 11:12 did K2 screw up the conflict merge? 11:13 <@riker> @Deadly Spaghetti Code when searching for the downstairs? 11:13 there was no conflict merge 11:13 <@riker> er sorry deadly wrong ping 11:13 <@riker> @kritixilithos when searching for teh downstairs? 11:13 <@riker> I type fast 11:13 <@riker> when moving to them once I found them? _, travl command 11:13 <@riker> dnh does not have explore like fiqhack 11:14 [hdf-us] [nh4] succ (Luxidream) (Pri Elf Mal Cha), 37472 points, T:2725, killed by a black pudding 11:14 K2: maybe it's choking on the fact that it first puts all the .lev files into it due to SPEC_LEVS and then tries to put the quest-related ones into the same file due to QUEST_LEVS? 11:14 but there's no error 11:14 it just ends 11:15 <@luxidream> Thanks, whoever left their pudding army in mt 11:15 'Done' 11:15 i can run it again and see 11:15 one min 11:15 Makefile.top line 146: @echo "Done." 11:15 so it apparently doesn't execute anything that's below 11:16 or rather, it might be choking on something that's below 11:16 line 176 ( cd dat ; $(MAKE) quest_levs ) 11:16 that one seems suspicious, maybe we should remove it 11:16 !whereis luxidream 11:16 FIQ: [hdf-us] luxidream is not currently playing on this server. 11:16 !whereis FIQ 11:16 FIQ: [hdf-us] FIQ [fh]: (Wiz Gno Mal Neu) T:1 The Dungeons of Doom level: 1 11:16 FIQ: [hdf-eu] FIQ [fh]: (Wiz Gno Mal Neu) T:2209 The Dungeons of Doom level: 4 11:16 !whereis FIQ 11:16 FIQ: [hdf-us] FIQ [fh]: (Wiz Gno Mal Neu) T:1 The Dungeons of Doom level: 1 11:16 hmm 11:16 K2: I have an idea: I try to make a patch to Makefile.top and then you can apply the changes I made and see whether it still aborts 11:16 why? it needs to make the quest levels 11:17 !whereis FIQ 11:17 FIQ: [hdf-us] FIQ is not currently playing on this server. 11:17 ok 11:17 LarienTelrunya it doesnt abort 11:17 K2: yes, but line 132 says: SPEC_LEVS = *.lev 11:17 <@riker> !rng do fierna, belial | don't 11:17 @riker: don't 11:17 it thinks its completed the compile successfully 11:17 -!- raisse has joined #hardfought 11:17 -!- mode/#hardfought [+v raisse] by ChanServ 11:17 that includes the quest levels already 11:17 ok 11:17 one min 11:17 well yeah, but if the nhshare files aren't being created then it's still somehow faulty 11:18 and I *think* I know why, that's why I want to make a patch and see if it fixes it 11:18 -!- theRaisse has joined #hardfought 11:18 -!- mode/#hardfought [+v theRaisse] by ChanServ 11:18 -!- raisse is now known as Guest75600 11:19 -!- theRaisse is now known as raisse 11:19 I just hope quest_levs isn't being referenced in some other file! 11:20 gah, but apparently it is :( so this probably won't work 11:21 -!- Guest75600 has quit [Ping timeout: 256 seconds] 11:24 lemme know when you're done editing 11:24 i can see you're making changes to makefile.dat as well 11:24 yeah, because that had quest_levs in it too 11:25 So much fun. 11:26 well, it might work now; K2: can you try to compile it with the changes to makefile.top and makefile.dat? I'm not sure if the latter is used by the compiling process but maybe it is 11:26 LarienTelrunya: Has the number of permonst structures in the monst[] array exceeded 64-bit maxint yet? 11:26 jonadab: haha 11:26 ok 11:30 compiling 11:31 oh, the reason why the travis build is working is probably because that one is using GNUmakefile 11:31 so travis won't even tell me if there's something wrong with Makefile.top :( 11:41 ../util/lev_comp Valkyrie.des 11:41 ../util/lev_comp Wandkeep.des 11:41 ../util/lev_comp Warrior.des 11:41 ../util/lev_comp Wizard.des 11:41 ../util/lev_comp Yeoman.des 11:41 ../util/lev_comp Zooke.des 11:41 touch spec_levs 11:41 make[1]: Leaving directory '/home/build/SLASHEM-Extended/dat' 11:41 Done. 11:41 still no nhshare or nhushare file created 11:41 crap, so it still doesn't want to work? 11:41 :( 11:42 something changed this morning 11:43 commit 56a226a on Dec 5 2017 might have caused it 11:44 specifically the part that changed Makefile.top 11:44 is there a specific reason you're using Makefile.top instead of GNUmakefile? 11:44 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) killed Yeenoghu, on T:42651 11:45 maybe FIQ's method of making SPEC_LEVS be *.lev isn't actually working and I need to revert things 11:47 ... 11:47 it's just a wildcard 11:47 it matches everything 11:47 if not, you're doing something silly 11:48 but sure 11:48 K2: can you try to pull the version at dc1464e and see if that doesn't want to compile correctly either? 11:48 if you want to make your own and everyone who hosts the game's life harder 11:48 more power to you 11:48 FIQ: you're welcome to tell me how to make it compile correctly 11:49 well this is clearly unrelated 11:49 since it broke this morning 11:49 way after this change 11:49 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) killed Baalzebub, on T:43160 11:49 yeah but we don't know if K2 was using the old Makefile.top (the one before that Dec 5 commit) all this time; in fact, I can check when slex was last compiled on hdf 11:50 oh, Jan 14 2018 11:50 why can't Github say "committed on "? why does it have to tell me "committed 19 days ago"? 11:50 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) killed the invisible Daughter Lilith, on T:43341 11:50 try hover over that text? 11:51 works in some places for an exact timestamp 11:51 or use proper git 11:51 LarienTelrunya no i dont 11:51 i dont have the time at the moment 11:52 i have an idea 11:52 one sec 11:52 so the version on hdf is commit 1f3aaea - now I need to find out what commit that is 11:53 hmm that was after the Makefile.top change 11:54 one sec 11:54 i haz idea 11:54 <@riker> go k2 11:54 <@riker> u can do the idea 11:54 LarienTelrunya: told you 11:54 ok so that version on the server really wasn't compiled with FIQ's Makefile.top change 11:54 because that commit was in the slex-2.1.1 branch, which didn't ever receive that Makefile.top change! 11:55 we changed Makefile.top in version 2.1.2, but the server is still running 2.1.1! 11:55 K2: what is the idea? 11:55 LarienTelrunya: but K2 explicitly said that *before today's change*, it worked fine 11:55 making sure makefile.top is inline with makefile actual 11:55 he compiled slex yesterday, you know 11:55 err vice versa 11:55 not sure if he pushed it on server but yeah 11:56 Do Unix shells have a limit on length, that could cause wildcard expansion to fail if there are a ton of files? My instincts say probably not, but it would explain things here. 11:57 (Windows shells have _really crazy low_ limits on such things...) 11:57 jonadab: thing is, K2 managed to successfully compile it this morning 11:57 then LarienTelrunya would be unable to compile slex herself 11:57 FIQ: Oh, hmm, good point. 11:57 yeah, it compiles just fine on windows 11:58 recompiling 11:58 So whatever make is doing to expand the wildcard must not depend on command.com then :-) 11:58 windows also uses a completely different makefile 11:58 (I actually have relatively little idea how make works.) 11:58 LarienTelrunya: Ah, that's actually not very surprising. 11:59 makefile.gcc (the one for windows) doesn't do this strange separation between quest levels and all the other special levels that Makefile.top is somehow doing 12:08 -!- Chris_ANG has joined #hardfought 12:10 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) wished for "blessed fixed greased magic marker", on T:46376 12:12 -!- noty has joined #hardfought 12:17 <@riker> hah! 12:17 <@riker> The master lich drinks a potion of gain level! 12:17 <@riker> The master lich seems more experienced. 12:17 <@riker> The arch-lich's body crumbles into dust. 12:17 <@riker> I didn't know I'd geno'd them :D 12:17 that never gets old! 12:18 <@riker> first time for me :D 12:21 -!- ais523 has quit [Ping timeout: 240 seconds] 12:22 -!- raisse has quit [Ping timeout: 240 seconds] 12:23 -!- raisse has joined #hardfought 12:23 -!- mode/#hardfought [+v raisse] by ChanServ 12:23 <@riker> !tell Chris_ANG dagon's level is impossible to cross without magical breathing in this run. the maze doesnt' connect. 12:23 Will do, @riker! 12:24 <@riker> this is dissapointing 12:26 <@riker> I can self-poly but tha'ts one-way only cuz screw dagon 12:26 riker: Can you paste your map into the dnethack channel or put it in a pastebin or something? 12:26 Chris_ANG: Message from @riker at 2018-02-14 12:23 EST: dagon's level is impossible to cross without magical breathing in this run. the maze doesnt' connect. 12:27 <@riker> I'm live on hdf rn 12:27 That happens from time-to-time but I don't know why. 12:27 <@riker> can you screencap from there? I have curses on myself so it's kinda hard ot paste 12:28 Yeah, got it. 12:28 <@riker> kk 12:28 <@riker> also, I think it's a bug? can't leave the water sometimes 12:28 <@riker> I was a deep one to cross 12:28 <@riker> and I couldn't leave teh water in places I knew were floor not rock 12:29 <@riker> it was kinda glitchy 12:29 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) averted death, on T:48773 12:30 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) killed Dagon, on T:48866 12:31 <@riker> hey chris got anothe rbug for you 12:31 jonadab: you can use a, to loot chests in NH4 12:31 <@riker> > There are also -1 degraded and 3 fragmentary pentagrams carved here. 12:31 <@riker> I know dagon and cthulhu are non-euclidean and all but I'm not sure that extends to things they stand on 12:32 @riker heh, I've seen that too 12:33 jonadab: btw, I have no issues hearing your voice but you seem to talk a bit too close to your mic 12:33 a lot of blowing noise as you talk 12:33 <@riker> the ward bug? 12:33 <@riker> ah cool 12:33 @riker yeah 12:33 <@riker> chris_ang to repro I'm fairly certain it was me reinforcing the ward, I started with 4 degraded 3 frag iirc and reinforced it 7 times 12:35 [hdf-us] [dnh] rikersan (Bar Orc Mal Cha) killed Glasya, on T:49477 12:35 <@riker> ok then 12:35 <@riker> I've got asmo in the same room upstairs 12:35 <@riker> this gonna be good 12:36 Ooh, that's what that one is... 12:36 if(oep->partial_wards){ 12:36 <@riker> he's peaceful still but I have not nearly enough to bribe him 12:36 ... 12:36 why no hpmonitor? 12:36 oep->degraded_wards--; 12:36 Oops 12:36 <@riker> ? 12:36 <@riker> talking to me fiq? 12:37 (ie, it checks for partial wards but DECRIMENTS degraded wards. So degraded wards goes negative if there are any partial wards) 12:37 @riker yes 12:37 <@kritixilithos> castle wishing wand \o/ 12:38 <@riker> what's hpmonitor? 12:38 <@kritixilithos> (first time ever) 12:38 <@riker> the msg log things? 12:38 <@riker> and congrats kritixi! 12:38 @riker no 12:39 it draws a HP bar over your title 12:39 it's an option 12:39 try it 12:39 <@riker> oh 12:39 <@riker> huh 12:40 <@riker> well fuck 12:40 <@riker> glasya stole my see invis? 12:42 <@riker> not gonna work you can only get one kritixi 12:42 <@kritixilithos> :/ found that out the hard way 12:43 <@riker> chris_ang did you add the "VS is findable with cursed gold detect" thing 12:43 <@riker> or do I have to manually search this entire thing again since I missed it 12:44 Manually search. 12:44 <@riker> ok then 12:44 <@riker> and asmo is up now : 12:44 LarienTelrunya sorry had to step away 12:44 Starting next version it will be findable in a... 3x3? radius, at least; but that doesn't do you a lot of good now. 12:44 recompile finished 12:44 <@riker> I can cursed tele into the VS level right 12:44 same issue looks like 12:45 K2: :( 12:45 well I'm also afk now, food 12:45 riker: no, until the invocation is completed I believe it drops you on Asmo's level. 12:45 hopefully we can find out why it's not working, my suspicion is still the makefile 12:45 i am using the newest makefile.top, only edits i am making are for paths to directories and such 12:46 <@riker> chris_ang really? fuck 12:46 * FIQ pokes Chris_ANG, nudging towards #dnethack 12:46 <@riker> fiq: will do 12:46 -!- rikersan has joined #hardfought 12:46 rikersan: I said Chris_ANG :P 12:46 <@riker> I'm the one who needs to do something more tho :p 12:47 <@riker> (boot up irc) 12:47 <@riker> ah, you're discussing smth else there ok 12:48 [hdf-us] [gh] arnibald (Pri Hum Mal Neu), 241 points, T:523, killed by a gnomish wererat 12:49 @d?baelnorn 12:49 baelnorn (L) | Lvl: 17 | Diff: 22 | Spd: 9 | Res: sleep poison acid petrification drain | Confers: acid | MR: 90 | Generates: gehennom | AC: -4 | Attacks: 3d6 touch acid, 0d0 gaze spores, 0d0 cast spell | Alignment: -15 | Flags: genocidable, breathless, regenerates, poisonous, undead, covetous 12:49 oh those things 12:49 I usually just genocide L 12:49 I've been too lazy this game 12:49 geno'd arch-liches but nothing else 12:49 well, shoggoths, nightgaunts, too 12:52 [hdf-us] [gh] arnibald (Pri Hum Mal Neu), 191 points, T:466, killed by a gnomish wererat 12:52 [hdf-us] [gh] arnibald (Pri Hum Mal Neu), 7 points, T:15, killed by a dwarf 12:53 K2: would it be possible for you to try compiling slex with GNUmakefile instead, or is that too much of a hassle? maybe that would make it compile correctly 12:54 sure but not right now 12:54 when i'm home tonight 12:54 ok :) 12:55 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) performed the invocation, on T:92267 12:56 [hdf-us] [gh] arnibald (Pri Hum Mal Neu), 366 points, T:376, killed by a dwarvish lord 12:58 -!- rikersan_ has joined #hardfought 13:01 -!- rikersan has quit [Ping timeout: 240 seconds] 13:01 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 13:05 -!- rikersan_ has quit [Ping timeout: 240 seconds] 13:17 -!- rikersan has joined #hardfought 13:18 The sink transforms into an opulent throne! \o/ 13:18 which cursed some of my stuff, and made my money vanish. 13:18 I blame the new moon 13:19 !pom 13:19 rikersan: The moon is new for 4 more days. 13:19 well that explains where my lizard kept being used up so fast 13:20 *why 13:20 argh, fell down a shaft into a vault 13:21 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) entered the Planes, on T:95355 13:51 -!- deadnoob has joined #hardfought 13:53 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) averted death, on T:97207 13:55 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) averted death, on T:97242 13:57 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) averted death, on T:97298 13:58 [hdf-us] [nh] DemoBot (Val Dwa Fem Law), 3542072 points, T:97303, killed by an invisible tourist called Steve the Journeyer (with the Amulet) 14:02 YANI: Instead of a "monster slowed" flag, have an signed char which represents a +/- to their base permonst speed (from magical effects but not from extrinsics). 14:04 so a speedpon 14:04 *speedbon 14:04 similar to dambon, hitbon 14:04 from increase accuracy/speed 14:07 yes, it would allow for more nuanced speed mechanics 14:08 zap slow monster at something once, doesn't do much, but 4 or 5 times will make even an air elemental crawl. 14:10 -!- rumflump has quit [Quit: rumflump] 14:11 -!- Chris_ANG has joined #hardfought 14:11 . 14:36 -!- bouquet has quit [Ping timeout: 240 seconds] 14:37 -!- elenmirie has quit [Remote host closed the connection] 14:38 -!- bouquet has joined #hardfought 14:41 !ping 14:41 rikersan: Pong! 14:42 !blame 14:42 darnit 14:48 -!- raisse has quit [Ping timeout: 240 seconds] 14:53 -!- rikersan has quit [Quit: Leaving...] 15:04 -!- elenmirie has joined #hardfought 15:04 -!- mode/#hardfought [+v elenmirie] by ChanServ 15:04 -!- bouquet has quit [Ping timeout: 256 seconds] 15:06 -!- bouquet has joined #hardfought 15:23 !lastgame 15:23 LarienTelrunya: [hdf-us] https://www.hardfought.org/userdata/D/DemoBot/nh343/dumplog/1518635171.nh343.txt 15:23 LarienTelrunya: [hdf-eu] https://eu.hardfought.org/userdata/A/AmyBSOD/slex/dumplog/1517934272.slex.txt 15:31 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) wished for "uncursed partly eaten diluted magic marker named parker", on T:52914 15:37 Well, that's one way to differentiate genders with gameplay mechanics. 15:40 jonadab: Nethack Fourk just crashed on me while I was changing the keybindings. And of course all the changes I made are lost. 15:41 (good thing I saved after configuring the other settings, so at least those are saved) 15:41 -!- raisse has joined #hardfought 15:41 -!- mode/#hardfought [+v raisse] by ChanServ 15:42 *** buffer overflow detected ***: /fourkdir/nhfourk terminated 15:42 /lib/x86_64-linux-gnu/libc.so.6(+0x777e5)[0x7f79cad9b7e5] 15:43 /lib/x86_64-linux-gnu/libc.so.6(__fortify_fail+0x5c)[0x7f79cae3d11c] 15:43 /lib/x86_64-linux-gnu/libc.so.6(+0x117120)[0x7f79cae3b120] 15:43 /lib/x86_64-linux-gnu/libc.so.6(__strcat_chk+0x5d)[0x7f79cae3a42d] 15:43 (not sure if that's of any use) 15:45 anyway, user-editable rcfiles when (I know, when hell freezes over, due to segfault code execution problems) 15:46 it happened again!!! 15:46 what kind of craziness are you doing 15:47 !tell jonadab I get a reproducible buffer overflow in Nethack Fourk if I try to remove the Shift-l hotkey for "run_east" 15:47 Will do, LarienTelrunya! 15:48 !tell jonadab trying to set the "do nothing" hotkey to Shift-l gives the same result, so I can't even remove that hotkey at all now :( 15:48 Will do, LarienTelrunya! 15:49 can't reproduce on server 15:50 ah, now that I removed some of the other keys, it suddenly works without crashing 15:50 !tell jonadab I had to unbind some of the other keys first, and that somehow made it work 15:50 Will do, LarienTelrunya! 15:50 anyway, hopefully I can play now 15:52 Konnichi wa Meltem the Farting Queen, welcome to NetHack! The game doesn't even call itself NetHack Fourk for some reason. 15:52 huh, you're right 15:53 binding enough keys crashes NH4 15:53 huh, so for you it crashes when binding more keys? in my case it crashed when trying to unbind one 15:53 well basically 15:53 oh I have to completely re-learn this variant again, e.g. that monsters spawn asleep and there's a stealth skill 15:53 I tried to bind F1-F10 15:54 to (nothing) 15:54 also still no katana skill yet :( 15:54 attempting to save the config crashes the game 15:54 jonadab: katana skill on the server when 15:54 * LarienTelrunya is waiting for the katana skill since 20 months 15:55 -!- jonathanhanes has joined #hardfought 15:55 am I the only one who always gets confused by newts being "l" instead of a colon? 15:55 what are leppies then? 15:56 oh god, why can't I make it so that "move in a direction until interrupted" is interrupted by an intersection but quicktravel is not? I can only make it so that both are interrupted or none are! :( 15:56 raisse: they're moved to i 15:57 FIQ: what??? I thought leprechauns shared a glyph with nymphs 15:57 huh, yes, I guess they're minor demons 15:57 FIQ: someone on 4chan asks whether monsters in FIQhack can use wands of wishing; I'm inclined to answer "yes" 15:58 oh god why does a pile of ****ing rocks interrupt quicktravel??? 15:59 -!- StatueSurfer has joined #hardfought 16:00 LarienTelrunya: well they can 16:01 but not the castle ewand 16:01 *wand 16:01 because monsters can't open locked chests? 16:01 they can 16:01 the castle wand is a special case 16:01 isn't that one on a burnt elbereth? 16:01 ah 16:01 because monsters are supposed to defend it, not use it 16:01 (also the alternative would be unfair) 16:01 what would they wish for assuming they found one on the ground? 16:01 jonathanhanes: this isn't going to stop soldiers 16:02 so it's a special case 16:02 !tell jonadab I'd like a "You find a secret door!" message in Fourk 16:02 Will do, LarienTelrunya! 16:02 https://github.com/FredrIQ/fiqhack/blob/master/libnethack/src/muse.c#L230 16:02 is the wand itself special-cased? I mean if you find it and drop it on the floor will they know it's The Wand? 16:02 (and yes, I'm totally doing an Amystorm on jonadab here :D) 16:02 raisse: no, they will ignore the 1st wand of wishing in the castle chest 16:02 even if it wasn't the original wand 16:02 fascinating 16:03 also cruel 16:03 but interesting none the less 16:04 oh right, just remembered that the wand destruction patch is in full force here, so I better put that wand of probing away 16:04 jonathanhanes: cruel? why? 16:04 !rng mines | dungeons 16:04 LarienTelrunya: mines 16:05 !8ball will some gnome with an attack wand show up and instagib me? 16:05 LarienTelrunya: Outlook not so good 16:05 wand destruction patch? 16:05 do you mean teh wand rebalance patch? 16:05 *the 16:05 well because I'm sure the player would probably rather have the wishes than the monster 16:05 StatueSurfer: yeah 16:05 can monsters recharge wands? 16:05 jonathanhanes: well 16:05 my justification was this 16:05 -!- ais523 has joined #hardfought 16:05 if players find *random wands of wishing* on the ground 16:05 that already means they got extraordinarily lucky 16:06 so I concluded that missing out on the first few wishes, if a monster finds it, was fair 16:06 (monsters don't wish for charging, allthough they'll use it if they find it) 16:06 I mean it makes sense in the context of the fork 16:06 however, the castle wand is intended to give you missing stuff in your ascension kit 16:06 hence why monsters don't use that 16:06 jonathanhanes: well basically 16:06 -!- ais523 has quit [Client Quit] 16:06 even with a half-used /oW 16:07 that is still random free stuff 16:07 just less than you'd get normall 16:07 y 16:07 why can't there a paranoid trap patch for fourk :( 16:07 FIQHack has that 16:08 !tell jonadab please consider merging FIQhack's paranoid trap patch for fourk 16:08 Will do, LarienTelrunya! 16:08 in vanilla you usually end up with more wishes than you need 16:08 at least in my case 16:08 i always seem to have a couple spare by the end 16:10 oh, I just noticed that my samurai can actually reach expert with long swords now, so at least that got fixed, even though twoweaponing is probably still as sucky as ever, meaning I have to go excalibur+shield 16:10 or use snickersnee 16:10 samurai can hit expert in long sword even in vanilla 16:10 and expert in twoweapon as well 16:10 StatueSurfer: 4k nerfed that to basic earlier 16:10 apparently it was rebuffed 16:11 so in other words after two changes we're right back where we started 16:11 yeah, but in fourk I can only reach skilled in twoweaponing, plus it completely trashes to-hit chances anyway so even with all the skills maxxed I'll miss a killer bee more often than I hit it 16:11 almost 16:12 clearly, samurai in fourk are supposed to use shuriken 16:12 !tell ais523 So I want to allow watchers to see skills with #enhance or spells with the '+' command. However, making them zero-time wouldn't work. Any idea of the best fix for this? 16:12 Will do, FIQ! 16:12 ...or the yumi? 16:12 are yumi one-handed in vanillaoid variants? 16:13 They are 16:13 I'm so used to slex, where almost all bows and crossbows require both hands 16:14 i usually never end up using a bow in any variant unless i'm a ranger 16:15 also why no object pile hilite in fourk :( I'm pretty sure FIQhack has that as well 16:15 since you can inexplicably throw most projectiles with no hands free 16:16 LarienTelrunya: it does 16:16 fourk should merge that too :D 16:16 -!- jonathanhanes has quit [Quit: *poof*] 16:16 StatueSurfer: FIQHack's autoswap might make bow use less annoying 16:17 i've switched back to slex anyway 16:17 i figured if i'm going to suck anyway i may as well go out in an inane blaze of glory 16:18 ah 16:18 StatueSurfer: yay :) unfortunately 2.1.7 still isn't playable on the server yet due to technical difficulties, but there's always 2.1.1 16:20 "You cannot take off the splint mail with a dwarvish cloak in the way." DUDE I ALREADY TOLD YOU TO TAKE OFF THE CLOAK 16:21 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) killed Dispater, on T:53424 16:22 hmm, I'm wondering whether MR is still a thing in fourk right now and if yes, whether mithril coats are still MC3 16:23 you mean whether MC is still a thing? 16:23 oh, yeah, that's what I meant 16:24 but nowadays it's very possible for MR to also be semi-abolished in variants it seems, splitting it between magic missile resistance and death ray resistance or something 16:24 oh right, I always forget that the magic chest in fourk comes filled with stuff 16:25 no easy way to find out weapon enchantment though :( 16:26 also, since the chest spawns right next to an altar, its contents might as well spawn BUC-identified were it not for the possibility that someone tries the atheist conduct 16:27 * LarienTelrunya eventually has to find the list of possible watchman names for Fourk and implement them as shopkeeper names in slex 16:28 <@Pawkisinov> Turn 2104 and I still haven't prayed lmao, don't know how bad that is or if it isn't bad buuuuuuut I haven't needed to yet, corpses solved my food problem which I nearly prayed to solve 16:30 -!- StatueSurfer has quit [Quit: Page closed] 16:31 snickersnee get! 16:37 ooh, hitting with a weapon repeatedly identifies its plus 16:38 err... why can't I eat this tin? 16:38 !tell jonadab trying to eat a tin off the ground, on a square that also has two gnome corpses, doesn't seem to work; there is no message at all and I simply waste a turn 16:38 Will do, LarienTelrunya! 16:38 ugh, tab confirmation... I wish that could be turned off, i.e. be replaced with a --More-- 16:44 -!- raisse has quit [Ping timeout: 248 seconds] 16:47 ugh, catacombs... YASD is imminent 16:48 wtf I polymorphed into a scorpion, yet I can still wear my armor somehow 16:52 ... no --More-- for "You have no hands!" but a freaking --TAB-- for something as irrelevant as "You have a hard time getting all of it down" 16:54 * LarienTelrunya remembers why she considers slex to be so much superior over all other variants 16:54 [hdf-us] [sp] mightyquinn (Arc Hum Mal Law), 16430 points, T:8737, killed by a gargoyle 16:54 "And just how do you expect to do that?" doesn't give a --More-- either, and since every sane player muscle-memorizes that untrap is followed by a direction, I now triggered this trap. Genius! 16:55 Plus, once again, no player-editable rcfile with MSGTYPE or something. 16:57 LarienTelrunya: Originally a FIQHack feature 16:57 At Expert, you just know the enchantment 16:57 at basic you have a 1% chance of IDing it per hit 16:57 at skilled, it's 10% 16:57 oh FIQhack has it too? nice 17:00 Evil Patch idea: If you polymorph into a monster, your alignment is temporarily changed to whatever alignment that monster normally has, and you lose all divine protection in the process. 17:03 stuff weigh way too much! 17:04 !tell jonadab The voice of Amaterasu Omikami rings out: "You seem to be doing fine so far!" that god is out of character, he should say "Thou dost seem " 17:04 Will do, LarienTelrunya! 17:08 [hdf-us] [nd] Grasshopper (Kni Hum Mal Law) made his first artifact wish - "blessed greased rustproof +5 mitre of holiness", on T:16265 17:08 Woo Hoo! I got +5 :D 17:11 -!- tacco\unfoog has joined #hardfought 17:14 [hdf-us] [nd] Grasshopper (Kni Hum Mal Law), 58657 points, T:16472, killed by a jabberwock 17:14 oh well, enough nethack fourk for today; hopefully we can make slex 2.1.7 work on the server one day 17:14 ... and then I got jabberwocked 17:14 -!- LarienTelrunya has quit [] 17:16 jabberwock is a good verb 17:20 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) averted death, on T:53875 17:20 i'm fucked 17:22 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) averted death, on T:53878 17:23 [hdf-us] [nh] DemoBot (Val Dwa Fem Law), 174394 points, T:22391, killed by a tiger 17:24 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha), 911197 points, T:53882, poisoned by invisible Demogorgon 17:25 Sorry hothraxxa 17:25 Demogorgon is a pain 17:25 last time i met demo in grunthack he ran away 17:25 cone of cold spells work very well against him 17:26 i knew he'd be tough this time but i got trapped 17:26 didn't have cone of cold 17:26 should have tried the frost horn i guess 17:26 worth writing or wishing for in Grunt 17:26 never thought of it 17:26 well now i know that 17:27 isn't acid blast the one to write in grunt? 17:27 paralysis + petrification works well 17:27 a wizard is handicapped against the demon princes 17:27 yeah maybe c corpse 17:27 aosdict, most demons take extra damage from cold 17:27 and the cold can get rid of annoying lava pools 17:28 which is what i was doing 17:28 i probably should have handled it better but i'm not sure how yet 17:28 the amulet ignored me 17:29 i'm not sure why, i hadn't used it for at least 3000 turns 17:29 CoC demo with cone of cold before you even open the door to his room (see him via ESP) 17:29 well he came out to greet me, which is how i got trapped 17:29 ah, trickier 17:30 or you just bring it down on your own head (if you have cold res) 17:30 not a whole lot, really. he just stuns you and makes you ill and gets like 2976 hits in before you can cure yourself 17:30 much better to let him come to you 17:31 walking off the downstairs 17:31 so he can't flee when you blast him 17:31 as long as you ensure there's a safe distance 17:31 i've beaten demogorgon 5 or 6 times 17:31 this is the first time ever i died in gehennom 17:37 :( 17:37 !lastgame hothraxxa 17:37 K2: [hdf-us] https://www.hardfought.org/userdata/h/hothraxxa/gh/dumplog/1517936912.gh.txt 17:38 oh i see why 17:38 <@riker> why? 17:38 you were way overburdened 17:38 <@riker> str drain? 17:38 thats why demogotgon got in so many attacks 17:38 demogorgon 17:39 oh that was way into the fight 17:39 he unblessed my bag 17:40 gotcha 17:40 yeah i've been victim to that same scenario 17:42 i don't know why the eoa ignored me. i had a chance to escape 17:42 the one turn where he wasn't adjacent 17:43 bad rnz roll 17:44 i accidentally killed a tame homunculus earlier, could that have something to do with it? 17:45 also, somebody kept summoning monsters and getting kittens 17:48 wait, how did he unbless your bag? 17:48 this is grunthack 17:48 monsters don't have curse items 17:48 well, not arcane casters that is 17:48 -!- StatueSurfer has joined #hardfought 17:49 hola 17:49 Hello StatueSurfer, Welcome to #hardfought 17:51 -!- StatueSurfer has quit [Client Quit] 17:52 -!- noty has quit [Ping timeout: 256 seconds] 17:53 -!- noty has joined #hardfought 17:54 -!- raisse has joined #hardfought 17:54 -!- mode/#hardfought [+v raisse] by ChanServ 17:56 cancellation FIQ 17:56 grunthack 17:57 oh right 17:57 that 18:04 <[Demo]> !asc DemoBot 18:04 [Demo]: DemoBot has ascended 11 times in 244 games (4.51%): nh:11 (4.51%) 18:04 hah 18:04 <[Demo]> server is gonna be rebooted hopefully this weekend for maintenance and upgrades (doubling RAM and updating hypervisor as well as fixing RAID issues) 18:04 <[Demo]> hopefully i dont feel a need to restart demobot after that 18:09 :) 18:10 i might run hdfbot again as samurai 18:10 it got so close that one time 18:10 <[Demo]> im really annoyed because it is gonna take at least two reboots and im gonna have to go with no backups for few hours 18:10 <[Demo]> a few* 18:15 -!- Chris_ANG has quit [Ping timeout: 276 seconds] 18:19 -!- raisse has quit [Ping timeout: 276 seconds] 18:27 [hdf-us] [un] k2 (Ran Gno Fem Neu), 824 points, T:1568, killed by a giant ant 18:33 -!- hothraxxa has quit [Quit: Page closed] 18:34 -!- hothraxxa has joined #hardfought 18:34 -!- mode/#hardfought [+v hothraxxa] by ChanServ 18:35 -!- Tarmunora has joined #hardfought 19:04 -!- Grasshopper has quit [Read error: Connection reset by peer] 19:08 -!- StatueSurfer has joined #hardfought 19:18 -!- Grasshopper has joined #hardfought 19:18 -!- mode/#hardfought [+v Grasshopper] by ChanServ 19:30 -!- Chris_ANG has joined #hardfought 19:40 <@luxidream> !tell ais523 I'm automatically feeling things on the floor now in NH4 instead of getting "You can't see! use ^G to grope" or whatever the message was 19:40 Will do, @luxidream! 20:04 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of charging", on T:26604 20:04 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed greased +3 gray dragon scale mail", on T:26606 20:04 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of genocide", on T:26607 20:04 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed greased fixed +3 speed boots", on T:26609 20:08 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed greased fixed +3 helm of telepathy", on T:26822 20:11 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed wand of death", on T:28764 20:23 -!- StatueSurfer has quit [Quit: Page closed] 20:27 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of genocide", on T:40520 20:27 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed greased fixed +3 shield of reflection", on T:40522 20:27 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "3 blessed scrolls of enchant armor", on T:40525 20:27 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "3 blessed scrolls of enchant armor", on T:40526 20:27 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "3 blessed scrolls of enchant armor", on T:40526 20:29 [hdf-us] [un] k2 (Ran Gno Fem Neu), 963 points, T:1896, poisoned by a rotted shrieker corpse 20:30 just as well 20:30 sac for a gift, gets a sling called giantslayer 20:30 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "3 blessed scrolls of enchant armor", on T:40679 20:30 this aint david and goliath bhaak ;) 20:38 <@luxidream> giantslayer's great 20:39 <@luxidream> offhand it for 18/** str 20:39 [hdf-us] [un] k2 (Ran Gno Fem Neu), 335 points, T:746, killed by a hobbit 20:55 -!- tacco\unfoog has quit [] 20:58 -!- StatueSurfer has joined #hardfought 21:00 [hdf-us] [un] k2 (Ran Gno Fem Neu), 2460 points, T:4718, killed by a wolf 21:23 !tell LarienTelrunya I was able to get slex to compile correctly. for some reason my include/config.h edits were overwritten with default settings. re-enabled, we're good 21:23 Will do, K2! 21:23 -!- StatueSurfer has quit [Quit: Page closed] 21:32 jonadab: Message from LarienTelrunya at 2018-02-14 15:47 EST: I get a reproducible buffer overflow in Nethack Fourk if I try to remove the Shift-l hotkey for "run_east" 21:32 jonadab: Message from LarienTelrunya at 2018-02-14 15:48 EST: trying to set the "do nothing" hotkey to Shift-l gives the same result, so I can't even remove that hotkey at all now :( 21:32 jonadab: Message from LarienTelrunya at 2018-02-14 15:50 EST: I had to unbind some of the other keys first, and that somehow made it work 21:32 jonadab: Message from LarienTelrunya at 2018-02-14 16:02 EST: I'd like a "You find a secret door!" message in Fourk 21:32 jonadab: Message from LarienTelrunya at 2018-02-14 16:08 EST: please consider merging FIQhack's paranoid trap patch for fourk 21:32 jonadab: Message from LarienTelrunya at 2018-02-14 16:38 EST: trying to eat a tin off the ground, on a square that also has two gnome corpses, doesn't seem to work; there is no message at all and I simply waste a turn 21:32 jonadab: Message from LarienTelrunya at 2018-02-14 17:04 EST: The voice of Amaterasu Omikami rings out: "You seem to be doing fine so far!" that god is out of character, he should say "Thou dost seem " 21:32 what did jonadab do to trigger Beholder ? 21:39 !tell LarienTelrunya Unix SlashEMExtended Version 2.1.7 (b76ffd8) - last build Thu Feb 15 02:14:40 21:39 Will do, K2! 21:39 2018. 21:40 FIQ: you can /msg Beholder something and it'll spew out here 21:40 anyway, Amystorm! 21:41 ah 22:03 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "blessed greased +3 gray dragon scale mail", on T:18737 22:09 -!- rumflump has joined #hardfought 22:14 Slash'EM Extended updated (us and eu) 22:15 !tell LarienTelrunya Slash'EM Extended updated (us and eu) 22:15 Will do, K2! 22:18 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "2 blessed scrolls of charging", on T:30650 22:18 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "blessed ring of levitation", on T:30653 22:18 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "2 blessed scrolls of genocide", on T:30654 22:18 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "7 blessed wax candles", on T:30657 22:18 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "2 uncursed scrolls of genocide", on T:30657 22:18 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "2 uncursed scrolls of genocide", on T:30659 22:19 [hdf-us] [nh] HDFBot (Sam Hum Fem Law) wished for "blessed greased fixed +3 helm of telepathy", on T:30732 22:20 [hdf-us] [nh] HDFBot (Sam Hum Fem Law), 894328 points, T:31110, killed by a gray dragon 22:21 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of charging", on T:67785 22:21 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed ring of levitation", on T:67786 22:21 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "7 blessed wax candles", on T:67787 22:21 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed amulet of life saving", on T:67788 22:21 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed wand of death", on T:67789 22:22 [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "3 blessed scrolls of enchant armor", on T:67815 22:22 botwars 22:23 an avalanche of wishes 22:26 it looks like that, except the second set is 37k turns after the first 22:27 oh wait, not the same bit 22:27 bot* 22:27 ah, K2 wants it to have another go at samurai 22:33 -!- rumflump has quit [Ping timeout: 256 seconds] 22:35 -!- deadnoob has quit [Ping timeout: 255 seconds] 22:36 -!- StatueSurfer has joined #hardfought 22:38 -!- deadnoob has joined #hardfought 23:03 -!- Grasshopper has quit [Read error: Connection reset by peer] 23:07 -!- Grasshopper has joined #hardfought 23:07 -!- mode/#hardfought [+v Grasshopper] by ChanServ 23:35 -!- rumflump has joined #hardfought 23:35 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 23:53 -!- Menche has quit [Quit: Leaving]