00:20 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed greased +3 gray dragon scale mail", on T:54850
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00:56 <Beholder> [hdf-us] [nd] moocowpong1 (Val Hum Fem Law) completed Sokoban, on T:9749
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01:27 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of charging", on T:70323
01:27 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed ring of levitation", on T:70324
01:27 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of genocide", on T:70325
01:27 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "7 blessed wax candles", on T:70328
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01:30 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 uncursed scrolls of genocide", on T:70399
01:30 <Beholder> [hdf-us] [nd] moocowpong1 (Val Hum Fem Law), 37579 points, T:11269, killed by a touch of death
01:36 <Beholder> [hdf-us] [fh] SmackyFace (xerophile) (Wiz Orc Mal Cha), 24876 points, T:1716, killed by a Mr. Yelpur, the shopkeeper
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01:53 <LarienTelrunya> .
01:53 <Beholder> LarienTelrunya: Message from @riker at 2018-02-01 11:03 EST: btw did you ever fix the slex msg log crash?
01:54 <LarienTelrunya> riker: what is the msg log crash? there is some weird crash that happens only on hardfought and it occurs seemingly randomly if your terminal is too big, which means another reason to always use 80x25, exactly those dimensions, not 80x24, not 88x25, and certainly not something wacky like 209x56 :P
01:56 <LarienTelrunya> (that only applies to tty mode of course; for curses I recommend 140x35)
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03:22 <LarienTelrunya> K2: will ZAPM be available on the hdf server again eventually? *bundlebundlebundle*
03:30 <LarienTelrunya> Evil Patch idea: You must quaff from every fountain at least once. If you leave a dungeon level that has unquaffed fountains on it, the game throws a SIGABRT and terminates.
03:36 <bug_sniper> evil patch idea: when you have aggravate monsters, the snakes and demons in the fountain come out on their own
03:40 <LarienTelrunya> YASI: when an artifact is generated, there is a 1% chance that it does not get marked as generated, so you can find it again. Even while the first one still exists.
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04:03 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) performed the invocation, on T:83723
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04:55 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law), 7924614 points, T:86523, killed by Yeenoghu (with the Amulet)
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06:52 <jonadab> !tell LarienTelrunya In the evil patch, you have to quaff anyway, in order to prevent dehydration (which can cause hallucination and eventually fatal illness if you don't get water soon enough).
06:52 <Beholder> Will do, jonadab!
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07:22 <K2> !tell LarienTelrunya zapm never left the server. you can still play it. its hidden :)
07:22 <Beholder> K2: Message from dtype at 2018-02-01 23:53 EST: poof! serverless on main site and dev site
07:22 <Beholder> Will do, K2!
07:23 <K2> wooo dtype
07:32 <jonadab> Awww, I wasn't gonna tell her, I was gonna see how long she'd keep whinging about it.
07:53 <K2> :)
07:54 <aosdict> Evil Patch Idea: while standing on water with water walking or flying, you can quaff the water to restore nutrition. However, since it is stagnant water, this has a high chance of giving you giardia or other nasty diseases.
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08:19 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law), 2288054 points, T:33488, killed by an iron golem
08:53 <Beholder> [hdf-us] [fh] emar (Val Dwa Fem Law), 30832 points, T:1625, killed by a giant ant, while engraving
08:58 <FIQ> jonadab: lol same
08:59 <FIQ> wanted to see how long she'd ask about it
09:08 <aosdict> FIQ: in fiqhack/NH4, is msgprintf simply a version of sprintf that returns the string it produces?
09:08 <FIQ> yes
09:08 <FIQ> but importantly, it handles memory management for you
09:09 <Beholder> [hdf-us] [fh] emar (Rog Hum Fem Cha), 10819 points, T:249, killed by a black pudding
09:09 <FIQ> each constructed string is placed memory-wise as part of a temorary string chain
09:10 <FIQ> which is freed on each neutral turnstate (which is when NH4 does things like perform its action-by-action saving of game data)
09:10 <aosdict> in this case, I'm attempting to port a basic version of fh monster lookup, so I should only have to write into 1 buffer again and again, I think.
09:10 <FIQ> this allows you to handle strings more akin to higher-level languages memory-wise
09:11 <FIQ> aosdict: you may want to consult the unnethackplus code possibly -- while the fh code is original, the idea is based of what unnethackplus had
09:11 <FIQ> (later ported into dynahack, and into slex where it was renamed the "pokedex", and dnethack uses the mangled slex port)
09:12 <FIQ> but I haven't looked closely on the original code, fh's might be better even if it's harder to port from
09:13 <aosdict> I think I'm too far along into this to copy the code from somewhere else.
09:13 <FIQ> aosdict: that said, NH3 has helpers such as Sprintf() already (capital S -- typical NH3 function naming) which IIRC does stuff like bounds-check for BUFSZ
09:13 <FIQ> might be better than sprintf
09:13 <aosdict> mhm
09:13 <FIQ> and the other native functions
09:14 <aosdict> yeah I suppose the annoying thing will be having to strcpying hardcoded strings into the buf since msgprintf doesn't exist
09:16 <aosdict> but there's Strcpy for that
09:23 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) killed the invisible Wizard of Yendor, on T:64662
09:24 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) acquired the Book of the Dead, on T:64663
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09:38 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) performed the invocation, on T:64716
09:40 <jonadab> msgprintf is one of the best things ever to happen to the NetHack codebase.
09:40 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) killed the Wizard of Yendor, on T:64721
09:45 <aosdict> well, unfortunately I don't have the luxury of working with it :)
09:57 <aosdict> Nice, got the first chunk of monster lookup working okay.
10:11 <aosdict> YASI: in FIQHack, eating the corpse of a dead adventurer (whether from normal bones or a reanimated player monster) may convey any intrinsics that player had.
10:20 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) killed the high priestess of Moloch, on T:64990
10:20 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) acquired the Amulet of Yendor, on T:64993
10:31 <rld> <@riker> larien: it happened on my l ocal thing :/
10:31 <rld> <@riker> *my local thing
10:31 <rld> <@riker> *copy of slex
10:31 <rld> <@riker> !tell larientelrunya: it happened on my local copy of slex
10:31 <Beholder> Will do, @riker!
11:10 <Beholder> [hdf-us] [dyn] dank.io (Luxidream) (Tou Hum Mal Neu), 4350 points, T:8164, killed by a giant ant
11:12 <rld> <@riker> can you levitate and trigger magic portals?
11:15 <aosdict> jonadab: should monsndx() panic if you give it something that doesn't correspond to a monster, or should it just impossible?
11:15 <aosdict> @riker yes
11:17 <FIQ> aosdict: in nh4 I'd panic, in nh3 I'd impossible
11:19 <aosdict> I guess the question is whether certain processes depend on monsndx resolving to something
11:40 <FIQ> @g?beholder
11:40 <Beholder> beholder (e) | Lvl: 6 | Diff: 11 | Spd: 3 | Res: cold | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 4 | Attacks: 0d0 gaze slow, 2d25 gaze sleep, 0d0 gaze disintegrate, 0d0 gaze petrification, 2d4 gaze cancellation, 2d4 bite physical | Alignment: -10 | Flags: genocidable, flies, breathless, mindless, nopoly, infravisible
11:40 <FIQ> @riker ^
11:41 <rld> <@riker> @d?beholder
11:41 <Beholder> beholder (e) | Lvl: 6 | Diff: 10 | Spd: 3 | Res: fire cold shock | Confers: nothing | MR: 50 | Generates: gehennom | AC: 4 | Attacks: 4d6 gaze random gaze, 4d6 gaze random gaze, 1d10 passive paralyze | Alignment: -10 | Flags: genocidable, flies, breathless, poisonous, nopoly, infravisible
11:41 <rld> <@riker> it's literally the same thing minus cancellation
11:41 <FIQ> the gh petrification is instant
11:41 <FIQ> disintegration is wide-angle
11:41 <rld> <@riker> that's smth I guess
11:41 <rld> <@riker> lol
11:47 <rld> <@riker> !tell Chris_ANG: what's up with the lava-weird-thingy version of sunless sea in dnh? it doesn't always gen the chest.  I can't find it in the water at all, reading magic mapping revealed 2 shade and a darkness given hunger fig but no chest
11:47 <Beholder> Will do, @riker!
11:50 <jonadab> aosdict: Probably impossible and return NON_PM ?
11:51 <jonadab> (Which, depending on circumstances, may result in a panic in the caller.)
11:55 <jonadab> K2: Pushed a change to Fourk that makes player lycanthropy less debilitating.
11:56 <K2> ok
12:00 <aosdict> Also, "perceives" is a terrible name for "this monster sees invisible".
12:18 <K2> dtype: inital reserve instance purchase (AWS) was denied because I tried to select a no upfront payment model. just did a partial up front which is saving me $11/month 
12:19 <K2> so the t2.medium instance in London for hdf-eu will only cost me $9/month
12:19 <K2> not counting the upfront payment of course
12:44 <dtype> cool. I do all upfront for ones I know I’m using
12:44 <dtype> partial hedges a bit.
12:44 <dtype> not as big a discount but also not a full commit.
12:45 <K2> i can handle 9/month
12:45 <K2> shit i spend more a day at lunch
12:45 <dtype> biggest discount is 3 year all upfront. but you’re paying the full 3 year bill up front. you’d better get 3 years of use.
12:45 <K2> its a 3 yr standard contract
12:45 <dtype> but that’s biggest discount.
12:46 <K2> yeah, i looked at the full upfront cost for that
12:46 <K2> was more than i was willing to shell out
12:46 <K2> 3 yr upfront partial was fine
12:46 <K2> $0.0288 a day
12:46 <K2> too easy
12:47 <dtype> yeah significant discount from spot instances
12:47 <dtype> basically get out of paying spot pricing whenever you can
12:47 <dtype> even a 1 year commit partial upfront is like a 30-40% discount
12:47 <dtype> 3 year all up front can be as high as 75-76% discount
12:47 <dtype> but spot sucks
12:48 <K2> going from a t2.micro to a t2.medium was like a breath of fresh air process wise
12:48 <dtype> yeah, there's a t2.small in between
12:48 <K2> i could notice the difference, even with the ping lag i get to it
12:48 <K2> t2.small wouldnt have cut it
12:48 <K2> i like having more than one cpu
12:48 <dtype> the t's are nice 
12:48 <dtype> let you bank cpu for things that aren't churning cpu 24x7
12:49 <dtype> and pay for partial
12:50 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of charging", on T:50170
12:50 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed ring of levitation", on T:50171
12:50 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of genocide", on T:50172
12:50 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed greased +3 gray dragon scale mail", on T:50173
13:02 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of genocide", on T:50439
13:07 <jonadab> aosdict: Ah, I actually looked at that when I did my Valkyrie change (because I had to modify the "does this monster have this property" code to take player race into account when in natural form, for Valkyrie flying purposes).
13:13 <aosdict> what, the monsndx thing?
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13:21 <jonadab> I mean "perceives"
13:22 <aosdict> Well, 3.6.x properties overhaul is something I want, but am probably not going to do anytime soon. I tried, and then balked at how it also implies a whole armor slot overhaul.
13:23 <jonadab> Oh, man, armor slot overhaul.  3.x keeps separate variables that have to be updated every time your equipment changes by any means at all.  So if anything happens to an item _that just happens to be equipped_, causing it to no longer be in your inventory, boom, crash.
13:24 <aosdict> Right, and you can't really do properties without a sane slot system..
13:24 <jonadab> So if you stone-to-flesh a wielded figurine, or a monster with a bullwhip manages to divest you of your wielded in-use leash, or anything along those lines, it is terrible.
13:25 <jonadab> All 48478457 corner cases where a thing can happen to an object, have to check if it is equipped at the time.
13:27 <aosdict> Well, doesn't NH4 have to deal with that as well? That doesn't have anything to do with properties conferred by the item.
13:30 <jonadab> What?  No.
13:31 <jonadab> NH4 makes uwep and uarms and so on into macros that iterate your inventory and pick the item with the corresponding equip mask set.
13:31 <jonadab> owornmask
13:32 <jonadab> So if something removes an equipped item from your inventory, other code that checks for your weapon/shield/whatever will simply find that you don't have one.
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13:36 <aosdict> ugh FIQhack monster lookup relies on arrays of attack and damage types that vanilla doesn't have
13:37 <aosdict> I should probably just clone it at this point since it'd be easier to search for things
13:39 <aosdict> jonadab: what's the purpose of spoiler.c in nh4 code?
13:42 <jonadab> aosdict: Implements the wizmode #spoiler command, which generates the spoiler files.
13:44 <aosdict> ah, so I suppose putting the attack and damage type lists in there make sense
13:45 <aosdict> though, no corresponding place in vanilla
13:45 <aosdict> perhaps mon.c
13:46 <jonadab> Umm, the lists in spoiler.c are things that aren't used anywhere else, aren't they?
13:46 <jonadab> Oh, I see.
13:46 <jonadab> YOu're looking at the /whatis stuff FIQ did.  Didn't realize he piggybacked on the spoiler.c stuff for that.
13:47 <jonadab> But it kind of makes sense, because I don't know that vanilla had any existing way to go from AT_ and AD_ constants to anything human-readable.
13:48 <Beholder> [hdf-us] [nh4] Nobbs (Wiz Elf Mal Cha), 41081 points, T:7154, killed by a soldier ant
13:53 <Beholder> [hdf-us] [fh] groovejumper (Tou Gno Fem Neu), 7766 points, T:263, killed by a falling rock
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14:01 <Beholder> [hdf-us] [nd] Eleven (Kni Hum Fem Law), 42452 points, T:24111, killed by a priestess of Brigit, while paralyzed by a monster
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14:02 <aosdict> jonadab: yeah, I have monster lookup working completely except for attacks
14:03 <aosdict> well, if I have to remake this array completely, I'm going to use a more specific name than "at"
14:05 <Beholder> [hdf-us] [fh] groovejumper (Tou Gno Fem Neu) received advice from The Oracle, on T:2077
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14:07 <elenmirie> You see here a scroll of identify. j - a scroll of identify.  You feel foolish! You haven't been paying attention.  A voice booms out... "So thou thought thou couldst kill me, fool."
14:08 <elenmirie> good grief.
14:12 <aosdict> oh for the love of...
14:12 <aosdict> who decided that AT_WEAP and AT_MAGC should suddenly jump the attack type from 16 to 254?
14:13 * aosdict wonders if setting them to 17 and 18 would actually break things
14:15 <aosdict> grats!
14:15 <elenmirie> thx!
14:16 <elenmirie> time to go warm up leftovers for dinner... :D
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14:30 <jonadab> aosdict: I don't know, that kind of annoyed me too.
14:30 <jonadab> (The big jump there.)
14:30 <jonadab> If you think that's bad, the skill list is worse.
14:32 <aosdict> Similarly damage types jump from 42 to 240, and from 242 to 252.
14:32 <aosdict> I'm just going to change these and hope nothing breaks, because the arrays won't work otherwise.
14:35 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "7 blessed wax candles", on T:57438
14:35 <aosdict> Also, they should be an enum, but I don't feel like nagging paxed about it.
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14:57 <jonadab> aosdict: I think when I did spoiler.c originally, I special-cased the ones after the jump, and then maybe FIQ fixed it later?  But my memory of this is fuzzy now.
15:00 <aosdict> I don't have a Fourk copy, but in FIQHack the spellcasting attack and damage types are removed, but there are still jumps present. (Still with no comment as to why they're needed.)
15:01 <jonadab> Ah.
15:01 <jonadab> I may be thinking of a different thing that he fixed.
15:01 <aosdict> And that statement had nothing to do with spoiler.c, I'm looking only at monattk.h.
15:02 <aosdict> (The arrays themselves use [AT_WEAP] = "weapon", syntax.
15:02 <jonadab> Ah, right, yeah, in Fourk, the arrays go up to LAST_CONTINUOUS_AD and LAST_CONTINUOUS_AT.
15:02 <jonadab> Everything beyond that is special-cased.
15:02 <aosdict> Which I assume wouldn't fly with all compilers vanilla supports.
15:03 <jonadab> No idea.  My knowledge of which C language features appeared in which versions and compilers is almost entirely absent.
15:04 <jonadab> I mean, I know the difference between NH4 C and NH3 C.
15:04 <jonadab> But I can't tell you why any given thing is used in one and not the other.
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15:32 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) killed the invisible Wizard of Yendor, on T:66406
15:40 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) killed the invisible Wizard of Yendor, on T:66745
15:46 * aosdict starts a debug game, finds a wand of wishing on the floor of the first room
15:49 <aosdict> jonadab: oh also, attack types 8 and 9 are missing, for some reason.
15:49 <aosdict> didn't even notice that.
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15:52 <jonadab> aosdict: I have those as AT_ERR8 and AT_ERR9, both listed as /* (unused) */ where they are defined.
15:52 <aosdict> Yeah well, I just shifted everything down. It probably won't break anything, and if it does, well then we can fix a structural issue!
15:52 <jonadab> Indeed.
15:53 <jonadab> I would be curious to see if anything does break, and if so what.
15:53 <aosdict> (I don't have a problem with AD_SPC1 and AD_SPC2, because it actually explains why they're there.)
15:53 <jonadab> I'm not 100% sure that comment is still _accurate_, but yes.
15:53 <StatueSurfer> are you creating new damage types or artifacts aosdict
15:55 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) killed the Wizard of Yendor, on T:67231
16:07 <Beholder> [hdf-us] [nd] Eleven (Kni Hum Fem Law) changed form for the first time, becoming a wererat, on T:3453
16:07 <Beholder> [hdf-us] [nd] Eleven (Kni Hum Fem Law) rejected atheism with a prayer, on T:3453
16:16 <Beholder> [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) wished for "uncursed magic marker", on T:67670
16:25 <Beholder> [hdf-us] [nd] Eleven (Kni Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:4658
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16:45 <Beholder> [hdf-us] [gh] Lol (Bar Orc Mal Cha) had battle-axe named Cleaver bestowed upon him by Set, on T:5227
16:50 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) averted death, on T:68236
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17:14 <aosdict> !tell StatueSurfer not adding more damage types or artifacts, just want to have an array that maps them to English, and having the constants be non-consecutive means an array won't work
17:14 <Beholder> Will do, aosdict!
17:21 <Beholder> [hdf-us] [nd] Eleven (Kni Hum Fem Law), 2711 points, T:6811, killed by a winter wolf cub
17:31 <oh6> demobot is waiting for a random death-drop of candles, it looks like
17:31 <aosdict> used all its wishes?
17:31 <aosdict> probably not smart enough to go buy them in minetown...
17:32 <oh6> I wonder if it will even pick them up if it finds them
17:37 <[Demo]> is it stuck again?
17:38 <[Demo]> i think it will escape at some point if thats the case
17:38 <[Demo]> if its retarded enough and pisses me off enough im just gonna kill it forever
17:43 <aosdict> heh, apparently I bungled the attacks... Rodney has "2d12 claw (null), spellcast random breath"
17:53 <[Demo]> dangerous
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17:57 <StatueSurfer> hey
17:57 <Beholder> Hello StatueSurfer, Welcome to #hardfought
17:57 <Beholder> StatueSurfer: Message from aosdict at 2018-02-02 17:14 EST: not adding more damage types or artifacts, just want to have an array that maps them to English, and having the constants be non-consecutive means an array won't work
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18:27 <K2> hi
18:27 <Beholder> Hello K2, Welcome to #hardfought
18:27 <K2> i watched the bot walk right over a polished silver shield in a shop on dlv 2 and ignore it, even though it had ample gold
18:28 <K2> *dlvl 
18:29 <jonadab> Does bothack know how to shop?
18:30 <K2> it can sell items
18:30 <K2> seen that
18:30 <[Demo]> it cant buy
18:30 <[Demo]> fiq has a version where it could but it was kind of broken
18:30 <Crawldragon> the better question is does bothack know how to teach a cat to do its shopping?
18:31 <[Demo]> hmm hes stuck applying the candelabrum
18:31 <[Demo]> not my problem
18:32 * Crawldragon imagines a robot trying and failing to light a candlestick
18:32 <StatueSurfer> "Attach it to the candelabrum? [yn]"
18:32 <StatueSurfer> n, i just want to light it
18:32 <StatueSurfer> for some reason
18:33 <aosdict> Yeah, the Candelabrum should really refuse to light if it doesn't have 7 candles attached.
18:33 <aosdict> also, woo! monster lookup is fully working
18:34 <StatueSurfer> oh is that like the slex thing
18:34 <aosdict> slex has some version of it, but I ported it from fiqhack
18:34 <StatueSurfer> oh right
18:34 -!- Grasshopper has joined #hardfought
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18:54 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law), 7177720 points, T:75804, killed by the invisible Wizard of Yendor
18:54 <K2> doh
19:11 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed greased +3 gray dragon scale mail", on T:3861
19:27 <Beholder> [hdf-us] [4k] Joanna (emar) (Val Hum Fem Neu), 7488 points, T:2355, poisoned by a giant spider
19:30 <Beholder> [hdf-us] [un] k2 (Ran Orc Mal Cha), 5623 points, T:5031, killed by a soldier ant
19:32 <K2> 3 soldier ants and an owlbear
19:32 <K2> yay
19:33 -!- StatueSurfer has quit [Quit: Page closed]
19:36 <Beholder> [hdf-us] [un] k2 (Ran Orc Mal Cha), 2034 points, T:980, killed by an acidic corpse
19:36 <K2> bwahahah
19:36 <aosdict> sour
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20:12 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of genocide", on T:12933
20:25 -!- Chris_ANG has joined #hardfought
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21:00 <Beholder> [hdf-us] [nd] Eleven (Bar Orc Fem Cha), 1018 points, T:3501, quit
21:10 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of charging", on T:20097
21:10 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed ring of levitation", on T:20099
21:11 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of remove curse", on T:20100
21:11 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "2 blessed scrolls of genocide", on T:20105
21:12 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "7 blessed wax candles", on T:20166
21:16 <Beholder> [hdf-us] [nh] DemoBot (Val Dwa Fem Law), 318788 points, T:20741, killed by brainlessness
21:18 <oh6> dang, brainlessness
21:20 <Beholder> [hdf-us] [un] k2 (Ran Orc Mal Cha), 99 points, T:533, killed by a black pudding
21:24 <aosdict> oh6: isn't that an appropriate cause of death for the bot which keeps drawing comments about how stupid it is?
21:30 <oh6> I suppose!
21:30 <oh6> at least it's been dying in interesting ways recently
21:44 <K2> finds spellbook early game (orc ranger) decides to read so I have a spell to use to confuse myself, its identify
21:44 <K2> \o/
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22:14 <K2> 2 magic markers, an oil lamp, a key and a tinning kit in same hardware shop. not bad
23:02 <K2> The dwarf lord eats a dwarf corpse.
23:02 <K2> my pet dorf lord is a cannibal
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23:49 <Beholder> [hdf-us] [slex] Legos65 (Ble Win Mal Cha), 68 points, T:240, fell into a pit of iron spikes
23:59 <aosdict> why is the code for printing "and a partridge in a pear tree" at the end of the vanquished creatures list? that is the greatest thing ever
23:59 <aosdict> er, why is it commented out