00:10 -!- bug_sniper has joined #hardfought 00:26 -!- rumflump has quit [Read error: Connection reset by peer] 00:39 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) chose a runed dagger to be named "Sting", on T:2072 00:44 -!- Chris_ANG has quit [Ping timeout: 260 seconds] 00:54 -!- Tarmunora has quit [Remote host closed the connection] 00:56 K2: not that I knew. you might have hit some vaults that generate OOD monsters, though. that would need some tweaking 00:57 -!- rumflump has joined #hardfought 01:00 [hdf-us] [nd] Eleven (Kni Hum Fem Law), 1108 points, T:2572, killed by a gas cloud 01:05 -!- Tarmunora has joined #hardfought 01:05 -!- Menche_ has joined #hardfought 01:08 -!- Menche has quit [Ping timeout: 276 seconds] 01:21 -!- raisse has joined #hardfought 01:21 -!- mode/#hardfought [+v raisse] by ChanServ 01:23 -!- elenmirie has quit [Ping timeout: 240 seconds] 01:59 -!- LarienTelrunya has joined #hardfought 02:24 -!- Grasshopper has quit [Ping timeout: 240 seconds] 02:36 -!- bug_sniper has quit [Read error: Connection reset by peer] 02:40 -!- Chris_ANG has joined #hardfought 02:53 -!- elenmirie has joined #hardfought 02:53 -!- mode/#hardfought [+v elenmirie] by ChanServ 03:13 Evil Patch idea: unbindall trap. If you trigger it, the only thing you can do is close your terminal window and restart. 03:31 what is the point of that 03:32 well, it's a trap that would be very aggravating in a variant that also penalizes hangup :D (once the next slex version goes live, the irreversible maxHP hangup penalty is disabled btw) 03:32 -!- deadnoob_ has quit [Ping timeout: 276 seconds] 03:38 -!- Grasshopper has joined #hardfought 03:38 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:41 -!- noty has quit [Quit: WeeChat 1.9.1] 03:42 jonadab: the crappy reddit profile has affected you 03:43 !who 03:43 FIQ: [hdf-us] No current players 03:43 FIQ: [hdf-eu] Raisse [nd] 03:43 and that's just since 1 minute! :-) 03:43 morning raisse 03:43 morning 03:51 -!- hpardis has joined #hardfought 04:32 -!- Grassy has joined #hardfought 04:32 -!- mode/#hardfought [+v Grassy] by ChanServ 04:35 YANI: the dungeon is not a clinically sterilized place, and neither are its denizens; you can randomly catch diseases including typhoid fever, cholera, and of course dysentery. And you can randomly die from them; healing potions/spells increase your odds of surviving but do not guarantee it. 04:36 -!- Grasshopper has quit [Ping timeout: 246 seconds] 04:37 -!- Grasshopper has joined #hardfought 04:37 -!- mode/#hardfought [+v Grasshopper] by ChanServ 04:40 -!- Grassy has quit [Ping timeout: 255 seconds] 04:41 -!- hpardis has quit [Quit: Leaving] 04:56 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 05:02 -!- deadnoob_ has joined #hardfought 05:41 -!- rumflump has quit [Read error: Connection reset by peer] 06:04 -!- LarienTelrunya has joined #hardfought 06:12 -!- rumflump has joined #hardfought 06:19 YASI: fountains, sinks etc. can appear in shops, and doing anything to them incurs a usage fee. If your actions destroy or polymorph the furniture in question, the shopkeeper demands that you immediately pay, say 1000 zorkmids, or he'll get hostile. 06:32 YANI: if you smuggle a pick-axe into a shop via bag or other container, and you take it out while in the shop, the shopkeeper immediately shoots you on sight. 06:54 EPI: if you level up and gain skill slots, you must use them within 1000 turns or they're lost permanently. 07:00 EPI: add a new monster, Mecha Bowzilla from Super Mario Maker. He can jump at will (like a player using the jumping spell) and try to stomp you with his high heels, and he also fires chain chomps and fire lines and all kinds of stuff and cannot be killed and once spawned, will chase after you for the remaining game. 07:04 -!- Hollow_Riddler has joined #hardfought 07:31 EPI: if you genocide a type of dragon, all of its scales and scale mails in the game vanish as well. 07:34 ... including the one you're wearing, I suppose. 07:35 that's only evil in FIQhack, where monsters can randomly be genocided; otherwise you'd just avoid genociding the color you want to wear ;) 07:36 monsters can't randomly be genocided 07:37 raisse: of course, it wouldn't be evil otherwise 07:37 lol yes 07:37 actually, that's a good reason to implement corpsenm armor 07:37 if you genocide chromatic dragons do *all* scales and scale mails vanish? 07:38 it's a very clean way to check whether the monster corresponding to an armor piece has been genocided 07:39 FIQ: StatueSurfer has a point, I don't care how low the chance of a monster genociding my dragon out from under me over deep water is, if it's non-zero. Such probabilities that would end the game do feel like slex. 07:40 K2: I'm not sure where you got your wall color patch from, but it isn't complete. Minetown lacks colors, as do Sokoban, and possibly other places. Compare NH4 or dNetHack 07:40 I guess I'm just incredibly allergic to any situation that ends the game in one go without allowing the player to react 07:40 aosdict: How does genociding dragons end the game? 07:40 Ah, misread 07:41 Just wear WW 07:41 That's not an answer 07:41 You mean just like wearing MR is not an answer to touch of death, destroy armor, etc? 07:41 It is the exact same thing 07:41 heh, in regular slashem (and thus by extension slex), arcane spellcasters can cast create pool, which makes waterwalking/flying/swimming more or less a mandatory part of the ascension kit 07:42 One would expect that the benefit of a flying steed is you don't need to find some "backup" way to cross water 07:42 There is several other benefits 07:42 You can completely ignore the need for levitation sources 07:42 Not just for water 07:43 That is, you should still have it on backup just in case, but you don't need to wear it and deal with the annoyance that is levitation 07:43 aosdict: But yes, I did mention this yesterday 07:44 I consider monsters reading geno in general to be fair game 07:44 I'm not really sure how to handle steeds 07:44 Easiest cop-out is to make dragons ungenocideable, but that feels wrong 07:44 EPI: monsters can use magic whistles to whistle your pets away from you, and they will *love* to use those while next to water or lava, which *will* cause your pets to drown/burn to ashes even if those squares would be illegal positions for them to end up on when you use your own whistle. 07:46 sokoban isnt supposed to have colors 07:46 I guess I don't really like any of the implications of genocide in monster hands. It is a mechanic that works well for the player, but not really on the monster side. 07:46 but yeah there's gaps in color for places like minetown 07:46 K2: That's why it's colored in all other places with colors 07:47 It looks dumb for soko to lack color 07:47 i think its because of lvl flipping 07:47 Much moreso than beehives 07:47 well the patch didnt add color to sokoban, so.... 07:47 K2: That is what I am saying 07:47 I don't know where you got it from 07:47 But it's incomplete 07:47 DynaHack and dNetHack has the same patch 07:47 And they have colors in Sokoban 07:48 (same as in, it's based on the same patch, it's clearly not the *exact one* you used) 07:48 if you'd like to submit a patch to update the colored walls patch, i'm all for it 07:48 aosdict: that's exactly what I think about it, too; monsters cannot use genocide in vanilla for a good reason ;) 07:49 K2: Sure 07:49 * FIQ sneaks in beehive colors 07:49 heh 07:49 (jk) 07:49 K2: did you know that I love colored walls? ♥ Such lovely fleecy colors! 07:49 i know right? 07:50 i was thinking when i implemented it for grunthack and sporkhack 'hey i bet LarienTelrunya would love all this fleeciness' 07:50 and I also love other colorful things, which is why I was sad that when my roommate bought a new tablecloth, she got a dull gray one :( 07:50 LarienTelrunya: monsters in vanilla also can't use remove curse, enchant weapon/armor, identify, wishing, probing, monster detection, opening, slow monster, cancellation, destroy armor, charging, taming... 07:50 dull gray?? 07:50 kick her out 07:51 FIQ: yeah, they can use some of those in slex but not all (can use cancellation but not charging, for example) 07:51 aosdict: So clearly genocide should be removed 07:51 To make it fair 07:51 :-) 07:52 I will admit I have been thinking along those lines. 07:52 * LarienTelrunya likes what the biodiversity patch (at least I think that's the one) does with regard to genocide 07:53 aosdict: that said I'd rather make dragons ungenocideable over removing geno alltogether 07:53 FIQ: More specifically, perhaps the _scroll_ of genocide should be removed. 07:53 but I'm unsure if it is the best approach 07:53 aosdict: The only reason monsters don't use thrones in FIQHack is that it would make the player unable to use any throne in it 07:54 <@wheals> YASI: only monsters with "king" or "queen" in the name can use thrones 07:54 Also, genocide seems like it should come with a heavy cost because you're doing such a heinous thing, but it... doesn't. 07:54 @wheals I have in fact considered this 07:54 And tweak the throne mechanics a bit 07:54 so that they don't make it disappear, but don't get infinite wishes from it 07:55 Clearly, if the throne would have disappeared after a monster used it, the throne should teleport to a different (random) dungeon level. :) 07:55 (YASI) 07:56 EPI: when a monster uses a throne, it never disappears, unless the player sees it happen. 07:56 what I was thinking was that the throne had an affiliation with a monster (the king generated in the throne room) 07:56 and only this monster can use it, with some different effects 07:56 and the one that kills that monster is the only one that can use it after the fact 07:57 for similar effects 07:57 Ah. 07:57 So once you clear the room, it'll be keyed to you? 07:57 yes 07:57 jonadab: The computer is a cheating bastard I guess? :D 07:59 jonadab: and somehow figure out a good way to design it flavour + mechanic-wise to justify it disappearing on you but not on the original king 07:59 perhaps by combining wish + some of the other effects into a "something good" that *always* makes it disappear 07:59 (which can be justified for the monster by it simply not considering it to be worth the loss of kingship) 08:01 jonadab: if I did this, I'd probably overhaul throne rooms in general 08:02 make them have just one monster, the king 08:02 -!- Grasshopper has quit [Ping timeout: 255 seconds] 08:02 who uses the throne against you 08:02 EPI: if you fail to cast a spell correctly, a variety of bad things can happen. One of those things is amnesia. 08:03 so like dcss miscast 08:05 a bit similar, yeah (never really got into DCSS so I don't know what the more dangerous miscast effects are, but I guess one of them is banishment :P) 08:06 yes 08:10 Banishment, that sounds fun. 08:10 YASI: if your dexterity is very low (maybe 5 or lower), trying to wield a sword may result in you holding it the wrong way and hurting your hand. 08:13 -!- deadnoob_ has quit [Ping timeout: 276 seconds] 08:14 -!- deadnoob_ has joined #hardfought 08:14 wow, I just now realized that ZAPM was made by eit_cyrus from Team EIT 08:14 err, Clan EIT 08:17 Oh? Does this mean you know how to get in contact with the ZAPM author, if you had a reason to do so? 08:17 FIQ: so if you conflict your way through the throne room, and something else kills the monarch, do you get to kill that and gain throne abilities? Succession crisis! 08:18 (Just curious: I don't know of a reason to do so at the moment.) 08:18 jonadab: not really, I just realized that he and the eit_cyrus we've seen at the devnull tournament are the same person 08:19 speaking of which, I'm surprised ZAPM isn't playable on the hdf server anymore ;) anyway, gotta go now, will probably be back later 08:19 -!- LarienTelrunya has quit [Quit: Page closed] 08:21 aosdict: yes, you'd need to do that 08:21 it is playable though 08:21 you just have to find it 08:21 :p 08:25 yani: ^^^ throne stuff 08:26 -!- deadnoob_ has quit [Remote host closed the connection] 08:26 -!- deadnoob_ has joined #hardfought 08:29 [hdf-us] [fh] groovejumper (Tou Gno Fem Neu), 23289 points, T:3112, killed by a kitten 08:33 Oh, Ursula LeGuin died :( 08:45 yes :-( 08:45 [hdf-us] [fh] groovejumper (Tou Gno Fem Neu), 33228 points, T:2004, killed by a giant bat 09:03 -!- raisse has quit [Ping timeout: 264 seconds] 09:03 <@luxidream> I’m salty at dyna 09:04 <@luxidream> what variant should I play now 09:05 have you done dnh yet 09:05 Wait, "Ursula LeGuin" is the name of a real person? I would have assumed that was a fictional character. 09:05 in your "let's streak al the thinss 09:05 oh dear 09:05 jonadab: you've not read any of her work? 09:05 *things 09:05 @luxidream I know the perfect variant for you 09:05 hothraxxa: Umm, I don't think so? 09:05 slex! 09:06 <@luxidream> no 09:06 * jonadab does the Wikipedia thing. 09:06 ok. if you like sf or fantasy, you really should 09:06 I am going on vacation for 2 weeks starting Saturday 09:06 I hope there isn't any major bugs in fh 09:06 atm 09:06 jonadab: I'm mildly impressed that you haven't heard of her given that you work in a library. 09:06 aosdict: It's a small-town library. 09:07 if it has a sf or fantasy section, it has her work 09:07 We circulate mostly very prolific authors. Evanovich, Grisham, Braun, etc. 09:07 she was 09:07 oh you mean in output. not so much that 09:08 Ah, and we have not very much sci-fi or fantasy; neither genre has very many fans in Galion. Though our director reads both, so we do have some. 09:08 i don't know wtf else you could have meant. i need more coffee 09:08 Perhaps you were thinking "famous"? 09:08 anyway, highly recommended 09:08 yeah most likely 09:08 Suppising that I lean slightly more toward sci-fi than fantasy but read both, what is her best work? 09:09 hm. let me review her titles 09:10 I still say her name sounds like a fictional character, or possibly a "stage name". 09:10 i suppose the safest place to start is the left hand of darkness 09:10 !who 09:10 FIQ: [hdf-us] groovejumper [fh] hothraxxa [gh] 09:10 FIQ: [hdf-eu] No current players 09:11 @luxidream if you haven't done dnh yet you should perhaps go there 09:11 Tariru has a strea there you can beat ;) 09:11 *streak 09:11 <@luxidream> last time I went gehennom I got raped though 09:11 <@luxidream> went in* 09:12 jonadab: you just insulted the whole country of france. 09:12 lol 09:13 bhaak: Are you telling me "Ursula" is a French name? Because it sounds... anything bug. 09:13 *but 09:13 <@luxidream> I also didn’t have half spell damage so I took like 100 damage per psi bolt 09:13 wasn't the villain in ariel named that 09:13 Russian or German, I could believe. 09:13 jonadab: no, that's a German first name. but "le guin" sounds as french as waiving a white flag 09:14 bhaak: Yes, but it's such an over-the-top stereotypical French surname. 09:14 And then combining it with "Ursula"... 09:14 But, you know, whatever. 09:15 FIQ: I think there was a Disney villian named Ursula, yeah. In the mermaid one, IIRC. 09:15 <@luxidream> the little mermaid 09:15 yeah 09:16 I meant that one 09:16 I'd expect a James Bond villianess to be named Ursula, possibly. 09:16 but you are from the country that has "cultural melting pot" as one of its defining features. culturally combination of names you should encounter often 09:16 the first bond girl was a Ursula, in real life 09:16 bhaak: We do, up to a point. 09:17 ahem 09:17 my wife's names is... 09:17 Oh, dear. 09:17 How far down my throat have I rammed my foot? 09:17 ...amy bsod 09:17 * hothraxxa glares at jonadab 09:17 hothraxxa: actually, mine as well 09:17 mine would make a great villain 09:17 mine, too. 09:18 in fact there are a lot of politicians and leo people here who think she is 09:18 well maybe not the great part 09:18 @luxidream if dnh scares you, try grunt 09:18 it's cool 09:18 but evil 09:19 It's evil in a cool way. 09:19 actually I think the evilness is seperate 09:19 beholders is simply not fair imo for example 09:19 Oh, that, true. 09:19 well 09:19 some of its evilness is also part of its coolness 09:20 But Grunt is also evil in that "Noooo, it's not FAIR that monsters can do to me what I can do to them!" sort of way. 09:20 like zombies or early player monsters with asc its 09:20 *its 09:20 **kits 09:20 THe zombies are just annoying. 09:20 <@luxidream> I’m fairly sure beholders don’t just instantly kill players in dnd 09:20 <@luxidream> but alright 09:20 beholders always start asleep no? 09:20 They don't _always_ instantly kill players in Grunt, either. 09:21 I managed to kill one pretty early once, when I didn't have reflection or anything. 09:21 <@luxidream> Oh I thought they used all their gaze attacks at once 09:21 hothraxxa: only 90% of the time 09:21 Which required a certain amount of favor from the RNG, granted. 09:21 ok then i was lucky 09:22 @luxidream iirc they do but tends to miss 09:22 but not sure 09:23 *tend 09:23 <@luxidream> Can cancel your entire inventory even if you somehow survive 09:23 and disint your stuff 09:23 the disint is wide-angle-style 09:24 that is, if you don't et instapetrified first somehow 09:24 *get 09:25 <@luxidream> sounds fun 09:25 yeah they're meanies 09:25 <@luxidream> I guess grunt wasn’t made to be won consistently 09:25 <@luxidream> kind of like convict 09:25 but K2 increased their base level 09:25 so they should only appear by gehennom now 09:25 which gives you plenty of time to geno 09:25 Whereas previously you could run into them at like depth 6 or 8. 09:26 <@luxidream> I’m sure there’s lots of other things to worry about in grunt 09:26 OH, sure. 09:26 i don't recall where i first ran into one but it was well before gehennom 09:26 well, not actually run into it 09:26 <@luxidream> first time I see a felt marker I’ll probably want to kms 09:27 oh felt markers you gotta love those 09:27 the only reason they exist is to piss you off 09:27 Can't you also use them to fast-write better than in the dust? 09:28 don't know 09:28 <@luxidream> Yeah they make graffiti 09:28 <@luxidream> so you can use it for elbereth 09:29 or level notation on the stairs 09:30 <@luxidream> I’ll use it to decorate my bones file 09:30 <@luxidream> with colorful messages 09:30 @luxidream vorpal weapons is a bigger threat to streaks than beholders 09:31 hothraxxa: the K2 change is recent 09:31 <@luxidream> how could I forget 09:31 <@luxidream> so I should probably be wearing life saving right 09:31 @luxidream they exist in fh and dyna too, but they're not randomly generated as other loot 09:31 my gh healer had a vorpal silver dagger 09:31 yes 09:31 +7 of course 09:32 <@luxidream> But they can’t be wished for in FH 09:32 hothraxxa: I second The Left Hand of Darkness 09:32 <@wheals> YASI: amulet of neck brace, gives resistance to beheading 09:32 dyna doesn't generate vorpal period, but you can wish for them 09:32 fh can generate them by potions of wonder 09:32 <@luxidream> How do you get them 09:32 <@luxidream> ah 09:32 <@luxidream> I’ve never used wonder on my weapons. 09:33 <@luxidream> could get mercy though 09:33 it's probably not worth it 09:33 yeah 09:33 all proerties are equally likely 09:33 from wonder 09:33 *properties 09:34 <@luxidream> I kind of want to find a pickaxe of mercy and keep it for use as a healing item 09:34 autocurse 09:34 <@luxidream> but that never happened in the past 09:34 axe of mercy is better 09:34 actually no 09:34 dwarvish mattock of mercy 09:34 is best 09:34 +7 09:35 <@luxidream> you have to wield to apply 09:35 <@luxidream> ugh 09:35 FIQ: I still don't get the flavor behind mercy. 09:35 Where does the healing magic come from? 09:35 <@luxidream> where does the fire magic come from 09:35 <@luxidream> or the beheading magic 09:35 yeah 09:35 it's magic 09:36 same as fire, cold, etc 09:36 Okay, not where does the healing magic come from, but rather: why does it equal the damage you would have done? 09:36 Like, your Str bonus translates into hitting the monster harder which means... it gets healed more? 09:37 magic! 09:37 I have no better justification 09:37 <@luxidream> If you have a pet squad with mercy weps 09:37 <@luxidream> will they hit you constantly 09:37 no 09:38 allthough thy will not hit monsters either 09:38 *they 09:38 I've considered it 09:38 but it's a dangerous setting 09:38 what if it has more than just a weapon attack 09:39 <@luxidream> oh. yeah, brainsucking 09:39 If mercy is unwishable and rarely generates, then it'd be okay to let pets heal you with mercy 09:39 that isn't the problem 09:39 I want to avoid potential for disastr 09:39 <@luxidream> rarely = never in FH though 09:39 *disaster 09:39 (though the other pet AI changes might be making roles that are better at petmongering too overpowered) 09:39 <@luxidream> out of all my asc and unfinished games 09:40 <@luxidream> I’ve found 2 reflection items 09:40 maybe I made them too rare 09:40 but it was silly in the first iteration 09:40 see flump's game 09:40 he had reflection 09:40 <@luxidream> I remember 09:40 power 09:40 speed 09:40 etc 09:41 on like 5 items 09:41 [hdf-us] [fh] groovejumper (Tou Gno Fem Neu) received advice from The Oracle, on T:7359 09:41 each 09:42 <@luxidream> I think FH has the most magic armor 09:42 <@luxidream> out of all variants with object properties 09:42 it also too like 2 weeks 09:42 EPI: a monster that, when you enter the level, records a copy/continuation of the current state of your game; then when you actually meet the monster, it has an attack that reverts everything back to that point. 09:42 until someone found a random pot of wonder 09:42 *took 09:43 <@luxidream> I’ve found a few of those 09:43 others have too yeah 09:45 have you considered making wonder unwishable? 09:47 <@luxidream> why though 09:48 -!- raisse has joined #hardfought 09:48 -!- mode/#hardfought [+v raisse] by ChanServ 09:48 <@luxidream> it’s not broken 09:52 in grunthack, beholders used to start showing up as early as dlvl 9-10 09:52 now you wont see them until gehennom 09:53 i am thinking of adding them to the 'nasty' group 09:53 meaning, they'll drop loot more inline with their level 09:53 nasty group is different from 'summon nasties' group 09:54 and they do spawn asleep, always 09:54 not hard to wake up though... 09:55 and they are slow 09:56 brb 10:00 -!- Grasshopper has joined #hardfought 10:00 -!- mode/#hardfought [+v Grasshopper] by ChanServ 10:02 weeee 10:02 i should add beholders to the 'summon nasties' group 10:02 :D 10:04 K2: nasty is just a flag that increases their depth 10:04 do they really not already have that flag? 10:04 no they do not 10:04 wow 10:05 aosdict: No 10:06 https://nethackwiki.com/wiki/M2_NASTY 10:10 thing is though, if i make another edit to beholders, it'll break saves 10:10 it will not 10:10 how so? 10:10 <@luxidream> tfw giant wizard 10:11 <@luxidream> 11 str 10:11 @luxidream boulders are virtually weightless for giants 10:11 so no worries 10:12 FIQ: i thought any edit to a monster would break saves 10:12 <@luxidream> did the first beholder edit break saves? 10:12 yarp 10:12 K2: permonst information shouldn't be stored in saves, right? 10:13 luxidream: you're playing grunthack now? 10:13 aosdict: i dunno 10:13 i base my knowledge of this off of what FIQ has complained err *ahem* told me in the past 10:14 <@luxidream> yes 10:14 <@luxidream> i feel really powerful throwing boulders 10:14 <@luxidream> after how much it sucked in fourk 10:15 there's still a limit on how many you can carry though, right? 10:15 <@luxidream> they don't stack 10:15 fun fact: in grunthack while playing a giant caveman, i killed my quest nemesis (tiamat) with nothing but tossing boulders at it 10:15 <@luxidream> so yes 10:15 like, each boulder ought to take 1 arm, so 2 max, maybe 3 or 4 if you can put them down before chucking them 10:16 yeah i looked into making boulders stackable in grunthack, but its beyond my abilities 10:16 its probably for the best seeing as how they are weightless for giants 10:17 Well, making an object stackable is one flag in objects.c, but the _implications_ of stackable boulders... not sure I want to think about it. 10:17 if we were to make boulders stackable, we should also give them weight for giants 10:17 Obviously boulders don't stack, they're round! :P 10:17 maybe the same weight as a flint stone for a regular sized being 10:18 K2: heh, I made flint weigh 1. 10:18 <@luxidream> do I still train strength for pushing them 10:18 whats the normal weight for a flint stone? 10:18 10 10:18 EPI: boulders stack, giants can be generated with several and can multi-fire them at you. In Sokoban, even. 10:19 i see 10:19 I don't think there's really a problem with keeping boulders non-stacking. 10:19 i think a weight of 2 would be reasonable for giants if they could stack them 10:20 aosdict: if you can throw/fire something, its a pain in the ass if you cant stack/quiver it 10:20 but you really shouldn't be able to pick up and tote around a (virtually) arbitrary amount of boulders. 10:21 <@luxidream> giants can't wear body armor and cloaks 10:21 aosdict: thats why I suggested giving them weight for giants 10:30 well yeah but weight 2 is almost nothing 10:33 -!- raisse has quit [Ping timeout: 255 seconds] 10:34 <@luxidream> grunt hallu 10:34 <@luxidream> looks like a rave 10:34 <@luxidream> or slex 10:34 <@luxidream> one of those two 10:36 yeah its trippy 10:36 and you can tell when its about to wear off, which i think is neat 10:44 i feel like someone is watching me 10:45 * K2 stops watching hothraxxa 10:45 you too? 10:45 heh no 10:46 just playin 10:46 it was an accident. couldn't be helped 10:48 -!- LarienTelrunya has joined #hardfought 10:50 -!- lorimer has quit [Read error: Connection reset by peer] 10:51 -!- lorimer has joined #hardfought 10:55 luxidream: play slex! *bundlebundlebundle* :) 11:02 Does it tell you the walls are singing? 11:02 * aosdict opens grunthack and drinks a potion of hallucination to see what it looks like 11:02 wow, it is a rave 11:07 YANI: guarantee the Big Room in all games. Possibly expand the range of levels on which it can generate. 11:08 aosdict: Check your inventory as well. 11:08 look, i thought i killed a shrieker, ok? i favour a drug-free dungeon 11:08 (In Grunt while hallucinating.) 11:08 Minor GruntHack bug, incorrect plural: d - 4 greased first class one-way ticket to Albuquerques 11:08 @K2 │ FIQ: i thought any edit to a monster would break saves 11:08 neat, I have 3 uncursed burnt missing evidences in the Kelner case 11:08 no 11:08 and i haven't claimed what you say I have 11:09 Adding or removing a monster would break saves, unless you do special shimming to fix it. 11:09 Changing a monster's stats doesn't. 11:09 hmm 11:10 jonadab: the issue with boulder stacking is the interaction with boulder movement 11:10 no other issues really 11:10 one way to solve this 11:10 would be to explicitly deny stacking if one stack is on the floor 11:10 and to unstack them if you drop them 11:11 NOte that you _can_ have more than one boulder on the same tile, and this can happen e.g. if a monster reads two scrolls of earth, like that centaur did to me in the doorway on Soko1 that one time. 11:12 This is arguably very weird flavor and possibly a bug. 11:13 jonadab: stacked dozen :D 11:18 well alrighty then 11:18 -!- raisse has joined #hardfought 11:18 -!- mode/#hardfought [+v raisse] by ChanServ 11:18 Oh, it can also happen when you kill giants. 11:19 IMO, it'd be neat if having a boulder drop on a tile where there's already a boulder (or wall, or door) caused it to push the existing one to a nearby tile. 11:19 But getting the corner cases right might require some doing. 11:20 jonadab: EPI: if said boulder lands on your tile, and there's no adjacent free tile for you to escape to, you're squished underneath the boulder and die. 11:22 LarienTelrunya: please tell me that tennis rackets (or some other sort) exist in slex and there's an artifact version called the Protection Racket 11:23 aosdict: unfortunately not, the only thing that even has "racquet" in its name is a monster; I'll add it to my to-do list though, and then in a future version they will exist as a weapon! :) 11:23 @le?turbo club racquet 11:23 turbo club racquet (H) | Lvl: 22 | Diff: 31 | Spd: 24 | Res: none | Confers: nothing | MR: 50 | Generates: special | AC: -4 | Attacks: 2d20 weapon stun | Alignment: -2 | Flags: genocidable, carnivore, infravisible 11:27 Do tennis rackets get a to-hit bonus against birds and bats? 11:28 hmm, would make sense 11:29 maybe also a damage bonus :) 11:45 -!- raisse has quit [Ping timeout: 255 seconds] 11:50 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) had magical mace bestowed upon him by Anhur, on T:4081 11:50 -!- raisse has joined #hardfought 11:50 -!- mode/#hardfought [+v raisse] by ChanServ 11:50 bah! i want magicbane 11:50 i already have a magical mace 11:53 T - ) a blessed rustproof +2 mace of stealth. 11:53 a - ) an uncursed +1 thirsty mace (weapon in hand) 11:53 hmm 12:04 -!- deadnoob_ has quit [Ping timeout: 265 seconds] 12:05 -!- Hollow_Riddler has quit [Ping timeout: 240 seconds] 12:10 -!- Hollow_Riddler has joined #hardfought 12:27 -!- deadnoob has joined #hardfought 12:28 [hdf-us] [un] metzfan (Val Hum Fem Law), 59789 points, T:18655, killed by a bolt of fire 12:44 -!- deadnoob has quit [Ping timeout: 276 seconds] 12:59 -!- tacco\unfoog has joined #hardfought 13:20 -!- noty has joined #hardfought 13:22 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) wished for "uncursed magic marker", on T:43283 13:25 <@luxidream> so I decided I had some unfinished business in un 13:25 <@luxidream> i mean dyna 13:25 <@luxidream> how good is luck blade? 13:38 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) completed Sokoban, on T:7234 13:39 its a broadsword was +5 to hit and dmg and infers luck like a luckstone 13:39 s/was/with 13:39 fine early game but i wouldnt want it for my asc kit 13:40 -!- deadnoob has joined #hardfought 13:41 <@luxidream> why not 13:41 <@luxidream> +5 is almost as good as +1d8 13:41 because there are much better alternatives 13:41 <@luxidream> even better 13:42 luckblade would be good to use to train up broadsword skill if you havent received stormbringer yet 13:42 <@luxidream> well, I used it to crown for stormbringer 13:42 \o/ 13:42 -!- raisse has quit [Quit: Raisse suddenly disappears!] 13:43 -!- raisse has joined #hardfought 13:43 -!- mode/#hardfought [+v raisse] by ChanServ 13:45 <@luxidream> game's still not decided yet because I whiffed a lamp =/ 13:45 <@luxidream> hopefully I can polypile for something good 13:46 yeah 13:49 -!- raisse has quit [Ping timeout: 240 seconds] 13:52 [hdf-us] [un] Hekik (Val Dwa Fem Law), 28 points, T:83, killed by a jackal 14:02 -!- LarienTelrunya has quit [Quit: Page closed] 14:40 -!- Crawldragon has joined #hardfought 14:40 [hdf-us] [fh] groovejumper (Tou Gno Fem Neu), 70240 points, T:27637, killed by a forest centaur 14:46 -!- deadnoob has quit [Remote host closed the connection] 15:03 !tell ais523 So I figured I could just refresh the screen upon requesting key input or if a delay is desired. This made me realize the likely reason as to why the getch-related functions have an implicit refresh -- for applications designed to never fresh aside from key input 15:03 Will do, FIQ! 15:04 !tell ais523 *refresh 15:04 Will do, FIQ! 15:08 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 15:09 -!- raisse has joined #hardfought 15:09 -!- mode/#hardfought [+v raisse] by ChanServ 15:23 -!- raisse has quit [Quit: Raisse suddenly disappears!] 15:24 -!- raisse has joined #hardfought 15:24 -!- mode/#hardfought [+v raisse] by ChanServ 15:39 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) destroyed Vlad the Impaler, on T:44774 15:39 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) acquired the Candelabrum of Invocation, on T:44776 15:44 loves me some robocopy 15:50 YANI: new runic for containers, "of identification", causes any items put into it to be type-identified. 15:51 runic? 15:51 Err, property. 15:51 (Brogue calls them runics...) 15:51 that's pretty cool actually 15:52 (Though it doesn't have them on containers, obviously, since it doesn't _have_ containers.) 15:52 oh that reminds me: YANI: special room "storeroom", which can only generate in a dead-end room (1 door). Contains 2-4 random chests/large boxes/rarely ice boxes. 15:52 it could ID just the esoteric stuff, too, like # of charges and rustproneness or whatnot 15:52 for a lesser version 15:53 aosdict: I kind of like that one. 15:53 Actually, extend the definition of dead-end room to only one corridor connecting it with other rooms. Closets are still cool. 15:54 rumflump: That seems more powerful, not less. 15:54 aosdict: I like that too, but it might be harder to code. Especially if you let shops use rooms with closets. 15:54 No, shops should stay the way they are, only one door. 15:55 Free unlimited type-ID seems a little too powerful, too. 15:55 aosdict: More powerful than holding? 15:55 (Is holding a container property in FIQHack?) 15:56 (Can you have, e.g., a large box of holding -- higher empty weight than a bag but still reduces its contents' weight the same way?) 15:56 locked with a high chance of a mimic behind the door! 16:07 jonadab: no 16:13 -!- Hollow_Riddler has quit [Quit: Leaving] 16:17 <@luxidream> much more powerful than holding 16:17 FIQ: boo! ;-) 16:18 * jonadab wants an icebox of holding! 16:18 <@luxidream> holding doesn’t actually increase your survivability 16:18 oooh 16:18 icebox of holding 16:20 and the interior has more space than the outside containers surface area 16:20 like the tardis 16:20 hah, make it so you can climb into and hide inside a bag of holding 16:20 but intelligent monsters can pick it up and pull you out 16:21 or drop you into a pool of water/lava... 16:23 <@luxidream> more useful IRL than in NH 16:23 <@luxidream> YANI: Rolling backpack. Container that you can drag behind you. Adds no weight but has its own inconveniences 16:23 @luxidream can't be rolled up stairs, and rolling it down stairs risks knocking you over (which will cause you to touch everything in your inventory, including any corpses you may be carrying)? 16:24 how about a pack mule? 16:24 or a Valet of Holding 16:24 Heh. 16:24 it can also serve drinks 16:24 I had at one point the idea to have Bank of Yendor ATMs that let you deposit and withdraw gold. 16:25 :) 16:25 2% transaction fee 16:25 hahah 16:25 <[Demo]> put an atm on astral 16:25 2% + 0.30 16:25 and a wet bar 16:25 one of the variants already has a magic chest which sort of provides the ATM functionality. 16:26 <[Demo]> a lot do 16:26 that would be Fourk 16:26 and dynahack 16:26 <[Demo]> dnh does, dyna does 16:26 Magic Chest originated in DynaHack. 16:26 -!- elenmirie has joined #hardfought 16:26 -!- mode/#hardfought [+v elenmirie] by ChanServ 16:26 <[Demo]> dnh's is the best 16:26 <[Demo]> cause it is an item 16:26 <[Demo]> not a dungeon feature 16:29 [hdf-us] [un] k2 (Ran Orc Mal Cha), 145 points, T:400, killed by a boulder 16:31 <@wheals> make the tourist quest artifact a figurine of a luggage 16:31 hehehe 16:34 [hdf-us] [un] k2 (Ran Orc Mal Cha), 122 points, T:1112, killed by a lurker above 16:36 <@luxidream> lurker? T:1112? 16:40 wand of polymorph zap that went bad 16:40 k2: is a bone pick any better than a normal pick? 16:41 hothraxxa: Probably can't rust. 16:41 its lighter 16:41 and rustproof 16:41 thanks. just the weight was in question ;) 16:41 :P 16:41 best pick in gh is a mithril pick 16:41 silver is a close second 16:41 yeah i had one once 16:42 i've found a magic whistle and a leash :P 16:42 heh 16:43 why is mithril pick better than silver? 16:44 FIQ: lighter 16:46 and fooproof 16:46 do they all hit the same? 16:46 aside from silver damage of course 16:46 yes 16:50 aw shit, zombies took out the priest before i could buy protection 16:50 i didn't consider that 16:51 usually a priest can handles zombies just fine 16:51 unless they get ganged up on 16:51 well something got him 16:51 oh there's a gang. 6 or 7 16:51 yup 16:51 fell victim to the RNG 16:51 all my potential sacrifices are now zombies 16:51 hmm 16:51 altar is co-aligned 16:52 maybe make it so priests in grunthack spawn with a hat/helmet of some type 16:52 would help cut down on that 16:52 the least they could do is take out the watch 16:52 oh they will :) 16:52 oj yeah? how ho hats help? 16:52 oh brain suckage nm 16:53 i try not to let them get near so i almost forgot about that 16:54 i had to take pot luck in soko and got the amulet 16:54 !whereis hothraxxa 16:54 K2: [hdf-us] hothraxxa [gh]: (Wiz Orc Mal Cha) T:9641 The Gnomish Mines level: 7 16:57 alright, time to get the kid and go to girl scouts meeting. wooo 16:58 if anyone wants to buy girl scout cookies from my kid online - https://digitalcookie.girlscouts.org/scout/kathryn160052 16:58 4+ boxes needed for delivery, or you can donate 16:58 :P 16:59 do you have thin mints? I've always wanted to taste those 17:00 ah, probably won't deliver to NL and anyway I don't want to spend $20 plus postage on cookies 17:02 You likely don't want to pay overseas shipping, yeah. 17:03 Also, I don't understand why people rave so much about girl scout cookies. They're about the same as any other store-bought cookies, i.e., nowhere near as good as real cookies, in my estimation. 17:03 Granted, I'm from the Midwest, so cookie-baking is a major traditional _thing_ here. 17:04 dude! girl scout cookies is one of the best strains ever! 17:04 oh wait, you meant the baked good, nm 17:08 <[Demo]> we got hella knock off girl scout cookies for like under a dollar at aldi here so yeah 17:18 -!- raisse has quit [Ping timeout: 252 seconds] 17:42 17:53 18:22 K2: [backscroll] good idea. a lot of D&D clerics wear helms, why should priests be any different? 18:23 it would be funny if raisse bought four boxes of girl scout cookies and got free shipping to the netherlands 18:23 -!- Menche_ is now known as Menche 18:32 [hdf-us] [nd] Menche (Rog Orc Mal Cha), 289 points, T:701, killed by a newt 18:41 -!- rumflump has quit [Ping timeout: 256 seconds] 19:33 -!- StatueSurfer has joined #hardfought 19:37 -!- tacco\unfoog has quit [] 19:38 -!- rumflump has joined #hardfought 19:53 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) retrieved the Mine's End luckstone, on T:12364 19:59 heh 19:59 yes we have thin mints, best seller actually 19:59 * K2 loves samoas 19:59 YANI: you can't safely have more than N total points of enchantment on worn armor. After that, armor may start randomly exploding. 20:02 oh across ALL armor? 20:02 i almost hesitate to ask what sort of limit you have in mind 20:04 dunno, not thinking of anything specific, but the idea is so you can't really get AC -40 by having +7 everything. 20:04 er, +5 20:05 idk it's not really worth the effort to bother enchanting everything to exactly +5 imo 20:06 i mean my ascension i had -19 AC and ~200 HP 20:08 -!- rumflump has quit [Ping timeout: 268 seconds] 20:17 Well, not exactly +5. But it's kind of silly the AC you can get up to. 20:18 This isn't an idea I really care about that much - I'd rather replace the combat system 20:18 i see 20:18 to something more like fiqhack? 20:18 or something different entirely 20:21 something different entirely. 20:21 similar to what then 20:21 I don't think FIQHack changes the combat system at all... 20:21 yeah i realized after i wrote it that was a bad example 20:24 -!- StatueSurfer has quit [Quit: Page closed] 20:30 FIQHack does one tweak to the combat system 20:30 well, it does more than that, but the changes overall are quite small 20:30 the big overall change is probably the damage reduction nerf 20:30 but even that isn't that big of a change 20:30 [hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) had white spellbook bestowed upon him by Anhur, on T:13039 20:31 You add the "restore ability" spell to your repertoire. 20:31 * hothraxxa sighs 20:33 FIQ: forgot about the damage reduction nerf 20:38 -!- zjmc_ has joined #hardfought 20:58 <@luxidream> I had -61 AC once 20:58 <@luxidream> it starts to make less and less difference the higher you go 20:59 "I had -61 AC once" <-- I imagine you saying that melancholically, looking out over the ocean, cup of black coffee in your hand 21:05 huh, why are there no goofy confusion effects for reading spellbooks? 21:09 Oh, there are, it's just after the regular failure check. 21:13 [hdf-us] [nd] jmcunx (Ran Gno Mal Neu), 563 points, T:3143, killed by a kitten 21:18 -!- Grassy has joined #hardfought 21:18 -!- mode/#hardfought [+v Grassy] by ChanServ 21:21 -!- rumflump has joined #hardfought 21:21 -!- Grasshopper has quit [Ping timeout: 268 seconds] 21:22 -!- Grassy has quit [Ping timeout: 252 seconds] 21:44 i had ac -61 once 21:45 then i took an arrow to the knee 21:56 I had an AC of -128 once, and then I sacrificed a nurse 22:17 [hdf-us] [un] krm26 (Wiz Hum Fem Neu), 2605 points, T:1585, killed by a soldier ant 22:37 !tell K2 pushed change: fixed crysknives never revert 22:37 Will do, FIQ! 23:14 [hdf-us] [un] krm26 (Wiz Hum Fem Neu), 3126 points, T:2173, killed by a tengu, while praying 23:21 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) wished for "uncursed magic marker", on T:48309 23:26 -!- deadnoob has joined #hardfought 23:27 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) genocided gremlin, on T:48315 23:29 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) genocided class L, on T:48318 23:29 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) genocided class h, on T:48318 23:57 [hdf-us] [nd] Menche (Arc Dwa Mal Law), 0 points, T:10, killed by a ghoul, while paralyzed by a monster 23:57 rip