00:05 <@luxidream> congrats k2 00:08 thx 00:12 -!- StatueSurfer has joined #hardfought 00:39 -!- raisse has joined #hardfought 00:39 -!- mode/#hardfought [+v raisse] by ChanServ 00:39 ah nethack messages 00:39 "You start equipping your ring mail. You feel tough!" 00:41 -!- rumflump has quit [Ping timeout: 255 seconds] 00:46 [hdf-us] [fh] Cait L. Iff, Playtester (StatueSurfer) (Kni Dwa Fem Law) killed the tourist of nht, the former Rambler, on T:813 00:47 and my save file broke 00:48 i attempted to go to DL4, and then the game kicked me out 00:48 and when i try to reload it, it kicks me out again 00:48 @FIQ 00:51 -!- rumflump has joined #hardfought 00:56 wait hold on a second 00:56 why was there a bones file on DL3 00:56 was it the first mines level? 00:57 that's possible if it was level 4 when the bones were left 00:57 yeah it was the first mines level 00:57 and then the game crashed when i tried to go to DL4 00:58 and when i try to load it, it crashes immediately 00:59 that's nothing to do with the bones I think 01:00 probably not 01:00 but it's sure a bad glitch 01:39 [hdf-us] [nd] Menche (Rog Orc Mal Cha) became literate by reading the fortune inside a cookie, on T:3206 01:42 -!- LarienTelrunya has joined #hardfought 02:03 -!- nht has joined #hardfought 02:57 nht, how do you ascend with 3900 turns or so 02:57 teach me your secrets 03:01 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 03:02 -!- elenmirie_ has joined #hardfought 03:06 -!- elenmirie has quit [Ping timeout: 260 seconds] 03:06 -!- elenmirie_ is now known as elenmirie 03:15 -!- StatueSurfer has joined #hardfought 03:17 the wiki has a decent primer https://nethackwiki.com/wiki/Speed_ascension 03:19 -!- deadnoob has quit [Ping timeout: 276 seconds] 03:19 it requires some persistance, 99 out of 100 games will die trying to get enough early wishes/scrolls for writing 03:23 also you should be able survive every stage of the game with minimal armour and no additional max hp 03:26 oh yeah that doesn't sound difficult at all 03:27 i guess you'd have to have invisibility and speed to do that 03:29 it probably requires finding poly control early and becoming a titan ;) 03:30 you get a bunch of free AC/speed/hp in polyforms yeah 03:30 at least that's what I observed in one of Maud's speedruns 03:30 HOW ARE TITANS A VALID POLYMORPH FORM 03:30 THAT DOESN'T MAKE ANY SENSE 03:31 they're actually stronger than the non-polymorphable angels 03:31 at least in Nethack they don't have the "lol I just killed you" ground stomp attack they have in Elona :D 03:32 at least in terms of level and speed 03:32 no instead they have the "lol i just killed you" summon nasties spell 03:32 I guess what is valid to polymorph and genocide was decided piecemeal over some years by the devteam 03:32 yeah but you don't get to cast that if you polymorph into one ;) 03:32 except in FIQhack I guess 03:33 for attacking, minotaur,jabberwock of master mind flayer forms are preferred when speedrunning 03:34 after genociding cockatrices i take it? 03:35 that would be a luxury 03:35 it's unusual to have spare marker charges for genocide 03:36 then do you just avoid the cockatrices? 03:36 you can cheat and SIGHUP to avoid death if you accidentally attack a trice in most variants 03:37 or avoid them if you're being honest 03:37 i've heard xorns are sometimes used for gehennom 03:39 phasing is useful on levels where teleport is banned 03:39 so the lairs 03:40 and rodney's place 03:40 so... what exactly are the first things you wish for? 03:41 charging, wand of polymorph, ring of polymorph control, then markers 03:42 possibly wishing for cursed genocide scrolls as well 03:43 right, for the wraiths 03:43 for teleport control/teleportitis from tengu and XLs from wraiths 03:45 also unicorns for luck/horns if you can manage to identify some gems 03:46 altar farming sounds more efficient on the surface 03:47 if you can spare to get create monster that is 03:48 if there's a convenient altar 03:49 the Dark One's altar is sometimes used as it doesn't require backtracking 03:49 -!- noty has quit [Quit: WeeChat 1.9.1] 03:50 oh yeah that'd be convenient 03:51 well i'll have to carry this on later, it's getting late for me 03:51 night all 03:51 -!- StatueSurfer has quit [Quit: Page closed] 04:26 -!- raisse has quit [Ping timeout: 255 seconds] 04:45 -!- aeoi has quit [Ping timeout: 265 seconds] 05:18 -!- rumflump has quit [Read error: Connection reset by peer] 05:45 -!- deadnoob has joined #hardfought 05:50 -!- rumflump has joined #hardfought 07:01 !tell K2 need statuesurfer's save 07:01 Will do, FIQ! 07:10 us or eu server? 07:10 K2: Message from FIQ at 2018-01-19 07:01 EST: need statuesurfer's save 07:10 nm i see it 07:12 -!- LarienTelrunya has quit [Quit: Page closed] 07:12 FIQ see pm 07:26 -!- earenndil has quit [Ping timeout: 248 seconds] 07:27 -!- earenndil has joined #hardfought 07:57 -!- lorimer has joined #hardfought 07:58 saw your message regarding splint mail lorimer 07:58 thx 07:58 was hoping it was intentional :P 08:12 np :+1: 08:12 man, slack forms bad habits 08:13 but yeah, it was likely intentional. there may even be a comment buried somewhere in the code about it 08:13 i tried to make sure to mark things like that so people later didn't end up confused, but 08:13 i doubt i was perfect 08:14 -!- firemonkey has joined #hardfought 08:44 no worries 09:12 -!- firemonkey has quit [Ping timeout: 248 seconds] 09:33 lorimer: yeah but 09:33 for bamboo 09:33 isn't wood better? 09:36 <@luxidream> so I closed out of the terminal when one of my nh4 wizards died 09:37 <@luxidream> and the save file is still there, and there's no way I can get rid of it and have the death reported 09:38 @le?komodo dragon 09:38 komodo dragon (:) | Lvl: 9 | Diff: 11 | Spd: 9 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 5 | Attacks: 2d6 bite drain con, 1d12 claw physical, 1d12 claw physical | Alignment: 0 | Flags: genocidable, carnivore, thick hide, oviparous 09:38 that should definitely be a D glyph 09:41 https://cdn.discordapp.com/attachments/400474774440247317/403921878529605642/death.png 09:42 <@luxidream> if anyone can help me get this death out of my saves and onto scoreboard I'd appreciate it. didn't mean for this to happen 09:52 <@Tone> heh, what happens when you load that, lux? 09:53 FIQ: It is, I was just too lazy at the time to do all the legwork to add "WOOD" as a known armor type :) 09:54 <@luxidream> it brings up a replay 09:54 <@luxidream> when it reaches the end it only closes 09:54 <@luxidream> and the save file stays 10:16 -!- noty has joined #hardfought 10:19 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 74862 points, T:25192, killed by a couatl 10:32 lorimer: but it already exists... 10:32 small shields and elven shields use it 10:42 those are shields, not body armor though. i seem to recall that might have mattered. (I'm honestly not sure anymore, I just remember that the switch was intentional -- and if I picked LEATHER i'd have had at least a lazy-good reason at the time) 10:42 or you just didn't know 10:42 which is what I expected :) 10:56 -!- rumflump has quit [Remote host closed the connection] 11:12 -!- aeoi has joined #hardfought 11:15 -!- noty has quit [Quit: WeeChat 1.9.1] 11:38 !pom 11:38 elenmirie: The moon is new for 1 more day. 11:49 -!- raisse has joined #hardfought 11:49 -!- mode/#hardfought [+v raisse] by ChanServ 12:00 -!- aeoi has quit [Quit: Leaving] 12:24 !who 12:24 FIQ: [hdf-us] Menche [nd] 12:24 FIQ: [hdf-eu] elenmirie [nd] 12:24 -!- bug_sniper has quit [Ping timeout: 265 seconds] 12:33 <@luxidream> !tell K2 one of my deaths is stuck as a save file when I hung up and isn't being recorded on scoreboard. is there any way you can remove the save and get the game reported? 12:33 Will do, @luxidream! 12:37 K2: to help @luxidream , do this: open the relevant save, at the bottom, there should be a "Q". If there isn't, you've open the wrong save. If there is, remove this. Then at the top, there is written "done". Replace this with "save". Then tell @luxidream to load the save 12:37 *opened 12:52 <@luxidream> one thing that I really wish was in nh4 is #wrest or something of the sort 12:54 <@luxidream> the only way to do this that isn't extremely tedious (holding down z) can be dangerous 12:55 -!- Tarmunora has quit [Remote host closed the connection] 12:56 -!- Tarmunora has joined #hardfought 13:00 <@wheals> nh4 fixes the engraving bug i assume 13:01 <@luxidream> not sure 13:01 <@luxidream> didn't play much 3.4.3 so I never got around to abusing that 13:01 @wheals which engraving bug? 13:02 @luxidream Fourk makes wresting much easier. Never takes more than a few tries. 13:02 <@wheals> the one relevant to what luxi was talking about, where you can wrest in 0 time by trying to engrave while levitating 13:03 <@wheals> of course even if it didn't it would still be extremely tedious so it wouldn't help anyway 13:05 -!- firemonkey has joined #hardfought 13:06 Ah. 13:06 [hdf-us] [nd] Menche (Rog Orc Mal Cha) changed form for the first time by mimicing a pile of gold, on T:9772 13:07 wow, notifications for everything 13:07 does that mean I just broke some conduct? 13:08 polyselfless 13:08 <@luxidream> becoming a mimic doesn't break polyselfless 13:10 Tangles: ^^ 13:18 [hdf-us] [nd] Menche (Rog Orc Mal Cha), 19488 points, T:10558, killed by a crocodile 13:40 <@luxidream> found an NH4 bug where the portal in the plane of water is treated as lava for whatever reason 13:41 https://cdn.discordapp.com/attachments/400474774440247317/403982347084496907/lavawat.png 13:42 <@luxidream> actually, I'm completely stuck, NH4 is telling me that every square around me is currently lava 13:45 do you have a scroll of earth? wand of cold? 13:45 <@luxidream> well, I can levitate. that works 13:45 and why doesn't becoming a mimic break polyself? (and if it doesn't, why is it notified?) 13:46 <@luxidream> "Turning into gold is a weak form of polymorph: you won't polymorph if you have unchanging, and you'll fall off your steed if you are riding. However, armor and such is not affected, your stats are unchanged, and you do not break polyself conduct." -wiki 13:46 luxidream: oh it's not real lava, I was confused for a moment 13:47 <@luxidream> it would also have made all conducts broken in jnh too easy 13:47 breaking all conducts *is* easy 13:47 <@luxidream> well not too easy, just a bit easier 13:47 it's remembering to break all conducts that's difficult 13:48 (says the woman who wished for a wand of poly on the coaligned high altar once) 13:48 <@luxidream> the hard one for me is wasting one on artiwishless 13:49 <@luxidream> that's the one I have to do last minute 13:51 <@luxidream> @ais523 halp 13:53 Does it actually prevent you from moving there? 14:01 <@luxidream> I can force move safely 14:02 <@luxidream> thankfully it's not real lava 14:03 YASI: if real lava ever *is* created on the Plane of Water, it instantly turns into a boulder. 14:03 I don't think boulders are allowed on the Planes other than Earth. 14:04 shhh 14:05 <@mtf> you know what nethack needs? the ability to create walls 14:05 i thought you could wish for them on astral 14:05 <@mtf> oh, and shifting dungeons 14:05 <@mtf> 😛 14:05 pretty sure i've seen it done 14:06 who can explain to me how the armour & shield skills work in dyna and friends? 14:06 i thought i understood it but clearly i don't 14:07 mtf: aperture science portal gun 14:07 we need those 14:08 the eota is a pussycat comparatively 14:09 wow! my own minetown bones 14:14 hothraxxa: portal guns would make orange and blue ^, obviously 14:14 aye 14:15 there wouldn't be any cake though 14:15 <@luxidream> reminds me of the dudley that had a rolling boulder trap through two portals 14:15 <@luxidream> instakilling him 14:26 You wear a +3 ring of gain constitution and brilliance (on left hand). 14:30 -!- noty has joined #hardfought 14:35 <@luxidream> oh my god there are locusts in dyna 14:35 <@luxidream> fml 14:37 ah. you are a dynhack knight 14:39 <@luxidream> yes, and I was doing okay before these chameleons started showing up 14:39 <@luxidream> what? new sokoban levels 14:40 maybe you can explain how the armour and shield skills work 14:40 yes. i don't think there are spoliers 14:40 <@luxidream> they give you more AC 14:40 <@luxidream> I don't know anything past that 14:40 no luck penalties, soko cheating is a tracked conduct 14:40 <@luxidream> you train by wearing them for a while 14:40 <@luxidream> only knights can reach expert in body armor and shield 14:40 yes, so the wiki said. yet i advance the skill and i see no effect 14:41 <@luxidream> I got +2 AC for enhancing shield 14:41 there's also weight loss 14:41 hothraxxa: Not sure about Astral, it might be special. 14:41 @le?mouse 14:41 mouse ~1~ moose (q) | Lvl: 8 | Diff: 10 | Spd: 12 | Res: none | Confers: nothing | MR: 30 | Generates: special | AC: -1 | Attacks: 1d8 bite physical, 1d8 butt physical | Alignment: 0 | Flags: genocidable, omnivore 14:41 well that's not what I was going for 14:42 @luxidream Are these mundane locusts that eat up all the food, or are they demon locusts that sting you and cause great pain? 14:42 hm. this time it worked. i got -2 14:42 <@luxidream> un locusts 14:42 hothraxxa: so armor and shield skills are actually just really great diet plans? :D 14:42 <@luxidream> lots of fun 14:42 in a manner of speaking 14:42 armor and shields weigh less 14:43 I kind of want to add flesh-eating scarab beetles, under x; every time they take a bite of you, they reproduce. 14:43 <@luxidream> anything's probably better than melee sickness imo 14:43 i think last time i must have misread my ac. that's the only explanation i can think of 14:43 jonadab: ticks with a blood draining sticky attack? 14:43 aosdict: what does having your blood drained do? Lower con? 14:44 I feel like there was a YANI for this in the context of vampires. 14:44 i'd expect to get a potion of blood when you kill them, but you don't always 14:45 jonadab: in dyna it doesn't lower constitution 14:45 probably abuses it 14:47 jonadab: "Vampires drain levels much less than they currently do, or not at all; instead they use a bite with an AD_DRHP damage type, which drains your HP and heals theirs by the amount of damage done." 14:48 Which cleanly would extend to other bloodsuckery monsters. 14:50 aosdict: where did you get that? 14:51 my YANI list on the wiki 14:51 oh, i thought it was implemented somewhere 14:51 <@luxidream> oh sorry hothraxxa, didn't look at what role you were playing before I picked D: 14:51 hey, go for it. i don't mind 14:52 hothraxxa: I might implement it soon. I like it better than vampires being menaces solely because they _might_ get 2 level drains in on you before you can react. 14:52 Perhaps V lords should have a AD_DRHP bite and a second AD_DRLI bite. 14:52 luxidream: i apologize for that remark about scooping the fh tourist. i was trying to be funny 14:55 hi 14:55 Hello K2, Welcome to #hardfought 14:55 K2: Message from @luxidream at 2018-01-19 12:33 EST: one of my deaths is stuck as a save file when I hung up and isn't being recorded on scoreboard. is there any way you can remove the save and get the game reported? 14:55 -!- tacco\unfoog has joined #hardfought 14:58 damn... @luxidream, which save am I looking at? 14:58 you have a bazillion 14:59 <@luxidream> FekYouFek 14:59 and which variant are we talking about? nh4 or fh? 14:59 <@luxidream> nh4 14:59 ok 14:59 <@luxidream> it's all good @hothraxxa 15:00 aosdict: Ah. 15:00 Steals-your-HP attack, right. 15:00 Makes sense. 15:01 <@luxidream> T - a ring of stealth and reflection 15:01 <@luxidream> is this a guaranteed sokoprize? 15:01 ok luxidream, give it a whirl 15:01 <@luxidream> or did I just get lucky 15:02 [hdf-us] [nh4] FekYouFek (Luxidream) (Wiz Orc Mal Cha), 42484 points, T:8962, killed by an invisible watch captain 15:02 <@luxidream> all clear, thanks 15:02 np 15:02 thanks FIQ 15:04 <@luxidream> how to close doors in dynahack 15:04 <@luxidream> c just chats 15:07 c works for me. check your bindings 15:07 or just cast wizard lock. also works 15:08 wand of locking 15:08 this is too easy 15:12 [hdf-us] [un] k2 (Ran Orc Mal Cha), 1087 points, T:1390, killed by a giant bat 15:12 <@riker> rip k2 15:14 -!- lorimer has quit [Read error: Connection reset by peer] 15:14 -!- remirol has joined #hardfought 15:14 @luxidream try o 15:15 K2: np 15:17 @luxidream it does in 3.6.1 15:17 becoming a mimic that is 15:18 <@riker> what, break selfpoly conduct? 15:18 yes 15:19 that seems weird 15:20 <@riker> not really 15:20 <@riker> I mean, you do techinicially become something else 15:20 YASI: when a player monster dies, a tombstone is created, items are 80% cursed, and you get info about his conducts followed 15:21 I thought your adventurer (perhaps slightly out of sorts) decides to lie on the floor. "I'm a pile of gold now!" 15:22 <@riker> to me that sounds a tad more than "slightly" 15:22 <@riker> I always figured he became a mimic, but just couldn't control his actions 15:22 [hdf-us] [un] k2 (Ran Orc Mal Cha), 654 points, T:1498, killed by a sewer rat 15:22 aosdict: you know pets mimic things when they eat mimic corpses, right? 15:22 yeah 15:22 and they're clearly shapeshifting 15:23 oh well I guess it's not really that hard to avoid eating mimics 15:25 You wear a +0 orcish cloak of speed. 15:26 it was designed to flow out behind you catching the wind as you charge through the dungeon 15:27 i'm liking this +3 ring of gain constitution and brilliance 15:29 nice one 15:29 i'm a knight. i started with in 8 15:29 i'm 11 now! i are smart!!! 15:32 YANI: at Int < 10, reading a scroll may give its confused effect even when you're not confused. 15:37 s/YANI/EPI/ 15:37 I was just thinking that! 15:37 because, genocide.... 15:37 yeah, that exactly 15:46 <@riker> RIP barbarians 15:46 <@riker> mine sometimes start with 5 int 15:47 Being confused, you mispronounce the magic words... You identify this as an identify scroll. 15:48 trying to buff your stuff would be an exercise in frustration... 15:48 <@riker> "Being an absolute idiot, you mispronounce most of these weird words" 15:49 fun fact: in ADOM, low intelligence makes you unable to realibly distinguish how many of things you have 15:49 "low" intelligence being like 4 15:49 your number system is 1, 2, 3, and lots! 15:53 or in Blackadder: https://www.youtube.com/watch?v=OSlfttDnurw 15:55 elenmirie: maybe 10 is too high of a threshold? how about <7, which you can only get to through dunce caps or brain eating? 15:55 or cursed unihorns, I guess. 15:55 or playing an orc 15:55 haha 15:56 elenmirie: every role is guaranteed at least 7 starting int 15:56 really? 15:56 hm 15:57 https://nethackwiki.com/wiki/Attribute#Starting_attributes 15:59 Third, each attribute has a 5% probability of having a random number from -2 to +4 added to it 16:00 doesn't that mean...? 16:05 ugh, maybe it does 16:06 but <= 6 would be nice because that's dunce cap level 16:07 * aosdict checks page history, finds that I was the last person to edit that page and clarify that very sentence 16:07 lol 16:08 aosdict: lol 16:08 * elenmirie zaps aosdict with a wand of confusion 16:08 oooh 16:09 a wand of confusion 16:09 that would be neat 16:09 yeah 16:09 probably exists in slex 16:09 * K2 looks at FIQ 16:09 * K2 nudges FIQ 16:09 I don't just add items willy-nilly 16:09 * K2 nudges FIQ all willy-nilly like 16:09 (he said, haughtily) 16:09 FIQHack only has 1 new item besides spells 16:10 And it was perhaps a mistake 16:10 make a wand of pure awesomeness 16:13 scroll of confuse monster == wand of confusion 16:18 "You zap the wand of pure awesomeness. You feel extremely awesome! But nothing else happens..." 16:19 -!- rumflump has joined #hardfought 16:19 you feel an irresistable urge to look in the mirror. 16:19 hothraxxa: YANI: when you have glowy red hands from any source, you can zap - to hit monsters with confusion at range. 16:23 [hdf-us] [un] k2 (Ran Orc Mal Cha), 3454 points, T:2327, killed by a werewolf 16:29 [hdf-us] [un] k2 (Ran Orc Mal Cha), 453 points, T:1399, killed by a dwarf 16:33 -!- nht has quit [Quit: nht] 16:43 FIQ: My game on the server won't load. 16:43 FIQ: I end up back at the dgl menu. 16:52 <@luxidream> am I allowed magical wishes in dyna 16:52 <@luxidream> from lamps 16:52 @luxidream no 16:53 jonadab: ok, I think I know why 16:53 same issue as earlier save today 16:53 was doing other stuff so didn't look at it 16:53 can do it now 17:08 !tell K2 Pushed a fix 17:08 Will do, FIQ! 17:18 luxidream: my last dynahack ascension was wishless because dynahack wishing sucks 17:20 <@luxidream> even the wow? 17:20 <@luxidream> or is it the same as un 17:27 actually i think it's slightly better than un, in that you can't get a 1:0 wand 17:28 mine wa 1:1 and i didn't bother to use it 17:28 i actually bought magic markers on the black market at 2500 zm a pop 17:30 because of the way dyna does dragons, you can't use an early wish for g/sdsm 17:30 <@luxidream> if I have polycont 17:30 although gold dragon scale mail is nice 17:30 <@luxidream> can I choose which dragon I turn into 17:30 the one dragon you know 17:30 sure but do you know which one is which? 17:31 shimmering would be best if you can do it 17:31 <@luxidream> you can #monster afterwards, I guess? 17:31 i think so 17:31 <@luxidream> but I don't have magic resistance 17:31 -!- StatueSurfer has joined #hardfought 17:31 shimmering has all the resistances 17:31 <@luxidream> wtf 17:31 but i don't know if you can poly into one 17:32 <@luxidream> is there anywhere I can find the randomized dragon name 17:32 <@luxidream> names* 17:32 <@luxidream> like sarkany, etc 17:32 <@luxidream> I remember reading about it for un 17:32 <@luxidream> and then completely forgetting about it after jnh 17:32 -!- ais523 has joined #hardfought 17:32 gah! i should have said chromatic! sorry 17:33 https://nethackwiki.com/wiki/DynaHack 17:33 lists them 17:33 i was wondering about that 17:33 like i was pretty sure shimmering just does displacement 17:33 yeah 17:34 also chromatic is not eligible 17:34 makes sense since it is op 17:34 <@luxidream> chromatic doesn't give MR 17:34 gold is the only one you can be sure of 17:34 right 17:34 "it's not OP if it doesn't give MR" 17:34 well ok 17:34 "it's not like there's fifteen other things that give MR" 17:34 is Beholder going to spam me with messages again? 17:34 apparently not 17:35 <@luxidream> which fifteen things give MR statuesurfer 17:35 i can fix that 17:35 the cloai 17:35 ais523: it's a surprise each time! 17:35 *cloak 17:35 some artifacts 17:35 by the time you meet chromatic dragons you'll have a couple 17:35 idk what your role is 17:35 <@luxidream> because I have wishes for all of those, yes 17:35 <@luxidream> I'm trying to save wishes here 17:35 ais523: talking with people in #nethack today, it seems like forcing or near-requiring any sort of grind for experience levels can make people lose interest in the game and want to quit playing it forever. 17:35 what is your role anyway 17:36 <@luxidream> knight 17:36 <@luxidream> so I can do quest 17:36 (case study: person who had no !oGL, no sinks, no wraiths) 17:36 magic mirror of merlin?? 17:36 <@luxidream> but not right now 17:36 <@luxidream> also the wizard can steal it 17:36 quest at xl10 don't forget 17:36 aosdict: I think it's important to have a safety valve that lets you get the last couple of levels some other way 17:36 <@luxidream> what??? brb doing quest holy crap 17:36 5% chance to steal 17:36 it could be as simple as a couple of !oGL in an optional branch 17:36 that's so rare 17:37 I think dropping the XL bar to the quest is better (and doesn't depend as much on spoilers) 17:37 orb of detection apparently also grants slotless MR 17:38 it does 17:38 <@luxidream> ais523: I ran into a NH4 bug on the plane of water where it thought every square around me in a bubble was lava 17:38 for lawfuls 17:38 and is pretty much its only useful property 17:38 but really, you probably prefer MMoM 17:38 much less heavy for basically the same benefits 17:38 if artiwishing, that is 17:38 fiq did you see my report of my game crashing last night 17:38 StatueSurfer: I did 17:38 It should be fixed 17:38 in case K2 has updated yet 17:38 cool 17:39 hmm he hasn't it seems 17:39 what was the cause 17:40 hm 17:40 which variant should i get killed in while i wait 17:40 I was iterating a monster's dungeon level before actually setting the level 17:41 dynahack 17:41 or grunthack 17:42 definitely grunthack 17:43 i just tried to play as an elven knight in grunthack 17:43 but i was still lawful 17:43 i felt cheated 17:43 heh 17:43 if you want to play a chaotic knight 17:43 play spork 17:43 but beware 17:43 spork is evil 17:43 i imagine 17:45 @luxidream: that's utterly bizarre; what do you mean by "thought", was it displaying as lava? farlooking as lava? acting as though it were lava when you stepped on it? 17:47 farlooking, IIRC. 17:49 <@luxidream> no, whenever I tried to move 17:49 oh, the game complained that you were about to move into lava? 17:49 <@luxidream> yes 17:49 does that happen in every NH4 game? or just yours? 17:49 <@luxidream> I still have the save 17:49 looking at the save would be helpful here 17:50 <@luxidream> I don't know, I'm not on planes in any NH4 variant atm 17:50 <@luxidream> also that ixoth fight 17:50 <@luxidream> was rough 17:50 <@luxidream> ouch 17:54 -!- raisse has quit [Ping timeout: 265 seconds] 18:01 <@luxidream> K2: can you let ais look at my save 18:06 dammit! i thought the shield skill reduces weight but only the armour skill does 18:06 booo 18:06 wasted a skill slot 18:07 <@luxidream> does expert shield do nothing? 18:07 <@luxidream> I didn't get any AC 18:08 yeah i got nothing going to skilled 18:09 <@luxidream> what shield are you using 18:09 <@luxidream> it also depends on that 18:09 <@luxidream> the small shield gets nothing at skilled I think 18:10 i know. i'm still using the small shield 18:11 <@luxidream> so I maxed out body armor skill 18:11 whats up? 18:11 K2: Message from FIQ at 2018-01-19 17:08 EST: Pushed a fix 18:11 <@luxidream> this CPM still weighs 450 18:11 it depends on the shield weight. i thought you got the weight reduction with shields as well as armour but it appears you don't 18:11 wel armour should reduce weight by skill level 18:11 <@luxidream> I have expert armor 18:11 <@luxidream> it weighs the same 18:12 hmm 18:12 FIQhack updated (us and eu) 18:12 <@luxidream> K2: ais wanted to look at my save (EffgySkater) for a bug 18:12 ok 18:13 <@luxidream> oh, it actually weighs 225 18:13 <@luxidream> my inventory just doesn't indicate this at all 18:13 aha 18:14 -!- ais523 has quit [Quit: sorry for my connection] 18:14 -!- ais523 has joined #hardfought 18:14 ais523: see pm please 18:15 [hdf-us] [dyn] Impatient H4xx0r (StatueSurfer) (Sam Hum Fem Law), 6250 points, T:2880, killed by a giant mummy, while frozen by a monster's gaze 18:15 yep, saw it, just wanted to do the download before saying "thanks" in case you deleted the link again :-) 18:15 fell down about a zillion trap doors into mine's end 18:16 :) 18:16 ugh, I can't load it, for obvious reasons 18:16 yeah i wont delete until i get confirmation it's d/l'ed 18:17 I guess this is more reason to work on that save format fix… 18:17 nice way to usher in the weekend 18:17 StatueSurfer: happened to me once. two successive deep shafts 18:17 i died 18:18 i remember that game though. i nearly made it up to minetown 18:18 !rum everybody 18:18 * Beholder throws everybody a shot of Bundy rum, prayed over by FCCBot at 104 degrees Fahrenheit. 18:26 <@luxidream> will identifying the dragon scales tell me what kind it is? 18:28 <@luxidream> never mind 18:37 wooo go luxidream! 18:38 he's on astral plane if anyone cares to watch 18:38 and nethack4 has that cool adv watchmode 18:38 <@luxidream> I found the altar 18:38 i saw 18:38 you want to kill some shit 18:41 priest wielding snickersee? hah 18:41 <@luxidream> ninja priest 18:43 <@luxidream> 420 HP 18:43 <@luxidream> perfect 18:43 <@luxidream> thanks death 18:43 FIQ / ais523 found a possible issue - while in watchmode, if the player does something to cause --more-- or --tab-- event happen after you've done something like look at their inventory or some other function, you can no longer watch the players actions until you space/tab through the same events 18:44 [hdf-us] [nh4] EffgySkater (Luxidream) (Pri Hum Mal Law), 282390 points, T:62445, ascended https://www.hardfought.org/userdata/L/Luxidream/nethack4/dumplog/2018-01-19%2023%3A44%3A12%2C%20EffgySkater-Pri-Hum-Mal-Law%2C%20ascended.txt 18:44 K2: gah, that's going to be hard to fix 18:44 even regular --More-- in watchmode is really fragile (and message fading doesn't work at all) 18:45 i'll need to test it some more 18:45 its possible it was just a single occurance 18:45 i just noticed there's a runaway process on the server 18:45 runaway processes are normally caused by localised bugs 18:45 this - https://www.hardfought.org/server_status/ - was a Good Thing™ to implement 18:46 and normally easily fixable 18:46 yes 18:46 try to get a stacktrace from it if you can 18:46 lol ah shit 18:46 tizakit must have had a crash or ungraceful exit 18:46 94 hrs 18:47 one cpu maxed out at 100% 18:47 (13% overall system load) 18:47 i need to implement a script to kill those processes if it runs at say 95% or higher for X amount of time 18:48 K2: I'm really annoyed at how sigxcpu is implemented, it's /almost/ perfect but measures total CPU over the life of the program, not CPU per minute or the like 18:50 i need to check this more often 18:50 94 hrs unchecked... ugh 18:51 luckily one process like that, no one will 'feel' it 18:51 if i get 4-5 at same time, that's a problem 18:51 moving this to top of my list to do 18:51 I check for runaway processes when I check for updates 18:52 [hdf-us] [nh4] K4 (Luxidream) (Rog Orc Mal Cha), 26161 points, T:1479, killed by a death ray 18:52 <@luxidream> GWTWOD 18:52 <@luxidream> classic 18:52 heh, next time do K^2 18:52 events like this why i am glad i spent the extra $$$ and got a more powerful server for the site/nethack 18:53 the eu server is still a t2.micro (one cpu) 18:53 @luxidream: an actual gnome? that combination is rare 18:54 but i will upgrade it before junethack 18:55 ais523: i should do the same everytime I update FIQhack 18:55 that happens frequently 18:55 :) 18:55 ok off for drinks, be back in a bit 19:01 -!- firemonkey has quit [Ping timeout: 256 seconds] 19:13 well fuck me. dyna nerfs bones 19:13 so my bag of holding is gone 19:13 well my former me had one and it's not here 19:13 is what i mean 19:14 -!- greqrg has joined #hardfought 19:15 and my magic whistle turned into tin? wtf? 19:16 You would prefer the fh approach, wherein the former you uses the contents of the bag against you? 19:17 i was looking forward to my bones :( 19:17 i've never found my own bones before 19:18 these were my previous game, so i knew what was in them 19:19 the luckstone is here but i'll have to go to mine's end anyway 19:20 no mr so i'll probably turn into a newt or something big that destroys my cloak and mithril; 19:20 that didn't come out right 19:20 newt, 19:23 Why do you have to go to Mine's End, if you have a luckstone? 19:24 that's where the boh/"or are 19:24 <@luxidream> What? 19:24 <@luxidream> Where is it? It wasn’t with the luckstone 19:24 soko has a bag of rings and wands. the vanilla soko prizes are at mine's end 19:25 <@luxidream> yes I’ve been there 19:25 which version? 19:25 <@luxidream> found nothing 19:25 of mine's end 19:25 Ah. 19:25 <@luxidream> gnome kings wine cellar 19:26 <@luxidream> do I have to source dive to find it 19:26 hm. not sure where they are in that map 19:26 hothraxxa: that's weird. the number one place to find a random bag of holding in vanilla is the Mines. 19:26 yay 19:26 thanks fiq and K2 19:26 maybe he nerfed that in dyna? 19:27 <@luxidream> I’ll be back with obj detection just in case 19:27 <@luxidream> need to hit up castle rn though 19:27 <@luxidream> Sam had nothing useful 19:28 i had the big room black market. it was useful for identifying stuff because i could cast identify 19:28 no markers? 19:28 the one thing i'd buy there 19:28 <@luxidream> zero markers, zero geno 19:28 <@luxidream> no aols 19:29 <@luxidream> Just a couple of enchant armor scrolls 19:30 <@luxidream> I think the other version is a lot better 19:30 <@luxidream> the one with 8 shops 19:37 i swear i've found a magic lamp in almost every fiqhack minetown 19:42 <@luxidream> clearly FIQ increased their generation rate 😛 20:00 [hdf-us] [fh] Cait L. Iff, Playtester (StatueSurfer) (Kni Dwa Fem Law), 50829 points, T:3298, killed by a soldier ant 20:00 okay moved next to it with 50HP and never got another turn 20:06 -!- ais523 has quit [Quit: sorry for my connection] 20:06 -!- ais523 has joined #hardfought 20:13 -!- ais523 has quit [Quit: sorry for my connection] 20:13 -!- ais523 has joined #hardfought 21:10 K2: maybe I need tizakit's save? 21:10 depending on what the crash was caused by 21:11 K2: btw, FIQHack has a fix to the more/tab thing for replaymode that might have fixed the same issue in watchmode as a side effect... maybe I should port it? 21:11 well, it was for an unrelated issue 21:12 but it might fix watchmode as a side effect 21:14 -!- StatueSurfer has quit [Quit: Page closed] 21:17 and besides, FIQHack hasn't had an infinite loop for over a year until now 21:17 I blame the new monster pet stuff 21:18 I think roguelikes would benefit from being written in a language without infinite loops 21:18 primitive recursion is enough for basically everything they do, except possibly for pathfinding 21:18 (unless you count the main loop itself, which you shouldn't really) 21:19 ais523: I implemented the ability for monsters to have pets 21:19 Currently I don't actually limit this in any way 21:19 Meaning monsters can themselves have pets 21:19 Who can have pets... 21:19 Etc 21:20 as a result I have a function to clear infinite loops whenever they can happen (they can if a monster is killed, leaving a corpse, which keeps the traits, also if a monster goes off-level because find_mid doesn't work then) 21:20 this sounds like a disaster waiting to happen :-D 21:20 yeah, I am not sure if this is a good idea 21:20 well, the monster pet thing itself should be ok 21:20 I am somewhat less confident than "not sure" 21:21 but I am considering removing pet chains 21:21 although I'm not positive it's going to be a bad idea, I do strongly suspect it's a bad idea 21:21 who knows, I might be wrong though 21:21 ais523: I don't think it's a bad idea flavour/gameplay-wise 21:21 But it seems dubious on a technical level 21:22 ais523: Also I partially implemented monster anger 21:22 by "partially" I mean "it works, but not much makes monsters angry at each other yet" 21:22 quest friendlies act a bit like monster pets, I guess 21:22 this introduces the possibility to reimplement pets attacking peacefuls 21:22 (of the quest leader) 21:23 with plausible results 21:23 fwiw I prefer pets not attacking peacefuls for gameplay reasons (in addition to the technical reasons), but I can see why many players would disagree 21:23 but I'm still unsure if doing that is a god idea 21:23 *good idea 21:23 ais523: right, I'm not confident if it should be reverted 21:23 pets attacking peacefuls is more like an ascended bug than anything else 21:23 even after solving the technical issues 21:23 also, it isn't an ascended bug 21:24 it is fully intentional in vanilla 21:24 but not in GruntHack 21:24 (nor NH4, inheriting GruntHack logic) 21:24 well, until you changed the AI 21:25 it seems wrong that the intended way to kill shopkeepers is to train up a monster to kill them without facing any consequences 21:25 and even wronger that you can do this by mistake 21:26 ais523: well I think pets not attacking always-peaceful is a good idea 21:26 that shouldn't be reverted no matter what 21:26 but I am less sure with "random peacefuls" 21:26 I think what to do about random peacefuls is actually one of the most divisive issues in NetHack 21:26 both among players and among variant developers 21:27 (see Fourk's alignment changes, for example) 21:27 4k is absolutely evil here 21:27 ais523: but I don't think 4k's intention was to discourage attacking peacefuls per se 21:27 but rather to fix the broken alignment record system 21:27 which made the former a side effect 21:28 hmm, I guess we can wait for jonadab to get online and ask 21:29 btw, what do you think of a somewhat recent change I did to FIQHack where I made player monsters "really" able to spawn in the dungeon randomly (this is an old change but due to an oversight, their generation was skipped 99% of the time... literally), and strongly improving their gear, both in lategame (where they get Astral-style gear, which was itself buffed) and midgame? 21:30 I like the idea of the player being able to sometimes find other adventurers in the dungeon 21:30 It is one of my favorite GruntHack features, allthough I think in GruntHack it is a bit flawed 21:30 <@luxidream> FIQ: can those player monsters spawn in valley? 21:30 I have doubts about giving them good gear midgame, it seems hard to balance; apart from that I'm fine with it 21:30 do they get trinsics? they probably should 21:30 @luxidream technically yes, but not more/less than elsewhere 21:30 err, intrinsics specifically 21:31 ais523: They get intrinsics, yes 21:31 ais523: basically 21:31 come to think of it, this makes sense as a flavour for playermonster bones; you don't find the dead player, you find another adventurer who came across the bones pile 21:31 (so you'd want to randomize name and class and intrinsics) 21:32 midgame gear was mostly unchanged from vanilla's "pre-astral" inventory (a weapon and 1d3/1d3/1d3 offensive/defensive/misc items), but I also give them a guranteed sack, and a set of random intrinsics 21:32 and the weapon is much more likely (but not guranteed) to be generated with an object property 21:34 <@luxidream> they could potentially give players quite a bit of free stuff if you can kill them 21:34 ah, so you're going down the "rare but quite possibly useless" path? 21:34 lategame, or "astral", gear was changed further -- I removed the bizarre vanilla armor body armor nerfs (except for monks) for some classes, increased random item generation to 1d9/1d9/1d9, give them a BoH rather than a sack (mostly for flavour, a player should already have one at this point), reflection or life saving, and they're nearly guranteed a luckstone 21:34 <@luxidream> don't they have equipment enchanted up to +8 or something ridiculous like that? 21:34 er 21:34 * ais523 vaguely wonders what luckstones do for monsters in fiqhack 21:34 unicorn horn 21:34 not luckstone 21:34 ah right 21:34 not sure where I got luckstone from 21:34 lol 21:34 I was completely unsurprised that you'd implemented them 21:34 @luxidream astral-class monsters, yeah 21:35 just wasn't sure what the effects would be 21:35 ais523: I mean, they do work on monsters 21:35 luckstones that is 21:35 But they do basically nothing 21:35 atm 21:35 It is used for mrnl and wishing 21:35 <@luxidream> why should a player wish for and enchant a kit if they can potentially try to kill a player monster for what is essentially a full one 21:36 @luxidream well, player monster kits are somewhat random 21:36 and you have to actually find one 21:36 Oh, I forgot, but I also give player monsters 2 rings of a random set of "good" ones 21:37 (where "good" means "useful in any way", not necessarily the ones players wear in endgame) 21:37 I think the solution here is to give monsters items that are unlikely to be part of a typical asc kit, but might be good enough to work as substitutes in an atypical asc kit 21:37 would you use a broadsword of shock resistance, for example? 21:37 @luxidream likes to do Fort Ludios in fiqhack 21:37 * ais523 wonders if FIQHack =oPSC works on monsters 21:37 err, when used by monsters 21:38 It doesn't 21:38 anyway, ^ ...since there's like a million soldiers 21:38 and thus a high chance to find some decent magical gear 21:39 ais523: also, weapons can't confer immunities, it'd be a broadsword of lightning 21:39 <@luxidream> I just think it's ridiculous to even consider going into valley, spamming create monster, and looting an entire asc kit 21:40 @luxidream oh I see where you're coming from now 21:40 and, well... don't do that :P 21:40 you'd be spamming CM forever 21:40 to *hopefully* get what you want 21:40 and even if a player monster does generate 21:40 there is still high variance in their kit 21:41 you could encounter a monk who doesn't get a weapon or DSM but does get a bunch of spells and a ton of immunities and probably the protection spell 21:42 to be honest, if you're in the valley you probably have almost an entire asc kit already 21:42 basically, it isn't worth it to CM spam 21:42 it's possible you're missing MR, I guess 21:42 just ot get a player monster 21:42 *to 21:43 player monster generation level is "0.5" in rarity 21:43 used to be "0.05" 21:43 on the monster generation scale that is 1- 21:43 5 21:44 <@luxidream> so half of 1? 21:44 yes 21:44 on top of a generation rate of 1 21:44 there is also an additional 5% to skip generation 21:44 <@luxidream> I did see a couple of player monsters before 21:45 this used to be 95%, hence the "99% chance to bypass generation" 21:45 <@luxidream> probably due to frequency of play more than anything else 21:45 @luxidream it's possible that the new rate is too high 21:45 but I think it's ok 21:46 it should be better than the old one at least 21:46 which made basically 0-1 player monster per game 21:46 I want it to be around 5ish per game 21:46 not common, but not overkil-rare 21:46 *overkill-rare 21:46 <@luxidream> try it yourself 21:47 <@luxidream> how long has it been since you've played your variant? 21:47 a few weeks ago 21:47 besides testing 21:47 but it was before the new generation rate 21:47 but I am not a good player 21:47 unlike you 21:47 I tend to die a lot more 21:48 <@luxidream> you have quite a bit of experience though 21:48 I played on january 13th the last time 21:48 <@luxidream> I remember someone was talking on the reddit about how they were developing a variant 21:49 <@luxidream> but they had only ever ascended one wizard 21:49 I mean, I mostly play wiz :P 21:49 <@luxidream> I'm not sure how you know about how to balance several different roles if you've only experienced one 21:49 but I try to play other roles too 21:49 to figure out what to do about them, if something needs to be done, etc 21:49 <@luxidream> I do like wizard a lot too 21:50 <@luxidream> for different reasons, most likey 21:50 <@luxidream> likely* 21:50 for example I played some caveman lately 21:50 not enough to build a picture of what I could do for them 21:50 besides fixing a minor autoswap bug that made it not work properly with slings 21:50 making cavemen very annoying to play autoswap-wise 21:51 <@luxidream> oh, are you trying to improve them 21:51 (and yet nobody reported this... I guess people dont like cavemen) 21:51 *don't 21:51 @luxidream well I want to play them "properly" first 21:51 i.e. reach further than to minetown 21:51 to create a picture of how they play 21:51 <@luxidream> the sling is pretty terrible, and rocks are too heavy. 21:51 and if there is something I want to improve 21:51 <@luxidream> I probably never noticed 21:52 once I add special abilities, maybe I could make cavemen able to make flint stones from rocks 21:52 or something 21:53 <@luxidream> are we getting #technique from slash'em? 21:53 <@luxidream> that's crazy 21:53 not quite 21:53 similar concept, but with more thought put into it 21:53 is the intention 21:53 (and thus not the craziness of slash'em #technique) 21:53 <@luxidream> yeah, no tinker 21:53 @luxidream: developing a variant doesn't necessarily require a balance understanding, if you want to either not change or not care about balance 21:54 http://home.fiq.se/abil.png 21:54 one big benefit of NetHack is that its mechanics are resistant to being unbalanced; some roguelikes, a small change would break everything, in NetHack it's unlikely to do much 21:55 <@luxidream> if it takes 20 Pw to breathe how does a character stay alive long enough to ascend - oh you're a winter wolf cub 21:56 this thing is the major reason I haven't told K2 to switch to unstable 21:56 well, master 21:56 this thing has been on the backburner for some time 21:56 "some time" being around 2016 21:57 <@luxidream> is that a teleportitis change too 21:57 <@luxidream> it being on a cooldown rather than costing Pw 21:57 (because I stopped messing with nethack for a while and started doing Pokémon romhacking, when I went back to nethack, I started working on adding features to the existing 4.3.0 codebase) 21:57 and yes 21:57 that is a teleportitis change 21:57 the intention here was to decouple it from pw and make it not spammable 21:58 so I can allow the covetous AI to abuse teleportation more 21:58 (Rodney) 21:58 without making it a complete crapshoot to track him down 21:59 this is also where I intend to move the "abilities" in the spellcast menu 21:59 I am not a fan of ais523's change in that regard 22:00 <@luxidream> I'm not sure why pray for help is in the spellcasting menu 22:01 ask ais523 :P 22:01 <@luxidream> but teleportitis is useful when I'm playing in a browser window not on my computer 22:01 you can also use #teleport 22:01 for that 22:01 in NH4, all game commands can also be input as extended commands 22:01 FIQ: I have big plans for the future of NetHack interfaces that I'll probably never get around to 22:02 ais523: when is game controller UI :P 22:02 but moving all the miscellaneous commands into one menu gives you a lot more flexibility in how the rest of the interface works 22:02 FIQ: seriously, that's one of the things I've been thinking about 22:02 I even bought a game controller, although I don't use it much 22:02 <@luxidream> I'd be happier if NH4 gave a bit more freedom in organizing spell letters 22:02 @luxidream it does give more freedom than NH3 22:03 but yes, customizable spell letters would be nice 22:03 <@luxidream> also moving quivered spells to the spell menu instead of prompting every time I want to quiver a weapon would be cool too 22:04 ais523: YANI: if you change game options in-game, once you're done with the changes, the game prompts for if you want to also do these changes for future games 22:04 @luxidream sorry, I just haven't figured out how to do that in a good way 22:04 UI-wise 22:04 <@luxidream> it's also extremely inconvenient quivering spells that can be maintained for training - you have to press n every time to decline maintaining the spell 22:05 oh that should be fixed 22:05 spell quivering /would/ be fixed in this new experimental UI 22:06 ugh, I should really get a move on with libuncursed2, that should probably be complete before I make any major UI changes 22:06 [hdf-us] [fh] bptato (Wiz Hum Mal Neu), 5766 points, T:149, quit 22:07 my view of the ideal NetHack UI would be basically that all commands are of the form "use X on Y" or "move X to Y", where X and Y can be items, body parts, map squares, the player, etc. 22:08 there would be plenty of shortcuts but that would be a general way to specify anything 22:08 "move spell to quiver" would make perfect sense for quivering a spell 22:09 move hand into sword 22:10 FIQ: right, the number of possible TDTTOE combinations here is mindboggling 22:10 but ultimately a good thing I think 22:10 assuming we can implement sensible reactions to them all 22:11 ais523: should I reserve Q for quivering? it is free atm 22:11 but it would be awkward to disallow you to reorder something into Q 22:11 for the spell list I mean 22:12 FIQ: hmm, you could do something along the lines of 21slot and make it so that adjusting something into Q quivers it 22:13 that seems awkward/dubious 22:13 although that'd be inconsistent with the rest of the game atm, it'd make more sense if we did that sort of thing everywhere 22:13 right 22:13 in DCSS, the equivalent of the x command swaps inventory slots a and b 22:13 which is also weird because it's a one-off special case, but isn't that nonsensical when used as the basis of an entire control scheme 22:16 <@luxidream> would the player have much less space under 21slot? 22:17 -!- tacco\unfoog has quit [] 22:17 <@luxidream> it's 21 free slots outside of worn items, right? 22:20 @luxidream: yes, that's the idea 22:20 it's intended more for UI purposes than balance purposes, so things like really agressive merging of items, containers (if they can be made to work conveniently) and the like are all allowed 22:20 (that said, NetHack works just fine with limited inventory, it's just that most players dislike playing like that) 22:22 <@luxidream> well, you can beat the game without bags of holding 22:22 <@luxidream> it's just not fun 22:29 gah 22:29 why is "-" not an allowed accelerator in menus 22:31 <@luxidream> so nurses no longer heal you in dynahack 22:31 -!- bug_sniper has joined #hardfought 22:32 <@luxidream> wish I could have known that before I almost killed myself 22:36 FIQ: it deselects the page, I think? or everything 22:37 NetHack has had an unfortunate history of trying to use up keys when there's no good reason to (although I can see the merit in a "reset this menu I want to try again" keypress, the fact that hardly anyone knows what it is implies it's not commonly used in practice) 22:39 ais523: I just changed the menu code to allow for accelerators overriding special functions 22:40 I can see a way this will go wrong (people trying to use a special function and not realising it's an accelerator) but it probably won't happen 22:40 this also means I can make -+ prev/nextpage without having to be be concerned about spellbook overrides 22:40 oh, I thought you were planning to use - for bare hands in a menu 22:40 in case people want to do that 22:40 ais523: I am 22:40 But this makes me able to do ^ as a side effect 22:40 if I want to 22:40 like some roguelieks do 22:40 *roguelikes 22:41 just as long as you don't do them both in the same menu :-P 22:43 there 22:43 pushed some spell quiver tweaks 22:43 !tell K2 pushed some UI improvements 22:43 Will do, FIQ! 22:44 @luxidream I also made it so that it only asks for maintaining spells if using 'Z' 22:44 not #teleport, #turn, castalias or fire 22:45 <@luxidream> very nice, thanks 22:48 ais523: Was there any discussion around getobj patch at all? 22:49 FIQ: no 22:49 Figured 22:50 poke me about it again in a few days, I want to try to defend it to the rest of the devteam at some point but am not in the mood for diplomacy right now 22:50 ok 22:50 ais523: before/if you do, it might be good to check the code yourself first, maybe I did something stupi 22:51 d 22:51 I mean, I don't expect a response even if the code is the most amazing code in the world, but still 22:54 ais523: one nice thing about the ncurses version of the NH4 windowport (dynahack) is that it handles too small terminals a bit better 22:54 that is about the only benefit :P 22:54 because it redraws the entire screen on exiting menus 22:55 meaning it also handles dgl better I guess 22:56 -!- loli has joined #hardfought 22:57 FIQ: NH4 is meant to block if the window is too small, until it gets resized larger 22:57 but I don't think that works if you resize it after the fact 22:57 ais523: I meant too small when dgl watching 22:57 libuncursed2 will have a feature for this (in fact, even libuncursed1 might, I had the idea for that ages ago) 23:24 -!- raisse has joined #hardfought 23:24 -!- mode/#hardfought [+v raisse] by ChanServ 23:25 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) killed the Master Assassin, on T:30605 23:25 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) acquired the Bell of Opening, on T:30607 23:50 hi 23:50 Hello K2, Welcome to #hardfought 23:50 K2: Message from FIQ at 2018-01-19 22:43 EST: pushed some UI improvements 23:50 <--- just a lil drunk 23:50 so dont mind me 23:53 FIQhack updated (us and eu)