00:12 ~ 00:18 -!- Grasshopper has quit [Ping timeout: 256 seconds] 00:20 -!- Grasshopper has joined #hardfought 00:23 -!- rumflump has joined #hardfought 00:42 siiiigh 00:42 stupid delete key 00:44 :/ 00:54 -!- StatueSurfer has joined #hardfought 01:10 [hdf-us] [nh4] K2 (k2) (Arc Hum Mal Law), 39623 points, T:4580, killed by a large cat 01:11 rip 01:14 -!- raisse has joined #hardfought 01:14 -!- mode/#hardfought [+v raisse] by ChanServ 01:15 "You determine that that unfortunate being is dead." <= applied a stethoscope to a corpse 01:19 oh my goodness 01:19 for the first time ever 01:19 an ID'd ring of polymorph control outside of wizard mode or as a wizard start scum 01:21 [hdf-us] [nh4] K2 (k2) (Arc Hum Mal Law), 28761 points, T:1468, killed by a pony 01:31 !lg Toyomaru death=*gnomish wizard* 01:32 !lg is a rodney feaure in #nethack 01:32 *feature 01:33 oops 01:33 wrong channel heh 01:46 <@SSJS> lol 01:57 -!- Grasshopper has quit [Ping timeout: 255 seconds] 01:57 :) 01:58 -!- Grasshopper has joined #hardfought 02:01 hmm, this channel smells merged 02:16 -!- elenmirie has quit [Ping timeout: 276 seconds] 02:25 -!- elenmirie has joined #hardfought 02:25 -!- mode/#hardfought [+v elenmirie] by ChanServ 02:33 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) reached the bottom of the Mines, on T:3359 02:38 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 02:52 -!- Chris_ANG has quit [Read error: Connection reset by peer] 03:28 -!- raisse has quit [Ping timeout: 256 seconds] 03:33 -!- noty has quit [Quit: WeeChat 1.9.1] 04:41 -!- deadnoob has quit [Ping timeout: 255 seconds] 04:49 -!- rumflump has quit [Read error: Connection reset by peer] 05:21 -!- rumflump has joined #hardfought 07:18 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Sokoban zoo, on T:12593 08:01 -!- raisse has joined #hardfought 08:01 -!- mode/#hardfought [+v raisse] by ChanServ 08:14 -!- Grasshopper has quit [Ping timeout: 256 seconds] 08:36 -!- raisse has quit [Quit: Raisse suddenly disappears!] 08:36 -!- raisse has joined #hardfought 08:36 -!- mode/#hardfought [+v raisse] by ChanServ 10:01 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 0 points, T:48, killed by a black pudding 10:15 grats elenmirie! 10:20 thanks K2! 10:20 -!- FIQ has quit [Ping timeout: 240 seconds] 10:23 -!- FIQ has joined #hardfought 10:23 -!- mode/#hardfought [+o FIQ] by ChanServ 10:23 -!- Tangles has quit [Ping timeout: 268 seconds] 10:23 -!- Tangles has joined #hardfought 10:23 -!- mode/#hardfought [+o Tangles] by ChanServ 10:24 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 308 points, T:967, killed by a wand 10:37 hey Tangles 10:51 ooh elenmirie did you ascend the priestess? congrats! 10:52 I've been so busy with server stuff that I haven't been keeping up with everything 10:52 or indeed with anythin 10:52 g 10:53 how is the server migration going raisse? 10:54 raisse: yes, this morning 10:55 but now I've broken my streak (it was only 2, but still...) 11:05 K2: I only need to do the main site (valdyas.org) but before that I need to know a couple of things from the domain provider, and they don't work on Sundays so that'll have to be tomorrow 11:05 the rest is all working 11:06 good deal 11:06 great! 11:07 I feel so stupid when I write help tickets but of course it's those people's job to help me 11:07 I've never done this thing before 11:07 set up a (much simpler) server from scratch, yes 11:07 (and then I didn't have help from anyone except my friend google) 11:08 <[Demo]> whats the function of the server? 11:09 we have 5 websites (with different purposes) 11:10 our own personal site with blogs and stuff, 3 sites for different church things, my spouse's business site 11:10 all of that was running on a little old (8 years) asus eee in the meter cupboard :-) 11:10 <[Demo]> oh wow 11:11 so we decided to rent a virtual server before the thing broke 11:12 and because I'm a better server wrangler than spouse, I'm doing the wrangling 11:12 you've got to show them who's boss :D 11:12 servers, I mean 11:13 yep 11:13 my mail program now only fetches when I shout FETCH! at it but I can solve that 11:13 (interval fetching is greyed out for some reason) 11:13 filed under "solvable startup problems) 11:14 s/\)/\"/ 11:14 who is the virtual server through raisse? 11:14 we call it 422 for short 11:14 it's server422.domein-direct.nl 11:15 or isn't that what you wanted to know? 11:15 argh should have hit that back button, stupid interface 11:15 now I have to do everything again 11:15 I don't think they have 421 other virtual servers, it's a very small hosting provider 11:16 raisse: that answer is fine 11:16 we suspect them of being 2 people at most who do it when they're not working on their day job 11:16 ah 11:16 when we ask them something they always answer in the evening 11:17 but we've had our domains through them for ages, they're cheap and reliable and helpful 11:17 so when we wanted hosting we didn't shop around but just went with the people we knew 11:17 that's good, and being local is nice 11:18 my last web/domain host before bringing everything back home was bluehost 11:18 they were alright 11:18 I was amazed that checking the "SSI" checkbox just made all my server side includes WORK without any tweaking 11:18 i wouldnt use them again though 11:19 ugh, lost the tengu lottery 11:19 your host use cpanel or a different interface? 11:19 now I've got uncontrolled teleportitis 11:19 eet mor tengu! 11:19 er, I don't know 11:20 I'm still getting lost in the interface occasionally 11:20 gotcha 11:20 ISPconfig for multiple websites, anyway 11:20 we're obviously our own micro-ISP 11:21 micro-ISP! 11:21 i think some folks are setting up one here in Burlington (largest 'city' in Vermont) due to the current options being less than desireable 11:22 <[Demo]> completely unrelated to anything going on here but does anyone have any ideas of the best way to parse this shit to JSON? https://i.imgur.com/n5nDv1Q.png 11:22 no experience with JSON, sorry 11:22 [Demo] i dont either 11:22 <[Demo]> damn 11:22 however 11:23 between this channel and the discord channel, i bet there's someone here who does 11:23 oh hi gargoyle and rust monster that just spawns in 1st level sokoban... bleh 11:23 <[Demo]> I've got a solution nearly done but it just seems so incredibly inefficient 11:23 *spawned 11:24 i have to remind myself i have a ring of conflict ready to go 11:25 <[Demo]> sokoban is dumb and i hate it 11:25 pfft 11:26 exercise your brain 11:26 <[Demo]> except no 11:26 is what it does 11:26 <[Demo]> abuse your hands 11:26 heh 11:26 <[Demo]> its the same damn levels 11:26 <[Demo]> and when you typo you're fucked 11:26 and unnethack/grunthack/fourk have new sokoban levels 11:26 to keep it fresh 11:26 <[Demo]> yeah and they are stupid because they are still sokoban 11:27 dont hate 11:27 <[Demo]> i would be happy if it was replaced with a traveling gypsy that would let you play solitaire 11:27 you climb the atairs to minesweeper... 11:27 stairs 11:27 <[Demo]> draw 3 solitaire, you win she chucks something oh god thats a great idea 11:27 <[Demo]> that's way better 11:27 -!- deadnoob has joined #hardfought 11:28 <[Demo]> minesweeper isnt retarded and i love explosions 11:28 lol now a water elemental 11:28 i cant wait to see what the zoo has 11:42 <[Demo]> a wet spellbook zoo 11:44 <[Demo]> dnh has no monster generation in soko 11:44 <[Demo]> so you can just paste in the answer 12:04 -!- rumflump has quit [Read error: Connection reset by peer] 12:12 -!- raisse has quit [Ping timeout: 276 seconds] 12:15 -!- rumflump has joined #hardfought 12:17 -!- greqrg has joined #hardfought 12:42 <[Demo]> I love how rangno sounds 12:42 :) 12:43 <[Demo]> I need to ascend ranger still hmm 12:43 <[Demo]> only two I'm missing are the rs 12:44 yes, the rs have their quirks 12:44 <[Demo]> r is for ranged :( 12:44 yes 12:46 <[Demo]> not the easy kind that is just bounce magic missiles off everything 12:46 -!- raisse has joined #hardfought 12:46 -!- mode/#hardfought [+v raisse] by ChanServ 12:47 36x rogue was made a lot harder by removing the backstab attack from thrown weapons 12:47 although I see why they did that 12:47 <[Demo]> aaaaaaa 12:47 <[Demo]> not playing that 12:47 <[Demo]> I'll do 3.4.3nao rogue 12:47 :) 12:48 write E and throw daggers 12:48 <[Demo]> dusty E? 12:48 you can, if it scares things you get the backstab effect 12:48 or chance of, that is 12:48 which is very powerful 12:48 <[Demo]> ah 12:48 <[Demo]> yeah 12:56 do a fiqhack ranger - auto swaps to ranged weapon when you attempt to fire or throw a projectile 12:59 <[Demo]> fiqhack = die lategame 12:59 <[Demo]> fuck dying lategame 13:00 -!- noty has joined #hardfought 13:07 heh, interesting perspective 13:07 do you play other roguelikes? 13:07 <[Demo]> no 13:09 nethack for you is more about the extended victory lap, than the dangerous parts? 13:10 <[Demo]> the dangerous parts are getting the character going 13:10 <[Demo]> thats when dying is ok cause less time investment 13:10 I mean 13:10 fiqhack's endgame splat rate isn't higher than vanilla 13:10 about 20% 13:11 brogue has the best splat rate 13:11 the first time you see a dragon you WILL die 13:11 are they so ugly? 13:26 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 66 points, T:368, killed by a small mimic 13:35 rumflump: I mean you're not wrong 13:36 my first brogue game where I encountered one, I died 13:36 not to the dragon, but later on :P 13:36 -!- raisse has quit [Ping timeout: 276 seconds] 13:40 [Demo]: Several people including me think it's bad design for the game to really only threaten newbies and no one else after the early game 13:41 <[Demo]> oh yeah 13:41 <[Demo]> It runs people off 13:41 <[Demo]> which is good 13:42 -!- raisse has joined #hardfought 13:42 -!- mode/#hardfought [+v raisse] by ChanServ 13:42 [hdf-us] [nd] krm26 (Sam Hum Fem Law) killed Orcus, on T:42738 13:52 -!- deadnoob has quit [Ping timeout: 276 seconds] 13:53 [hdf-us] [nh] pavelek (Val Hum Fem Law), 1192 points, T:765, killed by a giant bat, while helpless 13:55 [hdf-us] [nh] pavelek (Val Hum Fem Law), 165 points, T:275, killed by a boulder 13:55 jacksonville is making pittsburgh look silly atn 13:55 atm 13:56 AT their home stadium 13:56 heh 13:56 atb, atv, atc 13:56 xyz 14:02 [Demo]: How would you feel about ais523's proposal to randomly generate the Sokoban levels fresh for each game? 14:04 <[Demo]> that would be neat 14:04 <[Demo]> but still soko 14:04 <[Demo]> but better 14:05 [hdf-us] [nh] pavelek (Val Hum Fem Law), 273 points, T:1006, killed by a black pudding 14:26 jonadab: i like that idea. grunthack and unnethack already do that 14:27 and fourk does as well correct? 14:27 wait, there's already a working implementation in grunt and un? I doubt that. 14:28 simply because we would have heard about it already and ais wouldn't be working on his own thing 14:30 doubt all you want 14:30 it exists ;) 14:30 oh wait 14:31 randomly generate as in the game code creates a sokoban level like it creates a regular dungeon level? 14:31 -!- raisse has quit [Ping timeout: 276 seconds] 14:31 or just randonly pick from a set of pre-made levels? 14:36 pretty sure jonadab meant full randomly generated 14:38 I mean, if you consider picking from a set of premade levels to be "generating the levels fresh", then *vanilla* already does this. 14:38 i read the statement incorrectly 14:38 imagine that 14:43 [hdf-us] [nd] krm26 (Sam Hum Fem Law) genocided class R, on T:45646 14:46 I'm not optimistic on a fully randomly generated sokoban level being considered a good one. 14:53 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 366 points, T:1933, killed by a boiling potion 14:54 also lots of people hate Sokoban and you don't make them happy if you break their muscle memories for the existing levels :) 14:54 is there another variant than unnethack that cuts down on the height of the sokoban branch? 14:59 dynahack 15:09 ah, of course 15:09 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) chose a runed dagger to be named "Sting", on T:898 15:14 -!- rumflump has quit [Read error: Connection reset by peer] 15:17 YANI: the ring of regeneration doubles your natural regen rate instead of giving a flat +1 per turn. 15:19 <[Demo]> that is good i like it 15:19 <[Demo]> more flexible with other regen sources 15:19 and scaling, so not absolutely insane early game, not absolutely useless late game 15:22 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 662 points, T:1457, killed by an orc shaman 15:25 FIQhack YANI: occasionally when a bones file would create a ghost, below a certain level, it creates a shade instead. 15:25 Or a wraith. 15:26 a shade would be nasty 15:26 perhaps only if they died in Gehennom 15:26 for a shade 15:27 i would say few players die in gehennom but i see you people are scheming to have more players die in gehennom 15:28 * aosdict writes a scroll of scheming. 15:29 <[Demo]> i love me some gehennom bones 15:29 i do a lot of scheming 15:29 hothraxxa: I do see it as a balance/difficulty curve problem that virtually nobody ever dies there 15:29 i know. i was only half joking 15:29 and those that do are usually brought down by some instadeath 15:30 i've been given snickersee, demonbane and weresbane 15:30 (and i dipped for excalibur) 15:30 i've never died in gehennom 15:30 i needs me some grayswandir 15:30 are you starting an artifact collection? 15:30 it appears that way 15:31 if you're an archeologist, that only makes sense 15:31 * K2 is playing an archeologist 15:31 see that's the sort of flavour you should be adding 15:32 i think i will move on to the quest 15:32 starting to run low on food, cant camp this altar all day 15:32 dual wielding excalibur and a silver saber will suffice for now 15:32 but they belong into a museum! 15:32 i am pillaging the dynahack castle 15:33 YANI: archeologists can give artifacts to Lord Carnavon (sp?) to get the point bonus of it without having to lug it up to the Astral Plane. Also should probably have an alignment bonus or something. 15:33 my hands are offically a museum 15:33 so we're good 15:34 * aosdict needs to prevent "cyanide" from triggering the YANI parser :| 15:35 mmm fresh wumpus 15:35 aosdict: nht has died on FIQHack's endgame several times 15:35 that'll buy me some time 15:35 <[Demo]> YANI: Italchiayaque patch 15:35 I think due to the fact that he speedruns 15:35 and thus end up unprepared 15:35 and in Gehennom plenty of times 15:36 [Demo]: that's not a new idea if someone's already coded it up 15:36 <[Demo]> thats the joke 15:37 <[Demo]> just replace the shitty artifact with one that doesnt weigh an ass load and suck 15:37 <[Demo]> someone has already fixed the problem in a better way 15:37 <[Demo]> and if im messing with anyone's yani catcher from log parsing maybe theyll get a chuckle if not oh well 15:38 the OoD doesnt suck 15:38 when was anyone talking about the orb of detection, though? 15:38 well until K2 just now 15:38 MR, toggle invis, esp, half spell damage, selective object detection 15:39 decent combo imo 15:39 <[Demo]> meant the base artifact 15:39 <[Demo]> err item 15:39 <[Demo]> or do what dnh does for some of its orbs and hack it to weigh less than a normal orb 15:39 <[Demo]> Italchiayaque is basically the orb of detection but a silver shield i think 15:40 and if you're playing a spell-casting arch, that sucks 15:41 * K2 always makes his arch's spellcasters 15:41 -!- raisse has joined #hardfought 15:41 -!- mode/#hardfought [+v raisse] by ChanServ 15:42 -!- rumflump has joined #hardfought 15:43 <[Demo]> fair point 16:01 -!- raisse has quit [Ping timeout: 255 seconds] 16:01 [hdf-us] [slex] Demo (Mon Tro Mal Law) killed the invisible Linus the Cat, on T:7877 16:04 -!- deadnoob has joined #hardfought 16:05 <[Demo]> i did what 16:09 you killed a cat 16:12 -!- hothraxxa_ has joined #hardfought 16:12 <[Demo]> hmm now im xcnf and xstn 16:14 -!- hothraxxa has quit [Ping timeout: 260 seconds] 16:19 [hdf-us] [nd] ellipsis (Rog Orc Fem Cha) became literate by engraving "Elbereth", on T:3680 16:23 [hdf-us] [nd] ellipsis (Rog Orc Fem Cha), 1903 points, T:3790, killed by a small mimic 16:28 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 24624 points, T:1268, quit 16:28 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 29993 points, T:1163, quit 16:29 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) chose a runed dagger to be named "Sting", on T:2550 16:36 -!- hothraxxa_ is now known as hothraxxa 16:36 -!- mode/#hardfought [+v hothraxxa] by ChanServ 16:37 YANI: dipping a scroll of amnesia into some non-polymorph potion will blank it and turn it to water. 16:38 s/some/any 16:45 if i engrave with a wand of make invisible when i have see invisible, the engraving shouldn't vanish 16:53 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) had Magicbane bestowed upon him by The Lady, on T:3461 16:55 -!- rikersan has joined #hardfought 16:55 ok, elven ana at the castle 16:55 I've got 4 magic lamps, wand is 0:3 and I've got blessed charging already 16:55 5 if you count hte one from the Sea I haven't grabbed yet 16:56 what should I wish? only wish so far was the tshirt 16:56 whoops, meant all of that into #dntehack, sorry all 16:56 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 27834 points, T:1815, killed by a rothe 16:58 -!- raisse has joined #hardfought 16:58 -!- mode/#hardfought [+v raisse] by ChanServ 17:08 [hdf-us] [nd] ellipsis (Rog Orc Fem Cha), 224 points, T:476, killed by a dwarf 17:36 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 3123 points, T:4678, killed by a killer bee, while praying 17:43 -!- raisse has quit [Ping timeout: 276 seconds] 17:46 -!- tacco\unfoog has joined #hardfought 18:02 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 37719 points, T:4630, killed by a gray unicorn 18:09 -!- rikersan has quit [Quit: Lost terminal] 18:12 -!- rikersan has joined #hardfought 18:14 -!- rikersan has quit [Client Quit] 18:18 I need to pay attention... these deaths are embarrassing 18:51 tizakit: well, that's one way to view it 18:51 when I die due to not paying attention, I try to step back and consider if there's something else I ought to be doing 18:52 usually I got straight back to playing Nethack, but still 18:52 haha, No, its just normally just a few stupid things that are entirely my fault adding up 18:54 didn't think about it, and ate a kitten, and then mis-moved a sokoban bolulder making me strike it, and then running out of food... that kind of stuff. 18:55 basically, i need to think about what the heck i'm doing, and not just do it. 18:56 oh6: not paying attention is my way of playing 19:03 <@Genovi> o: 19:03 <@riker> hello? 19:03 Hello @riker, Welcome to #hardfought 19:03 <@riker> lol 19:03 <@Genovi> Greetings! 19:04 <@riker> (I was saying hi to you just fyi) 19:04 <@riker> >_> 19:04 you asked for Beholder triggers working on discord. now see the results of your handiwork @riker 19:04 <@riker> lol 19:04 haha 19:04 be careful what you wish for 19:05 <@riker> "You may wish for an object. What do you wish for?" a functional irc-discord bot that never goes down and can actually make me a sandwich 19:05 the bot doesn't generally go down 19:05 yesterday was the first time in months except for setup changes 19:05 <@riker> yes but can it actually make me a sandwich 19:05 sadly not 19:06 afaik 19:06 <@riker> :( 19:06 <@riker> !sandwich 19:06 sudo make me a sandwich 19:06 nope 19:07 <@luxidream> !tea 19:07 * Beholder hands @luxidream a cup of espresso, prayed over by NotTheOracle\dnt at 40 degrees Fahrenheit. 19:07 <@riker> > 40 degrees F 19:07 <@riker> that's just nasty who has coffee at that temp 19:07 <@luxidream> cold af 19:08 ice tea 19:09 Tangles: double-escape? 19:09 !tea 19:09 * Beholder delivers FIQ a mug of darjeeling tea, brewed by Athame at 111 Kelvin. 19:09 <[Demo]> it's really cold here right now and I hate it 19:09 lo 19:09 l 19:09 that's even colder :P 19:09 <@riker> ^ 19:09 <@riker> bot needs help 19:10 -!- ais523 has joined #hardfought 19:10 <@luxidream> !tea 19:10 * Beholder throws @luxidream a pint of darjeeling tea, decanted by Athame at 172 degrees Fahrenheit. 19:10 tea gas 19:10 <@luxidream> not boiling yet 19:10 <@riker> yep 19:10 actually no that would be celsius 19:10 <@luxidream> I'll take it 19:10 <@riker> lol 19:10 I don't know F lo 19:10 l 19:10 <@riker> 212 F is boiling, fyi FIQ 19:10 <@riker> :p 19:10 ah 19:10 ok 19:11 <[Demo]> idk how many c it is but it's like 20 f 19:11 Tangles: feature request: !sandwich command 19:11 <@riker> what 19:12 I don't know how many c that is 19:12 I never understood the benefit of these joke bot commands 19:12 less than 0 I think? not sure 19:12 <@luxidream> !why 19:12 is 20 below freezing 19:12 <@riker> 20 F? 19:12 <@riker> that's like -1 C 19:12 ah 19:12 so right below 19:12 <@riker> huh -6 19:12 ah 19:12 <@riker> (googled) 19:12 a bit more 19:12 0 °C = 32 °F, 100 °C = 212 °F, 19:12 and -40 °C = -40 °F 19:12 <[Demo]> it's cold 19:13 yeah 20f is rather cold 19:13 it's -5 C for every 9 degrees of Fahrenheit below 32 19:13 yep, there's a 9:5 ratio 19:13 which is more luck than anything else 19:13 both celsius and farenheit are anchored to 0 and 100 values which are supposed to be easy to measure 19:13 but 100°F turned out to be fairly subjective 19:14 what is 0F 19:14 set after 19:14 someone somewhere must have enforced the 9:5 ratio 19:14 FIQ: freezing point of saturated brine 19:14 ah 19:14 <@riker> ^ 19:14 <@riker> since who needs to know water 19:14 because fahrenheit himself just measured human body temperature and defined it as 100 19:14 at the time it was invented it was hard to get pure water, so maximally impure water was easier to obtain 19:14 <@riker> when you can know saturated brine? 19:14 basically you just take water and keep putting salt in it until it doesn't dissolve 19:15 the spare salt won't really affect anything 19:15 you can remove the excess salt if you want to, it just sinks 19:15 YASI: salt gems. 19:16 <@luxidream> identifiable by dipping them in potions of water, they dissolve 19:16 and the potion become a potion of saltwater 19:16 ? 19:16 *becomes 19:16 <@riker> what would it do? 19:17 EPI: most sources of water ingame is saltwater. It's useless for blessing things 19:17 "The potion becomes a potion of saltwater! You feel that Poseidon is well-pleased." 19:17 (if blessed somehow) 19:17 aosdict: Heh 19:18 FIQ: that'd be one way to nerf the "just blank every potion" strategy 19:18 only way to get proper water is by luck or unihorn-dipping 19:19 of harmful potions 19:19 <@luxidream> magic fountains could be pure water? 19:19 all fountains could be pure water, the dipping risks are enough 19:20 they are not 19:20 the game spawns a million fountains 19:20 you can saely use them after earlygame 19:20 you can't really use holy water properly by earlygame anyway 19:20 <@riker> fiq: then why not replace the water demon with demo 1/100 of the time 19:20 * aosdict has a few ideas for scaling *fountains* based on level now... 19:21 demo? 19:21 as in Demogorgon? 19:21 <@riker> yea 19:21 ...why would I do that 19:21 <@riker> why not 19:21 <@riker> that's the real question 19:21 I don't agree with low-probability "you die" effects as a means of nerfing something 19:21 makes no sense 19:21 players are still going to take the risk and then feel cheated when it doesn't work out 19:21 @riker this mindset equals slex 19:21 well I guess it fits slex 19:21 ha 19:22 the No Cyanide Rule applies 19:22 ais523: 99% to hit = 100% to hit in player minds 19:22 also 95%, 90%, 80% even 19:23 FIQ: in politics people seem to treat 51% as a certainty… 19:23 <@luxidream> see: pokemon 19:23 not 80%, however players would never expect 80% to fail thrice 19:23 and Pokémon players tend to err the other way though 19:23 and it is a 1/125 chance 19:23 if something is 70% to hit they'll typically assume it'll miss 19:23 focus miss 19:24 and even 90% is looked at with suspicion 19:24 70% accuracy? more like 30% 19:24 <@luxidream> it's almost a wasted moveslot 19:24 90% isn't that bad but dangerous 19:24 <@luxidream> /salt 19:24 you certainly don't want it in, say, battle tower-like setups 19:24 because it will bite you in the ass eventually 19:25 right, because that's about trying to get hundreds of wins in a row 19:25 * aosdict always liked the 30% accuracy Sheer Cold move 19:25 if the move was necessary at all, then sometime it'll miss when it's necessary and break your streak 19:25 aosdict: many competitive rulesets ban that because they don't agree with the game being decided by luck 19:26 there are certainly cases where it's the best option, but they're fairly rare 19:26 there are more potent luck-based strategies though 19:26 <@luxidream> aosdict: there's still zap cannon! 😛 19:26 6gen klefki swagplay shenanigans 19:27 zap cannon/dynamicpunch always felt pointless to me.. they're not much more accurate than OHKO moves but far less potent 19:27 (except for no guard/etc) 19:27 dynamicpunch is basically for Machamp 19:27 Machamp Dynamicpunch is a legitimate strategy that I actually used in the UK Nationals once 19:27 because it has a +accuracy ability 19:27 well, I think competitive pokemon is kind of... 19:27 no guard is nice 19:28 aosdict: I've considered getting into it, main reason I haven't is the rampant cheating 19:28 FIQ: yes, that disappoints me too 19:28 <@luxidream> you play on showdown any FIQ? 19:28 especially as Game Freak are getting better at cracking down on the methods that make it possible for noncheaters to compete with cheaters 19:28 @luxidream I do not 19:28 but no better at actually catching the cheaters 19:29 we used to use RNG manipulation (not banned because they couldn't figure out how) in order to get onto a level playing field with the cheaters 19:29 but they caught onto it and started putting more complex RNGs into the later games 19:29 ais523: worst part is 19:29 [hdf-us] [nd] krm26 (Sam Hum Fem Law) killed the invisible Wizard of Yendor, on T:46568 19:29 that said, gen 7 has an IV changing mechanic which makes that more or less obsolete, getting perfect IVs now is just a case of grinding 19:29 nowdays there is truly foolproof cheats 19:30 [hdf-us] [nd] krm26 (Sam Hum Fem Law) killed the invisible Wizard of Yendor, on T:46574 19:30 by the fact that cheaters can check in-game rng/etc 19:30 FIQ: there always were, it's just that most cheaters sucked at it 19:30 in a way you can't do in normal play 19:30 [hdf-us] [nd] krm26 (Sam Hum Fem Law) acquired the Book of the Dead, on T:46579 19:30 anymore 19:30 in gens 4 and 5 it was entirely possible to figure out the RNG seed via in-game actions 19:30 yeah 19:30 my Chatot was pretty much a permanent party member 19:30 for Fly + RNG sequence determination 19:30 hgss was easiest I think 19:31 due to the dogs 19:31 you have multiple ways to do it in HGSS 19:31 I mostly did it in DPPt though 19:31 which is very easy to do for anyone 19:31 a little in BW, mostly to catch mons that were new to gen 5 19:31 also, coin flip is even easier than the dogs, it just takes longer 19:32 because you can't check the dogs if you haven't caught them, but you can always flip a coin 19:32 [hdf-us] [nd] krm26 (Sam Hum Fem Law) killed the invisible Wizard of Yendor, on T:46642 19:32 *if you have caught them 19:32 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha) became literate by engraving "Elbereth", on T:5000 19:32 I still think GF should concede defeat and just trivialize the act of getting competitive mons legitimately 19:32 it has already gotten easier over time 19:32 ais523: mhm 19:34 FIQ: they pretty much have at this point 19:34 with ability capsule + bottle cap, you can effectively change all the stats of a mon after you've caught it 19:34 natures 19:34 I was going to say, apart from nature and egg moves 19:34 also you're still limited if playing fair 19:35 only one legendary per playthrough 19:35 etc 19:35 but nature is a 4% chance, or 52% if it's synchronizable 19:35 all breedable mons can be synchronized during the breeding (and given egg moves in the process) 19:36 Can anyone spare some advice? four friendly orcs in the way, can't get them out of there https://imgur.com/FRPrL1a 19:36 <@luxidream> @tizakit beat them to death, take the alignment hit. it's small 19:36 this is nethack4 19:37 the alignment hit will not matter 19:37 [hdf-us] [nd] krm26 (Sam Hum Fem Law) killed the Wizard of Yendor, on T:46920 19:37 <@luxidream> what do you mean? 19:37 err, yeah, you're probably going to have to kill them :-( 19:37 the penalty for killing a peaceful monster in NH4 is present but small 19:37 @luxidream I mean that tizakit can ignore the alignment hit 19:37 unless you're worried about breaking the conduct 19:37 because it isn't going to matter 19:38 you might have to teleport them or something if you're trying to maintain moral conduct 19:38 ais523: 4k and fh forces spawns in sokoban (except coaligned unicorns) to spawn hostile 19:38 thanks all. I had doing that.. just feels bad. but hey, I gave them a chance :) 19:38 or get them into a battle with some hostile elves 19:38 FIQ: I like that 19:38 <@luxidream> teleporting angers them though? 19:38 @luxidream: oh, you might be right 19:38 it does yes 19:39 <@luxidream> yeah, that conduct is almost impossible, especially with the peaceful priests on astral that can't move anywhere 19:39 [hdf-us] [nd] ellipsis (Rog Orc Mal Cha), 2890 points, T:5446, quit 19:39 incidentally, in FIQHack, would displacing them then waiting for them to leave the corridor work? 19:39 ais523: I can't chec the image 19:39 it's not direct linked 19:39 @luxidream: it's got to be easier than pacifist, surely? 19:39 imgur, as is everything nowdays, is too bloat to be feasible to load here 19:39 FIQ: oh, it's four orcs in the Sokoban hole corridor 19:39 peaceful ones 19:39 https://i.imgur.com/FRPrL1a.png 19:40 ah 19:40 <@luxidream> probably. I just find it rather annoying 19:40 and not all the holes are filled yet 19:40 yeah you could displace them 19:40 they'll leave eventually 19:40 ais523: in NH3 monsters have a 5% to ignore traps 19:40 peaceful displacement is something I'd like to have eventually 19:40 why did you remove this in NH4? 19:40 I don't think I removed it intentionally? it was probably done by mistake when redoing monster pathfinding 19:41 also, making noise in NH4 causes peacefuls to investigate 19:41 or because I needed consistent results for pathfinding for some reason and didn't realise that it'd affect the monster-trapped-in-Sokoban situation 19:41 this is why they keep getting in your way 19:41 all the time 19:41 FIQ: that should be fixed, thanks for reminding me 19:41 is it on the tracker? 19:41 not sure 19:41 don't think so 19:42 hmm, I wonder if we can change the Sokoban maps so that monsters always have an escape route? 19:42 double-sized corridors? 19:42 FIQ: that'd work, although might make cheating at the puzzle too easy 19:42 although that's arguably a good thing too 19:43 that said I think forcing hostile spawns is a better approach 19:43 What I found odd.. 6 spawned, 2 hostile, 4 peaceful 19:44 not sure if that can happen in NH3, but if the mechanic did change I don't think it matters 19:45 allthough they should probably spawn all peaceful or all hostile 19:45 <@luxidream> it happens in NH3 19:45 ok 19:45 ais523: @luxidream I am considering a small change to breath in fh 19:46 make it more consistent 19:46 more akin to dynahack 19:46 so rather than it being mostly harmless with reflection 19:46 then suddenly, boom, 6 explosions 19:46 instead make breath ignore reflection 19:46 outright 19:46 and increase base level of winter wolves to compensate (make them spawn later) 19:47 this is what dyna does 19:48 FIQ: I thought whether breath would explode or not would be based on the monster using it 19:48 ais523: it is atm 19:48 but it's still inconsistent 19:49 winter wolves/hell hounds use "normal" breath 19:49 like vanilla 19:49 maybe it should explode if and only if the monster is underlined? or some simple rule like that 19:49 dragons use normal 2/3 of the time 19:49 although that wouldn't work with dragons 19:49 then 1/9 skilled, 1/9 expert, 1/9 master 19:49 all of these ignore reflection 19:49 and explode 19:49 master makes several explosions 19:49 actually the problem with dragons is that they come in so many different colors that we can't really add new tiers of dragons and have unique cchars for them 19:50 but my plan was basically to separate dragons from ancient dragons 19:50 hmm, maybe we should italicise them 19:50 we can't do that 19:50 no terminal support 19:50 or use a separate letter, or something (italics don't work in wincon) 19:50 almost all UNIXy terminals support italics nowadays, although it's often rendered as oblique instead 19:51 I think more than konsole lacks it.. 19:51 libuncursed doesn't even have support for it 19:51 *more than wincon 19:51 <@luxidream> if reflection only serves to protect against basic level wands, then it's almost obsolete 19:51 <@luxidream> maybe make the change for dragons, since they seem to be the problem? 19:52 so make winter wolves keep reflective breath? 19:52 they're the only other monster with breath 19:52 <@luxidream> red naga 19:52 (and hell hounds, but I see no reason to limit them, that'd just make them even more useless) 19:52 ah true 19:52 <@luxidream> yeah don't limit hell hounds 19:53 <@luxidream> this would make endgame damage a lot less spiky 19:53 libuncursed2 will have it 19:53 I think regular dragons should be blocked by reflection, anyway 19:54 we just need a higher tier 19:54 hmm… what about, in Gehennom all breath weapons explode? and outside Gehennom, none do? 19:54 -!- tacco\unfoog has quit [] 19:54 I think regular dragons are lategame enough... 19:54 aside from polytraps they start appearing by medusa 19:54 that's an easy enough rule to remember 19:54 except for throne rooms 19:55 ais523: that makes no flavour sense 19:55 what exactly do you have against dragonbreath bypassing reflection? 19:55 "the monsters are stronger here" 19:56 they are lategame 19:56 FIQ: mostly a depth-resistance thing, where reflection becomes very important around Castle depth and then falls off after then 19:56 they are supposed to be dangerous 19:56 also, if you consider above the Castle to be lategame 19:56 then what does below the Castle count as? 19:56 I consider lategame once you get the castle wand 19:56 but dragons are so rare by midgame that they essentially become a lategame monster 19:57 it's when they start becoming a "regular" 19:57 before then you only see them rarely and generally in special locations 19:58 ais523: also I consider reflection to be supposed to matter up to castle 19:58 afterwards not so much 19:58 and at castle 19:59 reflection "stops working" once you reach castle depth 19:59 and Gehennom 20:00 it still helps but is no longer a surefire way to deal with things 20:00 ais523: not sure if you know 20:00 but fiqhack soldiers 20:00 have skilled wand skill 20:00 all of them 20:01 which means that it will bypass your reflection 20:01 this has made them rather infamous around some (larientelrunya likes to voice her complaints every now and then) 20:02 hmm, it's probably worth not nerfing reflection into oblivion 20:02 I haven't 20:02 even in vanilla it's of dubious value, mostly only helping against black and blue dragons in the lategame 20:02 it still works up to castle 20:03 in vanilla reflection can substitute for all elemental resistances 20:03 that is crazy 20:03 except for fire res in Gehennom and cold res vs Asmodeus 20:03 <@luxidream> passive attacks 20:03 MC nullifies elemental damage in melee 20:03 reflection nullifies it for ranged breath 20:04 passive attacks are avoidable without trinsics 20:04 together they make elemental damage basically non-existent 20:04 the only exception being vortices 20:04 and fire traps, asmo 20:05 I think we probably need more variety in ranged elemental attacks, then 20:05 have monsters that shoot fire arrows or whatever 20:05 fiqhack nerfs both MC and reflection here 20:06 I think both nerfs are ok 20:06 yes 20:06 (MC no longer protects against elemental damage except for the item destruction) 20:06 an MC nerf is obviously needed, if you count relative to 3.4.3 20:06 it also no longer works vs drain life at all 20:07 reflection will not work against skilled/expert/master buzz or breath 20:07 those are the nerfs in question 20:07 s/ or breath// 20:08 [hdf-us] [nd] krm26 (Sam Hum Fem Law) killed the invisible Wizard of Yendor, on T:48086 20:08 [hdf-us] [nd] krm26 (Sam Hum Fem Law) killed the Wizard of Yendor, on T:48090 20:08 FIQ: you mean drain life as in DRLI melee attacks, presumably? rather than as in the spell? 20:08 ais523: right 20:08 it never wored against the spell in first place 20:08 *worked 20:09 this means that 25% of DRLI hits reduce a level 20:09 I think this is ok coupled with fiqhack's indirect DRLI nerfs 20:09 (easier to regain lost levels) 20:09 yes, making levels easier to regain seems like the best fix there 20:10 did you use 3.6.1's or a different one? 20:10 I made my own much before the 3.6.1 one existed 20:10 1: FH can regain all levels, not just 50% 20:10 2: Experience gain is doubled 1 level below, quadrupled 2 levels below, etc 20:10 x8 3 levels below, x16 4 levels, ... 20:11 hmm, if you're doing that I'd recommend draining to the bottom of the level rather than the top of the level 20:11 maybe I should reduce the scaling, make it x2, x3, x4, etc, instead 20:11 ais523: I used to 20:11 It became awkward quest-wise 20:11 right, or reduce the scaling 20:11 Now I drain to the same xx% 20:12 as in 20:12 if you were xl12 20:12 50% on the way to xl13 20:12 you become xl11, 50% on the way to xl12 20:12 (This was before I reduced the quest requirement to 10) 20:19 oh, that's plausible too 20:19 in that case the catchup mechanic feels like it should be based on experience rather than raw level 20:19 -!- Grasshopper has joined #hardfought 20:19 ×2 until you reach the same number of experience points as you were on before, etc. 20:20 Yeah 20:34 -!- ais523 has quit [Quit: quit] 20:42 -!- StatueSurfer has joined #hardfought 20:53 K2: No, no existing variant currently generates Sokoban levels randomly. There is _partial_ code for it in a feature branch of the official NH4 repo, but it doesn't generate the pit corridor or reward room or stairs... 20:54 -!- hpardis has joined #hardfought 20:54 [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) wished for "uncursed magic marker", on T:55645 21:01 [hdf-us] [nh4] RNGnome (Luxidream) (Ran Gno Mal Neu), 262318 points, T:50565, ascended https://www.hardfought.org/userdata/L/Luxidream/nethack4/dumplog/2018-01-15%2002%3A01%3A52%2C%20RNGnome-Ran-Gno-Mal-Neu%2C%20ascended.txt 21:02 @luxidream 7th streaked game? 21:02 luxidream's on a roll 21:02 with save manip I think 21:02 ~~ascend 7 straight in slex~~ 21:02 aosdict: ...? 21:02 <@luxidream> no save manip 21:02 oh 21:02 <@luxidream> I haven't made any new saves 21:03 <@riker> @luxidream do you always ascend wiz? 21:03 <@riker> *mainly 21:03 <@luxidream> I like wiz 21:03 <@luxidream> it's my favorite role 21:04 <@riker> it's also OP in fiqhack I guess 21:04 hey 21:04 Hello FIQ, Welcome to #hardfought 21:04 not all changes I do in fh is schemed to make wiz op 21:04 I only really wanted to buff earlygame eregen 21:04 which affects a lot of roles 21:04 not just wiz 21:06 FIQ: remind me of the variables that go into eregen? (don't need the full formula) 21:06 XL, Wis, and? 21:06 <@luxidream> oh, actually I have one save after the very first game of the streak 21:06 <@luxidream> T:196 21:06 <@luxidream> so I guess I have to ascend that for it to be a true streak 21:07 And role_if(wizard), right. 21:08 so you did sooort of make wiz op :) 21:09 <@luxidream> wiz is OP because of protection spell 21:09 <@riker> lol 21:09 <@riker> absolutely 21:09 !tell K2 pushed a minor fix to make autoswap work properly with gems 21:09 Will do, FIQ! 21:09 <@riker> if fiq could nerf protection things would be happeir 21:09 <@luxidream> oh look I just got 10 free points of AC 21:09 <@riker> you can basically just replace any metallic armor with protection spell 21:09 <@luxidream> for a level 1 spell 21:09 @luxidream if you do, scoreboard will disqualify it 21:09 <@luxidream> really? 21:10 you can probably persuade Mandevil to fix it 21:10 @luxidream no overlap allowed 21:10 it disqualifies streaks 21:10 -!- Grasshopper has quit [Read error: Connection reset by peer] 21:10 aosdict: wiz does get a small pw regen boost yes 21:11 it is marginal 21:11 and mostly flavour 21:11 last I checked, it's equivalent to having 11 extra wisdom 21:11 or 11 extra levels 21:11 iirc 21:11 yes, either one 21:11 it's still not that large 21:11 you want me to remove it? 21:12 I mean, it makes flavour sense 21:12 similar to healers getting a hp regen boost 21:12 well when I toyed with this in xnethack 21:12 it seemed like pw came in really really fast 21:12 <@riker> really? "xnethack"? 21:12 <@luxidream> wizard needs nerf 21:12 <@riker> ^ 21:12 <@riker> nethack needs nerf 21:13 I've considered making protection only work if not wearing body armor 21:13 basically, magical body armor 21:13 FIQ: starting wizard with 18 wis gets 0.33 + 0.54 + 0.03 = 0.9 pw per turn 21:13 almost as good as eregen 21:13 not nearly as good as ereen in vanilla 21:14 *eregen 21:14 granted 18 wis isn't *incredibly* likely, but 21:14 when you can cast a 2d12 spell for 5 pw, it kind of makes them a powerhouse 21:14 <@riker> chris changed force bolt in the latest versino of dnh 21:14 <@riker> it's almost as stupid 21:14 a 2d12 spell that misses past the very earlygame 21:15 <@riker> at expert it's like 8d12 or something 21:15 and also the things you really don't want to miss 21:15 like team a 21:15 yeah but the earlygame is where it really matters 21:15 <@luxidream> except wizards are guaranteed mm now 21:15 <@luxidream> so they hit team a with mm easily 21:15 <@riker> ^ I don't like that change 21:15 is it too strong? 21:16 <@riker> a better one IMO would be guarenteed MM on quest home level 21:16 note that mm was nerfed 21:16 in fiqhack 21:16 <@luxidream> they can also easily attempt protection racket 21:16 it makes much less damage 21:16 at lower skill 21:16 <@riker> and that doesn't require you to actually do anything on home lvl 21:16 <@luxidream> due to the only threat being gnomish wizards 21:16 @riker the name is xnethack, yes. do you not like it? or do you just think I'm infringing on the "variants that stick a consonant onto nethack" territory >:) 21:16 <@riker> lol 21:16 <@riker> I think there are so many other options with your name 21:16 how are gnomish wizards a threat for wiz? 21:16 <@riker> aoshack 21:16 <@riker> ^ to copy fiq 21:16 no 21:16 they have CoMR 21:16 <@riker> hackdict 21:16 <@riker> idk 21:17 <@luxidream> the only threat for most players is gnomish wizards 21:17 <@luxidream> except for wizards 21:17 I'm not particularly fond of this nick, except I've gone by it for long enough it'd be confusing to change. 21:17 <@riker> oh, really? 21:17 <@riker> do you have a preferred one? 21:17 @luxidream anyway you think wiz is too strong? 21:17 eh, not really 21:17 <@riker> hey fun thing 21:17 should I remove the guranteed mm? 21:17 <@riker> you could name it this: 21:17 <@riker> "dankest chaotic" 21:18 <@riker> ^ anagram of "aosdict nethack" 21:18 I think you have confused me for kerio 21:18 <@riker> on another hand @luxidream please ascend that 21:18 <@riker> *that name 21:18 <@riker> fiq: yes 21:18 <@riker> but move it to the quest home 21:18 wiz already has 2 guranteed spells on quest 21:18 <@luxidream> @riker not now,playing NH4 21:18 which is probably too much 21:18 <@riker> so it's there but not in the starting inventory 21:18 <@riker> later than luxi 21:18 <@riker> what spells? 21:18 they get fireball/coc 21:18 on quest 21:18 <@riker> oh 21:18 <@riker> yeah no 21:19 <@riker> magic missile is fine there then 21:19 <@riker> maybe magic missile and one of those 2 21:19 <@riker> like random 21:19 <@riker> aosdict: what about kerio? 21:19 I could give them magic missile and charm monster :D :D 21:19 /s 21:19 <@riker> ... 21:19 <@luxidream> wizhack 21:19 anyway 21:19 so 21:19 FIQ: anyway, back to pw regen, even for a non-wizard, high wisdom will get you around 1/2 pw per turn, which still seems a bit much for a starting char. 21:20 <@riker> "thick data scone" 21:20 <@riker> another fun anagram of "aosdict nethack" 21:20 <@riker> or some fun nsfw ones 21:20 aosdict: hmm you think wis has too big of an impact? 21:20 Like, that's able to cast healing every 10 turns. 21:20 <@riker> anyway I rest my case anything is better than xnethack /s 21:21 <@riker> fiq: yes, cap wiz effects at like 16 21:21 <@riker> and maybe nerf there 21:21 x is for experimental, or at least that was my thought process at the time 21:21 <@riker> ah 21:21 @lux what if I give wiz enlightenment wand, force bolt, slow monster, detect monsters? 21:21 I still think you just don't want me creeping in on dnethack territory 21:21 and the cloak and staff 21:21 <@riker> "eXplody-hack! now with 10x more landmines!" 21:21 for starting inv 21:22 <@riker> aosdict: lol nah I've never liked dnethack as a name anyway 21:22 <@riker> it's fine I guess but not grant 21:22 <@riker> *great 21:22 @riker: https://nhqdb.alt.org/?2270 21:22 or just remove the magic missile book 21:22 <@riker> LOL 21:22 keep the 2 non-fb books random 21:23 <@riker> I liked 4 spells 21:23 <@riker> heck if we're feeling adventurus do what dnh did 21:23 <@riker> force bolt + healing + 2 others (for inc wiz) 21:23 aosdict: considering making con 0.02 and level 0.04 21:24 err wis 21:24 FIQ: I think the issue lies in the regen curve, not the wiz books, because as I said, healer 21:24 0.02, 0.04 might serve 21:24 what about hp regen? 21:24 you think it is good as-is? 21:25 I don't remember what you did to it. 21:25 * aosdict finds it 21:25 it is identical to eregen curve except uses con instead of wis, healer instead of wizard and a lower base rate con-wise 21:25 <@luxidream> HP regen seems balanced. it's another thing that makes the earlygame somewhat easier 21:25 <@luxidream> but lategame regen is much worse than vanilla 21:26 @luxidream that was intentional 21:26 <@luxidream> I know 21:26 FIQ: hp should probably regenerate faster than Pw in the early game. 21:27 Also, from a YANI earlier, consider making HP regen (and even Pw regen?) give not +1/turn, but double what you otherwise get 21:27 which makes it scale better over the game 21:27 it makes it much stronger lategame 21:28 which I dislike 21:28 as in 21:28 too strong 21:28 imo 21:30 you know what else is too strong lategame 21:30 charm monster :^ 21:30 <@riker> nahhhhh 21:30 <@riker> it's not like taming the damn minotaur is powerful 21:30 i don't even remember who that was 21:30 <@riker> or the MMF 21:30 <@riker> heck even the yellow dragons 21:30 but they were a priest and just spammed charm monster 21:31 against an archon 21:31 and won 21:32 <@riker> indeed 21:32 <@riker> new meta strat 21:32 <@luxidream> you can also spam melee attacks against an archon 21:32 <@luxidream> and win 21:32 <@riker> startscum healers 21:32 <@riker> until you get a blessed spbk of charm mon on dlvl 1 21:32 <@riker> and an archon on dlvl 2 21:32 FIQ: under fiqhack formula, doubling is only ever better than +1 if your base bonus is over +1.00 itself 21:32 which it is lategame 21:33 which means, barring role bonuses, you have an average of 17 between Con and XL 21:33 -!- Kontroller has joined #hardfought 21:33 I think the best solution to balancing charm monster 21:33 is to remove it 21:34 Didn't Chris_ANG weigh in on this and say that the way it works is much more like Dominate Monster in D&D, which is *much* higher level? 21:34 <@luxidream> therearen't any high level enchantment spells 21:34 And isn't permanent? 21:34 <@luxidream> I don't see any reason why it can't be 6 or 7 21:35 even 7 isn't high enough tbh 21:35 I don't think that 7 is high enough for its vanilla behavior. 21:35 i think i suggested that it only target a single monster adjacent to you 21:35 <@luxidream> no one can reach expert in charm monster 21:35 in addition to being level 7 21:35 FIQHack has charging as level 7 enchantment 21:35 <@luxidream> so it's very difficult to cast 21:36 the role i saw spam charm monster is *restricted* in enchantment 21:36 FIQ: all the various moves to hammer out removing charm monster have resulted in "well we don't have enough nonmagical ways to get pets..." 21:36 -!- Kontroll1r has quit [Ping timeout: 256 seconds] 21:36 <@luxidream> yes but level 7 spells are impossible to cast 21:36 aosdict: taming 21:36 *nonmagical* 21:36 so level 5 or whatever then 21:36 if people feel like brainstorming more nonmagical ways to get pets, I'm game 21:36 <@luxidream> you have to be expert to cast it reliably 21:36 yes but removing charm monster doesn't worsen that problem 21:37 charm monster is magical too 21:37 it needs to be pushed higher 21:37 i kinda feel like the confused taming effect needs to be changed 21:40 i guess that shut down the conversation 21:44 changed eregen formula 21:44 0.02*wis + 0.04*xl 21:45 and the Protection spell now only works if not wearing body armor 21:46 !tell K2 pushed some minor nerfs 21:46 Will do, FIQ! 21:46 you should be able to bribe soldiers to serve you 21:46 not just to pacify them 21:47 including minetown watchmen (not the captain) 21:47 but you can't have human pets 21:47 why not 21:47 well that's the code in vanilla 21:47 so fix it 21:47 i'm not gonna fix it 21:49 <@luxidream> how come you can have elf pets 21:49 <@luxidream> but not human pets 21:49 racism 21:50 pff who cares about elves 21:50 dirty hippies 21:50 -!- lorimer has quit [Read error: Connection reset by peer] 22:05 [hdf-us] [fh] unsound (Bar Orc Mal Cha), 28394 points, T:1745, killed by a soldier ant 22:11 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 22:11 aosdict: do you think free action would be too strong on snickersnee? 22:12 to set it apart from excal 22:12 well it certainly helps the problem that you effectively have 1 ring slot late game because you ought to be wearing free action 22:15 also I am tempted to force generation of some kind of armor with the vs beheading property on sam quest 22:15 to prevent the nemesis from being a luck-based mission 22:16 <@luxidream> there's a vs beheading property? 22:16 it doesn't generate 22:16 and is only partially implemented 22:16 you mean vs bisection? 22:16 but there is some work for it yes 22:16 aosdict: the trinsic is called "versus beheading" 22:17 but would also apply to bisection 22:17 FIQ: after some consideration, I'd say go for it re: snickersnee 22:17 there is also a similar "versus detonations" 22:17 which also doesn't generate 22:17 and only exists as far as the property name 22:19 when you run out of space for more properties on long long ints, it is then... we will know that fiqhack is slowly turning into slex 22:19 I have plenty of room 22:19 <@luxidream> that's the future 22:19 artifacts only use 32bit ints 22:19 <@luxidream> FIQhack becomes slex 22:19 <@luxidream> slex becomes FIQhack 22:20 properties use 64bit and has a ton of room (I think going 64bit was overkill but meh) 22:21 * aosdict idly wonders if there's any way to get a 64 bit int working consistently on all vanilla platforms 22:21 well 22:21 if I would have to go beyond that 22:21 I'd just make an array 22:21 similar as trinsics 22:22 yeah there's probably a way to coax the compiler to have an array of single bits and pack it appropriately 22:27 <@wheals> the relevant question here is all nh4 platforms, not vanilla ones, anyway 22:29 aosdict: easiest would probably be to make a bunch of macros for it 22:29 <@wheals> or at least i assume the list of nh4 platforms and fh platforms are the same, though i don't know if there were build system changes 22:29 -!- greqrg has quit [Quit: Disconnected] 22:34 was just hit by a bot attack in pm 22:34 set +R as a result 22:34 fun 22:44 [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) wished for "uncursed magic marker", on T:55682 22:45 -!- [Demo] has quit [Remote host closed the connection] 22:55 FIQhack updated (us and eu) 22:55 K2: Message from FIQ at 2018-01-14 21:09 EST: pushed a minor fix to make autoswap work properly with gems 22:55 K2: Message from FIQ at 2018-01-14 21:46 EST: pushed some minor nerfs 23:53 -!- hpardis has quit [Ping timeout: 256 seconds] 23:58 -!- hpardis has joined #hardfought