00:15 -!- StatueSurfer has joined #hardfought 00:25 [hdf-us] [fh] Rambunctious Playtester (StatueSurfer) (Cav Dwa Fem Law), 8119 points, T:109, quit 00:42 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 00:50 -!- StatueSurfer has joined #hardfought 00:57 -!- Tarmunora_ has quit [Read error: Connection reset by peer] 01:03 -!- Tarmunora has joined #hardfought 01:07 -!- DrakeMarshall has joined #hardfought 01:25 -!- nht has joined #hardfought 01:28 aosdict: Because a lot of it is pretty badly written and, worse, a lot of the roles are basically copy/pasted with quite minor substitutions. 01:29 The only reason I haven't made it a high priority is because I think most players, especially most players who play variants, don't read it anyway at this point. 01:49 -!- LarienTelrunya has joined #hardfought 01:50 yeah I basically never read that fluff 01:50 besides enough to know if I was accepted or no 01:50 tt 01:50 *not 01:51 aosdict: Seems sprunge might be down for good. That's unfortunate. I will not be doing any effort on replicating what I had on it in general 01:51 After all, it wasn't that important (or I wouldn't rely on sprunge to host it) 01:55 http://ix.io/ this will do for the future 02:13 -!- dtype has quit [*.net *.split] 02:14 -!- dtype has joined #hardfought 02:27 FIQ what exactly is considered a monk's personal code of conduct in fiqhack 02:31 same as vanilla 02:31 okay 02:31 eat vegetarian 02:31 don't think there is anything else, but being satiated abuses wisdom if you're a monk 02:31 oh i thought the no body armor or shield thing would be part of it 02:32 -!- raisse has joined #hardfought 02:32 -!- mode/#hardfought [+v raisse] by ChanServ 02:32 oh 02:32 yeah that too 02:32 -!- DrakeMarshall has quit [Quit: *poof*] 02:32 okay 02:32 :/ 02:32 but I'm not sure if that counts ass a code of conduct 02:32 *as 02:32 if it is i guess i'll be throwing that part of it away 02:40 UnNetHack is now the most played games within its last 100 game period 02:40 *NetHack variant 02:40 followed by dNetHack, then FIQHack 02:43 and then Fourk 02:44 -!- noty has quit [Quit: WeeChat 1.9.1] 02:51 [hdf-us] [fh] Rambunctious Playtester (StatueSurfer) (Mon Hum Fem Neu), 37032 points, T:2371, killed by a mumak 02:51 missed with sleep twice 02:57 -!- StatueSurfer has quit [Quit: Page closed] 03:02 FIQ: how do the variants line up if you count turns instead of games? 03:02 hmm 03:02 I count by looking at the date of the 100th game 03:02 on the scoreboard 03:02 Harder to count turns :P 03:03 but I think FIQHack is first then 03:03 oh right. 03:03 what is also interesting is what happens if you combine them 03:03 as in, you sum the turns, then assume that average across time until the oldest variant 03:04 's 100th game 03:04 so that a variant who gets an average of 500 turns across 7 days would tie with one that gets an average of 1000 over 14 days 03:05 hmm... 03:06 (my reasoning for my belief that FIQHack is first stems from FIQHack having 5 ascensions and the 2 variants with more games has none, also plenty of 10k+ games) 03:06 it is definitely before UnNetHack then, but whether or not it's beyond dNetHack is harder to answer 03:06 *beyond 03:08 yeah. just "raw number of games" played in a period is not necessarily a good indicator of popularity, if one variant is more survivable on average in the early game than another. Raw turncount is not ideal either. 03:09 Another interesting metric might be number of unique players in the last month/quarter/year (perhaps with an aggregate turncount of more than some threshold). 03:10 Tangles: I actually did that a while back for the last 100 games 03:11 FIQHack won that one, despite having the most amount of games within the 100 game period I checked 03:11 er, not most, but 2nd most 03:11 Tangles: And yeah, Iknow it's not a perfect indicator 03:11 These numbers should be taken with a large grain of salt 03:12 The only reason I actually use that stats to gauge rough popularity is because it's by far the easiest stat to track :P 03:13 -!- theRaisse has joined #hardfought 03:13 -!- mode/#hardfought [+v theRaisse] by ChanServ 03:14 -!- raisse has quit [Ping timeout: 255 seconds] 03:17 -!- firemonkey has quit [Read error: Connection reset by peer] 03:28 Tangles: turn sum across the last 100 games is 751805 (FIQHack), 373006 (dNetHack), 215701 (UnNetHack) 03:30 100th game is 2017-12-21 19:55 (FIQHack), 2017-12-30 21:31 (dNetHack), 2018-01-04 19:21 (UnNetHack) 03:31 so the period is 18d, 9d, 4d 03:40 top 3 players game amount is 17+14+11=42 (FIQHack), 61+15+12=88 (dNetHack), 60+26+6=92 (UnNetHack) 03:40 Tangles: some stats ^ 03:45 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 8178 points, T:1460, killed by a dwarf lord 03:47 twist the number how you want and you can make any variant seem the most popular :P 03:47 except for AceHack, I guess 03:58 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 3810 points, T:1216, killed by a dwarf 03:59 FIQHack conflict appears to do nothing except have peacefuls hit me 04:00 conflict only works in melee 04:00 as in 04:00 not for ranged combat 04:05 !lastgame 04:05 FIQ: https://www.hardfought.org/userdata/T/Tangles/nhfourk/dumps/2018-01-08%2008%3A58%3A31%2C%20Tangles-Wiz-Syl-Fem-Cha%2C%20died.txt 04:05 Beholder: no... 04:05 !lastgame nht 04:05 FIQ: No last game for nht 04:05 Tangles: ? 04:06 hdf-us only, I guess 04:06 oh, good point 04:29 -!- theRaisse is now known as raisse 05:19 -!- bug_sniper has quit [Ping timeout: 248 seconds] 06:01 -!- Grasshopper has quit [Ping timeout: 276 seconds] 06:04 -!- Tangles has quit [Ping timeout: 276 seconds] 06:04 ooh, that's nice, to say *whose* Envoy of Balance 07:05 I see Tariru's epic streak is up to 40... 07:09 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 3678 points, T:1204, killed by a hobbit 07:41 FIQ: the sprunge links actually resolved now when I tried to load them 07:42 will be copying them so this doesn't happen again :P 07:43 heh 07:43 your "racial monster + letter overhaul" I expect you have somewhere else though 07:44 but the magic trap effects are what I was really after 07:50 [hdf-us] [fh] FIQ (Wiz Gno Mal Neu), 17277 points, T:1112, quit 07:51 [hdf-us] [fh] Test (FIQ) (Wiz Gno Mal Neu), 4688 points, T:56, quit 07:51 why is that not a startscum? 07:51 whatever 07:51 points, maybe? 07:52 !tell K2 there is a couple of updates for FIQHack pending 07:52 Will do, FIQ! 07:55 wait, intrinsic disintegration resistance doesn't protect your inventory in FH? wtf? 07:55 LarienTelrunya: this is a NH4 feature 07:56 WTF??? 07:56 I partially reverted it, making it consistent with how FIQHack handles item destruction in general 07:56 ... why would anyone trash that resistance and make it useless, I'll never understand it :( 07:56 Also, keep in mind that FIQHack nerfed disint in gneeral 07:57 Also, FIQHack nerfed resistance in general 07:58 LarienTelrunya: I don't see any flavor basis for intrinsic disint resistance protecting items. The items didn't eat a black dragon corpse. 07:58 NH4 does so little gameplay changes, I'd never have expected such an EPI to make its way into it 08:00 LarienTelrunya: the one who added it considered it a bug 08:00 I actually asked devteam about it (because said member later joined the devteam) but got no reply 08:00 this was over a year ago though 08:01 wait, what is the thing that's considered a bug? that it protects your gear in vanilla or that it doesn't anymore in nh4? 08:01 the former 08:01 was considered a bug 08:01 by a former NH4 devteam member 08:01 which is why it was changed 08:01 I asked devteam about clarification because said change didn't make it into NH3 08:01 really??? but if you lose your cloak of magic resistance, you might as well commit sudoku anyway! protecting that all-important cloak is why you want the resistance! 08:01 but was ignored as per usual 08:02 LarienTelrunya: jonadab is considering making fooproof items also be immune to disintegration. 08:03 aosdict: heh, sounds good; after reading the first half of your sentence I somehow totally expected it to end with something like "still subject to " :P 08:04 (looking at you, Sporkhack with those *** **** ****** ****** ****** destroy armor spellcasters) 08:05 you can just genocide them 08:05 hm what does spork do to destroy armor spellcasting? 08:05 erode armor, bypassing erodeproofness 08:06 spork makes it so that if destroy armor targets a fooproofed thing, the fooproofing will be removed, always, without fail, so all that work you put into fooproofing it in the first place was for naught 08:06 and the kicker? magic resistance doesn't prevent your stuff from being destroy armored! it just takes one or two more casts for the monster! 08:07 plus you can't genocide Rodney and he can cast it too and has some insanely buffed stats in spork, and you can only recharge the wand of death once :P 08:08 "you can only recharge once" screams "we didn't know how to balance this" (this goes for wands of wishing in vanilla, and also magic markers) 08:09 that is not the kind of nerfs I anticipated from spork 08:09 I thought spork was the "no fun allowed" variant, kinda like dcss 08:09 since my impression from it was that its focus was to nerf degenerate behaviour 08:09 FIQ: but it is! "wands of death are fun so we hit them with the nerf hammer" :D 08:09 (weird that finger of death wasn't nerfed as well) 08:10 or the kind of nerf that makes the game tedious, rather than more difficult 08:10 and yes I know I'm guilty of this, as in "doppelganger monks are fun so I hit them with the nerf hammer", but they really were too strong :P 08:10 see: wiz eregen nerf 08:16 -!- rumflump has joined #hardfought 08:16 !tell ais523 Why do you hate disintegration resistance? Losing your cloak of magic resistance means you might as well be dead, so it doesn't matter at all that the second beam (when you're without armor due to the first beam) doesn't kill you. 08:16 Will do, LarienTelrunya! 08:17 ais523 was not the person who made that change 08:17 huh? 08:17 I said: AIS523 WAS NOT THE PERSON WHO MADE THAT CHANGE 08:17 wait, I thought ais523 was nethack4! there was a different dev at some point? 08:18 not lead dev no 08:18 NH4 has had more than one developer during its lifetime 08:19 aosdict: um 08:19 -!- K2 is now known as K2-work 08:19 you obviously have to put a limit to charging wands of wishing 08:19 either that, or only increase the amount of charges by 1 08:21 -!- K2-work is now known as K2 08:21 ADOM solves magic marker OPness by making scrolls much harder to blank and having a chance to disappear on each use 08:21 but it can otherwise be recharged as usual 08:21 (ADOM calls it a "magical writing set") 08:22 ok FIQ 08:22 K2: Message from FIQ at 2018-01-08 07:52 EST: there is a couple of updates for FIQHack pending 08:30 FIQ: I favor removing wands of wishing entirely and replacing them with something less random like scrolls of wishing anyway. 08:30 aosdict: I've added a couple hall of fame bugs from SLEX and SLASHTHEM to the Bug Hall of Fame page; I hope this is okay ;) feel free to proof-read them and judge whether they're really applicable for the hall of fame 08:32 (I guess the bug in SLASHTHEM where ascending would throw a segfault and thus preventing the player from getting credit for the ascension doesn't qualify though) 08:32 I think that bug would fail the hilarity test 08:33 <[Demo]> i think thats pretty funny 08:33 <[Demo]> but i think everything is funny 08:35 <[Demo]> thats funnier than some of the ones on there 08:36 but anyway, I'm not gatekeeping the bug hall of fame. I just created the page because if I do something ais was planning to do, he has more time to spend on nethack development ;) 08:37 should the page be in the "bugs" category? I think it should... 08:37 yes 08:37 I wasn't aware that category existed 08:37 okay, it is now :) 08:37 (how many pages does the wiki have dedicated to bugs?) 08:38 enough for a category apparently 08:38 15 of them, apparently 08:38 <[Demo]> how is the unnethack one even funny? 08:38 Pages in category "Bugs" The following 15 pages are in this category, out of 15 total. 08:38 <[Demo]> like if the unnethack one qualifies then the segfault ascension one definitely qualifies 08:39 is Grunthack's "Jubilex and pit vipers and certain nagas can spit segfault venoms" hall of fame worthy? 08:39 no because it isn't funny 08:39 aosdict: fiqhack had a bug for almost 2 years that doubled monster (but not player) regen 08:39 what about vanilla's "Yeenoghu can cast finger of death due to a fallthrough"? 08:39 [Demo]: I wash my hands of it. ais doesn't consider the unnethack bug to be HoF quality but I preferred to let the community decide by putting it on the page 08:39 that one qualifies 08:40 FIQhack updated (us and eu) 08:40 @ LarienTelrunya 08:40 FIQ: the yeenoghu one? 08:40 yes 08:40 aosdict: would you agree on that one? 08:40 FIQ: I'm probably not going to add any more bugs to that page unless I'm responsible for the bug myself :) 08:40 so go ahead and add other fiqhack ones 08:41 LarienTelrunya: yes 08:41 I will conspire to make you responsible 08:41 Somehow 08:41 :) 08:42 <[Demo]> has there ever been dmonsfree issues with rider property monsters where you end up with multiple corpses? 08:42 dmonsfree will never duplicate corpses I think 08:43 *the dmonsfree error will never lead to duplicated corpses 08:43 <[Demo]> because corpse_chance() checks if the monster is killed? 08:44 hmm 08:44 ok maybe 08:45 <[Demo]> I've had it leave double corpses 08:45 NetHack Fourk updated (us and eu) 08:46 EPI: the Riders can resurrect without destroying their corpse, allowing them to multiply every time you kill them. 08:46 <[Demo]> well i had an issue where a rider property guy was sometimes leaving two corpses 08:46 <[Demo]> and you know how that would end up 08:46 <[Demo]> just wondering if it had ever happened anywhere that mattered 08:47 oh yes, just marking it for jonadab's log parser 08:47 <[Demo]> ah 08:47 <[Demo]> has noone made an epihack? 08:47 [Demo]: LarienTelrunya has 08:48 https://nethackwiki.com/wiki/Evil_Variant 08:48 <[Demo]> heh 08:49 slex will get an evil variant mode at some point; according to jonadab that mode will be the most popular mode in slex :D and it will implement a bunch of EPIs that are too evil for the regular game, for example it will replace the high priest of Moloch with an elder priest 08:50 hmm 08:50 it appears that I was incorrect 08:50 said elder priest will have all the abilities it has in dnethack, plus 5% chance of decapitation and 5% chance of bisection in melee and also ragnarok and data delete attacks :D 08:50 LarienTelrunya's most hated feature isn't the wand improvement patch 08:50 but the elder priest 08:51 <[Demo]> will it have the same low hp as dnh? 08:51 FIQ: oh, that evil variant mode will also make it so that if a monster zaps a wand of lightning, your lightning-vulnerable stuff has an unconditional 33% chance to blow up, regardless of reflection or anything :P 08:51 <[Demo]> ok so basically wand patch 08:51 not true 08:52 <[Demo]> it catches the spirit of it 08:52 wand rebalance gives things approximately 11% 08:52 to blow up 08:52 <[Demo]> like the bad parts not the good parts 08:52 not 33% 08:52 [Demo]: the elder priest's HP will be calculated with normal slex boss monster calculations; chances are he'll have much more HP than he has in dnethack as a result 08:52 <[Demo]> 11 rounds up to 33 08:52 ah sorry 08:52 it appears that it's 33% for explosions 08:53 11% is for rays 08:53 huh, I just realized that somehow Jubilex and Yeenoghu are the only demon lords in vanilla, all the others are princes and thus cannot be summoned by same-race sacrifice 08:53 correct 08:54 [Demo]: so arguably, reflection is *counterproductive8 08:54 what strikes me as weird is that pray.c uses dlord(altaralign), yet I'm fairly sure altars of all alignments can summon them... or am I wrong? 08:54 * 08:54 <[Demo]> oh i didnt know that was how altar summoning worked 08:54 maybe dlord doesn't actually care about altar alignment 08:54 <[Demo]> I thought only juib and yeeng could be summoned, didnt realize it was all demon lords 08:55 <[Demo]> which in a vanilla cause is just them 08:55 LarienTelrunya: actually 08:55 I think what it does is the altar immediately converts to chaotic with same-race sacrifice 08:55 [Demo]: maybe in dnethack some other lords can be summoned? 08:55 so you always get dlord(chaotic) 08:55 <[Demo]> oh im sure lemme see 08:56 <[Demo]> oh i tried but i couldnt feel my true god 08:56 aosdict: ah, apparently that is indeed the case, so it can unfortunately never summon non-chaotic ones even if those exist :( 08:57 <[Demo]> oh yeah i can summon other fellows 08:58 LarienTelrunya: well, that or contrive some other place to call dlord() 08:58 heh, demon gating ;) 08:59 the weird thing is that Geryon, who is lawful and therefore extremely unlikely to ever be summoned in a vanilla game, is such a wimp; one would think such a rare bonus boss would at least be considerably difficult to defeat 09:00 demogorgon is that 09:00 yeah but most demons are chaotic, and demon gating always summons demons of the same alignment as the gating one, so it's probably more likely that Demogorgon appears compared to Geryon 09:00 and nethack's bonus bosses are very different from most other games' 09:01 instead of "I think I want to ascend with Geryon on my kill list, let's go find his lair and fight him", you have "ohcrapohcrap Asmodeus is killing me with cold and Geryon's here to join the fun aaaagh" 09:02 <[Demo]> just summon geryon with the ritual 09:02 s/killing/tickling/ 09:03 [Demo]: That's... actually a good idea for ritual spells, will add that. 09:03 <[Demo]> you gotta put two food rations in a sack, remove them, throw one to the north west an done to the south east 09:03 haha, slex implements an EPI where due to the fact that no one knows how much damage Asmodeus' cold spell does, there's a 10% chance per game that its damage is multiplied by 10. 09:03 aosdict: what about this 09:03 (Of course, 0 * 10 is still 0.) 09:04 gehennom consists of 5 levels with plains and lava, the last one with the VS 09:04 and a non-hidden portal 09:04 2 of the portals lead to wiztower and vlad respectively 09:04 the other 3 to demon lairs 09:04 LarienTelrunya: I still find it weird that there's code for a AT_MAGC AD_FIRE attack but there's no monster that uses it 09:04 <[Demo]> oh 09:04 you may not leave the way you arrive 09:04 <[Demo]> and the 6th kills you outright 09:05 aosdict: maybe they intended to add a monster with fire spells at some point and just never did? also, slex added code for almost all combinations of AT_FOO AD_BAR, even though many of these don't have a matching monster ;) 09:05 as a replacement to the filler 09:05 votd and sanctum remains 09:06 <[Demo]> thats an interesting idea 09:06 <[Demo]> short hell 09:06 YANI: ^ 09:06 sort of a revision of your dungeon overhaul eh? 09:07 <[Demo]> what does AT_MAGC AD_FIRE do? any specific fire spells in there? 09:07 the way to prevent exit is probably best made by, instead of dropping you off somewhere, drop you off at the portal but prevent leaving 09:07 [Demo]: it's the fireball equivalent to asmo's cold or angels/yeenoghu's magic missiles 09:07 it's unused in vanilla 09:07 aosdict: I suppose in a way yes 09:07 <[Demo]> oh so what fire vampires in slashem use I think 09:08 fun fact: slex has an AT_MAGC AD_DISN, which is a death ray ;) 09:08 it should be called finger of death 09:08 not death ray 09:08 FIQ: I like the idea of it dropping you at the opposite end of a hostile level with a demon prince between you and the exit 09:09 yeah it is called finger of death, but that basically is a death ray 09:09 aosdict: mhm 09:09 but on the other hand, it would be annoying since it's really just up to RNG whether you have to face all the demons or none of them 09:09 I can see both ways working 09:10 aosdict: what do you like the astral run 09:10 it is similar 09:10 how about this idea: keep the bribable demons on the main trunk 09:11 first altar makes for a far easier astral 09:11 than last 09:11 <[Demo]> epi: add demon lair portals to elemental planes and you have to guess which portal is which 09:12 I don't particularly like that, no. Would be nice if the priests and angels in the three branches on Astral were *slightly* biased towards that altar's god so you could get a clue. 09:12 YANI ^ 09:27 -!- LarienTelrunya has quit [Quit: Page closed] 09:31 -!- NeroOneTrueKing has quit [Quit: Leaving] 09:34 -!- bug_sniper has joined #hardfought 09:37 FIQ: in your magic trap overhaul, you kept "random messages" with no effect to happen 25% of the time. Kind of a rhetorical question, but why do those messages fall into the purview of magic traps in the first place? 09:37 aosdict: Flavour I suppose? 09:37 There is no real reason 09:45 Unless it's to pad out the probability of the magic trap with nothing effects 09:45 YANI: remove these messages from magic traps, and instead create a new type of trap that prints one of the messages and then vanishes. 09:49 that seems pointless 09:49 aosdict: but yes, the idea was to pad out the chance of nothing happening 09:50 could add some effects, call it a "foresight trap" 09:50 maybe it gives you all or part of the passtune, or reveals something about the dungeon structure ("You see a stronghold far below", etc) 09:51 <[Demo]> dont ever touch traps or youll end up with slex 09:51 <[Demo]> combine object properties and traps 09:51 <[Demo]> dart trap of detonation 09:51 what 09:51 oh 09:51 but that can already happen 09:51 <[Demo]> right but like dedicated ones 09:51 <[Demo]> like they always hit you with that property 09:52 that's just making the item reserve consistent 09:52 FIQ: can that happen on level 1? that would be hilarious 09:52 <[Demo]> and add a dagger trap for fun vorpal dagger traps 09:52 which is something I've already wanted to do 09:52 aosdict: yes 09:52 I have in fact been hit with detonation once 09:52 luckily not on dlvl1 09:52 "Welcome to FIQHack! A little dart shoots out at you! KABOOM!!! You die..." 09:52 <[Demo]> once i had boulder traps of segfaulting 09:52 <[Demo]> and by once i mean yesterday 09:52 I concluded it rare enough to not consider an issue 09:52 and mostly be funny when it happens 09:52 <[Demo]> right yeah 09:53 aosdict: I've considered merging dart and arrow traps into missile traps 09:54 and generate random ammo for it 09:55 crossbow bolts would be a little odd 09:55 <[Demo]> occasionally through in a slashem rocket 09:55 untrap trap, you get a crossbow out of it <-- YASI 09:56 aosdict: odd why? 09:57 because you really only expect bolts to be fired from an actual crossbow 09:57 but eh, it's not really that important 09:57 hidden crossbow in the wall you can't get to 09:58 has anyone suggested this? YANI: dart/arrow/"missile" traps are far more likely to generate next to a wall. 10:04 Link the trap tile with a launcher hidden in a wall, like how rolling boulder traps are linked to their boulder? 10:14 FIQ: what is your "hostile whistle" magic trap effect supposed to be? Wakes up monsters? 10:14 no 10:14 hostile magic whistle 10:15 so, summons monsters? 10:15 also, were you thinking the blind effect would last as long as it currently does in vanilla? 10:16 1d5+10 turns 10:16 yes 10:16 and no 10:16 like if you applied a magic whistle 10:16 except it recalls hostiles 10:16 that's what I meant 10:17 the hostiles have to actually exist on the level 10:17 yes 10:18 -!- DrakeMarshall has joined #hardfought 10:18 ooh that would be nice for sacrifiing 10:19 no need to wait for them to come 10:19 let a cursed magic whistle do that? 10:19 well it's not really a farmable effect 10:19 considering 25% of magic trap triggers will blow it up, in this proposal 10:20 FIQ: with the polymorph effect, did you intend to remove polytraps? 10:21 -!- DrakeMarshall has quit [Client Quit] 10:30 !tell K2 minor fix 10:30 Will do, FIQ! 10:30 aosdict: I don't remember 10:30 I don't think so 10:31 This was written over a year ago :P 10:31 Sorry 10:31 well good to know this information would have been lost forever if sprunge didn't decide to go back up all of a sudden 10:32 aosdict: well, I didn't care about it enough to save it 10:32 hence my vague replies 10:32 sorry 10:32 I mostly reposted the sprunge links because I know someone likes to collect YANIs ;) 10:44 aosdict: nobody told you about the bug that let you autoexploring into lava and the first to notice was Adeon? 10:44 *the unnethack bug 10:44 no 10:46 ask Adeon, he's still scarred because of it 10:47 is that why he stays away from variants 10:48 no, it's rather that no variants are a challenge for him 10:48 <[Demo]> thats dumb 10:48 <[Demo]> until he ascends slex u cant say that 11:09 maybe he already has and is just embarrassed to tell anybody 11:09 K2: Message from FIQ at 2018-01-08 10:30 EST: minor fix 11:10 no, amy would be all over it and make sure everyone was told 11:10 FIQhack updated (us and eu) 11:12 <[Demo]> whoa nethack can softlock? 11:13 <[Demo]> https://i.imgur.com/l7YipWq.png its like, not willing to be interacted with but not frozen and not crashing 11:15 the nethack seems to be ignoring you 11:15 try a tin whistle 11:15 or kick something. that works too 11:15 <[Demo]> oh cool now its giving me a not enough gems 11:16 <[Demo]> https://i.imgur.com/643WPmK.png this is pretty funny 11:17 <[Demo]> this is pretty funny 11:17 <[Demo]> dont add a branch before the planes 11:19 <[Demo]> https://i.imgur.com/T9vNJBG.png oh yeah just chilling on level -10 11:19 <[Demo]> i dont like this its scary 11:20 you're messing with ilsensine. it's gonna be scary 11:20 <[Demo]> oh god 11:20 <[Demo]> lvl -5 didnt generate as a maze but a regular dungeon level 11:21 <[Demo]> and theres no way out 11:21 <[Demo]> cant tell if this is what I wanted or not 11:26 [Demo]: As best I can gather from talking to ais523, there was, years ago, an actual thing called the Evil Variant, which existed but was incomplete and non-public. The perpetrator(s) gave up on maintaining it when GruntHack appeared to be out-evil-ing them. 11:27 Later, Slash'EM extended came along and made GruntHack look like Candyland Bingo. 11:27 * K2 likes candy 11:27 * K2 likes bingo 11:28 https://boardgamegeek.com/boardgame/9940/candyland-bingo 11:28 <[Demo]> wow 11:29 <[Demo]> hmm i broke the astral plane 11:30 <[Demo]> mysterious force should apply on the planes 11:31 <[Demo]> so i have a branch you go to after the astral plane, trying to think of where the hell to put it 11:32 <[Demo]> obvious branched from the astral plane is not a good idea because that is just stupid 11:32 what, i don't ascend into demigodhood? 11:33 <[Demo]> well its for a specific role. the role has to rescue his god 11:33 here you fight other demigods 11:33 brawl in the demigod bar! 11:33 i'm not sure i'm going to all this trouble for a god that *i* have to save 11:34 i'm only a demigod and i had to struggle to get this far 11:34 <[Demo]> the illithid empire depends on it 11:34 hand me that helm of opposite alignment would yuou 11:35 epi: a poly trap that switches your role & race but keeps the same stats and equipment 11:36 <[Demo]> slex has that 11:36 <[Demo]> its called uh 11:36 <[Demo]> i forgot 11:36 <[Demo]> but something very similar if not the same 11:36 it probably does 11:37 <[Demo]> ah yeah recursion trap 11:38 haha it's not even a nasty trap 11:45 YANI: Killer bees' evasiveness is so high that a player should still be missing them a good amount of the time even in the late game. Area of effect attacks, however, tend to always hit monsters regardless of evasiveness. To compensate for this buff, killer bees' HD is reduced to 1. 11:46 <[Demo]> ok this shit is bad 11:46 <[Demo]> keeps bitching about not enough gems 12:09 You hit the wolf with the cockatrice corpse. The lapidifying wolf writhes on the floor! A vampire lord rises from the floor with renewed agility! 12:10 lapidifying 12:10 wat 12:11 [hdf-us] [fh] Vague Political Commentary (Luxidream) (Cav Hum Mal Law), 28059 points, T:2381, poisoned by a giant spider, while praying 12:11 http://www.thefreedictionary.com/lapidify 12:11 it's an actual word, even 12:19 -!- raisse has quit [Ping timeout: 260 seconds] 12:30 -!- rumflump has quit [Ping timeout: 268 seconds] 12:44 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 27554 points, T:1481, killed by a pony 12:53 [hdf-us] [nd] krm26 (Sam Hum Fem Law), 178 points, T:569, killed by a crossbow bolt 12:57 -!- rumflump has joined #hardfought 13:05 <[Demo]> so does anyone know how to add branches without the game bitching about gems and SIGABRTing? 13:06 Adding branches should be reasonably straightforward, I think. 13:06 Though I haven't personally done so yet. Pretty sure Chris_ANG has, though. 13:07 The gem thing is an... overflow error, I think? 13:08 Adding branches should cause no problems. 13:08 Oh, is that the thing where you made more than 127 levels altogether? 13:08 Yeah. 13:08 <[Demo]> yeah no adding the branch seems to always cause it 13:08 <[Demo]> everything looks right 13:09 Adding the branch to what? dNethack or another variant? 13:09 <[Demo]> dnethack yeah 13:09 Hm. Development branch or current compat branch? 13:09 How many levels are in this branch you're adding? 13:09 <[Demo]> compat 13:09 <[Demo]> adding 5 levels 13:09 That's the problem, then. 13:09 compat doesn't have Nero's fix for that. 13:10 <[Demo]> oh awesome 13:10 So rebase on the dev branch? 13:10 (dnh was at like 127 levels exactly, so adding any more triggered the bug) 13:10 Yeah. 13:11 <[Demo]> not doing that just gonna try to hack in the stuff from there id break it trying to rebase 13:11 Are you using git? It should be able to rebase automatically. 13:11 Though maybe there would be some conflicts. 13:12 <[Demo]> yeah there would probably be a lot of conflicts 13:14 Maybe just cherry-pick the fix? 13:15 <[Demo]> trying to figure out how to do tht 13:16 The hard part is finding the commit. 13:16 <[Demo]> 864da7bde7d7d58e5a8e4bef83637aaa40013b1e is its hash 13:16 Then you just git cherry-pick -x 864da7bde7d7 13:17 No, wait. 13:17 That is the merge commit. 13:17 <[Demo]> yeah thats what it says 13:17 The one you actually want is probably either e291bfb or eb85596 13:18 The latter, probably. 13:19 Yes, looks like eb85596. Note that this commit probably breaks the heck out of save compatibility. 13:19 <[Demo]> ah yeah thats fine and dandy 13:20 there, skills moved from you to monst 13:20 preserving save compat, of course 13:20 FIQ: do the 127-level-limit fix without breaking save compat :-) 13:21 why would i do that 13:21 *I 13:21 (Not that NH4 is in any danger of hitting the limit, currently. But, you know, future proofing.) 13:21 if you have that problem 13:21 it is a sign that you have too many levels 13:21 fix that 13:21 <[Demo]> everything is looking food 13:21 Heh. 13:21 also it wouldn't be hard 13:21 FIQ: But what if we want to add 500 levels of mazes below the Sanctum? 13:22 [hdf-us] [nd] bouquet (Kni Hum Fem Law), 1057 points, T:3155, killed by a water moccasin 13:22 just use save revisioning 13:22 to assume 8bit or... not, level size 13:22 simple 13:22 it is one of the easiest kind of shims 13:22 <[Demo]> well these dungeon levels are only for one role 13:22 <[Demo]> so its ok 13:23 <[Demo]> levels arent killing shit and i think non of my work got fucked 13:24 <[Demo]> thanks jonadab and chris 13:24 also I have been deciphering the upper levels of the NH4 save system 13:24 had to for logreplay stuff 13:25 to not desync and break down at the slighest change 13:35 [hdf-us] [nd] krm26 (Sam Hum Fem Law), 1754 points, T:1461, killed by a hill orc, while sleeping 13:35 <[Demo]> i think the safest for stability think i can do is just stick the endgame void as a branch off the dungeon with no_down 13:50 [hdf-us] [nd] krm26 (Sam Hum Fem Law), 644 points, T:1236, killed by a bolt of cold 13:51 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 45808 points, T:2657, killed by a mumak 14:15 [hdf-us] [fh] Vaguer Political Commentary (Luxidream) (Cav Dwa Fem Law), 63359 points, T:15552, killed by a death ray 14:24 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 12185 points, T:588, killed by a fox 14:27 -!- noty has joined #hardfought 14:37 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 26881 points, T:2497, killed by a magic missile 14:43 !tell K2 pushed update: https://github.com/FredrIQ/fiqhack/commit/043b3d2adcb41bf139929b2c383b8ad9e21f50e8 14:43 Will do, FIQ! 14:50 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Cha) killed the ghost of groovejumper, the former Conjurer, on T:4391 14:52 -!- rikersan has joined #hardfought 14:53 -!- rikersan has quit [Client Quit] 15:00 nice FIQ 15:00 K2: Message from FIQ at 2018-01-08 14:43 EST: pushed update: https://github.com/FredrIQ/fiqhack/commit/043b3d2adcb41bf139929b2c383b8ad9e21f50e8 15:00 with all of the significant changes you've made lately, you really should be on version 4.8 or 4.9 by now 15:01 maybe even 5.x 15:01 FIQhack updated (us and eu) 15:03 [hdf-us] [nd] knavery (Rog Orc Mal Cha) became literate by reading a scroll, on T:10103 15:07 pushed some minor fixes 15:08 compiling 15:09 FIQhack updated (us and eu) 15:09 cool 15:34 [hdf-us] [nd] krm26 (Sam Hum Fem Law), 1158 points, T:1237, killed by a Grey-elf 15:48 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Cha) were chosen to steal souls for the glory of Anhur, on T:12453 15:49 You now detect it where it was. 15:49 huh? 16:04 -!- raisse has joined #hardfought 16:04 -!- mode/#hardfought [+v raisse] by ChanServ 16:11 !tell K2 pushed a fix to GoP giving slotless 25str 16:11 Will do, FIQ! 16:11 no 16:11 K2: Message from FIQ at 2018-01-08 16:11 EST: pushed a fix to GoP giving slotless 25str 16:11 i like that 16:12 :D 16:12 * FIQ engages replaymode on the server 16:12 heh 16:12 FIQhack updated (us and eu) 16:12 :/ 16:14 <[Demo]> i think i need a break or something 16:14 <[Demo]> i cant figure out basic subtraction 16:14 4-3=1 16:14 <[Demo]> trying to write a script to adjust my x values for a horizontally mirrored map 16:15 <[Demo]> think valid map positions are 0-74 16:17 elenmirie: bug 16:17 something ate a mimic corpse 16:17 and changed appearance as a result 16:17 out of view, presumably, since it says "it" 16:20 -!- Tangles has joined #hardfought 16:20 -!- mode/#hardfought [+o Tangles] by ChanServ 16:23 !tell K2 pushed a major bug fix 16:23 Will do, FIQ! 16:25 FIQhack updated (us and eu) 16:25 K2: Message from FIQ at 2018-01-08 16:23 EST: pushed a major bug fix 16:31 -!- tacco\unfoog has joined #hardfought 16:31 argh what's a bleeping water demon doing in the mines 16:32 I saw right away that it was bones from the litter of random throwies 16:46 -!- nht has quit [Quit: nht] 16:47 -!- raisse has quit [Ping timeout: 248 seconds] 16:48 K2: https://git.io/vNLhA 16:49 aosdict: ^ I decided to try this 16:56 -!- raisse has joined #hardfought 16:56 -!- mode/#hardfought [+v raisse] by ChanServ 17:00 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Cha) wished for "blessed wand of polymorph", on T:19655 17:17 FIQ: extended commit message would have been nice, took me a couple minutes to work out what it was 17:17 so, damage reduction now kicks in at Def:20? 17:17 no 17:18 damage reduction uses the reduced AC from the to-hit calculation as "effective AC" in the -1 to effective AC calculation for damage reduction 17:18 as an example 17:18 you have -20 AC 17:18 a monster whacks you 17:18 to-hit rolls between -1 and -20 17:18 it gets -12 17:18 it is a hit 17:18 then later on, damage reduction checks 17:18 it rolls between -1 and -12 17:19 rather than -1 and -20 17:19 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:19 ah 17:20 oh I should have just read ##nethack-variants :P 17:20 :P 17:22 [hdf-us] [dyn] hothraxxa (Wiz Orc Mal Cha), 344 points, T:886, killed by a little dog 17:23 * hothraxxa sighs 17:23 dyn inspired a lot of the FIQHack QoL features 17:23 and by "inspired" I mean "I stole a bunch of them from there" 17:24 it keeps giving my orc wizards a ring of poison resistance 17:24 <[Demo]> dont make it like fourk where if a minotaur gets near you you die instantly 17:24 [Demo]: that is simply not true 17:24 minotaurs in 4k use the vanilla damage reduction 17:28 -!- UncleFetus has joined #hardfought 17:29 <[Demo]> did they not at some point? 17:29 no 17:29 <[Demo]> well i still died and its way easier to blame the variant changes than to blame the fact it was a rushed jnh game 17:30 <[Demo]> or even worse, the fact that maybe I shouldnt have put myself around minotaurs 17:36 !tell ais523 Is there a way I can convert a timeout_get_wch to a wgetch key-wise? 17:36 Will do, FIQ! 17:41 -!- greqrg has joined #hardfought 17:44 [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) entered Gehennom, on T:47916 17:51 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Law) wished for "uncursed fireproof greased historic magic marker", on T:24944 17:57 -!- raisse has quit [Ping timeout: 248 seconds] 17:57 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Law) wished for "blessed fixed greased the orb of detection", on T:25813 18:00 FIQhack updated (us and eu) 18:05 -!- Grasshopper has joined #hardfought 18:13 <[Demo]> i think im misusing the gaze attack mechanic and i think theres a good reason it is used conservatively in vanilla 18:31 FIQ: your watchmode changes to FIQhack make watching via hterm a lot more enjoyable as well 18:37 -!- Luxidream has joined #hardfought 18:43 Minotaurs are dangerous yes; but I made them the sole exception to Fourk's damage reduction changes, the only monster whose attacks follow the vanilla formula. 18:43 -!- UncleFetus has quit [Quit: *poof*] 19:11 -!- StatueSurfer has joined #hardfought 19:31 -!- StatueSurfer has quit [Quit: Page closed] 20:10 -!- Menche has quit [Quit: Leaving] 20:27 -!- nikheizen has quit [Ping timeout: 255 seconds] 20:29 -!- nikheizen has joined #hardfought 20:56 -!- Grasshopper has quit [Read error: Connection reset by peer] 20:59 -!- Grasshopper has joined #hardfought 21:12 -!- Kontroller has joined #hardfought 21:15 -!- Kontroll1r has quit [Ping timeout: 276 seconds] 21:22 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Law) wished for "blessed greased wand of death", on T:35036 21:24 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Law) wished for "blessed fixed greased +2 helm of opposite alignment", on T:35210 21:26 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Law) performed the invocation, on T:35342 21:30 !tell K2 pushed a fix 21:30 Will do, FIQ! 21:39 ok will update in a few 21:39 K2: Message from FIQ at 2018-01-08 21:30 EST: pushed a fix 21:39 wrapping up some military work bits 21:40 * K2 is on a roll 21:40 -!- Menche has joined #hardfought 21:43 K2 and K3 are what we call the after-dinner and -lunch cleanup shifts 21:44 I assume this means breakfast was once served 21:47 [hdf-us] [gh] arnibald (Pri Hum Mal Neu) retrieved the Mine's End luckstone, on T:16310 21:51 [hdf-us] [un] jax (Mon Hum Mal Cha), 241 points, T:601, killed by a magic missile 22:07 -!- tacco\unfoog has quit [] 22:08 K2: tell lux when you update I guess 22:08 heading off 22:09 [hdf-us] [nd] krm26 (Sam Hum Fem Law) became literate by reading a scroll, on T:3607 22:09 on it now 22:09 just finished 22:13 FIQhack updated (us and eu) 22:14 was hoping to get in some nethack tonight... but bleh. had to adult instead 22:14 gnite all 22:15 see ya 22:19 -!- DrakeMarshall has joined #hardfought 22:21 -!- StatueSurfer has joined #hardfought 22:22 -!- jonadab has quit [Quit: leaving] 22:22 -!- jonadab has joined #hardfought 22:22 -!- mode/#hardfought [+v jonadab] by ChanServ 22:31 -!- greqrg has quit [Quit: Disconnected] 22:33 -!- jonadab has quit [Quit: leaving] 22:34 -!- jonadab has joined #hardfought 22:34 -!- mode/#hardfought [+v jonadab] by ChanServ 22:34 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Law) entered the Planes, on T:37395 22:37 [hdf-us] [fh] your mum LMAO fucking rekt (Luxidream) (Pri Orc Fem Law) reached the Astral Plane, on T:37549 22:50 Oops, I forgot a 0 in the amount I offered asmodeus and pissed him off ¯\_(ツ)_/¯ 22:55 [hdf-us] [dnh] DrakeMarshall (Bin Clk Mal Non) killed Asmodeus, on T:218227 22:57 Didn't even drop me below 95% max health, and I literally just charged him barehanded... lololol 22:59 <[Demo]> have fun cleaning up 22:59 <[Demo]> he kind of shits everywhere 23:01 yeah... he ran away onto another floor and even finishing him off filled half of the floor with demons 23:02 <[Demo]> in the future you can branchport him somewhere like mines end 23:02 <[Demo]> and then you can just teleport to the stairs and when he dies not need to clean up and just leave 23:02 well I've disposed of most of the demons, although the sprawl of random items is slightly irritating 23:03 <[Demo]> are there any items you even want? 23:03 <[Demo]> other than maybe more healing potions 23:03 ehh, found a potion of gain level, but cursing it probably isn't worth the effort 23:03 I grab potions of full healing though 23:03 <[Demo]> Oh I always horde those and get a big cursed stack 23:08 [hdf-us] [dnh] DrakeMarshall (Bin Clk Mal Non) killed Glasya, on T:218344 23:09 [hdf-us] [dnh] DrakeMarshall (Bin Clk Mal Non) killed Daemon, on T:218361 23:09 Wow, this gnome was carrying around Firebrand 23:24 -!- DrakeMarshall has quit [Quit: *poof*] 23:27 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 23:50 -!- Luxidream has quit [Quit: *poof*]