00:10 [hdf-us] [un] k2 (Cav Hum Mal Law) killed Tiamat, on T:39444 00:11 yay! go K2! 00:12 weeee 00:12 :P 00:12 last meeting she whupped my butt 00:12 S - a set of chromatic dragon scales. 00:12 that's set number 3 00:13 i need a couple vampire lord types to wear these 00:14 -!- NeroOneTrueKing has quit [Read error: Connection reset by peer] 00:25 -!- tacco\unfoog has quit [Ping timeout: 260 seconds] 00:46 sweet, 3 points above and beyond on divine protection 00:47 good place to take a break 00:47 gnite all 00:47 Angmagssalik offers 42 gold pieces for your stout spear named Spear of Carnage. Sell it? [ynaq] (y) 00:47 'night K2 00:47 dont sell :P 00:47 that.... seems to price-ID to +8 00:48 I have two of them :) 00:48 heh 00:50 Angmagssalik offers 13 gold pieces for your throwing star... 00:50 so those are +2 (stack of 8) 01:37 -!- nht has joined #hardfought 02:08 ...and I got my possessions identified. 02:08 the spears were +11 02:09 a cursed [-7] emerald ring [of increase accuracy] called emerald 150 {3} 02:10 glad I did not put that one on. 02:10 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 18513 points, T:10161, killed by a human mummy 02:17 -!- StatueSurfer has joined #hardfought 02:23 -!- hpardis has quit [Quit: Leaving] 02:24 -!- earenndil has quit [Quit: ZNC 1.6.3+deb1 - http://znc.in] 02:26 -!- earenndil has joined #hardfought 02:29 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 02:38 -!- noty has quit [Quit: WeeChat 1.9.1] 02:50 -!- StatueSurfer has joined #hardfought 03:15 -!- DrakeMarshall has joined #hardfought 03:34 -!- raisse has joined #hardfought 03:34 -!- mode/#hardfought [+v raisse] by ChanServ 03:41 -!- bug_sniper has quit [Ping timeout: 265 seconds] 03:49 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Minetown temple, on T:2228 04:17 -!- DrakeMarshall has quit [Quit: *poof*] 04:44 -!- nht has quit [Quit: nht] 05:14 -!- nht has joined #hardfought 05:14 -!- deadnoob has quit [Ping timeout: 265 seconds] 05:18 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) reached the bottom of the Mines, on T:4002 05:24 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 17292 points, T:4110, killed by an ancient silver dragon 05:24 :/ 05:24 hooray for fourk 05:25 in my last fiqhack run i was killed by an orange dragon just below minetown 05:34 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 05:47 -!- nikheizen has joined #hardfought 06:36 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Minetown temple, on T:3300 07:38 Hmm... fourk wizards can only get basic skill in dagger. 07:39 I thought magicbane was turned into a quarterstaff to compensate, but I must be thinking of another variant, because I just got it, and it's still an athame. 07:40 FIQhack's magicbane is a quarterstaff 07:40 ahh... 07:40 hi 07:40 Hello FIQ, Welcome to #hardfought 07:41 THis game is porked anyway. 07:41 I'm in a minetown that's partitioned into two sections. I'm in the part with the temple that 07:41 is separate from the part with the stairs. 07:42 I got teleported in by a quantum mechanic, but I have no way to dig or teleport out, unless a dwarf with a pickaxe shows up. 07:43 before I starve to death 07:53 ...and I just got chastised by Anhur for fatfingering E instead of # for #offer. 07:59 Tangles: you can walk in shallow water 08:01 yes the water is not the problem 08:04 FIQ: The walls are the issue. The level is completely walled off on this side of the water. 08:04 how can that happen 08:04 that sounds like a mistake by jonadab 08:05 it's possible... The level is split into three maps in mines.des, and the wall is not actually shown on the maps (it's in a place where the maps join). 08:10 yeah I've got nothing.... I blew my wand of create monster hoping for a dwarf or something... no joy. 08:50 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 14334 points, T:14624, died of starvation, while fainted from lack of food 08:54 ah well I should crash. Work tomorrow :( 09:15 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 36488 points, T:2993, killed by a bugbear 09:50 !tell ais523 I have no idea what your "red question marks tileset" is so can't put it in the bug hall of fame. 09:50 Will do, aosdict! 09:51 -!- nht has quit [Quit: nht] 10:08 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha) received advice from The Oracle, on T:7520 10:33 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 41316 points, T:9628, killed by a giant spider 10:45 -!- NeroOneTrueKing has joined #hardfought 11:11 !tell ais523 Is it safe to assume, in NH3, that there will never be a trap on a dungeon feature? 11:11 Will do, FIQ! 11:19 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed the high priestess of Moloch, on T:75995 11:19 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) acquired the Amulet of Yendor, on T:75997 11:21 -!- nht has joined #hardfought 11:24 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:76108 11:28 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:76539 11:38 -!- tacco\unfoog has joined #hardfought 11:40 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:77785 11:50 [hdf-us] [nd] firemonkey (Ran Orc Mal Cha), 3901 points, T:5079, killed by a rothe 11:51 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:78633 11:59 -!- greqrg has joined #hardfought 12:06 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) entered the Planes, on T:79100 12:06 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:79101 12:12 -!- ais523 has joined #hardfought 12:17 -!- ais523 has quit [Quit: sorry for my connection] 12:18 -!- ais523 has joined #hardfought 12:21 -!- firemonkey is now known as FIremonkey 12:24 -!- FIremonkey is now known as firemonkey 12:25 -!- ais523 has quit [Quit: sorry for my connection] 12:25 -!- ais523 has joined #hardfought 12:27 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Death, on T:79810 12:29 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Death, on T:79846 12:30 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Death, on T:79860 12:30 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Death, on T:79873 12:31 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Death, on T:79903 12:32 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Famine, on T:79919 12:32 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Famine, on T:79923 12:33 -!- raisse has quit [Ping timeout: 265 seconds] 12:34 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Famine, on T:79950 12:35 yay 12:35 <[Demo]> niceo ne 12:37 -!- Chris_ANG has quit [Read error: Connection reset by peer] 12:37 [hdf-us] [nd] bouquet (Bar Hum Fem Neu), 4145506 points, T:79970, ascended https://www.hardfought.org/userdata/b/bouquet/nhdev/dumplog/1514840546.nhdev.txt 12:37 new high score for me. I've never gotten over 4M 12:40 tough game, then? 12:40 ais523: Message from aosdict at 2018-01-07 09:50 EST: I have no idea what your "red question marks tileset" is so can't put it in the bug hall of fame. 12:40 ais523: Message from FIQ at 2018-01-07 11:11 EST: Is it safe to assume, in NH3, that there will never be a trap on a dungeon feature? 12:46 -!- raisse has joined #hardfought 12:46 -!- mode/#hardfought [+v raisse] by ChanServ 12:49 [hdf-us] [nd] firemonkey (Ran Hum Mal Neu), 970 points, T:2134, killed by a gnome lord 13:04 [hdf-us] [dyn] hothraxxa (Wiz Orc Mal Cha), 195 points, T:607, killed by a little dog 13:07 ais523: I'd say ranger, wizard, tourist, and samurai are actually a lot easier than barbarian. Especially wizard. 13:07 barb was surprisingly difficult for a melee class. 13:07 oh, and valk is super easy. 13:08 ranger isn't easy! 13:08 or perhaps that's just me 13:09 <[Demo]> how the hell are u playing a ranger? 13:09 and tourist is harder than anything except possibly healer 13:09 well, in the early game, anyway 13:09 but yes, wizard and samurai are easy 13:10 ranger is pretty easy if you get stormbringer and some silver arrows. 13:10 I hate stormbringer 13:10 but silver arrows, yes 13:10 anywho... I have this personal goal of ascending a conduct monk - no weapons. 13:11 I managed to do it with body armor and grayswandir, but then I may as well play a weapon wielding class. 13:11 be very very careful around pickaxes 13:11 so many monks have lost weaponless like that 13:12 ya, that's why I decided to just give up and ascend wielding a weapon. 13:12 I've also had terrible luck with rogues for some reason. That's also next on my list. 13:14 -!- noty has joined #hardfought 13:14 raisse: I haven't done the math, but elf ranger with elf bow and +7 arrows gets is probably highest dmg/rnd next to a knight with MMM and magic missile. 13:19 -!- raisse has quit [Ping timeout: 252 seconds] 13:23 -!- bug_sniper has joined #hardfought 13:30 for whatever reason I am having a hard time getting a 361 ranger off the ground 13:38 firemonkey: my strategy was to use ranged for anything I couldn't kill in melee. Disarm arrow traps for ammo. Sacrifice until you get stormbringer. 13:38 I'm neutral 13:38 <[Demo]> see thats my issue with ranger 13:39 <[Demo]> and a lot of other weak melee classes 13:39 <[Demo]> they encourge too much time spent at the altar 13:39 ranger isn't a melee class 13:41 <[Demo]> is ranged too weak? 13:44 ranged is actually pretty strong but it requires more effort than many of the alternatives 13:44 http://nethackwiki.com/wiki/Ranged_combat 13:44 <[Demo]> yeah magic missile spam is strong 13:45 <[Demo]> but like hopping around trying to not lose all your arrows and not get hit by stuff while recovering them kind of sucks 13:45 generally speaking you just fire your arrows continuously and then pick them up when the fight ends 13:46 <[Demo]> right but then more dudes show up in the middle or you run out of arrows or whatever 13:46 right, not running out of ammo is the hard part 13:46 -!- nikheizen has quit [Ping timeout: 252 seconds] 13:46 most ranged roles need to rely on daggers early-game 13:46 (perma-ammo, if you like) 13:47 and only move onto the consumables once they've built up a stockpile 13:47 -!- nikheizen has joined #hardfought 13:47 <[Demo]> is ranger early game enjoyable when you're less bad at it? 13:47 <[Demo]> or does it still kinda suck? 13:47 <[Demo]> cause ranger early game for me is just sacfest 13:48 <[Demo]> but assuming you go the range route 13:53 <[Demo]> spellbook freezing should respect free action 13:56 firemonkey: cleaver is a good alternative for early to mid game neutral ranger. 13:56 ais523: the weird thing is that ranger's starting ammo is supposed to be enough to get them a good way into the game 13:57 but nobody uses them until they max luck, bless them and enchant them 13:57 for me it depends on if I find enough arrow traps or gnomish mines is full of arrow using baddies. 13:57 aosdict: YANI: +x ammo mulches if and only if it hits a monster with difficulty > (x*5)+3 13:58 (or something like that, the specific numbers there are a complete guess) 13:58 -!- raisse has joined #hardfought 13:58 -!- mode/#hardfought [+v raisse] by ChanServ 13:58 some people have proposed a quiver which regenerates arrows as a first Ranger sac gift... not a bad idea IMO 13:59 great idea! 13:59 <[Demo]> i have an intersting idea 14:00 ais523: we could just use a saner mulch formula. I was going through and recalculating this on the Breakage page yesterday, the algorithm is really odd 14:00 <[Demo]> rangers can fire half their multishot rounded up from a bow where the enchantment of the arrow is random as if the arrow were randomly generated. man this is a dumb idea just change breakage 14:01 [hdf-us] [dyn] hothraxxa (Wiz Orc Fem Cha), 2530 points, T:2079, killed by a kitten 14:01 I think the arrow mulching rate is fine. Sometimes you just run out of arrows until you get the quest arti. 14:02 [hdf-us] [dyn] hothraxxa (Wiz Orc Mal Cha), 563 points, T:689, killed by a gnome 14:03 I have my usual list of additional artifacts I wish was in vanilla, but I'll refrain... 14:04 bouquet: but we want to avoid rangers playing as bad melee characters 14:04 which, most of them currently do 14:12 aosdict: for sure. That's why I think the current rate of arrow breakage is fine. Or are you referring to my artifacts wishlist? 14:12 when a ranger runs out of arrows they should start throwing orcish daggers which there are tons of in the early game. 14:13 or if it's one of those gnomish mines instances where everyone has a crossbow... maybe spend a point for crossbow? 14:14 my arti rant is really about having a good arti crossbow for gnome rangers, like hellfire in slash'em. 14:14 <[Demo]> hellfire has its issues 14:14 (and silver knuckles for monks :) 14:14 <[Demo]> i like explosions 14:14 <[Demo]> i dont like pissing off peacefuls 14:14 ya! BOOM! 14:14 that's the challenge of it. I love that aspect of stormbringer 14:15 <[Demo]> stormbringer is an interface screw 14:15 bouquet: the idea is to stop rangers from having to daggerstorm, because it's bad for role differentiation. There are like four roles for whom daggerstorming is a dominant strategy at some point of the game. 14:16 (And Rogues are the ones who are *intended* to daggerstorm. No one else.) 14:16 ya. I've learned to leave the good thinking to those of you with more experience in the development of the game. 14:17 I just want my gnome ranger to have a crossbow that makes explosions. 14:17 without having to play slash'em 14:17 crossbow bolts of detonation. play grunthack. 14:17 what about flail and quarterstaff? Any artifact future for them? 14:18 or the plethora of polearms 14:18 <[Demo]> there are patches that make polearms more usable 14:18 <[Demo]> but they are a pain in the ass to use 14:19 <[Demo]> slashem has an artifact one that does an ass load of damage and is worth using 14:21 I'm sure there's some delicate balance to be met while considering additional artifacts. I'll leave it to the experts :) 14:25 <[Demo]> nope just be like amy and add so many that no one knows what any of them are so its balance by ignorance 14:26 that's why I only play slex when drinking 14:26 too much stuff going on. 14:56 -!- raisse has left #hardfought 14:57 -!- raisse has joined #hardfought 14:57 -!- mode/#hardfought [+v raisse] by ChanServ 15:05 -!- raisse has quit [Ping timeout: 255 seconds] 15:09 -!- bobbydurrett has joined #hardfought 15:35 -!- dtype has quit [*.net *.split] 15:36 -!- bobbydurrett has quit [Quit: Leaving] 15:41 -!- ais523 has quit [Quit: quit] 15:56 -!- raisse has joined #hardfought 15:56 -!- mode/#hardfought [+v raisse] by ChanServ 15:56 -!- ais523 has joined #hardfought 16:00 [hdf-us] [nd] munterplant (Val Hum Fem Law), 226 points, T:556, killed by a contaminated potion 16:04 -!- ais523 has quit [Quit: quit] 16:07 -!- dtype has joined #hardfought 16:22 -!- nht has quit [Quit: nht] 16:57 [hdf-us] [dyn] hothraxxa (Wiz Orc Fem Cha), 9624 points, T:5741, killed by an air elemental 17:06 -!- DrakeMarshall has joined #hardfought 17:14 <[Demo]> https://i.imgur.com/pSd7oAx.png yey 17:26 -!- DrakeMarshall has quit [Quit: *poof*] 17:27 -!- Chris_ANG has joined #hardfought 17:33 FIQ: you should submit to bilious 17:34 aosdict: would they care for a patch against unstable 3.6.1? 17:34 <[Demo]> where do i find slethe levels? 17:35 <[Demo]> i want the lethe as applied to slashem's patch's gehennom.des 17:35 oh true 17:37 aosdict: linked it in my wiki userpage, anyway 17:37 in case anyone finds it useful 17:40 -!- DrakeMarshall has joined #hardfought 18:02 -!- DrakeMarshall has quit [Quit: *poof*] 18:28 -!- Grasshopper has joined #hardfought 18:30 -!- raisse has quit [Ping timeout: 246 seconds] 18:31 -!- raisse has joined #hardfought 18:31 -!- mode/#hardfought [+v raisse] by ChanServ 18:36 -!- raisse has quit [Ping timeout: 268 seconds] 19:12 -!- DrakeMarshall has joined #hardfought 19:14 -!- DrakeMarshall has quit [Client Quit] 19:33 [hdf-us] [nd] krm26 (Sam Hum Mal Law) had Excalibur thrown at him by some watery tart, on T:2961 19:34 [hdf-us] [nd] HotSauce (Hea Gno Mal Neu), 570 points, T:2458, killed by a water demon 20:12 -!- Grasshopper has quit [Read error: Connection reset by peer] 20:15 -!- Grasshopper has joined #hardfought 20:16 -!- tacco\unfoog has quit [] 20:38 [hdf-us] [nd] krm26 (Sam Hum Mal Law), 10759 points, T:6481, killed by a soldier ant 20:55 hey 20:55 Hello K2, Welcome to #hardfought 20:55 congrats bouquet 20:58 [Demo]: fiqhack fixes polearm ui 21:01 <[Demo]> yeah thats what i was referencing 21:01 <[Demo]> think another variant does too though 21:13 -!- Kontroll1r has joined #hardfought 21:16 -!- Kontroller has quit [Ping timeout: 240 seconds] 21:23 -!- elenmirie_ has joined #hardfought 21:23 -!- elenmirie has quit [Read error: Connection reset by peer] 21:23 -!- elenmirie_ is now known as elenmirie 21:58 [hdf-us] [nd] Leggman (Val Hum Fem Law) completed Sokoban, on T:11881 22:16 -!- gatakiCR4MBS has joined #hardfought 22:17 -!- gatakiCR4MBS has quit [Excess Flood] 22:47 -!- greqrg has quit [Quit: Disconnected] 23:07 <[Demo]> god i finished the quest text 23:08 Ah, what are you doing with the quest text? 23:08 (Please say rewriting it from scratch?) 23:08 duplicating an anachrononaut role I think 23:09 Ah. 23:09 <[Demo]> nah its like pretty different 23:09 Adding a new role, then. 23:09 <[Demo]> like if you diffd the text maybe 3 lines would be the same 23:14 thanks, K2 23:18 jonadab: why is rewriting the quest text from scratch desirable? 23:21 [hdf-us] [nd] bouquet (Kni Hum Fem Law) became literate by engraving "asdfasdf", on T:3964 23:36 [hdf-us] [nd] bouquet (Kni Hum Fem Law), 2478 points, T:4905, killed by a water demon