00:00 -!- nikheizen has joined #hardfought 00:06 -!- Crawldragon has quit [Quit: Derezzed] 00:20 -!- nikheizen has quit [Quit: leaving] 00:22 -!- unsound has quit [Ping timeout: 256 seconds] 00:28 -!- NeroOneTrueKing has quit [Ping timeout: 256 seconds] 00:28 -!- unsound has joined #hardfought 00:44 -!- raisse has joined #hardfought 00:44 -!- mode/#hardfought [+v raisse] by ChanServ 00:55 [hdf-us] [nd] knavery (Rog Orc Fem Cha), 2729 points, T:4318, killed by a white unicorn 00:58 -!- raisse has quit [Quit: Raisse suddenly disappears!] 00:59 -!- raisse has joined #hardfought 00:59 -!- mode/#hardfought [+v raisse] by ChanServ 01:00 -!- StatueSurfer has joined #hardfought 01:33 -!- nht has joined #hardfought 02:02 -!- elenmirie has quit [Ping timeout: 250 seconds] 02:04 -!- raisse has quit [Ping timeout: 240 seconds] 02:10 -!- StatueSurfer has quit [Quit: Page closed] 02:32 -!- StatueSurfer has joined #hardfought 02:48 -!- noty has quit [Quit: WeeChat 1.9.1] 03:17 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 03:40 "The silver dragon scale mail is much too large for you and would fall off." 03:42 maybe I can hit demons with it 03:43 and hope they don't notice it's not made of silver 03:44 problem solved 05:08 -!- LarienTelrunya has joined #hardfought 05:14 -!- raisse has joined #hardfought 05:14 -!- mode/#hardfought [+v raisse] by ChanServ 05:21 -!- rumflump has quit [Read error: Connection reset by peer] 05:28 aosdict: One of the items on your YANI page inspired me to add a nasty trap to slex that causes a container trap to trigger whenever the player opens any container. Including their main bag of holding. Thanks! :) 05:28 (Of course, it will happen regardless of whether the container actually is trapped. Every time.) 05:28 jonadab: EPI ^^ 05:30 aosdict: the "never intentionally polyselfed" conduct... what if you get lycanthropy and don't have the means to cure it in time? Conduct broken or not? 05:33 -!- deadnoob has quit [Ping timeout: 265 seconds] 05:38 aosdict: just reading your door traps - you know what Nethack really needs? ADOM door traps that instakill you if you don't approach them diagonally. Because every ADOM player loves that. :P 05:46 -!- elenmirie has joined #hardfought 05:46 -!- mode/#hardfought [+v elenmirie] by ChanServ 05:48 aosdict: clearly, the wand of undead burning should be a wand of fire that only works on undead :P 05:52 jonadab: is http://jonadab.jumpingcrab.com/pastebin/950.txt the official hall of fame for gamebreaking bugs? 05:52 -!- rumflump has joined #hardfought 06:19 LarienTelrunya: No, that's just a log search I did. 06:19 I think they are going to make a bug hall of fame on the wiki. 06:19 ah, I guess they should use that pastebin then, since it has a couple of entries :) 07:40 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Minetown temple, on T:3042 07:51 [hdf-us] [nh4] test (tinyjim) (Tou Hum Fem Neu), 1228 points, T:9, killed by a jackal 08:08 [hdf-us] [4k] Tangles (Wiz Syl Fem Cha), 15390 points, T:4225, killed by an invisible gnome lord 08:10 cause of death: Autopickup rule "gray stone" does not match "a gray stone" 08:46 -!- elenmirie has quit [Read error: Connection reset by peer] 08:47 -!- elenmirie has joined #hardfought 08:47 -!- mode/#hardfought [+v elenmirie] by ChanServ 08:47 "they" = me apparently 08:49 LarienTelrunya: see this is why polyselfless is so annoying to work with as a conduct. I think I would deem lycanthropy to be unintentional, but of course you *can* intentionally contract it to enjoy the advantages of the beast form. In conclusion, ugh. 08:50 !ping 08:50 Tangles: Pong! 08:53 hmm.... 08:54 !booze Tangles 08:54 * Beholder passes Tangles a glass of liquid courage, brewed by Arsinoe at 0 degrees Celsius. 08:54 that ping appeared to take 3 minutes from here. 08:54 !ping 08:54 K2: Pong! 08:55 timestamp on my end shows same minute for your !ping 08:55 weird 08:55 Yeah it's good now. just my third-world internet connection. 08:57 how's things K2? 08:59 morning 08:59 Hi FIQ 08:59 hi 08:59 Hello FIQ, Welcome to #hardfought 09:00 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 30367 points, T:16084, killed by a wolf 09:02 i'm ok. staying home with mini-me, school was cancelled due to the snow storm/wind chill we have today 09:03 how are you Tangles? 09:04 mini-K2 09:04 :) 09:04 Yeah there was something on the news here about the weather you're getting there. 09:09 personally i think school could have been open today, but oh well 09:09 nice to spend a day at home with the kid anyway :) 09:09 no complaints ;) 09:10 how much snow, K2? 09:10 well its still snowing 09:10 lemme take a pic 09:17 https://www.hardfought.org/images/snow.jpg 09:17 <[Demo]> wow 09:17 <[Demo]> thats a lot more snow than here 09:17 <[Demo]> thats like wow 09:17 <[Demo]> more snow than ive ever seen in person 09:17 more than here, too! 09:17 :) 09:17 <[Demo]> most ive seen is maybe a foot but thats definitely more 09:18 we've had more than this before 09:18 maybe twice the amount in one storm 09:18 <[Demo]> damn 09:18 but thats not often 09:20 had my directv fixed yesterday (coax outside split twice due to water in line freezing) and now it doesnt work again lol 09:20 too much snow on the dish 09:20 heh 09:20 no way am i getting up on the roof to clean it 09:20 i need to get a dish heater 09:20 <[Demo]> monkey a kid up there 09:20 <[Demo]> get em to build snow stairs 09:20 hah 09:21 they actually make dish heaters 09:21 i did not know this until yesterday 09:21 <[Demo]> wow 09:21 http://icezapper.com/ 09:21 reviews on amazon are good 09:22 of course even if i had it in hand today nothing i can do yet... 09:22 on the list for next winter :P 09:23 that snow is just begging to be snowshoed in 09:23 <[Demo]> i like the graphics 😛 09:23 lol [Demo] 09:23 aosdict its the dry fluffy type - powder 09:24 snowshoes wouldnt do you much good in this 09:24 snowshoes are good in powder, I snowshoed through powder a week ago 09:24 hrm 09:24 i hate snowshoes 09:25 unless its wet thick snow 09:25 cross country skis then? 09:25 i need to learn to ski 09:25 my wife and her whole family ski, and mini-me has been on skis since she was 22 months 09:26 but i grew up in oklahoma, so i dont know how 09:26 tried, but i've spent more time face down in the snow or at the lodge bar than actually upright and moving 09:26 falling i have down pretty well 09:27 cross country skis aren't the same thing, they're basically for the same thing as snowshoes (crossing deep fresh snow easily) 09:27 though downhill skiing is fun too 09:27 right 09:28 but they are still skis and they hate me 09:32 hah, blast from the past - https://www.hardfought.org/images/hf_servers_11182007.jpg 09:32 [hdf-us] [dyn] hothraxxa (Wiz Orc Mal Cha), 10409 points, T:10507, killed by a flesh golem 09:33 hothraxxa :( 09:33 i prayed. anhur was pleased. that is all. 09:33 anhur. orcish for asshole 09:34 i see yu know orcish 09:35 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 3600 points, T:3945, killed by a rope golem 09:49 -!- raisse has quit [Ping timeout: 246 seconds] 09:55 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 954 points, T:2014, killed by a jackal, while fainted from lack of food 09:57 The bag sprouts a tongue and flicks your dagger to the floor. 09:57 ... 09:59 The bag of tricks spits something out. A - a hexagonal wand. 10:00 create monster. who could have guessed 10:01 <[Demo]> heh 10:02 The bag exhales a puff of spores. Oh wow! Everything looks so cosmic! 10:02 groovy man 10:13 [hdf-us] [dyn] hothraxxa (Wiz Orc Mal Cha), 889 points, T:1325, killed by a giant bat, while fainted from lack of food 10:19 [hdf-us] [un] k2 (Cav Hum Mal Law), 1524 points, T:2204, fell into a pit of iron spikes 10:21 -!- noty has joined #hardfought 10:22 !tell K2 pushed a minor update 10:22 Will do, FIQ! 10:30 -!- ais523 has joined #hardfought 10:34 [hdf-us] [un] k2 (Cav Hum Mal Law), 3208 points, T:2876, killed by a gold golem 10:36 -!- ais523 has quit [Remote host closed the connection] 10:36 -!- ais523 has joined #hardfought 10:38 FIQhack updated (us and eu) 10:38 K2: Message from FIQ at 2018-01-05 10:22 EST: pushed a minor update 10:38 -!- ais523 has quit [Remote host closed the connection] 10:39 -!- ais523 has joined #hardfought 10:44 K2: how is mail implemented for nethack-dev on hardfought? 10:45 setenv "MAIL" "/mail/%n", 10:45 setenv "SIMPLEMAIL" "1", 10:45 unlink "/mail/%n" 10:47 ok 10:47 [hdf-us] [un] k2 (Cav Hum Mal Law), 873 points, T:2510, killed by a gnome lord 10:48 context is that we think there's potentially a major security bug in simplemail (and a minor one even in pre-dgl mail) 10:48 and are trying to work out how to fix it without breaking everything 10:49 ah ok 10:50 is it major enough that I should disable mail function for games on the server for now? 10:50 no, it doesn't affect your setup 10:50 ok 10:51 -!- unsound is now known as tizakit 10:51 -!- rikersan has joined #hardfought 10:52 it's only exploitable if you can run the game executable directly 10:52 but it affects the entire system, not just NetHack itself 10:52 dgl should be safe as the game executable's only being run by dgl, not by the player 10:53 ais523: btw, currently libnethack/src/mail and nethack/src/mail duplicates the "retrieve the mail filename" logic 10:53 I guess this is better placed in libnethack_common 10:54 (I assume that is its purpose?) 10:54 yes 10:54 that means creating a 3rd mail.c file :D 10:54 2018 is starting off with a lot of security flaws coming to light 10:54 this reminds me, I'd been meaning to change vanilla over to a different model for handling permissions, which would get rid of this sort of problem 10:54 oops, wrong channel 10:55 are you all aware of the cpu flaw that's made global news? 10:55 yes, I've applied a few mitigations 10:55 yes 10:55 but am waiting for a kernel patch to fix meltdown, at least 10:55 the other one is harder to fix 10:55 yup 10:55 just waiting to see how our ESXi servers fare once we're able to patch 10:55 it's a good thing that Linux happened to be working on a new security feature already, which randomly happens to fix Meltdown 10:56 now they're trying to fast-track finishing it 10:56 scythe is the other one correct? i cant recall name off top of my head 10:56 wait, there's 2 new flaws? 10:56 yes 10:56 I only heard of the cache issue 10:56 one was intel specififc 10:57 yeah 10:57 that is the one I heard of 10:57 the other supposed;y affects virtually all cpu's 10:57 spectre 10:57 thats it 10:58 https://www.theregister.co.uk/2018/01/05/spectre_flaws_explained/ 10:58 one of many stories 10:58 will the fix be called bond james bond? 10:58 hah 10:59 spectre variant 2 is really clever 10:59 you can basically run arbitrary code in the speculator via seeding the branch predictor with a completely made-up execution path using hash collisions 11:00 -!- raisse has joined #hardfought 11:00 -!- mode/#hardfought [+v raisse] by ChanServ 11:00 the speculator can't write to memory, only read from it, but that still lets you use the speculator to run an arbitrary small program and output a result via warming cache lines 11:01 one of the fixes that's being worked on is really interesting too, it involves adding an entirely new CPU instruction via a microcode update (that's a NOP on existing processors) and then persuading compilers to insert uses of it before computed jumps 11:02 (another fix that's being worked on is to do all computed jumps via writing the return address to the stack and calling RET, which uses a different predictor that's easier to control) 11:04 Or, we could redesign all processors to use computed jumps that are effectively computed come-from, instead of computed goto. 11:04 No, wait, that would make it worse. 11:22 http://static.boredpanda.com/blog/wp-content/uploads/2014/12/cthulhu-ski-mask-1__605.jpg 11:22 computed come-from is really inefficient 11:23 I should know, I was one of the first people to implement it, and possibly the first to implement it in a compiled language 11:34 -!- bouquet has joined #hardfought 11:36 Wait, was C-intercal the first actual _compiler_ for Intercal? 11:36 I thought "Intercal" (notionally) stood for "compiler with no pronounceable acronym"? 11:37 jonadab: the first was written in SPITBOL but COME FROM wasn't part of INTERCAL at the time 11:37 Ah. 11:37 it's "compiler language with no pronounceable acronym", though, yes 11:37 however, CLC-INTERCAL doesn't compile down to asm 11:38 * jonadab must be the only person who would attempt to pronounce CLWNPA if I saw it written. 11:38 it's more a bytecode-like thing, although describing what it's doing as "compiling" is somewhat inaccurate 11:38 and "clwnpa" is pretty pronounceable (especially if you put the Welsh interpretation on the w, which is fairly obvious in that context at least if you're British), but it's not an acronym as that isn't a real word 11:39 -!- raisse has quit [Ping timeout: 255 seconds] 11:41 -!- LarienTelrunya has quit [Quit: Page closed] 11:41 Well, a number of words that everyone considers real words _now_, were originally acronyms. Radar, sonar, laser, etc. 11:41 I don't think there's any risk of enough people using INTERCAL's real name for that to happen :-P 11:42 Ah. 11:42 Perhaps not. 11:47 dammit. orc town :( 11:48 i'm an orc. maybe they'll be friendly 11:48 at least i can eat them 12:01 [hdf-us] [dyn] hothraxxa (Wiz Orc Mal Cha), 4412 points, T:4578, killed by an elven spear 12:06 -!- noty has quit [Quit: WeeChat 1.9.1] 12:06 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 6036 points, T:8970, killed by a jaguar 12:21 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 2061 points, T:3820, killed by a dwarf 12:26 -!- rikersan has quit [Quit: Lost terminal] 12:33 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 883 points, T:2294, killed by a rabid rat 12:37 -!- raisse has joined #hardfought 12:37 -!- mode/#hardfought [+v raisse] by ChanServ 12:44 [hdf-us] [nd] knavery (Rog Orc Mal Cha) eschewed atheism, by dropping a dented pot on an altar, on T:5389 12:48 -!- deadnoob has joined #hardfought 12:51 -!- deadnoob has quit [Read error: Connection reset by peer] 12:51 -!- deadnoob has joined #hardfought 12:59 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 72 points, T:313, killed by a fox 13:00 -!- raisse has quit [Quit: Raisse suddenly disappears!] 13:00 -!- theRaisse has joined #hardfought 13:00 -!- mode/#hardfought [+v theRaisse] by ChanServ 13:09 -!- rumflump has quit [Ping timeout: 256 seconds] 13:40 -!- theRaisse is now known as raisse 13:43 -!- rumflump has joined #hardfought 13:50 -!- deadnoob has quit [Ping timeout: 255 seconds] 14:01 https://twitter.com/skalnik/status/948998374384025600 14:01 for ais523 & jonadab 14:01 oh and k2 14:07 I'm waiting for the first ascension which uses Spectre to read the RNG and predict victory 14:11 -!- LarienTelrunya has joined #hardfought 14:12 lol 14:16 NCommander: Maybe someone will use it to be killed by kicking a wand of wishing three times in an hour. 14:18 !tell K2 pushed minor fixes 14:18 Will do, FIQ! 14:18 jonadab, wait, that happened? 14:19 yes 14:19 look up wowdeath on NAO 14:19 it was very much an "I'm doing this because I can" sort of account 14:19 (note that this is much easier using fruitnames, but IIRC the account did it "legitimately") 14:20 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 5384 points, T:7020, killed by a soldier ant 14:20 in 3.6 it can't be done using fruitnames, it's all just something weird 14:20 yeah but that's a bug 14:20 should be possible in 3.6.1 14:22 "killed by kicking arrows", checks out 14:22 didn't know that 14:23 arrows actually are a projectile weapon though 14:23 hmm, do arrows do regular damage if you kick them while wielding a bow? 14:25 wouldn't surprise me 14:25 I think it uses the same codeapth 14:25 *codepath 14:28 Wait, do kicked objects do the same damage as thrown objects, normally? (That seems not quite right somehow, albeit in a minor way.) 14:28 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 740 points, T:1594, killed by a rabid rat 14:40 [hdf-us] [4k] groovejumper (Wiz Syl Fem Cha) received advice from The Oracle, on T:3190 14:44 [hdf-us] [sp] mightyquinn (Arc Hum Mal Law), 2289 points, T:2896, killed by a rothe, while sleeping 14:53 -!- raisse has quit [Ping timeout: 256 seconds] 14:54 [hdf-us] [slex] Oneiron (Art Ang Fem Law), 230 points, T:442, poisoned by a rotted kobold corpse 14:58 [hdf-us] [nd] HotSauce (Ran Hum Fem Neu), 686 points, T:1484, killed by a contaminated potion 14:59 [hdf-us] [4k] tizakit (Val Hum Fem Neu), 3132 points, T:1508, killed by an iguana 15:00 [hdf-us] [slex] Oneiron (Fai Add Fem Neu), 0 points, T:37, killed by a spore cloud 15:14 [hdf-us] [4k] groovejumper (Wiz Syl Fem Cha), 13635 points, T:6408, killed by a gray unicorn 15:36 -!- noty has joined #hardfought 15:39 -!- raisse has joined #hardfought 15:39 -!- mode/#hardfought [+v raisse] by ChanServ 15:46 -!- aosdict has quit [Read error: Connection reset by peer] 15:48 -!- jonadab is now known as tsadok 15:49 -!- tsadok is now known as jonadab 15:49 -!- aosdict has joined #hardfought 15:56 -!- tacco\unfoog has joined #hardfought 16:00 [hdf-us] [nd] HotSauce (Wiz Gno Mal Neu), 491 points, T:1265, killed by a giant rat 16:11 [hdf-us] [sp] mightyquinn (Hea Hum Mal Neu), 17731 points, T:10547, killed by a lizard 16:27 [hdf-us] [4k] groovejumper (Wiz Syl Fem Cha) received advice from The Oracle, on T:2468 17:04 [hdf-us] [nd] asdlka (Bar Orc Fem Cha) had Cleaver bestowed upon her by Set, on T:4801 17:09 !tell K2 pushed a minor fix 17:09 Will do, FIQ! 17:10 k 17:10 K2: Message from FIQ at 2018-01-05 14:18 EST: pushed minor fixes 17:10 K2: Message from FIQ at 2018-01-05 17:09 EST: pushed a minor fix 17:10 edited gnumakefile again 17:10 yes 17:10 whats the charge? 17:11 err change 17:11 no change in practice for you, but I moved some of my mail checks into a common routine 17:11 shared between engine and windowport 17:11 ok 17:15 why dod you not add the CPPFLAGS for things like DPUBLIC_SERVER or DEXTRAINFO now? i get it, not everyone is setting up a server and just want to play local, but you should at least include them and comment them out 17:15 K2: as a military person can you confirm that K-rations exist in real life, ##nethack-variants wants to know 17:15 I've had T-rations before 17:15 without hot sauce i would have starved 17:16 -!- nht has quit [Quit: nht] 17:16 K-rations were from WWII era 17:16 so yes those did exist IRL 17:17 C-rations are also from the same era 17:18 and if i recall correctly, the current MRE is derived from the C-ration 17:18 c-ration --> something else (m something) --> MRE 17:21 -!- StatueSurfer has joined #hardfought 17:22 -!- greqrg has joined #hardfought 17:23 it's amazing (though perhaps not for the time) that the rations also included cigarettes 17:24 4 at breakfast, 4 at dinner and 4 at supper 17:24 that's the K ration 17:26 clearly an important part of any nutritious meal 17:27 or something that drives soldiers to mutiny if they don't have it 17:27 but presumably the modern 1987 yendorian army wasn't packing any smokes 17:27 no, or eating a ration wouldn't be so quick 17:28 and we'd get "killed by a captain, while smoking" 17:28 and you'd probably catch lung cancer 17:28 or contract lung cancer 17:28 you'd probably die of something else first 17:28 like being zapped with a wand by a gnome 17:29 you know i think i once calculated that assuming that a standard action in nethack takes 6 seconds like D&D 17:29 In the era when K-rations were current, your odds, as a soldier, of surviving the war were not very high. 17:29 that your character starves to death in like an hour and a half 17:29 So smoking likely did not have nearly the impact on your life expectancy that it would as a soldier _today_. 17:30 StatueSurfer: It is not at all clear that six seconds is a reasonable estimate for how long an action takes. 17:30 I mean, you can saddle a dragon in one action. 17:30 most characters do have high dexterity 17:31 well the thing is swinging a massive dwarvish mattock burns the exact same amount of nutrition as standing in one place not doing anything 17:32 not that i think that should change 17:32 Well, too much realism makes gameplay very boring. 17:32 yeah 17:34 Even Dwarf Fortress doesn't provide full realism in things like farming. 17:34 don't the dwarves in DF also not require food for sustenance? 17:34 they only need booze? 17:39 I think it's more that food is easier to provide in adequate quantity. 17:39 Though booze is not _hard_ to arrange either. 17:40 Clothing is a real pain to make enough of, but it doesn't actually matter that much. 17:40 (It's a pain because you need so many different bits, and DF doesn't let you set a workshop to make e.g. 10% each of ten different things in perpetuitiy.) 17:41 (So you have to constantly micro-manage it.) 17:42 yeah i tried to DF a couple times 17:42 but it was just too tough to even figure how to get dwarves to do stuff 17:43 -!- raisse has quit [Ping timeout: 265 seconds] 17:43 StatueSurfer: My problem with DF was that there's just no challenge in it, so after a few days you just get tired of it. 17:43 (This was fortress mode, though.) 17:43 no challenge... in a game whose fanbase widely declares losing in almost inevitable 17:44 (It's possible that Adventure Mode, which almost nobody plays, has some actual challenge.) 17:44 StatueSurfer: Yes, but those people have never played a game that is actually hard. 17:44 mhm 17:50 -!- DrakeMarshall has joined #hardfought 18:00 -!- DrakeMarshall has quit [Quit: *poof*] 18:01 -!- DrakeMarshall has joined #hardfought 18:01 jonadab: that 18:02 #1 reason i love nethack and have since I discovered it so long ago 18:02 its freaking *hard* 18:03 you left nethack for grunthack, you two-timing bastard 18:03 errrrmahgerd sssshhh! 18:04 FIQhack updated (us and eu) 18:04 this server only exists because you needed a place to keep your new mistress, admit it 18:07 oh i dont deny it 18:07 but we've evolved :P 18:21 -!- DrakeMarshall has quit [Quit: *poof*] 18:23 -!- DrakeMarshall has joined #hardfought 18:33 -!- deadnoob has joined #hardfought 18:38 -!- UncleFetus has joined #hardfought 18:38 hello 18:38 Hello UncleFetus, Welcome to #hardfought 18:38 Any reason why my FIQ game won't load? 18:39 what happens if you try? 18:39 actually 18:39 my game doesn't load either 18:39 I suspect something went wrong in K2's merge, because it works locally 18:39 K2: can you get a stack trace? 18:39 i see menu, use l to load game, select saved game "a", it flashes then is gone 18:39 yeah, same 18:40 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 18:40 hmm 18:40 the GNUmakefile edits were minimal 18:40 appreciate the game, the game server, and this chat room :) 18:40 just the extrainfo and dumplog bits 18:40 thanks UncleFetus 18:41 FIQ: maybe i fat-fingered something. checking 18:41 UncleFetus: us or eu server? 18:41 us i assume 18:42 ok 18:42 brb 18:42 brb 18:42 landlord is at the door :@ 18:42 -!- DrakeMarshall has quit [Quit: *poof*] 18:43 FIQ: what was the change you made to the GNUmakefile again? 18:44 K2: - GAME_O += $(addprefix libnethack_common/src/,common_options.o hacklib.o menulist.o trietable.o utf8conv.o xmalloc.o) 18:44 + GAME_O += $(addprefix libnethack_common/src/,common_options.o hacklib.o mail.o menulist.o trietable.o utf8conv.o xmalloc.o) 18:44 er 18:44 - GAME_O += $(addprefix libnethack_common/src/,common_options.o hacklib.o menulist.o trietable.o utf8conv.o xmalloc.o) 18:44 + GAME_O += $(addprefix libnethack_common/src/,common_options.o hacklib.o mail.o menulist.o trietable.o utf8conv.o xmalloc.o) 18:44 -!- DrakeMarshall has joined #hardfought 18:45 yeah i didnt go anywhere near that 18:45 -!- UncleFetus has quit [Quit: *poof*] 18:45 -!- UncleFetus has joined #hardfought 18:45 all I edit is the BINDIR 18:45 the symptom UncleFetus mentioned is probably a segfault or exit on load 18:46 ais523: yes, but it works locally 18:46 so I assumed a merge error 18:46 and then three lines (CPPFLAGS for DPUBLIC_SERVER, the dumplog, and DEXTRAINFO) 18:46 eu server showing same behavior 18:47 no core dumps exists FIQ 18:47 well 18:48 I can't reproduce 18:48 it runs fine 18:48 can you try run in valgrind or something? 18:48 yeah talk me through it again please, its been ages 18:49 back. still have the issue. 18:49 yup we havent fixed anything yet 18:49 woot :) 18:49 pesky landlords 18:51 heh 18:53 are there any new shared library dependencies? 18:54 I don't think so 18:55 i love fiq. i think the qol improvements are brilliant. 18:55 gotta get my kid some food, brb 19:00 ok back 19:07 can confirm FIQhack issue is a segfault on game load. 19:07 when I run the chroot from the command line I get Segmentation fault (core dumped) 19:07 but it lies... since no core is actually dumped anywhere. 19:07 strangely, the game launches just fine in watchmode 19:10 thx for checking it out. laters! 19:11 cya 19:12 -!- UncleFetus has quit [Quit: *poof*] 19:18 K2: IMO, NetHack isn't actually that hard _as traditional roguelike games go_. I mean, yes, it's clearly much harder than things like FreeCiv and Dwarf Fortress Fortress Mode. Obviously. But if you compare it to stuff like Angband and Crawl and ADOM and Ivan and Brogue, NetHack doesn't seem so hard, all of a sudden. 19:18 -!- aosdict is now known as aosdict_ 19:19 NOt sure how it compares to DF Adventure Mode. Haven't played that. Probably should at some point. 19:19 i've never played any of those games you mentioned 19:19 i prob should give them a try 19:22 -!- aosdict has joined #hardfought 19:22 -!- aosdict_ has quit [Quit: Quit] 19:23 -!- bouquet has quit [Quit: Lost terminal] 19:24 Some of them are much better than others. If you're going to start with one, IMO, try Brogue. 19:24 It's shorter, in the sense that it's intended you should be able to play a game of it in a single sitting. 19:24 And it's simpler, in terms of the amount of information you want to memorize. 19:25 Tangles: what happens 19:25 if you do 19:25 valgrind --log-file=/tmp/valgrind.log --track-origins=yes 19:25 on fiqhack 19:25 But it's harder to _win_ than NetHack, IMO. (ais523 disagrees. But he's much better at games than I am.) 19:25 -!- DrakeMarshall has quit [Quit: *poof*] 19:25 I consider ADOM harder tahn NetHack 19:25 jonadab: I'm not sure I disagree 19:25 but only because both are fairly easy if you're good at them 19:26 -!- DrakeMarshall has joined #hardfought 19:26 you can expect huge streaks from the like of Tariru, but also from the likes of Creaphis 19:26 Creaphis is a DCSS streaker? 19:26 Brogue 19:26 ah 19:27 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 62120 points, T:12867, died of starvation, while fainted from lack of food 19:28 -!- StatueSurfer has joined #hardfought 19:34 !tell K2 fixed the segfault (thanks Tangles) 19:34 Will do, FIQ! 19:35 sweet 19:35 K2: Message from FIQ at 2018-01-05 19:34 EST: fixed the segfault (thanks Tangles) 19:35 on it 19:37 FIQhack updated (us and eu) 19:38 we're good 19:38 cool 19:39 Tangles: why is my attempt at fixing extrainfo misalignment not working? 19:40 not sure. 19:40 one sec 19:41 Ah I see you are two spaces to the left of the others. I think those two spaces are "A " if the player has the amulet. 19:42 Are you not padding it? 19:44 -!- bouquet has joined #hardfought 19:46 -!- DrakeMarshall has quit [Quit: *poof*] 19:47 -!- DrakeMarshall has joined #hardfought 19:47 I'm not sure I understand the layout of hell in dnethack 19:47 For that matter I don't know what it is in vanilla 19:48 Where is upper hell? 19:48 -!- noty has quit [Quit: WeeChat 1.9.1] 19:51 DrakeMarshall: in vanilla, Gehennom starts at or below the Valley of the Dead, depending on your point of view; the Valley is below the Castle 19:51 and it isn't divided into upper and lower sections, but rather filler with occasional special levels 19:55 <[Demo]> dnethack hell is pretty simple 19:55 <[Demo]> the first like 5 lvls are the winding tower or whatever its called 19:55 <[Demo]> they are all the same size 19:56 endless staircase 19:56 <[Demo]> that 19:56 it's basically like vanilla gehennom filler 19:56 except they're much smaller 19:56 and round 19:56 <[Demo]> then you get fakerelafakewiz spam mixed in with various rolls on abyss bayss2 hell hell2 19:56 circular 19:56 <[Demo]> demon lairs 19:56 <[Demo]> then third deepest is asmo lvl 19:56 I think you always get wiztower 19:56 after endless staircase 19:56 <[Demo]> oh 19:56 then lair/fakewiz 19:57 at random 19:57 never 2 fakewiz in a row 19:57 I think 19:58 I like dnethack's gehennom. It's my favourite gehennom :) 19:58 K2: Tangles: newfound bug that existed in NH4 and thus presumably also all of NH3+friends: dipping a bag into uncursed water will not use up the potion even if it blanks things inside 19:58 Tangles: mine too 19:58 heh 19:58 it is IMO by far the best Gehennom overhaul overall 19:58 er 19:58 *in NH4 and 3.6.0 19:59 3.6.x, even 19:59 fixes has been pushed to all of NH4 and 3.6.x 19:59 Tangles: we fixed it in vanilla, NH4, FIQHack, and Fourk within half an hour of discovery 19:59 still a while left for any other variant devs who may be here to fix it! 20:00 ais523: have you tried dnethack btw? 20:00 I probably should fix it in gh, spork, and un. 20:00 no, I'm not much of a fan of high-content derivatives 20:00 I think everyone who wants to overhaul Gehennom should give dnethack a go 20:00 I've played a bit of Slash'EM but never really got into it 20:00 [hdf-us] [dnh] DrakeMarshall (Bin Clk Mal Non) killed the Chromatic Dragon, on T:214975 20:00 or at least wiztest its Gehennom 20:00 vanilla Slash'EM, that is 20:01 -!- [Demo] has quit [Remote host closed the connection] 20:01 dnethack IMO makes gehennom actually interesting and enjoyable 20:01 rather than the slog that it is in vanilla 20:01 and the "meh" feeling I get in most other variants -- not that bad, but not great 20:03 ais523: basically, the major thing with dnethack's gehennom is that it has basically no filler at all (and the filler it has is much smaller), and a very large set of demon lairs and demon lords 20:03 making each gehennom run genuinely unique, at least for the first 5-10 runs 20:03 FIQ: DCSS does something similar, it becomes rather samish there after a while 20:03 it also has quite crazy stats for the demon lords themselves, but that's just dnethack being dnethack (everything is bigger there number-wise) 20:04 I think it helps but it's better to fix the structural problems 20:04 ais523: dnethack lairs are hand-crafted though 20:04 not prefabs 20:04 ais523: is the discovery of this bug related to the oilskin sack idea :P 20:04 aosdict: yes 20:04 * aosdict checks ##nethack-variants backscroll 20:04 he mentioned it in ##nethack-discord 20:04 err 20:04 ##nethack-variants 20:05 aosdict: see, you were way more helpful than you expected! if it weren't for the fact the bug was in the line of code right next to the one you made me change, it might not have been spotted for ages 20:05 Good old Factoids. 20:06 -!- Tarmunora_ has quit [Remote host closed the connection] 20:07 -!- Tarmunora_ has joined #hardfought 20:07 FIQ: your extrainfo alignment problem is just that you have the level and amulet fields reversed. 20:07 FIQ: this is from 3.4.3nao: fprintf(extrai, "%i|%c %s", sortval, (u.uhave.amulet ? 'A' : ' '), tmpdng); 20:08 Tangles: but I fixed that 20:08 1188 buf = msgprintf("%d|%c %s", sortval, amulet ? 'A' : ' ', buf); 20:09 oh right... I am looking at my local copy of the code. 20:09 which of course is outdated. 20:09 sorry. 20:09 yes 20:09 I am wondering, why doesn't it work? 20:09 I killed chromatic dragon and it didn't drop scales :( 20:09 Regardless I seriously don't need the resistances :P 20:09 Tangles: oh, apparently it works now 20:10 sorry 20:10 lol 20:10 guess there was just leftover extrainfo 20:10 from before 20:10 *shrug* 20:10 I figured dgl removed it 20:10 Uh oh. 20:12 FIQ: The dnethack lategame is fundamentally different from the vanilla lategame, in large part because of the 8947974 late-game unique monsters that dnethack adds, each of which has unique ways to kill the player unless you are crazy overprepared. 20:12 I'm not even slightly convinced that filling Gehennom with demon lairs would be an overall improvement in vanilla. 20:12 jonadab: that's a plausible direction to take FIQHack in, I guess, the AI changes are starting to make monsters more unique 20:13 Hmm, _possibly_. 20:13 I can't see it working in 3.6 20:13 Tariru just hit #40 about 3 hrs ago 20:13 sheesh 20:14 heh 20:14 i take it he's doing all different roles? 20:14 messing with FIQHack's new replaymode on tizakit's game 20:14 it's much nicer now :3 20:14 \o/ 20:15 it jumps to places basically instantly 20:15 and in general has no perf issues whatsoever 20:15 jonadab: how unique of ways to kill you 20:16 also the message log is sane 20:16 StatueSurfer: I haven't tried to learn them all, since I haven't actually managed to GET to dnethack Gehennom yet. 20:16 oh 20:16 any examples then? 20:16 StatueSurfer: But for example, there are things like Pale Night, which will one-shot you if you melee it. 20:16 NO matter what. 20:16 how fast is it? 20:17 Not sure. 20:17 can it teleport? 20:17 Lamashtu is another one to look up. 20:17 There's a bunch of them, I don't know all their names. 20:18 > teleports pieces of armor off you 20:19 and has a speed of 24 to make sure you can't get away 20:19 Where is pale night located? 20:19 DrakeMarshall: Not sure, somewhere in the dnethack late game. 20:19 Also I suspect my automatic binder could outrun a speed of 24 20:20 lamashtu doesn't even look remotely fair 20:20 unless intrinsic MR is a thing dnethack 20:21 Incantifiers start the game with intrinsic MR 20:21 ais523: hmm I should probably not allow the user to try to send mail if the player has server_messages disabled 20:21 And a lot of quest artifacts grant slotless MR that is more reliable 'cause only quest nemesis will steal quest artifacts now 20:21 and I think the windowport has access to the game options 20:21 oh okay 20:21 right 20:22 lol 20:22 StatueSurfer: THe dnethack late game is predicated on the assumption that neither you nor the unique enemies are going to play fair at all. 20:22 It's OP-vs-OP. 20:22 -!- LarienTelrunya has quit [Quit: Page closed] 20:22 so you basically need to use all those broken vanilla strategies to have a chance 20:22 * APic actually misread that as „Identifiers“ 9😸 20:22 Also there's the black crystal which gives anyone slotless MR, but you can only get it after completing the hardest part of the chaos quest which some people opt not to do 20:22 StatueSurfer: Plus all the broken dnethack-specific things, which are numerous. 20:22 For example, dnethack gives you a TON of overpowered artifacts. 20:23 so basically to win dnethack 20:23 you have to be a munchkin 20:23 Yeah dnethack artifacts are all OP pretty much lol 20:23 jonadab: PMD is similarly balanced, but not to the extent dnethack is 20:24 a naked AC of -21 tho 20:24 that's a lot of excess gold 20:24 I think it's normal for a dnethack player to be carrying 8-10 artifacts in the late game. 20:24 yes 20:24 _Each_ of which is more powerful than most of the vanilla artifacts, even the good ones. 20:24 well it's a bit more than I usually carry 20:24 I don't use most of the artifacts I got though 20:24 but I generally carry around 3 20:24 at least 20:24 Some of the particularly useless ones I gave to the unknown god 20:25 But premium heart, tie-dye shirt of shambhala, and black crystal are all staples in my kit 20:25 I like helping hand 20:25 curse resistance is great 20:25 'cause my char is a barehanded fighter 20:25 premium heart and tie-dye are also generally staples on my chars 20:25 even if I don't fight bare-handed, premium heart is easily the best gloves in the game 20:26 unless you want double-damage spells I guess 20:26 yeah 20:26 YASI: artifact kicking boots that cause anything you kick to explode in a cloud of bloody mist. Even if it's made out of iron. 20:26 dnethack has hammerfeet 20:26 dnethack has an amped up artifact kicking boots :P 20:26 it makes things you kick be thrown across the level 20:27 they don't instakill, but they knock you back like 10 tiles 20:27 Ah. 20:27 Interesting. 20:27 it also has various artifacts that upon killing makes the enemy be thrown back and explode 20:27 *shrug* 20:27 true 20:27 in general 20:27 dnethack has a lot of artifacts that make thigns explode 20:28 *things 20:28 I kind of wish I had helping hand tbh 'cause curse resistance would be nice 20:28 I *would* opt for the amulet, except I currently have 4 amulets of lifesaving, so... 20:30 FIQ: does it have a bow of detonation? 20:30 Or a sling of detonation? 20:30 almost certainly 20:30 just not with that name 20:30 Right, Slash'EM has one. 20:30 I forget what it's called. Hellfire? Or is that one of fire? 20:31 slash'em has that 20:31 I think hellfire is in dnethack too 20:31 one of its oldest artifactrs 20:31 *artifacts 20:31 https://nethackwiki.com/wiki/DNetHack_Artifacts#Hellfire 20:31 Ah, right, Hellfire, yes, crossbow of detonation, effectively. 20:31 Also Plague, a dark elven bow of poison, basically. 20:31 there is also 20:32 https://nethackwiki.com/wiki/DNetHack_Artifacts#The_Bow_of_Skadi 20:32 +1d24 cold damage, that is not OP at all. 20:32 _Plus_ 5d6 cold explosion on impact. 20:32 Definitely not OP. 20:33 it isn't 20:33 jonadab: here is the arti I was talking about earlier: https://nethackwiki.com/wiki/DNetHack_Artifacts#Tobiume 20:33 inb4 bow of disintegration that causes all arrows fired from it to disintegrate along with whatever they hit. 20:34 https://nethackwiki.com/wiki/DNetHack_Artifacts#Sword_of_Erathaol dnethack's grayswandir 20:34 Ah. 20:35 Too bad it's not a silvered katana. 20:35 this is what I used in my dnethack speedrun https://nethackwiki.com/wiki/DNetHack_Artifacts#Tensa_Zangetsu 20:35 back when it had no drawbacks 20:35 it was a bit much, even for dnethack 20:35 Double-damage tsurugi, that is strong. 20:36 FIQHack has that too, for the samurai quest arti 20:36 it is the other things it does 20:36 Wait, "Allows moving 12x as fast for multi-tile movements." 20:36 which puts it over the line 20:36 Does that mean you can move up to 12 tiles with capital-letter movement in _one turn_? 20:36 yes 20:36 Yow. 20:36 more 20:37 I think it costs +1 movement point 20:37 per tile moved 20:37 that's… creative, at least 20:37 This would let you one-shot a LOT of things. 20:37 no 20:37 it only boosts movement speed 20:37 presumably it only applies to farmove (and travel?) 20:38 ais523: right 20:38 FIQ: Yes, but what I mean is, you can approach from out of range and get the first hit guaranteed. 20:38 And it's a double-damage _tsurugi_. 20:38 dnethack has 2 other artifacts that are similar 20:38 but only has the movement thing that is notable about it 20:38 *them 20:38 So that's like (1d8+2d6)x2 20:38 (one which makes the energy cost for movement 3, one that makes it 4 20:38 ) 20:39 jonadab: if I were to implement something like that, I'd make the last square of movement cost 12 and all the others cost 1 20:39 jonadab: yes, it was too much 20:39 even for dnethack 20:39 hence the drawbacks 20:39 https://ascension.run/userdata/FIQ/dnethack/dumplog/1425131337 20:39 I think to this day this is the fastest dnethack ascension 20:39 but I am not really much of a speedrunner 20:40 I just played through the game normally, but abusing TZ into oblivion 20:40 And when I say (1d8+2d6)x2, I mean at _plus zero_ it's that. 20:40 i assume dnethack fixes the level curve? 20:40 At unskilled. 20:40 StatueSurfer: That is arguable. I think it makes getting to XL30 a bit too easy 20:40 StatueSurfer: If you mean the XP-to-XL mapping, it adjusts it somewhat. 20:40 i mean making it easier to reach max level 20:41 FIQHack has a similar XP curve as dnethack 20:41 but makes it a bit harder 20:41 hmm, where does the Bat from Hell fall on the scale of dnethack artifacts? 20:41 something like halfway? 20:41 ais523: probably on the upper end 20:41 +20 damage is still insane 20:41 it's "just" damage, after all 20:41 ais523: a barbarian in dnethack gets additional attacks 20:41 FIQ: The thing is, that's a flat +20, so enchantment doesn't add that much to it. 20:41 at XL10, 20, 30 20:41 yeah it doesn't give any extrinsics 20:42 bat from hell would be ridiculous coupled wit htaht 20:42 *with that 20:42 Ah, yes, adding speed and extra attacks to the Bat would be potent. 20:42 Wait, what happens if you polyself into an Elvenking and hit things with the Bat from Hell? 20:42 Or a Maralith? 20:42 you get multiple attacks, as usual 20:42 That sounds OP. 20:42 but you have to deal with the drawbacks of being polymorphed 20:43 Well, yes. 20:43 OP? in dnethack? 20:43 jonadab: in general polyself allows you to do crazy things 20:43 YOu'd be one heck of a glass cannon. 20:43 but it has drawbacks that you can't avoid 20:43 StatueSurfer: Bat from Hell is Slash'EM. 20:43 no matter what form you choose 20:43 i don't think there's anything in dnethack that's actually OP 20:43 oh 20:43 i thought it might be in both 20:43 no 20:43 bat from hell isn't in dnh 20:43 i don't think anything's OP in slashem either 20:43 :p 20:43 doppelganger 20:44 giant shoggoth polyform is pretty OP 20:44 Slash'EM just doesn't care about balance. "Balance? Eh, that sounds boring, let's add light sabres!" 20:44 (this makes the doppelganger OP by reference) 20:44 ais523: I think you can like oneshot one-eyed sam with it? 20:44 jonadab: actually, Slash'EM appears to care a lot about balance, but only of existing content 20:44 as in, it'll balance existing things and then add new broken things on top 20:44 Ah. 20:44 (vanilla Slash'EM, that is) 20:44 New stuff gets a free pass? 20:44 I'll buy that. 20:45 ais523: I played a doppelganger once in slex 20:45 before amy hit it with a nerf bat 20:45 NO amount of being OP will really help you that much in slex. 20:45 was a bit fun messing around with OP polyforms 20:46 jonadab: at first 20:46 when slex on public server was new 20:46 it wasn't too crazy yet 20:46 Oh, before nasty traps were added and such? 20:46 sure, it still had like a million pointless monsters 20:46 and it still had nastytraps 20:46 but it was far less bad 20:46 IMO 20:46 Sure. 20:46 it was actually *playable* 20:46 You know what would be an ungodly combination 20:46 and I could have some fun messing around with it 20:46 I mean, if almost everything slex changes is for the worse, clearly it used to be better than it is. 20:46 not anymore, though 20:47 Bind Miska and wield quicksilver 20:47 the giant shoggoth averages 99 damage per attack 20:47 assuming all attacks hit 20:47 As an automaton on high clockspeed lolz 20:47 I don't know enough dnethack to know the implications of all that, except the clockspeed. 20:48 clockspeed is x2 speed 20:48 That would give you like, 16 attacks in a single turn 20:48 Lol 20:48 miska is a binder spirit that gives up to 3 extra attacks 20:48 And all of them would deal silver damage 20:48 I see. 20:48 quicksilver is an artifact that allows you to get additional attacks but I Forgot the details 20:48 RIP demons 20:48 It gives extra attacks based on level 20:48 Ah. 20:48 You get a total of 4 attacks at lvl30 20:48 and it deals silver damage 20:49 I think a barbarian can pull this off better than binders 20:49 binders can bind Miska though and get more extra attacks :P 20:49 but Miska only gives one additional weapon attack 20:49 Is there a way for a Barbarian to bind just one Spirit, using an artifact or something? 20:49 and 2 claw attacks 20:49 barbarians get 4 weapon attacks 20:49 jonadab: Book of the Lost Names 20:49 barbarians get 4 weapon attacks...? 20:49 since when? 20:50 but Miska is one of the "special" spirits 20:50 and yeah book of lost names but Miska's an alignment spirit 20:50 Ah. 20:50 that are exclusive to Binders 20:50 I see. 20:50 DrakeMarshall: since always? 20:50 huh 20:50 1 additional weapon attack at XL10 20:50 didn't know that was a thing 20:50 2 at XL20 20:50 3 at XL30 20:50 with -10, -20 and -30 to-hit 20:50 So you gotta max your luck to hit anything, right. 20:51 (With the last one.) 20:51 Guess that makes sense... Barbarians in dnethack are basically the easiest role 20:51 DrakeMarshall: if I want people to experience dnethack without having to deal with its weird difficulty 20:51 I generally suggest halfdragon monk 20:51 as a newbie combination 20:52 halfdragon monk is a good combo because halfdragons get a nontrivial damage bonus to unarmed 20:52 noticed that in the code 20:52 yep 20:52 also they get intrinsic food appraisal 20:52 so you will know what to eat or not 20:52 similar to NH4 20:52 plus, premium heart is a must-have for halfdragons regardless of if they leverage the unarmed bonus 20:52 yeah 20:53 their main drawback, once you get rid of their 12 dexterity cap with premium heart 20:53 is their speed 20:53 monk patches that somewhat 20:53 but you want extrinsic speed sooner rather than later 20:53 ^truth 20:53 my clockwork binder was able to go without speed for a really long time because I could go on high clockspeed when I really needed it 20:54 but extrinsic speed is very useful 20:54 particularly to things that have low speed to start with 20:54 fun fact: due to a bug, you used to be able to get basically infinite clock speed 20:54 in exchange for a "oLS 20:54 basically 20:54 Huh 20:54 tell a foocubi to give you like 20:54 5000000 clock winding 20:55 or similar 20:55 Ohhhh 20:55 you will instantly die 20:55 Yeah I actually died like that once 20:55 due to being (rather majorly) overwound 20:55 but "oLS will save you 20:55 and not reset the winding 20:55 so you keep it 20:55 I went up to the windowless tower pretty early in the game 20:56 But I didn't have engagement ring and the base CHA of a binder is terrible 20:56 did one of the vampires seduce you 20:56 Yep, vlad 20:56 ah 20:56 And the whole overwound thing happened 20:56 heh 20:56 And I had "oLS 20:57 dnh sex winding in general used to be rather buggy 20:57 I died like 3 times from bugs with it 20:57 That got the hod sephirah coming after me lol 20:57 I think I got an epitaph in dnh about it 21:05 -!- DrakeMarshall has quit [Quit: *poof*] 21:06 -!- DrakeMarshall has joined #hardfought 21:07 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) killed Orcus, on T:62931 21:07 i just reached a DL in vanilla with three swamps 21:12 for some reason, swamp levels tend to generate swamps in several rooms 21:12 it's intentional, not a coincidence, but I don't know why it was done that way 21:13 swamps in general is weird 21:13 it works differently from every other special rom 21:13 *room 21:17 [hdf-us] [nh4] FIQ (Wiz Gno Mal Neu), 1228 points, T:9, killed by a falling object 21:21 -!- callforjudgement has joined #hardfought 21:21 -!- ais523 has quit [Disconnected by services] 21:21 -!- callforjudgement is now known as ais523 21:27 -!- deadnoob_ has joined #hardfought 21:29 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) genocided disenchanter, on T:65426 21:30 wow, a genocide and wish from Vlad's throne. 21:30 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) wished for "magic marker", on T:65434 21:31 and an identify 21:31 that's gotta be a record. 21:31 -!- deadnoob has quit [Ping timeout: 252 seconds] 21:32 -!- noty has joined #hardfought 21:37 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) destroyed Vlad the Impaler, on T:65668 21:37 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) acquired the Candelabrum of Invocation, on T:65671 21:37 -!- StatueSurfer has quit [Quit: Page closed] 21:50 -!- ais523 has quit [Quit: quit] 21:50 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) wished for "blessed rustproof +2 helm of telepathy", on T:65888 22:02 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 25587 points, T:1387, quit 22:08 -!- NeroOneTrueKing has joined #hardfought 22:19 -!- bobbydurrett has joined #hardfought 22:25 -!- DrakeMarshall has quit [Quit: *poof*] 22:26 -!- DrakeMarshall has joined #hardfought 22:35 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 28730 points, T:2508, killed by a watchman 22:55 -!- bobbydurrett has quit [Quit: Leaving] 23:28 [hdf-us] [nd] asdlka (Bar Orc Fem Cha) acquired the luckstone from Mines' End, on T:8108 23:30 [hdf-us] [nd] asdlka (Bar Orc Fem Cha) polymorphed her first item, on T:8309 23:45 -!- tacco\unfoog has quit [] 23:50 -!- StatueSurfer has joined #hardfought 23:52 [hdf-us] [un] k2 (Cav Hum Mal Law) killed Durin's Bane, on T:25595