00:02 <[Demo]> happy new year?! 00:05 -!- StatueSurfer has joined #hardfought 01:52 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 01:57 -!- nht has joined #hardfought 02:25 -!- noty has quit [Quit: WeeChat 1.9.1] 02:45 -!- raisse has joined #hardfought 02:45 -!- mode/#hardfought [+v raisse] by ChanServ 03:00 -!- stenno has joined #hardfought 03:08 -!- StatueSurfer has joined #hardfought 03:32 chest paralysis trap got me 03:34 said I rise again as a wraith so should be a bones in the valley 03:34 thats an early valley 03:34 oh its you, nm 03:35 early speed boots 03:35 neat 03:35 i guess speedrunning the nh4 variants is harder than the 'vanilla' variants? 03:36 fourk seems like it could be easier than vanilla 03:37 i see 03:37 last couple of games I found a +7 and +8 named daggers early 03:37 what does that mean, named dagger? 03:38 I think they're "fake" artifacts, something like Sting 03:38 a highly enchanted base type weapon with a random name 03:38 Sting isn't fake, it actually does something 03:39 true 03:40 afaik these just have a decent chance of being highly enchanted 03:41 that sounds convenient 03:42 could be combined with the random brands from FIQHack for variety 03:42 reminds a bit of the randomized artifact weapons of DCSS? 03:42 hmm random brands 03:44 something similar to DCSS random artifacts would be good 03:45 I suspect nethack has more modifiers/statuses to play with than DCSS 03:46 yes but in general i think randomizing is more difficult to implement than in dcss 03:46 like, i think that randomized branches are more or less impossible 03:46 generating random branch portals 03:48 not random as in ludios random, but more like, 'each DL has a chance to generate a branch portal to a randomized branch' 03:48 i want that so bad 03:48 I wonder if you can generate a set of random branch portals at game start and hide some randomly 03:49 so each level has an associated random portal and you hide 80% or so in each particular game 03:50 its a bit more complicated - i think there are only a few levels left where its guaranteed to not have a protal 03:50 hmm 03:50 hi 03:50 Hello FIQ, Welcome to #hardfought 03:50 like you'd have 10 portals, all with a depth of 1-20 oslt 03:51 and a generation chance of 20% 03:51 I've seen a proposal to make the Gnomish Mines one of several branches that you always get one of. i.e., some games you get the Gnomish Mines, other games you instead get an Elvish Forest branch, or cetera. 03:52 gnomish mines are implemented strangely i found ouut 03:52 However, while the idea was ok in general terms, the proposal never had a list of possible substitute branches that seemed good to me. 03:52 dnh has some one level banches 03:52 which cn appe below medusa 03:52 s well as on dlvl5 03:52 not one level, 3-4 levels 03:52 yeah 03:52 the temple 03:52 molochs temple or so? 03:53 they re all one level 03:53 but i think those are guarnateed 03:53 eah 03:53 yeah 03:53 yes, but multilevel dungeons would be nice 03:53 with a certain theme, as jonadab also suggested 03:53 fort ludios is already a floating branch 03:53 a theme, maybe associate with an element, and the monsters spawning 03:53 yes but as i said earlier, its a bit special 03:53 easiest would probably be to maket ike ludios 03:54 like 03:54 yes 03:54 5 branches, with a depth of 1-20, or 4-20, with a generation chance of 20% 03:54 as was suggested 03:54 anyway supermarket time shortly - osaka is insane 03:55 it feels like new york, but the buildings are smaller and the whole city is cleaner 03:55 nht fought a chest and the chest won 03:55 Cleaner than New York City, there's a high bar. 03:55 rip 03:56 Are the people also more polite than New Yorkers? 03:56 look at that grid https://www.google.co.jp/maps/@34.6772807,135.5052719,14.79z?hl=en 03:56 And the crime rate lower than Los Angeles? 03:56 wonder if a higher magic cancellation would have saved me from all that wraith drain 03:56 mc in 4k is different 03:57 Not as different as it's gonna be. 03:57 japan is very peaceful 03:57 one of the countries with the least crime in the world 03:58 Yes, they were rhetorical questions. 03:59 I could #untrap to avoid those deaths 03:59 I bet the economy is better than Detroit's, as well. 03:59 but dislike having to do it repeatedly for every container 04:00 a single implicit #untrap check per container would be preferable 04:01 maud and I have lost many good speedruns to ring/wand explosion from container traps 04:01 Yeah, in principle I dislike how NetHack handles container traps. 04:02 But I haven't yet decided exactly what to do about it. 04:03 the bad trap effects are so luck dependent I often ignore containers until my luck is maxed 04:05 That... is not a strategy that I think the game should be encouraging. 04:05 Go all the way to Mine's End before opening any chests... ugh. 04:09 i stash all my rings when opening the votd chests 04:14 -!- elenmirie_ has joined #hardfought 04:14 -!- elenmirie has quit [Read error: Connection reset by peer] 04:14 -!- elenmirie_ is now known as elenmirie 04:37 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 05:05 -!- deadnoob has joined #hardfought 05:15 why? 05:15 the quit 05:19 accidentally attacked the watch while hallucinating 05:19 the previous level has a master mind flayer so I didn't want to retreat there 05:20 ahh 05:20 btw you know nh4 has setseed? 05:22 4k ai is weird 05:22 I can stand here searching and the gnomes won't close the distance 05:23 I mean to play with setseed at some point 05:23 stealth I think 05:23 4k stelth is weird 05:23 should I be enhancing stealth? 05:23 I did it to Expert in the last few games and wasn't sure what it did 05:23 no idea 05:24 need to look at how it works at some point 05:27 nht: I wonder how practical scu is for speedrunning 05:28 faster base speed and rapid digging 05:28 I couldn't find out if they can dig down 05:29 they can 05:29 set autodigdown 05:29 ah 05:29 andbeunarmed 05:45 go team ant 05:46 rip 05:46 2a 05:47 scurrier can play Arc, Ran, Tou according to the spoiler 05:47 mhm 05:48 eating solid rock feeds them btw 05:53 nht: skilled wand of speed will give intrinsic speed too 05:54 it's timing out relatively fast atm 05:54 due to basic 05:54 see wand rebalance page 05:54 for details 06:01 tou is guranteed a spellbook of identify 06:01 in te magic chest 06:01 irc 06:01 iirc 06:02 the scroll in there is always consecration 06:05 nht 06:05 I should read the spoilers at some point 06:06 confused consecration is going to be useful I think 06:06 yeh 06:06 what does consecration do? 06:07 makes an altar/magic chest 06:08 btw nht 06:08 not sure if saafe,butscu is fast 06:08 but you can unlock quest at xl1 06:09 it still has to be after turn 2000? 06:09 no 06:09 not in any nh4 06:09 sounds op 06:10 must be max or pious 06:10 this could be a very fast speedrunning race then 06:10 stenno: you must be xl1 06:10 oh 06:10 fair 06:10 being xl2 wont cut it 06:10 I found a chestnut 06:11 either 1 06:11 or 14 orbeyond 06:11 a chestnut is justa preset fruitname 06:12 we are going to a burger place now to eat burgers 06:12 that's the right thing to do there 06:12 apparently everything is closed in japan on jan 1st 06:12 lol true 06:12 dfv? 06:12 a bit stating the obvious, right 06:12 wagyu burgers? 06:13 no, not in this case 06:13 i doubt we will eat wagyu even though we are really close to kobe here 06:13 probably good beef if it's japanese anyway 06:13 yeah.. 06:13 the beef is great here 06:14 oh kobe isn't wagyu til 06:14 british beef is mostly bred to be low fat... bleh 06:14 oh it is 06:14 All Kobe is Wagyu, but not all Wagyu is Kobe 06:15 but its like 100 gr cost like 100 euro 06:15 oslt 06:18 just decided that we don't have the money for kobe beef lol 06:18 we will just get standard burger from the japanese equivalent of mcdonalds 06:18 pretty lame 06:19 but money doesn't rain from the sky 06:19 unless there was a freak accident with a taiphoon and a bank 06:19 lol nice image 06:19 jonadab: did you fix branchport skip 07:13 -!- nht has quit [Ping timeout: 248 seconds] 07:20 -!- nht has joined #hardfought 07:39 aosdict: monsters do get affected by antimagic traps, in 3.6 07:44 nht: woot we actually ate wagyu in the end 07:44 nht: and it was gooood 07:45 ! 07:45 also we saw bosozuku :o 07:46 wagyu sashimi or cooked? 07:47 we had a little gas grill 07:47 lemme send you a pic, sec 07:47 actually the grill is not on the pic, nm 07:49 thinly sliced and grilled sounds very japanese 07:49 it was really really good 07:52 nht: the quality is not good https://imgur.com/a/wwatK 07:52 image quality that is 07:52 but see the marmorized (?) white thingies 07:52 and that we threw on the gas grill 07:53 i am not the best of barbeque masters but it turned out really good nonethell 07:53 nonetheless 07:53 I wonder if imgur blocks tor by saying it's over capacity 07:53 its being doing so for days now 07:53 here is the actual image resource blob:https://imgur.com/0d005524-4b93-4009-bad1-422a90adaf79 07:53 err 07:53 https://i.imgur.com/1nVPpQd.jpg 07:54 hmm 07:54 lemme find another image paste then 07:54 I see 07:54 they are blocking tor like that 07:55 why would they do that. 07:55 mostly sites show the cloudflare captcha page 07:56 ah hm 07:56 so some ddos protection shit false positive? 07:56 nice marbled beef 07:56 here https://pasteboard.co/H0UrEUe.jpg 07:57 ah marbled 07:57 its 'japanese sirloin beef' 07:58 I get that cabbage stuff at the local thai restaurant 07:59 is that kimchi? 07:59 maybe i should've bought an actual camera and not just an average new mobile phone for my trip 07:59 like kimchi? 07:59 heh 07:59 makes me hungry (but there's dim sum in the steamer so I'll have food soon) 07:59 i had kimchi as a side dish thats not on the image 07:59 jus raw white cabbage 07:59 usually with the super spicy salads 07:59 idk what you were supposed to do with it lol 08:00 i just ate it 08:00 liek that 08:00 my favorite japanse dish was cold soba with tempura onions 08:00 but now its rice with eggs + anything 08:02 seafood Nabe is mine 08:02 nabe is like hot pot? 08:03 ah yeah 08:03 it's hot pot 08:03 we had some of the festival food here, apart from that, no seafood yet 08:04 takoyaki 08:04 dashi stock makes everything better 08:05 -!- noty has joined #hardfought 08:06 tempura onions sounds like something I'd love 08:06 oh its like the default soup 08:06 raisse: they are amazing 08:06 i can heartly recommend it 08:06 jonadab: [backscroll] there was at least some discussion of either making container traps scale by scaling the damage of an effect with DL, or by making it impossible for some effects to happen at early DLs. 08:08 FIQ: that line about monsters was actually there before I started disassembling the trap page 08:08 jonadab: same for magic trap effects, and floor traps, come to think of it. Even door traps when mtf suggested it. 08:14 raisse: https://i.imgur.com/kKYUNrX.jpg 08:14 one of the bestest foods 08:17 om nom nom 08:19 YANI: a scroll label named OM NOM NOM (replacing YUM YUM)? 08:19 those are cold soba with tempura onions, spring onions, those soba soy sauce and a bit of salt for no apparent reason 08:28 -!- lorimer has quit [K-Lined] 08:28 wut 08:28 -!- lorimer has joined #hardfought 08:45 [hdf-us] [nd] HotSauce (Kni Hum Fem Law), 111 points, T:267, killed by a bear trap 09:11 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org or nethack@eu.hardfought.org ¤ Happy New Year!! 09:12 weeeee 09:14 we 09:26 <[Demo]> idk why buy i dont like soy sauce 09:31 :) 09:38 "Click! You trigger a rolling boulder trap! You are hit! KAABLAMM!!!" 09:38 There are no more messages after that. 09:46 vlind? 09:46 or invisible boulder 09:47 If you can't see the boulder (I was blind), the message about it triggering a land mine doesn't print. 09:48 K2: https://git.io/vbx6v 09:49 neat 09:49 -!- narukaze has joined #hardfought 09:50 Hello. 09:50 Hello narukaze, Welcome to #hardfought 09:50 I just learned that UnNetHack actually has the #overview command, just like 3.6.0. 09:50 I think that's where 3.6.0 got it from. 09:50 indeed 09:50 yup 09:50 but #overview is actually from acehack 09:50 or ctrl+o 09:51 thats where unnethack got it from 09:51 * K2 is playing unnethack right now 09:51 can you type the floor letter and see a map of it? 09:51 narukaze: fyi the unnethack developer is now part of the vanilla devteam :P 09:51 FIQ: Hmm, I should probably port the branchport skip fix from 3.6. Don't think I got around to that yet. 09:51 Cool. 09:51 huh, didn't know it originated from acehack 09:52 jonadab: I personally haven't bothered, figuring it was harder than doing the normal asc run 09:53 jonadab: I added message_hints option to allow newer players to get to know some of the game's more vague messages 09:53 narukaze: Most variants have #overview and #annotate. 343-nao is notable in _NOT_ having it, probably because it breaks save compatibility and 343-nao was save-compat-frozen. 09:53 Probably plenty of messages missing, but it's a start 09:53 Oh, OK. I've mostly played vanilla, so I don't know variants that well. 09:53 hrm _was_ it from acehack actually 09:53 i _think_ it was 09:53 hm yeah 09:53 jonadab: for example, it does stuff like "You feel healthy. You must have gained poison resistance." 09:53 or similar 09:53 FIQ: Yeah, noticed that. 09:54 you feel vaguely familiar. you must be playing with yourself 09:55 jonadab: Also probably makes for the optimal place for a vague hallu message 09:55 to (sometimes) print in addition 09:55 Um, how do I select all items from a list again? (Trying to drop all my unknown BUC items on an altar.) 09:56 shift-d, shift-x 09:56 , 09:56 Thanks! The comma was the one I was thinking of, I think. 09:56 you can select unknown buc with u 09:56 du 09:56 Du 09:57 yes, the comma selects all if oyu have a list 09:57 (I had already done D and X.) 09:57 Du, 09:57 oh X not u 09:57 lol hothraxxa 09:57 u was unpaid, right 09:57 * stenno hides again 09:57 if you're dropping unpaid items on an altar, something's wonky 09:57 :) 09:58 Um, what does it mean when someone says "I have a hint" and hands you an stamped scroll in UnNetHack? Is it a con? 09:58 which reminds me 09:58 the stamped scroll contains anthrax. run! 09:58 looks like unsolicited advice to me 09:58 * raisse runs 09:59 Seriously? 09:59 no, kidding 09:59 but EPI: ^ 09:59 actually, better EPI: any scroll of mail can randomly contain anthrax. 09:59 Good. Should I read it? (It's uncursed if that means anything.) 09:59 fiq: have you considered implementing the 3.6.x version of packing/unpacking containers? 09:59 what is that? 10:00 I know 3.6.0 added a bunch of container options 10:00 I figured nobody actually used them 10:00 I surely don't 10:00 check it out. easier than describing it here 10:00 well i use s (stash an item) all the time 10:00 narukaze its an in game hint 10:00 can you list the options? 10:00 and i use r (put in, take out) a lot too 10:00 that unnethack does 10:00 actually I can just source dive 10:01 hothraxxa: that's just b 10:01 or do you mean reverse b 10:01 no it's backwards b 10:01 ah 10:01 @K2: Oh, OK. Thanks. 10:01 i'm near burdened. why would i take out first? 10:01 always seemd perverse 10:02 anyway, it's just about the only are where i think fh is behind 3.6 10:02 I'd just make b)oth do it in the other order, frankly. 10:02 area 10:02 Unless there's some reason why the user would WANT to take out first. Is there? 10:02 jonadab: but sometimnes you really do want the other order 10:02 Why? 10:02 i can't recall now but i know i've wanted that 10:03 Hmm. 10:03 possibly to do with credit cloning 10:03 not sure 10:04 anyway, i think r is way more useful than b, so if b were removed i'd be okay with that 10:04 s is *really* handy 10:04 I like to take out untested clear potions to see if any I'm carrying stack with them. 10:04 yes, I love s 10:05 um 10:05 but usually I forget about r and b altogether and do the taking-out and putting-in separately 10:05 Sprintf(buf, "take %s out", something); 10:05 except this one time, on the quest, a bag of tricks slipped into my pickax slot... 10:05 when is "something" not "something"? 10:05 why is it like this 10:05 oh, because we can't have long strings 10:05 right 10:05 I forgot that NH3 weirdnes 10:05 s 10:05 hothraxxa: How is s better than i ? 10:06 s stashes a single item without any other prompts 10:06 <[Demo]> hmm breaking throwit right now 10:06 ah, some good fixes by PatR over the past week 10:06 hothraxxa: Oh, hmm, I never use the single item versions of pick up, drop, or container anything. 10:07 then you wold not appreciate s 10:07 In fact, I've considered changing the default bindings so that d does the same as D. 10:07 s is very handy for stashing gold 10:07 azs$ 10:07 (in muscle memory) 10:07 (This would just be a default; players can rebind anything in NH4.) 10:07 i'd change that back 10:08 and what raisse said, the most common use i have in fact 10:08 I have muscle memory for putting gold in, with the existing system. 10:08 makes lep halls easier to deal with 10:09 Is it safe to wear unidentified uncursed rings in UnNetHack? 10:09 depends on the ring 10:09 abib$ 10:09 narukaze: Depends on price. 10:09 abs$ is shorter 10:10 jonadab: Thanks. 10:10 The one you usually want to look out for is polymorph. 10:10 hothraxxa: True, I suppose. 10:12 <[Demo]> oh hey i think ive actually got a way working to tell which slot a thrown item came from 10:35 -!- stenno has quit [Ping timeout: 252 seconds] 10:40 -!- raisse has quit [Ping timeout: 272 seconds] 10:40 [hdf-us] [un] narukaze (Val Dwa Fem Law), 3256 points, T:3539, killed by a wolf, while fainted from lack of food 10:41 Yeah, running out of food and having nothing drop some is pretty annoying. 10:45 thoughts and prayers 10:45 ...Damn, I keep forgetting that praying is an option. I just never do it. 10:46 Also, I just found what's probably a randomly-generated room... that has three altars in it, one for each alignment. 10:46 i find that the strategic use of prayer is essential to some roles 10:46 !tell stenno I got #overview out of a long forgotten RGRN posting. unnethack was the first variant to have it. $NEXTVERSION although had it before that. just nobody knew until the leak. 10:46 Will do, bhaak! 10:53 <[Demo]> How did that leak even happen? 10:54 -!- noty has quit [Quit: WeeChat 1.9.1] 10:56 based on context I've heard, someone let stenno see it, who let kerio see it, who leaked it 10:56 -!- deadnoob has quit [Ping timeout: 256 seconds] 10:57 <[Demo]> kerio the arch lich always up to arch lichery 10:57 [hdf-us] [nd] HotSauce (Arc Gno Mal Neu), 162 points, T:689, killed by a bolt of fire 11:05 [Demo]: a well-known open-source advocate who used to be _on_ the dev team offered to help them do a converstion from CVS to git; he was given a copy of the CVS repo; he did the conversion to git, and gave them that; he also gave a copy to the NH4 developer, who provided it to several other variant developers. 11:06 _Somebody_ then made a tarball of just the nethack/ directory at the tip of the trunk, and that was given to kerio. 11:06 Nobody is quite sure who did this, but it seems obvious it was someone who expected him to make it public. 11:09 Work was then done, mostly by Sean Hunt (at the time, one of the main NH4 developers) to convert and sanitize the git repository, removing everything outside the nethack directory and altering the commit messages to not include private information about bug reporters (e.g., email addresses), which process eventually culminated in the now-public dev team git repo. 11:14 Now that I think about this... I feel like the level teleport shouldn't have you be "momentarily blinded by a flash of light" since 1) it has no actual effect, and 2) it's the same message as the magic trap. 11:14 Well, the same message but without a ! in it. 11:15 How do I loot bags when they're in my inventory? 11:15 narukaze: use "a" for apply 11:16 Ah, thanks. 11:16 np 11:20 Ooh, just found out the bag I was carrying was a bag of holding. 11:22 narukaze: don't do what StatueSurfer did and think you have to drop the bag to loot it every time! 11:22 Yeah, that would be annoying. 11:23 Lol, nearly typed "bag" instead of "be." 11:23 yes, that was a classic! 11:26 he ascended nonetheless 11:27 -!- rikersan has joined #hardfought 11:28 I'm sure I had long standing bits of ignorance too... for instance, it was a long time before I knew you could use #adjust to stack like items in inventory... used to drop them all 11:29 so every now and then, I'd forget and drop all my newly diluted potions of water while levitating or something stupid like that 11:29 finally someone told me about #adjust :D 11:30 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) chose a runed dagger to be named "Sting", on T:5870 11:36 <[Demo]> anyone know about "placing defunct monster onto map? Program in disorder" ? 11:39 <[Demo]> added ntnth new monster and this one started triggering that when created, some code for checking isgd field on monsters, looks like vanilla code, comment mentions something about old guard mechanic 11:45 !tell K2 pushed a fix that adds 3.6.0 container management 11:45 Will do, FIQ! 11:45 yay! 11:45 can ki-rin in 11:46 hothraxxa: he died at plane of fire 11:46 because he didn't bring his container with him 11:46 because.. yeah 11:46 i thought he ascended, my mistake 11:49 <[Demo]> hmm i think something in makemon is fucking with something maybe 11:52 <[Demo]> oh neat its probably golem bullshit related 11:58 [hdf-us] [fh] firemonkey (Wiz Gno Mal Neu), 18753 points, T:1058, killed by a Mr. Haynin, the shopkeeper 12:00 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 8601 points, T:6616, killed by a bolt of fire 12:03 -!- rikersan has quit [Quit: Lost terminal] 12:04 [hdf-us] [un] narukaze (Val Dwa Fem Law), 9718 points, T:6162, poisoned by a rotted cave spider corpse 12:04 -!- narukaze has quit [Quit: Page closed] 12:05 -!- tacco\unfoog has joined #hardfought 12:05 [Demo]: that error happens if you try to place a dead monster on the map 12:05 <[Demo]> its not dead 12:05 it is, or that message wouldn't priknt 12:05 *print 12:05 HP is <=0 12:05 <[Demo]> oh 12:05 <[Demo]> thanks 12:21 FIQ, why are fiqhack monsters sexed? and what happens when they get together? 12:25 monsters are sexed in vanilla too 12:25 [hdf-us] [fh] fury (firemonkey) (Rog Hum Fem Cha), 32173 points, T:2142, killed by a dwarf queen 12:25 oh you mean that 12:25 nothing special happens 12:25 atm 12:26 would help the player if monsters were fooling around 12:26 hah 12:26 nurses can be male 12:26 well basically I refactored monster gender code a bit 12:26 so that incubus and succubus doesn't have to be 2 monsters 12:26 or caveman/cavewoman 12:26 etc 12:26 and while I did this 12:26 I figured I could make gnome ladies, etc, too 12:27 whats weird is to see sexed corpses 12:27 it used to be that you couldn't see that 12:27 but people kept getting confused over corpses not stacking 12:28 so I added i 12:28 t 12:28 you seem to have enjoyed it more than the transcubus. you will always remember the transcubus. 12:28 it was part of my gender refactor 12:28 making gender tracked on corpses too 12:31 may as well put cis and trans on them too 12:32 sex for everyone 12:32 how about non-binary? 12:32 "the female nymph hits the male nymph. the female nymph steals an engagement ring from the male nymph!" 12:33 i can totally see that happening in fh 12:33 the genderqueer nymph looks confused 12:34 lol 12:36 lol Tariru is lategame on his 35th game 12:37 not on asvension run 12:37 but late 12:45 -!- noty has joined #hardfought 12:50 -!- raisse has joined #hardfought 12:50 -!- mode/#hardfought [+v raisse] by ChanServ 12:53 -!- noty has quit [Quit: WeeChat 1.9.1] 12:58 [hdf-us] [nd] HotSauce (Wiz Hum Mal Neu), 1056 points, T:3476, killed by a dingo 13:27 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 52540 points, T:15696, petrified by a forest centaur, while unable to move due to turning to stone 13:37 <[Demo]> im writing the worst code ever wow 13:45 FIQhack updated (us and eu) 13:45 K2: Message from FIQ at 2018-01-01 11:45 EST: pushed a fix that adds 3.6.0 container management 13:45 -!- raisse has quit [Ping timeout: 248 seconds] 13:47 -!- DrakeMarshall has joined #hardfought 13:52 -!- raisse has joined #hardfought 13:52 -!- mode/#hardfought [+v raisse] by ChanServ 13:57 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) were chosen to steal souls for the glory of Anhur, on T:13521 13:58 were chosen? 14:00 [hdf-us] [sp] Delraven (Tou Hum Mal Neu), 4165 points, T:2383, killed by a dwarf lord 14:03 <[Demo]> holy god i think i did it 14:04 <[Demo]> i proper yank attack 14:07 [hdf-us] [nd] APic (Wiz Elf Mal Cha) entered the Planes, on T:48777 14:07 [hdf-us] [nd] APic (Wiz Elf Mal Cha) killed the Wizard of Yendor, on T:48777 14:09 <[Demo]> https://pastebin.com/cj0it7Z3 look at how bad this is 14:12 -!- bouquet_ has joined #hardfought 14:15 [hdf-us] [nd] knavery (Rog Orc Fem Cha), 1905 points, T:3670, killed by an exploding wand 14:20 !tell K2 pushed an update 14:20 Will do, FIQ! 14:22 FIQhack updated (us and eu) 14:22 K2: Message from FIQ at 2018-01-01 14:20 EST: pushed an update 14:26 -!- bouquet_ has quit [Ping timeout: 248 seconds] 14:42 -!- raisse has quit [Ping timeout: 248 seconds] 14:47 -!- raisse has joined #hardfought 14:47 -!- mode/#hardfought [+v raisse] by ChanServ 14:48 go elenmirie go! 14:48 hah wow 14:48 congrats! 14:48 thanks! 14:48 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) chose an elven dagger to be named "Sting", on T:677 14:48 1st hdf ascension for 2018? 14:48 I'm on a streak of 1! 14:48 streak of one!! make the announcement! 14:48 hehe 14:51 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 245 points, T:721, killed by a hobbit 14:53 you know, the tourist brochures never mention the killer hobbits... 14:57 hah 15:00 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 14834 points, T:1045, quit 15:02 !tell K2 pushed a minor fix 15:02 Will do, FIQ! 15:03 FIQhack updated (us and eu) 15:03 K2: Message from FIQ at 2018-01-01 15:02 EST: pushed a minor fix 15:10 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 12324 points, T:805, killed by a wand 15:30 got it +0 but who cares 15:30 woooo nice 15:30 all I wanted was to dilute my potion of fruit juice 15:31 What do you want to drink? [hux or ?*] 15:31 I didn't know that was something to drink! 15:41 argh killed by a mimic in a store because I was blind and telepathic so I could see it (which meant it could see me) 15:42 I think that's sort of a bug, that mimics you've discovered but not interacted with will attack you 16:03 -!- StatueSurfer has joined #hardfought 16:04 -!- noty has joined #hardfought 16:04 -!- bouquet has joined #hardfought 16:09 -!- raisse has quit [Ping timeout: 264 seconds] 16:09 <[Demo]> yeah how do they know you know they are mimics? 16:10 -!- nht has quit [Ping timeout: 264 seconds] 16:12 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) had Cleaver bestowed upon her by Crom, on T:1172 16:14 -!- raisse has joined #hardfought 16:14 -!- mode/#hardfought [+v raisse] by ChanServ 16:17 "The wererat summons help!" -> one rat shows up next to it 16:18 -!- nht has joined #hardfought 16:18 well, that's help 16:18 -!- DrakeMarshall has quit [Quit: *poof*] 16:19 it's just that in vanilla you get used to getting surrounded by a horde of enemies whenever they call for help 16:19 -!- DrakeMarshall has joined #hardfought 16:19 so it's funny to see be so much less effective 16:21 <[Demo]> its interesting to see how many changes arent noticable and just kind of blend in with gameplay 16:21 [hdf-us] [4k] Delraven (Arc Hum Mal Law), 6213 points, T:1297, killed by a sewer rat, while frozen by a potion 16:29 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) wished for "blessed fixed greased +2 cloak of magic resistance", on T:29417 16:32 -!- StatueSurfer has quit [Quit: Page closed] 16:33 -!- raisse has quit [Ping timeout: 268 seconds] 16:36 -!- deadnoob has joined #hardfought 16:36 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) wished for "2 blessed greased scrolls of charging", on T:29874 16:36 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) wished for "blessed wand of polymorph", on T:29877 17:11 [hdf-us] [nd] HotSauce (Val Dwa Fem Law), 1680 points, T:2301, killed by a Mordor orc 17:13 -!- nht has quit [Quit: nht] 17:13 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 32087 points, T:4633, killed by a rope golem 17:16 !tell K2 luxidream's game crashed 17:16 Will do, FIQ! 17:17 !tell K2 it is the last save, I don't need the 40 other ones 17:17 Will do, FIQ! 17:17 !tell K2 i.e. 17:17 Will do, FIQ! 17:17 1514830416_cdesign proponentsist.nhgame 17:17 !tell k2 1514830416_cdesign proponentsist.nhgame 17:17 Will do, FIQ! 17:33 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) completed Sokoban, on T:9913 17:34 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) chose a runed dagger to be named "Sting", on T:1574 17:46 [hdf-us] [nd] munterplant (Val Hum Fem Law) performed her first genocide (mind flayer), on T:222 17:51 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) made her first wish - "blessed greased +2 silver dragon scale mail", on T:10489 17:59 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 35157 points, T:3942, quit 18:17 -!- DrakeMarshall has quit [Quit: *poof*] 18:20 -!- greqrg has joined #hardfought 18:20 [hdf-us] [nd] munterplant (Val Hum Fem Law), 1011 points, T:2238, killed by a gnome, while sleeping off a magical draught 18:28 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) changed form for the first time, becoming a silver dragon, on T:13242 18:31 -!- HotSauce has joined #hardfought 18:32 [hdf-us] [nd] bouquet (Bar Hum Fem Neu) had Magicbane bestowed upon her by Crom, on T:13539 18:35 What does the "extra" column on the watch screen refer to 18:35 ? 18:38 level the player is on 18:38 K2: Message from FIQ at 2018-01-01 17:16 EST: luxidream's game crashed 18:38 K2: Message from FIQ at 2018-01-01 17:17 EST: it is the last save, I don't need the 40 other ones 18:38 K2: Message from FIQ at 2018-01-01 17:17 EST: i.e. 18:38 K2: Message from FIQ at 2018-01-01 17:17 EST: 1514830416_cdesign proponentsist.nhgame 18:38 Thanks 18:38 D2 would mean (regular) dungeon lvl 2 18:38 np 18:40 K2: thanks 18:40 np 18:40 it 404s though 18:40 bleh one sec 18:41 ok now 18:41 i always forget perms 18:41 all good 18:48 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 38083 points, T:3633, killed by a leocrotta 18:58 -!- DrakeMarshall has joined #hardfought 19:01 [hdf-us] [nd] HotSauce (Pri Hum Fem Neu), 411 points, T:1281, killed by a water moccasin 19:03 -!- HotSauce has quit [Quit: *poof*] 19:09 -!- stenno has joined #hardfought 19:16 -!- deadnoob has quit [Ping timeout: 272 seconds] 19:24 !tell K2 pushed a fix to Luxidream's crash 19:24 Will do, FIQ! 19:25 FIQhack updated (us and eu) 19:25 K2: Message from FIQ at 2018-01-01 19:24 EST: pushed a fix to Luxidream's crash 19:25 K2: what is the file called with D2 etc? 19:25 should be trivial to write 19:26 in the watch list 19:28 %playername%.extrainfo 19:28 thanks 19:29 same place as whereis? 19:29 no 19:29 oh? 19:29 then where? 19:29 we have an extrainfo folder for each variant 19:29 so chroot/dgld/extrainfo-fh for instance 19:29 err 19:29 dgldir 19:29 seems excessive and inconsistent, but I guess dgl wants it that way 19:29 bingo 19:30 ok I guess I'll check how others do it 19:40 [hdf-us] [un] k2 (Cav Hum Mal Law), 59998 points, T:18777, killed by invisible Tiamat 19:40 gah 19:41 not prepared enough 19:48 !tell K2 pushed a fix, look at https://git.io/vbpTN for info on how it works 19:48 Will do, FIQ! 19:51 -!- DrakeMarshall has quit [Quit: *poof*] 19:52 -!- stenno has quit [Ping timeout: 248 seconds] 20:04 in makedefs.c there is the line tmp = 2 * (tmp - 6) / 4; 20:05 is there any reason that this code could ever behave differently from tmp = (tmp - 6) / 2? 20:08 [hdf-us] [nh4] tizakit (Sam Hum Mal Law), 36937 points, T:3838, killed by a soldier ant 20:09 granted, that line is right above something that multiplies by 2 via a << 1 20:10 it will behave differently in case of overflow 20:11 these are ints in a range that should not ever overflow (monster base levels) 20:14 <[Demo]> oh hey you can ghetto on vision changes to youracedata 20:17 why is this stupid newt not moving consistently 20:27 <[Demo]> so i cant figure out how to do intrinsic flying that goes away when you polymorph so im just gonna ghetto it on and off of the youracedata cause flying from there goes away when you turn into a non flyer 20:28 set M1_FLY? 20:28 on the base form 20:28 <[Demo]> base form shouldnt have it 20:28 <[Demo]> unlocks at xl lvl 10 20:29 ah 20:29 FIQhack updated (us and eu) 20:29 K2: Message from FIQ at 2018-01-01 19:48 EST: pushed a fix, look at https://git.io/vbpTN for info on how it works 20:29 <[Demo]> chris has an implementation for half dragons to get it at xlvl 14 as an intrinsic and i was using that 20:29 port FIQHack's trinsic rework which trivializes this :P 20:29 <[Demo]> but its actually broken 20:29 K2: read the l ink I gave for info on how to get extrainfo working 20:29 FIQ: porting fiqhack's trinsic rework is actually very annoying 20:29 [Demo]: lol 20:29 <[Demo]> i wouldnt care too much but this makes the game for my role unwinnable 20:29 aosdict: it was a joke 20:29 also what is wrong with it? 20:30 <[Demo]> doesnt go away when you polymorph into stuff that shouldnt fly 20:30 <[Demo]> so you cant go underwater 20:30 well I was trying to do it, but have kind of stalled out because of the vast number of things it touches 20:30 <[Demo]> which is needed for a spirit binding of a pretty unused spirit 20:30 i did 20:30 its not working tho 20:30 aosdict: ah, makes sense 20:31 K2: what does the makefile say? 20:31 after following the instructions 20:31 as in 20:31 it builds fine 20:31 what did you add 20:31 load an existing game or start a new one 20:31 K2: I can't reasonably know people's dgl setups 20:31 FIQ: it's not just a trinsic rewrite, the larger component of it is the slots rewrite, getting away from all the W_* masks and such 20:31 Thus I left it to server admins to do it 20:31 this is how grunthack works it 20:31 i didnt ask you to know how dgl works on hdf 20:32 -!- rumflump has joined #hardfought 20:32 aosdict: ah, that is actually something NH4 refactored already 20:32 i just asked you to load a game 20:32 oh I did 20:32 nice 20:33 this is what I added to the gnumakefile 20:33 EXTRADIR = /opt/nethack/hardfought.org/dgldir/extrainfo-fh 20:33 that K2 pushed a small fix that gives a better error message, doesn't actually fix it though 20:33 -that 20:33 CPPFLAGS += -DEXTRAINFO_FN=\"$(EXTRADIR)\" 20:33 K2: oh you need to add the complete path 20:34 like 20:34 the %s.extrainfo 20:34 or whatever the filename is 20:34 %s will be replaced with user 20:34 oh i see 20:34 dgl creates the .extrainfo file as a player starts playing 20:34 it isnt already there 20:35 ok one sec 20:35 K2: I am treating it the same way as whereis 20:35 except that I let you decide the path 20:35 oh, whoops, just saw something i forgot 20:36 (but this isn't why it is erroring, it is a minor mistake) 20:36 yup 20:36 i did this 20:36 CPPFLAGS += -DEXTRAINFO_FN=\"$(EXTRADIR)\%s.extrainfo" 20:36 and it errored during build 20:36 GNUmakefile:159: recipe for target 'libnethack/include/artinames.h' failed 20:36 make: *** [libnethack/include/artinames.h] Error 2 20:36 pushed a fix to sortval 20:36 also that define is wrong 20:37 just do 20:37 -DEXTRAINFO_FN=\"/foo/bar/baz/%s.extrainfo\" 20:38 (my fix is unrelated, I forgot to add the sortval number, so it would probably not actually display anything even though it would load) 20:38 -!- stenno has joined #hardfought 20:38 -!- deadnoob has joined #hardfought 20:38 compiling 20:42 nope 20:42 try and start a new game FIQ 20:43 the extrainfo-fh folder is definitely writable 20:44 if you try to recover: 20:44 fourth line of logfile is in the wrong format 20:44 Error: This game requires manual recovery. 20:44 If you cannot recover it yourself, contact the FIQHack developers for advice. 20:44 Error: Could not create the save file. 20:45 yes I see 20:46 K2: try now, no fix, but will print a proper error message for me 20:46 sorry for the hassle, I can't debug here 20:46 np 20:46 try now as in pull from repo? 20:46 yes 20:47 it will give the error message sent from the OS 20:47 or should, at least 20:47 ok 20:47 as to why it failed 20:47 K2: The EXTRADIR will probably need to be relative to the chroot, so just /dgldir/extrainfo-fh, though this may not be related to the current issue. 20:47 hi, btw :) 20:47 hi :) 20:48 not seeing any extra error msg output 20:48 I am 20:48 Error: Failed to write to extrainfo at /opt/nethack/hardfought.org/dgldir/extrainfo-fh/FIQ.extrainfo (No such file or directory). 20:49 but I am telling it to create the file 20:49 does the given directory actually exist? 20:49 of course 20:49 no I mean 20:49 from the point of view from the game 20:49 is it in a chroot 20:49 or whatever 20:49 i see 20:49 one sec 20:51 K2: if what Tangles says is true, it sounds like you should omit the /opt/nh/hdf part 20:51 i just did and recompiled 20:51 Error: Failed to write to extrainfo at /dgldir/extrainfo-fh/k2.extrainfo 20:51 no such so on and so forth 20:51 did you create extrainfo-fh? 20:52 its been there since we started hosting fh 20:52 hmm.... 20:54 FIQ you need to setup your own test dgl instance 20:54 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 29649 points, T:2395, killed by a bugbear 20:55 you may see something i'm not 20:55 yeah that all looks fine. 20:56 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 5904 points, T:30, quit 20:57 K2: ok I will look into it 20:58 pushed a minor fix to make the error non-fatal (so you can still play), but maybe comment out the CPP... line in GNUmakefile for now 20:58 if it isn't working 20:59 ok 21:00 FIQ: you have SCOREPREFIX in the open line, but it needs to open an absolute path. Could that be it? 21:00 -!- DrakeMarshall has joined #hardfought 21:02 -!- Kontroller has joined #hardfought 21:04 Tangles: it determines the permissions on the file 21:05 hmm 21:05 it determines other things too 21:06 ok one sec 21:06 -!- Kontroll1r has quit [Ping timeout: 264 seconds] 21:08 FIQhack updated (us and eu) 21:08 commented out the DEXTRAINFO bit for now 21:09 OK, fixed extrainfo 21:09 thanks for the hint Tangles 21:09 np 21:09 heh ok 21:09 lets compile again :P 21:09 all that PREFIX stuff and fqname() does my head in every time I look at it. 21:10 Tangles: I have barely looked at the files stuff in nethack 21:10 ais doesn't like it from what I heard 21:10 and has considered refactoring it, even in NH3 21:10 K2: btw readd the extrainfo stuff when you're at it 21:11 (without the /opt/nh/hdf part I think, Tangles knows this) 21:11 yay, it works 21:11 cool 21:12 errrmahgerd 21:12 lol 21:12 :) 21:12 FIQ: next problem... 21:12 Tangles: D: 21:12 -!- bug_sniper has joined #hardfought 21:13 btw what's with nhdev being misaligned 21:13 lol 21:13 i just noticed that 21:13 weird 21:13 or is it fh that is being silly? 21:13 which one is the usual way of doing it 21:14 it is a trivial fix 21:14 if it is on fh end 21:14 FIQ: In watchmode, does the watching process absolutely need to have enviroment variables for the player's name and mailbox? 21:14 or otherwise 21:14 There are a depressing amount of special cases in vanilla nethack made for grid bugs. 21:14 Tangles: how else is it supposed to know where to deliver mail? 21:14 name is mostly just used so that the game can tell the watcher who he is watching 21:14 it is not that important 21:15 I can get rid of it, if you want 21:15 or alternatively, allow it to be omitted 21:15 FIQ: I'm just looking at implementation options from within dgl. 21:15 If it's a requirement I'll work around it. 21:15 ok soooo... 21:15 but I don't really see how omitting user while keeping mail makes things easier 21:15 FIQhack updated (us and eu) 21:15 omitting both is obviously easier 21:16 K2: nice :) 21:16 sorry 21:16 no sorrow here! 21:17 hmm 21:17 tonight is doing well to get us over the threshold of 200 fiqhack updates 21:17 aosdict: lol 21:17 181 and counting, but it was shy of 150 last I checked 21:18 Yeah so I was thinking of adding some stuff to the game structure in shared memory, that gets populated when the player starts a game... 21:18 currently we have: 21:18 game_args = "/fiqhackdir/fiqhack", "-H", "/fiqhackdir/data", "-U", "%ruserdata/%N/%n/fiqhack" 21:19 mhm 21:19 I was going to add watch_args... 21:20 mhm 21:20 which might look something like /fiqhackdir/fiqhack -H /fiqhackdir/data -U %ruserdata/%%N/%%n/fiqhack -W %ruserdata/%N/%n/fiqhack 21:22 right 21:22 so essentially the %% would get interpreted as % when the game starts and it goes into the shm structure, and so %%N and %%n eventually evaluate to the watcher's details when the string is pulled out of the shared memory 21:22 and re-parsed 21:23 by the watchcing process. 21:23 alright i'm going to bed 21:23 early day tomorrow 21:23 'night K2 21:24 gnite o/ 21:33 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) wished for "2 blessed potions of wonder", on T:36201 21:33 <[Demo]> man mind flayer mind blast in polyform sucks 21:40 [hdf-us] [nd] HotSauce (Val Dwa Fem Law), 1090 points, T:1925, killed by a wolf 21:53 -!- stenno has quit [Ping timeout: 272 seconds] 21:57 -!- nikheizen has joined #hardfought 21:59 -!- DrakeMarshall has quit [Quit: *poof*] 22:00 -!- stenno has joined #hardfought 22:03 [hdf-us] [nh4] tizakit (Val Dwa Fem Law), 36459 points, T:6267, killed by a wolf 22:15 dang 22:15 that's a really damn good character name 22:15 lux's cdesign proponentsist 22:30 -!- stenno has quit [Ping timeout: 268 seconds] 22:46 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) performed the invocation, on T:42402 22:47 -!- DrakeMarshall has joined #hardfought 22:57 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) entered the Planes, on T:43637 22:58 -!- greqrg has quit [Quit: Disconnected] 23:00 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) reached the Astral Plane, on T:43854 23:05 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha) wished for "blessed fixed greased +2 maid dress", on T:43968 23:06 [hdf-us] [fh] cdesign proponentsist (Luxidream) (Pri Orc Mal Cha), 284740 points, T:43968, ascended https://www.hardfought.org/userdata/L/Luxidream/fiqhack/dumplog/2018-01-02%2004%3A06%3A28%2C%20cdesign%20proponentsist-Pri-Orc-Mal-Cha%2C%20ascended.txt 23:13 -!- rumflump has quit [Remote host closed the connection] 23:15 -!- tacco\unfoog has quit [] 23:26 -!- DrakeMarshall has quit [Quit: *poof*]