00:01 <[Demo]> you can leave pets in soko forever 00:01 <[Demo]> and they will stay tame 00:03 life is too short to refrain from eating jam out of the jar 00:04 ^truth... doubly so if it's nutella 00:09 -!- DrakeMarshall has quit [Quit: *poof*] 00:24 -!- DrakeMarshall has joined #hardfought 00:30 -!- DrakeMarshall has quit [Quit: *poof*] 00:43 -!- DrakeMarshall has joined #hardfought 00:46 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 00:50 -!- StatueSurfer has joined #hardfought 01:13 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 01:23 -!- StatueSurfer has joined #hardfought 01:23 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the invisible Asmodeus, on T:23536 01:30 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the invisible Baalzebub, on T:23767 01:31 -!- DrakeMarshall has quit [Quit: *poof*] 01:31 -!- lorimer has quit [Ping timeout: 272 seconds] 01:32 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed Juiblex, on T:23789 02:04 -!- raisse has joined #hardfought 02:04 -!- mode/#hardfought [+v raisse] by ChanServ 02:28 -!- noty has quit [Quit: WeeChat 1.9.1] 02:50 -!- hpardis has joined #hardfought 02:51 -!- hpardis has quit [Client Quit] 03:08 -!- nht has joined #hardfought 04:16 [hdf-us] [nh] pavelek (Val Hum Fem Law), 29848 points, T:8204, killed by a lynx, while reading a book 04:31 -!- bug_sniper has quit [Ping timeout: 256 seconds] 04:32 -!- rumflump has quit [Read error: Connection reset by peer] 05:01 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 05:03 -!- rumflump has joined #hardfought 05:12 jonadab: but I should 06:06 it appears that the DanielT/NitroHack on github isn't the most up to date version? 06:11 ah it is 06:34 -!- ais523 has joined #hardfought 07:38 in that last FIQhack game there was a large leprechaun room 07:38 the leprechauns were still teleporting via teleportitis while asleep 07:38 working as intended 07:38 if you are asleep 07:38 I wondered if that was intended 07:38 it doesn't prevent teleportitis 07:39 I could make it not proc, but then I'd do it for both 07:39 it's not really a leprechaun room if the leprechauns spread out all over the level before you reach it 07:39 don't know how I feel about it 07:40 usually I save up wands and bolt them down in packs for the wands/scrolls they sometimes get 07:40 this teleportitis change counters that 07:40 ais523: yes, this is actually one of the more major symmetry changes I'm not sure if I like 07:41 you have to get more damage before tackling them so they don't use the wands/scrolls themselves 07:41 considering making teleportitis simply not proc if the monster is helpless 07:41 nht: fiqhack monsters are *much* more willing to use the items anyway 07:42 I had a funny general storekeeper spamming the identify spell and repeatedly failing too 07:42 FIQ: I can see an argument for special rooms to be inert before the character reaches them, no matter what 07:42 he got a few insights eventually 07:42 (i.e. sees or damages a monster inside) 07:42 can monsters skill up their spell schools? 07:43 they have a static skill level for stuff 07:43 so they can't train skills 07:43 this also applies to bones (something I want to fix), which currently assumes max skill 07:43 nht: that's actually really amusing, I can totally imagine that happening flavourwise 07:44 shopkeepers are guranteed the identify spell 07:44 for flavour -- they know what they sell 07:44 but apparently they're not very good at it :-) 07:44 you can pay them to identify stuff? 07:44 no shopkeeper services 07:46 the shopkeeper services interface was always too tedious to use in variants with it 07:46 UnNetHack's method of having shopkeepers identify stuff when you sold it to them as a tourist is better 07:49 It's tempting to make them ID stuff when you pay for it. 07:49 That'd be a significant change. 07:49 But it would mean you could id anything by selling it and buying it back. 07:49 type-identify, I mean. 07:49 as it already works with armor 07:50 non-magical armor, that is 07:50 The major problem I see with this is, currently, some characters could do it for free, if they get wholesale prices. 07:50 I am thinking of fixing the markup figures so _all_ characters are charged at least a little more buying than they get when selling. 07:50 I see a much bigger issue 07:50 it is way too cheap 07:51 Well, yes, gold availability is much too high. 07:51 I see that as a separate issue. 07:51 Though I hear 3.6 is trying to address it. 07:51 also pet stealing 07:51 and you can get the id for free 07:51 paxed and I had something of an argument over that one 07:51 heh I read some of it in #NetHack 07:51 in particular, I thought that a large number of secondary nerfs were needed 07:51 ais523: IMO, rebalancing floor gold was a good idea but not sufficient by itself. 07:52 I'm afraid murdering shopkeepers makes it free in UnNetHack as stuff is type-identified when you sell it rather than buy 07:52 e.g., monster inventory gold is also an issue. 07:52 nht: If you have to kill a shopkeeper _each time_ you want to ID a pile of stuff "for free", I don't think that's unbalanced. Shopkeepers are a scarce resource. 07:53 althought there are more shopkeepers in unnethack than in vanilla 07:53 the Town gives you a bunch more yeah 07:54 though, you could turn all of them hostile if you kill one 07:54 like in the extended black market 07:54 Still, if you go back every few thousand turns and kill another of them to ID your latest junk, you're gonna run out. 07:57 the excess of gold in the game is a problem 07:57 I've never found it difficult to get the 100000zm for the trophy in junethack 07:58 isn't it 50k 07:58 but yeah 07:59 why do zoos have gold on the floor? 07:59 what is a treasure zoo? 08:00 and who is David that he has one? 08:00 a treasure zoo is a zoo with gold on the floor! 08:00 nobody knows. also we don't know who David is 08:00 for all we know it was an inside gag 08:00 yasi: generate a humanoid named david on zoos 08:01 *in zoos 08:01 with a magic whistle 08:01 that goes and surround you 08:04 [hdf-us] [slex] asdlka (Pro Yuk Fem Law), 54 points, T:55, killed by a monster (evasive sewer rat) 08:08 is that a different kind of sewer rat from the usual sewer rat, or was that particular rat being evasive? 08:11 @le?evasive sewer rat 08:11 evasive sewer rat (r) | Lvl: 0 | Diff: 1 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 7 | Attacks: 1d3 bite physical | Alignment: 0 | Flags: genocidable, carnivore, infravisible 08:12 @le?sewer rat 08:12 sewer rat (r) | Lvl: 0 | Diff: 1 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 7 | Attacks: 1d3 bite physical | Alignment: 0 | Flags: genocidable, carnivore, infravisible 08:12 what is the difference? 08:13 I see no differences 08:16 perhaps its behavior (it runs away more?) 08:30 yay, a gnome lady 08:31 -!- stenno has joined #hardfought 08:34 it's a female gnome lord 08:34 so far gnome ladies and dwarf ladies have come up 08:34 I imagine the only reason those don't exist in vanilla is because apparently female monster names were too hard 08:35 so I added them as part of adding proper female monster names 08:41 also dwarf and gnome queens, I expect? 08:41 and elf ditto? 08:46 raisse: yeah 08:46 elf-lady, Elvenqueen 08:54 [hdf-us] [nd] munterplant (Kni Hum Mal Law), 322 points, T:656, killed by a gnome lord 08:54 * raisse is in favour 08:55 always found it silly that female elves turn into male elf-lords 08:56 -!- lorimer has joined #hardfought 08:57 -!- rumflump has quit [Quit: rumflump] 09:04 !who 09:04 FIQ: [hdf-us] Grasshopper [nd] firemonkey [nd] sWordswinger [dnh] 09:04 FIQ: [hdf-eu] Raisse [nd] elenmirie [nd] 09:06 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) destroyed Vlad the Impaler, on T:24202 09:06 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) acquired the Candelabrum of Invocation, on T:24204 09:12 gogo elenmirie! 09:14 -!- stenno has quit [Ping timeout: 260 seconds] 09:15 thanks firemonkey! you go, too! 09:15 at Orcus right now 09:16 I find it funny 4 team splatters are STILL playing nethack 09:19 oh excellent! The shade hits Orcus. Orcus seems to be moving slower. 09:19 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed Orcus, on T:24359 09:19 we're hopeless cases 09:22 I have the threadbare excuse of playtesting 361 for a tournament base version and giving aosdict variant ideas, but you are right 09:23 there IS a new scoreboard to show up on 09:25 new scoreboard? 09:26 https://scoreboard.xd.cm/ 09:27 ahh 09:27 not that new :P 09:27 new to me 09:27 but the hdf is new 09:28 ahh 09:28 [hdf-us] [dnh] sWordswinger (Arc Vam Mal Neu) entered Minetown for the first time, on T:3262 09:39 ais523: [backscroll] I don't really like the idea of things like "leprechaun halls" being jam-packed wall-to-wall with leprechauns, either. It was probably just convenient to do it that way. 09:40 also, it's animal cruelty to pack a treasure zoo wall-to-wall with monsters! :P 09:40 firemonkey: ideas? let me at 'em 09:40 any interesting stuff with the gemstone effects? 09:41 -!- stenno has joined #hardfought 09:41 ok - heres one - hitting a demon (excepting Riders) will essentially beartrap a demon - it can still cast and melee, just cant move or teleport 09:41 with an obsidian stone 09:42 throw it, wield it, whatever way 09:42 this will destroy the stone 09:46 I think the diamond-foocubus interaction is "fertile" 09:47 toss a diamond to one and it will stop beating you up 09:49 rubbing an amber stone generates electricity, not sure yet how to use that property 09:50 next monster you hit gets dealt a static shock? 09:52 Oooh, are we thinking up new uses for gemstones? 09:52 They kind of need it. 09:53 Yes, hopefully mythological/historically based stuff like amethysts have 09:53 or scientific stuff like amber 09:54 -!- raisse has quit [Ping timeout: 265 seconds] 09:55 Makes sense. 09:56 jonadab: 4k giant buff: a larger HP pool 09:56 due to their sheer size 09:57 -!- bouquet has joined #hardfought 09:58 or taking less damage 09:58 damage shaving 09:58 hm, sailors historically burned amber to ward off sea monsters 10:04 -!- bouquet has quit [Quit: leaving] 10:05 what to do with dilithium crystals? 10:05 warp drive? 10:08 acts like gain energy when dipped? 10:09 considering how valuable they are that isn't unbalancing 10:09 except polymorph. hmm. 10:09 if it consumes the stone? 10:12 -!- bouquet has joined #hardfought 10:12 moonstones should do something interesting in accordance with moon phases 10:13 -!- bouquet has quit [Client Quit] 10:13 -!- zxkuqyb has quit [Ping timeout: 260 seconds] 10:14 -!- bouquet has joined #hardfought 10:15 elenmirie: reading about dilithium crystals it seems like they themselves aren't the power source, so I wouldn't expect them to act like gain energy unless potions all come with a free matter-antimatter drive 10:15 :P 10:15 hm 10:16 -!- bouquet has quit [Client Quit] 10:17 -!- bouquet has joined #hardfought 10:17 aquamarine has sea-lore and association with moon cycles 10:18 -!- raisse has joined #hardfought 10:18 -!- mode/#hardfought [+v raisse] by ChanServ 10:18 dilithium is used to contain a reaction... maybe it could somehow make alchemy safer? 10:18 less chance of an explosion 10:19 stop these gremlins from multiplying :P 10:19 heh 10:21 [hdf-us] [un] krm26 (Kni Hum Fem Law), 0 points, T:4, slipped while mounting a saddled pony 10:25 moonstone could maybe do something like force werecreatures into their beast form? though that's not really that good of a benefit 10:25 I suppose they don't need to be good benefits, amethysts for booze->juice doesn't really do anything amazing unless you have smoky fruit juice or something 10:26 carrying one makes lycanthropy controllable 10:30 would be funny if the moonstone ring did this as well 10:30 ie engagement ring controlling seduction 10:31 i think thats a dnh thing 10:32 actually there is no moonstone gem, just the ring 10:32 not that it couldn't be added 10:32 nah we need effects for the existing gems 10:33 also, YANI: should be possible to break gemstone rings, destroying the ring and releasing the gem 10:33 seems like the effects are going to end up being corner case interactions with specific monsters or items 10:34 could you have something, like maybe jade, that gives a small healing effect when rubbed? 10:34 I suppose so, and I think that's fine 10:34 not sure how it can help the player (stats, energy, "healing") without being abusable 10:34 yeah healing would be overpowered 10:34 unless they are consumed upon use 10:34 that's what I was thinking 10:35 but that's probably a pain in the neck because the mechanism doesn't exist now 10:35 with a better regeneration system, it would be interesting if a gem gave a very small boost to regeneration 10:35 non-stacking 10:35 I guess that's basically slash'em healthstone but weaker 10:39 * aosdict is trying to research historical cultural superstitions about gems but is having a hard time determining whether the pages are just crystal psuedoscience or not 10:40 * firemonkey concurs 10:41 lol, yeah 10:41 this one opens the third chakra... 10:42 makes priests happy 10:42 I still think health food stores should cater to "hippies" and sell pieces of worthless glass as "healing crystals" 10:42 flava! 10:42 like that! 10:42 should sell weed too 10:43 potions of hallucination? ;) 10:43 sure, and kelp fronds 10:44 the thing about crystal psuedoscience is, you would expect them to have certain types of crystals that are supposed to be bad for you - after all, if they can have positive effects, some should have negative effects too! But I've never seen them claiming anything like that. 10:44 if you swallow them maybe 10:45 you mean you're not supposed to? :D 10:46 some people have tried to use amber in the mouth for teething children 10:47 whoops 10:51 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the Wizard of Yendor, on T:25299 10:51 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the Wizard of Yendor, on T:25299 10:51 oh that does seem to be a thing! they put amber bead necklaces on them 10:51 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) acquired the Book of the Dead, on T:25305 10:51 which sounds like a Bad Idea from the start 10:51 well nethack tends not to have children 10:52 baby monsters! :D 10:53 maybe some effects could be only activated while you are hallucinating 10:54 exercise wisdom, ID things (then forget them when you come down) 10:55 also, a lot of attributed gem effects seem to be "protection from harm" or "protection from evil" 10:56 which is kind of boring and not usable 10:57 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) performed the invocation, on T:25333 10:57 hm, what about some variation on colour alchemy? Dropping an emerald into a potion of water makes an emerald potion 10:57 (and destroys the emerald) 10:57 that is gem alchemy 10:58 and already exists in some variant 10:58 oh, does it? 10:58 except it's potion of acid 10:58 ah, that makes sense 10:58 -!- K2-work has joined #hardfought 10:58 * elenmirie goes back to my "use round things to move the cart" project 10:58 is the xnethack ethic doing things that have never been done before? 10:59 hi! 10:59 Hello K2-work, Welcome to #hardfought 10:59 I dislike it for the same reason I dislike color alchemy: based on random potion assignments, it can be easy to get smoky potions or things that alchemize into smoky potions 10:59 hi K2-work! 10:59 o/ 11:00 or, alternatively, easy to get healing/gain energy/gain level potions, all based on the random assignment at the start of the game 11:00 sometimes its game-breaking 11:00 firemonkey: not in particular. more like "this thing could work well in vanilla, so let's try it directly on vanilla and see how it works" 11:00 ah 11:01 I might even reset to vanilla from time to time, bring over the few most popular patches, and start over from a "clean slate" 11:02 what do you think about exposing variables to the player (exact luck for instance) 11:02 apart from that, it's a fair bit like fourk's ethic, which is how can the game be better balanced 11:03 well you missed the discussion in ##nethack-variants where ais523 pointed out that apart from to-hit, luck doesn't actually do all that much stuff and might be able to be removed completely 11:03 but to answer your question: probably more things could do with being exposed. particularly things that the player can know if they're keeping track of it or read the wiki 11:04 so things like magic cancellation, or nutrition 11:05 weight 11:05 that too 11:06 "The owlbear disappears. Something stinks." 11:06 o/~~ 11:08 go elenmirie go! 11:09 next altar 11:10 heh, just noticed my wands of death are in slots F and U 11:10 FU Rodney! 11:10 * aosdict starts updating yani lists, which haven't been updated in 10 days. Oh boy. 11:11 lol 11:11 FU with a scottish accent 11:14 FU Famine! 11:14 heh 11:15 wooot! 11:17 yay elenmirie! 11:17 wooot! 11:17 congrats! 11:17 thanks 11:17 neutral gnome cavewoman 11:17 impressive 11:18 you on a ascend all gnomes run elenmirie? 11:19 yeah, probably 11:19 I like gnomes 11:19 mmm gnomes 11:19 the grand gnome 11:19 yes! 11:20 who's a famous gnome we can name that after? 11:20 or just the Garden Gnome trophy 11:20 garden gnome! 11:20 there are famous gnomes? 11:20 -!- rikersan has joined #hardfought 11:21 i dunno 11:21 The Order of the Garden Ornament 11:21 well, healer is next alphabetically, and that's gotta be a gnome 11:26 the kobold of Moloch shrinks out of her robe! 11:29 -!- puck1 has joined #hardfought 11:30 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the high priestess of Moloch, on T:25496 11:30 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) acquired the Amulet of Yendor, on T:25499 11:32 the incubus steals a mummy wrapping from the giant mummy! 11:32 naked party in the sanctum 11:33 -!- LarienTelrunya has joined #hardfought 11:40 the force is really bad, and I have no tele scrolls left 11:41 -!- bouquet has quit [Quit: leaving] 11:42 FIQ: I intend to do more rebalancing for player giants, yes. 11:42 FIQ: I did already give them 10 points of Def. 11:43 aosdict: dilithium crystals are valuable only in terms of shop sale price, which is basically irrelevant to an item's _actual_ value to the player, IMO. 11:43 Well, it influences score. 11:44 -!- bouquet has joined #hardfought 11:44 aosdict: And yes, ST:TOS was unclear about how warp drive worked and what dilithium did, but in TNG and later it's clarified: the crystals are used to mediate the matter/antimatter reaction, the antimatter is the actual power source. 11:45 aosdict: Did I mention that I am about [holds up two fingers almost touching] this close to removing score from the game? 11:45 -!- bouquet has quit [Read error: Connection reset by peer] 11:45 -!- bouquet has joined #hardfought 11:46 !role dnh 11:46 rikersan: binder 11:47 !role dnh 11:47 rikersan: convict 11:47 Already tried changing the score formula to make score relevant. Still seems pointless. 11:47 !race dnh 11:47 rikersan: dwarf 11:51 i sprinkle dilithium crystals on my cereal every morning 11:52 we swapped out the salt with dilithium 11:52 mmm mmm good 11:54 lol, sounds nice! 11:54 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the Wizard of Yendor, on T:26726 11:57 K2-work: Have you tried trilithium? 11:57 no i'm not the brave 11:57 that 11:58 -!- raisse has quit [Ping timeout: 246 seconds] 12:05 [hdf-us] [un] narukaze (Val Dwa Fem Law), 8 points, T:103, killed by a jackal 12:09 LarienTelrunya: YASI: "As you reach for the doorknob, it releases a blast of frost in your face! You die..." --> "AmyBSOD, killed by a deadbolt of cold" 12:10 heh, slex doesn't have exactly that, but what it does have is that if a door explodes, the game occasionally makes an invisible trap on the square where the door has been, and all the surrounding squares. Those can be any random trap. :) 12:11 jonadab: back to gemstones, it seems that ruby would have some fire effect and sapphire would have some cold effect 12:12 aosdict: Possibly. 12:12 aosdict: How would they be harnessed? 12:13 I don't think I like the idea of turning them into elemental slingshot ammo. 12:13 jonadab: why not? sounds appropriate to me 12:13 rikersan: appropriate to slex, not to NetHack, IMO. 12:13 seems appropriate as a vanilla-ish buff to slings 12:14 fiqhack YASI: rubbing a mundane weapon on a ruby or sapphire breaks it and the weapon gains the fire or frost property. 12:14 aosdict: Ok, that is an even more OP idea. 12:14 jonadab: if we had partial resistances (ie fully scaling ones like in sporkhack) they could confer a very minor amount of the opposite resistance. 12:14 I'm thinking probably should be some kind of one-time effect that you can harness to do _something_ useful, but not game-breaking. 12:15 aosdict: Oooh, or they could give you temporary immunity? 12:15 Like, #rub a ruby _one time only_ (per ruby) to get 50-250 turns of fire immunity? 12:15 Ehh, I'm kind of shying away from the idea that they have a one-time magical effect. Because they aren't magical, they just have these folkloric properties. 12:16 Ah. 12:16 So a ruby being attuned to fire and giving you 3% nonstacking resistance versus cold seems like the sort of thing that a gem would do 12:17 s/being attuned to fire and // 12:17 3% non-stacking, players would just ignore that. 12:17 Well, players largely ignore the amethyst dip effect too. 12:17 I don't think that's a problem. 12:18 Make it 30% and stacks with the 50% you can get from eating corpses, but doesn't stack with other rubies etc? 12:18 And is this any time it's in open inventory? 12:18 Dunno. Probably. 12:18 THat would seem to make players want to carry one of each kind in the open. 12:18 I now see why people like pudding farming 12:18 Which increases open-inventory letter pressure. 12:18 I've gotten 7 levels so far, just out of trying to _kill_ one puddinf 12:19 rikersan: Wait, how? 12:19 I don't think I've ever gained a level by killing a pudding. 12:19 well I started at lvl 1 12:19 now I'm 7/1566 12:19 And they usually only split 2-3 times before they die, unless you go out of their way to hit them with a bad weapon. 12:19 and there's probably around 60 puddings on this level 12:19 Ah. 12:19 jonadab: ooh, or if gems didn't normally give resistance effects but there's a special magical belt (in ais' proposed belt slot) that you can slot gems in? 12:19 jonadab: a mace is a pretty bad weapon 12:19 Ok, yes, puddings are greatly out of depth if you're XL1. 12:19 *for the resistance effects 12:19 rikersan: I meant like a thoroughly rusty -3 knife. 12:20 aosdict: Oh, THAT is an interesting possibility. 12:20 are you still guaranteed to get a blood pudding from the very first split in fourk? 12:20 Then it competes iwth the other belts. 12:20 LarienTelrunya: Umm, no, that shouldn't even be remotely possible. 12:20 (It was for a while, due to a bug.) 12:20 (But that should be fixed now.) 12:20 it happened in this year's junethack, so the fix must have come after that 12:20 jonadab: yeah I know but this is still pretty bad :p 12:21 LarienTelrunya: That was the second time I fixed it, yes. 12:21 this is dnh though so it does 1/4 damage 12:21 (puddings are resistant to blunt damage) 12:21 Ah. 12:21 so yeah it deals 1-2 dmg per hit 12:21 jonadab: what do you think of the idea that kills of monsters a certain level below yours don't give XP? 12:21 it's super irritating honestly 12:21 aosdict: Makes sense. 12:22 prevents things like gremlin farming and allows for things like I want to do where you can summon cancelled yellow lights as a light source, but it's currently infeasible because you can farm them for XP 12:22 Hm, maybe they should be cancelled *and* tame. 12:23 That would make flavor sense. 12:23 -!- raisse has joined #hardfought 12:23 -!- mode/#hardfought [+v raisse] by ChanServ 12:24 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) entered the Planes, on T:27175 12:25 and then I pray, and 37 things start to flee >_> 12:27 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the Wizard of Yendor, on T:27176 12:31 LarienTelrunya: just passed through the slex wiki page. is "several new roles and races and special levels" a deliberate understatement? 12:31 uhh, I guess that was what I wrote originally, and then never changed it even as the # of roles and races increased more and more :) 12:37 -!- raisse has quit [Ping timeout: 265 seconds] 12:39 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed Famine, on T:27408 12:42 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed Famine, on T:27435 12:43 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the invisible Death, on T:27453 12:45 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed the invisible Death, on T:27476 12:45 [hdf-us] [nd] firemonkey (Val Dwa Fem Law) killed Pestilence, on T:27491 12:47 Mike the Arbalester wields Sting! Oh no!! 12:48 oh gawd, don't splat! 12:48 * aosdict zaps a wand of polymorph at firemonkey. firemonkey turns into a giant spider! 12:49 is death always invisble? 12:49 [hdf-us] [nd] firemonkey (Val Dwa Fem Law), 2041744 points, T:27516, ascended https://www.hardfought.org/userdata/f/firemonkey/nhdev/dumplog/1512416823.nhdev.txt 12:49 congrats! 12:49 woot! 12:49 congrats! 12:49 thanks! 12:49 being a spider helped 12:52 hah congrats firemonkey! 12:52 its raining ascensions up in here 12:53 * firemonkey does a little rain dance 12:53 splat splat go the puddles 12:54 jonadab: when you implement druids, you should also implement some sort of localized weather control 12:56 so we can do a real rain dance 12:56 and be able to turn into a tree 12:56 this is sounding DCSS-ish 12:57 EPI: you can do a sun dance as well, but it collapses the entire dungeon in order to get sunlight to your level, killing you. 12:57 K2, we need to fill up your scoreboard :) 12:57 gz firemonkey 12:57 -!- aeoi has joined #hardfought 12:57 -!- aoei has joined #hardfought 12:58 thx all 12:58 -!- aeoi has quit [Client Quit] 12:58 \o/ 12:58 361 seems more bearable the more I play it 12:59 seems like an okay tourney base 12:59 !rng quicksilver | ogresmasher 12:59 rikersan: quicksilver 13:05 firemonkey: I picked unstable 3.6.1 over stable 3.6.0 for a reason :) 13:05 ? 13:06 tourney base? 13:06 for what? 13:06 next November 13:06 xnethack base, not a tournament 13:06 ah 13:06 that too 13:06 ^^ the game somehow spawned two Sir Garlands in the same room 13:07 Double Trouble... 13:08 firemonkey: bit early to prepare for next november now? :p 13:08 K2 and I have been discussing what the base should be 13:09 ah 13:10 -!- raisse has joined #hardfought 13:10 -!- mode/#hardfought [+v raisse] by ChanServ 13:10 woohoo! Sirius picked up Frost Brand out of a DL2 armor shop :) 13:11 too bad I'm a ranger 13:13 GoP on the floor 13:17 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) were chosen to steal souls for the glory of Anhur, on T:15593 13:19 firemonkey: the RNG is asking you nicely to become a valk it looks liek 13:19 [hdf-us] [nd] firemonkey (Ran Gno Mal Neu), 418 points, T:1304, killed by Mr. Annootok; the shopkeeper 13:19 -!- noty has joined #hardfought 13:19 conflict.... 13:26 -!- rumflump has joined #hardfought 13:31 [hdf-us] [nh] pavelek (Val Hum Fem Law), 4093 points, T:2472, killed by a Green-elf 13:35 -!- bug_sniper has joined #hardfought 13:42 -!- rikersan has quit [Quit: Lost terminal] 14:01 -!- Chris_ANG has quit [Read error: Connection reset by peer] 14:13 -!- dtype has quit [Read error: Connection reset by peer] 14:25 -!- bouquet has quit [Ping timeout: 256 seconds] 14:39 [hdf-us] [nd] firemonkey (Ran Gno Mal Neu) eschewed atheism, by dropping 15 arrows on an altar, on T:3138 14:44 -!- dtype has joined #hardfought 14:55 -!- raisse has quit [Ping timeout: 240 seconds] 14:55 [hdf-us] [nd] firemonkey (Ran Gno Mal Neu), 2555 points, T:3484, killed by a winter wolf cub 14:57 -!- raisse has joined #hardfought 14:57 -!- mode/#hardfought [+v raisse] by ChanServ 15:02 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) wished for "blessed fixed greased fireproof historic spellbook of identify", on T:25942 15:09 pet mastodon and magic whistle - look out minetown 15:29 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) wished for "blessed fixed greased bag of holding", on T:28229 15:32 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) wished for "3 potions of wonder", on T:28280 15:36 -!- Zalman{-} has joined #hardfought 15:39 [hdf-us] [nd] Eleven (Tou Hum Fem Neu) rejected atheism with a prayer, on T:8666 15:40 [hdf-us] [nd] firemonkey (Ran Gno Mal Neu) had Vorpal Blade bestowed upon him by Venus, on T:2652 15:46 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) wished for "blessed fixed The Master Key of Thievery", on T:30239 15:49 friggin orctown 15:49 [hdf-us] [nd] firemonkey (Ran Gno Mal Neu), 5324 points, T:2896, killed by a raven 16:01 FIQ: do sprunge.us pastes have a time limit on them? 16:01 no 16:01 but there is a nonzero chance for them to vanish (possibly spam-related) 16:01 allthough it has only happened to meonce 16:01 +space 16:01 because you linked several proposals several days ago and they're all 500ing 16:02 500 is different 16:02 means sprunge in general is down 16:02 I suppose I'd expect a 404 if it were just taken down. 16:02 I can visit the main sprunge.us site though. 16:03 try making a paste 16:03 same thing should appen 16:03 *happen 16:03 yeah, another 500 16:03 -!- Announcy has quit [Remote host closed the connection] 16:07 [hdf-us] [un] krm26 (Kni Hum Fem Law) killed Aphrodite, on T:7021 16:08 -!- LarienTelrunya has quit [Quit: Page closed] 16:11 -!- elenmirie_ has joined #hardfought 16:11 -!- elenmirie has quit [Read error: Connection reset by peer] 16:11 -!- elenmirie_ is now known as elenmirie 16:14 -!- puck1 has quit [Quit: WeeChat 2.0-dev] 16:21 -!- StatueSurfer has joined #hardfought 16:30 -!- rikersan has joined #hardfought 16:31 -!- rikersan has quit [Client Quit] 16:32 [hdf-us] [nd] firemonkey (Ran Gno Mal Neu), 1489 points, T:2502, killed by a dingo 16:38 -!- rikersan has joined #hardfought 16:39 -!- rikersan has quit [Client Quit] 16:42 -!- raisse has quit [Ping timeout: 252 seconds] 16:52 -!- StatueSurfer has quit [Quit: Page closed] 17:08 -!- hpardis has joined #hardfought 17:13 -!- Announcy has joined #hardfought 17:21 -!- bouquet has joined #hardfought 17:22 -!- DrakeMarshall has joined #hardfought 17:28 -!- DrakeMarshall has quit [Quit: *poof*] 17:33 -!- hpardis has quit [Quit: Leaving] 17:35 -!- nht has quit [Quit: nht] 17:39 -!- hpardis has joined #hardfought 17:49 [hdf-us] [dnh] Demo2 (Sam Clk Fem Law) killed Daemon, on T:35128 17:49 <[Demo]> thank you livelog 17:52 [hdf-us] [nd] Eleven (Tou Hum Fem Neu) averted death, on T:16567 17:54 <[Demo]> ok so dnh zombies do not maintain their speed 17:54 <[Demo]> so lecrotta zombie hordes arent that bad 17:54 <[Demo]> now mumak zombie hordes... 18:05 [hdf-us] [nd] knavery (Rog Orc Mal Cha), 2067 points, T:3884, killed by a tengu 18:07 -!- rikersan has joined #hardfought 18:10 [hdf-us] [nd] Eleven (Tou Hum Fem Neu), 2464 points, T:17778, killed by a soldier ant 18:13 -!- rikersan has quit [Quit: Lost terminal] 18:22 -!- ais523 has quit [Quit: quit] 19:41 -!- zxkuqyb has joined #hardfought 19:42 -!- hpardis has quit [Quit: Leaving] 20:10 [hdf-us] [4k] Sitara (phollenback) (Pri Syl Fem Neu), 12333 points, T:5020, killed by a giant spider 20:20 never too early to discuss next years tournament :P 20:21 <[Demo]> im gonna fight em all 20:31 -!- bobbydurrett has joined #hardfought 20:34 -!- stenno has quit [Ping timeout: 248 seconds] 20:36 [hdf-us] [4k] YARGH (phollenback) (Bar Dwa Mal Law) entered the Minetown temple, on T:2597 20:43 -!- bobbydurrett has quit [Quit: Leaving] 20:55 -!- mint183 has joined #hardfought 20:55 -!- stenno has joined #hardfought 20:56 -!- mint183 has left #hardfought 21:07 jonadab: did you remove javelins in Fourk? 21:07 just realized how they're one of those weapons that's so marginal it probably doesn't need to exist 21:11 aosdict: I haven't done anything to javelins. I have vague thoughts of making wielding and throwing distinct skills for both dagger and spear, but there are technical challenges. 21:11 I mean, someone like FIQ could do it easily, but for me it would be a bit complicated. 21:12 hi 21:12 Hello FIQ, Welcome to #hardfought 21:12 And it wasn't super-high priority yet because I wanted to fix to-hit formula first. Which is still a work in progress. 21:12 FIQ: How do you feel about javelins? 21:12 what is that? 21:12 that is what I feel about them 21:12 Ah. 21:12 I simply haven't given them any thought whatsoever 21:12 They're a type of spear that is only good for throwing. 21:12 so basically it's a spear but worse 21:13 got it 21:13 useless 21:13 I think maybe also lighter? But yeah. 21:14 It's lighter, less damaging, and I don't think has any special cases when thrown. 21:14 Yeah. 21:14 3.6.0 even merged its skill into Spear skill. 21:14 Sooo... throw it in the scrap bin with the polearms? 21:15 FIQ: How do you feel about making weapons that can be either wielded or thrown (dagger, spear, etc.) use distinct skills when thrown vs when wielded? 21:15 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) performed the invocation, on T:36686 21:15 aosdict: Either that or find a way to make it interesting. 21:15 But I don't think javelins are really needed. 21:15 There really aren't enough javelins in the game to be interesting. 21:15 w 21:16 Unless you're an early Caveman or Tourist who finds a whole stack. 21:16 Also, the javelin seems a bit of an anacronism in NetHack: I tend to associate it mentally with either classical antiquity, or the modern Olympics. 21:16 I mean, NetHack has a lot of anachronisms, so that by itself doesn't mean throw it out. 21:16 But it's also not _needed_ for the high-fantasy setting. 21:17 jonadab: seems confusing 21:18 that did you just assume my gender game has been played almost fully without a single fh update 21:18 would make for a nice replaymode benchmark 21:19 -!- remirol has joined #hardfought 21:22 -!- lorimer has quit [Read error: Connection reset by peer] 21:33 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) entered the Planes, on T:38648 21:36 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha) reached the Astral Plane, on T:38879 21:37 [hdf-us] [fh] did you just assume my gender? (Luxidream) (Wiz Orc Fem Cha), 259834 points, T:38921, ascended https://www.hardfought.org/userdata/L/Luxidream/fiqhack/dumplog/2017-12-28%2002%3A37%3A46%2C%20did%20you%20just%20assume%20my%20gender%3F-Wiz-Orc-Fem-Cha%2C%20ascended.txt 21:41 -!- aoei has quit [Quit: Leaving] 21:45 -!- Chris_ANG has joined #hardfought 21:51 [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) wished for "blessed greased rustproof +5 mitre of holiness", on T:37178 21:52 [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) wished for "blessed greased rustproof +5 mitre of holiness", on T:37178 21:53 [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) wished for "blessed greased rustproof +5 mitre of holiness", on T:37183 21:53 [hdf-us] [nd] Grasshopper (Cav Dwa Mal Law) wished for "uncursed magic marker", on T:37186 22:01 -!- Menche has quit [Ping timeout: 248 seconds] 22:06 !tell K2 fh on server is a few days out of date 22:06 Will do, FIQ! 22:17 -!- Menche has joined #hardfought 22:48 -!- stenno has quit [Ping timeout: 256 seconds] 22:55 compiling 22:55 K2: Message from FIQ at 2017-12-27 22:06 EST: fh on server is a few days out of date 22:55 didnt realize it was a few days 22:55 must have missed you telling me 22:56 FIQhack updated (us and eu) 23:30 -!- zxkuqyb has quit [Ping timeout: 260 seconds] 23:31 [hdf-us] [4k] YARGH (phollenback) (Bar Dwa Mal Law) reached the bottom of the Mines, on T:4637 23:48 [hdf-us] [4k] YARGH (phollenback) (Bar Dwa Mal Law), 17796 points, T:5492, killed by a hill giant 23:51 [hdf-us] [4k] Spectra (phollenback) (Bar Hum Fem Cha), 1239 points, T:354, killed by a bolt of fire 23:51 -!- bouquet has quit [Quit: leaving]