00:02 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 532 points, T:998, killed by a boiling hot corpse 00:03 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 0 points, T:7, killed by a sewer rat 00:12 -!- bouquet has joined #hardfought 00:25 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 522 points, T:995, killed by Ms. Havic, the shopkeeper 00:26 -!- bouquet has quit [Quit: bouquet] 00:26 -!- bouquet has joined #hardfought 00:27 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 41 points, T:169, killed by a system shock 00:31 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 110 points, T:505, killed by a fox 00:31 -!- StatueSurfer has joined #hardfought 00:32 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non) wished for "blessed rustproof +3 premium heart", on T:57 00:50 -!- bouquet has quit [Quit: bouquet] 00:51 -!- bouquet has joined #hardfought 00:51 -!- Tarmunora has quit [Read error: Connection reset by peer] 00:52 -!- Tarmunora has joined #hardfought 00:55 -!- noty has quit [Quit: WeeChat 1.9.1] 00:57 jonadab: I'm also considering nuking the spell of create monster, actually, since it provides a renewable way to get infinite food, prayer timeout, luck, favors, and gifts in any game with a coaligned altar. 01:01 -!- bouquet has quit [Quit: bouquet] 01:01 like how specifically aosdict? 01:01 -!- bouquet has joined #hardfought 01:01 making it higher level for starters i'm guessing 01:06 -!- bouquet has quit [Client Quit] 01:06 -!- bouquet has joined #hardfought 01:07 also i read some of your YANI page on the wiki 01:10 -!- bouquet has quit [Client Quit] 01:11 -!- bouquet has joined #hardfought 01:19 i liked your idea for necrotic damage 01:21 -!- bouquet has quit [Quit: bouquet] 01:21 -!- bouquet has joined #hardfought 01:25 -!- theRaisse has joined #hardfought 01:25 -!- mode/#hardfought [+v theRaisse] by ChanServ 01:25 -!- bouquet has quit [Client Quit] 01:26 -!- bouquet has joined #hardfought 01:27 i'm actually going to implement it in my variant 01:28 although i'm really going to use the currently unused drain constitution effect and make it non-poison 01:28 and some other stuff 01:29 -!- Guest50310 is now known as irina|log 01:29 -!- mode/#hardfought [+v irina|log] by ChanServ 01:36 -!- bouquet has quit [Quit: bouquet] 01:36 -!- bouquet has joined #hardfought 01:45 -!- bouquet has quit [Quit: bouquet] 01:46 -!- bouquet has joined #hardfought 01:55 [hdf-us] [dnh] Elysium (Val Dwa Fem Law), 1017 points, T:1658, quit 01:56 -!- bouquet has quit [Quit: bouquet] 01:56 -!- bouquet has joined #hardfought 01:59 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 9156 points, T:4570, killed by a hill orc 02:08 -!- bouquet has quit [Quit: bouquet] 02:10 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 194 points, T:891, killed by invisible Ms. Wonotobo, the shopkeeper 02:11 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 0 points, T:9, killed by a jackal 02:14 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 75 points, T:378, killed by a bolt of fire 02:16 -!- theRaisse is now known as raisse 02:19 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 64 points, T:154, killed by a goblin 02:23 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 26 points, T:146, killed by a newt 02:26 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 12 points, T:64, killed by a sewer rat 02:30 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 10 points, T:24, killed by a system shock 02:32 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 8 points, T:49, killed by a jackal 02:39 -!- Grasshopper has joined #hardfought 02:39 -!- Grassy has joined #hardfought 02:39 -!- mode/#hardfought [+v Grassy] by ChanServ 02:40 -!- tungtn has joined #hardfought 02:41 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 150 points, T:604, killed by a dwarf 02:49 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 14 points, T:168, killed by a jackal 02:52 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 214 points, T:362, killed by a jackal 02:58 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 133 points, T:306, killed by a jackal 02:58 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 22 points, T:21, killed by a jackal 03:03 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 0 points, T:7, killed by a kobold 03:07 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 99 points, T:202, killed by a sewer rat 03:07 [hdf-us] [dnh] DrakeMarshall (Bin Bat Fem Non), 24 points, T:6, killed by a water moccasin 03:20 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 39 points, T:245, killed by a water moccasin, while praying 03:25 [hdf-us] [nd] Grasshopper (Bar Hum Mal Neu) killed Medusa, on T:34222 03:27 [hdf-us] [dnh] DrakeMarshall (Sam Clk Fem Law), 0 points, T:10, zapped herself with a wand 03:29 -!- Grassy has quit [Remote host closed the connection] 03:36 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 03:48 [hdf-us] [dnh] DrakeMarshall (Ana Inc Fem Cha), 356 points, T:677, killed by a red mold 03:51 -!- Grassy has joined #hardfought 03:51 -!- mode/#hardfought [+v Grassy] by ChanServ 04:21 -!- nht has joined #hardfought 04:57 -!- hpardis has joined #hardfought 06:08 -!- bhaak has joined #hardfought 06:34 -!- Grasshopper has quit [Ping timeout: 264 seconds] 06:35 -!- Grasshopper_ has joined #hardfought 06:35 -!- mode/#hardfought [+v Grasshopper_] by ChanServ 06:35 -!- Grasshopper has joined #hardfought 06:36 -!- Grassy has quit [Ping timeout: 265 seconds] 06:38 -!- ais523 has joined #hardfought 06:39 morning 06:41 NCommander: it was fixed yes 06:41 yay 06:41 once K2 was bac on 06:41 *back 06:41 Good I have something to do today 06:41 after all, the issue was already fixed 06:41 just I'm bottlenecked by K2 :P 06:42 [hdf-us] [slex] zhngchq (Cou Yuk Mal Law), 0 points, T:70, killed by a monster (small turret) 06:46 -!- ais523 has quit [Remote host closed the connection] 06:47 -!- ais523 has joined #hardfought 07:02 -!- hpardis has quit [Quit: Leaving] 07:04 ais523: what is the highest nethack streak? 07:04 Tariru is on his 20th game in 3.6.0 streak-wise 07:07 and he has been playing each role 1-2 times heh 07:08 it's by Adeon; offhand I remember 23 but I might have misremembered that 07:08 ais523: Message from aosdict at 2017-12-14 22:56 EST: I just found your expanded intro, it's good but where does the Wizard come in? 07:08 ais523: Message from aosdict at 2017-12-15 23:36 EST: with blessed !oRA restoring all lost levels, drain-for-gain to do a cheesed protection racket becomes pretty trivial - consider making priests look at your maximum reached XL rather than your current XL 07:08 ‎<‎Rodney‎>‎ adeon has ascended 29 games in a row, between 20090405 and 20090515. adeon's latest game ended in an ascension. 07:08 29 07:08 -!- raisse has quit [Read error: Connection reset by peer] 07:09 so Tariru has 10 more games to go 07:09 aosdict: the Wizard doesn't appear in the introduction 07:09 -!- raisse has joined #hardfought 07:09 -!- mode/#hardfought [+v raisse] by ChanServ 07:09 until he/she reaches Adeon 07:09 also, 3.6.0 seems like a nasty version to streak 07:10 also, !oRA for the prot racket probably is broken, I'll need to fix that 07:10 ais523: yeah, Tariru has arguably passed Adeon in streak-prowess already given 3.6.0 is played rather than 3.4.3 07:11 or evne 3.6.1 07:11 *even 07:13 lol Tariru has 6 dynahack games 07:13 and won 5 of them 07:13 the loss was from an early death ray 07:14 a GWTWOD (giant) 07:19 [hdf-us] [slex] zhngchq (Bar Ogr Fem Cha), 101 points, T:190, poisoned by a rotted cold trove corpse 07:34 -!- nht has quit [Quit: nht] 07:37 -!- ais523 has quit [Quit: quit] 07:53 Jonathanhanes: I wanted more monster/player symmetry 07:53 also I wanted to test wand rebalance in practice 08:00 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 422 points, T:2117, killed by a brown mold 08:04 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 99 points, T:581, killed by a falling rock 08:06 !tell StatueSurfer I actually mean removing it entirely, since there are already perfectly good consumable resources to spend that accomplish the same thing. 08:06 Will do, aosdict! 08:06 and even an infinitely rechargeable one, come to think of it, if you're a tourist 08:08 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 322 points, T:861, killed by a gnome 08:13 remove what? 08:13 charm monster? 08:13 go for it 08:14 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 388 points, T:1195, killed by a giant bat 08:15 [Demo]: not true, you are not allowed to grab ctrl+t nor F6 08:16 [hdf-us] [nd] Grasshopper (Bar Hum Mal Neu) made his first wish - "blessed greased fireproof +5 boots of speed", on T:37894 08:23 FIQ: no, *create* monster 08:24 I'm also considering nuking the spell of create monster, actually, since it provides a renewable way to get infinite food, prayer timeout, luck, favors, and gifts in any game with a coaligned altar. 08:27 Barb quest leader's chest has a dusty spellbook, wand of polymorph and a ring of polymorph 08:27 starting to wonder if the spellbook is polymorph as well! 08:31 aosdict: ah 08:34 not sure if removing it would be a good idea since it's such a huge nerf to sacfesting 08:34 but then again, it's the sort of nerf you generally wouldn't notice until late in the game 08:34 unless you actually tried and failed to write it, then it would be annoying 08:42 [hdf-us] [fh] Lis (krm26) (Wiz Hum Fem Cha), 21299 points, T:716, killed by a gnome 09:00 -!- tacco\unfoog has joined #hardfought 09:03 FIQ: I wish I could easily flip back and forth between the dark vector and regular vector themes 09:03 instead what I'd have to do is manually edit my vector.css to comment out everything and that is... not happening 09:04 aosdict: did you try what I did 09:04 what did you do 09:05 I stopped paying attention a long time back 09:05 fix all the remaining issues 09:05 well 09:05 I made a new skin 09:05 that is dark 09:05 and isn't missing 40% of things 09:05 but it's still in your custom CSS? 09:06 yes 09:06 (where else would it be?) 09:06 the main thing about it is that it actually handles all of the nethack things 09:06 well saying "I made a new skin" sounded like the wiki now has 5 skins for every user to choose from 09:06 5? you mean 2? 09:06 but yeah I can't make a new skin 09:07 I have no access :P 09:07 it currently has 4 skins 09:07 hm, didn't realize 09:07 where do you pick your skin? 09:07 vector, monobook, blue, and...something 09:07 preferences page 09:07 ah 09:07 > appearance 09:09 didn't know 09:09 but yeah I made a custom vector.css 09:09 <[Demo]> ooh create monster 09:09 <[Demo]> so what dnh did was make it a level 6 spell 09:10 <[Demo]> which could have been an effective solution were it not for some of dnh's other changes 09:10 well, the thing I want is to be able to go into preferences and switch from dark to light without having to change to one of the other 3 skins 09:10 or edit a css page 09:11 [Demo]: doesn't resolve the problem of it being an indefinite source of corpses though 09:11 <[Demo]> costs hella power points to the point it is less sustainable 09:11 as long as you can get it at <100% fail 09:11 <[Demo]> an isnt usable til later in the game 09:11 you can farm it 09:11 <[Demo]> by then it doesnt matter as much as if you were doing it early i guess 09:12 <[Demo]> but yeah no i agree it definitely is a problem 09:12 <[Demo]> altar scumming is easily the most viable way to play nethack in general 09:12 aosdict: ahh 09:12 <[Demo]> but thats because its like the only way 09:12 and I don't see a problem with altar scumming if you're doing it by expending resources that eventually get used up, wands, scrolls, bags of tricks 09:13 <[Demo]> its unpleasant 09:13 well, whether you prefer the darkvector you have atm, or my thing that also applies the various nethack things (and fixes hover issues completely), it would be nice if either of them could be its own skin 09:13 <[Demo]> as a ranger how the hell am i supposed to get ahead without it? 09:13 most people don't play rangers as actual ranged combat users 09:14 <[Demo]> how do you play a ranger then? 09:14 you shoot stuff with your bow 09:15 <[Demo]> isnt that ranged combat? 09:15 (er, this is me thinking philosophically about rangers, I can't remember the last time I actually played one) 09:15 <[Demo]> im not sure how to play rogues, tourists, or rangers without altar scumming 09:15 [Demo]: well you're saying that altar scumming (for a melee weapon) is the only viable path for rangers right? 09:16 <[Demo]> rogues maybe if you get a good enough stack of enchanted aggers 09:16 <[Demo]> daggers 09:16 <[Demo]> no its the only one i know 09:16 <[Demo]> im sure there are other viable paths 09:16 <[Demo]> and im asking what they are 09:17 well I mean, bow+arrow is supposed to be a viable path. whether it is is up to dispute 09:17 rogues and tourists are supposed to be playable without early artifacts too 09:18 <[Demo]> how do you get over the initial difficulty curve? 09:19 tourists' +2 darts are intended to do that 09:19 rogues' dagger stack is also intended to do that 09:19 by letting them hit stuff before it can hit them 09:20 -!- raisse has quit [Ping timeout: 265 seconds] 09:25 <[Demo]> so i guess im just bad at the whole ranged thing then 09:31 [Demo], use autopickup and pickup_thrown for rogues, rangers, tourists 09:31 it'll make life much easier 09:32 and safer 09:32 then throw lots of stuff and prosper 09:36 Flung yo' junk 09:37 aosdict: ok so my main issue now 09:37 is pages like these: https://nethackwiki.com/wiki/Magic_cancellation 09:37 who say fuck you to color customization 09:37 and forces its own colors 09:38 http://home.fiq.se/ripcolors.png 09:48 -!- Grassy has joined #hardfought 09:48 -!- mode/#hardfought [+v Grassy] by ChanServ 09:52 -!- Grasshopper_ has quit [Ping timeout: 240 seconds] 10:01 FIQ: as in, they're hardcoded colors on the page? 10:01 yep 10:01 the headers weren't, that was a missing customization on my end 10:01 but the yellow background thing 10:01 is special-cased 10:01 huh, in my vector.css, I don't see that. 10:02 all the table cells are the same dark color 10:02 aosdict: IIRC I added a bunch of !importants to kill off color customization 10:02 in that dark vector thing 10:02 But it also kills basically all other customizations, which people may find genuinely useful 10:02 !important is like a sledgehammer for css 10:03 aosdict: it was the only way for me to shut off special-cased color settings 10:03 but I would rather not use it 10:04 maybe I should do what I did with the main page yesterday 10:04 make a .table-highlight class in common.css 10:04 the global common.css 10:04 and set it to that color 10:05 there should really not be any inline styles for non-positioning stuff on the wiki 10:07 also, if someone does feel it absolutely neccessary to do special backgrounds/whatever 10:07 they should *always* also set the text color 10:07 to not completely fuck over people with different styles 10:13 -!- raisse has joined #hardfought 10:13 -!- mode/#hardfought [+v raisse] by ChanServ 10:40 -!- noty has joined #hardfought 11:07 -!- deadnoob has joined #hardfought 11:07 darts of detonation 11:07 yes please 11:09 they mulch after a single throw though 11:09 because they, wel 11:09 *well 11:09 explode 11:09 Sure, you treat them as grenades. 11:09 yah but 79 of them? 11:09 Oh, wow. 11:09 That is a lot. 11:09 should last me til ascension at least 11:10 YASI: grenadier role, starts with darts of detonation 11:10 how did you get that many 11:11 FIQ: probably dipped a big stack in wonder. 11:11 dart traps 11:11 ah 11:12 Wait, they came as detonation already from the traps? 79 of them? 11:12 50 from one trap 29 from another 11:12 Wow. 11:12 Nice. 11:12 thirsty darts of fire and detonation 11:13 Heh. 11:13 thirsty vorpal darts of fire, detonation, and acid. 11:13 wouldn't detonation override any other properties 11:14 jonadab: seems I accidentally made people actually use the elemental rings 11:14 luxidream has used poison and shock immunity, and jonadab is wearing fire immunity atm :P 11:14 err Jonathanhanes 11:14 heh 11:14 FIQ: Interesting. 11:14 yah got hit with some nasty fire wands in quest and 11:15 ah 11:15 i've also got gloves of shock immune 11:16 yeah I saw that 11:18 !tell rikersan Actually, I could probably pursue a dual approach with YANIs, and just streamline whatever source files I create for them into the wiki table as well. 11:18 Will do, aosdict! 11:18 phew 11:18 thats a long time to be using darts 11:22 a potion of wonder 11:22 neat 11:23 "Exotic intrinsics can be acquired this way like magic resistance -- and hunger, polymorph, slowness" 11:23 seems risky 11:27 let me just jump into this water real quick 11:31 a ring of regeneration AND hunger 11:34 there's nothing left to do but beat the game :( 11:38 hi 11:38 Hello K2, Welcome to #hardfought 11:38 !booze K2 11:38 * Beholder pours K2 a fifth of booze, decanted by FCCBot at 56 Kelvin. 11:39 heh 11:39 Jonathanhanes: the jackpot would be intrinsic phasing 11:40 yah that'd be something 11:40 i can cast phasing at 9% fail rate right now thoough 11:40 i don't think i'll drink it 11:40 i'm a baby 11:41 Hey K2, I've finally pushed a few bugfixes to the compat-3.15.1 branch. It's a minor message disambiguation patch and what I think is a corner-case crash bug fix. 11:41 ok cool 11:42 or maybe i will 11:42 heck 11:42 Jonathanhanes: you can also get object properties by dipping things into it 11:42 make sure to bless it first if you do 11:43 (you want to bless it no matter what, unless you want to remove a property) 11:43 decisions decisions 11:44 dNetHack updated (us and eu) 11:44 also thanks for not blowing up my boh when i accidently fatfingered a /oCancel in it early game 11:44 np 11:45 Jonathanhanes: mind you, aggravate monster is not worth removing at this point 11:45 since the amulet will give slotless aggravate monstert 11:45 *aggravate monster 11:46 !rng drink dip 11:46 Jonathanhanes: drink 11:46 bottoms up 11:46 ugh 11:47 damn you 11:47 have fun :) 11:47 at least it isn't polymorphitis 11:47 a blessed potion of speed can help you get rid of it 11:47 oh this is just wrong 11:47 what have you done 11:48 slow is easily one of the absolute worst results 11:48 only fumbling and polymorphitis is worse IMO 11:48 i should have dipped 11:48 you betrayed me beholder 11:49 is there no cure? 11:49 a blessed potion of speed 11:49 nothing else 11:49 oh, and keep in mind 11:49 slow overrides speed 11:49 enjoy being speed 6 11:50 i may just #quit tbh 11:50 meh, you do have speed 11:50 all you did was waste a potion 11:51 well, 2 11:52 Thanks K2 :) 11:52 welcome :) 11:56 fiq: what about cancelling a spellcaster? 11:56 !who 11:56 K2: [hdf-us] jonathanhanes [fh] Grasshopper [nd] 11:56 K2: [hdf-eu] Raisse [nd] 11:56 -.- 11:56 that's pretty nasty 11:56 dammit 11:56 Jonathanhanes: ? 11:57 i'm annoyed 11:57 hothraxxa: yes, but no worse than being hit by the wand or spell 11:57 annoying, but not game-ending 11:57 i'm thinking about what to do 11:57 since, given that it is already permanent by "normal" sources, there is already plenty of means to get rid of it 11:57 * Jonathanhanes throws a potion of wonder at FIQ 11:58 * FIQ catches the potion of wonder. FIQ drinks a potion of wonder! FIQ looks a little strange... FIQ seems rather clumsy. 11:58 it's been a while, but istr that the only way to fix being cancelled was a magic trap 11:59 or praying (it's a major trouble) 11:59 or drinking noncursed gain energy 11:59 or reading scrolls of charging while confused 11:59 yeah prayer. in gehennom. with the amulet 11:59 ok i'm not recalling it correctly then. 11:59 if gain energy fixes it 12:00 i thought it prevented you from casting. it''s not a power issue 12:00 it does 12:01 i just remember running all over gehennom once trying to find a magic trap 12:01 but drinking gain energy removes cancellation 12:01 on top of giving energy like usual 12:01 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the invisible Asmodeus, on T:21604 12:02 ok then i had it wrong. i remember concluding that a magic trap was my only hope 12:02 ah 12:03 i'm sure i would have had charging at that point, so i don't know why i reached that conclusion 12:03 I made magic traps have a yellow ^ in fiqhack since 12:03 so it's easier to find 12:04 i have said before that i think fiqhack has the best user interface by a good margin 12:04 stuff like that 12:06 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Juiblex, on T:21704 12:10 -!- raisse has quit [Ping timeout: 265 seconds] 12:21 -!- aosdict has quit [Ping timeout: 248 seconds] 12:23 -!- aosdict has joined #hardfought 12:25 [hdf-us] [fh] JH (jonathanhanes) (Tou Hum Fem Neu) wished for "the eye of the aethiopica", on T:32418 12:27 surprisingly late wish 12:27 had an extra lamp 12:27 still have 3 charges on my wand 12:27 don't really need anything at this point though 12:27 figure i'd take the quicker power regen 12:27 ah 12:28 this is the point where fiqhack gets tricky 12:28 post-wiz 12:28 i'm not worried 12:28 maybe i should be though 12:29 it's not that bad 12:29 i think i'll geno e 12:29 but can be nasty if you're unprepared 12:29 why? because of floating eyes? 12:29 yah 12:29 ok so 12:29 the thing about fiqhack endgame is 12:29 aligned priests got smarter 12:30 and got a nastier spell list 12:30 they can have slow monster 12:30 and they *will* have create monster 12:30 so sanctum and astral is trickier as a result 12:31 but the variance is high (mostly on astral since 1st altar is much easier than 3rd) 12:31 i'll just have to cancel them or something :P 12:31 the aligned priests is the biggest difference 12:31 but astral also have a lot of things with wands in general 12:32 and rays and explosions will fly all over the place 12:32 which can be nasty with partial resistances 12:32 and there's cancellation and slow 12:33 -!- raisse has joined #hardfought 12:33 -!- mode/#hardfought [+v raisse] by ChanServ 12:33 i may be wishing up some c corpses in the future then 12:33 remember that fh has slowstoning for monsters too 12:34 the nastiest thing that can happen is you becoming slow 12:34 slower you mean 12:34 slow the intrinsic 12:35 it trumps speed 12:35 so your speed will become 6 12:35 i'll just zap myself with slow monster 12:35 -!- Grasshopper has quit [Ping timeout: 260 seconds] 12:35 can't slow me down if i'm already slow 12:35 whether you have intrinsic/extrinsic sped or not 12:35 lol 12:35 *speed 12:35 -!- Grassy has quit [Ping timeout: 240 seconds] 12:36 -!- Grasshopper has joined #hardfought 12:36 -!- mode/#hardfought [+v Grasshopper] by ChanServ 12:36 -!- Grasshopper_ has joined #hardfought 12:37 K2: why is this choice left to the user? 12:37 gzip: /dgldir/userdata/F/FIQ/dynahack/ttyrec/2017-12-16.17:37:15.ttyrec.gz already exists; do you wish to overwrite (y or n)? 12:40 K2: I broke it again 12:40 Sorry 12:45 ok 12:45 no time like the present 12:45 eeeeeee 12:45 if i ascend this game i promise never to quaff a potion of wonder again 12:45 heh 12:45 oh shit raisse RIP :( 12:45 I like the gamble 12:45 if it's earlygame 12:46 raisse: ouch 12:46 yeah 12:46 some day soonish a tourist will float to the top 12:46 (one did, but a minotaur got it, leaving yummy bones for Grasshopper) 12:46 s/it/her/ 12:46 yummy 12:46 nom nom 12:47 BoH still blessed, things like that 12:47 not bad 12:47 I wonder why Grasshopper was playing on the eu server 12:47 unless I left the bones on the us server before the eu server was operational 12:47 to steal your bones 12:53 Morning world 13:02 [hdf-us] [fh] JH (jonathanhanes) (Tou Hum Fem Neu) performed the invocation, on T:33042 13:20 good morning NCommander 13:20 Jonathanhanes, yay for the ascension run 13:21 [hdf-us] [dnh] Zxkuqyb (Ana Inc Mal Neu) entered Minetown for the first time, on T:1909 13:27 -!- raisse has quit [Ping timeout: 265 seconds] 13:36 [hdf-us] [fh] please (rikersan) (Sam Hum Mal Law), 20256 points, T:309, killed by a black pudding 13:36 !who 13:36 FIQ: [hdf-us] naeroon [fh] FIQ [fh] rikersan [fh] jonathanhanes [fh] NCommander [fh] Zxkuqyb [dnh] 13:36 FIQ: [hdf-eu] Raisse [nd] 13:36 RNG is being odd 13:37 NCommander: in what way? 13:37 * NCommander has never seen a horn of plenty in game before, and now has two and another unidentified one ... 13:37 FIQ, just odd in what it's giving me 13:37 heh 13:37 Also got a really lame minetown, a very small HW store and cross-aligned altar :/ 13:37 ouch 13:38 lack of general store can hurt 13:38 FIQ, so is it a FIQhack change that pets won't attack peacefuls? I've noticed my dog tends not to go after the watch anymore 13:38 a nethack4 change 13:38 <[Demo]> every time the rng screws you over in fh u have to get mad at fiq personally 13:38 but yeah 13:38 FIQ, yeah. Main dungeon had a jewelry store and coughed up a normal sack + leash so at least I can KINDA price ident and steal without being too annoyed 13:39 I'm clearing out all the stores with my pet which I usually don't bother doing but in this case ... 13:39 May try to credit clone and see if I can buy some protection 13:40 [hdf-us] [fh] JH (jonathanhanes) (Tou Hum Fem Neu) entered the Planes, on T:34232 13:40 the game did give up a magic lamp but I have all of a single potion and without a coaligned altar 13:40 * NCommander pauses to watch Jonathanhanes's ascension 13:47 surprsingly tame air 13:47 * NCommander finds air to be the most dangerous, and water to be the most annoying 13:48 in fh you can levitate over plane of water iirc 13:49 i blindfolded myself for air so there was probably a lot of stuff i wasn't seeing 13:50 hothraxxa, that was true in NH343. Last ascension was 361dev 13:50 [hdf-us] [fh] JH (jonathanhanes) (Tou Hum Fem Neu) reached the Astral Plane, on T:34453 13:50 can't do it in 3.6+ 13:51 but fh, unless i missed a change, it's possible 13:53 Oh that got unfriendly 13:53 Astral Plane with intelligent monsters that read items 13:53 Ouch 13:53 it used to be worse 13:54 the mobbing the first time i ascended fh was unbelievable 13:54 monsters spamming wands of create monster 13:54 with vanilla levels of charges 13:55 It's a main reason why I consider conflict seriously essential for astral 13:55 and he's jammed up against two riders 13:55 i can't remember the last time i used conflict on astral 13:56 <[Demo]> use squirm storm 13:56 that's my mo 13:56 cursed geno purplw worms, tame, break wand of tp, repeat 3 times preferrably 13:57 <[Demo]> ur not doing it right if u dont name them after matrix sequels i.e. squirmy, squirmy reloaded, etc 13:57 oh yeah he's getting the traditional fh monster mobs 13:57 purple worms would just die 13:57 I think 13:57 since monsters are more aggressive against your pets now 13:57 heh. i used to name them after members of teamsplat 13:58 fiq: when i did it they still did enough damage to make it worthwhile 13:58 grats Jonathanhanes! 13:59 hothraxxa: ah 13:59 wow, for great victory 13:59 Nicely done. 13:59 Always love watching ascensions 13:59 sweet 13:59 being slow didn't hurt me too much at all 14:00 because it only hit you once and lasted for like 2 turns 14:00 :P 14:00 you never cured that? 14:00 lucky 14:00 i had like 8 potions of speed 14:01 Elbereth-less ascension? 14:01 Shiny 14:01 heh 14:01 i always forget about elbereth 14:01 Esp. NH343 Elbereth is OP 14:01 [hdf-us] [fh] JH (jonathanhanes) (Tou Hum Fem Neu), 286942 points, T:34595, ascended https://www.hardfought.org/userdata/j/jonathanhanes/fiqhack/dumplog/2017-12-16%2019%3A01%3A44%2C%20JH-Tou-Hum-Fem-Neu%2C%20ascended.txt 14:01 <[Demo]> nice one 14:01 3rd place :D 14:02 nice! 14:02 very nice 14:02 that empty feeling after you win :P 14:03 39th fiqhack ascensions 14:03 *ascension 14:03 <[Demo]> all those hours of play are gone now 14:07 ugh, credit cloning sucks :/ 14:08 not in 3.6.0 ;) 14:08 * NCommander puts it off for now 14:08 hothraxxa, it's hard if you don't have a general store and lack high value items 14:09 not hard, just tedious 14:16 -!- raisse has joined #hardfought 14:16 -!- mode/#hardfought [+v raisse] by ChanServ 14:25 [hdf-us] [4k] JH (jonathanhanes) (Tou Scu Mal Neu), 870 points, T:313, killed by hitting a wall 14:34 [hdf-us] [fh] NCommander (Ran Elf Mal Cha), 39543 points, T:3845, killed by a soldier ant 14:34 !gt a 14:46 Dl: 3 bones? 14:46 FIQ, is that a change in NH4/FIQHack? 14:46 Shouldn't get those. 14:47 Jonathanhanes: killed by hitting a wall? O_o 14:47 i was stunned and hallucinating 14:47 and being attacked 14:47 were you SCURSCUMming? 14:47 no i was just going to try and play a scurry char 14:59 -!- raisse has quit [Quit: Raisse suddenly disappears!] 15:00 -!- raisse has joined #hardfought 15:00 -!- mode/#hardfought [+v raisse] by ChanServ 15:24 Bloody cold 15:28 NCommander: if the bones was in the mines, then that can happen normally 15:28 there, prepared a -W starting option to fiqhack 15:28 <[Demo]> W for Win 15:28 this should allow people to watch other people's fiqhack games using their own terminal setings 15:29 *settings 15:29 <[Demo]> oh thats actually great 15:29 using the NH4 watchmode 15:29 and their own UI options, etc 15:29 the problem is 15:29 I have no idea how to do it on the dgl end 15:33 -!- ais523 has joined #hardfought 15:33 ais523: ok so I made a -W option for launching the most recent game in watchmode and using a special config for UI options 15:34 the idea being, if you choose to watch someone's game from dgamelaunch, it copies your curses.conf to the player's watchmode.conf, then launches the game with -W from the player 15:34 do you see a problem with this approach? 15:35 is this for dgl specifically? 15:35 there's an obvious race condition, but apart from that there's not much of an issue 15:35 it was made for the benefit of dgl 15:35 if dgl is not chrooted per-player, an option to use a different RC file (specified by filename) would be the obvious way to implement it 15:36 I'm not sure exactly how dgl works, I might have to change the setup 15:36 i.e. instead of copying curses.conf to a potentially contendable location, just load the original player's curses.conf directly 15:37 ais523: right, that would be better if the game is allowed to 15:39 [hdf-us] [fh] NCommander (Ran Elf Mal Cha) killed the wizard of Lis, the former Evoker, on T:3256 15:40 ais523: the only issue with that approach (if possible) is that the player may not actually have a FIQHack config yet 15:40 which would mean that you'd have to launch the game as the *watcher* to generate the file first 15:41 with my current approach, the solution in that case is simple -- just copy the player's curses.conf as a fallback 15:43 er, *is that the watcher may not actually have a FIQHack config yet 15:43 hm 15:43 actually the solution is pretty simple regardless 15:43 if the watcher doesn't have a config 15:44 copy the player's curses.conf to a "dummy" watchmode.conf and launch and use that as a config 15:44 if the watcher does have a config 15:44 just launch with /path/to/config as a config 15:44 well, if the name isn't hardcoded 15:44 you could just point it at whatever curses.conf you wanted directly 15:45 however, you would have to disable changing options if you pointed it at someone else's RC file 15:45 ais523: but I don't want to let the watcher mess with the user's config 15:45 so actually, the correct option is probably to, if the watcher doesn't have a fiqhack curses.conf yet, just create one 15:45 hence why I would rather, if the watcher doesn't have a config, copy the user's config to a "dummy" one 15:45 ais523: Right, but that means launching FIQHack twice :P 15:45 first as the watcher 15:46 to set up the config files 15:46 then as the player with -W 15:46 you could just have a standard config file and copy it in 15:46 actually, even better 15:46 if -W points to a nonexistent config file 15:46 just have the game create it itself, like it would do with the normal config file location 15:46 that would probably work 15:46 now -W isn't about watching at all, it's purely just "this is where the interface config file goes" 15:47 well, it'd still be about watching 15:47 since it tells the game to autoload the player's save in watchmode 15:47 you don't want the watcher messing with the player's saves 15:47 (and then upon exiting, it just quits the process alltogether rather than going back to the main menu, similar to what NH3 does) 15:49 ah right 15:55 hrm 15:55 stack of 17 daggers 15:55 * NCommander is debating if he wants to use that or his bow 15:59 frig 15:59 * NCommander accidently pissed off the watch 16:27 -!- raisse has quit [Ping timeout: 265 seconds] 16:39 -!- ais523 has quit [Quit: quit] 16:46 Hrm ... Orc Temple variant of Mine's end 16:46 never seen this before 16:46 <[Demo]> oh that one is nice 16:47 I need to go grab a pick axe to get the figurine and luckstone it seems though 16:50 FIQ what did you break? lol 16:50 ? 16:51 Oh 16:51 that 16:51 K2: dgl didn't like when I started dynahack twice within the same second 16:51 ah 16:52 ... I don't get it 16:52 -!- hothraxxa has quit [Ping timeout: 260 seconds] 16:52 Is it me or orc temple has the luckstone embedded in a wall? 16:53 never seen that happen 16:54 oh it's in the maze 16:55 Ugh, no easy way to kicktest these 16:55 but it looks like a lodestone will never generate in these spots ... so theorically I can pick up both gray stones safely 16:55 yolo 16:55 unless you have an amulet of life saving 16:55 yolt 16:55 yolutRNGky 16:56 (you only live until the RNG kills you) 16:56 NCommander: you can use C or alt+n 16:56 no need to use #name 16:56 just FYI 16:57 [hdf-us] [fh] I didn't mean to pudding farm (rikersan) (Sam Hum Mal Law), 42630 points, T:2187, killed by a dwarf queen 17:00 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the invisible Baalzebub, on T:21910 17:03 FIQ, old habbits :/ 17:14 [hdf-us] [dnh] rikersan (Mon Hlf Mal Cha) entered Minetown for the first time, on T:2910 17:16 [hdf-us] [dnh] rikersan (Mon Hlf Mal Cha), 10896 points, T:3370, killed by a wand 17:18 -!- Grasshopper has quit [Read error: Connection reset by peer] 17:19 -!- Grasshopper has joined #hardfought 17:19 -!- mode/#hardfought [+v Grasshopper] by ChanServ 17:20 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:20 -!- elenmirie has joined #hardfought 17:20 -!- mode/#hardfought [+v elenmirie] by ChanServ 17:20 -!- Grasshopper_ has quit [Ping timeout: 248 seconds] 17:21 w00t 17:21 Got a full inventory ident when I really needed it 17:21 nice 17:22 -!- Grasshopper_ has joined #hardfought 17:28 nice 17:29 !who 17:29 bug_sniper: [hdf-us] NCommander [fh] k2 [gh] Twomunora [dnh] krm26 [un] 17:29 bug_sniper: [hdf-eu] Kontroller [nd] 17:29 I'm debating if I'm going to risk using the balrog figurine now that I can bless it 17:30 If it backfires, I'm pretty much toast, they don't respect elbereth of scare monster 17:32 They don't respect Elbereth? In the Mines? 17:32 Doesn't fiqhack use 3.4.3 Elbereth rules? 17:33 I thought nothing represented by & doesn't respect Elbereth 17:33 yeah I'm not really sure what NCommander mean 17:33 -!- hf_guest_1873 has joined #hardfought 17:33 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Belial, on T:58956 17:33 considering they respect elbereth even in 3.6.0 17:33 huh 17:33 and definitely do it in 3.4.3 17:33 ... that was several YASDs that were avoidable in hindsight 17:33 YANI: attacks that light you on fire also light objects on your square on fire. And balrogs have a fire attack. 17:33 I thought & as a class ignored Elbereth 17:34 no 17:34 A does 17:34 not & 17:34 Oh 17:34 Well 17:34 huh 17:34 however 17:34 NCommander: in 3.6, nothing in Gehennom respects Elbereth. Which is where most demons are found. 17:34 in FIQHack, everything unique ignores Elbereth 17:34 <[Demo]> what 17:34 <[Demo]> "The minotaur, H, is an especially deadly NetHack monster... They are also infamous for being one of the few monsters to ignore Elbereth." 17:35 in FIQHack, minotaurs do respect Elbereth 17:35 the Elbereth tweaks I did was the very last changes I did before releasing 4.3.0 17:35 <[Demo]> wait oh we are talking about balrogs 17:35 I've come for help. I angered a temple priestess (different alignment if that matters) by accidentally attacking her. I was hoping to buy some protection, but now that is . . . problematic. Is there any way to make amends? 17:35 <[Demo]> how did i even get confused 17:35 [Demo]: someone actually opened a pull request to the vanilla github repository (that nobody will ever care about) to make minotaurs respect Elbereth. 17:35 hf_guest_1873: use a scroll of taming or a spell of charm monster 17:35 <[Demo]> thats pretty funny 17:35 hf_guest_1873: you need a source of taming, I think 17:36 Thanks. I guess money can't buy me love? 17:36 not with priests 17:36 they will not accept bribes 17:37 Okay, I'll add scroll of taming to my Christmas list. Thanks again! 17:37 hah, nice beatles reference 17:37 Thx. 17:39 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) destroyed Vlad the Impaler, on T:23573 17:39 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) picked up the Candelabrum of Invocation, on T:23574 17:40 K2: how's that ascension kit working out? 17:40 gettin there 17:40 had to chase vlad 17:40 in gh he has a couple cursed scrolls of teleportation he likes to use 17:40 yeah 17:40 so use fire 17:40 none of my fire attacks worked to burn his scrolls 17:40 burn the scrolls 17:40 that is seriously one of the most aggravating things 17:41 happened randomly in my last vanilla game 17:41 -!- hothraxxa has joined #hardfought 17:41 -!- mode/#hardfought [+v hothraxxa] by ChanServ 17:41 luckily i didnt have to climb to far up to find him 17:42 <[Demo]> why is gh so cruel? 17:43 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed the invisible Dispater, on T:59421 17:50 -!- hf_guest_1873 has quit [Quit: *poof*] 17:51 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Crone Lilith, on T:60261 17:52 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Verier, on T:60285 17:57 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Orcus, on T:23892 17:59 -!- [Demo] has quit [Remote host closed the connection] 18:00 -!- [Demo] has joined #hardfought 18:01 -!- [Demo] has quit [Remote host closed the connection] 18:01 -!- [Demo] has joined #hardfought 18:05 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Yeenoghu, on T:24082 18:12 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the invisible Dispater, on T:24305 18:16 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the invisible Geryon, on T:24448 18:24 -!- StatueSurfer has joined #hardfought 18:24 . 18:24 StatueSurfer: Message from aosdict at 2017-12-16 08:06 EST: I actually mean removing it entirely, since there are already perfectly good consumable resources to spend that accomplish the same thing. 18:24 Pet balrog, amulet of reflection, and cloak of magic resistance 18:24 hi StatueSurfer 18:24 let's see... 18:24 Not a bad start 18:24 hi Fiq 18:24 the one who almost ascended without knowing how to use bags 18:24 what was the last thing i mentioned in this channel 18:24 :^) 18:24 StatueSurfer, yeah I saw that and ... like "you got to the endgame HOW?!" 18:25 me removing the spellbook of create monster 18:25 <[Demo]> dont remove it 18:25 <[Demo]> fix it 18:25 oh right 18:26 * NCommander is torn 18:26 I sorta want to sac for stormbringer 18:26 But I've got an awesome pet ATM 18:26 And those two things don't go nicely 18:27 okay so i'm trying to implement necrotic damage in my variant 18:27 but it's uh 18:27 not going well 18:27 necrotic damage? 18:28 because it says the necrosis function i wrote to handle it isn't definted 18:28 *defined 18:28 jonadab: Thing I proposed. 18:28 To make "evil" things able to damage you without resorting to death, disintegration, or draining. 18:28 the effect i wrote for it is that it damages CON and reduces max HP 18:28 StatueSurfer: Not defined, or not declared ahead of time? 18:29 the warning says not defined 18:29 Thinking I want to rock Black, or Blue DSM if I can find it 18:29 C is weird. All functions have to be double-defined. 18:29 in D&D, necrotic damage is simply a damage type like physical, radiant, or fire. 18:29 or yellow 18:29 StatueSurfer: Where is it defined, and where are you trying to use it? 18:29 In the same file, or different files? 18:29 it's defined in attrib.c and i'm trying to use it in mhitu.c 18:29 Ah. 18:30 Is it listed in extern.h ? 18:30 do i have to put it there? 18:30 if so, then no 18:30 StatueSurfer: what nethack version or variant is your variant based on 18:30 If you create a new function that's meant to be visible everywhere (not just in the file where it's defined), you have to list it in extern.h 18:31 aosdict: it's based on 361 18:31 jonadab: ah okay thanks 18:31 -!- deadnoob has quit [Ping timeout: 265 seconds] 18:33 <[Demo]> is the nh4 project maintained anymore? 18:33 yes 18:33 also aosdict the reason i have it damage max HP is because of a discussion i was part of in the other channel where the other person claimed that it was too easy to boost your max HP to ridiculous levels 18:33 though almost nobody does anything directly to it 18:33 <[Demo]> github repo? 18:35 StatueSurfer: I see the solution to this as preventing you from being able to boost your HP to ridiculous levels 18:36 i was already planning on making nurses ungenocidable 18:36 not to basically make it required to boost it by adding a countering force 18:36 i mean i was planning to have it be blockable by MC 18:37 [Demo]: only sort of. 18:38 [Demo]: the official NH4 repo is on nethack4.org, not on github. 18:38 http://nethack4.org/media/nethack4.git 18:39 <[Demo]> ended up finding it 18:39 <[Demo]> thanks 18:39 I have a NH4 repo on github (under user tsadok), but it's unofficial. 18:40 I believe FIQ also has one. 18:43 okay i got another error with necrotic damage 18:43 <[Demo]> yeah i was looking at that one and it just didnt seem right 18:43 it says the variable ptmp isn't "initialized" 18:50 hi 18:50 Hello FIQ, Welcome to #hardfought 18:50 FredrIQ/nethack4 is my nethack4 git repo 18:50 on github 19:14 StatueSurfer: not initialized means you checked its value before you set its value. 19:15 You're not supposed to do that in C because there's no implicit initialization. 19:15 So the value is garbage until you set it. 19:17 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Demogorgon, on T:25929 19:17 <[Demo]> wow 19:21 [hdf-us] [dnh] DrakeMarshall (Bin Inc Fem Non) was given the Pen of the Void, on T:3371 19:21 YES 19:21 * NCommander just got teleport control 19:37 okay necrotic damage is now working 19:37 sort of 19:38 the CON drop is happening but it keeps printing the message from the next damage type (in this case, AD_LEGS) 19:38 in addition to the message for necrotic damage 19:39 okay nvm that's what happens when you forget to break 19:39 or yeenoghu gets a deadly touch for years 19:39 <[Demo]> heh 19:40 bloody giant ells 19:40 *eels 19:40 Ugh 19:40 * NCommander is very lucky he had magic breathing easily equipable 19:41 StatueSurfer: yeah, was going to mention yeenoghu's touch of death as a hint ;) 19:41 yeah i just looked at the block and realized the problem 19:42 now i just have to keep it from printing "foo's attack was rots you!" 19:43 ... at the rate this game is going 19:43 I'm going to have to use the WoWishing for a bag of holding :( 19:47 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the Wizard of Yendor, on T:27185 19:47 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) picked up the Book of the Dead, on T:27189 19:47 is grunthack one of the ones with cthulu? 19:49 I think so 19:50 no 19:52 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 112 points, T:287, killed by a falling rock 19:52 grunthack is evil 19:52 but it doesn't have cthulhu 19:52 surprisingly 19:53 It has beholders. 19:53 <[Demo]> instead it has forced demogorgon? 19:53 And that. 19:53 demogorgon in grunt is interesting 19:53 Evil Patch Idea: once Demogorgon has appeared, he reappears periodically, like the Wizard of Yendor. 19:53 you know he's coming 19:53 you can prepare yourself 19:53 he can't even covetous-warp 19:54 FIQ: Yes, and then you die anyway. 19:54 and yet 19:54 you die anyway 19:54 yeah 19:54 lol 19:54 that surprised me in my 1st grunthack asc game 19:54 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) performed the Invocation, on T:27554 19:54 <[Demo]> make him covetous and work like the thing from the neutral quest with the key in dnh 19:54 I knew he was there and that he was coming 19:54 <[Demo]> where he just wanders the dungeons 19:54 I knew *exactly* what tricks he could pull off 19:54 and yet 19:55 he did me in anyway 19:55 I didn't anticipate all the ramifications of constant cancel spam. 19:55 I had LS 19:55 <[Demo]> how is gh demogorgon? 19:55 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the Wizard of Yendor, on T:27561 19:55 Dangerous. 19:55 <[Demo]> he cant even warp? 19:55 Doesn't need to. 19:55 <[Demo]> thats bad 19:55 <[Demo]> cant take him on ranged? 19:55 basically 19:55 you can deal with him 19:55 in theory 19:55 <[Demo]> oh isnt he gigantic? 19:55 just don't do stupid things 19:56 He surrounds you with monsters and cancels you (so no wand usage near him) and also makes you ill and stuff. 19:56 I must be the only one who's never had a problem with demogorgon :P 19:56 or he *will* make your life a huge pain 19:56 [hdf-us] [dnh] DrakeMarshall (Bin Inc Fem Non) entered Minetown for the first time, on T:4605 19:56 that was my mistake 19:56 I knew what he was about to do 19:56 but I became careless 19:56 <[Demo]> boulder forts any good? 19:56 the knowledge made me too complacant 19:56 can't monsters stand on boulders? 19:56 Interesting thought. I don't know. 19:56 StatueSurfer: Giants can. 19:56 well that wouldn't matter if he can't see you 19:57 Looks like K2 is heading for an ascension 19:57 !asc K2 19:57 NCommander: K2 has ascended 17 times in 980 games (1.73%): nh:1 (1.56%), sp:1 (0.35%), nd:2 (5.88%), nh4:1 (9.09%), dyn:1 (9.09%), un:2 (3.03%), 4k:1 (2.78%), fh:1 (7.14%), gh:7 (1.74%) 19:57 pretty sure boulder forts doesn't work 19:57 !asc Luxidream 19:57 FIQ: Luxidream has ascended 20 times in 746 games (2.68%): nh:1 (4.35%), nd:4 (10.53%), nh4:3 (25.00%), un:1 (1.11%), fh:11 (12.36%) 19:57 !asc Tariru 19:57 FIQ: No games for Tariru. 19:57 but like if you filled every square on the floor with boulders and had a dead troll corpse 19:57 and it revived 19:57 i'm pretty sure it would be standing on a boulder 19:57 yes it would I think 19:57 That (or acid blobs) is one of the few ways to get rid of the riders 19:57 but that wouldn't matter if demogorgon can't see you 19:57 either that or it'd kill it off 19:58 then he couldn't cast summon nasties 19:58 Frig 19:58 all the way down to medusa 19:58 Not a single sack of ANY kind in the dungeon 19:58 -_-; 19:58 there is a sack at medusa 19:58 that strategy for getting rid of the riders has always sounded silly to me 19:58 guranteed 19:58 I think 19:58 <[Demo]> is this gh mirrored sanctum? 19:58 <[Demo]> that k2 is doing 19:58 because it has to be more trouble to fill every square with monsters than to just kill them as they come 19:58 that is upside down sanctum 19:59 FIQ, hrm 19:59 <[Demo]> oh right directions 19:59 guess I'm going to go clear medusa, I just found the staircase. I've got waterwalking so I can get to her easily enough 19:59 <[Demo]> does gh have a hard amulet holder? 19:59 not really 19:59 <[Demo]> just the usual bloke? 19:59 grunthack is actually pretty similar to vanilla 19:59 in most regards 19:59 <[Demo]> except for the part where you die? 19:59 Yes. 19:59 yes 20:00 more or less 20:00 i heard grunthack does something different with amnesia 20:00 grunthack is basically vanilla but evil 20:00 That, and the part where monsters get into the Castle chest and use up all the wishes from the wand. 20:00 and smarter monsters 20:00 and player/monster symmetry 20:00 <[Demo]> hmm k2 lugging the book 20:00 why do you think I considered making a grunthack version for NH4 20:00 before I settled on making my own variant 20:00 :P 20:01 <[Demo]> because you wanna see the world burn? 20:01 -!- hpardis has joined #hardfought 20:01 because I actually like monster/player symmetry 20:01 Because slex hadn't started to overtly implement evil patch ideas yet, so doing slex on NH4 hadn't occurred to you? 20:01 and smarter monsters 20:01 jonadab: if you see past grunthack's evilness 20:02 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the elven high priestess of Moloch, on T:27694 20:02 it has a thing for the same ideals FIQHack has 20:02 <[Demo]> hows the force in gh? 20:02 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) picked up the Amulet of Yendor, on T:27696 20:02 FIQ: Sure, there are things about GruntHack that I like. 20:02 Though FIQHack does them all better. 20:02 this is what FIQHack was inspired by 20:02 grunthack 20:02 I saw the grunthack changelog on the wiki 20:02 "this seems amazing" 20:02 then I played it 20:02 it's evil 20:03 Ah. 20:03 but cool 20:03 besides the evilness 20:03 I like pretty much everything grunt did 20:03 would be nice if a dragon would give me scales 20:03 I mean, you could've started from Grunt and de-eviled it. But I'm glad you started from NH4 instead. 20:03 Better codebase, for one thing. 20:03 the biggest reason I didn't port grunthack stuff to NH4 20:03 is that its code is kinda messy 20:03 -!- Demo has quit [Quit: Lost terminal] 20:04 something that has already bitten NH4 20:04 since it has some grunthack 0.1.0 things 20:04 Evil Patch Idea: monsters can only drop a corpse, horn, scales, etc. if the player has fewer than 7 hitpoints when the monster dies. 20:04 that doesn't make any sense 20:05 The Evil Patch is not required to make sense. 20:05 what does the player's hp have to do with the monster's drops 20:05 ah 20:05 <[Demo]> why is k2's armour so poorly enchanted? 20:05 cancellation 20:05 The basic goal of the Evil Patch is to make the game effectively unplayable. 20:06 <[Demo]> oh 20:06 Oh, is it GruntHack? 20:06 yes, grunthack 20:06 naturally 20:06 In GruntHack, instead of having +5 everything, you have dragonhide everything. 20:06 oooh, crystal plate mail 20:06 but +0 20:06 Sure. 20:06 That's about as good as it gets before DSM 20:06 because with cancel rampant 20:06 +0 dragonhide boots of waterwalking and speed. 20:06 you'll only have +5 for like 10 minutes 20:06 at best 20:06 +0 dragonhide gauntlets of dexterity and reflection 20:07 my usual grunt kit 20:07 is CoMR+R, GoD+P, WW+speed, YDSM+drain res, coruthaum+brilliance, shirt+displacement 20:08 and "oLS+stealth 20:08 brilliance is kind of meh at +0. Same with dex. 20:08 i think i may have come up with a good way to nerf unihorns that's less evil than slex's method 20:08 <[Demo]> random poison clouds 20:08 <[Demo]> what even 20:08 I'm tempted to put them on the same item, so that only one thing has to be reenchanted. 20:08 good point 20:09 dragonhide gauntlets of dexterity and brilliance 20:09 will consider tha 20:09 t 20:09 <[Demo]> gehennom is all weird 20:09 oh slex already sort of does my idea but it's still harsher 20:09 the main issue with grunt gehennom 20:09 is that it has like 3000 shades 20:09 that will get in your way 20:09 all the time 20:10 my idea: every successful use, a unihorn goes from uncursed to cursed, or blessed to uncursed 20:10 StatueSurfer: Fourk does a watered-down version of that. 20:10 (It's a percentage chance each time.) 20:10 hm 20:10 oh well 20:10 also i intend to nerf monster scaring 20:10 <[Demo]> grunthennom is caves? 20:11 Yes. 20:11 jonadab: this is a valid point: https://www.reddit.com/r/roguelikes/comments/7i7uhz/announcement_fiqhack_430_released/drcb4t9/?context=3&st=jba2s8n4&sh=3088b255 20:11 But Grunthennom caves are annoying in their own way. 20:11 they aren't that bad 20:11 it's the shades 20:11 that is the worst 20:11 need a break 20:11 will finish asc run later tonight 20:12 on the ascension run? lol 20:12 When you gotta go, you gotta go. 20:12 alright necrotic damage has now been implemented 20:12 at least when used on the player 20:12 now do it mvm 20:12 and uvm 20:12 have fun! 20:12 <[Demo]> hmm 20:13 i have no idea what mvm and uvm mean 20:14 monster v monster and player v monster 20:14 mhm 20:15 uvm is for you vs monster (you = player) 20:15 but yeah 20:17 NCommander: whoops sorry 20:17 was fiddling with my terminal 20:17 O_o; 20:17 tmux was being weird 20:17 ended up sending mail to you lol 20:18 I like the voice booming out 20:18 I'm very much playing the inventory management game right now 20:19 figuring out what I do and don't need cause weight 20:19 you are carrying 180wt of daggers 20:19 in mvm how do i specify that the defender being undead should block damage 20:19 is_undead(mdef->data) 20:20 thanks 20:23 mdef->mhpmax -= rnd(6); <- will this line drop the target's max hp by 1-6 points 20:25 I think you also have to make sure its current HP doesn't exceed its max after that, but yes. 20:25 oops okay 20:29 damn it 20:29 my balrog detamed 20:29 didn't you give it a ton of sweet gear too 20:34 StatueSurfer, not really, just some random armor I had laying around 20:34 Just irritating 20:34 oh 20:36 Stash mostly relocated down to Xp:20 20:38 -!- bug_sniper has quit [Ping timeout: 256 seconds] 20:39 and I find a random +5 dagger just chilling 20:39 ... Ok then 20:40 <[Demo]> better than ur elven dagger 20:43 okay i got it to compile the mvm necrotic damage so i'm just gonna assume it works 20:43 for now 20:44 StatueSurfer: wouldn't it be great to have xhity merge 20:45 no 20:45 well 20:45 -!- aoei has joined #hardfought 20:45 depends on what you mean 20:45 but going with no for now 20:45 xhity merge: there is a single codepath for any logic of the form "x hits y" 20:46 that would be nice but that doesn't seem workable for all damage types unless you give monsters player-style attributes 20:47 well, it's only implemented in FIQHack, where they do have that 20:47 okay well 20:47 good for that variant 20:47 actually, if you're making a 361-dev variant 20:48 yes? 20:48 then I do have some reason to separate pure code improvements into a branch 20:48 and if you want them, you can add mine as a remote and pull the code improvements from it 20:49 thanks for the offer 20:49 :( 20:49 Two games in a row and the fort isn't accessible 20:49 how do i check to make sure the player isn't undead 20:50 is it the same way as with monsters 20:50 is_undead(youmonst.data) 20:50 okay pretty much the same 20:50 thanks 20:54 can the player be cancelled in vanilla? 20:54 if in monster form 20:55 * NCommander debates if he wants to kill the shopkeepers in an attempt to get the last two points of divine protection 20:57 StatueSurfer: no 20:57 okay 20:57 i started guessing that after i attempted to add a check for the possibility and it wouldn't even let me do that 20:57 (this is mainly because the only way for a player to become cancelled would be for them to cancel themselves, and why would they?) 20:58 -!- ais523 has joined #hardfought 21:01 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) chose a runed dagger to be named "Sting", on T:1428 21:05 okay necrotic damage is now fully implemented 21:06 for the time being only undead and demons are immune 21:06 i think i'll make blobs, jellies, fungi, and unsolid monsters immune at a later time 21:08 and some other stuff 21:11 -!- Grasshopper_ has quit [Read error: Connection reset by peer] 21:12 -!- aoei has quit [Quit: Leaving] 21:12 -!- Grasshopper_ has joined #hardfought 21:20 -!- Kontroll1r has joined #hardfought 21:22 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu) performed his first genocide (mind flayer), on T:3124 21:23 -!- Kontroller has quit [Ping timeout: 264 seconds] 21:29 [hdf-us] [fh] Elph (Jendic) (Wiz Elf Fem Cha) were chosen to steal souls for the glory of Anhur, on T:16188 21:30 <[Demo]> were? one and his character? 21:31 livelog bug I think 21:43 what do you guys think of making all the demon lords/princes immune to scare monster? 21:44 I never use it anyway 21:44 except in most extreme cases maybe 21:45 StatueSurfer: YANI: scare monster does a normal resistance roll versus the monsters. Demon lords and princes aren't immune, but they are extremely likely to resist. 21:45 what level drained me O_o; 21:45 no i wanna make them always resists 21:45 *resist 21:45 <[Demo]> uh idk i quit actively watching 21:45 of anything, you'd think major demons/devils *should* be affected by scribblings on the floor 21:45 they laugh at your pathetic piece of paper 21:45 of/if 21:46 I mean, they get controlled by pentagrams and candles and rituals and stuff 21:46 those sometimes go wrong 21:46 really, really wrong 21:46 yeah 21:46 you can perform the Invocation on a demon lord, perhaps 21:46 plus you're walking into their house 21:46 not trying to summon them from elsewhere 21:46 like the wizard summons Demogorgon, expecting to be protected by his pentagram and candles 21:47 but he used the wrong wax... 21:47 lol 21:47 dammit! these are scented candles! 21:47 tallow made from human virgins 21:47 or something like that 21:47 FIQ, where's the sack on medusa? Cause I ain't finding it :( 21:47 "You have summoned Scented Demogorgon! You are frightened to death, but relaxed by the scent. You regain your composure. 21:47 hi 21:47 Hello FIQ, Welcome to #hardfought 21:48 i've also thought of editing covetous behavior to send the monster to the downstair if the upstair is occupied 21:48 lol 21:48 NCommander: I guess it isn't guranteed then 21:48 sorry 21:48 while you don't have the amulet 21:48 FIQ, :(, this is bloody ridicious. I've spent more time moving crud between levels than I have playing the game 21:48 StatueSurfer: sounds aggravating for the player to actually kill anything 21:48 At least I finally got part of my ascension kit 21:48 oh right i forgot i'd dropped that idea 21:48 NCommander: well you can wish for boh soon 21:49 so ignore that thought 21:49 but yeah I have considered placing a guranteed sack somewhere early 21:49 just in case 21:49 FIQ, true, though I might pull a StatueSurfer and seeing if I can ascend without a container :) 21:49 i was going to buff juiblex by making him unsolid 21:49 haha 21:49 the StatueSurfer conduct 21:49 never apply a container 21:49 NCommander: that's ais523 conduct 21:49 FIQ, next version of FIQhack needs that. Never applied container in inventory 21:50 pls i'm going to put it in my variant 21:50 :^ 21:50 strict containerless is a superset of apply-container-less 21:50 I'm debating if I want to switch from dagger machine gun to arrows 21:50 -!- tacco\unfoog has quit [] 21:51 i've also thought of adding ways to exercise intelligence and charisma 21:51 mmm that soup was good 21:51 aosdict: applycontainerless has been done by accident a few times, with people just not knowing that the apply command worked on containers 21:51 (typically using loot instead) 21:51 or, not sure if it was actually done, but probably; I know people have got close 21:51 naked conduct would essentially encompass it as well 21:51 !who 21:51 K2: [hdf-us] NCommander [fh] FIQ [fh] k2 [gh] Qwesti [nd] Grasshopper [nd] DrakeMarshall [dnh] krm26 [un] 21:51 K2: [hdf-eu] Kontroller [nd] 21:52 nice mix 21:52 my world domination is not quite as strong as earlier today 21:52 where there was 5 fh at once 21:52 that was nice 21:53 oh look, my first smoky potion of the game 21:53 <[Demo]> shots 21:53 Honestly, if I get a wish, I'm going to be torn between *DSM, or spellbook of identity 21:53 The game has given me all of three scrolls of that type 21:53 inb4 wonder 21:53 we should try to coordinate and get the rainbow of dyna, grunt, nd, un, (uh something green?), slex, 4k, fh, dnh 21:53 giving fumbling 21:53 spork and nh get left out of the rainbow 21:54 What's SLEX? 21:54 You don't want to know. 21:54 in color :P 21:54 I'm fully aware it's design to make people bash their head in with a rusty sexy pump. 21:54 [hdf-us] [slex] FIQ (Wiz Gno Mal Neu), 28 points, T:141, killed by a falling object 21:54 it is that color 21:55 rofl 21:55 ah so it should go after fh in the rainbow 21:55 You could have just escaped 21:55 :P 21:55 no 21:55 because startscumming 21:55 wait what color is nh4 21:55 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 21:55 since when did variants have colors? 21:56 you could probably make a case for magenta though 21:56 someone who doesn't have a 100% nh4 asc rate, splat a nh4 game! 21:56 :P 21:56 Since NH 31 21:56 * NCommander ducks 21:56 aosdict: where are these colors displayed? I assume it's related to asc rate somehow? 21:56 I'm debating my next move 21:56 And what I want to wish for if I make it to the castle 21:56 [hdf-us] [nh4] FIQ (Wiz Gno Mal Neu), 7743 points, T:67, escaped 21:56 that one 21:57 so after dnh 21:57 ais523: the "hdf-us" and "nh4" in the line above 21:57 Now we just need OldHack, and Rogue on HDF 21:57 before fh 21:57 aosdict: oh right, I have colors disabled in my client 21:57 <[Demo]> you have about a 1% chance of a wish nc unless fh changes smoky potions 21:58 [Demo], I'm aware, but I can probably make it to the castle w/ my current loadout 21:58 Unless I run into a rubber chicken weilding solder. Again. 21:58 K2: so no variant is currently colored green? 21:58 !where FIQ 21:58 !whereiws FIQ 21:58 !whereis FIQ 21:58 FIQ: [hdf-us] FIQ [fh]: (Wiz Gno Mal Neu) T:1027 The Dungeons of Doom level: 2 21:58 you are lying 21:58 * aosdict gives FIQ an amulet versus typos 21:59 [hdf-us] [dyn] FIQ (Val Dwa Fem Law), 44 points, T:6, killed by a falling object 21:59 aosdict nope 22:00 I feel like that death message needs to be "gravity" 22:00 no green? 22:00 nope 22:00 make zapm green 22:00 nope 22:00 :) 22:00 yes it is better for it to share color with something else 22:01 all my primary text in my irc client is green 22:01 !who 22:01 aosdict: [hdf-us] NCommander [fh] k2 [gh] Qwesti [nd] Grasshopper [nd] DrakeMarshall [dnh] krm26 [un] FIQ [zapm] 22:01 aosdict: [hdf-eu] Kontroller [nd] 22:01 !whereis NCommander 22:01 NCommander: [hdf-us] NCommander [fh]: (Ran Elf Mal Cha) T:24578 The Dungeons of Doom level: 22 22:01 * ais523 enables color in the client 22:01 if this ends up being too abusive/annoying I'll turn it back off 22:01 +c mode exists for a reason 22:01 * NCommander is annoyed w/ what he has managed to ident 22:01 I haven't managed to find enchant armor so I MIGHT have to wish for it 22:01 Ugh 22:01 I did find genocide, but no way to curse it 22:02 K2: that is a rather silly reason to not have green imo 22:02 ais523 we havent done anything crazy with colors with the bot 22:02 better to force zapm to share color with 4k 22:02 amirite 22:02 nobody plays zapm anyway 22:03 huh, just realized that since my pings are bolded, it turns fh into brightcyan and nd into brightyellow and stuff. 22:03 (This is just my irssi setup though.) 22:04 <[Demo]> i wish my bot could render the color 22:04 K2: well it's a global setting 22:05 so it requires everyone everywhere to play nice 22:05 aosdict: your terminal is using bold-is-bright, then? 22:05 in retrospect, I hate that thing so much 22:05 ais523: I don't think I've ever seen anyone besides Beholder use color in this channel. 22:05 it causes so much confusion 22:05 <[Demo]> oh hey k2 is on the move again 22:05 aosdict: global as in for all channels I'm in 22:06 ais523: maybe I misspoke, maybe it's just bright, too lazy to go look up the config 22:06 ooh k2 is preparing to asc? 22:06 YAY 22:06 Enchant Armor 22:06 :) 22:06 aosdict: most terminals use bold-is-bright because most programs assume most terminals use bold-is-bright 22:06 and are trying not to break 8-color terminals 22:07 it would be nice to break this cycle somehow but I'm not sure we can 22:07 NetHack unix-tty, for example, assumes bold-is-bright 22:07 just give a PR 22:07 to all terminal devs all at once 22:07 FIQ: it's customizable in most of them already 22:07 you'd want to give a PR to all /program/ devs at once 22:08 just acquire world domination 22:08 btw, libuncursed1 simulates bold-is-bright itself, so it works whether the terminal does it or not, but doesn't let people use unbolded bright text or bolded dark test 22:08 with libuncursed 22:08 I'm not sure I like this but the alternatives all have weird edge cases 22:09 ais523: can I use libuncursed as a shared library? how does that work? 22:09 FIQ: you should be able to, yes 22:09 as for how it works, it depends on OS, the rules are very different on Windows to on Linux 22:10 aimake can take care of the details, if you want to do it manually I can try to explain but it's long 22:10 This might be a bad idea but I suspect I'm not going to bother using the longbow of dianan 22:10 that said, I'm planning to have libuncursed2 /not/ be a shared library (i.e. static linking favoured) because it seems simpler all round 22:11 <[Demo]> man gh likes to flip levels 22:11 ok just so I have the terms clear 22:11 static linking = part of the program 22:11 shared library = dll or so? 22:12 if i were to add level flipping or rotation 22:12 I would explicitly not flip sokoban 22:12 FIQ: static linking means that the content of the library is copied into the executable 22:13 FUCK! 22:13 dynamic linking means that the library is stored as a shared library file, and then loaded alongside the executable when it's loaded (or occasionally later but that's rare) 22:13 <[Demo]> engulfing yellow dragons ew 22:13 ais523: how does that work if I want to interface from a different language? 22:13 libuncursed uses late loading of a dynamic library in order to run on systems without SDL 22:13 [hdf-us] [fh] NCommander (Ran Elf Mal Cha), 74303 points, T:24911, killed by a minotaur 22:13 say, python or java or whatever 22:13 NCommander: rip 22:13 should be "killed by hubrus" 22:13 Ouch 22:13 FIQ: the same way as with C; there are defined rules, called the ABI, that determine how the languages interact with each other 22:13 however, dynamic linking is nearly always easier if you're writing in an interpreted language 22:14 because you can swap out the shared library without having to change the executable you're running 22:14 right 22:14 with static linking you'd need to recompile the interpreter 22:14 that is where I am getting 22:14 wouldn't forced static linking 22:14 this is straightforward in some languages, e.g. Perl explicitly supports statically linking perl(1) against libraries so that you can call into it, but it's still a pain for your downstream 22:14 make it harder for non-C developers 22:15 well, what you can do is statically link libuncursed into a dynamic library that follows the non-C language's conventions 22:15 because a dynamic library is basically the same as an executable 22:15 so instead of a libuncursed2.so.2 that's used by all different languages 22:16 I'd have, say, an uncursed.xs that links against libuncursed2.a to allow it to be used by Perl 22:16 (with .xs being Perl's "link-to-C" file format) 22:17 it's always possible to make a static library into a dynamic library by linking the static library into the dynamic library (exception: on Mac OS X, sometimes) 22:18 oh god, .xs files 22:18 that's actually a good point, I should at least give it the potential to be dynamised even if I don't include the instructions for that in the file/build script 22:18 * NCommander twitches 22:18 Things I don't miss from Perl 22:18 NCommander: have you tried using other language's FFIs? 22:19 .xs is actually one of the /better/-designed ones, amazingly 22:19 the basic problem is that it's trying to do two things at once; a) link against external C libraries (this is very easy and can even be automated sometimes); b) allow you to write things that screw with Perl internals directly (you may want to run away screaming at this point) 22:21 ais523, it was point b that brought back bad memories 22:21 lol 22:21 * NCommander had to debug mod_perl itself 22:21 NCommander: right, but that's nothing to do with .xs itself, that would be insane regardless of what format you used 22:21 The things it did 22:22 mod_perl is also insane 22:22 ais523, as far as FFI goes, Rust actually has a decent implementation that sucks less that most. Python is ... decent, though not brilliant. 22:22 C# P/Invoke also wins points for generally being unsurprising. 22:24 on the other end of the spectrum, we have Ada, Ruby, Go (which has ANNOYING edge cases) 22:24 * NCommander can't think of any others that really irritate me 22:26 * NCommander isn't honestly in the mood to roll another character 22:28 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) entered the planes, on T:29724 22:28 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the Wizard of Yendor, on T:29725 22:28 <[Demo]> randomized planes is dumb 22:28 * NCommander watches 22:29 why are there water elementals on air? 22:30 <[Demo]> just a stray random one, probably a random E 22:32 <[Demo]> out of the frying pan into the plane of fire 22:33 NCommander: here's what I've been doing with b): http://nethack4.org/pastebin/TrackAllocations.xs 22:33 [Demo]: and then later, out of the frying plane into the... something 22:34 -!- Grasshopper_ has quit [Read error: Connection reset by peer] 22:34 <[Demo]> water plane 22:34 -!- Grasshopper has quit [Read error: Connection reset by peer] 22:34 <[Demo]> if ur k2 ;P 22:35 out of the frying plane, into the grease fire 22:35 (the grease fire was caused by putting the frying pan into the plane of water) 22:40 ais523, IT BURNS 22:40 jk 22:40 * NCommander sighs 22:40 !rng nethack|!nethack 22:40 NCommander: nethack 22:40 ... 22:40 :( 22:40 <[Demo]> all those wands of digging and didnt even use em for earth 22:41 in gh they dont work as you'd think they would on plane of earth 22:41 yeah 22:41 better to use pick axe 22:41 <[Demo]> oh? 22:41 * NCommander might roll random 22:41 <[Demo]> sad 22:42 I've blow up enough Rangers 22:45 <[Demo]> worm grenades 22:46 [hdf-us] [dnh] DrakeMarshall (Bin Inc Fem Non), 95011 points, T:7741, killed by a malkuth sephirah 22:48 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Death, on T:30116 22:49 -!- DrakeMarshall has joined #hardfought 22:49 Not sure if I should be seriously annoyed or seriously amused 22:50 But I just ended a game of dnethack 22:50 right, Beholder told us, it's tracking everyone's deaths 22:50 I don't really know enough dnethack to understand what happened though 22:50 Who thought letting the sephira multiply was a good idea? :P 22:50 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Death, on T:30150 22:50 They're like the dnethack version of kops 22:50 But I didn't do anything to make them come for me... 22:51 And then they were multiplying and filling up many levels... 22:51 <[Demo]> bad conduct 22:51 <[Demo]> didnt follow your role's and alignment's best ethical practices 22:51 I killed a zombie in front of the windowless tower and it gave the message as if I killed a quest NPC 22:51 <[Demo]> im looking for a word here but i cant pull it 22:51 I think that must've been a bug but idk 22:51 <[Demo]> oh yeah thats bugged rn that probably did it 22:52 <[Demo]> think its fixed in 3.15.2 22:52 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the invisible Pestilence, on T:30185 22:52 But I literally fought the sephira over several branches and burned through about 10000 energy 22:52 In the least, incantifier binders are strong as hell 22:52 kill that invisible Maud the Lama, K2! 22:53 I was like lvl10 and was basically fighting them indefinitely 22:53 At the point when I managed to bind andrealphus and still not get away, I gave up 22:53 lol 22:53 anyways gtg but that was an interesting story 22:53 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Famine, on T:30204 22:54 hah damn 22:54 <[Demo]> damn k2 is getting astrald hard 22:54 -!- DrakeMarshall has quit [Quit: *poof*] 22:56 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed Famine, on T:30253 22:56 0 for 2, K2? aw 22:57 <[Demo]> gg 22:57 <[Demo]> thats something i hope i never do 22:57 [hdf-us] [gh] k2 (Bar Ogr Mal Cha), 2975732 points, T:30271, ascended https://www.hardfought.org/userdata/k/k2/gh/dumplog/1513132338.gh.txt 22:57 congrats! 22:57 thanks! 22:57 \o/ 22:57 <[Demo]> yey 22:57 first time to ascend an ogre 22:58 <[Demo]> now do a giant 😛 22:58 aleady have twice 22:58 cloak of invisibility or displacement 22:58 hrm 22:58 ^- thoughts? 22:58 <[Demo]> wow 22:58 displacement 22:58 the only race i havent ascended in gh is gnome 22:59 i get that one, i'll have all races/roles/genders 22:59 <[Demo]> damn wow 23:00 but will you ever eventually get the full monty 23:00 doubt it 23:09 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Daughter Lilith, on T:60848 23:11 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Baalzebub, on T:60942 23:14 -!- StatueSurfer has joined #hardfought 23:20 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Asmodeus, on T:61519 23:22 ... I found my own bones 23:22 :( 23:22 [hdf-us] [fh] NCommander (Val Dwa Fem Law) killed the ghost of NCommander, the former Lookout, on T:3629 23:23 I mean, free loot 23:24 For some reason, you think that you can almost hear the Wizard laugh maniacly? 23:24 [hdf-us] [fh] NCommander (Val Dwa Fem Law), 32125 points, T:3659, killed by a vampire 23:25 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 1303 points, T:1588, killed by a hobgoblin 23:25 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Mother Lilith, on T:61896 23:32 NCommander: That message is printed, I think, when you create not a ghost bones, but a player monster bones. 23:32 As in, the bones file contains a player monster named NCommander, of your role and race, with all your items, and with all your abilities. 23:32 Interesting 23:32 * NCommander is rolling randoms for a bit before trying another ranger 23:36 [hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 1256 points, T:3825, killed by a gnome lord 23:38 [hdf-us] [fh] NCommander (Mon Hum Mal Cha), 25174 points, T:1039, killed by a Ms. Upernavik, the shopkeeper's wand 23:38 Trapdoor into locked general store, didn't have enough gold to passify :( 23:39 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) averted death, on T:64255 23:40 dang i messed up my unihorn nerf 23:40 it just goes straight from blessed to cursed instead of blessed to uncursed 23:40 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Levistus, on T:64268 23:49 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) destroyed the invisible Orcus, on T:65068 23:52 alright now it works properly 23:54 -!- mode/Beholder [+Zi] by Beholder 23:54 -!- weber.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ EU server now mirroring variants from hdf-main - ssh nethack@eu.hardfought.org 23:54 -!- mode/#hardfought [+v Beholder] by ChanServ 23:54 !players 23:54 K2: [hdf-us] NCommander [fh] Leggman [nd] Grasshopper [nd] Twomunora [dnh] krm26 [un] 23:54 K2: [hdf-eu] No current players 23:55 hmm why didnt italic work on eu 23:56 [hdf-us] [dnh] Twomunora (Con Orc Mal Cha) killed Dagon, on T:65450 23:57 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 23:58 -!- mode/Beholder [+Zi] by Beholder 23:58 -!- weber.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ EU server now mirroring variants from hdf-main - ssh nethack@eu.hardfought.org 23:58 -!- mode/#hardfought [+v Beholder] by ChanServ 23:59 !players 23:59 K2: [hdf-us] NCommander [fh] Grasshopper [nd] Twomunora [dnh] krm26 [un] 23:59 K2: [hdf-eu] k2 [nh] 23:59 weird