00:01 -!- bouquet has quit [Client Quit] 00:01 -!- bouquet has joined #hardfought 00:03 [hdf-us] [nd] Grasshopper (Bar Hum Mal Neu) polymorphed his first item, on T:12066 00:13 -!- NeroOneTrueKing has quit [Read error: Connection reset by peer] 00:18 haha, found a hobbit stuck in a web in Mines End 00:21 quick, give him Sting! 00:33 [hdf-us] [nd] Grasshopper (Bar Hum Mal Neu) acquired the luckstone from Mines' End, on T:13195 00:37 -!- raisse has joined #hardfought 00:37 -!- mode/#hardfought [+v raisse] by ChanServ 00:45 [hdf-us] [dnh] DrakeMarshall (Bar Hlf Fem Cha) was given the Lifehunt Scythe, on T:14665 00:56 -!- bouquet has quit [Quit: bouquet] 00:59 well i got mjollnir 00:59 so i guess i'll just settle for that over frost brand 01:14 [hdf-us] [dnh] DrakeMarshall (Bar Hlf Fem Cha) was given Atma Weapon, on T:14791 01:15 so what exactly are the golem generation mechanics for polypiling? 01:15 in vanilla 361 01:23 same as always 01:24 okay i'm looking at the page 01:24 just make sure that your meatballs/rocks stay on top - 361 messes with the order of stuff on the ground and in containers 01:25 not sure where that is up to right now, but last time I was polypiling in 361 you had to be careful even about looking at what was on the ground 01:25 okay 01:25 got that 01:25 so if a golem is formed 01:25 it can absorb material from anywhere else in the pile? 01:26 that is correct? 01:26 yeah, if you use "," it might mess with the item order. Use ":" instead (safer) 01:26 -!- noty has quit [Quit: WeeChat 1.9.1] 01:26 StatueSurfer, yes 01:26 okay 01:27 so, don't try to polypile for rings and wands if you are putting rocks on top (some rings are mineral, and marble wands I think) 01:27 hmmm 01:28 the poly ray always goes at least 3 spaces, so you can sprinkle some of that stuff behind your main pile if you like 01:28 maybe i could stick a bunch of corpses on top :p 01:28 you'd need lots n lots 01:28 i know 01:28 "stone to flesh" is the best 01:28 i think the last time i did polypiling very long ago i used 300 rocks 01:29 and i don't really have access to stone to flesh 01:29 you can pick up 2100+ meatballs and a potion of unholy water 01:29 yeah rocks, if you did Ludios or Castle or something with a footrice 01:30 generally recommended 200-300 meatballs/rocks depending upon your risk tolerance 01:33 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 379 points, T:924, killed by a giant bat 01:35 -!- Grasshopper_ has joined #hardfought 01:37 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 261 points, T:481, killed by a gnome lord 01:42 -!- LarienTelrunya has joined #hardfought 01:45 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 406 points, T:818, killed by a small mimic 01:47 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 117 points, T:320, killed by a fox 01:52 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 01:56 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 757 points, T:1550, killed by a crossbow bolt 02:00 [hdf-us] [nd] ShivanHunter (Wiz Elf Mal Cha), 446 points, T:519, killed by a gnome lord 02:09 -!- raisse has quit [Ping timeout: 272 seconds] 02:16 -!- hpardis has quit [Ping timeout: 256 seconds] 02:24 [hdf-us] [dnh] DrakeMarshall (Bar Hlf Fem Cha), 100347 points, T:17294, killed by a human mummy 02:45 EPI/YASI for Nethack Fourk: make it pay2win, i.e. in addition to achievement unlockables, some options (such as rest_on_space, which will default to TRUE) can only be changed by donating real money to jonadab. 02:45 LarienTelrunya: Message from aosdict at 2017-12-14 15:49 EST: slex idea: can of Bad-Away. Is a charged tool that can be applied to adjacent monsters, and only affects them if they're unaligned. Blessed teleports/destroys them, uncursed works like turn undead, cursed turns them invisible. 02:54 -!- zxkuqyb has quit [Quit: Page closed] 03:11 -!- hpardis has joined #hardfought 03:20 !tell K2 pushed a minor fix 03:20 FIQ: Message from Jonathanhanes_ at 2017-12-14 21:51 EST: on the spell that you get with crowning i get the message "You strain to recall the spell" on each cast 03:20 Will do, FIQ! 03:20 Jonathanhanes: fixed 03:21 -!- hpardis has quit [Quit: Leaving] 03:28 -!- zxkuqyb has joined #hardfought 03:59 K2: https://cdn.discordapp.com/attachments/384784727774724121/391072460407046144/oops....png 03:59 Jendic 04:21 [hdf-us] [dnh] DrakeMarshall (Bin Clk Fem Non), 234 points, T:739, killed by shredding of the soul 04:29 Holy cow it's cold out 04:42 !asc 04:42 NCommander: NCommander has not ascended in 2 games. 04:43 Evil Patch idea (by ziratha): when a nymph steals an item, the item in question becomes heavily cursed and disenchanted, to screw you over. Ideally the fact that the item is now cursed should not be mentioned when you reclaim it, so you put it back on and suddenly "surprise, surprise, it is now cursed -4!" 04:45 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 176 points, T:664, killed by a newt 04:46 YANI (by Lorskel): corpses can be cooked, and if eaten raw, they can cause vomiting or sickness or other detrimental effects. But cooked corpses can no longer convey intrinsics like fire resistance, because you destroyed all the vitamins. 04:47 LarienTelrunya, the former makes genociding n so much more justifiable. You should change nymph to @ to fix that. 04:47 -!- raisse has joined #hardfought 04:47 -!- mode/#hardfought [+v raisse] by ChanServ 04:48 NCommander: heh. My variant places item-stealers into many monster classes, and some of the very high-level nymphs are ungenocideable. But for vanilla that would indeed make blessed genociding 'n' feasible :) 04:48 @le?swearing nymph 04:48 swearing nymph (n) | Lvl: 28 | Diff: 32 | Spd: 14 | Res: sleep | Confers: nothing | MR: 70 | Generates: special | AC: -1 | Attacks: 4d5 weapon curse, 0d0 gaze remove-engravings, 0d0 claw item steal | Alignment: 0 | Flags: swims, teleports, infravisible 04:50 LarienTelrunya, still less scary than a mind flayer :P 04:51 really? mind flayers are one of my favorite monsters since I can eat them for +INT 04:51 !tell K2 pushed a major bug fix 04:51 Will do, FIQ! 04:52 @le?Sandra's evil sandal 04:52 Sandra's evil sandal (i) | Lvl: 40 | Diff: 52 | Spd: 12 | Res: disintegrate petrification | Confers: nothing | MR: 50 | Generates: special | AC: -10 | Attacks: 2d4 kick paralyze, 5d5 tentacle drain int, 5d5 tentacle drain int, 5d5 tentacle drain int, 5d5 tentacle drain int, 5d5 tentacle suck-equipment | Alignment: -20 | Flags: omnivore, flies, oviparous, nopoly, stalker, infravisible 04:52 paralysis, sucks off the helmet, and uses mindflaying attacks :D 04:53 LarienTelrunya, it's reason why I feel like SLEX needs to come with a NC-17 warning on the splash screen :P 04:53 ^like that 04:54 :D 05:15 Many of the scariest things in slex involve footwear 05:18 If I ever get the inclination to seriously try ascending in SLEX, I'm going to have to keep the source code as reference and notes 05:18 use the source luke! 05:19 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 633 points, T:1046, killed by a water demon 05:20 also, if you want to be the first non-Amy that ascends slex, you gotta hurry; ziratha has a very promising game going on right now ;) 05:21 ... that's just evil. My desire to go down in history vs. the fact that I do like a theorical chance of winning 05:22 !who 05:22 FIQ: [hdf-us] NCommander [fh] Tangles [nd] DrakeMarshall [dnh] 05:22 FIQ: [hdf-eu] elenmirie [nd] 05:23 maybe we should just hire ais523 to cleave slex in half with his TAS tools and do a 500-turn ascension or something :D 05:23 ziratha isn't even playing 05:23 FIQ: esm server, and also he's really not playing right now 05:23 ok 05:24 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 197 points, T:311, killed by a sewer rat 05:24 anyway, it's time that someone other than me finally ascends slex; after all, once the 200+ level dungeon goes live, it will become much harder 05:28 LarienTelrunya, ... I have to ask, is there any consideration to game balance in SLEX? :) 05:28 sure, I know the entire channel will laugh now but I consider slex a well-balanced game, more balanced than vanilla in fact. 05:29 But the slex design philosophy is so fundamentally different that it's probably like comparing apples with pears anyway. 05:30 actually, counter question: is there anything in particular about slex that you consider to be not balanced? :D 05:33 LarienTelrunya, this is the point where you yell at me, but I've only played vanilla, NH4, and FIQHack :), Still I have a 2/100 (roughly) ascension record in vanilla so I don't think I'm horrid at roguelikes 05:33 Would have been third, but I refuse to play Wizard after that astral splat :( 05:33 you should give slex a try one day :) play slex! *bundlebundlebundle* ♥ 05:34 LarienTelrunya, looking at the roles, I'd probably try to ascend a firefighter 05:34 * NCommander was one in RL anyway 05:34 ooh cool, one of my colleagues is one too 05:35 (and she'll go out with me later today ♥) 05:35 * LarienTelrunya will be very happy with such a lovely wing-tufted girl by her side! 05:37 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 221 points, T:425, killed by a jackal 05:37 LarienTelrunya, a single female firefighter? That's like finding a unicorn who ascended SLEX. 05:37 * NCommander ducks. 05:38 well she's neither single nor lesbian, so we won't become a couple, but I still absolutely adore her and like to spend time with her ♥♥♥ 05:38 also, play the unicorn race in slex and ascend! *bundlebundlebundle* ♥ 05:39 (admittedly, I never ascended the unicorn race yet either) 05:39 * NCommander is waiting for random SLEX DLC on Steam now :P 05:40 LarienTelrunya, I'm reading through SLEX's monst.c just to get an idea of how bad this gets 05:40 monst.c??? good god, you'll be at it for a while (slex has 17k or so monsters right now) 05:41 other interesting ones would be trap.c and objects.c, and probably invent.c ;) 05:42 LarienTelrunya, I'm just browsing since at least you can see most of the useful stuff in game w/ the pokedex. I'm impressed though, you broke GitHub, it would only let me read raw. 05:43 LarienTelrunya, honestly my biggest complaint is it's going to destroy my win/loss record here :P 05:43 well, make a second account only for slex, that should keep your main account's streaks intact, right? 05:43 * LarienTelrunya has 3 accounts on the esm server, one for regular play, one for junethack, and one for testing 05:44 ... that's a distressingly simple solution 05:44 Though if I ascend then it's on the alt :P. I'm waiting for git to actually download the source now 05:44 Since I want a copy w/ local wizard mode 05:44 ah, makes sense 05:45 (I also wiztest stuff often, such as the new strategy I discovered a few days ago to remotely wake up Vlad, which actually works in regular SLASH'EM too) 05:45 LarienTelrunya, there were a few ways to do that in vanilla SLASH'EM if I remember RGRN 05:46 SLEX is basically SLASH'EM dungeon layout, you need the three elemental keys to get to vlad, and Cthulu on the bottom 05:46 ^? 05:46 did they mention sphere spam? i.e. casting a sphere spell until one spawns near Vlad and wakes him? 05:46 well, currently the server versions of slex are SLASH'EM layout, but the development version makes it bigger, see dat/dungeon.def 05:47 I vaguely remember it 05:47 There was some discussion on how to nerf it but SLASH'EM's development was already stalled at that point. 05:47 * NCommander only remembers this due to photographic memory 05:47 :/ 05:47 Or mostly 05:47 specifically, after beating the quest, one must beat a 10-level subquest or else the bell of opening won't work, and after claiming the Amulet of Yendor one must traverse a 100-level bonus dungeon and find three yellow staircases to start the actual ascension run 05:48 LarienTelrunya, sounds like I *don't* want to compile master though. 05:48 100 Dl dungeon with harassment 05:48 That sounds like "fun" 05:48 ah, you'll want the https://github.com/SLASHEM-Extended/SLASHEM-Extended/tree/slex-2.1.1 branch, that one is even with the server 05:48 git clone just finished 05:48 * NCommander tries to remember the ruins to enable Wizard and change the username 05:49 well the harassment is nerfed to occur 10 times less often until the player completed that bonus dungeon 05:51 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 225 points, T:533, killed by a jackal 05:51 https://nethackwiki.com/wiki/Wizard_mode#Unix (I haven't been able to get that to work on my unix VM, sadly) 05:53 LarienTelrunya, getting wizard mode to work on UNIX is usually "fun" 05:54 LarienTelrunya, it's grinding away 05:54 hmm, I guess you could just hijack the code (since you're compiling it anyway) and put "flags.debug = 1" somewhere 05:55 or just make a "wizard" user which is the hardcoded default account that could use wizard in NH343 05:55 :) 05:56 config.h # define WIZARD "wizard" /* the person allowed to use the -D option */ 05:56 changing that to a different username would also do the trick ;) 05:57 * NCommander rolled his first firefighter 05:57 This will end poorly 06:00 ooh cool you're actually playing! I'll watch :) 06:00 [hdf-us] [slex] NCslex (Fir Her Mal Law), 91 points, T:117, killed by a monster (thick elf-lord) 06:00 ... how did you find such a high-level monster so early? 06:01 LarienTelrunya, the RNG hates me. You didn't see what happened before my last FIQhack game ended due to unexpected bug 06:01 oh? what happened? 06:02 LarienTelrunya, partially eaten lizard corpses don't count for stopping stoning. Bug introduced in NH4 and ended up in FIQhack 06:02 ugh, that sounds extremely aggravating 06:02 In the castle too, was hit with a rubber chicken 06:02 LarienTelrunya, that was after I dropped into an incredibly nasty bones level with eight dragons (FIQHack dragons are NASTY) 06:04 aww, that must have sucked, surviving all that only to be taken out by a bug :( 06:04 * LarienTelrunya remembers how she got to the samurai quest goal level in FIQhack and was instawiped by a samurai reading a scroll of genocide 06:04 LarienTelrunya, not as bad/funny as my Jubilex splat 06:05 LarienTelrunya, ow. ... also, you randomized appearances to the point I can't even tell what slot an item goes into? 06:05 * NCommander is trying to understand allmain.c 06:05 you're playing the ancient race, which renames all items to gibberish; what you're looking at is some sort of cloak 06:05 Oh 06:05 Meant to select human 06:05 ah well 06:06 do you know about inventory item descriptions? hit the corresponding letter while in inventory view :) 06:08 LarienTelrunya, thanks. let's see if I can get past Dl:1 06:09 I've died from thrown cream pies in slex before... 06:09 LarienTelrunya, for some reason, I have an urge to implement a new food item as a patch. The wafer thin mint 06:10 heh, weighs 0, gives 0 nutrition and causes you to choke anyway? 06:10 Something like that :) 06:12 ... did I really find an artifact on Dl 1? 06:12 oh, trying to name the dog? shift-C 06:13 no faux 06:13 Stormchaser is a fake artifact; usually, fakes are highly enchanted. Not necessarily *positively* enchanted, mind. Don't forget to pet-test for curses :) 06:13 ah, apparently it's a silk spear 06:14 which does d6/d8 damage 06:16 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 1850 points, T:1761, killed by a hill orc 06:20 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 64 points, T:194, killed by a newt 06:23 NCommander: hint: the "scroll of davolash" will heal a couple of hit points when read 06:24 gonna be afk now though, since my wonderlovely colleague and I are going to eat now :) 06:24 LarienTelrunya, have fun 06:30 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 266 points, T:833, killed by a system shock 06:34 [hdf-us] [slex] NCslex (Fir Anc Mal Law), 1090 points, T:1734, killed by a monster (weregiantant) 06:35 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 90 points, T:576, killed by a jackal 06:46 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 147 points, T:352, killed by a fox 06:48 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 5 points, T:25, killed by a jackal 06:51 I fixed that bug as soon as I was made aware of it 06:55 hmm 06:55 hey fiq i'm getting an error 06:56 "monster jump checks contrdict each other" 06:58 https://imgur.com/a/6p5qo 07:04 [hdf-us] [slex] NCslex (Fir Hum Mal Law), 552 points, T:885, killed by an arrow 07:04 yeah I know about it 07:04 K2 hasn't updated the server 07:06 [hdf-us] [slex] NCslex (Fir Hum Mal Law), 13 points, T:124, killed by a glass bolt 07:07 FIQhack updated (us and eu) 07:07 K2: Message from FIQ at 2017-12-15 03:20 EST: pushed a minor fix 07:07 K2: Message from FIQ at 2017-12-15 04:51 EST: pushed a major bug fix 07:07 woo 07:11 -!- raisse has quit [Ping timeout: 264 seconds] 07:12 -!- Grasshopper has quit [Read error: Connection reset by peer] 07:12 -!- Grasshopper_ has quit [Read error: Connection reset by peer] 07:13 -!- raisse has joined #hardfought 07:13 -!- mode/#hardfought [+v raisse] by ChanServ 07:16 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non), 125 points, T:464, killed by a sewer rat 07:20 !tell K2 puhed fixes 07:20 Will do, FIQ! 07:21 will have to do it from work, headed out 07:21 K2: Message from FIQ at 2017-12-15 07:20 EST: puhed fixes 07:22 ok 07:23 Jonathanhanes: There's still issues with jumping until K2 updates. The issues should happen less, but just so you know 07:23 Pressing R and restarting should generally work 07:23 as temporary work-around 07:24 [hdf-us] [dnh] DrakeMarshall (Bin Dro Fem Non) wished for "blessed rustproof +3 premium heart", on T:461 07:37 [hdf-us] [nd] Tangles (Cav Dwa Mal Law) became literate by reading a book, on T:5878 07:49 finally back! NCommander: how's it going? 07:50 LarienTelrunya, I managed to get a firefighter to the mines, but my St is down to 3 ... not sure how that happened. I also started coding wafer thin mint 07:52 ah, according to the ttyrec, you started with a strength of 4 and then lost a point to poison :( 07:52 LarienTelrunya, yeah, I didn't even notice it was that low. Having serious killing stuff, I did find artifact soft stars though but not enough to get the skill to basic 07:52 one way to get back up to 4 is to become weak from hunger (because strength cannot go below 3) and then eat something (which will nonetheless restore it and push you to 4 strength) 07:52 which has helped 07:52 *serious issues 07:53 soft stars? those usually spawn in large stacks; how many do you have? 07:55 LarienTelrunya, started with 90, down to 70, they're an artifact 07:55 LarienTelrunya, inventory up 07:55 oh, those have +10 damage! 07:55 Yeah but I'm failing to hit anything with them. I've been source diving every time I find an artifact 07:56 the inverse gloves are interesting 07:56 with a strength of 3, thrown weapons only travel for a single square :( 07:56 Yeah 07:56 That too 07:56 I might use the bow, at least THAT goes slightly further 07:56 [hdf-us] [nd] Grasshopper (Bar Hum Mal Neu) completed Sokoban, on T:19453 07:58 !who 07:58 FIQ: [hdf-us] NCslex [slex] Tangles [nd] Grasshopper [nd] 07:58 FIQ: [hdf-eu] No current players 07:58 I take it NCslex is NCommander ? 07:58 Yeah 07:58 aww, rip :( 07:58 I'm getting better 07:58 Each attempt, I get down one more Dl 07:59 oh, the inverse gloves were evil gloves 07:59 That explains it. The base defense was nice 07:59 inverse gloves will curse when their enchantment becomes negative, but evil gloves will curse anyway whenever they're put on :( 07:59 [hdf-us] [slex] NCslex (Fir Hum Mal Law), 3966 points, T:2433, killed by a monster (invisible large ferret) 07:59 !lastgame 07:59 LarienTelrunya: https://www.hardfought.org/userdata/N/NCslex/slex/dumplog/1513339575.slex.txt 08:00 Reminds me of when I started NetHack, and loosing to more than a few newts 08:00 apparently the evil gloves made it so that stairs traps would occur whenever you changed dungeon levels 08:00 inverse gloves should curse if enchanted, bless if disenchantedd 08:00 *disenchanting 08:00 **disenchanted 08:01 FIQ: would be a possibility, but what if they're an autocursing kind, like in NCommander's game? will they bless before or after autocursing? :D 08:03 Yay, got the basic wafer thin mint to show up, and wizard mode working: https://imgur.com/a/SjAYp 08:03 why wouldautocursing procs when you put them on 08:03 you can't enchant them if they aren't worn 08:03 er 08:03 NCommander: oh, you implemented them in slex :D 08:03 *why would autocursing proc other than when put on 08:03 FIQ: oh, you mean the act of (dis)enchanting them, via scroll or disenchanter or something, would change the BUC! 08:03 yeah 08:04 or enchanted with enchant armor 08:04 I can probably make a new randomized appearance in the next version that actually does this :) 08:04 LarienTelrunya, yeah, had a few hiccups cause I forgot that you had to modify probabities to make shit not complain. Now I need it to actually do something 08:05 oh that is simple to fix 08:05 ah, yes, in slex the probabilities add up to 10000 (in vanilla it's 1000) 08:05 I fixed that a while back 08:05 so probabilities could add up to any number 08:06 * NCommander needs to remember how the full skit works. 08:06 FIQhack updated (us and eu) 08:07 LarienTelrunya: see FIQHack commit a0781683398edc841c4d702b3dc89ee2b7ac186b 08:07 if you're interested 08:07 K2: thanks 08:09 FIQ: ooh, that fix looks elegant 08:10 o/ 08:11 see 08:11 not everything FIQHack does is evil 08:11 : 08:11 *:P 08:11 sure, slex already implemented some ideas that originated from FIQhack, although I can't exactly remember which ones 08:12 <[Demo]> I'm really glad slex exists 08:12 :D 08:12 -!- deadnoob has quit [Ping timeout: 265 seconds] 08:13 <[Demo]> it's just like when you mix all the slurpee flavors in one cup and then get some weird status effect you've never heard of 08:14 <[Demo]> it's a unique experience 08:14 LarienTelrunya: I know there's several bug fixes in there from me, didn't know it had features originally from fiqhack though 08:14 hahaha :) I'm not done mixing in more stuff yet, either! 08:16 FIQ: hmm, can't find them in the source either 08:16 maybe I misremembered 08:16 ok 08:16 sleep duration nerf? 08:17 yeah, slex has that 08:17 that is probably the only time I've gone "really, nethack? what is this shit" 08:17 fh commit c99da0a7e1c987f9b7516bd9bd1e32f6dac925c0 08:18 yeah I saw that, and I agree that it's shitty to put you to sleep for 6d25 turns (or 25d6, whatever the exact numbers are) 08:18 6d25 08:18 LarienTelrunya: that is what killed your fh 2016 char :P 08:18 :D 08:19 a kobold shaman stunlocking you 08:19 w00t 08:19 the wafer thin mint actually does something now 08:19 what is a wafer thin mint 08:19 FIQ, a badly implemented joke 08:19 lol 08:19 perfect for slex then 08:19 FIQ, it's from Monty Python :) 08:19 NCommander: what does it do? print a message? 08:19 ah 08:21 LarienTelrunya, if you're saturated, you start vomiting so you "make room", oversaturated, you take damage and making it to die by gluttony. If you're named Creosote ... instadeath 08:21 (not that I expect the later to ever come into play, but that was the name of the guy who exploded in the skit) 08:21 haha, well, if you name yourself Creosote you can lie to vault guards without penalties, so... 08:22 ... is that the same spelling? 08:22 oooh 08:22 * NCommander never realized that 08:22 or actually, it's not a lie if you name yourself that, and that's why you don't get the penalty 08:22 I kinda like the karma in that :) 08:22 and it would be useful for slex in particular, where the vault guard will quiz you if you're lying to him, and if you give the wrong answer to his questions then he becomes hostile. 08:25 wouldn't it make much more sense to quiz if you reply creosote 08:25 whether you actually lie or not 08:27 well, I guess it would; currently, there's a general 10% or so chance to be quizzed even if you didn't lie 08:27 * NCommander is testing if this works 08:27 My C is a little rusty as is playing with NH's guts 08:27 NCommander: pick the spirit race for easy testing, then you can phase through walls and get to the vaults quickly :) 08:28 LarienTelrunya, the instadeath only fires if you're named Croteus or a variant of it, and you eat the mint 08:29 With a unique death message 08:29 ah, I see 08:29 I'm not quite as sadistic as you 08:29 :) 08:29 you should be able to instakill croesus by throwing it at him 08:29 FIQ: "Objects now merge regardless of object knowledge, combining the knowledge. Previously, this was only the case for BUC knowledge" - what if one of them is BUC-known and the other is enchantment-known? will the resulting stack then have both BUC and enchantment known? or can that not happen outside of slex anyway? 08:30 LarienTelrunya: that is correct 08:30 that will happen 08:30 ah 08:30 it's smarter than slex's merge logic; I'd be interested to see how that works code-wise 08:30 [hdf-us] [nd] Tangles (Cav Dwa Mal Law) completed Sokoban, on T:9366 08:30 you can look at the diff 08:32 FIQ, ... I love that idea 08:32 Way too much 08:32 well 08:32 it makes sense 08:33 * NCommander waits for slex to build 08:33 I keep having to clean then build cause otherwise I get undefined symbols :( 08:34 "Item destruction is rarer: 50% if cursed, 25% if uncursed, 6.25% is blessed. Wands lose charges instead of being destroyed, unless it's emptied, or was already empty/cancelled." that is actually a very good change, in vanilla it's so annoying that blessing the item does nothing to reduce the risk! 08:34 NCommander: do you prefer fiqhack's curses UI over the ttyw windowport? if you do, you can enable the curses interface in slex 08:34 it's similar 08:34 Curses blows up race selection in the notes 08:34 not anymore 08:34 turn it on! 08:35 I picked out the role/race stuff from the in-development curses stuff and made a patch out of it 08:35 for LarienTelrunya's benefit 08:35 thanks to FIQ, character selection works in curses-slex :) 08:35 since the role selection was completely broken beforehand 08:35 in slex 08:35 that reminds me, I still need to fix the curses window memory leak error 08:35 good luck 08:35 I am working on a complete rewrite 08:36 to get rid of all of the weird issues curses has 08:36 where was that leak fix again? grunthack? 08:36 codewise, etc 08:36 ask Tangles, he fixed a bunch of memory leaks 08:36 LarienTelrunya, ugh, you've managed to motivate me into being the fist non-dev ascension in SLEX, which means I'm probably going to spend a stupid amount of time in Wizard mode to figure out crap. 08:36 I fixed some more in the uncursed branch, but there are still memory leaks 08:36 NCommander: slex intends to make no game 100% winnable even with enough skill 08:37 NCommander: haha :) well, that's what wizmode is for, actually 08:37 by having random shit make you die 08:37 be careful 08:37 Well how I actually learned to play NetHack 3.4 was with wiz mode and grabbing the amulet and writing down why I died 08:37 Granted, SLEX is ready to murder you at the drop of a hat, but at least I can learn to figure out how to avoid the preventable ones 08:37 mhm 08:38 FIQ: specifically, one of the principles of slex's design philosophy is "with perfect play, the player should not have a 100% chance of winning the game", although in practice it's probably still 95% or so since the stuff that really screws you over with no chance is extremely rare 08:38 LarienTelrunya: when was your last victory 08:38 To be fair, even with perfect play, I disagree NetHack is 100% winnable. 08:38 you should confirm that it is still winnable 08:39 Bug non-withstanding, I got stupidly lucky those eight dragons didn't end me in FIQHack 08:39 yeah I saw that bones level 08:39 it was ridiculous 08:39 FIQ: I'm working on a phantom cavewoman on the esm server, ready to enter Gehennom (wanna continue her once I get home today). Genoless, wishless, polyselfless and polyobjectless intact so far, and I intend to keep all of them. 08:39 NCommander: you would probably have died 08:39 if not for early WoW 08:39 well, I mean 08:39 you did anyway 08:40 but you know what I mean 08:41 FIQ, I'm not sure how the WoW saved me there; I didn't use a wish to escape it :P 08:41 This wafer-thin mint is delicious! You make some room to get it down Check please ... 08:41 https://nhqdb.alt.org/?2241 oh my god 08:41 Cool. That's at least partially working 08:41 Yeah I saw that 08:42 poor poor StatueSurfer 08:42 Reminds me of the guy in Dwarf Fortress A mode. Total newbie. Cleaned out a vault wearing leather armor 08:42 aosdict: and it was so close 08:42 that he ascended with that crazy conduct 08:42 then ais523 came along to say "well I ascended containerless, so yeah" 08:43 heh 08:43 aosdict: damn you beat me to it, I wanted to say that just now :D 08:43 but ais does stuff like that all the time 08:43 ais523 would probably also be able to break slex in two by creating an infinity wish engine and an infinity gain level engine and ascend with MAXINT-1 max HP and Pw, after 1000 turns. :P 08:45 make: Circular include/date.h <- src/cmd.o dependency dropped. 08:45 ^- that's why crud isn't building right 08:45 And I keep having to clean 08:46 Was he the guy that got the first MAXINT game? 08:46 LarienTelrunya: probably not 08:47 his head tends to hurt merely just hearing about slex 08:47 apparently Adeon was the one to do the first MAXINT score ascension 08:47 I still remember that 11 conduct game 08:47 FIQ: hahahahahahaha :D but he'd theoretically be able to do it 08:47 Total. Madness. 08:47 LarienTelrunya: you should give him like $10k 08:47 Adeon that is 08:47 to convince him to play slex 08:48 heh, I'd rather give Adeon like 10k *bundlebundlebundle*'s to make him update Pinobot with the new slex monsters ♥ 08:48 anyway, gotta go, and once I get home I'll probably continue my cavewoman! 08:48 later guys, and thanks NCommander for playing :) 08:48 -!- LarienTelrunya has quit [Quit: Page closed] 09:02 [hdf-us] [nd] Tangles (Cav Dwa Mal Law) changed form for the first time, becoming a werejackal, on T:10847 09:03 Tangles: enjoy your new life as a jackal 09:06 FIQ: My ring of polymorph control is silver. 09:06 ouch 09:16 oooh 09:16 Sometimes the RNG just wants you to suffer. 09:17 Tangles: in my 2016 unnethack vampire asc 09:17 slow digestion was silver 09:17 that was.. interesting 09:19 [hdf-us] [nd] Tangles (Cav Dwa Mal Law) acquired the luckstone from Mines' End, on T:11907 09:20 FIQ, does that cause silver damage each turn or? 09:21 NCommander: It stops you from wearing it. 09:22 "You cannot handle your ring of polymorph control!" or something. 09:22 THat's in vanilla at least. Un may be different. 09:23 yeah in un it makes you unable to regenerate HP in any way 09:25 I just noticed in 361dev... the secret doors in the catacombs version of mines' end are rendering as horizontal walls instead of vertical (while they are still hidden). 09:26 submit a bug report 09:26 there were some quirks like that in baalzebub's lair a while back 09:26 https://imgur.com/a/lLwiw - I think I have a new favorite death message :) 09:41 NCommander: How did you get that? 09:43 Tangles, writing a SLEX patch. It's what happens if you eat a wafer thin mint and your name is Croesus 09:51 -!- LarienTelrunya has joined #hardfought 09:52 lol 09:53 -!- deadnoob has joined #hardfought 09:55 rofl 09:55 'fuck off, i'm full!' 09:56 [hdf-us] [nd] Tangles (Cav Dwa Mal Law) made his first wish - "blessed greased fireproof +7 bag of holding named this bag contains no valuables", on T:12489 09:58 K2, it's actually a reference to the monty python skit 09:58 i know 09:58 the meaning of life 09:58 when the waiter asks the guy for the wafer, his initial reply was 'fuck off, i'm full!' 09:59 that skit is my favorite from the movie 09:59 * NCommander posts a PR so LarienTelrunya can look to make sure I haven't broken SLEX unintentionally 10:00 heh, not sure if I'll actually implement it that way; I'm leaning towards a monster named "wafer-thin mint" with 0 weight and 0 nutrition that gives the YAFMs (and potential effects) when eaten 10:00 (i.e. when its corpse is eaten) 10:01 LarienTelrunya, https://imgur.com/a/lLwiw 10:01 yeah, saw that in the backscroll; I like the death message, will probably implement :) 10:03 [hdf-us] [un] krm26 (Bar Hum Fem Neu), 621866 points, T:44941, quit 10:03 gah 10:03 LarienTelrunya, have a PR https://github.com/SLASHEM-Extended/SLASHEM-Extended/pull/22 10:06 alright, added to my to-do list for the next version 10:06 thx! 10:09 * NCommander suspects if he looked at LarienTelrunya's TODO list, it would include items like "make amulet of yendor explode", "determine max amount of innuendo that can be crammed in an ASCII character set", and "dump core when "oY is #offered" 10:09 haha, making the game unwinnable would be too evil even for slex 10:09 You all saw it! Even LarienTelrunya has standards on evil! 10:10 I need to sleep at some point 10:10 * NCommander had a cruddy night 10:10 Blasted cold, and two jumpstarts :( 10:11 K2: if I told you I haven't seen the meaning of life, will you think less of me? :P 10:11 (have seen holy grail several times, and life of brian once but so long ago I don't remember) 10:11 LarienTelrunya: except there is a time limit on slex 10:11 before it becomes unwinnable 10:11 "unwinnable" 10:11 FIQ, doesn't it have to be winnable to begin with? :) 10:11 aosdict: you're dead to me 10:11 if the time limit runs out, random bad stuff starts happening but you can still win 10:12 kidding :P 10:12 you should watch the meaning of life, its good 10:12 * aosdict has nothing else to live for, levelports to level 0 10:12 I forgot what the death message for doing that is 10:13 K2: maybe will sit down with my father when I see him over christmas and watch it 10:13 he's the one who got me into monty python in the first place 10:14 ... now SLEX needs the "scroll of extreme humor", with a random chance to learn killer joke (German) 10:14 yes! 10:14 hah 10:17 K2: I haven't seen monty python anything at all 10:18 fail 10:18 but from what I heard 10:18 it sounds really dull 10:18 you heard wrong 10:18 just a bunch of short stories of some silly jokes 10:19 you're in your 20's still right? 10:19 yes 10:19 yeah 10:19 * NCommander applies a figurine of a Sweedish Moose. The Sweedish Moose bites FIQ 10:19 * FIQ hurls snowballs at NCommander 10:19 its humor may be lost on you 10:19 but it shouldnt 10:19 * NCommander eats the snowball. Yeech. It was yellow snow! 10:20 and its dry silly british humor, i thought all you european types liked that 10:20 the british perhaps 10:20 :) 10:20 .oO(but I'm not European) 10:20 i saw the holy grail as a kid 10:21 loved it 10:23 -!- noty has joined #hardfought 10:33 [hdf-us] [nd] krm26 (Wiz Hum Fem Cha), 1224 points, T:1608, killed by a jaguar 10:35 -!- zxkuqyb has quit [Ping timeout: 260 seconds] 10:39 -!- raisse has quit [Ping timeout: 272 seconds] 10:40 [hdf-us] [nd] Tangles (Cav Dwa Mal Law) had Sunsword bestowed upon him by Anu, on T:14209 10:48 Okay, why does the wand of sleep scale with experience level? That's stupid. 11:04 -!- deadnoob has quit [Remote host closed the connection] 11:21 aosdict: it doesn't? 11:21 -!- NeroOneTrueKing has joined #hardfought 11:23 Hmm, then the wiki implies that its sleep ray is identical to the one you get when casting a spell 11:30 but at what level? 11:30 wand effects are typically set at a certain level 11:35 !potm 11:35 !pom 11:35 Jonathanhanes: The moon is waning crescent; new moon in 2 days. 11:35 https://nethackwiki.com/wiki/Source:NetHack_3.6.0/src/zap.c#line346 11:36 the comment says broken wand, but this appears to be the logic for zapping as well? 11:37 In which case, a wand of sleep is more powerful the more charges it has left (but doesn't scale with XL). 11:42 finally got my hands on some dragon scales 11:42 they're green... 11:44 also what's up with ring of searching being chargeable 11:45 !who 11:45 NCommander: [hdf-us] jonathanhanes [fh] 11:45 NCommander: [hdf-eu] elenmirie [nd] 11:45 Jonathanhanes, green isn't bad in FIQhack due to the extra instricts 11:45 !whereis jonathanhanes 11:45 Jonathanhanes: [hdf-us] jonathanhanes [fh]: (Tou Hum Mal Neu) T:21138 The Dungeons of Doom level: 25 11:45 Jonathanhanes: [hdf-us] jonathanhanes [4k]: (Tou Hum Mal Neu) T:1207 The Dungeons of Doom level: 4 11:45 that is odd 11:47 you seeing this k2? 11:49 yup 11:49 sometimes a game wont unlink from its whereis file for that player 11:49 !who 11:49 K2: [hdf-us] jonathanhanes [fh] 11:49 K2: [hdf-eu] elenmirie [nd] 11:50 !whereis Jonathanhanes 11:50 K2: [hdf-us] jonathanhanes [fh]: (Tou Hum Mal Neu) T:21322 The Dungeons of Doom level: 25 11:50 K2: [hdf-us] jonathanhanes [4k]: (Tou Hum Mal Neu) T:1207 The Dungeons of Doom level: 4 11:50 aosdict: broken wand calls bhitm for monster hitting 11:50 for wands of sleep 11:50 because of course it does 11:50 the actual ray logic is in buzz 11:50 dgamelaunch is set to unlink from a players whereis file at game end, but it doesnt always do it 11:50 but you'd want to look at weffects 11:50 to figure out the damage scaling on ray-basedwands 11:50 +space 11:50 in fact any post-game command that dgl is set to execute doesnt always execute 11:51 seeing that with ttyrec compression 11:52 also 11:52 hmm 11:53 technically the whereis file should disappear once the players game is ended, whether it be from death/ascension or they save and logout 11:53 not all variants do that 11:53 that would NOT be a dgl issue 11:54 EPI slipping on ice with adjacent water has a chance of making you fall in the water 11:57 FIQ and jonadab - there's several .whereis files left over from old games for both your variants 11:58 -!- raisse has joined #hardfought 11:58 -!- mode/#hardfought [+v raisse] by ChanServ 11:58 fiq are there any changes to genocide? 11:58 EPI: stepping on ice while fumbling or burdened has a chance of the ice breaking, dumping you in the water :D 11:58 thinking I might just wipe out these L's 11:59 FIQ: so assuming that nd represents "number of dice" in buzz, all wands hit with 6d(something) unless it's magic missile which is 2. 11:59 Which means 6d25 for /oSleep. 11:59 Assuming the monster doesn't resist. 11:59 if i remember correctly, unnethack has this same whereis issue 12:00 but i dont recall 3.4.3 vanilla, gh or sp having the issue 12:00 i'll have to run some tests tonight 12:01 there is a tengu where this dragon should be ... 12:03 -!- rikersan has joined #hardfought 12:04 [hdf-us] [fh] why do I die stupid ways (rikersan) (Wiz Elf Mal Cha), 35461 points, T:2717, killed by a winter wolf cub 12:08 [hdf-us] [slex] dolores (Gla Mon Fem Cha), 700 points, T:434, killed by a shotgun shell 12:08 -!- rikersan has quit [Quit: Lost terminal] 12:10 -!- raisse has quit [Ping timeout: 265 seconds] 12:17 aosdict: yes, I said that earlier :P 12:18 I knew I remembered the number 6d25 being tossed around somewhere 12:18 Jonathanhanes: yes, monsters will use it 12:18 otherwise no changes 12:18 K2: you have told me this before and I said why 12:18 FIQ: yeah but you have to explain just what it means for monsters to use it 12:18 I don't remove the files, merely mark them as "inactive" 12:19 FIQ yes i remember 12:19 Jonathanhanes: they can't genocide you with it though, usually 12:20 unless it's a confused monster of your own role/race 12:20 i remember disagreeing with you 12:20 if the player isnt playing, there should not be a whereis file present for them 12:20 -!- rikersan has joined #hardfought 12:21 K2: you never told me that 12:21 I can fix it easily 12:21 i thought i did 12:22 maybe i said it in my head 12:22 and didnt type it 12:22 ok lunch meeting, bbl 12:24 [hdf-us] [fh] JH (jonathanhanes) (Tou Hum Mal Neu) wished for "uncursed magic marker", on T:22239 12:24 0:1 on the wand 12:24 0:30 on the marker 12:24 so rude 12:29 [hdf-us] [slex] dolores (Pro Ang Fem Cha), 1063 points, T:1742, killed by a monster (human mummy), while being clawed 12:32 as a tourist you already started with a marker anyway 12:37 yah but i already used it :P 12:38 -!- rikersan has quit [Quit: Lost terminal] 12:38 K2: ok apparently it is NOT easy to fix 12:38 because of the NH4 save system 12:38 sorry 12:38 I suggest you instead deleting it as part of dgl 12:40 and playing will always be 0 apparently 12:40 should probably remove that field 12:52 [hdf-us] [4k] Joes (Ssach) (Mon Hum Mal Cha), 5505 points, T:1486, killed by a watch captain called "Jameson" 12:58 Anyone know where the spell of charm monster originally comes from? Early D&D? 13:01 Evil Patch Idea: monsters capable of submerging, e.g., krakens, can lurk under the ice. If you try to step directly above them, on the ice, they will break through and drag you under. 13:01 aosdict: That guess seems highly plausible to me, but I don't actually know. 13:20 Charm monster is a traditional D&D spell, if memory serves. 13:21 It's a higher level version of the more specialized Char Person 13:21 *Char->Charm 13:21 Though there are more than a few spells that can be used to char people, also. 13:22 It doesn't do what the nethack spell does, though, 13:22 it's a more subtle effect. 13:22 Char Person = fireball :P 13:23 The closest D&D spell to nethack's charm spell is Dominate Monster, and even then it wears off after a while and if you try to do something like make them kill their friends they get to try the saving throw again in an attempt to break the spell early. 13:29 Chris_ANG: yeah, I'm thinking charm monster should become more of a "temporary pacified" thing, at low levels at least. 13:30 Yeah, that would be a lot closer to what the Charm series of spells do in D&D. 13:30 For high levels... maybe temporary domination? That'd be tricky though. 13:30 In terms of implementation. 13:31 Well, the Bard patch implemented it, so you can copy off that. 13:31 However, 13:31 I found I didn't like the temporary pet stuff from the Bard patch. 13:32 In general I think nethack needs a way for pet-focused roles to get pets. 13:32 Are you thinking mostly M1_ANIMAL sort of pets, or just any monster? 13:33 Any monster, I think. It's more fun that way. 13:33 And yes, adding more non-magical sources of obtaining pets is a good thing. 13:33 My solution of sorts was to cap the number of pets the player could have at any one time (to Cha/3) 13:33 Several people have agreed to that, but there are only a few ideas as to the exact mechanics. 13:34 And to make Charm Monster single-target (so you can't use it as a super-crowd-control spell anymore). 13:34 Chris_ANG: what happens if you have Cha/3 pets on one level and Cha/3 pets on the level below, and you bring all your pets down the stairs? 13:35 The weakest ones de-tame. 13:36 I think typically in dnethack de-taming pets become peaceful instead of hostile. 13:38 There are also some exceptions. Some pets are extra-tame, don't count against the pet limit, and aren't de-tamed by exceeding it (mostly the starting pet) 13:38 Also, pets created by Binder powers have their own separate Cha/3 limit, and vanish into thin air instead of de-taming. 13:39 Also, pets that are only temporarily tamed don't count against the limit (confused taming *temporarily* tames all nearby monsters) 13:45 -!- raisse has joined #hardfought 13:45 -!- mode/#hardfought [+v raisse] by ChanServ 14:01 YANI: luckstone greatly slows the rate at which temporary luck (bad luck if blessed, good luck if cursed) times out, but does not stop it. Amulet of luck overrides temporary luck while equipped, making your luck effectively max if not cursed, or min/bad if cursed, without doing anything to temporary luck. 14:01 With this YANI, there's no way to make intrinsic/slotless luck permanent, it just lasts _longer_ with a luckstone. 14:01 I mean, a lot longer, but not forever. 14:02 jonadab: isn't that one thing unnethack did that people really disliked about it? 14:02 To make this change more palateable, you should probably get timeout messages when your temporary luck changes. 14:02 aosdict: I hadn't heard anything about luck changes in Un? 14:02 because optimally, you should be levelporting out of Gehennom to restore your luck when it decreases. 14:02 Some variant. Thought it was Un. 14:02 Maybe Spork? 14:02 Dunno. I seem to have missed that conversation. 14:03 Evil Patch Idea: in Gehennom, your luck is always _effectively_ -13. 14:04 jonadab: wanna see something evil? check the nethack reddit :D 14:06 Aren't most of those popcorn monsters? Kobolds and such? 14:06 or does slex use k and r and o for things that will rip you a new one? 14:06 Well, this is Gehennom. If nothing else, it will take a long time since there's level 20+ kobolds/ogres/etc. in there 14:07 Also, every monster class has dangerous members in slex. For example, there's your script-generated monsters 14:09 I see. 14:15 Oh, I should probably mention that I have uncontrolled teleportitis, and teleportation is possible on this level. This will... complicate things. 14:17 FIQ: ok understood 14:17 can probably make that happen via dgl 14:24 jonadab: so I'm torn about the luck thing 14:24 as ais523 says, it's part of the dread midgame power spike 14:25 and you don't really want players to be able to check the box of "got blessed luckstone and maxed luck, now never need to worry about it again" 14:25 but on the other hand 14:26 you don't want people to treat luck as so critical a resource you need to go fix it whenever it drops below +13 (or +10, or whatever.) 14:26 FWIW, slex does a similar thing to unnethack (blessed luckstone makes luck time out ten times more slowly, but it still does time out) and no one ever complained about that :) 14:27 what if 14:27 luck was made much less controllable, and impossible to examine except through enlightenment 14:27 you gain or lose luck from various events that don't include sacrificing 14:28 and there's no guaranteed way to increase it 14:28 but it's not entirely random, a skilled player will still know how to bias the odds of luck-increasing events in their favor 14:32 -!- bouquet has joined #hardfought 14:32 jonadab: you asked about actually dangerous monsters in this room? Well, one of the O for example is this one: http://i.4cdn.org/vg/1513366260078.png (lava attacks are one of your EPIs and burn a worn piece of armor with every hit, with destruction of the item when a thoroughly burnt one gets hit again) 14:35 aosdict: Hmm, what if the rate at which luck times out were not entirely predictable? 14:35 Luckstone slows it, but you don't know how _much_ it slows it? 14:35 jonadab: I'm thinking more along the lines of luck not timing out at all. 14:35 But you don't know what it is, and a random event might decrease it. 14:36 What kinds of events? 14:36 Not sure. That's the problem :P 14:36 And will the user then feel the need to go sacrifice or throw gems at a unicorn every time one of those events happen that _might_ decrease luck? 14:36 "Just in case"? 14:37 Well, that's why I said there should be no guaranteed way (or even highly probable way) to increase luck. 14:37 Ah. 14:37 In broad strokes, I'm trying to see whether a game with no luck management at all would be any good. 14:37 (Or minor luck management in luckstone form.) 14:38 YANI: luckstones' weight is increased, but each one you carry increases the base value your luck times out to. 14:41 -!- rikersan has joined #hardfought 14:56 !whereis k2 14:56 K2: [hdf-us] k2 [sp]: (Priest human Mal Neu) T:1043 The Dungeons of Doom level: 3 14:56 K2: [hdf-eu] k2 [fh]: (Mon Hum Mal Neu) T:258 The Dungeons of Doom level: 1 14:56 so i'm only playing fh 14:57 !whereis k2 14:57 K2: [hdf-us] k2 [sp]: (Priest human Mal Neu) T:1043 The Dungeons of Doom level: 3 14:57 yeah see its not everytime 14:57 sometimes the whereis file does delete 14:57 or 'unlink' 14:59 jonadab: do you think anyone would be sad to see +oProtection quietly disappear 14:59 I can't think of anything to do with it 14:59 and its logic is really messy 15:00 aosdict: people who want FIQHack spell maintenance maybe. 15:00 Nobody else. 15:01 Well, anything I'm proposing is probably diverged from FIQhack unless he decides to implement it 15:02 !whereis k2 15:02 K2: [hdf-us] k2 [sp]: (Pri Hum Mal Neu) T:1081 The Dungeons of Doom level: 4 15:02 ok so far so good 15:02 this is turning into wizard patch 2.0 without me wanting to :P 15:02 !whereis k2 15:02 K2: [hdf-us] k2 is not currently playing on this server. 15:02 hmm but not reporting eu 15:02 but yeah at least the whereis file went away that time 15:03 hmm 15:03 maybe the whereis file sticks around if your connection drops or you're auto logged out 15:03 i'll have to test later 15:08 -!- rikersan has quit [Quit: Lost terminal] 15:12 -!- rikersan has joined #hardfought 15:14 yani: failed arti wishes give you the base item type instead of nothing 15:14 -!- LarienTelrunya has quit [Quit: Page closed] 15:20 FIQ: calling me Phol, so impersonal :) 15:21 I'm not finished with that skin, just so you know. This is only the stuff I've discovered isn't overridden by the theme. 15:25 FIQ: I wonder if we can get a "Dark Vector" theme added, would be nice to have that since if I want lightmode I can't have vector anymore 15:26 aosdict: you really should make a github pages or something for yanis 15:27 can't be that hard to set up a script to make yanis permalinkable 15:27 rikersan: I'm torn on that. There are nice benefits to being on the wiki. 15:27 aosdict: chromium, not sure if other browsers are affected, refuses to let me override hover 15:28 no idea what stupid element is setting table hovers 15:28 really annoying 15:28 table hovers? what sort of page has those? 15:28 aosdict: I mean 15:28 when I hover over elements like lists 15:29 the recent changes stuff 15:29 and similar 15:29 I don't get dark background with bright text 15:29 ah 15:29 let's see if firefox is more useful :) 15:37 that does not work... 15:38 normal .mw-plusminus-xxx classes have !important. Is that necessary? 15:39 and... that's not coming from common.css. 15:43 Not sure why the main vector.css has !important on those. 15:44 are there any known bugs regarding trapdoors and malformed levels? 15:44 specifically, falling into a level and the stairs not being generated 15:44 FIQ: I could go in and remove that !important from them... 15:44 which version, rikersan? 15:44 this is dnh, which is based off 3.4.3 15:45 I'm just wondering if that's a vanilla thing also 15:47 aosdict: oh, if the main vector has !important, then that explains why I was unable to override those 15:47 that's mean :( 15:54 -!- rikersan has quit [Quit: Lost terminal] 15:59 FIQ: if there's no good reason why that should keep its !important, I can remove it. 15:59 I mean, does anything *else* use .mw-plusminus-xxx? 16:00 -!- zxkuqyb has joined #hardfought 16:02 -!- rikersan has joined #hardfought 16:03 yeah I'm going to do that. 16:07 FIQ: works now 16:09 including recent changes hovering 16:11 rikersan: to elaborate a bit on why I'm reluctant to take the YANIs off the wiki, being able to use wiki markup seamlessly is nice, and the wiki has kind of been establishing itself in the past few months as a repository of proposals 16:11 using chromium? 16:11 (or chrome) 16:11 FIQ: firefox 16:12 hmm 16:12 I copied your css 16:12 but notice no change 16:12 there 16:13 forced cache clear 16:13 seems to work 16:13 thanks! 16:13 again, would help to have a dedicated dark theme, but I don't think I have the ability to do that 16:14 was considering taking NetHack's existing common.css and vector.css 16:14 (they both do stuff) 16:14 and manually change all the color values to their color inversion 16:15 (in a #fee -> #100, #ff8 -> #770, etc change, not just inverting the colors) 16:16 aosdict: hm, that makes sense I guess. what's this current draft thing for then? 16:16 the one you and fiq are working on 16:17 FIQ: "oh no, the mindflayers are now sickly green" 16:17 rikersan: what current draft thing 16:18 aosdict: right, not a mindless inversion 16:18 also, not messing with the tty-related things :P 16:19 so, looking at mediawiki docs it seems like I can't actually create a new skin myself :/ 16:20 aosdict: the css and stuff you're talking over with FIQ? 16:20 ah, wiki skin 16:20 right, there's no default dark skin at the moment 16:21 I ended up disabling my vector skin and just using deluminate for a while 16:21 because things insisted on not properly working 16:21 I got interested in having one at 1 AM this morning when I realized I should probably not have glaring white light in my face right before bed 16:22 aosdict: I generally use this: https://chrome.google.com/webstore/detail/deluminate/iebboopaeangfpceklajfohhbpkkfiaa 16:22 firefox has this, but it's a bit buggy: https://addons.mozilla.org/en-US/firefox/addon/owl/ 16:23 my main issue with deluminate is that I can't selectively disable/enable inversion on certain images/elements 16:24 mmm 16:24 [hdf-us] [gh] k2 (Bar Ogr Mal Cha) entered Gehennom for the first time, on T:21211 16:28 [hdf-us] [un] krm26 (Tou Hum Fem Neu), 2482 points, T:2311, killed by a gnome, while praying 16:28 -!- raisse has quit [Read error: Connection reset by peer] 16:30 FIQ: haha 16:30 [hdf-us] [un] krm26 (Tou Hum Fem Neu), 52 points, T:43, killed by an Elvenking 16:31 Chris_ANG I'm seeing some more updates to dnethack. new update to push soon? 16:32 So far no, still working on the development branch. 16:32 So when the updates do come, they will be many and large? 16:33 -!- rikersan has quit [Quit: Lost terminal] 16:33 Yup 16:35 ok 16:35 cool ;) 16:48 -!- Announcy has quit [Ping timeout: 240 seconds] 16:50 -!- bhaak has quit [Ping timeout: 276 seconds] 17:06 -!- bouquet has quit [Quit: bouquet] 17:08 -!- Tarmunora has quit [Quit: rebooting] 17:08 aosdict: there's more !important overrides 17:09 which? I looked through the other ones in vector and didn't find any that related to color 17:09 .mw-geshi ol li:target, .source-line-hilite 17:09 in common 17:09 .css 17:10 -!- Tarmunora has joined #hardfought 17:13 I should test those to make sure removing them doesn't break anything else 17:23 jonadab: stone to flesh strikes me a lot more as something that should be a wand, rather than a spell. What do you think? 17:23 (makes the hunger problem trivial for anyone who can cast it...) 17:24 aosdict: Well, that isn't something I've thought about, but off the top of my head I can't think of a counterargument. 17:24 Also, "the hunger problem" is already trivial outside of conduct play. 17:25 If you otherwise balanced the hunger problem, it'd still be trivial though. 17:25 Wow, I've removed half the spells in the healing school. 17:26 And +oRA might have to disappear too... 17:28 aosdict: My plans for balancing hunger involve removing sources of accelerated hunger (so e.g. spellcasting hunger, ring hunger, etc.) except for the ring of hunger maybe. 17:28 Then I plan to make intrinsics gained by eating corpses time out. 17:29 In such a way that keeping them all is problematic. 17:29 Not sure if I have to make tinning kits not be a thing, to accomplish this. 17:29 Well that addresses the intrinsic problem but how does it address the hunger problem? 17:29 Maybe just make them use charges proportional to corse weight. 17:29 *corpse 17:29 aosdict: It uses hunger in the opposite way. 17:30 i.e., it motivates the player to want to be hungry more. 17:30 (also, I wasn't really approaching this from a hunger perspective, but from a spells perspective) 17:30 Right, as I said, I can't think of a counterargument for making stone-to-flesh a wand. 17:31 That wouldn't have any significant impact on my perverse plans for hunger. 17:33 today i learned you can grease your gold 17:34 ... is there a reason to do so? 17:34 maybe to annoy shopkeepers 17:34 Does greased gold stack with ungreased gold? 17:35 Or do you get two stacks? 17:35 no it just makes the whole stack greased 17:35 Ah. 17:36 YANI: in FIQhack, the wand of stone to flesh would, with high skill, change walls into huge chunks of meat. 17:39 Heh. 17:39 Only on diggable levels. 17:39 Only diggable walls. 17:39 (Diggability isn't level-wide.) 17:40 Right. 17:41 Naturally, you'd want a special message for when you hit undiggable walls with it. 17:42 Or, heh, "The spell bounces off the undiggable wall. Your marble ring turns to meat. Your granite wand turns to meat. Your luckstone turns to meat..." 17:42 EPI: ^ 17:44 YANI: wand of opening, if zapped at a trapped door, will cause it to blow up. 17:44 (Only the wand, not the spell.) 17:48 haha, just reread that in the Wands Balance Patch, the unskilled wand of opening... opens an unlocked door. 17:55 aosdict: shouldn't wand of opening turn trap doors into holes? 17:56 Maybe? 17:57 Should the spell of knock, given that you're probably not shooting it at the ground? 17:57 Hmm, good question. 17:57 The connection is less obvious there. 17:57 But now that you say it, knock and opening _are_ similar. 17:58 I mean, I'm separating them in this current proposal 17:58 so that it's not just "one true opening beam" 18:02 jonadab: currently, "greater knock" has the works: notifies you of unseen monsters near a door, asks you whether you want to remove traps on doors or containers it hits 18:15 -!- Announcy has joined #hardfought 18:15 -!- mode/#hardfought [+v Announcy] by ChanServ 18:17 -!- tacco\unfoog has joined #hardfought 18:19 [hdf-us] [un] krm26 (Tou Hum Fem Neu) killed the ghost of sullysully, the former Initiate, on T:3891 18:42 -!- bouquet has joined #hardfought 19:33 [hdf-us] [nd] Grasshopper (Bar Hum Mal Neu) became Crom's Envoy of Balance, on T:24197 19:34 -!- NeroOneTrueKing has quit [Read error: Connection reset by peer] 19:38 -!- NeroOneTrueKing has joined #hardfought 19:48 -!- bouquet has quit [Quit: bouquet] 19:52 -!- bouquet has joined #hardfought 19:53 an oilskin bag of trick 19:53 how useful 19:54 it won't get its creatures wet! 20:01 -!- Menche has quit [Ping timeout: 248 seconds] 20:16 -!- bouquet has quit [Ping timeout: 272 seconds] 20:22 -!- StatueSurfer has joined #hardfought 20:38 -!- tacco\unfoog has quit [] 20:43 -!- Menche has joined #hardfought 20:46 -!- hpardis has joined #hardfought 21:08 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 21:21 -!- Kontroller has joined #hardfought 21:25 -!- Kontroll1r has quit [Ping timeout: 248 seconds] 21:27 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:30 -!- elenmirie has joined #hardfought 21:30 -!- mode/#hardfought [+v elenmirie] by ChanServ 21:34 -!- hf_guest_16522 has joined #hardfought 21:35 huh 21:37 well 21:37 -!- hf_guest_16522 has left #hardfought 21:42 bye hf_guest_16522 21:46 -!- hf_guest_83602 has joined #hardfought 21:46 Yo 21:46 So like 21:46 Not sure who is currently listening 21:46 But I 21:47 am noticing some strange behavior 21:47 do tell 21:48 text wrapping around when it shouldn't 21:48 on the terminal embedded in browser 21:48 make your terminal bigger? 21:48 at a certain point that helps, but I think the main problem is that it isn't properly aligning left 21:49 I have to make it /a lot/ bigger to stop the wrap around 21:49 and this behavior only appeared today 21:49 I've used the embedded terminal before without issues 21:50 that said it's hardly critical, seeing as I can connect with ssh 21:50 but for example if I pulled up the inventory, part of that would pop up on the right side of the screen 21:51 and that part wouldn't go away when I closed the inventory 21:51 so yeah 21:51 no idea :3 21:51 Yeah idk thanks for hearing me out though 21:51 anytime :D 21:51 thought I'd just make mention of this on IRC 21:51 <[Demo]> still sounds like a terminal size issue 21:51 yeah... it's just odd 'cause it worked fine for me before 21:52 <[Demo]> what terminal/terminal emulator are you using? 21:52 but it *could* have something to do with sizing... I realize that my screen resolution is irregular 21:52 I'm using the hterm thing embedded in this site 21:52 but I'll probably just switch to connecting via ssh on my own computer's terminal 21:52 <[Demo]> try ctrl + minus on the page to zoom out a bit 21:53 I did 21:53 <[Demo]> or yeah use a terminal emulator like putty or something 21:53 apologies if I'm not communicating this very well, but it's not just a matter of resizing it 21:53 I tried that a lot 21:53 so i found i couldn't actually level drain myself to lvl 1 in fiqhack 21:53 I have linux so I can connect with ssh no prob 21:53 I don 21:53 i got down to about 3/3 max hp and was afraid to go any further 21:53 t need putty or anything 21:54 I was just using the embedded one because I liked the fonts they offered, but that's just me being lazy 21:54 <[Demo]> then why the hell would you use any chrome hterm based solutin? 😛 21:54 ^ 21:54 <[Demo]> can't you not even use some ctrl commands? 21:54 <[Demo]> isnt it pretty unplayable? 21:54 ehh it works decently but I'm ditching it for a real terminal 21:55 yah you can't ^T to teleport 21:55 because it opens a new tab 21:55 <[Demo]> which is just the implementation sucking 21:56 <[Demo]> cause u could totally build an hterm implementation that would allow u to catch those inputs into it instead of the browser caring about it 22:01 hf_guest_83602: which version/variant are you trying to play? 22:03 [hdf-us] [un] krm26 (Tou Hum Fem Neu), 9091 points, T:5780, killed by a rope golem 22:09 -!- hf_guest_83602 has quit [Quit: *poof*] 22:09 -!- hf_guest_83602 has joined #hardfought 22:10 morning world 22:11 it's always sunrise somewhere 22:12 The sun will never set on the (former) British Empire 22:13 <[Demo]> the usn never sets on the equator 22:13 <[Demo]> i think 22:13 ... 22:13 did you see that what if on xkcd about that, Tarmunora? 22:13 aosdict: Yup 22:13 Demo: in fact, the sun never sets on any circle of latitude between the Arctic and Antarctic Circles. 22:14 [Demo] I 22:14 Accidentally hit enter apparently 22:14 <[Demo]> the sun doesnt set in the middle of space because they cant even have a sun cause they suck and arent even cool enough to have a planet or a sun 22:14 What if something passes in-between? 22:15 As in, they crash into the sun 22:15 Tarmunora: eclipses are not sunsets :P 22:15 <[Demo]> thats their problem not mine 22:16 Remember, Mars is round 22:16 https://twitter.com/FlatEarthOrg/status/935644892721762305?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.iflscience.com%2Fspace%2Fflat-earth-society-responds-musks-tweet-flat-mars-society-just-cant-even%2F 22:16 Oops, forgot to trim the ref from the link 22:17 * aosdict idly wonders when Earth will next transit the sun from Mars' point of view 22:17 November 10, 2084 22:17 that's a while 22:18 yeah but what is it in MARS years? Huh? Don't know? :P 22:19 * aosdict wonders how calendars will work when humans eventually settle on Mars 22:21 In mars year, the transit occurs in ~35.5 years 22:21 Assuming that the internet didn't lie to me about the numbers 22:35 jonadab: Is there a good mathematical reason why the monster MR/willpower check is done by throwing the variables into the denominator and not the numerator? 22:36 Seems like it'd be simpler if the numerator was used and a monster's percentage chance of resisting equaled its MR plus a bonus for its level minus a penalty for your attacking level. 22:37 I.e. the denominator is always 100. 22:37 * NCommander wonders if FIQHack was fixed 22:50 @aosdict in response to your previous question it was dnethack 22:50 ah 22:51 but I'm using my own device terminal now and it's not having that issue (unless I make the font size really big, but that's to be expected I suppose) 22:52 Lol actually I think this is an issue with my device 22:52 I think it was just making the hterm screen smaller so I was trying to compensate, but 22:53 Yeah this shouldn't really be an issue 22:53 thx guys ;) 22:54 -!- hf_guest_83602 has left #hardfought 22:57 -!- hpardis has quit [Ping timeout: 272 seconds] 22:58 [hdf-us] [nd] Grasshopper (Bar Hum Mal Neu) killed Croesus, on T:30065 23:08 -!- hpardis has joined #hardfought 23:22 [hdf-us] [fh] NCommander (Ran Elf Mal Cha), 38427 points, T:4644, killed by a vampire 23:33 so apparently being an expert in wands lets you know how many charges they have 23:33 i like that 23:33 !who 23:33 aosdict: [hdf-us] NCommander [fh] jonathanhanes [fh] Grasshopper [nd] Tangles [nd] 23:33 aosdict: [hdf-eu] No current players 23:34 !whereis jonathanhanes 23:34 Jonathanhanes: [hdf-us] jonathanhanes [fh]: (Tou Hum Fem Neu) T:28047 Gehennom level: 28 23:34 Jonathanhanes: [hdf-us] jonathanhanes [4k]: (Tou Hum Mal Neu) T:1207 The Dungeons of Doom level: 4 23:34 Jonathanhanes: You should name your character Ollivander. 23:36 !tell ais523 with blessed !oRA restoring all lost levels, drain-for-gain to do a cheesed protection racket becomes pretty trivial - consider making priests look at your maximum reached XL rather than your current XL 23:36 Will do, aosdict! 23:38 a wraith just wiped out all @ 23:39 what exactly were you thinking about when you made this fork FIQ? 23:39 <[Demo]> isnt that great 23:42 -!- hpardis has quit [Ping timeout: 264 seconds] 23:49 Jonathanhanes: I assume it didn't kill you. 23:49 oh no 23:49 just took out all elves 23:50 but not for lack of trying 23:50 poor elves 23:50 they were a dying race 23:50 now they're a dead race 23:51 shouldn't have chose a genocidable race 23:51 no one to blame but themselves 23:51 what race are you? 23:51 human 23:51 so... @ 23:51 yah but monsters aren't allowed to geno the PC 23:52 pretty sure any "humans", if they existed, would be dead now 23:52 they very well might be 23:52 like if you reanimated a human zombie 23:52 i didn't pay THAT much attention to the messahes 23:52 messages*