00:04 -!- Bugpowder has quit [Quit: Bugpowder] 00:09 QUIT: Entitas (Pri-Hum-Mal-Neu), 992734 points, 34266 turns, quit on hardfought 00:10 CHALLENGE ACCEPTED! inari accepted the Dig-Dug challenge. 00:10 -!- Bugpowder has joined #hardfought 00:19 -!- Bugpowder has quit [Quit: Bugpowder] 00:38 Huh. doormask is actually being used in several places it semantically shouldn't. 00:39 -!- raisse\splat has joined #hardfought 00:39 -!- mode/#hardfought [+v raisse\splat] by ChanServ 00:49 -!- mcnick has quit [Ping timeout: 248 seconds] 00:52 -!- raisse\splat has quit [Quit: Raisse suddenly disappears!] 00:52 -!- raisse\splat has joined #hardfought 00:52 -!- mode/#hardfought [+v raisse\splat] by ChanServ 01:00 -!- mcnick has joined #hardfought 01:08 blugh, the special level code just has to go mess everything up by using its own separate struct, doesn't it 01:16 DIED: Bugpowder (Pri-Elf-Fem-Cha), 662 points, 1334 turns, killed by a dwarf on altorg 01:20 -!- StatueSurfer has joined #hardfought 01:22 -!- NeroOneTrueKing_ has joined #hardfought 01:23 -!- NeroOneTrueKing has quit [Read error: Connection reset by peer] 01:31 -!- raisse\splat has quit [Quit: Raisse suddenly disappears!] 01:31 -!- raisse\splat has joined #hardfought 01:31 -!- mode/#hardfought [+v raisse\splat] by ChanServ 01:38 CHALLENGE IGNORED! flump ignored the Waldo challenge. 01:41 ^ screw that noise when I have charm monster castable :P 01:46 -!- LarienTelrunya has joined #hardfought 01:48 -!- mcnick has quit [Ping timeout: 268 seconds] 01:49 was permanent ignoring an option in previous devnulls? 01:59 i got an error while trying to compile nethack... 01:59 it says "Configuration incompatibility for file "dungeon"" 02:00 then says "Dungeon description not valid." 02:00 shpingrlde: yes 02:02 StatueSurfer: sounds like nhshare/nhushare were not updated correctly 02:02 LarienTelrunya: Message from Chris_ANG at 2017-11-20 08:08 EST: linux virtual machine. Oracle virtual box plus Lubuntu worked best for me so far. 02:02 !tell Chris_ANG oh, so you can test crashed savegames on the server via VM, nice :) 02:02 Will do, LarienTelrunya! 02:04 where's nhshare located? 02:05 should be in the folder where the compiled game is, at least on Windows 02:05 hmm, or maybe I'm mistaken and it's nhdat 02:06 -!- raisse\splat has quit [Ping timeout: 255 seconds] 02:07 -!- noty has quit [Quit: WeeChat 1.9.1] 02:10 i can't even tell what's going on in nhdat ._. 02:11 it doesn't seem to have any pieces of armor listed at all 02:11 and a piece of armor was what i added 02:11 well, one important thing is that in the folder where you're running the executable, all important files have to be "in sync" or the game may fail to start 02:12 nhdat will be updated by the compile process, along with Nethack.exe 02:12 okay well i guess i should amend my error report 02:12 the game technically compiled 02:12 if nhdat is an older version than Nethack.exe, it may fail to start 02:12 but upon selected a role, the error i listed crashed the game 02:12 *selecting 02:16 okay i checked 02:17 nhdat is 1 minute older than nethack.exe 02:17 !who 02:17 Jonathanhanes_: No current players 02:17 sad 02:17 !booze no_one 02:17 * Beholder hands no_one a tumbler of liquid courage, conjured by Izchak at 42 degrees Fahrenheit. 02:17 drink up partner 02:18 !booze everyone 02:18 * Beholder passes everyone a schooner of suds, conjured by TheresaMayBot at 326 Kelvin. 02:18 why is your name so hard to pronounce/type? 02:18 !fruitjuice everyone 02:18 rip 02:18 can't you just go by flump? :P 02:18 there's !tea :P 02:18 !tea me 02:18 * Beholder tosses me a cup of oolong tea, fermented by Announcy at 471 Kelvin. 02:18 !tea everyone 02:18 * Beholder tosses everyone a mug of oolong tea, decanted by FCCBot at -19 degrees Celsius. 02:19 Jonathanhanes_ it's complicated 02:19 !rng ascend | die horribly 02:19 Jonathanhanes_: die horribly 02:19 ouch 02:19 that's really aggressive 02:19 i do that one a lot 02:20 you must learn to play like a calculated madman 02:20 get rid of everything you think you know 02:20 and embrace the unknown 02:21 the call of cthulhu awaits 02:22 as if nethack wasn't horrifying enough 02:22 should play some dnh now that i mention it 02:22 play dnethack it's a lot of fun 02:22 you will die even more horribly 02:22 don't steal from shops in dnethack 02:22 just don't. 02:25 DIED: buffy (Cav-Dwa-Fem-Law), 797 points, 3300 turns, killed by a bat on altorg 02:25 You move to embrace Pale Night, brushing aside the gossamer shroud hiding her body from you. 02:25 As you pass through the shroud, your every sense goes mad. 02:25 Your whole world becomes an unbearable symphony of agony. 02:25 my last dnethack death 02:25 what the frick 02:25 nethack: the horror game 02:25 don't mess with lamashtu 02:25 horrorhack, as it were 02:26 she's a real BITCH 02:26 -!- raisse\splat has joined #hardfought 02:26 -!- mode/#hardfought [+v raisse\splat] by ChanServ 02:26 > base level 107 02:27 damn that was a good character too 02:27 what even IS behind Pale Night's shroud? I guess it's not a beautiful woman, since seeing that wouldn't kill you instantly. 02:27 https://www.hardfought.org/userdata/j/jonathan/dnethack/dumplog/1502904084.dnh.txt 02:28 some kind of lovecraftian horror 02:28 not fit for human consumption 02:28 in my variant i intend to add lovecraftian horrors as neutral deities 02:28 yes i meant to type neutral 02:36 that's good for tourists 02:36 that's all that matters 02:39 -!- Grasshopper has joined #hardfought 02:39 -!- mode/#hardfought [+v Grasshopper] by ChanServ 02:39 i guess i may as well come clean here 02:39 and just admit 02:39 that i plan to kind of overhaul nethack's structure a little 02:40 of course it might go smoother if i could add an object successfully 02:41 -!- Grassy has quit [Ping timeout: 248 seconds] 02:41 StatueSurfer: write an overhaul proposal and post it on nethackwiki, many developers are doing that nowadays :) 02:41 hm 02:41 -!- raisse\splat has quit [Ping timeout: 255 seconds] 02:41 might also try to recompile with the -B switch, maybe that will help 02:41 don't make a plan so big that it defeats your motivation to get started 02:42 the problem is all these little problems that keep blocking me from doing little stuff 02:42 that would be the foundation for the big stuff 02:43 also i'm actually basing this variant on homestuck 02:43 not sure how many of you have heard of that...? 02:44 DIED: buffy (Cav-Dwa-Fem-Law), 727 points, 2602 turns, killed by a giant ant on altorg 02:45 StatueSurfer just think of some EPI's and I'm sure slex will implement them ;) 02:46 i'm not sure i can come up with anything amy hasn't already 02:46 it's very easy 02:46 LarienTelrunya: what do you mean -B switch? 02:47 EPI: every now and then, you feel "demotivated", greatly lowering your to-hit and making you sometimes do nothing at all 02:47 StatueSurfer: mingw32-make -B makefile.gcc install 02:47 that -B switch forces it to recompile everything 02:47 okay 02:48 maybe that will fix the dungeon description error 02:48 FIQ: heh, I actually thought about something similar, an "apathy" status, but it's not in the game 02:48 do you see what i mean 02:48 amy's too diabolical 02:48 -!- raisse\splat has joined #hardfought 02:48 -!- mode/#hardfought [+v raisse\splat] by ChanServ 02:49 i'm actually planning to heavily nerf prayer due to the source material's lore 02:51 if you think of classy ideas, you won't have to worry about overlap with slex :roguethink: 02:51 if you think of classy ideas, you won't have to worry about overlap with slex :roguethink: 02:52 if you duplicate messages, maybe one will go through... oh wait, this is IRC which wont randomly swallow everything. 02:52 so basically... 02:52 if you duplicate messages, maybe one will go through... oh wait, this is IRC which wont randomly swallow everything. 02:52 make nethack easier 02:52 FIQ :P 02:53 I had an up arrow dilemma 02:53 the fun thing is that despite implementing so many different ideas, slex is still a balanced game! Balance through diversity! :D 02:53 i actually plan to add a dozen harder than hard classes that have special disadvantages for most of the game that make it a lot harder 02:53 at least for a while 02:53 LarienTelrunya: I think nobody else agrees with you on slex being balanced 02:53 example: one of these classes suffers amnesia on 1/3 of all floor changes 02:53 StatueSurfer: gah, now you *really* make me want to pester you into writing a design overhaul document that gives details on how those classes are harder 02:54 StatueSurfer: are you secretly LarienTelrunya 02:54 no 02:54 slex could use some more harder-than-hard classes :D 02:54 ~~yes i'm in another browser~~ 02:54 because that sounds like just the kind of thing slex would have 02:54 but it only lasts until level 10 02:54 you should contribute 02:54 FIQ: well, slex has a playable race that has permanent map amnesia :D 02:55 exactly 02:55 or somewhere thereabouts 02:55 another starts with incurable wounded legs until the same threshold 02:55 I think slex has that already 02:56 i wouldn't doubt it 02:57 i mean i'm going to have make the early and mid-games just living hells because the late game is going to be stupidly easy thanks to a feature from homestuck's lore 02:57 "late game stupidly easy" sounds like vanilla nethack 02:58 i'm talking "if you get killed you'll probably auto-lifesave" easy 02:58 at least until the equivalent of the astral 02:59 so basically 02:59 the goal is 02:59 to get to XL10 02:59 ASAP 03:01 actually the auto-lifesave mode requires at least XL13 and completing the role quest 03:01 and then surviving to reach it afterwards 03:20 -!- StatueSurfer has quit [Quit: Page closed] 03:21 DIED: Rex (Val-Hum-Fem-Neu), 28022 points, 10046 turns, killed by a giant mummy on hdf-eu 03:22 -!- mcnick has joined #hardfought 03:24 DIED: Kontroller (Kni-Hum-Mal-Law), 152 points, 222 turns, killed by a goblin, while sleeping on hdf-eu 03:41 DIED: Tangles (Wiz-Elf-Mal-Cha), 136849 points, 12966 turns, crushed to death by a collapsing drawbridge on hdf-au 03:42 -!- Grasshopper has quit [Remote host closed the connection] 03:45 &lastgame 03:45 https://au.hardfought.org/userdata/T/Tangles/dn36/dumplog/1511188424.dn36.txt 03:45 -!- Grasshopper has joined #hardfought 03:45 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:46 DIED: Kontroller (Kni-Hum-Mal-Law), 1236 points, 3396 turns, killed by a giant bat on hdf-eu 03:56 DIED: Kontroller (Kni-Hum-Mal-Law), 564 points, 1768 turns, killed by a gray ooze on hdf-eu 03:57 DIED: Rex (Val-Hum-Fem-Neu), 4432 points, 3813 turns, killed by a fire ant on hdf-eu 03:58 Tangles: nice unique death 04:03 DIED: FIQ (Arc-Dwa-Mal-Law), 143 points, 330 turns, killed by a small mimic on hdf-eu 04:03 -!- mcnick has quit [Ping timeout: 255 seconds] 04:04 DIED: FIQ (Arc-Dwa-Mal-Law), 99 points, 116 turns, killed by a sewer rat on hdf-eu 04:11 DIED: FIQ (Arc-Dwa-Mal-Law), 682 points, 1170 turns, killed by a wand on hdf-eu 04:14 DIED: FIQ (Arc-Dwa-Mal-Law), 460 points, 408 turns, killed by a straw golem on hdf-eu 04:15 DIED: FIQ (Arc-Dwa-Mal-Law), 351 points, 169 turns, killed by an orcish spear on hdf-eu 04:15 DIED: chuggy (Bar-Orc-Mal-Cha), 2867 points, 1566 turns, killed by a spotted jelly on hdf-eu 04:15 CHALLENGE ACCEPTED! kupopo accepted the Pac-Man challenge. 04:17 DIED: FIQ (Arc-Dwa-Mal-Law), 822 points, 165 turns, killed by an invisible quasit on hdf-eu 04:17 DIED: Kontroller (Kni-Hum-Mal-Law), 845 points, 1715 turns, killed by a gecko, while frozen by a monster's gaze on hdf-eu 04:20 DIED: FIQ (Arc-Dwa-Mal-Law), 919 points, 254 turns, killed by a snake on hdf-eu 04:20 DIED: FIQ (Arc-Dwa-Mal-Law), 0 points, 9 turns, killed by a jackal on hdf-eu 04:24 DIED: FIQ (Arc-Dwa-Mal-Law), 150 points, 87 turns, killed by a wand on hdf-eu 04:25 DIED: FIQ (Arc-Dwa-Mal-Law), 539 points, 85 turns, killed by strangulation on hdf-eu 04:25 DIED: FIQ (Arc-Dwa-Mal-Law), 234 points, 80 turns, killed by a pony on hdf-eu 04:26 DIED: Tangles (Wiz-Elf-Mal-Cha), 1459 points, 577 turns, killed by a gnome lord on hdf-au 04:28 DIED: chuggy (Rog-Orc-Mal-Cha), 3268 points, 1389 turns, killed by a priestess of Issek, while paralyzed by a monster on hdf-eu 04:30 DIED: FIQ (Arc-Dwa-Mal-Law), 5167 points, 1087 turns, caught himself in his own death field on hdf-eu 04:30 -!- Chris_ANG has quit [Read error: Connection reset by peer] 04:32 DIED: chuggy (Rog-Orc-Mal-Cha), 1239 points, 626 turns, killed by an orcish dagger on hdf-eu 04:52 CHALLENGE IGNORED! chuggy ignored the ZAPM challenge. 04:54 CHALLENGE COMPLETED! kupopo completed the Pac-Man challenge. 04:57 DIED: Rex (Val-Hum-Fem-Law), 10828 points, 6494 turns, killed by a chameleon imitating a mastodon on hdf-eu 05:32 -!- Grasshopper has quit [Ping timeout: 240 seconds] 05:39 -!- Grasshopper has joined #hardfought 05:39 -!- mode/#hardfought [+v Grasshopper] by ChanServ 05:40 DIED: chuggy (Bar-Orc-Mal-Cha), 54500 points, 5836 turns, killed by an alchemic blast on hdf-eu 06:28 -!- puck1 has joined #hardfought 06:32 Lol, nice maze https://pastebin.com/raw/s9h7a73R 06:35 3 mazes in a row where stairs placed near 06:37 4... 06:48 -!- katung has quit [Quit: Leaving] 07:08 QUIT: Tangles (Wiz-Elf-Mal-Cha), 14631 points, 6394 turns, quit on hdf-au 07:08 FIQ: You were right. I should have just quit as soon as I got orctown. Instead I waited until much later. 07:08 see 07:08 you learn 07:08 :P 07:09 and then get luvs 07:10 DIED: wooble (Wiz-Gno-Fem-Neu), 2098 points, 2081 turns, killed by a soldier ant on hardfought 07:12 . 07:14 hi K2! there's probably a core dump from loli's last slex crash on hardfought, can you give me the backtrace of that? ;) 07:20 DIED: wooble (Wiz-Gno-Fem-Neu), 418 points, 902 turns, killed by a blast of disintegration on hardfought 07:21 [fh] Satochi IX (puck) (Sam Hum Fem Law) performed the invocation, on T:48087 07:23 Its me! :D 07:23 LarienTelrunya 07:23 just checked 07:23 there's nothing recent 07:23 huh?! no core dump from nov 20 or 21? 07:23 no 07:23 most recent is from the 17th 07:23 huh 07:24 most recent entry in the paniclog is from the 19th 07:24 that's weird, since loli got this today: https://abload.de/img/inexplicablestupidcrac0uja.png (it gives a backtrace, but without actual line numbers so I don't know where those addresses are in the code) 07:26 hmm the paniclog says the old dmonsfree error also still exists 07:26 DIED: wooble (Arc-Dwa-Fem-Law), 4529 points, 566 turns, killed by a killer bee on hardfought 07:26 LarienTelrunya: rebase slex onto NH4 when? 07:27 off to work, see you from there 07:27 Though I suppose the first step would be rebasing Slash'EM onto NH4. 07:28 jonadab: maybe after you managed to streak the 100-level-plus-bonusdungeon slex version (at least 3 consecutive wins) ;) 07:28 I haven't even streaked in vanilla. 07:28 DIED: wooble (Arc-Dwa-Mal-Law), 1245 points, 194 turns, killed by a giant spider on hardfought 07:30 does it count as a streak to ascend unnethack and nh360 with no deaths in between during Junethack? ;) 07:30 cross-variant streak? :D 07:32 also, jonadab: you should attempt a full monty with bells on in slex! *bundlebundlebundle* 07:34 I think tracking cross-variant streaks would be interesting, but I don't think anyone currently has software set up to track that. 07:35 also why does the devnull tournament rules section never explain what "with bells on" really means? it means never died in between, right? 07:35 I cannot full monty with bells at this time, as I am too busy trying to release Fourk 4.3.0.4, ascend FIQHack, and improve my skill at Brogue, gBrogue, and Angband. 07:35 LarienTelrunya: It means no games in between that don't contribute to the goal. 07:36 ah, and since full monty means ascending everything, it would include no deaths ;) 07:36 That implies no deaths, but also no ascensions that are redundant, from the trophy's perspective, with already completed ones. 07:36 So you can't e.g. do another Law Dwa Val after you already did a Law Dwa Val, if the trophy you're going for is all race/role/alignment combos. 07:38 Another difference is that in the original rules, every game must have achieved something towards the higher trophy (ie. new race, role etc.) to keep the "With the Bells On" epithet. It meant that even ascending game could break the required streak. This rule is no longer enforced. 07:38 (from the devnull page) 07:41 DIED: wooble (Val-Dwa-Fem-Law), 1960 points, 1693 turns, killed by a snake on hardfought 07:42 LarienTelrunya: Ah, they didn't enforce that this year? Ok. 07:46 DIED: wooble (Arc-Dwa-Mal-Law), 675 points, 169 turns, killed by a dingo on hardfought 07:49 DIED: Tangles (Wiz-Elf-Mal-Cha), 2501 points, 2302 turns, killed by a rabid rat on hdf-au 07:52 DIED: wooble (Wiz-Gno-Fem-Neu), 857 points, 1079 turns, killed by a gecko on hardfought 07:56 -!- deadnoob has quit [Ping timeout: 250 seconds] 07:58 DIED: Tangles (Wiz-Elf-Mal-Cha), 1138 points, 539 turns, killed by a little dog on hdf-au 08:03 DIED: Tangles (Wiz-Elf-Mal-Cha), 347 points, 444 turns, killed by a dagger on hdf-au 08:06 DIED: wooble (Wiz-Gno-Fem-Neu), 1406 points, 1012 turns, killed by genocidal confusion on hardfought 08:15 The rock piercer turns to flee. The rock piercer bites! You die... 08:16 -!- fatty has quit [Ping timeout: 260 seconds] 08:17 DIED: Tangles (Wiz-Elf-Mal-Cha), 1000 points, 929 turns, killed by a rock piercer on hdf-au 08:18 Tangles: I forgot, how do I get rid of this error? tinkering with NH3 curses UI and I must have messed up my setup 08:18 Waiting for release of fcntl lock on perm. (9 retries left). 08:27 -!- LarienTelrunya has quit [Quit: Page closed] 08:36 Oh yeah I can't remember either. 08:54 ASCENDED: squolly (Cav-Dwa-Fem-Law), 1680239 points, 31938 turns, ascended on hardfought 08:54 https://www.hardfought.org/userdata/s/squolly/dn36/dumplog/1511096353.dn36.txt 08:55 TROPHY: squolly just earned the Birdie 09:24 how do i get plastic star, etc 09:24 i'm sure most people who have the dilithium star have many of the other stars for sokoban, mine's end luckstone, etc 09:25 you only get the highest-level star 09:28 -!- noty has joined #hardfought 09:29 -!- StinkyGreene has quit [Ping timeout: 248 seconds] 09:32 DIED: Rex (Mon-Hum-Fem-Neu), 16317 points, 6985 turns, killed by an air elemental on hdf-eu 09:38 -!- LarienTelrunya has joined #hardfought 09:45 -!- puck1 has quit [Ping timeout: 248 seconds] 09:47 ASCENDED: Mandevil (Val-Dwa-Fem-Law), 2115866 points, 34989 turns, ascended on hdf-eu 09:47 https://eu.hardfought.org/userdata/M/Mandevil/dn36/dumplog/1510991014.dn36.txt 09:48 TROPHY: Mandevil just earned the Birdie 09:50 -!- raisse\splat has quit [Ping timeout: 248 seconds] 09:53 -!- rikersan has joined #hardfought 09:54 -!- Grasshopper has quit [Read error: Connection reset by peer] 09:55 -!- Grasshopper has joined #hardfought 09:55 -!- mode/#hardfought [+v Grasshopper] by ChanServ 09:56 -!- realinari has joined #hardfought 09:56 mmm, hello 09:56 -!- Grasshopper has quit [Remote host closed the connection] 09:56 I may have bugged out the game playing pool in /dev/null 09:57 any server admin here to (re)load the gamefile? 09:58 K2 or Tangles are the ones you want... 09:58 and how do you know it's bugged? 09:59 ah 09:59 boulder turned into 20 spellbooks of force bolt 09:59 I can’t load the game 09:59 well, is it supposed to? 09:59 no 09:59 k 09:59 then I am confident something happened 10:00 purple boulder turned into M - 20 spellbooks of force bolt 10:00 but when I look at it was still a boulder 10:00 that's not supposed to happen... 10:00 K2: help! ;) 10:00 Tangles: help! ;) 10:01 what an interesting bug 10:01 I think you can recreate it by prodding the purple boulder with your spellbook of force bolt 10:02 which is, 10:02 I believe, what happened 10:02 lol 10:02 what 10:02 when I try to play it tells me: There is already a game in progress under your name. Destroy old game? [yn] 10:03 why would you even want to finish the challenge realinari :p 10:03 with 20 spellbooks of force bolt you can polypile for dayz 10:03 I’ve never played in novermeber before 10:03 lol, *november 10:04 actually, everytime I pick them up, they are still there 10:04 so technichally it is an infinite number of spellbooks of force bolt 10:05 zap polymorph at it 10:05 I can’t load the game 10:06 Infinitely multiplying spellbooks fountain out from the pile, filling the room! As you are crushed under the pressure of the books, you hear the dungeon starting to collapse. Do you want your possessions identified? 10:06 that sounds like a (real) slex death message 10:06 .. or like the thing where you get a fake DYWYPI when you read a scroll of identify 10:06 EPI: add this effect to the Book of Infinite Spells 10:06 L - 28881982 spellbooks of force bolt 10:09 -!- dave__ has joined #hardfought 10:09 K2: help, need reload on eu.hardfought.org 10:10 !tell larientelrunya: please add aosdict's death to slex 10:10 Will do, rikersan! 10:10 !tell larientelrunya: 07:06 < aosdict> Infinitely multiplying spellbooks fountain out from the pile, 10:10 Will do, rikersan! 10:10 Tangles: help, need reload on eu.hardfought.org 10:10 sure, already added it to my to-do list :D 10:10 LarienTelrunya: Message from rikersan at 2017-11-21 10:10 EST: please add aosdict's death to slex 10:10 LarienTelrunya: Message from rikersan at 2017-11-21 10:10 EST: 07:06 < aosdict> Infinitely multiplying spellbooks fountain out from the pile, 10:10 filling the room! As you are crushed under the pressure of 10:10 the books, you hear the dungeon starting to collapse. Do you 10:10 want your possessions identified? 10:10 and oh cool 10:10 whoops 10:11 DIED: Kontroller (Kni-Hum-Mal-Law), 3597 points, 4711 turns, killed by a soldier ant on hdf-eu 10:11 Tangles is probably around, but seems to be afk... 10:18 !tell Tangles inari needs help with a reload after he bugged out the purple boulder playing pool on sokoban turning it into 20 spellbooks of force bolt 10:18 Will do, realinari! 10:19 are force bolt spbks purple in your game? 10:21 heheh, I don’t know 10:22 maybe if I wait 3600 seconds 10:22 ok, an hour 10:22 have fun :p 10:23 ah well, there is allways nao 10:24 DIED: Kontroller (Kni-Hum-Mal-Law), 673 points, 1524 turns, killed by a giant bat on hdf-eu 10:25 jonadab: balance issue that I didn't notice until yesterday: after Asmodeus is gone, there is no really dangerous source of cold in the game and cold resistance is nice but not very important. Thoughts? 10:25 realinari: Did you cas force bolt? 10:25 *cast 10:26 I don’t think so 10:26 When a spell is cast, 20 copies of the spellbook is created temporarily 10:26 To pass to functions that require an object for an effect 10:26 eh, what? 10:27 internally, right? 10:27 those should never populate the ‘real’ world? 10:28 right 10:28 I am assuming that is what happened 10:28 then that sounds right 10:28 https://nethackwiki.com/wiki/Source:NetHack_3.6.0/src/spell.c#line990 10:28 -!- puck1 has joined #hardfought 10:29 why would you not rewrite functions requireing an object? 10:30 This is NetHack code 10:30 It's not the most beautiful codebase in the world 10:30 as I ask that, I allready know the answer.. ;) 10:33 -!- raisse\splat has joined #hardfought 10:33 -!- mode/#hardfought [+v raisse\splat] by ChanServ 10:34 -!- StinkyGreene has joined #hardfought 10:36 -!- Porkman has joined #hardfought 10:39 DIED: Kontroller (Kni-Hum-Mal-Law), 956 points, 1862 turns, killed by a rothe on hdf-eu 10:48 DIED: wooble (Wiz-Gno-Fem-Neu), 2552 points, 6930 turns, killed by a hill orc on hardfought 11:03 aosdict: Asmodeus is pretty late in the game. Don't pretty much 1000% of players have all their resistances before the Castle, currently? 11:04 I don't often have shock resis before the castle 11:04 but yeah, poison/cold/fire generally 11:04 Shock res is one of the ones you typically get last, because it's harder to get, admittedly. 11:04 Most of the things that give it are low-probability. 11:04 it's also not really needed 11:04 except for lightning wands 11:04 Those are quite common, by quest depth. 11:05 Though reflection helps a lot. 11:05 ^ 11:05 Unless you've got the wands balance patch. 11:05 In which case reflection does basically nothing. 11:05 almost all players have reflection and MR by castle at least 11:05 Or else they die, yes. 11:09 gotta love the wand destruction patch 11:15 jonadab: well, my point is that fire, poison, reflection, MR, and even sleep continue to pose threats into the endgame if you're not resistant. Cold... not so much. 11:16 * raisse\splat wants reflection resistance 11:16 immune to things being reflected at you? 11:16 no, Medusa wants reflection resistance 11:16 so things can't bounce back at me 11:16 yes 11:16 off walls or monsters 11:22 YANI: add a level attribute that controls the frequency of random monster generation there 11:25 LarienTelrunya: fiqhack has partial resists now 11:25 FIQ: heh, I decided to be polite and not say what I think of that :D 11:26 yes because slex also has it 11:26 have fun in June! 11:26 huh? you based them on slex? 11:26 I just assumed your partial resists are 50% damage reduction... 11:26 no I did not 11:26 it depends on resistance 11:27 DIED: khamul (Bar-Hum-Mal-Cha), 230820 points, 24396 turns, killed by an Angel on hdf-eu 11:27 fire/cold/shock/acid is 50% damae 11:27 poison and sleep is different 11:27 sleep is 66% reduction and you wake up upon taing damage 11:27 do you still lose STR every time you eat a poisonous corpse if you're only "resistant"? I really hate that change in spork 11:28 DIED: Kontroller (Kni-Hum-Mal-Law), 2417 points, 4203 turns, killed by an Uruk-hai on hdf-eu 11:28 poison has several effects depending on what it is about 11:28 especially in combination with "unihorn doesn't restore str, nyah-nyah" 11:28 for example 11:28 attribute damae happens 33% as often 11:28 you take 1 instead of several points of str loss when eating corpses 11:29 there's something nasty I want to say right now, you're probably aware of that :P 11:29 poison damage when it doesn't deal attribute damage is halved 11:29 stinking cloud damage is halved 11:34 LarienTelrunya: of course an unicorn horn will remove most of the perils of attribute damage 11:34 for now 11:34 oh, it will? 11:35 thought FIQhack was one of the variants where that got removed 11:35 yes FIQHack hasn't changed them 11:35 no 11:35 ah, good 11:35 let me guess, it will change it before next junethack 11:35 maybe 11:35 it depends on testing 11:35 trialing this change 11:36 will hopefully get additional testing from release too 11:36 well I can tell you without testing that unrecoverable strength loss from poisonous corpses despite resistance is bad bad bad bad bad, see sporkhack :P 11:36 you can restore it using potions of restore ability or the spell 11:37 yeah, of course my samurai can cast a level 4 spell in a school he's restricted at :D 11:37 LarienTelrunya: I can't think of that many reasons to eat poisonous corpses if you already have poison resistance 11:37 play something else then 11:37 will barbarians be resistant or immune? 11:38 currently, all roles and races who has an innate resistance are immune 11:38 the main draw of poisonous corpses is that they convey poison resistance 11:38 assuming they had it from the getgo 11:38 and if you have some temporary extrinsic source, then that's immunity 11:39 aosdict: yes, and after that, the main draw of poisonous corpses is that you can use them for nutrition, which you couldn't while you weren't resistant 11:39 level up trinsics confer partial resistances 11:39 however the system backing this up is very flexible 11:40 I can give something resistances rather than immunities from the getgo/innately 11:40 and I can make an existing resistance turn into an immunity with level up 11:40 as an example 11:40 I could make elves sleep resistant at XL4 11:40 and sleep immune at XL10 11:40 LarienTelrunya: eh, I don't really have a problem with this. It should take a lot to eat something poisonous and suffer no ill effects. 11:41 you can use a ring of poison resistance 11:41 an alchemy smock 11:41 oh well, it's not as if I'd play FIQhack more than once per year anyway :D 11:41 an amulet versus poison 11:41 green dragon scales 11:41 green dragon scale mail 11:41 be an orc, or a barbarian or a healer 11:42 not enough slots for all the required gear in FIQhack; after all, extrinsic shock resistance also became a must! 11:42 LarienTelrunya: "not enough slots" is the goal, isn't it? 11:42 you can also use object properties to cover fire, cold, shock 11:42 "not enough slots" means "wear only the absolutely required stuff, like reflection and MR" 11:42 because without MR you are dead 11:43 I want to address that somehow 11:43 and without reflection, black dragons will at the very least shred your cloak of magic resistance, and you if you let them breathe a second time 11:43 -!- dave__ has quit [Quit: leaving] 11:43 maybe a ring that protects from death magic 11:43 or something 11:43 it is the only thing that can only be feasible resisted with MR in fiqhack 11:44 every other problem MR helps against can be warded off in other ways 11:44 yeah, it's the instadeath that is a problem 11:46 [fh] Satochi IX (puck) (Sam Hum Fem Law) entered the Planes, on T:50849 11:47 DIED: Kontroller (Kni-Hum-Mal-Law), 939 points, 1926 turns, killed by a brown mold on hdf-eu 11:50 LarienTelrunya: puck is mostly unspoiled 11:50 plays a samurai atm 11:50 and is on the planes 11:50 so clearly sam can be ascended 11:50 heh, hopefully nothing reads confused genocide on astral for him 11:51 how would that hapenx 11:51 *happen? 11:51 something throws a potion of confusion, hits a samurai player monster, and that samurai then reads the scroll 11:51 consider not using conflict then 11:51 "sorry, the RNG decided that you played enough for today" 11:52 10/10, would definitely recommend :P 11:52 it is fully preventible 11:52 monsters can throw potions while you're not using conflict! 11:52 you will have an easier time finding the GWTWOD 11:52 also, in my book it's bad design to make it so that "if you use conflict your game might just end randomly" 11:52 imagine the rage if I implemented something like that in slex! 11:53 may I remind you of one of slex' core game philosophies 11:53 "a player shall never have a 100% ascension rate assuming perfect play" 11:54 I find it somewhat amusing that you don't see the double standard here 11:54 like, at all 11:54 not merely for fiqhack 11:54 but for basically every variant 11:54 well, I assume that philosophy is not in effect for non-slex variants 11:55 correct me if I'm wrong, but I thought all variant devs except me want perfect play to give a near-100% ascension rate, barring maybe early game GWTWODs and spiked pits (and possibly not even those, seeing how poison instadeath is removed in some variants) 11:55 exactly 11:55 near-100% 11:55 not everything can be accounted for 11:55 let's consider this case for a bit 11:55 for you to die to a monster's scroll of genocide 11:55 without having any chance to protect against it 11:55 near-100%. a spectacularly rube-goldbergesque death is just as much a tale worth telling as a skilled victory 11:56 you have to find a player monster 11:56 which excludes basically every place except for astral and some quests 11:56 FIQ: what if a doppelganger becomes a samurai? 11:56 (or corner cases with undead turning in places like votd) 11:56 a monster has to target you 11:56 with a potiton of confusion 11:56 miss 11:56 hitting the player monster instead 11:57 the player monster has to have an *uncursed* scroll of genocide 11:57 [nh4] Nobbs (Wiz Elf Mal Cha), 1382 points, T:39, quit 11:57 yeah but the astral plane is a crowded place with plenty of battle spam and everything, it's probably easy to overlook the samurai player monster among that 11:57 and must be willing to use it, meaning 1: there is something he can conceiveably genocide and want to genocide, and 2: he must be at low HP 11:58 with conflict that is not all that unlikely 11:58 meaning conflict has to be involved 11:58 and it has to be in range 11:58 and you must have pets 11:58 of course it is. but this is the kind of multiple sequential 1-in-x-hundred chance that, when you math it out, comes in at about a few hundred million to one 11:58 a player who comes from vanilla will just assume conflict is the way to go on astral; who would expect it to be a bad idea all of a sudden? 11:58 now 11:58 by far the more common case 11:58 is that *you* cause the confusion 11:59 which is entirely your own responsibility 11:59 this is possible with Magicbane, or confuse monster 12:00 well I still maintain that there's a reason monsters don't read genocide in vanilla; it's one thing to get a dozen monsters when you confuse a monster and it then reads create monster, but an entirely different one if it reads genocide and simply ends your game! 12:00 yes, but for a monster to read genocide in vanilla is "spawn with scroll of genocide" (around 1/200 or so), and then "see player" 12:00 -!- Webmant has joined #hardfought 12:01 DIED: Kontroller (Kni-Hum-Mal-Law), 645 points, 1552 turns, killed by a giant bat, while frozen by a monster's gaze on hdf-eu 12:01 for a playermonster on astral to read confused geno, you start from that 1/200 and add on about ten more zeroes for each other "1/100 chance" -- such as another monster spawning with a potion of confusion, throwing it at you, missing, and hitting the other playermonster that just happens to be your class 12:02 I dunno, I've been wiped out by a scroll of genocide in FIQhack before, so I cannot ever be unprejudiced again even if that case actually was a (now fixed) bug 12:02 [nh4] Nobbs (Wiz Elf Mal Cha), 21544 points, T:737, killed by a bat 12:03 once you dig into the combined percentages (or add a neat side effect and then wait two weeks wondering why nobody's hitting it, and THEN go dig into said percentages) you realize how unlikely it is for any three effects to occur in sequence, much less the seven or eight required to die that way 12:04 [nh4] Nobbs (Wiz Elf Mal Cha), 8693 points, T:47, quit 12:04 and yes, you can make it more likely by wearing conflict and wielding magicbane (or having a pet Archon, etc), but that's all under your control... it still doesn't cover the need to have a player monster show up on astral that's your class -and- that has an uncursed geno scroll on hand. and that one you can't control at all 12:04 also you can use telepathy to see if there are samurai on Astral if you're really paranoid 12:05 [fh] Satochi IX (puck) (Sam Hum Fem Law) reached the Astral Plane, on T:51220 12:05 !lotg puck 12:05 May the Luck of the Grasshopper be with you always, puck! 12:05 if your'e really worried, poly into smth ungenocideable 12:05 heh yeah, was considering suggesting that too 12:05 and then when you reach astral, blessed geno @ 12:05 bam 12:05 no more samurai to wipe our your role 12:05 but the same thing applies 12:05 cause you did it to yoursel 12:05 whatever you decided to polyself into 12:06 can also be genocided using the same corner-case method 12:06 poly into something ungenocideable? or will that also be ignored? 12:06 making it a moot point 12:06 fiq: extinction titans, then become one 12:06 :D 12:06 you'll feel dead inside. 12:06 e.g. 12:06 if you are a titan 12:06 i.e. let's say you poly into a titan and then a hostile titan is confused and reads the scroll, will you still get died? 12:06 titans can still execute it 12:06 even if they aren't genocideable? 12:06 huh 12:07 rikersan: why would it be any different 12:07 if you are a samurai 12:07 you can't genocide wizards 12:07 but you can genocide samurai 12:07 and vice versa for wizards 12:07 as far as strength loss (the earlier mention): potions of restore ability are as common as dirt. you should see at least 1-2 by DL4 12:07 player monsters are ungenocideable 12:07 why would the game not simply be sane and disallow monsters reading genocide? as I said, vanilla (despite all the flaws it might have) does things right by disallowing it :P 12:07 but one can always genocide himself/herself 12:08 quit blanking potions for mass water and you won't worry about STR loss. :D (Oh, and prayer does still work if you do the stressed trick.) 12:08 titans are not a nasty, so yes, extincting titans and then becoming one will preclude that death entirely 12:08 so the 0.00001% just turned into a complete 0% 12:08 hope you feel accomplished by that :-) 12:08 there we go 12:08 see larien 12:08 nothinng to be afraid of 12:08 the proper precautions must be taken but that's all 12:08 lorimer: in variants where unihorns don't work, I refrain from diluting restore ability for exactly that reason; when I played spork this junethack I didn't find very many at all though 12:08 why? because a part of the fun of nethack is randomness 12:09 also the sleep resistance nerf really sux, 54% resistance and the orange dragon still technically instakilled me, you're either 100% resistant or you're dead :P 12:09 LarienTelrunya: that was bad luck, really. restore ability is stupid common 12:09 you will note that FIQHack has an entirely different sleep resistance mechanic 12:09 this is why 12:09 (see also KoboldLord's LP, where he had similar sleep resistance problems) 12:10 I was talking to KL off and on while he was playing it. I did make a few tweaks to the sleep/disint resist mechanics as a result (trimmed some of the time based on resistance, i think) 12:11 hmm... well, I still died instantly, no idea how much time was left on the sleep timer when I died 12:11 i.e. the dragon breathed once and that was the end 12:11 lorimer: what FIQHack does is that it reduces duration to 33% and make you wake up if you take damage 12:11 I mean, 6d25, no wonder you never wake up :D 12:12 basically a boosted version of "The combat suddenly awakens you" 12:12 FIQ: yeah, sleep shouldn't equate to paralysis 12:13 lorimer: btw, I assume you are aware of the overkill durations of wands and breaths of sleep 12:13 DIED: wooble (Wiz-Gno-Fem-Neu), 1312 points, 2762 turns, killed by a kitten on hardfought 12:13 it's 25d6 IIRC 12:13 ^^ 12:13 just checked 12:13 6d25 12:14 and only melee combat causes "The combat suddenly awakens you" 12:14 and sleep breath/wand on players (but not on monsters!) stack 12:14 yeah, it's something that looks like it was designed to let homunculi flail on you for awhile 12:14 -because- there was a "combat suddenly awakens you" out 12:14 LarienTelrunya found this out the hard way before I addressed several/all of these issues in FIQHack during 2016 12:15 the bug is that it should be "taking damage awakens you" 12:15 [or taking significant damage or something] 12:15 (a kobold shaman spawned with sleep and magic missile... you can figure out how that worked out with these mechanics) 12:15 lorimer: right 12:15 FIQ: hahaha that was a fun death, and due to the interface the 50 or so iterations of "The sleep ray hits you" instantly flew by and I got the DYWYPI prompt out of the blue :D 12:15 it was sleep and fireball, but magic missile would have killed me too 12:16 ahh 12:16 also, level 2 monsters casting fireball is insane too, but you're probably aware of that (I know, wands of fire exist in vanilla, but at least reflection would protect you from that) 12:16 Stacking was intended to work in combination with other sources but obviously dragon breath causes issues there as dragons will move-and-zap their way up to you and get you about 5-6 times 12:16 why can monsters even move and breathe/zap/fire at the same time? 12:16 LarienTelrunya: that shouldn't happen 12:16 a kobold shaman would have like 80% fail rate on fireball 12:17 or more 12:17 those fireballs should also do something like d6 12:17 gnomes are -not- good spellcasters 12:17 lorimer: it's the player spell 12:17 FIQ: sure, but if you're asleep for 6d25 turns, surely the kobold will eventually get lucky with the fireball spell 12:17 and it did in my case 12:17 LarienTelrunya: right 12:17 but this was like 12:17 fiqhack 2016 12:17 *early* fiqhack 12:17 I am aware that it had... some balance issues 12:17 create monster comes to mind 12:17 FIQ: right, that's been tweaked to be usable by critters? it gets damage toned down based on HD instead of level 12:18 lorimer: hmm are you talking about fiqhack or spork now -- because LarienTelrunya is referencing a fiqhack death 12:18 gnomes are 1-2HD so they get a fractional-d6 fireball if they can even cast it. and they're stupid too so they sometimes cast it in their own face and obliterate themselves. 12:18 where they use the player fireball spell, the level 4 one 12:18 FIQ: ah. well nevermind, that would be different then 12:18 they would have a really hard time casting it 12:18 but not *impossible* 12:18 'cos i have no idea what FIQhack does there 12:19 ah 12:19 fiqhack spellcasters just use the player spellcast system 12:19 oooh. yeah, ignore me then, that'd be totally different 12:19 and get randomized with an assortment of spells depending on their skill in those schools 12:20 and for each spell they do get, they have a 5% of also being generated with the spellbook 12:20 this works nicely combined with the spellbook polymorph bug fix 12:21 as a source of spellbooks 12:24 DIED: Kontroller (Kni-Hum-Mal-Law), 1384 points, 2647 turns, killed by a gnome lord on hdf-eu 12:28 -!- Tarmunora|Uni has joined #hardfought 12:35 [fh] Satochi IX (puck) (Sam Hum Fem Law) averted death, on T:51540 12:39 [fh] Satochi IX (puck) (Sam Hum Fem Law) averted death, on T:51670 12:46 [fh] Satochi IX (puck) (Sam Hum Fem Law), 107440 points, T:51692, killed by invisible Pestilence (with the Amulet) 12:46 !lastgame 12:46 FIQ: https://www.hardfought.org/userdata/p/puck/fiqhack/dumplog/2017-11-21%2017%3A46%3A00%2C%20Satochi%20IX-Sam-Hum-Fem-Law%2C%20died.txt 12:47 -!- Grasshopper has joined #hardfought 12:47 -!- mode/#hardfought [+v Grasshopper] by ChanServ 12:52 !streak porkman 12:52 rikersan: porkman Max[dnh]: 3 (2017-10-21 - 2017-11-14). 12:52 !lastgame porkman 12:52 rikersan: https://www.hardfought.org/userdata/p/porkman/dnethack/dumplog/1510857268.dnh.txt 12:52 hi 12:52 Hello Porkman, Welcome to #hardfought 12:52 you called? 12:55 -!- NeroOneTrueKing_ has quit [Ping timeout: 248 seconds] 13:05 -!- StinkyGreene has quit [Ping timeout: 260 seconds] 13:07 -!- Tarmunora|Uni has quit [Quit: Leaving] 13:07 porkman: nah just wondering if you broke your streak 13:08 and if so how 13:08 Yes. but not like that 13:08 ah 13:08 actual decent death or another early one 13:10 -!- puck1 has quit [Quit: WeeChat 2.0-dev] 13:16 LarienTelrunya: YASI for FIQHack: you can genocide scrolls of genocide. 13:17 LarienTelrunya: but this is actually something I agree with you on completely 13:17 pffff 13:18 I don't care if the chance of an unavoidable bad-RNG instadeath is 0.000000000000001, you cannot predict how important the game where it kills someone will be to that player 13:18 !lastgame puck 13:18 rikersan: https://www.hardfought.org/userdata/p/puck/fiqhack/dumplog/2017-11-21%2017%3A46%3A00%2C%20Satochi%20IX-Sam-Hum-Fem-Law%2C%20died.txt 13:18 so why spawn wands of lightning before dlvl10 13:18 wands of death before castle 13:18 why have falling rock traps on dlvl1 13:18 why have poison instadeaths 13:19 why can anything polymorph into an arch-lich 13:19 FIQ: I am against all of those things (except flat out not generating certain items is not the way to go) 13:19 why can weapons be enchanted +10 13:20 wands of lightning are annoying 13:20 often I don't have a unihorn but I do have shock resis by the time I see soldiers with them 13:20 and it's just really irritating having to deal with the blindness 13:20 ok how about this 13:21 if someone dies to this genocide thing 13:21 when it is not buggy 13:21 you will remove scrolls from teh game? sure 13:21 the better approach to the wand stuff is to scale its power wands balance patch-style and/or remove instadeaths like death magic 13:21 in a non-avoidable setup 13:21 in junethack 2018 13:21 I will make monsters stop read genocide while confused 13:25 [dnh] rikerw (Brd Swn Fem Cha), 1460 points, T:3154, quit 13:25 request 13:25 trap genocide scroll 13:25 so I can use it on fucking polytraps 13:26 ideally it can be blessed and you can just geno ^ 13:26 how are you going to do the invocation :-) 13:28 if monsters are nogeno then so are vibrating squares ;p 13:28 "Wiped out all fire traps. You can't genocide the Vibrating Square. Wiped out all polymorph traps." 13:29 yes! 13:29 YASI: reading genocide while confused allows you to enocide items 13:29 *genocide 13:29 no, just traps 13:29 item genocide is eh 13:29 but trap genocide 13:29 fuck polytraps 13:29 Wiped out all lamps. 13:30 or I could settle for polytraps doing the thing that slashem does 13:30 ooh if it's blessed you could wipe out all ( 13:30 "Wiped out all [." 13:30 mimic in shop looks around confused 13:30 Wiped out all bags of holding 13:30 well 13:30 I've had slex tell me it can't generate wands of wishing ;p 13:30 hah nice 13:31 seriously though 13:31 YANI: 13:31 did you genocide wands? 13:31 polytraps use the slashem/self-poly logic for monsters 13:31 i.e they revert on death 13:31 so my pet angel I was using for pacifist doesn't turn into a damn leprechaun 13:31 -!- Porkmantwo has joined #hardfought 13:31 raisse: no slex just has items that can never generate 13:32 from the start of the game 13:32 revgeno wands of wishing 13:32 can't gen, more likely, less likely, always generated cursed 13:32 how does more likely work anyway 13:32 like 13:33 would it actually do much 13:33 it has a freq bonus listed 13:33 if wands of wishing was more likely to generate 13:33 same for less likely 13:33 ah 13:33 fiq: you know those item percentages in objects.c? I think it applies there 13:33 -!- Webmant has quit [Ping timeout: 252 seconds] 13:33 it's just +- an amount to that permil 13:34 rikersan: how do you feel about slash'em temporary item polymorph 13:34 eh 13:34 and I'm fine with it being perm for potion, wand, spell 13:34 just not trap 13:34 what happens if you wear it 13:34 until depoly 13:34 cuz that's a dick move for pets 13:35 -!- Porkman has quit [Ping timeout: 260 seconds] 13:35 DIED: Kontroller (Kni-Hum-Mal-Law), 3640 points, 4699 turns, killed by an ape on hdf-eu 13:35 fiq: it stays on? 13:35 well I mean 13:35 items don't poly into different types so 13:35 i'm so confused 13:35 say you wear a shield 13:35 i sucessfully enchanted a cloak that was cursed 13:35 but it's still cursed 13:35 ah I'm not sure fiq 13:35 doesn't that remove the curse? 13:35 winny: is it +0/+1? 13:35 it only does that if it's set to ^ 13:35 and a polymorphed armor 13:35 -1 -> +0 13:35 that used to be a shield 13:35 hm, maybe +1 only then 13:35 huh 13:35 and it depolys 13:35 what happens 13:35 idk but I can wiztest if you want 13:35 i should edit the wiki once i know 13:35 eh 13:36 id just go source diving tbqh 13:39 -!- Webmant has joined #hardfought 13:40 YASI: large monsters, like dragons, are too big to fit through corridors 13:40 h 13:40 m 13:40 I should make covetous polyinit forms able to use covetous-warping 13:41 I think slex has tunnels that work like that 13:43 YASI: a blessed scroll of teleportation will allow you to follow recent teleportations, either intra-level, or across levels 13:43 [dnh] rikerw (Mon Hlf Fem Cha) entered Minetown for the first time, on T:1760 13:43 as you choose 13:43 -!- rikersan has quit [Quit: Lost terminal] 13:45 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 13:52 -!- LarienTelrunya_ has joined #hardfought 13:52 aosdict: exactly! monsters being able to wipe you out via scrolls of genocide is just a terrible idea :D at least wands of death have non-obscure ways in which you can save yourself, and amulets of life saving work! 13:52 also, what tunnels in slex do is that they prevent flying creatures from walking on them 13:59 DIED: Kontroller (Kni-Hum-Mal-Law), 1400 points, 2990 turns, killed by a gnome lord, while frozen by a monster's gaze on hdf-eu 14:00 -!- LarienTelrunya_ is now known as LarienTelrunya 14:04 [nh4] Nobbs (Wiz Elf Mal Cha), 47208 points, T:4289, quit 14:09 DIED: Kontroller (Kni-Hum-Mal-Law), 534 points, 1220 turns, killed by a small mimic on hdf-eu 14:20 DIED: khamul (Bar-Hum-Mal-Cha), 636 points, 829 turns, killed by a dwarf on hdf-eu 14:23 DIED: winny (Bar-Orc-Mal-Cha), 11002 points, 6898 turns, killed by a bolt of cold, while sleeping on hardfought 14:23 im so mad 14:23 nymph sleep rayed me 14:23 then fired a crapton of wands at me until i died 14:23 just found a wand of wishing in the mines 14:25 -!- Webmant has quit [Ping timeout: 268 seconds] 14:28 -!- NeroOneTrueKing_ has joined #hardfought 14:33 -!- Chris_ANG has joined #hardfought 14:35 -!- elenmirie\splat has quit [Remote host closed the connection] 14:40 -!- mcnick has joined #hardfought 15:04 -!- mcnick has quit [Ping timeout: 264 seconds] 15:13 -!- puck1 has joined #hardfought 15:15 DIED: Kontroller (Kni-Hum-Mal-Law), 1730 points, 2697 turns, killed by a homunculus, while sleeping on hdf-eu 15:35 Ugh, running into level compiler issues now and I have no real idea how to fix them. 15:36 specifically, lev_comp is failing with "castle.des: line 77, pos 24: A drawbridge can only be open, closed or random!" 15:36 I have not modified castle.des. 15:37 And I've touched lev_comp.l, but haven't changed the definition of the 'closed' symbol. 15:37 Any ideas? 15:37 undo that change and see if the problem persists? 15:38 Does the ordering of the symbols matter? I rearranged them so it's now nodoor, broken, open, closed, locked. 15:38 Previously it was open, closed, locked, nodoor, broken. 15:39 no idea, never tried that, but chances are it matters, maybe it has to be aligned with some other file like rm.h (I could be completely wrong though) 15:39 DIED: Kontroller (Kni-Hum-Mal-Law), 1102 points, 2791 turns, killed by a garter snake, while frozen by a monster's gaze on hdf-eu 15:39 These are all values for the same flags field in struct rm. 15:41 aosdict: be very careful about changing orders of things 15:41 NetHack depends on things being a certain order all over the place 15:41 I don't know about this enum/whatever in particular 15:41 But it wouldn't surprise me if this was the case here too 15:42 well, I put them back in the original order and it worked, then I moved them one by one rebuilding at each step and it continued to work. 15:42 * aosdict shrugs 15:42 So now it works. 15:43 try to do a clean build 15:43 if you insist 15:44 my laptop always revs its fans really hard when doing this :P 15:44 well, build after a make spotless worked fine 15:44 ok 15:45 currently I am looking into implementing NH4-style getlin in curses 15:45 to avoid stuff like the absurdly large input window dNetHack has 15:46 FIQ: I'd be interested in that too for curses-slex ;) 15:46 if you can get it to work, I'll probably want your code 15:46 LarienTelrunya: well what I've been doing today 15:46 is switch over to libuncurse 15:46 d 15:46 this allows IBMgraphics without tinkering with your terminal at all and stuff like taht 15:46 which is nice 15:46 *that 15:47 will it also make the weird "no cursor, enter key in game doesn't work" thing? 15:47 (libuncursed is the curses-like backend NH4 uses) 15:47 err, make it disappear I mean 15:47 not sure what you are talking about 15:47 I've never heard anyone have such an issue 15:48 well, if you play a curses- or nh4-based variant and then try to play a tty one, the enter key doesn't work 15:48 or at least sometimes that happens 15:48 hmm 15:48 watching such a variant can give the same result 15:48 I doubt uncursed is to blame here 15:48 possibly the regular curses ui is 15:48 and I found out that ZAPM counts as a curses-based variant for that purpose :D 15:48 yeah, ZAPM doesn't even use uncursed 15:50 -!- tacco\unfoog has joined #hardfought 15:52 CHALLENGE ACCEPTED! firemonkey accepted the Dig-Dug challenge. 15:55 Ah, there's a symbol conflict 15:55 Can't specify "trapped" for doors since it's already used for chests or something 15:57 Find my bonez yet? 15:57 -!- rikersan has joined #hardfought 15:59 DIED: Kontroller (Kni-Hum-Mal-Law), 844 points, 1626 turns, killed by a giant bat on hdf-eu 16:00 Any ideas for what the symbol for specifying a trapped door in a des-file could be, other than "trapped"? 16:01 DIED: firemonkey (Arc-Hum-Mal-Neu), 690 points, 665 turns, killed by a sewer rat on hardfought 16:02 aosdict: is T something already? 16:02 or =, like a weird + 16:02 rikersan: this is for a flag to be added to the DOOR command, not on the map 16:02 so it'd be some sort of word 16:03 ah 16:03 and in the map, T is a tree anyway 16:03 ASCENDED: hothraxxa (Wiz-Orc-Mal-Cha), 2193198 points, 63125 turns, ascended on hardfought 16:03 https://www.hardfought.org/userdata/h/hothraxxa/dn36/dumplog/1510683664.dn36.txt 16:03 "trapdoor" doesn't quite work :P 16:04 dtrapped 16:05 TROPHY: hothraxxa just earned the Double Top 16:05 there 16:05 now I at least have input working as well as NH3curses 16:05 it used to not work at all after the libuncursed switchover 16:07 -!- aoei has joined #hardfought 16:07 Fun fact: apparently inline text propmts have more complete functionality than popup prompts in NH3curses 16:07 it supports things like escape correctly 16:08 and backspace 16:11 -!- mcnick has joined #hardfought 16:12 weird message ordering: "KABOOM! The door was booby-trapped! You die... Die? [yn] n OK, so you don't die. You stagger... You survived that attempt on your life." 16:12 not weird 16:13 you stagger because you didn't die 16:15 aosdict: "boobytrapped" 16:16 as name for the flag 16:16 or just "boobytrap" 16:19 ok, a problem (limitation?) of the level parser 16:20 the DOOR command only lets you specify one symbol 16:20 where I want the level designer to be able to specify up to four things that are all individual (state, is locked, is trapped, is iron) 16:20 DIED: firemonkey (Mon-Hum-Mal-Neu), 2444 points, 1130 turns, killed by a priestess of Huan Ti on hardfought 16:21 enumerating these is not the way to go, though 16:24 [fh] Daisuke (puck) (Sam Hum Mal Law) killed the ghost of Satoshi VII, the former Ninja, on T:6221 16:24 puck1: Daisuke??? do you mean Jigen Daisuke? 16:28 Anyone know if it's possible to have a variable amount of flags in the level parser? 16:29 should be possible if you edit the level compiler, but I don't know how 16:29 Everything I see on the wiki seems to be a fixed number of arguments 16:33 DIED: aoei (Bar-Orc-Fem-Cha), 503397 points, 12799 turns, petrified by a cockatrice (with the Amulet) on hdf-eu 16:34 RIP tentacles 16:35 DIED: Kontroller (Kni-Hum-Mal-Law), 1890 points, 5080 turns, killed by a quasit on hdf-eu 16:36 -!- elenmirie has joined #hardfought 16:36 -!- mode/#hardfought [+v elenmirie] by ChanServ 16:37 -!- elenmirie is now known as elenmirie\splat 16:47 DIED: Entitas (Mon-Hum-Fem-Neu), 99478 points, 15783 turns, killed by an ogre lord, while frozen by a monster's gaze on hardfought 16:47 -!- StatueSurfer has joined #hardfought 16:48 monsters shouldn't gaze on hardfought, there's nothing to see there 16:48 aosdict: you'd have to hack the underlying function to accept multiple flags 16:50 however: you can definitely specify all those states somehow, because there are doors that are three of those just in vanilla 16:50 disclaimer: it's been forever since i touched that, but you might need ROOMDOOR() 16:51 DIED: Entitas (Val-Hum-Fem-Law), 444 points, 536 turns, killed by an iguana on hardfought 16:54 DIED: Kontroller (Kni-Hum-Mal-Law), 770 points, 1864 turns, killed by a pony on hdf-eu 16:56 lorimer: there's definitely no way to specify a door to be trapped, I'm pretty sure. Which is phase one. 16:56 paxed pointed me at dir_list 16:56 Aren't there quest levels with trapped doors on them though? 16:57 I see no such thing in the dat folder. 16:58 hrmp. i can't have been thinking of the samurai quest, that's trapped floorboards 16:58 (I mean, special level doors *can* be trapped, but that's just in sp_lev.c) 16:58 oh, is that another one where someone just hacked in "if(d.dl==SAM_GOAL) {...}"? 16:59 meh. it's been too long since i looked at that stuff. irritating. 16:59 i cannot remember clearly :( 16:59 I didn't see any of that, I just meant that when a special level generates a door, it might generate trapped (rn2 chances) 16:59 heh, a slightly less yet more brute force way of doing it. nice. 17:00 lorimer: it's nethack, so obviously it's special cased :p 17:00 annoying that there are two sets of odds for how a door will generate depending on whether it's a special level or not. mklev.c has parallel code for this. 17:00 FIQ: well, i know paxed tried to fix a whole bunch of that around the level compilers so i was hoping briefly 17:01 anyway if paxed is right, I hopefully just need to learn how to yacc 17:01 no idea what add_opvars is or how I'm going to break it 17:06 -!- raisse\splat has quit [Ping timeout: 255 seconds] 17:07 DIED: Entitas (Val-Hum-Fem-Law), 1783 points, 1962 turns, killed by a human zombie, while praying on hardfought 17:12 -!- LarienTelrunya has quit [Quit: The goblin throws a potion of cancellation!] 17:13 DIED: Kontroller (Kni-Hum-Mal-Law), 1206 points, 2685 turns, killed by a human zombie on hdf-eu 17:13 YASI: dipping a bloodthirsty weapon into a potion of blood should give you another satisfied weapon 17:14 that's not a bad idea actually, for smth like fiqhack with thirsty attributes 17:15 except what's the advantage of a satisfied weapon 17:15 thirsty weapons are evil and shouldn't exist? 17:18 -!- noty has quit [Quit: WeeChat 1.9.1] 17:24 DIED: Entitas (Arc-Dwa-Mal-Law), 2663 points, 1758 turns, killed by a rothe, while praying on hardfought 17:27 -!- aoei has quit [Quit: Leaving] 17:30 DIED: Entitas (Arc-Hum-Mal-Law), 328 points, 570 turns, killed by a boulder on hardfought 17:43 -!- mcnick has quit [Ping timeout: 240 seconds] 17:47 -!- puck1 has quit [Quit: WeeChat 2.0-dev] 17:53 DIED: knaveightt (Rog-Hum-Mal-Cha), 1164 points, 2362 turns, killed by a giant mimic on hardfought 17:54 -!- Grassy has joined #hardfought 17:54 -!- mode/#hardfought [+v Grassy] by ChanServ 17:57 -!- Grasshopper has quit [Ping timeout: 268 seconds] 18:01 -!- StinkyGreene has joined #hardfought 18:08 -!- dave__ has joined #hardfought 18:12 DIED: knaveightt (Pri-Hum-Mal-Cha), 110 points, 503 turns, killed by a small mimic on hardfought 18:12 -!- Mandevil\splat has quit [Ping timeout: 240 seconds] 18:14 -!- ais523 has joined #hardfought 18:17 DIED: Kontroller (Kni-Hum-Mal-Law), 4009 points, 5611 turns, killed by a gargoyle on hdf-eu 18:17 -!- katung has joined #hardfought 18:22 ZAPM: Widmo the Lead Programmer Activated the Bizarro Orgasmatron in the Rabbit's Hole at depth 13. [43737 points] 18:24 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 18:27 DIED: Kontroller (Kni-Hum-Mal-Law), 493 points, 1258 turns, killed by a gas spore's explosion on hdf-eu 18:31 ASCENDED: Luxidream (Pri-Elf-Fem-Cha), 2024234 points, 43864 turns, ascended on hardfought 18:31 https://www.hardfought.org/userdata/L/Luxidream/dn36/dumplog/1511241446.dn36.txt 18:34 DIED: Kontroller (Kni-Hum-Mal-Law), 258 points, 827 turns, killed by a small mimic on hdf-eu 18:36 -!- realinari has quit [Quit: realinari] 18:37 -!- Webmant has joined #hardfought 18:39 -!- StatueSurfer has joined #hardfought 18:45 DIED: Entitas (Arc-Hum-Mal-Law), 14343 points, 7229 turns, killed by a python, while frozen by a monster's gaze on hardfought 18:46 -!- Mandevil\splat has joined #hardfought 18:48 -!- dave__ has quit [Quit: leaving] 18:50 -!- mcnick has joined #hardfought 18:53 DIED: Kontroller (Kni-Hum-Mal-Law), 1281 points, 2035 turns, killed by a pony on hdf-eu 18:53 -!- Chris__ANG has joined #hardfought 18:54 -!- Chris_ANG has quit [Ping timeout: 248 seconds] 18:55 -!- Chris__ANG is now known as Chris_ANG 18:57 -!- greqrg has joined #hardfought 19:02 -!- Kontroll1r has quit [Quit: leaving] 19:08 CHALLENGE COMPLETED! Widmo completed the Grue challenge. 19:09 -!- Webmant has quit [Ping timeout: 240 seconds] 19:11 !whereis rikerw 19:11 Tarmunora_: rikerw [fh]: (Mon Hum Mal Neu) T:2270 The Gnomish Mines level: 11 19:11 !whereis rikersan 19:11 Tarmunora_: rikersan [dnh]: No details available 19:11 LOL 19:11 I hvaen't played fiqhack in days 19:12 DIED: Widmo (Sam-Hum-Mal-Law), 9172 points, 4838 turns, killed by an energy vortex on hdf-eu 19:16 DIED: aoei (Wiz-Elf-Fem-Cha), 38406 points, 1939 turns, killed by an invisible golden naga on hdf-eu 19:20 -!- aoei\splat has joined #hardfought 19:20 ?lastgame 19:25 [dnh] rikersan (Wiz Dro Fem Cha), 2093 points, T:2085, quit 19:32 -!- mcnick has quit [Ping timeout: 268 seconds] 19:33 [dnh] rikersan (Dro-Wiz Dro Fem Cha) entered Minetown for the first time, on T:1519 19:39 -!- StatueSurfer has quit [Quit: Page closed] 19:50 [dnh] rikersan (Dro-Wiz Dro Fem Cha) wished for "blessed fixed +3 ogresmasher", on T:2306 19:53 -!- aoei\splat has quit [Remote host closed the connection] 19:54 DIED: aoei (Wiz-Elf-Fem-Cha), 1868 points, 1465 turns, killed by a hill orc on hdf-eu 19:56 @d?gremlin 19:56 gremlin (g) | Lvl: 5 | Diff: 8 | Spd: 12 | Res: poison | Confers: sleep poison | MR: 25 | Generates: gehennom dungeons | AC: 2 | Attacks: 1d6 claw physical, 1d6 claw physical, 1d4 bite physical, 0d0 claw curse | Alignment: -9 | Flags: genocidable, swims, poisonous, stalker, infravisible 20:24 hi 20:24 Hello K2, Welcome to #hardfought 20:27 [nd] Menche (Hea Gno Mal Neu), 36 points, T:39, killed by a goblin 20:36 DIED: k2 (Wiz-Hum-Mal-Neu), 3473 points, 5770 turns, killed by a dwarf, while fainted from lack of food on hardfought 20:41 DIED: k2 (Wiz-Hum-Mal-Neu), 74 points, 607 turns, killed by Ms. Aklavik, the shopkeeper on hardfought 20:42 CHALLENGE COMPLETED! bleeko completed the Joust challenge. 20:43 yay 20:46 [slex] kenanbit (Ele Tro Mal Law) killed Ruggo the Gnome King, on T:22502 20:48 !role dnh 20:48 Tarmunora_: valkyrie 20:49 LOL 20:49 !RNG human | yuki | dwarf | sadness 20:49 Tarmunora_: dwarf 21:12 -!- noty has joined #hardfought 21:18 [dnh] rikersan (Dro-Wiz Dro Fem Cha) wished for "blessed fixed +3 greased tie-dye shirt of shambhala", on T:14002 21:19 -!- rikersan has quit [] 21:23 CHALLENGE COMPLETED! telegarn completed the Grue challenge. 21:23 DIED: k2 (Wiz-Hum-Mal-Neu), 1519 points, 3753 turns, killed by a pony, while praying on hardfought 21:24 YANI: dragons' alignments and maybe difficulties vary based on their colors. 21:25 -!- Grasshopper has joined #hardfought 21:25 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:28 -!- Grassy has quit [Ping timeout: 248 seconds] 21:48 -!- ais523 has quit [Quit: sorry for my connection] 21:53 -!- greqrg_ has joined #hardfought 21:56 -!- greqrg has quit [Ping timeout: 248 seconds] 22:25 -!- tacco\unfoog has quit [] 22:42 -!- greqrg_ has quit [Quit: Disconnected] 22:49 DIED: fatty (Val-Dwa-Fem-Law), 686 points, 494 turns, choked on a hobbit corpse on hardfought 23:01 DIED: fatty (Val-Dwa-Fem-Law), 930 points, 1437 turns, killed by a valkyrie on hardfought 23:02 -!- remirol has joined #hardfought 23:02 DIED: jackofclubs (Cav-Dwa-Mal-Law), 4162 points, 5098 turns, killed by a boiling potion on hardfought 23:02 -!- lorimer has quit [Read error: Connection reset by peer] 23:08 -!- fatty has joined #hardfought 23:12 DIED: jackofclubs (Cav-Dwa-Mal-Law), 443 points, 1307 turns, killed by an iguana, while frozen by a monster's gaze on hardfought 23:15 -!- mcnick has joined #hardfought 23:19 [nh4] Seabass (Sam Hum Mal Law), 6395 points, T:104, quit 23:22 [nh4] Seabass (Ran Orc Fem Cha), 5304 points, T:91, killed by a falling rock 23:22 DIED: fatty (Val-Dwa-Fem-Law), 1804 points, 1748 turns, killed by a priestess of Odin on hardfought 23:28 CHALLENGE COMPLETED! telegarn completed the Waldo challenge. 23:35 -!- mcnick has quit [Ping timeout: 268 seconds] 23:36 ASCENDED: Glord (Val-Dwa-Fem-Cha), 874014 points, 39549 turns, ascended on hardfought 23:36 https://www.hardfought.org/userdata/G/Glord/dn36/dumplog/1509894654.dn36.txt 23:37 TROPHY: Glord just earned the Dilithium Star 23:40 DIED: jackofclubs (Cav-Dwa-Mal-Law), 2817 points, 3326 turns, poisoned by a killer bee on hardfought 23:42 [nh4] Seabass (Pri Hum Mal Cha), 8992 points, T:1165, escaped 23:47 DIED: Entitas (Val-Hum-Fem-Law), 440 points, 959 turns, killed by a gnome lord on hardfought 23:52 DIED: Entitas (Val-Hum-Fem-Law), 1149 points, 1061 turns, killed by a black naga hatchling on hardfought 23:54 -!- mcnick has joined #hardfought 23:55 DIED: fatty (Val-Dwa-Fem-Law), 1231 points, 1286 turns, killed by a Woodland-elf, while praying on hardfought 23:57 DIED: Entitas (Val-Hum-Fem-Law), 801 points, 1168 turns, killed by a giant bat on hardfought 23:59 DIED: Entitas (Val-Hum-Fem-Law), 398 points, 708 turns, killed by a water moccasin on hardfought