00:10 DIED: k2 (Arc-Dwa-Mal-Law), 1334 points, 1869 turns, killed by a fox on hardfought 00:15 DIED: buffy (Cav-Dwa-Fem-Law), 888 points, 2813 turns, killed by a paper golem on altorg 00:22 DIED: k2 (Arc-Dwa-Mal-Law), 816 points, 1470 turns, killed by a hill orc on hardfought 00:28 faty, wedged yourself in a narrow crevice 00:30 fatty 00:30 that or you justl like levitation 00:42 DIED: k2 (Arc-Dwa-Mal-Law), 1419 points, 2135 turns, killed by a giant spider on hardfought 00:53 DIED: Tangles (Wiz-Elf-Mal-Cha), 12395 points, 1414 turns, killed by a bolt of cold on hdf-au 00:58 ASCENDED: Luxidream (Wiz-Orc-Mal-Law), 654278 points, 40048 turns, ascended on hardfought 00:58 https://www.hardfought.org/userdata/L/Luxidream/dn36/dumplog/1510973737.dn36.txt 01:03 -!- raisse\splat has joined #hardfought 01:03 -!- mode/#hardfought [+v raisse\splat] by ChanServ 01:07 DIED: buffy (Cav-Dwa-Fem-Law), 1703 points, 3051 turns, killed by a giant ant on altorg 01:20 -!- Tangles has quit [Ping timeout: 248 seconds] 01:23 -!- Tangles has joined #hardfought 01:23 -!- mode/#hardfought [+o Tangles] by ChanServ 01:24 DIED: Raisse (Val-Dwa-Fem-Law), 1492692 points, 67871 turns, killed by Yeenoghu, while paralyzed by a monster on hdf-eu 01:24 !lastgae 01:25 !lastgame 01:25 raisse\splat: https://www.hardfought.org/userdata/K/KickyMcAssingtn/fiqhack/dumplog/2017-11-19%2004%3A08%3A43%2C%20KickyMcAssingtn-Kni-Hum-Mal-Law%2C%20died.txt 01:25 pff 01:25 !lastgame Raise 01:25 raisse\splat: No last game for Raise 01:25 !lastgame Raisse 01:25 raisse\splat: https://www.hardfought.org/userdata/R/Raisse/nhdev/dumplog/1509463788.nhdev.txt 01:25 hm, that's not the one I want 01:27 &lastgame 01:27 https://eu.hardfought.org/userdata/R/Raisse/dn36/dumplog/1510986764.dn36.txt 01:27 thank you! 01:27 welcome! 01:35 -!- mcnick has joined #hardfought 01:46 -!- greqrg has quit [Quit: Disconnected] 01:47 -!- noty has quit [Quit: WeeChat 1.9.1] 01:50 DIED: Raisse (Val-Dwa-Fem-Law), 1997 points, 3383 turns, killed by a plains centaur on hdf-eu 02:00 DIED: k2 (Arc-Dwa-Mal-Law), 11148 points, 9277 turns, killed by an air elemental on hardfought 02:07 -!- deadnoob has quit [Ping timeout: 255 seconds] 02:12 -!- deadnoob has joined #hardfought 02:19 DIED: sluggoman (Mon-Hum-Mal-Cha), 403 points, 369 turns, killed by a dwarf on hardfought 02:48 DIED: nht (Wiz-Elf-Fem-Cha), 184 points, 139 turns, killed by a bolt of lightning on hdf-eu 02:51 DIED: nht (Tou-Hum-Mal-Neu), 765 points, 218 turns, killed by an arrow on hdf-eu 03:06 DIED: Raisse (Val-Dwa-Fem-Law), 8247 points, 8250 turns, petrified by a cockatrice, while getting stoned on hdf-eu 03:12 -!- elenmirie_ has joined #hardfought 03:14 DIED: nht (Tou-Hum-Mal-Neu), 1624 points, 1130 turns, killed by a gnome on hdf-eu 03:14 DIED: Raisse (Cav-Dwa-Fem-Law), 580 points, 4106 turns, killed by a kobold zombie, while fainted from lack of food on hdf-eu 03:14 -!- elenmirie\splat has quit [Ping timeout: 255 seconds] 03:14 -!- elenmirie_ is now known as elenmirie\splat 03:20 [nh4] Nobbs (Wiz Elf Mal Cha), 82360 points, T:50031, killed by a black pudding, while fainted from lack of food 03:26 ASCENDED: firemonkey (Arc-Dwa-Fem-Law), 1952104 points, 28311 turns, ascended on hardfought 03:26 https://www.hardfought.org/userdata/f/firemonkey/dn36/dumplog/1510785879.dn36.txt 03:27 TROPHY: firemonkey just earned the Birdie (with bells on!) 03:35 -!- elenmirie_ has joined #hardfought 03:35 -!- firemonkey\splat has quit [Quit: Nettalk6 - www.ntalk.de] 03:36 -!- elenmirie\splat has quit [Ping timeout: 248 seconds] 03:36 -!- elenmirie_ is now known as elenmirie\splat 03:39 -!- Grasshopper has joined #hardfought 03:39 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:43 -!- deadnoob has quit [Ping timeout: 240 seconds] 04:06 -!- raisse\splat has quit [Ping timeout: 255 seconds] 04:08 DIED: Rex (Rog-Hum-Fem-Cha), 323 points, 649 turns, killed by a gnome on hdf-eu 04:11 DIED: Rex (Rog-Hum-Fem-Cha), 258 points, 468 turns, killed by a sewer rat on hdf-eu 04:13 -!- raisse\splat has joined #hardfought 04:13 -!- mode/#hardfought [+v raisse\splat] by ChanServ 04:19 DIED: Rex (Rog-Hum-Fem-Cha), 760 points, 1219 turns, killed by a gnome on hdf-eu 04:25 DIED: Raisse (Val-Dwa-Fem-Law), 12125 points, 9285 turns, killed by a gold golem on hdf-eu 04:26 CHALLENGE ACCEPTED! squolly accepted the Grue challenge. 04:29 -!- raisse\splat has quit [Ping timeout: 248 seconds] 04:32 -!- spontiff has joined #hardfought 04:32 CHALLENGE COMPLETED! squolly completed the Grue challenge. 05:01 DIED: deki (Val-Dwa-Fem-Law), 1375 points, 1763 turns, killed by a human zombie on hdf-eu 05:18 DIED: squolly (Cav-Dwa-Fem-Law), 34612 points, 17638 turns, killed by a priestess of Anshar on hardfought 05:28 CHALLENGE ACCEPTED! deki accepted the Dig-Dug challenge. 05:30 -!- mcnick has quit [Ping timeout: 248 seconds] 05:34 DIED: deki (Val-Hum-Fem-Law), 7737 points, 5191 turns, petrified by a chickatrice, while getting stoned on hdf-eu 05:45 DIED: nht (Tou-Hum-Mal-Neu), 1182 points, 695 turns, killed by a dart, while frozen by a potion on hdf-eu 05:47 DIED: nht (Tou-Hum-Mal-Neu), 144 points, 107 turns, killed by a wand on hdf-eu 05:50 DIED: nht (Tou-Hum-Mal-Neu), 66 points, 173 turns, killed by a wand, while helpless on hdf-eu 05:58 QUIT: nht (Tou-Hum-Mal-Neu), 1611 points, 681 turns, quit on hdf-eu 05:59 DIED: nht (Tou-Hum-Mal-Neu), 305 points, 134 turns, killed by a dwarf on hdf-eu 06:02 [4k] KickyMcAssington (KickyMcAssingtn) (Kni Hum Mal Law), 10620 points, T:6403, killed by a rope golem 06:18 QUIT: nht (Tou-Hum-Mal-Neu), 1610 points, 894 turns, quit on hdf-eu 06:19 DIED: nht (Tou-Hum-Mal-Neu), 108 points, 84 turns, killed by a goblin on hdf-eu 06:22 -!- katung has quit [Quit: Leaving] 06:25 DIED: nht (Tou-Hum-Mal-Neu), 682 points, 298 turns, killed by a gnome lord on hdf-eu 06:31 -!- Porkman has joined #hardfought 06:46 DIED: Tariru (Ran-Elf-Fem-Cha), 14229 points, 12229 turns, killed by a giant spider, while frozen by a monster's gaze on hdf-eu 07:03 -!- dave____ has joined #hardfought 07:13 DIED: spontiff (Hea-Gno-Mal-Neu), 500 points, 34021 turns, killed by a wererat on hdf-eu 07:18 -!- raisse\splat has joined #hardfought 07:18 -!- mode/#hardfought [+v raisse\splat] by ChanServ 07:23 ASCENDED: Entitas (Sam-Hum-Fem-Law), 2072944 points, 35090 turns, ascended on hardfought 07:23 https://www.hardfought.org/userdata/E/Entitas/dn36/dumplog/1511013957.dn36.txt 07:36 DIED: Raisse (Val-Dwa-Fem-Law), 980 points, 1523 turns, killed by a small mimic on hdf-eu 07:41 DIED: davez (Mon-Hum-Mal-Cha), 110844 points, 22200 turns, petrified by a cockatrice on hdf-eu 07:45 DIED: Raisse (Arc-Dwa-Fem-Law), 477 points, 1794 turns, killed by a bat, while frozen by a monster's gaze on hdf-eu 07:46 DIED: Raisse (Val-Dwa-Fem-Law), 205 points, 361 turns, killed by a grid bug on hdf-eu 07:54 DIED: davez (Val-Hum-Fem-Neu), 2567 points, 2617 turns, killed by a boiling potion on hdf-eu 08:03 DIED: Raisse (Cav-Dwa-Fem-Law), 1964 points, 3282 turns, killed by a hill orc on hdf-eu 08:07 DIED: Raisse (Cav-Dwa-Fem-Law), 246 points, 708 turns, killed by a water demon on hdf-eu 08:08 DIED: Raisse (Val-Dwa-Fem-Law), 102 points, 63 turns, killed by a water moccasin on hdf-eu 08:12 DIED: Raisse (Cav-Dwa-Fem-Law), 425 points, 845 turns, killed by a coyote on hdf-eu 08:16 DIED: Raisse (Arc-Dwa-Fem-Law), 228 points, 608 turns, killed by a sewer rat on hdf-eu 08:21 DIED: Raisse (Val-Dwa-Fem-Law), 940 points, 1503 turns, killed by a rothe on hdf-eu 08:24 DIED: Raisse (Cav-Dwa-Fem-Law), 413 points, 621 turns, poisoned by a water moccasin on hdf-eu 08:28 -!- dave____ has quit [Quit: leaving] 08:35 -!- Kontroller is now known as Kontroller\unfoo 08:39 DIED: Raisse (Val-Dwa-Fem-Law), 1167 points, 3466 turns, killed by a dog on hdf-eu 08:47 -!- raisse\splat has quit [Ping timeout: 255 seconds] 08:51 [dnh] porkmantwo (Bin Inc Mal Non) killed Sir Garland, on T:13359 08:52 DIED: Kontroller (Kni-Hum-Mal-Law), 3808 points, 6274 turns, killed by a fire ant on hdf-eu 08:54 [dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed fireproof greased +3 ogresmasher", on T:13400 08:55 [nh4] Nobbs (Wiz Elf Mal Cha), 23081 points, T:946, killed by a giant bat 09:02 [dnh] porkmantwo (Bin Inc Mal Non) was given the Pen of the Void, on T:13685 09:06 -!- Jendic has joined #hardfought 09:11 -!- noty has joined #hardfought 09:22 DIED: dgoddard (Wiz-Hum-Mal-Cha), 3187 points, 2387 turns, killed by a gnome on hardfought 09:48 DIED: dgoddard (Wiz-Hum-Mal-Cha), 3241 points, 2933 turns, killed by a horse on hardfought 09:50 is there a *good* solution anyone's come up with to prevent a summonstorm with the Medusa titan? 09:50 [dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed fireproof greased +3 grayswandir", on T:14878 09:51 [dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed magic marker", on T:14882 09:51 because right now, he's staying quite a safe 5 squares away and I can't leave the upstairs for fear of the master mind flayers he's summonin 09:51 summoning* 09:53 ...and now there's a red dragon that burnt up my scroll of scare monster 09:54 dig down? 09:54 am on the staircase 09:54 press F 09:54 and that wouldn't really help the summonstorm 09:54 it wouldn't fix the storm, no 09:54 but you could go down, pop up, kill doosie, go back down. deal with storm later. 09:55 I guess you can't get off the stairs tho 09:55 can I wand of death him? 09:55 I already burnt one WoD charge on master mind flayers 09:55 okay that worked 09:56 !calc 70 / ( 100 + 12 - 16 ) 09:57 i think the titan had a 73% chance to resist? according to a quick wikiing 09:57 last time i saw a titan i tamed it :3 09:58 nothing resists death in vanilla 09:58 unless it has player MR or magic missile attack 09:58 aha 10:00 -!- raisse\splat has joined #hardfought 10:00 -!- mode/#hardfought [+v raisse\splat] by ChanServ 10:02 except now there are 3 minotaurs surrounding the stairs and I don't think I have a 100% chance of surviving one turn 10:04 YASI: if you're polymorphed into a red dragon, you can fire-engrave on the ground with your breath 10:05 I could totally see that with a lightning dragon 10:06 -!- raisse\splat has quit [Ping timeout: 240 seconds] 10:09 -!- ais523 has joined #hardfought 10:16 Beholder: messages? 10:17 YANI: when you fall into water, you are asked if you want to attempt a teleport spell. If you do, it costs energy. 10:17 actually that might be even more annoying 10:21 wow, 4 blessed scrolls of enchant weapon for only +4 10:21 rip 10:25 blaaaargh 10:25 electric eels 10:25 now I am stuck on a small island on medusa with no wand of death, no wand of teleportation, and no ring of levitation 10:32 DIED: Tariru (Hea-Gno-Fem-Neu), 5816 points, 5653 turns, killed by a homunculus, while sleeping on hdf-eu 10:35 DIED: Tariru (Hea-Gno-Mal-Neu), 131 points, 470 turns, killed by a burning book on hdf-eu 10:43 DIED: jackofclubs (Cav-Dwa-Mal-Law), 2453 points, 4589 turns, killed by a snake on hardfought 10:44 DIED: jmcunx (Sam-Hum-Mal-Law), 2112 points, 3486 turns, killed by a hobgoblin, while fainted from lack of food on hardfought 10:46 -!- firemonkey\splat has joined #hardfought 10:47 QUIT: Tariru (Hea-Gno-Fem-Neu), 1101 points, 1940 turns, quit on hdf-eu 10:50 -!- greqrg has joined #hardfought 10:51 YANI: rename "potion of gain level" to "potion of level up" 10:51 -!- Demo has joined #hardfought 10:51 [dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed magic marker", on T:18274 10:51 hows stuff? 10:53 aosdict: re dungeon overhaul: what would your opinion be on the level 14 barrier (or maybe even a level 15 or 16 barrier) if there were a dedicated branch in the deeper dungeons for level-grinding purposes? 10:53 perhaps one which generates a lot of wraiths 10:53 eh. 10:54 I'd prefer that the player can get up to quest level without too much extra effort (barring things like paci) 10:54 therefore I would like to see either the XL threshold reduced or the Xp curve reduced 10:54 hi 10:54 Hello K2, Welcome to #hardfought 10:54 I was wondering if that might work as a compromise 10:54 ais523: speaking of wraiths, I was considering either making wraiths not follow you at all, or record "graveyard monster" as a flag 10:55 and dedicating a branch to wraiths... ehhh 10:55 so corpse leaving isn't dependant on the current level, but rather where it was generated 10:55 to remove wraith luring 10:55 undead are already overused enough in the game 10:55 as a mechanic 10:55 I see the game as a sequence of milestones of varying natures, + an ability to influence how you achieve those 10:55 from a strategic point of view 10:55 at least, that would be the ideal 10:55 removing milestones thus simply serves to make the game less insteresting 10:56 YANI for variants with scrolls of consecration: reading a non-cursed scroll while confused removes the graveyard flag from a level. 10:56 xl 14 is a milestone that's very different in nature from most of the others and already allows for tradeoffs trying to hit it 10:56 ais523: in my current game 10:56 its main problem is just that sometimes luck is against you 10:56 and gives no way to reach it 10:56 I had one potion of gain level, and saw a wraith and decided to fight it 10:56 then I got drained from xl11 down to about 8 or 9 10:57 another possibility would be to have rooms with high-level monsters that give lots of exp, that could easily be avoided 10:57 poof, now I have no way to do the quest for a while 10:57 heh 10:57 hooray for MC nerf :P 10:57 @v? wraith 10:57 wraith (W) | Lvl: 6 | Diff: 8 | Spd: 12 | Res: cold sleep poison petrification drain | Confers: nothing | MR: 15 | Generates: gehennom dungeons | AC: 4 | Attacks: 1d6 touch level drain | Alignment: -6 | Flags: genocidable, flies, breathless, unsolid, undead, stalker 10:57 (then again, MC was a bit OP to begin with) 10:57 aosdict: did you not have intrinsic speed? 10:57 don't remember. I'm a tourist so wouldn't have had it intrinsically. 10:57 ais523: in 3.6.0, everything effectively has +1 spee 10:57 d 10:58 because not only is speed randomized, but it is randomized *against you* 10:58 yeah i like 3.4.3 10:58 yes, that's a problem 10:58 I changed that for 3.6.1 10:58 anyway, losing multiple levels to a speed 12 monster strikes me as being likely to be a tactical mistake 10:58 that said, maybe the punishment for the mistake in this case is disproportionate 10:59 [dnh] porkmantwo (Bin Inc Mal Non) read the necronomicon for the first time, on T:19266 10:59 but after losing one level, it might have been worthwhile using an escape item, and finding another monster to level back up off 10:59 but you get the overall point 10:59 especially if I were unspoiled 10:59 in general NetHack has a lot of flexibility and should allow mistakes like that, but I feel uncomfortable saying that mistakes should always have no consequences 10:59 aosdict: actually that only happened because you were spoiled 10:59 one thing I don't like with leveldrain outside FIQHack and dNetHack 11:00 if an unspoiled player loses a level they typically panic and treat the enemy as much more dangerous than it actually is 11:00 is that it is very hard to regain lost levels beyond the first 11:00 and more tedious than anything 11:00 FIQ: yes, I'm OK with having lost levels easier to regain 11:00 thats a good idea 11:00 dNetHack and FIQHack solves this slightly differently, but the end result is similar 11:00 do you have a specific proposal? if you have an algorithm that works I'd be willing to try to sneak it into vanilla 11:00 dNetHack quintuples XP gain up to your last level 11:01 FIQHack doubles XP gain per lost level and makes full healing able to restore all, rather than half, of the lost levels 11:01 hmm, I prefer the FIQHack approach there 11:01 does that work with self drain shenanigans? well, I guess such shenanigans don't work in dnh 11:01 although maybe I'd use a more common item than full healing 11:01 restore ability! 11:01 ais523: this is a buff to full healing 11:01 it already restored lost levels 11:01 aosdict: was about to say that 11:01 but only half of them 11:01 FIQ: I know 11:02 but !oFH is already something that players are incentivised to collet 11:02 but yes, you could use restore ability here 11:02 *collect 11:02 (and maybe remove the level gain from FH completely?) 11:02 keeping it restoring half would work 11:02 and be easier to slip past the rest of the devteam :-) 11:02 it does that by reducing your "max reached level" 11:02 yes 11:02 that's how I remember it, although I want to check the code to make cetain 11:02 *certain 11:02 so quaffing 1 FH + 1 RA is worse than 1 RA + 1 FH 11:02 that's why I suggested removing it 11:03 since it would interact oddly with each other 11:03 not sure +oRestoreAbility should restore levels though 11:03 oh, I was going to make a !oRA restore all the levels at once 11:03 odd interactions are the whole game though 11:03 ahh 11:03 aosdict: no 11:03 the potion should 11:03 aosdict: right, just the potion, not the spell 11:03 the spell probably shouldn't 11:03 should BCU matter? 11:03 maybe 11:03 uncursed could restore just 1 11:03 and blessed all 11:03 ais523: cursed does nothing, uncursed restores 1 level, blessed restores all? 11:04 like it does ability status 11:04 yeah 11:04 heh 11:04 I was leaning towards that too 11:04 let's try this out 11:05 another thing FIQHack did wrt that is that it made level drain proportional 11:06 i.e. if you were at level 12, 50% towards 13 11:06 sure there's no niche use that you can squeeze onto Cursed? 11:06 it drains to level 11, 50% to 12 11:06 there are 3 states for each item and it's a shame not to use them all 11:06 esp because gaining unholy water is more interesting than gaining holy water 11:07 how about cursed restores 1, uncursed half, blessed all 11:07 hmm 11:07 aosdict: cursed RA currently does nothing though 11:08 well I agree with shpingrlde that having a potion state that does nothing is boring 11:08 if cursed rest-abil made you lose some stats, you could quaff it, in the hopes of losing con-wis. drain yourself. then quaff uncursed RA and gain the levels back 11:08 lol 11:08 that doesn't work in 3.6 anymore 11:08 ah! 11:09 but speaking of making cursed things do something 11:09 you could make cursed gain ability give you an attribute point in something... by taking it from something else :) 11:11 yani: ^ 11:13 DIED: k2 (Arc-Dwa-Mal-Law), 992 points, 1637 turns, killed by a killer bee on hardfought 11:16 yes! speed boots in the castle 11:17 @aosdict just found jumping there myself :D 11:17 jumping buddies 11:17 * aosdict is now casting jumping to cross the trapdoors 11:18 ...once again, I entered the Valley without even getting the wand of wishing or sitting on the throne. What's wrong with me? 11:18 i should watch cause i dont feel like playing 11:18 DIED: k2 (Arc-Dwa-Mal-Law), 552 points, 690 turns, killed by a giant bat on hardfought 11:19 that seems totally reasonable, for a chaosdictionary 11:20 DIED: k2 (Arc-Dwa-Mal-Law), 20 points, 73 turns, killed by a grid bug on hardfought 11:20 -!- remirol is now known as lorimer 11:22 -!- aoei has joined #hardfought 11:22 OK, pushed to vanilla, it'll become public in a few hours; let's see if anyone yells at me 11:22 FIQ: by taking it from one of your top two stats, but randomly picking which one (50/50 chance) -- that way you can't guarantee utility, but there's still a potential for circumstantial use 11:22 DIED: k2 (Bar-Orc-Mal-Cha), 320 points, 344 turns, killed by a gnome on hardfought 11:22 (!oRA restoring levels, that is; I didn't change c!oRA) 11:23 -!- aoei is now known as aoei\splat 11:24 welp, there goes my entire attempt at stealth in the valley 11:24 FIQ: in fiqhack, are monsters not completely stupid about realizing they can't escape with a wand of digging on an undiggable level? 11:25 they gotta make sure you cant get any use out of the wand when you kill them :P 11:26 aosdict: they will still try 11:26 but they catch on (like in vanilla) 11:26 aosdict: ok, so for partial poison 11:27 I was going to do this: 11:27 * attribute damage happens 3 times less often 11:27 * when it does happen, it's a 3rd of what is usually is 11:27 * additional damage is halved 11:28 so poison instadeath is now 1/2 maxhp? 11:28 also, half physical damage will no longer protect against it (why did this ever do?) 11:28 aosdict: FIQHack replaced poison instadeath with the affected attribute being reduced by 1 point permanently 11:29 (permanently here meaning "you can't use restore ability/unihorn/whatever) 11:29 " 11:29 Oh, can the PYEC not charge oil lamps? Weird. 11:30 can scrolls of charging charge oil lamps? 11:30 it's not really charging flavourwise, more like refilling 11:30 (whereas brass lanterns actually are charged, with electric charge) 11:30 it can 11:30 yeahcan charge 11:31 FIQ: so I assume that the permanent reduction wouldn't take effect if you have resistance 11:31 aosdict: it can 11:31 but happens 3 times less often 11:31 oh 11:31 this means that the most likely source is reduced from 1/8 to 1/24 11:31 DIED: k2 (Bar-Orc-Mal-Cha), 1872 points, 1279 turns, killed by a water moccasin on hardfought 11:31 now, because of symmetry, does this mean that poisoned weapons are significantly nerfed versus monsters? 11:32 *non-resistant monsters 11:32 what do you mean? 11:32 there is no chance for non-resistant things 11:32 oh 11:32 I see what you mean 11:32 yeah, no instakill 11:32 DIED: k2 (Bar-Orc-Mal-Cha), 58 points, 93 turns, killed by a tower of flame on hardfought 11:33 and I assume the +d6 damage doesn't happen either 11:34 ? 11:34 the +d6 still happens 11:34 just like for players 11:34 well, sometimes 11:34 oh, it does 11:34 basically 11:34 player poison 11:34 will either do extra damage 11:34 (d6) 11:34 !rng try for Magicbane | wish up Grayswandir and wreck everything 11:34 aosdict: try for Magicbane 11:35 but... 11:35 or d10+5 11:35 depending on if it's a thrown weapon or not 11:35 or it will reduce attribute points 11:35 or it will kill 11:35 in FIQHack, the kill is replaced by permanent attribute damage 11:35 otherwise there is no other difference with no resistances 11:36 with poison resistance (after these changes) 11:36 attribute damage is 3 times less likely, meaning normal damage is more common 11:36 normal damage is halved 11:36 attribute damage is reduced to 1/3 11:36 and permanent attribute damage is 3 times more unlikely 11:36 for monsters 11:36 does extrinsic poison res (GDSM, etc.) give complete immunity to poison effects? 11:36 replace attribute damage with max HP damage 11:36 with these changes? 11:36 I assume so 11:36 yes 11:37 -!- dave__ has joined #hardfought 11:37 ais523: you have an immunity if you have it extrinsically, or innately as part of your base form in all cases 11:37 (meaning you didn't gain it on level up) 11:38 note that in FIQHack 11:38 YASI: rename black dragons to sable dragons and red dragons to scarlet dragons, so we can have even more confusion on what GDSM and SDSM means 11:38 a timed trinsic is regarded as an extrinsic 11:38 DIED: k2 (Bar-Orc-Mal-Cha), 1222 points, 576 turns, killed by a gnome lord, while sleeping on hardfought 11:38 [dnh] porkmantwo (Bin Inc Mal Non), 425278 points, T:21681, poisoned by a swamp fern spore 11:38 but this doesn't matter in this case 11:38 because no elemental damage types can be temporary 11:38 aosdict: I've been reading your quest level overhaul; you probably missed that the cave layout in the Cave of the Wumpus is identical to that in the computer game "Hunt the Wumpus" 11:39 ais523: I also made telepathy use the same system 11:39 which explains the exact number of rooms involved and how they're arranged 11:39 meaning mind flayers (and floating eyes) now have "extrinsic" telepathy 11:39 innately 11:39 FIQ: I'm fine with that, was just checking to see if you'd done it the way I wanted 11:39 as you had there's no real reason to complain 11:39 ais523: hunt the wumpus was a text adventure, I thought 11:40 hmm 11:40 aosdict: it is, but the rooms all have numbers and all have connections to specific other rooms 11:40 as in, there was no actual map with squares 11:40 this change means stinking clouds becomes an actual threat 11:40 so it's still possible to draw the map out topologically 11:40 I have no issues with this 11:40 I have no issue with that either 11:40 maybe I should generate it in monster inventories :-) 11:40 they're very dangerous against monsters in vanilla 11:40 just the player can resist them pretty easily 11:40 currently they use it, but aren't generated with it IIRC 11:41 oh wait 11:41 they are 11:41 just checked 11:41 ais523: not seeing why the map couldn't be rearranged but still keep the same structure 11:41 as long as all the proper rooms are still connected 11:42 http://sprunge.us/ZdXf item generation of offensive items in fiqhack 11:42 mostly unchanged from vanilla 11:43 aosdict: yes, you could rearrange it 11:43 to keep the same topological structure 11:43 although it's a fairly rigid one so more or less all you could really change would be the sizes and positions of the rooms 11:44 I mean, the main impetus of rearranging stuff is to fit the overall "sideways moving" feel of the quest 11:44 you could easily just take the level as is and slap entry and exit corridors on the sides 11:47 aosdict: OBTW, shock resistance will not save you from divine retribution 11:48 only immunity will 11:48 makes sense 11:48 ais523: any other thoughts on the quest redesigns? I'm looking for some more feedback before I start designing actual levels 11:49 (although, I already did do Arc-home and Arc-loca) 11:49 aosdict: I was mostly fine with them 11:50 FIQ: Thinking about orctown again, perhaps the survivors should flee UP the mines, instead of down them. Orctown games would then have (some number of) shops high up in the mines, a hard fight halfway down, and a normal mines end. 11:51 dNethack has more options for where the refugees could end up, I lean towards outside the windowless tower, on the right-hand side of the river. 11:52 CHALLENGE ACCEPTED! sluggoman accepted the Dig-Dug challenge. 11:52 DIED: larry (Hea-Gno-Fem-Neu), 392 points, 2244 turns, poisoned by a rotted kobold corpse on hardfought 11:52 Chris_ANG: possibly 11:53 but then orctown should be made harder 11:53 maybe it's not barricaded then, and the orcs can swarm out of the town? 11:53 ais523: btw, since "30 turns of paralysis" isn't much better than "60 turns of paralysis", I made sleep resistance do 2 things: 11:54 wrong highlight, but anyway 11:54 * duration reduced to 1/3 11:54 * each turn, you have a 10% chance to wake up 11:54 surely the best fix is to increase the probability that combat wakes you up? 11:54 maybe even to 100% when attacked directly or taking damage 11:54 ais523: the issue is, not all combat wakes up 11:54 in fact 11:54 make it so that it does 11:54 basically no combat does 11:54 only melee 11:55 I put "taking damage" in there as a catchall 11:55 ah 11:55 although, you could go even further, and make nomul() wake you up 11:55 if you have sleep resistance 11:55 you have been damaged by NH3 11:55 nomul doesn't exist in NH4 :P 11:55 (and are actually asleep, obviously) 11:55 what does nomul do anyway 11:55 I forgot 11:56 DIED: k2 (Bar-Orc-Mal-Cha), 2166 points, 2246 turns, killed by a white unicorn on hardfought 11:56 you mean that another helplessness should wake you up? 11:56 it cancels occupations and multiturn actions, and applies helplessness 11:56 you can call it with an argument of 0 to apply no helplessness, in which case it just cancels actions 11:56 okay, wishing up Grayswandir and wrecking everything was definitely the way to go 11:56 ahh 11:56 nomul(0) is commonly used when, say, you take damage or a monster comes into view 11:56 so action_interrupted 11:56 right 11:57 hm but I think that makes sleep res basically the same as immunity 11:57 also I'm in NH3 mode right now (having been commiting to vanilla and working on the TAS) 11:57 I still want it to be a danger, just not a critical danger 11:57 FIQ: the difference is that, say, if you step onto a sleep trap 11:57 CHALLENGE ACCEPTED! sluggoman accepted the Pac-Man challenge. 11:57 you fall asleep until a monster turns up 11:57 DIED: k2 (Wiz-Elf-Fem-Cha), 4 points, 33 turns, killed by a jackal on hardfought 11:57 so it doesn't leave you in danger but it does move you into danger 11:57 ah 11:57 whereas immunity would let you tank the trap altogether 11:57 50% of the time? 11:57 DIED: k2 (Wiz-Elf-Fem-Cha), 50 points, 42 turns, killed by a kobold on hardfought 11:58 might be simplest to have it all deterministic 11:58 sleep immunity = can't fall asleep 11:58 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 27 turns, killed by a grid bug on hardfought 11:58 sleep resistance = wakes up really easily 11:58 but still falls asleep just as easily 11:58 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 25 turns, killed by a jackal on hardfought 11:58 maybe you could make the "oRS give sleep resistance in addition to sleepitis, that might make it useful in some cases 11:58 hmm 11:59 can action_interrupted be called by the client? 11:59 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 31 turns, killed by a jackal on hardfought 11:59 ais523: am I wrong in thinking multi is bad and should be eliminated? 11:59 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 22 turns, killed by a fox on hardfought 11:59 or does it merely set flags.interrupted directly? 11:59 because I don't really want to let the client wake up the player 11:59 DIED: k2 (Wiz-Elf-Fem-Cha), 98 points, 97 turns, killed by a fox on hardfought 12:00 aosdict: multi is basically doing three jobs at once 12:00 hm 12:00 each of those jobs is individually sensible though 12:00 NH4 just splits it up 12:00 yes, action_interrupted *can* be called by the client 12:00 I will just make it so that HP loss wake you up then 12:00 safer 12:00 right, fair enough 12:00 I forgot it could be called via restoring from a midturn save 12:01 (or save and restore after a keypress interruption) 12:01 making restful sleep grant sleep resistance is an interesting idea 12:02 that said, it'd have to be an extrinsic resistance, whereas extrinsics are normally immunities 12:03 would have to be done as a special case in that case 12:03 maybe you gain temporary sleep resistance for X turns after you actually fall asleep? you're well-rested and thus are easy to wake in the near future 12:03 ...orcs are absurdly slow. Speed 5 for an orc captain, really? 12:03 ais523: did you see what I said earlier about timeouts :P 12:03 actually that almost works in vanilla 12:03 FIQ: :-P 12:03 in FIQHack, timeouts are regarded as extrinsics 12:03 @v? orc captain 12:03 orc captain ~1~ orc-captain (o) | Lvl: 5 | Diff: 7 | Spd: 5 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 10 | Attacks: 2d4 weapon physical, 2d4 weapon physical | Alignment: -5 | Flags: genocidable, omnivore, infravisible 12:04 ais523: I think a better approach would be to just special case the amulet then 12:04 make it grant sleep resistance, and make has_immunity() check for it specifically 12:04 EPI: putting a spellbook of cancellation into a BOH blows it up as well. Have fun lugging around all those unidentified spellbooks. 12:05 at least in FIQHack, weight can help 12:05 bones are stuffed 12:05 go to D:21 for a nice surprise! 12:06 ais523: the way I set stuff up, you can trivially give stuff innate resistances/immunities 12:06 so you can do stuff like, for example 12:06 give elves sleep res at XL4 12:06 and immunity at XL10 12:06 which is nice 12:06 all this required like 20 lines of added code 12:07 yay trinsic refactor 12:07 I knew that refactor would lead to good things eventually when I started it 12:07 thanks for finishing it for me 12:07 rawr 12:07 of course I didn't get those bones 12:07 tell me if someone does, please? :p 12:08 there will be fun fun fun 12:08 .,..as long as you don't arrive into the level by digging. then you may have fun in the dwarf fortress sense 12:09 how will we know it's you? did you spell out PORKMAN in boulders again? 12:10 DIED: k2 (Wiz-Elf-Fem-Cha), 1967 points, 1646 turns, killed by a fire ant on hardfought 12:10 haha did he do that once 12:12 -!- elenmirie\splat has quit [Read error: Connection reset by peer] 12:12 -!- elenmirie\splat has joined #hardfought 12:19 [slex] twrk (Fai Hax Fem Cha), 72 points, T:222, killed by a bad damage effect 12:34 DIED: Kontroller (Val-Hum-Fem-Law), 1630 points, 3365 turns, killed by a straw golem, while frozen by a monster's gaze on hdf-eu 12:36 Porkman: where's that dumplog? 12:49 yani - if your pet centaur has a pickaxe equipped and Autodig is enabled, it will dig for you when you wallbump 12:53 !tell K2 pushed updates 12:53 Will do, FIQ! 13:00 -!- firemonkey\splat has quit [Quit: Nettalk6 - www.ntalk.de] 13:03 so for cancelling objects, do you zap down > with the wand on a pile? 13:03 or do you zap across a pile 13:06 I usually zap across but I think both work 13:06 -!- dave__ has quit [Quit: leaving] 13:07 DIED: Kontroller (Kni-Hum-Mal-Law), 834 points, 1292 turns, killed by a little dog on hdf-eu 13:13 either works, I normally zap down 13:15 cool, thanks. first time i cancelled a pile, so I was nervous 13:17 hm. Can I dilute stuff by wearing magical breathing, going into a pool, and just doing . there? 13:17 -!- dave__ has joined #hardfought 13:17 -!- raisse\splat has joined #hardfought 13:17 -!- mode/#hardfought [+v raisse\splat] by ChanServ 13:17 Only have one pool, so can't walk around. 13:18 can the water on the Wizard quest home level be evaporated? or is it too shallow? 13:18 that seems relatively safe to test. I don't know the answer m'self 13:18 aosdict: yes but it's slow 13:18 there's only a fairly low chance each individual item will be diluted, each turn 13:18 so you may have to stay there a while 13:18 well it seems like nothing's happening 13:18 I presume I'd get the "Your scroll fades." 13:19 (this is from memory of the code) 13:19 also I tihnk there are no messages? check your inventory 13:19 even when it's a scroll of blank paper! 13:19 is being an arch lich awesome? I haven't actually genocided them yet, and could poly into one now (just BEFORE going through with the plan of blessing up a bunch of full healing, conveniently) 13:20 could just go to the halloween party as a nice, safe winged gargoyle 13:20 I think winged gargoyles can't wear most armor because of the wings 13:20 oh, good point. regular gargoyle then :P 13:21 oh, but slow. 13:21 hmmm 13:21 okay, have been hanging out at the bottom of this pool for around 100 turns and nothing has faded, with no messages. 13:21 aosdict: it only happens on the first turn I think 13:22 OK, is there any way, as a player, to create ice on the same square as a trap? 13:22 shpingrlde: it's not very awesome in vanilla 13:23 because you can't use most of your special abilities 13:23 FIQ: then it really should trigger each turn 13:23 your inventory shouldn't magically be safe after that 13:23 aosdict: yeah it's a bit silly 13:23 you can do it in wizard mode easily enough 13:23 if it does work like that 13:23 well I don't have the guts to do mflayer or vlord, too much risk of accidentally biting the wrong monster 13:24 ais523: I think the only traps players can make at all are pits and holes? 13:24 and webs 13:24 maybe webs owrk 13:24 *work 13:24 on ice 13:24 I know pits/holes doesn't 13:27 aosdict: it was porkmantwo who did it 13:27 -!- raisse\splat has quit [Ping timeout: 250 seconds] 13:30 YANI: water turbulence shouldn't affect your movements unless your water square is orthogonally adjacent to another water square. 13:30 aosdict: here https://www.hardfought.org/userdata/p/porkmantwo/dnethack/dumplog/1511044429.dnh.txt 13:30 FIQ: the idea was to find an existing polymorph trap and try to flood the ground beneath it so that we could freeze it 13:30 that probably works in Un 13:30 but I don't think it's possible on vanilla, at least not on Home:1 13:30 -!- mcnick has joined #hardfought 13:31 Porkman: no I mean the original one where you did spell out PORKMAN in boulders 13:31 ais523: ahh 13:31 right, just checked the code, there's a silly special case that stops you digging up traps on hardfloor levels 13:31 it working in un is probably not really anticipated either 13:31 oh, it would've been on NAO, forgot where 13:31 which makes no obvious sense 13:31 this one has a few goodies 13:32 not as many as that one, but a few 13:32 btw, have you considered implementing the BUC-ID of container content to vanilla? :3 13:32 chances are the BOH will be cursed though 13:32 har har har 13:32 I don't really see how it disrupts balance or vanilla philosophies apart from making stuff less tedious 13:32 that's not implemented in DNH either 13:33 what is the BUC-ID of container content 13:33 !tell Chris_ANG ^ 13:33 Will do, FIQ! 13:33 wait 13:33 that will not work 13:33 !tell Chris_ANG it would be nice if you could check container BUC in dnethack by dropping the container on an altar 13:33 Will do, FIQ! 13:33 ah 13:34 -!- deadnoob has joined #hardfought 13:36 nice 13:36 my stats are 18/18 18 18 18 18 18 13:38 [dnh] porkmantwo (Bin Inc Mal Non), 4 points, T:69, killed by contaminated water 13:38 heh 13:38 -!- Grassy has joined #hardfought 13:39 -!- mode/#hardfought [+v Grassy] by ChanServ 13:39 come on, I didn't grief those bones 13:39 they are no harder than they were randomly generated 13:42 -!- Grasshopper has quit [Ping timeout: 248 seconds] 13:42 YANI: when you fail to write a scroll by running out of ink, it doesn't disappear - instead it becomes a "garbled scroll" (maybe could do this with spe = 2 or something). Garbled scrolls can't be read (or maybe they can?), but they can be re-blanked. 13:43 they turn into pages of a terry pratchett novel :P 13:43 I like that one 13:43 Oh, this could also happen when you fail to write a scroll by not knowing it. 13:44 with a slim random chance of writing a *different* scroll you didn't know 13:44 nah, then you can just farm for genocide or something 13:44 uh? no? 13:44 You thought you could write enchant armor? Here's a scroll named Elbib Yloh. But it's destroy armor 13:44 marker charges aren't free 13:45 you can just polypile for genocide 13:45 I found this in my list: "Writing an unknown spellbook is not as likely to fail outright as it is now. Instead, there is a chance that it will "warp strangely, then turn ", and become some other unknown spellbook." 13:46 I guess same could be applied to scrolls 13:46 that would be absolutely evil 13:47 failures become amnesia / confuse monster 13:47 FIQ: It would depend on what determines the number of charges. If you try to write the cheap gold detection, for example, and you end up getting random geno and charging scrolls while only spending 4-7 charges, then that's abuseable. 13:47 because your unfinished manifesto is confusing, naturally 13:47 it would be random, and slim 13:47 ais523: unsure if you follow github issues, but just in case you don't -- buffer overflow https://github.com/NetHack/NetHack/issues/74 13:47 say if you had a 3% chance of writing another unkonwn scroll 13:47 (not mine, just posting for exposure) 13:47 that'd be enough to stop you from reading it willy nilly 13:48 Porkman: yeah if it's going to become garbled in the vast majority of cases, then it'd be fine 13:48 yeah that's what I mean 13:48 garbled scroll, but a slim chance it'll turn into another one 13:48 FIQ: I believe that's a 3.4.3 bug, or related to one 13:48 DIED: Eleven (Wiz-Hum-Fem-Neu), 6709 points, 12966 turns, killed by a bolt of fire on hardfought 13:48 given how long the old name of the ring was 13:48 and pat rankin would be the best person to fix it 13:49 Pat doesn't follow github at all I think 13:49 paxed does seem to follow it sometimes 13:50 normally when I try to fix a low-level bug like that Pat has to come in and refix my fix anyway 13:50 to conform to some NetHack code style rule that I didn't even realise existed 13:51 VA_PASS1? 13:51 (e.g. pline() calls from pline.c itself apparently need a different syntax because of something that only matters in pre-ANSI C) 13:51 right 13:51 heh 13:51 !rng fix this old robe | wish for CoP instead 13:51 aosdict: fix this old robe 13:51 !rng Xom | Zin 13:51 FIQ: Zin 13:53 if hallugods was a thing, I'd probably add Xom to it 13:54 is Xom the Latin spelling of Crom? 13:56 dunno, Xom is a DCSS rng god 13:56 if you rng xom/foo/foo on the dcss bot, you always get xom 14:00 [dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:1900 14:01 ais523: hmm, polyselfed weapon attack are kinda broken 14:02 as I discovered in my polyself game 14:02 as in... more broken than in 3.4.3 14:02 not just balance-wise (which it isn't really, polyself has several disadvantages) but mechanic-wise 14:02 if a form has more than 1 weapon attack 14:02 it will alternate between uwep and uswapwep 14:03 unconditionally 14:03 including if uswapwep isn't even wielded 14:03 or if you are using a shield 14:04 I noticed this while polyselfed into an Elvenking in my polyself game 14:04 I was wielding Snickersnee 14:04 and had Magicbane as alternate weapon 14:04 the idea of an elvenking shield-bashing does make some sort of sense 14:04 and it would alternate between them 14:05 ais523: but that's not what it does 14:05 like 14:05 uswapwep isn't the shield slot 14:05 oh, I see 14:05 it makes sense for a marilith, doesn't it? 14:05 kind of, yeah 14:05 but maybe not for an elvenking 14:05 (mariliths should really have 4 potential weapons wielded :P) 14:06 DIED: dgoddard (Wiz-Hum-Mal-Cha), 2135 points, 1833 turns, killed by a large cat on hardfought 14:07 ais523: this also allows you to "wield" trice safely 14:07 as alternate weapon 14:07 which combined with something like excal/grays is probably the strongest dualwield combination ingame 14:08 dualwielding a trice corpse just seems worong 14:08 *wrong 14:08 because in any situation, one or the other weapon will be irrelevant 14:08 well, mechanically it is probably the strongest combination there is :P 14:09 because 1: you don't have to deal with the risks of wielding trice 14:09 and 2: for things trice doesn't work against, you still have a very efficient weapon 14:09 -!- mcnick has quit [Ping timeout: 248 seconds] 14:11 without having to spend time swapping weapons 14:12 there's almost no stoning resistant monster that doesn't go down easily from other things, the major exception is Riders 14:12 DIED: k2 (Wiz-Hum-Fem-Cha), 0 points, 75 turns, killed by a newt on hardfought 14:13 -!- dave__ has quit [Ping timeout: 268 seconds] 14:15 -!- dave__ has joined #hardfought 14:19 DIED: dgoddard (Wiz-Hum-Mal-Neu), 1252 points, 3568 turns, killed by a hobbit, while sleeping on hardfought 14:19 DIED: k2 (Wiz-Hum-Fem-Cha), 2748 points, 859 turns, killed by a bolt of fire on hardfought 14:20 ais523: minor issue I see in vanilla? enlightenment gives "You are x resistant" for everything but disintegration, which uses a hyphen. 14:21 for all I know that was intentional :-P 14:21 DIED: dgoddard (Wiz-Hum-Mal-Cha), 199 points, 368 turns, killed by a fox on hardfought 14:22 -!- dave__ has quit [Quit: leaving] 14:23 aosdict: there is a lot of syllables in disintegration 14:23 that's probably why 14:24 ? I don't understand why that'd make it warrant a hyphen. 14:24 unless you expected it to run onto another line 14:24 but this is enlightenment so that's not going to happen 14:24 DIED: k2 (Wiz-Hum-Fem-Cha), 708 points, 735 turns, killed by a dwarf on hardfought 14:24 less spacing with - when said 14:27 DIED: k2 (Wiz-Hum-Fem-Cha), 245 points, 451 turns, killed by a crossbow bolt on hardfought 14:27 FIQ: have you perchance fixed the monster AI where if they have a wand of teleportation, they'll begin to "flee" and zap themselves, then make their way back to you and zap themselves again (without you engaging them), and repeat 14:28 DIED: k2 (Wiz-Hum-Fem-Cha), 109 points, 193 turns, killed by a sewer rat on hardfought 14:36 -!- Grasshopper has joined #hardfought 14:36 -!- mode/#hardfought [+v Grasshopper] by ChanServ 14:37 aosdict: that is already fixed in NH4 14:37 and FIQHack inherits that fix 14:39 -!- Grassy has quit [Ping timeout: 248 seconds] 14:42 DIED: firemonkey (Tou-Hum-Mal-Neu), 1495 points, 3269 turns, fell into a pit of iron spikes on hardfought 14:44 [dnh] porkmantwo (Bin Inc Mal Non) averted death, on T:3691 14:45 DIED: k2 (Wiz-Hum-Fem-Cha), 2542 points, 1990 turns, killed by a crossbow bolt on hardfought 14:45 DIED: k2 (Wiz-Hum-Fem-Cha), 16 points, 208 turns, killed by a jackal on hardfought 14:46 DIED: k2 (Wiz-Hum-Fem-Cha), 50 points, 37 turns, killed by a kobold zombie on hardfought 14:47 DIED: k2 (Wiz-Hum-Fem-Cha), 124 points, 133 turns, killed by Ms. Aklavik, the shopkeeper on hardfought 14:48 DIED: Kontroller (Val-Hum-Fem-Law), 2736 points, 4094 turns, killed by a soldier ant on hdf-eu 14:59 DIED: Eleven (Wiz-Hum-Fem-Neu), 2303 points, 4512 turns, killed by a killer bee on hardfought 15:02 -!- Porkman has quit [Ping timeout: 240 seconds] 15:06 turn 33109 15:06 have completed castle, quest, and valley 15:06 still no blindfold or towel 15:07 -!- Porkman has joined #hardfought 15:08 CHALLENGE ACCEPTED! oh6 accepted the Dig-Dug challenge. 15:08 [dnh] porkmantwo (Bin Inc Mal Non), 13124 points, T:3695, killed by a gargoyle 15:15 [dnh] porkmantwo (Bin Dro Fem Non), 31 points, T:126, killed by a sewer rat 15:16 [dnh] porkmantwo (Bin Dro Fem Non), 32 points, T:39, killed by a jackal 15:18 CHALLENGE ACCEPTED! Luxidream accepted the Joust challenge. 15:20 [dnh] porkmantwo (Bin Dro Fem Non), 39 points, T:68, killed by a jackal, while praying 15:21 [dnh] porkmantwo (Bin Dro Fem Non), 4 points, T:66, killed by a jackal 15:21 CHALLENGE COMPLETED! k2 completed the Dig-Dug challenge. 15:21 weee finally 15:21 K2: Message from FIQ at 2017-11-19 12:53 EST: pushed updates 15:22 CHALLENGE COMPLETED! Luxidream completed the Joust challenge. 15:25 DIED: larry (Hea-Gno-Fem-Neu), 549 points, 739 turns, killed by a hobbit on hardfought 15:25 K2: NH4 updated too 15:25 ok 15:25 channelization is finally in upstream 15:25 only took 2 years :) 15:27 FIQhack updated 15:30 -!- Grasshopper has quit [Remote host closed the connection] 15:30 FIQ: it was always part of upstream, just on its own branch 15:31 -!- Grasshopper has joined #hardfought 15:31 -!- mode/#hardfought [+v Grasshopper] by ChanServ 15:31 ais523: well.. you know what i Mean :P 15:31 *I mean 15:31 didn't intend to be misleading 15:31 yep 15:31 it's just that the merge requires such a small amount of effort, compared to writing the code in the first place 15:32 -!- Grasshopper has quit [Remote host closed the connection] 15:32 Right, I didn't intend to make any claims on writing the feature myself 15:33 I guess my reaction was more along the lines of "I spent all that time writing that code two years ago, and now I'm being praised for merging it?", but it doesn't really matter 15:33 I got enough praise when FIQHack merged it :-D 15:34 sorry 15:34 Chris_ANG: I quite like the idea that artifact wishes will fall back on a non-artifact wish if you've gotten too many of them already 15:34 ais523: just that I've been missing it when playing nethack4 15:34 and without wasting a wish 15:34 :p 15:34 despite knowing that it originated in there 15:34 (since I never play offline) 15:35 -!- mcnick has joined #hardfought 15:35 you normally play on nethack4.org, right? not hardfought? 15:35 no, I normally play on hdf 15:35 because hdf has all the variants/etc 15:35 in one place 15:36 ais523: speaking of that, something I've considered is looking into dgl and see how easy/hard it would be to invoke a script when choosing to watch someone, rather than a ttyrec 15:36 for NH4 variants 15:36 so you can gain the benefits of NH4 watchmode 15:37 you'd also need to make watchmode work in local play 15:37 it'd be a variant of multiprocess play (which works even locally), but one that doesn't exist yet 15:37 DIED: k2 (Wiz-Hum-Fem-Cha), 14065 points, 2649 turns, killed by a bolt of lightning on hardfought 15:42 [dnh] porkmantwo (Bin Inc Mal Non) was given the Pen of the Void, on T:2241 15:43 -!- Bugpowder has joined #hardfought 15:47 On that vibrating square…. let’s do this! First time in 3.6 15:49 best of luck! 15:51 [dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:3099 15:52 :) 15:55 CHALLENGE ACCEPTED! organon accepted the Pool challenge. 15:57 [dnh] porkmantwo (Bin Inc Mal Non), 8651 points, T:3464, killed by a soldier ant 15:58 CHALLENGE ACCEPTED! organon accepted the Grue challenge. 15:58 DIED: organon (Tou-Hum-Mal-Neu), 275 points, 1220 turns, eaten by a Grue on hardfought 15:59 DIED: dgoddard (Wiz-Hum-Mal-Cha), 23756 points, 10321 turns, petrified by a cockatrice, while getting stoned on hardfought 16:09 -!- dave__ has joined #hardfought 16:09 DIED: davez (Wiz-Elf-Mal-Cha), 4510 points, 4351 turns, killed by a gnome lord on hdf-eu 16:09 -!- Tarmunora_ has joined #hardfought 16:11 DIED: tilia (Pri-Elf-Fem-Cha), 13558 points, 10700 turns, killed by a gnome, while praying on hardfought 16:13 -!- Tarmunora has quit [Ping timeout: 248 seconds] 16:17 DIED: tilia (Pri-Elf-Fem-Cha), 517 points, 1319 turns, killed by a gnome zombie, while frozen by a monster's gaze on hardfought 16:17 [dnh] porkmantwo (Bin Inc Mal Non), 658 points, T:1161, killed by a fox 16:17 [dnh] porkmantwo (Bin Inc Mal Non), 0 points, T:15, killed by a water demon 16:18 [dnh] porkmantwo (Bin Inc Mal Non), 70 points, T:53, killed by a falling rock 16:19 ais523: so I was pondering how to design an itemrules UI. My issue is that the obvious way to design it doesn't seem to be that intuitive in practice. Here is the "obvious" way to design it to me: http://sprunge.us/UfMi 16:20 DIED: davez (Val-Hum-Fem-Neu), 2025 points, 1443 turns, killed by a killer bee on hdf-eu 16:20 [dnh] porkmantwo (Bin Inc Mal Non), 218 points, T:386, killed by a jackal 16:21 DIED: Eleven (Wiz-Hum-Fem-Neu), 1534 points, 4753 turns, killed by Ms. Wonotobo, the shopkeeper on hardfought 16:21 Go Team a! Go Team d! 16:21 FIQ: this was meant to benefit from the collapsible menu stuff I only got halfway through writing 16:24 ais523: I don't think that is the main issue here 16:24 my issues with this, intuitively, is twofold: the concept of inheritance, and "Overall configuration" 16:24 inheritance is an obvious thing for me, but I'm a programmer 16:24 I don't know how much sense it makes to others 16:25 DIED: spontiff (Hea-Gno-Fem-Neu), 600 points, 26324 turns, killed by a paper golem, while frozen by a monster's gaze on hdf-eu 16:25 FIQ: with collapsible menus it looks like: - weapons \ - general weapon settings \ - specific weapons: \ - - projectiles, etc. 16:25 i.e. I've had people have major trouble understanding how the keyboard mapping UI works 16:25 which makes more sense even if you're not a programmer 16:25 that said, which UIs people have trouble with really confuses me sometimes 16:25 although I understand why everyone hates the A menu :-P 16:25 to the point where I had to tell exactly, in step-to-step format, what the user had to do, to set it up as he wanted 16:25 (he wanted NH3-style number pad) 16:26 this is just an argument for fewer options :-P 16:26 [dnh] porkmantwo (Bin Inc Mal Non), 1300 points, T:659, killed by Mr. Kabalebo, the shopkeeper 16:26 the keyboard remapping UI is kind of shit though 16:26 I think "overall configuration" could be changed to "filter" 16:26 and the keyboard remapping UI is basically from NitroHack, with the presets added 16:26 ais523: anyway, but then how would you configure the "upper" things? 16:27 i.e. I want to disable autopickup on all weapons 16:27 I click on weapon 16:27 now I get a list of weapons 16:27 but I merely wanted to configure weapons... 16:27 FIQ: no, you get a list of settings that pertain to weapons 16:27 plus an option to configure specific weapons 16:27 ahh 16:27 hmm yeah that could work 16:27 most of those settings have, as their default, "default for weapons" 16:27 or the like 16:27 you can change them to get an override 16:27 -!- tacco\unfoog has joined #hardfought 16:28 maybe if you set an item explicitly it's mentioned by default, even if "specific weapons" isn't expanded 16:28 so that you know there's an override 16:28 ais523: maybe it would look better when configuring a specific weapon/whatever, to have something like "autopickup [true*]" 16:28 and then instead of "Settings set to (none) will inherit from its parents" 16:28 -!- Bugpowder has quit [Quit: Bugpowder] 16:28 autopickup [true by default] 16:28 I guess 16:28 say "*: as a result of the (weapon/melee weapon/whatever) setting" 16:29 ugh, that's so wordy nobody will read it 16:29 even if it is clearer 16:29 -!- spontiff has quit [] 16:29 -!- Bugpowder has joined #hardfought 16:29 -!- Bugpowder has quit [Client Quit] 16:30 -!- Bugpowder has joined #hardfought 16:30 -!- Bugpowder has quit [Client Quit] 16:30 DIED: tilia (Pri-Elf-Fem-Cha), 1200 points, 2687 turns, killed by a pony on hardfought 16:31 -!- Bugpowder has joined #hardfought 16:31 -!- Bugpowder has quit [Client Quit] 16:32 DIED: davez (Val-Hum-Fem-Neu), 2293 points, 2262 turns, killed by a rabid rat on hdf-eu 16:32 -!- Bugpowder has joined #hardfought 16:32 -!- Bugpowder has quit [Client Quit] 16:37 [fh] deadnoob (Val Hum Fem Law), 36985 points, T:4241, killed by a giant mimic, while praying 16:41 DIED: tilia (Pri-Elf-Fem-Cha), 986 points, 1590 turns, killed by a hobgoblin on hardfought 16:52 -!- katung has joined #hardfought 16:56 -!- noty has quit [Quit: WeeChat 1.9.1] 17:02 [dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:2056 17:03 DIED: dgoddard (Wiz-Hum-Mal-Cha), 1048 points, 1252 turns, killed by a giant ant on hardfought 17:05 -!- aoei\splat has quit [Quit: Leaving] 17:05 -!- puck1 has joined #hardfought 17:09 DIED: eitkrog (Sam-Hum-Mal-Law), 301 points, 765 turns, eaten by a Grue on hardfought 17:09 DIED: tilia (Pri-Elf-Fem-Cha), 3286 points, 4002 turns, killed by a wolf on hardfought 17:11 DIED: tilia (Pri-Elf-Fem-Cha), 92 points, 175 turns, killed by a jackal on hardfought 17:12 DIED: noims (Kni-Hum-Fem-Law), 1023 points, 1268 turns, killed by a rabid rat on hdf-eu 17:24 [dnh] porkmantwo (Bin Inc Mal Non), 12654 points, T:3740, killed by a chiropteran 17:24 -!- raisse\splat has joined #hardfought 17:24 -!- mode/#hardfought [+v raisse\splat] by ChanServ 17:28 DIED: noims (Kni-Hum-Fem-Law), 1631 points, 1803 turns, killed by a killer bee on hdf-eu 17:29 DIED: eitkrog (Val-Hum-Fem-Neu), 1107 points, 2137 turns, killed by a giant ant on hardfought 17:35 ASCENDED: greqrg (Val-Dwa-Fem-Cha), 434142 points, 14342 turns, ascended on hardfought 17:35 https://www.hardfought.org/userdata/g/greqrg/dn36/dumplog/1510969015.dn36.txt 17:36 TROPHY: greqrg now holds the Lowest Turn-count Ascension 17:36 TROPHY: greqrg just earned the Dilithium Star 17:37 O_O 17:38 greqrg: were you aiming for turncount? 17:38 apparently one of the earlier ascensions was, just didn't do that well at it 17:38 -!- Porkman has quit [Remote host closed the connection] 17:38 I was just going to take a shot at beating stenno's 17k game 17:38 -!- Porkman has joined #hardfought 17:39 you just barely made it 17:39 but then I saw Tangles yesterday and had to really step it up 17:39 yeah 40 turns 17:39 [dnh] porkmantwo (Bin Inc Mal Non), 5 points, T:59, killed by a water moccasin 17:39 insane finish 17:39 so many close calls 17:39 grats :) 17:39 a few dumb mistakes 17:39 a lot of luck 17:39 some luck good, some luck bad 17:39 FIQ: Thanks :) 17:39 also minscore I think? 17:39 noone got my bones yet? 17:40 er, as in lowest scored 17:40 thought you were done for after that death ray missed Pestilence 17:40 Porkman: it might not have been left 17:40 oh 17:40 Tariru did a paci 17:40 so it went lower 17:40 14% chance of no bones 17:40 you ended up 2nd, heh 17:40 Porkman: compare to the chance of them not having been found, assuming they were left 17:40 yeah that was one of my lowest scores ever 17:40 not that many people on DNH 17:40 on hardfought 17:41 I found my own bones from >5 wks ago 17:41 -!- mcnick has quit [Ping timeout: 240 seconds] 17:47 DIED: dgoddard (Wiz-Hum-Mal-Neu), 11698 points, 6708 turns, killed by a vampire on hardfought 17:48 DIED: Raisse (Cav-Dwa-Fem-Law), 2000 points, 3391 turns, killed by an ape, while fainted from lack of food on hdf-eu 17:55 -!- puck1 has quit [Quit: WeeChat 2.0-dev] 18:01 DIED: Eleven (Wiz-Hum-Fem-Neu), 2588 points, 6614 turns, killed by a giant ant on hardfought 18:13 -!- Bugpowder has joined #hardfought 18:15 DIED: noims (Kni-Hum-Fem-Law), 3099 points, 4623 turns, killed by a giant ant on hdf-eu 18:15 [dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:2787 18:16 aww man! 40 turns, are you serious? I shoulda gone to the last altar first :/ 18:16 but seriously greqrg, Nice work! 18:17 &lastasc 18:17 https://www.hardfought.org/userdata/g/greqrg/dn36/dumplog/1510969015.dn36.txt 18:20 Ah you did the HoOA to avoid the force.... then you had 2 options on Astral. Nice :) 18:22 Thanks Tangles :) 18:23 Sorry the timing had to be as it was 18:23 Although how close that was made it the most stressful/thrilling/exciting time I've had in nethack in a while 18:24 DIED: noims (Kni-Hum-Fem-Law), 703 points, 1192 turns, killed by a kitten on hdf-eu 18:24 heh 18:24 it was great work greqrg :) 18:24 reminds me a bit of my junethack asc, but your asc now is far more impressive 18:25 Yeah, your last-minute junethack ascension was pretty amazing when I read the chatlog 18:25 -!- SenseiTav has joined #hardfought 18:26 it was an exciting run 18:26 lol FIQ's junethack finish was incredible. 18:26 Hi 18:26 Hello SenseiTav, Welcome to #hardfought 18:26 Hi SenseiTav 18:26 -!- raisse\splat has quit [Ping timeout: 240 seconds] 18:26 but ascending in like 14k turns... I can't do that :P 18:26 :Hello 18:26 !Hello 18:26 Hello SenseiTav, Welcome to #hardfought 18:26 my personal best nethack achievement IMO is my 2nd ascension 18:26 Tangles: Yeah, wished up HoOA after leaving the sanctum. Didn't have *too* much trouble with the force. had to burn my entire tele wand trying to avoid the mazes 18:27 didn't have enough digging charges to deal with it efficiently 18:27 greqrg: how many times did MF hit 18:27 feels like just one more time or so and you would have lost it all... heh 18:27 not sure, 8-12 maybe? 18:28 ah 18:28 so not too bad 18:28 about average 18:28 yeah I think I was kind of fortunate for the most part 18:28 !potion 18:28 * Beholder delivers SenseiTav a potion of restore ability, fermented by demogorgon at 22 degrees Celsius. 18:28 ais523: it wouldn't have surprised me if devteam responded to "MF rates is wrong" by correcting them 18:28 I stayed lawful for my whole run. It was kind of terrible. I was dealing with Dispater, Asmodeus, and an arch-Lich at one stage. 18:28 rather than the comments 18:28 that would have been... fun 18:29 FIQ: What was your second ascension? 18:29 a healer pacifist 18:29 on NAO 18:29 ah, yeah I've never done a paci before 18:29 I think I'm going to try one at some point soonish though 18:29 I still don't understand how paci is possible. 18:29 my first ascension was just crazy luck 18:29 I geno'd L at some point 18:30 my second felt like a true achievement 18:30 Covetous monsters just waste a lot of turns to deal with 18:30 tell me about it 18:30 yeah. They also tell you where the upstairs is though. 18:30 I used Asmo to map the bottom half of gehennom, he summoned Geryon once 18:30 my one un ascension run was literal hell with arch-liches 18:30 or dyna or whatever 18:30 -!- fatty has quit [Quit: Page closed] 18:30 !lastasc FIQ 18:30 SenseiTav: https://www.hardfought.org/userdata/F/FIQ/fiqhack/dumplog/2017-06-30%2023%3A59%3A28%2C%20FIQ-Wiz-Gno-Mal-Neu%2C%20ascended.txt 18:31 -!- fatty has joined #hardfought 18:31 SenseiTav: is that what you want to look up 18:31 greqrg: one spawned basically every level 18:31 covetous behaviour was so annoying 18:31 lol 18:31 fuckers warping all over the place and keep pestering me doing pitiful damage 18:31 and annoying me 18:32 yeah I always geno them in vanilla if I have the resources 18:32 just to have a clue of tyour last game ;) 18:32 very annoying, potentially deadly 18:32 SenseiTav: ah. the asc I am talking about wasn't my overall last asc though 18:32 but was in junethack 2016 18:33 FIQ: you talked about your second one ? 18:33 -!- noty has joined #hardfought 18:33 ah ok! 18:33 !booze FIQ 18:33 * Beholder delivers FIQ a glass of grappa, decanted by Announcy at 336 Kelvin. 18:34 SenseiTav: I mentioned my paci yes (this one: https://s3.amazonaws.com/altorg/dumplog/FIQ/1416660253.nh343.txt ) and then started ranting about arch-liches for my junethack asc 18:34 greqrg is the one that just ascended 18:34 !lastgame greqrg 18:34 FIQ: https://www.hardfought.org/userdata/g/greqrg/slex/dumplog/1502583166.slex.txt 18:34 um 18:34 not that one 18:34 LMAO 18:35 Now people will know I've played slex >.> 18:35 well 18:35 you streamed it 18:35 why did you do it anyway :P 18:35 slex is crazy 18:35 made by crazy 18:35 I need to delete those tapes 18:35 with crazy code 18:35 hahaha 18:36 I wanted to try a variant but I didn't want to take the time to play one seriously 18:36 so I picked the not-serious one 18:36 so you picked slex 18:36 because let's ruin your view of variants forever 18:36 :P 18:37 haha 18:38 FIQ / SenseiTav : The other bot has greqrg's asc. 18:38 &lastgame greqrg 18:38 https://www.hardfought.org/userdata/g/greqrg/dn36/dumplog/1510969015.dn36.txt 18:40 ah, didn't know it had a lastgame 18:41 Yeah it tracks games per player and per server 18:41 -!- Porkman has quit [Ping timeout: 248 seconds] 18:42 &lastgame hdf-au 18:42 https://au.hardfought.org/userdata/T/Tangles/dn36/dumplog/1511065148.dn36.txt 18:42 ah 18:42 That was probably me killing some poor innocent elf wiz. 18:43 Ah yes... literally. zapped a wand of cold at a wall, and died from the rebound. Not my finest moment. 18:43 Tangles: that's not a good excuse 18:43 "I am doing unique deaths" is a better one 18:44 hah 18:44 -!- Bugpowder has quit [Quit: Bugpowder] 18:45 My runner-up speedrun game included zapping striking at a boulder, point blank, forgetting it was on a drawbridge, and later, attempting to zap myself with speed monster, and fatfingering my wand of death by mistake. 18:47 Fortunately in the first instance, the iron chain missed, and the second one, I was wearing "oLS. 18:48 ... 18:48 @ the death thing 18:49 yeah still not sure how that happened. speed monster was g, death was G. Yet I managed to zap it with z, not Z. 18:51 "You irradiate yourself with pure energy! --more--" Hmm... but will that make me go faster? 18:52 haha 18:52 I proceeded to drop the WoD, move one square away from it just to be sure, and try again. 18:52 Tangles: reminds me of that one game I had 18:52 where I was rather tired 18:52 and should have stopped playing like 2 hours earlier 18:52 I wanted to enchant my armor 18:52 I ended up evaporating 3 pieces 18:53 at that point I went to sleep 18:53 wow that's bad. 18:53 yeah 18:53 like, one... sure, shit happens 18:53 yikes 18:53 but 3? 18:53 not really sure what was going on in my head at that point lol 18:54 lol yeah. weird stuff happens when you're tired. 18:54 -!- Jendic has quit [Quit: *poof*] 19:02 -!- mcnick has joined #hardfought 19:02 ais523: should container-BUC-ID run the BoH vanishing code? 19:02 since it implies that you look inside 19:02 also it should probably not work for locked containers 19:03 in D&D, there's a difference between looking inside and reaching inside 19:03 but then, in D&D, cursed BoHes not only eat every item put inside (eventually), they wait for you to reach inside and try to eat you too 19:03 kind-of like a bag of tricks, actually 19:03 in nethack, the mere act of doing #loot calls vanishing code I think 19:03 even if you don't actualy do anytihng with it 19:03 so I think any option here is defensible 19:03 *anything 19:03 if you want to change it, I don't object 19:04 ais523: I'd err on not running it then 19:04 however, I still think the locked container thing should be there 19:04 at least the message in that case is nonsensical atm 19:05 yes, locked container case is just a bug 19:05 incidentally, the original message was much sillier 19:06 and would have worked even for locked containers 19:06 what was the original message? 19:06 but dtsund changed it to make more flavour sense, inadvertently messing up the flavour for locked containers too 19:06 "As the bag touches the altar, you see colored flashes. You memorise the sequence." 19:06 I think, something like that anyway 19:06 what if everything in it was uncursed 19:07 -!- dave__ has quit [Quit: leaving] 19:07 -!- Bugpowder has joined #hardfought 19:07 there is no message if there isn't any colored flashes 19:09 DIED: noims (Kni-Hum-Fem-Law), 3017 points, 4204 turns, killed by a kitten, while frozen by a monster's gaze on hdf-eu 19:10 DIED: eitkrog (Mon-Hum-Mal-Neu), 3596 points, 3322 turns, killed by a mumak on hardfought 19:12 yep, and "a colored flash" if all but one item is uncursed 19:18 DIED: elron (Wiz-Elf-Fem-Cha), 2408 points, 2906 turns, killed by a giant spider on hardfought 19:19 TDTTOE! 19:21 -!- Bugpowder has quit [Quit: Bugpowder] 19:35 -!- Bugpowder has joined #hardfought 19:37 -!- rikersan has joined #hardfought 19:42 -!- Bugpowder has quit [Quit: Bugpowder] 19:49 !whereis enop 19:49 rikersan: enop is not currently playing. 19:49 DIED: noims (Kni-Hum-Fem-Law), 826 points, 2101 turns, killed by a bolt of lightning on hdf-eu 19:53 ASCENDED: Luxidream (Wiz-Orc-Fem-Cha), 1488442 points, 43586 turns, ascended on hardfought 19:53 https://www.hardfought.org/userdata/L/Luxidream/dn36/dumplog/1511072158.dn36.txt 20:05 [dnh] rikerw (Brd Swn Fem Cha) wished for "blessed figurine of a surya deva", on T:364 20:06 DIED: noims (Kni-Hum-Fem-Law), 1389 points, 2615 turns, killed by a rothe on hdf-eu 20:18 [dnh] rikerw (Brd Swn Fem Cha) entered Minetown for the first time, on T:1628 20:19 -!- ais523 has quit [Quit: quit] 20:20 DIED: Eleven (Wiz-Hum-Fem-Neu), 4679 points, 10538 turns, killed by a hill orc, while praying on hardfought 20:29 DIED: noims (Kni-Hum-Fem-Law), 1518 points, 3505 turns, killed by a water moccasin on hdf-eu 20:33 -!- rikersan has quit [Quit: Lost terminal] 20:38 DIED: noims (Kni-Hum-Fem-Law), 314 points, 731 turns, killed by a dwarvish spear on hdf-eu 20:48 -!- tacco\unfoog has quit [] 21:10 DIED: jmcunx (Rog-Orc-Fem-Cha), 1260 points, 4382 turns, eaten by a Grue on hardfought 21:14 -!- Kontroller has joined #hardfought 21:17 -!- Kontroller\unfoo has quit [Ping timeout: 240 seconds] 21:38 [dnh] rikersan (Ran Elf Mal Cha), 25588 points, T:7408, killed by a falling object 21:39 DIED: Eleven (Wiz-Hum-Fem-Neu), 979 points, 3561 turns, killed by a small mimic, while frozen by a monster's gaze on hardfought 22:06 DIED: Eleven (Mon-Hum-Fem-Law), 771 points, 1916 turns, killed by a kitten on hardfought 22:14 DIED: larry (Wiz-Elf-Fem-Cha), 2194 points, 4877 turns, killed by a master mind flayer on hardfought 22:45 -!- greqrg has quit [Quit: Disconnected] 22:49 !tell ais523 the brass lantern isn't showing up in the list of chargeables either, for some reason. Same in 3.6.1. 22:49 Will do, aosdict! 23:03 no 23:04 Vlad the Impaler reads a scroll of teleportation! 23:04 no 23:04 I want to finish this game already 23:04 not search for Vlad through the entire dungeon 23:36 -!- SenseiTav has quit [Quit: Page closed] 23:46 DIED: dgoddard (Wiz-Hum-Mal-Neu), 1639 points, 2180 turns, killed by a dwarf lord, while sleeping on hardfought 23:50 -!- bouquet has joined #hardfought 23:57 -!- bouquet has left #hardfought