00:31 [un] sullysully (Pri Hum Mal Neu), 2989 points, T:6550, killed by a giant ant, while disrobing 00:57 aos: not hard if xlogfile is tracking 00:57 dtype: Message from K2 at 2017-10-22 17:58 EDT: thanks for the feedback. I think I'm going to go with a t2.medium just to make sure I have more than enough ram (4GB vs 2GB) and the extra cpu 00:57 guess has been awhile since I said hi in here 01:04 -!- ais523 has quit [Quit: sorry for my connection] 01:12 -!- NeroOneTrueKing_ has quit [Quit: Leaving] 01:14 -!- bug_sniper__ is now known as bug_sniper 01:26 -!- raisse has joined #hardfought 01:26 -!- mode/#hardfought [+v raisse] by ChanServ 02:21 K2: idletimer doesn't work if the player is idling in the dgl menu 02:29 FIQ: I noticed that as well. 02:29 I think there's a separate dgl setting for it. 02:34 -!- bug_sniper has left #hardfought 02:34 -!- bug_sniper has joined #hardfought 02:39 -!- LarienTelrunya has joined #hardfought 02:43 hmm I should see if I get unix daemons from lawyer summoning in the mainframe 02:43 that would make this ordeal much faster 02:43 . 02:43 LarienTelrunya: Message from aosdict at 2017-10-28 08:24 EDT: are there any plant-based monsters, or any monsters, in slex which are basically impervious to being shot full of arrows or other piercing attacks? 02:44 !tell aosdict recent versions of slex made ghosts almost immune to ranged attacks, since they'll "harmlessly pass through their unsolid body" about 80% of the time 02:44 Will do, LarienTelrunya! 02:47 LarienTelrunya: I've reached a point in zapm where I'm basically immortal 02:48 also my last game was a win 02:48 nice! 02:48 so once I decide to end this 02:48 I have a streak 02:48 which is nice 02:49 does ZAPM not have extinction? i.e. will monsters continue to spawn at all times? 02:50 doesn't seem to have extinction 02:50 I guess you could say that it has a borg clock, but that's really only relevant in space bace 02:50 since they don't spawn in gamma caves 02:51 *base 02:51 EPI: the wizard of yendor should steal dragon armor, cloaks of magic resistance, boots of speed, and all other ascension kit items too, and not just quest artifacts 02:52 FIQ: borg clock? is that something like an archonstorm? 02:52 well like 02:52 each new borg 02:53 has an ac bonus depending on how many earlier borgs you killed 02:53 so eventually they'd be impossible to hit 02:53 but I thought zapm monsters all spawn when you enter the level 02:53 ah, something like the uberjackal effect, except for AC instead of HP/damage 02:53 thy also spawn randomly 02:53 very, very slowly 02:54 LarienTelrunya: more or less 02:54 @le?uberjackal 02:54 uberjackal ~3~ werejackal (d) | Lvl: 2 | Diff: 4 | Spd: 12 | Res: poison drain | Confers: nothing | MR: 10 | Generates: special | AC: 7 | Attacks: 1d4 bite lycanthropy | Alignment: -7 | Flags: carnivore, regenerates, poisonous, nopoly, infravisible 02:54 bug_sniper: unfortunately, unix daemons does NOT spawn randomly 02:54 I guess it's an adom thing 02:54 so the easiest source of xp is out 02:54 yeah 02:55 bug_sniper: are shield belts insane in PRIME too? 02:55 in this game, even before farming, I found 4 power plants 02:55 lol 02:55 so with a shield belt 02:55 I'm basically completely immune to all ranged attacks 02:57 LarienTelrunya: also zapm has this weird bug 02:57 where maintainin mutant powers 02:57 would allow you to gain charisma with restoration 02:58 (basically restore ability) 02:58 up to the 25 cap 02:58 I don'tk now 02:58 FIQ: and I guess that's useful? "charisma" is the spellcasting stat, right? 02:59 yeah 02:59 it's basically Pw 02:59 does it also increase the Pw regeneration rate? i.e. does it mean at 25 charisma you can cast non-stop? 03:05 no 03:05 charisma *is* pw 03:05 casting drains charisma 03:05 (temporarily) 03:05 huh, really? how much does a spell cost? 03:06 that would mean if a spell costs 5 charisma to cast, you can only cast it 5 times until you have to wait! 03:07 they cost 1-5 03:08 http://sprunge.us/GadZ 03:09 can teleport reach 100% success? 03:09 yes 03:09 if I don't maintain the 4 spells I have maintained 03:09 it will be 100% 03:10 also I have a +5 psionic amplifier 03:10 without it, teleport is 70% 03:10 if I had an energy dome as helmet instead of the space helmet I use 03:10 it would also be 100% 03:10 (or 90% if I also removed the psionic amplifier) 03:11 there's 2 spells missing from that list 03:11 regeneration (level 1 IIRC) and optic blast (level 2) 03:11 other than that I think I have them all 03:11 ah, so "maintaining" spells reduces the success chance of others? 03:12 it reduces your cha while maintained 03:12 apparently in a way that confuses restore ability, but yeah 03:12 (restoration) 03:22 -!- vxmlvmpmgf has joined #hardfought 03:22 -!- vxmlvmpmgf has quit [Remote host closed the connection] 03:35 -!- khoR has joined #hardfought 03:45 -!- raisse has quit [Ping timeout: 255 seconds] 03:58 Hello from the independent republic of my office. 03:58 khoR: Message from aosdict at 2017-10-27 11:28 EDT: stay safe 03:58 Aww <3 04:04 -!- elenmirie has joined #hardfought 04:04 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:58 DIED: Mandevil (Tou-Hum-Mal-Neu), 161 points, 433 turns, killed by a grid bug on hdf-eu 05:14 ESCAPED: khamul (Wiz-Hum-Fem-Neu), 15037 points, 4857 turns, escaped on hardfought 05:28 TROPHY: bebing now holds the Highest Scored Rogue 05:28 TROPHY: Luxidream now holds the Highest Scored Priest 05:28 TROPHY: RyanDorkoski now holds the Highest Scored Valkyrie 05:28 TROPHY: k2 now holds the Highest Scored Archeologist 05:28 TROPHY: telegarn now holds the Highest Scored Caveman 05:28 TROPHY: khamul now holds the Highest Scored Wizard 05:28 TROPHY: bouquet now holds the Highest Scored Archeologist 05:28 TROPHY: elenmirie now holds the Highest Scored Priest 05:28 TROPHY: stenno now holds the Highest Scored Valkyrie 05:28 TROPHY: Tangles now holds the Highest Scored Caveman and Highest Scored Rogue 05:28 TROPHY: nht now holds the Highest Scored Wizard 05:28 TROPHY: bouquet just earned the Lead Star 05:28 TROPHY: Tangles just earned the Lead Star 05:28 -!- Guest88241 has quit [Changing host] 05:28 -!- Guest88241 has joined #hardfought 05:29 -!- Guest88241 is now known as stenno 05:29 so many trophies 05:30 all shall have prizes! 05:32 that seems... not right. 05:33 like it reported a bunch of old ones for some reason 05:41 -!- noty has quit [Quit: WeeChat 1.9.1] 05:46 yeah 05:47 ey Tangles do you think that the AC that waldos armor gives is correct? 05:47 -!- Webmant has quit [Ping timeout: 240 seconds] 05:47 because i don't think so 05:47 because it is by far the best armor in the game 05:51 stenno: I thought that was fixed in like 2014. 05:52 It *should* give no AC bonus at all. 05:53 If it's back to giving 10 points of AC, then I guess I've somehow regressed that bug when I ported the code to 3.6. 05:53 10 AC base? 05:53 O_O 05:55 yeah, internally armor AC benefit is defined as 10 - bonus 05:55 so if you want the armor to give no benefit, you input 10 05:55 krystal didn't realize this 05:55 khoR: Yes. It was a coding error with the initial waldo patch. In the code, an item's AC is "what your AC would be set to if you wore this item and nothing else". 05:55 what FIQ said. 05:56 so devnull used to have some armor that gave 10 AC 05:56 putting your AC to 0 if that was your only armor 05:56 because devnull authors figured "0 ac = no bonus" 05:57 this system is arguably even worse than the whole AC thing in first place 05:58 by some miracle, i still have power and internet 05:58 That sounds awfully... 05:58 I can't figure out the word 05:58 unintuitive 05:58 ! 05:58 brb 05:58 Yes, it is 05:59 khoR: how about "ass backwards" 05:59 What's the benefit of having it this way? 05:59 !lastgame NeroOneTrueKing 05:59 FIQ: https://www.hardfought.org/userdata/N/NeroOneTrueKing/fiqhack/dumplog/2017-10-29%2003%3A33%3A12%2C%20NeroOneTrueKing-Tou-Hum-Mal-Neu%2C%20died.txt 05:59 ouch 05:59 !tell aosdict you know what would be great? having your levels in .des format (or in an actual patch on github) :D 05:59 Will do, LarienTelrunya! 06:00 being killed by death rays is always no fun 06:00 khoR: Ask devteam 06:03 khoR: there was probably a point in distant history where it made sense. 06:04 Tangles: it never made sense in 1.3d either 06:06 7 trees down in my front yard including 3 blocking my driveway 06:06 checking backyard now ;) 06:06 FIQ: Did you change archond dying to death wands or are you gonna leave it like that? 06:07 I forgot 06:07 Tangles: so, is it fixed now or not? :P 06:14 stenno: Well, it was fixed 3 years ago... and I had no reason until now to believe any different. So thanks for that. 06:15 K2: eep! 06:15 oh i wasn't really aware that it ws fixed 06:15 I'm now building the code with wizmode enabled so I can check more easily, 06:15 fixed three years ago already 06:15 isn't it in obj.c somewhere? 06:16 stenno: I think the first time I played devnull was 2013, and it was broken then, but my recollection is it was fixed the year after. 06:17 but I was pretty clueless when I ported the code, and I kind of remember all the macros that define the armor being tricky... 06:18 so a wiztest would not hurt. 06:18 Did anyone who's been testing try on the bobble hat or the sweater? 06:18 I did... I didn't get any AC 06:19 ah well then 06:19 I don't know if there's a distinction between waldo's gear and the decoy's ... 06:19 this was decoy waldo gear 06:20 I'll try it again if I get a chance... I'm still looking for the little buzzard. 06:21 nah its there in the patch 06:21 i found it already 06:21 sweater and bobbled hat give 0 ac 06:22 thats the 0.1.9 patch 06:23 !tell K2 pushed fixes 06:23 Will do, FIQ! 06:23 Tangles: is the source code for all the various devnull challenges publicly available? 06:23 LarienTelrunya: Yes 06:23 the original patches to 3.4.3 are still on the old devnull site. 06:23 great! maybe I want to implement some of it in slex :D 06:23 ....which will probably disappear at some point. 06:24 http://nethack.devnull.net/software/nethack-0.1.9.diff 06:24 thanks stenno. 06:24 was just looking for that. 06:25 ah cool, thanks :) 06:25 sorry for the hassle, it shows that i am really out of the loop regarding devnull and nethack 06:25 all good stenno! 06:25 v_v" 06:26 rip dragonhide waldo armor 06:26 hope to see a good speedrun from you in the tourney ;) 06:26 yeah i have a sexy ping to the eu server 06:26 i could try something 06:26 hmm. Is the joust challenge not in there? 06:26 stenno: what is the ping? 06:26 30ms 06:26 LarienTelrunya: the 3.6.0 code we are running in the tournament is here https://github.com/NHTangles/NetHack36/tree/devnull_hdf 06:27 --- eu.hardfought.org ping statistics --- 06:27 4 packets transmitted, 4 received, 0% packet loss, time 3005ms 06:27 rtt min/avg/max/mdev = 32.832/33.236/34.366/0.689 ms 06:27 similar 06:27 LarienTelrunya: I think 0.1.9 was the latest patch, so it should be in there. 06:27 Tangles: ah, it's there, thanks :) 06:27 ok mine iz more like 40 06:27 but its good enough 06:27 round-trip min/avg/max/stddev = 35.435/39.279/46.975/4.513 ms 06:28 specifically, I want to implement the monst.c additions, because slex's monst.c ain't big enough :D 06:28 heh 06:28 2h30 is possible but difficult 06:28 hope i can do sub 3h 06:32 trees down in backyard but by some stroke of luck, my fence is still intact 06:32 K2: Message from FIQ at 2017-10-30 06:23 EDT: pushed fixes 06:32 did you have a hurricane too? 06:32 we had one here last night 06:32 remnants of a tropical storm made its way up the state 06:33 its still passing through but the strongest winds hit around 2am EST 06:33 thats probably the one that hit japan two days ago? 06:33 attie talked about it 06:33 school is closed across a lot of the state due to power outages and trees blocking roads/highways 06:33 stenno: i'm US east coast, so different storm 06:34 ah east coast, ok 06:34 how i still have power and internet is beyond me 06:34 the nethack gods protected you 06:34 but not your trees 06:34 they DID 06:34 thank you crom!! 06:34 :) 06:34 :P 06:35 i'll take pics later when the sun comes up 06:35 poll: porridge warm or cold? 06:35 warm 06:35 my neighbor texted me, he has at least a dozen trees down across his driveway 06:35 cold 06:35 and 9 days old 06:35 mp 06:35 uh 06:35 wow, that's quite a storm 06:36 well, the trees here are mostly canadian pine - roots spread out more thean go down 06:36 oh, so they tend to fall over 06:36 lots of rock/ledge here, trees dont have much choice 06:36 yes 06:36 gusts topped 70mph 06:37 some of the trees down in my front yard snapped about 10-15 ft up 06:37 others, roots came out and all 06:37 DIED: blackshift (Pri-Hum-Mal-Law), 175 points, 167 turns, killed by a newt on hardfought 06:38 that's about what we had a couple of weeks ago... we had some trees down but not what you're talking about 06:38 as soon as the sun comes up i will go out and start cutting trees. ugh 06:38 I guess that's because of the rocky terrain where you are 06:38 yeah we've had this happen before 06:38 but last nights storm was stronger than what I can remember 06:39 and it's still passing through with lots of wind, just not as bad now 06:39 wow K2 that sounds savage. 06:39 !time 06:39 Tangles: Mon Oct 30 06:39:25 2017 EDT 06:39 weather will be nice for start of tournament <---- all that matters 06:39 :D 06:39 lol 06:39 probably the kind of tournament where weather matters least. 06:40 it would matter if K2 had a power outage! 06:40 I find it impossible to concentrate on work lately. I'm just so... Uninterested. 06:40 khoR play more nethack 06:41 elenmirie: we've been talking about getting a power generator for the house. need to make that happen 06:41 yes, the server must be protected! 06:42 I'm trying to get a bit more work done before attempting pacifist and getting mad at FIQ again. 06:43 :) 06:44 elenmirie: I have a giant UPS that will keep the server and router up for a few hours if we lose power 06:44 but i want a generator :P 06:44 oh AND 06:44 after the tourney when I setup the EU server 06:45 global redundancy muahahaha 06:47 FIQhack updated 06:47 ^ FIQ 06:48 K2: EU server :3 06:48 yes! 06:48 yeah its going to happen 06:49 after the tournament is over, i'll basically mirror hdf-main to the eu instance 06:50 i will probably need to upgrade the cpu/memory on it, need to find out if i can do that without losing everything already installed on it 06:50 there's an annoying save bug that pertains to there being exactly 72 properties previously 06:51 K2: EU server :3 06:53 :D 07:07 DIED: khamul (Kni-Hum-Mal-Law), 1831 points, 2942 turns, killed by a gnome king on hardfought 07:21 uh 07:21 this makes no sense 07:21 this write doesn't seem to have any effect at all 07:47 DIED: khamul (Kni-Hum-Mal-Law), 1202 points, 2106 turns, killed by a straw golem on hardfought 07:51 FIQ: wtf, is it true that > and < in fiqhack now make you run all the way through monster-filled hallways if the stair is visible, without a confirmation? if yes: can that be turned off? 07:54 No 07:54 its not true 07:54 > is the same as _ (the travel comand) 07:55 >* 07:55 wat 07:55 why is that showing like a white square 07:55 anyway, it just tells you 07:55 "where do you want to travel to?" 07:55 Only it sets cursor to stairs instead of your character. 07:55 Which is awesome and a feature I love. Since I travel all the time. 07:58 ah, good 07:58 I had already feared it was like autoexplore in DCSS :P 07:59 -!- geoffspear has left #hardfought 08:06 Evil Patch Idea: when using travel, the Esc key picks a random destination, confirms, and disables interruptions so you won't stop on the way there due to minor things like monsters attacking you. 08:07 Related EPI: travel automatically unequips armor and drops items, if necessary, so that you can squeeze through narrow places. 08:08 There are artifacts in slex that disable interruptions upon being attacked by a monster; needless to say, using them is rather dangerous :) 08:08 Yes, slex is usually a step ahead of the EPI list. 08:09 you should play it to see what all those wonderful EPIs we're coming up with actually do in-game ;) 08:09 I'll take that under advisement. 08:10 However, I probably don't have very much play time in the next month due to NaTiDraMo. 08:10 but it's devnull! even I will probably play at least a little bit ;) 08:10 I am skipping devnull to do NaTiDraMo instead. 08:10 skipping devnul???? 08:11 the final (maybe) devnull? 08:11 Grasshopper: skipping devnull is a bit of a personal tradition with me. 08:11 also, why does fourk need so many tiles? it only adds a couple new monsters and maybe an object or two! 08:11 I believe in breaking the rules 08:11 LarienTelrunya: Oh, I finished slashem-32. 08:11 LarienTelrunya: What I'm trying to do now is an entirely new tileset from scratch. 08:11 oh... that sounds like a lot of work 08:11 A bit, a bit. 08:12 jonadab, this may be the last time you can skip devnull, unless you show suppoirt by participating 08:12 * LarienTelrunya can't draw worth shit 08:12 I estimate that if I average 30 tiles a day, I can just about make it. 08:12 I wouldn't be able to do 30 tiles a day, or 30 tiles a week for that matter, if I were trying to do a set like slashem-32. 08:13 But FMOB has constraints that make the tiles easier to draw. 08:13 (It uses only one foreground color per tile.) 08:13 (Not counting black, which is always allowed.) 08:13 sounds reasonable 08:14 I've started already, you can see what I currently have here: http://jonadab.jumpingcrab.com/pastebin/916.png 08:14 the weapon tiles look kinda cute :) 08:14 I need to redo the water and lava. They're lopsided. 08:15 looks good 08:15 some of your hafts could be shorter 08:16 then the blades/nasty bits can be bigger 08:16 You mean like on the spears? 08:16 don't need to shoe the entire length 08:16 show 08:16 Ah. 08:16 So on the polearms then? 08:16 just the pointy,stabby,slashy,bumpy bits 08:16 yes 08:16 for polearms especially 08:17 swords/daggers etc need a hilt/guard to define themelves 08:17 themselves 08:17 Yeah. 08:17 but polearms/spears etc don't 08:20 -!- HTTPS has joined #hardfought 08:20 probably also suggest a "lip" for your beakers/jugs/potions etc to define a top 08:21 most (not all) lab beakers etc come like that 08:21 -!- HTTPS has quit [Remote host closed the connection] 08:22 hmm, so like an extra pixel of width sticking out at the top? 08:22 -!- HTTPS has joined #hardfought 08:22 yeah, pretty much just like that 08:22 * jonadab makes notes. 08:23 !tell K2 pushed a revert 08:23 Will do, FIQ! 08:24 !tell ais523 how do I debug save writing? I'm encountering a bug I can't make any sense of 08:24 Will do, FIQ! 08:26 so apparently 08:26 -!- HTTPS has quit [Ping timeout: 255 seconds] 08:27 if an old save have a different (trinsics-1)/8 from the current 08:27 the save will refuse to load 08:27 the obvious suspect was my way of handling fromoutside which take up 1 bit per property rather than 8 and thus doing byte trickery 08:27 however 08:27 commenting this out completely 08:27 doesn't remove the issue 08:27 which makes no sense 08:28 Isn't there a sanity check on the number of properties? 08:28 -!- HTTPS has joined #hardfought 08:28 jonadab: why would said sanity check care only about multiplies of 8? 08:28 Oh, hmm, good point. 08:28 oh... 08:29 I might have foudn it 08:29 * FIQ points at ais523 code, and curses 08:29 libnethack/include/you.h 08:29 129: uchar ever_extrinsic[(LAST_PROP + 7) / 8]; 08:29 130: uchar ever_intrinsic[(LAST_PROP + 7) / 8]; 08:29 131: uchar ever_temporary[(LAST_PROP + 7) / 8]; 08:29 Ah. 08:31 -!- Webmant has joined #hardfought 08:33 -!- HTTPS has quit [Ping timeout: 252 seconds] 08:33 LarienTelrunya: Writing about the levels is easy, designing maps is harder, writing des files is not harder but more tedious. Not to mention I want more feedback before moving forward with stuff. 08:34 FIQ: The 10-AC thing is annoying enough that I might just go through objects.c redefining everything, as another patch. 08:34 aos: ah; well your maps are looking nice, so I might want to implement them in slex :D 08:35 LarienTelrunya: also, implementing proper new filler algorithms (and possibly needing to extend des files so they can take parameters) is harder than creating des files. 08:35 aos: LarienTelrunya loves .des files. If you design a new algorithm for generating levels, she will ask you to make .des files of it. 08:38 !tell K2 pushed fixes 08:38 Will do, FIQ! 08:39 -!- HTTPS has joined #hardfought 08:46 DIED: khamul (Kni-Hum-Mal-Law), 1422 points, 2373 turns, killed by a killer bee on hardfought 09:27 jonadab: Where was your "how to build on windows" guide? 09:30 found it 09:34 [un] sullysully (Wiz Elf Fem Cha), 168 points, T:775, killed by a grid bug 09:40 -!- HTTPS has quit [Remote host closed the connection] 09:40 -!- HTTPS has joined #hardfought 09:40 [un] sullysully (Wiz Elf Fem Cha), 246 points, T:1169, killed by a jackal, while fainted from lack of food 09:41 -!- HTTPS has quit [Read error: Connection reset by peer] 09:41 -!- HTTPS has joined #hardfought 09:46 [dnh] rikersan (Pri Inc Mal Cha), 675 points, T:420, killed by a water moccasin 09:47 -!- LarienTelrunya has quit [Quit: Page closed] 09:48 ... 09:48 $-32301 09:48 why 09:49 [un] sullysully (Wiz Hum Fem Cha), 40 points, T:130, fell into a pit 09:57 [nd] dgoddard (Mon Hum Mal Neu) chose a runed dagger to be named "Sting", on T:806 09:59 [un] sullysully (Wiz Hum Fem Cha), 1261 points, T:1157, quit 10:02 [un] sullysully (Wiz Hum Fem Cha), 160 points, T:275, killed by a jackal 10:15 -!- HTTPS has quit [Remote host closed the connection] 10:17 -!- HTTPS has joined #hardfought 10:17 -!- HTTPS has quit [Client Quit] 10:19 I wonder how it would change balance if many of the ray attacks used by monsters got changed to beams instead. 10:20 I think a few variants toy with that? 10:24 aos: Or if breath had a short range (maybe 3 tiles) but fanned out, could hit multiple opponents, and didn't reflect? 10:25 Also possible. 10:27 I'm just coming to terms with the fact that a fire breathing dragon can't burninate you because you're wearing an amulet that's probably no more than a few centimeters wide. 10:28 Or how about that a green dragon's poisonous breath can rebound off a wall and hit a different monster. 10:32 -!- khoR_ has joined #hardfought 10:32 So what I just implemented is a patch that gives you reflection half of the time if you're wielding a mirror, and that got me thinking about reflection. 10:33 -!- KhorZ has quit [Read error: Connection reset by peer] 10:39 [nd] dgoddard (Mon Hum Mal Neu) acquired the luckstone from Mines' End, on T:5520 10:55 why am I not dying 10:55 I'm pregnant 10:55 it's a 400-turn instadeath 10:55 it isn't working 10:55 wat 10:55 oh 10:55 zapm 10:56 radiation also seems broken 10:56 I wonder if I overflowed something in my farming, breaking timers 11:02 k2: Approximate round trip times in milli-seconds: Minimum = 72ms, Maximum = 1289ms, Average = 697ms 11:02 what's up with that? 11:03 i'm getting erratic laggy response 11:03 run a traceroute 11:03 K2: Message from FIQ at 2017-10-30 08:23 EDT: pushed a revert 11:03 K2: Message from FIQ at 2017-10-30 08:38 EDT: pushed fixes 11:03 one sec 11:04 we had a bad storm come through here last night, its very possible a hop between us was affected 11:04 surprised i didnt lose power or connectivity to be honest 11:05 everything is fine until the last hop: 15 1096 ms 723 ms 1502 ms c-24-2-155-198.hsd1.vt.comcast.net [24.2.155.198] 11:06 ok 11:07 thats the ip of the server 11:07 sporadic for me as well (i'm at work) 11:08 Pinging hardfought.org [24.2.155.198] with 32 bytes of data: 11:08 Reply from 24.2.155.198: bytes=32 time=717ms TTL=55 11:08 Reply from 24.2.155.198: bytes=32 time=63ms TTL=55 11:08 Reply from 24.2.155.198: bytes=32 time=727ms TTL=55 11:08 Reply from 24.2.155.198: bytes=32 time=812ms TTL=55 11:08 yup. that's what i see 11:08 Hardfought is having trouble? 11:08 looks that way 11:09 lemme run an indepth trace 11:09 Just in time for the tourney. 11:09 sod's law 11:09 Hey, we've got one more day 11:10 [fh] TKirby (tkirby) (Mon Elf Fem Cha), 14113 points, T:535, quit 11:10 But that super long delay is strange. 11:10 Maybe it'll clear up all by itself on the first. Of December. 11:10 That looks like cable modem issue? 11:11 Yes, the last hop is where it's at. 11:11 -!- Voltara has joined #hardfought 11:12 K2: did you update fh? it's kinda important 11:12 because fh is kinda broken atm 11:13 not yet 11:13 gimme a few min 11:13 ok 11:13 quick, everyone ascend before he patches! 11:16 as in "saves can't be loaded, and each newly created game will need manual intervention to restore once updated" 11:16 Quick, everyone start a bunch of new FIQHack games. 11:16 * FIQ zaps jonadab with a wand of teleportation 11:17 jonadab resists your magic! 11:17 Hmm 11:17 WSL allows me to ssh into the Windows computer 11:17 from my linux one 11:17 that's convenient, that way I don't have to deal with its insane keyboard 11:18 can even use stuff like CMD that way, so strawberry should work 11:18 WSL? 11:18 windows subsystem for linux 11:18 basically an MS-endorsed linux VM for windows 10 11:19 -!- firemonkey has joined #hardfought 11:19 FIQhack updated 11:19 cool 11:22 ok so,.... 11:22 the router right before hardfought server is dropping packets 11:22 around 7-10% 11:23 makes some sense, if it's storm damage 11:23 or more correctly, a router 11:23 not necessarily THE router 11:23 K2: Is your cable above ground? 11:23 10% is quite a lot 11:23 but most likely 11:23 -!- tkirby has joined #hardfought 11:23 Mandevil: mostly yes 11:23 K2: I need to get tkirby's last fh save I think to fix it 11:24 due to the earlier (broken) update 11:24 yup 11:24 yeah, it says it needs manual recovery 11:24 K2: Cable damage likely... 11:24 so traffic going through ge-2-1-pe01.needham.ma.ibone.comcast.net is dropping packets 11:25 Mandevil: probably. the entire northeast was hit last night by the storm 11:25 Maryland all the way up to Maine and everythin gin between 11:25 K2: So it will probably take time to find and fix. 11:25 K2: are you close to Needham, MA? 11:25 K2: Good thing is that you have two more servers :-) 11:26 aos no, that's massechussettes (sp??) and i'm in VT 11:26 about a 4 hr drive 11:26 Mandevil yes :) 11:26 ok lemme get tkirby fixed here 11:26 you live in New England and don't know how to spell Massachusetts? :) 11:26 :) 11:26 aos I have trouble spelling my own name :) 11:27 And it's short... K2 :) 11:27 2K 11:27 K... eerr 11:27 gah! 11:27 let's keep the smiley chain going :) 11:27 ok brb 11:27 aww 11:28 I'm gonna be dipping off of IRC in a moment, but i'll be back shortly :) 11:28 (there's my contribution) 11:28 ok heh 11:29 tkirby i am assuming latest game? you have 3 11:29 -!- tkirby has quit [Quit: *poof*] 11:29 ok 11:30 i'll send latest 11:33 -!- tkirby has joined #hardfought 11:35 -!- tkirby has quit [Client Quit] 11:44 -!- gamache has joined #hardfought 11:45 hi folks! who's the right people to talk to about the Devnull tribute tournament? 11:45 I'm the guy who wrote Clan EIT Elite Scoreboard, and wondered if it's worth raising it from the dead 11:47 gamache: Hi. 11:47 gamache: Tangles, K2 and me. 11:48 nice job, that one was always better than the devnull one 11:48 gamache: What do you need? xlogfile will be available. 11:48 oh no i went to gunyoki.net 11:49 instant regret 11:49 hee hee 11:49 this can be done with css now! 11:49 Mandevil: excellent, IIRC the scoreboard runs on xlogfiles 11:50 gamache: There will be coalesced xlogfile when the tournament gets underway. 11:50 gamache: But it will be in the HTAB delimited format. 11:50 gamache: And it won't have that wierd prefix that devnull had. 11:50 gamache: Apart from that, you're good to go. 11:50 I'm sure I can adapt to whatever format's there 11:51 gamache: BTW, you have seen the new scoreboard? 11:51 I have not! 11:51 gamache: Then you maybe should. 11:51 if there's a new scoreboard, my services might be quite unnecessary! 11:51 gamache: https://www.hardfought.org/devnull/ 11:51 gamache: Not sure if you got the news, but official, original devnull is no more. 11:51 gamache: What we run is replacement "Tribute" tournament. 11:52 gamache: Please read about it on the about page. 11:52 Or on nethackwiki 11:52 I heard about Krystal retiring the tourney from https://www.hardfought.org/devnullnethack-tribute-tournament/ 11:52 I didn't know if you had a scoreboard set up so I figured I'd pop in and find out 11:52 So this is one last devnull, but with completely new scoreboard. 11:53 ran into issue logging into clanmgmt web page; username appears to be case-sensitive there (it is insensitive in dgamelaunch) 11:53 wow 11:53 FIQ: see pm please 11:53 Voltara: Hm, yeah, it's case-sensitive... I didn't realize it's not CS in dgl. 11:53 what the fuck is that header picture 11:54 Voltara: I'll try to remedy that, give me some time. 11:54 khoR are you making fun of my site header :) 11:54 back 11:54 K2: Khor has problem with everything. 11:54 K2: Just don't mind him. 11:55 ... 11:56 I asumed developers wanted feedback from the people that used their products. 11:56 Did I asume wrong? 11:57 khoR: Constructive feedback, yes. 11:57 khoR: Denigrating, no. 11:58 Well, there is a dude flipping me off in that header picture. 11:58 I didn't think the people behind it would have such soft skin. 11:58 After seeing that. 11:58 lol 11:58 i love feedback fyi 11:58 so the ppl in the header picture are some of the regulars from when hardfought was new 11:59 think 2001-2003 11:59 i'm the hot sexy guy on the far right 11:59 * K2 flexes 11:59 Also it was more a what the fuck of surprise 11:59 \o/ 11:59 than a what the fuck of it being ugly 11:59 because that picture is like 12:00 the polar oposite of what I expected of people that still play nethack 12:00 gamache: But if you want to run the EIT board, we have nothing against that. 12:00 gamache: The more the merrier :) 12:01 But I will try to be quieter since it looks like some people don't like my absolute lack of social skills. - Watches from the corner. 12:01 khoR: hardfought started as a quake/counterstrike server 12:01 we used to have LAN parties all the time 12:01 competitions, etc 12:01 public servers 12:01 on saturday i went to my first lan party since forever 12:01 ^ nice 12:01 how was it? 12:02 i guess nowadays they aren't a thing anymore as everyone has internet 12:02 pretty cool 12:02 was a hearthstone-related event 12:02 i miss doing LAN's 12:02 and afterwards we watched LoL tournament 12:02 it was special :D 12:02 :) 12:02 mostly connected with getting totally wasted 12:02 yessss... isnt a proper LAN without drinks 12:02 ^_^ 12:03 we used to bring a smoker and bbq food outside the facility we'd rent 12:03 if i ever win the lottery, we're doing a nethack LAN in europe 12:05 i'd be in there 12:05 especially if it was in germany :> 12:05 we have some sort of gamerspace (like hackerspace?) here now 12:05 its just a bar where people sit with their computers and play 12:05 raisse mentioned a hotel in germany that caters to hackers/LAN events 12:05 yeah that may be it! 12:06 cant recall the name 12:06 nah its just a place, not a hotel 12:06 a bar 12:06 here in my city 12:08 jonadab: ok so I made a windows binary 12:08 but there is a problem 12:08 it can't find libnethack.dll, etc in lib 12:08 if I move them to the root, they're found 12:08 I used: perl ../aimake -i C:\Users\\fh\install 12:08 from C:\Users\\fh\fiqhack-4.3.0\build 12:09 so it runs, but not without manual intervention 12:12 Mandevil: well, let's see if I can install all the Perl modules it needs first. :) 12:13 gamache: That shouldn't be hard. 12:13 gamache: I use this: perl -MCPAN -e 'install Syntax::Keyword::Try' 12:13 With the module replace by whatever you need of course. 12:14 You can also let it setup things for you so that it uses lib::local to install things local to your homedir. 12:14 So that you're not affecting anything else and don't even need root. 12:16 it's not that it's hard, it's just that I haven't really touched Perl since like 2009 12:17 -!- MTF has quit [Quit: *poof*] 12:17 -!- StinkyGreene has quit [Ping timeout: 240 seconds] 12:17 But past-me did future-me a favor by writing down the CPAN install instructions for the deps, so I'm mostly just watching that run 12:19 Hm, dgl really doesn't care about the case. 12:19 Need to fix that. 12:19 Why did no one complain about this earlier? 12:23 TROPHY: RyanDorkoski now holds the Highest Scored Valkyrie 12:23 party at stenno's bar 12:30 FIQ: What did you use for --directory_layout ? 12:30 ? 12:30 Err, that might be --directory-layout not sure. 12:30 I didn't give any such switch 12:30 Ah. 12:30 Hmm, I don't know what the default is. 12:30 Is hdf lagging for anyone else? 12:30 Try single_directory (or single-directory, however aimake spells it). 12:30 Yes, they were discussing router issues in Vermont earlier. 12:31 7-10% packet droppage or somesuch. 12:31 Ah 12:31 Um 12:31 When did this happen? 12:31 I hope it wasn't as of.. say, an hour ago or 2? 12:31 They said something about a storm. 12:31 Ah, ok 12:31 Because I set up a macro on ZAPM farming 12:32 And I didn't really feel like DoSing K2 12:32 They said the problem was a router, not the server itself. 12:32 ok 12:39 FIQ 12:39 your ZAPM game is consuming 100% cpu on one core ;) 12:39 process running for last 1h22m 12:40 -!- bug_sniper has quit [Ping timeout: 240 seconds] 12:40 FIQ is farming :) 12:41 FIQ: can you save/exit for a moment please? 12:45 FIQ 12:45 Time to implement a save-on-sighup feature? 12:46 2 more min, then i kill the process 12:46 jonadab: yup 12:46 back 12:46 sorry, one moment 12:46 ok 12:46 hmm 12:46 it has a paste backbuffer 12:46 no idea how large it is 12:46 What are you farming, tribbles? 12:46 I guess I could just kill the process 12:46 jonadab: they give no exp eventually 12:47 so I had to set up a much more painful farm 12:47 Lawyer farming? 12:47 well look at that 12:47 K2: there 12:47 second you stopped zapm, ping went back to normal 12:47 Oh, interesting. 12:48 so I *was* DoSing you? 12:48 and staying normal 12:48 in a sense yes 12:48 sorry :( 12:48 LOL! 12:48 :) 12:48 hey better to find out now yeah? 12:48 heh 12:48 I'll finish my game then 12:48 can you start zapm again and just play normal for a min? 12:48 Yes, this gives you time to implement save-on-sighup in zapm before the first! 12:48 the game is kinda broken anyway 12:48 in several ways 12:48 K2: hmm ok 12:48 just to make sure 12:49 K2: BTW, ping being affect this way by userspace process... that's not right. 12:49 K2: spec me btw 12:49 affected 12:49 this game is broken lol 12:49 I think I overflowed a turn counter or something 12:49 Mandevil: agreed 12:49 yeah ping/server load normal 12:49 radiation timer isn't running, I never died from pregnancy 12:49 FIQ: no more zapm farming please ;) 12:49 and my Cha cooldown is frozen 12:49 K2: ok :) 12:50 there 12:50 finished the game 12:50 ZAPM: FIQ the Lead Programmer Activated the Bizarro Orgasmatron in the Gamma Caves at depth 15. [48722 points] 12:50 Yay. 12:50 \o/ 12:50 jonadab: no 12:50 I set up a macro to walk back and forth in the gamma caves 12:50 I was basically immortal 12:51 ok brb. please dont break shit while I go to get lunch 12:51 :P 12:51 * jonadab contemplates zapm farming. 12:52 jonadab: this is nothing like trebble farming btw 12:52 trebble farming is just, spam pea shooter a bunch in a corner somewhere where you wont get killed 12:52 then go around every now and then to make them multiply 12:53 I tried tribble farming once. It was too successful. They reached critical mass and were reproducing _significantly_ faster than I could kill them. 12:53 DIED: RyanDorkoski (Val-Dwa-Fem-Law), 381 points, 1211 turns, eaten by a Grue on hardfought 12:53 much "safer" in that regard 12:53 I died. 12:53 jonadab: oh I farm trebbles once I get to robot-town 12:53 I let them be if I find a level with them 12:53 and run downstairs 12:53 Ah. 12:53 basically I want to get a somewhat safe kit first 12:53 so that the added difficulty level wont kill me 12:54 the exp gain is useful, much moreso than in NetHack 12:54 but if you do it too early, you'll just die 12:54 from the more dangerous monsters 12:58 DIED: khamul (Kni-Hum-Mal-Law), 1452 points, 2755 turns, killed by a rope golem on hardfought 13:01 ZAPM SUCCESS... it works. 13:04 \o/ 13:10 [nd] Eleven (Mon Hum Fem Cha) had Fire Brand bestowed upon her by Huan Ti, on T:25875 13:16 Voltara: OK, the player name should now be handled as case-insensitive in the clan management. 13:16 Voltara: Thanks for notifying me. 13:20 DIED: khamul (Kni-Hum-Mal-Law), 1223 points, 1258 turns, killed by a large mimic on hardfought 13:27 no problem, thanks for running this. btw if you're interested, i have a set 4 bugfix patches for ZAPM (one fixes a crash) 13:29 Voltara: Tangles or K2 would be interested. 13:29 Voltara: I have only written the scoreboard. 13:29 got it 13:30 lets see if the page considered the switch off DST 13:30 stenno: What page? 13:31 the timer 13:31 You can check the code... it's DST-resistant :) 13:31 hmm the link to the devnull tournament would be nice in the /topi 13:31 c 13:32 #devnull_nethack has it. 13:32 ah fair 13:35 gotta like the individual trophies that devnull has 13:36 You mean Recognition Trophies? 13:36 yeah 13:36 Wait, khamul won ZAPM? 13:36 oh wait i wonder now 13:36 I haven't seen an announcement. 13:37 Isn't that odd? 13:37 does that devnull version use 3.6.0's xlog? 13:38 Yes. 13:38 It _is_ 3.6.0 13:38 is the realtime patched as per http://nethack.org/v360/bugmore/nh360-realtime.diff ? 13:38 I'm pretty sure it is. 13:38 (bug C360-19) 13:38 But Tangles would know better. 13:38 Tangles applied number of patches. 13:39 yeah seems like it 13:39 the realtime of my game should be the actual realtime, and i saved a few times 13:40 So it's 3.6.0, but actually it's has many of the 3.6.1 fixes. 13:40 1:39 until the castle, so slow 13:40 aah nice 13:40 -!- HTTPS has joined #hardfought 13:41 thats really slow 13:41 but i wasted some minutes with altar camping 13:41 but its still too slow :v 13:41 given that adeon can reach the castle in 10 minutes.. 13:42 Unreliably. 13:42 but reliably in like 30 minutes probably :P 13:42 ah well lets see 13:42 i wonder if he even participates this year 13:42 There's no indication of it so far. 13:42 he tends to participate with secret nicknames :P 13:43 but if tariru also participates i have a serious competitor 13:43 otherwise i will just win ^_^" 13:43 We'll see. 13:43 true :v 13:43 [dnh] porkman (Bin Inc Fem Non) killed Medusa, on T:38753 13:43 I hoped for a little more hype, but then.. NetHack is so fringe. 13:44 junethack had 200 registered players last time iirc 13:44 It's miracle we have anything at all for November. 13:44 I am pleasantly surprised. 13:44 yeah its going to be cool 13:44 you all did great jobsh 13:44 -h 13:45 ok supermarket time bbiab 13:48 [nd] dgoddard (Mon Hum Mal Neu) had Giantslayer bestowed upon him by Chih Sung-tzu, on T:7772 13:54 -!- tacco| has joined #hardfought 13:55 [nd] dgoddard (Mon Hum Mal Neu) had Magicbane bestowed upon him by Chih Sung-tzu, on T:8541 13:59 [fh] DUCKHACK III_ THE DUCKENING (Luxidream) (Tou Hum Mal Neu), 32463 points, T:2727, zombified 14:04 [nd] dgoddard (Mon Hum Mal Neu) tasted meat for the first time, by eating a floating eye corpse, on T:9286 14:05 -!- stenno has quit [Ping timeout: 248 seconds] 14:05 [dnh] groovejumper (Wiz Elf Fem Cha), 374 points, T:989, killed by a small mimic 14:07 -!- HTTPS has quit [Remote host closed the connection] 14:08 7 wishes on new wand... let's see what I can get 14:08 !tell LarienTelrunya https://www.reddit.com/r/nethack/comments/79bu17/suppose_the_manufacturers_of_cheap_plastic/ 14:08 Will do, FIQ! 14:09 [dnh] porkman (Bin Inc Fem Non) wished for "blessed fireproof greased +3 grandmaster's robe", on T:39577 14:09 Voltara: very interested 14:09 that took two wishes 14:09 five left 14:10 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ /dev/null/nethack tribute tournament starts Nov 1st!! - https://www.hardfought.org/devnull 14:13 -!- stenno has joined #hardfought 14:13 -!- stenno has quit [Changing host] 14:13 -!- stenno has joined #hardfought 21:32 -!- mode/Beholder [+Zi] by Beholder 21:32 -!- weber.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ /dev/null/nethack tribute tournament starts Nov 1st!! - https://www.hardfought.org/devnull 21:32 -!- mode/#hardfought [+v Beholder] by ChanServ 21:32 hi 21:32 Hello K2, Welcome to #hardfought 21:32 * K2 pets Beholder 21:32 !booze everyone 21:32 aosdict: Message from LarienTelrunya at 2017-10-30 02:44 EDT: recent versions of slex made ghosts almost immune to ranged attacks, since they'll "harmlessly pass through their unsolid body" about 80% of the time 21:32 aosdict: Message from LarienTelrunya at 2017-10-30 05:59 EDT: you know what would be great? having your levels in .des format (or in an actual patch on github) :D 21:32 * Beholder throws everyone a shot of the sauce, fermented by Announcy at 19 degrees Fahrenheit. 21:32 hm, I already got those messages 21:33 oh no wait, I was aos at the time 21:33 !rum K2 21:33 * Beholder delivers K2 a tall glass of white rum, brewed by Arsinoe at 188 degrees Fahrenheit. 21:33 Welcome back 21:33 thanks 21:33 i need that rum 21:34 so we get through the storm, power and internet stay up. during the day repair crews are getting power back to ppl who lost it, somehow a couple poles had their transformers fry which took out isp related hardware for a couple thousand people in my area 21:35 fml 21:35 6 hrs 19 min later 21:35 Tangles: failover plans less critical. hopefully. 21:36 good now 22:17 OMG K2 is BACK!!! :D 22:17 \o/ 22:17 if i didnt have to work in the morning i'd be drunk by now 22:20 [un] William (Pri Hum Mal Cha), 4573 points, T:3753, killed by a giant spider 22:22 so 22:22 what did I miss? :) 22:22 a lot of stress... :P 22:22 i bet 22:22 fair amount on this end too 22:23 K2: but how did you get appletv? 22:23 i dont 22:23 i dont use apple anything 22:23 but, but 22:23 "D 22:24 dtype I am glad you are here, I have a question 22:25 when i decide to upgrade the t2.micro up to a t2.medium, does that wipe the entire instance, or is data preserved? 22:25 as long as all ebs instances, should be fine 22:25 just shutdown, change type, launch again 22:25 hrm 22:25 need to check 22:25 * K2 doesnt remember the ebs status 22:26 nearly everything you launch is ebs these days 22:26 except for certain specialized types 22:27 -!- NotTheOracle\dnt has quit [Remote host closed the connection] 22:27 root device type: ebs 22:27 \o/ 22:27 -!- bug_sniper has joined #hardfought 22:28 should be able to use aws console to shut down (make sure it isn't set to terminate on shutdown) 22:28 right 22:28 and just change type and launch again 22:28 i beleieve I already set that 22:28 believe 22:30 yeah termination protection was already enabled 22:30 ok. too easy sounds like 22:31 http://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-instance-resize.html 22:31 gracias 22:32 so many... SO many dirty jokes I could tell about 'resizing your instance' 22:32 see the compatibility section 22:32 so probably just works, but there are some caveats 22:33 if you launched HVM 64 bit ami, should be pretty open 22:33 and guessing that was the default type when you launched 22:33 yes 22:34 and going from t2 to t2 i should be set already 22:34 but anyway, that article is all of it 22:34 thanks 22:37 -!- NotTheOracle\dnt has joined #hardfought 22:37 -!- mode/#hardfought [+v NotTheOracle\dnt] by K2 22:38 there he is! 22:38 decaying retry interval. took ages because I had the other bot up. 22:38 ahhhh 22:39 ok so 22:40 how badly was mandevil stressing 22:41 He's not been here 22:41 -!- greqrg has quit [Quit: Disconnected] 22:41 Probably passed out drunk ;) 22:41 lol 22:41 so i hate to say it 22:42 and even though I gave him shit about it, i knew he was right anyways... 22:42 kerio was correct about paid dedicated hosting > what i'm doing from home 22:42 but its so nice not having to pay anything 22:42 and then you have days like today 22:43 so 22:43 yeah in a home-based solution, the power supply and the ISP will always be a single point 22:44 bringing up the EU instance and keeping it, i think that's the solution 22:44 my plan was to mirror the game from hdf main to it after the tounrey 22:44 games 22:45 and one could be the failsafe for the other 22:45 i dont mind paying for one AWS instance - i dont think i can afford two at once 22:46 there was some discussion about how one would sync up saves across two servers 22:46 properly, at least 22:46 and sync up the website 22:46 I'd like to see a full active/active solution. shared uses, saves, bones, etc. :) 22:46 if www. goes down, eu. starts up 22:46 yeah 22:47 shared bones would be wicked cool 22:47 If that happens I'll stand up a server in au. 22:48 not if. its gonna happen. as soon as the tourney is over and all of the dumps and ttyrecs are saved 22:48 hearse? :) 22:48 the eu server will become a mirror of hdf main 22:48 that's the main thing that stops me.... It'd be just me and Grasshopper, and he doesn't leave bones. 22:48 you could run a t2.micro for a year, its free for that time 22:49 if it gets use, great we'll figure out a way to keep it going 22:49 and three ppl have already offered to donate funds for the eu instance 22:50 in fact i'll prob keep the t2.micro as a micro and see how it handles 11 different variants at once. stress test 22:50 then upgrade accordingly 22:50 have fun building slex. 22:51 as long as FIQ doesnt try to farm ZAPM we'd be ok 22:51 aosdict: it wouldnt take more than 5-6 min 22:51 slex is the longest compile i've seen from scratch 22:52 oh Tangles, that reminds me 22:52 Voltara provided some patches for zapm 22:52 https://gist.github.com/Voltara/0157a71648b6c758ac2bad9bb405f8c6 22:53 oh hi 22:53 :) 22:55 -!- stenno has joined #hardfought 22:56 -!- stenno is now known as Guest4685 23:08 Right... I did not see those patches before. I'll try to merge them tonight (will be after the testing period has closed, so will be running them untested, but they look harmless enough). 23:09 sorry I'm not 100% here right now. I'm at work. In and out of meetings... trying to get actual work done as well (without much success). 23:10 -!- Guest4685 has quit [Ping timeout: 240 seconds] 23:10 no worries, that's how work was for me as well 23:10 i can merge them 23:11 Oh if you can merge them now that's awesome. Then FIQ has nearly 4 hours to try to break it. 23:17 -!- Crawldragon has quit [Quit: ChatZilla 0.9.93 [SeaMonkey 2.48/20170707010522]] 23:36 -!- Crawldragon has joined #hardfought