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00:06 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 8 points, T:183, killed by a sewer rat
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00:18 <Beholder> [sp] k2 (Pri Hum Mal Neu), 50 points, T:451, killed by a falling rock
00:22 <Beholder> [sp] k2 (Pri Hum Mal Neu), 297 points, T:995, killed by a jackal, while fainted from lack of food
00:23 <Tarmunora> !who
00:23 <Beholder> Tarmunora: k2 [sp] 
00:23 <K2> sssshhh
00:23 <K2> dont tell anybody
00:37 <Menche> another day, Elronnd gets banned from #ascension.run again
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00:39 <Beholder> [sp] k2 (Pri Hum Mal Neu), 2658 points, T:1818, killed by a gnome, while frozen by a monster's gaze
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01:18 <bug_sniper> python
01:20 <earenndil> python
01:20 <bug_sniper> mozilla python
01:20 <bug_sniper> no triggers happening here
01:20 <earenndil> there was never a trigger
01:20 <earenndil> I typed it out by hand
01:21 <earenndil> bug_sniper: out of accordance to kerio's wishes, the mozilla trigger has been removed
01:22 <bug_sniper> @le?python
01:22 <Beholder> python (S) | Lvl: 6 | Diff: 8 | Spd: 3 | Res: poison | Confers: poison | MR: 0 | Generates: special | AC: 5 | Attacks: 1d4 bite physical, 0d0 touch physical, 1d4 hug wrap, 2d4 hug physical | Alignment: 0 | Flags: genocidable, carnivore, swims, oviparous
01:23 <earenndil> @v?python
01:23 <Beholder> python (S) | Lvl: 6 | Diff: 8 | Spd: 3 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 5 | Attacks: 1d4 bite physical, 0d0 touch physical, 1d4 hug wrap, 2d4 hug physical | Alignment: 0 | Flags: genocidable, carnivore, swims, oviparous
01:23 <earenndil> it's already in vanilla
01:23 <bug_sniper> yep
01:24 <bug_sniper> YASI: pythons thrusting you against the walls by pushing tabs against you
01:25 <earenndil> !tell larientelrunya < bug_sniper> YASI: pythons thrusting you against the walls by pushing tabs against you
01:25 <Beholder> Will do, earenndil!
01:29 <bug_sniper> !tell LarienTelrunya you increase their level/diff, and give them an indentation spell and a weakness when the colon generated is killed
01:29 <Beholder> Will do, bug_sniper!
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02:25 <LarienTelrunya> .
02:25 <Beholder> LarienTelrunya: Message from earenndil at 2017-10-12 01:25 EDT: < bug_sniper> YASI: pythons thrusting you against the walls by pushing tabs against you
02:25 <Beholder> LarienTelrunya: Message from bug_sniper at 2017-10-12 01:29 EDT: you increase their level/diff, and give them an indentation spell and a weakness when the colon generated is killed
02:26 <LarienTelrunya> heh
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03:42 <laughingjok7> hello all 
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04:37 <Mandevil> 19 days, 22:22:22 to devnull tribute.
06:15 <Beholder> [nd] elagabalus (Pri Hum Fem Neu) rejected atheism with a prayer, on T:4074
06:38 <LarienTelrunya> Evil Patch idea: if you hit Rodney but don't do enough damage to kill him, and he didn't use Double Trouble yet, he will automatically do so as his next action.
06:39 <Mandevil> So basically instakill or lose.
06:39 <jonadab> Evil Patch Idea:  if you kill Rodney, forget this "one level higher" stuff, next time he will be _twice_ as strong.
06:40 <Mandevil> jonadab: Wands of death are a thing.
06:40 <K2> morning
06:40 <Mandevil> Afternoon.
06:40 <K2> :)
06:40 <jonadab> Evil Patch Idea:  Rodney now has a magic missile attack.
06:40 <Mandevil> Evil Patch Idea: The only winning move is to not play.
06:41 <jonadab> (One of the side-effects of giving a monster a magic missile attack is, it gives them player-style MR.)
06:41 <LarienTelrunya> Evil Patch idea: minetown now has water and lava, and you can displace watchmen. If you fly/levitate and displace one, he will die and the remaining watch gets hostile and summons a couple dozen high-level, superpowered Keystone Kops.
06:41 <Mandevil> If he grows strong exponentially, this would also mean that soon he would just instakill you.
06:43 <jonadab> Evil Patch Idea:  aqua regia golem.  Has active and passive attacks that dissolve anything in your inventory made of gold or silver.
06:44 <jonadab> Ooops, I "forgot" to make an exception for unique items.
06:44 * LarienTelrunya has actually made aqua regia IRL once
06:45 <LarienTelrunya> heh, I recently found out that artifact armor/shields are 90% resistant to disintegration beams; I'm wondering if that's a vanilla feature
06:45 <Mandevil> jonadab: Once you kill the golem, can you precipitate the gold back?
06:46 <jonadab> Hmm, what would you get when you kill one?  A pool of acid?
06:46 <LarienTelrunya> YANI: chemistry golem, starts with a couple potions that can either be ones he will throw at you, or ones that he'll quaff.
06:46 <Mandevil> Perhaps.
06:47 <Mandevil> Or potion of aqua regia. "This potion feels very heavy!"
06:47 <LarienTelrunya> actually: holy water golem, has a melee attack that exorcises chaotic characters, banishing them to Gehennom :P
06:47 <LarienTelrunya> ^^ EPI
06:47 <Mandevil> Unholy water golem.
06:48 <Mandevil> Banishes lawful characters to the Astral Plane.
06:48 <jonadab> And curses all your gear?
06:48 <LarienTelrunya> without the amulet I guess?
06:48 <FIQ> you get a fake one
06:48 <FIQ> same as the other player monsters :)
06:48 <FIQ> yay
06:48 <Mandevil> Can you branchport from Astral Plane?
06:48 <FIQ> the game is now playable with object memory stuff :D
06:49 <jonadab> FIQ: You fixed the pickup panic?
06:49 <FIQ> and no longer crashes and burns the moment you look at it funny
06:49 <FIQ> yes
06:49 <LarienTelrunya> YANI: you can go to the astral plane early, and if you wait around long enough, eventually a player monster will spawn holding the true amulet. You'll have to prevent him from ascending, and claim the amulet for yourself
06:49 <FIQ> I changed when object memories are updated
06:49 <FIQ> to instead be done on each player action for all objects in view
06:49 <FIQ> that way I don't have to deal with the display code
06:49 <jonadab> Ah.
06:50 <FIQ> and other fun stuff
06:50 <FIQ> like "fun fact: this thing is called basically all over the place, including in zero-time commands like redraw"
06:52 <LarienTelrunya> Hmm, I just had an idea. What if slex had an item property (a very rare one) that "de-nastifies" nasty traps, by making them reveal themselves and give a message when triggered?
06:53 <FIQ> there should be a deslexifier trinsic
06:53 <jonadab> That would be a mandatory ascension kit item.
06:53 <FIQ> which turns off the slexiness
06:53 <FIQ> but has a 0.1% chance of disappearing per turn
06:54 <FIQ> LarienTelrunya: PMD:EoS has traps that would arguably feel just at home in slex
06:54 <LarienTelrunya> FIQ: there's soviet mode :D
06:54 <FIQ> the dungeons that have them makes trap sensing pretty much mandatory
06:54 <LarienTelrunya> what do they do?
06:54 <FIQ> there is the grudge trap
06:54 <FIQ> which calls all mons to your location on the level
06:55 <FIQ> and gives them permanent grudge status
06:55 <FIQ> killing all of your PP if they die
06:55 <LarienTelrunya> for all moves? or only the one you used last?
06:55 <FIQ> the one you used last, IIRC
06:57 <LarienTelrunya> well nethack doesn't actually have PP, so that would be hard to port
06:57 <FIQ> it has pw
06:58 <LarienTelrunya> yeah but in vanilla that's purely cosmetic for the only role that matters :D
06:58 <FIQ> ?
06:59 <LarienTelrunya> samurai
06:59 <FIQ> NetHack has 13 roles, not 1
06:59 <Mandevil> And SLEX has 100+?
06:59 <FIQ> Mandevil: Yes
07:00 <FIQ> apparently vanilla never ported my pet fixes
07:00 <FIQ> oh well
07:00 <FIQ> was worth a try
07:04 <FIQ> huh
07:04 <FIQ> that's funny
07:04 <FIQ> just found a weird bug
07:04 <FIQ> not related to object memories
07:04 <FIQ> let's see if it reproduces in nethack4
07:05 <FIQ> yep
07:05 <FIQ> it does
07:05 <jonadab> Evil Patch Idea: you have WP, Weapon Power, which is your ability to swing your weapon.  You use some every time you do so.  It slowly regenerates over time.
07:05 <FIQ> yep
07:05 <FIQ> segfaults
07:05 <FIQ> if you, in DYWYPI
07:05 <LarienTelrunya> jonadab: sounds like Oblivion/Morrowind :D
07:06 <FIQ> selects "yes" on inventory
07:06 <FIQ> press a letter
07:06 <FIQ> and do whatever with it
07:06 <FIQ> then, when you open your next game
07:06 <jonadab> Oh, inventory-item-menu?
07:06 <FIQ> it will be confused
07:06 <Mandevil> Next game?
07:06 <Mandevil> Bug that carries over to a different game?
07:06 <FIQ> and if the letter you picked in the DYWYPI doesn't correspond to an object in the new game
07:06 <jonadab> Mandevil: NH4 doesn't exit the program every time a game ends.
07:06 <FIQ> the game will crash
07:06 <jonadab> It just goes to the main menu.
07:07 <FIQ> now I am kinda curious
07:07 <Mandevil> jonadab: I would imagine that the data would go out of scope...
07:07 <jonadab> FIQ: This sounds like some kind of variable is being set that shouldn't be global and is.
07:07 <LarienTelrunya> FIQ: you should totally turn that into a feature - if you ascend, all future games will be more difficult :P
07:08 <FIQ> aw
07:08 <FIQ> it didn't allow me to select an object no longer in inventory "remotely" this way
07:08 <jonadab> Evil Patch Idea:  the game tracks how many total games you have played and gets harder as the number increases, because by the time you have played fifty games you're expected to be really good at it and capable of facing down minotaurs on dungeon level three...
07:09 <LarienTelrunya> haha, in slex's GM mode that would actually be a possibility ;) however, it would lead to the player turning that mode off permanently, I guess
07:09 <FIQ> jonadab: I had a YASI a few weeks ago that Elbereth gets less effective the more games you play :P
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07:10 <jonadab> FIQ: Or the more times you use it, spanning games?
07:10 <FIQ> Mhm
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07:14 <FIQ> jonadab: btw, another advantage of object memory stuff
07:15 <FIQ> it makes the old glyph tracking basically obsolete
07:21 <FIQ> ok so the game lasted until mid-gnomish-mines until next bug
07:21 <FIQ> progress!
07:22 <FIQ> (desync on something throwing a dart)
07:22 <LarienTelrunya> heh, darts of desync, an even more powerful version of slex's dart of disintegration!
07:23 <FIQ> but I'm not sure why, if I disable the object memory tracker (my usual means of checking "is this object memory's fault")
07:23 <FIQ> it still happens
07:27 <jonadab> LarienTelrunya: Do you have darts of curse inventory?
07:27 <LarienTelrunya> nope, but that would certainly be fun
07:27 <jonadab> Darts of polymorph-into-newt?
07:27 <LarienTelrunya> :D
07:27 <jonadab> Darts of lycanthropy?
07:27 <LarienTelrunya> darts of (insert damage type here)
07:28 <FIQ> darts of wishing
07:28 <LarienTelrunya> problem with them would be that all of them also need a player-versus-monster effect, whereas the beam attack that some monsters have does not have that problem :D
07:29 <LarienTelrunya> @le?cursed mummy
07:29 <Beholder> cursed mummy (M) | Lvl: 14 | Diff: 16 | Spd: 12 | Res: cold sleep poison drain | Confers: nothing | MR: 30 | Generates: special | AC: 4 | Attacks: 3d4 claw physical, 3d4 non-contacting-beam curse-items | Alignment: -5 | Flags: genocidable, breathless, mindless, poisonous, undead
07:29 <LarienTelrunya> ^^ has a ranged item-cursing attack
07:29 <FIQ> doesn't beam kinda imply non-contacting
07:29 <FIQ> @d?wizard
07:29 <Beholder> wizard (@) | Lvl: 10 | Diff: 12 | Spd: 12 | Res: magic | Confers: nothing | MR: 3 | Generates: special | AC: 10 | Attacks: 1d6 weapon physical, 1d6 mmmmagical magic missile | Alignment: 0 | Flags: omnivore, nopoly, infravisible
07:29 <jonadab> EPI: lycanthropic eye.  Its gaze causes eye lycanthropy, which causes you to turn into a lycanthropic eye periodically.  Naturally, in that form you have no carry capacity at all.  But you can #monster to summon floating eyes, so there's that.
07:30 <FIQ> Riders don't resist paralysis
07:30 <FIQ> so you can revgeno floating eyes to "distract" them
07:30 <FIQ> if you have conflict
07:30 <jonadab> Interesting.
07:31 <LarienTelrunya> mmmmagical :D
07:32 <FIQ> jonadab: you like to keep logs of stuff
07:32 <FIQ> do you have logs of ais telling how to read the desync dialog
07:34 <FIQ> nvm I figured out how to fix it
07:37 <FIQ> ok so I have a memory leak
07:37 <FIQ> rip
07:48 <FIQ> oh I see the leak
07:48 <FIQ> I was trying to free object memory referencing after freeing all the levels
07:48 <FIQ> so the game couldn't find them
07:56 <LarienTelrunya> jonadab: "So I'm thinking if I just outright remove MC entirely, then these effects will hit way more often, and then I can find out which ones players complain about the most" I can tell you which ones: vampire level drain most prominently, and also disenchantment :P
07:57 <LarienTelrunya> remind me to trash MC if I'm going to add an evilvariant mode to slex; something like "every point of MC adds 5% protection against such effects, so with MC3 you're still 85% likely to be affected"
07:58 <FIQ> and no crazy diffs
07:58 <FIQ> LarienTelrunya: FIQHack already made leveldrain unaffected by MC
07:58 <aosdict> since fourk is intended to maintain game balance, I have to imagine that something would take the place of MC, rather than a straight up removal
07:59 <aosdict> like, more common sources of drain resistance
07:59 <LarienTelrunya> FIQ: you are evil :P grinding for XL14 in the valley is officially out of the question unless excalibur
07:59 <aosdict> and I can see if MR is split up, disenchantment falling under one of the categorits
07:59 <aosdict> categories*
08:00 <FIQ> LarienTelrunya: but you know FIQHack only reuires XL10
08:00 <LarienTelrunya> oh, completely forgot about that
08:00 <LarienTelrunya> well then I guess vampires in FIQhack are really just an annoyance
08:01 <FIQ> well.. that's the intention
08:02 <FIQ> they're not meant to end your game
08:02 <aosdict> LarienTelrunya: I think the game should make it not-incredibly-hard to restore lost levels. Does vanilla do this with potions of full healing?
08:02 <FIQ> just be dangerous if left unchecked
08:02 <FIQ> aosdict: vanilla only restores half of your lost levels with full healing
08:02 <LarienTelrunya> jonadab: I know how to fix lycanthropy being too crippling, but you'll never do it. Just make it reduce carry capacity by a sane amount, i.e. reduce it to maybe half of your human form, instead of one tenth or whatever it is.
08:02 <FIQ> in FIQHack, being level drained will increase your xp gain (more for more lost levels) and make FH restore all, not half, levels
08:03 <aosdict> Yeah, not sure why it only does half.
08:03 <LarienTelrunya> aosdict: in my own experience, gaining back lost levels is difficult unless you happen to have those potions on hand, but then again, levels don't really do much in vanilla anyway, as long as you manage to unlock the quest
08:04 <aosdict> I am solidly in the "14 is just a little too high in the first place" camp
08:04 <LarienTelrunya> heh, I'm solidly in the "quest should be open by default" camp ;)
08:04 <aosdict> though I have no objection to removing the XL cap entirely, though maybe it should be harder to become properly aligned
08:05 <LarienTelrunya> why the arbitrary 2000 turn limitation though?
08:05 <FIQ> hmm
08:05 <LarienTelrunya> if a char happens to become powerful enough to do the quest at T:1500, let them do so! why do they have to wank off for 500 turns waiting to hit the required alignment cap?
08:06 <FIQ> OK so I can get to quest depth, including minetown and sokoban with somewhat normal playing
08:06 <FIQ> I *think* it might be worth starting to consider merging this
08:06 <LarienTelrunya> anyway, gtg now
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08:06 <aosdict> !tell LarienTelrunya I don't particularly like the alignment cap. But I also don't like how alignment record is so easy to get that it's meaningless (though I think Fourk is a bit too extreme with that).
08:06 <Beholder> Will do, aosdict!
08:07 <aosdict> I'm saying the word "though" a lot
08:34 <jonadab> FIQ: I do have a log of that, yes.
08:37 <FIQ> jonadab: is it worth to merge obj_memory into 4.3.0 yet I wonder :P
08:38 <FIQ> it seems pretty stable now, have been playing a game up to Quest portal level without further bugs
08:38 <FIQ> (including mines)
08:39 <FIQ> meh
08:39 <FIQ> yolo, it's stable enough to warrant testing
08:39 <jonadab> aosdict: ring of level drain resistance, ring of attribute drain resistance, and amulet versus draining (which protects against both), plus black DSM also doing so?
08:41 <aosdict> it has those? neat
08:42 <aosdict> is "ring of attribute drain resistance" just a renamed ring of sustain ability?
08:43 <aosdict> or is it versus disenchantment?
08:44 <jonadab> !tell LarienTelrunya Fourk indirectly eliminates the turn-2000 cap as part of alignment rebalance: your alignment cap range is always from -100 to +100, none of this "you've been playing for a hundred thousand turns so your alignment is 500" nonsense.
08:44 <Beholder> Will do, jonadab!
08:44 <jonadab> aosdict: It doesn't currently have those yet, no.
08:45 <jonadab> I'm just thinking out loud here.
08:45 <jonadab> (Black DSM granting drain res is in bleeding-edge, though.)
08:45 <jonadab> Oh, right, I forgot about sustain ability.
08:46 <jonadab> What I should do is make the ring of drain strength block strength drain, and so on for the others.
08:46 <aosdict> I guess a ring of attribute drain resistance would still allow your scores to go up... but I like the double-edged sword of sustain ability.
08:47 <aosdict> YANI: if attribute changes through exercise are blocked due to sustain ability, the exercise just piles up so that you will get most of the exercised points a few cycles after you remove the ring
08:47 <aosdict> what is the ring of drain strength?
08:51 <jonadab> *gain
08:51 <jonadab> And yes, once you mentioned sustain ability, attr-drain-res is clearly not good to add, because it would completely obviate that.
08:52 <jonadab> aosdict: And the abuse also piles up?
08:54 <FIQ> !tell K2 FIQHack updated
08:54 <Beholder> Will do, FIQ!
08:56 <aosdict> jonadab: yes, of course
08:59 <Tangles> !rcedit
08:59 <Beholder> Tangles: https://www.hardfought.org/nethack/rcedit
09:01 <FIQ> jonadab: object searching is now in 4.3.0 if you want to look into merging it for .5
09:01 <FIQ> FYI
09:19 <FIQ> Hm
09:19 <FIQ> I just realized that vorpal is once again accessible in FIQHack
09:19 <FIQ> but only through dipping into wonder
09:27 <K2> oh hey Tangles, check out this splat from last night
09:27 <Beholder> K2: Message from FIQ at 2017-10-12 08:54 EDT: FIQHack updated
09:28 <K2> !lastgame k2
09:28 <Beholder> K2: https://www.hardfought.org/userdata/k/k2/sporkhack/dumplog/1507782168.sp.txt
09:29 <K2> FIQhack updated
09:29 <FIQ> cool
09:29 <FIQ> I will eagerly await the inevitable bug reports
09:29 <FIQ> for the new feature
09:29 <FIQ> :P
09:29 <K2> ah that's right, sporkhack sumplogs dont show the last n turns dialog
09:30 <K2> s/sumplogs/dumplogs
09:30 <K2> FIQ: whats the new feature?
09:30 <FIQ> http://home.fiq.se/obj_search.png
09:30 <FIQ> You can now search for objects you remember seeing
09:31 <K2> oh neat
09:31 <FIQ> Meaning you can search for if you missed a nice item somewhere
09:31 <FIQ> or if you accidentally dropped something (like the Amulet because you wanted to cast)
09:34 <Tangles> K2: All I got from that dumplog is you bumped a floating eye while inexplicably carrying a mountain nymph corpse.
09:34 <K2> oh crap
09:34 <K2> wrong dumplog
09:34 <K2> lol
09:35 <K2> https://www.hardfought.org/userdata/k/k2/sporkhack/dumplog/1507391874.sp.txt
09:35 <FIQ> Tangles: hahaha
09:37 <Tangles> oh right.... that's more of a splat :(
09:37 <K2> yarp
09:38 <FIQ> I don't understand
09:38 <K2> archon got caught in an iron golem's poison gas cloud in my vicinity, it got angry and blamed me
09:38 <K2> and of course it had an artifact weapon
09:38 <FIQ> that is a very easy bug fix
09:39 <K2> archon said hey K2 I have your ass' and I said 'great could you hand it to me please? ' and it did
09:39 <FIQ> in inside_gas_cloud
09:39 <FIQ> at the setmangry check
09:39 <FIQ> add "if (heros_fault(reg))"
09:40 <K2> which file?
09:40 <aosdict> wait, do spork dumplogs not print the final messages? don't see them
09:40 <FIQ> region.c
09:40 <K2> aosdict: no they do not, its on the to-do
09:40 <K2> FIQ: thanks
09:42 <FIQ> np
09:43 <K2> yeah i see... comparing vanilla and grunthack versions of region.c to sporkhack
09:43 <K2> lorimer are you here?
09:43 <bhaak> they don't do it at all? I seem to remember that the original dumplog had the final messages behind a #ifdef and if that doesn't print them, neither can the dumplog
09:43 <FIQ> I doubt grunt has this fix
09:43 <K2> (want to make sure this wasn't intentional
09:44 <FIQ> grunt tends to have a lot of corner cases
09:44 <K2> FIQ grunt does have it
09:44 <FIQ> not accounted for
09:44 <FIQ> ah so for once he did
09:44 <FIQ> nice
09:44 <FIQ> oh yeah because it affects bones too
09:44 <FIQ> so it's one of the C343 bugs
09:44 <K2> bhaak: i looked in config.h for sporkhack, there's no mention of dumplog msgs
09:45 <K2> perhaps i missed something
09:45 <bhaak> K2: that's the problem :) search for DUMPMSGS
09:46 <bhaak> lorimer missed to add DUMPMSGS and if he's missed something, he cba to add it later ;-)
09:46 <K2> right. its doesnt exist
09:46 <K2> no DUMPMSGS :(
09:46 <FIQ> so... define it :P
09:47 <K2> FIQ I did once, didnt want to compile
09:47 <FIQ> below DUMP_LOG
09:47 <FIQ> hm that's odd
09:47 <K2> ah crap, i lost track time
09:47 <K2> i am almost late
09:47 <K2> gotta go be back soon
09:49 <bhaak> DUMPMSGS needs to be a number
09:51 <FIQ> the number being the size of the backlog I guess?
09:51 <FIQ> defined to 20 on nao
09:52 <FIQ> !tell K2 define it to 20, that's what nao does
09:52 <Beholder> Will do, FIQ!
09:52 <bhaak> yes
09:52 <bhaak> but I see, there's a bug in there. a declaration of i is missing
09:55 <bhaak> but this works for me https://pastebin.com/R4EVYAX1
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10:16 <Beholder> [nd] Raisse (Wiz Gno Fem Neu) killed the Wizard of Yendor, on T:37321
10:17 <FIQ> apparently I had this
10:17 <FIQ> l - an uncursed -4 ring of protection {3}
10:17 <Beholder> [fh] FIQ (Sam Hum Mal Law), 42116 points, T:11108, killed by a forest centaur
10:18 <raisse> whee, ditched orcus in the valley
10:18 <raisse> his wand of death is empty anyway
10:18 <raisse> and I only got one Rodney visit after killing him (also in the valley)
10:19 <FIQ> heh
10:19 <raisse> cursed my two remaining potions of gain level
10:19 <raisse> orcus was waiting on the upstairs, not expecting me to take a shortcut :-)
10:21 <aosdict> that doesn't work if it's Rodney, right?
10:21 <FIQ> it does if you don't have the Amulet
10:21 <aosdict> but not if you do
10:22 <FIQ> indeed
10:22 <aosdict> not unless paralyzed
10:23 <Beholder> [nd] Raisse (Wiz Gno Fem Neu) killed the Wizard of Yendor, on T:37572
10:23 <raisse> with the cockatrice corpse I had in my hand to kill eels and mind flayers
10:23 <FIQ> you playing gnome I see
10:23 <raisse> yeah
10:23 <FIQ> the one true way to play wiz IMO :P
10:23 <FIQ> but I know you like to play wiz orc
10:24 <raisse> can't I like both?
10:24 <raisse> (spoiler: I do)
10:24 <FIQ> sure? why wouldn't you
10:24 <raisse> I also like to play dwarf arc or cav
10:25 <FIQ> I just haven't noticed you play non-orc wiz
10:25 <FIQ> just haven't paid attention  Iguess :P
10:25 <FIQ> *I guess
10:25 <raisse> I started out playing only gnome wiz and branched out into orcs when I found that it was fun
10:25 <FIQ> ahh
10:25 <FIQ> cool
10:26 <raisse> only play human and elf wizards for tournaments if I want to do All The Wizards. (not an accepted category but it does take care of four of the five races)
10:26 <raisse> don't like elves much for some reason
10:26 <FIQ> ahh
10:27 <FIQ> I was never a fan of elf due to carrycap issues
10:27 <raisse> (I don't know which reason so it's no use asking)
10:27 <raisse> gnomes have that too
10:27 <FIQ> gnomes can reach max carrycap unaided though
10:27 <FIQ> it's just a bit harder
10:28 <FIQ> whenever I play elf I get constantly burdened lol
10:28 <FIQ> but then again I always hoarded stuff
10:28 <raisse> there! maxed out everything
10:28 <FIQ> cool
10:28 <raisse> just remembered I had 3 potions of gain ability in my bag
10:29 <FIQ> ah
10:29 <raisse> taking up weight :-)
10:29 <FIQ> :P
10:29 <raisse> oh, not strength, I'm still at 18/10
10:29 <FIQ> I generally do a last "get rid of excess stuff" when I've cleared Earth
10:29 <raisse> but everything else is as foo as I can get
10:29 <FIQ> since Earth tends to be rather easy
10:29 <FIQ> but Air.. well, isn't
10:30 <raisse> Your leg feels better.  Your movements are now unencumbered.  You finish taking off your boots.
10:30 <FIQ> bad boots
10:30 <FIQ> wrong size perhaps
10:30 <raisse> (still in WW boots, for 3x juiblex & castle & medusa)
10:30 <FIQ> ah
10:30 <raisse> gone shopping
10:31 <raisse> (irl)
10:31 <FIQ> mhm
10:31 <FIQ> see you
10:33 <Beholder> [dnh] rikersan (Mon Hlf Mal Neu), 748 points, T:912, killed by a gnome king
10:35 <Beholder> [dnh] rikersan (Bar Orc Mal Cha), 197 points, T:394, killed by a black pudding
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11:07 <FIQ> !whereis
11:07 <Beholder> FIQ: No current players
11:08 <K2> :(
11:08 <Beholder> K2: Message from FIQ at 2017-10-12 09:52 EDT: define it to 20, that's what nao does
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11:10 <FIQ> K2: things are generally slow around this time
11:10 <FIQ> no surprise
11:10 <K2> yeah
11:10 <K2> but still... :(
11:10 <FIQ> eu is getting ready to finish jobs
11:11 <FIQ> us is working
11:11 <FIQ> au is sleeping
11:11 <K2> i just pulled up the link bhaak provided
11:11 <K2> going to implement and compile, see how it goes. going to put in that fix for monsters getting angry when caught in poison cloud as well
11:12 <FIQ> K2: meh, you should proud yourself over attaining a higher average player count than ade ever had within like 3 months :P
11:12 <FIQ> and it's hard to beat a server which has been around for 10+ years (nao)
11:12 <K2> yeah
11:12 <K2> it was more of a sarcastic :9 than a real :(
11:12 <K2> :(
11:13 -!- Grassy has quit [Ping timeout: 248 seconds]
11:13 <FIQ> meanwhile I am happy if I get at least one person playing fiqhack per day :P
11:14 <K2> FIQhack is getting its own little cult following
11:14 <K2> which is awesome
11:15 <FIQ> turns out people like quality of life eh :)
11:15 <FIQ> wasn't originally a goal of FIQHack but I've been focusing on it somewhat since that's what made people play it
11:17 <K2> is local windowns version working yet?
11:17 <FIQ> kind of
11:17 <FIQ> there is 2 major things I need to do before shipping a windows version
11:18 <FIQ> 1: I need to change the logo (uses the NH4 one atm)
11:18 <FIQ> 2: need to add object pile highlighting in tilesets
11:18 <FIQ> but yes
11:18 <FIQ> it compiles on windows
11:18 <FIQ> I can't compile it though because I don't have windows
11:19 <Beholder> [sp] k2 (Pri Hum Mal Neu), 6766 points, T:6229, killed by a giant beetle
11:19 <K2> ^ on purpose
11:19 <K2> !lastgame
11:19 <Beholder> K2: https://www.hardfought.org/userdata/k/k2/sporkhack/dumplog/1507783286.sp.txt
11:19 <FIQ> spork is dangerous
11:19 <K2> yay \o/
11:19 <K2> bhaak: thanks for the fix!
11:19 <FIQ> :D
11:20 <Neko-chan> K2: why was it on purpose?
11:20 <K2> just tested a fix for dumplogs not logging the last x number of event messages
11:20 <K2> wasnt happy with that game anyways
11:20 <Neko-chan> ooooh
11:21 <Neko-chan> well, that certainly worked
11:21 <K2> :)
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12:01 <Elronnd> FIQ: I thought you have a diff logo?
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13:39 <FIQ> Elronnd: no
13:39 <FIQ> not yet
13:39 <FIQ> oh, I should clarify
13:39 <FIQ> the one you see when starting the game
13:39 <FIQ> is different
13:39 <FIQ> but I meant the icon
13:39 <FIQ> for the executable
13:56 <raisse> argh I've lost the Eye of the A and I don't recall when I last had it
13:57 <raisse> couldn't #invoke anyway while going up with the amulet of yendor
13:57 <raisse> but it's a hassle that I don't have power regen, ESP, or MR when wielding something not-Magicbane (like a c corpse)
14:02 <raisse> lol, a dragon carried off the AoY when I'd dropped it to cast
14:03 <jonadab> FIQ: For the icon, maybe make the f and the h into a ligature that looks like both letters, and put the @ faded in the background?
14:03 <jonadab> Hmm, nevermind, that is not actually a very good idea.
14:03 * FIQ shudders at the thought of advanced image manipulation
14:03 <jonadab> Nobody will know what it is.
14:04 <jonadab> "advanced"
14:04 <FIQ> jonadab: what is 4k's like?
14:04 <FIQ> also what is the NH4 icon? not sure if I've ever seen it
14:05 <FIQ> not sure where it is
14:05 <FIQ> in the tree
14:05 <jonadab> Wait, I know this.  Una momento.
14:06 <jonadab> dist/common
14:06 <FIQ> ok
14:06 <jonadab> I can't easily pastebin right now because warthog is down for some reason, and I am not physically there to do anything about it.
14:06 <FIQ> ah
14:06 <FIQ> found it
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14:07 <jonadab> Although, you can see them on the github web UI if you can stomach that.
14:07 <FIQ> jonadab: I wonder if you could get away with a @ on the left (like current, but maybe centered) and FH vertically on the right?
14:07 <FIQ> not sure how good that'd look
14:08 <FIQ> possibly in yellow letters if you want to mimic the title screen
14:08 <jonadab> fh instead of 4?
14:08 <jonadab> And yes, you want a brighter color than the 4 is using.
14:08 <jonadab> I'd use one color for f, another for h.
14:08 <FIQ> yeah, instead of 4
14:09 <FIQ> Hmmm you think?
14:09 <jonadab> Three characters is pushing the limits of what you can squeeze into an icon, especially at 16x16 (important mainly because bookmark icon size; may also be used in titlebars).
14:09 <jonadab> But it's not entirely undoable.
14:09 <aosdict> FIQ: if you are a non-spellcaster in fiqhack and polymorph into a powerful spellcaster like an arch-lich, can you suddenly cast lots of powerful magic?
14:09 <FIQ> aosdict: No
14:09 <FIQ> This also applies to monsters, of course
14:09 <FIQ> Which is why arch-lich polyform is less concerning in FIQHack
14:10 <aosdict> Ah, so chameleons don't pose the risk of sudden death.
14:10 <jonadab> FIQ: If you use two colors, you can let the sticking-up-part of the h be _right beside_ the stem of the f.
14:10 <jonadab> Which lets you make both letters a little bigger than they could otherwise be in the space avaialble.
14:10 <FIQ> I'm not sure if I understand what you mean
14:10 <FIQ> Ah
14:11 <FIQ> how bad would yellow+purple look I wonder
14:12 <raisse> very
14:14 <jonadab> I can think of worse combinations.
14:15 <FIQ> worst combination is probably lime green and magenta
14:15 <jonadab> Magenta and lime green, yes.
14:15 <jonadab> Was just going to say that.
14:15 <jonadab> Or pink and orange.
14:15 <FIQ> haha
14:15 <FIQ> pink and orange can work.. but good luck
14:17 <jonadab> Ok, don't use this directly off imgur because, among other things, image compression.  But concept:  https://imgur.com/a/QMJKJ
14:18 <FIQ> compression isn't that bad on that image (but yes I will not use stuff directly off imgur)
14:18 <jonadab> That's, what, player, tiger, mind flayer?
14:18 <FIQ> it is
14:20 <jonadab> That's the @ from the NH4 icon, so it's not in the same font as the f and h, nor the same weight.
14:20 <jonadab> And anyway, the whole thing should be redone as SVG.
14:21 <jonadab> But if you can't think of anything better, I guess the concept works.
14:22 <FIQ> that sounds like you think I have a bad imagination :P
14:22 <K2> how bizzarre
14:22 <K2> bizarre
14:22 <jonadab> No, no, I wasn't rushing to any judgments.
14:22 <K2> gah
14:22 <FIQ> but yeah I'm not very good at image stuff, and I have zero feel for stuff like this
14:22 <K2> seriously i need an inline spellchecker for irc
14:22 <jonadab> I am explicitly leaving open the possibility that you may yet come up with a more clever icon design.
14:22 <K2> anyways
14:22 <jonadab> K2: I think irssi has that.
14:23 <K2> this sporkhack game, first time i've ever seen the 'you hear footsteps of a guard on patrol' msg
14:23 <K2> and the 'you hear someone counting money'
14:25 <K2> i've played a ton of games (sporkhack) since junethack
14:25 <K2> i dont recall ever seeing that msg until today
14:26 <K2> last game i had last night where i died to the archon, i dectected treasure/magic mapped every single level, not a vault to be found
14:26 <K2> just assumed sporkhack didnt generate them
14:27 <K2> jonadab: i have irssi setup, but i have to run it through cygwin
14:27 <K2> bleh
14:28 <K2> lol this vault is half filled with pools of water
14:28 <jonadab> Oh, ugh, Windows.
14:28 <K2> with giant eels in them
14:28 <jonadab> K2: run a copy of irssi in a tmux session on the server and just connect to it with KiTTY.
14:28 <K2> shit
14:29 <K2> yeah
14:29 <K2> well, i use PuTTYtray (another fork) but yeah i should explore that
14:30 <Beholder> [sp] k2 (Pri Hum Mal Neu), 306 points, T:225, killed by a giant eel
14:30 <K2> lol
14:30 <K2> !lastgame k2
14:30 <Beholder> K2: https://www.hardfought.org/userdata/k/k2/sporkhack/dumplog/1507831815.sp.txt
14:36 <Beholder> [nd] Raisse (Wiz Gno Fem Neu) killed the Wizard of Yendor, on T:39544
14:38 <Beholder> [sp] k2 (Pri Hum Mal Neu), 40 points, T:201, killed by a falling object
14:40 <Beholder> [nd] Raisse (Wiz Gno Fem Neu) killed the invisible Orcus, on T:39854
14:41 <Beholder> [nd] munterplant (Val Hum Fem Law) made her first wish - "blessed +2 silver dragon scale mail", on T:2474
14:42 <raisse> argh, shall I try to ascend without the Eye or keep looking for it?
14:42 <Beholder> [nd] munterplant (Val Hum Fem Law) wished for "blessed ring on conflict", on T:2552
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14:45 <raisse> or shall I just let (one of) these monsters kill me?
14:45 <jonadab> Oh, it's time for me to go see why warthog is down.  Later.
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14:47 <raisse> yay! found the eye
14:48 <raisse> something must have stolen it in the valley and dropped it when I killed it
14:56 <FIQ> jonadab: I submitted the icons to the RLdiscord nethack channel for some more options to get some more opinions
14:56 <FIQ> They said it was OK but could probably be done better
14:56 <FIQ> Also, someone offered to try his own stab at it
14:58 <jonadab> Ok.
14:59 <jonadab> And yes, it's a mediocre icon design.
14:59 <jonadab> Could be worse, could be better.
14:59 <aosdict> what, the @fh thing?
14:59 <FIQ> yeah
14:59 <FIQ> jonadab: They thought the nethack4 icon was worse, so I guess it's an improvement?
14:59 <FIQ> Heh
15:00 <FIQ> (I submitted all 3 for comparision)
15:00 <jonadab> The nethack4 icon is ...  the 4 would be distinctive and interesting if it were more visible, but the dark gray is a bad choice.
15:00 <jonadab> The Fourk icon is more _clever_, but it's not really _good_ either.
15:01 <jonadab> But I went with it because I just wanted something recognizable.  And it's mostly that.
15:01 <aosdict> For something as not-generally-known as a nethack variant, I would say that putting the entire name on the logo is a good idea
15:01 <aosdict> jonadab: what's the Fourk icon?
15:01 <FIQ> http://home.fiq.se/4k.png
15:01 <FIQ> http://home.fiq.se/nh4.png
15:01 <FIQ> https://i.imgur.com/Uf0EgDV.png
15:01 <FIQ> these are all 3
15:01 <FIQ> for comparision
15:02 <aosdict> backscroll readers will thank you
15:02 <aosdict> man, that nh4 one is terrible
15:02 <FIQ> aosdict: I do think the @fh icon is a rather significant improvement
15:02 <FIQ> Yeah, not really a fan of the nethack4 one
15:02 <jonadab> aosdict: The worst thing about it is that the 4 is much too dark.
15:02 <FIQ> As for the 4k one... I have no comment
15:03 <raisse> lol, either the hostile green dragon or my pet Olog-hai killed the priest of moloch
15:03 <jonadab> Heh.
15:03 <FIQ> It's a clever pun for sure, but not sure if I like the design otherwise :P
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15:03 <jonadab> I kind of like the idea of my variant having a bent tine.
15:03 <raisse> I could retrieve the money but that would mean going back to minetown to donate because that's the only other priest, and I'm at intrinsic 0 or -1 already
15:03 <jonadab> But yes, the icon is... mediocre.
15:04 <jonadab> It only _just barely_ survives the scaledown to 16x16.
15:05 <jonadab> And it's not very colorful.
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15:05 <jonadab> I will say, unlike most things with a white background, the Fourk icon has an actual excuse for using a light-colored background.
15:05 <jonadab> (The tine's shadow needs to be dark to communicate that it's a shadow.
15:06 <FIQ> hm
15:06 <FIQ> let me do the object pile stuff
15:06 <FIQ> to get that over with
15:06 <FIQ> otherwise I'm never going to do it
15:07 <jonadab> "It won't get done until somebody does it."
15:07 <FIQ> jonadab: how dod I use tiletool agin
15:07 <FIQ> *again
15:08 <jonadab> cd tilesets ; perl util/tiletool.pl show "remembered as trapped" edit "remembered as object pile"
15:08 <jonadab> Or something like that.
15:08 <FIQ> I can start by messing with the slash'em tileset
15:08 <FIQ> it's kinda shitty in general so yeah
15:08 <jonadab> slashem-16 is the default tileset.
15:08 <FIQ> well, shitty is the wrong word
15:08 <FIQ> but... "low-res"
15:08 <jonadab> YOu can add tileset dawnlike-16 to the command line to do that one.
15:08 <FIQ> low-detail
15:08 <FIQ> is the word I was looking for
15:08 <jonadab> low artistry
15:08 <jonadab> Dawnlike has the same resolution and same _number_ of colors in the palette.
15:08 <jonadab> But looks significantly better.
15:08 <FIQ> jonadab: right
15:09 <FIQ> but.. yeah
15:09 <FIQ> basically
15:09 <jonadab> Partly because the Dawnlike palette is much better.
15:09 <FIQ> some might favour how slash'em looks for all I know
15:09 <jonadab> Sure.
15:09 <FIQ> but it is the least detailed one
15:09 <jonadab> I mean, it looks just like 3.4.3, how could it be imperfect?
15:09 <FIQ> that's why I corrected myself to "low-detail" rather than "low-res" :P
15:11 <FIQ> jonadab: a lot of the colors SLASH'EM's tileset use is just the normal ANSI colors
15:11 <FIQ> or whatever they're called
15:11 <jonadab> Some of them, yes.
15:11 <jonadab> But not all.
15:12 <FIQ> yeah
15:12 <FIQ> a lot
15:12 <FIQ> but not all
15:12 <jonadab> I mean, it has colors that you couldn't do until _at least_ 8-bit color was available.
15:12 <jonadab> But it's not a well-chosen set.
15:12 <jonadab> Dawnlike's is significantly better.
15:12 <FIQ> n-4-16.txt palette:
15:12 <FIQ>                                                                          
15:12 <FIQ>   $  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W
15:12 <FIQ> why is the file named something 16
15:12 <FIQ> when it has 23 colors
15:13 <jonadab> 16 pixels.
15:13 <FIQ> I guess 16 is the resolution
15:13 <FIQ> yeah
15:13 <FIQ> what is that pallet anyway
15:13 <FIQ> what tileset uses it
15:13 <FIQ> it's the same as slash'em with some more colors
15:14 <jonadab> n-4-16.txt is tiles needed by NH4 that weren't used in either 3.4.3 or Slash'EM.
15:14 <jonadab> n-343.txt is ones 3.4.3 had that Slash'EM didn't.
15:15 <jonadab> Which is just three:  apron, buckled boots, flash beam.
15:16 <jonadab> The n-4-16 ones are mostly "brandings".
15:17 <FIQ> oh
15:17 <FIQ> so that's where I want to add objpile stuff
15:17 <FIQ> I guess
15:17 <jonadab> Yes, likely.
15:18 <jonadab> I always start from an existing tile in the same category, even if I'm going to wipe it all out with background, because this ensures the palette is correct for the right file.
15:18 <jonadab> Though slashem-16 uses the same palette for every file except n-4-16.
15:18 <jonadab> (And that one's the same through P.)
15:19 <jonadab> Compare dawnlike, which actually has different palettes.
15:19 <jonadab> (Though _mostly_ it's the same colors in a different order, which is annoying.)
15:25 <jonadab> But my complaints about the slashem-16 palette are various.  Pairs of colors that are too similar (notably, the orange and the red; also, the two browns); only two really light colors that aren't white; no really dark colors that aren't black; no decent purple at all, unless you count full-saturation bright magenta; both blues are midrange brightness; the list goes on.
15:25 <jonadab> My only real complaint about the dawnlike-16 palette is that the purple is a little too dark, for being the _only_ purple.
15:25 <jonadab> And that's a nitpick.
15:27 <jonadab> (I mean, I could complain about the fact that it's only got 17 colors in it including transparent; but that's a design choice and not unreasonable if you're going for an obviously-palettized look.
15:27 <jonadab> )
15:28 <jonadab> (And the artist clearly made good use of all 17 palette entries.)
15:29 <jonadab> Whereas, in slashem-16, K could be made a little lighter and a little more orange and would be better in every single place where it's used _and_ would obviate C entirely and be an improvement there as well.
15:30 <jonadab> Which would free up a palette entry so you could have, say, a gray, or a real purple, or better yet a purple-gray that could be used for either.
15:30 <jonadab> Make it a purple-blue-gray and you arguably free up P as well.
15:31 <jonadab> And E would be significantly more useful if noticeably darker.
15:32 <jonadab> And freeing up P would let you add another light color, perhaps something a bit darker than O but lighter than H.
15:32 <jonadab> But not close to L in the hue spectrum.
15:33 <jonadab> Or just lighten up I to fill that slot, and do something else with P.
15:35 <FIQ> jonadab: huh
15:35 <FIQ> in RLTiles there is
15:35 <FIQ> 2000:remembered as multiple items
15:36 <FIQ> I'm pretty sure I didn't add that
15:36 <FIQ> so RLTiles already has an object pile marker?
15:38 <FIQ> I'll see what happens in RLTiles if I enable it and change the text to "remembered as object pile"
15:38 <FIQ> (which is what FIQHack calls that branding)
15:39 <FIQ> each time I use aimake I feel that I forgot how slow it was
15:39 <FIQ> lol
15:39 <FIQ> it takes almost 10 times as long to do its thing if not more
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15:45 <FIQ> this is how object piles look like in RLTiles: http://home.fiq.se/objpile.png
15:48 <FIQ> jonadab: also this happens if the map is blanked in RLTiles: http://home.fiq.se/displaybug.png
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16:08 <FIQ> jonadab: how did I use tiletool again?
16:08 <FIQ> to ask for a tile
16:23 <jonadab> FIQ: perl /path/to/tiletool.pl show "mountain centaur"
16:23 <Beholder> [nh] HyperNeutrino (Wiz Elf Mal Cha), 229 points, T:596, killed by a sewer rat
16:24 <FIQ> yeah I looked at the source
16:24 <FIQ> but thanks!
16:24 <jonadab> I should probably add a help feature.
16:24 <Beholder> [sp] k2 (Pri Hum Mal Neu), 147 points, T:380, killed by a falling object
16:24 <jonadab> At some point.
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16:52 <Beholder> [sp] k2 (Pri Hum Mal Neu), 3003 points, T:2757, killed by an iguana, while frozen by a monster's gaze
16:54 <FIQ> !tell K2 pushed a fix
16:54 <Beholder> Will do, FIQ!
17:07 <Beholder> [sp] k2 (Pri Hum Mal Neu), 563 points, T:836, killed by a giant bat
17:10 <Beholder> [sp] k2 (Pri Hum Mal Neu), 147 points, T:389, killed by a jackal
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17:31 <K2> !players
17:31 <Beholder> K2: Message from FIQ at 2017-10-12 16:54 EDT: pushed a fix
17:31 <Beholder> K2: tkirby [nh4] mtf [fh] k2 [sp] Jendic [nd] 
17:32 <K2> FIQhack updated
17:36 <Beholder> [fh] MTF (mtf) (Arc Dwa Mal Law) wished for "blessed saddle", on T:18767
17:37 <MTF> thanks k2
17:37 <Beholder> MTF: Message from jonadab at 2017-10-09 20:51 EDT: Elbereth herself is not Elvish (she's one of the Valar), but Elbereth is the Elvish name for her, and they revere her (but don't _fear_ her because they consider her to be good and on their side).
17:38 <jonadab> Now I don't remember what occasioned that message.
17:38 <MTF> !tell jonadab Ohhh that's right... It's been a while since I've looked at tolkein lore, awesome as it is =)
17:38 <Beholder> Will do, MTF!
17:38 <MTF> lol...
17:38 <jonadab> Beholder: boo
17:38 <Beholder> jonadab: Message from MTF at 2017-10-12 17:38 EDT: Ohhh that's right... It's been a while since I've looked at tolkein lore, awesome as it is =)
17:38 <MTF> so...
17:38 <MTF> I'm playing an arc right now
17:38 <jonadab> Ah.
17:38 <MTF> poly'd my dog into a baby silver dragon
17:38 <MTF> grew it up
17:38 <jonadab> Arc is kind of a hard role.
17:38 <jonadab> Oh, nice.
17:38 <MTF> and just wished for a saddle
17:38 <jonadab> Heh.
17:39 <MTF> This is turning into my knight run =P I even found a lance, but I can't skill up lances xD
17:39 <FIQ> if you get yourself crowned
17:39 <FIQ> while excal is already generated
17:39 <FIQ> (which isn't hard to make sure of)
17:39 <FIQ> you will unrestrict the weapon you are wielding
17:39 <MTF> oh right
17:40 <MTF> that's neat
17:41 <jonadab> FIQ: ONly to basic, though, right?
17:42 <jonadab> Or did you change that?
17:44 <FIQ> no
17:45 <K2> np
17:54 <K2> so my 5 yr old daughter, who is going as Moana this year for halloween, has informed me that I have to go as 'hey-hey'
17:55 <FIQ> jonadab: is genociding your steed fair game?
17:55 <K2> if you've seen the movie, then you know
17:55 <FIQ> for monsters to do
17:55 <FIQ> if they can
17:55 <FIQ> K2: I have no idea who that is
17:55 -!- bouquet has quit [Ping timeout: 258 seconds]
17:56 <K2> https://www.youtube.com/watch?v=__kM48y-KAg
18:16 -!- earenndil is now known as rlrijnd
18:16 -!- rlrijnd is now known as earenndil
18:18 <jonadab> Disney movie character, I think.  Don't remember which movie.
18:18 <jonadab> One of the post-2000 ones I think.
18:19 <jonadab> i.e., one of the ones I almost certainly haven't seen.
18:20 <Beholder> [nh4] TKirby (tkirby) (Bar Hum Fem Cha), 26184 points, T:2222, killed by a giant mimic
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18:21 <jonadab> I tend to lump Disney movies into four basic categories:  "Classic" (Snow White, etc.), "New" (stuff like Aladdin, Little Mermaid, Beauty and the Beast, etc.), "Pixar", and "Post-Pixar".  I've only seen a handful of the Pixar ones and basically none of the post-Pixar ones.
18:22 <jonadab> I should probably mentally rename "New", though.
18:22 <jonadab> Since it's the second-oldest category.
18:23 <aosdict> yeah, that's in the 20-30+ year old range
18:23 <jonadab> Actually, come to think of it, there's a fifth category, "total crap", for stuff like Pocahontas.
18:24 -!- Grassy has quit [Remote host closed the connection]
18:24 <jonadab> Oh, and then there's the old black and white non-animated Disney movies.  The Shaggy D.A., The Absent-Minded Professor, etc., etc.
18:25 <jonadab> I don't _usually_ think of those in the same context as the animated ones though.
18:28 <Beholder> [nh4] TKirby (tkirby) (Bar Hum Fem Cha), 16401 points, T:1942, quit
18:28 <FIQ> !wher
18:28 <FIQ> !where
18:28 <FIQ> !who
18:28 <Beholder> FIQ: HyperNeutrino [dnh] tkirby [nh4] mtf [fh] k2 [sp] Jendic [nd] 
18:28 <FIQ> ah
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18:47 <Beholder> [nd] Jendic (Val Hum Fem Law) performed her first genocide (class h), on T:8035
18:54 <Tarmunora> !whereis HyperNeutrino
18:54 <Beholder> Tarmunora: HyperNeutrino [dnh]: (Elf-Wiz Elf Mal Cha) T:191 The Dungeons of Doom level: 1
18:58 -!- Jendic has quit [Quit: *poof*]
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19:13 <Tarmunora> There we go!
19:14 <HyperNeutrino> Hello!
19:14 <Beholder> Hello HyperNeutrino, Welcome to #hardfought
19:14 <Tarmunora> Also consider hopping on #dnethack, a channel for the version you're playing
19:14 <HyperNeutrino> Ooh cool thanks :D
19:14 <HyperNeutrino> Also, I can't seem to find a > anywhere, am I missing something?
19:14 <Tarmunora> Try top-left
19:15 <HyperNeutrino> Hm. Doesn't seem to be anything here; tried using s a few times
19:15 <Tarmunora> Right-hand wall of bottom-mid room?
19:16 <HyperNeutrino> hm, not finding anything
19:17 <HyperNeutrino> I'll try the left side of the bottom-right room
19:17 <Tarmunora> I mean, you aren't terribly invested in this run :P
19:17 <Tarmunora> Escape is an option
19:17 <HyperNeutrino> :P true
19:18 <HyperNeutrino> I'm not very invested in any run because I just started playing like 2 days ago so I die all the time from like eating rotten corpses, accidentally attacking shopkeepers and getting my butt kicked, or traps :P
19:19 <Tarmunora> dnh, or nethack in general?
19:19 <HyperNeutrino> in general
19:19 <Tarmunora> Hmm
19:20 <Tarmunora> dNethack is certainly not the most beginner-friendly
19:20 <HyperNeutrino> oh lol
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19:24 <FIQ> !tell K2 Pushed a minor update: Altars has colors
19:24 <Beholder> Will do, FIQ!
19:25 <FIQ> *have
19:28 <Beholder> [nh] HyperNeutrino (Wiz Elf Mal Cha), 182 points, T:718, killed by a bolt of fire
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19:44 <Beholder> [nh4] TKirby (tkirby) (Bar Hum Fem Cha), 42986 points, T:6116, killed by a stone giant, while sleeping off potion vapours
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19:48 <FIQ> I think energy vortices in 3.6 is a bit overkill
19:48 <FIQ> it was already dangerous in 3.4.3
19:48 <FIQ> it did not need a drain energy attack on top
19:48 <FIQ> that said, a monster with drain energy does make for an interesting monster
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20:26 <Beholder> [nh4] TKirby (tkirby) (Bar Hum Fem Cha), 29576 points, T:1937, killed by a rothe
20:34 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 93 points, T:345, killed by a jackal
20:35 <Beholder> [nh4] TKirby (tkirby) (Bar Hum Mal Cha), 27234 points, T:1716, quit
20:38 <HyperNeutrino> How do you force a locked box/chest in dnethack?
20:38 <HyperNeutrino> I tried #force but it appears to only work for doors...?
20:43 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 211 points, T:988, killed by a poisonous corpse
20:44 <Tarmunora> #force while standing over the box
20:44 <Tarmunora> Should work
20:45 <HyperNeutrino> huh that's odd, it didn't work for me
20:45 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 448 points, T:107, killed by a water moccasin
20:46 <HyperNeutrino> ^ that's what happens when I quaff a water fountain too much lol
20:48 <HyperNeutrino> huh I got a wish, what should I wish for lol
20:48 <Beholder> [dnh] HyperNeutrino (Elf-Wiz Elf Mal Cha) wished for "", on T:236
20:48 <HyperNeutrino> whoops
20:48 <HyperNeutrino> nvm then I guess
20:50 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 106 points, T:451, killed by a fox
20:51 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 4 points, T:108, killed by a water moccasin
20:57 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 518 points, T:1109, killed by a boiling hot corpse
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21:06 <Beholder> [nh4] TKirby (tkirby) (Pri Elf Fem Cha), 32359 points, T:3843, killed by an ape
21:09 <aosdict> "killed by a boiling hot corpse"?
21:10 <Beholder> [nh4] TKirby (tkirby) (Wiz Elf Fem Cha), 20231 points, T:770, killed by a giant mimic
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21:29 <K2> FIQhack updated
21:29 <Beholder> K2: Message from FIQ at 2017-10-12 19:24 EDT: Pushed a minor update: Altars has colors
21:29 <K2> gnite all
21:30 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 1267 points, T:1901, killed by an arrow
21:43 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 454 points, T:1530, killed by Ms. Tirebolu, the shopkeeper
21:43 <HyperNeutrino> klol
21:43 <HyperNeutrino> im dumb
21:44 <HyperNeutrino> I just kicked down the shopkeeper's door because I didn't realize what the "Closed for Inventory" sign that I saw outside the door meant lol
21:44 <HyperNeutrino> and then the shopkeeper got mad and killed me in one hit lol
21:47 <Tarmunora> Heh
21:47 <Tarmunora> Learning experience!
21:47 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 58 points, T:229, killed by a fox
21:48 <HyperNeutrino> @Tarmunora Yup! :P
21:48 <HyperNeutrino> whoops blindness and then got killed by a fox lol
21:50 <aosdict> HyperNeutrino: what exactly resulted in you getting killed by a boiling hot corpse?
21:50 <HyperNeutrino> I... tried to... eat it...
21:50 <aosdict> what kind of corpse
21:51 <HyperNeutrino> red mold I think?
21:51 <HyperNeutrino> yeah it said that I felt hot after attacking it (so I force bolt spelled it instead) but then I tried to eat it to see what would happen and instantly died lol
21:51 <aosdict> hm
21:52 <aosdict> in vanilla they're safe (and a good but small chance of fire resistance)
21:53 <HyperNeutrino> huh
21:53 <HyperNeutrino> yeah tarmunora did tell me that dnh was harder for beginners like myself lol /shrug
21:53 <HyperNeutrino> also if a floor is entirely green is that always a gnome mine or whatever?
21:54 <HyperNeutrino> I once encountered something that now that I've read a bit of the wiki, I think it was the GWTWOD lol
21:54 <aosdict> I haven't really played variants with colored branches, so don't know
21:55 <aosdict> if you really want to have the easy game, you can play some valks or wiz in nh4
21:55 <aosdict> but eh
21:55 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 875 points, T:826, killed by a poisonous corpse
21:55 <HyperNeutrino> ah ok
21:55 <HyperNeutrino> also my colorscheme for dnh might be off because I'm using my friend's .dnethackrc so it might be non-standard 
21:56 <aosdict> (it's interesting how none of the variants actually make the gameplay easier, except for the very limited amount that nh4 does)
21:57 <Tarmunora> Back
21:57 -!- NeroOneTrueKing has joined #hardfought
21:59 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 172 points, T:686, killed by a poisonous corpse
21:59 <HyperNeutrino> I need to stop eating rat corpses.
21:59 <Tarmunora> Hmm
21:59 <Tarmunora> What terminal are you using? puTTY?
22:00 <NeroOneTrueKing> Don't eat rat corpses
22:00 <aosdict> YANI: some monsters' corpses, like rats, have a chance to convey FoodPois regardless of how fresh they are.
22:00 <NeroOneTrueKing> Sewer rats are poisonous
22:01 <NeroOneTrueKing> and like aosdict's YANI, rabid rats have a chance of giving FoidPois (or maybe unvomitable sickness, I forget, but either way...) 
22:01 <NeroOneTrueKing> *FoodPois
22:04 <HyperNeutrino> idk what terminal
22:04 <HyperNeutrino> I'm on a chromebook lol
22:04 <HyperNeutrino> using standard Chrome OS
22:05 <Tarmunora> Are you using the hterm?
22:08 <HyperNeutrino> I'm using whatever the SSH chrome extension uses (crosh deactivated ssh for whatever reason)
22:10 <HyperNeutrino> lol I almost ate a bat corpse again
22:12 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 2420 points, T:2101, killed by a water moccasin
22:12 <HyperNeutrino> dammit stupid snakes
22:12 <Tarmunora> Fountains are dangerous
22:12 <HyperNeutrino> apparently I can't hit them with force bolt about 90% of the time lol
22:12 <NeroOneTrueKing> Your best bet for those things is to run to a long hallway
22:12 <HyperNeutrino> yeah I was warned by easterly irk to not quaff fountains too much but oh well I'm not really committing to any of my runs :P
22:13 <HyperNeutrino> yeah probably. however I ended up getting cornered by them so I went down a floor to recover :P
22:13 <NeroOneTrueKing> It is usually a good idea to 'skip' the floor for a while and come back later when you are stronger
22:13 <HyperNeutrino> ah ok
22:14 <HyperNeutrino> crap I almost killed my kitten lol
22:16 <HyperNeutrino> well then
22:16 <HyperNeutrino> I just happened to stumble upon my own bones file
22:16 <HyperNeutrino> it also happened to be the one where I kicked down the shopkeeper's door
22:16 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 162 points, T:424, killed by Ms. Tirebolu, the shopkeeper
22:16 <HyperNeutrino> yeah that was dumb lol
22:17 <Tarmunora> That name seems faliliar
22:17 <Tarmunora> *familiar
22:17 <HyperNeutrino> I feel bad for any other people who somehow load that lol
22:17 <HyperNeutrino> ^^ yup :P
22:17 <Tarmunora> Don't worry, that shk only hates you ^.^
22:17 <HyperNeutrino> oh :P
22:21 <HyperNeutrino> Is there any way to stop a shift-HJKL movement spree mid-run?
22:21 <Tarmunora> AFAIK, no
22:22 <HyperNeutrino> oh ok
22:22 <HyperNeutrino> cuz last time I started a shift-H move to the left and halfway through I realized that that was the bones file with the shopkeeper so I tried to <esc> it but it didn't work and then I died lol
22:26 <HyperNeutrino> ooh another shopkeeper
22:26 <HyperNeutrino> i'll try not to die this time
22:29 <HyperNeutrino> yay didn't die
22:29 <HyperNeutrino> also why am I a red highlighted underlined n
22:30 <HyperNeutrino> and why can I move through empty space outside of corridors
22:31 <Tarmunora> You got polymorphed into an oread
22:31 <Tarmunora> @d? oread
22:31 <Beholder> oread (n) | Lvl: 7 | Diff: 10 | Spd: 8 | Res: none | Confers: nothing | MR: 0 | Generates: dungeons | AC: -5 | Attacks: 0d0 claw item steal, 0d0 claw seduce | Alignment: 7 | Flags: genocidable, teleports, infravisible
22:33 <HyperNeutrino> oh cool
22:33 <HyperNeutrino> is that a bad thing
22:34 <Tarmunora> Oh, nevermind
22:34 <Tarmunora> You got a neverwas
22:34 <Tarmunora> @d? neverwas
22:34 <Beholder> neverwas (n) | Lvl: 15 | Diff: 18 | Spd: 10 | Res: cold sleep poison petrification drain | Confers: nothing | MR: 10 | Generates: special | AC: 10 | Attacks: 1d8 bite vampire-drain, 0d0 claw item steal, 0d0 claw seduce | Alignment: -10 | Flags: flies, breathless, unsolid, teleports, undead, demon, stalker
22:34 <Tarmunora> neverwas is a decent form for a random poly
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22:41 <HyperNeutrino> Huh okay.
22:41 <HyperNeutrino> Yeah I have a ring of polymorph on right now (uncursed). Is that a good idea?
22:42 <NeroOneTrueKing> depends. Do you like your armor?
22:43 <NeroOneTrueKing> If you like your armor, take that thing off.
22:43 <HyperNeutrino> my armor is a +0 cloak of magic resistance
22:43 <NeroOneTrueKing> Haha yeah take that ring off.
22:43 <HyperNeutrino> ok :P
22:43 <HyperNeutrino> wait how
22:44 <NeroOneTrueKing> 'R'
22:44 <HyperNeutrino> oh k thanks
22:44 <HyperNeutrino> how long does it take for this to wear off :P
22:44 <HyperNeutrino> oh it just wore off
22:45 <HyperNeutrino> after first teleporting me around randomly a few times so now I'm no longer connected to the staircase from which I descended lol (I'm just hoping and assuming I can get back eventually)
22:49 -!- rikersan has joined #hardfought
22:49 <rikersan> hyperneutrino: o/ speccing you
22:50 <HyperNeutrino> hi riker :D
22:50 <rikersan> :D
22:50 <HyperNeutrino> oh god
22:50 <HyperNeutrino> why the hell are there suddenly 5 orcs
22:50 <HyperNeutrino> rip I'm dead
22:50 <rikersan> bad summon
22:50 <rikersan> pray
22:51 <rikersan> or run
22:51 <rikersan> that works
22:51 <HyperNeutrino> aaaaa oo run away worked lol
22:51 <rikersan> are you a priest?
22:51 <HyperNeutrino> wizard
22:51 <HyperNeutrino> I'm always WEM lol
22:51 <rikersan> ah
22:51 <rikersan> fast mr regen so
22:51 <rikersan> priests seem to get that
22:52 <rikersan> I'd reccommend kiting them if you can, get some good xp
22:52 <rikersan> do not read test that scroll
22:53 <HyperNeutrino> I happen to have a ring of regen :P
22:53 <HyperNeutrino> kiting?
22:54 <HyperNeutrino> wait read test what scroll ._.
22:54 <HyperNeutrino> <-- is confused
22:55 <HyperNeutrino> riker i is confus
22:55 <rikersan> you picked it up a while ago
22:55 <rikersan> don't worry
22:55 <HyperNeutrino> oh ok :P
22:55 <rikersan> it's just that monsters tend to be genereated with 2 scrolls over the rest: create monster and teleportation
22:55 <HyperNeutrino> what is kiting
22:55 <Beholder> [dnh] NeroOneTrueKing (Ana Dwa Fem Cha) killed the invisible Illurien of the Myriad Glimpses, on T:23231
22:55 <rikersan> read-testing cursed create monster is bad
22:55 <HyperNeutrino> ooh
22:55 <Tarmunora> Use-ID can be dangerous
22:55 <rikersan> in general yes
22:55 <HyperNeutrino> oh ok
22:55 <rikersan> potions, aside form polymorph, are mostly ok though
22:55 <Tarmunora> But also !fun!
22:55 <HyperNeutrino> lol
22:55 <rikersan> dorf fortress style fun
22:56 <HyperNeutrino> what is kiting tho
22:56 <Tarmunora> Yes, !fun!
22:56 <rikersan> kiting is dealing small amounts of dmg at a time before retreating
22:56 <HyperNeutrino> oh ok
22:56 <NeroOneTrueKing> good against slow monsters
22:56 <rikersan> in this case, hitting a couple times and going upstairs to heal
22:56 <aosdict> kiting is backing away from something and making it use its movement rather than its attack
22:56 <HyperNeutrino> do monsters heal
22:56 <HyperNeutrino> hm
22:56 <Tarmunora> Most don't
22:56 <HyperNeutrino> cool
22:56 <Tarmunora> Well, not significantly
22:56 <rikersan> they regen slowly
22:56 <rikersan> like you but slower iirc
22:56 <HyperNeutrino> then this strategy is familiar to me from minecraft
22:56 <rikersan> only spellcasters heal
22:56 <HyperNeutrino> I do it all the time. rush in, whack a bunch, run out, eat, repeat
22:56 <rikersan> ah cool
22:57 <Beholder> [dnh] NeroOneTrueKing (Ana Dwa Fem Cha) read the necronomicon for the first time, on T:23237
22:57 <HyperNeutrino> works like a charm until you get an enderman that doesn't care that you ran away
22:57 <aosdict> EPI: you do not regenerate hit points while in a polyform that does not have any special regeneration. For symmetry!
22:57 <Tarmunora> Or, since you're a wizard, force bolt from a distance
22:57 <HyperNeutrino> hm ok I see
22:57 <HyperNeutrino> yup :P
22:57 <rikersan> dang, congrats nero
22:57 <NeroOneTrueKing> Ah goodie, the second half of the testament of whispers.
22:57 <rikersan> that's a good one
22:57 <rikersan> even if you can get it from the other book
22:57 <NeroOneTrueKing> That'll let me grab the Silver Key
22:58 <rikersan> how?
22:58 <aosdict> HyperNeutrino: if I remember correctly, a survival player is expected to have a water bucket handy at all times when exploring
22:58 <NeroOneTrueKing> since I can't move through tight diagonals (since I'm huge) and the level is no-tele and no-dig, it's hard to get to the key
22:58 <aosdict> or not expected to, but it's wise
22:58 <Tarmunora> aosdict: lava bucket is more fun
22:59 <NeroOneTrueKing> Dantalion's power of thought travel ignores no-tele (since it requires a target) and will let me get to the kraken in the room with the key
22:59 <HyperNeutrino> I always keep one lava and two water
22:59 <rikersan> that's actually really cool
22:59 <rikersan> is he in the second half?
22:59 <rikersan> I thought it was alphabetical
22:59 <NeroOneTrueKing> Either yes, or it's randomized.
22:59 <HyperNeutrino> one water to shield from endermen, the lava to do nice damage to a crowd of 15 zombies, and the other water to put myself out after I jump in the lava because I'm dumb.
22:59 <rikersan> ah cool
23:00 <HyperNeutrino> riker are you speccing rn
23:00 <aosdict> YASI: bucket, a (. It can be applied to adjacent water or lava squares to scoop it all up, resulting in an empty floor tile.
23:00 <rikersan> *empty pit
23:00 <rikersan> hyper: swtiching between you and n ero
23:00 <HyperNeutrino> ah ok
23:00 <HyperNeutrino> aosdict: were you talking about Minecraft or Nethack :P
23:00 <rikersan> cuz nero is best at this game ;P
23:00 <aosdict> rikersan: get moar terminals
23:00 <rikersan> alreayd doing
23:00 <rikersan> :P
23:00 <HyperNeutrino> :P
23:01 <rikersan> I have 2 accts cuz I got bored with my clockwork bard
23:01 <rikersan> speccing on that in a moent
23:01 <HyperNeutrino> rikersan: is that green u thing a peaceful unicorn and what should I do about it
23:01 <rikersan> hyper: YANI is standard for "yet another new idea"
23:01 <rikersan> hyper: it's not green for me
23:01 <HyperNeutrino> oh cool
23:01 <rikersan> can you farlook it?
23:01 <rikersan> it might be
23:01 <rikersan> if so then ignore it
23:01 <Tarmunora> YASI is Yet Another Stupid Idea
23:01 <rikersan> killing a peacful unicorn is always bad
23:01 <HyperNeutrino> ah ok
23:01 <rikersan> -5 to luck
23:01 <HyperNeutrino> yeah it is peaceful black unicorn
23:01 <rikersan> I see
23:02 <HyperNeutrino> what should I do with it, just ignore it?
23:02 <rikersan> yep
23:02 <HyperNeutrino> ok
23:02 <rikersan> at your health you'd have problems cornering a hostile one anyway
23:02 <rikersan> they teleport away when you get close, and stay a knight's move away
23:02 <HyperNeutrino> huh
23:02 <HyperNeutrino> my connection is really laggy rip
23:03 <rikersan> you're in the us right
23:03 <rikersan> this server is in texa
23:03 <HyperNeutrino> oh
23:03 <Tarmunora> Ontario?
23:03 <HyperNeutrino> yup
23:03 <HyperNeutrino> (wait how did you guess)
23:04 <HyperNeutrino> (is my IP visible or something)
23:04 <Tarmunora> Lucky guess
23:04 <HyperNeutrino> lol
23:04 <rikersan> no I've seen you on PPCG >_>
23:04 <HyperNeutrino> is there a server closer to here?
23:04 <rikersan> not really
23:04 <rikersan> ascension.run is germany iirc
23:04 <Tarmunora> I looked up your provider, actually
23:04 <rikersan> and nao is closer but nao isn't cool enough
23:04 <aosdict> rikersan: I thought hardfought was in northern Vermont?
23:04 <HyperNeutrino> stalker >_> /s :P
23:04 <rikersan> really?
23:04 <rikersan> huh
23:04 <rikersan> I was reading old blog posts on hardfought.org
23:04 <rikersan> says it was in texas
23:04 <rikersan> might have changed
23:05 * aosdict zaps a wand of polymorph at rikersan. rikersan turns into an invisible stalker?
23:05 <rikersan> this was back when k2 was apparently playing cs:s
23:05 <aosdict> s/?/!/
23:05 <rikersan> aosdict: s/rikersan/tarmunora/
23:05 <HyperNeutrino> I think it's my internet's fault :P
23:05 <rikersan> maybe :p
23:05 <HyperNeutrino> wait how did you do that :@ aosdict
23:05 <rikersan> ./me
23:05 * rikersan requests not to abuse it though
23:05 * HyperNeutrino will comply :P
23:06 <aosdict> K2: where do you live? Stalkers want to know where hardfought is based out of.
23:06 <HyperNeutrino> also I just realized that I'm apparently really tired or something because I just used :@ expecting people to get what that means
23:06 <HyperNeutrino> Is there any way to "ping" a user by name in IRC
23:07 <aosdict> name: at the start of a line is a good way
23:07 <rikersan> yes
23:07 <HyperNeutrino> ah ok
23:07 <rikersan> don't do it unnecessarily thoughh
23:07 <HyperNeutrino> does that ping though
23:07 <rikersan> maybe its just me but that noise scares me
23:07 <aosdict> I still got the :@ aosdict because I have it set to hilite if it appears anywhere.
23:07 <HyperNeutrino> ok
23:07 <HyperNeutrino> huh ok
23:07 <rikersan> what irc viewer do you use? aosdict
23:07 <aosdict> That's only for my irssi personally
23:07 <rikersan> ah
23:07 <rikersan> how do you set ti?
23:07 <rikersan> I'm curious
23:07 <HyperNeutrino> I used :@ because @ swaps arguments in Jelly so message :@ person means person : message :P
23:08 <rikersan> _sigh_
23:08 <HyperNeutrino> lol
23:08 <rikersan> aosdict: nvm google is cool
23:08 <HyperNeutrino> so don't ping unnecessarily. huh that rule sounds familiar :P
23:09 <Tarmunora> aosdict: I think that you are correct for where K2 is hosting from
23:09 <NeroOneTrueKing> hardfought has the command "!tell <playername>" as well, if you want to make sure that person gets your message
23:09 <rikersan> I feel like nero just knows all the abuseable/OP dnh things
23:09 <Tarmunora> Nero and I do, yes
23:09 <rikersan> he's somehow got max/22/20/25/25/15 stats
23:09 <rikersan> almost 500 hp
23:09 <rikersan> stupidly OP polyform
23:09 <rikersan> and -52 AC
23:09 <NeroOneTrueKing> And all of that is middle-of-the-road as far as my characters go
23:09 <rikersan> in addition to future tech
23:09 <rikersan> nero: you have the >1000 max hp pirate asc right?
23:10 <rikersan> or was that tarmunora
23:10 <Tarmunora> I've seen him at capped(-128) AC
23:10 <NeroOneTrueKing> I have two >1200hp ascensions
23:10 <rikersan> dang
23:10 <Tarmunora> That was with some exploiting though
23:10 <rikersan> yep I see the 1240 hp human pirate
23:10 <rikersan> how did you do that?
23:10 <HyperNeutrino> I'm currently burdened; what should I drop lol
23:10 <rikersan> just many full healing?
23:10 <Tarmunora> !oFH
23:10 <rikersan> open your inv hyper?
23:10 <Tarmunora> and !oGL
23:10 <NeroOneTrueKing> Of course, some people in vanilla nethack have much more ridiculous ascensions.
23:10 <rikersan> true
23:10 <NeroOneTrueKing> Like, capped int hp.
23:11 <rikersan> lol, I love how that pirate one also has stupid masks and enchants
23:11 <HyperNeutrino> I have it open
23:11 <rikersan> like a +14 dwarvish helm
23:11 <rikersan> the pole sickle
23:11 <rikersan> crossbow
23:11 <rikersan> bolts
23:11 <HyperNeutrino> also I decided to read nethack and realized that the game apparently _does_ have an end goal
23:11 <HyperNeutrino> ^^ ah ok thanks
23:11 <rikersan> yep
23:11 <NeroOneTrueKing> The 1200hp is from !oFH, yes.
23:11 <rikersan> cool
23:11 <rikersan> lol nero I love how you just grabbed the whole wind duke statue 
23:11 <NeroOneTrueKing> I aim for at least 400 always, but it inevitably goes up from there.
23:11 <rikersan> that run
23:12 <HyperNeutrino> (is it a coincidence that those three items in that order spelled nLH using my current item naming?)
23:12 <rikersan> you just have the entire statue, complete with the rod
23:12 <Tarmunora> The statue weighs nothing in open inv
23:12 <HyperNeutrino> wait nvm
23:12 <rikersan> really?
23:12 <rikersan> TIL
23:12 <HyperNeutrino> the abbv nlh doesn't mean anything lol
23:12 <Tarmunora> Well, It might weigh as much as a silver spear
23:12 <rikersan> do statues not weight anything? 
23:12 <rikersan> I thought they weighed a lot
23:12 <Tarmunora> That specific one doesn't
23:12 <rikersan> cool
23:12 <HyperNeutrino> also nethack is like 10000x more complex than I initially thought lol
23:12 <Tarmunora> So that non-lawfuls can ascend with the ROSP
23:13 <rikersan> ah cool
23:13 <aosdict> Anyone know who the originator of the "pool room" YANI was? I can't find the original anywhere
23:13 <rikersan> hyper: yep
23:13 <Tarmunora> *Ro7P
23:13 <rikersan> aosdict: seearch the nhqb?
23:13 <rikersan> maybe
23:14 <aosdict> incidental YANI: assign "specialness" values to special rooms based on their approximate utility to the player. The level generator has a maximum specialness total, and may add multiple special rooms as long as the total has not been exceeded yet.
23:15 <aosdict> So stuff like a swamp is barely special at all, whereas stuff like a temple is very good
23:15 <rikersan> !tell larientelrunya see transcript 10/11, "specialness value"
23:15 <Beholder> Will do, rikersan!
23:15 <rikersan> !tell larientelrunya: tl;dr; specialness value for levels so _you don't get 3 void rooms on a level again_
23:15 <Beholder> Will do, rikersan!
23:15 <HyperNeutrino> hey I found an oracle or something like that
23:16 <rikersan> yep
23:16 <HyperNeutrino> what do I do with it
23:16 <rikersan> you can #chat to her, pay some money and get a rumor
23:16 <HyperNeutrino> well first step I guess is to not fall into the moat lol
23:16 <HyperNeutrino> hm ok
23:16 <rikersan> tha'ts just fountains
23:16 <rikersan> not a moat
23:16 <rikersan> you can just ignore her for now though
23:16 <rikersan> it's not really worth talking to her
23:16 <HyperNeutrino> oh
23:16 <HyperNeutrino> oh ok
23:16 <HyperNeutrino> whoops yeah close brackets are pools lol
23:17 <Tarmunora> You get (minor) XP from receiving prophecy
23:17 <HyperNeutrino> should I try to remember where she is though or should I just not bother
23:17 <rikersan> it's marked
23:17 <rikersan> type #overview
23:17 <HyperNeutrino> oh ok
23:17 <rikersan> it shows you a cool little overview of the dungeon
23:17 <HyperNeutrino> cool :D
23:17 <rikersan> holy crap nero that's some serious level scroll blanking
23:18 <NeroOneTrueKing> polypile for the win
23:19 <rikersan> yes
23:19 <NeroOneTrueKing> not that I need any of this stuff now, but I like being overpowered
23:19 <rikersan> and even with maxed str/con you're still burndedned 
23:19 <rikersan> ya don't say
23:19 <rikersan> hyper: helmets can be good or very bad
23:19 <rikersan> don't put that on though
23:19 <HyperNeutrino> oh ok
23:19 <HyperNeutrino> should I even pick it up
23:19 <rikersan> elves in dnethack get penalties for wearing iron armor, it will say "you feel itchy"
23:19 <rikersan> sure
23:19 <rikersan> it may be useful later
23:19 <HyperNeutrino> ok
23:20 <rikersan> feel free to drop it if you get burdened though
23:20 <HyperNeutrino> oh that's why it kept saying that every time I put on boots lol
23:20 <HyperNeutrino> ok
23:20 <rikersan> yep
23:20 <rikersan> wait, boots?
23:20 <rikersan> what kind
23:20 <HyperNeutrino> I forget
23:20 <rikersan> hard shoes? or actual "boots"
23:20 <HyperNeutrino> that was like 6 games ago lol
23:20 <rikersan> ah
23:20 <HyperNeutrino> also what are all the question mark characters in nero's game
23:20 <Tarmunora> Rikersan, we should hop on our characters, get 4 people on dnh at once :P
23:20 <rikersan> your terminal doesn't support his unicode
23:20 <rikersan> mine doesn't either idk why
23:20 <HyperNeutrino> oh rip
23:20 <rikersan> I know hte level he's on tho
23:20 <Tarmunora> cp437, actually IIRC
23:21 <rikersan> ah
23:21 <HyperNeutrino> isn't that what Actually uses?
23:21 <rikersan> tarmunora: :p I'm jumping on now
23:21 <rikersan> hyper: yes
23:21 <HyperNeutrino> or am I going insane
23:21 <HyperNeutrino> oh cool ok
23:22 <rikersan> tarmunora: any !fun! role/race combos?
23:22 <HyperNeutrino> wait people on nethack can't directly interact with each other's games right
23:22 <rikersan> not unless you're amy
23:22 <HyperNeutrino> as in it's entirely singleplayer?
23:22 <rikersan> yes
23:22 <HyperNeutrino> wait what is amy
23:22 <rikersan> except for mail 
23:22 <HyperNeutrino> ah ok
23:22 <rikersan> amy is a person
23:22 <Tarmunora> Well, we can send mail
23:22 <HyperNeutrino> oh
23:22 <rikersan> she runs a nethack variant
23:22 <HyperNeutrino> huh ok
23:22 <rikersan> which she has a 'backdoor' for her to spawn monsters 
23:22 <rikersan> in somebody's game (it's configurable in options though)
23:22 <aosdict> a "nethack" "variant"
23:22 <rikersan> listen
23:22 <rikersan> slex has feelings too
23:22 <rikersan> do'nt hurt them
23:23 <rikersan> :p
23:23 <Tarmunora> <HyperNeutrino> wait what is amy
23:23 <Tarmunora> I love it
23:23 <HyperNeutrino> ?
23:23 <rikersan> nhqb here I come
23:23 <rikersan> amy is uh
23:23 <rikersan> interesting
23:23 <aosdict> First you have to prove that slex has civil rights.
23:23 <HyperNeutrino> wait is slex a typo
23:23 <rikersan> same with the variant
23:23 <rikersan> nope
23:23 <rikersan> it's slash 'em extended
23:23 <HyperNeutrino> interesting
23:23 <rikersan> slex for short
23:23 <HyperNeutrino> ohhhhh
23:23 <rikersan> don't try it
23:23 <rikersan> just
23:23 <rikersan> don't
23:23 <HyperNeutrino> lol
23:23 <aosdict> Also, if you ever see "LarienTelrunya" here, that's Amy.
23:23 <rikersan> yes
23:23 <HyperNeutrino> huh ko
23:23 <HyperNeutrino> *ok
23:24 <Tarmunora> @le ultimate giant kraken
23:24 <HyperNeutrino> huh ok
23:24 <HyperNeutrino> wait huh?
23:24 <rikersan> @le? ultimate giant kraken
23:24 <Beholder> ultimate giant kraken (;) | Lvl: 80 | Diff: 75 | Spd: 20 | Res: fire cold sleep disintegrate shock poison petrification | Confers: fire cold sleep shock poison | MR: 100 | Generates: special | AC: -20 | Attacks: 25d15 hug physical, 25d15 hug physical, 25d15 hug physical, 25d15 hug physical, 15d15 cast clerical, 15d15 breath acid | Alignment: -3 | Flags: genocidable, carnivore, swims, amphibious, oviparous, poisonous, nopoly, infravisible, vegetarian
23:24 <rikersan> tarmunora: need the ?
23:24 <Tarmunora> Right
23:24 <Tarmunora> @le? ultimate giant kraken
23:24 <Beholder> ultimate giant kraken (;) | Lvl: 80 | Diff: 75 | Spd: 20 | Res: fire cold sleep disintegrate shock poison petrification | Confers: fire cold sleep shock poison | MR: 100 | Generates: special | AC: -20 | Attacks: 25d15 hug physical, 25d15 hug physical, 25d15 hug physical, 25d15 hug physical, 15d15 cast clerical, 15d15 breath acid | Alignment: -3 | Flags: genocidable, carnivore, swims, amphibious, oviparous, poisonous, nopoly, infravisible, vegetarian
23:24 <rikersan> hyperneutrino: @d? to look up monsters in the chat
23:24 <rikersan> @d? fox
23:24 <Beholder> fox (d) | Lvl: 0 | Diff: 1 | Spd: 15 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 7 | Attacks: 1d3 bite physical | Alignment: 0 | Flags: genocidable, carnivore, infravisible
23:24 <HyperNeutrino> cool
23:24 <Tarmunora> Ask Nero instead
23:24 <rikersan> that kraken is dumb af
23:24 <Tarmunora> The bot is outdated
23:24 <rikersan> it's ridiculously OP
23:24 <rikersan> or ask tarmunora
23:24 <HyperNeutrino> @d? grid bug
23:24 <Beholder> grid bug (x) | Lvl: 0 | Diff: 1 | Spd: 12 | Res: shock poison | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 9 | Attacks: 1d1 bite shock | Alignment: 0 | Flags: genocidable, infravisible
23:24 <Tarmunora> @d? Surya Deva
23:24 <Beholder> No such monster.
23:24 <rikersan> nero is too busy being OP
23:24 <NeroOneTrueKing> hello there
23:24 <Tarmunora> Nero is the one with the python lookup
23:25 <HyperNeutrino> grid bugs are just purely annoying and useless :P
23:25 <rikersan> if you listen closely you can hear his maniacial laughter in the background
23:25 <HyperNeutrino> like apparently they can only move taxi distance 1 like rly >_>
23:25 <rikersan> they cna only move horizantly
23:25 <rikersan> not diagonally
23:25 <NeroOneTrueKing> since it takes all of 10 seconds for me to look up a monster, I'll happily do so if you ping me and I see it
23:25 <HyperNeutrino> yup
23:26 <HyperNeutrino> also I got burdened so I dropped the helmet in favor of a scroll. good idea or not?
23:26 <rikersan> that's fine
23:26 <rikersan> again, iron is useless for elves
23:26 <HyperNeutrino> ok
23:27 <Tarmunora> Nero, you should really hook that up to an IRC bot
23:27 <rikersan> yes
23:27 <HyperNeutrino> !
23:27 <HyperNeutrino> I read a scroll
23:27 <rikersan> ok
23:27 <rikersan> what'd it do?
23:27 <rikersan> I'm not speccing atm
23:27 <HyperNeutrino> it said "As you read the message, the scroll disappears. You hear maniacal laughter in the distance"
23:27 <rikersan> scare monster
23:28 <HyperNeutrino> Right after you were talking about Nero's maniacal laughter
23:28 <HyperNeutrino> Coincidence?
23:28 <rikersan> I think not
23:28 <NeroOneTrueKing> Yes.
23:28 <HyperNeutrino> :P
23:28 <HyperNeutrino> Nero is secretly hiding in my game waiting to spring out and kill me in one hit
23:28 <HyperNeutrino> like that shopkeeper from earlier lol
23:28 <rikersan> one hit? nah he doesn't need a hit to kill you 
23:28 <rikersan> death by mindblast
23:28 <HyperNeutrino> lol
23:29 <rikersan> I gtg now, see y'all later
23:29 <HyperNeutrino> o/
23:29 <rikersan> nero: how did you get that many scrolls?
23:29 <NeroOneTrueKing> farming on the sum of all level
23:29 <rikersan> just grabbed anythign you can from paper golems/spell golems?
23:29 <rikersan> ah
23:29 <rikersan> is there a faster way that just waiting?
23:29 <NeroOneTrueKing> which ought to be patched out next update, but that won't be for a while
23:29 <rikersan> I never get that many spawns of paper/spell, only wood
23:29 <NeroOneTrueKing> there are many ways of creating monsters
23:29 <rikersan> wha'ts the bug?
23:30 <rikersan> oh true
23:30 <Tarmunora> no bug
23:30 <NeroOneTrueKing> it's not a bug
23:30 -!- _catalyst_ has quit [Ping timeout: 248 seconds]
23:30 <Tarmunora> create monster spam
23:30 <rikersan> just spamming creat mosnter?
23:30 <rikersan> yea
23:30 <Tarmunora> With unholy water
23:30 <NeroOneTrueKing> it's an unintended feature
23:30 <HyperNeutrino> um an imp just cast some weird thingy on my ancestry?
23:30 <rikersan> tarmunora: or the spell?
23:30 <Tarmunora> To summon ~13 monsters at once
23:30 <Tarmunora> Scroll
23:30 <HyperNeutrino> aspersions
23:30 <Tarmunora> Hyper: That's just the imp being rude
23:30 <NeroOneTrueKing> HyperNeutrino: That's just flavour. 
23:30 <Tarmunora> ^
23:30 <HyperNeutrino> ok
23:30 <HyperNeutrino> and now I am being surrounded by imps
23:31 <HyperNeutrino> time to run before I die lol
23:31 <rikersan> imps are cheap
23:31 <rikersan> don't worry
23:31 <rikersan> manes are even cheaper
23:31 <rikersan> actually hold up if it's an actual imp kill it from range
23:31 <rikersan> they can summon horned devils
23:33 <NeroOneTrueKing> sadly, I don't have a use for 160 blessed scrolls of identify.
23:33 <rikersan> yes you do
23:33 <rikersan> identify all the things
23:33 <HyperNeutrino> welp I almost died lol
23:33 <HyperNeutrino> but I didn't so yay
23:33 <rikersan> congrats
23:33 <rikersan> that's literally nethack 
23:33 <rikersan> :p
23:33 <HyperNeutrino> :P
23:33 <HyperNeutrino> but there's apparently another one
23:34 <HyperNeutrino> now I am cornered by imps
23:34 <rikersan> I'm leaving now
23:34 <rikersan> o/
23:34 -!- rikersan has quit [Quit: horrible internet is horrible]
23:35 <HyperNeutrino> crap
23:35 <HyperNeutrino> alright o/
23:35 <Beholder> [dnh] HyperNeutrino (Wiz Elf Mal Cha), 6234 points, T:2632, killed by a crocodile
23:37 <Tarmunora> RIP
23:37 <NeroOneTrueKing> Alas. Clearly you needed some of my 800hp.
23:37 <HyperNeutrino> :P
23:37 <HyperNeutrino> yup I had 55 cap rip...
23:38 -!- HyperNeutrino has quit []
23:38 -!- HyperNeutrino has joined #hardfought
23:41 -!- HyperNeutrino has quit [Client Quit]
23:44 <Beholder> [dnh] Tarmunora (Ana Dro Fem Cha) killed Glasya, on T:35538
23:47 -!- Menche has quit [Quit: Leaving]
23:59 <Beholder> [dnh] NeroOneTrueKing (Ana Dwa Fem Cha) killed Great Cthulhu, on T:25359
23:59 <NeroOneTrueKing> Mwahaha