00:03 -!- rikersan has joined #hardfought 00:03 what's the fastest non-killing way to level up? 00:03 that doesn't involve the oracle >.> 00:05 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "uncursed magic marker", on T:21171 00:16 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "blessed figurine of a black dragon", on T:21366 00:17 -!- Grassy has joined #hardfought 00:17 -!- mode/#hardfought [+v Grassy] by ChanServ 00:17 -!- Grasshopper has quit [Read error: Connection reset by peer] 00:19 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "blessed spellbook of charm monster", on T:21369 00:19 !whereis MTF 00:19 rikersan: mtf [fh]: No details available 00:26 [dnh] rikerw (Brd Clk Mal Neu) killed Cerberus, on T:9857 00:29 [dnh] rikerw (Brd Clk Mal Neu) destroyed Vlad the Impaler, on T:10212 00:31 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "blessed fixed greased +3 cloak of displacement", on T:21627 00:31 -!- rikersan has quit [Quit: Lost terminal] 01:06 -!- elenmirie has quit [Ping timeout: 255 seconds] 01:18 -!- raisse has joined #hardfought 01:18 -!- mode/#hardfought [+v raisse] by ChanServ 01:45 -!- greqrg has quit [Quit: Disconnected] 02:05 -!- Grassy has quit [Ping timeout: 260 seconds] 04:17 -!- LarienTelrunya has joined #hardfought 04:19 -!- raisse has quit [Quit: Raisse suddenly disappears!] 04:19 -!- raisse has joined #hardfought 04:19 -!- mode/#hardfought [+v raisse] by ChanServ 04:43 jonadab: Why doesn't your scratchpad ideas include the possibility for having more than one special room per level? 04:44 (And in fact, why does vanilla have that restriction?) 05:19 -!- elenmirie has joined #hardfought 05:19 -!- mode/#hardfought [+v elenmirie] by ChanServ 05:25 [nd] elagabalus (Pri Hum Fem Neu), 320 points, T:515, killed by a boulder 05:32 [nd] elagabalus (Pri Hum Fem Neu), 1067 points, T:960, killed by a dwarf 05:36 [nd] elagabalus (Pri Hum Fem Neu), 364 points, T:1048, killed by a gnome, while frozen by a potion 06:02 -!- LarienTelrunya has quit [Quit: Page closed] 07:32 aosdict: Right, I think we might need some more level generators. Hmm. I wonder if I could adapt my forest level generator for the ranger quest fillers. 07:33 I should play around with it some more and see if it can be improved, first. 07:52 -!- tacco has joined #hardfought 07:54 [nd] Raisse (Wiz Gno Fem Neu) rejected atheism with a prayer, on T:3907 08:14 -!- Grassy has joined #hardfought 08:14 -!- mode/#hardfought [+v Grassy] by ChanServ 08:33 FIQhack updated 08:33 K2: Message from FIQ at 2017-10-07 21:31 EDT: fixed 08:42 -!- noty has quit [Quit: WeeChat 1.9] 08:55 !who 08:55 K2: k2 [sp] Raisse [nd] Grasshopper [nd] 08:55 ooh hey we have over 300 registered players now 09:00 jonadab: Ideally, each quest's fillers should feel different from each other. 09:01 The challenge is that there are several "descent through cave" fillers, and several "cross water" fillers, and several "open wilderness" fillers... 09:01 Yeah, we probably ought to have distinct generators for each quest. 09:02 There's some leeway to do this, of course, since some of the existing ones need to be replaced anyway because they don't make sense. (See: the Archeologist going through a room-and-corridor maze in the basement of the College of Archeology.) 09:02 There's a Bilious patch by L that generates town levels, that could maybe be adapted for Tou quest. 09:02 Do you have Perl on your system? 09:02 A forest one would be good for Ranger quest, though potentially only for upper filler levels. 09:02 Err, perl, I mean. 09:03 yeah 09:03 If so, have a look at my forest level generator, maybe run it a few times, let me know what you think it needs to make it better. https://github.com/tsadok/level-generator-perlscripts/blob/master/forest.pl 09:03 Currently, I'm not really happy with it. 09:03 But I can't figure out what it needs. 09:04 (It's not worth translating to C and compiling into the game until we get an algorithm we like, IMO.) 09:04 hmm apparently it needs libraries 09:04 Ah. 09:05 Yes, that's not unlikely. 09:05 Term::ANSIColor for one, I suspect. 09:05 Why is output in HTML? For color? 09:05 Oh, I forgot about that, that's an optional feature. 09:05 No, it can do color terminal output. 09:06 But people wanted me to generate HTML sample levels for some reason. 09:06 So I made it do that. 09:06 Then forgot about it. 09:06 * aosdict knows virtually nothing about perl and is probably running it incorrectly 09:06 $ perl forest.pl 09:07 If you comment out line 31, appendhtml($map), the output to the terminal won't change. 09:07 And it _probably_ doesn't need any HTML-related modules then. 09:07 I think. 09:09 * aosdict deletes the entire appendhtml sub 09:09 now it works 09:09 hmm, any easy way to turn off background coloration? 09:10 For everything? Yeah, in showmap(), hang on, let me find the line. 09:10 Line 459 09:11 Currently says this: print color "$$map[$cx][$cy]{fg} $$map[$cx][$cy]{bg}" if $usecolor; 09:11 Instead, make it say this: print color "$$map[$cx][$cy]{fg}" if $usecolor; 09:11 okay, so the first map generated a large square swamp 09:11 which I don't really like because of its squareness 09:12 Yeah, trying to make a forest level look non-rectangular while still enclosing the edges with trees is tricky. 09:13 I should probably work a bit more on that, maybe have a function that goes around the edges and makes a varying-thickness band of trees, or something. 09:13 I don't see why you have to enclose the edges with trees. 09:13 You just can't move off the map. 09:13 Hmm. 09:13 There's a thought. 09:14 (as exemplified in the Bar quest which has one giant empty level) 09:15 now, this generator seems like it will allow maps which require crossing water to get anywhere 09:15 Currently it does. That could be changed. 09:16 the second one I generated has a thin wall of trees down the middle and would require the player to cross several water spaces to bypass it. 09:16 I guess you could also chop them down. 09:17 Currently it's possible to get a river you just plain have to cross. 09:17 But that could be changed if it's considered a problem. 09:17 When I wrote this, I was thinking optional branch, rather than ranger quest. 09:18 But now I think adapting it for the ranger quest might be a better idea. 09:20 Pushed an update that makes the tree border around the edge optional (and off by default). 09:20 Also, HTML output is now off by default. 09:24 I've made myself a note to look into guaranteeing walkability with respect to the water. 09:24 In 3.6 guaranteeing a path from upstairs to downstairs is easily solved with the traceline function 09:24 Though it might look a bit odd if it goes straight across a river, but hey, stepping stones :) 09:37 4k has shallow water 09:47 -!- NeroOneTrueKing has quit [Ping timeout: 240 seconds] 09:47 huh. It's actually impossible to have stone terrain on a tree filler level right now. 09:52 -!- hothraxxa has quit [Quit: Page closed] 10:05 -!- noty has joined #hardfought 10:17 [dnh] rikerw (Brd Clk Mal Neu) was given their Quest, on T:11535 10:17 -!- noty has quit [Quit: WeeChat 1.9] 10:18 [dnh] rikerw (Brd Clk Mal Neu) killed Pindar, on T:11617 10:24 [dnh] rikerw (Brd Clk Mal Neu) killed Aglaope, on T:12336 10:44 [dnh] rikerw (Brd Clk Mal Neu) killed Medusa, on T:14812 10:57 [dnh] rikerw (Brd Clk Mal Neu) wished for "blessed 2 scrolls of charging", on T:16029 10:57 [dnh] rikerw (Brd Clk Mal Neu) wished for "blessed fixed +3 greased premium heart", on T:16031 11:00 -!- rikersan has joined #hardfought 11:00 [dnh] rikerw (Brd Clk Mal Neu) wished for "blessed fixed greased figurine of a throne archon", on T:16036 11:02 [dnh] rikerw (Brd Clk Mal Neu) wished for "blessed fixed greased figurine of a surya deva", on T:16040 11:05 oh my god something just polymorphed the tulani and archon 11:05 will that time out? 11:05 'no 11:05 oh, nvm, they just.. made more friends? 11:05 I don't know 11:05 I did'nt realize the surya could summon monsters 11:07 [dnh] rikerw (Brd Clk Mal Neu) killed Sir Garland, on T:16389 11:14 [dnh] rikerw (Brd Clk Mal Neu) destroyed Lich, the Fiend of Earth, on T:16842 11:14 [dnh] rikerw (Brd Clk Mal Neu) killed Kary, the Fiend of Fire, on T:16863 11:20 [dnh] rikerw (Brd Clk Mal Neu) killed Kraken, the Fiend of Water, on T:17653 11:20 who is the Fiend of Air? 11:20 tiamat 11:20 not the caveman nemesis 11:20 ah yes, makes sense 11:20 @d?tiamat 11:20 tiamat ~3~ giant (H) | Lvl: 6 | Diff: 8 | Spd: 6 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 0 | Attacks: 2d10 weapon physical | Alignment: 0 | Flags: genocidable, carnivore, infravisible 11:21 uh not that 11:21 basically just a spellcasting dragon, probably the hardest of the nemesises due to her speed 11:21 lich and kary are really easy, and kraken is only moderately harder 11:21 [dnh] rikerw (Brd Clk Mal Neu) killed Tiamat, the Fiend of Wind, on T:17693 11:21 isn't it the fiend of wind, not air, though? 11:21 aosdit: well yeah but eh 11:21 oh, "wind" not "air" 11:21 :( 11:22 I lost a pet somehow 11:22 my throne archon named "Nero said archons are good" 11:22 huh, warmachine doesn't get a msg? 11:22 wait, so what part of dnethack is it actually that contains all these monsters in order? 11:22 all chaotic ones? 11:23 it used to be all, not anymore 11:23 is this the chaotic quest? 11:23 it's the library of law, where axus, the first law quest bos, resides 11:23 this is chaotic yes 11:23 the chained chaotic monsters is in the first real "level" of the law quest 11:24 [dnh] rikerw (Brd Clk Mal Neu) killed Garland, on T:17956 11:24 [dnh] rikerw (Brd Clk Mal Neu) destroyed Chaos, on T:17967 11:24 :D 11:24 I never moved 11:24 just kept hitting . on the stair 11:27 rikersan: Archons summon, Surya Devas don't 11:27 hm 11:27 they must though 11:27 I lost my archon but I still kept getting new pets 11:27 tulani don't I know that 11:27 Mine never did 11:27 shrug 11:28 tarmunora: it's happened twice so far, on the walk from the castle to the chaos quest and through the quest 11:29 >_> I also forgot a source of striking, so I've just left all the balls but black and earth behind 11:29 I just grabbed the statue of lich 11:33 Suryas can not 'summon nasties' at all 11:33 @d? Surya Deva 11:33 No such monster. 11:33 Right... 11:34 But they get clerical casting, not magical 11:42 jonadab: For the Monk quest locate level, I was imagining a set of wide switchbacks going across the level from left to right, with scattered trees, waterfalls and stuff like that 11:43 ohhhhhh 11:43 but as mentioned yesterday, a flat level doesn't really have the ability to "feel" like that because all it can use is walls 11:44 and rock, I suppose, which isn't any different 11:44 I found out why Rodney in FIQHack randomly teleports to you early 11:44 because "but muh symmetry" :P 11:45 Rodney has teleportitis 11:45 So it is proccing randomly 11:45 And Rodney, being Rodney, ignores noteleport 11:45 I should perhaps fix that 11:51 !tell K2 pushed a fix 11:51 Will do, FIQ! 11:53 tarmunora: huh I dunno 11:53 FIQhack updated 11:53 K2: Message from FIQ at 2017-10-08 11:51 EDT: pushed a fix 11:53 maybe the archon was lost later than I thought 11:54 -!- rikersan has quit [Quit: Lost terminal] 12:02 -!- raisse has quit [Ping timeout: 255 seconds] 12:10 [nd] Grasshopper (Hea Gno Mal Neu) wished for "uncursed magic marker", on T:67367 12:36 -!- raisse has joined #hardfought 12:36 -!- mode/#hardfought [+v raisse] by ChanServ 12:38 FIQ: Isn't Rodney supposed to be generating in a "wait for the player to get into LOS" state? 12:40 he does 12:40 but he has innate teleportitis 12:41 which was proccing in wiztower because Rodney ignores noteleport 12:41 and he picked the player as his target, due to teleport control 12:41 so I just disabled teleportitis from proccing in wiztower 12:41 for both players and monsters (including Rodney) 12:41 it's generally noteleport anyway 12:42 IMO, monsters who are in a "wait for the player" state shouldn't be making decisions using their normal AI. 12:43 probably not 12:43 Also, their teleportitis should almost certainly not trigger in that state. 12:43 This could be relevant for some quest leaders as well. 12:43 teleportitis ignores stun 12:43 and paralyzation 12:43 why should it respect idling 12:44 "Wait for the player" is clearly intended to introduce monsters at a certain point in the game. 12:44 but I can see the merit in making things with teleportitis + teleport control choose to "cancel" the prompt 12:44 which would cover the Rodney case 12:44 as well 12:45 jonadab: of course, hence why I added a restriction 12:45 but perhaps it could be restricted better 12:49 there, pushed a better fix 12:49 alongside some other tweaks 12:51 jonadab: what if some more powerful special abilities reduced max pw? 12:51 so you could let players play around with more powerful things without breaking balance by setting a soft cap on use 12:57 but potions of gain energy? 13:00 sure 13:00 you go tell me how to easily get a large amount of them that doesn't involve farming :) 13:00 also, that means you aren't doing alchemy with them 13:03 well, some of the special abilities you talked about previously don't really have much to do with magic, so maxPw also doesn't seem appropriate for anything nonmagical 13:09 TIL that this is a thing: http://www.commitlogsfromlastnight.com/ 13:19 [nd] Raisse (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:1710 13:36 -!- Grassy has quit [Ping timeout: 255 seconds] 13:37 -!- Grasshopper has joined #hardfought 13:37 -!- mode/#hardfought [+v Grasshopper] by ChanServ 13:39 -!- raisse has quit [Ping timeout: 255 seconds] 13:50 -!- raisse has joined #hardfought 13:50 -!- mode/#hardfought [+v raisse] by ChanServ 13:54 -!- Grassy has joined #hardfought 13:54 -!- mode/#hardfought [+v Grassy] by ChanServ 13:57 -!- Grasshopper has quit [Ping timeout: 255 seconds] 13:58 -!- Grasshopper has joined #hardfought 13:58 -!- mode/#hardfought [+v Grasshopper] by ChanServ 13:59 -!- Grassy has quit [Ping timeout: 260 seconds] 14:14 -!- raisse has quit [Ping timeout: 240 seconds] 14:17 -!- Grassy has joined #hardfought 14:17 -!- mode/#hardfought [+v Grassy] by ChanServ 14:20 -!- Grasshopper has quit [Ping timeout: 240 seconds] 14:33 aosdict: I pushed an update to forest.pl that guarantees a stair-to-stair path. 14:34 neat 14:35 (The guaranteed path is shown in brown, and extra open tiles added around it in green, just so we can see what it's doing; in-game, these would just be the same forest floor as the rest of the open floor on the level. 14:35 ) 14:36 It also knows how to do shallow water (when converting water to walkable), but by default it doesn't (just uses floor). 14:37 Though the guaranteed path is floor in any case. 14:40 Hmm, I think I might like it better if the guaranteed path did use shallow water (when that's enabled). 14:43 does shallow water rust shoes? 14:44 Yes. 14:48 -!- raisse has joined #hardfought 14:48 -!- mode/#hardfought [+v raisse] by ChanServ 14:49 ooh, interesting enhancement to the bard idea / tame player monsters in general: when a tame player monster dies, it spawns a ghost over its corpse, because it's a player monster. 14:49 yes, I intend to add this in fiqhack 14:50 but I haven't yet 14:50 also a grave + 80% inventory cursing 14:50 maybe not with the 33% chance of Rodney showing up, though 14:50 what 33% chance of Rodney showing up? is that a thing in FIQhack? 14:51 undeadturn+charm 14:51 player monster bones in fiqhack 14:51 I know it's flavored as him resurrecting the dead player to his own side 14:51 but I didn't think he actually appeared 14:51 yes 14:51 well no he doesn't 14:52 but flavour-wise he does 14:52 perhaps he uses his magic from wiztower though 14:52 so he doesn't have to show up in person 14:52 [un] William (Pri Hum Mal Cha), 490 points, T:1045, killed by a jackal 14:53 aosdict: Let me know if you can think of other ways to enhance forest.pl 14:54 I'm still not sure it's quite right yet. 14:58 jonadab: I still don't like the square swamps. Too regular. 14:59 Hmm, can you show me a screenshot of what you mean? 14:59 haha, just got one where the pathway went down the center of the river instead of across it 14:59 Heh. 15:00 Yes, the path is actually generated completely without regard for what's currently on the map. 15:02 As in, the subroutine that decides where the path will go doesn't even have access to the map variable. 15:04 But yeah, I'm not seeing anything that looks like a square swamp to me. 15:04 !who 15:04 Tarmunora: mtf [fh] 15:04 Unless you mean that the whole level is rectangular, but that's fundamental to NetHack. 15:04 !who 15:04 Neko-chan: mtf [fh] 15:04 I don't get it 15:05 !who jonadab 15:05 Neko-chan: mtf [fh] 15:05 ::ascii shrug face:: 15:05 Neko-chan: He's probably the only person playing on the server right now. 15:05 oh, mtf is a person? 15:05 Yes. 15:05 !whereis mtf 15:05 jonadab: mtf [fh]: No details available 15:06 Oh, right, whereis doesn't do NH4. 15:06 (Or vice versa.)\ 15:06 !tell ais523 with the nethack4 pet food bug, dragon pets would probably be nearly useless since they'd eat every corpse 15:06 Will do, FIQ! 15:06 jonadab: https://gist.github.com/copperwater/f3b2847e1e7486d2b74e541076d297d8 15:06 jonadab: Gehennom:35 15:07 I am beginning... to understand 15:07 I feel myself fill up with knowledge! 15:07 I grow more powerful by the day, thanks to you jonadab! 15:10 FIQ: Do you see anything square in the first one here: https://gist.githubusercontent.com/copperwater/f3b2847e1e7486d2b74e541076d297d8/raw/5219f1ca6af687faea3f21ed5f6ed48573a6666d/gistfile1.txt What I am seeing looks halfway between circle and triangle maybe, if I use my imagination? I do not see square. 15:10 The fourth one too. 15:10 aosdict: I do see what you mean about the rectangular river. 15:10 Trees 15:10 Water 15:10 Not sure what you mean with square 15:11 Doesn't look like a square to me, aside from the fact that NetHack floors are always rectangles 15:11 look at the water 15:11 With #2 I do agree 15:11 It's basically a long line 15:11 with no fuzzing at all 15:11 Yeah, I see the rectangular river. 15:12 in the first one, it's from (12,5) to (30,17) 15:12 I'd not call it rectangular though 15:12 It's not the best example since the path goes right through it, let me see if I can get something better 15:13 aosdict: The solution to "oh no they dammed the river" is doshallow 1 15:13 But that requires shallow water support, of course. 15:13 Rivers could use more fuzzing 15:13 Yeah. 15:13 To look more natural 15:13 I'm going to look into that. 15:13 maybe run a cellular automaton on it for a couple iterations 15:14 Does Fourk not support shallow water on all its installs? 15:14 aosdict: Fourk always does. 15:14 If I adapted this for Fourk, doshallow would be turned on. 15:15 It solves a LOT of level-design problems where you want water for aesthetic reasons but don't want to make it uncrossable. 15:15 Yes, with shallow water, I would say any path crossing the water should be kept as floor with low probability (stepping stones! Let me have realistic brooks in nethack!) but otherwise converted to shallow water. 15:34 -!- raisse has quit [Ping timeout: 240 seconds] 15:38 Pushed an update for the rivers. 15:42 Also, pushed a second update that allows pools to go up to the edge of the level, instead of starting one tile short. 15:42 ... I should just clone that repository, shouldn't I. 15:43 someone mentioned "pool rooms" in here the other day. YANI: pool rooms contain sea monsters but also some sunken goodies 15:43 jonadab: did you see what I meant with the square swamp thing? 15:44 aosdict: Frankly, no. 15:44 I'm seeing very-fuzzy-edged circles. 15:45 But, I mean, yes, technically there is a bounding rectangle. I could expand that a bit, I guess, see if it makes a difference. 15:46 maybe turn down the fuzz a bit if it's meant as more of a round shape? 15:50 Hmm. I adjusted the fuzzing of pools a bit. 15:51 NOt sure I like how that turned out, maybe I should change the formula in a different way. 15:59 aosdict, FIQ: pushed another update. See what you think of pools now. 16:02 ... and I've got five in a row with no water. Curse you RNG! 16:02 Heh. 16:02 You can actually adjust those probabilities at the command line now. 16:02 perl forest.pl poolprob 100 will give you pools every time. 16:02 poolprob 1 riverprob 100 will give you rivers most of the time. 16:03 Ah, so that's how you're supposed to pass arguments to perl scripts. 16:03 For this I didn't bother with real argument processing, just went my %cmdarg = @ARGV; 16:03 It's easier. 16:05 I can see some squarish ones still, but only because I'm trying really hard to find them. 16:05 So this is an improvement? 16:05 And the vast majority don't have them. 16:05 Yes. 16:06 Ok. 16:06 It uses a bit more CPU, but that'll be completely immaterial once we put it in compiled C. It's barely noticeable even now. 16:08 I'm doing the fuzzing differently, and also I entirely got rid of the bounding boxes: each blob does a fuzzed distance vs radius calculation for every tile on the level. 16:09 The rivers can still make straight edges if the RNG demands it. 16:20 Hmm. What other features could Ranger quest filler levels potentially have, besides lots of trees and some rivers and lakes and such? 16:22 Ranger doesn't need anything else, really. The problem is, we have been doing all this for only the *upper* filler levels, if we stick to the quest text. 16:22 Incidentally, I am thinking that I should make elves able to always "squeeze" diagonally past trees. 16:22 The quest text can be altered if desired. 16:23 But what does it currently say about the lower levels? 16:23 Let me guess: it implies it's a cave? 16:23 Well, locate is the Cavern of the Wumpus, and then you descend below that to get to the Cavern of Scorpius. 16:23 (Are any of the quest goal levels NOT in caves?) 16:23 Ah, Cavern, right. 16:23 Hmm. 16:24 Healer 16:24 Oh, right, and also knight. 16:24 Knight quest is all water. 16:24 So Much Fun. 16:24 Nah, knight is in a cave at the end. 16:24 Oh. 16:24 Right, I've only been there once. 16:25 Rogue is arguably not a cave 16:25 Tourist is entirely in Ankh-Morpork so it *shouldn't* be in a cave, but it uses cavern fill. 16:27 Incidentally, if the game engine could handle it, I'd make the internal level change mechanic within most of the quests use portals rather than stairs, because I'd like for them not to have to be underground, flavor-wise. 16:27 Part of the problem is that the concept of the downstairs makes level designers think it's descending into a dungeon, hence lots of caves. 16:27 But you can't have two portals on the same level, because of technical data-structure reasons. 16:27 jonadab: in my proposal I'm basically saying to stick stairs on opposite edges of the map 16:28 Right, I'd like to nuke all underground aspects from most of the quests. Caveman being an obvious exception. 16:28 And call it a hill? 16:28 Yeah, or just try to make it feel like moving sideways instead of down. 16:28 -!- bgiannan has joined #hardfought 16:29 I would say that Monk and Archeologist also should keep their downward aspects past the locate level, and Samurai too, probably. 16:29 (I like Samurai's lower filler levels a lot.) 16:29 Oh, Arc, right. 16:30 Sam quest is a multi-level castle, isn't it? 16:30 Actually, it's arguable that the Sam quest could go _up_ instead of down, for that reason. 16:30 But not for technical reasons. 16:31 And yes, I'm ok with the Monk quest going down if your nemesis is the Earth Lord or whatever. 16:31 (I remember the Monastery of the Earth Lord being a level there.) 16:31 I wonder if that's supposed to be an epithet for Master Kaen 16:31 And Arc going down makes all kinds of sense. 16:31 Dunno. 16:31 The Monastery of the Earth Lord is stolen from the Rogue locate level. 16:32 aosdict: Ah, that might be the one I redid the level design for, keeping only the name. 16:32 My proposal has the Arc going through jungle upper filler levels to get to the Tomb of the Toltec Kings, and then downwards after. 16:32 Because Indiana Jones. 16:32 neat 16:33 snakes, tigers, jaguars, etc 16:33 Ah, right, revised Monastery of the Earth Lord: https://github.com/tsadok/nhfourk/blob/master/libnethack/dat/Monk.des#L110 16:33 aosdict: That makes sense. 16:33 Not sure how to make a jungle level different from a forest level, though. 16:33 Other than different fauna. 16:34 Fauna is probably fine. 16:34 I should add that. 16:35 Hmm, what jungle fauna does NetHack have? Pythons, crocodiles, iguanas, tigers, monkeys, ... 16:36 Lynxes, jaguars 16:36 Possibly bats? 16:36 Giant eels, arguably 16:36 No, bats should go into the *lower* filler levels, in the tomb. 16:37 Oh, right, yes. 16:37 You can also put snakes down there. "Why does it always have to be snakes?" 16:37 Snakes are already the "quest monster" for Arc 16:37 And mummies, etc. 16:44 [fh] giann (bgiannan) (Val Dwa Fem Law), 29349 points, T:1563, quit 17:14 !tell K2 pushed afix 17:14 Will do, FIQ! 17:17 jonadab: should MMoM give branchporting? 17:17 -!- noty has joined #hardfought 17:17 magic mirrors in some legends can do that kind of stuff, not sure if there is predecent on not doing that for MMoM 17:17 FIQ: I'd favor that if it didn't give Knight-only double spell damage 17:18 because I just do not like that effect's restriction 17:19 FIQhack updated 17:19 K2: Message from FIQ at 2017-10-08 17:14 EDT: pushed afix 17:20 FIQ: what proportion of your pushes are for fixes? Maybe we should have Beholder announce them 17:21 aosdict: you can see commit log 17:21 https://github.com/FredrIQ/fiqhack/commits/4.3.0 17:32 -!- greqrg has joined #hardfought 17:34 That doesn't show which were pushed separately, but yeah 17:36 what do you mean? 17:53 jonadab: if you drop a bunch of potions of water, eventually shallow water should form 17:54 do it a bunch more and you make deep water 18:13 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "blessed magic marker", on T:32983 18:17 -!- Jendic has joined #hardfought 18:19 ok, nethack isn't showing walls right for some reason 18:19 or corridors 18:20 looks ok for me 18:20 (watching your game) 18:21 instead of crisp lines I'm seeing ▒ where walls and corridors should be 18:21 options -> symset 18:22 it's set to IBMGraphics_2 18:22 try setting it to something else 18:22 like DECgraphics 18:23 oh that's much better 18:23 thanks! 18:24 -!- ais523 has joined #hardfought 18:24 Beholder: any messages? 18:24 ais523: Message from aosdict at 2017-10-07 08:35 EDT: I'm always up for a discussion of design philosophy 18:24 ais523: Message from FIQ at 2017-10-08 15:06 EDT: with the nethack4 pet food bug, dragon pets would probably be nearly useless since they'd eat every corpse 18:27 FIQ: if you drop *and break* a bunch of potions of water 18:27 aosdict: right, of course 18:28 "aww man, all these potions of water I put into my stash broke and got everything else wet" 18:39 lol I got hilighted here... FIQ was talking about floors always being rec.... 18:40 rectanglesular 18:40 heh 18:42 [fh] MTF (mtf) (Kni Hum Mal Law) performed the invocation, on T:34300 18:49 YANI: you can't #dip an object in a potion unless it's physically small, but you can #tip the potion onto it or throw the potion at it 18:50 heh, paxed's github avatar makes him look like he's always reading the thing above him 18:52 ais523: I feel like that just complicates the interface for no gameplay benefit, though... 18:53 aosdict: I thought of potentially another difference between (Ran quest / temperate) forest and (Arc quest 18:53 I do like the idea of holy water hand grenades, though. 18:53 I think that works in vanilla? it just doesn't do enough damage for anyone to care 18:54 the documentation is set up to imply that that's the main use, although I don't know whether that's a hideous case of misprioritisation or whether it's intended to avoid spoiling its use for blessing items 18:54 aosdict: I thought of potentially another difference between (Ran quest / temperate) forest and (Arc quest) jungle: jungle might have more water, possibly up to replacing most of the floor with (shallow) water. 18:54 -!- ais523 has quit [Quit: sorry for my connection] 18:55 -!- ais523 has joined #hardfought 18:55 [dnh] rikerw (Brd Clk Mal Neu) wished for "blessed greased fixed partly eaten figurine of a surya deva", on T:20354 18:56 hmm 18:56 jonadab: you're making me think "rain cloud" should be a monster 18:56 I wonder how broken, if at all, summon nasties is if someone abuses it into oblivion 18:56 ais523: I bet some roguelikes have that. 18:56 FIQ: it'd make a good shield on Air or Astral 18:57 yeah 18:57 jonadab: DCSS has it as an invocation, I think (sort of like a spell), rather than a monster 18:59 MTF has been streaming his current knight run with commentary, pretty interesting to follow 19:00 ais523: in general I think I prefer how DCSS does spells (except the miscast stuff) over NetHack 19:00 much more unique effects, and synergies 19:01 FIQ: I dislike the philosophy behind it, in that a lot of spells are rejected which I think would be interesting too 19:01 but what they do admit is also often interesting 19:02 ais523: I disagree with dcss design in general 19:02 "if it can be exploited, remove it" 19:02 but yeah 19:02 FIQ: playing hyperrogue made me reconsider that, in that the game has exactly one thing that it's possible to grind, you get an advantage from doing so, and doing so it really tedious 19:03 [dnh] rikerw (Brd Clk Mal Neu) killed Axus, on T:21200 19:03 actually two, if you consider starting the orb run to be a grind 19:06 [fh] Emberelle (psilynt) (Kni Hum Fem Law), 47284 points, T:4949, killed by a Woodland-elf 19:09 ais523: wasn't there a Dudley strip about rain cloud monsters? 19:12 possibly? 19:12 -!- rikersan has joined #hardfought 19:13 tarmunora: lol 19:13 but seriosuly since when can archons turn to stone o-o 19:13 that scares me 19:13 It is a magical spell 19:13 I was already almost killed when a black light hit my tulani 19:13 The Dark One likes to cast it 19:13 I konw that 19:13 I didn't realize archons also could 19:14 at lvl 27 at least 19:16 well shit he can deadly touch? 19:16 or is that oona 19:17 [dnh] rikerw (Brd Clk Mal Neu) killed Oona, on T:22115 19:18 ooh mirror brand is nice 19:31 [dnh] rikerw (Brd Clk Mal Neu) killed the Platinum Dragon, on T:22781 19:31 I did? 19:31 that's new 19:37 \o/ 19:37 ? 19:39 -!- noty has quit [Quit: WeeChat 1.9] 19:41 [fh] MTF (mtf) (Kni Hum Mal Law) entered the Planes, on T:36198 19:42 good luck mtf! 19:42 \o/ = yay! 19:42 at me? 19:42 lol 19:42 yeah 19:42 thanks tho 19:42 platnium dragon kill 19:42 I mean 19:42 it wasn't hard 19:42 >_> 19:42 he can't shoot through walls 19:42 ah well 19:42 but my pets can 19:42 cuz bugs are cool 19:43 I'm just waiting for them to kill the golem now 19:43 not warmachine but the other noe 19:43 arsenal 19:47 huh he doesnt' get a msg 19:48 Arsenal should get a livelog afaik... might be issues with Beholder. 19:49 !8ball is beholder having issues? 19:49 aosdict: Ask again later 19:49 beholder is coping with them himself 19:49 don't push him aosdict 19:49 !8ball Beholder, do you need a hug? 19:49 Tarmunora: Better not tell you now 19:49 lol 19:50 !8ball Beholder, do you need a drink? 19:50 Tarmunora: Very doubtful 19:50 !8ball mind if I hug you anyway 19:50 rikersan: Outlook good 19:51 my names beholder and i like warm hugs 19:52 [fh] MTF (mtf) (Kni Hum Mal Law) reached the Astral Plane, on T:36369 19:52 wooot 19:52 ais523: hmm, if you have a spare wish for astral, isn't a coaligned unicorn corpse safer than OA if you want to go to just one altar? 19:52 since it would work regardless of alignment, no? 19:52 FIQ: I'm not 100% sure that works on high altars 19:52 I know they have some special cases related to them 19:53 is the server having issues? 19:53 server works fine 19:53 I'm watching MTF's stream and he has no issues 19:53 and permaconverting yourself on one seems like the sort of thing we'd have thought of 19:53 nope that's me ignore that 19:54 that's just me don't worry fiq 19:54 ok 20:05 -!- rikersan has quit [Quit: Lost terminal] 20:09 [fh] MTF (mtf) (Kni Hum Mal Cha), 256708 points, T:36494, ascended https://www.hardfought.org/userdata/m/mtf/fiqhack/dumplog/2017-10-09%2000%3A09%3A31%2C%20MTF-Kni-Hum-Mal-Cha%2C%20ascended.txt 20:10 grats MTF! 20:10 nice! 20:13 not that there's anyone called MTF here... FIQhack has been getting a lot of attention lately though, which is a good thing :) 20:13 MTF was streaming on twitch, was pretty cool to follow 20:13 MTF used to hang out here 20:15 -!- MTF has joined #hardfought 20:15 K2: used to? :P 20:15 speak of the devil 20:16 congrats MTF! 20:16 Hey guys =D thanks a bunch ^^ 20:16 MTF: Message from rikersan at 2017-10-04 16:52 EDT: I'm sorry for your loss 20:16 hahah 20:16 last weeks loss was this weekends win ^^ 20:16 lol 20:16 in case you guys haven't tried it yet... riding black dragons and dual wielding lances is awesome 20:17 I hadn't even thought about dual wielding lances 20:17 You can dual-wield lances in FIQHack? 20:17 knight run, round #2 20:17 this time without Rodney showing up too early :P 20:17 @MTF Congrats! 20:17 jonadab: not fiqhack-specific 20:17 now that dragonbane is an artifact lance in fiqhack, yes you, can jonadab =P 20:17 I think you can dual-wield regular lances in vanilla 20:17 thx =D 20:17 I'd just never thought of it 20:17 FIQ: Wait, I thought all polearms were two-handed in vanilla? Are lances an exception? 20:17 lances aren't 2-handed 20:17 yea lances aren't two handed 20:18 just ridiculously heavy 20:18 jonadab: they're one-handed when mounted, so probably when nonmounted too 20:18 they're really heavy though 20:18 Interesting. 20:18 MTF was having inventory issues all game 20:18 I bet. 20:18 180 weight each 20:18 Yes, I usually drop mine on DL1 when playing knight. 20:18 but double jousting is so fun 20:18 MTF: I bet playing the inventory game like that was painful lol 20:18 Because otherwise you are burdened as soon as you pick up anything, even if it's a feather. 20:19 FIQ: oh yea, literally every pickup had to go in the bag 20:19 "oh am I'm burdened again... of course" 20:19 jonadab: can't you use the carry cap boost from riding, early? 20:19 and we we're wiping potions / scrolls constantly to free up space 20:19 *and 20:19 ais523: You can't safely #ride early outside of Fourk. 20:19 I know that several starting Tou have their starting Str bumped up a bit by the game (in contravension of the normal formulas) to let them carry their starting equipment 20:19 MTF: I guess the dragon mail weight increase didn't help :P 20:20 also I approve of making early riding safe 20:20 probably not 20:20 really, the knight should just /start/ mounted 20:20 it makes flavour sense 20:20 ais523: Yes. 20:20 maybe just make knights able to mount things without fail level-wise 20:20 even if they needed a few squires to help them up outside :-D 20:20 FIQ: Yes, it's knights specifically, or maybe players with basic in riding and I gave that to knights, I forget which. 20:20 I dunno, I kind of like the riding restrictions 20:20 (also, isn't there a strategy involving your starting apples and carrots that guarantees a successful mount, even in vanilla?) 20:21 riding is so powerful... 20:21 fast dragon with disintegration is really strong 20:21 MTF: Riding is powerful, but knights have various challenges to compensate. 20:21 didn't watch your last game much, but I could imagine 20:21 and now that I followed your stream... really great heh 20:22 Is it possible to watch the videos after the fact? 20:22 it was haha xD I feel like a whole new world of nethack has been opened to me 20:22 jonadab: yes 20:22 Hmm. 20:22 jonadab: yup, if you give me 5m I'll make them into highlights and post them here 20:22 MTF: oh and try to not have twitch remove your videos last time :P 20:22 lolll 20:22 *like 20:22 jonadab: MTF streamed the entire game in 2 sittings, which was a total of around 13h I think 20:23 FIQ: Wow. 20:23 Might want to break those up into 45-minute chunks or something. 20:23 MTF: at least there wasn't any major bugs this time around, aside from 2 cases of muxy/mxy oddities 20:23 jonadab: just because they're long doesn't mean you have to watch it all in one go :P 20:25 Tangles: and yes, I intend to finalize a few things, and try to iron out bugs as I find them, and do a proper "formal" release of FIQHack 20:25 several people has been asking for a binary release 20:25 heathens, compiling yourself is the one true way of running things :p 20:26 FIQ: Yes, but it's more convenient to stop at the beginning of video number 4, than to keep track of how many minutes in I was. 20:26 jonadab: Twitch's video archiving exists but is not good 20:26 jonadab: true 20:26 ais523: Also, I've had trouble finding browsers Twitch will work in. 20:26 if the video is at all important, then I strongly advise using the post-to-YouTube feature that Twitch has 20:27 because they're less likely to screw it up 20:27 MTF: ^ perhaps do this, also for your other non-NetHack videos? 20:27 don't really know how twitch does stuff, I don't stream myself 20:27 (also, Twitch only makes bandwidth-friendly versions of videos if the streamer is particularly popular, whereas YouTube always does; this makes it very hard for me to watch most Twitch streams) 20:27 There, done with the highlights. Here's part 1 (https://www.twitch.tv/videos/180819400) and part 2 (https://www.twitch.tv/videos/180819593) 20:28 ok lemme catch up 20:28 FIQ: yea the bugs weren't bad at all this run! and your fixes were great 20:28 ais523: hmm weird, I can choose to watch MTF's stuff in 160p 20:28 which I'd say would be rather bandwidth-friendly 20:28 it might potentially have changed recently, or for archived videos, or something 20:29 I think they've been expanding the platform 20:29 which is what I was doing on my end because I'm not at home atm 20:29 which is a bit weird 20:29 I should use the post-to-youtube feature 20:29 I basically have a VNC session set up to my desktop 20:29 turboVNC works really well and is *efficient* 20:29 maybe I could get some views and make my channel into something 20:29 but has no sound 20:30 so what I ended up doing was to open MTF's stream on my home desktop with 720p 20:30 and then also open it on this desktop which is rather slow cpu-wise, on 160p 20:30 for the sound 20:30 loll really 20:30 sounds like a hell of a setup =P 20:30 MTF: yeah, turboVNC streams things far better than browsers do for some reason 20:31 it's odd, I feel basically like I'm sitting at my home desktop when using VNC, it's that smooth 20:31 no lag, or other oddities at al 20:31 l 20:32 weird 20:33 I mean, I know twitch is kinda crappy performancewise 20:33 I basically use this computer as a dumb terminal :P 20:34 makes sense though 20:34 still kinda funny that you got sound playing seperately from the video xD 20:35 yeah, that's what happens if you use a protocol with no sound :P 20:36 -!- rikersan has joined #hardfought 20:36 I'm thinking about splitting up the vids for youtube... it seems like kind of a pain 20:37 [fh] Jaize (psilynt) (Rog Hum Fem Cha), 31513 points, T:4750, quit 20:37 there's not exactly good breakpoints in the VOD due to it being a stream 20:38 I think sgdq just splits it up "randomly" with no "proper" beginning or end, not sure though 20:39 for their full videos not targeted towards single games 20:39 fiq: does fiqhack pet/monster AI spell AI not choose things that monsters are resistant to? 20:39 >_> my tulani has now blasted the blue dragon with lightning 3 times 20:39 rikersan: pet AI doesn't 20:39 hm ok 20:39 monster AI does it, but it's rarer 20:40 it's on my TODO to give them proper memory 20:40 FIQ: the unsplit VOD is split whenever they have to split for technical reasons, that's it 20:41 things like the stream computer crashing, reaching the maximum length of a video, etc. 20:41 ais523: mhm 20:42 MTF: you take occasional pauses 20:42 those would make somewhat decent breakup points, no? 20:42 -!- tacco has quit [] 20:44 rikersan: note that currently in the stable version of FIQHack, breath weapons still use the "old" GruntHack targeting AI which doesn't raybounce or care about resistances 20:45 ah cool 20:45 YANI: building on the idea of "fire terrain" a few people have mentioned, let the player create it easily by adding a tinderbox item, which is a mundane charged tool. Archeologists and Rangers start with one. You can apply corpses to adjacent fire terrain to cook them, which will extend their time until rotting for a couple hundred turns. 20:46 ADOM has tinderboxes 20:46 I basically never use them ever 20:46 what do they do in ADOM? 20:46 cook stuff 20:46 better satiation, lasts longer before rotting 20:46 *cooks 20:47 I imagine that early game nethack characters might enjoy that though 20:47 especially with a nerf to food quantity 20:47 hyperrogue also has fire, it's terrain with the property that (unless fire-resistant) you can't move into it, and if it's created under you you must move out of it that turn 20:47 which kind of fits its very simple "you die in one hit, game over if you have no legal moves" loss condition 20:48 so it's like chess 20:48 FIQ: tinderboxes don't cook stuff lol 20:48 in NetHack, the equivalent would presumably do damage 20:48 MTF: oh? 20:48 see how much I use them :P 20:48 no, they're used to light torches 20:48 I clearly don't even know what they do 20:48 required for light source 20:48 ohhh right 20:48 request: don't make things capable of warping in treasure zoos 20:48 that's what they do 20:48 outside of ammy of light 20:48 ais523: the current state of ideas is that they give off some light and provide cold resistance when adjacent 20:48 particulary the one in the wizard's tower 20:48 and yes, if you happen to stand on it you will take fire damage 20:48 ...and considering I basically never use torches except for like, the druid guy whose name I forgot 20:49 yeah 20:49 hehe 20:49 keethrax 20:49 is what he was called 20:49 mtf: btw, you ascended right? 20:49 theyr'e not very useful tbh, but you might wish you had one when you get to andor and you don't have any ammy of light... 20:49 I missed the beholder msg 20:50 heh 20:50 rikersan: I did! about 15m ago =D 20:50 :D 20:50 congrats! 20:50 thanks ^^ I think knights are my new favorite role 20:50 we assume the nethack hero carries at least flint and steel already, since he/she has no problem lighting candles and oil lamps, and potions of oil. 20:50 rikersan: I enjoyed following MTF's stream, it was fun 20:50 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:50 especially with the commentary 20:51 it's enlightening to see how others think and play 20:51 that's why I want to stream more nethack 20:51 there's not a lot of good nethack VODS out there with commentary 20:51 which isn't remotely like how I play lol 20:51 -!- elenmirie has joined #hardfought 20:51 -!- mode/#hardfought [+v elenmirie] by ChanServ 20:51 "oh I'm burdened? who cares, I'll be fine" 20:51 It's always nice to see how other people play and what actions they take 20:51 vs "oh shit I'm burdened, have to drop stuff asap" 20:51 sometimes I commentate on IRC 20:52 haha 20:52 sometimes the risk is worth it =P 20:52 mtf: did you stream on twitch or similar? 20:53 rikersan: part 1 is https://www.twitch.tv/videos/180819400 and part 2 is https://www.twitch.tv/videos/180819593 20:53 ooh cool 20:53 I'll watch it later 20:53 he streamed the entire game in 2 sittings so the vods is pretty long heh 20:54 also, I think a) NetHack players tend to overestimate the penalty for being burdened, but b) NetHack players also tend to underestimate the advantage of actually having all that stuff 20:54 eh 20:54 I come from ADOM 20:54 where being burdened is laughable 20:54 MTF: btw, I think you're clearly a better player than me :P 20:54 I learned very quickly how intense the burdened penalty is in nethack 20:54 you went like 20:54 "ok we will start this knight and we will ascend it" 20:54 and not a single death 20:54 :P 20:54 my games is generally 20:55 "ok I kill a bunch of characters until I get one going" 20:55 hahah well, I don't think that makes me that good =P I'm just determined. You do crazy conducts and stuff 20:55 haha not really 20:55 I have 2 paci wins, mostly because I actually enjoy paci 20:55 but the vast majority of my games are non-conduct 20:55 (except for the ones I "accidentally" keep) 20:55 hehe 20:56 hmm, I want to have a go at ascending primarily at Stressed, some time 20:56 MTF: your samurai was similar 20:56 that sounds like the sort of thing I'd do 20:56 you died once 20:56 well thanks ^^ I'm definitely learning the ropes, want to try some challenge runs sometime... maybe once I ascend all the roles 20:56 although knowing me I'd use useless items for the weight 20:56 then you got to Gehennom 20:56 heh, true 20:56 how much weight is 200 individually named rocks? 20:57 2000 20:57 but then I do something like die in astral on my last char =P 20:57 one weights 10 20:57 ais523: that sounds incredibly painful 20:57 [slex] rikerw (Abu Ang Mal Cha) averted death, on T:3041 20:57 I don't know how though 20:57 no amulet or anything 20:57 I just didn't die 20:57 maybe some slex feature 20:57 I mean 20:57 it's slex 20:57 xD 20:58 [fh] Orange (sk1j) (Wiz Elf Fem Cha), 49548 points, T:3194, killed by a knight called "Emberelle" 20:58 is that a specific unique? 20:58 FIQ: what's the typical max carry cap? 2500? 20:58 mtf: hey this is the same game where I am lugging a 2700 weight iron ball 20:58 I think that's like 6x punished 20:58 ais523: 1000 20:58 right 20:59 so 2000 would stress you by itself and you'd have 500 spare for your actual items 20:59 3000 is where you get overtaxed 20:59 rikersan: lolll jesus 20:59 and there are 8 porn succubuses 20:59 do you just not like items? 20:59 yep the "porn" part is there 20:59 1500 burdened, 2000 stressed, 2500 strained, 3000 overtaxed 20:59 -!- rikersan has quit [Quit: Lost terminal] 20:59 3001+ is overloaded 20:59 there's a YAAP somewhere where someone played under permapunished conduct 20:59 what happens at 3001 20:59 same as overtaxed but you can't get that far by picking stuff up, needs polymorph or carrycap decrease 21:00 canyou splat 21:00 but if the conduct was accidentally broken (which happened quite a lot), the game could continue but the ball got heavier each time 21:00 MTF: no crushing in NetHack 21:00 I don't know where they got all the ?oP from 21:00 I think they were at Strained by the end, though 21:00 RFE strength of the ancients 21:00 ais523: haha I remember reading that post 21:00 was fun 21:00 MTF: RFE is called YANI in NetHack circles FYI 21:01 (for others: RFE is basically ADOM's YANI) 21:01 you guys and your yet another's 21:01 haha 21:01 Yet Another "Yet Another" acronym 21:01 YAYAA! 21:01 YAYAa? 21:01 YAYA 21:01 hmm, did yacc start that meme? or merely participate in it? 21:02 yacc isn't a c compiler though 21:02 according to Wikipedia, it started it 21:02 even though it's tempting to say yet another c compiler 21:02 and "yet another compiler compiler" 21:02 ahh 21:02 -!- MTF has quit [Quit: *poof*] 21:03 cc does normally mean "C compiler", but not in this context 21:03 -!- MTF has joined #hardfought 21:03 when you're UNIX and use only one or two letters for everything, you tend to have clashes 21:03 MTF: strength of the ancients? 21:03 btw 21:03 one thing I've considered 21:03 e.g. not every program whose name ends with "d" is actually a daemon 21:03 is to make you have an infinite carrycap if polymorphed into a nymph 21:03 (which nymphs have as monsters) 21:04 FIQ: there's got to be some way to break that, surely? however, it might not necessarily be a bad thing 21:04 FIQ: *cough* Strength of Atlas *cough* 21:04 ais523: a nymph's HP is awful 21:04 things that are hard to set up and don't break the game to the point of trivialising ascension are allowed to be somewhat broken IMO 21:04 so you'd need a bunch of preparement 21:04 so it might be easier to just ascend 21:04 rather than break it 21:04 ais523: like ADOM's archmages :) 21:04 ^ 21:04 that said 21:05 what's the point 21:05 whos' going to go to the length 21:05 to become an archmage? hey, that's awesome 21:05 I want to do it 21:05 at some point 21:05 not that =P 21:05 hmm, I'm reminded of the Scroll of Icarian Flight, now (which comes from Morrowind, IIRC?) 21:05 it makes you capable of flying; unfortunately, it doesn't make you capable of landing 21:05 nymph's having infinite carry cap 21:05 heh 21:05 it was meant to be a joke item 21:05 MTF: monster/player symmetry, and let some player have fun messing with it 21:06 if they find a way to 21:06 however, the way it was implemented meant that you could use two of them to get pretty much anywhere in the game 21:06 well yea, I guess 21:06 seems weird to me that nymphs have infinite carry cap anyway tho 21:06 (because it did in fact allow you to land, just the effect typically ran out before you did, so all you needed to do was refresh it) 21:06 MTF: potions of wonder can be pretty broken if farmed 21:06 RFE? Am I going to have to add another grep term to what I search these logs for? 21:06 request for enhancement 21:06 -!- jonadab has quit [Ping timeout: 258 seconds] 21:06 no no 21:06 aosdict: and don't worry, it has only been used once 21:06 request for *feature* enhancement 21:07 =P 21:07 it's hard enough for me to find all the variants on "evil variant" 21:07 doesn't enhancement imply feature :P 21:07 * aosdict doesn't trust FIQ and greps anyway 21:07 tell that to biskup 21:07 aosdict: ? 21:07 MTF: tested and fixed 21:07 FIQ: you might want to make your bugs better :-P 21:07 xD 21:07 I think every commit you make should say tested and fixed at the end 21:08 MTF: lol 21:08 -!- jonadab has joined #hardfought 21:08 -!- mode/#hardfought [+v jonadab] by ChanServ 21:08 ais523: I think the most HOF-worthy, and it wasn't that egregious, FIQHack has had, was monster HP regen being doubled for almost 2 years 21:08 +bug 21:08 * jonadab scratches qupzilla off the list of browsers to try to view those Twitch videos. 21:09 jonadab: use chromium or something 21:09 works fine here 21:09 chromium works for me 21:09 FIQ: chromium doesn't work. 21:09 jonadab: it crashed your irc client too? 21:09 codecs? 21:09 Although, my chromium is rather a lot older than my qupzilla. 21:09 aosdict: yeah, not sure how that happened. 21:09 Although qupzilla, unlike chromium, was actually running on the same computer as irssi. 21:09 FIQ: doubled regen? shameful 21:10 actually I disagree 21:10 the wizard teleportitis bug was worse =P 21:10 MTF: there's probably something worse, or several 21:10 I mean, if nobody noticed... keep it :P 21:10 but nothing that was around for nearly that long 21:10 Actually, hmm, I could try chromium on the (more up to date) devuan box. 21:10 aosdict: not symmetric :P 21:10 Let me try that. 21:10 None of the Opera versions I've tried work. 21:10 ais523: FIQHack monster teleportitis makes monsters teleport 1/85 of the time at endturn 21:10 Wizard of Yendor has teleportitis 21:10 And teleport control 21:11 And ignores noteleport 21:11 Seamonkey would probably do it, but I keep Javascript disabled in that because it's my main browser. 21:11 And monsters like to teleport to you if hostile (to replicate vanilla tengu behaviour) when teleportitis procs 21:11 So Wizard of Yendor was showing up early for a while in FIQHack 21:11 I fixed that earlier today 21:11 so it was quite easy to accidently bump attack the wiz when he jumped out at you 21:11 made my last knight splat =P 21:11 FIQ: you removed his covetous warping right? 21:11 this is the main argument for removing Rodney's tower from Gehennom, I think 21:11 it leads to so many bugs 21:11 aosdict: No 21:12 But that isn't related 21:12 that said, making the "wake up from outside" approach possible doesn't seem problematic to me 21:12 to this bug 21:12 ais523: I like rodney's tower... I think if you just code it correctly it's fun =P 21:12 I dislike the long narrow corriodors north and south of it. 21:12 ais523: it allows you to intentionally wake him up from outside via a drum of earthquake, right? 21:12 But that could be solved by adjusting the tower design. 21:12 jonadab: Yeah, a circular tower would reduce those. 21:12 aosdict: and mind flayers 21:12 I mean, sure... 21:12 circular tower could be cool 21:13 aosdict: Or just a smaller one. 21:13 you know, like an actual towre 21:13 MTF: you mean towers aren't usually square? :P 21:13 Vlad's is circular. 21:13 And a lot of towers are square. 21:13 hahah 21:13 which variant was it that changed the mind flayer wakeup so that you didn't have to be quite so specific in where to stand? 21:13 European castle towers were usually square. 21:13 no idea, it wasn't FIQHack 21:13 Vlad's is square with little closets sticking out on the sides. I would not call it square. 21:13 ais523: also I think both require very specific standing 21:13 * I would not call it circular. 21:13 so it was probably originally a bug but left unfixed 21:13 is there a variant where vlad isn't a complete pansy? 21:14 grunthack? 21:14 grunthack vlad is still bad 21:14 which variant has lifebane? 21:14 he just happens to spawn with cursed tele 21:14 wanna make vlad hard? give him 3x drain level attacks 21:14 every time he would drain, he drains *3* levels 21:14 but yes, when I said "the most dangerous thing Vlad can do is read a cursed scroll of teleportation", I didn't expect Grunt to take it as a YANI 21:14 MTF: I want to move him 21:14 ... and make him drain more ..> 21:14 and his tower 21:14 to the gnomish mines 21:14 toe penultimate level 21:14 oh? 21:14 Oh, hmm. THat system has no audio hooked up. Let me fix that... 21:15 but have a +10 difficulty modifier 21:15 and keep the tower dangerous 21:15 MTF: basically 21:15 EPI: the Wizard's Tower is now a separate branch that extends from the Vibrating Square level all the way up until dungeon level 1. Levelport is blocked within it. 21:15 a more appropriate-level place for vlad 21:15 so IOW, he'll be more difficult without actually buffing him any? 21:15 and where the rewards might actually matter 21:15 yeah 21:15 exactly 21:15 I like that 21:15 it's part of my dungeon overhaul proposal 21:16 though, what happens to the luckstone at the bottom of the mines? 21:16 Actually, you know what? Is there a way to just _download_ these videos? 21:16 MTF: vlad's tower would move to the penultimate level as a branch stairs 21:16 I am stone cold certain my media player could play them. 21:16 mines end would stay unchanged 21:16 jonadab: I know I can... not sure about others 21:16 the plans for the Evil Variant actually make Vlad's Tower /easier/, because part of the idea is that it has no idea about balance 21:16 (well it wouldn't, according to overhaul, but it's seperate) 21:17 but I think that concept of it fell by the wayside at some point, and it just became all evil all the time 21:17 [nd] Grasshopper (Hea Gno Mal Neu) killed the Wizard of Yendor, on T:68673 21:17 MTF: for gehennom, if you wonder 21:17 I intend to replace the mazes with aiscav, similar to 4k 21:17 and try to generate demon lairs randomly 21:17 and the lords themselves 21:17 epic 21:17 so you don't know what you're up against 21:17 are we gonna have to fight demogorgon sometimes? 21:18 still haven't messed with him 21:18 I'd probably keep the existing lords for summonfodder, but demo wouldn't have his own lair 21:18 only Orcus, and 3 random lords, would have lairs 21:18 ah ok 21:18 seems fari 21:18 fair* 21:18 (Orcus lair and Orcus himself is special enough to warrant keeping in all games) 21:18 [nd] Grasshopper (Hea Gno Mal Neu) acquired the Book of the Dead, on T:68681 21:19 though I like the idea of demogorgon being guaranteed if you want to meet him... like in his own branch or something 21:19 * jonadab gives up. 21:19 MTF: would it be possible to make the videos downloadable? 21:19 I think jonadab wouldn't mind 21:19 but maybe it's too much work 21:19 let me see if I can't just put them on youtube 21:19 That would work. 21:20 [nd] Grasshopper (Hea Gno Mal Neu) performed the invocation, on T:68705 21:20 MTF: my idea on gehennom is partially based off dnethack's way of doing things, but without having to add like 200 demon lords and lairs 21:20 sure haha 21:21 (dNetHack's gehennom contains a few small circular maze levels, wiztower, then 3 lairs and 3 fakewiz levels, then asmodeus which is different from vanilla, then VS, then sanctum 21:21 Generating demon lairs randomly is an interesting idea. Not sure what a demon lair generator would _look like_, though. 21:21 the lairs is selected from large pools of lairs + lords 21:21 ) 21:22 jonadab: I'm not even sure what the defining factor of a demon lair design is in vanillla 21:22 *vanilla 21:22 hm 21:23 I wonder if nethackwiki has a list of dnethack's demon lairs 21:23 to give a picture of how they generally look like 21:23 ais523: Indeed. I'd have to think about it. 21:23 but I find them asthetically pleasing and interesting in general, and the variety is nice 21:23 which is why I like dnethack's gehennom overhaul the most 21:23 from the variants I've played 21:23 jonadab: I hooked up my twitch to my youtube channel and started the export for my two VOD's 21:25 my channel is here 21:25 https://www.youtube.com/user/MondayTuesdayFriday 21:25 hmm 21:25 they need to upload though, might take a bit 21:25 Ok. 21:25 nethackwiki seems to have a list of demon lords, but not the lairs themselves 21:25 oh wel 21:25 l 21:25 MTF: oh so that's what your nickname means 21:26 hahah yup 21:26 was my old WoW raiding schedule 21:26 ... I'm not very creative >.> 21:26 ahh 21:26 Heh. 21:26 haha 21:26 well I didn't make my own nickname :P 21:26 internet friends did, back in 2007 21:26 well they did you well 21:27 your name is unique, decent, and doesn't get people PM'ing you about transgender issues 21:27 >.> 21:27 Heh 21:27 I was going to say 21:27 -!- aosdict is now known as AOS 21:27 the number of PM's I get from reddit's /r/mtf thinking I'm one of the mods... ugh 21:27 MTF: also not truly unique, there's the occasional case I've seen others with this nick 21:27 because we need more 3-letter capital nicknames 21:27 but it very rarely happens nowdays 21:27 lol 21:28 maybe because I never shut down my irc connection :P 21:28 I'm not sure there's any such thing as a three-letter acronym that doesn't mean _something_ to either the gender people or the bondage people. 21:28 so the other FIQs just gave up or something I guess 21:28 most people who consider my name's origin at all think it originates from fast interrupt 21:28 FIQ: Being registered with services probably also helps. 21:28 some ARM interrupt thingy 21:29 jonadab: True 21:30 -!- AOS is now known as aosdict 21:30 -!- jonadab is now known as dab 21:30 Aww, taken. 21:31 -!- dab is now known as jonadab 21:31 you don't strike me as the sort of guy who would want to be associated with that anyway 21:31 With what? 21:31 Do I want to know? 21:31 [slex] rikerw (Abu Ang Mal Cha), 96804 points, T:4363, killed by a monster (superruby) 21:32 "I'm not sure there's any such thing as a three-letter acronym that doesn't mean _something_ to either the gender people or the bondage people." <-- /me tries not to imagine the details. 21:32 dabbing 21:32 and no 21:32 Where I come from "dab" means "small amount" 21:32 "dab"/"DAB" has way too many meanings; the first that came to mind to me was "digital audio broadcast", a radio standard 21:32 FIQ: I thought your name had something to do with that little bug at first 21:32 little bug? 21:32 oh, my avatar? 21:32 :P 21:32 your discord PFP 21:32 yea hehe 21:33 I use "dab" to mean "small amount" only in cooking contexts. 21:33 it is based off this 21:33 one sec 21:33 https://upload.wikimedia.org/wikipedia/commons/thumb/7/70/Computer_bug.svg/2000px-Computer_bug.svg.png 21:33 and no jonadab 21:33 I don't have image editing skills 21:33 a friend did that for me 21:33 of course, "jon" is taken. 21:34 aosdict: no surprise there 21:34 common name after all 21:35 MTF: FIQ is from Fredrik (my name) + ComvIQ (Swedish phone operator -- I IRCed from my phone a lot in 2007) 21:35 also the IQ from me being wooshed a lot from injokes, so it was a jab at me being a slow person :P 21:35 it was merged into FredrIQ 21:36 which eventually became FIQ 21:36 (this is also why my altnick is FredrIQ if FIQ is taken or otherwise unavailable) 21:36 which is what my github handle is (IIRC FIQ is too short on github) 21:37 and whenever I need to go to your github and enter the address manually, I always inevitably try to go to github.com/FrederIQ first. 21:37 [nd] Grasshopper (Hea Gno Mal Neu) killed the Wizard of Yendor, on T:68869 21:38 aosdict: heh 21:39 oh, apparently fiq is allowed 21:39 but taken 21:39 [nd] Grasshopper (Hea Gno Mal Neu) killed the high priest of Moloch, on T:68916 21:40 [nd] Grasshopper (Hea Gno Mal Neu) acquired the Amulet of Yendor, on T:68917 21:40 and he almost haven't even used it :( 21:40 FIQ: ahhh that's hilarious 21:40 pretty clever 21:40 also the bug is amusing 21:40 xD' 21:40 I want that github handle :P 21:41 would be sweet 21:41 I don't remember what my github account name is 21:41 FIQ: I wonder of Moloch is taken. 21:41 should check 21:41 ofc it is =P 21:41 same thing on reddit except even worse, https://www.reddit.com/user/fiq 21:41 completely unused lol 21:42 now I'm reminded of the whole "single letter group" thing on Wikipedia 21:42 which is a big argument for minimum username lengths 21:42 at least Moloch has some code. Marduk doesn't have anything. 21:42 Looks like evilpatch isn't taken. 21:43 that'd be a good account for hosting, say, the code for making /bin/false return true 21:43 ais523: I personally consider a minlength of 2 fair game 21:43 ais523: Heh. 21:43 haha 21:43 (making /bin/true return false is easy; the opposite is much, much harder and might even be an exploitable security bug) 21:43 TeamAnt is free, if anyone needs it for something. 21:44 Something Java related, perhaps. 21:44 ais523: ilbelkyr has a bot on freenode with the nick 'i' 21:44 maybe we should tell gurr 21:45 FIQ: I thought freenode didn't allow 1-char nicks 21:45 not sure if it's registered though 21:45 maybe it does though? 21:45 it does 21:45 clearly 21:45 -!- aosdict is now known as \ 21:45 <\> what's up 21:45 I use Ant at my day job, but hadn't made the connection to team a 21:45 -!- \ is now known as aosdict 21:45 ais523: do you kill a lot of newbies 21:46 MTF: obtw, the reason you was unable to lookup giant ant earlier 21:46 is because it is internally mon ID #0 (because apparently starting something like that with 0 is a good idea) 21:46 and my code assumed it started at 1 21:47 FIQ: this has actually avoided a crash on a few occasions 21:47 where the game defaulted to monster 0 and discovered it actually existed 21:47 that's possibly beneficial for vanilla, but not for NH4 21:47 actually, vanilla has a customizable starting monster ID 21:47 (#define LOW_PM) 21:47 but it's 0 by default 21:47 doesn't NH4 also? 21:47 makedefs IIRC is mostly unchanged 21:47 and the customization was broken for ages, that's something that got fixed in 3.6.1 21:48 (my reaction on seeing that was "why on earth is this a feature") 21:48 hahaha 21:48 I can understand compiler flags that change gameplay, if not agree with them 21:48 but whether the monster IDs start at 0 or 1? why not make a decision and stick to it 21:48 ancient compilers? 21:48 maybe there was an internal idsagreement 21:48 *disagreement 21:49 and they did that to shut everyone up 21:49 aosdict: I pushed a PRR for 3.6 earlier today. I don't think vanilla DT is going to care, but you might 21:49 *PR 21:49 jumping over water no longer works in Nethack dev 21:49 it messes with findit 21:49 bug 21:49 Grassy: sounds liek a bug 21:49 gl on the run! 21:50 aosdict: https://github.com/NetHack/NetHack/pull/62 21:50 this 21:50 yeah I've encountered it before, sux if you don't have everything greased 21:50 has this been reported? I don't remember seeing ar eport 21:50 why do I specifically care about MKoT behavior 21:51 because you have a bunch of NH3 stuff 21:51 Grassy: hmm did you report it 21:51 I'd better report it then 21:51 otherwise I guess I can write one 21:51 FIQ, not sure if I did so assume not 21:51 after testing it 21:51 -!- bug_sniper has joined #hardfought 21:52 Grassy: actually I guess it's better if you do it since you know the detaisl 21:52 *details 21:53 FIQ, np 21:53 ais523: huh, apparently patr didn't know about the sustain ability thing 21:53 I thought it was common knowledge at this point, even nethackwiki details it 21:53 This was news to me. I've just checked in a fix. 21:53 It should propagate to the public repositories in four hours. 21:53 Thanks. 21:54 FIQ: you don't need to quote replies from the devteam to me any more :-) 21:54 true :P 21:54 unless someone messed up the cc: on the reply 21:54 so clearly, the devteam, excepting its new members, does not use the wiki 21:55 it would appear so 21:55 I know paxed does, I guess that's how he got my cleaver thing 21:55 from fiqhack changelogs 21:55 bear in mind, that when development stalled out pre-leak 21:55 FIQ: lol that ant error is hilarious man 21:55 which I update religiously on the wiki 21:55 the wiki would have completely sucked and was a complete joke 21:55 nethack code is so wonky 21:55 it wasn't until tjr turned up that it started getting back in shape 21:56 or possibly in shape, I'm not sure if it was ever good before then 21:56 Tjr actually showed up briefly a couple of months ago in #nethack 21:56 tjr sounds familiar 21:57 didn't he make a 3.6 commit recently 21:57 oh no 21:57 o 21:57 I'm thinking of mjnh 21:57 whoever that is 21:58 how does one get on the mysterious dev team 21:58 do you have to sign a blood pact 21:58 ais523: interestingly, that commit didn't warrant a dat/history entry. How does NH3 devteam do with that? 21:58 is there some kind of ritual involved? 21:58 an... invocation, maybe? 21:59 FIQ: I have no idea, it might be bulk updates 21:59 MTF: you at least have to have developed a major variant or run a major server for years 21:59 but that is only the first part of initiation 21:59 MTF: you have to find the real life version of the candelabrum, bell and book 21:59 it may be that none of us have any idea, which could explain why it sometimes gets out of date 21:59 well that seems fair 21:59 I think the bell is gotten by hosting a server for a while 22:00 the book is presumably making a variant? it involves writing a lot 22:00 hmm wonder if K2 has the bell 22:00 not sure on how you get the candelabrum 22:00 MTF: the way it actually works is a lot of trying to figure out whether the devteam wants new members, wants that new member, the new member wants to join 22:00 xD 22:00 I don't think anything formal happens/happened until it's already a done deal 22:00 FIQ: what about the candles? 22:00 or will an unlit candelabrum do? 22:00 makes sense 22:01 ais523: hmm, probably needs candles 22:01 FIQ: you get the candelabrum by making patches and contributions directly against vanilla and submitting them? 22:01 so maybe it involes the public in some way, acting as candles 22:01 be a major contributor towards the public? helping and whatnot 22:01 maybe 22:01 who knows 22:01 ais523 probably does 22:01 he did the ritual 22:01 but I bet he can't tell 22:01 this is sounding like an actual plausible thing at this point 22:02 FIQ, jumping bug reported 22:02 and descended the stairs into the DevTeam's Sanctum 22:02 Grassy: cool, did you collect hte bug ID and stuff? 22:02 so it can be added to 3.6.0 bugs 22:03 aw crap 22:03 I reported a bug the other day 22:03 wrote down the number 22:03 FIQ, I just reported it on Github under "issues", didn't get a bug ID from that. Didn't see anything more obvious for bugs 22:03 but forgot what it was 22:04 #64? 22:04 -!- Grassy is now known as Grasshopper 22:05 that's not an official bug report, and unfortunately probably only paxed will read it. 22:05 Grasshopper: I can't find your report in the bug tracker and didn't get it by email 22:05 the bug reporting form is http://nethack.org/common/contact.html 22:05 prev I've reported bugs through nethack.org but doing it like that seems clumsy 22:06 ais523: he made a github issue 22:06 -!- Jendic has quit [Quit: *poof*] 22:06 Grasshopper: I don't think anyone but paxed follows github issues 22:06 well that's not going to work 22:06 not sure 22:06 FIQ, ok 22:06 I'll do it through nethack.org again then 22:06 Grasshopper: Bear in mind the github repo is just a mirror. 22:06 the github stuff is just a mirror, the github collaboration features don't connect to us 22:06 The Dev Team is oldschool, they use SF. 22:07 I just write topic, name, mail, 3.6 git, Linux x64 desktoop, commit hash of whatever I have on hand and message 22:07 eeep 22:07 I don't particularly care on the accuracy but it seems to work 22:08 Grasshopper: oh and 22:08 if you want to keep the report 22:08 whatever you do 22:08 don't close the page or back or similar 22:08 you are not going to get a 2nd chance at seein the details 22:08 this is why I dislike using the nh form 22:08 no way to see previous reports 22:09 and apparently even mentioning this to DT causes it to get spam filtered :P 22:09 oh yeah, and paxed said the preferred way to submit a patch was to commit it somewhere on github and then email the DT with a link to the commit 22:09 really??????? 22:09 FIQ: Twitch stream yourself reporting the bug, then publish to YouTube :) 22:09 but barthouse seems to be doing fine with pull requests? 22:09 oops 22:10 didn't mean to spam ? 22:10 aosdict: paxed seems to follow github stuff 22:10 he commented on my cleaver PR through IRC 22:10 I mean, I guess emailing it lets everyone else see it 22:10 without me having an additional nh.org ticket 22:10 and paxed is the one merging bart's stuff generally it seems 22:10 but not letting anyone on *github*, which is arguably a more active community, see it 22:11 Done and done on nethack.org and github 22:11 FIQ: it wasn't the content of the email that caused the spam filtration, though, probably 22:11 we're still looking into what caused that 22:11 ais523: oh I doubt it 22:12 was just a jab at your archaic system 22:12 -!- NeroOneTrueKing has joined #hardfought 22:12 :P 22:12 although, one big problem here is that we have know way to know who sent the bug report; you could put any old email address in there 22:12 which means that there are potential problems like, say, people using the bug report form to store backups 22:12 or communicate 22:12 you know 22:12 there is a solution 22:13 mae it all public 22:13 FIQ: oh yeah, I actually have a pull request sitting open on github 22:13 aosdict: maybe send a nh ticket then 22:13 if paxed says that is the way 22:13 from May, nobody's touched it 22:14 aosdict: very few PRs has been merged 22:14 I think only bart's stuff? and it's windowport work 22:14 and the occasional trivial commit 22:14 like a typo or similar 22:15 FIQ: several things sent using the bug report form clearly shouldn't be public 22:15 ais523: hmm ok 22:15 ais523: I can't think of a way other than adding some kind of auth 22:16 like what? not sure what's in there that's sensitive, besides email address 22:16 the correct fix to that is probably asking the submitter if they're happy for it to be public 22:16 aosdict: things that aren't bug reports 22:16 but rather other sorts of requests 22:17 how do I set up 3.6 on a VAX 22:17 that shouldn't be too hard, should it? it's just UNIX 22:17 was just giving an example of non-report 22:17 in that case, it should probably be split into a bug report form, which is public, and a generic contact form 22:18 aosdict: yes 22:19 and the site should make it clear which is which 22:19 however, there are only something like three-four active devteam members, and one is spending all their devteam-related time on the bug tracker/contact/website mechanics themselves, leaving no time for the game 22:19 paxed and patr 22:19 are the ones with regular commits 22:19 yes 22:19 keni on the mechanics stuff 22:20 bhaak: do you have a single nethack commit? :) 22:20 the fourth is everything everyone else does put together 22:20 -!- greqrg has quit [Quit: Disconnected] 22:20 ais523: ah 22:20 you for community involvement? :) 22:21 aosdict: I'm a decent proportion of that fourth 22:21 well ais523 does have a couple of commits 22:21 community / communication, and some technical feedback on things 22:21 and a few commits 22:21 like making elbereth sane 22:21 and speed system overhaul 22:21 Rodney had better watch out - I Matt, my pet trapper, is lv48 now 22:21 err delete the "I" 22:22 " Matt"? 22:22 walked right into that one :P 22:23 NeroOneTrueKing, trappers usually lie flat on the floor and "trap" their victims as they walk over the "floor" 22:23 thus "Matt" 22:23 his name is "I Matt" because he always refers to himself in the third person like that. he's so full of himself. 22:24 so the monsters are walking right into that one too? 22:24 oh, Matt is becoming sentient thus "I Matt" 22:24 I think, therefore I eat wizards named Rodney! 22:24 what even is a trapper 22:24 like, originally 22:25 just like I said above, origins from D&D 22:25 then why do they have a digestion attack 22:25 if all they do is trap foes 22:25 it will lie flat on the floor, sometimes with a mimic-treasure in the middle of the room 22:25 well in the 19th century, it meant someone who goes out in the woods and lays traps and then goes back to collect the animals 22:25 I suppose some people still do that 22:25 yes 22:26 they do it right here, where I am in Thailand 22:26 I've even done it 22:26 it's too bad about nethack's trap game, that you can't really do anything interesting with setting traps. 22:26 You would expect Rangers to be able to do it a lot. 22:26 and rogues 22:28 I guess the only time it's worth it to lay a trap is when 1) you expect a monster to step onto a specific square, 2) you care enough about trapping this specific monster that you're willing to take some turns to do it, 3) you have time to do it. 22:28 [un] William (Pri Hum Mal Cha), 545 points, T:1238, killed by a werejackal 22:28 And those are so rare that it's not worth the weight of carrying traps around. 22:29 pits is one of the best ways to trap foes 22:29 but why would you ever do that 22:29 YANI: make beartraps much lighter, and start Rangers out with a couple of them. 22:30 [nd] Grasshopper (Hea Gno Mal Neu) killed the invisible Wizard of Yendor, on T:69611 22:30 That was Matt, not me! 22:30 we all sa it 22:30 urr, "I Matt" 22:30 don't lie 22:30 *saw 22:30 did you actually rename him I Matt? 22:31 haha 22:31 I, Matt 22:33 renamed! 22:33 \o/ 22:34 "I, Matt, The Vlad and Rodney Slayer" 22:36 -NickServ- imatt is not registered. 22:37 apple have probably got copyright for "iMatt" already 22:38 Hmm, who ended up getting the iRobot trademark? 22:38 some fellow named Isaac? 22:43 [nd] Grasshopper (Hea Gno Mal Neu) killed the Wizard of Yendor, on T:70089 22:43 let me guess, that wasn't you either 22:44 !whereis 22:44 bug_sniper: NeroOneTrueKing [dnh] Grasshopper [nd] 22:44 -!- Grassy has joined #hardfought 22:44 -!- mode/#hardfought [+v Grassy] by ChanServ 22:44 oh, that one was me (c corpse) 22:44 on the plane of watter I see 22:44 lotg Grassy 22:45 !lotg Grassy 22:45 May the Luck of the Grasshopper be with you always, Grassy! 22:45 Medusa! 22:45 sorry, Jubilex! 22:45 thanks bug_sniper! 22:45 are you hallucinating again? 22:45 I just restarted, connection dropped 22:48 -!- Grasshopper has quit [Ping timeout: 258 seconds] 22:56 -!- noty has joined #hardfought 23:04 [nd] Grasshopper (Hea Gno Mal Neu) killed the Wizard of Yendor, on T:70912 23:04 that was me too - I, Matt was too busy eating 23:06 heh 23:09 yay finally out of Gehennom 23:09 I had serious mysterious force issues 23:10 EPI: make bones files stay, both the original and the new one, if someone dies on it 23:11 what, so multiply them? 23:13 doesn't something like that already happen? I've found multiple player-bones on the same floor 23:13 YANI: wielding a mirror grants you partial reflection: you will reflect stuff 40-50% of the time. 23:13 [nd] Grasshopper (Hea Gno Mal Neu) killed the Wizard of Yendor, on T:71331 23:14 YANI: except if you're wielding a mirror and a force bolt hits you, it will shatter. 23:35 doh, uploading of my run to youtube failed b/c I"m not verified 23:35 fixing that... 23:35 yes aosdict, multiply them so that people have twice the chance to see summoned demons someone got killed by after sacrificing humans 23:39 FIQ: oh I remembered my bug report, it was that you get blasted when trying to eat an artifact *before* you get "You cannot eat that!" which seems like it shouldn't happen 23:39 I have the bug number if you want that. 23:40 Didn't save the fields or name though. 23:43 [nd] Grasshopper (Hea Gno Mal Neu) wished for "uncursed magic marker", on T:71725