00:23 -!- sir0b1xx has left #hardfought 00:38 -!- Grasshopper has joined #hardfought 00:38 -!- mode/#hardfought [+v Grasshopper] by ChanServ 00:43 [fh] MTF (mtf) (Arc Hum Mal Law), 25647 points, T:1251, killed by a gnome king 01:36 [sp] k2 (Pri Hum Mal Law), 2880 points, T:2725, killed by kicking a wall 01:37 [fh] MTF (mtf) (Arc Dwa Mal Law) killed the ghost of Freakitsar, the former Thaumaturge, on T:5312 01:43 -!- LarienTelrunya has joined #hardfought 01:43 !players 01:43 bug_sniper: mtf [fh] 01:44 [fh] MTF (mtf) (Arc Dwa Mal Law) killed the wraith of FIQQY FAZBEAR, the former Cutpurse, on T:6033 01:45 FIQ, I see you've added player wraiths 02:02 YANI: walking into a peaceful monster displaces it, just like a pet. There, no more annoyances on levels like the ranger quest home. 02:03 -!- raisse has joined #hardfought 02:03 -!- mode/#hardfought [+v raisse] by ChanServ 02:07 LarienTelrunya, oh God yes - the ranger quest level always makes me groan 02:08 :) watchmen in certain town levels are similarly annoying 02:08 especially when you are trying to run away from something trying to eat you 02:12 Hero: "Constable, help! Help, that nasty monster is trying to kill me!" Watchman: "Stop bothering me! I'm so apathetic I don't even care if you kill the local townfolk, but whatever you do - don't drink from the fountain!" 02:12 what's a user of stand? 02:12 and what's a dq slime? 02:13 should I pick one of those roles? 02:13 and what's a twelph? 02:13 "should" is such a mis-used word 02:13 yeah 02:14 user of stand is a completely weird one, and slex doesn't actually have a "stand" so, well... probably not the best choice :D 02:14 I mean, it might make sense if you wanted a challenge or something different 02:14 dq slime is a harder than hard role, good luck if you're going to try one ;) 02:14 twelph is a dark elf that is good at using bows 02:17 now, what's a good race for an elementalist? 02:18 uhh, dunno? maybe redguard? 02:19 their energy regeneration will probably be helpful 02:21 ooo fir stick 02:21 fire stick 02:21 heh, maybe it's made of fir tree wood? :D 02:22 heh 02:22 it provides a nice permanent light radius! 02:22 fir wood wouldn't be very hard then I guess 02:23 lol, I have a fire stick in my shed from when I used to do fire twirling 02:23 maybe I will again one day, when my ankle is better 02:24 and gut is smaller 02:24 you should wear high heels, it really helped my foot to heal after I fell down the stairs ;) 02:24 not a bad idea, I mostly hobble around putting weight on the ball/outside of my foot 02:25 to minimise flexion of the injured flesh on the inside of my ankle 02:25 I have an improvised bamboo walking stick! Which helps a lot 02:26 yeah, having to actually press the ball on the ground with every step hurts like hell in that situation; wedge sandals will alleviate that 02:26 bug_sniper: kaboom :/ 02:26 [slex] bugsniper (Elm Red Fem Neu), 77 points, T:295, fell into a pit 02:26 slex claims another soul 02:26 oh, who's up next? 02:27 you! 02:28 bug_sniper: try a DQ slime, just for giggles ;) 02:28 maybe with some weird race like dinosaur 02:29 I started off owning nothing but scrolls 02:29 one of the DQ slime's gimmicks is that he doesn't start with any skills, but they will be gradually unlocked as you gain levels 02:29 Matt (my pet trapper): Level 38 HP 304(304) AC 3, tame, fast (relatively) 02:30 and they start with intrinsic menu bug, which prevents some commands (prevmsg, among others) from being used 02:31 I'm already in a situation 02:31 your sword is probably rather weak due to lack of skill; you can try to kick the blat to death 02:32 can I engrave elbereth? 02:32 yeah, but I'm not so sure how resistant blobs are 02:33 ah, they don't get any extra resistance to Elbereth 02:33 however, monsters that have exactly 1 HP are immune (EPI by jonadab) 02:33 chances are it generated with 1 max HP :P 02:33 which would in turn mean that one kick would be enough to kill it 02:33 desperate times => desperate measures? 02:34 heh, more like "the monster knows it's gonna die anyway, so it might as well attack and hope to deal at least some damage first" 02:35 bug_sniper: did you get a skill? 02:35 yes 02:35 yeah, that's what I mean :D 02:36 wow, crystal water! how pretty! 02:36 I've never seen it before 02:36 it's water that clings to the ceiling, i.e. you can freely move over it if you don't fly or levitate, but if you do, you'll "fall" in. 02:36 ok 02:37 the possibility to quaff from it is actually a bug, since you're supposed to be unable to reach it; at least I already made it so that dipping does not work 02:38 skills gained from leveling up are random, so you have to get lucky to receive one that's actually good 02:39 the DQ slime also gets many positive and negative intrinsics from leveling up; if you reach XL5, you get intrinsic auto destruct 02:40 expensive darts named reactor fracment 02:40 faketifact; they must be rather highly enchanted 02:41 haha, that hammer :D 02:41 will my pet steal it? 02:42 it's lawful, so I guess only a lawful pet will touch it 02:42 @le?kitten 02:42 kitten (f) | Lvl: 2 | Diff: 4 | Spd: 18 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 6 | Attacks: 1d6 bite physical | Alignment: 0 | Flags: genocidable, carnivore, infravisible 02:42 well the kitten is neutral, so probably no 02:42 ... apparently I was wrong :P 02:43 but yeah, those status effects are debilitating 02:44 YASI: a weapon that gives freezing as in you shiver and slowly freeze if you don't drop it 02:45 where do you get the bfg ammo? 02:45 it's randomly generated, but rather rare 02:45 -!- Grasshopper has quit [Read error: Connection reset by peer] 02:46 was wondering if I should steal it 02:46 steal the morning star if it isn't cursed, since you now have the skill for it ;) 02:47 I can't pay for anything it seems 02:48 oh, does it say the pay command is unavailable? 02:48 this makes money basically worthless 02:48 yes 02:48 well, you can try to use credit, i.e. drop some money, but this has a chance of not working and the shopkeeper declaring the money to be his property 02:48 yeah, that happens a lot 02:48 which means that I'd drop only as much as the thing you want to buy would cost 02:48 at first I thought the shopkeeper had to see the money 02:49 there's a problem with that 02:49 I can't chat either so I don't know if I have credit 02:49 well, if it doesn't say "20 zorkmids are added to your credit" then it means you didn't get credit 02:49 it didn't 02:50 ah, it worked :) 02:50 uh-oh, kop station on the level! 02:51 -!- Grasshopper has joined #hardfought 02:51 -!- mode/#hardfought [+v Grasshopper] by ChanServ 02:52 whoa, black market on dlvl2! 02:52 except it isn't really the black market 02:52 there was a store there 02:52 yeah, but it's actually Medusa's level (minus Medusa of course) 02:53 are dq slimes slow? 02:53 yes 02:53 rather slow in fact; speed 9 compared to the standard 12 02:54 also, you have auto destruct now, which means that trying to do a multi-turn action will result in it always being interrupted every turn 02:55 eating something counts as such a multi-turn action 02:55 ouch, without MC those level drain attacks really hurt! 02:56 [slex] bugsniper (Sli Din Mal Neu) averted death, on T:1258 02:57 [slex] bugsniper (Sli Din Mal Neu), 2235 points, T:1258, killed by life drainage 02:57 rip :( 02:57 well, haven't been killed by life drainage before 02:58 so this is "unique death get"? ;) 02:59 [nd] Grasshopper (Hea Gno Mal Neu) killed Juiblex, on T:57130 03:01 gehenna, sacrificing humans? 03:01 Grasshopper 03:02 FIQ: I like your idea of a special room with mummies, maybe I'll implement something similar :) 03:03 especially considering how Team M is currently one of the more underrepresented ones 03:04 * LarienTelrunya still needs ideas for additional types of special rooms 03:04 (preferably ones that are more than just "fill room with monsters of a specific glyph") 03:05 a services center 03:05 filled with shopkeepers with services but nothing to buy 03:07 a room with spiral-shaped barriers 03:07 well, one possibility would be to make rooms that are based on some of the new terrain types I added 03:09 a room with a chest if you solve a puzzle involving activating and deactivating flight in the right positions 03:10 thing is, the special rooms I add should work no matter how small or big they are, and be compatible with irregularly-shaped rooms too 03:11 but a room that is half crystal water, half normal water, and has a few normal floor squares, and a treasure chest somewhere, might work :) 03:13 yeah, it will take some extra work to make angled spirals 03:15 -!- elenmirie has joined #hardfought 03:15 -!- mode/#hardfought [+v elenmirie] by ChanServ 03:15 -!- bouquet has quit [Quit: ChatZilla 0.9.93 [Firefox 56.0/20170929100409]] 03:15 YANI: give people the gehenna trophy when they find the wand of wishing in the castle 03:16 that would require awful special casing, plus some of slex's castle levels don't have a wand of wishing... 03:18 yeah, though it would work for unnethack 03:18 personally, I like the way Nethack Fourk does it, by giving the trophy once you answer yes on the "Unspeakable harm and cruelty lurk down here, do you really want to enter?" prompt 03:19 you give people a way to get banished past it 03:20 yeah but the current slex version uses the Fourk way to determine whether you earned the trophy, so banishment won't grant it anymore :D 03:23 -!- khoR has joined #hardfought 03:23 Good morning little rays of sunshine 03:24 not giving a trophy for using a backdoor is so unnethackish 03:25 so is making an undead kop non-undead 03:25 @le?undead kop 03:25 Undead Kop (K) | Lvl: 1 | Diff: 3 | Spd: 6 | Res: cold sleep poison drain | Confers: nothing | MR: 10 | Generates: special | AC: 10 | Attacks: 1d4 weapon physical | Alignment: 9 | Flags: genocidable, breathless, mindless, undead 03:25 @le?undead kop katcher 03:25 No such monster. 03:25 @le?undead kop kaptain 03:26 No such monster. 03:26 they're called "undead katcher" 03:26 @le?undead katcher 03:26 Undead Katcher (K) | Lvl: 24 | Diff: 27 | Spd: 12 | Res: cold sleep poison | Confers: nothing | MR: 50 | Generates: special | AC: 0 | Attacks: 2d24 weapon physical, 2d3 kick paralyze | Alignment: 12 | Flags: genocidable, flies, breathless, mindless, regenerates, seeinvis, nopoly 03:26 teah, thanks 03:26 but yeah, Team K and Team 8 are currently too powerful in slex and I'm already planning to do a nerf for the next version 03:26 currently, if you get a void room on dlvl30, you can say goodbye to your char :P 03:29 @le?car ghost 03:29 car ghost ~3~ barghest (d) | Lvl: 32 | Diff: 34 | Spd: 12 | Res: cold sleep poison drain | Confers: nothing | MR: 55 | Generates: special | AC: -5 | Attacks: 8d15 bite physical | Alignment: -10 | Flags: genocidable, carnivore, swims, phases, breathless, mindless, nopoly, undead 03:29 @le?sedan ghost 03:29 No such monster. 03:29 @le?hatchback ghost 03:29 No such monster. 03:30 why only truck ghosts? 03:30 @le?van ghost 03:30 van ghost ~3~ sub ghost (y) | Lvl: 15 | Diff: 19 | Spd: 15 | Res: fire cold sleep disintegrate shock poison acid petrification | Confers: nothing | MR: 15 | Generates: special | AC: -1 | Attacks: 18d20 explode confuse, 4d4 breath shock | Alignment: 0 | Flags: genocidable, flies, amorphous, breathless, mindless, unsolid, infravisible, vegan 03:30 truck ghosts are actually one of the easier things that you can get in void rooms; try this one: 03:30 @le?airi 03:30 airi (8) | Lvl: 32 | Diff: 38 | Spd: 12 | Res: cold sleep disintegrate poison petrification drain | Confers: nothing | MR: 70 | Generates: special | AC: -7 | Attacks: 4d10 bite poison-sting, 2d6 gaze fear, 3d4 gaze masterblaster, 3d5 cast spell | Alignment: -5 | Flags: flies, swims, phases, breathless, unsolid, poisonous, nopoly, undead, stalker, vegan 03:30 one big problem with Team 8 is that most of the high-level ones are rather fast, which contradicts the idea that undead are supposed to be sluggish 03:31 @le?raw mana vortex 03:31 raw mana vortex (v) | Lvl: 33 | Diff: 40 | Spd: 27 | Res: fire sleep poison petrification | Confers: nothing | MR: 30 | Generates: special | AC: -3 | Attacks: 8d8 engulf mana, 8d8 non-contacting-beam mana | Alignment: 0 | Flags: genocidable, flies, breathless, mindless, unsolid, nopoly, vegan 03:32 @le?affirm trespassory mounding 03:32 No such monster. 03:32 aww... that thing actually exists, it's a level 61 ghost with 8d6 drain constitution and 5d17 trample decay attacks 03:32 it's probably the gazing that makes airi more dangerous, though I don't know what masterblaster does 03:32 and I've seen it generated on dlvl30 void rooms 03:33 "masterblaster" is actually psybeam, which can cause all sorts of afflictions ranging from confusion to amnesia 03:33 yeah, that's dangerous when you're surrounded by everything 03:34 gotta add some slow ghost types in the next version :) 03:35 maybe a tamable ghost too 03:36 or a friendly ghost like casper 03:37 Ad a "spoopy ghost" that when he reaches you he jus screams "Boo!" and teleports away 03:37 tamable sounds good, maybe I'll also make one that always spawns tame ;) 03:37 khoR: sounds like a good idea, but the "Boo!" should inflict the fear status effect on you if you fail a saving throw :D 03:38 If you put it in slex it fits the "everything must be annoying" thematic of the variant I guess. :P 03:39 well, lately I feel that some monster teams are actually too annoying, but I'm having trouble coming up with non-annoying monsters :( 03:39 too many evil patch ideas and not enough non-evil ones! 03:40 Well, my wholesome ghost wasnt meant to be annoying, but I can help you with that. 03:40 Add my "plumber kit" to slex! 03:40 :D 03:40 hmm, I could make one that just randomly teleports around but has only a weak physical attack 03:41 It's the item I made when I was following a tutorial on how to add different items to the game. 03:41 perhaps we need more saddles because I haven't seen one in months 03:41 haha, I faintly remember :) it's a shame Khorhack is discontinued, you should write more special levels! 03:41 Yeah it's a shame I'm to dumb to code a variant. 03:41 I had so many ideas. 03:42 bug_sniper: there was a proposal for alternate mines end variants, one of which would have a bunch of saddles 03:42 You can just make able to ride monsters without saddles 03:42 with some penalty 03:42 YANI: a black market with portals to inner shops 03:42 like you get a dex reduction because your butt hurts 03:42 :v 03:43 LOL :D riding without a saddle for more than 2000 turns would make the pain so unbearable that you're forced to dismount? 03:44 YANI: creating burning tiles by zapping a wand of fire or using a candle on some scrolls you've dropped 03:47 jonadab: re your idea with the werekraken on Medusa's level: those are already semi-common in slex on Medusa's depth (it's deep enough for them to generate as random semicolons), how about making a dozen or so guaranteed ones? :D 04:10 It would be cool if holes ended up always in the same place and you could go up on them with levitation/jumping 04:10 it would make the asc run also less annoying 04:11 -!- nht has joined #hardfought 04:13 20:37 what if I get what I like to call an 'ais523storm' ? <--- hahaha that term sounds so funny, I'd love to use that for something in slex, but no idea what that something should be - maybe something like an archonstorm? 04:15 I dont know how possible that is to do with current nethack code 04:15 but it would be nice 04:20 !who 04:20 FIQ: GagarinX [slex] Grasshopper [nd] munterplant [nd] 04:28 I am now in present time 04:34 Did you read my idea FIQ? 04:34 no 04:34 oh the ghost thing? 04:34 fits more with slex 04:35 if you mean riding w/o saddles 04:35 I'd rather make them more common 04:36 -!- ais523 has quit [Read error: Connection reset by peer] 04:36 -!- ais523 has joined #hardfought 04:37 FIQ: Saddles and holes. 04:37 I responded to the saddle thing 04:37 what about holes? 04:37 It would be cool if holes ended up always in the same place and you could go up on them with levitation/jumping 04:37 10:10 it would make the asc run also less annoying; I dont know how possible that is to do with current nethack code 04:37 10:15 but it would be nice 04:38 It makes too much sense that you should be able to ride without saddle, but ok. :P 04:38 khoR: making hole destination consistent (and trap doors) is something I've wanted to do for a while 04:38 riding w/out a saddle is pretty hard - you'd need to be skilled+ surely 04:39 -!- yuring has joined #hardfought 04:39 YANI: if crafting were to be implemented, saddles should be one of the items that the player can craft 04:39 or maybe just small would do 04:39 just upgrade a leash 04:40 in slex, 3.5% of all randomly generated tools are saddles; I don't know the vanilla probabilities 04:40 not high 04:41 only 0.5% apparently? 04:41 yeah 04:42 just looked 04:42 if I move vlad to mines 04:42 I'll probably replace the long sword with a saddle 04:42 bug_sniper: so, you not finding a saddle is just the RNG toying with you; they should be not all that uncommon in slex, especially if you clear out every mines level 04:44 -!- nht has quit [Ping timeout: 260 seconds] 04:45 -!- raisse has quit [Remote host closed the connection] 04:45 -!- theRaisse has joined #hardfought 04:45 -!- mode/#hardfought [+v theRaisse] by ChanServ 04:46 -!- nht has joined #hardfought 05:09 -!- nht has quit [Ping timeout: 260 seconds] 05:10 -!- nht has joined #hardfought 05:39 [nd] munterplant (Val Hum Fem Law) had Mjollnir bestowed upon her by Tyr, on T:4118 05:48 [nd] munterplant (Val Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:4177 06:42 -!- tacco has joined #hardfought 06:44 !tell K2 fiqhack updated -- poison breath no longer kills monsters twice, and steeds will no longer retaliate on trice if they consider it a bad idea 06:44 Will do, FIQ! 06:48 -!- yuring has quit [Quit: Connection closed for inactivity] 06:58 -!- ais523 has quit [Quit: quit] 07:02 [nd] Raisse (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:2839 07:04 -!- tacco has quit [] 07:20 FIQ: and is it possible? 07:20 Would you also make it 2 way? 07:20 -!- theRaisse is now known as raisse 07:33 khoR: ? 07:35 LarienTelrunya: Somehow, I am not surprised that slex already has werekrakens. 07:36 Can the player get kraken lycanthropy, and end up changing into something that's helpless if not in water every few turns? 07:36 hi jonadab! it has had them for quite a while now, and also werepiranhas and wereeels 07:36 Naturally. 07:36 FIQ: Part of my idea was that if you made holes always end up in the same place you could also add the ability of going "up" through them with levitation/jumping/flying. 07:36 yes, you can become a werekraken, and then you're screwed if you can't cure it quickly 07:37 khoR: Have you seen the Class Overhaul proposal section on archeologists and grappling hooks? 07:38 I havent seen any class overhaul 07:38 YASI: winged krakens. They can swim and also fly. 07:38 YASI: winged kraken lich. they can swim and also fly and also teleport and summon nasties 07:38 actually 07:39 winged kraken lichatrice 07:39 khoR: This is mostly dtsund's ideas, though there are comments at the bottom by some other people including me. https://nethackwiki.com/wiki/User:Jonadab/ClassOverhaul 07:39 khoR: Oooh, can they warp to you, grab you, and the next turn warp to water and drown you? 07:39 EPI: ^ 07:39 wait 07:39 what the fuck 07:39 why is valkyrie more pure fighter than a barbarian or a samurai 07:40 It shouldn't be. That's addressed later. 07:40 khoR: excellent monster ideas :) thanks! 07:40 See the "Alternative" proposals at the bottom for other ideas about valkyrie/barbarian. 07:40 this is too much of a read for my mental state right now sorry 07:40 will check out some other time 07:41 What a surprise 07:41 I agree with Chris_ANG 07:41 The Archeologist section is particularly relevant to what you were saying about holes. 07:41 khoR: don't suggest things when LarienTelrunya is nearb 07:41 y 07:41 unless you want to make slex more annoying to get through 07:42 i also gave him wholesome ideas 07:42 FIQ: realistically, nobody is going to ever get through slex anyway. 07:42 FIQ: sssshhhhhhhhhhh! 07:42 That ship has _sailed_. 07:43 hm 07:43 thats not exactly what I said 07:43 but similar 07:44 I'd let all roles use grappling hooks in the described manner but give Archeologists a supply of them in starting inventory and some more on the quest. 07:47 how many 07:53 huh 07:53 3.6.x / is fancier 07:55 -!- yuring has joined #hardfought 07:59 Not sure exactly how many. 08:00 3.6.x has stuff like 08:00 Monsters currently shown near <72,16>: 08:00 <72,15> f tame kitten 08:00 At _least_ a dozen to start, and at least twice that in the quest, I'd think. Maybe more, because in the proposal, Arc are supposed to use them to avoid combat. 08:00 <72,16> @ gnomish wizard called fiq 08:00 probably for the benefit of blind players? 08:00 FIQ: Oh, nice. 08:00 That's useful for everyone, though. 08:00 jonadab: why not levitation jump and fly? 08:01 Always good when your disabled-person support doesn't make things worse for everyone else. 08:01 jonadab: same with objects 08:01 as well as the regular farlook and the shitty thing that was the only thing 1.3d had when you specify by typing a letter 08:02 khoR: levitation and jumping probably don't reach high enough, but flying should probably work. 08:03 FIQ: that sentence not parse 08:03 I mean this 08:03 D a dragon 08:03 Specify what? (type the word) D 08:04 also 3.6.x has autodescription of farlook info toggleable :3 08:04 so you don't need to press . to get proper info 08:04 just need to "hover" over it 08:05 similar to NH4 08:05 Ah, good. 08:05 These are good improvements. 08:26 [fh] Khor (Pri Hum Mal Law) killed the ghost of what if fred is actually grill, the former Excursionist, on T:7565 08:42 FIQ: https://usercontent.irccloud-cdn.com/file/9Knw9WP0/ 08:43 khoR: what did you do? 08:43 I fixed a bug like that recently 08:43 that hasn't had an update pushed yet 08:43 Nothing 08:43 hi 08:43 Hello K2, Welcome to #hardfought 08:43 K2: Message from FIQ at 2017-10-06 06:44 EDT: fiqhack updated -- poison breath no longer kills monsters twice, and steeds will no longer retaliate on trice if they consider it a bad idea 08:43 i was just walking on the mines 08:44 another update 08:44 Wht do I do? 08:44 FIQhack updated 08:45 P R or Q? 08:46 i just applied an update 08:46 perhaps Q and restart 08:46 khoR: press Q 08:47 see if the update solves this as FIQ alluded to 08:47 then exit out of the main men back to dgl 08:47 then fire it up again 08:47 -!- LarienTelrunya has quit [Quit: Page closed] 08:47 see if it went away 08:47 kurwa 08:47 again 08:47 yeah 08:47 rip mysave 08:51 http://home.fiq.se/mon_info.png 08:51 khoR: Does it still show? 08:51 yeah every time I load 08:52 also two things crash I think 08:52 cuz I have to press Q twice 08:52 that's a bit odd 08:52 but with that said 08:52 K2: can you give me khoR's save? 08:52 yeah 08:52 dmonsfree 1and dmonsfree 0 08:55 yup 08:57 see pm 08:57 gonna be away from computer for a bit 08:58 -!- loli has quit [Quit: WeeChat 1.9.1] 08:58 making some rub for ribs i'm smoking later tonight 08:58 (and chicken breasts, and a couple ribeye steaks) 08:59 wow 08:59 weird 08:59 you're right with the Q thing 08:59 -!- loli has joined #hardfought 08:59 that's bizarre 09:00 have to ask ais about that later 09:00 but anyway, let me look at the bug 09:04 !tell K2 pushed a fix 09:04 Will do, FIQ! 09:04 khoR: pushed a fix 09:04 when server is updated it should be all good 09:04 FIQhack updated 09:04 K2: Message from FIQ at 2017-10-06 09:04 EDT: pushed a fix 09:06 -!- loli has quit [Ping timeout: 255 seconds] 09:07 FIQ: I don't suppose you have any tips on how to reproduce the playerinfo struct memory corruption bug? 09:07 play my save 09:07 Ah. 09:07 ask k2 for it I guess 09:07 K2: ^ ? 09:07 but jonadab 09:08 all of my saves have this issue 09:08 Oh? 09:08 are you sure you can't repro 09:08 Hmm. 09:08 yeah 09:08 look 09:08 this is another save 09:08 I haven't reproduced it yet. 09:08 spec 09:08 one moment. 09:09 Yeah, I see it. 09:09 Tou Scu, let me try that. 09:09 this is a 3rd save 09:09 same thing 09:09 Hmm. 09:09 Ok, I'm going to save this orc cav game then and start a tou scu one. 09:09 this is a new char 09:09 elven priest 09:09 same thing 09:10 Hmm. 09:10 this is version 09:10 It's the version on the server, presumably. 09:10 Which is recent, I think. 09:12 Hmm. 09:12 I'm running under valgrind and not seeing it, but I haven't looked at valgrind's _output_ yet. 09:16 ==6404== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0) 09:16 There's something you're doing that I'm not doing, or some other difference. 09:16 minesflayer 09:16 first time I've seen that in a while 09:16 master mind flayer, no less 09:17 It's rare. 09:17 Except in that one Hall of Fame bug. 09:17 heh 09:18 jonadab: why do I have a 0:1 wand of cancellation as a priest? 09:18 also 09:19 shouldn't mind flayers have their attack disabled if cancelled? 09:19 I don't know; I haven't messed with what cancellation does to monsters at all. 09:19 I view cancellation as a utility item mainly used for inventory management. 09:19 no I mean 09:19 YANI 09:19 Ah. 09:19 also 09:19 cancel has uses 09:20 it's useful for cancelling dragons 09:20 I know it does in theory. 09:20 But you'd have to carry it around. 09:20 and nymphs 09:20 And 3.4.3 trained me NOT to carry cancellation around. 09:20 [nd] Raisse (Wiz Gno Fem Neu) consumed animal products for the first time, by eating a goblin corpse, on T:3421 09:20 yes, which isn't an issue in NH4+friends 09:20 Because BoHsplosions. 09:20 I know. 09:20 yeah 09:20 which is bad 09:20 But I haven't adjusted my habits yet. 09:20 in NH3 09:20 if a wand vanishes an engraving 09:20 I check for cancel ASAP 09:21 and if it is 09:21 I either, if it's glass or crystal 09:21 hurl it into a wall 09:21 if not 09:21 I exhaust all the charges 09:21 and then place it where I'll probably not go 09:21 Oh, I usually head straight for the nearest large box or chest and put it in there. 09:21 That way I can get it later if I want to cancel a big pile of e.g. bones loot. 09:21 Or junk potions and scrolls. 09:22 But yes, I don't want to be carrying it around a lot. 09:24 hm 09:24 I had almost forgotten about this NH4 pacifist game 09:24 I think I started it in 2015 09:24 on N4O 09:25 it's on VS level 09:25 dungeon cleared, I have the candelabrum 09:25 with 6 candles 09:25 issue is 09:25 I am XL5 09:25 Eep. 09:26 What are you doing in Gehennom at XL5? 09:26 well 09:26 I didn't find a lot of gain level.. 09:26 or any 09:26 I have 125 max HP 09:26 And your pets ate all the wraiths? 09:26 pretty decent for XL5 09:26 I don't think I got any 09:26 I don't really remember, it was a while ago 09:26 I think I need to levelport back up and dance with foocubi 09:26 Oh, right, with pets you can't lure the wraiths off the graveyard levels. 09:27 I'm not used to having pets that late in the game. 09:27 my pets consists of a gray dragon 09:27 at level 22 09:27 which is its normal max 09:27 and an arch-lich 09:27 at level 37 09:27 also its normal level 09:28 seems like I have everything I need really 09:28 mostly 09:28 genocided engulfers, green slimes, trice, mimics, gelatinous cubes (why?) 09:29 oh 09:29 apparently I have a 1:2 and a 1:0 wand of wishing 09:30 so I should be able to sort out my levels if foocubi doesn't cooperate 09:31 Make sure dragon is non-hungry, wish for cursed marker, revgeno wraiths? 09:31 Or, wait. 09:31 this is nethack4 09:31 pets don't have satiation here 09:31 This isn't FIQHack. 09:31 Yeah. 09:31 Hmm. 09:31 I think I will just levelport back up 09:31 [nd] Raisse (Wiz Gno Fem Neu) became literate by reading a book, on T:5669 09:31 I have the orb of fate and PYEC 09:31 Maybe lock the dragon out of the room; the lich is inediate I think. 09:31 I always get this in my pacifist games 09:32 because level teleporters can go die in a fire 09:32 Heh. 09:32 apparently there is a single sink in the entire game 09:33 That was a very educational experience 09:34 [nd] Raisse (Wiz Gno Fem Neu) had Werebane bestowed upon her by Thoth, on T:6411 09:35 argh I wanted to know if I could do a water prayer 09:35 XL7 09:35 only 7 levels left 09:42 raisse: Of the banes, werebane is one of the least terrible. Because its base type is inherently quite useful. 09:42 And not as common as long swords. 09:44 There's something wrong when an artifact is more useful for being a certain base item than it is for its artifact effects. 09:45 yes, I do like werebane (and already killed 1 werejackal with it when I was training it to basic) but I prefer to wield magicbane as a wiz 09:46 I used to think that magicbane was good for magic users but also interfered with your own spellcasting 09:46 Wouldn't that make it bad for magic users? 09:47 . 09:47 jonadab: yes 09:49 fucking peaceful dwarves 09:49 I'm not even in the mines 09:49 and they still screw me over 09:51 Evil Patch Idea: the longer you keep pacifist conduct, the more "peaceful" your reputation becomes, causing more monsters to generate as peaceful. Also, your pets learn from your peaceful reputation and gradually become pacifists themselves over time. 09:51 there 09:51 XL10 09:51 only 4 levels left 09:59 aww 09:59 Status of the succubus (chaotic): Level 5 HP 21(21) Def 10, cancelled. 10:00 oh well 10:00 got more than half the needed levels 10:04 -!- Grasshopper has quit [Ping timeout: 240 seconds] 10:08 -!- yuring has quit [Quit: Connection closed for inactivity] 10:15 YANI: wizard mode should allow the player to teleport into and out of teleport regions, and other illegal teleports like into solid rock, but should prompt the player to confirm. 10:16 If the answer is no, handle the illegal teleport normally. 10:18 there wego 10:18 XL14 10:18 aosdict: NH4 has 2 teleport commands 10:18 the "normal" one that now works the same in normal and wizmode 10:18 and the wizmode one that bypasses everything 10:18 well, most things 10:19 -!- nht has quit [Quit: nht] 10:24 !tell LarienTelrunya full monty wbo in slex when? 10:24 Will do, jonadab! 10:32 hmm 10:32 the Cyclops seem to have forgotten how covetous-warping work 10:32 s 10:33 -!- LarienTelrunya has joined #hardfought 10:39 -!- loli has joined #hardfought 10:53 -!- rikersan has joined #hardfought 10:54 [nd] munterplant (Val Hum Fem Law) acquired the luckstone from Mines' End, on T:5725 10:56 -!- noty has quit [Quit: WeeChat 1.9] 11:03 -!- khoR has quit [Quit: Connection closed for inactivity] 11:03 jonadab: Full monty in SLEX? Lol! 11:04 is full monty defined as "ascended every role and race", or the junethack version, which would read "ascended 13 different roles and 5 different races"? if the latter, I already did the second part of that 11:04 LarienTelrunya: Message from jonadab at 2017-10-06 10:24 EDT: full monty wbo in slex when? 11:04 currently there are 7 roles I have ascended in slex 11:04 Junethack does not have full monty. 11:06 ah, so a full monty would indeed require ascending a courier, amnesiac, jelly, gelatinous cube, goff, and (this is probably the most problematic of all) the segfaulter? 11:06 and every other role and race too? 11:06 In devnull sense it also needs doing it within one month 11:07 Of course. 11:07 Every role/race/gender/alignment. 11:07 hahaha, that would mean 3-4 ascensions per day if you want to get it done within that time limit 11:07 larien: what's the segfaulter race? 11:07 let me guess, basically jsut something that crashes randomly? 11:07 the segfaulter race makes it so that spit attacks can corrupt your savegame beyond repair 11:08 inspired by Grunthack of course 11:08 what 11:08 that seems 11:08 excessive 11:08 That seems very SLEXy. 11:08 lol 11:08 well, you'd better genocide everything that has spit attacks 11:08 slex is so bizarre 11:09 larien: can't spitting beetles be summoned w/ summon insects? 11:09 neko: I think tha'ts the point 11:09 @le?spitting beetle 11:09 spitting beetle (a) | Lvl: 14 | Diff: 17 | Spd: 6 | Res: poison | Confers: poison | MR: 0 | Generates: special | AC: -4 | Attacks: 4d6 bite physical, 2d6 spit acid | Alignment: 0 | Flags: genocidable, carnivore, poisonous 11:09 yes, they can 11:09 but if they're genocided then they can't :) 11:09 so segfaulter is perfectly safe if you can play through in one go? sweet! 11:09 no 11:09 spitting beetles will crash it 11:09 *spitting anything 11:10 nope, the segfault venoms will leave scars on your game, and it will explode after a couple turns 11:10 EPI: segfaulter astral plane has the two wrong altars guarded by black nagas 11:10 that would make it easy to find the true one via telepathy; however, Rodney has a spit attack in slex because I am ultra evil :P 11:11 LarienTelrunya: do you have a "fence" terrain in slex which is like walls but can be seen through? 11:11 I guess that's kind of what iron bars are. 11:11 you mean iron bars? :P 11:11 larien: telepathy no longer works on astral plane then 11:11 I was thinking of something more... flammable. 11:12 aosdict: bamboo bars? 11:12 actually I have farmland terrain, but I don't remember whether that can be seen through; it's supposed to be see-through but it might not actually be in-game 11:12 EPI: random bad intrinsic/nasty trap effect is a flaming vapor htat follows you as you move 11:12 i.e. you leave a quickly-dissipating trail of hot fumes 11:13 Great for kiting monsters. 11:13 which deals fire dmg to enemies, you if yo're not fire resistant, and will burn the contents of your invnetory no matter what 11:13 LarienTelrunya: If you're going for full monty with bells on, you generally would do the hardest roles and races first, so if you fail them you can start the whole attempt over. 11:13 so you can't carry any scrolls/potions/spellbooks in open inventory, except for fire and fireball 11:13 And not have to redo all the other ones. 11:13 jonadab: heh, does "with bells on" mean that you have to streak, i.e. never die in between ascensions? 11:14 nice patch idea: troll nurses that revive after you accidentally kill them 11:14 LarienTelrunya: More than that, it means you can't have a game in the streak that doesn't contribute to the goal. 11:14 So every game has to be an ascension _and_ has to cover a race or role or alignment or gender you hadn't already done. 11:14 jonadab: I'm all for having more bars-type terrain, but I'd like to not overload # even more than it is now. 11:14 heh... then you'd probably want to play the bleeder as the very first role, since they're permanently at the whim of the RNG (they can just randomly die of blood loss) 11:16 aosdict: So how do you feel about sleeping gas traps releasing a sleeping gas cloud that spreads out until it dissipates? And confusion traps that release confusion gas, similarly? 11:17 And hallu traps that release hallucination-inducing gas... 11:17 bleeders aren't easy enough anyways 11:17 apparently I also broke something in slex, since ponies can be tamed with tripe rations and dragons can be tamed with slime molds, i.e. the game fails to check whether the food is actually capable of taming a pet! 11:18 will need to look into the taming function to figure out what's wrong there 11:18 Hmm. If we're moving stuff off #... 11:18 sinks are easy, they are furniture-like and can be \ 11:18 [dnh] rikerw (Brd Clk Mal Neu), 3745 points, T:3343, killed by a manticore 11:18 manticores are dumb 11:19 they fire around 15 shots per round 11:19 >_< 11:19 Machinegun monster? 11:19 YANI: if someone stones to flesh your statue on your bones level and you're watching the game, you can send the message "be tame" or "be peaceful" to control yourself 11:19 aosdict: I moved stinking cloud off of # by making them set the background color and not change the foreground character. 11:19 I dunno why, but IMHO manticores should emit a "Klieau!" sound whenever they shoot spikes :D 11:19 so 11:19 corridors could theoretically be moved to . because as far as I know there is no actual gameplay difference between floor and corridor 11:19 I think 11:20 the best way to deal with Rodney from here on 11:20 in paci 11:20 is to throw him the book of the dead 11:20 whenever he apperas 11:20 but that might annoy lots of people 11:20 and that "Klieau!" should sound similar to throwing a pokeball in the pokemon games ;) 11:20 *appears 11:20 since that will make my arch-lich pissed 11:20 aosdict: corridors are dark 11:21 aosdict: Aesthetically, room-and-corridor levels don't look right if corridors look just like rooms only narrower. 11:21 and not everybody plays w/ lit corridors 11:21 FIQ: removal of annoying level 14 requirement for quest when :P 11:21 even you find it annoying, admit it! 11:21 rikersan: Room floor can also be dark, though. 11:21 that's why I like the dnh xp progression 11:21 jonadab: but corridors are always dark 11:21 Drawbridges could be migrated to a red or orange + because they're a sort of door. 11:21 larien: dnh xp reqs are a lot smaller, it's really nice 11:22 you also don't really _need_ your quest artifact, depending on roles, so you can just do the law quest for the xp 11:22 rikersan: sure, but some players want to play a pacifist 11:22 aosdict: Also, isn't there a difference between room and corridor in terms of monster generation? And object generation for that matter? 11:22 larien: tourists get XP for seeing new terrain/features/monsters/items, and bards get XP from watching their pets kill stuff 11:22 jonadab: I'm not suggesting completely destroying the corridor _terrain_, just changing its glyph to . 11:22 LarienTelrunya: Fourk lets you do the quest at XL0, as long as you have never gained any experience levels :-) 11:23 Err, XL1. 11:23 ah, I'm not so familiar with dnethack, but it sounds like a nice touch :) 11:23 aosdict: I think it's useful to have it look different from rooms, though. 11:23 I'm not stuck on it necessarily being # though. 11:23 jonadab: sounds like you have to really go out of your way for that... why not ditch the requirement altogether, it's doing nothing good but it would improve everything if it were lifted 11:23 larien: it makes tourists a tad easier, and it's also kinda nice for bards 11:24 for bards it's more of a consolation prize though as their pets will slaughter everything 11:24 LarienTelrunya: Actually, the experience requirement for the quest has positive gameplay impact. 11:24 the quest level requirement is hereby declared the second most annoying feature of vanilla nethack in my book, with the mysterious force being the absolute most annoying of course :P 11:24 like, "oh here have a small bit of xp to compensate for not getting the xp your pet got from killing demogorgon" 11:24 larien: maybe have the mysterious force only affect stairs? 11:24 not c!oGL? 11:24 I did adjust the XP curve, so that you can get XL14 with about 60k XP, vs 80k in vanilla. 11:24 jonadab: Yes, because wanking off while waiting for enough monsters to spawn so you can finally do the dumb quest is totally good gameplay. 11:25 LarienTelrunya: I think the XL1 thing is for pacifist? 11:25 LarienTelrunya: That isn't how you're supposed to do it. 11:25 aosdict: The XL1 thing is for extreme conduct play, yes. 11:25 rikersan: I'm personally a fan of removing the force, making teleport completely impossible while you have the amulet, and spawning a steady stream of monsters on the upstair 11:25 I actually introduced it in an attempt to make the "never gained any experience" conduct possible. 11:25 Well if your XL1 pacifist, who only has 12 or so starting HP, is sneezed at by a quest-depth monster, game over. 11:26 Though I'm not certain it is possible, I am worried that some of the required-to-win actions might gain you experience. 11:26 LarienTelrunya: This is why you quaff extra healing potions :-) 11:26 jonadab: What? Did you just imply you don't even test your own changes? You didn't playtest and find out how absolutely impossible it is to survive with XL1 at the quest? :P 11:26 I didn't say I wanted the no-experience-gain conduct to be _easy_. 11:26 dnh monsters focus pets over the PC, which can be nice 11:26 Just theoretically possible. 11:27 I mean, not absolutely impossible, but it would probably require TAS tools to pull off reliably 11:27 LarienTelrunya: I haven't tested that particular thing, no. 11:27 But note that at worst I haven't made it _more_ impossible than it is in upstream NH4. 11:28 FIQ: I need someone to attempt to ascend Fourk with "never gained any experience points" conduct, to see if it's possible. Can you find me a volunteer? 11:28 you probably forgot that you removed MC (or maybe you didn't, but are planning to, and Excalibur will no longer be viable in fourk for the only role that matters, so... have fun with vampires) 11:29 So, if sinks go to \, and drawbridges go to +, and we ignore corridors for now, that leaves trees, clouds and bars. 11:29 one vampire level drain and you can go farm experience for another hour! 11:29 You would avoid being in melee range of vampires, obviously. 11:29 -!- yuring has joined #hardfought 11:29 very good gameplay(TM), having to grindgrindgrindgrind experience forever :P 11:29 And no, you can't farm experience if you're going for the no-experience conduct. 11:29 That'd be silly. 11:29 And self-defeating. 11:30 Trees could possibly be \ to mark them as an interesting feature, but that probably wouldn't look too good in levels that use them as filler. 11:30 they could be + 11:30 isn't their unicode glyph the +- sign? 11:30 + is overloaded enough. 11:30 rikersan: but trees are much less door-like than drawbridges 11:30 jonadab: well, for a "normal" healer I mean, who is trying to reach XL14 11:30 trees are less cloud like than corridors 11:30 I wonder if bars could be cyan |. 11:30 LarienTelrunya: Ah. 11:30 wraiths and sinks eventually run out, and death drops don't exist unless you kill stuff personally 11:31 So normal _pacifist_ you mean. 11:31 Yes, pacifist is hard. 11:31 That's... true in vanilla as well. 11:31 so you'd have to farm literally forever, hoping that stuff spawns with gain level *and* gets killed before it can use it 11:31 foocubi 11:31 aosdict: oh, you mean wait until they spawn randomly? 11:31 aosdict: irrelevant. 11:31 alchemy 11:31 ^ 11:32 LarienTelrunya: I think the item and monster balance is at the point where someone who really knows they need levels will be able to get to XL14 without needing to farm like that. 11:33 Getting wraiths onto a non-graveyard level, for example. 11:33 Oooh, YANI: after an encounter with you, instead of _teleporting_, foocubi now _levelport_. 11:33 jonadab: do you have sources of unavoidable leveldrain? 11:33 [slex] AmyBSOD (Cam Amn Mal Cha), 689 points, T:818, killed by a monster (baby magic dragon) 11:33 FIQ: How unavoidable? In theory, no. In practice, probably. 11:34 well 11:34 easiest is to play as a pacifist 11:34 I mean, there's Vlad's spitting attack. 11:34 just avoid gaining levels 11:34 you probably want black dsm 11:34 other than that 11:34 it should be OK 11:35 I'm going to VS now for the 2nd time since 2015 on my n4o paci 11:35 FIQ: My main concern is that you get experience points for some specific thing you have to do to complete the game. 11:35 this time with the stuff I need for performing the invocation 11:35 that isn't the case in vanilla 11:35 what did you do 11:35 sokoban is easy 11:35 just cheat 11:35 I don't know of such a thing, but I wouldn't put it past the game to give you XP for e.g. the invocation. 11:35 You can just _not do_ Sokoban, it's optional. 11:35 unless 4k changed it 11:36 it should be ok 11:36 well yes 11:36 but I'd rather have the reward 11:36 in a normal playthrough 11:36 Sure. 11:36 But I'm talking theoretical feasibility here. 11:36 I don't mind if the no-experience conduct is _hard_, I _expect_ it to be hard. 11:37 nothing in the game gives you experience for major events 11:37 until 4k decided to 11:37 my 4k paci did the quest at XL1 iirc 11:38 Ok. 11:38 jonadab: I wonder if, since clouds cover the space and prevent you from seeing anything, they should be ' ' but with a colored background. 11:38 If upstream NH4 doesn't have any problems there, I don't think Fourk does either. 11:38 I adjusted how Fourk gives experience for Oracle consultations, but those are optional. 11:38 And Sokoban, but again, optional. 11:39 aosdict: Maybe? 11:39 I kind of like making them white # on cyan bg, though. 11:39 [dnh] rikerw (Brd Clk Mal Neu) entered Minetown for the first time, on T:943 11:39 [slex] AmyBSOD (Cou Alb Mal Neu), 554 points, T:164, killed by a monster (thrusting turret) 11:40 aosdict: Note that, in the NH4 engine, all of that stuff can be changed by changing out the tileset. 11:41 Actually, I should probably take a look at what my full-Unicode tileset could be doing that it currently isn't. 11:41 tfw you start with the amulet of yendor pre-id'ed, but you're a level 1 bard 11:47 [slex] AmyBSOD (Cou Alb Mal Neu), 1284 points, T:435, killed by a monster (aligning ant) 11:54 [slex] AmyBSOD (Cou Alb Mal Neu), 280 points, T:428, killed by a monster (panther) 11:56 -!- raisse has quit [Ping timeout: 246 seconds] 11:56 jonadab: yes, but the goal here is to make it work for a default ASCII tileset 11:56 turfing the problem to user config seems wrong 12:01 one problem I ran into messing with unicode symbol sets is that it is, um, optimistic to expect that all glyphs will work in a monospace grid 12:01 granted, I was doing things like using the chinese character for "disease" to represent Pestilence 12:02 junethack doesn't have a full monty as a separate trophy but if you complete the upper line of the "multiple ascension trophies", that would be one, wouldn't it? 12:03 perhaps? sounds like it would 12:03 oh wait, I misremembered. 12:03 ah, no. I was right 12:04 but I can't find somebody who did any of them last junethack? 12:04 have to check, maybe it's borken 12:04 but gotta run now, bbl 12:04 k 12:06 https://junethack.net/user/elenmirie 12:06 just found one 12:06 not a full monty but closing in 12:07 how does 4/4k let you ascend without killing the quest nemesis? 12:08 the junethack trophies from last year has that as a trophy 12:08 bhaak: https://junethack.net/user/Luxidream 12:13 rikersan: you can steak the Bell from them 12:13 steal* 12:14 as a nymph 12:14 * aosdict throws a steak at the Chromatic Dragon. The Chromatic Dragon drops a silver bell and chases after the steak. 12:16 ah 12:16 I thougth it was a deathdrop 12:25 this also allows the other trophies (don't kill Vlad, don't kill Rodney, don't kill the high priest/Cthulhu) 12:26 I tried to do this with the Rodney trophy in unnethack, but unfortunately it checks whether they died at all, for any reason, ever, and I couldn't stop my pets from killing him 12:27 ah 12:27 what pets did you have? 12:28 I was spamming so much charm monster that I had tons and tons of them 12:28 many of them converted summoned nasties from Rodney 12:29 the only safe way for me to cross the Planes was wading through my swarm of pets so Rodney couldn't get at me 12:31 aosdict: There's not really any technical distinction between a "default ASCII tileset" and any other kind of text tileset, unless it's that one of them is what players see if they never change the options. Which, in NH4, isn't ascii, it's cp437. 12:31 jonadab: were you not saying that players in NH4 can configure S_* symbols to render as whatever they want? 12:32 aosdict: Not currently, no; but there are two text and three graphical tilesets that ship with NH4, three text and four graphical ones that ship with Fourk. 12:32 The player can freely choose between them. 12:32 -!- raisse has joined #hardfought 12:32 -!- mode/#hardfought [+v raisse] by ChanServ 12:32 Adding more is not difficult. 12:32 Apart from the inherent difficulty of deciding on the details of how they should look. 12:33 Anyway, I'm trying to examine if there are other reasonable defaults for stuff which currently renders as # in vanilla. 13:05 -!- raisse has quit [Ping timeout: 240 seconds] 13:06 [dnh] rikerw (Mon Hlf Mal Neu) entered Minetown for the first time, on T:1250 13:13 -!- raisse has joined #hardfought 13:13 -!- mode/#hardfought [+v raisse] by ChanServ 13:19 damn sasquatches 13:20 [dnh] rikerw (Mon Hlf Mal Neu), 12594 points, T:2553, killed by a sasquatch 13:20 [slex] AmyBSOD (Kur Trp Fem Law), 538 points, T:412, killed by life drainage 13:40 larien: it's all good, I'm just trying to get your glyphs to show up 13:40 unicode graphics don't work on either stock terminal or iterm, only curses ones 13:40 I'm just using your screen as a tester >_> 13:45 [dnh] rikerw (Mon Hlf Mal Neu), 250 points, T:714, killed by a black pudding 13:48 -!- yuring has quit [Quit: Connection closed for inactivity] 13:49 Death to pudding? Ouch 13:57 rikersan: oh, I see :) anyway I'm back now, was doing the dishes 14:03 LarienTelrunya: So anyway, full monty wbo in slex when? 14:04 hahaha, like I was going to ascend a kurwa, camperstriker or courier! :D 14:04 I can't even ascend things like healer. 14:05 heh, I ascended a healer in slex 14:05 that one was originally planned to be a junethack character too, but I stupidly decided to postpone it until after the tournament was over :( 14:06 tarmunora: slow monk is slow 14:06 and I'm really just fountain quaffing at this point 14:07 of course, when I started her, I didn't know that I would ascend her, but when I managed to one-shot Ruggo the Gnome King, I got a feeling that this might be a very successful run, since holy shit, a healer of all things being able to one-shot something that has so many HP via dealing damage (as opposed to wand of death) :D 14:07 I do'nt have the energy for a long and not-really-easy run right now 14:07 jonadab, have you played slex? 14:07 bug_sniper: not seriously 14:07 larien: lol, how'd you one-shot him? 14:08 Is Ruggo from the Oz books? 14:09 I think that was the Nome King's name. 14:09 rikersan: wand of psybeam 14:09 ... what's that do tho 14:09 aosdict: The wiki gives his "encyclopedia" (data.base) quote as being from something something Oz. 14:09 So likely yes. 14:10 is it like the mon spell? 14:10 the psi bolt one 14:10 it shoots a psionic ray, which only monsters with psi attacks can resist, and which not only deals damage but also confuses the monster 14:10 completely unrelated to psibolt 14:10 huh cool 14:11 IIRC I also used it on some leprechauns and then they read create monster and due to the confusion it summoned a huge squad of stuff 14:12 wait, does slex confused create monster not just summon acid blobs? 14:12 nope, that seemed way too arbitrary to me 14:12 lol 14:12 what's it summon? 14:12 there 14:12 paci victory 14:12 random monsters, but IIRC they pulled several well-equipped player monsters who chased me away 14:12 just more of the standard monsters? 14:12 with OA though 14:12 yeah 14:12 huh cool 14:13 because I would've died otherwise lol 14:13 fiq: :D nice! 14:15 !whereis 14:15 LarienTelrunya: AmyBSOD [slex] 14:16 so 14:16 opposite alignment 14:16 aosdict: have you thought of that any? 14:16 this is the 2nd time I use OA to ascend, the 1st was my first ascension in nethack overall 14:16 but it feels kinda cheaty :P 14:18 -!- raisse has quit [Ping timeout: 258 seconds] 14:18 thought of what any? 14:19 aosdict: the fact that you can skip the "having to find the correct altar" using opposite alignment 14:19 you think it should be a balance issue? 14:20 I always thought it was kinda cheesy 14:20 it doesn't seem to me like a *balance* issue though. 14:20 Pretty much the only thing I have that feeling to lol 14:20 Anyone can get a HoOA. 14:20 And for neutrals in 3.6, your HoOA does not guarantee that you can ascend on the first high altar. 14:21 Nor for any other alignment either. 14:21 I like jonadab's (?) idea that your own god tries to blast the helm off your head, and may succeed, but then the altar's god still manages to get the Amulet so you escape in celestial disgrace. 14:22 I have no memory of this idea. 14:22 Hmm. 14:23 aosdict: that was mine 14:24 jonadab: I like your alternate Astral endings the most 14:24 aosdict: exerpt http://sprunge.us/ZGIZ 14:24 Ah, I have vague memories of that. Something about allowing you to defy the gods and keep the Amulet for yourself? 14:25 and yes, I really like jonadab's idea on different endings 14:25 One where you claim the Amulet for yourself, and the hardest being the one where you break the Amulet's power and free the mortal world from the gods' influence. 14:25 Oh, right. 14:26 Yes, now that you mention that, I do recall it. 14:26 aosdict: the 3rd ending is the one we are in :P 14:26 They're not actually that different to execute though... except that for one you have to sacrifice the high priests on their own altars. 14:27 There should be some rumors/oracles added in this case, so the player knows that they are options. 14:31 aosdict: Good point. 14:33 means more work for Mandevil 14:33 perhaps if you add multiple endings like that 14:33 just have a victory flag 14:35 how does Mandevil deal with "ascended, having saved the future"? Special case? 14:36 starts with ascended 14:37 but he has a special case for defied the gods 14:37 which is from un IIRC 14:40 yeah I guess ^ascended would be the easiest way to go 14:40 jonadab: any ideas for what the death string would be for those alternate endings? 14:41 aosdict: "Claimed the Amulet for himself" (or herself), for the one maybe? 14:41 "Freed humanity from the gods" for the other? 14:42 very frodo-ish, that first one 14:42 Neither really counts as ascending to a higher plane of existence, because you _don't_ achieve immortality from either. 14:42 Actually, "Conquered the universe" would also work for the first one. 14:43 Because when you claim the Amulet's power for your own, you become de facto ruler for as long as you can hold onto it. 14:43 maybe that's how moloch started 14:43 (But you're still a mortal.) 14:43 FIQ: yes, but moloch was not a mortal when he did it. 14:43 Though I have problems with ais's Endgame idea, I do like its idea of unloseable and unwinnable scenarios. 14:44 jonadab: you become the new Wizard of Yendor! *twilight zone music* 14:44 aosdict: My reaction to that whole Endgame section was kind of "meh". 14:44 Same. 14:45 In particular, I liked the special case for atheists. 14:45 Oh, you never acknowledged the gods? Fine, they're not going to show up to the Astral Plane either. 14:46 Not sure why everything _else_ would be missing, though. 14:46 I guess I was won over by the creepiness factor of that. 14:48 Ah. 14:56 jonadab: taht's a patch iirc, #invoking the amulet on the altar? 14:57 "pile self pudd weap paci" 14:57 fancy list of conducts 14:59 jonadab: what's ais's idea? 15:12 rikersan: https://nethackwiki.com/wiki/User:Ais523/Dungeon_Overhaul_Proposal#Endgame 15:13 (also read the rest of it, some good stuff there) 15:15 Right, I think the Endgame section is one of the weaker parts of his proposal. 15:15 -!- raisse has joined #hardfought 15:15 -!- mode/#hardfought [+v raisse] by ChanServ 15:19 I have several major problems with it, yes 15:36 @le?little girl named antistart 15:36 No such monster. 15:36 #le?little girl 15:36 @#le?little girl 15:36 third time's the charm 15:36 the name is probably ignored by the parser 15:36 @le?little girl 15:36 fourth time 15:36 little girl (@) | Lvl: 4 | Diff: 6 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 10 | Attacks: 2d4 weapon physical, 2d4 kick physical | Alignment: 0 | Flags: omnivore, infravisible 15:36 also, out of curiosity, what were you startscumming for? a specific spell? 15:37 I mean, I can see how an elementalist would want to startscum for volt rock or water flame ;) 15:39 for int better than 12 15:39 ah, I see 15:39 and I didn't like being a mould without polymorph ability 15:40 what? but they have the polymorph ability!!! if #youpoly doesn't work as a mould then that's a bug! 15:43 they do 15:43 but no trainable polymorph skill as an elentalist 15:43 also, where's the down staircase? 15:43 ah; the polymorphing skill is most useful when you have polymorph control anyway 15:43 I'd examine that suspicious vertical corridor in the place where it switches color 15:44 thanks 15:44 yay for fleecy colors :) 15:46 wow you only have 71% fail for dig, I guess getting a good INT roll paid off 15:47 oh, I guess I should be spawning monsters more often 15:49 -!- raisse has quit [Ping timeout: 248 seconds] 15:50 I could be ultra-evil and spawn an infested coure, but I won't ;) 15:52 I'm confused about why my watery flame spell didn't have a message 15:52 it looks like it didn't do any damage 15:52 yeah I think it only does damage if there is a message 15:52 * LarienTelrunya checks the source 15:52 oh, it does about 2 damage if it doesn't give a message 15:53 if there is a message, it does extra damage that scales with your level 15:53 I see, not very useful 15:53 until I find something that resists something I guess 15:53 it would probably make short work of Asmodeus if a high-level character casts it :D 15:54 what's the point of generating ice tiles? 15:54 I guess it's for getting over lava and water? 15:55 you can then use a fire-based attack to transform them into water 15:55 they will only form on regular floor tiles 15:55 but generally it's not a very useful spell 15:58 -!- rikersan has quit [Ping timeout: 248 seconds] 16:02 [slex] bugsniper (Elm Ang Fem Neu) killed the Great High Shaman of Kurtulmak, on T:1700 16:02 -!- rikersan has joined #hardfought 16:07 well, I fear that I'm getting too tired now, so it's time for bed; bug_sniper: I'll GM you again some other time ;) 16:08 ok, see you another data but probably not this weekend 16:09 see you! 16:09 -!- LarienTelrunya has quit [Quit: Page closed] 16:37 !who 16:37 K2: bugsniper [slex] k2 [sp] 16:38 [sp] k2 (Pri Hum Mal Law), 2072 points, T:1938, killed by a goblin, while frozen by a monster's gaze 16:38 gdammit 16:38 team e strikes again! 16:45 -!- ais523 has joined #hardfought 17:09 K2: floating eyes are dangerous 17:09 they should not be melee-d 17:09 I recommend you not meleeing them in the future without the proper precautions 17:09 the word "melee" contains exactly three floating eyes 17:10 half life 3 confirmed 17:10 ais523: I finally finished that healer paci I've had on N4O since 2015 :P 17:10 neat 17:10 thanks for showing that nethack4 works pacifist :-) 17:11 I discovered something weird though 17:11 (there was some serious doubt about that in earlier versions) 17:11 At one point, in votd, Rodney decided "screw this I'm just going to walk away" 17:11 so he wandererd off 17:11 haha 17:11 didn't even use his covetous powers 17:11 and yet I, or my pet, had the book of the dead 17:11 not really sure what was going on there 17:12 in general, it seems like in NH4, monsters no longer use their covetous powers to pursue you if they have the item they covet, however they will still warp to upstairs like usual 17:12 I thought this was because they couldn't see you 17:12 but this also applies to the cyclops on the quest 17:13 and that level is fully lit 17:13 ais523: I have a near-victory in Fourk as well, so yeah, NH4+friends is definitely doable pacifist 17:13 I'm less sure with GruntHack 17:13 or 3.6.0 17:13 is the monster/monster interaction realistic? 17:14 Not sure what to reply on that 17:14 It seems OK 17:14 Until you involve covetous monsters in any way 17:14 They have several quirks in nethack4 17:15 FIQHack also, but they have an entirely different set of quirks there (which is weird, I didn't intend to mess with covetous AI at all, must have broken something at some point) 17:15 one major issue, but I think this is in NH3 too, is that if you have a covetous pet, it will constantly warp around you every single turn 17:15 this makes them impossible to control and you can't "corner" them around hostiles 17:16 not sure if this is good or bad 17:16 in nethack4 specifically (neither NH3 or FIQHack), this behaviour only happens if you carry the item it covets 17:18 also, occasionally, like the Rodney event in votd in my nethack4 paci run, and I've seen it happen a lot in FIQHack, covetous monsters just "abandon" the items they covet and stop caring for a while 17:18 ais523: btw, I kinda like how I dealt with Rodney :) 17:18 each time he appeared 17:18 I just threw him the book of the dead named Fetch! 17:19 this would prompt my arch-lich pet to pursue him 17:19 oh, that's clever 17:19 does it work in vanilla too? I guess it odes 17:20 too bad lich pets in vanilla is far more useless than in NH4+etc 17:20 due to lack of mvm monster spellcasting 17:21 how do covetous pets act when you have something they covet? 17:21 I said that above 17:21 they warp to you 17:21 every single turn 17:21 right 17:21 this makes them impossible to control 17:21 they do that in vanilla even when you don't have something they covete 17:21 interestingly, in NH4, this only happens if you have a coveted item 17:21 it makes flavour sense, anyway, but we might want to change it for gameplay reasons 17:21 in NH3 it happens *always* 17:22 ais523: this warp behaviour posed serious issues on astral because I was being silly and didn't think that I could just drop the book 17:22 but I only had an arch-lich pet at that point 17:22 FIQ: that's not really interest, it was an intentional change by me to make covetousness less annoying 17:22 that would warp around all over the place 17:23 if you dropped the book then the pet would pick it up, wouldn't it? or would it? 17:23 yeah it would 17:23 I thought I had dropped it earlier 17:23 and apparently I hadn't 17:23 which made astral much more nasty 17:23 so how did you get the book back after the lich killed Rodney? 17:23 because I couldn't make the pet attack what I wanted 17:23 it drops it every now and then 17:23 because it's a pet 17:23 and you have a turn to step onto it 17:24 ah right 17:24 and pick it up 17:24 this makes a lot of sense actually 17:24 before it warps and re-picks it 17:24 anyway, that silliness on astral led to me being in very bad shape in the end 17:24 having 70 max HP and 2 riders on my tail 17:24 so I ended up taking the easy way out 17:24 and used OA 17:24 with spare wishes 17:25 that is the 2nd time overall I ascend with OA, I've always found it cheesy :P 17:25 (first time was my 1st ascensio overall) 17:25 *ascension 17:30 ais523: out of curiousity, what is your own opinion on HoOA ascensions? 17:30 I don't see a huge problem in gameplay terms, although Astral really works best when you have to visit multiple altars; at least reducing the variance is good 17:30 flavourwise it's a bit more of an issue 17:31 in my own overhaul I added a OA case but didn't eliminate it entirely 17:31 just that, if you put on OA on astral, your original god gets quite annoyed 17:31 and tries to disintegrate the helm and, failing that, swarms you with minions of it 17:32 ais523: What if a rider was added so it said something instead of "ascended" when you ascend as an alignment different than your starting one? 17:32 FIQ: oh, that's clever 17:32 so you can put it on in advance in order to get two tries 17:32 but can't just switch to the appropriate alignment at the altar 17:32 right, you can put it on before astral 17:32 "safely" (minus the regular protection hit, etc) 17:33 Neko-chan: I don't think rider is the right word there? 17:33 Yeah, I suppose not 17:33 your idea is better, honestly 17:33 flavorwise 17:33 no I mean 17:33 the wording of what you said 17:34 I don't understand what you mean 17:34 and assumed "rider" was the wrong word? 17:35 Like, when you die, normally, how you died is kept with your score. When you ascend, it says "Ascended." I was thinking to include like "Ascended dishonorably" or something, because ultimately, you are a traitor 17:35 right, that's what I thought you meant 17:35 was just confused by the "what if *a rider*" there 17:35 oh, duh 17:35 we're talking about the astral plane 17:36 def would be confusing, lol 17:36 anyway, that's another idea that could work 17:38 !who 17:38 Tarmunora__: Phobos [slex] 17:40 huh, apparently 3.6.1 has info on artifacts in the game 17:40 but not regular items 17:41 except for these vague quotes 17:41 I should perhaps "borrow" them 17:41 Neko-chan: would this compare align to align0, or align to what align would be if you weren't wearing HoOA (which is usually align0 but doesn't have to be)? 17:42 This is a powerful amulet of ESP. In addition to its standard 17:42 powers, it regenerates the energy of anyone who carries 17:42 it, allowing them to cast spells more often. (...) 17:42 actually useful info 17:42 that's unusual for NH3 17:43 I don't think this is new to 3.6...? 17:43 aosdict: how would what your alignment would be if not wearing the helm be something other than align0? 17:43 Neko-chan: you permaconverted, and then wore HoOA 17:44 not sure if I already said this at some point, but YANI: permaconversion prevents you from buying any more protection forever. 17:44 aosdict: it is not in 3.4.3 17:44 oooh, yeah. I would presume checking against align0, since flavorwise it was your original god who granted your quest 17:44 what if you HoOA *back* to your original alignment 17:45 FIQ: when was the 3.5 leak? 17:45 -!- tacco has joined #hardfought 17:45 Well, if its checking align and align0, and align is align0, you'd simply get 'ascended' 17:46 so if you do permaconvert, and don't get into any HoOA shenanigans, you still ascend in dishonor 17:47 I guess that makes sense 17:47 aosdict: sept 2014 17:48 If I were a god, and wanted an amulet of yendor, and the tourist I sent to go give it to me gave it to my rival, I'd be a little peeved and considered myself dishonored, regardless of _why_ they did it 17:48 FIQ: the revision history of the Eye shows that same entry back into 2011 17:48 so it was new in 3.6 officially 17:49 but was also in the leak 17:49 still new :P 17:49 yes but 2011 was _years_ before the leak 17:49 therefore it must have been in 3.4.3 17:50 apparently the pacifist game I ascended today was created on february 10th 2015 17:50 that's... quite a while back 17:50 aosdict: uh... 17:50 3.4.3 was in 2003 17:51 FIQ: if that encyclopedia entry is the same and predates the leak, where could it have come from except vanilla 3.4.3? 17:51 ??? 17:51 From a later commit than 3.4.3? 17:51 Obviously? 17:52 OK, I checked 17:52 It wasn't added in 2011 at all 17:52 but rather 2002 17:52 So yes it was in 3.4.3 17:53 FIQ: I think the confusion is from you're looking at git logs but I'm looking at the wiki history? 17:53 (the initial commit) 17:55 -!- rikersan has quit [Ping timeout: 240 seconds] 17:57 [slex] nekochan (Bar Sea Mal Neu), 0 points, T:34, killed by a monster (jackal) 17:58 hmmm. Slex is very confusing. 17:58 only very? 18:00 I spawned with like, thirty scrolls 18:00 and I was a cat? 18:09 "Discovering an invisible corpse with a stethoscope may not make the corpse known." 18:09 NetHack has invisible objects? 18:09 Or is this a bug towards the nonstandard INVISIBLE_OBJECTS? 18:10 if I were to add invisible objects to the game 18:10 I would make monsters make trice corpses on the floor invisible 18:16 ais523: I just noticed that you asked this about the "imaginary widget" thing in #NetHack a while back 18:16 2017-09-29 00:20:25 ais523 why have the codepath at all if it's unreachable (which it clearly is)? 18:16 You know, FIQHack has a lot of sensical effects for potions and whatnot for monsters that they never use 18:16 In case they do in the future 18:16 normally when you have unreachable code it's because the code would be useful in the future 18:17 but in this case the code would need modifying to work 18:17 Things like, booze/fruit juice satiating a pet 18:17 and it'd just be a simple copy of what's alreayd there 18:17 Ah, I suppose 18:19 -!- rikersan has joined #hardfought 18:26 ais523: you want hoh in a NH4 variant? 18:26 heaven or hell mode 18:26 FIQ: I was considering adding it to vanilla 4, yes 18:27 that would be cool 18:27 alternate game modes are normally fairly uncontroversial because they don't affect players who don't care about them 18:27 I mess around with it sometimes but it's too bad that you need to play a variant for it (un.. nothing against un, just want to try it on a variant of my choice :) ) 18:27 although, I ascended hyperrogue recently, which is basically based around the heaven or hell mechanic, and it really shows up some problems with it 18:28 it isn't quite 1 life though 18:28 since you get 3 intrinsic life save shots 18:28 right, hyperrogue doesn't have that 18:28 it doesn't have escape items either, in the base game 18:28 ais523: I think optimal strategy would probably to get an additional LS buffer as soon as possible, i.e. polyself and "oLS 18:29 (there's a mode called "orb strategy mode" in which you can delay orbs triggering an arbitrary length of time, letting you use those as escape items, but you only get finitely many /and/ the requirements to unlock things are turned up so high that the game isn't any fun) 18:30 http://nethack4.org/pastebin/hyperrogue-first-win.png if you're interested 18:30 actually hyperrogue got me thinking a lot about the definition of a roguelike 18:30 that game doesn't benefit from permadeath at all 18:30 Heh 18:31 it's basically just a minigame collection where doing well at some minigames unlocks others 18:31 with a tiny amount of influence between them 18:32 Mhm 18:32 ais523: Hmm. You know NH3 has ANSI-isms in it currently, right? 18:32 really? I didn't 18:32 if it does that'll be good evidence that we should really just move onto C89 18:33 I wonder if people have been sneaking them in hoping nobody notices, possibly to try to encourage the DT to commit fully at some point 18:33 ais523: There was a string newline thingy without \ a while back 18:33 yes, please don't let the devteam say "oh whoops, let's revert those to K&R" 18:33 But more notably, there is enums 18:33 aosdict: I have a platform support proposal planned 18:34 which I want to pitch internally to the devteam, and then I'll get public feedback if I agree 18:34 I'm having trouble wording it though 18:36 ais523: Good luck trying to convince devteam anything 18:36 You'll need it 18:37 Overall as a group they always seemed super conservative to me 18:38 -!- greqrg has joined #hardfought 18:38 -!- ais523 has quit [Quit: It seems most convenient to apologise for my connection in the quit message, given how often it comes up… If I immediately reconnect, it's probably because I could send but not receive.] 18:39 -!- ais523 has joined #hardfought 18:41 FIQ: ais523 might not have seen those last few messages 18:42 ais523: Good luck trying to convince devteam anything 18:42 You'll need it 18:42 Overall as a group they always seemed super conservative to me 18:42 now he definitely did 18:42 unless ais523 disconnected again 18:42 impending disconnect in 3...2...1... 18:42 I'm having trouble wording it though 18:43 [slex] rikerw (Stu Ang Mal Cha), 4274 points, T:2725, killed by an elven arrow 18:44 [slex] rikerw (Mah Ang Mal Cha), 28 points, T:94, killed by an icy touch 18:45 FIQ: Something could've been added to trunk in 2002 and not be in 3.4.3. 3.6 isn't directly descended from 3.4.3. It forked off at 3.4.0 and was maintained in parallel all those years, with some things only going to trunk, others to both branches. 18:46 jonadab: but what about my wiki argument :) 18:49 -!- ais523 has quit [Remote host closed the connection] 18:50 -!- ais523 has joined #hardfought 18:53 aosdict: Yeah, that's a different matter. 18:56 [slex] rikerw (Lun Ang Mal Cha), 2456 points, T:920, killed by a monster (angry watch leader), while scared by rattling 19:02 -!- noty has joined #hardfought 19:05 scared by rattling? I wouldn't put it past slex to have skeletal watch captains 19:23 -!- tacco has quit [] 19:32 aosdict: somehow I stole from a shop 19:32 I don't know how 19:32 or why 19:32 he was blocking my exit, #chatting revealed nothing, so I used phase door scrolls 19:37 Since when does NetHack have phase door scrolls? I thought that was Angband. 19:38 (They teleport you ten tiles in a random direction. Which is not very far in Anband because the levels are quite large compared to NetHack. 19:38 ) 19:39 this was slex 19:39 don't question the magic 19:39 Ah. 19:39 and slex has enough adom/angband things so 19:40 Right, slex has basically everything ever, including dissolved undead potatoes that you can wear as shoes and also use as weapons, and they also attack you. 19:40 :p 19:40 what 19:40 wait 19:40 dissolved? 19:40 slex still doesn't have crawl's epi where teleports are disabled 19:40 *delayed 19:41 Ah, Word of Recall? 19:41 EPI: delayed teleport levels where you have to prepare your teleportation several rounds in advance 19:41 I haven't played much of dcss, and none of angband/adom 19:41 EPI: implement the Scroll of Deep Diving from Anband. When read, it prints a message, and then several turns later you are levelported downward to a depth where you can't survive. 19:42 I've found Angband much easier to get into than DCSS. 19:42 I've never seen a scroll of deep diving 19:42 bug_sniper: It's an Angband item. 19:42 must be a newly implemented angband item 19:43 I used to get it accidentally, before I found out that you can ID items by dropping them in shops. 19:43 So I was use-identifying like in Brogue. 19:43 yeah, I figured out that much from the angband-playing bot 19:43 Which is mostly not too bad if you are careful, but the deep diving scroll can get you killed. 19:44 I had not heard about dissolved undead potatoes being wearable as shoes. 19:44 I'll tell you what, negative potions in Angband, such as confusion and blindness, don't last _anywhere near_ as long as in NetHack. 19:44 aosdict: That was an exaggeration. 19:44 I combined two different things. 19:44 The dissolved undead potato is actually just a monster. 19:45 However, slex does also have shoes you can wear that are also weapons, and shoes that attack you. 19:45 And they have weird names. 19:45 Albeit not quite as weird as dissolved undead potato. 19:46 !tell LarienTelrunya You must make dissolved undead potatoes wearable as shoes, jonadab and I demand it 19:46 Will do, aosdict! 19:51 haha 19:52 jonadab: if you wonder what it is with slex and shoes 19:52 Amy claims to have a shoe fetish 19:52 I know. 19:54 I'm surprised it doesn't have a role with Imelda Marcos as quest leader. 19:54 *googles that name* 19:54 are you sure it tdoesn't? 19:54 oh, shoe collector 19:54 FIQ: Come to think of it, no, I'm not sure. 19:54 rikersan: wife of Ferdinand Marcos, an infamous dictator. 19:54 https://github.com/SLASHEM-Extended/SLASHEM-Extended/blob/db57e0a94011d67252f56952b4ed776815dab974/dat/Act.des#L225 19:55 it has a ghost named "Imelda's ghost" on the activistor quest 19:55 Famous in her own right for squandering enormous amounts of the nation's budget on shoes. 19:55 go figure 19:55 Ah. 19:55 so yes it does have her, if not as quest leader 19:55 jonadab: yep, is in the game 19:55 oh wait she's the quest nemesis lol 19:56 and yeah 19:56 Ah. 19:56 I see. 19:56 it's definitely a reference to *that* imelda 19:56 Of course. 19:56 I was just thrown off by the template from the convict quest 19:56 Do you know of any _other_ famous Imelda? 19:56 so jonadab 19:57 no need to be surprised :) 19:57 Indeed. 19:58 jonadab: there is also heel monsters in the same quest 19:58 ghost of heel 19:58 and the artifact is an artifact fly swatter 19:58 ...why 19:58 why am I even asking 19:58 that is a good question 20:18 artifact fly swatter?? 20:18 oh. 20:19 slex. 20:20 yes 20:20 they start with a +1 one too 20:20 and their quest monster is a sexy leather pump 20:27 Tangles: it's slex, just carry on :P 20:40 -!- noty has quit [Quit: WeeChat 1.9] 20:42 -!- bouquet has joined #hardfought 20:45 oh hey welcome to the wiki Tangles 20:51 :) there's some stuff that needs fixing. 20:52 this may take a while.... 21:19 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:20 -!- elenmirie has joined #hardfought 21:20 -!- mode/#hardfought [+v elenmirie] by ChanServ 21:27 -!- rikersan has quit [Ping timeout: 240 seconds] 21:41 -!- rikersan has joined #hardfought 21:45 -!- rikersan has quit [Ping timeout: 240 seconds] 21:46 Tangles: sign up for the wiki? 21:46 someone with your handle did 21:50 ais523: just had a random thought that in your proposal, the Infinite Dragon's level could be a chamber shaped like an infinity sign 21:50 aosdict: hmm, could be 21:51 it's mostly just placeholder names because I'm not that good of thinking up names 21:53 Did you have any particular thoughts on my comments, by the way? 21:55 I'm not sure I've read them 21:55 I read your comments on jonadab's proposal 21:55 aha, here they are 21:55 I should have a look now 21:56 btw, the Rogue level /does/ have minor spoiling value for unspoiled players: it teaches the existence of fake amulets 21:56 but that's not really something that badly needs to be taught 21:57 well, you can easily stick the bones pile on a random level from 16-18 or whatever the range is 21:58 yep 21:58 actually, "ghost of Rogue's creators" is possibly more interesting than "rogue level with the ghost of a Rogue player" 22:00 (however, most people only see the the ghost of Rogue's creators on that level because the way that NetHack checks to see who on your computer was playing Rogue is IIRC fairly fragile, and as most people's computers are single-user anyway, and most people use similar names for Rogue and NetHack, they probably won't make the connection with their actual Rogue install) 22:00 I actually completely forgot about the +2 scimitar 22:00 it isn't an item with any notable properties and I'm not sure I'd even notice if it were removed; that likewise means that I don't care if it's kept 22:02 btw, the "power of 7 candle radius scaling thing" is very useful in wizard mode, letting you create light sources of arbitrary radii 22:02 it wouldn't surprise me if that's the reason it exists, as opposed to expecting regular players to get 343 candles 22:02 however, in real life, light radius falls off quadratically not exponentially, so it'd make a lot of sense to do that in NetHack too 22:03 maybe 1 candle lights up 2 spaces, 4 light up 3 spaces, 9 light up 4 spaces, 16 light up 5 spaces, etc. 22:03 that seems fairly balanced to me 22:03 yes, that was what I was getting at 22:03 yani: ^ 22:03 always good to have a more solid formula 22:13 dtype: Yes it was me 22:15 I've been freeloading off that wiki for enough years now. Time to start contributing :) 22:16 the great thing about a wiki is that contributions scale 22:16 making an article is work for only one person but it can benefit a lot more than one person 22:16 jonadab: I'm rereading the Healer quest text, and it seems like if Healers could somehow be shoved into a niche in which healing other stuff and not killing it actually worked, that would be consistent with the quest and the Staff 22:17 Yes, let me know when you come up with a game mechanic that makes healing all the monsters in the dungeon a viable strategy. 22:17 ais523: I had no idea NetHack actually looked for Rogue stats. 22:18 basically nobody does 22:18 given that it only affects the name of one ghost and it doesn't really work 22:18 it's more an extreme example of TDTTOE than anything else 22:18 Is it even possible for it to find an actual Rogue install these days? 22:18 and not too many people play Rogue on the same machine 22:18 Will Rogue even run on any modern system? 22:18 jonadab: apt install bsdgames-nonfree 22:19 (Discounting clones like lrogue...) 22:19 ais523: That's a clone. 22:19 It's based on lrogue. 22:19 It's written in C. 22:19 huh, I thought it was actual Rogue 22:19 I know it's written in C, but I thought Rogue was too 22:19 (also, wasn't curses invented for Rogue?) 22:20 I... could be mistaken? 22:20 No, curses predates Rogue by months. 22:20 I just looked it up 22:20 it says it was written by Ken Arnold on wikipedia 22:20 Some arly curses improvements might've been done for Rogue, though? 22:20 it was written by one of the authors of Rogue, and subsequently used for it 22:21 although apparently Ken Arnold wasn't involved in the first version of Rogue 22:21 Hmm, now I can't find info on what language Rogue was written in. 22:22 Was cross-language library use a thing back then? 22:22 Curses was always in C, wasn't it? 22:22 well, then as now, everything uses libc 22:23 which means that basically every language needs to be able to at least use C libraries 22:23 -!- bouquet has quit [Ping timeout: 258 seconds] 22:23 even Visual Basic can do that, though (and it's one of the languages you'd think would be less able to do it…) 22:24 Visual Basic is modern-ish. 22:24 I was thinking things like Fortran. 22:24 Comment: Primary upstream authors: Timothy Stoehr, Michael C. Toy, Ken Arnold, and Glenn Wichman. 22:24 Oh? 22:24 Huh. 22:24 That's very interesting. 22:24 Now, where did I get the idea it was based on lrogue? 22:29 Hmm. In-game, I get this: "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims 22:30 WHen I press v 22:30 So now I am confused. 22:30 Is it the original, or is it a clone? 22:30 maybe something other than source code was copied directly? that would keep the author credit but not the codebase 22:31 Hmm, I don't know. 22:32 Is there any way to make the fight with the monsters at the end not let the player have, or be able to retreat to, a controlled choke point? ← the easiest way is to tweak the monster AI so that they don't get near the door 22:33 also the holes need to be fillable with boulders so that the player can continue if they screw up the puzzle and still have a ?oE 22:33 but that still has some problems, like the player can retreat whenever they want and heal up, since the monsters won't follow through the door 22:34 -!- noty has joined #hardfought 22:35 Hmm, in some ways this version of rogue seems easier than NetHack 1.3d. With caveats. Such as, there are no up stairs at all. 22:36 No up stairs at all, but you can fall down a trap. I guess anything else that was on that level, you never get to see. 22:36 ais523: well, one consequence of providing a Sokoban alternate route is that you can make Sokoban unwinnable without disrupting balance, but I see your point 22:37 incidentally, I'm surprised at your assertion that most people do the Quest before Medusa 22:37 I more commonly do it post-Castle, and thought that "Quest first or Castle first" was a genuine routing choice that people debate; I might be wrong though 22:38 as an example, many quests are fairly dangerous without reflection, so if you don't have reflection by Medusa, you have to make a choice about which direction is the least dangerous to go in 22:38 It mostly depends on artiwish preferences. People who feel artiwishing is important to their strategy try fairly hard to do Castle before Quest. 22:38 Others will usually do Quest first if they can get to XL14. 22:38 oh, artiwishing is an obvious example 22:39 but I normally do Castle before Quest even without artiwishing 22:39 Although, for some roles I put off the quest until shortly before the asc run simply because it doesn't gain my character anything except the Bell. Barbarian is a notable example of this, there is _nothing useful_ in their quest, except the Bell. 22:39 this might be a side effect of playing valk; a) the Castle tends to reduce the amount of weight you're carrying (via letting you get a BoH and/or DSM), giving more weight cap for the Orb; b) the Valk quest has a lot of enemies with attack wands so it's bad to go there with no reflection 22:40 jonadab: have you ever been trapped in Gehennom when a monster decided to make a hole trap in the middle of an undiggable corridor and you have no levitation source? 22:40 ais523: I do play quite conservatively in general. This entails not risking the dangers of the Castle if you can help it at all. 22:40 that happened to me once 22:40 ais523: No, because I don't go to the Castle, let alone Gehennom, without lev. 22:41 aosdict: the Castle is sometimes the least dangerous place you can go, though; if you have a tonal instrument, or a levitation source and a junk polearm and can safely get to the back, it's easier than the quest 22:41 Sometimes I do Medusa's without lev, e.g., with cold. 22:41 jonadab: huh, maybe the bar quest is useful after all then ;) 22:42 actually, sometimes I do the _front_ part of the Castle without lev, by scroll of earth and striking. 22:42 But not the back. 22:42 ais523: I would say the fact that the Castle is easily defeated with a levitation source and a junk polearm miiiiight be a balance issue 22:42 And definitely not down into the Valley, because then there's no good way to get back up. 22:43 aosdict: it's not that easy, there are eels in the moat, so actually getting ot the back is nontrivial 22:43 also, you can normally just wish for a ring of levitation at the castle and use it to cross medusa on the way back 22:43 Actually, you can only use a polearm on eels if you have ESP, or maybe warning, or monster detection. 22:43 Or something like that. 22:43 this is probably the most common way I get a permanent levitation source 22:43 okay, but add telepathy to the mix, and then you can use your polearm to kill them 22:43 I feel like a majority of the time I end up going to the castle without lev 22:43 Intrinsic telepathy doesn't work because the game won't let you hit a tile you can't see. 22:44 jonadab: intrinsic telepathy + blindness works, last i checked 22:44 I* 22:44 aosdict: Not with polearm, in 3.4.3 anyway. The game says you can't hit a place you can't see. 22:45 this is something that gets changed repeatedly, though, IIRC 22:45 Haven't tried in 3.6 22:46 wiztested, it works 22:46 Huh. Rogue had shurikens as an object? 22:46 I always assumed they were added for the Samurai role. 22:50 -!- rikersan has joined #hardfought 22:50 Evil Patch Idea: diagonal movement is not possible in corridors, like in Rogue. 22:55 jonadab: many roguelikes ban diagonal movement round corners 22:55 for both players and monsters 22:56 -!- rikersan has quit [Ping timeout: 248 seconds] 22:56 ais523: Ah. 22:56 although this is mostly just a buff to fighting in doorways 22:56 That could be what I'm seeing. 22:56 YASI: diagonal movement is disallowed on even turns; non-diagonal movement is disallowed on odd turns. 22:57 You know, to make sure everyone knows how to do both :-) 22:57 IIRC Brogue does; it wouldn't surprise me if that was copying Rogue in that respsect 22:57 Brogue is one of the most Roguelike roguelikes 22:57 also, that YASI sounds like the sort of thing hyperrogue does 22:57 many areas are just "basic monster + silly movement mechanic" 22:58 From what I've seen of Rogue so far, if this bsdgames-nonfree version is authentic, it's a lot closer to Hack than it is to Brogue. A LOT closer. 22:58 yes, Hack (the original) is also pretty close to Rogue 22:58 Also, NetHack 1.3d. 22:58 Modern NetHack has admittedly drifted somewhat. 22:59 but things like strength as the only sta and the armour selection are shared between rogue and brogue 22:59 the corrosion mechanic, too, I think 22:59 things that are fairly minor but too specific for it to not be a direct inspiration 23:08 Thrown weapons _always_ breaking is another example, yes. 23:08 mulch rate 100% 23:08 But for things like the way doors and stairs work, even modern NetHack is much closer to Rogue than Brogue is. 23:09 Also capital-leter movement. 23:09 Brogue stairs used to work like Rogue stairs 23:09 but changed some time after it was created for interface convenience 23:09 Ah. 23:09 I actually prefer Rogue stairs in most respects. 23:09 * ais523 wonders about the effect on stairdancing 23:09 Though I like the monsters-follow-you mechanic in Brogue. 23:10 jonadab: I assumed the code behind that would be really comple 23:10 *complex 23:10 but it's actually really simple, and would be trivial to do in NetHack 23:10 the monsters just count how many turns they are from the stairs when you leave the level, and migrate that many turns later 23:10 Doesn't it just calculate when you go down, how long until the monster follows, and put it on a migration chain with a timer? 23:11 Strangely, they seem to ignore certain kinds of obstacles when making that calculation. 23:11 Ones they will never step on if you're on the level. 23:11 right 23:11 Monsters will also follow you down chasms in Brogue. 23:11 so you can use the stairs to jump a pet past a gas cloud or the like 23:11 Chasms are a fantastic mechanic, but one that not many roguelikes have. 23:12 Or creeping death, or that one scroll's "no monsters step here" marks. 23:12 Or fire. 23:12 hmm, what do you like about chasms? 23:12 I like their tactical usefulness, which is varied. Using them has drawbacks, but they're balanced. 23:13 They also make for interesting level layouts. 23:13 explain chasms please? 23:13 aosdict: They're literally just areas where the floor is missing. If you jump in, you land on the level below. 23:13 Taking damage as you land. 23:14 Since this is the Tower of Madness, why not create the reward only when both stairs are established? ← you can't do the whole thing in one go, so it gives people something for having gone halfway 23:14 then they do the other half later in the game 23:14 For the second half, the reward is a clear path through. 23:14 also, a chasm in Brogue is (implementation-wise) effectively a permanent area of descent gas, or (gameplay-wise) a large area where every square is a visible hole trap 23:15 (Brogue also has areas where almost every square is an invisible hole trap, which is amusing the first couple of times you see it, but once you're used to them you just spam s on the way through) 23:15 I think it works slightly different from descent gas where other gasses are concerned. 23:15 But yeah. 23:16 I think chasms make other gases dissipate faster, rather than slower like most gases do? 23:16 however descent gas might be the same 23:16 (also, descent gas is one of those things that's a) fairly intuitive, but b) makes no physical sense at all) 23:16 I'm actually not certain about descent gas and other gasses. 23:16 I know what chasms do. It's like most of the gas gets sucked down to the level below (except it doesn't end up down there either, it's just gone). 23:17 aosdict: If you haven't played Brogue, you really should, at least a little. It's very different from NetHack, but it's very interesting and good, for entirely different reasons than NetHack. 23:17 incidentally, I've been thinking a lot about corridors versus open spaces 23:17 it's conventional wisdom that open spaces are more dangerous 23:17 Depends. 23:18 but there's many roguelikes where it's not true 23:18 There are things you can do in open spaces that you can't do in corridors. 23:18 and it should be possible to balance the two better in NetHack, as well 23:18 right, open spaces give both you and the monsters more freedom 23:18 Like move more freely. 23:18 in general open spaces benefit the player when fighting 1v1 23:18 by quite a lot, actually 23:19 the only real advantage of corridors is helping to /keep/ the fight 1v1 23:19 Sure. 23:19 Both are tactically significant. 23:19 but due to action economy, there's a huge advantage for the monsters if they can surround the player 23:19 The bad thing about corridors is you can easily be trapped. 23:19 right 23:19 hyperrogue's an extreme of this; something like half my deaths are to walls 23:19 (in hyperrogue you spend a lot of time running away) 23:20 And running into a wall does damage? 23:20 no, it just cuts off places to run 23:21 hyperrogue doesn't even have HP, it's based on the heaven or hell mechanic 23:21 Ah. 23:21 I see. 23:21 You're a one-hitpoint-wonder. 23:21 "I Wanna Be The Guy" 23:22 Incidentally, imagine "I Wanna Be The Rogue" - an everything-trying-to-kill-you platformer, like IWBTG, but with procedural generation and permadeath. 23:22 The Kid can take infinitely many hits, though, it just resets to the last save each time 23:22 Right, that's because no permadeath. 23:22 also, you fundamentally can't balance a procedurally generated game like IWBTG 23:23 I know. 23:23 because the whole point of that game is memorisation 23:23 It'd be completely unplayable. 23:23 Yes. 23:23 you might be interested in Spelunky, though 23:23 (I like the free version; there's a paid version too which is more popular but I don't personally like as much) 23:23 Conceptually yes. In practice, I can't play it. Too platformy. And I can't play platformers because I have terrible reflexes. 23:24 I really _need_ my games to be turn-based. 23:24 one thing I don't like about it is that it's effectively turn-based except when it isn't 23:24 Spelunkey? It doesn't feel even remotely turn-based to me. 23:24 there are a /lot/ of safespots 23:24 so a "turn" is figuring out a way to get from one to the next 23:25 But you have to hold the button down for the right amount of time, time releasing it so you stop at the right place, etc. 23:25 Very very not-turn-based. 23:25 I guess there's two different definitions of "turn-based" here 23:26 turn-based /thinking/ compared to non-time-sensitive /input/ 23:26 Bear in mind, you're talking to somebody who as a young adult could never get past that horrible fourth level of Super Mario Brothers where you go into the castle and get hit by fireballs. 23:26 Platformers are nightmarishly hard for someone with my level of coordination. 23:27 I normally care about the former, I'm fairly good at long timed sequences of input if I know in advance what they are (not /great/, but better than the difficulty level at which most mainstream computer games are aimed) 23:28 That's why I think IWBTG is funny. When I watch Let's Plays of people attempting it, they die about as much as I do in supposedly easy kid-oriented platformers. 23:28 I've heard the extra items proposal before, but the authors never seem to agree on what the extra items should be and why they should generate only in Gehennom when they would also create interesting and varied gameplay if they appeared in the upper dungeon. ← typically, something that gives an immunity that wouldn't normally be necessary in the upper dungeon; the point is to get the depth/resistance effect 23:28 jonadab: I internet-know the creator of IWBTG 23:28 one thing worth knowing about the game is that it's very much designed to be beaten 23:28 just to kill you in a number of hilarious ways along the way 23:29 Sure, you can't make a game that impossibly difficult and yet have people actually beat it, if you don't plan in exactly _how_ they have to beat it. 23:29 my own assessment is that basically everything in the game is a sequence of three steps: a) figuring out what the mechanics of the area actually are (this is not typically visible in any way other than dying to them, because IWBTG); b) figuring out what strategy to use to get past it; c) actually entering the inputs 23:29 sometimes c is the hard part, but usually not 23:30 (IIRC there's one jump that's frame-precise simply because the author accidentally got it on their first try and didn't realise how hard it was, but that's the exception not the rule) 23:30 Ideally, b should be the hard part. 23:30 right 23:30 a pretty much has a fixed difficulty 23:30 in that most of the traps can't be seen coming until they actually get you, but once you've hit them you know they're there and can remember it for future playthroughs 23:31 Some of them are designed to catch you by surprise more than once, though. 23:31 Like the apples, which get you when you try to go under them, then get you again when you try to go over them. 23:31 if it's designed like that it's basically two separate traps that happen to use the same piece of scenery 23:32 (obligatory: also, they're not apples, they're more like cherries) 23:32 I thought of it as a trap that's just more general than you assume the first time it gets you. You think "they fall down", but actually it's "they attack you if you go past", or somesuch. 23:32 crabapples? 23:32 aosdict: it's a joke / fanbase meme 23:33 the idea being that you respond to anyone complaining about how the fruit /behaves/ by nitpicking how the fruit is /described/ 23:33 this is actually in the official docs, I think 23:33 Ah. 23:33 that's why I added the "obligatory" 23:34 I think they're too big to be cherries, though. 23:34 but no, the fruit thing is actually two separate traps 23:34 Ok. 23:34 the first one (or two?) only fall down, the last one only falls up 23:34 on the first screen 23:34 * aosdict reads a scroll of context 23:34 Oh, I didn't know that. 23:34 I assumed they just fell whichever way was towards you. 23:35 aosdict: we were discussing the balance difference between roguelikes and I Wanna Be The Guy: The Movie: The Game, and it just morphed into discussion about IWBTG itself 23:35 jonadab: a good general rule in IWBTG is to assume that nothing works consistently 23:36 But the question is, would a theoretical I Wanna Be The Rogue, with procedural generation and permadeath, be _more_ unplayable than slex? 23:36 ais523: I thought the rule was "it's going to kill you". 23:36 jonadab: well, slex has been ascended; but something like IWBTR could maybe work if the map were procedurally generated but the mechanics weren't 23:36 jonadab: there's at least one item which unexpectedly doesn't kill you, I think 23:36 Right, the mechanics couldn't be. 23:37 ais523: Oh? Heh. 23:37 That's amusing. 23:37 Something that looks all spikey and dangerous, presumably? 23:37 I can't remember the details 23:37 it might have been in one of the fanmade sequels 23:37 Maybe some lava or something? 23:38 well, there's the spikes in the end credits 23:38 but that's more that the game's trying to give the false impression that the character is invulnerable, so that you don't dodge the other obstacles in the credits 23:38 Ah. 23:39 That's devious. 23:39 but the most IWBTG-like balance in roguelikes comes to learning how monsters work by dying to them 23:39 the blademasters in Crypt of the Necrodancer, for example 23:39 those can only be beaten in a really specific way which takes a lot of experimentation to figure out 23:40 so although it's procedurally generated, you figure out blademaster rules by dying to them repeatedly 23:40 I saw a YouTube video of NetHack ("from Aaaaa to zruty") wherein the player killed a cockatrice and was like, "I wonder if I can get petrification resistance..." 23:40 Necrodancer is arguably not a roguelike, though, basically because strategy is almost irrelevant; a starting character can beat every level 23:41 I understood it to be mainly a rhythm game. 23:41 that's how it's marketed, but it's very weird in ways unrelated to the turn time limit 23:42 and it fails at being a rhythm game because a) the rhythm is just steady beats and b) it's very lenient on the timing 23:42 it also has a mode where you have unlimited time per turn (at the cost of 1 max HP); it's normally considered one of the easiest modes, because you can stop and think about what you're doing 23:43 dtsund used to recommend it as a good first roguelike 23:43 but I'm not at all sure I agree 23:43 I guess I'd create a new category, "roguelikes where you aren't intended to get hit and where neither equipment nor consumables are intended to be necessary" 23:44 and put Necrodancer and Hyperrogue in it 23:44 because the gameplay there is very different from normal 23:44 jonadab: I think I watched some of that. Is that the one where there's a spoiled player spectating and dropping occasional hints? 23:44 actually, someone on the Necrodancer subreddit told me off for actually gathering equipment on the basis that it didn't help for either speed or score 23:45 I'm just trying to win, right? I'm not going for a particularly good win and I may as well use what time I have to overprepare because it means I can survive more mistakes 23:46 "you're wasting your time" would be a more compelling argument, I guess 23:46 (the context is that I was complaining that the game made it possible to get a full build too early) 23:50 hmm, Hippocrates gets up and starts walking around once he first talks to you 23:50 one would think that such a frail sick old man would have more trouble with that 23:51 yani: he sits on his throne until you return with the Staff of Aesculapius and heal him, and then you can use the throne and the chest. 23:52 yani: in a variant where he holds the Bell of Opening, he is extremely easy to kill, unlike the other quest leaders. 23:59 aosdict: ooh, one bit of feedback that's indeed important; I do need to make sure that the portal on Fire is quick to find 23:59 guaranteeing that a monster stumbles into it would be a good way, yes