00:00 [nd] sluggoman (Wiz Hum Mal Neu) chose a runed dagger to be named "Sting", on T:2975 00:01 -!- Jonathanhanes has joined #hardfought 00:06 [nd] sluggoman (Wiz Hum Mal Neu), 2582 points, T:3299, killed by a giant ant 00:12 -!- MTF has joined #hardfought 00:13 FIQ: Any word on whether that taming fix of yours has been pushed to the server? I"m in an unusual situation that kind of requires it... haha 00:13 https://cdn.discordapp.com/attachments/205316704106971136/364625437764091904/unknown.png 00:13 Need to tame yellow D, but don't want black D to become untame xD 00:16 -!- Jendic has quit [Quit: *poof*] 00:16 -!- Jendic has joined #hardfought 00:19 mtf: what fix? 00:22 @d?demogorgon 00:22 Demogorgon (&) | Lvl: 108 | Diff: 61 | Spd: 18 | Res: fire poison acid petrification drain | Confers: nothing | MR: 95 | Generates: unique | AC: -26 | Attacks: 3d12 claw disease, 3d12 claw disease, 1d1 gaze level drain, 1d1 gaze paralyze, 1d12 cast spell, 1d12 cast spell | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible 00:23 @d?obox ob 00:23 obox ob ~1~ Obox-ob (&) | Lvl: 100 | Diff: 56 | Spd: 12 | Res: fire disintegrate poison acid petrification drain | Confers: nothing | MR: 100 | Generates: unique | AC: -30 | Attacks: 3d10 sting poly, 1d10 gaze paralyze, 1d10 gaze paralyze, 1d10 gaze paralyze, 0d10 cast spell, 0d10 cast spell | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible 00:23 huh cool 00:25 @d?Throne Archon 00:25 No such monster. 00:25 @d?Archon 00:25 Yeah, the entries are still out of date. 00:25 Archon (A) | Lvl: 27 | Diff: 33 | Spd: 17 | Res: fire cold sleep shock poison | Confers: nothing | MR: 77 | Generates: dungeons | AC: -27 | Attacks: 2d4 weapon physical, 2d4 weapon physical, 2d6 gaze blind, 1d8 claw physical, 0d7 cast spell | Alignment: 17 | Flags: flies, regenerates, seeinvis, nopoly, stalker, infravisible 00:25 hm ok 00:26 what why can the heart of ahriman cause curses O_O 00:26 oh, confused invoke? 00:26 Obox-ob actually has a polymorphing sting, and gazes of paralysis, drain life, and wisdom-drain 00:26 _ouch_ 00:26 Compared to the other demon princes? He's around the middle of the pack. 00:27 .. true 00:27 assuming sustain ability protects, and so does mc/mr? 00:27 The wiz-drain is comprable to staring at Great Cthulu 00:27 *wis-drain 00:27 which is easily avoidable? 00:27 Yeah 00:27 Blindfold and you're golden 00:28 Unlike Mammon, where if you lack SDSM, you're golden 00:28 ...literally 00:28 lol 00:28 I thought telepathy triggered that also? 00:28 rikersan_: sorry, stepped away for a sec. Earlier today FIQ made some commits fixing a problem w/ magic harps, taming, and mounts 00:28 was wondering if they've made it live yet 00:29 ah cool 00:29 K2: do you know by any chance? 00:31 -!- ais523 has quit [Ping timeout: 258 seconds] 00:39 -!- rikersan_ has quit [Quit: Lost terminal] 00:42 -!- Jendic has quit [Quit: *poof*] 00:52 -!- raisse has joined #hardfought 00:52 -!- mode/#hardfought [+v raisse] by ChanServ 01:39 [nd] munterplant (Val Hum Fem Law), 1067 points, T:1835, killed by an invisible gnome king 01:56 -!- MTF has quit [Quit: *poof*] 02:26 -!- yuring has joined #hardfought 03:11 -!- nht has joined #hardfought 03:15 !tell ais523 You could piggyback on displacement logic 03:15 Will do, FIQ! 03:15 -!- khoR has joined #hardfought 03:16 !tell ais523 @ "ais523 │ that would be a nightmare to code" regarding a cantrip about making an illusion of yourself 03:16 Will do, FIQ! 03:18 [nd] Raisse (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:2747 03:55 -!- elenmirie has quit [Ping timeout: 258 seconds] 04:23 no way 04:23 I wanted to go wishless and I get a fountain wish lol 04:23 Naturally 04:23 Now do you still want to go wishless? :) 04:24 if playing fiqhack, you may want to know that I changed artiwishing rules 04:24 random artifacts will no longer mess up artiwishing 04:24 well 04:24 what should I wish for if I wanted to break it? 04:24 I reall have no clue anymore 04:24 xD 04:24 DSM I guess? 04:24 really? 04:24 gray? 04:24 FIQHack makes choice of DSM harder though 04:24 By buffing the colored ones 04:25 Why not an artifact tho? 04:25 You can get it later 04:25 survival is easily more important than anything 04:25 https://nethackwiki.com/wiki/FIQHack#Changes_applicable_to_junethack_2018 04:25 scroll up a bit 04:26 for DSM changes 04:27 [fh] Khor (Pri Hum Mal Law) wished for "blessed fixed greased +2 blue dragon scale mail", on T:4326 04:27 Also note that extrinsic shock resistance will protect your wands from being destroyed 04:28 Im not fast? 04:28 You should be 04:28 Note that intrinsic abilities will not show anything 04:28 I didnt get a you speed up message 04:28 Since you are extrinsically fast 04:28 That, on the other hand, sounds like a bug 04:29 Check inventory? 04:29 wasnt that a thing? 04:29 ok 04:29 J - a blessed greased +2 blue dragon scale mail (being worn) {150} 04:29 Well it said "you stop changing your equipment" 04:29 probably because it never put on the robe 04:29 since you were interrupted 04:29 anyway 04:29 as for the speed thing 04:29 I'll check 04:30 OK, I double checked 04:30 You do get the speed boost 04:30 Not sure why there isn't a message about it 04:31 I'll see if I can fix that 04:31 later 04:31 oki 04:32 'quiver' (and 'fire' if nothing is quivered) will now prompt if you want to quiver a spell. This way you can use 'f' to fire spells 04:32 This is so nice 04:33 I didnt get a you're not encumbered anymore 04:33 wasnt that a thing too? 04:36 -!- yuring has quit [Quit: Connection closed for inactivity] 04:37 yes 04:38 Your movements are now unencumbered, something like that. 04:44 [nd] Raisse (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:1307 04:50 aosdict: Chris had an interesting idea as response to jonadab's black market proposal thing 04:50 >Howabout Eblis/Iblis the king of the djinn, who sells wishes (or creates requested items via wishes, and sells them to you at BM prices)? 04:51 what if the black market was replaced with someone that grants a wish for an extraordinarily amount of money? 05:05 -!- elenmirie has joined #hardfought 05:05 -!- mode/#hardfought [+v elenmirie] by ChanServ 05:15 FIQ: well I'm not getting that message 05:18 you are the first one with this issue 05:18 are you sure you didn't just miss it? 05:18 see msglog 05:19 khoR: ^ 05:26 yes 05:27 Now I'm not getting the you have trouble lifting one 05:27 lol 05:29 that makes no sense 05:29 I'll take a look I guess 05:30 hmm 05:30 the you have a little trouble thing works fine for me 05:30 but yeah I'm not getting encumbrance messages 05:30 apparently 05:31 blue dragon scale mail 05:31 stops messages from appearing 05:31 for me 05:31 Um 05:31 jonadab: 05:31 oh no 05:31 The coyoto bit me 05:31 *coyote 05:31 I now have 0 HP left 05:31 And yet 05:31 I am not dead 05:31 now I didnt get the message either 05:31 in 4k 05:31 wtf 05:31 khoR: Yes, I think I know what caused issues 05:32 nomessages anymore 05:32 I blame ais523 :P 05:32 He messed with that recently 05:32 I was going to test in 4k 05:32 But I ran into an... interesting bug 05:32 khoR: spectate me 05:32 this is 4k 05:33 https://usercontent.irccloud-cdn.com/file/9h340a8S/ 05:33 jonadab: ^ 05:34 This gamestate is corrupt 05:34 Somehow 05:35 khoR: looks like the brokenness is on the clientside 05:36 I get sane values from ctrl+x 05:36 FIQ: You're not alive, just undead. 05:36 Mandevil: I also have -10 def 05:36 0 dex 05:36 and my gold is ^B647 05:36 And you're lawful wizard? 05:36 and 24/20pw 05:36 Yeah 05:37 I dont know what that means 05:37 It means Fourk is buggy? 05:37 I think I will hold off playing 4k for now 05:40 wait 05:40 what 05:40 xDDD 05:40 my pet breathed ice, missed a monster 05:40 but the game still told me he killed it? 05:41 im also dipping this cloak getting no messages 05:53 dipping in a fountain? 05:56 yes 05:56 FIQH feels weird today 05:56 fixed the fountain thing 05:56 I played enough nethack to know something is fucky 05:56 What do you mean? 05:57 the lack of "Your * gets wet" 05:57 NH4 in general made those things weird 05:57 fiqhack fixed it someewhat 05:57 but I forgot that message 05:57 sorry 05:59 pushed a fix 05:59 !tell K2 FIQHack updated 05:59 Will do, FIQ! 06:01 khoR: can you give me msglog of the miss thing? 06:01 winter wolf missing and yet killing 06:03 well the message says he hits 06:03 but the graphic on the screen missed 06:03 and there was no corpse 06:03 So, no issue? 06:03 What do you mean the graphics missed? 06:03 The graphics make no difference on whether or not something hits or not 06:03 Unless the target resists 06:03 which does a sparkle animation 06:07 the dog makes like 06:07 a white line 06:07 yes 06:07 that represents the frost berath 06:07 breath* 06:07 indeed 06:07 that didnt hit the rat 06:07 and I got a message saying he hit the rat and killed it 06:07 but the rat was fine and next to me 06:07 and I killed it after that 06:07 it must've hit the rat 06:07 or maybe it stopped 1 short? 06:08 it didnt 06:08 might be an off-by-1 issue 06:08 wat 06:08 like 06:08 how far away was it 06:08 did the ray stop short 1 tile before the rat? 06:09 no 06:09 Can you like 06:09 check the replay somehow? 06:09 ctrl+c 06:09 then i 06:10 use pageup 06:10 to go back 50 turns 06:10 how 06:10 until roughly where itwas 06:10 how to use pageup? 06:10 by pressing the key 06:10 if you can't 06:10 use ctrl+g 06:10 oh 06:10 I didnt read the pageup 06:10 xD 06:11 its here 06:11 oh 06:11 so? :p 06:11 I think a third rat stepped into the door 06:12 yeah 06:12 I didnt see that 06:12 looks OK to me 06:12 and it didnt leave corpse 06:12 indeed 06:12 this replay mode is sick btw 06:12 btw I should add turncount to msglog 06:12 probably 07:16 khoR: why is there 2 khoRs here? 07:16 one is me 07:16 the other is... 07:16 my phone I think 07:17 ah 07:18 I think there is something wrong with my attempt at adding a turncount to msg history 07:18 FIQhack updated 07:18 K2: Message from FIQ at 2017-10-02 21:15 EDT: pushed fixs 07:18 K2: Message from aosdict at 2017-10-02 21:19 EDT: pushed fiqs 07:18 K2: Message from FIQ at 2017-10-03 05:59 EDT: FIQHack updated 07:18 Well, at least the internals work as they should 07:18 But I need to figure out how msg history works 07:19 home.fiq.se/this_is_fine.png 07:19 http://home.fiq.se/this_is_fine.png 07:19 the idea is to have turncount on the left 07:19 it isn't working :P 07:58 -!- nht has quit [Ping timeout: 258 seconds] 07:58 -!- nht has joined #hardfought 08:34 -!- ais523 has joined #hardfought 08:36 -!- rikersan has joined #hardfought 08:36 is it worth killing illurien? 08:36 I have no doubt I can easily kill her but I'm not sure if I want to 08:36 harassment sounds more annoying than anything else 08:38 ais523: So I've been working on getting a turncount in msghistory 08:38 It kind of works 08:39 But has some issues that are nontrivial to solve 08:39 Namely, is there a way to know if messages should logically be seperated with a new line? 08:39 And it wasn't just a result of it being too long? 08:39 FIQ: you could add one, I guess 08:39 ais523: Message from FIQ at 2017-10-03 03:15 EDT: You could piggyback on displacement logic 08:39 ais523: Message from FIQ at 2017-10-03 03:16 EDT: @ "ais523 │ that would be a nightmare to code" regarding a cantrip about making an illusion of yourself 08:40 Also I have window dimension issues due to how the game currently figures this out 08:40 Not sure on the best solution here 08:40 have an extra field in the message memory for whether the message was split 08:40 note that that message code is something like the fourth attempt to write working message code 08:40 Well basically 08:40 it's much, much harder than it seems, due to all the potential corner cases with --More-- placement 08:40 Adding turncount throws off the wrapping 08:40 So i need to create my own wrapping code 08:40 if you want the turncount to actually appear on screen 08:41 That itself is easy 08:41 alongside each message 08:41 But I need to figure out the best way to work with the current message code otherwise 08:41 ais523: I was thinking for message history 08:41 It would be cluttered to have as part of normal message flow 08:41 if it's just message history, the simplest solution is to prepend a turncount to each message and just rewrap the entire message history 08:41 there's a function for doing that 08:41 [dnh] rikerw (Bar Inc Mal Cha) killed Illurien of the Myriad Glimpses, on T:16737 08:42 This is how it looks atm: http://home.fiq.se/msghistory_turncount.png 08:42 ais523: But that would make turncount appear in the middle of messages 08:42 Which is far from optimal 08:42 I want it neatly organized, like in that screenshot 08:43 (The reason window dimensions there is weird has to do with the fact that I so far haven't messed with how the window handling works) 08:43 FIQ: in that case, wrap to a narrower window then add turncounts in the margin 08:43 ais523: Anyway, my issue there is that I want to know that "That door is closed." should each appear on its own line 08:43 [dnh] rikerw (Bar Inc Mal Cha) read the necronomicon for the first time, on T:16860 08:43 Not like how it looks like here 08:43 Oh, you can do that? 08:44 Nice, that means I don't have to add my own message wrap handler 08:44 possibly not directly, but the width is effectively an input into the wrapping code 08:44 even if it isn't actually an input, all you need to do is make it a parameter 08:44 the game needs to be able to rewrap to varying window sizes in case the screen gets resized narrower than the current message area width 08:44 Right 08:44 Makes sense 08:45 Hmm 08:45 But there is one issue that comes to mind 08:46 How do I deal with cases where there is several messages on a single line with different turncounts? 08:48 FIQ: DCSS uses the _ separator. 08:49 Mandevil: The issue isn't in message handling in general (but with that said, NH4 has no seperator at all of some kind in those cases) 08:49 But rather, what turncount do I report? Or do I split the messages somehow line-wise? 08:49 FIQ: IIRC, reflowing messages will knock those onto separate lines anyway 08:49 at the time it felt like a bug but one that's so minor that it isn't worth fixing 08:49 right now it almost seems like a feature 08:49 ok 08:50 hmm 08:50 also another issue 08:50 for some reason, show_msgwin_core works *backwards* 08:50 this is kind of not a reasonable workflow if one wants turncount displa 08:50 y 08:50 and I'm not sure why it does 08:50 as in 08:51 it will put the last lines *first* 08:51 in the code flow 08:51 there's a lot of debate about message ordering, IIRC 08:51 that isn't my point 08:51 (also there is an option to switch order) 08:51 but rather 08:51 the control flow for message history 08:51 starts by working on the last messages 08:51 and then working itself backwards 08:52 rather than the more logical, "start from the beginning" 08:52 FIQ: there's probably a good algorithmic reason; as I said earlier, it's very hard to create working message code 08:52 ok 08:52 but IIRC message history works by a) reflowing, /then/ b) printing the messages 08:52 so the position of all the messages should already be determined by the time it starts printing 08:53 well the reason this is problematic for me is that it makes it an unneccessarily complicated step to add a turncount appropriately :P 08:53 since you'd want those on top, not at the bottom 08:54 i.e. "T:2 msg1\nmsg2\nmsg3" rather than "msg1\nmsg2\nT:2 msg3" 08:54 hmm 08:54 I wonder if things will Just Work if I swap the order 08:54 FIQ: it's not printing msg1\nmsg2\nmsg3 anyway 08:54 ais523: oh I think I know the reason 08:55 it's placing the messages at specific coordinates 08:55 performance 08:55 you don't want every single message to have to redo the entire history 08:55 so what you do is you let it place msg1 and msg2 and msg3 and then you print the turncount in the margin afterwards 08:55 just to place 1 new message 08:55 nothing wrong with doing it in message history, but it gets awkward otherwise 09:01 [dnh] rikerw (Bar Inc Mal Cha) destroyed the invisible Center of All, on T:19144 09:01 that was a very awkward fight 09:02 cool 09:02 it works 09:02 well 09:02 the turn insertion thingy works 09:02 just need to change the wrapping logic 09:03 ais523: thanks, btw, you made it much easier :) 09:04 the code's much easier to read if you already know what it does ;-) 09:04 * :-) 09:05 right 09:06 -!- ais523 has quit [Quit: It seems most convenient to apologise for my connection in the quit message, given how often it comes up… If I immediately reconnect, it's probably because I could send but not receive.] 09:06 -!- ais523 has joined #hardfought 09:15 -!- raisse has quit [Ping timeout: 246 seconds] 09:17 -!- nht has quit [Ping timeout: 260 seconds] 09:17 -!- nht has joined #hardfought 09:23 @d?hellcat 09:23 No such monster. 09:28 great, olog hai generate in groups of 20 or so 09:37 FIQ: regarding the djinn king thing, I said it seems like it does address the balance issues there, especially if wishes are limited, but flavor-wise it seems like it doesn't fit into vanilla (would fit nicely into dnethack though). 09:38 ah 09:43 hmm 09:43 ok so what I have works.. kinda 09:43 but turncount is killed 09:44 let's see what I can do about that 09:44 ok this should fix it 09:51 !tell K2 Pushed FIQHack update 09:51 Will do, FIQ! 09:55 heh, read that as "minor UI addiction" 09:55 lol 09:55 :P 10:09 -!- raisse has joined #hardfought 10:09 -!- mode/#hardfought [+v raisse] by ChanServ 10:11 -!- Grasshopper has joined #hardfought 10:11 -!- mode/#hardfought [+v Grasshopper] by ChanServ 10:33 -!- noty has quit [Quit: WeeChat 1.9] 10:36 -!- ais523 has quit [Quit: getting food] 10:39 EPI: if you break a chest/box that's on a fountain, everything falls into the water with appropriate damage 10:40 (rust, blanking, diluting) 10:40 brought to you by doing exactly that and being surprised that the spellbook ws intact 10:45 yah i did that when a fountain overflowed and sunk my stash 10:46 it was a while before i could fish it out too 10:46 -!- K2-webirc has joined #hardfought 10:47 FIQ 10:47 I sense that there's another update for FIQhack 10:48 there is, yes 10:48 lol 10:48 i was being funny... there really is isn't there 10:49 "FIQ │ !tell K2 Pushed FIQHack update" 10:49 heh 10:49 you know me ;) 10:49 i'll be able to get to it later today 10:49 sorry for the hassle 10:49 true ;) 10:49 no need to apologise 10:49 its never a hassle 10:49 just let me update remotely, I promise that I am completely trustable ;) 10:50 heh 10:50 [dnh] rikerw (Bar Inc Mal Cha) killed Sir Garland, on T:24498 10:50 go rikersan! 10:52 FIQ: that pet AI fix you pushed for dnethack, is that something that other variants could use also? or was it just dnethack 10:57 k2L >.> 10:57 *k2: 10:57 he's stupidly easy 10:57 which is kinda hte point but eh 10:57 I'm probably just going to ignore chaos for right now and grab the crystals 10:57 I still want to go back for the silver key, but the alhoons are _evil_ 10:58 I should really blessed geno h for the mind flayers 10:58 K2-webirc: it is global 10:58 oh shit I remembered why I was putting htis off: still no unihorn :/ 10:58 I pushed a more conservative version of the fix (to maximize potential of merge) in 3.6 10:59 dNH has the raw fix 10:59 ok 10:59 the raw fix has one major drawback 10:59 was thinking of applying it to grunthack and sporkhack 10:59 depending on whether or not you care 10:59 lets hear it 10:59 pets can get stuck in certain kinds of corridors they don't generally get stuck in with the old system 11:00 however, this is of no real gameplay impact 11:00 besides stuff looking silly in monster detection 11:00 if they are in a situation where they would get stuck in the new code 11:00 they'd just never find you in the old one anyway 11:01 K2-webirc: does that make sense or do you want a more elaborate description? 11:01 makes sense 11:01 I suggest porting the dnethack fix 11:01 and if it causes issues 11:01 do something like what I did in the 3.6 thing 11:01 and the dnethack fix was basically just deleting a few lines of code 11:02 yep 11:02 basically 11:02 the code is there for a reason 11:02 but it has very bad side effects 11:02 leading to the lovely behaviour you see of nethack pets today 11:02 hrm 11:03 just try it 11:03 if you don't understand 11:04 no i get it 11:04 and then when you see pets follow you 11:04 and want to see the drawback 11:04 i'll just need to be areful with grunthack, as its special 11:04 wish up blessed monster detection potions 11:04 and teleport far away from the pet 11:04 and observe what happens 11:04 *careful 11:05 so whats the drawback to your fix 11:05 -!- Grasshopper has left #hardfought 11:05 -!- Grasshopper has joined #hardfought 11:05 -!- mode/#hardfought [+v Grasshopper] by ChanServ 11:06 -!- Grasshopper has left #hardfought 11:09 -!- Grassy has joined #hardfought 11:09 -!- mode/#hardfought [+v Grassy] by ChanServ 11:09 -!- Tarmunora-T has joined #hardfought 11:12 K2-webirc: do what I said 11:12 and you'll notice 11:12 much easier that way 11:12 since you didn't understand my horrible attempt at explaining it :P 11:13 -!- NeroOneTrueKing has quit [Ping timeout: 248 seconds] 11:13 why does the chaos quest have so many corners 11:13 I have to drop like half my inv to squeeze through 11:13 Get grease first 11:14 does that work? 11:14 Or controlled teleportitis 11:14 huh 11:14 TIL 11:14 tarmunora: harder for incs :/ 11:14 And sadly, Hexchat does not play nice with touchscreens 11:14 lol 11:14 [dnh] rikerw (Bar Inc Mal Cha) destroyed Lich, the Fiend of Earth, on T:26200 11:14 Tining kits are your firend 11:14 *Tinning 11:15 do blood intrinsics not time out? 11:15 they do 11:15 Teleportitis and Teleport control are permanant though 11:15 is there a way to kill nightmare without the align penalty? 11:15 tarmunora: ah ok 11:15 Tarmunora-T: really 11:15 So tin a tengu or 21 and you're golden 11:15 as chaotic 11:15 tarmunora: huh I'll try that 11:15 I used xchat on my N900 as main IRC client for 3 years 11:15 ...Or 2 11:16 using touch 11:16 I know where the law quest portal is so I jsut need a tinning kit 11:16 Well, it's not scrolling with touch on my surface 11:16 I'm honestly considering using hte castle wand for grease at this point cause of all the flayers 11:16 use pageup/pagedown ;) 11:16 Attempting to just selects text 11:17 or press+hold scrollbar 11:17 [dnh] rikerw (Bar Inc Mal Cha) killed Kary, the Fiend of Fire, on T:26388 11:17 But that's not as fun as swiping the screen :P 11:17 lol a uranium imp gave me a ride to the katana 11:17 Tarmunora-T: this is why I never saw the purpose of keyboardless devices 11:18 you can't do useful things ewith them 11:18 *with 11:18 FIQ: I've still got a keyboard though 11:18 so use pgup/pgdn 11:19 But that's no fun 11:19 who cares about fun 11:19 it's an utility application 11:19 Hmm, let's see how awful ink-to-text is 11:19 :P 11:19 btw: why can't I read the necro anymore? I've only discovered 7 things, and my int (was) 18 didn't help 11:19 7 is usually the limit 11:19 it's random 11:19 the math on the wiki of 1d10 + int - 15 - num_found 11:19 sometimes necronomicron is amaazing 11:19 you can sometimes get more, but usually 7 11:19 hm ok 11:19 sometimes it's worthless 11:19 I'll try w/ helm of brilliance if I can 11:20 fiq: worthless >.> 11:20 I did learn identify from it though 11:20 which is nice 11:21 oh, I also got all the wards :D 11:21 sometimes you get whispers, unrestriction and summon P 11:21 sometimes you get summon demon and a bunch of useless spels 11:22 *spells 11:22 Testing. hun this kind as works 11:22 Or not 11:22 fiq: I have ooze, nightgaunt (but I geno'ed them already >.>), identify, ancient wards and the 3 resistance ones, cancellation and cause fear 11:22 I hate nightgaunts 11:22 I know it's kinda dumb but I hate them 11:22 Nightgaunt is useful 11:22 I really hate them 11:23 ooze is great 11:23 For it summmons loyal pets 11:23 for resistances 11:23 are they useful though tar? 11:23 which you can polypile 11:23 and fiq: but inc ;-; 11:23 summon darkness given hungers 11:23 tarmunora: ah I see 11:23 they turn on you 11:23 Er, polymorph 11:23 dispose of them 11:23 eat corpses 11:23 no i see tarmunora 11:23 you put the nightgaunts in a pile and polymorph 11:23 you get intrinsics for like 11:23 :p 11:23 10k turns 11:23 fiq: dang 11:23 and acid res! 11:23 Geletanous cubes as well 11:24 [dnh] rikerw (Bar Inc Mal Cha) killed Kraken, the Fiend of Water, on T:26871 11:24 sigh 11:24 Summon devil is quite nice right now 11:24 he went down in 1 hit 11:24 devil vs demon? 11:24 is devil just lawful? 11:24 It can summon ancient baatorians iirc 11:24 darkness given hungers give everything gelcubes give 11:24 for much, much longer 11:24 (Ancient of death/ice) 11:24 just don't die to them 11:25 Gelcubes will scoop up a bag of holding filled with gold 11:25 tarmoruna: holy crap will those stay tame? 11:25 or hostile 11:25 it says they may turn on you 11:25 Depends on your level 11:25 which would be very bad 11:25 ah 11:25 higher = tamer? 11:25 They don't turn traitor normally, but they can immidiately when summoned 11:25 Lemme pull up the sources 11:26 ah 11:26 [dnh] rikerw (Bar Inc Mal Cha) killed Tiamat, the Fiend of Wind, on T:27035 11:26 again 11:26 1 hit ;-; 11:26 the retriever is annoying though 11:27 What weapons? (no puTTY on this tablet for spectating) 11:27 +4 cleaver 11:27 w/ gauntlets of power though 11:27 I have no wished artis though :/ 11:28 should I switch to masamune? 11:28 Nah 11:28 it's +8 though hm 11:28 and silver for chaos 11:28 masamune does nothing I think 11:28 Alright, so summoned devils will turn traitor half the time if they are a higher level then you 11:28 fiq: ah it's not 2x 11:28 besides spawn enchanted 11:28 tarmunora: huh cool 11:28 so it's still great though 11:29 my spells are so gone >.> 11:29 1/2 are forgotten 11:29 They also have a 1/9 chance of spawning at a decently higher level 11:29 the only ones that are useful that I still have are force bolt, healing, magic mapping 11:30 ID? 11:30 oh true 11:30 still have that 11:31 is chaos immune to wand of death? 11:31 being & and all 11:31 I believe he is now 11:31 hm ok 11:31 I might give it a shot 11:31 I have one tha'ts 1:4 11:31 [dnh] rikerw (Bar Inc Mal Cha) killed Garland, on T:27341 11:32 _sigh_ wrong key 11:32 [dnh] rikerw (Bar Inc Mal Cha) destroyed Chaos, on T:27371 11:32 :D 11:32 lol 11:33 didn't even need it 11:33 I had to wand of tele him away from teh stair though 11:33 Nothing like a 9:00 lab, and a 1:00 lecture, and nothing in between. 2.5 more hours of sitting around being unproductive 11:33 > unproductive 11:34 heh the statue of tiamat had a spellbook 11:34 I'm sitting in a student lounge on reddit and IRC. That's like, the definition of unproductive 11:34 lol 11:34 let me guess 11:34 trying to convert the altar to Chaos is a Bad Idea 11:35 Tarmunora-T: are you a student, or faculty? 11:35 Student 11:35 Converting chaos's alater is A-OK 11:35 really? 11:36 Idk the minion list, but iirc it isn't too nasty 11:36 last time I checked the ones at hte intro to the branch earned me a disent beam 11:36 as it was treated as an offering _to_ Chaos 11:36 and thus anhur didn't like me anymore 11:37 FIQ: i did understand, but sometimes it helps to get feedback from the one who made the code change, rather than just 'do it and see what happens' 11:37 sorry 11:37 FIQhack patch notes: I made some changes. play the game and see what happens 11:37 basically 11:37 request: blessed enlightement (potion I guess?) shows sources of intrinsics 11:37 pets try to route to you and stay close 11:37 and/or bonuses for things like luck, dmg, protection 11:37 with the old code 11:38 their occasional random movement would screw up everything and mae them turn around 11:38 ok 11:38 and run in the other direction 11:38 -!- yuring has joined #hardfought 11:38 so now a dog really will act like a dog 11:38 because pets have an internal "track" state 11:38 o fuck this is full of dungeon spores 11:38 the ill ones ;-; 11:38 that tracks where they stepped the last 4 turns 11:38 cant tell you how many times I've turned around and almost broke myself tripping over my dog Ozzy 11:38 Summon list for the chaos altars: 11:38 const int MChaos[] = {PM_GOBLIN,PM_WATER_ELEMENTAL,PM_FIRE_ELEMENTAL,PM_EARTH_ELEMENTAL,PM_AIR_ELEMENTAL,PM_MIND_FLAYER,PM_VAMPIRE,PM_PURPLE_WORM,NON_PM}; 11:38 const int MChaosDeep[] = {PM_LICH,PM_MARILITH,PM_KRAKEN,PM_GREEN_DRAGON,NON_PM}; 11:39 this is to promote things to move around in corridors 11:39 and not move back and forth 11:39 k2: it's more impressive when you trip over your cat 11:39 who is maybe 8 pounds max 11:39 so, with your edit, say a pet gets hungry, will they branch out more to find food? 11:39 with how pets sometimes move around at random however, this code told the pet "no, don't go closer to your master, you just stepped there" 11:39 rikersan: hahah 11:39 so it only has one choice 11:39 which is "go the other direction" 11:39 gotcha 11:40 rikersan: ozzy is 105 lbs 11:40 however, the drawback 11:40 pets try to get closer to you 11:40 k2: tha'ts a better excuse :p 11:40 this is not done by pathfinding 11:40 but rather "walk directly towards hero ignoring walls, etc" 11:40 ooh 11:40 this means that in certain degenerate setups 11:40 a pet can get stuck 11:40 so they could get stuck in an adjacent room perhaps 11:40 with the old code, this didn't happen as much 11:41 it would still happen in rooms 11:41 but not in corridors due to the tracks 11:41 which would prevent a pet from stepping where it just stepped 11:41 meaning they would walk through the corridor 11:41 (this can be in the wrong direction!) 11:42 with the new code they'll just fruitlessy step back and forth in corridors, similar to how they always did in rooms 11:42 this is what I was trying to say earlier 11:42 but failed 11:42 that's why I ended up saying "just try it" 11:43 rofl 11:43 do monotons not exinctionify? 11:44 I think they do 11:44 hm 11:44 but higherlevel autons summon a pack of lowerlevel ones 11:44 as backup 11:44 I feel liek they don't 11:44 fiq: ah and that must ignore hten 11:44 which bypass extinction 11:45 fiq: do you know about the spider form of yocholols? 11:45 what is it? 11:45 no 11:45 [dnh] rikerw (Bar Inc Mal Cha) killed Axus, on T:27985 11:46 I don't know dnh past 3.9 11:46 hm ok 11:46 the code shows 3 forms, spider lolth thingy, the stinking cloud vortex, and demon form 11:46 I've never seen anything but #3 though 11:47 They die too quickly for it to matter 11:47 lol 11:48 I've only seen them by converting unaligned mine's end altars 11:48 -!- jonadab has quit [Ping timeout: 240 seconds] 11:48 holy crap uncursed create monster is not good 11:49 that just summoned around 30 bees 11:49 lol 11:49 how needed is the silver key for incs? 11:50 it is very useful 11:51 hm 11:51 do I _need_ it though? 11:51 Veeeeeery useful 11:51 and/or anything else from the end of the neu quest? 11:51 It basically negates hunger-over-time 11:51 hm ok 11:52 Also, the mind flayers have lots of potions, the deepest ones have +9 shields of reflectoin 11:52 *reflection 11:52 what 11:52 +9? 11:52 are ther any guarenteed deepest ones? 11:52 or is it just practically guarenteed 11:54 lol, random soldier has +7 buckler 11:55 ya know, stuff like that might be a possible solution to the ascension kit problem 11:55 ? 11:55 it sort of happens on Astral already but that's far too late to be worthwhile 11:56 -!- jonadab has joined #hardfought 11:56 -!- mode/#hardfought [+v jonadab] by ChanServ 11:56 what problem? 11:56 rikersan: make the only way to get reliable +8 or +9 gear be dropped by high level monsters 11:57 rikersan: everyone already has a full ascension kit by the time they're a quarter of the way through Gehennom and never needs to get anything again 11:57 ah 11:57 this is a +5 split mail here 11:57 just furthers your argument 11:58 I'm not sure if I've seen anyone approach it from this angle, actually. 11:59 Make really great gear generate very low, and bump up the difficulty steeply as you get further into Gehennom so that at least some of it is needed 11:59 [dnh] rikerw (Bar Inc Mal Cha) destroyed the Arsenal, on T:28954 12:05 [dnh] rikerw (Bar Inc Mal Cha) killed Oona, on T:29309 12:05 does she always explode on death? 12:05 that's the second time I've killed here, taken no dmg, and then lost half hp on death explode 12:05 even w/ cold resis 12:05 -!- Grasshopper has joined #hardfought 12:05 -!- mode/#hardfought [+v Grasshopper] by ChanServ 12:07 -!- Grassy has quit [Ping timeout: 264 seconds] 12:17 -!- bug_sniper has quit [Ping timeout: 264 seconds] 12:22 -!- raisse has quit [Ping timeout: 248 seconds] 12:36 are mastery artifacts currently implemented? 12:40 [dnh] rikerw (Bar Inc Mal Cha) killed Croesus, on T:32084 12:47 [nd] sluggoman (Wiz Hum Mal Neu) chose a runed dagger to be named "Sting", on T:1132 12:53 -!- raisse has joined #hardfought 12:53 -!- mode/#hardfought [+v raisse] by ChanServ 12:54 [nd] Grasshopper (Hea Gno Mal Neu) made his first artifact wish - "blessed rustproof eye of the aethiopica", on T:46923 12:56 -!- nht has quit [Quit: nht] 13:08 -!- Tarmunora-T has quit [Quit: *poof*] 13:12 [nd] sluggoman (Wiz Hum Mal Neu) rejected atheism by offering a hill orc corpse on an altar of Moloch, on T:3011 13:20 "I didn't reject atheism, I simply believe there is some unexplained physical process for why this hill orc corpse vanished from the altar in a burst of flame" 13:21 -!- ais523 has joined #hardfought 13:23 aosdict: :P 13:24 [dnh] rikerw (Bar Inc Mal Cha) killed Cerberus, on T:34857 13:25 ais523: I think your recent encumber refactor messed up encumbrance messages 13:25 Either that or my merge messed it up 13:25 -!- Jendic has joined #hardfought 13:25 I'm not sure you can call any work on NH4 recent :-P 13:25 but it's possible, I guess 13:25 what's the symptom you're seeing? 13:26 lack of encumber messages 13:26 also you did mess with NH4 recently 13:26 inv_weight_total() 13:26 this thing 13:26 I think when you added this 13:26 you messed up encumbrance messages 13:26 Not sure though 13:27 But I don't *think* it is on my end because it also manifests in 4.3.0, where my own encumbrance refactors hadn't been made yet 13:27 that wasn't meant to make any substantive changes to the code 13:27 was just renaming functions to be clearer 13:28 but it's possible a mistake was made somewhere 13:28 It changed calling conventions 13:28 [dnh] rikerw (Bar Inc Mal Cha) destroyed Vlad the Impaler, on T:35426 13:29 inv_weight() - wc is now inv_weight_total() 13:29 OK it wasn't super recent 13:29 but I mean, it was in June :P 13:29 wait, -? I thought it was + 13:30 - int cap, wt = inv_weight() + xtra_wt; 13:30 + int wc = weight_cap(); 13:30 + int cap, wt = inv_weight_total() + xtra_wt - wc; 13:30 Oh right, yes 13:30 I did a typo there when referencing it 13:30 Sorry 13:30 But yeah 13:30 w - a huge chunk of meat. Your movements are slowed slightly because --More-- of your load. 13:31 I'll need a more precise reproduction before I can look into this 13:31 also, I just noticed how clear the message for becoming burdened is 13:31 Drop it 13:31 and pick it up 13:31 why can't we have more messages that are that spoily 13:31 FIQ: I did, got the expected message each time 13:31 Hmm 13:31 Interesting 13:32 Might be on my end then 13:32 Wishing does give that error, but picking up/dropping does not 13:38 -!- ais523 has quit [Remote host closed the connection] 13:40 -!- ais523 has joined #hardfought 13:40 ais523: I found it. Apparently the game has several cases where encumber_msg doesn't run 13:40 I refactored it a while back, only noticed issues now 13:40 OK, so it wasn't the weight_cap refactor at fault 13:40 to not rely on a "global" in u 13:41 right 13:47 -!- yuring has quit [Quit: Connection closed for inactivity] 13:57 -!- khoR has quit [Quit: Connection closed for inactivity] 13:58 -!- NeroOneTrueKing has joined #hardfought 14:02 [nd] Jendic (Val Hum Fem Law), 9481 points, T:7954, killed by a fire elemental 14:03 one of these days I'll actually get to finish sokoban 14:03 ais523: Do you think it would make more sense to remove calls to encumber_msg alltogether and call it every time *someone's* turn ends? (monster or otherwise) 14:03 FIQ: what if you get burdened and unburdened within the course of one action? 14:04 Hmm 14:04 Can that happen? 14:04 er 14:05 s/s turn/s action/ 14:05 hm 14:05 yes it can 14:06 no wait 14:06 the case I was thinking of isn't valid 14:06 oh I know a case 14:07 you getting greasy fingers 14:07 a weapon of carrying slips from your hands 14:07 -> you get burdened 14:07 then a ring also does 14:07 unburdening you 14:08 anyone familiar with the various dnh castle map? 14:08 *maps 14:08 I think I got stuck in rock 14:08 some of them 14:08 by coming upt he upstairs from teh valley 14:08 are you sure you aren't playing 4k by accident? 14:08 yep 14:08 4k has plenty of castles like that 14:08 might be a map borrowed from there 14:08 ok, se 14:08 c 14:08 close inventory 14:08 k 14:08 oh right 14:08 FIQ: I know it can happen, and IIRC there's a fairly common case where it happens but I don't remember what it is 14:08 I forgot 14:09 that can happen in this map 14:09 >:U 14:09 I do not have digging ipmlements 14:09 I think y ou ca rpay? 14:09 *you can pray 14:09 and my spell timed out 14:09 FIQ: ah right, if you eat a poisonous corpse (as in actually poisonous, not tainted) 14:09 trying that 14:09 ;D 14:09 it worked htanks 14:09 you can come unburdened from losing the weight of the corpse, then burdened again from losing str 14:09 ais523: Oh yeah 14:10 So yeah 14:10 @d?uvuudaum 14:10 uvuudaum (U) | Lvl: 19 | Diff: 26 | Spd: 16 | Res: none | Confers: nothing | MR: 80 | Generates: dungeons | AC: -50 | Attacks: 3d12 reach head-spike, 2d6 weapon physical, 2d6 weapon physical, 2d4 claw physical, 2d4 claw physical, 0d0 gaze confuse | Alignment: 0 | Flags: flies, phases, breathless, thick hide, regenerates, seeinvis, nopoly, stalker, infravisible 14:10 what does it do tho 14:10 Better finding and fixing over time the cases where there's an encumber_msg missing 14:10 oh that's the headspike thing 14:10 I think the game relied far too much on the global 14:12 FIQ: wait, the game doesn't just print one message at the end of the turn if your encumbrance changed? 14:12 No 14:12 Well 14:12 It will do that 14:13 If nothing else did 14:13 As fallback 14:13 I got rid of it 14:14 [dnh] rikerw (Bar Inc Mal Cha) wished for "2 blessed scrolls of charging", on T:39613 14:14 [dnh] rikerw (Bar Inc Mal Cha) wished for "blessed spellbook of extra healing", on T:39615 14:15 ais523: so I wanted to add what dnethack does to max HP and Pw depending on con/wis 14:15 [dnh] rikerw (Bar Inc Mal Cha) wished for "blessed fixed +3 greased partly eaten historic Premium Heart", on T:39637 14:15 instead of being applied on level up/down, promoting exercising them ASAP and introduces drain for gaion 14:15 *gain 14:15 have it apply retroactively 14:15 this also makes con damage matter more 14:15 FIQ: yes, IIRC I said I approved of this some time in the past 14:15 [dnh] rikerw (Bar Inc Mal Cha) wished for "blessed fixed greased partly eaten historic +3 Tie-dye shirt of shambhala", on T:39641 14:15 it might potentially need rebalancing around but probably doesn't 14:16 anyway, my main issue with it is mostly technical 14:16 the invasive implementation that's probably best long-term is for maxhp and maxpw to be recalculated on demand rather than stored 14:16 but you'll need to change a huge amount of code to make that work 14:16 do you think the best approach here is to add an "old con"/"old wis" value? 14:17 rather than try to not forget to update it when needed 14:17 !lotg 14:17 May the Luck of the Grasshopper be with you always, rikersan! 14:17 actually, best approach is to change all con/wis modification to use an accessor function (this shouldn't be too hard, it mostly does at the moment) 14:18 :/ 14:18 then place the side effects in the accessor itself 14:18 ais523: I was going to do something like that 14:18 you can rename variables internally if you like to ensure that any uses that don't go via the accessor will break the compile 14:18 but for that I need to know previous constitution/wisdom 14:18 which I think was the approach I was going to take 14:18 FIQ: is your plan to make maxHP = (some amount from XL) + (some amount from Con) + (gained through potions, etc) ? 14:18 yeah 14:18 @ a oh6 14:18 wait, does it specify the new value? I thought the current API specifies the change, and the accessor knows the old value anyway 14:18 wtf spacebar, this isn't the first time 14:18 @ aosdict 14:18 -!- aosdict is now known as aoh6 14:19 ais523: oh wait, I misunderstood what you said 14:19 but one major issue 14:19 in FIQHack (but not in NH4) 14:19 "extrinsic" attribute bonuses/penalties are calculated on demand 14:20 to completely get rid of stuff like hobug 14:20 this is why I wanted to track an "old wis"/"old con" value 14:20 to ensure that it is correctly applied 14:21 adjattrib (or whatever it's called) knows the old value, though, doesn't it? because the value hasn't changed yet by the time it's called 14:21 so it can just look at the old value before making the change 14:22 adjattrib doesn't run when you change equipment 14:22 (anymore) 14:22 to get rid of hobug+friends 14:22 basically 14:22 ACURR(A_STR), or acurr(mon, A_STR) 14:22 will calculate the bonuses/penalties 14:23 whenever you use them 14:23 similar to how trinsics work 14:23 right, just realised that intrinsic and extrinsic ability changes probably work differently here 14:24 anyway, so I think the sanest approach here 14:24 was to have an aold field in the attribute stuff with old values 14:24 that gets recomputed whenever you request an attribute, or at endturn 14:24 which properly updates maxHP/maxPw 14:24 the alternative 14:25 is to make a maxhp(mon) 14:25 (and maxpw(mon)) 14:25 and have hpmax/pwmax be stored as an offset that doesn't include attribute gains or p enalties 14:25 *penalties 14:26 -!- raisse has quit [Ping timeout: 255 seconds] 14:26 :O the alhoons drop arti spellbooks to? 14:27 that's a very good thing :D 14:27 yes 14:27 lost names is nice 14:27 yep! 14:27 just got it! 14:27 tho the other one wouldn't be bad either 14:27 since I am an inc 14:28 and the alhoon went down fast w/ curse resis and tshirt for ailments 14:29 -!- Jendic has quit [Quit: *poof*] 14:30 -!- Jendic has joined #hardfought 14:30 There's 1 arti book from the first Alhoon and 1 arti book guarded by Illurien 14:31 There's a 1/10 chance of Axus's floor having an arti book 14:31 IIRC, another 1/10 chance for the Valley of the Dead to have an arti book 14:31 also 10% for one in votd and 10% for one in wiztower 14:31 And wiztower, yes 14:31 and wizcrowning gets a guranteed one 14:31 Plus potentially bones files 14:32 if you aren't a wizard 14:32 you only get 2 books guranteed 14:32 -!- tacco has joined #hardfought 14:32 but you have plenty of shots at a 3rd 14:32 if you are a wizard, you *will* be able to acquire all 3 14:32 hm 14:32 doesn't rodney have the necro if not found already? 14:32 I've found it though, will he switch to another one? 14:32 or is it just a chance at hte necro only 14:34 due to a "its a feature not a bug" bug, all of the arti books are randomized 14:34 not the crowning one 14:34 but yeah I think the others were supposed to be fixed 14:34 nero: lol nice 14:34 at least the 100% ones 14:34 even when one is specified (ie wizard-mode wishing) it gives a random one 14:34 that explains why the .des file says the alhoon has the necro 14:34 oh, huh 14:34 ok 14:36 does drain resis protect against failure to learn a lost name? 14:36 nope 14:36 does not 14:36 no 14:36 oh well its' only lvl 29 14:36 I usually lock myself up 14:36 and try to get them all 14:36 lol 14:36 I end up at around XL10 after 14:36 but due to xp multiplier 14:36 I'm learning a couple here in the neu quest 14:36 regaining the levels is easy 14:36 got andrealhpus, who I wanted :D 14:36 fiq: full healing? 14:36 or just killing stuff 14:36 I do so by a temple to buy protections once I'm down to level 1 14:37 killing stuff 14:37 FIQ: not sure whether you intend for maxhp and maxpw to be totally dependent variables? 14:37 can you learn the yellow sign from warding scroll? 14:37 -!- aoh6 is now known as aosdict 14:37 aosdict: What do you mean? 14:37 oh well gorgon is good 14:37 rikersan: no, I don't think so. 14:37 yellow sign, that is 14:38 Gorgon works 99% of the time on everything 14:38 You call that bad? 14:38 nero: you can from previous verions of nethack 14:38 fiq: I wanted yellow isgn though 14:38 I can get gorg from medusa 14:38 uncursed geno suggestion for neu quest? 14:38 Flayers 14:38 which, master or not? 14:39 Both 14:39 Btw 14:39 Neutral quest is easy up to a point 14:39 I have another geno scroll stashed I'll use that lataer 14:39 Then it generates a ton of shit that can wreck you bad 14:39 FIQ: well, if it is to use the formula I described earlier, then ideally you would indeed do maxhp(mon) instead of actually storing it separately and having to keep it up to date every time level or attributes change 14:39 fiq: oh yeah I konw I've died to cthulhu >.> 14:39 You'll notice when you come to that part 14:39 It isn't worth lingering at that poin 14:39 lol 14:40 aosdict: Indeed 14:40 is that before or after hte last level before ryleh 14:40 genocide shoggoths if you haven't already 14:40 I haven't 14:40 is it worth backtracking for a stashed scroll? 14:40 Neutral quest have spell golems 14:40 I already used it to nuke the 3 master mind flayers I found >.> 14:40 fiq: ah true I might go back a couple levels 14:41 Ideally, you want to genocide (master) mind flayers only once you get to the final floor 14:41 NeroOneTrueKing: I remember a bar playthrough I did a while back 14:41 >.> 14:41 but shoggoths you want to genocide ASAP 14:41 hm ok 14:41 had ridiculous damage input 14:41 I'll backtrack 14:41 oneshot everything easily 14:41 and then was wiped by shoggoth? 14:41 then I entered the last part of neu quest before r'lyeph 14:41 Gug stole your weapon, right? 14:41 all hell broke loose 14:41 fiq: you mean "output" right 14:41 yeah 14:41 nero: holy crap they can do that? 14:41 and then shoggoths decided to mess around 14:41 -.- 14:41 in the end I didn't find the arti lol 14:41 I alreayd geno'ed nightgaunts for that 14:41 so I resorted to unarmed 14:42 Gugs are the purple 'Y' 14:42 had premium heart 14:42 lol 14:42 I have buer so I might use that if it comes to it 14:42 Buer? I'm not so sure, since death magic is really good in the neutral quest 14:42 hm 14:43 I don't have any sources though 14:43 it works against shoggoths, flayers, gugs, and cthulhu 14:43 Cthulhu is vulnerable to death rays? 14:43 That sounds like abug 14:43 Perhaps messed up in the reflagging 14:43 it kills him, but he'll come back in a few turns. 14:43 ah 14:44 He isn't that hard to kill, either. A barbarian has no trouble 1-shotting him 14:44 but he deals like 200 damage 14:44 per hit 14:44 400 14:44 I think 14:44 4d100 14:44 dang 14:44 er, 100d4 14:45 so... 200 :P 14:45 all I remember is dying w/ 315 hp so 14:45 100d4 is a normal distribution around 250 14:45 and a fairly tight one at that 14:46 oh right 14:46 I am stupid 14:46 yeah 14:46 meant 250 14:46 but yeah, very strong bias towards 250 14:46 I don't have a good intuition as to exactly how tight this sort of distribution is (and in particular, whether 315 is plausible) 14:47 imma take a break now, bbl 14:47 nero: any more advice than "geno h, shoggoths"? 14:47 save geno h for the final floor so you can get their potions and wands 14:47 have >350 hp or be wearing an "oLS 14:48 have free action 14:48 have at least -20 AC and good melee skill (for the deeper and deepest ones) 14:49 ...throwing/shooting items would work too, but don't count on magic missiles since the deepest ones get shields of reflection. 14:51 Question: have you done the final floor of neutral before? If not, I can go into more detail. 14:51 I have an ols that I'm not wearing 14:51 no free action 14:51 I have expert +5 cleaver 14:51 I have magic missile too though that works 14:51 nero: briefly before dying so 14:52 a little more detail would be nice 14:52 nero: also, should I blessed geno h or uncursed geno each of the flayers? 14:52 I've found 1 blessed scroll so far, using marker to blessed geno Y 14:52 or shuold I just geno gugs and blessed geno h? 14:53 are you a dwarf? if so, don't blessed geno h. Otherwise, go ahead and save yourself a scroll. 14:53 expert +5 Cleaver is good enough melee damage 14:54 no free action is dangerous. All of the deep(er/est) ones are going to have offensive potions that they will throw at you, including paralysis 14:55 no free action means you'll want to have strong AC and hp, and be wearing that "oLS for good measure. 14:56 -!- K2-webirc has quit [Quit: *poof*] 14:56 -!- K2-webirc has joined #hardfought 14:57 nero: nah inc 14:57 nero: hm ok 14:57 oooh 14:57 if you have a potion of object detection in a bag or stash, grabbing it would be good. 14:57 eurynome is free action right? 14:57 I have that 14:57 nero: tons of nypmhs near I can grab from 14:57 eurynome is free action, yes. 14:57 my ac is like -23 iirc 14:58 -23 AC is enough if you have a good hp pool and some !oFH for if things get dicey. 14:59 It'll protect you from some damage, but the deepest ones will still chunk you. 2x 3d8 weapon, + 5d6 kick. 15:01 There will be kraken. Grease your cloak, or grab one of the +6 oilskin cloaks the deeper ones carry. 15:04 You'll need to get past a drawbridge. I think the 'dig your way past' is no longer an option. 15:04 -!- Jendic has quit [Quit: *poof*] 15:04 -!- Jendic has joined #hardfought 15:25 -!- mode/Beholder [+Zi] by Beholder 15:26 -!- card.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ /dev/null/nethack tribute tournament hosted here starting midnight PST on Nov 1st - https://redd.it/7184xn 15:26 -!- mode/#hardfought [+v Beholder] by ChanServ 15:26 -!- raisse has joined #hardfought 15:26 -!- mode/#hardfought [+v raisse] by ChanServ 15:28 status hilites don't seem to be working for me 15:29 Jendic: 3.6.1? 15:29 yeah 15:29 hmm I should upload mine 15:29 paxed changed them recently (they're a lot better now) 15:30 !rc Jendic 15:30 I hate migo 15:31 !commands 15:31 aosdict: available commands are !help !ping !time !pom !hello !booze !beer !potion !tea !coffee !whiskey !vodka !rum !tequila !scotch !goat !lotg !d(1-1000) !(1-50)d(1-1000) !8ball !rng !role !race !variant !tell !source !lastgame !lastasc !asc !streak !rcedit !scores !sb !setmintc !whereis !players !who !commands 15:32 !50d2 15:32 jonadab: 1 + 1 + 1 + 1 + 2 + 1 + 1 + 2 + 2 + 1 + 2 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 2 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + 1 + 2 + 2 + 1 + 2 + 1 + 2 + 2 + 2 + 2 + 1 + 2 + 2 + 2 + 2 + 2 + 2 + 1 + 2 + 1 + 1 + 2 = 75 15:32 editing the wiki status hilite page is something I need to do but don't have the time for right now 15:33 !8ball Will I clear sokoban in the near future? 15:33 Jendic: Cannot predict now 15:34 !8ball will I ever finish sokoban? 15:34 rikersan: As I see it, yes 15:35 does the black crystal disent thing count as death magic? 15:35 for buer n such 15:36 Jendic: https://www.hardfought.org/userdata/a/aosdict/nhdev/aosdict.nhdevrc for what I have currently 15:44 -!- Jendic has quit [Quit: *poof*] 15:44 -!- Jendic has joined #hardfought 15:44 I think a monster just deathdropped a magic chest o-O 15:44 do status colors just not work with ibm graphics? 15:45 are you using hte same status bar? 15:45 changed the default font, but that wasn't a problem at all on NAO 15:45 should I change it back? 15:46 I don't know 15:47 I just know that curses can change hte status bar layout 16:01 nero: you can no longer dig :/ 16:03 -!- eady has joined #hardfought 16:05 [dnh] rikerw (Bar Inc Mal Cha) killed Great Cthulhu, on T:46414 16:13 -!- Jendic has quit [Quit: *poof*] 16:13 -!- Jendic has joined #hardfought 16:13 @d?ancient naga 16:13 No such monster. 16:19 2 weapon attacks, 4d20 bearhug 16:19 speed 15 or 18, I forget. 16:19 base level 20. 16:20 hm ok 16:20 I killed it was just wondering 16:20 [dnh] rikerw (Bar Inc Mal Cha) averted death, on T:47409 16:30 -!- Jendic has quit [Quit: *poof*] 16:31 -!- Jendic has joined #hardfought 16:32 -!- raisse has quit [Ping timeout: 255 seconds] 16:34 @d?Great Cthulhu 16:34 Great Cthulhu (&) | Lvl: 100 | Diff: 51 | Spd: 15 | Res: fire cold disintegrate shock poison acid petrification | Confers: nothing | MR: 127 | Generates: unique | AC: 0 | Attacks: 100d4 claw physical, 1d10 gaze wisdom, 8d8 passive poison | Alignment: 0 | Flags: omnivore, flies, swims, seeinvis, metallivore, nopoly 16:35 @d?elder priest 16:35 elder priest (@) | Lvl: 25 | Diff: 33 | Spd: 15 | Res: fire sleep shock poison petrification | Confers: nothing | MR: 90 | Generates: unique | AC: -9 | Attacks: 2d10 weapon physical, 1d4 gaze paralyze, 2d10 tentacle amulet steal, 2d10 tentacle tentacle, 2d8 cast clerical, 2d8 cast clerical | Alignment: -128 | Flags: omnivore, swims, amphibious, seeinvis, nopoly, covetous, infravisible 16:36 [nd] sluggoman (Wiz Hum Mal Neu), 6089 points, T:5621, killed by a white unicorn 16:38 -!- stenno has joined #hardfought 16:40 -!- Jendic has quit [Quit: *poof*] 17:13 -!- jonadab has quit [Ping timeout: 240 seconds] 17:59 -!- jonadab has joined #hardfought 17:59 -!- mode/#hardfought [+v jonadab] by ChanServ 18:25 !tell K2 fiqhack updated -- banes are no longer useless, also a slight cleaver buff -- felt like barb could use a minor buff with their lack of wand skill and general disadvantages compared to valks 18:25 Will do, FIQ! 18:31 !tell K2 I've now produced over 2MWh of electricity, which I think is enough to blow up the moon 18:31 Will do, dtype! 18:35 Enough to blow up the moon, but California is largely intact? 18:36 what are you even doing 18:36 "mega" isn't a large enough prefix to explode moons 18:36 hmm, come to think of it, maybe /that's/ a way to visualise how large 9 quintillion is :-P 18:36 ais523: do you think my bane buffs are silly 18:37 I intend to make some of them a bit more unique too 18:37 for reference 18:37 It would take a full week’s worth of the Sun’s total energy output — delivered to an entire planet in the span of a few seconds — to cause that kind of reaction! [Destruction of the earth by a death star-like beam] 18:37 FIQ: artifact uniqueness is a good idea, although I think the game would benefit from more situational weapons 18:37 Cleaver now hits in an arc, the monster to the right and left at whoever you hit as well. All receive full damage. 18:37 Trollsbane now give hungerless generation 18:37 Dragonbane is now a lance, and gives reflection 18:37 These artifacts now do +1d20 instead of x2 vs their bane: Dragonbane, Demonbane, Werebane, Giantslayer, Ogresmasher, Trollsbane, Sunsword 18:39 do not deny me this estimate of my solar panels blowing up the moon 18:39 i'm not off by more than a few orders of magnitude 18:39 FIQ: I've seen a suggestion that trollsbane should disintegrate monsters it hits 18:40 ais523: I think it would be better to instapetrify them 18:40 *kills 18:42 ais523: I made Trollsbane light up (like vanilla Sunsword) and petrify trolls. 18:42 oh, because trolls dislike light? 18:43 Trolls turn to stone in sunlight, see e.g. The Hobbit. 18:43 I guess there's two ways to think about trollsbane 18:43 a) a weapon that's specialised against trolls and doesn't really help against other things 18:43 b) a weapon that has consistent effects that just so happen to work well against trolls 18:43 the petrify thing comes from dnethack I think 18:43 a weapon that, say, exploded the corpse of any monster it attacked would be very useful against trolls, whilst still having an effect on everything else 18:44 petrifies trolls and turns gremlins to dust 18:44 and works as a permanent light source 18:44 * ais523 wonders what it would do to a cockatrice 18:44 like sunsword in vanilla 18:44 jonadab: should Demonbane also work against minor demons? 18:45 ais523: naturally, if you hit a cockatrice with a weapon that blows corpses into chunks, you and everything in your vicinity is going to get splattered with petrifying chunks. Of course. <-- EPI 18:45 FIQ: Most of the i aren't really demonic in any normal sense. 18:45 Imps being an exception. 18:45 the game calls them "minor demons" 18:45 -!- Tarmunora_ has joined #hardfought 18:45 FIQ: I renamed that :-) 18:45 oh? 18:45 ok 18:46 I think I called them "impish creatures" or something, IIRC. 18:46 jonadab: I was actually thinking of that as a non-EPI but such that any torso armour blocked it 18:46 so that it's mostly just a buff to the player 18:46 (I moved manes out to W, so all of my i are trickters or impish in some way.) 18:46 3.6.0 does make trollsbane more useful 18:46 but I find the effect it gave rather.. plain 18:46 it just stops revival 18:47 I guess to force you to wield it and not use it as a swappable? 18:49 -!- Tarmunora has quit [Ping timeout: 258 seconds] 19:05 -!- Tarmunora has joined #hardfought 19:07 -!- Tarmunora_ has quit [Ping timeout: 248 seconds] 19:08 -!- Tarmunora has left #hardfought 19:08 -!- Tarmunora has joined #hardfought 19:22 aosdict: did you wikify my proposal? I can't find it 19:22 (don't worry, I can do it myself, just wondering if you already did) 19:24 -!- ais523 has quit [Quit: quit] 19:35 -!- greqrg has joined #hardfought 19:36 . 19:36 K2: Message from FIQ at 2017-10-03 09:51 EDT: Pushed FIQHack update 19:36 K2: Message from FIQ at 2017-10-03 18:25 EDT: fiqhack updated -- banes are no longer useless, also a slight cleaver buff -- felt like barb could use a minor buff with their lack of wand skill and general disadvantages compared to valks 19:36 K2: Message from dtype at 2017-10-03 18:31 EDT: I've now produced over 2MWh of electricity, which I think is enough to blow up the moon 19:36 dtype: do it! 19:37 K2: I might have used up most of it on tv, refrigerators, and AC 19:38 how 19:39 i use on average about 450kw/h a month 19:39 and i have a fair amount of electronics running 19:39 oh wait, you need AC 19:39 but still... 19:39 has been 2 months, and there was AC use 19:40 oh ok 19:40 but yeah I think I only used 1.4MWh of that 19:40 so 2 mw/h total 19:40 I'm overproducing now 19:40 MW 19:40 give extra 19:40 for bitcoin mining 19:41 i have 3 fridges (don't ask), which is a bunch of it 19:41 ... 19:41 I'm probably 40% refrigeration, 30% AC, 30% other 19:41 but i wnt to ask 19:41 do you keep the bodies in one of them? 19:42 normal kitchen fridge, garage full sized freezer, which is great, and a fridge that was here when we moved in that my wife won't get rid of 19:42 and now I can't convince her to get rid of it 19:42 because we have too much power 19:42 lol 19:42 garage freezer is best for bodies 19:42 so my argument against went out the window 19:42 we have a full sized freezer in the basement, worth every penny 19:42 yeah full sized freezers are great 19:43 i need to thaw ours out 19:43 * FIQ pokes K2 gently 19:43 will this winter when its -20 out and i have a place to put everything 19:43 * K2 giggles 19:43 I don't remember the last time it was under 60 here 19:44 -!- stenno has quit [Quit: leaving] 19:47 FIQhack updated 19:48 thanks! 19:48 sorry for the poke 19:48 someone was playing and the update would potentially affect that game 19:54 We have a full-sized freezer in the basement too. Lets us buy meat when it's on sale, and not buy meat when it isn't on sale. 19:54 But we only open the door of that freezer maybe once a day average, and it's pretty full, so I don't think it uses _that_ much power. 19:58 [nd] sluggoman (Wiz Hum Mal Neu), 16 points, T:144, killed by a fox 20:02 [dnh] rikerw (Bar Inc Mal Cha) wished for "blessed fixed greased partly eaten spellbook of polymorph", on T:51710 20:03 nero: :D magic lamp in dnh vault 20:18 FIQ: did not wikify your proposal. It's interesting how all the proposals got progressively shorter (jonadab -> ais -> FIQ -> Elronnd) 20:18 heh 20:18 well I was never a fan of writing 20:18 dtype: if you blow up the moon, we won't get full moon effects! 20:18 essay-like text 20:20 (also, even if I _wanted_ to, I'm not sure I'd be able to grep for it successfully.) 20:21 aosdict: It has occasionally been suggested, sometimes more bluntly than others, that the possibility, however remote, may in fact exist, that perhaps I at times may exhibit a tendency toward somewhat more verbosity than is strictly necessary. 20:23 to continue the trend, here is my dungeon overhaul proposal: *ahem* Make Gehennom into a massive 4-D maze, and populate it heavily with Gehennom Fun Patch denizens. 20:29 Hmm, I suppose someone should submit an even shorter proposal. Perhaps just 2 words. 20:29 no mazes 20:29 yani: classify ice boxes as magical tools, because they somehow manage to stay cold permanently despite not having any electricity 20:29 aosdict: ice boxes are older than electricity. 20:30 In fact, that's why they're called ice boxes. 20:30 any electricity, OR supply of ice. Fine. 20:30 everyone was talking about freezers 20:31 EPI: ice boxes have a lifetime, at the end of which they turn into a normal chest. Opening the ice box lets out cold air and halves its remaining lifetime. 20:33 EPI: ice boxes may be "trapped", in which case they contain no corpses and instead contain any of {ice troll, ice devil, winter wolf, frost giant, ice vortex, freezing sphere, white dragon}, generated with no regard of difficulty, which pops out and ambushes you when you open it. 20:38 >white dragon 20:38 not sure if they fit in an ice box 20:39 pretty sure you can find a white dragon corpse in an ice box if you find one on a deep enough level to fight white dragons 20:40 yani: make this an actual container trap effect (not ice boxes of course, but a monster hiding in a chest or large box jumps out at you) 20:41 YASI: closests have a 20% chance to contain a monster. 20:41 It jumps out at you when you open the door. 20:41 I feel like that's already true sometimes 20:41 when you get that one annoying 20:41 *spawn 20:41 [nd] sluggoman (Hea Hum Mal Neu), 588 points, T:1787, choked on a floating eye corpse 20:41 rikersan: If you spend lots and lots of time on a level with closed closets, eventually a monster will spawn there, sure. 20:42 Yeah, assuming it can't already open the door, it will "jump out at you" by moving onto the door space once the door opens 20:42 But at level generation time, the odds are extremely remote. 20:42 jonadab: I think level generation specifically places monsters only in rooms? 20:42 yes you can find dragons in iceboxes 20:42 FIQ: then you could find live ice dragons in there too. QED. 20:43 the trouble is when you try to remove them (without #tip command anyway) 20:45 aosdict: It tries to place them only in rooms, yes. 20:45 aosdict: I *think* it's theoretically possible for monsters that generate in groups to result in a monster being placed in a closet under exotic circumstances, but it'd be extremely rare. 20:45 Far more likely for the monster to generate there later, while you're exploring the level. 20:47 aosdict: well my proposal isn't done. It's just two parts. I plan to make it as long as ais's 20:48 [dnh] rikerw (Bar Inc Mal Cha) completed Sokoban, on T:57648 20:49 ^ with the power of shiro and polymorphing boulders I got stuck 20:51 Elronnd: well then, good that there's a bit of a shift to releasing early and maybe incorporating feedback along the way 20:51 if every proposal happened like jonadab's, stuff would probably get done slower 20:51 no offense, jonadab 20:53 jonadab: also, monsters generating in (not inaccessible) closets could be a part of your plan to increase monster generation on level creation and decrease the normal generation rate 20:55 can you not bind jack via the book of lost names? 20:57 nvm I'm just dumb 20:59 aosdict: Interesting idea. 21:06 afk slep 21:06 *sleep 21:09 * aosdict zaps a wand of slep at FIQ. 21:14 nero: trying again to get the silver key, this time I have 2 lifesaving amulets 21:14 1 is jack, the other is an actual amulet 21:15 ac -30 21:15 I might try to polypile more scrolls once I level up a bit, I lost my matter spell training w/ lost name reading 21:15 silver key is amazing 21:15 but i havent beat dnh yet because lamashtu is a filthy filthy woman/demon 21:16 lol 21:16 jonathan: -.- somehow cthulu woke up 21:16 that's some scary shit 21:16 I've already lost 1 "oLS and 3!oFH 21:16 barely escaped 21:16 i killed him a couple times 21:16 dont remember how 21:16 I've killed him like 5 times 21:16 i think you can finger him to death 21:17 the problem isn't the kill bit 21:17 the problem is the "he revives" bit 21:17 and the "see him and you lose all spell memory" bit 21:17 did you get your key? 21:17 prepared this time though w/ faceplate 21:17 jonathan: nope :( 21:17 trying again 21:17 godspeed 21:17 I forgot where it was irl and in game (amnesia nuked !oOD 21:19 you gotta cross the middle drawbridge 21:19 yep I did 21:19 w/ wand of opening not to awake him 21:19 then it's hidden in a little room middle south with a fancy Lich if I remember correctly 21:19 made sure I was flying 21:19 jonathan: it's actually randomized 21:19 cthulu, the silver key, and the last alhoon are randomly placed 21:20 happily enough the alhoon is dead >.> 1 hit kill 21:20 no key because water 21:24 -!- noty has joined #hardfought 21:37 -!- rikersan has quit [Ping timeout: 240 seconds] 21:43 -!- rikersan has joined #hardfought 21:48 -!- rikersan has quit [Ping timeout: 260 seconds] 21:58 -!- rikersan has joined #hardfought 21:58 nero: sucess! 21:59 I had jack, 1 blessed !oFH, and amulet of lifesaving 21:59 didn't juse any 21:59 :D 21:59 wore a faceplate for blinding 21:59 only got hit twice 21:59 -!- rikersan has quit [Client Quit] 22:07 -!- greqrg has quit [Quit: Disconnected] 22:10 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "uncursed magic marker", on T:14178 22:16 -!- tacco has quit [] 22:25 [nh] Grandolar (Wiz Orc Mal Cha), 6417 points, T:3495, killed by a watch captain 22:27 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "blessed fixed greased +3 orange dragon scale mail", on T:14535 22:28 -!- bug_sniper has joined #hardfought 22:30 orange eh? 22:38 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "uncursed magic marker", on T:14739 22:41 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "blessed fixed greased +3 helm of brilliance", on T:14742 23:00 -!- Grassy has joined #hardfought 23:00 -!- mode/#hardfought [+v Grassy] by ChanServ 23:03 -!- Grasshopper has quit [Ping timeout: 260 seconds] 23:11 -!- Grassy has quit [Read error: Connection reset by peer] 23:56 [fh] MTF (mtf) (Kni Hum Mal Law) wished for "blessed unicorn horn", on T:16690