00:06 that's harsh, jonadab 00:08 -!- ais523 has quit [Quit: bedtime] 00:10 [un] captain (Hea Gno Mal Neu), 0 points, T:29, killed by a fox 00:13 -!- Webmant9 has quit [Read error: Connection reset by peer] 00:13 -!- Webmant9 has joined #hardfought 00:47 [un] captain (Arc Hum Mal Neu), 138 points, T:731, killed by a wand 00:55 -!- zombifier has quit [Ping timeout: 240 seconds] 01:21 -!- elenmirie has quit [Ping timeout: 260 seconds] 01:33 Can anyone tell me how to set my config file to display like this? https://transfer.sh/a6y44/nice.nethack.configuration.png 01:35 -!- raisse has joined #hardfought 01:35 -!- mode/#hardfought [+v raisse] by ChanServ 01:42 -!- LarienTelrunya has joined #hardfought 01:49 -!- Crawldragon has joined #hardfought 02:24 [slex] Yuring (Pok Dro Fem Neu), 2104 points, T:2055, quit 02:30 What do you want to eat? [elmo or ?*] ? 02:30 I think I'd rather eat ?* 03:36 -!- Mandevil has quit [Ping timeout: 252 seconds] 03:36 -!- Mandevil has joined #hardfought 03:36 -!- mode/#hardfought [+v Mandevil] by ChanServ 03:54 [slex] Yuring (Pok Dro Fem Neu), 2970 points, T:2006, quit 04:02 -!- Crawldragon360 has joined #hardfought 04:02 -!- Crawldragon has quit [Ping timeout: 240 seconds] 04:02 -!- Crawldragon360 is now known as Crawldragon 04:08 EAT ELMO! 04:23 -!- elenmirie has joined #hardfought 04:23 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:25 !booze 04:25 * Beholder hands LarienTelrunya a glass of blended scotch, fermented by the /dev/null/oracle at 20 degrees Celsius. 04:29 !booze 04:29 * Beholder throws captain42 a fifth of the sauce, prayed over by Izchak at 430 Kelvin. 04:29 !convert 430K to C 04:30 I thought so. That's HOT! 04:30 just subtract 273.1 (I think that's the value) :D 04:31 273.15 04:31 Kelvin & Celcius are broken 04:31 I thought it was 273K = 0°C 04:32 and 0°K should be zero molecular activity 04:38 [slex] Yuring (Pok Dro Fem Neu), 43 points, T:269, killed by a wax bee 04:54 -!- raisse has quit [Ping timeout: 255 seconds] 04:55 -!- raisse has joined #hardfought 04:55 -!- mode/#hardfought [+v raisse] by ChanServ 04:57 -!- Crawldragon has quit [Quit: If beer is liquid bread, what is liquid peanut butter?] 05:16 EPI: add a "game master" mode to all currently maintained variants. It allows the developer of a variant to actively influence currently running games on the server, by e.g. spawning monsters for the player to fight. Of course it doesn't prevent the developer from surrounding an XL3 character with minotaurs... hence EPI :D 05:21 Evil Patch idea: you know how DCSS has magical contamination if you fail to cast a spell? Well, let's make it so that a failed spellcasting will give you weeping angel contamination! :D 05:40 Evil Patch idea (or possibly YASI): consumables (potions, scrolls etc.) will self-destroy a certain amount of turns after being generated. Use them or lose them. If you really want to push players into use-testing stuff more often, also greatly nerf identify sources :) 05:49 [slex] Yuring (Pok Dro Fem Neu), 2626 points, T:2333, killed by a monster (invisible Mr. Sound Impacts, the shopkeeper) 06:02 [nd] Raisse (Cav Dwa Fem Law) had Demonbane bestowed upon her by Anu, on T:7195 06:15 -!- noty_ has quit [Quit: WeeChat 1.9] 06:16 -!- K2-webirc has joined #hardfought 06:16 morning 06:18 [nd] Raisse (Cav Dwa Fem Law) had Snickersnee bestowed upon her by Anu, on T:9886 06:24 [nd] elenmirie (Mon Hum Fem Neu), 15390 points, T:9450, killed by a black naga 06:37 [nd] Raisse (Cav Dwa Fem Law), 6646 points, T:12625, killed by a rothe 06:37 mostly by a nymph though 06:37 the rothe was only her weapon 06:38 stripped me of everything including sword and flint stones 06:38 :( 07:28 -!- oh6_ has joined #hardfought 07:28 -!- mode/#hardfought [+v oh6_] by ChanServ 07:28 -!- oh6_ has quit [Client Quit] 07:44 -!- K2-webirc has quit [Quit: *poof*] 07:44 -!- K2-webirc has joined #hardfought 07:52 -!- K2-webirc has quit [Quit: *poof*] 07:52 -!- K2-webirc has joined #hardfought 08:21 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 08:37 -!- K2-webirc has quit [Quit: *poof*] 08:37 -!- K2-webirc has joined #hardfought 08:56 [dyn] groovejumper (Arc Dwa Fem Law), 745198 points, T:54209, ascended https://www.hardfought.org/userdata/g/groovejumper/dynahack/dumplog/2017-09-12%2008_55_45%2C%20groovejumper-Arc-Dwa-Fem-Law%2C%20ascended.txt 09:10 nice groovejumper, congrats! 09:40 ooh congrats groovejumper! 09:43 heya Tangles 09:43 yani: spellbook of summon pets, a level 3 matter spell that duplicates the effect of a magic whistle 09:43 ^ that sounds neat 09:44 the name could use some work 09:44 spellbook of 'get the fuck over here' 09:45 I think the level is a bit high considering how easy and cheap magic whistles are, but I like the concept a lot 09:46 Duplicates the effects and is strictly worse than 10 zk magic whistle. 09:46 but if it duplicates the effects, how is it strictly worse? Besides the Pw cost. 09:47 pw cost. 09:47 Book will also be more expensive. 09:50 lvl 1 spell then 09:51 or introduce cantrips to nethack (lvl 0 spells) 09:53 !tell K2-webirc pushed updates 09:53 Will do, FIQ! 09:53 now object piles shouldn't happen with no objects anymore 09:53 but the solution is a hack.. need to figure out how to properly get rid of it 09:54 i'll get to it when I get home FIQ 09:54 K2-webirc: Message from FIQ at 2017-09-12 09:53 EDT: pushed updates 09:55 thanks 09:56 -!- raisse has quit [Ping timeout: 240 seconds] 10:01 -!- Webmant9 is now known as Webmant 10:10 !tell K2 don't forget to update FIQhack when you get home 10:10 Will do, K2-webirc! 10:12 kids these days. can't rely on good old fashioned memory. 10:13 aos: cantrips would be wicked cool to see in a nethack variant. if you're not familiar with them, look up ad&d's 'unearthed arcana'. cantrips are lvl 0 spells that all apprentice wizards learn to practice with before becoming full-fledged magic users. the vast majority were utility or just fun type enchantments that cost little to no power (or comp 10:13 onents on the ad&d side) 10:13 kids? I'm old, hence the reminder ;) 10:13 ad&d? the ones I know of are from 5e 10:13 pfft. kids and their 5e ad&d 10:14 there's only one tru edition 10:14 1st edition 10:14 all others are a mockery 10:30 -!- K2-webirc has quit [Quit: *poof*] 10:30 -!- K2-webirc has joined #hardfought 10:41 YASI: Herrings that are usable as axes. 10:41 Because monty python's knights say so 10:42 rofl 10:42 ni! 10:44 ow, can you not say ni, before I start using pronouns? 10:49 K2-webirc: cantrips seem like they would be hard to balance, in the sense that spellcasting is already _pretty_ balanced and adding new ones with low cost means either they have to be useless or spellcasters get overpowered 10:50 although 10:50 *next-to-useless* spells that cost, say, d2 power, could be beneficial for starting spellcaster 10:50 s 10:51 one I remember from 5e is acid bubble or something, it deals d6 acid damage 10:52 the only unbalancing thing with that is speed, in that you can kite an enemy and repeatedly cast it until it dies 10:52 as an offensive spell, it quickly becomes useless 10:59 aos: spellcasters in nethack, balanced? 10:59 hahahahahahaha 10:59 charm monster 10:59 nuff said 11:00 make it a level 7 spell, remove the confused charging effect, and bingo 11:01 or nerf its taming some other way 11:08 -!- raisse has joined #hardfought 11:08 -!- mode/#hardfought [+v raisse] by ChanServ 11:15 bug_sniper: ni 11:25 -!- zombifier has joined #hardfought 11:34 [dyn] hothraxxa (Hea Gno Mal Neu), 11149 points, T:16045, killed by a mumak 11:34 wow. that was sudden 11:36 :/ 11:36 mumaks, the silent killer 11:36 mumakil* 11:36 just saw this headline: 11:36 J.J Abrams to direct 'Star Wars: Episode IX' 11:36 gdammit 11:37 I still say they should get J.J. Abrams to make some Batman movies. Because the Batman franchise can't really be tarnished by adding some second-rate movies that don't maintain a consistent cannon with the rest of the Batman stuff. 11:38 and you can never have enough lens flare 11:38 It would be, like, the fiftieth time Batman canon has been altered. 11:38 *canon 12:00 -!- K2-webirc has quit [Quit: *poof*] 12:00 -!- K2-webirc has joined #hardfought 12:02 I bet optimus prime makes an appearance 12:25 Batman and Optimus Prime team up to defend Earth against the Vogons? 12:33 in the millennium falcon 12:33 for the united federation of planets 12:43 with sonic screwdrivers 12:46 -!- raisse has quit [Ping timeout: 246 seconds] 12:51 -!- K2-webirc has quit [Quit: *poof*] 12:51 Hmm, perhaps Batman should also be a vampire (Vampire Batman), and 5000 years old, and a fourteen-year-old girl should fall in love with him. 12:51 -!- K2-webirc has joined #hardfought 12:51 Clearly that would make the movie even better. Obviously. 13:03 there 13:03 tracked down the cause of the displacement bugs 13:03 sorry for the hassle, hothraxxa 13:04 well don't let it happen again or i shall have to write a stern letter 13:04 :( sorry 13:04 I promise 13:05 * aos gives hothraxxa a stern L 13:05 hmm 13:06 this is a solid L 13:06 a good foundation on which to build 13:06 hothraxxa builds his house up on a lich. 13:07 * hothraxxa paints his L purple 13:07 * FIQ throws a bucket of red color at hothraxxa's L 13:07 I can't watch games using box-drawing characters for walls... they look like gray L everywhere 13:08 press s 13:08 sure, then the game is no longer using box-drawing characters :) 13:09 It does cause some weirdness, e.g., with open doors. 13:13 yani: life saving from HP loss only restores, say, 6d10 hit points. Enough to keep you alive long enough to quaff a potion of full healing, but not enough to just pop on another amulet and wait for your entire HP reserve to be drained again 13:13 yani: repeated lifesaving has detrimental effects on your character 13:15 What kind of detrimental effects? Attribute loss? Gain a level? Alignment hit? Luck drain? 13:15 Bad for morale? 13:15 jonadab: LS already reduces your constitution 13:16 but as with all attribute reductions... 13:16 I was thinking of mental degradation 13:16 it's rendered useless by unihorns 13:16 (I am tempted to implement a morale stat, possibly replacing the severely-underused charisma... and make it worse every time you eat food that tastes terrible... but I would have to figure out what its effects would be.) 13:16 aos: If you really wanted to give a permanent penalty, you could reduce the con cap by 2 each time 13:16 and make LS not work if it would be reduced below 3 13:16 well yeah, I was about to say 13:17 Oh, wow, that could result in life saving leaving you burdened. 13:17 That could be interesting. 13:17 If a bit scary. 13:17 gops prevent the encumbrance issues 13:17 but you will still suffer degraded HP regeneration 13:18 Interesting. 13:18 in particular, if you are lifesaved 4 times (5 for dwarves), it's reduced to 1 per turn 13:18 er, 1 per 3 turns 13:18 and after 7 times (8 for dwarves), the next one will not work 13:19 Personally I never saw an issue with LS though 13:19 The amulet is rare and it prevents you from wearing other amulets 13:20 FIQ: have you ever polypiled amulets? You can easily get 8-10 of them 13:21 especially since none of the others are *that* useful and you never need more than 1 of them 13:21 I suppose 13:22 I like the idea of draining con permanently, though I also think there should be a mental component 13:23 it's not good for you to die and return from death 13:23 I always imagined LS as applying before you actually die 13:23 you're critically injured, but before death settles in, the ammy fixes stuff 13:24 It's still a near-death experience. 13:24 "oLS incurs a 1d3+1 level drain each time it's utilized 13:25 Which suggests you should get experience points for it the first time it happens. <-- YASI 13:26 level drain, plus experience points. hmm. 13:26 so if you're not at least lvl 2 or higher, the life force needed to save your life will kill you 13:26 err lvl 3 13:26 that sounds like an EPI 13:27 not really. early characters generally don't have life saving available. 13:27 There's always the Evil Patch nerf to amulets of life saving. 13:27 (If you're wearing one and it gets cursed, this instakills you.) 13:27 hah 13:27 or revives a dead monster near you instead and leaving you with 1 hp 13:28 the amulet begings to glow... but its power is directed elsewhere! 13:28 *begins 13:29 you need the 1 hp left over so you can see how you just got screwed 13:29 YASI: a cursed amulet of life saving will save you if and only if you are undead. 13:29 amulet of death saving 13:30 -!- raisse has joined #hardfought 13:30 -!- mode/#hardfought [+v raisse] by ChanServ 13:30 heh 13:30 "oDS 13:30 collect for your pet vampire lord 13:30 hey yeah 13:30 "oLS shouldn't work for undead 13:31 FIQ already added that :) 13:31 for nonliving 13:32 oh neat 13:43 wrapping up here at work, see you all later 13:43 -!- K2-webirc has left #hardfought 14:37 undead should have amulets of death saving 14:38 (which would instantly kill anything living that put it on) 14:40 :3 14:46 -!- raisse has quit [Quit: Raisse suddenly disappears!] 14:46 -!- raisse has joined #hardfought 14:47 -!- mode/#hardfought [+v raisse] by ChanServ 14:54 -!- raisse has quit [Quit: Raisse suddenly disappears!] 14:54 -!- raisse has joined #hardfought 14:55 -!- mode/#hardfought [+v raisse] by ChanServ 15:22 -!- zombifier has quit [Ping timeout: 260 seconds] 15:37 -!- zombifier has joined #hardfought 15:56 -!- raisse has quit [Ping timeout: 255 seconds] 16:17 [nd] dammitjim (Rog Orc Mal Cha), 907962 points, T:57591, quit 16:18 -!- oh6 has quit [Ping timeout: 260 seconds] 16:18 [nd] junglejim (Ran Orc Fem Cha), 885616 points, T:39407, quit 16:40 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:41 -!- elenmirie has joined #hardfought 16:41 -!- mode/#hardfought [+v elenmirie] by ChanServ 16:45 -!- noty has joined #hardfought 16:47 -!- NeroOneTrueKing has joined #hardfought 17:40 yani: you can't write spellbooks by appearance. If you don't know the spell, you can't unknown-ID write it. 17:43 EPI: reading a spellbook has a chance of making its beatitude worse (cursed if it was uncursed, uncursed if it was blessed). This happens when you start reading, so if you get interrupted, continuing is dangerous unless the book is bknown. 17:43 Naturally, if you get interrupted repeatedly, a book can go all the way from blessed to cursed. 17:50 -!- Tarmunora_ has quit [Ping timeout: 248 seconds] 17:51 -!- raisse has joined #hardfought 17:51 -!- mode/#hardfought [+v raisse] by ChanServ 17:55 yani: disintegration rays have a 10% or 5% chance not to reflect and instead destroy your reflection source (but nothing else; this terminates the ray). Extrinsic disintegration resistance prevents this. 17:57 -!- oh6 has joined #hardfought 17:57 -!- mode/#hardfought [+v oh6] by ChanServ 17:58 -!- raisse has quit [Ping timeout: 255 seconds] 18:04 [nd] Rx (Hea Gno Fem Neu) eschewed atheism, by dropping 9 darts on an altar, on T:3891 18:05 -!- raisse has joined #hardfought 18:05 -!- mode/#hardfought [+v raisse] by ChanServ 18:06 -!- NeroOneTrueKing_ has joined #hardfought 18:08 aos: EPI: all rays have a chance to do that, unless you have the corresponding resistance. 18:09 -!- NeroOneTrueKing has quit [Ping timeout: 240 seconds] 18:13 -!- raisse has quit [Ping timeout: 248 seconds] 18:22 -!- Tarmunora_ has joined #hardfought 18:50 [nd] Rx (Hea Gno Fem Neu), 2858 points, T:4799, killed by a white unicorn 19:10 bleh 19:10 K2: Message from K2-webirc at 2017-09-12 10:10 EDT: don't forget to update FIQhack when you get home 19:12 FIQhack updated 19:25 !tell Mandevil Tangles recent gh acsension doesnt show on your scoreboard, just an FYI 19:25 Will do, K2! 19:32 -!- Webmant9 has joined #hardfought 19:35 -!- Webmant has quit [Ping timeout: 248 seconds] 19:44 -!- ais523 has joined #hardfought 19:48 -!- NeroOneTrueKing has joined #hardfought 19:48 -!- honu_ has joined #hardfought 19:48 -!- NeroOneTrueKing_ has quit [Ping timeout: 240 seconds] 19:48 -!- honu has quit [Ping timeout: 240 seconds] 19:49 !tell Mandevil I think I see why... last check on every server you track was 2017-09-10 at 1430 hrs 19:49 Will do, K2! 19:51 -!- ais523 has quit [Remote host closed the connection] 19:51 -!- callforjudgement has joined #hardfought 19:51 -!- callforjudgement is now known as ais523 21:26 [slex] Yuring (Pok Dro Fem Neu), 246 points, T:828, killed by a monster (giant eel) 21:27 k2, why did you have to say ni again? it isn't something I wanted to hear. 21:30 is knight who says ni a slex monster? 21:36 I don't know 21:36 let me check 21:37 nope, unless it's knight of the condemning 21:47 -!- Menche has quit [Ping timeout: 260 seconds] 21:50 -!- NeroOneTrueKing_ has joined #hardfought 21:52 K2: Mandevil's scoreboard is broken 21:52 it isn't listing anything past september 9th 21:52 er, 10th 21:52 https://scoreboard.xd.cm/recent.all.html 21:54 -!- NeroOneTrueKing has quit [Ping timeout: 248 seconds] 22:03 ais523: I was agoing to try to figure out how to fix the crash on too long names 22:03 However, gdb gave me... this http://sprunge.us/fCPP 22:04 Any idea what happened here? 22:04 that's clearly a corrupted stack 22:04 so the likely cause of the crash is that the name was stored in a buffer that's too small and overeflowed onto a stack address 22:05 ok now I got a saner stack 22:06 #12 0x000000000048d516 in error_reading_save (reason=0x5ad8df "Uncompressed base64 data was too long at %ld\n") at libnethack/src/log.c:81 22:06 #13 0x000000000048f85f in base64_decode (in=0x7ffe2643b6c0 "YWJjZGVmZ2hpamtsbW5vcHFyc3R1dnd4eXoxMjM0NQ==", out=0x7ffe2643b754 "abcdefghijklmnopqrstuvwxyz12345", outlen=32) 22:06 at libnethack/src/log.c:586 22:06 hmm 22:06 Hmm, assuming those are UTC times, the last thing there was at 14:28 UTC. The next notable thing in my IRC log of this channel after that was at 16:19 when K2 said that FIQhack was updated. 22:07 Likely a coincidence. 22:07 jonadab: NAO xlog is likely to be more informative here 22:07 since NAO is more actively played 22:07 Ah, possibly. 22:08 FIQ: that strikes me that it's failing to read the player name from the save file because the calling code didn't provide a large enough buffer 22:08 is outlen the buffer? 22:08 because then it is large enough 22:08 it decodes to abcdefghijklmnopqrstuvwxyz12345 22:08 which is a length of 31 22:08 include the null and it's 32 22:08 er, *is outlen the buffer length 22:08 it should be 22:09 I think we need to decide what we want the player name cap to be 22:09 and then enforce it consistently 22:09 I think a cap of 32 is OK 22:09 the UI is designed around a cap of 12 22:09 which it was previously 22:09 er, 31 22:09 not sure about other parts of the code 22:09 however the code does *not* like a cap like this 22:09 not sure why 22:09 I've had complaints about the 12 cap. 22:10 Granted, these names are going to get inserted into livelog entries that become IRC messages, so you do NOT want to let people have a 150-character name or whatnot. 22:10 jonadab: any specifics on why the cap is too small? 22:11 ais523: People have specific names they want to use. 22:11 that are that long? 22:11 Grasshopper, for instance. 22:11 that's 11 22:11 Oh, hmm. True. 22:11 most computer games have much smaller caps than 12 22:11 I must be misremembering. 22:12 There was somebody in one of the channels I'm in, I think either this one or the clan channel, whose name gets one character cut off every time. 22:12 (Amy also complained, but she complains about a LOT of stuff, so I'm less concerned there.) 22:13 someone would need to go over the entire code and find all buffers that can hold the name 22:13 and make sure they're consistently sized 22:13 hmm… 16 plus a null, perhaps? 22:13 if you allow a very long name it's hard to fit it onto the UI 22:13 If we're going to go to all that trouble, shouldn't it be a #define? 22:13 PL_NSIZ 22:14 but I'm not sure if even that is used consistnetly 22:14 it's 32 in vanilla 22:14 so perhaps we should keep that value? 22:14 That seems reasonable. 22:14 but that number seems to include the NUL 22:15 I mean, there's always going to be somebody who can come up with a _longer_ name, but at some point it's ridiculous. 22:15 jonadab: the limit is 10 22:15 not 12 22:15 in NH4 and 4k 22:15 FIQ: Ah, so it was Grasshopper. 22:15 in fiqhack it is 27 because it was the highest I could get away with before the save would crash on load 22:15 Perhaps my memory is not as bad as I remembered it being. 22:17 [slex] Yuring (Pok Dro Fem Neu), 1727 points, T:1486, killed by a shuriken 22:17 "Uncompression error: pos=32, olen=32" hm 22:18 why is it inserting 32 characters before nul 22:18 when the name has a length of 31 22:20 FIQ: Wait, why is the limit 10? I see strlen(str) < 12, so shouldn't the limit be 11? Does strlen count the null or something? 22:20 yes 22:20 wait 22:20 Ah. 22:20 no 22:20 misread the question, sorry 22:20 FIQ: the length of the buffer typically /includes/ the NUL 22:21 in function arguments 22:21 so maybe pos isn't counting correctly? 22:22 or maybe the check's just wrong 22:22 pos = len would normally be OK as long as no further data were inserted, with standard numbering conventions 22:22 jonadab: the discussion on july 6th 15:xx UTC assumed a length of 10 22:23 ais523: so I did so me tests 22:23 the uncompression thingy returns pos=6 for "wizard" 22:23 but pos=32 for "abcdefghijklmnopqrstuvwxyz12345" for some reason? 22:23 try to see if there's a pattern mod 4 22:24 mhm 22:24 base64 has a different encoding for the end of the string depending on the length 22:24 at a guess, maybe the length for the = is being double-scaled or something like that 22:24 proximo gives pos 8 22:24 K2 pos 3 22:24 DUCKHACK pos 9 22:24 NeroOneTrueKing pos 15 22:25 hothraxxa pos 9 22:25 DUCKHACK Jr. pos 12 22:25 I am not seeing any pattern 22:29 ah 22:29 I see it I think 22:29 all the ones with no padding chars 22:29 is correct 22:29 the others is 1 more than it should 22:30 Only ever 1 more? 22:30 So, if we allowed the name to be, say, up to PL_NSIZ - 2, that would be safe? 22:32 also 22:32 if the name is compressed 22:32 it will also work 22:32 this is why aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa is OK 22:32 also length 31 22:32 I prefer not to assume it's compressible by the compression algorithm we use. 22:33 jonadab: obviously 22:33 just saying what the symptoms are 22:33 Right. 22:33 Amy managed to crash 4k or fiqhack, forgot which, by managing to have a name with exactly 31 characters in it 22:34 and not compressed 22:34 I'm just stating the obvious, because I do that sometimes. 22:34 But if we'd cut her off at 30, she couldn't have? 22:34 looks like it 22:34 but I recall there being another crash 22:34 Ah. 22:35 if you enter a name of 27+ characters in the name prompt after selecting role 22:35 rather than using the options menu 22:35 and selecting certain role+race combos 22:36 So PL_NSIZ - 2 isn't actually completely safe as a limit, then. 22:37 And you think 26 is safe, but we don't know why 26 is safe and 27 is not. 22:37 Hmm, wait. 22:37 You said certain race/role combos. 22:37 Is it possible this is related to the way it formats your rank or something? 22:37 Except race shouldn't matter for that. 22:38 if you play a female neutral human priestess, a name length of at least 27 in the name prompt will crash the game 22:38 it seems to be based off the total length of the role+race+whatever selection, but I didn't confirm this thoroughly 22:39 is freezing cloud a good spell to learn as a deep elf fire elementalist? 22:39 oops, wrong channel again 22:42 FIQ: Ah, possible. 22:43 bug_sniper: play ice elementalist if you want to cast ice spells 22:43 Are these slex roles? 22:43 probably 22:44 but vehumet is giving me that spell 22:44 but I think bug_sniper is referring to DCSS 22:44 Ah. 22:44 bug_sniper: isn't FE apt with ice magic awful though 22:44 I mean, it's the opposing element 22:44 aptitudes go with races, not with roles 22:44 oh 22:44 right 22:44 I forgot 22:44 FIQ: ice mage is regular Slash'EM 22:44 was a while ago I played :P 22:45 fire mage is too 22:45 ais523: yeah but slash'em doesn't add any elemental spells 22:45 I assume all the regular Slash'EM content is in slex too 22:45 beside the deferred sphere spells 22:45 so it's a bit redundant 22:45 and pointless 22:50 ais523: so I think this is wrong 22:50 if ((in[i + 2] == '=' || !in[i + 2]) && (in[i + 3] == '=' || !in[i + 3])) 22:50 base64 has ==, = or no padding, right? 22:50 not ===, == or = 22:51 also I think this is an outright typo 22:51 if ((in[i + 1] == '=' || !in[i + 2]) && (in[i + 2] == '=' || !in[i + 3])) 22:51 https://en.wikipedia.org/wiki/Base64#Output_padding 22:51 you seem to be right 22:51 make sure that the /encoder/ is also padding correctly 22:52 fixing one place and not the other would be a problem! 22:52 so I think it should be checking i + 3 only, and then i + 2 only 22:52 right 22:53 the encoder already seems to be doing the right thing 22:53 ais523: now... why does this not affect the differ? 22:55 differ diffs before compression, not afterwards 22:55 err, compression+base64 22:56 I mean, the base64 decode part 22:56 when applying diffs 22:59 this seems to also have fixed the name length crash 22:59 in the name prompt 22:59 !tell K2 fh updated 22:59 Will do, FIQ! 23:01 -!- Menche has joined #hardfought 23:01 [slex] Yuring (Pok Dro Fem Neu), 3122 points, T:1568, killed by a blast of frost 23:40 [slex] Yuring (Pok Dro Fem Neu), 2476 points, T:1680, killed by a monster (expensive secret car)