00:00 -!- Grasshopper has quit [Ping timeout: 260 seconds] 00:11 [nd] Grasshopper (Cav Dwa Fem Law) was crowned "The Hand of Elbereth" by Anu, on T:55158 00:14 -!- Grasshopper has joined #hardfought 00:14 -!- mode/#hardfought [+v Grasshopper] by ChanServ 00:21 maybe we sometimes saw crawl to talk about you in third person but not attract your attention 01:05 [gh] k2 (Mon Hum Mal Neu), 10862 points, T:3793, killed by a queen bee 01:26 !ping 01:26 Grasshopper: Pong! 01:26 Ding-Dong 01:28 heh 01:28 ho-ho's 01:31 -!- Menche has quit [Read error: Connection reset by peer] 01:33 -!- Menche has joined #hardfought 01:35 -!- Menche has quit [Read error: Connection reset by peer] 01:36 -!- Menche has joined #hardfought 01:39 -!- Menche has quit [Read error: Connection reset by peer] 01:40 -!- Menche has joined #hardfought 01:42 -!- oh6 has joined #hardfought 01:42 -!- mode/#hardfought [+v oh6] by ChanServ 01:42 I may be slightly indulgent of me, but I've been watching old episodes of "Kung Fu" (ie with David Carradine) while playing Nethack 01:42 whoa, kung fu 01:42 I've only ever seen that in Mad magazine 01:42 [gh] k2 (Mon Hum Mal Neu), 5926 points, T:2656, killed by a queen bee 01:42 same bee killed me twice 01:42 lol 01:43 lol, most of my memories are vague as I was so young when it was on TV 01:43 wonder if i left dbl bones 01:43 K2: stung 01:43 oh my i did 01:43 man, you play fast K2 01:43 well i am testing 01:44 so not really caring what happens 01:45 -!- Menche_ has joined #hardfought 01:45 -!- Menche has quit [Read error: Connection reset by peer] 01:46 -!- Menche_ is now known as Menche 02:12 -!- Manaflare has quit [Remote host closed the connection] 02:27 [gh] Tangles (Hea Gno Mal Neu) changed form for the first time, becoming a wererat, on T:6320 02:47 -!- mode/Beholder [+Zi] by Beholder 02:47 -!- moon.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ GruntHack 0.2.2 is now live 02:47 -!- mode/#hardfought [+v Beholder] by ChanServ 02:48 !ping 02:48 K2: Pong! 02:48 !role slexc 02:48 K2: No variant slexc on server. 02:48 !role slex 02:48 hmm 02:48 !race slex 02:48 hmmmm 02:49 !role 02:49 K2: unnethack rogue 02:49 !race 02:49 K2: dynahack dwarf 02:49 !role nethack 02:49 K2: caveman 02:49 !race nethack 02:49 K2: dwarf 02:52 oh i see 02:52 hah ... fuck 02:53 !role dnethack 02:53 K2: healer 02:53 [gh] Tangles (Hea Gno Mal Neu) completed Sokoban, on T:6648 02:53 !role dnethack 02:53 K2: wizard 02:53 !role dnethack 02:53 K2: rogue 02:53 !role dnethack 02:53 K2: tourist 02:53 !role dnethack 02:53 K2: knight 02:53 ok 02:53 !race dnethack 02:53 K2: chiropteran 02:54 !race slex 02:54 K2: gnome 02:54 !race slex 02:54 !race slex 02:54 K2: dwarf 02:54 yup ok makes sense 02:55 !role slex 02:55 its incomplete 02:55 i have to define the full name for the 3 character shorthand 02:56 ok 02:56 !race slex 02:56 bug_sniper: elf 02:56 !race slex 02:56 the only ones it will do currently is if it chooses a race or role thats also in vanilla 02:56 I see 02:57 going to have to type out both short and long hand all 118 slex roles and 160+ races 02:58 i'll do part of it, but amy is gonna have to do the rest. i dont have that kind of time nor the desire to type that much 02:59 -!- raisse has joined #hardfought 02:59 -!- mode/#hardfought [+v raisse] by ChanServ 03:01 -!- NeroOneTrueKing has quit [Read error: Connection reset by peer] 03:02 -!- NeroOneTrueKing has joined #hardfought 03:19 k2, what should it look like after you type it out? 03:20 look at line 220 on 03:20 all of the slex races and roles have to be added there 03:20 I can probably get a program to get it into the format we want 03:21 i have the list you made from awhile back 03:21 but i still have to hand jam the data 03:47 -!- Grasshopper has quit [Ping timeout: 260 seconds] 04:02 [gh] Tangles (Hea Gno Mal Neu), 7380 points, T:9506, killed by a hill giant, while fainted 04:11 -!- elenmirie has joined #hardfought 04:11 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:11 aosdict: nope, pugilist is not me 05:44 [nd] Raisse (Cav Dwa Fem Law), 5020 points, T:9047, killed by a hill orc 05:44 argh, no wonder I wasn't killing anything fast enough, I was still wielding my sling 05:44 trying to beat up zombies and orcses with it 05:47 [gh] Tangles (Hea Gno Mal Neu) completed Sokoban, on T:6776 05:56 -!- Crawldragon has quit [Quit: If beer is liquid bread, what is liquid peanut butter?] 06:03 lol, 3 squeaky boards in one smallish room 06:06 must be a cheap hotel 06:29 -!- raisse has quit [Ping timeout: 240 seconds] 06:30 [gh] Tangles (Hea Gno Mal Neu), 8209 points, T:9981, killed by a winter wolf's blast of frost 06:49 [dyn] groovejumper (Arc Dwa Fem Law), 3968 points, T:6374, killed by a Woodland-elf 07:11 -!- noty has joined #hardfought 07:40 -!- raisse has joined #hardfought 07:40 -!- mode/#hardfought [+v raisse] by ChanServ 07:46 -!- raisse has quit [Ping timeout: 246 seconds] 09:11 -!- raisse has joined #hardfought 09:11 -!- mode/#hardfought [+v raisse] by ChanServ 09:29 [fh] hothraxxa (Arc Hum Fem Neu) became the Envoy of Balance, on T:25532 09:46 T:19 - The goblin zaps a short wand! The bolt of fire hits you! You die... 09:46 HP:-15(12) 09:46 Because grunthack, that's why 09:47 they do that in vanilla too 09:50 Hmmm true enough. 10:05 [slex] dolores (Brd Ang Fem Cha), 938 points, T:989, killed by a monster (triton), while paralyzed by a monster's passive attack 10:39 -!- raisse has quit [Ping timeout: 255 seconds] 11:15 -!- raisse has joined #hardfought 11:15 -!- mode/#hardfought [+v raisse] by ChanServ 11:44 [gh] k2 (Mon Hum Mal Neu) had crossbow bestowed upon him by Chih Sung-tzu, on T:1065 12:24 To do a proper analysis of to-hit bonuses I have to figure out the range of starting Dex for every role. This is proving to be more annoying than I guessed. 12:38 aosdict: "Limit the amount of tamed monsters you can have at once." variant dnethack, author Chris_ANG 12:38 while I agree with the idea, I wasn't the one who came up with it :P 12:38 nor does fiqhack have that feature (yet) 12:39 is that attributed to you? 12:40 yes 12:40 hothraxxa: did you know that you now get acid res by crowning? 12:41 plus learning a spell permanently 12:41 based on role 12:41 I base authors based on whoever first said it that I know of 12:41 unless they said something like "X had this idea that ..." 12:41 feel free to fix it 12:41 ok 12:46 -!- raisse has quit [Quit: Raisse suddenly disappears!] 12:46 -!- theRaisse has joined #hardfought 12:46 -!- mode/#hardfought [+v theRaisse] by ChanServ 12:58 !tell Chris_ANG "Roles which are good with melee weapons (Bar, Val, Kni?, Cav?) should be able to see the enchantment of their weapon after using it for a while, or perhaps right when wielding it." IMO this should be based on your proficiency with the weapon. Unskilled can't ID enchantment at all, basic 1% of the hits, skilled 10%, expert as soon as you wield it 12:58 Will do, FIQ! 13:02 thats a cool idea FIQ 13:04 ok yard work time. last day of dry weather for a bit 13:13 fiq: i recall you saying that (acid resistance) but it's not on the list when i do ctrl-x a 13:14 Oh, right 13:14 i got identify at 100% fail 13:14 I forgot to add it there since it can be gotten intrinsically now 13:14 also, the mummies in this game keep dropping magical mummy wrappings that are all shock resistance 13:14 i got one at +4 13:15 that's just RNG 13:15 oh i know 13:15 just odd 13:15 i've also come across three oilskin cloaks, where in most games i only see those from polypile 13:16 what else? 13:16 ah, the mines have an abnormal number of choke points in this game 13:17 pushed a fix for acid res 13:17 and this level has mysterious blue squares that i don't know why they are there. farlook reveals unexplored area, so i'm on my way to check one out 13:17 !tell K2 fiqhack updated: now, objects merge regardless of ID knowledge, and acid res is now shown if you have it intrinsically in the C-x a menu 13:17 Will do, FIQ! 13:18 hothraxxa: object piles 13:18 sure but they never showed up on previous levels 13:18 wait, you see them before exploring the level? 13:18 probably bones 13:18 I'll have to look into that 13:18 yes 13:18 aha. bones it is 13:19 probably related to why piles get "stuck" if objects aren't visible 13:19 how are you XL14 that early 13:20 [nd] pugilist (Mon Hum Mal Cha) tasted meat (killer bee) for the first time, on T:7556 13:21 this isn't early. turn 25948 13:21 well, you haven't explored Dlvl15 yet 13:22 nope. done soko, the mines, and the quest though 13:22 also I see that you got one of the new properties already heh 13:22 carrying, yes 13:22 i was hoping it increased with anchantment 13:23 nope 13:23 FIQ: wait, did you add training already? what was the other one/ 13:23 ? 13:23 but +10% is rather significant 13:23 aosdict: I did not 13:23 note that i don't have a single piece of ascension armour 13:23 I added carrying (+10% carrycap per item) 13:23 power gauntlets notwithstanding 13:24 and nasty (+3d6 damage to others, +1d6 to the user on each hit or miss) 13:24 oh right 13:24 oo i want me some nasty 13:24 aosdict: what is training? 13:24 xp multiplier? 13:25 Status of Fuddster (neutral): Level 27 HP 209(209) AC 3, tame, scared, fast. 13:25 slex can be quite mean... 13:25 he was only l13 when i got him 13:25 on dlvl1 I'm blocked from even moving 13:25 https://puu.sh/xpQ7t/a473fdc81f.png 13:25 bars all around 13:26 that's slex for you 13:26 aosdict: what does training do? 13:26 loli: no scrolls of phase? 13:26 phase door 13:26 I just panic digged 13:26 because fuck that 13:26 i know, i was being terse 13:26 -!- theRaisse has quit [Ping timeout: 252 seconds] 13:26 phase door is best saved 13:26 hothraxxa: but it isn't a scroll :P 13:26 it's an ability 13:26 well there are scrolls of it, FIQ 13:26 I hoard them 13:26 ah 13:27 waity what's the scroll then? you always start with some of them 13:27 I always wondered why it was called phase door 13:27 like, why door 13:27 it's more of a blinking 13:30 [slex] dolores (Cha Bat Mal Law), 67 points, T:269, killed by a monster (porter magenta lichen) 13:30 @le? porter magenta lichen 13:30 @le?porter magenta lichen 13:31 probably a magenta lichen with a ego? 13:31 FIQ: yes, xp multiplier. not a large one. 13:32 seems kinda pointless, at least in fiqhack context 13:32 since leveling is already easier 13:32 getting into the quest at xl12 was nice 13:33 i think you start at xl10 now, right? 13:33 not mentioned in the wiki 13:33 yes 13:33 the minion was a pussy 13:34 i keep picturing the minion as this yellow capsule-like thing with overalls and goggles 13:34 hothraxxa: added 13:34 ty 13:36 [slex] dolores (Cha Bat Fem Cha), 333 points, T:428, killed by a monster (grosbeak light) 13:38 [nd] pugilist (Mon Hum Mal Cha), 11350 points, T:8006, killed by a coyote, while frozen by a monster's gaze 13:46 [fh] hothraxxa (Arc Hum Fem Neu) killed the ghost of Freakitsar, the former Student of Stones, on T:26328 13:50 [slex] dolores (Cha Dev Fem Cha), 394 points, T:606, poisoned by an adom mummy 13:50 wtf 13:50 !lastgame 13:50 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1504373935.slex.txt 13:50 wow! freakistar's boh is still blessed 13:50 but ADOM mummies don't poison? 13:51 they make you sick 13:51 they do here I guess 13:51 huh 13:51 You still feel deathly sick. 13:51 in ADOM that is 13:51 oh 13:51 I didn't see the sick message 13:51 so they do make you sick after all 13:52 hothraxxa: nice 13:52 he had a nice haul in there too 13:53 looks like he had an oilskin one too 13:53 those are *rare* 13:53 "magical bag of holding" 13:54 aye, i was hoping that's what it was 13:54 haven't seen grease yet 13:54 perhaps I should add a bad property for it too to make it non-obvious what the property is 13:55 yikes 13:55 like what? 13:55 idk, weight comes to mind 13:55 well that's just a cursed boh 13:56 without the disappearing inventory 13:56 right, I will not add it just like that 13:56 No, cursed boh you actually dont' want to open because item destruction. 13:56 but trying to figure out something interesting 13:56 Just weight would still be _safe_. 13:56 Hmm. 13:57 EPI: an "of wetting" property that can occur on any container, and makes it wet anything you put into it. 13:57 my view of the item destruction is so what. it's stuff i never had anyway 13:57 heh 13:57 hothraxxa: For taking things out on a one-time basis, that's arguable. For taking the container and using it because it's the only container you have, not so much. 13:57 if i can't easily uncurse a boh, i just #tip it (or remove everything) 13:58 yeah i wouldn't use one as my container 13:58 FIQ: A property that makes it occasonally generate a monster when you try to take an object out, like a bag of tricks? 13:58 i don't think i've ever had that choice, which suprises me 13:59 jonadab: i like that one 13:59 Or, hmm. A property that makes it occasionally teleport objects that are put into it instead of storing them? 13:59 YASI: greed property. Makes the bag refuse to be looted 80% of the time, consuming the turn 13:59 if you have to have a bad property 13:59 FIQ: Oh, that's good. 13:59 That would make it still useful as a container, but you'd only want to keep things in it that you won't need out in an emergency. 13:59 right 13:59 which was the point 13:59 Still useful for protecting burnable items early game. 13:59 but it might be tedious 13:59 If you don't have a better container. 14:00 hence YA*S*I 14:00 But you'd want to replace it ASAP. 14:00 mhm 14:00 If you want to make it a little more negative, make it permanently eat any gold you put into it. 14:00 jonadab: what if you get a sokoban bag of holding and greed :P 14:01 FIQ: The RNG hates you. But you won't die from that. 14:01 It'd be annoying, but not game-ending. 14:01 I actually got an amulet of life saving and hunger from vlad in my junethack asc game 14:01 Heh. 14:01 At least it wasn't life saving and fumbling. 14:01 At least it wasn't fumbling 14:02 jonadab: re@gold: or make gold weight nothing at all if put into the bag 14:03 encouraging you to hoard it 14:03 Eh, there'd be no downside to that if you could get it out. 14:04 I like properties that are double-edged 14:04 But in this case I don't think it would be that interesting perhaps 14:04 since it'd just make you keep 2 bags 14:04 if you found greed 14:04 one to hoard your gold 14:04 one for other things 14:05 four amulets of reflection so far and i haven't finished dl15 14:06 the rng continues to entertain 14:07 FIQ: What about a "holey" property for containers that causes them to occasionally drop an item on the floor at random? 14:07 tedious 14:07 True. 14:07 don't like it 14:07 jonadab: did you see ais' comments regarding FIQhack's s buffs earlier btw? 14:07 I'm not sure if I agree with him 14:08 but it's an interesting point 14:08 Which? 14:08 I probably read it, but now I don't remember a specific comment. 14:08 the fact that, since fiqhack's s buff makes it useful, from purely a gameplay optimization POV, you should s all the time 14:08 because it's cheap 14:08 so it's still tedious 14:08 he thinks FIQhack's s is overbuffed 14:08 Oh, that. 14:09 I think I did a !tell for Beholder with regard to that conversation. 14:09 ahh 14:09 I said I like the idea of having search take some number of turns (how many depending on factors) but always succeed if it completes. 14:09 ah 14:10 even for traps? 14:10 Things like ring of searching, Excalibur, etc. would make it quite a bit faster, presumably. 14:10 So you'd be more likely to be able to finish without a monster wandering into the room and interrupting you for the eighth time. 14:10 Why _not_ for traps? 14:10 i'm an archeologist. i should be born with searching 14:11 hothraxxa: you aren't? 14:11 i mean, that's what archeologists do 14:11 hothraxxa: There could be race-based and role-based boni. 14:11 I think arc gets autosearching from XL1? 14:11 fiq: xl10 14:11 oh 14:11 Which would presumbably stack with things like ring of searching, Excalibur, etc. 14:11 huh 14:11 Lenses. 14:11 High Int. 14:11 guess not 14:11 jonadab: giving arc a search boost, hm 14:11 that's not a bad idea 14:12 i think the arc should get stealth at xl10 and searching at xl1 14:12 just me 14:12 Ideally, it should be just barely possible, but not really practical, to get searching to the point where it always succeeds in one turn. 14:12 meh. i walk around, things pop up 14:12 In normal play, it should take multiple turns (but you don't need a numeric prefix, it goes until it gets interrupted or is complete.) 14:12 jonadab: in fiqhack you can make searching always succeed in a single turn for nearby tiles with highly enchanted rings of searching 14:13 yeah. everyone will wear them now 14:13 If they ID them and don't have better rings. 14:13 could happen 14:14 It could, especially with early enlightenment. 14:15 FIQ: How would you feel about adjustments to make rings safe to wear-test if known not cursed? (In principle, without reference to what that would mean for any specific rings.) 14:15 give me searching that finds that damned plane of water portal, please 14:15 jonadab: that is already the case 14:15 Note that some rings would still not be easy to ID, because after a hundred turns or a thousand you might not notice any effect. 14:15 FIQ: It's not, mostly because polymorph. 14:15 use the oracle 14:15 Well, yes, with enlightement. 14:16 I think this is good enough 14:16 I meant making rings, and rings particularly, safe to just wear if they're not cursed. 14:16 (NOt sure how to DO that, especially with polymorph... unless removing the ring reverts you to natural form.) 14:16 i don't do that in early game because hunger 14:16 in fiqhack, object properties are pretty much like that if not cursed 14:16 hothraxxa: Once you realized it was hunger you could just take it off. 14:16 none is *debilitating* 14:17 even though there's a fair share of bad properties 14:17 no i meant because of ring hunger 14:17 Oh. 14:17 hothraxxa: ring hunger is +5% 14:17 per ring 14:17 i know 14:17 That seems quite negligible to me. 14:17 early game, that could be crucial 14:17 me too 14:17 Unless the ring is hunger or conflict or regen. 14:17 I generally end up saving my first prayer for hunger 14:17 But conflict will make itself obvious. 14:17 those are all obvious 14:17 After that I generally don't have hunger issues anymore for the rest of the game 14:18 Regen is obvious if you're taking damage. 14:18 And paying attention. 14:18 fiqhack auto-IDs regen 14:18 And hunger is obvious after a couple of rations, if you rule out the other two. 14:18 for similar reasons as to why vanilla auto-IDs jumping boots 14:18 btw fiq, how come undead turning doesn't auto-id? 14:18 it *technically* isn't obvious the moment you wear it 14:18 FIQ: As soon as you wear it, or when it activates? 14:18 but it's really easy to figure out 14:18 jonadab: as soon as you wear it 14:19 because all you need to do to figure it out 14:19 is to whack yourself with an apple or whatever 14:19 and see what happens 14:19 hothraxxa: Yes, I noticed that too. Even when it revives your lizard, it doesn't ID. 14:19 hothraxxa: my mistake 14:25 !tell K2 pushed fiqhack updates: more wands are ID-ed on use, arc gets a searching bonus 14:25 Will do, FIQ! 14:27 [nd] elenmirie (Mon Hum Fem Neu), 20414 points, T:12781, killed by an ettin mummy 14:27 whut? 14:29 hothraxxa: you asked me why undead turning doesn't ID on use 14:29 I replied "my mistake" 14:30 oh. yes, i know. i was reacting to the arc searching bonus 14:30 ah 14:30 well it makes sense 14:31 i've never used the mattock as a primary weapon before. it's pretty good, but autodig... 14:31 You know you can turn it off, right? 14:31 you can? who knew 14:32 FIQ: Do you happen to know off the top of your head how pets decide which tiles they can walk on? 14:32 Well it sounded like you didn't like it 14:32 i have mixed fellings 14:32 feelings 14:32 anyway, i was thinking maybe you could hang a bunch of toggles off of @ 14:32 jonadab: dogmove.c, pets ignore traps 5% of the time and will try not to step on item piles with cursed items unless there's food there which overrides it 14:32 like the prompt for quivering a spell 14:32 and will also ignore that 5% of the time 14:32 which isn't toggled but i wish it were 14:33 hothraxxa: what do you mean? 14:33 use @ to turn off and on more things 14:33 such as aurodig 14:33 er 14:33 FIQ: I mean in terms of terrain. 14:33 eurodig 14:33 jonadab: Such as water? 14:33 Yes. 14:33 teleport.c 14:33 I mean, I'm looking at dogmove.c 14:33 Oh. 14:33 teleport.c 14:34 and i would like to toggle the quiver spell prompt 14:34 Hadn't thought to look there yet. 14:34 Well 14:34 It wouldn't exactly come to my mind iether 14:34 But I know it's there 14:34 I forgot the function name 14:34 Basically it's the one that checks valid tiles for teleportation/whatnot 14:34 It's also used to figure out valid tiles for monsters to move to 14:35 hothraxxa: hm 14:35 not sure if that is the good solution here 14:35 but I don't know what is 14:35 well it adds a keystroke to @ to select what you want to toggle 14:36 for spell quivering, perhaps you could just use + 14:36 so yeah, not ideal 14:36 to quiver a spell 14:37 i figure either i'll nearly always quiver a spell OR seldom 14:39 jonadab: note that that function is very poorly designed 14:39 as in, unusually bad for nethack 14:39 it takes a monst 14:39 but the monst can be a fake monst struct 14:39 if the game only has a permonst to work with 14:39 I see. 14:39 and it's not possible to figure out if it is a monst or permonst from that function 14:40 That's probably ok. 14:40 As long as I can tell how large the monster is. 14:40 this actually tripped up both me and AmyBSOD 14:40 on different occasions 14:40 What I need to do is make shallow water allowable for non-tiny monsters. 14:40 leading to crashes 14:40 yes, I think data is always valid 14:41 FIQ: Is goodpos() the function I'm looking for? 14:41 urd 14:41 *yes 14:45 yasi: amulet of undead turning. If you die while wearing it, you rise from the grave as a zombie. 14:53 -!- Menche is now known as Menche_ 14:53 -!- Menche_ is now known as Menche 14:54 -!- Menche is now known as Menche_ 15:14 when I was new to nethack, I thought turn undead made you into an undead creature 15:27 FIQ: amulet of zombification, increases your zombification counter each turn you wear it, only cure is take it off? 15:27 EPI: ^ 15:27 autocurses when worn, of course. 15:31 -!- Menche_ is now known as Menche 15:49 -!- theRaisse has joined #hardfought 15:49 -!- mode/#hardfought [+v theRaisse] by ChanServ 15:50 fiq: have you done something to conflict? 15:50 kind of? 15:50 depends on when you used it last 15:50 I nerfed it back to how it works in vanilla 15:51 no more ranged combat with conflict 15:51 I still want to make conflict a charged ring and give it a radius based on the charge. 15:51 fiq: what's happening is that i wear it and nobody fights 15:51 you also want to merge rings of hunger and slow digestion into a charged ring 15:51 Though I haven't decided what a negatively charged one would do. 15:51 FIQ: Yes. 15:51 hothraxxa: that doesn't sound right 15:52 i know 15:52 watch 15:53 well fuck me 15:53 hothraxxa: just tested it 15:53 works 15:53 and yeah 15:53 I see it working for you too :P 15:53 yes it did this time 15:53 keep watching 15:53 note that monsters can resist conflict 15:53 this is the case in vanilla too 15:54 just use pageup/pagedn, faster 15:54 or goto turn, yeah 15:54 -!- Elronnd has quit [Quit: Killed (SIGILL)] 15:54 damn need to go back further 15:56 see? 15:56 mhm 15:56 well as I said 15:56 monsters can resist 15:56 even in vanilla 15:57 well there were a couple more attempts like those. pretty long strak 15:57 iron golems has a MR of 60 15:57 and yours is level 27 15:57 they have a very high chance of resisting 15:58 hm 15:58 i never thought about that. i should just use the dogs 15:59 hothraxxa: and another thing 15:59 you need to be in view of the thing causing conflict 15:59 and within 8 tiles 15:59 this is also vanilla 15:59 i knew that part 15:59 (NH4 used to not have this restriction due to a bug) 16:04 -!- greqrg has joined #hardfought 16:13 @s!tell K2 pushed a bug fix to fh 16:13 !tell K2 pushed a bug fix to fh 16:13 Will do, FIQ! 16:15 -!- Grasshopper has joined #hardfought 16:15 -!- mode/#hardfought [+v Grasshopper] by ChanServ 16:28 also added weapon appraisal based on weapon skill 16:57 what stops stonign? 16:57 stoning* 16:58 Lizards corpse, potion of acid, stone to fleshg 16:58 *flesh 16:59 lizard corpses thanks 16:59 lets see if I have any 16:59 nope 16:59 I have a healing wand 16:59 potion of acid can do it? 17:03 Yeah 17:03 !ping 17:03 Tarmunora_: Pong! 17:06 -!- theRaisse has quit [Ping timeout: 246 seconds] 17:06 shit I'm stoned 17:06 I forgot 17:07 RIP 17:07 pray failed 17:07 dead 17:08 -!- theRaisse has joined #hardfought 17:08 -!- mode/#hardfought [+v theRaisse] by ChanServ 17:10 -!- NeroOneTrueKing_ has joined #hardfought 17:14 -!- NeroOneTrueKing has quit [Ping timeout: 248 seconds] 17:16 -!- theRaisse has quit [Ping timeout: 248 seconds] 17:19 [slex] dolores (Fox Ang Mal Cha), 41493 points, T:5630, petrified by a kabuki mono 17:28 -!- NeroOneTrueKing has joined #hardfought 17:30 -!- NeroOneTrueKing_ has quit [Ping timeout: 248 seconds] 17:40 -!- theRaisse has joined #hardfought 17:40 -!- mode/#hardfought [+v theRaisse] by ChanServ 17:47 -!- theRaisse has quit [Ping timeout: 260 seconds] 17:53 -!- bug_sniper has quit [Quit: Leaving] 17:54 -!- bug_sniper has joined #hardfought 18:01 -!- Tarmunora__ has joined #hardfought 18:05 -!- Tarmunora_ has quit [Ping timeout: 240 seconds] 18:44 -!- Tarmunora_ has joined #hardfought 18:48 -!- Tarmunora__ has quit [Ping timeout: 260 seconds] 19:05 -!- Grasshopper has quit [Ping timeout: 260 seconds] 19:30 -!- Tarmunora__ has joined #hardfought 19:33 -!- Tarmunora_ has quit [Ping timeout: 240 seconds] 20:03 K2: consider merging "NetHack 4" into "NetHack4", the random number between the variant name and version number looks a bit awkward IMO 20:56 -!- Tarmunora_ has joined #hardfought 21:00 -!- Tarmunora__ has quit [Ping timeout: 248 seconds] 21:01 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:02 -!- elenmirie has joined #hardfought 21:02 -!- mode/#hardfought [+v elenmirie] by ChanServ 21:51 -!- Tarmunora__ has joined #hardfought 21:54 -!- Tarmunora_ has quit [Ping timeout: 240 seconds] 22:13 -!- noty has quit [Quit: WeeChat 1.9] 23:13 Analysis of starting Dexterity across roles, in case anyone's interested: https://i.imgur.com/TaS74PB.jpg 23:18 damn you no tp levels 23:18 got warped to one 23:18 [slex] dolores (Unb Ang Fem Cha), 24766 points, T:3866, killed by a monster (giant white jellyfish) 23:22 -!- Elronnd has joined #hardfought 23:32 jonadab: now I'm considering whether erosion should factor into to-hit, or if it should be moved to a damage penalty 23:33 after all, it's not really any harder to hit stuff with a very rusty thoroughly corroded sword, or a burnt quarterstaff