00:00 The chickatrice bites BeerHolder. The chickatrice touches BeerHolder. BeerHolder is slowing down. 00:00 i dont have stone to flesh 00:01 if i find the spell i can come back and revitalize him 00:07 [nd] Grasshopper (Cav Dwa Fem Law) wished for "3 blessed scrolls of charging", on T:43657 00:08 [nd] Grasshopper (Cav Dwa Fem Law) made her first artifact wish - "blessed greased rustproof +5 mitre of holiness", on T:43659 00:08 [nd] Grasshopper (Cav Dwa Fem Law) wished for "blessed greased rustproof +5 mitre of holiness", on T:43659 00:08 -!- noty has joined #hardfought 00:28 -!- Manaflare has joined #hardfought 00:28 [fh] dolores (Wiz Elf Fem Cha), 32420 points, T:2320, killed by a ya 00:29 Tomthetom: gz, your bones player killed someone :P 00:30 Really lol? Samurai I guess ? 00:32 yeah 00:32 it would be cool if the game xlogged bones kills 00:33 so you can do !pvp checks like in dcss :P 00:34 -!- loli has quit [Quit: WeeChat 1.9] 00:34 I always thought bones kills WERE logged lol 00:34 -!- loli has joined #hardfought 00:35 But yea DCSS has alot of nice features, you're a player ? 00:37 I have played it 00:37 and won a few times 00:37 but I don't play it actively 00:38 not really a fan of it generally 00:38 2 3-rune wins and a 15-rune one who also did a zig for fun 00:38 -!- Grasshopper__ has quit [Ping timeout: 260 seconds] 00:40 Oh yea, congrats! Ive always prefered DCSS because of the auto-explore feature and the TAB key thingy lol 00:40 well fiqhack has autoexplore too :P 00:40 on v 00:40 no auto-attack though 00:40 Wait what really 00:40 yes 00:40 inb4 fiqhack becomes my main roguelike 00:41 lol 00:41 so like MTF then 00:41 allthough his main roguelike is still ADOM 00:42 but yeah fiqhack seems to be the only nethack variant he plays heh 00:42 tbh Im really enjoying FH 00:42 how come you play it rather than another variant 00:43 honest question 00:43 Its all about the quote unquote GUI 00:43 ahh 00:44 hmm you came here from RLdiscord? 00:44 Yea, never even heard of hardfought before that 00:44 ahh 00:44 I would usually play on NAO 00:45 ;) 00:45 even my gf enjoys FH quite a bit, she did get frustrated at some moments tho lol 00:45 K2: 00:45 hi 00:45 Hello K2, Welcome to #hardfought 00:45 K2: ;) 00:45 Mybad for the empty ping lol 00:46 all good hah 00:46 did rumflump and others wind up making their own nethack server? havent seen them around here lately 00:46 Is it starting to get cold over there ? here in montreal weather was at 13C pretty much all day 00:46 yeah its cooled off a bit 00:46 highs supposed to be in the 60's F starting tomorrow 00:47 rumor is leaves will start changing a lot sooner than usual 00:47 K2: no I haven't seem rumflump at all lately 00:47 in celsius that would give...? 00:47 we had a cool summer which i think is great 00:47 he went on a vacation I think 00:47 hah we need a C to F / F to C conversion command 00:47 what is 60F in real temps 00:48 hah 00:48 Id code one lol, would be pretty easy lol 00:48 60F 00:48 no that's not real temp ;) 00:48 sure it is 00:48 what's the conversion rate anyway 00:48 1.8C + something is F 00:48 I forgot what something is 00:49 60 F is 15.5 C 00:49 ahh 00:49 that's a bit cold for summer 00:50 where they converge (same number) is at -40 00:50 ahh 00:50 yeah this spring and summer were cooler and wetter 00:50 We had -40 over here last year 00:50 could have done without the wetter 00:50 Quebec's winter are harsh and deadly :D 00:50 i've seen -30 F at the house 00:50 -40 00:50 crazy heh 00:51 not even sweden is that cold generally 00:51 but -20's F is more common 00:51 *northen sweden 00:51 -30 F is -34 C 00:52 Well montreal is near st-laurent's river so we get pretty cold winds from the ocean sometimes 00:52 humid summers and dry winters 00:52 ok 00:52 lol 00:53 i'll be in Sutton, QC on friday 00:53 dental surgery 00:54 -!- raisse has joined #hardfought 00:54 -!- mode/#hardfought [+v raisse] by ChanServ 00:54 Oh so you do cross the border sometimes lol 00:54 oh yeah 00:54 usually to go to montreal 00:54 have dinner, etc 00:54 Montreal is a nice city for that 00:55 but here in the USA, getting 2 fake teeth costs 10k USD 00:55 in QC is 8200 CAD 00:55 or 6500 USD 00:55 no bainer 00:55 no brainer 00:55 and free if youre a citizen :D 00:55 true 00:56 i have decent health insurance through the military but they'll only cover 1500 of the cost 00:56 so its still cheaper for me to go to canada to do it 00:56 I got punched a few years ago and one of my tooth broke, they fixed the whole thing for free, Tho I had to pay some taxes and shit 00:56 right 00:56 Oh so youre the military guy on the front page lol 00:56 always wondered who that was lol 00:56 overall youre taxed more but you're getting what you pay for 00:56 yeah thats me ;) 00:57 hooray for US health care 00:57 freedom aint cheap 00:57 Quite the handsome man ;D lolol 00:58 us health care has some serious issues 00:58 but dont get me started on that 00:58 Its not perfect here either lol 00:58 yeah but at least every single canadian citizen has access to health care 00:58 Sure its free, but I hope you like waiting 30+ hours with an open wound 00:58 thats not true here 00:59 hell, ppl wait long hours in emergency rooms here too 00:59 here in sweden you pay for visits/etc up to a total of 1100 for a year 00:59 with the chance of being flat out denied 00:59 1100 SEK that is 00:59 Ive heard alot of good stuff about sweden lol 00:59 around 120eur 00:59 ^ what FIQ said that makes sense 00:59 it seems the be quite the utopia over there lol 00:59 everyone pays in but there's a yearly cap 01:00 best of both worlds 01:00 so you aren't shafted if you have disabilities or similar 01:00 which is nice 01:00 everyone gets care and they dont go broke getting it, while the govt doesnt make the taxpayer shoulder the entire burden 01:00 anyways 01:03 Sweden got it's shit right, and its a gorgeous country 01:06 we are going to Ireland next april, we may visit sweden while we're in europe 01:06 nice 01:07 Yea but Ive heard its not a really tourist friendly place 01:07 thats not gonna stop me lol :D 01:07 -!- raisse has quit [Read error: No route to host] 01:07 -!- raisse has joined #hardfought 01:07 -!- mode/#hardfought [+v raisse] by ChanServ 01:10 sweden, not tourist friendly? 01:10 wut 01:11 I've never heard that 01:12 Yea I was doubtful lol, theres no unfriendly places in europe 01:12 (except England and france ) 01:13 i know some international media like to paint sweden as if it's on the verge of becoming a 3rd world country due to immigrants 01:13 [gh] k2 (Wiz Gia Mal Neu) wished for "blessed fixed ring of free action and reflection", on T:35045 01:13 but that's. not really true lo 01:13 l 01:13 *that's... 01:13 Lol nah, thats just the trend, everything is the immigrant's fault these days 01:14 Its the same here in Canada, and it was the same in my home country 01:14 People wouldnt dare the blame the govs it seems 01:16 yay i have revived BeerHolder 01:18 -!- Chris__ANG has quit [Ping timeout: 240 seconds] 01:19 brb switching clients 01:19 -!- Tomthetom is now known as tomthetom00 01:20 -!- Tomthetom has joined #hardfought 01:21 K2, Beerholder ? 01:23 yeah 01:23 my pet beholder 01:23 this thing would be the ultimate pacifist pet 01:23 -!- raisse has quit [Read error: No route to host] 01:24 -!- raisse has joined #hardfought 01:24 -!- mode/#hardfought [+v raisse] by ChanServ 01:26 noooooooooooo 01:26 winged gargoyle killed beerholder 01:27 RIP 01:27 no corpse left 01:31 [gh] k2 (Wiz Gia Mal Neu) had plain spellbook bestowed upon him by Thoth, on T:35642 01:40 oh no haha 01:42 -!- raisse has quit [Quit: Raisse suddenly disappears!] 01:42 -!- raisse has joined #hardfought 01:42 -!- mode/#hardfought [+v raisse] by ChanServ 01:43 [gh] k2 (Wiz Gia Mal Neu) killed Medusa, on T:36050 01:51 -!- loli has quit [Ping timeout: 246 seconds] 01:56 weeee 01:56 wand of wishing is 0:3 01:57 but don 01:58 but don't you want to go wishless? 01:59 too late 01:59 already used wishes from 2 magic lamps 01:59 oh geez 01:59 as i giant i need some wishes as my armor choices are limited 02:00 I haven't needed any wishes this game and I won't lie it feels weird 02:00 [gh] k2 (Wiz Gia Mal Neu) wished for "blessed fixed +5 dragonhide gauntlets of dexterity and power", on T:36300 02:00 I'm about to start my asc run and I'm sitting here with this WoW 0:2 just wondering what to do 02:01 um 02:01 wish for stuff 02:01 :P 02:01 unless you have all you need 02:01 2 magic harps 02:01 i've ascended with spare wishes before 02:01 I NEVER see magic harps 02:02 and I've got 2 02:02 \o/ 02:02 I will not lie one bit, elenmirie has been leaving some very generous bones piles and I'm thankful 02:04 if more of you tried grunthack, you'd be saying the same about me :P 02:05 [nd] jonathan (Tou Hum Fem Neu) killed Orcus, on T:38339 02:06 [gh] k2 (Wiz Gia Mal Neu) wished for "blessed fixed +5 dragonhide cornuthaum of brilliance", on T:36305 02:07 damn +0 02:07 thats ok 02:07 gauntlets came out +5 02:08 damn I really need to give grunt a serious go 02:08 You make me so jealous with that gear 02:08 [gh] k2 (Wiz Gia Mal Neu) wished for "blessed fixed +5 small shield of drain resistance", on T:36309 02:11 -!- Tomthetom has quit [Ping timeout: 240 seconds] 02:11 grunthack is hard but fun 02:16 [nd] jonathan (Tou Hum Fem Neu) destroyed Vlad the Impaler, on T:38814 02:16 [nd] jonathan (Tou Hum Fem Neu) acquired the Candelabrum of Invocation, on T:38817 03:12 -!- raisse has quit [Ping timeout: 276 seconds] 03:28 [gh] k2 (Wiz Gia Mal Neu) entered Gehennom for the first time, on T:37513 04:18 -!- elenmirie has joined #hardfought 04:18 -!- mode/#hardfought [+v elenmirie] by ChanServ 04:39 [gh] k2 (Wiz Gia Mal Neu) killed the invisible Asmodeus, on T:38189 04:47 -!- morgoth__ has joined #hardfought 04:52 [gh] k2 (Wiz Gia Mal Neu) killed Juiblex, on T:38407 04:54 Looks like K2 is really rolling now. 04:55 [gh] k2 (Wiz Gia Mal Neu) killed the invisible Baalzebub, on T:38495 05:01 The sergeant wields a chickatrice corpse! 05:01 I knew that was going to be trouble. 05:05 -!- raisse has joined #hardfought 05:05 -!- mode/#hardfought [+v raisse] by ChanServ 05:07 Tangles: Fun times. 05:07 [gh] k2 (Wiz Gia Mal Neu) destroyed Vlad the Impaler, on T:38764 05:07 [gh] k2 (Wiz Gia Mal Neu) picked up the Candelabrum of Invocation, on T:38765 05:07 Yay! go K2! 05:13 [gh] k2 (Wiz Gia Mal Neu) killed Yeenoghu, on T:38940 05:13 [gh] k2 (Wiz Gia Mal Neu) killed Orcus, on T:38942 05:14 -!- raisse has quit [Quit: Raisse suddenly disappears!] 05:14 -!- theRaisse has joined #hardfought 05:14 -!- mode/#hardfought [+v theRaisse] by ChanServ 05:18 thanks! 05:18 ugh i gotta go, shift change 05:18 will finish this game later today 05:18 gnite all 05:24 -!- theRaisse has quit [Quit: Raisse suddenly disappears!] 05:24 -!- raisse has joined #hardfought 05:24 -!- mode/#hardfought [+v raisse] by ChanServ 05:32 [un] oddrun1 (Val Dwa Fem Law), 1208 points, T:2292, killed by a wand 05:41 [un] oddrun1 (Con Vam Mal Cha), 60 points, T:692, killed by a sewer rat, while fainted from lack of food 05:44 [sp] oddrun1 (Arc Dwa Mal Law), 4 points, T:49, killed by a sewer rat 05:59 -!- Grasshopper has joined #hardfought 05:59 -!- mode/#hardfought [+v Grasshopper] by ChanServ 06:42 -!- Tomthetom has joined #hardfought 06:47 [dnh] oddrun1 (Pir Inc Mal Cha), 721 points, T:922, killed by a parrot 06:52 [gh] oddrun1 (Rog Kob Mal Cha), 270 points, T:532, killed by Mr. Gomel, the shopkeeper's wand 06:54 I hope oddrun1 finds a variant they like 07:03 -!- tomthetom00 has quit [Quit: Connection closed for inactivity] 07:06 oddrun1 sent me a couple of mail messages but they didn't make any sense 07:07 -!- Tomthetom has quit [Read error: Connection reset by peer] 07:07 -!- Tomthetom has joined #hardfought 07:12 -!- Tomthetom has quit [Ping timeout: 248 seconds] 07:25 !pom 07:25 elenmirie: The moon is new for 1 more day. 07:44 You see here a long sword named Vorpal Blade. 07:44 I wish this convict would stop finding long-sword artifacts. 07:45 I'll just take this back to the stash and leave it with excalibur and demonbane. 07:47 but I guess I'll be glad of knowing where vorpal is if I make it to Astral. 08:04 -!- Grasshopper has quit [Ping timeout: 260 seconds] 08:05 [nd] elenmirie (Mon Hum Fem Neu) completed Sokoban, on T:7713 08:19 -!- raisse has quit [Ping timeout: 246 seconds] 08:22 [gh] noty (Rog Hum Mal Cha), 1226 points, T:1314, killed by a homunculus, while asleep 08:23 reading back: tomthetom is exaggerating greatly when he says 30+ hrs wait time with an open wound in canada 08:23 there are long wait times for some services. open wounds is not one of them 08:25 * aosdict casts open wounds 08:27 http://i.imgur.com/ASpEEQa.gifv 08:36 that kitty's so cute it ought to be illegal 08:36 What if it is? 08:37 it's fierce. never underestimate a kitten 08:37 Hmm. I think, for my combat system, I should remove shield enchantment entirely. With enchantment, they're either too powerful or not powerful enough, depending on what the bonus ends up getting divided by 08:38 !who 08:38 Tarmunora: Tarmunora [dnh] hothraxxa [fh] noty [gh] elenmirie [nd] Tangles [un] 08:38 Huh, 5 people at 8 in the morning, all on different varients 08:38 2 in the afternoon here mate :) 08:39 UK time? 08:39 aye 08:44 Hmm 08:44 I wonder if Chris_ANG fixed a crash bug here. Lets test 08:45 Oh, that is not promising 08:45 Yup, still crashes 08:46 hi 08:46 Hello FIQ, Welcome to #hardfought 08:46 !tell Chris_ANG attempting to load a cursed loadstone into a mass shadow pistol will fail, but will still remove the ammo. If the pistol is fired without ammo loaded, the game crashes 08:46 Will do, Tarmunora! 08:47 Hi FIQ 08:58 -!- LarienTelrunya has joined #hardfought 09:00 Beholder: tell me :D 09:00 LarienTelrunya: Message from K2 at 2017-08-23 18:12 EDT: hotfix applied to slex and is live 09:00 !tell K2 Thanks a lot! This should greatly improve the stability of slex! :) 09:00 Will do, LarienTelrunya! 09:00 -!- raisse has joined #hardfought 09:00 -!- mode/#hardfought [+v raisse] by ChanServ 09:02 LarienTelrunya: Does slex have monsters that subtract movement points on hit? 09:02 oh apparently I missed K2's return yesterday by one minute... 09:02 -!- Chris_ANG has joined #hardfought 09:02 Tarmunora: well there's the inertia attack, which slows the player to half speed and disables all intrinsic/extrinsic speed sources for a while, does that count? 09:03 Nah, not as evil 09:04 dnethack shoggoths drain 6 movepoints per hit, draining you down to -12. If you have 2 or 3 shoggoths attacking you, you literally cannot make a move, even with free action 09:04 I feel like slex could import some of that evilness 09:04 ah, was that your latest dnethack DYWYPI? 09:05 Well, latest one that matters 09:05 Splatted a dozen or so more since :P 09:06 Oh, and hi Chris_ANG 09:06 hi 09:06 Hello Chris_ANG, Welcome to #hardfought 09:06 Chris_ANG: Message from Tarmunora at 2017-08-24 08:46 EDT: attempting to load a cursed loadstone into a mass shadow pistol will fail, but will still remove the ammo. If the pistol is fired without ammo loaded, the game crashes 09:06 well you can play as a kurwa in slex, in which case all monsters with claw attacks will always paralyze you for one turn, even if you are already paralyzed, which can lead to a similar death :D 09:06 whee 09:07 makes sense 09:11 3.6.1 made scrolls of fire useful... kind of 09:11 interesting 09:11 [dnh] Tarmunora (Ana Dro Fem Cha) entered Minetown for the first time, on T:1673 09:11 the blessed version 09:11 [gh] noty (Rog Hum Mal Cha) had silver dagger bestowed upon him by Kos, on T:6328 09:12 FIQ: what did they change? 09:12 Blessed ?oFire can be targeted 09:13 if it's blessed you can choose what location to burn 09:13 hey, paxed stole my idea :P 09:13 oh really? neat :) 09:13 where was this idea 09:13 so I can steal it too 09:14 https://nethackwiki.com/wiki/User:Phol_ende_wodan/YANI#Object_behavior, or you could just look at the commit 09:14 https://github.com/NetHack/NetHack/commit/c7d13d6fa3da684472cdf8e0f34fb2c3dcc66315 09:14 sure but I wanted to see the original idea too 09:15 -!- loli has joined #hardfought 09:16 The only shop is Izchak's, and he has 2 oil lamps. At least this version doesn't have orctown 09:16 not sure if paxed actually looked at that, but the implementation is remarkably similar 09:17 !tell K2 is Beholder's death reporting for slex fixed? as I said, it probably chokes over the line that ends with "flags=0x0,lostsoul" and therefore fails to parse everything below that line, since the death before that one was the last one it reported 09:17 Will do, LarienTelrunya! 09:18 damn I'd probably have to be here at the same time as K2 09:19 Aggravate monster from a ring (and only from that) gives pets a special behavior: as they are aggravated, they will attack enemies with no regard to their current HP or the enemy's level, basically ignoring the checks that exist. 09:20 Aggravate monster from a ring (and only from that) gives pets a special behavior: as they are aggravated, they will attack enemies with no regard to their current HP or the enemy's level, basically ignoring the checks that exist. 09:21 oops 09:21 anyway aosdict: conflict does this 09:21 even if the monster generally resists conflict otherwise 09:22 yes, but this is if you want to aggravate your pets but don't want conflict for whatever reason 09:23 aosdict: ADOM has wishes like that (reading wikipage) 09:23 considered porting it because why not 09:23 say, you want aggravated pets but don't want pets to attack _you_ 09:24 Armor of training: has no AC, but gives you a small multiplier to your experience point gains permanently. 09:25 what if this was a property? 09:25 for variants which has it that is 09:26 hmm, good idea, will add 09:26 Body armour with it would be pretty awful, magic items would be OK, T-shirts would be quite nice with that property 09:26 [gh] noty (Rog Hum Mal Cha) had silver dagger bestowed upon him by Kos, on T:10383 09:28 [un] Tangles (Con Orc Mal Cha) killed Vlad the Impaler, on T:45489 09:30 -!- loli has quit [Ping timeout: 246 seconds] 09:35 The wand of speed, zapped at yourself, grants temporary very fast speed and does not grant intrinsic speed. Intrinsic speed can be gained from a non-cursed potion of speed, and a blessed potion will still grant temporary very fast speed. These would be more useful in a system where permanent very fast speed is unobtainable. 09:35 dnethack has something like this 09:35 and 4k/fiqhack, from wand realance, has wands generally give temporary very fast 09:38 [gh] noty (Rog Hum Mal Cha) was chosen to steal souls for the Glory of Kos, on T:12730 09:43 [un] Tangles (Con Orc Mal Cha) killed Asmodeus, on T:45887 09:54 @u?blue slime 09:55 hmmm that still doesn't work 09:58 EPI: pink slime. Splits every time it's damaged (like a pink jelly) but also has a sliming attack that can turn you into a pink slime, which is fatal. 09:58 You snipe the flat-footed quivering blob! 09:59 I don't think it has feet 10:00 You see here a long sword named Frost Brand. 10:01 that's nearly all of them now. 10:01 Tangles: ha 10:02 unbelievable, really. Excal was from bones, but the others were just random. 10:03 no fire-brand yet. 10:04 do you have giantslayer yet? 10:04 Yes 10:04 it's a sling in UnNetHack. 10:04 how about snickersnee? 10:04 not a long sword but close enough 10:05 no I don't have snickersnee 10:05 Tangles: the game wants to tell you something ;) 10:05 embrace long swords 10:06 jonadab: You should add them to Fourk, allow them to generate from other split puddings, and keep the "you split once, you get a blood pudding" "feature", except that it now has 50% chance of making a pink pudding instead. 10:06 jonadab: you think it would be a decent change to give green slimes an engulfing sliming attack? 10:07 I think I wrote a patch for that at some point 10:10 aosdict: fiqhack wiz starts with force bolt, magic missile and 2 random 1-3 level books 10:10 but they don't get potions, scrolls, etc, anymore 10:10 mm 10:10 4k is similar-ish 10:10 start with force bolt and a random book like in vanilla, no more pots/scrolls/rings/etc, but the magic missile book is in the magic chest 10:11 and can be cursed 10:11 jonadab: why 10:12 When breaking an identified wand of nothing, give YAFM: "Predictably, nothing happens." 10:12 unnethack has this 10:12 "Suddenly, and without warning, nothing happens." 10:14 aosdict: the armory is more rewarding than the other mines levels 10:14 allthough also more dangerous 10:14 I guess you realize this 10:15 [un] Tangles (Con Orc Mal Cha) killed Baalzebub, on T:46647 10:15 Divine lightning (a god smiting you, particularly Moloch when you attack his high priest) should ignore reflection; it's a "wide-angle" blast of lightning. Maybe this should apply to the clerical spell too, I'm not sure. The high priest of Moloch should also be shock resistant. 10:15 aosdict: I considered making hurting the priest (or any other temple priest in the game) incur smiting from the god of said temple 10:16 which can be between "your inventory is cursed" and "you're smitten by lightning and a wide-angle disintegration beam" 10:22 [un] Tangles (Con Orc Mal Cha) killed Yeenoghu, on T:46902 10:23 FIQ: in what way do you think the armory's too rewarding? Too much weapon and armor loot? 10:26 [dnh] Tarmunora (Ana Dro Fem Cha) completed Sokoban, on T:8867 10:26 armor especially 10:26 I didn't say too rewarding 10:26 I just said more rewarding than the others 10:27 It probably is too rewarding compared to the others though. 10:27 Should reduce its difficulty and also decrease the loot 10:29 I like it 10:30 You like what I just said, or you like it the way it is? 10:30 The main problem is it's very difficult to get the luckstone compared to the other levels. 10:30 the way it is 10:30 striking wands are common 10:30 for the drawbridge 10:31 aosdict: wow that armory level looks very nice! is there a .des version of it? I'd be interested in that :) 10:31 oh, I forgot to add that the monsters in the courtyard will probably get wands of striking. But maybe it's too evil 10:31 aosdict: one thing I like that dnethack did 10:31 is that it made wands of striking able to break iron bars 10:31 LarienTelrunya: I was not sure whether to actually make a des file yet. 10:32 so you have an alternate way into the courtyard 10:32 I wanted some feedback first 10:32 if you're willing to deal with the barracks and traps 10:32 well my feedback is that I'd love to have a .des of this version :) it can still be edited later 10:33 FIQ: I think I'd probably put some of those ramparts behind moats then, so you couldn't break them anywhere. 10:33 *just anywhere 10:35 (also, I really like that black + for secret doors. I wonder what other maps on the wiki would look like with them.) 10:35 the darkgreen @ is presumably a lieutnant, not a woodland-elf 10:36 as opposed to appearing to have snakes all over the doorways. 10:36 yes, those are lieutenants 10:36 haha 10:36 aosdict: sugest it to #nethackwiki 10:36 *suggest 10:36 -!- raisse has quit [Ping timeout: 240 seconds] 10:38 aosdict: I changed the intrinsic aggravate gain message btw 10:39 "You feel observed." 10:41 still going to keep the example though 10:41 sure 10:41 just sayin 10:41 g 10:43 silly idea: potion of wonder, gives a random intrinsic temporarily (uncursed), permanently (blessed), removes it (cursed) 10:43 which can be magic resistance or polymorph :P 10:44 FIQ: Sounds nice. 10:44 could be pretty overpowered, after all you would just get polymorph control eventually too 10:46 there's plenty of dangerous intrinsics that can deter it, polymorph was just an example 10:46 there's restful sleep, hunger, slow 10:46 FIQ: That's why it is good. 10:47 I don't think slow is actually an intrinsic in vanilla? 10:47 FIQ: It's exactly as if DCSS dev designed it. 10:47 FIQ: It's not a no-brainer. 10:47 Mandevil: heh 10:47 like dcss muts? :P 10:47 Yeah. 10:47 aosdict: true, I was looking at fiqhack intrinsics 10:47 wasn't thinking too much, sorry 10:47 They used to have potion of clear mutation. 10:47 Now they replaced them with potions of mutation. 10:47 used to..? 10:47 Yes. 10:48 Removed. 10:48 when 10:48 In 0.20 I think. 10:48 also, potions of mutation always existed 10:48 They now work differently. 10:48 did they remove beneficial mutation too? 10:48 Yes. 10:48 :( 10:48 how does pots of mut work 10:49 now 10:49 potion of mutation[1/2]: In 0.20 !mutation strips 2-6 mutations, adds 1-3 random mutations, then adds one good mutation... in that order. It takes the spawn weights of all three previous potions, and thus is now the tied for the sixth most common potion in the game. 10:50 ahh 10:51 I think it's quite clever. 10:51 I think I will add this new itme 10:51 not the dcss one, the one I gave above 10:51 Allthough, not truly random, but have a list of possible intrinsics 10:51 because some would be just silly (life saving, glib) 10:52 [un] Tangles (Con Orc Mal Cha) killed the invisible Dispater, on T:48250 10:53 FIQ: Intrinsic life saving would be nice, actually. 10:53 FIQ: Just make it remove itself when you life save. 10:53 ah 10:53 perhaps yeah 10:53 Eh, vanilla specifically denies that. 10:54 -!- raisse has joined #hardfought 10:54 -!- mode/#hardfought [+v raisse] by ChanServ 10:54 FIQ: Or make the chance of it removing some number. 10:54 FIQ: 50% or something. 10:54 But perhaps even that's op. 10:56 -!- Tarmunora has left #hardfought 10:59 -!- Tarmunora has joined #hardfought 11:00 -!- morgoth__ has quit [Quit: Leaving.] 11:03 yani: implement Nenya as an artifact. Mithril ring, confers unchanging and warning across the whole level when worn. 11:03 Causes elves to generate peaceful. 11:40 aosdict: you mentioned true sight stuff 11:40 did you know that noncursed see invis pots in vanilla unblinds 11:56 FIQ: yes 12:04 FIQ: partly related to unicorn horns are too powerful as a cure-all, you don't really need other methods of curing blindness like carrots or potions or the spell of cure blindness. 12:04 ooh, yani addition: a spell of true sight gives temporary blindness resistance. Very useful against Archons. 12:05 3d5 turns of blindness resistance and 2d3 turns of astral vision? 12:06 Multiplied by skill? 12:16 -!- Tomthetom has joined #hardfought 12:33 -!- raisse has quit [Ping timeout: 246 seconds] 12:57 -!- Tomthetom has quit [Read error: Connection reset by peer] 13:33 -!- noty has quit [Quit: WeeChat 1.9] 13:40 well that was annoying 13:40 NH4's save engine didn't like me adding new objects nilly-willy 13:41 apparently it has a sanity checker that checks the amount of monsters and objects that exist 13:41 and if this doesn't match the save, it bails out 13:41 this seems like the sort of thing I'd expect you to know already 13:42 adding objects and monsters breaks saves with the nh3 system as well 13:42 If you add objects, the numbers change. 13:42 aosdict: I have yet to add new objects or monsters to fiqhack actually 13:42 If you add three new objects in objects.c somewhere before the potion of paralysis, then POT_PARALYSIS will be a different integer, 3 larger than it was before. 13:42 so no 13:43 jonadab: Sure, but I account for this 13:43 I added handling of stuff, etc 13:43 Ah. 13:43 Fixing offsets and whatnot 13:43 It still didn't work 13:43 Due to the sanity checker 13:43 that I didn't know was there 13:43 Well I knew it was 13:43 it checks save version number 13:43 but I didn't know it also used monster + object count as sanity check 13:43 jonadab: And the failure condition really didn't help 13:44 If there is a version mismatch 13:44 Well, the sanity check is designed to protect against someone adding objects and not fixing that stuff up, and suddenly half the objects in the game are polymorphed. 13:44 the game will segfault on load 13:44 This is probalby a bug 13:44 *probably 13:44 going to ask ais about it 13:44 segfault is probably a bug. 13:44 What it should do is probably panic() 13:44 FIQ: ah, I did not know fiqhack was entirely behavioral changes up till now 13:45 aosdict: technically fiqhack does add a new monster 13:45 Or, ideally, "Sorry, this save file is from an incompatible version and can't be loaded." 13:45 but it was done before I "released" it 13:45 (shimmering dragons) 13:45 so I didn't care about save compat back then 14:11 -!- raisse has joined #hardfought 14:11 -!- mode/#hardfought [+v raisse] by ChanServ 14:17 -!- raisse has quit [Quit: Raisse suddenly disappears!] 14:17 -!- raisse has joined #hardfought 14:17 -!- mode/#hardfought [+v raisse] by ChanServ 14:25 -!- zombifier has quit [Ping timeout: 240 seconds] 14:38 !tell K2 fiqhack updated 14:38 Will do, FIQ! 14:47 jonadab: that was so far the most complex save management I've had to do 14:47 but I added stuff so that it's very easy to add further new objects without breaking compat 14:51 If you add new monsters, you'll have a very similar situation. 14:51 Or traps, etc. 14:51 Terrains. 14:51 Any of that. 14:51 . 14:51 K2: Message from LarienTelrunya at 2017-08-24 09:00 EDT: Thanks a lot! This should greatly improve the stability of slex! :) 14:51 K2: Message from LarienTelrunya at 2017-08-24 09:17 EDT: is Beholder's death reporting for slex fixed? as I said, it probably chokes over the line that ends with "flags=0x0,lostsoul" and therefore fails to parse everything below that line, since the death before that one was the last one it reported 14:51 K2: Message from FIQ at 2017-08-24 14:38 EDT: fiqhack updated 14:53 [nd] jonathan (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:45129 14:53 jonadab: why traps? 14:53 [nd] jonathan (Tou Hum Fem Neu) acquired the Book of the Dead, on T:45136 14:54 jonadab: I think objects is by far the most complex thing to add 14:54 because you have to deal with the fact that the game will modify object class stuff over the course of the game 14:54 Traps each have a number, just like objects and monsters. 14:54 shuffle appearances 14:54 THe save file just has the number. 14:54 discovery notation (which is bizarre, apparently) 14:55 handle object class reading 14:55 And yeah, if you add a new random-appearance object, how do you preserve appearances in existing saves without giving away the identity of the new object? 14:55 on top of the obvious "offset object type" 14:55 I was assuming the new item was fixed-appearance, like a weapon or tool. 14:55 jonadab: you don't have much choice than to reveal the identity unless you have spare appearances 14:55 (ERr, most tools.) 14:55 -!- raisse has quit [Quit: Raisse suddenly disappears!] 14:56 Ah. 14:56 one of the reasons to have spare appearances :P 14:56 -!- theRaisse has joined #hardfought 14:56 -!- mode/#hardfought [+v theRaisse] by ChanServ 14:56 [slex] k2 (Val Dwa Mal Law) shouted "test", on T:1 14:56 Actually, Fourk has spare appearances for potions, books, and rings now. 14:56 which is another thing 14:56 [nd] jonathan (Tou Hum Fem Neu) performed the invocation, on T:45289 14:56 if you have spare appearances 14:56 you can actually use up one of them 14:56 to make the new object 14:56 and not have to offset anything at all 14:56 which is nice 14:56 Sure. 14:56 So you can add an object without making new tiles. 14:57 well I mean 14:57 take 4k for example 14:57 it has spare scroll appearances 14:57 those are actually in the game as "null" objects 14:57 Those too. 14:57 K2: the issue is in the xlogfile, which is what's being read for the deaths I think; the livelog (used e.g. for shouting) is working fine ;) 14:57 they just don't generate, nor can you wish for them 14:57 however 14:57 Even vanilla has spare scroll labels, though. 14:57 should you want to add a new scroll/etc 14:57 you don't actually have to do anything with saves at all 14:57 if you have spares 14:57 just use one of the spares :P 14:58 this doesn't work in NH3 because it saves *everything* about an object 14:58 Sure. 14:58 fiqhack only saves what actually changes (color, etc) 14:58 NH3 just dumps the memory structure. 14:58 and I think you might have ported it 14:58 as part of the generation thing 14:58 so if you want to add a new object 14:58 you don't have to break saves 14:58 just replace the top NULL filler with an actual object 14:58 simple as that 14:59 [nd] jonathan (Tou Hum Fem Neu) killed the high priestess of Moloch, on T:45365 14:59 LarienTelrunya what makes you suspect its hanging up on the name lostsoul? 14:59 I'm comfortable with breaking save compat for new versions. 14:59 [nd] jonathan (Tou Hum Fem Neu) acquired the Amulet of Yendor, on T:45367 14:59 K2: one moment 14:59 I should add a bunch of new appearances 14:59 And having a defined dev cycle where I only do stuff like add new objects and monsters during the bleeding-edge phase of development. 14:59 version=slex-2.0.2 points=13379 deathdnum=0 deathlev=35 maxlvl=36 hp=-2 maxhp=67 deaths=1 deathdate=20170822 birthdate=20170822 uid=5 role=Gla race=Ang gender=Fem align=Law hybrid=none name=lostsoul death=killed by a monster (octopus) conduct=0x1f88 turns=203 achieve=0x0 realtime=1238 starttime=1503405236 endtime=1503406496 gender0=Fem align0=Law flags=0x0,lostsoul 14:59 ^^ that is the line in question 14:59 FIQ: If you care about tiles, at all, look at the appearances fourk added. 14:59 to not have to compromise randomized appearances for new objects in the future 14:59 it ends with "flags=0x0,lostsoul" 14:59 yeah I was going to 14:59 oh i see 14:59 my suspicion is that the parser expects the line to end after the 0x0 15:00 why does the xlogfile log that like that? or is that a bug 15:01 i see it in the xlogfile twice 15:01 it's how slex's xlogfile logs hybrid races 15:02 err, that's wrong; it's how it logs special playing modes 15:02 but you already have a field for hybrid 15:02 yeah 15:02 ah 15:02 confused the two :) 15:02 does the bot display zero-score games at all? 15:03 oh wait 15:03 it does but you can set it not to 15:03 !commands 15:03 K2: available commands are !help !ping !time !pom !hello !booze !beer !potion !tea !coffee !whiskey !vodka !rum !tequila !scotch !goat !lotg !d(1-1000) !(1-50)d(1-1000) !8ball !rng !role !race !variant !tell !source !lastgame !lastasc !streak !rcedit !scores !sb !setmintc !whereis !players !who !commands 15:03 !setmintc 15:03 K2: Min reported turncount for k2 removed. 15:04 hmm 15:05 i may need to restart beholder 15:05 [nd] jonathan (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:46207 15:05 -!- mode/Beholder [+Zi] by Beholder 15:06 -!- card.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ SporkHack updated to 0.6.5, includes dungeon overview patch. GruntHack to receive the same patch soon. dNetHack 3.15.1 is now live 15:06 -!- mode/#hardfought [+v Beholder] by ChanServ 15:06 [slex] k2 (Val Dwa Mal Law), 4 points, T:176, killed by a monster (grid bug) 15:06 there 15:06 awesome! thanks a lot! :)) 15:06 np 15:07 can you make it so the flags bit in the xlogfile doesnt do that anymore? 15:07 you mean move it to its own field? 15:07 yeah 15:08 Or just add lostsoul to the bitfield along with all the other flags? 15:08 I can look into the function, and change it for the next version 15:08 ok 15:08 oh you removed the entries entirely 15:09 [nd] jonathan (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:46602 15:09 LarienTelrunya: see 15:09 [nd] jonathan (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:46603 15:09 you can add new objects w/o breaking save compat :P 15:09 FIQhack updated 15:09 K2: what would be the best way to do it? make a new field "gamemodes", which says "none" if none are set, and "lostsoul" or whatever if there are? 15:09 sure 15:09 its just a label 15:09 however you want to do it 15:10 so long as its in the right format 15:10 FIQ: congratulations! did you test whether the items in old savegames are still the same after the change? 15:10 FIQ: what changed with this update? 15:10 version=slex-2.0.2 points=13379 deathdnum=0 deathlev=35 maxlvl=36 hp=-2 maxhp=67 deaths=1 deathdate=20170822 birthdate=20170822 uid=5 role=Gla race=Ang gender=Fem align=Law hybrid=none gamemodes=lostsoul name=lostsoul death=killed by a monster (octopus) conduct=0x1f88 turns=203 achieve=0x0 realtime=1238 starttime=1503405236 endtime=1503406496 gender0=Fem align0=Law flags=0x0 15:10 K2: ^^ would that be an okay string? 15:11 with a "gamemodes=lostsoul" field 15:11 K2: https://git.io/v5qdW 15:11 K2: He added a thing called "potion of wonder". I haven't finished reading the commit yet and haven't got to the part that says what it actually does. 15:11 (tab-separated in the actual xlogfile, of course) 15:11 yeah thats fine 15:11 jonadab: the commit message isn't that long... 15:11 Ah. 15:11 it literally says what it does right after "Added potion of wonder" 15:12 neat 15:12 Yeah, for some reason I forgot to read the commit message. 15:12 Yeah. 15:12 jonadab: see the potion.c diff for allowed intrinsics 15:12 I assume the intrinsic it picks can be either something nice (like shock resistance) or something not so nice (like aggravate monster). 15:12 right 15:12 there is a nice list at allowed_wonder 15:13 intrinsic reflection would be awesome :D can they be wished for? 15:13 Ah. 15:13 Yeah. 15:13 So you can get intrinsic water walking. 15:13 -!- zombifier has joined #hardfought 15:13 LarienTelrunya: yes 15:13 Or intrinsic canceled. 15:13 which is by far the easiest way to get them 15:13 they're *rare* 15:13 jonadab: that is mostly harmless 15:14 Or phasing. Or sleeping. 15:14 since it's the same you get by the monster spell 15:14 er, not monster spell 15:14 the wand 15:14 etc 15:14 so it can be gotten rid of 15:14 Ah. 15:14 contrary to, say, slowness 15:14 or aggravate monster 15:14 Is restful sleep the worst outcome? 15:14 does aggravate monster actually do something in FIQhack? 15:14 (Assuming you used blessed to get permanent trinsics) 15:14 I'd argue that to be conflict 15:14 or slowness 15:14 Conflict, ok, yes, that'd be annoying. 15:15 LarienTelrunya: yes 15:15 in addition to what it does in vanilla 15:15 it now overrides stealth (rather than the other way around) 15:15 Polymorphitis would be awkward and annoying, but not game-wrecking if you have polycontrol. 15:15 and it announces your location to everything on the level 15:15 like a reversed monster detection 15:15 Eww, intrinsic clairvoyance, THAT would be game-wrecking. 15:15 jonadab: hahah 15:15 I don't mind clairvoyance 15:16 whats wrong with clairvoyance? 15:16 if you dont have a reliable means of magic mapping, thats next best thing 15:17 jonadab: but yeah 15:17 K2: Clairvoyance isn't as bad as magic mapping, because of the limited radius, but it has the same problems. 15:17 plenty of "whatever" intrinsics like fire res/etc you probably already have 15:17 Namely, it makes it impossible to tell where you've actually seen and where you haven't. 15:17 plenty of *bad* intrinsics 15:17 but also some good ones you can't (easily) get otherwise 15:17 so I think it's an interesting potion IMO 15:18 Ooh, fixed ability, that would be scary. 15:18 you can actually get that in fiqhack by eating the ring too (unlike vanilla) 15:18 jonadab: fixed ability isn't that bad if your abilities are maxed out 15:18 jonadab: wtf? intrinsic clairvoyance is A+ awesome! 15:18 gives flay resistance 15:18 FIQ: so I think for the non-object wishing thing, you would come down on the side of allowing you to wish for intrinsics you can only get by eating jewelry? 15:19 aosdict: No. That has the potential to be broken 15:19 Why bother wishing for SDSM when you can wish for intrinsic reflection 15:19 Potion of wondoer and jewelry eating is different -- the former is risky, the latter usually doesn't work (and can't give some intrinsics) 15:20 aosdict: With that said, I don't see why not to allow wishing for terrain 15:20 FIQ: well, you can't get intrinsic reflection by eating jewelry :P 15:20 or life saving, or whatever 15:20 aosdict: Yes, as mentioned "usually doesn't work and can't give some intrinsics" 15:21 the former (potions of wonder) can give those, but can also give very *bad* or annoying intrinsics 15:21 hmm 15:21 FIQ: Are monsters going to use potions of wonder? Quaff if blessed, throw at player if cursed? 15:21 jonadab: that's an interesting thought 15:21 my issue with this is that potions of wonder are already incredibly rare as-is (0.3% generation rate) 15:22 Ah. 15:22 FIQ: right, I'm not disputing that, I'm saying if you were able to wish for "standard" intrinsics like fire resistance, should you be able to wish for magical breathing or polymorph control without having to go through polyself and jewelry eating? 15:22 aosdict: ahh 15:22 how about monsters randomly deciding whether to quaff or throw them? after all, a blessed potion can still give you intrinsic hunger :P 15:22 hmm 15:23 aosdict: standard intrinsics, sure 15:23 jewelry ones... hmmm 15:23 I wasn't sure about that either. 15:23 it means more things to spend wishes on if you have spare wishes 15:23 but is it broken? not sure 15:24 I think it would reduce slot competition maybe. 15:24 aosdict: also, jewelry intrinsics are rather different in vanilla compared to fiqhack 15:24 in vanilla, the best you can hope for is, say, polymorph control 15:25 Increase damage. 15:25 If increase damage is edible and you can polypile, you can get LOTS of increase damage. 15:25 jonadab: I guess... but you need a ton of rings to make that worthwhile 15:25 which is usually only acquired by pudding farming 15:25 [nd] jonathan (Tou Hum Fem Neu) entered the Planes, on T:47129 15:25 [nd] jonathan (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:47131 15:26 FIQ: Eh, I've never pudding farmed, and the one game where I had edible increase damage, I think I got about 7 points of increase damage from ring eating? I did polypile for the rings. 15:26 jonadab: also I don't generally consider those intrinsics 15:26 but I guess, for players, they kinda are? 15:26 actually, they should probably not be available as intrinsics 15:26 [nd] jonathan (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:47150 15:26 [fh] hothraxxa (Arc Dwa Fem Law), 36878 points, T:3484, killed by a raven 15:26 If you wear a ring of increase damage, you have n points of increase damage extrinsically; if you eat the ring, you (maybe) get it intrinsically. 15:27 It doesn't make much sense to have an intrinsic damage bonus. 15:27 Which, yes, is kind of broken. 15:27 Or accuracy bonus, or AC bonus. 15:27 jonadab: btw, corner case regarding potions of wonder -- due to how fiqhack treats extrinsic vs intrinsic bonuses 15:27 if you get temporary telepathy 15:27 you will get the extrinsic range 15:27 this is a feature IMO 15:28 (it works the same as the speed property -- extrinsic/temporary give a bigger bonus) 15:28 and if/when I get around to making fire resistance/etc into actual resistances if intrinsic, and immunity if extrinsic, they'd work similarly :P 15:31 LarienTelrunya: btw, when I looked at slex for potion appearances, I noticed it had potions of wonder too 15:31 [nd] jonathan (Tou Hum Fem Neu) genocided class ;, on T:47236 15:31 what do they do there? 15:31 they act like a random potion when quaffed 15:31 ahh 15:32 yani: spell of light has an advanced form that is a ray, which blinds enemies 15:32 it's just a coincidence that the name is the same 15:32 yes, obviously :P 15:32 since I came up with the idea today when intrinsics from wishes was discussed 15:32 potion of wonder should be an alias for holy water. "You feel full of awe." 15:33 Heh 15:34 [nd] jonathan (Tou Hum Fem Neu) killed Pestilence, on T:47298 15:36 [nd] jonathan (Tou Hum Fem Neu) killed Pestilence, on T:47328 15:37 -!- theRaisse is now known as raisse 15:37 [nd] jonathan (Tou Hum Fem Neu) killed Famine, on T:47352 15:38 Go Jonathanhanes! 15:39 [nd] jonathan (Tou Hum Fem Neu) killed Famine, on T:47371 15:39 jonadab: I think the best potential property you can get overall from the thing is phasing 15:39 Perhaps a bit too good 15:39 but meh 15:39 Yeah, but the risk. 15:40 Sure 15:40 Phasing is good, yes, but several of those properties would be game-ending. 15:40 But when did that ever stop people from trying high-risk/reward things earlygame :P 15:40 (fountain dipping comes to mind) 15:40 for wishes 15:40 Sure. 15:40 Wish for blessed potion fo wonder, quaff it. 15:40 hope for a wish, get wonder, hope for phasing, if you get it, gg 15:40 DO you find out what intrinsic you got when you get it? Or do you need enlightenment? 15:40 you find out 15:41 it gives the normal intrinsic gain/loss message 15:41 (I mean, some you could test for... some like lev would just be obvious...) 15:41 I added a bunch of new ones 15:41 Ah. 15:41 there was already some unused messages 15:41 I completed them all that you could get from wonder 15:41 [nd] jonathan (Tou Hum Fem Neu) killed Death, on T:47405 15:41 see prop.c propmsg 15:41 [nd] jonathan (Tou Hum Fem Neu) killed Death, on T:47407 15:41 Out of curiousity, were there some properties that you decided NOT to allow because they'd be OP? 15:42 http://sprunge.us/TNMQ 15:42 life saving 15:43 and half physical/spell damage 15:43 there was also some I wasn't sure would interact correctly, such as hallucination resistance 15:44 Ah. 15:44 Actually, I don't think life saving would work correctly. 15:45 oh I knew that, but it's clear what you would need to change 15:45 I don't know, I think life saving happens in a bunch of different places in the code. 15:46 [nd] jonathan (Tou Hum Fem Neu), 2391934 points, T:47459, ascended https://www.hardfought.org/userdata/j/jonathan/nhdev/dumplog/1503269684.nhdev.txt 15:46 Half damage would work ok. But yeah, would be kind of powerful. 15:46 Though, I'm not sure but what phasing is more powerful. 15:47 I think phasing might be the most powerful, mostly since it's so hard to acquire otherwise 15:47 Instant escape through a wall? Places of sanctuary in the nearest chunk of rock? 15:47 more powerful than halfspell/halfphy would be 15:48 Perhaps I should disallow phasing in particular 15:48 aosdict: mhm 15:48 Phasing can also be acquired in fiqhack via a spell... a level 7 escape spell 15:48 I think it's probably ok, due to, as noted previously, the risk. 15:48 so most will never be able to cast it 15:48 jonadab: Mhm 15:49 -!- Manaflare has quit [Remote host closed the connection] 15:49 congrast jonathan_! 15:49 Hmm 15:49 But, I mean, if players start abusing it in June, you can reconsider. 15:49 congrats rather 15:49 jonadab: yeah 15:49 also 15:49 YASI: potion of solipsism. Gives everything *else* temporary phasing because they might be figments of your imagination. 15:49 you have a 1/45 shot 15:49 per potion 15:49 and potions of wonder is 0.3% 15:49 so you'll probably need a wish or polypile for it 15:50 so it can only feasibly be acquired in a somewhat large amount lategame 15:50 [slex] zennaris (Bul Nor Mal Neu), 2131 points, T:2638, quit 15:50 in which case you are dealing with plenty of game-ending intrinsics 15:50 and phasing gets less major :P 15:50 jonadab: so yeah I think it's OK 15:50 you'll have an easier time winning "normally" than startscumming for phasing I feel 15:51 or find an early wand of wishing 15:51 It seems like a weird item because I think the optimal strategy is not to drink it, ever. 15:51 aosdict: heh 15:51 aosdict: so like dcss potions of mutation, which Mandevil brought up 15:51 optimal strategy is to never drink them 15:52 that doesn't stop people from gambling 15:52 and I think it can be interesting/fun either way 15:52 which is why I added it 15:52 Thanks! Did it wishless even 15:52 sad really :( 15:52 all those wasted wishes 15:53 did you bring the wand of wishing with you so you can use the wishes in the demigod bar? 15:53 yup 15:53 I tried nesting a boh in another to bring loot but it blew up 15:55 [gh] k2 (Wiz Gia Mal Neu) killed Geryon, on T:39122 15:55 did you chain 7 sacks inbetween 15:55 yah 15:55 aw 15:55 question which src file determines colors for things like spell effects and such? 15:55 anyone know? 15:55 1/16 to blow up 15:55 I know, what a shame :( 15:57 K2: drawing.c 15:57 thx 15:57 at least in NH4 variants 15:57 possibly different in NH3 15:57 grep for zaptypes 15:57 K2: const int zapcolors in decl.c? 15:58 thx i will look 15:58 ah, so apparently it is differnet in NH3 15:58 sorry 15:58 the area of effect color for acid blast in grunthack is a dark blue 15:58 should be yellow 15:58 what? acid should be green of course :D 15:59 no 15:59 well was thinking yellow as a yellow dragon's acid breath attack is the same 15:59 it should be yellow 15:59 K2: not true 15:59 green dragon poison attack is green 15:59 poison "rays" are yellow 15:59 acid "rays" are green 15:59 they're swapped for some reason 15:59 eh? 16:00 i'll look 16:00 * LarienTelrunya grew up in a world where poison blasts are yellow and acid rays are green, and has never questioned that fact ;) 16:00 * Mandevil grew up in a parallel universe with green poison and yellow acid. 16:01 LarienTelrunya: they're swapped compared to dragon colors 16:01 that's what is odd about it 16:01 CLR_YELLOW, /* 6 - poison gas */ 16:01 CLR_GREEN, /* 7 - acid */ 16:01 that cant be right 16:02 todl you 16:02 *told you 16:02 * K2 hands FIQ his cookie 16:02 :) 16:02 * FIQ grabs the cookie and poses with it as a trophy 16:03 so many variants... 16:03 so in which one is the color correct? 16:03 none 16:03 yellow for acid green for poison 16:03 of what I Know 16:03 hmm 16:03 I've considered changing all the ray colors 16:03 to the same as dragon color 16:03 but haven't bothered 16:08 not finding specific setting for spell colors 16:09 hmm 16:11 [gh] k2 (Wiz Gia Mal Neu) killed the invisible Dispater, on T:39230 16:12 something else i'd like to tweak is give stinking cloud light green color like 3.6.x 16:13 that's ambiguous with trees 16:13 trees are regular green 16:13 oh 16:13 I misread 16:13 didn't see light green 16:14 * K2 takes back the cookie 16:22 [slex] zennaris (Occ Nor Mal Cha), 37 points, T:119, killed by a glass bolt 16:25 [gh] k2 (Wiz Gia Mal Neu) killed Demogorgon, on T:39712 16:25 acid blast for the win 16:26 it worked so well because it's green! :D 16:26 its dark blue :( 16:26 oh 16:26 grunthack has a lvl 6 attack spell called acid blast 16:27 well, slex (and regular slashem) has it too, but it's level 4 matter 16:27 and fires green rays :D 16:33 -!- raisse has quit [Ping timeout: 260 seconds] 16:42 dNethack has it as a level... 5? Matter spell that shoot explosive *green* rays 16:42 :) 16:44 Correction, level 4 matter 16:44 ah, like in slashem then 16:44 Probably ripped right from slashem 16:44 Sadly, you can only get a spellbook of acid blast/poison spray in wizard mode 16:45 Though they show up in the book of infinite spells 16:48 huh 16:49 Lightning bolt is similar, although Stormhelm gives you the spell at 1% memory when worn and the Ana quest home bookstore has a spellbook of lightning bolt 16:53 And I just realized I don't have a wand of striking to get into Vlad's tower 16:58 And I worry about striking when I start with force bolt :/ 17:00 [dnh] Tarmunora (Ana Dro Fem Cha) killed Cerberus, on T:11093 17:00 YANI: a type of dragons whose breath is wind and blows you until you hit a wall. Their scales would grant resistance against that, and also against action/reaction knockback from e.g. throwing objects while levitating. 17:03 Or just have the scales grant flight :P 17:06 [dnh] Tarmunora (Ana Dro Fem Cha) destroyed Vlad the Impaler, on T:11519 17:06 [gh] k2 (Wiz Gia Mal Neu) wished for "blessed fixed ring of levitation and searching", on T:40854 17:09 [gh] k2 (Wiz Gia Mal Neu) killed the Wizard of Yendor, on T:40963 17:10 [gh] k2 (Wiz Gia Mal Neu) picked up the Book of the Dead, on T:40965 17:14 -!- Grasshopper has joined #hardfought 17:14 -!- mode/#hardfought [+v Grasshopper] by ChanServ 17:17 [gh] k2 (Wiz Gia Mal Neu) performed the Invocation, on T:41328 17:18 [gh] k2 (Wiz Gia Mal Neu) killed the Wizard of Yendor, on T:41334 17:25 Go K2! 17:26 [gh] k2 (Wiz Gia Mal Neu) killed the elven high priestess of Moloch, on T:41513 17:26 [gh] k2 (Wiz Gia Mal Neu) picked up the Amulet of Yendor, on T:41516 17:28 Tarmunora: ooh, flying scales, what a good idea 17:32 ;) 17:33 Meanwhile, white dragon scales are gathering dust, because who needs cold resistance when you can just pay off the nastiest thing that uses cold attacks, and reflect all the wands? 17:34 unnethack has cold traps :D 17:35 does flight grant resistance from knockback while in the air? if not, it should 17:35 jonadab: I suppose wind dragons would be cyan, I guess? 17:37 aosdict: Maybe? (But bright cyan is taken for silver dragons already.) 17:38 Magenta 17:38 The most *fabulous* of dragons 17:38 Isn't magenta taken in some variants for deep dragons? 17:38 Well, bright magenta 17:38 Is usually free 17:38 Normal cyan's free as far as I know. 17:38 Ah. 17:39 The Chromatic Dragon/Tiamat should probably be bright magenta if she isn't already 17:41 Not sure about Ixoth, on one hand he's a boss monster, on the other he's a classic firey dragon 17:42 fiery* 17:52 Oh, you mean Great Fierce Beast? 17:52 (Fourk's Caveman quest is largely monosylabic.) 18:03 Tarmunora: in dnethack+fiqhack, white DSM grants protection against water damage 18:03 in fiqhack, white DSM also gives a searching bonus 18:04 in 4k white DSM grants just searching I think 18:04 I was talking vanilla 18:04 in sporkhack it makes water you walk on ice which is kinda cool 18:04 It also give magical breathing and swimming in dnh iirc 18:04 not sure if it transforms lava into solid land too 18:05 [gh] k2 (Wiz Gia Mal Neu) killed the Wizard of Yendor, on T:41957 18:05 go K2! 18:05 aosdict: I've considered changing air elementals into creatures that blow you around 18:05 FIQ: so what happens in spork when something tries to drown you? Do you slam into the surface of the newly frozen ice? 18:06 aosdict: don't think so 18:06 it's just water you walk on I think 18:07 [gh] k2 (Wiz Gia Mal Neu) killed the Wizard of Yendor, on T:42076 18:07 [gh] k2 (Wiz Gia Mal Neu) killed the Wizard of Yendor, on T:42076 18:09 I think that is kinda cool 18:09 yikes, not a long delay there 18:09 no pun intended (but appreciated) 18:09 dbl trouble, had them lined up with wand of death 18:10 K2: yes killing 2 Rodneys at once (double frag) is cool too 18:11 but then, we all know that you are cool anyway 18:11 K2: I meant 41957->42076 18:12 oh 18:12 uh-oh or oh-no!? 18:12 * K2 is not cool 18:12 heh 18:12 Cool is as cool is 18:13 ie coolness rarely acknowledges its own existence 18:13 it just is 18:14 speaking of chromatic dragons, I have one right here 18:14 Grasshopper: ever leveled a priest to level 20? 18:15 aosdict: yes 18:16 that's sort of an acknowledgement 18:17 I feel like it should come with a pair of sunglasses 18:17 K2: double kill! 18:18 yani: sunglasses, eye slot tool that protects you against blinding from bright lights. Tourists start with them. 18:18 Searching is impaired while wearing sunglasses. 18:21 Heh. 18:21 They would presumably also block raven blinding. 18:22 !variant 18:22 Jonathanhanes: dnethack 18:22 YASI: and if you get the artifact Peril-Sensitive Sunglasses, they also grant warning when equipped. 18:23 !whereis 18:23 LarienTelrunya: jonathan [dnh] Tarmunora [dnh] zennaris [slex] k2 [gh] Grasshopper [nd] 18:25 Warning, but also blindness when a monster would be in line of sight 18:26 jonadab: I'm not sure how raven blinding is supposed to work, is it the standard clawing at your eyes and making you bleed and unable to see through the blood? 18:27 Status of Grasshopper (lawful): Level 24 HP 90(90) AC -11, tame. 18:27 titan 18:27 YANI: pair of lenses protects you from blindness in poison clouds 18:27 K2: cool 18:28 Grasshopper: Realistically, I don't think normal lenses would help there. Goggles, possibly. 18:28 jonadab: peril sensitive glasses make you blind when danger is 3 spaces away or closer 18:28 aosdict: It has something to do with clawing at your eyes, not sure about the blood part. 18:29 yeah, clouds are so dense you can't see even monsters or objects on adjacent spaces 18:29 Need to see Alfred Hitchcock's "The Birds" 18:29 jonadab: I've always interpreted the lenses as goggle, must be just my imagination 18:30 Grasshopper: I think "lenses" is medieval speak for glasses. 18:30 [nd] Grasshopper (Cav Dwa Fem Law) killed the Chromatic Dragon, on T:46925 18:30 [gh] k2 (Wiz Gia Mal Neu) entered the planes, on T:43581 18:30 [nd] Grasshopper (Cav Dwa Fem Law) acquired the Bell of Opening, on T:46930 18:31 [gh] k2 (Wiz Gia Mal Neu) killed the Wizard of Yendor, on T:43582 18:33 !lotg K2 18:33 May the Luck of the Grasshopper be with you always, K2! 18:33 jonadab: lenses protect against raven blindness like you would expect goggle to do, rather than spectacles 18:33 goggles 18:35 I always imaged the lenses to look like this: 18:35 http://w.mawebcenters.com/static/ecommerce/79/79218/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/c/u/cut861.jpg 18:37 Grasshopper: I'd expect anything that gets in front of your eyes to protect against raven claws, honestly. 18:40 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:41 -!- elenmirie has joined #hardfought 18:41 -!- mode/#hardfought [+v elenmirie] by ChanServ 18:44 [dnh] jonathan (Tou Inc Mal Neu) was given Mjollnir, on T:3948 18:50 [dnh] jonathan (Tou Inc Mal Neu) entered Minetown for the first time, on T:4522 18:50 [gh] k2 (Wiz Gia Mal Neu) killed Pestilence, on T:44094 18:53 [gh] k2 (Wiz Gia Mal Neu), 2249524 points, T:44123, ascended https://www.hardfought.org/userdata/k/k2/gh/dumplog/1502264234.gh.txt 18:54 congratulations K2!!! 18:54 thanks! 18:54 !booze K2 18:54 * Beholder tosses K2 a fifth of grog, brewed by demogorgon at 231 Kelvin. 18:54 weeee 18:56 congrats K2! 18:57 !rum K2 18:57 * Beholder passes K2 a tall glass of white rum, brewed by Arsinoe at 143 degrees Fahrenheit. 18:57 thanks! 18:57 Now you just need to ascend dnethack! 18:57 And slex 18:57 can't forget slex :P 18:57 and hack 1.0.3 18:59 [dnh] jonathan (Tou Inc Mal Neu), 20798 points, T:5413, killed by a watch captain 19:00 yeah dnethack is up next 19:01 RIP jonathanhanes, the Incantifier tourist 19:04 'Morning K2, and congrats! 19:04 hi Tangles! thank you! 19:22 -!- LarienTelrunya has quit [Quit: Page closed] 19:42 -!- zombifier has quit [Remote host closed the connection] 19:43 -!- zombifier has joined #hardfought 19:57 -!- Grasshopper has quit [Ping timeout: 260 seconds] 20:20 [slex] zennaris (Bul Kha Mal Neu), 3706 points, T:3622, killed by a monster (porter tiger) 21:03 [slex] zennaris (Bul Ink Mal Neu), 114 points, T:378, killed by a knife 21:14 -!- loli has joined #hardfought 21:15 hello everyone I'm home! 21:16 Be a little careful opening your sock drawer. I think the little guy should still be asleep, but it can't hurt to be careful. 21:16 rodger 21:16 be very careful 21:16 this is a new place 21:16 never stayed the night here 21:18 Should be fun. 21:19 my stuff comes tomorrow 21:19 not even on my computer yet 21:19 can't wait for that to come online 21:19 I can imagine. 21:19 Using IRC via telepathic link is always such a pain. 21:29 [slex] zennaris (Coo Ink Mal Neu), 633 points, T:1040, killed by a blast of frost 21:35 -!- Webmant has quit [Read error: Connection reset by peer] 21:41 [slex] zennaris (Coo Oct Mal Neu), 13 points, T:48, killed by a fall onto poison spikes 22:29 -!- Menche_ has quit [Ping timeout: 240 seconds] 22:32 -!- Webmant has joined #hardfought 22:45 oh baby 22:45 -25 ac ldlv3 22:47 tarmunora yah mjollnir is a tricky in dnh in minetown 22:48 what with shooting lightning bolts all willy nilly 23:07 [slex] dolores (Elp Ang Fem Cha), 5951 points, T:2519, killed by a monster (SIR) 23:17 -!- Manaflare has joined #hardfought 23:21 [dnh] jonathan (Bin Inc Mal Non), 971 points, T:2122, killed by a rothe 23:35 -!- loli has quit [Ping timeout: 248 seconds]