00:21 -!- NeroOneTrueKing has joined #hardfought 00:23 -!- NeroOneTrueKing_ has quit [Ping timeout: 240 seconds] 00:24 -!- NeroOneTrueKing_ has joined #hardfought 00:25 -!- NeroOneTrueKing has quit [Ping timeout: 240 seconds] 00:34 -!- raisse has joined #hardfought 00:34 -!- mode/#hardfought [+v raisse] by ChanServ 01:15 -!- Webmant has joined #hardfought 01:34 -!- Tomthetom00 has joined #hardfought 01:38 [nd] munterplant (Val Hum Fem Law) acquired the luckstone from Mines' End, on T:4762 01:39 -!- Tomthetom00 has quit [Ping timeout: 240 seconds] 02:23 jonadab: island nymphs can suck it 02:37 -!- bug_sniper has quit [Ping timeout: 240 seconds] 02:46 -!- raisse has quit [Ping timeout: 276 seconds] 03:57 -!- bug_sniper has joined #hardfought 04:35 -!- raisse has joined #hardfought 04:35 -!- mode/#hardfought [+v raisse] by ChanServ 04:42 [fh] Fisting Hard (Tomthetom) (Mon Hum Mal Cha), 48536 points, T:8848, killed by a boiling potion 04:45 -!- tomthetom has quit [Quit: Updating details, brb] 04:45 -!- Tomthetom has joined #hardfought 05:25 [4k] k2 (Sam Hum Mal Law) wished for "uncursed fixed magic marker", on T:42765 05:48 [4k] k2 (Sam Hum Mal Law) performed the invocation, on T:43895 06:41 [4k] k2 (Sam Hum Mal Law) reached the Plane of Earth, on T:46510 06:52 [4k] k2 (Sam Hum Mal Law) reached the Astral Plane, on T:46884 07:05 go k2! 07:05 [4k] k2 (Sam Hum Mal Law), 250470 points, T:47045, ascended https://www.hardfought.org/userdata/k/k2/nhfourk/dumps/2017-08-18%2011%3A05%3A13%2C%20k2-Sam-Hum-Mal-Law%2C%20ascended.txt 07:05 oh he did! :D 07:05 congrats 07:05 weeee 07:05 thanks! 07:05 that was a lil rough 07:07 !tell jonadab Fourk is definitely the most difficult out of the nh4/nitrohack based variants 07:07 Will do, K2! 07:09 K2: What did the island nymph do to you? Steal all your things and teleport away? 07:09 jonadab: Message from K2 at 2017-08-18 07:07 EDT: Fourk is definitely the most difficult out of the nh4/nitrohack based variants 07:10 yes, it did what typical nymphs do 07:10 however 07:10 its beefed up 07:10 True. 07:10 i learned that the hard way 07:10 but luckily i was able to take them down before it started getting stupid 07:11 I'm not sure how to feel about the news that FOurk is the _hardest_ NH4 variant. I was at one point actually worried that too many of Fourk's changes were strictly beneficial to the player and the overall balance of Fourk might be too easy. 07:11 no, not at all 07:11 But I guess that was before the damage reduction chagnes. 07:12 Might've been before the to-hit changes as well. 07:12 i think you implement more nerfs than any other variant i've played 07:12 thats what makes it more difficult 07:12 Oh, I see you ascended. Congrats. 07:12 thanks 07:12 there were things i was doing that i took for granted would work but did not 07:12 Oh? 07:12 such as increasing my HP 07:13 Ah. 07:13 You tried to use _full_ healing to increase max HP. 07:13 the only reliable way i could do that was to pound potions of gain level 07:13 full or extra 07:13 didnt matter 07:13 Potions of extra healing do increase max HP, if blessed. 07:13 POssibly even uncursed, it's just a smaller increase. 07:13 they didnt after a certain point 07:13 Although, it only goes up to a certain point, true. 07:13 i was at 280 hp and quaffed 5 blessed extra healing in a row, nothing 07:14 AH. 07:14 Yeah, when you get that high, it stops working. 07:14 so i figured i had hit some sort of cap 07:14 280 was as high as i ever got 07:14 death took me down to 130 something 07:14 Ah. 07:15 130 could be a bit scary on Astral, yeah. 07:15 err 164 07:15 yeah 07:15 100 anything on astral is an issue 07:15 i was leaving the first altar and started making my way to the middle 07:15 purple rain was not working out as well as it usually does 07:15 worms werent eating the priests 07:15 I don't think I nerfed THAT. 07:16 i dunno 07:16 but it became a hack fest 07:16 so going back to middle was fairly clear 07:16 i alsmost got dbl teamed by death and pestillence hah 07:16 worms werent working so i switched to conflict, that helped 07:16 I haven't even implemented Conquest yet :-) 07:17 lol whats thaT 07:17 The first Rider, the one on the white horse, that NetHack omits for some reason. 07:17 aaaahhh 07:17 He's in my Dungeon Overhaul proposal. 07:17 the missing rider! 07:19 So do you feel that certain of Fourk's nerfs are overdone, unfair, or unbalanced? 07:19 well, you know my thoughts about the samurai 07:19 (Aside from the Sam skill caps, we discussed those already.) 07:19 heh yeah 07:20 Did any of the demon changes seem out of balance? 07:20 i can see diminishing returns on quaffing potions, not sure about it hitting a hard cap 07:20 no demons were fine 07:20 pit fiends opening a chasm hah 07:20 that got me once 07:20 and herzou having skiny blinding skin 07:21 stinky 07:21 that was neat 07:21 and of course the magic chests, only fourk and dynahack do that 07:21 <--- big fan 07:21 Yeah, Chris_ANG has made noises about possibly cherry-picking the hezrou thing. 07:21 Did you encounter any deep ettins? 07:21 you're more prlific with the magic chests than dynahack 07:21 i did 07:22 and i promptly genocided those fuckers 07:22 I see. 07:22 those semed more deadly than liches 07:22 or at least on par with arch liches 07:22 and in groups, holy crap 07:22 You encountered _groups_ of them? 07:23 i did 07:23 Wow. 07:23 3 07:23 Yeah, they normally generate solo. 07:23 first one was solo 07:23 then later on same level, 3 in a group 07:23 Although, there are certain special levels that specify multiple random X, e.g., the Castle. 07:23 So that could result in it. 07:23 it was asmo's lair i think 07:23 Ah. 07:23 the big lap of rooms with tunnels in middle 07:24 Oh, that one, yeah. 07:24 I think that one does specify multiple xorn-class monsters. 07:24 after encountering the three i was like 'nope' 07:24 Heh. 07:24 ;) 07:24 You know FIQ wants to make them non-genocideable. 07:25 Also arch-liches. 07:25 i noticed disenchanters were beefed up some as well 07:25 I told him players would riot. 07:25 hah 07:25 but yeah it was fun jonadab 07:25 was a challenge 07:25 What did I do to disenchanters? I don't remember. 07:26 their disenchanting ability kicks in a lot more frequently from what i was seeing 07:26 @4k?disenchanter 07:26 Oh, that might be part of my MC changes. 07:26 i dont think pinobot has come back yet since the great k-lined event 07:26 nope 07:26 Which, I have plans to entirely eliminate MC and see what happens. 07:26 ... 07:26 I expect trouble about that from some players. 07:27 um yeah 07:27 The idea would be to rebalance the things it protects against so they aren't unmanageable, but that would take probably multiple dev cycles. 07:27 So the late game would probably be pretty rough for a version or two. 07:28 Maybe I should _postpone_ that plan, in light of what you've said about Fourk being harder than even FIQHack. 07:28 i didnt find FIQhack that difficult 07:28 its harder than vanilla of course 07:28 but i ascended a 6 conduct monk 07:29 Wow. 07:29 maybe i just had a lot of RNG luck 07:29 Maybe you're just good at NetHack. 07:29 i'm better than i was this time last year 07:29 but i still have a ways to go 07:29 !tell LarienTelrunya You missed your chance to ascend the first Fourk Samurai, somebody beat you to it. 07:29 Will do, jonadab! 07:30 :P 07:31 dnethack is next on my list 07:31 dnethack's balance is very different from vanilla. 07:31 i havent given that variant very much attention, its high time i did 07:31 Yeah. 07:31 was the same with fiqhack/fourk/dynahack 07:32 I've struggled with it a bit, haven't managed to get much deeper than quest portal depth in d. 07:32 Right now I'm working on FIQHack. 07:32 what role are you attempting? 07:32 Monk. 07:32 sweet 07:32 Because I've never ascended a Monk in any variant, and it's On My List. 07:32 nice 07:33 FIQ did a tweak to where your glove enchantment is added to your to hit and damage 07:33 thats very much in line with ad&d 07:33 Oh? Interesting. 07:33 oh yeah, you'll notice it with a +5 pair of 07:34 i went with the dex gauntlets, i like spellcasting as a monk 07:34 Yeah, Dex gauntlets are my preferred gauntlets _in general_. 07:35 i just consult the venn diagram. are you a spellcaster? yes ->> gauntlets of dexterity. no? --> gauntlets of power 07:35 I only use gauntlets of power in the early game, if I find them when my Str is less than 18. 07:36 i'll use them as an early wizard for obvious reasons 07:36 then ditch 07:36 unless i come across a robe 07:36 then i may keep them 07:36 Yeah. If I don't have gauntlets of dexterity, my second-most-preferred gauntlets are leather gloves. 07:37 Theoretically, I would wear gauntlets of power if I didn't have gauntlets of dexterity _or_ leather gloves, but that'd be a rare situation, as the leather gloves are more common. 07:37 in grunthack you never have that problem late game ;) dragonhide gauntlets of dexterity and power hahah 07:38 Actually, I'd probably go for dragonhide gauntlets of dexterity and brilliance, if that's an option. 07:38 Combine both of the benefits-from-enchantment properties into one item. 07:39 i think it is 07:39 the object properties page on the wiki tells you want you can and cant add to whichever items 07:40 alright i need sleep 07:40 gnite ;) 07:40 Night. 08:11 -!- Manaflare has quit [Remote host closed the connection] 08:16 -!- raisse has quit [Ping timeout: 240 seconds] 08:24 -!- raisse has joined #hardfought 08:24 -!- mode/#hardfought [+v raisse] by ChanServ 08:37 -!- raisse has quit [Ping timeout: 276 seconds] 08:37 -!- NeroOneTrueKing has joined #hardfought 08:40 -!- NeroOneTrueKing_ has quit [Ping timeout: 240 seconds] 09:11 -!- LarienTelrunya has joined #hardfought 09:17 -!- NeroOneTrueKing_ has joined #hardfought 09:20 -!- NeroOneTrueKing has quit [Ping timeout: 240 seconds] 09:24 -!- Webmant has quit [Ping timeout: 248 seconds] 09:34 16:23 <@K2> jonadab: island nymphs can suck it 09:34 ^ This x 1000 09:36 -!- raisse has joined #hardfought 09:36 -!- mode/#hardfought [+v raisse] by ChanServ 09:38 [nd] elenmirie (Mon Hum Fem Neu), 17294 points, T:9982, killed by a lizard 09:40 !tell K2 congratulations for ascending gameoverhack! What was the percentage with which you were missing mundane enemies despite having a full ascension kit? 50%? ;) 09:40 LarienTelrunya: Message from aosdict at 2017-08-17 19:53 EDT: implement "quinoa" as a monster or projectile 09:40 LarienTelrunya: Message from loli at 2017-08-17 19:53 EDT: if a hidden passage is behind a boulder can you have a way of discovering it so you can move the boulder 09:40 LarienTelrunya: Message from jonadab at 2017-08-18 07:29 EDT: You missed your chance to ascend the first Fourk Samurai, somebody beat you to it. 09:40 Will do, LarienTelrunya! 09:40 !tell jonadab unsuckify the samurai and I might ascend one next year :D 09:40 Will do, LarienTelrunya! 09:41 !tell loli there already is a way to discover the passage: drop everything, squeeze on the boulder, search! 09:41 Will do, LarienTelrunya! 09:42 Tangles: Oh, did you encounter an island nymph as well? 09:42 jonadab: Message from LarienTelrunya at 2017-08-18 09:40 EDT: unsuckify the samurai and I might ascend one next year :D 09:42 Did it steal things from you and teleport away? 09:42 * jonadab snickers. 09:42 hi jonadab! I died because of an island nymph last year. Castle level, i.e. noteleport, but she had a wand of digging. 09:43 Ouch. 09:43 And the stolen item was a shield of reflection and then a lieutenant had a wand of death. But I guess because of the wand destruction patch I'd have died anyway, because the wand destruction patch is . 09:44 The thing is, nymphs in 3.x can also do all of these things. And _can_ be high-level like island nymphs, if your difficuilty is high enough. 09:44 Yes. Vanilla nymphs are also damn annoying. 09:44 True. 09:44 Believe it or not, but SLEX actually nerfed them. They have a lower chance of stealing things, and a lower chance of teleporting away. 09:45 it's fascinating how all you developers keep removing or diminishing successful strategies in the name of balance 09:46 or in amy's case, fun 09:46 hothraxxa: Adding a fourth type of nymph is "removing or diminishing successful strategies"? 09:46 well some strategies are so successful that they need to be nerfed 09:46 that's why pudding farming and altar camping had to be limited :D 09:47 jonadab: i didn't name that specifically. it's a thing you people do 09:47 * jonadab will admit to nerfing the "write Elbereth twelve times on every single tile in the dungeon" strategy. 09:48 hothraxxa: slex is a work in progress, and sometimes I overnerf the player's strategic options. It's always possible to give back overnerfs though; in fact, next version will lessen the effect of the player's melee to-hit nerf :) 09:48 appreciated 09:48 and i was just yanking your chain with the fun comment 09:49 -!- noty has quit [Quit: WeeChat 1.9] 09:49 what is or isn't "fun" is quite subjective though; things one player finds frustrating may be fun to another 09:49 exactly 09:50 it's the devleoper's prerogative and i believe that should reign supreme 09:50 i don't have to like it 09:51 ok finally caught up on the backscroll. 09:51 however, i also believe no one should play a variant if you don'y ultimately enjoy it 09:51 heh, that's why I only play slex outside of junethack! 09:51 jonadab: I have had a number of bad encounters with island nymphs. The worst being having my ring of levitation stolen over water on Medusa's level. 09:51 but if slex didn't exist, I'd probably play grunthack, dnethack and nethack fourk only 09:52 not fiqhack too? 09:52 nah 09:52 fourk is more interesting 09:52 FIQhack is "vanilla right up until the last samurai quest level when someone decides to read genocide and wipe you out" :P 09:53 hahaha 09:53 or "vanilla right up until the castle level where you die because you read a scroll of earth to cross the moat" 09:54 Tangles: Oh, eep. Yeah, that'd be rough. 09:54 another one stole my CoMR, leaving me without MR on the VS level at the bottom of gehennom. 09:54 Island nymphs _are_ amphibious. 09:54 I survived that one. 09:54 Though I think water nymphs are too? 09:54 water nymphs can swim 09:54 Yeah, I don't know why I have a harder time with them than regular nymphs. 09:55 Although those are nerfed somewhat in fourk. 09:55 Right, the non-island nymphs are nerfed in Fourk. 09:55 So the island nymphs are going to be the ones that give you the most trouble. 09:56 Because they're like vanilla nymphs, only with maybe more HP. 09:56 And you can only reach skilled in your main weapon, so there's a good chance of missing the island nymph constantly. :D 09:56 LarienTelrunya: Play Barbarian and wield Cleaver :-) 09:56 I mean, if you want the game to be _easy_. 09:57 fourk will never be easy due to the satanic to-hit and damage reduction changes! 09:57 EPI: island nymphs that revive like trolls. 09:58 it always feels like trying to swim up a waterfall! 09:58 Hmm, perhaps the damage reduction change, though I think it's a good idea in general, is overdone and could be peeled back slightly. 09:58 jonadab: yeah I think they are harder to kill than in vanilla (maybe due to more HP). 09:59 also what the heck is up with "extra healing gives +maxHP but full healing does not"??? sounds completely out of wh@ck to me 09:59 LarienTelrunya: It's a pun on the word "extra". 09:59 and you're wondering why everone is saying that fourk is a hard variant! 10:00 Well, people _used_ to say that Fourk was an _easy_ variant. 10:00 At least two players compared it to Acehack. 10:01 ah, that reminds me, I wanted to ask you something! 10:01 what are the specific changes you made to all the major demons? Hezrou apparently have passive stinking clouds, but what about the others? 10:01 jonadab: That said, I have always enjoyed fourk. It's different enough to vanilla to make you rethink your strategy in certain places, but it still has discernible links between cause and effect, which means you _can_ form a strategy (unlike certain other variants :P) 10:01 Ice demons can freeze you in place for a small number of turns. (You can take actions, but you can't walk around.) 10:02 Pit fiends create pits in your vicinity, or change existing pits into holes. 10:03 Yeah the different attacks of the demons are interesting. 10:03 I'm trying to remember if there are other ones. 10:03 I haven't done anything particular to barbed devils, horned devils, bone devils. 10:04 In terms of difficulty, I'd still put it easier than FIQhack, despite what K2 says. 10:04 passive damage sounds like something barbed devils should have 10:04 he also says sporkhack is harder than grunthack. 10:04 LarienTelrunya: There's a thought. 10:04 Tangles: SporkHack is difficult in different ways from GruntHack. 10:04 And I'll admit that the damage reduction in Fourk is relevant in the late game. 10:05 And adds difficulty. 10:05 Evil Patch idea: horned devils use the uvuudaum spike attack from dnethack, flavored as impaling you on their horns. 10:05 But FIQHack feels harder to me so far. 10:05 At least in the early game. 10:05 !tell Chris_ANG Evil Patch idea: horned devils use the uvuudaum spike attack from dnethack, flavored as impaling you on their horns. 10:05 Will do, LarienTelrunya! 10:06 !tell K2 once you ascended all non-slex variants, will you try to ascend slex? ;) *bundlebundlebundle* 10:06 Will do, LarienTelrunya! 10:11 jonadab: Agreed, and whether a player finds one or the other more difficult probably comes down to playstyle. I think FIQhack is strictly more difficult though, when you have multiple gnomish wizards force-bolting you in an open cavern with nowhere to hide. Also player-monster bones. 10:12 The monster spellcasting has killed me more than once, yeah. 10:37 -!- Chris__ANG has joined #hardfought 10:39 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 10:42 -!- Chris__ANG is now known as Chris_ANG 10:59 Tangles: all the early casters can do that 10:59 but they're slow 10:59 which can be abused 11:00 also, they used to be even easier than in vanilla due to how spellcast regen worked 11:00 so I made them move intelligently 11:00 that made quite a bigger difference than I expected 11:00 but I think that is ok 11:10 [nd] munterplant (Val Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:5673 11:13 FIQ: Of course it's ok! It's just... challenging :) 11:22 -!- NeroOneTrueKing has joined #hardfought 11:24 -!- NeroOneTrueKing_ has quit [Ping timeout: 240 seconds] 11:24 -!- NeroOneTrueKing_ has joined #hardfought 11:27 -!- NeroOneTrueKing has quit [Ping timeout: 248 seconds] 12:25 @le?elder priest 12:25 !ping 12:25 LarienTelrunya: Pong! 12:34 A unique horn attack might make some sense, but the Uvuudaum headspike attack specifically doesn't really makes sense for them. 12:34 Chris_ANG: Message from LarienTelrunya at 2017-08-18 10:05 EDT: Evil Patch idea: horned devils use the uvuudaum spike attack from dnethack, flavored as impaling you on their horns. 12:34 ah; well it was an idea ;) 12:35 also Chris_ANG, will you implement more D&D-derived monsters in the future? 12:35 They have to be ones that can be implemented in interesting ways into nethack. 12:35 But yeah. 12:36 :) 12:36 ...though, my current impression of D&D is that they've basically stopped producing new content :( 12:37 There is still plenty of classic stuff, though. 12:37 :) I'd like to see plenty of it in dnethack 12:55 -!- raisse has quit [Ping timeout: 248 seconds] 13:01 -!- jonathan_hanes has joined #hardfought 13:03 -!- raisse has joined #hardfought 13:03 -!- mode/#hardfought [+v raisse] by ChanServ 13:24 -!- raisse has quit [Ping timeout: 255 seconds] 13:26 -!- Webmant has joined #hardfought 13:31 [slex] dolores (Mar Lol Fem Cha), 33198 points, T:4738, killed by a blast of fire 13:31 !lastgame 13:31 loli: Message from LarienTelrunya at 2017-08-18 09:41 EDT: there already is a way to discover the passage: drop everything, squeeze on the boulder, search! 13:31 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1503011321.slex.txt 13:49 -!- raisse has joined #hardfought 13:50 -!- mode/#hardfought [+v raisse] by ChanServ 13:56 -!- Manaflare has joined #hardfought 14:14 -!- raisse has quit [Ping timeout: 255 seconds] 14:14 -!- jonathan_hanes has quit [Quit: *poof*] 14:21 -!- elenmirie_ has joined #hardfought 14:21 -!- elenmirie has quit [Read error: Connection reset by peer] 14:21 -!- elenmirie_ is now known as elenmirie 14:30 -!- raisse has joined #hardfought 14:30 -!- mode/#hardfought [+v raisse] by ChanServ 14:35 [slex] dolores (Cam Ang Fem Cha), 10159 points, T:4015, killed by a monster (mountain giant) 14:36 !lastgame 14:36 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1503077663.slex.txt 14:59 -!- jonathan_hanes has joined #hardfought 15:00 !ping 15:00 jonathan_hanes: Pong! 15:13 :) 15:13 K2: Message from LarienTelrunya at 2017-08-18 09:40 EDT: congratulations for ascending gameoverhack! What was the percentage with which you were missing mundane enemies despite having a full ascension kit? 50%? ;) 15:13 K2: Message from LarienTelrunya at 2017-08-18 10:06 EDT: once you ascended all non-slex variants, will you try to ascend slex? ;) *bundlebundlebundle* 15:14 LarienTelrunya 15:14 hi K2! 15:14 1) its not bad once you enchant your wepaons 15:14 2) perhaps 15:14 :D nice! 15:14 hi! 15:14 Hello K2, Welcome to #hardfought 15:14 o/ 15:14 how's your dnethacking going? 15:14 i havent started yet 15:14 i just woke up 15:15 ah 15:15 i hate night shift 15:15 feel like i'm wasting the day away 15:16 in regards to the past discussion on varoant difficulty - i enjoy the difficulty and challenges each variant poses. it's interesting to see how everyone ranks them 15:16 *variant 15:17 Tangles may find FIQhack harder than Fourk for the simple fact that he's played it a lot more than I have 15:17 haha, as fate would have it, loli managed to get the worst dnethack monster in existence as a pet in slex! https://abload.de/img/amysbanetksgc.png :D 15:17 could be same reason I find sporkhack harder than grunthack 15:17 heh, I find spork harder than grunt too! 15:18 grunt is much more difficult in the early game 15:18 but overall spork is more difficult imo, the way certain things are nerfed or tweaked 15:18 really? at least with the samurai, grunt seemed pretty tame 15:19 grunthack early game - zombies, werefoo 15:19 midgame - gelcubes (and sometimes beholders appear) 15:20 somehow I never saw a gelatinous instakillcube in grunt yet 15:20 late game - dragons, water elementals, and you will encounter all of the demon princes 15:20 does Demogorgon really have armor-shredding attacks and stuff? 15:20 gelcubes arent instalkill 15:20 but its damn near close if they engulf you 15:21 i dont recall demo ever disintegrating armor 15:21 but 15:21 he plus a lot of other high level spell casting types can use player spells 15:21 such as acid blast 15:21 oh 15:21 and grunt allows item destruction due to erosion 15:22 oh also in late game - asc kit buffed NPC's, and vampire mages 15:22 yes 15:22 i'm going to tweak beholder for 0.2.2 15:22 *the beholder 15:23 really? 15:23 yes 15:23 a few of us discussed it a few weeks ago 15:23 i'm going to bump up its level significantly, but that will actually help the player 15:24 Demo has armour-shredding in dnethack 15:24 they will be harder to kill (more HP) but you wont see them so early, and via warning they'll show as they should 15:24 Tarmunora__ does MR protect against that? 15:24 Nope 15:24 hah 15:25 He also has a spell that causes sickness, paralyses, and makes your hands slippery all at once 15:25 Tarmunora__: but in dnethack you can skip him; a certain other monster https://abload.de/img/amysbanetksgc.png on the other hand, cannot, and will also shred your stuff :P 15:25 "fun" 15:25 neat 15:26 The elder priest is squishy though 15:26 Get free action so his casting-spam can't paralyze you 15:26 And bash him in the face 2-3 times 15:26 Or throw rocks 15:27 A +0 magicbane will kill him an a handful of hits 15:30 They have 40-60 health iirc 15:30 they also revive after 3 turns or so :O 15:31 Grab the amulet and run! 15:31 heh, that's what I wanted to do, but there were something like 50 umber hulks and xorns and pits everywhere 15:31 all summoned by the elder priest! 15:32 Kill them all! Or genocide 15:33 I think you can genocide the xorns and stuff 15:33 Also, flying boots>earthquake pits 15:33 oh so dnethack has items that convey flying after all 15:34 what I did was switch out my ring of free action (<--- FAULT) for levitation 15:34 and since I no longer had a cloak of magic resistance thanks to a certain well-balanced monster, I got paralysis-locked and died 15:45 -!- Menche has joined #hardfought 15:48 Who shredded your cloak? 15:49 well, the elder priest of course 15:49 Well 15:49 Have you tried enchanted darts? 15:50 nah, it was the first time I ever got that far in dnethack, so I didn't know that the amulet was guarded by a creature that could challenge God and Chuck Norris to a duel at the same time and defeat both of them 15:50 up to that point, I had basically stepped on everything along the way except Dagon 15:52 Dagon is the easiest of the brine flats 15:52 what??? 15:52 As long as you can tank 1 hit from him 15:52 Dagon is the only that you cannot circumvent :( 15:52 He literally can't touch you 15:53 ??? 15:53 it certainly took like 30 rounds to kill him, and he shredded me every turn 15:53 also lost my COMR to him of course, but thankfully I had spares 15:53 One scroll of scare monster 15:53 100% success, and he has no casting or ranged other than a gaze 15:53 oh 15:53 ?oSM and a blindfold 15:53 100% immunity to Dagon 15:54 guess I'm too used to slex, where demon lords are immune to both Elbereth and scare monster 15:54 Also you can use ward like pentagram 15:54 OTOH, Demo, Lamashtu, ELder Priest, Asmo 15:55 Asmo I also circumvented :) 15:55 They all have a chance to ignore wards/elbereth/?oSM 15:55 Asmo you can pay off 15:55 all the demon lords except Dagon neither start on the downstair, nor do you have to wake them up on your way to that stair ;) 15:55 Asmo can spawn on the stair 15:55 1/5 times 16:00 -!- raisse has quit [Ping timeout: 240 seconds] 16:29 my pet balrog went feral :( 16:29 RIP gandalf 16:43 Master of thieves is pretty beefy in dnh 16:43 I wonder if -11 AC and +5 magic bane will do the trick 16:43 [nd] hermetic (Hea Gno Mal Neu), 458 points, T:1503, killed by a purple worm 16:45 I already have grandmasters robe, if I get the premium heart I could probably just punch everything to death 16:50 [slex] dolores (Wil Ang Fem Cha), 72085 points, T:6599, killed by a monster (ghoul mage), while paralyzed by a monster attack 16:51 [dnh] jonathan (Tou Inc Mal Neu) was given their Quest, on T:21039 16:52 79 charges on a magic marker 16:52 huzzah 16:52 I wonder if I'd be lucky enough to get poly from it 16:53 I would bet no 16:53 But am I foolish enough to try? Yes 16:54 Actually, i think poly is less than 79 16:54 But a low chance of success b/c not a wizard 16:55 oh yikes 16:55 Whoo! 16:55 First try! 16:55 AMAZING! 16:55 spread some of that sweet sweet rng around :D 16:55 Time to abuse golem spawns! 16:56 abuse golem spawns? could you elaborate? 16:56 The sum of all 16:57 Only spawns golems 16:57 Including paper and spell golems 16:57 So spamming create monster creates papaer and spell golems 16:57 *paper 16:57 Ah. 16:57 Which drop a bunch of scrolls 16:57 Sadly, I don't have any unholy water 16:57 So then you have a ton of blank scrolls and blank books to polypile. 16:57 great! a new way for my to pad my turn count! 16:57 I showed Nero once 16:58 His next game, he farmed every golem to extinction :/ 16:59 for when 30 ?oGeno just doesn't do it... 16:59 And then used the drops to blessed genocide everything once he got to astral 17:00 50+ blessed genocides 17:08 -!- Menche_ has joined #hardfought 17:10 -!- Menche has quit [Ping timeout: 248 seconds] 17:11 wow these rock trolls are giving me a run for my money 17:15 -!- Menche_ is now known as Menche 17:17 finally some magic missiles! 17:17 and fireball! neato 17:18 Nice! 17:20 First thing i do is blast myself 17:22 Whoo, a drow had 8 tins of spinach 17:23 My anachrononaut will preserve her protein pills for a while longer 17:25 [dnh] Tarmunora (Ana Dro Fem Cha) killed Kary, the Fiend of Fire, on T:24762 17:27 [dnh] Tarmunora (Ana Dro Fem Cha) killed Kraken, the Fiend of Water, on T:24862 17:28 [dnh] Tarmunora (Ana Dro Fem Cha) killed Tiamat, the Fiend of Wind, on T:24947 17:29 I wonder if I can take on chaos 17:30 [dnh] Tarmunora (Ana Dro Fem Cha) killed Garland, on T:25083 17:32 [dnh] Tarmunora (Ana Dro Fem Cha) destroyed Chaos, on T:25134 17:32 Hooray for GDSM giving half spell damage 17:46 fml 17:46 don't read spellbooks confused 17:46 goodbye extra healing 18:00 -!- APic has quit [Ping timeout: 240 seconds] 18:10 [nd] Rx (Hea Gno Fem Neu), 758 points, T:1618, killed by a kobold lord 18:11 -!- LarienTelrunya has quit [Quit: Amy quaffs a liquid potion! Amy suddenly falls asleep!] 18:24 ok 18:24 -18 ac 18:24 and a +6 magicbane 18:24 I think I can do this 18:25 [dnh] Tarmunora (Ana Dro Fem Cha) wished for "the blessed fixed greased +5 Shield of the Resolute Heart", on T:25220 18:25 Wow. It actually came at +5 18:25 nice 18:26 I was expecting to have to invoke it to put it back to +3 18:26 ok 18:26 so I could cancel the master of thieves 18:26 But then I would lose out on all of that +5 gear he has 18:27 hmmmm 18:28 I could always just re-enchant everything 18:28 I can't decide 18:29 !8ball should I cancel this mofo? 18:29 jonathan_hanes: Most likely 18:31 Ok nvm I don't think that worked 18:33 [dnh] jonathan (Tou Inc Mal Neu) killed the Master of Thieves, on T:25164 18:33 hah 18:33 take that punk 18:34 hello +5 gauntlets of dex 18:34 nice, nice 18:34 -!- APic has joined #hardfought 18:35 I know last time I took him on I was pretty unprepared and got stomped 18:35 since he's about 5x as strong as vanilla 18:42 What are some interesting things to add buf artifacts for, preferably that aren't buffed by anything yet? 18:45 Maybe something that could unrestrict certain spell schools 18:45 That's kind of vague 18:46 Artifact sling/rock-pouch? 18:46 Maybe an artifact spellbook 18:46 a spellbook that teaches fireball / cone of cold and lets the player cast them at skilled while the spellbook is wielded 18:46 ^ 18:47 It's a very vague desire. 18:47 I should have said 'slotless buf artifact', though. 18:47 Generic throwing weaponry doesn't really have any buffing stuff 18:47 I'm still trying to come up with alternative Chaos rewards. 18:48 Hmm 18:48 You'd want it to be pretty generic then 18:48 So far I've got "thing that buffs wand and spell damage" 18:48 As in, 2x spell damage? 18:49 And "thing that buffs multishot" 18:49 I was thinking another artifact that increases spell damage like the knight arti 18:49 Either 1.5x dice or max result on dice (which would be very close to 2x). 18:49 Perhaps a staff 18:49 I can hear knights faintly sobbing as the magic mirror goes the way of the EotA 18:49 That first one would be pretty broken for wizards, but wizards are pretty broken anyway. 18:50 a wand of darkness with unlimited charges that grants catsight while carried 18:50 [slex] dolores (Wil Ang Fem Cha), 44356 points, T:3613, killed by a bullet 18:51 A black crystal plate mail that buffs the dark arts 18:51 *obsidian crystal plate 18:52 No artifacts directly buff riding iirc 18:52 Would it shatter if you were hit with a striking unless you had MR? 18:52 Other than Kurtulmak granting it for crowning (why, I have no idea) 18:52 jonathan_hanes: artifacts resist shattering 18:54 Crystal plate won't shatter when worn 18:55 Hm. I also completely forget why Kurtulmak unrestricts riding for crowning :/ 18:55 And then you have the chaotic Gnr gift 18:55 Which gives expert martail arts 18:55 *martail 18:55 *martial 18:55 marshal arts 18:55 the art of marshaling 18:56 And yet is mostly inferior to premium heart anyways 18:56 Urdlen at least makes sense (you get clawed gauntlets + martial arts) 18:56 It does 18:56 It's just subpar 18:57 The other two for Gnr are much nicer 18:57 If it unrestricted to GM, chaotic Gnr might be more appealing though 18:57 -!- jonathan_hanes has quit [Quit: bye for now] 18:58 Back on topic: an athame that can be invoked to levelteleport (called the subtle knife?) 18:59 Or branchport, and nerf the Silver Key (finally) 18:59 True. I think you can name the grandmaster's robe after raising MA to grandmaster, though, which means you can stack 2 MA artifacts without needing a wish. 18:59 Well, that was the point of my suggestion :P 19:00 Oh, right. 19:00 Misread that. 19:01 As it is, the +7 Great Claws put you slightly above a Half-Dragon with an edder-engraved ring 19:01 A potion of water that never runs out. If it is blessed/cursed, it becomes uncursed after dipping something in it. 19:01 ...and gives no nutrition when quaffed. 19:01 or only when it's invoke timer is good 19:03 Not for chaos, but.. The Horn of [angel/archon/something/idk. Uriel maybe?]. Artifact silver bugle that can be invoked for spiritual/spectral (25 turn lifetime) angelic summons 19:03 And has some effect when played normally 19:04 Alternatively, the Horn of The Pit, to summon temporary demonic minions 19:06 Either 1.5x dice or max result on dice (which would be very close to 2x). I would be wary about adding *another* stackable spell damage buff. You can already wish for Gauntlets of Spell-Power for any role 19:07 And if you're a binder/get lucky with +ofSecrets, you can get naberius for another 1.5*damage 19:08 An artifact spellbook, "Full Healing". Level 7 healing spell. Reduces maxhp by 3 when cast. 19:08 ^Should allow bookcasting via invoke with no penalty 19:10 * Chris_ANG is looking for where he put the 'unrestrict to expert' code. 19:11 I should have said 'slotless buf artifact', though. 19:11 I am adding other ideas to the idea file, though. 19:12 Crowning gift for chaotic valkyrie, "Freya's Blessing", an amulet of reflection. Grants flight while carried. 19:13 ^ this would take away from the elemental triangle most valk have going on, but it would be for chaotics :/ 19:13 Ooh ooh! An artifact saddle that makes your pet fly! :P 19:14 (I know there's something like that already commented out due to issues/time) 19:33 A ridding buff item is probably good. 19:33 I was also thinking about something to allow melee characters to spend magic energy for some extra damage, 19:33 and perhaps something to make shields do... something ?;? 19:34 *?:/ 19:37 Hm. If all of these were toggleable and ran off magic energy, it might help a spell buff item be a bit more balanced, 19:37 since it would be harder to just leave it on and still be able to use spells as your main weapon. 19:38 Artifact invokes costing pw? Sure! 19:41 -!- noty has joined #hardfought 19:47 Also, letting characters that can't cast spells (since they're wearing metal armor?) use their pw in some form is good. 19:48 Gloves/Gauntlets of the Steel Arm: Gauntlets of dexterity Buffs multishot (maybe range as well) for thrown weapons, and acts as a launcher for the projectile for purposes of it's enchantment 20:29 [nd] hermetic (Hea Gno Fem Neu) became literate by reading a scroll, on T:3915 21:06 hi 21:06 Hello K2, Welcome to #hardfought 21:08 -!- Menche has quit [Read error: Connection reset by peer] 21:10 -!- Menche has joined #hardfought 21:11 [nd] jonathanhanes (Val Dwa Fem Law) wished for "blessed fixed +5 cloak of protection", on T:25737 21:19 dnethack folks 21:19 Read the spellbook or Study its wardings? 21:19 what's the different? 21:19 difference 21:19 studying the wards doesn't use a reading 21:19 pretend i am a dnethack noob 21:19 and is pretty much beneficial to do 21:19 actually you dont have to pretend 21:19 since you will learn wards 21:20 ok but whats the difference? 21:20 reading a ward will teach you the ward if you don't know it and not use up a charge of the book 21:20 reading the spell works as it does in vanilla 21:21 so whats the difference between a spell and a ward? 21:21 wards are kind of like elbereth 21:21 ^w will bring up the ones you know 21:21 each one protects against something different 21:22 pentagram protects against demons 21:22 ok 21:22 i see 21:27 so if i read a spellbook, i automatically become familiar with the ward as well i think 21:27 If you start with the book in inventory, you also start out familiar with it, 21:27 *start out familiar with the ward found in it 21:27 ok 21:28 was my last statement correct? 21:28 but learning a spell from a book does not teach you the ward from that book. 21:28 huh 21:28 i just found this spellbook 21:28 a read it 21:28 and then i went to learn the ward and it said i'm already familiar with that ward 21:29 The ward in that book is a duplicate of one of the ones you started the game knowing. 21:29 There are a lot fewer wards that there are spells, 21:30 also (and because of this), 21:30 if you find, say, two spellbooks of fireball, 21:31 ah 21:31 they could have different wards 21:31 they may have two different wards in the front, yep. 21:31 cool 21:31 so i just rolled a human wizard 21:31 There are some rules about which wards can appear in spellbooks of a given level, 21:31 no one has ever asc a human wiz in dnethack so that's my goal 21:32 which in theory could help you identify spellbooks based on level, but in practice *I* certainly don't remember what the rules are ^^' 21:32 heh 21:35 so reinforcement 21:35 thats drawing the same ward x number of times in same spot to make it stronger? 21:35 [nd] jonathanhanes (Val Dwa Fem Law) genocided class L, on T:25857 21:35 Yes 21:36 ok 21:36 In most cases this just makes it so you have backups incase you scuff one while fighting. 21:36 Like engraving Elbereth multiple times. 21:36 i see 21:37 just read that one of the wards i know, if its 7-fold reinforced it acts like poison res 21:37 A few of them affect more things if reinforced. 21:37 [nd] jonathanhanes (Val Dwa Fem Law) entered Gehennom, on T:25890 21:37 so Chris, you know how nh4 based variants, unnethack and now sporkhack and grunthack track e word use as a conduct... 21:37 i'd suggest making ward use a conduct 21:38 do you know of any players who have ascended dnethack without using a single ward or stave? 21:39 Actually, I think most people don't bother with them :/ 21:39 I think I've yet to be in a situation in dnethack where my character knew a ward that was applicable to my situation. 21:39 the three my current character know would be quite useful 21:39 My character usually learns several wards, before dying, none of which are useful against any of the monsters that are giving me trouble. 21:39 Typically. 21:39 hmm 21:40 Granted, last time I played d seriously was 2014, so some things may have changed. 21:40 the only ward I usually end up using is pentagram 21:40 I'll get back to it eventually. Concentrating on FIQHack right now, though. 21:40 Pentagram, isn't that one of the better ones? 21:40 well gang, be ready for a lot of questions from me. dnethack is now my main focus until i ascend it ;P 21:40 pentagram is anti-demon 21:40 K2: Have fun. 21:41 noty: Ah. 21:41 plan to 21:41 ...there we go. 21:41 fourk was fun 21:41 I might've been thinking of one of the other n-grams then. 21:41 as in omg wtf this is hard fun 21:41 Heh. 21:41 wardless is tracked currently, it's apparently not displayed on the in-game conducts list :/ 21:42 ah 21:42 why i asked 21:42 i no see it 21:42 I wonder if it's outputed in the dump.... 21:42 lets look 21:42 Oh, ok 21:43 doesnt look like it does 21:43 jonadab: heptagram scares almost everything, you're probably thinking of that 21:44 I don't use it much because it takes multiple turns to draw 21:44 noty: Oh, could be. 21:44 Chris_ANG: yeah I am not seeing any type of ward related anything conduct wise or anything else in multiple dump logs 21:45 It would appear that it's not printed >_< 21:45 fug 21:45 This may be because tracking Elbereth doesn't work right? 21:46 Am I crazy? Do magic lamps not work in gehennom or do I just have really bad luck? 21:47 ...yeah, the current code doesn't track elbereth right. So that's probably why the ward-tracking stuff doesn't work. 21:48 *doesn't work->isn't output 21:48 Oh, btw, K2: Elbereth is nerfed for you. Only works on "Tolkien" monsters like o and O 21:49 Jonathanhanes_: Really bad luck, I think. What variant are you playing? 21:49 nhdev 21:49 I know 4/5 isn't the best odds but cmon 21:51 Don't see anything that would cause that. 21:51 [nd] jonathanhanes (Val Dwa Fem Law) bribed Asmodeus with 1036 zorkmids for safe passage, on T:26607 21:51 nhdev == 3.6.1, right? 21:51 yes 21:53 Chris_ANG: yeah I read that. good. I dont use E word anyways 21:53 Tolkien for the win 21:55 [nd] jonathanhanes (Val Dwa Fem Law) bribed Baalzebub with 429 zorkmids for safe passage, on T:26850 21:59 [nd] jonathanhanes (Val Dwa Fem Law) wished for "uncursed magic marker", on T:27134 22:07 [nd] jonathanhanes (Val Dwa Mal Law) destroyed Vlad the Impaler, on T:27435 22:07 [nd] jonathanhanes (Val Dwa Mal Law) acquired the Candelabrum of Invocation, on T:27437 22:29 -!- Menche has quit [Ping timeout: 248 seconds] 22:53 -!- Menche has joined #hardfought 22:55 -!- Menche has quit [Read error: Connection reset by peer] 22:56 -!- Menche has joined #hardfought 22:58 I wonder how mad people would be, 22:58 if I doubled the damage output of all the demons in gehennom, 22:59 -!- Menche has quit [Read error: Connection reset by peer] 22:59 while nerfing MC, 22:59 -!- Menche has joined #hardfought 23:00 and no longer counting boot, glove, and helm enchantment towards AC <.< 23:00 -!- Menche has quit [Read error: Connection reset by peer] 23:00 -!- Menche has joined #hardfought 23:01 -!- Menche has quit [Read error: Connection reset by peer] 23:02 Chris_ANG: ah, the perpetual problem of variant development 23:03 -!- Menche has joined #hardfought 23:03 -!- Menche has quit [Read error: Connection reset by peer] 23:05 (at the risk of spoiling the joke, 23:07 NeroOneTrueKing_ recently pointed out to me that the leocrotta (often found on floor 4 or 5) has an expected per-round damage output greater than that of almost all of the &s down in gehennom) 23:08 To the point that most of them have a DPR lower than that of the leocrotta, AFTER I DOUBLED THEIR DPR. 23:14 in dnethack, leocrotta are difficulty 8, so if you're unlucky you might find one before sokoban 23:16 Oh, point. I was guessing it was 6 or 7, I didn't check ^^' 23:16 Still, really high up in the dungeon. 23:18 For their difficulty, they're on the deadly end of dungeon inhabitants 23:18 Speaking of high up in the dungeon, could side-branches like the Temple of Moloch and the Lost Tomb be given deeper minimum depths? 23:19 It's pretty weird getting them at like dlevel 6 23:21 Moloch seems like he deserves an outpost high up in the dungeon 23:21 3 hostile priests is way too hard for an early player though 23:22 Ignoring the horde of undead, gargoyles, and a couple of demons 23:22 (previous comment was made with the scantest possible knowledge of dnethack) 23:23 -!- Menche has joined #hardfought 23:26 aosdict is correct, it's an intentional shallow outpost for Moloch. It's true that it's out-of-depth, but it at least has a burned-in-warning and a locked door to prevent accidental deaths. 23:26 Well, at least, 23:27 it prevents deaths after the first <.< 23:30 Lost tomb could be pushed down a bit. But, I ~think~ the loot from it is only valuable if found fairly early in the game. 23:35 For many, it's more valuable in the midgame where a non-wizard can actually read the spellbooks 23:35 The scrolls and potions are good whenever, really. 23:37 A wizard or incantifier, who will have magic resistance from the start (and thus don't fear the lich) get the most use out of the loot. 23:42 I forget if basic liches can cast summon monster. 23:43 Circle of Acheron will prevent the lich from casting single-target spells at you. 23:44 curse items, destroy armor, destroy weapon. 23:47 The latter two are the issue for a non-magic-resistant player. Nothing serious, but it's safer just to pass it by for now if you aren't craving spellbooks 23:51 I don't see a problem with it being limited to dlvl6 and deeper or so.