04:24 [slex] dolores (Wil Hom Fem Cha), 147 points, T:579, killed by a monster (wight) 04:37 so the ascension run was all new for you. you're welcome :-) 04:39 Cthulhu is yet another of the "nasty puzzle with only few working solutions to weed out all non-optimally-equipped chars" things, but thankfully not as evil as a certain elder priest 04:47 it's the end boss. I think that one is allowed to be special 04:47 what? the end bosses are the riders and Rodney :D 04:48 the end boss of the gehennom level :) 04:49 wandless should be a conduct, then Cthulhu would be even more dangerous unless you can cast finger of death 04:49 Evil Patch idea: wandless conduct, in an environment where random conducts can be forced upon your character. 04:51 also aosdicthack when :D I think it could be an interesting variant 06:35 Evil Patch idea: in addition to Rodney, also Vlad and your quest nemesis can resurrect after death and appear next to you, and they also gain a level every time. And all of their attacks get an extra damage dice with every such added level. 06:40 Evil Patch idea: the mysterious force has a chance of teleporting random items from your inventory 1-3 levels down. 06:51 Super Evil Patch idea: you cannot leave the sanctum in dnethack unless you manage to kill the elder priest permanently. Killing him in a way that allows him to resurrect does not help. (Does the "fill the level with blue jellies" trick still work?) 06:55 Evil Patch idea: if your amulet of life saving activates, it regenerates the entire dungeon and also removes all your other equipment and gives you only what you usually start with. Any MacGuffins that you had obtained will have to be obtained all over again. And on the Astral Plane, the amulet causes you to "go to heaven prematurely" - you don't die, but the game is still over. 07:00 "aosdict > Evil Patch Idea: demon lords can steal the Amulet from you, and when they have it, they'll warp to the downstairs to heal instead of the upstairs. If they get too damaged, they'll flee downstairs." - how about making them beeline to any downstair they find and automatically use it whenever possible, not only when damaged? 07:16 -!- Menche has quit [Remote host closed the connection] 07:16 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 07:20 K2: K2 why did you diverge from the true path 07:30 [dyn] groovejumper (Tou Hum Fem Neu), 2102 points, T:2463, killed by a Keystone Kop 07:47 !tell LarienTelrunya If you think forcing _wandless_ conduct on a player would be evil, bear in mind that Fourk tracks things like tool-less, non-use of jewelry and accessories (which includes blindfolds), nudist, reflectionless, and potionless. Imagine being forced to keep all those! 07:47 Will do, jonadab! 07:54 -!- hothraxxa_ has joined #hardfought 07:57 -!- hothraxxa has quit [Ping timeout: 260 seconds] 08:02 -!- hothraxxa_ is now known as hothraxxa 08:02 -!- mode/#hardfought [+v hothraxxa] by ChanServ 08:11 -!- Tomthetom has joined #hardfought 08:19 -!- Tomthetom has quit [*.net *.split] 08:19 -!- Tomthetom has joined #hardfought 08:29 -!- Tomthetom00 has joined #hardfought 08:29 -!- Tomthetom has quit [Read error: Connection reset by peer] 08:30 !tell LarienTelrunya "aosdicthack" is a terrible name for anything ever 08:30 Will do, aosdict! 08:32 [fh] Staffus (Tomthetom) (Wiz Elf Mal Cha), 37157 points, T:1975, killed by a horse 08:36 Eh, could be worse, it could be called PholendewodanHack. 08:36 yasi: add a "corpse swinging" skill, which increases your odds of hitting stuff with a wielded corpse. Only Cavemen can get skill in it. 08:36 Heh. 08:37 that was just a name I read off the scroll list 08:38 Oh, I didn't recognize it. Haven't played that much 3.6 08:45 jonadab: have you given any thought to the implications of twoweapon = slanted to melee only? 08:45 I think my biggest concern with it is that Samurai is clearly intended to have ranged options. 08:46 But that may not be an insurmountable problem. 08:46 For one thing, using the yumi already requires switching weapons. 08:46 So unless we make switching weapons cost a turn, this is not really worse for them. 08:47 Yeah, Samurai shouldn't be railroaded into twoweaponing as a fighting style either 08:47 Well, ok, it is if they're using throwing stars, but in vanilla there aren't enough of those to allow any player to really use them significantly. 08:47 but you can change up fighting styles easily enough _between_ battles 08:47 (Fourk adds some, depending on role, e.g., to the quest.) 08:47 Samurai get tons of shuriken on the quest. 08:47 Oh, do they in 3.6 now? 08:47 THat's new. 08:47 And a positive change. 08:47 It is? 08:48 Yeah, didn't happen in 3.4.3. 08:48 Didn't all the shuriken wielding ninja exist in 3.4? 08:48 The ninja existed. 08:48 Wait, aren't those the friendlies? Maybe I just never noticed their gear. 08:48 Because they're peaceful. 08:48 No, they're hostile 08:49 Oh. 08:49 Then no, they didn't carry shuriken in 3.4 08:50 I was going to make starting or stopping twoweaponing cost a turn, though 08:50 So you can't just wield a bow and start shooting arrows instantly 08:50 It did in 3.4, not sure about 3.6 08:50 It doesn't in NH4 and won't, because of a combination of the InterHack principle and not wanting to encourage players to fiddle endlessly with turning options on and off for tactical purposes. 08:52 Well yeah, this is a conundrum about having varying fighting styles 08:53 If it's easy to switch weapons around, what's the point of making throwing/launchers/melee weapons distinct? 08:54 -!- mode/#hardfought [+o Tangles] by ChanServ 08:55 Well, you still have to carry every weapon you want to use, and spend skill points on it. 08:55 And practice. 08:55 If skill points are scarce enough to matter, that becomes relevant. 08:56 Practice is already relevant, players often don't want to invest the effort into training up weapons they have only marginal uses for. 08:56 If skill points are going to be made more scarce, there has to be a better mechanism for redistributing them than draining yourself 08:57 Oh, I don't think draining yourself should work either. 08:57 Not a cheap mechanism, but it should exist. 08:57 I think once you invest a skill point, it should be stuck. 08:57 That way it's a meaningful choice. 08:57 Actually 3.6 might do that. 08:57 If you get drained and lose the skill, the game should remember that and give you the skill back if you regain the level. 08:58 Yeah I think 3.6 does this 08:58 The whole point of _having_ skill points is so that the player has to make decisions about where to invest them. And these decisions are only meaningful if they have ongoing implications. 08:58 -!- Tomthetom00 has quit [Read error: Connection reset by peer] 08:59 -!- Tomthetom00 has joined #hardfought 08:59 On the other hand, it's frustrating if you're a tourist who hasn't found anything better than a flail and doesn't want to spend a valuable skill point on it, even just to bring it to Basic. 09:02 So your solution to make twoweaponing be a tradeoff is to make it difficult to get enough skill points to train both your main weapon, your twoweapon skill, AND something else 09:02 ? 09:04 Maybe? 09:04 I also think two-handed weapons need a buff. 09:05 Already done. 09:05 And if you're using 3.x as your reference, ranged weapons need a buff, probably in the form of ammo mulch rates. 09:05 And shield needs a buff, perhaps in the form of shield skill, but you are already contemplating that. 09:05 Or at least, already written up. 09:06 I think at this point, the proposal's major components are all in place, and it just needs tweaking of numbers and mechanics 09:06 The buff to two-handed weapons is that they deal high damage (comparable to mattock) with good accuracy. 09:07 Ah, so mattock is going to lose its to-hit penalty in the rework? 09:08 Maybe. Mattock is also valuable as a digging tool. 09:08 It should still be harder to swing a mattock than a two-handed sword, though. 09:08 Sure, I'll buy that. 09:09 * aosdict has swung mattocks before. they seem much better for digging dirt than dealing damage to something 09:10 Ok. 09:10 They're really only attractive as a weapon for Arc, as it stands, but that isn't necessarily a bad thing. 09:10 Role distinctiveness is good. 09:11 The first time I played nethack, I read tripe ration as triple ration. I was disapointed 09:11 Heh. 09:12 Actually, for flavor reasons, I think tripe rations shouldn't generate at random nearly as much, but should be found in the inventory of monsters that can eat tripe, e.g. orcs. 09:12 yani: ^ 09:29 heh. One of the nymphs on aphrodite's level has a wand of sleep. Bye bye inventory. 09:31 [un] Tangles (Con Orc Mal Cha), 2347 points, T:2746, killed by a wand 09:31 and no, I did not want my posessions identified. 09:31 because I had none. 09:32 so you're saying there's a bones file out there with lots of uncursed possessions? :D 09:36 Now cursed 09:36 Not if the nymphs stole all of it 09:39 omg 09:39 how did my save become corrupted 09:39 ffs 09:40 -!- Ascii_bene has joined #hardfought 09:40 -!- Tomthetom00 has quit [Read error: Connection reset by peer] 09:42 aosdict: That's about the measure of it. Of course they also have wands of sleep and striking. 09:43 * Tangles dips cursed striped shirt in fountain to uncurse it; attracts water nymph; nymph steals shirt. 09:47 You hit the water nymph! The water nymph stole a heavy iron ball. 09:47 well, that's good and bad. 09:50 [un] Tangles (Con Orc Mal Cha), 895 points, T:1811, killed by a boulder 09:52 [fh] IDEK (Tomthetom) (Wiz Hum Mal Cha), 39880 points, T:7348, killed by a crocodile 09:59 -!- Tomthetom00 has joined #hardfought 10:02 -!- Tomthetom has joined #hardfought 10:02 -!- Ascii_bene has quit [Ping timeout: 240 seconds] 10:02 You see here a sling named Giantslayer. 10:03 That might actually be useful for a convict... 10:04 -!- Tomthetom00 has quit [Ping timeout: 240 seconds] 10:07 Oooh, a sling named Giantslayer. 10:07 * jonadab considers the merits of making giantslayer an artifact sling. 10:08 You feel compelled to change your name to David. 10:11 Heh. 10:12 -!- Tomthetom has quit [Ping timeout: 246 seconds] 10:33 -!- Tomthetom has joined #hardfought 10:34 So the sling blasts me, but it sets my strength to 18/** when wielded, or in the alternate weapon slot. 10:38 speaking of #twoweapon: https://twitter.com/Reactuh/status/892992709408866304 10:38 -!- Tomthetom has quit [Read error: Connection reset by peer] 10:38 -!- Tomthetom has joined #hardfought 10:40 hothraxxa: what is it? (I don't have a graphical browser at the moment, it looks like an image link and the guy hates VR for some reason) 10:41 ah. it links to a video showing the perils of #twoweapon in an amusing way 10:41 just happened to pop up in an other forum i frequent. i thought it was quite timely 10:45 -!- Tomthetom00 has joined #hardfought 10:45 -!- Tomthetom has quit [Read error: Connection reset by peer] 10:46 https://youtu.be/YlQVjxyzX3k is the original post apparently 10:51 -!- Tomthetom00 has quit [Read error: Connection reset by peer] 10:52 -!- Tomthetom00 has joined #hardfought 10:55 -!- Tomthetom00 has quit [Read error: Connection reset by peer] 10:55 -!- Tomthetom00 has joined #hardfought 10:58 -!- Tomthetom has joined #hardfought 10:58 -!- Tomthetom00 has quit [Read error: Connection reset by peer] 11:06 -!- Tomthetom has quit [Ping timeout: 240 seconds] 11:08 [un] Tangles (Con Orc Mal Cha) killed the ghost of Luxidream, the former Digger, on T:3426 11:18 -!- Chris__ANG has joined #hardfought 11:21 -!- Chris_ANG has quit [Ping timeout: 260 seconds] 11:22 Tangles: that's a brutal first level 11:23 I guess one advantage is that you can wade through the pits, which doesn't count as cheating 11:25 YEah it's 2a (or 2b or whatever) flipped vertically. 11:25 -!- hf_guest_21141 has joined #hardfought 11:30 -!- hf_guest_21141 is now known as jonathan_hanes 11:44 so my attempts at figuring out how to correctly (unlike the NH3 hilite_obj_piles patch) show object piles during detection turned into "rewrite object detection from scratch" 12:18 -!- Grasshopper has joined #hardfought 12:18 -!- mode/#hardfought [+v Grasshopper] by ChanServ 12:18 . 12:18 floor? 12:19 hmmm? Just posting in case there are messages waiting 12:39 -!- loli has quit [Quit: WeeChat 1.9] 12:40 -!- loli has joined #hardfought 12:42 .quit 12345 12:42 whoops 12:47 -!- Grasshopper has quit [Ping timeout: 260 seconds] 12:54 [slex] dolores (Cha Ang Fem Cha), 27 points, T:211, killed by a killer kop 12:54 !lastgame 12:54 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502470284.slex.txt 13:25 -!- LarienTelrunya has joined #hardfought 13:31 -!- Jonathanhanes_ has joined #hardfought 13:31 Beholder: show me the messages you collected :D 13:31 LarienTelrunya: Message from jonadab at 2017-08-11 07:47 EDT: If you think forcing _wandless_ conduct on a player would be evil, bear in mind that Fourk tracks things like tool-less, non-use of jewelry and accessories (which includes blindfolds), nudist, reflectionless, and potionless. Imagine being forced to keep all those! 13:31 LarienTelrunya: Message from aosdict at 2017-08-11 08:30 EDT: "aosdicthack" is a terrible name for anything ever 13:32 I stand by my statement 13:33 yeah; I was just hoping you'd make a variant at all, of course a better name would probably be required ;) 13:33 I've been thinking if I did, maybe xnethack,. 13:33 er, without a comma in it 13:34 "experimental nethack" 13:34 -!- Jonathanhanes has quit [Ping timeout: 240 seconds] 13:37 -!- jonathan_hanes is now known as jonathanhanes 13:37 haha I just read "Pholendewodanhack" in the log :D 13:37 no 13:39 also, ninja in the samurai quest supposedly carry "lots" of throwing stars? I played samurai in every single non-slex variant during junethack, and didn't bother picking them up in any of the variants since the total was always just about 20-30, and they break way too often anyway... 13:39 maybe there were more in 3.6.0, didn't really pay attention 13:39 I recall getting tons of them 13:40 only in fourk you get tons, in the magic chest 13:40 200+, actually, and fourk helpfully reduces the odds of them breaking 13:41 Yeah, I keep misestimating the effect of random stack sizes. 13:41 (I intended more like 40-60 of the things.) 13:42 what? didn't want to imply it was a bad thing; in fact, I greatly increased shuriken stack sizes in slex myself :) 13:42 Well, yes, more than in 3.4 is clearly required. 13:42 If you want anyone to actually consider using them. 13:42 -!- Jonathanhanes_ has quit [Ping timeout: 240 seconds] 13:42 with the amount currently generated in fourk, they would even be a valid weapon choice! 13:42 But 200+ is excessive. 13:42 and if in next junethack the amount is still the same, I will actually use them :) 13:43 Hmm, YANI: projectiles that have a chance to break when thrown can be enchanted up to +10. 13:43 IMHO higher enchantment should keep reducing the odds of them breaking and the luck effect should be smaller to compensate 13:43 Would that be OP? I mean, considering darts and arrows... 13:43 Eh, +7 blessed don't break in any significant quantity. 13:45 (I also have an idea out there to give Rangers a role advantage to decrease projectile breakage chances) 13:49 If you could enchant breakable projectiles safely up to 10 you could just as easily poly them into something useful as well 13:50 +10 Excalibur ;) 13:50 exactly 13:50 let's not buff polypiling 13:51 Maybe you could increase the chance of shuttering vibrations or something but it still seems unbalanced 13:52 YASI: polypiling a highly enchanted piece of equipment will vaporize it if the item it becomes would not be able to reach that enchantment value normally. 13:53 Well technically you could reach that value normally, the odds are just astronomically low 13:53 So maybe the chance for the item to successfully poly is the same as it would be trying to enchant that piece up to that enchantment 13:53 Which makes trying to poly like that effectively useless 13:54 so polypiling a +10 thing would check against the 1 in 8 chance to reach +8, then 1 in 9 for +9 and finally 1 in 10 for +10 for a total of 1 in 720 chance of success? that would probably work ;) 13:55 Something like that :P 13:55 also, why can't elven weapons reach +9 safely? 13:56 because +9 is a ridiculously huge to-hit and damage bonus? 13:58 Or, should non-artifact non-elven weapons only be able to hit +5 safely? 13:59 aosdict: Have you seen the Fourk ammo mulch changes? 13:59 No, I know very few things about Fourk 14:01 and you are referring to what the wiki calls breakage? 14:01 Basically, it's not hardcoded to particular roles, but the rate at which ammo breaks depends on several factors, and one of those factors is your skill _cap_ in the skill in question. 14:01 So if you are a Tourist and can get to Expert in darts, darts don't break nearly as often as if you are some role that's restricted in dart. 14:02 Actual skill level you have achieved is also part of the formula. 14:02 So once you #enhance, it gets even better. 14:03 Enchantment does also matter. 14:05 See commit 74953cdeca1272 for details. 14:19 FIQ: stray from true path? :) 14:20 hi 14:20 Hello FIQ, Welcome to #hardfought 14:23 Evil Patch idea: if the giant eel "brushes against your leg", you will also get drowned on the next turn, with the only difference that the eel is not actually holding you so you can walk away. But forget to do that and it's DYWYPI. 14:25 EPI: when an eel grabs a hold of you, there's a 1/20 chance that your character doesn't notice, so you don't get any message about it. 14:26 Super Evil Patch idea: a type of eel that has two drowning attacks per turn. If the first one manages to grab you, the second one can drown you in the same turn. 14:27 the sam quest nemesis can do that 14:27 It's not super evil if people are just going to get paranoid about water and carry a polearm everywhere 14:28 cast cone of cold at every sea creature 14:28 haha, that polearm would work a lot better if skill slots weren't so few so you could actually advance them ;) 14:29 few skill slots? Since when? 14:29 You put 5-6 in your main weapon 14:29 and have 20+ left over 14:29 EPI: Digging creatures that can pop up out of the floor and grab you, and if you don't get away, the next turn they pull you into the ground. If you have unbreathing, you can dig out, otherwise you are "buried alive". 14:29 and 4 more in dual-wielding 14:29 Which is a new type of death, buried alive. 14:31 My recent fiqhack wizard decided to cap every spellcasting skill, and wands (she was restricted in her main weapon, long swords) 14:31 reaching such a high experience level takes a long while though 14:32 especially in vanilla with its "at XL14, killing monsters does not level you up ever again" policy 14:32 the combat system overhaul is going to need to bump up the number of skill points needed to enhance twoweaponing 14:32 why does everyone hate twoweaponing? :( 14:32 It's better than the other things available. 14:33 I love twoweaponing, I just need to make sure that it has more significant drawbacks than in vanilla. 14:33 Being a dnethack person, my preference would be to make the other options more powerful to equalize 14:33 LarienTelrunya: We don't hate two-weaponing. We hate the fact that _every player feels compelled to choose it as the only reasonable strategy_. There are meant to be meaningful choices. 14:33 (Namely, no shield, some spellcasting penalty, and inability to use ranged attacks.) 14:34 Two-weaponing, shield use, and two-handed weapon should be _about_ equally powerful, and choosing between them should be a question of role, play style, and just plain choice. 14:34 well I guess the FIQhack way of buffing the tsurugi could even make me use something other than twoweaponing ;) 14:34 jonadab: well, shield use isn't as powerful but it makes you a heck of a lot harder to hit 14:34 but then again the skill slots are a problem - I'd have invested into long sword and twoweaponing already and then you want me to waste 5 more slots for two-handed swords? Where shall I get those slots from??? 14:35 aosdict: Ok, about equally attractive as options, then. 14:35 huge problem with limited skill slots is that respeccing isn't an option, you more or less need to specialize in one weapon type and use that for all time 14:35 Noted. 14:36 LarienTelrunya: Well, the choices you make are supposed to matter, yes. 14:36 So if you choose to invest all your skill points into one particular weapon, then yes, you'll be using that weapon for the rest of the game. 14:36 What if there were various specializations of skill points? 14:36 that's stupid :P I thought we wanted to add versatility for the player? 14:37 jonadab: this is why I think it should be possible but expensive to rearrange skill points 14:37 ex) Basic level counts towards long swords, twohanded swords, short swords 14:37 LarienTelrunya: Versatility, yes. Versatility to make different choices, that have a meaningful impact on how the character handles the rest of the game. 14:37 (my comment was directed at jonadab) 14:38 NeroOneTrueKing: so a skill tree instead of a skill array? 14:38 NeroOneTrueKing: Oh, so there's a "sword" skill that only goes to basic, and to go beyond basic you have to specialize in a particular type of sword? 14:38 yes, to both 14:38 That... has potential. 14:38 jonadab: but the choice is "do I suffer through the entire early game, not enhancing my long sword skill, just so I later have enough points to advance two-handed swords" or "do I actually play a character that will not die horribly, by investing those points into skills for the only weapons available early on?" 14:38 But it would require a lot of infrastructure work. 14:39 LarienTelrunya: I don't think investing one enhancement in your starting weapon should ruin your chances of getting another weapon later. But taking it all the way to expert is another matter. 14:39 Also: you should have enough skill points to enhance two different weapon skills, if you _don't_ feel the need to enhance certain other skills. 14:39 Like wands, riding, shield use, etc. 14:40 and I was preparing another suggestion that amnesia drains skill points instead of forgetting discoveries and maps - somewhat related 14:40 Yes, amnesia is such a fun game mechanic, everyone loves it, I am totally going to add it back into Fourk. Not. 14:40 jonadab: and remember this is all predicated on vanilla with 1 skill point per level and you're not expected to go far past 14 14:41 how about making amnesia drain skill slots? Getting hit by amnesia often enough would then force you to play the remaining game while unskilled in everything. 14:41 ^^ EPI 14:41 jonadab: I think amnesia works as a mechanic if your character forgets things the player doesn't actually know. 14:42 So it accelerates forgetting of spells, and drains skill points, but you do NOT forget discoveries or maps, which are trivial to record. 14:42 aosdict: So NH4 amnesia then. 14:42 did I independently invent nh4 amnesia? :o 14:43 Not in the details. 14:43 But the basic "not stuff the player can write down" idea is textbook NH4 amnesia. 14:43 yani: when skill points are drained through amnesia, they should be able to be reassigned 14:43 but skill points drained through level draining cannot 14:44 Among other things, NH4 amnesia converts formal type-identification to informal type-naming, which means you can't write that scroll with a marker, etc. 14:44 NeroOneTrueKing: yes! it actually gives amnesia a gameplay benefit 14:45 and also makes skill points expensive to reassign 14:45 EPI: amnesia doesn't make your skill points re-usable. It moves them to worse items. Previously you had long sword skill? Well, now it's short sword, or scimitar, or knife. 14:46 my idea for a use of amnesia was to add shoggoths or something that fix something horrifying into your mind which interferes with normal play. Amnesia will remove this. 14:46 "interferes with normal play" - status effect, not interface screw 14:47 As in, every third turn your character wets his pants in fear and you don't get an action? 14:47 ooh, amnesia should remove weeping angel images in your mind in dnethack! 14:47 Chris__ANG: ^^ 14:47 If amnesisa were to remove skill slots, it should probably add a debuf that prevents them from being immediatly re-spent. You'd either need to gain experience or cure the amnesia somehow. 14:47 It does 14:47 (re weeping angel images) 14:47 ...I think. 14:47 really? yay! 14:47 Chris__ANG: yes, I meant that it drains the exercise points 14:48 or practice points 14:48 so you have to re-practice 14:48 Dumb Idea: Bump the training requirements up by 10-25%... and remove the skill point system entirely, giving you automatic skill levels in things. Clearly, available skills for some roles would need to be adjusted, but w/e 14:48 Ah, I see. 14:49 It could automatically set them to the next level down and then subtract some, like level drain does, or something. 14:49 Tarmunora: ...would probably need to be 10x or even 100x. How long does it take you to use a skill 250 times in a typical game? 14:49 Tarmunora: That encourages griding. 14:49 (gromdomg 14:50 *grinding 14:50 haha 14:50 To a fairly substantial extent. 14:50 LarienTelrunya: add a "gromdomg" monster to slex 14:50 Yes, there we go. Any source of forgetting zeros out the weeping angel image. 14:50 cool 14:51 so that's another way if remove curse scrolls and coaligned altars and effigies are in short supply I guess 14:53 aosdict: may I give gromdomgs a weeping angel contamination gaze and a contamination beam attack? ;) 14:55 sure 14:55 the contamination is not implemented in slex yet, but will (hopefully) be soon 14:55 thanks Chris__ANG for inventing it! 14:56 Chris__ANG: what are the effects of contamination? 14:56 would it also work for shoggoths? 14:56 aosdict: your wisdom gets abused like crazy and if if goes below 3 you die 14:56 and turn into a weeping angel 14:57 [slex] dolores (Blo Ang Fem Cha), 46396 points, T:7288, killed by brainlessness 14:57 So like sliming only slower and with additional side-effects. 14:57 and harder to get rid off 14:57 Yep. Net effect is an instadeath on a several-thousand turn delay. 14:57 Oh, _much_ slower then. 14:57 shoggoths don't have that stuff, they are just ultra pain in the ass absurdly tanky acid blobs that rip your clothes off 14:58 And stat loss from abuse is permanent, of course. 14:58 !lastgame 14:58 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502470579.slex.txt 14:58 zombifier: I'm imagining shoggoths as a new monster 14:58 not any current implementation 14:58 or pick some lovecraftian monster that's horrifying to behold 14:58 hmm okay 14:58 aosdict: permanent as in lowers the max you can ever reach, or just permanent as in you can't unicorn-horn it away and must regain in one of the normal ways you raise your stats? 14:59 jonadab: I was describing dnethack there 14:59 Hence, constant wisdom abuse is bad. 14:59 dnh Great Cthulhu is more straightforward, looking at him straight up reduces your wisdom and causes amnesia 14:59 In vanilla it wouldn't be a problem at all. 14:59 aosdict: Last time I played dnethack, I don't think attribute abuse was different from vanilla? 14:59 I mean, this was circa 2014. 15:00 I thought dnethack stats lost from abuse couldn't be regained again except the "hard way" 15:00 unicorn horns, restore ability etc doesn't work 15:00 I think abuse has been un-recoverable (save by gradual excercise) for ages. 15:00 Hmm, maybe I just never noticed. 15:00 Chris__ANG: is it also recoverable by gain ability? I thought it was 15:01 I only ever got to around quest portal depth in dnethack. 15:01 Yeah, it's pretty hard to abuse your stats enough to get them to drop. 15:01 Ah, right. 15:01 Gain ability also works. 15:01 Chris__ANG: What happens when taking a picture of a Weeping Angel? 15:01 heh 15:01 With an expensive camera 15:01 I really need to watch that Blink episode 15:02 so I can comment intelligently on weeping angels 15:02 Nothing :( 15:02 Make it trash the camera and spawn a second angel 15:02 It *should* set an egg timer on the the cammera, causing it to eventually hatch into a new angel, 15:02 but that is unimplemented. 15:02 (Trash the camera so you can't just make a horde of 90 angels for the bones-file-from-hell) 15:05 ... 15:05 so I was looking into what the default message for food detection was 15:05 https://nethackwiki.com/wiki/Scroll_of_food_detection 15:05 this has all the messages *except* for the default one 15:06 so fix it? 15:06 you have a wiki account 15:06 Chris__ANG: weeping angels shouldn't work if hallucinating 15:07 you could make the case for no gaze attacks should work if hallucinating 15:07 Hm, fair point 15:07 the newt's image in your mind weakens you 15:08 Evil Patch idea: if you're hallucinating, and a monster has a gaze attack, that attack will have the effect of a randomly chosen attack of whatever monster you think it is. So if you e.g. hallucinate that Medusa was Demogorgon, that particular instance of her gaze attack makes you deathly sick. 15:08 aosdict: no 15:08 pyrolisks should still work 15:09 -!- noty has joined #hardfought 15:09 as should beholders 15:09 [slex] dolores (Cam Ang Fem Cha), 63 points, T:316, killed by a monster (river moccasin) 15:09 LarienTelrunya: well I'd say that's better than being instapetrified 15:09 Slightly. 15:10 conversely, if you hallucinate that a pyrolisk is a cockatrice, guess what will happen ;) 15:10 * aosdict is not sure how the pyrolisk's gaze is supposed to happen. It doesn't shoot literal fire at you... 15:10 Also hm. A good rule of thumb is that any gaze attack that can be blocked by blindness should also be blocked by hallucination. 15:10 LarienTelrunya: But if you're hallucinating, the cockatrice attack can't stone you, because you are already stoned :-) 15:11 Chris__ANG: yes, that I can agree with 15:11 Chris__ANG: what are examples of gaze attacks that aren't blocked by blindness? 15:11 but I think pyrolisks can still burn you if blind 15:11 not in vanilla 15:11 hm 15:11 ok 15:11 jonadab: LOL :D that would actually be a nice additional way to defeat Medusa 15:11 then it should be blocked too 15:11 LarienTelrunya: Fourk has the "You are already stoned." thing. It was raisse's idea. 15:11 Re: Shoggoths: Call of Cthulhu to aside, I don't think many Lovecraftian monsters actually make you crazy just from looking at them. 15:11 LarienTelrunya: 4k 4.3.0.5 blocks petrification if hallucinating 15:12 giving implicit petrification resistance 15:12 (er, that's Call of Cthulhu as in the tabletop game) 15:12 oh cool, I think I'll implement that 15:12 Chris__ANG: Pale Night 15:12 I mean, most people in Lovecraft stories do go nuts, 15:12 Chris__ANG: I'm thinking that one thing from At the Mountains of Madness that's never described but leaves a minor character a paranoid wreck for the rest of his life 15:13 [slex] dolores (Cam Ang Fem Cha), 80 points, T:293, killed by a monster (cheep-cheep) 15:13 Though based on interpretation, it's probably not a _monster_. 15:14 but most of them would *also* probably go nuts from Smaug chasing them around his lair like a 600 ft cat torturing a mouse. 15:14 @le?bowser 15:14 Bowser (D) | Lvl: 40 | Diff: 53 | Spd: 16 | Res: fire cold sleep disintegrate shock poison acid petrification magic | Confers: fire cold sleep disintegrate shock poison | MR: 95 | Generates: unique | AC: -30 | Attacks: 10d10 breath random breath, 4d4 cast spell, 5d8 weapon amulet steal, 5d8 bite fire, 5d8 lashing cold, 1d6 hug random breath | Alignment: -20 | Flags: carnivore, thick hide, seeinvis, poisonous, nopoly, stalker, covetous, in 15:14 @le?peach 15:14 peach ~1~ Peace (A) | Lvl: 30 | Diff: 37 | Spd: 24 | Res: fire cold sleep disintegrate shock poison petrification | Confers: nothing | MR: 125 | Generates: unique | AC: 0 | Attacks: 8d8 touch calm | Alignment: 0 | Flags: flies, breathless, regenerates, seeinvis, nopoly, stalker 15:16 Pale Night is original to D&D, I believe. 15:16 @le?buzzy beetle 15:16 buzzy beetle (a) | Lvl: 27 | Diff: 29 | Spd: 12 | Res: fire | Confers: nothing | MR: 100 | Generates: special | AC: -16 | Attacks: 3d4 bite physical, 4d5 bite physical | Alignment: 0 | Flags: genocidable, carnivore, thick hide 15:16 buzzy beetle is a ' ' symbol? 15:17 on my screen it's an a 15:17 @le?sigil of agony 15:17 No such monster. I looked really hard but there's no such thing. 15:17 gray on black background 15:17 aosdict: dark gray a on black background 15:17 just my terminal then 15:18 Chris__ANG: the elemental signs in the Necronomicon should do more. they grant you a resistance when stood on, but by that point you're resistant to everything 15:18 also, irssi is annoying when Beholder says something in color and then aosdict, such as it livelogging 15:18 the hilight works incorrectly 15:26 aosdict: I was also going to bring up the undescribed thing; but probably that doesn't actually make you crazy just to look at. 15:27 It's just, like, really, *really* scary. 15:27 Is there one that only makes you _think_ you're crazy? 15:28 the Cthulhu creatures are not explicitly described as driving you insane, they are unknownable, that is the human mind doesn't possess what's needed to fully understand them 15:35 Annoying Patch Idea: put the doors to the high temples in Astral on the opposite side, or on one of the three non-front sides chosen randomly 15:38 [slex] dolores (Cam Ang Fem Cha), 2811 points, T:1605, killed by a bolt of fire 15:39 !lastgame dolores 15:39 LarienTelrunya: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502478816.slex.txt 15:45 [dyn] groovejumper (Tou Hum Fem Neu), 8334 points, T:9158, killed by a rabid rat 15:47 -!- NeroOneTrueKing_ has joined #hardfought 15:50 -!- NeroOneTrueKing has quit [Ping timeout: 240 seconds] 16:10 -!- raisse has joined #hardfought 16:10 -!- mode/#hardfought [+v raisse] by ChanServ 16:13 -!- jonathanhanes has quit [Quit: *poof*] 16:24 A wand of striking on other objects on the floor of a room. 16:24 yay, progress 16:40 so I took some time in learning how NH4's display system works... http://home.fiq.se/obj_piles.png 16:43 -!- Jonathanhanes has joined #hardfought 16:47 !tell K2 pushed fiqhack update with hilite_obj_piles 16:47 Will do, FIQ! 16:47 -!- raisse has quit [Ping timeout: 255 seconds] 16:49 oh nh4 variants are finally starting to implement the hilite patch, yay :) 16:52 FIQ: Oh, NICE. 16:53 I assume I'll need some adaptation to make that work in Fourk, but just being able to see what you did makes it way more feasible. 17:02 jonadab: I refactored the detection code because it was insane 17:02 as part of the entire thing, to make object detection do the right thing 17:02 (it doesn't in NH3, most people don't realize) 17:07 [slex] dolores (Cam Ang Fem Cha), 9166 points, T:3941, killed by a blast of fire 17:07 !lastgame dolores 17:07 LarienTelrunya: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502480337.slex.txt 17:08 a blast of fire and a bolt of fire aren't really that different 17:09 I think loli would object ;) 17:09 :( 17:09 I object to everything here! 17:11 huh, enlightenment potions are 2x as likely as full healing. 17:14 [slex] dolores (Kur Ang Fem Cha), 24 points, T:268, killed by overexertion 17:14 worst deawth 17:14 I'm fairly sure a few junethack players would die for getting that death 17:15 although, on second thought, they'd want to die for every other unique death too! 17:30 FIQhack updated 17:30 K2: Message from FIQ at 2017-08-11 16:47 EDT: pushed fiqhack update with hilite_obj_piles 17:37 FIQ: Ah, does your object piles implementation depend on the detection refactor? 17:37 Cherry-picking a detection refactor _might_ go smoothly, as it might not touch code I've messed with in Fourk much. 17:39 I haven't touched it at all (the relevant bits) in fiqhack until now 17:39 besides adding an impossible if invoked by a monster in one of them 17:39 Ah, so that list of commits I already have, from today, are it? 17:39 yes 17:39 Cool beans. 17:40 I will definitely look at that at some point. 17:40 the ones i Mentioned in #FIQHack 17:40 *I mentioned 17:40 Yeah. 17:40 which is 4 commits in total 17:40 Is that fifth one relevant? 17:40 no 17:40 if you mean 2009ec4 17:40 Yeah, I mean 2009ec4. 17:43 FIQ: user configurable menucolors is coming next yeah? 17:44 K2: The "configurable" part of that is the hard part. Specifically, it really means we need generalized options submenus. 17:45 Configurable channelization, same answer. 17:46 At some point one of us has to warp our brain into a more ais-like shape until it can understand the existing options code. 17:46 rcfiles for nh4oids when :D 17:46 LarienTelrunya: That would be a step in the wrong direction. 17:46 We want a human-editable options format, but THAT is NOT it. 17:47 well it can't get much worse than those awful menus, so... any kind of options file that can be edited by nano (or virus) would already help! 17:47 Bonus points if the same format, and parser, can replace objects.c and monst.c 17:48 And artilist.h 17:48 [nd] jonathanhanes (Val Dwa Fem Law) performed her first genocide (master mind flayer), on T:11408 17:50 jonadab: nothing wrong with rcfiles 17:51 K2: maaaaaaybe 17:51 FIQ: Are you kidding? Have you seen how many _different_ syntaxes you have to learn to edit one? 17:51 have you heard about comments 17:51 Comments help, but the format is still terrible. 17:51 jonadab: But you can copy over someone else's sane rcfile and then edit it to suit your needs. 17:51 if you can come up with a saner format, be my guest 17:52 but at the very least 17:52 LarienTelrunya: Yes, that's a useful feature. 17:52 LarienTelrunya: We do want a human-editable format, just not THAT one. 17:52 I will try to preserve backward compat 17:52 And also not JSON, because as has just been said, comments are good. 17:52 I don't know why people keep saying JSON, but they are wrong. 17:54 json is stupid yes 17:54 jonadab: I don't think there is anything wrong with the NH3 format besides inconsistency 17:54 Which can be addressed without changing to a completely new format 17:55 jonadab: also 17:55 the only formats you need to learn 17:55 is the "normal" one 17:55 the autopickup/menucolors one 17:55 and the statuscolors one 17:56 statuscolors can plausibly be made to use the same format as autopickup/menucolors 17:56 -!- LarienTelrunya has quit [Quit: Page closed] 17:56 and then you only have 2 17:57 FIQ: Modifying the NH3 format to be more consistent is an interesting idea. 17:57 jonadab: I honestly don't think the NH3 format is bad 17:58 It's just inconsistent 17:58 I find it rather straightforward to use 17:58 But it has way more inconsistencies than you've enumerated. 17:58 Like? 17:58 Like !option vs option=0 17:59 Just to name one of numerous examples. 17:59 ? 17:59 That's just boolean vs value-based options 17:59 Some options have multiple names. 17:59 That's something you learn in about 2 minutes 17:59 What? 18:00 That makes no sense 18:00 Example? 18:00 Some options are specified using OPTION= and some are not. 18:00 Yes, I pointed those out above 18:00 Normal options vs autopickup/menutype vs statuscolors 18:00 The syntax for DUNGEON and DUNGEONCOLOR and so on is *absurdly* bad. 18:01 Hm 18:01 Good point 18:01 Then again, NH4 can't plausibly support those at all :D 18:01 Actually, it does, just not in the same way. That's a tileset feature, in NH4. 18:02 DUNGEON doesn't exist 18:02 DUNGEONCOLORS does 18:02 [slex] dolores (Kur Ang Fem Cha), 18296 points, T:3169, killed by a monster (Mr. Hebiwerie, the shopkeeper) 18:02 you might be thinking of TRAPCOLORS 18:02 as the other one 18:03 jonadab: actually it would be nice if NH4 provided an userland tileset 18:03 text-based 18:03 that you can edit 18:03 (or copy from someone else) 18:20 hey 18:20 Hello FIQ, Welcome to #hardfought 18:20 the option file parsing isn't that bad 18:20 I can probably make it human editable 18:26 !lastgame 18:26 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502486089.slex.txt 18:26 can you make it YAML? 18:26 why? 18:27 I dunno, I guess it'd be nice to have options in a standardized format (and not JSON of course) 18:29 kurwa is a fun class 18:30 your starting kicks are really powerful 18:31 aosdict: I was just going to adapt the existing NH3 config format 18:31 it's what people are used to 18:31 and it isn't *bad* IMO besides consistency issues 18:31 which can be addressed 18:32 EPI: when you are reduced to a small fraction of your HP (CwnAnnwn range), you have a chance of starting to *lose* hit points instead of regenerating them. 18:33 -!- Chris__ANG is now known as Chris_ANG 18:40 aosdict: YAML has problems related to being too similar to JSON. It _has_ comment syntax, but it's not a good or flexible comment syntax. 18:41 Unless I'm confusing YAML with another JSON-related format. 18:41 There is at least one other one. 18:42 EPI: the options file format is a binary format, and the individual options are not all byte-aligned. There's no editor, you just have to use a hex editor. 18:42 And the options can't be changed in-game. 18:43 YAML comments are just the first # to the end of the line. 18:43 That seems like what the option file has now. 18:44 Unless you meant block comments? 18:44 going down stairs sure is fun https://puu.sh/x7MHM/017f73cdff.png 18:44 aosdict: Oh, that's ok then. 18:44 I must've been thinking of that other JSON-related format someone suggested. 18:46 But I'm starting to see some merit in FIQ's suggestion of borrowing a limited, consistent subset of the NH3 options file syntax. 18:47 The basic syntax for options would be name: value, but you could group stuff like menucolors in an indented block. 18:48 I'd personally like to get rid of having to stick OPTIONS= and MENUCOLORS= and AUTOPICKUP_EXCEPTION= everywhere 18:49 aosdict: I agree that getting rid of OPTIONS= everywhere would be an improvement. Seems highly redundant, since this is an options file. 18:53 [slex] hothraxxa (Gla Rod Fem Neu), 195544 points, T:8389, killed by a monster (werehorse), while sleeping 18:56 time to spam charm monster 19:01 how do you deal with the stairs case being blocked 19:03 jonadab: the reason it has OPTIONS is because you can stack them 19:03 [slex] dolores (Drd Ang Fem Cha), 1740 points, T:1747, killed by a cowardly attack on her breasts 19:04 the stairs being blocked is evil 19:04 !lastgame 19:04 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502490772.slex.txt 19:15 FIQ: are wands of polymorph rare? or am i just unlucky in not finding one yet 19:15 <--- at the VotD 19:15 more common than vanilla 19:16 hrm 19:16 if (difficulty > 6 && !rn2_on_rng(30, rng)) 19:16 return WAN_POLYMORPH; 19:16 for monsters getting offensive items 19:17 if (!rn2_on_rng(30, rng)) 19:17 return rn2_on_rng(3, rng) ? POT_POLYMORPH : WAN_POLYMORPH; 19:17 in misc items 19:17 in vanilla, check 1 doesn't exist at all 19:17 check 2 has an additional check that only gives it if difficulty is <6 19:22 [dnh] Tarmunora (Ana Dro Fem Cha), 9326 points, T:2771, killed by a tengu 19:22 FIQ: yes, but if you have a delimiter other than newline, you can stack them without OPTIONS= 19:23 autodig=true; autodigdown=true; 19:24 jonadab: I was going to allow OPTIONS= but ignore it 19:24 https://i.imgur.com/5fbgkSH.jpg 19:25 i.e. allow "OPTIONS=!bones", "bones:false", "OPTIONS=bones:false" and (allthough it'd look silly) "!bones" 19:25 basically, OPTIONS= being parsed as if it wasn't there 19:31 -!- Jonathanhanes has quit [Remote host closed the connection] 19:31 -!- Jonathanhanes has joined #hardfought 19:32 FIQ: Oh, hmm. 19:33 FIQ: But I want to keep the in-game editor. 19:33 And have it write the options file back out. 19:33 Mostly unchanged, except for, you know, the changes that were made. 19:33 why would the in-game editor be lost? 19:33 Preserving comments. 19:33 jonadab: I were going to do something like this: 19:34 * If the config doesn't contain the line: add it to the end (prepend an "# Autogenerated by the game" comment if one doesn't exist) 19:35 * If the config *does* contain the line: change the value (and *only* the value except if a boolean is set in !foo/foo syntax,then add/remove a !) 19:37 jonadab: http://sprunge.us/QVMS like this 19:38 https://arstechnica.com/gadgets/2017/08/amd-threadripper-review-1950x-1920x/ 19:40 when i were a young lad, we upgraded an IBM 360/40 from 256K (the system maximum) to 384K with a specially built core module that cost over a million 1970 dollars 19:41 in 1980, we upgraded an IBM 370 to add an asynchronous processor, so we actually had a 2 CPU machine 19:41 for about a million 1980 dollars 19:47 FIQ: Hmm. So you don't read the options file in at program start, then write it out when the user makes changes. You read the program in at program start, then _edit it in place_ when the user makes changes? 19:47 That could work, I guess. 19:49 That forces you to pick something other than = for the = though. 19:50 Probably : I guess. 19:50 [dnh] Tarmunora (Ana Dro Fem Cha) entered Minetown for the first time, on T:2065 19:52 hothraxxa: My first PC, which I got used, had 640K of RAM when I got it, which was the max it could have. But it _originally_ came with 64K, and the previous owner had added the extra 128K on the motherboard that was supported, bringing the total to 192K, plus he added the add-on expansion card with the real-time clock and 448K of _additional_ RAM. Yes, RAM on an expansion card, I swear I am not maki 19:52 ng this up. Bringing the total to 640K. Really souped up. 19:52 Probably not as expensive as the system you were talking about. 19:52 But similar idea. 19:52 i had systems with ram extension cards 19:52 FIQ 19:52 K2 19:53 my fiqhack game just crashed, no core dump, no msg in console 19:53 fire up the save in valgrind 19:53 or just give me it 19:53 it happened right as i started to walk on top of what looked like a statue in gehennom 19:53 i can reload it but it crashes as i do same action 19:53 how do you walk on statues, anyway? 19:54 hothraxxa: besides tem 19:54 very carefully 19:54 what kind of statues are these? they're pretty heavy 19:54 one sec FIQ 19:54 K2: give me the save I guess if you don't want to do it in valgrind 19:54 i wouldnt know what to do with it in valgrind 19:54 not a matter of not wanting to 19:54 valgrind sounds like a great player name 19:55 a valk who altar farms 19:55 playing extinctionist 19:56 k2: you were playing a monk, i think? 19:57 yes 19:58 looking at the table of first ascension combos 19:58 ;) 19:59 my problem is that if i try, say, arc then someone will zoom past me and take it 19:59 not necessarily 19:59 dont advertise it ;) 19:59 yeah they will 19:59 [dnh] Tarmunora (Ana Dro Fem Cha), 12089 points, T:2846, fell into a pit of cold-iron spikes 19:59 doh 19:59 i can't believe no one has ascended an arc 20:00 i know right? i was looking at that list a few days ago 20:00 very few overall asc in FIQhack 20:00 ranger is understandable 20:00 whys that? 20:00 yet some think fh is easy 20:00 Arc is horribly boring 20:00 ranger isn't a popular role, is why 20:00 ah 20:00 gnome ranger, hah 20:01 I literally forgot Arc is a role for several months 20:01 actually a tought start, that one 20:01 the quest artifact should change to crossbow if you play gnome 20:01 gnome ranger rather 20:01 aye 20:01 the crossbow of hothraxxa 20:01 not that anyone uses the longbow 20:03 dnethack gnome ranger does have the quest artifact changed to a crossbow 20:03 K2: pushed a fix 20:03 thx 20:03 what was it? 20:03 jonadab: fixed an objpile bug 20:04 K2: spoilers 20:04 FIQhack updated 20:04 huh... ok 20:04 naw 20:05 if an object pile function was called to update object piles 20:05 i see 20:05 if you see some an object 20:05 it was a giant mimic hiding as a statue 20:05 and the object is a fake 20:05 yeah 20:05 then it would crash 20:05 game is good now, thx 20:05 FIQ: Noted. 20:05 that's what i call service 20:06 ;) 20:06 so Billy the black dragon took out said mimic 20:06 and also took out Ed the minotaur at the same time 20:06 this makes me sad 20:06 i liked Ed 20:06 we had some good times together 20:07 it will pass 20:07 :( 20:07 K2: did you give it many intrinsics 20:07 no 20:07 i'm not really invested into any of my pets except Billy here 20:07 pets eating corpses confer intrinsics to them after all 20:07 oh it does 20:08 get billy to eat a floating eye 20:08 also 20:08 i havent played enough FIQhack to remember all the lil changes and tweaks you've done 20:08 yet another player who plays fiqhack 20:08 i have the wiki page open to it 20:08 who easily gets to gehennom 20:08 still unsure if I made it too easy 20:08 i'll let you know 20:09 fh end game can be brutal 20:09 yeah 20:09 gearing up for that 20:09 jonadab: K2 is one of the people who is using a terminal w/o unicode enabled 20:09 and would be shafted by your changes 20:09 if you get cancelled as a spellcaster, you could have a serious problem 20:10 K2: if you have excess geno (not uncommon in fh since monsters can generate with it), you can revgeno floating eyes and give your pet one :P 20:10 would allow you to see it across the entire level 20:10 due to telepathy stacking 20:10 ahhh 20:11 i've come across 2 geno scrolls (took out L and V) 20:11 also, object piles is brand new 20:11 learned fast that level drain in FIQhack is no joke 20:11 does it work as it should? 20:11 hothraxxa has learned that also :P 20:11 i havent tested, i normally dont use hilite obj piles 20:11 he/she had to deal with it when it was even worse 20:11 hey 20:11 Hello hothraxxa, Welcome to #hardfought 20:11 K2: ahh, you can disable it if you want 20:11 i'm devoutly male 20:12 oh i see its on by default 20:12 hothraxxa: ahh, sorry, had no idea 20:12 hah 20:12 seems to work fine so far 20:12 it's not like gender discussion come up often here :P 20:12 i shoulda said i was a little old lady 20:12 hahaha 20:12 <--- toaster oven 20:12 according to facebook 20:12 oh right. meat popsicle! 20:12 lol 20:12 <--- male 20:12 according to facebook 20:12 very original I know ;) 20:13 ask amy to create a new race in slex - meat popsicle 20:13 K2: options -> interface options -> draw_piles:false 20:13 ok 20:13 K2: new gender, not new race 20:13 if you want it disabled 20:13 whatever 20:13 you knew what i meant 20:13 male/female/neuter/toaster over/meat popsicle 20:14 oven gdammit 20:14 FIQ I'll test it 20:15 fun fact: draw_terrain does nothing whatsoever 20:15 I noticed it earlier today 20:15 I don't know what it's supposed to do 20:15 it's a NH4 option 20:15 it doesn't do anything in nethack4 vanilla either 20:15 heh 20:15 was going to ask ais once he shows up 20:15 what it is supposed to do 20:17 Billy wont eat the wraith corpse 20:17 bad Billy, bad! 20:17 maybe it's too old 20:17 or he's full 20:17 throw it to him 20:18 haha it got generated with force bolt 20:18 heh yeah 20:18 btw, not sure if you know 20:18 but gloves enchantment count towards unarmed 20:18 in fiqhack 20:20 i saw that 20:20 made me happy as a monk 20:20 i noticed after i had enchanted these gloves i was killing things faster 20:20 turns out i had +9 leather gloves in my bag when i died in slex 20:20 K2: you can turn off the purple FYI if you dislike it 20:20 it's off by default 20:21 but you started fiqhack for the first time 20:21 before that change 20:21 oh that 20:21 i like seeing the detect monster property 20:21 ok 20:21 its like vanilla but diff color 20:21 nice to know the option exists tho 20:21 it's vanilla draw_inverse 20:21 er 20:21 use_inverse 20:22 [slex] Appleman1234 (Pir Jel Fem Cha), 100 points, T:622, killed by a monster (hobbit) 20:25 so astral vision 20:25 i can see *really* far thru walls and such 20:26 but monsters dont come into vision until i am next to them, or within range of a lit light source 20:26 is that on purpose? 20:28 what do you mean? 20:28 oh I get it 20:28 xray allows you to see through walls 20:29 it doesn't allow you to see monsters in range 20:29 [slex] dolores (Cam Ang Fem Cha), 2140 points, T:1831, killed by a monster (invisible stone stalker) 20:29 use monster detection for that 20:29 or extrinsic telepat, whatever 20:29 in vanilla you can see everything within astral range 20:29 hmm 20:30 it doesn't wrk like that in NH4 20:30 any NH4 20:30 i see 20:30 should it? 20:30 strange, i thought nh4 is unchanged from nh3 20:30 my first time with the EotO on NH4 engine 20:30 i would think so? thats why i asked 20:30 didnt know if you had made that change on purpose 20:30 FIQ: yani: the only monsters you can see through walls with x-ray vision are skeletons 20:31 K2: I have not 20:31 aosdict: that idea looks like something that would be in the vanilla game if astral vision worked like nh4. nice 20:32 per the wiki 20:32 Astral vision, granted by wearing The Eyes of the Overworld, lets you see anything within radius 3, even if that space is dark or there are walls or boulders blocking your line of sight. 20:32 _anything_ 20:32 ok 20:32 zombifier: I live to add fun edge cases to the game 20:32 even if invisible? 20:32 hmm 20:33 not sure 20:33 I will assume not 20:33 you'd need to source dive vanilla to see 20:33 it doesnt explicitly say on the wiki 20:34 so i noticed here in FIQhack the radius is 8 not 3 hah 20:34 but no monsters :/ 20:34 pushed a fix 20:34 neat 20:34 the nerf was not intended 20:34 gotcha 20:34 thx 20:35 FIQhack updated 20:35 ah there we go 20:35 EotO like i am used to 20:35 no 20:35 it has a larger range 20:35 true 20:35 you could lower the radius, make it more inline with vanilla 20:35 8 cs 3 is rather large 20:35 vs 20:35 why 20:36 the buff was intended 20:36 oh i'm not complaining 20:36 just poiting it out 20:36 [slex] Appleman1234 (Brd Dun Fem Cha), 137 points, T:305, killed by a wand of striking 20:36 pointing 20:36 oh i see 20:36 this brings eoto more in line with other neutral artifacts 20:36 so the radius bump WAS a deliberate thing 20:36 and astral eyesight is worth the level 7 designation 20:36 gotcha 20:36 \o/ 20:36 (level 7 divination spell that gives xray) 20:37 the monster change was unintentional 20:37 the range buff was intended 20:37 oh so this affects the spell also 20:37 any xray 20:37 neat 20:37 so now i can lose this magic lamp for light 20:38 (for seeing mnonsters nearby) 20:38 heh 20:38 hmm what to wish for 20:38 a hostile djinni 20:38 hah 20:38 did you know 20:38 cant wish for obj properties unfortunately 20:38 that you can wish for magic lamps in fiqhack 20:38 lol 20:38 neat 20:38 w/ a magic lamp 20:38 infinite loop 20:38 80% to get a wish 20:39 so yeah 20:39 net loss 20:39 yup 20:39 so I figured why not 20:39 I considered giving a magic lamp that was unable to give further wishes 20:39 but meh 20:39 oh i know what i need that i havent seen yet 20:39 wand of poly 20:40 i'll do that after i clear orcus town 20:40 -!- Jonathanhanes_ has joined #hardfought 20:40 oh I am stupid 20:40 of course changes aren't saved with new rcfile update 20:40 because I changed the options synta 20:40 x 20:41 >_< 20:42 -!- Jonathanhanes has quit [Ping timeout: 248 seconds] 20:45 heh 20:53 The Green-elf drinks a potion of gain level! │ 20:53 │ You hear a chugging sound. You hear a distant squeak. │ 20:53 │ The djinni hits the Green-elf. The Green-elf hits the djinni. │ 20:53 │ The djinni hits the Green-elf. 20:53 hahahah 20:53 !oGA is smoky 20:53 err GL 20:54 haha 20:54 hostile djinni to elf 20:54 so tame to you 20:56 "You freed me! No, not you, the one who actually drank the potion. I'm talking about you, who stood over there and did nothing" 20:56 FIQ watch my game please want to show you something 20:56 zombifier: enemy of my enemy is my friend 20:57 K2: what 20:57 if it is the cut-off in conducts 20:57 I saw it 20:57 ok 20:57 that was what i wanted you to see 20:57 no idea why that happens 20:57 going to whine at ais once he shows up 20:57 :) 20:57 because he know the windowing system better than me 20:57 *knows 20:58 ah shit 20:58 somehow rodney was awakened 21:01 FIQ: I could potentially be convinced to add a cp437 tileset. Or an 8859-1 tileset. 21:01 But I refuse to assume that the "Unicode" tileset will normally be used by people whose terminals don't speak Unicode. 21:01 jonadab: >50% of fiqhack players play with terminals not supporting unicode 21:02 Well, as I said, I could potentially be convinced to add a cp437 tileset. Or an 8859-1 tileset. 21:02 or just an "enhanced graphics" tileset that is basically the current one (minus your changes) 21:02 as a default 21:02 and a seperate, unicode, tileset 21:02 If I change the default, I'll change it to ASCII. 21:02 this is not a change of default 21:03 it is recognizing unicode as a new tileset 21:03 Ok, let me rephrase: only two character sets make sense as a default: ASCII, or UTF-8. 21:04 Software that defaults to things like 8859-1 or CP437 or shift-JIS, in 2017, is bad software. 21:04 libuncursed handles CP437 sanely 21:05 jonadab: note that I use unicode by default, so I'm personally not affected by your change 21:05 but I think it's a bad change 21:05 It seems to handle Unicode alright. I _tested_ my changes. 21:05 (just saying in case you think the reason I am against it is personal) 21:05 No, I knew you weren't a Windows user. 21:06 I'm assuming anybody whose default charset is CP437 is on Windows. 21:06 jonadab: your change affects K2, hothraxxa (I think), MTF, others 21:06 Good Luck getting all of these to switch 21:06 look at dynahack 21:06 I'll just add a CP437 tileset. 21:06 dynahack assumes unicode 21:06 real unicode 21:06 They can use that, if they don't want to set their terminals to UTF-8. 21:06 it breaks horribly on people 21:07 I may also change the default to ASCII, which really is what it should be, honestly. 21:07 CP437 is significantly popular 21:07 what you're doing is regressing back to the nitrohack way of handling things 21:07 K2: CP437 is a horrible legacy encoding that needs to die by the year 2010. 21:07 defaulting to ASCII is stupid 21:07 Defaulting to ASCII will work for everyone. 21:07 when libuncursed can clearly handle enhanced encoding fine in 99% of cases 21:07 And if they want one of the other tilesets, well, there's the tileset option. 21:07 but it looks better than any other encoding. not just my opinion but a _lot_ of others as well 21:08 K2: not true 21:08 unicode is a superset of cp437 21:08 its relative 21:08 K2: It doesn't have characters that Unicode lacks. 21:08 it has cp437 and more 21:08 anyways 21:08 but cp437 is used *a lot* 21:08 by a lot of people 21:08 options = best of everything 21:08 I would personally consider an ascii default setting dumb 21:08 The old IBM Extended ASCII that DOS used had like two characters that Unicode lacks, but CP437 also lacks them. 21:08 over the existing cp437 default 21:08 give users the OPTION to pick what they want to render 21:09 K2: I don't mind an unicode option 21:09 But it shouldn't be default 21:09 sure 21:09 K2: Yes, the option will be there. 21:09 Nor should ascii 21:09 The current one should be 21:09 so long as the OPTION exists 21:09 FIQ: CP437 as a default is brain-damaged. 21:09 It's like it's 1999 all over again. 21:09 jonadab: CP437 is a misnormer 21:09 I'd rather call it "enhanced graphics" or whatever 21:10 it parses as CP437 for people w/o unicode-enabled terminals 21:10 and as unicode for unicode-enabled ones 21:10 What happens if somebody's terminal is 8859-1? 21:10 That's at least as popular as CP437. 21:10 (Not in America, but elsewhere.) 21:10 I am pretty sure putty default is 8859-1 21:11 but not sure 21:11 jonadab: I'm not exactly sure how libuncursed accomplishes what it does 21:11 There's also the other one that's 8859-1 except with one character changed to euro sign. 21:11 but it checks the terminal encoding by a hack 21:11 8859-n where I forget n. 21:11 and if it recognizes unicode 21:11 then it renders, well, unicode 21:12 if not, maybe it tells the terminal to switch encoding 21:12 not sure 21:12 but point is, if it fails, it fallbacks to cp437 21:12 and it works pretty much everywhere 21:12 Hmm. 21:12 I've not seen any terminal fail on this with default settings 21:12 actually, there was one weird windows terminal 21:12 that failed 21:13 but it failed miserably with libuncursed in general 21:13 jonadab: actually 21:14 you can check this 21:14 the SDL version works as if it was cp437 21:14 what happens in it 21:15 jonadab: if the nh4 tileset was truly unicode 21:15 and cp437 simply didn't work on it 21:15 then yes, I'd agree, default to ascii and no need to make a cp437 tileset (allthough if you felt like it, eh) 21:16 but that's not really what happens 21:16 on cp437 terminals now playing 4k, everything will work fine 21:16 until they encounter dragons 21:16 I don't know what happens then 21:16 maybe it renders as ' ' 21:16 or ? 21:16 or something else 21:17 Dunno. I don't have a terminal that antequated to test on. 21:18 +FIQ │ the SDL version works as if it was cp437 21:18 I mean, if I ssh in from a Windows system somewhere I could test on Putty, I guess. 21:18 Oh, the SDL version, hmm. 21:18 And you fixed that so it doesn't take three and a half hours to start a game. 21:18 So I have no excuse. 21:18 and removed the Blink All The Time feature 21:19 Yes. 21:19 That was the feature that made it take forever to do anything. 21:24 jonadab: so how does it break 21:24 [fh] noty (Ran Elf Mal Cha), 28970 points, T:1809, killed by a hill orc 21:25 noty: there is no longer an incentive against naming sting 21:25 besides dagger unrestriction 21:26 ah right 21:32 also remember that autoswap is a thing 21:33 that's the entire reason I've been playing rangers 21:33 ah 21:33 I guess you're familiar with it then 21:33 it's amazing how much difference something small like that makes 21:34 !tell Tangles did you see the link I gave earlier with curses in 3.6? 21:34 Will do, FIQ! 21:35 [fh] K2 (k2) (Mon Hum Mal Neu) wished for "blessed fixed wand of polymorph", on T:28045 21:35 throne wish, vlad 21:35 wooot 21:41 -!- Jonathanhanes_ has quit [Remote host closed the connection] 21:42 -!- Jonathanhanes_ has joined #hardfought 21:51 noty: did you turn off hilite_obj_piles or did stuff break? 21:54 draw_piles that is 21:55 FIQ: I haven't touched it 21:55 hmm 21:55 ok 21:55 well it seemed like in mines that it randomly broke 21:55 maybe I misread 21:55 was spectating you, sorry 21:55 no, I think it did? 21:55 hm 21:55 ok, need to look into it later 21:56 it doesn't work if it's a pile from dead monsters I think 21:56 interesting 21:57 now it's not working at all, hm 21:58 I think it's generally working 21:58 just there is some case I am missing 21:58 to refresh object pile state 21:58 oooooh 21:58 it stops working if you walk onto the pile 21:59 ah, huh 21:59 wait no 21:59 that's my arrows, sorry 21:59 no wait 21:59 yes, that is the cause 21:59 hmm that is very odd 21:59 fuck me 22:00 orcus dropped me from 19 to 12 22:00 lvl 22:00 K2: note that leveling up in fiqhack speeds up if you're drained 22:00 it speeds up more the more you're drained 22:00 -!- Jonathanhanes_ has quit [Ping timeout: 240 seconds] 22:00 hope so 22:00 if you lost 7 levels 22:00 xp gain rate is x128 22:00 hah 22:01 x64 after a level up, then x32, then x16, etc 22:01 basically 22:01 doubles per level 22:01 exponential 22:01 good thing i killed him when i did 22:01 he had 2 more charges 22:01 he probably got a blessed wand 22:01 i wouldnt know because fuck ID 22:02 lol 22:02 you also dislike the altar? 22:03 no but its inconvienient 22:06 noty: it's weirder than that 22:07 oh? 22:10 ok so back up to 17 already 22:10 and it looks like skill training wasnt affected 22:10 ok so not so evil 22:12 noty: well, kind of 22:12 the problem manifests as you explain it 22:12 but the square is still identified correctly as holding a pile or not 22:12 if you farlook it (which is tied to the same thing) 22:13 for whatever reason, the branding is buggy 22:13 I don't understand this at all 22:13 FIQ: now I'm blind and it seems to be working fine? 22:14 noty: it always works fine, pile state update-wise 22:14 if you farlook 22:14 FIQ: I mean on the interface 22:14 yeah 22:14 that might be true 22:14 not really sure what's goign on 22:14 *going on 22:14 though if I make a new pile it doesn't work 22:14 trying to figure this out 22:14 try farlook it 22:14 just to see if it's OK that way 22:15 "on other objects" means it's identified+remembered as an object pile 22:16 FIQ: both the marked and unmarked one are "on other objects" 22:16 mhm 22:23 FIQ does wand skill have any bearing on polypiling 22:25 no 22:25 ok 22:25 ty 22:25 noty: yeah sorry, I'm not sure what's going on to be honest 22:25 and it's 4:25 atm 22:26 if it's annoying, I guess you can turn it off for now 22:27 FIQ: no need to apologize 22:27 it's not like it affects gameplay in any way 22:43 [slex] dolores (Cha Ang Fem Cha), 5530 points, T:2334, killed by an elven arrow 23:09 hah 23:10 tame speeded up black dragon let loose in the zoo in wizards tower 23:10 disintegrating everything 23:10 beautiful 23:22 K2: how far are you 23:23 I've had your game up on my far right scree 23:23 and you've been at it for a while 23:23 i *just* killed the wizard for first time 23:23 got the book 23:23 congrats 23:23 thx 23:24 only -28 ac? 23:24 yup 23:24 isn't that a bit too low? 23:24 a bit 23:24 but not too bad 23:24 monks shouldnt wear body armor 23:24 ahh 23:24 no body armor 23:24 that's good then 23:24 i know some players will wear it at high levels, but going weaponless i want to be absoltely sure i hit every time 23:27 k2, what was that aportal to? 23:27 entrance to/from WoY tower 23:28 my god the replay 23:28 just goes past everyhting super fast 23:28 I see 23:28 yeah nh4 replay is... different 23:32 hmm 23:32 is invocation different in FIQhack? 23:34 maybe the book was cursed and i didnt realize it (yay FIQhack new ID system) 23:35 [fh] K2 (k2) (Mon Hum Mal Neu) performed the invocation, on T:30828 23:35 there we go 23:36 lol dammit i want my dragon with me 23:37 screw it 23:41 !commands 23:41 bug_sniper: available commands are !help !ping !time !pom !hello !booze !beer !potion !tea !coffee !whiskey !vodka !rum !tequila !scotch !goat !lotg !d(1-1000) !(1-50)d(1-1000) !8ball !rng !role !race !variant !tell !source !lastgame !lastasc !streak !rcedit !scores !sb !setmintc !whereis !players !who !commands 23:42 !8ball should K2 name his pets? 23:42 bug_sniper: Without a doubt 23:42 lol all of them? 23:42 I had billy the black dragon and carl the purple worm 23:42 I think amy names all of them by picking a random person in the irc channel 23:43 team splat usually names our pets after teammates 23:44 amy doesn't, and named something ilbelkyr or bcode 23:46 so making zombies as pets in FIQhack is a Good Thing™ 23:46 neat 23:46 enslaved army 23:47 i'm going slower than usual, as i've never made it this far in FIQhack before 23:49 do zombies infect other things here? 23:49 ie making infinite pets? 23:50 how do you even go up the stiars with them!??! 23:51 if they are next to you, pets will follow 23:51 but you have so many 23:54 they aren't following him 23:54 pets always kinda annoyed me 23:54 [fh] noty (Ran Elf Mal Cha), 67586 points, T:15888, killed by a winged gargoyle 23:54 since you always have to wait for them 23:55 where the hell did my wand of tele go 23:55 hmm 23:56 is going up the dungeon easy? 23:59 depends, but usually no not at all until after you get out of gehennom 23:59 FIQ got rid of the mysterious force 00:21 how do you know the layout of everyfloor? 00:22 i explore them 00:23 or in this case i have magic mapping spell 00:23 ahh 00:23 that would make sense 00:23 but i like to explore 00:23 moreso than I do 00:23 30k or so turns is a speedrun for me ;) 00:23 I'm usually having to move early due to a multitude of reasons 00:23 amy does about 30-40k 00:23 so that's not bad 00:24 also it's weird to see the game without walls 00:24 I'm used to , for the passages 00:24 and # next to them 00:24 yup 00:24 and i cant stand that 00:24 lol 00:24 slex is the only variant that enforces those by default 00:24 what do you think of the kuwa class 00:24 never played it 00:25 it removes walls at lvl 4 00:25 before a greyout in lvl 6 00:25 my slex experience is very limited at best 00:25 brb need to stretch and get a drink 00:27 also do other variants tell you the attack strength of the monsters? 00:27 It's nice to / . a monster and have it tell you damage ranges of all it's attacks 00:27 no 00:28 do you just memorize those? 00:29 -!- raisse has joined #hardfought 00:29 -!- mode/#hardfought [+v raisse] by ChanServ 00:29 nope 00:29 then how do you know if something is a threat? 00:29 i just have a good understanding of what hits hard and what doesnt 00:29 heya raisse 00:29 I guess there aren't as many creatures 00:29 true 00:30 so you could just be like T 00:30 i know what T's do 00:30 slex has more monsters by a factor of 10 prob 00:30 in slex T's can be either weak or strong 00:30 there are 4 types of T in vanilla and most variants 00:30 over 14k monsters 00:30 she said earlier today 00:30 troll/ice troll/rock troll/water troll 00:30 rock trolls are nasty 00:30 she didn't realize UGODS can go through walls 00:30 and are bullshit 00:31 14k ugh 00:31 I like it 00:31 thats a lot of coding 00:31 want to see the worst dlvl2 00:31 yup 00:31 sure 00:31 I guess you can remove boilerplate 00:31 https://puu.sh/x7NfE/593a362244.png 00:31 over 900 monsters spawned this game 00:31 I bet 800 on this one floor 00:31 I normally only get 450~ on my 12 floor runs 00:31 good lord 00:31 isn't that fucking scary 00:32 I tried to do the < 00:32 > charm monsters 00:32 get hit 00:32 < 00:32 but then it wouldn't let me go back upstairs 00:32 depends, are these strong monsters? 00:32 and I got hit with amnesia 00:32 so I forgot how to charm 00:32 kinda 00:32 D's are baby dragons 00:32 H are mini giants 00:32 was about to ask 00:32 l are leperchauns of all types! 00:33 some hit 1d2 some hit 1d4 1d5 00:33 1d4 1d4 I think 00:33 the bottom is a cluster fuck 00:33 with an AC of 9 thats a problem 00:33 yeah 00:33 and I couldn't go back upstairs 00:33 because reasons 00:33 heh 00:33 that red l was on the stiars 00:33 stairs* 00:33 i'd try to get into a narrow hallway 00:33 but yeah 00:33 what hallway? 00:33 this has all sorts of foobar all over it 00:33 I told amy about it 00:34 of 00:34 hahah no hallway 00:34 "what should I do" 00:34 whenever she gets back 00:34 every room 00:34 has monsters 00:34 I swear it had at least 800 monsters 00:34 i would get a stiff drink 00:34 I bet the entire map was filled 00:34 hahaha 00:34 you are close to winning 00:34 go for it! 00:34 genocide the wizard? 00:34 have you beaten this game before? 00:37 heh if you genocide the wizard you'll geno yourself 00:37 but i am pretty sure the game wont allow that anyways 00:38 and no i havent ascended FIQhack before 00:38 :( 00:38 havent played it very much 00:38 aah 00:38 i was on my grunthack kick for pretty much an entire year 00:38 what made you stop your kick 00:38 and how different do the different versions of nethack feel? 00:38 are they smey? 00:39 samey* 00:39 i've ascended every role in grunthack 00:39 was time to move on ;) 00:39 hahah 00:39 nice 00:40 https://scoreboard.xd.cm/zscore.gh.html 00:40 lol 00:40 congrats 00:40 and each variant feels different from the rest 00:40 heh thanks 00:40 except being maybe nethack 4 00:40 I see 00:40 one day after I kick slex 00:40 its basically vanilla 3.4.3 on nh4 codebase 00:40 I'll try other variants 00:40 hopefully I won't get bored 00:40 I have a feeling they are quite the different game 00:41 given how difficult slex is 00:41 you should prob try vanilla first 00:41 it seems to be a different kind of difficulty? 00:41 like I can abuse some slex mechanics 00:41 like knowing the damage ranges of all enemies 00:41 and relying on less knowledge plays 00:41 I guess 00:41 unnethack is a fun variant also, i highly recommend it 00:41 base nethack due to having less stuff is more memorizery? 00:41 extra levels and monsters, etc 00:41 that's the version I would play if anything 00:41 due to the default config being nice 00:42 at least if I wanted vanilla 00:42 and not some mod 00:45 oh you can run 00:45 that's cool 00:45 did you name your dragon after me? 00:45 hehyup 00:45 haha, nice 00:46 only pet who has followed you from hell and back 00:46 i had you bug_sniper and hothraxxa at once point 00:46 they got left in hell, eh? 00:46 oh and a titan named Amy 00:46 yeah 00:46 hahaha 00:46 they wouldnt do well on the planes 00:46 but amy the titan looked at medusa and was turned to stone 00:46 Amy would just cast spells and trample everyone 00:46 :( 00:46 she'd bumndlebundlebundle 00:46 or whatever the hell that is 00:47 hair bundles 00:47 i had no clue wtf that was 00:47 until i asked 00:47 haha 00:47 me neither 00:47 how much is hunger an issue in vanilla/unnethack 00:49 -!- raisse has quit [Ping timeout: 240 seconds] 00:50 its always an issue no matter the variant 00:50 ring of slow digestion is one of my personal must haves 00:50 that was one thing I really liked about unnethack 00:50 was starting with a ring of digestion 00:50 at random 00:50 though it seems that spells are kinda weird in nethack 00:51 since you have to purposefully lower your ac 00:51 to have nice spell casting? 00:51 its based on original d&d rules 00:52 nh4 codebase goes the other way, like newer editions of ad&d 00:52 I see 00:52 FIQ made it so players can do 'classic' mode look n' feel 00:52 I don't really know my DND to well 00:52 thats what i like 00:52 classic mode 00:52 too* 00:53 i used to play the original d&d and then 1st edition ad&d back in the early 80's 00:53 so I'm guessing you know the rule set quite well 00:53 are all nethack monsters derived from that source? 00:53 Not all 00:54 Eg: Mordor Orcs 00:54 a lot yes, but not all. and really they're all just inspiration 00:55 nethack definitely has its roots in d&d but the rules are altered 00:55 i remember playing hack for the first time ever 00:56 (hack is precursor to nethack) 00:56 how was that 00:56 primitive compared to what we have now 00:56 but back then... hah 00:56 daaaaamn 00:56 it was awesome 00:56 frank wang, my neighbor. he introduced it to me 00:57 pulled it off of university bbc 00:57 I like how you remember how you got into 00:57 it 00:57 oh yeah, cant forget 00:57 did he now 00:57 well back then that was how shareware/freeware was spread 00:58 no internet 00:58 NetHack 3 is older than I am 00:58 well 00:58 not like today's internet 00:58 you should read the history of nethack 00:58 I might at some point 00:58 i was... 13? 14 yrs old 00:58 when i first played hack 00:59 I was introduced to nethack when I was 16-7~ when I first played nethack/unnethack 00:59 got my first linux distro! 00:59 before moving to arch 01:00 oh look a jerk who wants to die 01:00 you can cast quit ewell 01:00 that's cool you can see allies hp 01:03 how old are you now? 01:04 [fh] K2 (k2) (Mon Hum Mal Neu) entered the Planes, on T:33546 01:04 21 or so 01:04 congrats 01:04 planes 01:04 thx 01:04 huh 01:04 21 'or so' ;) 01:04 ok so 01:04 I thought the planes was down in hell 01:04 so someone besides amy got to this point in slex 01:04 i am 20 to 50 or so 01:04 you have a kid or going to have one soon 01:05 so I can chop off a lot~ 01:05 i have a 5 yr old that I know about 01:05 haha 01:05 you might have a 7 yo 01:05 might be a couple others, not sure 01:05 somewhere 01:05 um they'd be close to your age actually by now 01:05 nice 01:05 yeah 01:05 i was a male whole back in the day 01:05 whore 01:05 whole 01:05 whatever 01:06 anyways 01:06 haha 01:06 ;) 01:06 the weight in unnethack feels low 01:06 now i am a responsible adult... HAHAHAH 01:06 encourbered over nothing 01:06 haha, sucks to be you 01:06 nah 01:06 been there/done that 01:07 its nice to be chill nowadays 01:07 raise my kid watch her grow 01:07 warn her about biys like me 01:07 boys 01:07 hahah 01:07 isn't that something 01:07 it is 01:07 love it 01:08 death wands 01:08 wahahaha 01:08 damn 01:08 the wixard is dead 01:08 Q_Q 01:08 I'm dead 01:08 shit 01:08 was afraid of that 01:08 madness 01:09 and chaos! 01:09 ah well 01:09 haha 01:09 i can get more pets 01:09 who really needs pets at this point 01:10 oh 01:10 you'll see 01:10 wait til i get to astral 01:10 you're in for a treat 01:10 trick that Grasshopper showed me 01:10 'purple rain' 01:10 oh? 01:10 mmm hmm 01:10 not gonna ruin surprise 01:10 ok here we go 01:11 !lotg K2 01:11 May the Luck of the Grasshopper be with you always, K2! 01:11 thx! 01:11 damn i transgressed 01:11 my deity is *pissed* 01:12 i need to be careful 01:12 geez 01:12 I wonder why 01:12 Ate too much meat? 01:12 :) 01:12 accidentally killed my pet dragon 01:12 Ah 01:12 attacking magic eyes in slex is much more fogiving 01:12 than in unnethack 01:12 so is carrying weight 01:13 nice 01:13 just making your own route 01:13 [something] in slex is much more fogiving 01:13 Never thought I'd hear that 01:13 it's true 01:13 is carrying weight always so annoying in other variants? 01:13 YES 01:13 in slex I just carry around a chest 01:14 put everyhitg in 01:14 Well, it's a mechanic you need to manage in other varients 01:14 so things don't become # 01:14 huh 01:14 how do you cope without having a big inventory/ 01:14 BoH 01:14 I've never had one of those 01:15 The varient I play, dNethack, has a couple other solutions 01:15 why did amy decide to say fuck carrying weight 01:15 make it really high 01:15 found it annoying? 01:15 There's an artifact that grants 1.5x carrying capacity, and there are 'magic chests' throughout the dungeon that have a shared inventory for stashing 01:15 ahh 01:15 that sounds nice 01:15 I guess you make stashes 01:15 in other variants 01:15 right? 01:16 Stashes can be useful 01:16 But figuring out what you NEED to keep with you is just part of the game in most varients other than slex 01:16 I see 01:17 that sounds like it could get tedious 01:17 slex is just weird 01:17 slex seems to be chill in the right places 01:17 I really like knowing how dangerous everything is 01:17 without having to memorize 01:17 What are E's here? 01:17 The pokedex and the inventory lookup features are really nice ideas 01:18 E's are usually elementals? 01:18 inventory? 01:18 I haven't really abused those 01:18 I don't think 01:18 it does annoy me when creatures can do damage outside of their range of the pokedex 01:18 does AC reduce dmg or just cause you to dodge in other variants 01:18 in slex it's just dodge 01:18 it seems 01:19 I think it gives damage reduction in most 01:19 I am right that it's just dodge in slex, right? 01:19 No clue 01:19 it seems things get rolled 01:19 Say, do you have python/spyder on your computer? 01:20 I have python installed, yes 01:20 it's a dependency for things 01:20 what plane is k2 on? 01:20 If you ever try dNethack, ask Nero for his monster lookup program 01:20 plane of air 01:20 ahh I see 01:21 !lotg k2 01:21 May the Luck of the Grasshopper be with you always, k2! 01:21 thanks bug_sniper! 01:21 this place looks interesting 01:22 it is a silly place 01:22 has anyone made co-op nethack? 01:22 let us leave this place 01:22 yes 01:22 acehack 01:22 did it go well? 01:22 no idea 01:22 might be a fun idea 01:22 I don't know why the plane of fire isn't completely lit 01:22 or give the dev tools to screw with you 01:22 How would that even work? Need both players to make input before the turn moves? 01:22 or play against a dm 01:22 yup 01:22 or why the lava isn't its own light source 01:23 water 01:23 There goes 90% of the hostiles there 01:24 I hope you can fly K2 01:24 this level seems strange 01:24 i am levitating 01:25 can a bubble close with you inside it? 01:25 loli: have you never had an ascension? 01:25 I'm new 01:25 and I only play slex 01:25 relaly 01:25 really* 01:25 Ah 01:25 I haven't really touched much else 01:25 I've had an almost-ascension in nethack 3.4.3 01:25 a bit of unnethack and that's about it 01:26 I wonder what you must be like after getting back to the surface 01:26 [fh] K2 (k2) (Mon Hum Mal Neu) reached the Astral Plane, on T:33839 01:26 loli, have you completed sokoban in slex, or the quest? 01:26 must be the strongest creature alive 01:26 he's now on the planes? 01:26 weee 01:26 bug_sniper: I've gotten to the convict quest 01:26 let me see if k2 conflicts away the angel 01:26 ok one last stretch 01:26 bug_sniper: the gods have stopped me from sokobon 01:26 i never found a ring of conflict this game :( 01:26 bug_sniper: is there anything special about slex's sokobon 01:26 nicedid you beat the convict quest? 01:27 That what wishing is fir! 01:27 amy and I had the worst sokobon level2 01:27 *for 01:27 no I died 01:27 I got it on dlvl4 bug_sniper 01:27 and got killed trying to leave by a greater mimic 01:27 Angels are friends 01:27 ... I hope 01:27 loli, yes. It's different because it can have special rooms in it like shops 01:27 our god should like us 01:27 oh? 01:27 is that why she keeps pushing me towards finish sokobon 01:27 ok. loli, get ready for purple rain 01:27 and the levels may not be lit or memorized in slex before you get there 01:28 chugga chugga 01:28 bug_sniper: ??? 01:28 what do you mean 01:28 reverse geno purple worms? 01:28 let's see what you are going to do 01:28 also, the walls may be water, lava, or ice in slex 01:29 purple worm 01:29 oh god 01:29 what are you going to do 01:29 Beautiful 01:29 i have 3 more cursed scrolls of geno to burn 01:30 so after you get to the surface, why does your god let the wizard fuck with you? 01:30 k2, your angel will hate you for what you're doing 01:30 heh 01:30 what 01:31 why when you call them 01:31 genocide* 01:31 nevermind, you're not conflicting the purple worms 01:31 they send you some 01:31 yup 01:31 genociding purple worms spawns them? 01:31 !commands 01:31 bug_sniper: available commands are !help !ping !time !pom !hello !booze !beer !potion !tea !coffee !whiskey !vodka !rum !tequila !scotch !goat !lotg !d(1-1000) !(1-50)d(1-1000) !8ball !rng !role !race !variant !tell !source !lastgame !lastasc !streak !rcedit !scores !sb !setmintc !whereis !players !who !commands 01:32 I wish we had a revgeno command here and not just on #nethack 01:32 gah 01:32 ozzy picks now to be a lap dog 01:32 ?? 01:32 aahhh 01:32 ok he's down 01:33 haha 01:33 ozzy is my 105 lbs german shepherd 01:33 he's a big baby 01:33 !8ball will K2 get lucky on the first altar? 01:33 Tarmunora: As I see it, yes 01:33 basically my weight 01:33 lol 01:33 heh 01:33 first alter 01:33 I used to be 100 lbs for years 01:34 that's very light 01:34 yup~ 01:34 still am not much fatter 01:35 !8ball will k2 sacrifice at a crossaligned alter? 01:35 bug_sniper: Outlook good 01:36 !8ball will K2 make it to an altar? 01:36 Tarmunora: Better not tell you now 01:36 can pestillence attack your pets? 01:38 !8ball does K2 like playing variants where your pets can be attacked first? 01:38 bug_sniper: Yes definitely 01:39 hahahahaha 01:39 Congrats K2 01:39 congrats 01:39 what even is this 01:39 entire blue room 01:39 hahah 01:39 Shoulda offered the lizard 01:39 you are a demigod 01:40 why does your god want the amulet so badly/ 01:40 only 857 points lost 01:40 [fh] K2 (k2) (Mon Hum Mal Neu), 265380 points, T:33939, ascended https://www.hardfought.org/userdata/k/k2/fiqhack/dumplog/2017-08-12%2005%3A40%3A25%2C%20K2-Mon-Hum-Mal-Neu%2C%20ascended.txt 01:40 Nice, 7th place! 01:40 congrats 01:40 thanks all!! 01:40 !potion K2 01:40 * Beholder tosses K2 a potion of gain level, brewed by Arsinoe at -11 degrees Celsius. 01:41 ;) 01:41 perfect 01:41 and i think, this is the first ever monk asc in FIQhack 01:41 ever 01:41 Nice 01:41 really? 01:41 congrats 01:41 yup 01:41 2064 creatures vanquished. 01:41 not too many creatures you've killed 01:41 https://scoreboard.xd.cm/firstasc.fh.html 01:42 it'll take a few min for my game to show there 01:42 you needed that 1 level 01:42 to go back to level 30 01:42 heh 01:43 lol K2 your game changed my terminals's color 01:43 how odd 01:43 yeah that is odd 01:43 some interfaces do that 01:43 and it bugs me 01:45 hmm 01:45 what to do now... 01:45 i still have rum in this glass 01:46 I'm guessing FIQhack is rather new 01:46 LOL 01:46 purple rain just hit my playlist 01:46 13 in total 01:46 you were making it rain purple 01:47 ... worms that is 01:47 i didnt even use the last 2 scrolls 01:47 they were genocide monster right? 01:47 but it created worms? 01:47 if its cursed 01:47 Cursed genocide sends in whatever you try to genocide 01:47 it MAKES the monster 01:47 ahh 01:47 kek 01:47 that's awesome and scary 01:47 scary as hell 01:48 It's a shame I died so close to the end 01:48 :/ 01:48 -!- Menche has joined #hardfought 01:48 I got one-shotted by a hobgoblin while eating :/ 01:49 :( 01:49 hmm lemme find the picv 01:49 pic 01:49 My best run in slex got 1 shotted 01:49 IRC 01:49 might of been my second best run 01:49 wand of death, bam dead 01:50 loli: You should try some anachrononauts in dnh 01:50 What's the worst that could happen? 01:50 what's that 01:51 hah lol yes 01:51 https://www.hardfought.org/phpBB3/gallery/image/2473 01:51 look at the turn count 01:51 phase door 01:51 can you phase door in this game 01:51 What's phase door? 01:51 no, its a slex only thing 01:51 randomly tele 1 to 100 tiles away 01:51 laame 01:52 It's useful 01:52 esp if you're playing camper striker 01:52 75% of not going on cooldown 01:52 and you need it on that trash class 01:53 Techniques are a SLASH'EM etc thing 01:53 :( 01:54 oh ddamn 01:54 that was a 6 conduct ascension 01:54 Nice 01:54 is that good? 01:54 yes 01:54 its decent 01:54 beats everything else 01:54 i've never had that many before 01:54 by at least 2 01:55 some players have knocked out 12 conduct asc 01:55 you were vegetarian all the way through? 01:55 yes 01:55 isn't finding things to eat hard?> 01:55 yes 01:56 loli: Have you ever tried slex's binder role? 01:56 nope, Tarmunora 01:56 K2: 6th in turn count 01:57 nice 01:57 that was a fast asc for me 01:57 anything under 40k is kinda quick for me 01:58 My fastest asc in about 38k in dnh 01:58 what is the self conduct? 01:58 polyselfless 01:58 never polymorphed self 01:58 ahh 01:58 loli, did you beat your convict quest? 01:58 illiterate seems annoying 01:59 bug_sniper: died right away 01:59 tried to run since it was wayyy to early 01:59 dlvl4 01:59 the guards were getting their shotguns out 02:00 well, at least you made it there 02:01 do people foodless often? 02:02 i dont think so 02:04 what is holy water used for 02:04 and how can I create it in slex 02:04 to bless items 02:05 in slex? hopefully just like vanilla 02:05 blessed allows for extra defence? 02:05 place uncursed/cursed potions of water on a co-aligned altar and play while standing on said altar 02:05 err pray 02:05 of course need to make sure its safe to pray first 02:06 huh 02:06 okay 02:06 blessed weapons do extra damage to demon and undead types 02:06 blessed magical items tend to have their abilities heightened 02:07 https://nethackwiki.com/wiki/BUC#Blessed_items 02:07 1d4 added is nice 02:14 anyways I'm going to bed 02:15 gnite loli 02:16 loli, you can't dip stacks of water in a single potion of holy water in slex, unlike in nethack 02:16 amy thought that was cheating so she nerfed that 02:17 well, looks like amy won't have anyone to watch playing slex, hope she doesn't get too lonely 02:21 ;) 03:49 K2: Congrats on your FIQ ascension! 03:49 thanks Mandevil! 04:21 -!- noty has quit [Quit: WeeChat 1.9]