19:31 -!- mode/Beholder [+Zi] by Beholder 19:31 -!- tolkien.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ SporkHack updated to 0.6.5, includes dungeon overview patch. GruntHack to receive the same patch soon 19:31 -!- mode/#hardfought [+v Beholder] by ChanServ 19:31 its a decent variant 19:31 probably because it's rather obscure, being a variant of a variant 19:31 fourk has similar asc amounts 19:32 slightly more, but it has been around for longer too 19:32 twice as long as fh 19:33 fourk has the best graphics 19:33 one interesting detail however is 19:33 because it's the only one that has them in... 4k 19:33 last year, fiqhack had a total of 6 ascensions, and basically nobody was playing it at all 19:33 (You hear a distant YEAAAAAAAH) 19:34 only this year did people start messing with it 19:34 You are blasted by the penis pole named All Seriousness' power! You die... 19:35 aosdict: btw, if you like the NH4 hp bars/etc, I implemented NH4status and sidebar for NH3 curses if you prefer playing those 19:37 I like hpbar but I can live without it. 19:37 I was just pointing out that having it by default helps a lot of players, especially new players, notice when their HP is getting low and when it's dropping fast 19:37 [slex] dolores (Cam Ang Fem Cha), 684 points, T:372, killed by touching an artifact (All Seriousness) 19:38 True 19:39 and in fiqhack, at least, the whole screen borders change colour too. Very noticable. 19:39 Isn't that a nh4 thing? 19:40 I've only played FIQhack for nh4+variants thereof 19:42 aosdict: kind of 19:43 NH4 changes border colors in some cases 19:43 FIQhack extends it 19:44 and fixes some bugs with it 19:52 !lastgame 19:52 loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502321129.slex.txt 19:56 FIQ, would it be possible to let a player designate keys for multiple quivered spells? 19:57 what keys are you going to use? most of them are taken 19:58 I'd make room, since FIQhack lets you rebind things 20:00 possible yes 20:00 maybe later 20:01 it's a rather awkward thing to implement 20:03 also, (as you probably know already,) quivering a spell gives the message "You have no quivered ammunition equipped." 20:05 NeroOneTrueKing: I don't see this as an issue. Do you? 20:05 The usual behaviour of f is to fire ammunition after all 20:05 Should I change it to "You have nothing readied"? 20:05 I think a message like "You ready a spell." is more appropriate 20:05 The message is before you quiver anything 20:06 spell or ammo 20:06 So it lets you know that you didn't have any ammo quivered, but it doesn't say that you now have something readied 20:07 Oh I see the issue 20:11 !tell K2 pushed a fix 20:11 Will do, FIQ! 20:13 NeroOneTrueKing: ok I think I have a solution to how to implement what you asked for 20:15 [fh] Fisting Hard (Tomthetom) (Mon Hum Mal Cha), 26139 points, T:1212, killed by a gnome 20:18 YANI: uranium wands glow in the dark 20:19 actually 20:19 hmmm 20:19 ah wait no 20:29 hmm I should update the yani list 20:32 [fh] Fisting Hard (Tomthetom) (Mon Hum Mal Cha), 27429 points, T:1264, killed by a skeleton 20:36 [fh] Tomthetom (Wiz Gno Mal Neu), 8650 points, T:67, quit 20:36 * aosdict adds the word "ought" to log parser, only to have it start returning every line in #hardfought 20:37 [fh] Merlin (Tomthetom) (Wiz Hum Mal Cha), 4439 points, T:7, quit 20:38 oh dear lord the recent in depth design discussions are setting off everything 20:40 Heh. In theory we should probably be having those discussions in #nethack-dev 20:42 heh 20:42 K2: Message from FIQ at 2017-08-09 20:11 EDT: pushed a fix 20:42 Well I log that too so it wouldn't make a difference, but this channel is nice for having several active variant devs around 20:42 noooo discuss here 20:42 !tell K2 I've pushed a new version of dnethack (3.15.1) to github, and have updated the default branch accordingly. This is a save-breaking update. 20:42 Will do, Chris_ANG! 20:42 Oops XD 20:42 :P 20:42 K2: Message from Chris_ANG at 2017-08-09 20:42 EDT: I've pushed a new version of dnethack (3.15.1) to github, and have updated the default branch accordingly. This is a save-breaking update. 20:42 i like reading the discussions 20:42 ok so I added some groundwork for commands that take keys as part of its input 20:42 K2: what do you do to current games when one variant breaks save compatibility? 20:42 this is actually an ideal place given the number of variant authors here 20:42 keys as in, buttons 20:43 for more flexible quivering 20:43 now I need to do the hard part 20:43 figure out this old nitrohack code handling commands internally 20:43 aosdict: we have a way to configure dgamelaunch so that if there are old saves from the past version, those are played, and if there are no saved on the old version for that user, they automatically start a game on the new version 20:44 old games are played first, user cant go to the new version until old saves are used up 20:44 either death or asc 20:45 yeah, we have what, fiqhack, dnethack, unnethack, fourk, slex, sporkhack, grunt maintainers, and a NAO admin? 20:46 but ais doesn't lurk here 20:46 could possibly convince him to lurk, it's not like this is #ascension.run 20:46 the vast majority are here 20:46 lorimer also, even though he's not active 20:46 btw apparently we're bigger than ascrun now in terms of people in channel 20:47 rip 20:47 but his input would be valuable too 20:47 yup 20:47 we've hit 40 20:47 but thats rare still 20:47 #nethack4 is the only channel that isn't #nethack that is nethack-related that is larger I think 20:48 and also remember, bhaak is devteam 20:53 Chris_ANG: sorry didnt mean to ignore your !tell 20:53 so 3.15.1 is ready for public play? 20:55 heh yeah that was a silly question on my part 20:56 i'll push the update later tonight, about to leave for work 20:58 cool, thanks :) 21:08 R - an uncursed -10 ring of searching {3} 21:08 I didn't know that an enchantment like that was possible outside of SLEX 21:14 NeroOneTrueKing: what would the best way to unmap spells be? 21:14 !booze need to test Beholder saying something 21:14 * Beholder passes need a fifth of grog, distilled by Athame at -11 degrees Fahrenheit. 21:14 if you, say, map i to identify 21:15 how would you unmap it 21:15 a submenu perhaps, similar to how you do autopickup rules or keybindings? 21:15 the way it works atm 21:16 is that there is a castalias command 21:16 that you can map to whatever 21:16 using it will prompt for a spell to map to given key if not already mapped 21:18 an extended command #unquiver would get the job done 21:18 maybe the spellbook command? ('+') 21:19 Sure 21:19 and when you alias a spell, it mentions it 21:19 "Aliased. Use #spellbook (usually '+') to unalias" 21:20 That'll be fun to use :D 21:20 something similar happens if you walk onto items 21:20 (You can feel around with 'grope', typically on ^G.) 21:25 [nd] Grasshopper (Bar Hum Fem Neu) killed the Wizard of Yendor, on T:66323 21:27 [nd] Grasshopper (Bar Hum Fem Neu) acquired the Book of the Dead, on T:66335 21:29 Friggin' nalfeshnee woke Rodney too early for me 21:30 Rodney came, hassled me, stole my PYEC 21:30 nalfeshnee cast destroy armor *poof* no more blessed fireproof +4 robe for me 21:30 gotta get me some GDSM fast 21:32 Wait, they can still do that in 3.6.1? 21:32 wake Rodney early? 21:32 apparently it did 21:33 I was inside Roddy's tower at the time, if that makes any difference at all 21:33 Oh, then that makes sense, but why were you inside the tower if you weren't ready to wake him up? 21:33 or at least on the top floor 21:34 I was looting it 21:34 still haven't found the VS 21:34 but I guess that won't take long 21:34 I think looting the top floor of the tower is a Thing Not To Do unless you're ready to take him on 21:34 well, I thought I was 21:35 but yes I have MR concerns, as pyec is my only source 21:35 I only just found some gray dragon scales 21:35 also, I'm reminded of a Pratchett quote from Sourcery about how wizards have an urge to build and live in towers 21:35 I've been using YDSM until now 21:35 it should be put into the encyclopedia under Wizard's Tower 21:35 heh, good idea 21:36 NeroOneTrueKing: should there be a mention of what you are casting or is it unneccessary you think? 21:37 after that nalfeshnee destroyed my robe (Rodney was dead about that same point), it summoned monsters including a guardian naga 21:37 Probably unnecessary, but other people might want it 21:37 and the guardian naga almost did me in by paralysing me (my MC was kaput as I lost the robe) 21:39 !tell K2 pushed an update 21:39 Will do, FIQ! 21:41 Second game of FIQhack in a row where Jubilex greets me in the Valley of the Dead. Coincidence? 21:41 yes 21:42 I'm just lucky :P 21:54 aosdict: speaking of mtf, he streamed fh yesterday 21:54 apparently he wanted an asc on stream :P 21:59 D - a bag. 22:02 effin' YAY 22:06 jonadab: was thinking about multishot and it seems kind of like whoever wrote the rules for it wasn't really thinking it out. 22:07 I can buy a ranger nocking multiple arrows or drawing and reloading really fast, and I can buy a skilled Rogue throwing four daggers two-at-a-time 22:08 But I can't buy a caveman hurling four spears in the time it takes an enemy to move or attack once 22:08 that's new in 3.6.x 22:08 3.6.x made multishot rules weird 22:10 Even in 3.4.3 they could hurl three at once 22:12 maybe they throw two spears at a time, one in each hand 22:13 doesn't explain how you can do it while wielding a weapon or a shield or both 22:13 (this is another thing about multishot) 22:14 hmm, so cap the number of weapons you can throw if you're wielding a weapon... interesting 22:14 NeroOneTrueKing, FIQ: just allow binding keystrokes to player-defined macros. Then you can bind a key to Zh for cast-healing, etc. 22:17 aosdict: In addition to realism, though, also think about gameplay. Just for example, the Dev Team is on record (in a git log message) saying, in effect, yeah, it's unrealistic for crossbows to multifire, but if we make them not do that, then NOBODY will ever use crossbows, even worse than now. 22:17 So if you nerf spear multi-fire, be prepared to buff some other spear quality to compensate, or something. 22:19 I'm thinking that thrown weapon volleys might make up a fourth type of attack, actually. You can go shield + one handed weapon, or shield + free hand for chucking spears or daggers or darts 22:21 Or even one handed weapon + free hand, if you want. 22:21 (I know all nethack characters are right-legged but there's no reason for them to be able to throw stuff with the offhand) 22:22 er, no reason for them NOT to be able to do that 22:25 jonadab: I finished adding castalias 22:26 Macros come with their own issues and should IMO be seperate from the game 22:33 aosdict: Oooh, so you can't effectively throw weapons you aren't wielding unless your off hand is empty? 22:33 That would be... a significant change. 22:33 Not quite 22:33 You can't effectively throw weapons you aren't wielding unless *a* hand is empty. 22:34 Ok, right. 22:34 So you could forego a shield, or a main weapon 22:34 I'm assuming players are going to pick sword over shield, but that's based on existing vanilla balance; if shield is buffed... 22:34 Yeah. 22:35 Also, as far as I can tell, the reason shields have a spellcasting penalty is because it interferes with the need to move arms around in arcane gestures, 22:35 so wielding a two-handed weapon should also confer a spellcasting penalty. 22:36 As with shields, the penalty's reduced if you have high skill. 22:42 take a cue from Captain America who often uses his shield like a weapon 22:43 ... and consider how much weaker that hero is without his shield 22:43 how much dexterity do you need to throw your shield as a ranged weapon and have it return to you 22:46 similar to mojo 22:47 of course, Cap's shield is an "artifact" 22:50 I can imagine going into a sex shop looking for vibranium 22:51 "Sorry, you want some vibra... where?" 22:55 yani: tool shops also stock touchstones 22:56 Cap's shield, as a NH artifact, should be a shield of reflection (naturally) that can be used (both wielded and thrown) as a pretty good weapon (returning like mojo) 22:57 naturally fooproof 22:57 I'd like to have it add +1MC but that might be goinf too far 23:07 [fh] NeroOneTrueKing (Wiz Elf Fem Law) wished for "uncursed magic marker named Excalibur", on T:36727 23:31 -!- zombifier has quit [Ping timeout: 260 seconds] 23:50 -!- zombifier has joined #hardfought 00:08 FIQhack updated 00:08 K2: Message from FIQ at 2017-08-09 21:39 EDT: pushed an update 00:08 working on dnethack 00:09 FIQ: what's new in this latest push? 00:16 https://git.io/v7MZY 00:17 cool 00:21 -!- raisse has joined #hardfought 00:21 -!- mode/#hardfought [+v raisse] by ChanServ 00:35 -!- raisse has quit [Ping timeout: 260 seconds]