12:04 -!- mode/Beholder [+Zi] by Beholder 12:04 -!- weber.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ (public irc logs available on website) ¤ Public NetHack server - ssh nethack@hardfought.org ¤ Slash'EM Extended 2.0.1 is available for play 12:04 -!- mode/#hardfought [+v Beholder] by ChanServ 12:05 @s?shambling horror 12:05 shambling horror (11,01U) | Lvl: 10 | Diff: 11 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 0 | Attacks: none | Alignment: 0 | Flags: carnivore, infravisible 12:06 yay Tangles!! \o/ 12:06 @g?demogorgon 12:06 Demogorgon (06,01&) | Lvl: 106 | Diff: 59 | Spd: 15 | Res: fire poison drain | Confers: nothing | MR: 95 | Generates: unique | AC: -8 | Attacks: 8d6 cast spell, 1d4 sting level drain, 1d6 claw disease, 1d6 claw disease | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible 12:07 @V?demogorgon 12:07 Demogorgon (06,01&) | Lvl: 106 | Diff: 57 | Spd: 15 | Res: fire poison drain | Confers: nothing | MR: 95 | Generates: unique | AC: -8 | Attacks: 8d6 cast spell, 1d4 sting level drain, 1d6 claw disease, 1d6 claw disease | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible 12:08 and lets look at sporkhack's version of demo 12:08 @s?demogorgon 12:08 Demogorgon (06,01&) | Lvl: 106 | Diff: 57 | Spd: 15 | Res: fire poison drain | Confers: nothing | MR: 95 | Generates: unique | AC: -8 | Attacks: 8d6 cast spell, 1d4 sting level drain, 1d6 claw disease, 1d6 claw disease | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible 12:08 same as vanilla 12:09 grunthack's demo was plussed up some, not counting it can cast player spells 12:09 but you can't elbereth, conflict, or charm-monster him. :) 12:09 ah like grunthack 12:09 without the Three Basic Outs™ of vanilla, he's a mean sumbitch 12:09 yup 12:09 i noticed in sporkhack that he can be summoned much faster 12:10 although in my current game i seem to have dodged that bullet 12:10 yeah, you have to get rid of the little demons quick or they'll start gating in 12:10 (about to enter planes) 12:11 so question... i tried chatting up a co-aligned priest in its temple to do the protection bit, and he immediately became hostile 12:11 was peaceful 12:11 I used a blessed scroll of taming on him to make him peaceful again, chatted again, became hostile again 12:11 never seen this behavior in vanilla 12:12 how was your alignment? 12:12 fine as far as i could tell... piously aligned 12:12 maybe it wasnt 12:12 "The ogre puts on a conical hat. The ogre's conical hat glows black for a moment." 12:12 hm. odd, then 12:13 I always knew ogres were dumb, but this is ridiculous! 12:13 wondering if sporkhacks priests just hate my current character 12:13 was something nearby casting enrage? 12:13 no 12:13 a priest should be sufficiently immune to that, but 12:13 K2, in vanilla once a priest has gone hostile #chatting will make them hostile again (even after you make them peaceful) 12:13 and i wasnt wearing conflict or had dropped a scroll of scare monster or anything like that 12:13 iunno then. that particular behavior's not explicitly coded anywhere, so it's a side effect of something 12:14 yeah must have been 12:14 Grasshopper good to know 12:14 I accidentally made the MT priest hostile to me in this game :C 12:14 hah 12:15 I dropped some loot on the altar, and he fled from a scroll of scare monster (aha! identifying possible!) 12:15 a few turns later I tried chatting to him, but he was still "scared" or whatever I don't know 12:15 I don't have a stethoscope 12:15 Grasshopper: I believe if you made them hostile by whacking, charming them will make everything ok again? 12:15 FIQ, no 12:15 Is this 36x? 12:15 once the priest goes hostile #chatting is a bad idea 12:16 FIQ, no I think it has always been like this 12:16 you can pacify the priest, but just never #chat to him/her 12:17 -!- mode/#hardfought [+v raisse] by ChanServ 12:17 I got lucky - one of my pets polyed into a hell hound 12:17 and I used it to kill the priest, then the hound died against the deli shopkeeper next door 12:18 @s?wizard of yendor 12:18 Wizard of Yendor (06,01@) | Lvl: 30 | Diff: 36 | Spd: 12 | Res: fire poison | Confers: fire poison | MR: 100 | Generates: unique | AC: -8 | Attacks: 2d12 claw amulet steal, 4d6 weapon physical, 0d0 cast spell | Alignment: -128 | Flags: omnivore, flies, breathless, regenerates, seeinvis, teleports, nopoly, covetous, infravisible 12:18 mmm MMMM 12:18 love that 12:18 noice 12:18 the monster db's are out of date though, across the board 12:19 pinobot (which is what beholder is proxying to at the moment) just had an update 12:19 added slex monsters 12:19 BUT 12:19 beholder now at least has the ability 12:19 now we can start updating/cleaning it up some 12:25 pinobot sounds like he should be relaxing and enjoying some fine wine on a sunny afternoon in France or Italy 12:25 speaking of which... 12:25 !booze everyone 12:25 * Beholder passes everyone a schooner of the sauce, brewed by the /dev/null/oracle at -4 degrees Celsius. 12:25 yum 12:30 I hate the barbarian quest home level 12:30 I have to wait and wait and wait for ages while these damn chieftains gets out of the way so I can check the chest/go down the stairs 12:31 waste of time 12:31 K2: "just had an update"? 12:32 oh huh 12:32 it did 12:43 [07nd] Raisse (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:16158 13:28 [07nd] Grasshopper (Bar Hum Fem Neu) killed Thoth Amon, on T:43475 13:30 [07nd] Grasshopper (Bar Hum Fem Neu) acquired the Bell of Opening, on T:43519 13:56 -!- mode/#hardfought [+v raisse] by ChanServ 14:04 [07nd] Raisse (Wiz Orc Fem Cha), 42248 points, T:20667, killed by a chameleon imitating a minotaur 14:05 *sob* 14:08 Ooouch. 14:11 realised too late that I could cast sleep 14:11 only just learned the spell 14:12 I suppose a chameleon immitating a minotaur is slightly less fatal than a chameleon immitating an arch-lich and summoning real minotaurs. Slightly. 14:19 \\ 14:25 it was a fire giant when I first saw it, and *that* I cold handle (and I wanted the strength and the fire res) 14:25 so I ran up to it and whacked it with the +4 magicbane 14:25 then it turned into a mino and killed me 14:26 ugh 14:26 last time a chameleon did that to me was a grunthack game. went from newt to a vorpal jabberwock. done 14:27 oh, that's a logical progression 14:29 if Dudley died in that fashion would it still count as being killed by a newt? 14:29 nope 14:29 either it was a chameleon or a vorpal jabberwock 14:38 If it were Dudley, a kobold would've poured a colored potion over a regular jabberwock, making it vorpal. 14:52 [05dyn] groovejumper (Tou Hum Fem Neu), 2502 points, T:2577, killed by a bugbear 15:18 -!- mode/#hardfought [+v raisse] by ChanServ 15:32 [12slex] bugsniper (Ota Spe Mal Neu), 55 points, T:239, killed by a land mine 16:04 [12slex] bugsniper (Ota Spe Mal Cha), 2633 points, T:1685, killed by a monster (vampire lord) 16:07 -!- mode/#hardfought [+v raisse] by ChanServ 16:24 [14sp] k2 (Sam Hum Mal Law), 4886514 points, T:38085, ascended https://www.hardfought.org/userdata/k/k2/sporkhack/dumplog/1501793078.sp.txt 16:35 that... was rough 16:35 well done K2! 16:35 thanks ;) 16:36 congrats K2! 16:36 !booze everyone 16:36 * Beholder hands everyone a tall glass of booze, brewed by Athame at 67 degrees Fahrenheit. 16:36 two spork ascensions in a month? woo 16:38 congrats! 16:56 thanks! 18:00 jonadab: balance issues list posted 18:01 aosdict: URL? 18:02 https://nethackwiki.com/wiki/User:Phol_ende_wodan/Balance_issues 18:02 Ah. 18:02 Ah, I should've seen that in the other channel, my brain just skipped over it for some reason. 18:06 max hp gains and attribute loss, sporkhack addresses these 18:06 diminishing returns on quaffing !oEH/FH 18:07 YANI: ring of hunger and ring of slow digestion are actually the same ring, but with opposite enchantments (one positive, the other negative). 18:07 and a unihorn does nothing for restoring attribs 18:07 which makes !oRA much more valuable 18:08 aosdict: with regard to this: "There should be enough food around for a player to have some leeway in backtracking a bit - returning to a stash, returning to Minetown, etc. But eventually, the player's available food should run out, and they should have to go deeper." 18:09 Consider whether the relative quantity of monsters generated when a level is generated, versus later as you explore, is perhaps not balanced correctly. 18:09 aosdict: there are some other bits that sporkhack addresses that you touch base on 18:09 Because currently, wandering around cleared levels you encounter almost as many monsters as exploring new territory (barring things like special rooms). 18:09 you should play it straight through to ascension, see what all changes were made 18:10 the wiki is lacking on sporkhack lore 18:11 I'm not sure I have the time to practice and win sporkhack 18:11 but yes, there are probably a lot of things in there that are spork-related that I don't know as such 18:12 aosdict: regarding nutrition, Idea #9, consider locusts. 18:13 Monsters that A) will eat anything commestible and B) multiply when they do so. 18:13 Bonus points if they get into containers and inventories. 18:13 and C) have a sickness attack from other variants! <-- EPI 18:13 Heh. 18:14 That's a different kind of locust, yeah. 18:14 That's an apocalyptic demon locust. 18:14 I will have this logged, but any chance you could put comments on the talk page? 18:14 Oh, sure. 18:15 though of course irc conversation is much faster than wiki conversation 18:17 !tell LarienTelrunya balance issues list is up https://nethackwiki.com/wiki/User:Phol_ende_wodan/Balance_issues 18:17 Will do, aosdict! 18:18 aosdict: i probably should have said, see what changes sporkhack did because you'd probably like a lot of them 18:18 good write up btw 18:19 sporkhack is offically harder than grunthack imho 18:19 well that's saying something 18:19 have the level gen bugs been fixed? 18:19 for the most part, the game stopping ones 18:19 there's still an odd bug where the upstairs doesnt exist in minetown 18:19 err the downstairs 18:20 but if you have a pick axe, its a minor issue, not show stopping 18:21 what happens when you come back up then 18:23 [10fh] NeroOneTrueKing (Kni Hum Fem Law) were crowned as the Hand of Elbereth!, on T:8449 18:24 aosdict: You land next to an invisible down stair located in a wall, or something; you can of course use your previously-dug hole to return down as often as needed. 18:25 Ah, so it's like that grunthack bug I encountered, there is a stair but it's invisible and possibly inaccessible? 18:26 Oh, maybe I was thinking of that, actually. 18:28 so if you were able to locate it and pressed > you would find yourself on the downstairs below 18:28 that's what happened to me at least 18:37 what should I wish for in FIQhack? From a wand, I already have a blessed scroll of charging. 18:39 thanks jonadab 18:40 aosdict: I haven't gotten to the end of the list yet, but yeah. 18:40 [10fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "blessed fixed greased +2 gray dragon scale mail", on T:9420 18:42 what terminal size do you need for curses to work? 18:42 [10fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "blessed fixed greased +2 speed boots", on T:9452 18:43 [10fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "blessed fixed greased +2 helm of brilliance", on T:9459 18:47 bug_sniper: at the very least a bit larger than normal, but even bigger is better, so you can get more lines of messages appearing at once or turn on perminvent 18:49 I'll just drop copy someone else's slexrc, I don't know how to use amy's 18:51 Amy probably has hers set up to show doors as . and floor as # and walls as + and everything in random colors just to be "fleecy". 18:53 looks like curses is enabled by default 18:53 is there a way to disable it? 18:53 because I don't know if it's ready 18:54 If you copy my rc (which I copied from K2 and changed a little), slex is playable 18:57 K2: would it be possible to support copying an rc file over from a different user through dgl? 18:58 why can't the game just automatically detect your actual terminal size and not the size your putty session started in? 18:59 so that if you fullscreen and restart, it fixes the screen size problem 19:09 [10fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "blessed ring of free action", on T:10317 19:18 Oh, huh. aosdict, gehennom *was* hell before it was gehennom, 19:18 Chris__ANG: Message from LarienTelrunya at 2017-07-24 02:38 EDT: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/4f0a49adffc0079e30c508cd4b8550319c80d678 <3 19:19 and entering hell without fire resistance was instant death. 19:19 Yeah, I knew that 19:19 Ah, ok :) 19:20 do you know that that *is* the reason for burnable object classes being so rare there? 19:20 Nope, no clue if the frequencies date back that far. 19:20 That'd be my guess, though. 19:21 wait, so what was your first comment apropos of? 19:21 "Scrolls and potions are 1%, and spellbooks 0%, for reasons I'm not aware of. Maybe because it's supposed to be hell and they all burn up? (Of course, Gehennom isn't very hellish, but that's not a balance issue.)" 19:21 ah ok 19:22 I was just going to say that gehennom used to be hell, and my guess is that the item generation probabilities date back to that time. 19:24 that's one of two things I uncovered that I don't understand 19:24 the other is why is monster base AC never less than -10 19:25 any idea on that one? 20:02 aosdict: Not for sure 20:03 Part might be nethack's 1st and 2nd edition D&D roots, I think -10 AC is pretty darn amazing in those (but I'm not very familliar with them). 20:03 Part is definitly balance concerns. 20:04 As I have occasionally demonstrated with dnh, 20:04 because monster AC isn't randomized, it's pretty easy to accidently make unhitable monsters. 20:05 So what AC you use comes down to what you want to balance the game around. 20:06 If I remember the math properly, 20:07 a level 1 nethack character has about a 50/50 chance to hit an AC 10 monster, and close to 0 chance to hit an AC 0 creature. 20:08 A level 10 character has about a 50/50 chance to hit AC 0, and about 0 chance to hit an AC -10 (without considering luck, attributes, weapon enchantment, etc). 20:09 hmm 20:10 Nethack is meant to be beaten by characters around level 14, so if you go much below -10 AC you risk making monsters that are unhitable for some characters. 20:11 "meant to be" historically explained as there was no higher level before 3.0(?) 20:12 this also explain the quest requirenment 20:12 Oh, really? Didn't know that. 20:13 I don't know how levels worked in 1e D&D, 20:13 *Don't know too much, I should say 20:14 I do know that in 1e and 2e it was very unlikely to use the high end of the level curve, 20:14 I don't know much about it either 20:14 since it required inordinatly huge amounts of XP to level up after a while. 20:14 as it does in nethack as well 20:14 And the balance was such that you didn't need to, and after a while leveling up didn't do much for you. 20:14 yup 20:15 Vanilla definitly has a similar setup, where higher levels are there, but not necessarily used. 20:15 [07nd] Grasshopper (Bar Hum Fem Neu) had Ogresmasher bestowed upon her by Crom, on T:46100 20:15 the quest requirement is a bit odd as the quests were introduced a major version later than the extension from level 14 to 30 20:16 but the devteam is known for obscure references :) 20:27 so the takeaway is if one is considering an AC rework, there's nothing particularly special about that AC lower bound? 20:28 as it currently exists in 3.4.3 / 3.6 20:36 There are players who argue that it's not advantageous to advance beyond XL14, and their reason for picking 14 in particular is the Quest. 20:37 But the fact that they argue that, based on there _currently_ not being (in their mind) enough advantages to be had advancing further, does not, IMO, mean that there _shouldn't_ be any advantages to gaining more levels than that. 20:40 I mean, people argue that two-weapon combat is overwhelmingly superior to other options. Because currently in vanilla it is. This doesn't mean that's the way the game _needs_ to be, and personally I consider it a balance issue that should be addressed. 20:43 also, some of the reasons there isn't any point in advancing beyond 14 are other balance issues. 20:43 skill slots? you're a valk and all you need is twoweapon and long sword. HP? You can alchemize a bunch of full healing. 20:44 better to-hit? you have a flat +13 from your luck and that's all you need. 20:47 sporkhack nerfed twoweaponing by only a weapon in the off-hand that is smaller than the one in the main hand 20:47 Oh K2 ascended spork! Congrats :D 20:47 another option would be to only allow an off-hand attack if the main-hand attack fails 20:47 because of that, the only viable classes for twoweaponing are rogue and samurai 20:48 Tangles thanks! 20:48 aosdict: you can copy rc cfgs over thru the nano editing windows (open two terminal instances) 20:48 or 20:48 I think vanilla in general should be balanced with ascending around ~14 in mind. 20:48 just use the web based rcedit on hardfought.org 20:48 much much easier 20:49 (nh3 based variants only) 20:49 K2: well it's probably not worth the development time to add that to dgamelaunch, but it would be nice just to make a clean copy 20:49 brb making mac n' cheese for the kiddo 20:50 monster generation is dependant on XL that's why many players don't want to go futherth than 14 20:50 I tried pasting into virus last time. that was not fun 20:50 virus ugh 20:50 nano better 20:50 web based rceditor the best 20:50 wonder how that would affect the ascension run if you drop that dependency while carrying the amulet 20:50 then I start typing js and ks all over the config because I'm trying to navigate 20:51 bhaak: how it'd affect the run itself? or how it'd affect strategies? 20:52 aosdict: the asc run in vanilla is pretty boring until you reach the planes. un and spork have the "throw the monsters at the stairs" generation tweak, so you can't outrun all the created monsters like in vanilla. 20:53 Chris__ANG: I don't think 14 should be a soft guideline affecting design. Rather, a character should be ascendable at 14 but will gain some good advantages from going higher 20:53 remembering that, just removing the dependency would be not enough. you can easily outrun most generated monsters in vanilla on the asc run 20:53 oh spork does that too? neat 20:53 I got it from there :) 20:53 what I remember from un is that it generates an annoying amount of weeping angels during the run 20:54 but maybe that was just that game 20:55 I wouldn't know if that was intentional. weeping angels were added to the game with little involvement of mine 20:59 any idea why weeping angels do everything in the present continuous? doctor who reference? 20:59 "The weeping angel is zapping a brass wand!" 20:59 Yes, 20:59 weeping angels only move while not being observed. 21:00 but you're observing it, and that's why you're getting the message? 21:00 So you blink, and the statue has changed poses from standing there to zapping a wand at you. 21:01 maybe I should watch doctor who 21:01 I've been told that episode in particular is excellent 21:01 I haven't seen much Dr. Who, but I have seen that episode and yes it's pretty good :) 21:03 yeah, that episode works exceptionally on its own. you don't need to know anything about dr. who 21:03 ...except for which episode everyone is talking about? 21:03 Blink 21:04 if you don't even know that it's about time travel, it might be a bit confusing at first though :) 21:05 I'm not quite sure when I saw it first. I had seen nothing with that particular doctor for sure but maybe not even anything about the new series. 21:06 @u?weeping angel 21:06 weeping angel (15,01A) | Lvl: 12 | Diff: 18 | Spd: 16 | Res: fire cold sleep disintegrate poison acid petrification | Confers: nothing | MR: 70 | Generates: sheol gehennom dungeons | AC: -5 | Attacks: 0d0 gaze blink, 2d4 claw magic drain, 2d4 claw level drain, 2d3 touch level teleport | Alignment: -7 | Flags: genocidable, breathless, regenerates, seeinvis, nopoly 21:06 @u?weeping archangel 21:06 weeping archangel (13,01A) | Lvl: 17 | Diff: 23 | Spd: 18 | Res: fire cold sleep disintegrate poison acid petrification | Confers: nothing | MR: 80 | Generates: sheol gehennom | AC: -5 | Attacks: 0d0 gaze blink, 2d8 claw magic drain, 2d8 claw level drain, 2d6 touch level teleport | Alignment: -10 | Flags: genocidable, breathless, regenerates, seeinvis, nopoly 21:07 * aosdict freaked out when one of those first appeared, thought it was an Archon 21:07 heh 21:07 [12slex] dolores (Fox Lol Fem Law) killed Moldoux, the Defenceless Mold, on T:281 21:08 go dolores! 21:08 [12slex] dolores (Fox Lol Fem Law), 440 points, T:282, killed by a monster (great wyrm of power) 21:08 lol 21:08 jinx 21:08 at least she killed a defenceless mold 21:08 :( 21:09 that was a quick life 21:09 huh, died the very next turn 21:10 Q_Q I died to the first hit 21:10 [12slex] dolores (Ama Ang Fem Cha), 23 points, T:48, killed by a monster (premonition) 21:11 You have a premonition that you will die. You die... 21:42 nice patch idea: your pet archon puts your amulet of lifesaving around your neck while you're turning to stone 21:44 nice patch idea: phoenixes that save your life if you've domesticated them 21:45 EPI: the Wizard of Yendor always generates with a pet phoenix that will save his life if he dies. 21:45 each time he respawns? 21:47 that's not how phoenixes work 21:48 at any rate, now we'll have a nasty bones level if loli died on the wrong level 21:48 bug_sniper: Of course, every time he spawns. 21:48 what slex race gets abbreviated to "Lol 21:49 Probably lolita. 21:49 I mean, it's slex. 21:49 lolita 21:49 lolicon 21:49 not on the wiki page anyway 21:49 loli 21:49 yeah, it's a new race 21:50 So if you ever wanted to be a lolita gladiator, now you can. 21:50 loli is a fun race 21:50 rule #835: each time you come up with a slex idea, it has always been part of slex 21:51 try to #monster with it 21:51 that's why we're careful to call them Evil Patch Ideas, because Amy hasn't finished the full implementation yey 21:51 yet* 21:51 FIQ: oceania has always been at war with eastasia? 21:52 i once gave an EPI that was in a channel w/o amy and not to be mentioned to her 21:52 next thing I know, slex has that feature 21:52 hmmmmmmmmmmmmmmmmmm 21:52 very suspicious 21:53 She badgers people into telling her all the evil patch ideas. 21:53 I have an idea 21:54 I tried to stop updating the list. I had a very good excuse, having to do with my IRC logs not even being on the same system anymore, etc. She wasn't buying it. 21:54 I either had to permanently /ignore her, or give in. 21:54 Hidden Evil Patch Idea: test 21:54 this shouldn't be picked up by jonadab's sneaky logs 21:54 that, or just talk on ascension.run 21:54 EPI: everytime you start a game, you die 21:55 jonadab: so does it work 21:56 K2: simple 21:56 well, that was odd 21:57 come up with EPIs constructed in such a way to give underhanded benefits 21:57 with enough such ideas 21:57 maybe amy will give up on implementing them 21:57 "the drunkard wields a cockatrice corpse!" "You hear some noises" Find a cockatrice corpse and a pair of slippery gloves. 21:58 EPI: a monster attack that gives you permanent greasy fingers. 21:59 no statue, so I guess my pet killed them before they got to me 21:59 EPI: Boulders made of cockatrice corpses that stone you when you push them 21:59 EPI: each time jonadab takes a step, an equipped ring is destroyed by lightning 22:00 And if you run out of rings, you die? 22:00 EPI: everytime someone fires up FIQhack, jonadab kills a kitten 22:00 EPI: each time Chris__ANG takes a step, study counter is doubled 22:00 EPI: each time SGrunt takes a step, a beholder is summoned on the level 22:00 Ow. 22:01 EPI: if you step on a magic trap, it can blind you, stun you, and summon all of the aforementioned player monsters. 22:01 EPI: each time lorimer takes a step, his feet begins to smell 22:02 EPI: each time FIQ takes a step, every monster on the level with genocide scrolls are confused for 5 turns 22:02 EPI: if your name contains the letters F, I, or Q then the damage dealt by boulder traps is doubled 22:02 funny thing 22:02 4k boulder traps are my mortal enemy 22:03 every. single. time 22:03 I attempt a paci run on 4k 22:03 one of those fuckers get me 22:03 FIQ: Have you made monsters who know where boulder traps are deliberately trigger them if the boulder will hit the player? 22:03 no but I have considered doing that 22:03 and make it trigger if you throw stuff at it 22:03 not sure why a monster would do that, if it would get hit as well 22:03 and traps in general 22:04 IF throwing stuff works, then monsters could do _that_ to trigger it. 22:04 FIQ anticipates my objection 22:04 Which would be safe for them. 22:04 oh6: exactly 22:04 oh6: Throwing stuff to trigger traps is a common tactic in Brogue. Although monsters can't do it because they don't use items in Brogue. 22:05 mines should generate an explosion 22:05 EPI: only monsters can use items, the player cannot. 22:05 I mean, they're mines 22:05 EPI: each time bhaak takes a step, any wands of wishing in inventory turn into magic lamps 22:05 K2: ha 22:05 [10fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "blessed greased fixed +2 robe", on T:15031 22:06 ^ so is this just DOSing the EPI list to dilute it to the point where Amy doesn't look there for ideas anymore? 22:06 EPI: each time ais523 takes a step, an option is changed and permanently locked for that game 22:06 aosdict: maaaaaybe 22:07 or better, surrounded with NH4 floating eyes 22:07 hahah 22:07 Surrounded with NH4 floating eyes, under Fourk engraving rules? 22:08 well that wasn't authored by ais 22:08 mines should generate an explosion <-- EPI: random explosions happen every d3 turns in the Gnomish Mines 22:08 the point was turning people's features against them :p 22:08 how do you find the EPI list? 22:08 Ah. 22:08 FIQ: can you be gifted enchanted weapons (like Grunthack) in FIQhack? 22:08 no, only artifacts currently, sorry 22:08 I have considered doing that 22:08 EPI: slex should be redone in visual basic 22:09 but haven't gotten around to it 22:09 bug_sniper: http://jonadab.jumpingcrab.com/nethack-stuff/evil-patch-ideas/ 22:09 K2: s/visual basic/threaded intercal/; 22:09 What should I wish for, as well? Are there any FIQhack-specific good wishes? 22:09 EPI: each time AmyBSOD takes a step, a nastytrap is created on a random square nearby 22:10 NeroOneTrueKing_: DSM was buffed, CPM was buffed, cloak of displacement is MC3 22:10 you might wish to review the changelog 22:10 heh 22:11 this one? https://nethackwiki.com/wiki/FIQhack 22:11 EPI: a bot that suggests random evil patch ideas everytime someone mentions slex. 22:12 yes 22:12 lol jonadab 22:12 yessssss 22:16 EPI: should be able to you 22:16 Basically, yeah. 22:17 And you can use a spellcheck dictionary, so it becomes "EPI: a monster called [random word] [random word] with a [random word] attack." 22:18 K2: but slex is on hdf now 22:18 right 22:19 it wouldb a shame if it had to be removed 22:19 Yes, funny thing about that word "now", it denotes the present moment. 22:19 It doesn't say much about other times. 22:19 The past, for example, or the future. 22:20 I mean, eventually, I suppose, all public NetHack servers will cease to operate. 22:21 but now is not the time 22:22 yani: a script that keeps you from playing slex while its code contains unwanted epis 22:22 K2: discord people are contemplating world domination as well 22:22 watch out 22:22 bug_sniper: so a script that keeps you from playing slex, period. 22:23 FIQ: not concerned 22:23 well, until amy updates and removes them 22:24 so essentially yes 22:24 discord gang spinning up their own nethack server? 22:24 you think you can deal wit those upstarts? 22:24 yes 22:25 is this the RLdiscord, or some other discord that cares more about nethack? 22:25 that's great 22:25 rldiscord 22:25 Given that they're so good at choosing software, they use discord for chat, I'm guessing they will host the NetHack server on Windows 95 OSR2. 22:26 Or Windows Eight maybe. 22:27 heh 22:29 the discord with a #nethack but no other nethack-related channels? 22:31 I left #roguelikes after a while because it's a lot of discussion about Ivan, Brogue and DCSS from what I was seeing, and not much nethack stuff. 22:32 When they did discuss nethack it was primarily in comparison to other roguelikes, which isn't what I'm particularly interested in. 22:34 [12slex] dolores (Nob Ang Fem Law), 10263 points, T:2965, killed by a monster (tattered lurker) 22:35 -!- elenmirie_ is now known as elenmirie 22:38 bug_sniper: yes 22:39 aosdict: there is nh channel... 22:39 FIQ: is this discord channel specifically accessible from IRC? 22:40 because I thought RLdiscord just echoed everything 22:40 yes 22:40 flump has a gateway 22:40 [10fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "blessed greased fixed +2 gauntlets of dexterity", on T:16522 22:41 at #orderofthecockatrice-nethack 22:42 oh, I thought that was for ootc clan members only 22:42 at ##orderofthecockatrice-nethack 22:42 no 22:42 [12slex] dolores (Dol Sed Fem Cha), 237 points, T:605, killed by a monster (papier-mache tiger) 22:43 well 22:43 * aosdict wonders if "paper tiger" is a slex monster 22:43 it was 22:43 during junethack 22:43 ^ 22:43 and by the laws of slex, lo and behold, it already is in slex 22:43 haha 22:44 [10fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "uncursed magic marker named the Pen of the Void", on T:16567 22:44 heh 22:46 any reasons why I shouldn't get myself a pet balrog? 22:46 yep. what do balrogs eat? 22:46 they eat wizards 22:46 in fh 22:47 "once, and then get really bad... heartburn" 22:47 you can do better 22:47 but they are ok 22:47 land mines :( 22:47 [12slex] dolores (Tra Ink Mal Cha), 41 points, T:100, killed by a land mine 22:47 I ask because there's this figurine of a balrog lying around. I was mostly wondering if they turn traitor 22:48 that's what i meant about "what do balrogs eat" 22:48 nothing like that here 22:48 pet demons don't have food or treats. so eventually they untame 22:48 only dnh and slash hastrator 22:49 great! Will it cast spells if I give it a spellbook, or is it strictly a smack-things-with-Fire-Brand kind of guy? 22:49 lorimer: in fh you can lure inediate pets to eat 22:49 lizard to unstone 22:49 that'd be a bit handier 22:49 giving tameness 22:49 did you speed balrogs up at all? they're like speed 6 in vanilla so 22:50 NeroOneTrueKing_: it can learn spells since it reaches xl14+ 22:50 which is the threshould for noncasters reading books 22:50 but not beng casters they have a harder time 22:51 lorimer: I didnt 22:51 demons need an overhaul in general 22:52 yeah :/ they mostly aren't much scary unless they have a whip, and pit fiends and balrogs are too slow to be dangerous with it 22:54 Mandevil, did you leave a bones file after being crushed unger 65 boulders? 22:55 it was on castle 22:55 so no