08:15 -!- mode/Beholder [+Zi] by Beholder 08:16 -!- cherryh.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ (public irc logs available on website) ¤ Public NetHack server - ssh nethack@hardfought.org ¤ Slash'EM Extended 2.0.1 is available for play 08:16 -!- mode/#hardfought [+v Beholder] by ChanServ 08:16 beholder updated 08:16 K2: Message from Tangles at 2017-08-05 04:59 EDT: Just pushed a fix for Beholder not logging game events. 08:23 [07nd] Grasshopper (Bar Hum Fem Neu) wished for "blessed fixed ring of teleport control", on T:40243 08:23 [07nd] Grasshopper (Bar Hum Fem Neu) wished for "blessed fixed platinum yendorian express card", on T:40245 08:23 got it this time 08:27 Planning to use wands to supplement the Barbarian's limited spell casting skills? 08:52 [05dyn] groovejumper (Tou Hum Fem Neu), 462 points, T:1088, killed by a bolt of fire 08:57 [05dyn] groovejumper (Tou Hum Fem Neu), 567 points, T:1276, killed by a werejackal 08:57 [05dyn] groovejumper (Tou Hum Fem Neu), 24 points, T:188, killed by a grid bug 09:04 [05dyn] groovejumper (Tou Hum Fem Neu), 956 points, T:1696, killed by a giant bat 09:24 [05dyn] groovejumper (Tou Hum Fem Neu), 3234 points, T:3422, killed by an acid blob 10:09 fiq: Fuddmeister casts a spell! The magic missile hits Fuddmeister! Fuddmeister is caught in the magical blast! Fuddmeister resists the magical blast! You are caught in the magical blast! 10:09 this still doesn't seem right 10:09 He's hitting himself with MM? 10:09 i think it was a bounce 10:10 hothraxxa: was it cast directly into a wall 10:10 or an "unlucky" 180? 10:10 i think so 10:11 no there was an elemental in front of a wall and he was next to it 10:11 oh 10:11 hm 10:11 I see what is going on but why would it consider that a good idea 10:11 exactly 10:11 should only give a neutral score 10:11 i.e. 0 10:11 never mind she's killing me 10:12 * FIQ adds a higher penalty for hitting oneself/master 10:12 i get hit for ~60 points every time it ends in a magical blast 10:12 !tell K2fiqhack updated 10:12 Will do, FIQ! 10:12 i really hate that magical blast thing. why is it there? 10:12 !tell K2 fiqhack updated 10:12 Will do, FIQ! 10:13 to allow magic missile to deal with reflection+MR users 10:13 should I remove it? 10:13 i'd love it if you did but far be it from me to ask you to do so 10:14 hmm 10:14 In general, rays explode when they hit resistant targets. 10:14 This is Wands Balance Patch stuff. 10:14 And yes, it's controversial. 10:14 well I pushed a fix that should make the arch-lich be even more reluctant at hitting itself 10:14 which is what happened here 10:14 Amy of slex fame thinks it is pure evil. 10:14 yeah, thanks for that 10:14 i stand under amy's banner 10:15 it shouldn't happen with misses, as far as i'm concerned 10:15 I find the explosions rather useful, both for and against you 10:15 I like it, but unsure with magic missile *spell* 10:16 on more than one occasion I've abused death field explosions as a means of dealing with Rodney 10:16 since they can't miss 10:16 so fuddmeister takes into account the magical blast? 10:17 just checked 10:17 it doesn't 10:17 I should fix that 10:17 aha! 10:17 that'd probably save me a lot of hp 10:17 at least for magic missile 10:18 spell 10:18 i wonder what she'd prefer to mm 10:18 probably nothing, at xl32 it's nasty 10:18 hothraxxa: Teach her force bolt? 10:18 i'm thinking she'd still use mm 10:18 Oh, right, MM scales, right. 10:18 monster spell use doesn't care about power level of a spell as long as it's useful 10:18 besides, i don't have that spellbook afaik 10:19 if you teach it force bolt 10:19 it will use that alongside mm 10:19 because I didn't make monsters consider damage scaling 10:19 well, I should clarify 10:19 it will use force bolt assuming target doesn't have MR 10:19 or magic missile 10:19 at random 10:19 booo 10:20 unless magic missile can hit the target more than once 10:20 in which case it will prefer MM 10:20 if the target has MR 10:20 it will use magic missile only 10:20 since expert MM pierces MR 10:21 of course an arch lich is expert, right? 10:21 yes 10:21 hothraxxa: what if I made the magic missile spell never explode 10:21 but still be able to pierce reflection at skilled, MR at expert 10:21 that would certainly be better in my cureent circumstances 10:22 however it's about what you think the game should do 10:22 it is a change I have considered myself 10:22 before you had a lich pet 10:22 mostly to make the spell more reliable and to don't have players accidentally harm peacefuls 10:22 i would like to keep this pet and if i had mr, we wouldn't be talking about this 10:23 oh, the accidental harm thing is a big consideration 10:23 you should consider learning that arch-lich extra healing btw if you can 10:23 it will use it intelligently on itself and you 10:23 hey, good idea 10:23 i know. if only i had that book 10:23 I knew Fuddmeister could be useful! 10:24 i should take her up to my stash and review what books i have 10:24 last time i was there i hadn't realized i could give her spellbooks 10:24 if she reads it, that reduces the use count, right? 10:25 or increments, i should say 10:27 well fuck 10:27 she killed me with a bounce 10:27 yasd 10:28 yeah. i should have saved and waited for k2 to push the fix 10:28 RIP hothraxxa :C 10:28 [10fh] hothraxxa (Rog Orc Fem Cha), 62608 points, T:19039, killed by a magical blast 10:29 hothraxxa: pushed a fix 10:29 ayy 10:29 that's some bones 10:29 sorry about that 10:29 not your fault, really 10:29 https://git.io/v7wpW 10:30 hothraxxa: and yeah, monster reads consume uses like usual 10:30 That could be scary bones, actually. But also rewarding, potentially. 10:31 an arch-lich whose only spell is magic missile is no jioke 10:31 *joke 10:31 it will spam it 10:31 at least hothraxxa didn't also teach it haste self and drain life 10:32 and slow monster 10:34 could potentially become multi-bones, given time :D 10:36 ya think? 10:36 somebody (maybe me) will hate me for this 10:37 Heh 10:37 I think former pets can turn peaceful 10:37 most players reaching that level will probably go down in one or two shots 10:37 so you might be lucky 10:37 bonus points if there's a rogue player monster on the level 10:37 you descend the stairs, arch lich ports to you, dywypi 10:38 I've had exactly that death 10:38 i don't believe you 10:38 no turns to respond, just dead 10:38 well you didn't teach it detect monsters 10:38 you've never died, i heard it on the internets 10:38 so it needs to find you first 10:38 before it can port to you 10:39 hothraxxa, I've never died: I just smell that way 10:39 i'll be wielding excalibur 10:40 well mtf got the first rogue ascension anyway. i play way too slowly 10:40 be the first to ascend all roles! 10:40 hah 10:40 i might try caveperson since it's so popular 10:41 cavs are much more powerful in vanilla 3.6+ 10:41 orly? multi-shot rocks? 10:41 the new multishot rules really favour them (spears, and boomerangs) 10:41 wish up some silver spears, enchant and go 10:42 throw up to 4 at a time 10:42 how many spears can you scuccessfully wish for at once? 10:42 playing a cav, I'll spend maybe 3 wishes just on spears 10:43 ok so 2-3 or if i'm grasshoppe, 5 10:43 (wish for 3 each time, average result 7) 10:43 spears still heavy? 10:43 or 2 wishes for 5 spears sounds good enough 10:43 spears? why? 10:43 they are heavy, that is the downside 10:43 just because they have slightly more base damage 10:43 doesn't make them amazing 10:43 multshot 10:43 they're still heavy 10:44 multishot 10:44 still less useful than arrow multishot 10:44 or daggers 10:44 sure, they are cavs not rangers or rogues 10:44 spears weigh 30 10:45 hothraxxa: you should try fh ranger :P 10:45 with new autoswap 10:45 ah yes, autoswap is nice 10:45 major reason why my rangers hardly use a bow 10:45 no autoswap 10:47 wow, no one has fh arc? seems odd 10:47 major problem with rangers in general 10:47 many of them just end up swinging stormbringer at everything 10:47 autoswap makes a bow a feasible weapon 10:48 it's a great feature 10:48 I applaud autoswap 10:49 playing rangers, I only really use a bow when playing elf ranger 10:49 otherwise darts are quite an attractive option 10:50 (needing no launcher and you can add strength bonus) 10:50 the quest artifact is a bow, you would think more people would use it 10:50 Grasshopper: fiqhack autoswap will automatically swap your welded weapon with a bow or melee weapon (based on offhand) if you whack stuff in melee or 'f'ire appropriate ammo 10:50 yeah, that is the shame 10:50 it needs some sort of damage bonus, I think 10:51 FIQ, that makes sense even if it is making things a bit easier for an already easy role 10:51 it is purely interface considering nethack4 since previously makes weapon swapping a free action 10:51 although I don't know about FH rangers, they might be hard for all I know 10:51 fh rangers might be easier due to obj properties 10:52 thirsty arrows 10:52 etc 10:52 gosh yes 10:52 never played ranger seriously, can't stand arrow micromanagement 10:52 no fh ranger ascension 10:52 oddly, the issue I always have with rangers is their low HP 10:52 maybe I should look into making autoexplore reroute to projectiles you've thrown/etc 10:52 Grasshopper: Play Fourk Cav. You can dual-wield slings for double multishot. 10:53 jonadab, that is ridiculous! 10:53 how do you load stones? 10:53 with your mouth 10:53 with your feet! 10:53 no you silly, feet are for walking and getting hurt by lego 10:54 YASI: lego trap. If you aren't wearing metal boots, you take damage 10:54 ouch! 10:54 Grasshopper: There's a lot of ridiculous stuff about Cav as a role. 10:54 I meant ridiculous in a positive way :D sounds like fun 10:55 maybe I should implement returning as a property 10:56 for proejctiles 10:56 There's a thought. 10:56 returning lego? That would make cleanup easy! 10:56 haha 10:56 So you could find a stack of returning darts? 10:56 jonadab: yeah 10:56 Or arrows? 10:56 And boomerangs would just naturally always have it, of course. 10:57 boomerangs don't return when they hit things 10:57 Or, heh, only 999 times out of a thousand. Because what do you call a boomerang that doesn't come back? A stick. 10:57 Grasshopper: Oh, good point. 10:57 Grasshopper: I've considered making boomerangs work like mjollnir 10:57 when thrown 10:57 to make them not useless 10:57 FIQ, keep that for an artifact boomerang 10:57 why 10:57 current boomerangs are worthless 10:58 36x makes them even worse 10:58 because boomerangs don't come back when they hit things 10:58 Boomerangs should continue flying in their path when they hit things, for the comedic value 10:58 I definitely think boomerangs should stack and multi-fire. 10:58 oh! oh! 10:58 36X makes boomerangs better 10:58 as you can multi them 10:58 Ah. 10:58 That's a good change. 10:58 by making their flight path unpredictable and throwing them even more of a crapshoot? 10:58 That less so. 10:59 their flight path is very predictable 10:59 including being able to rotate *up* or *down* 10:59 um.. no 10:59 they go anticlockwise 10:59 they fly either clockwise 10:59 counter-clockwise 10:59 or up 10:59 or down 10:59 their is no random about it 10:59 at random 10:59 no up or down 10:59 Grasshopper: 36x changed it... 10:59 I know 10:59 Doesn't it alternate? 10:59 Left/right/left/right? 10:59 I've played several cavs with boomerangs on 36x 11:00 there is no alternation 11:00 wher do you get all thi sfrom anyway??? 11:00 i have heard this song before 11:00 Probably from not understanding changelogs. 11:00 How does it _actually_ work? 11:00 Err, s/changelogs/git logs/ 11:00 they go anticlockwise 11:00 was going to consult wiki 11:01 but it's still on 3.4.3 11:01 however it does have this on top 11:01 the wiki shows the flight path going clockwise 11:01 A user has suggested improving this page or section as follows: 11:01 "Boomerangs in 3.6 seem to fly counterclockwise and stop whenever they hit or miss a monster." 11:01 so that is wrong 11:01 until I changed the wiki, it said that the boomerang would continue hitting multiple opponents 11:01 which was always wrong 11:02 lol 11:02 What if boomerangs could bounce off walls and keep going? 11:02 FIQ, that user is right 11:02 ok so I consulted the changelog 11:02 it says it was changed 11:02 to always be counterclockwise 11:02 it appears that I am incorrect 11:03 well to be exact 11:03 it says 11:03 right-handed boomerang throw travels counterclockwise 11:03 yes 11:03 which is rather vague 11:03 Oh, that _is_ vague. 11:03 No wonder we got confused. 11:03 but I assume they mean "always counterclockwise" because Grasshopper played 36x more than I did 11:04 it's likely more a reference to "IRL, a right-handed boomerang throw will spin counterclockwise" 11:04 FIQ, well I am from the southern hemisphere 11:04 ;-D 11:04 s/spin/travel/ 11:04 haha 11:04 maybe it's clockwise in the northen hemisphere 11:04 lol 11:04 boomerang coriolis effects 11:05 and so the boomerangs in 3.6 were switched to match what actually happens. and of course the changelog is written in mumble :D 11:05 if you visualise yourself throwing a boomerang right-handed, you'll see that it will travel counter-clockwise 11:05 YASI: NetHack should look up your geolocation and make it make a difference whether you're in the northern or southern hemisphere. 11:05 lorimer: to be fair 11:05 this is probably one of the worst changelog entries I've seen 11:05 it is very confusing 11:05 as to what it is trying to say 11:05 it implies people can play left-handed in nethack 11:05 or similar 11:06 FIQ: Confusing is probably better than clear and actively misleading, though. 11:06 I suppose 11:06 But yeah. 11:08 IRL, hunting boomerangs don't actually return at all 11:08 only the "toy" ones come back to you 11:08 Wait, boomerangs are actually used IRL? 11:09 If you have a look at a hunting boomerang and pick one up (they are quite heavy), you'll be glad it won't come back to you 11:10 heh 11:11 actually 11:11 [07nd] simplejim (Rog Orc Fem Cha), 538 points, T:2288, killed by a small mimic 11:11 a boomerang thrown right handed will curve clockwise if thrown backhanded 11:11 no different than a frisbee 11:12 * hothraxxa had thrown both 11:12 has 11:12 A frisbee curves depending on how you tilt it when you throw. 11:12 ah, so you should have a choice? 11:12 FIQ: yeah, definitely. it needed the prefix "IRL" to properly indicate where it was coming from. 11:12 Grasshopper: What would the UI for that be? 11:12 jonadab: trying throwing one backhanded with a tilt 11:13 well, backhanded has a natural tilt. it would be hard to reverse it 11:14 jonadab, not sure it could be done neatly 11:14 hothraxxa: NOt sure about backhand, but I've played frisbee golf casually, I can _frequently_ (not absolutely reliably, because I'm unathletic) get it to curve in _approximately_ the direction I want. Usually not as sharp a curve or a sharper curve than I want, but. 11:14 The principle is straightforward, it's just the manual dexterity I don't have. 11:14 jonadab: yes, you can do that forehanded. not backhanded. bh is a much easier way to get the clockwise curve 11:15 the less-neat way to do it could be to have it as an option - but then you'd have to pull up options everytime you want to throw it differently 11:15 just have an option that makes the game guess 11:15 depending on targets 11:16 anyway, a frisbee is simply eaier to handle than a boomerang, but the flight principles are exactly the same 11:16 have it determine its curve and if there's only one way to have it complete the curve, throw it that way. otherwise throw counterclockwise 11:17 so if you're standing next to a wall and throw a boomerang, it assumes the PC is not an idiot and doesn't just bash the wall with it 11:17 *unless INT<=5, in which case always throw into the wall 11:17 haha 11:18 i always wanted to figure out how to have Torg-level INT effects in NH, but there just weren't many places where it would be either beneficial or at best neutral 11:18 What will it do in the middle of the Big Room, then, with targets on both paths? 11:18 Just default to counterclockwise? 11:18 jonadab: Counterclockwise 11:18 the idea is just that if CC would clearly smack a wall, throw the other way 11:18 have the game auto-predict possible targets for you, in must the same way as it does for polearms and lances in 36+ 11:18 so the curve effect happens if at all possible 11:19 press "tab" to swap possible flight patterns 11:59 hi 11:59 Hello K2, Welcome to #hardfought 11:59 K2: Message from FIQ at 2017-08-05 10:12 EDT: fiqhack updated 11:59 ok 11:59 FIQhack updated 12:01 [07nd] Grasshopper (Bar Hum Fem Neu) had Magicbane bestowed upon her by Crom, on T:41614