15:10 -!- mode/Beholder [+Zi] by Beholder 15:10 -!- card.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ ¤ Public NetHack server - ssh nethack@hardfought.org ¤ Slash'EM Extended 2.0.1 is available for play. May God have mercy on my soul 15:10 -!- mode/#hardfought [+v] by ChanServ 15:10 !ping 15:10 K2: Pong! 15:11 https://www.hardfought.org/irclog/ 15:11 first iteration of #hardfought online irc log 15:11 thanks to Tangles 15:12 LarienTelrunya: so now if anyone talks smack about slex while you're not here, you can check and see :P 15:12 woohoo! thanks a lot K2! this will be very useful :) 15:12 K2: Freenode culture being what it is, probably a good idea to mention the public logging in the topic. 15:12 so the way it's set now, it'll rotate the logfile every 24 hrs 15:13 jonadab: yup agree 15:13 Or the join message, or something. 15:13 but it will rotate based on when the bot was last restarted 15:13 i think Tangles wants to work it in so it rotates at midnight or some other set slice of time 15:14 Personally, I used to _expect_ public logging, before the NetHack community pulled me onto Freenode. 15:15 But I have learned that some folks on Freenode expect that NOT to be the case unless specifically mentioned. 15:15 hothraxxa, you don't have to quaff from fountains to get wishes from them 15:15 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ (public irc logs available on website) ¤ Public NetHack server - ssh nethack@hardfought.org ¤ Slash'EM Extended 2.0.1 is available for play 15:15 cool, thanks K2! 15:15 I mean, you should always expect private logging 15:15 i know, you get them from dipping too 15:15 and tangles 15:16 aosdict: Anybody who doesn't assume private logging is an idiot, yeah. 15:16 well you get grateful demons 15:16 i'll setup a bot command to point to the irclog 15:16 and there's no real expectation of privacy from strangers 15:16 !greplog slex 15:16 Heh. 15:16 Better make that only do the last 24 hours by default or something. 15:16 ^ what LarienTelrunya will do every day 15:16 i am hothraxxa's logger. fear me 15:16 rule of thumb - if its on the internet and its unrestricted access, its public for anyone to see 15:17 I am aosdict's logger. do not fear me 15:17 K2: Like I said, I used to assume everything is publicly logged. From mailing list and usenet culture. 15:17 right 15:17 And then I met people on IRC who get upset if a log is posted in public. 15:17 but ppl being what they are, some wont realize that 15:17 But if you warn them in the topic, then you should be in the clear, IMO. 15:17 jonadab: tell them about the nsa 15:18 jonadab, my man! specifically, what triggered me wanting backlog was "vivardoradorium. is that a metal? i assume so" - do you have the context of that? 15:18 those ppl who get upset over a public channel log being available, are silly 15:18 I mean, #evergreen is publicly logged. 15:18 LarienTelrunya: The context doesn't help with that one. I had no idea what they were talking about at the time either. 15:18 https://www.hardfought.org/irclog/ 15:19 they were talking about slex, obviously; can you pastebin +- 50 messages from that one? ;) 15:20 LarienTelrunya: there are no references to vivardoradorium before that message 15:20 it's not in context of anything except hothraxxa playing slex 15:20 yes but hothraxxa was playing slex there, and generally talking about stuff in the game 15:21 which means I'm automatically interested in seeing all of it 15:21 16:10 < aosdict > I'm quite surprised that studded leather armor didn't scream in agony or dissolve your chest or something when you wore it 15:21 haha I forgot about that 15:21 ^^ the lines before that are missing, so I don't know what's up with that armor 15:22 from what I recall: hothraxxa put on a normal studded leather armor 15:22 amy hang on, i will have that in honu's log 15:22 -!- mode/#hardfought [+v] by ChanServ 15:22 yay :) 15:22 LarienTelrunya: http://jonadab.jumpingcrab.com/pastebin/822.txt 15:22 The context, as I said, doesn't really help. 15:23 more!!! there's more slex-related stuff above that and probably below too! :D 15:23 menu link to irclog on hardfought website now... 15:23 just need to make bot command 15:24 i will do that later 15:24 need to go get my kid from daycare 15:24 LarienTelrunya: Actually, it goes to nhdev after that. 15:24 -!- mode/#hardfought [+v] by ChanServ 15:24 And I think was vanill abefore that too. 15:25 That conversation was weird. It looked like there should be context that would explain what it was about; but there wasn't. 15:26 oh, okay 15:26 thanks for pasting it :) 15:26 there is a little bit more: https://pastebin.com/612cQwX7 15:27 It doesn't explain anything, though. 15:27 thanks hothraxxa! :) 15:28 EPI: YANI: you can wear an empty bag over your head to blind yourself. Also sets charisma to 6 (which may be an advantage if you are really ugly). 15:28 jonadab: you had to be there 15:28 Attempting to wear a bag of tricks results in instadeath and an amusing message 15:28 watching 15:28 but you ID the bag 15:28 great compensation there 15:28 Grasshopper_: And attempting to wear a bag of holding decapitates you? 15:28 always a silver lining! 15:29 jonadab: why would the explanation be important? 15:29 well, stick your head in to check 15:29 wearing a bag of holding should expand your mind 15:29 hothraxxa, lol 15:29 I don't see why a bag of holding would be particularly harmful, you can stick your hand in there all you want. 15:29 yes, no penalty for wearing bohs 15:30 *pssst* are you holding, dude? 15:30 except maybe in slex:evil option 15:30 aosdict: The lore, at least in Order of the Stick, is that things put into a Bag of Holding are relocated to another plane of existance and are not necessarily proximate to things outside the bag. 15:31 jonadab, but the boh doesn't destroy anything 15:31 Hence Belkar was afraid that if they put Roy's rotting corpse in a BoH to stop the smell, it would activate his Mark of Justice due to him being more than a mile from Roy. 15:31 Grasshopper_: No, but it separates it from the things outside the bag. 15:31 the whole item would have to pass through the invisible "gate" before going anyhere 15:31 anywhere 15:31 So putting it over your head would separate your head from your body. 15:31 like I said, your entire body would need to go in 15:32 Ah. 15:32 they're canvas tardises 15:32 until that point the gate isn't triggered 15:32 otherwise they wouldn't work 15:33 bohs must have some pretty special visualisation magic built in 15:33 "From this bag here why I can pull most anything imaginable / from office desk to lava lamps to Bert who is a cannibal!" 15:33 so that you can grope around into these etra-dimensional spaces and get what you want 15:34 I'm imagining Tony Stark/Iron Man kind of visualisation 15:34 Nah, it's like a cartoon character reaching behind their back. They just get the object they're thinking about, assuming it's available. It's magic. 15:34 where you sweep past image representation you don't want, until you get to what you do want 15:35 jonadab, I like your explanation 15:35 you can't always get what you want 15:35 Well, you know, _occasionally_ your enemy pops out instead. <-- EPI 15:35 but if you try sometimes 15:36 (Or you grab yourself by the tail/ears and pull yourself out. I think I've seen Bugs Bunny do that.) 15:37 -!- mode/#hardfought [+v] by ChanServ 15:37 we need stenno in here. he would have picked up on that 15:38 Last time I saw him online was July 24th. 15:38 stenno was active in #nethack earlier today 15:39 Oh? I wasn't looking there. 15:39 or at least, stennowork 15:39 I sort of assumed if he was on he'd be in... another place. 15:45 you feel there is a secret channel nearby 15:46 Well, [redacted] 15:47 * aosdict applies a stethoscope to the wall of #hardfought 15:52 probably on holiday 15:52 stenno? 15:52 yes 15:52 but then why is stenno using the stennowork nick 15:52 oh, I forgot to read the "earlier today" line 15:53 (tired, distracted and a little drunk) 15:53 had a bit of drama earlier this week, still recovering from it 15:58 YANI: when invisibility is going to wear off in a few turns, warn the player with a unique message 15:59 "you feel observed"? 16:00 it'd depend on if you can see invisible 16:00 and also hallucination of course 16:00 "you feel a bit less transparent" 16:00 oh! "you thought you saw someone" 16:01 "you thought you saw yourself"? 16:01 ooh yes! 16:02 with the hallucinatory message "You feel introspective for a moment"? 16:03 or something about self-reflection 16:04 EPI: if you're wearing the cursed Eyes of the Overworld, monsters can see _you_ through walls, instead of the other way around. 16:05 EPI: also, if your MR-artifact becomes cursed, other monsters resist magic missile, death, etc. that you try to use against them, instead of the other way around. 16:05 EPI: also, if your cloak of MR becomes cursed, same thing. 16:13 EPI: a trap that picks two permonst structures at random and swaps their name, symbol, and symbol color. So e.g. if it picks PM_LICHEN and PM_WOOD_NYMPH, then you walk up to a green F and get "The lichen smiles at you engagingly..." 16:13 hothraxxa: so how's the lich after the changes 16:13 still doing bad stuff? 16:14 jonadab: You feel very attracted to the master mind flayer. 16:20 Heh. 16:23 hothraxxa: but you gave it teleport control? 16:23 what happened 16:23 hm 16:23 need to investigate it 16:23 sorry 16:37 slex EPI: Cursed searching nasty trap - searching will randomly crate traps around you while under the effect of the cursed searching trap 16:38 and not reveal them? sounds nice... or evil, I guess ;) 16:41 and it works in a radius, not just adjacent 16:42 though the phrase "slex EPI" seems a little redundannt 16:42 redundant* 16:51 ^ One-shotted. 16:52 gnomes don't need wands anymore 16:52 they are deadly little f*&kers already 16:54 Only the wizards, usually. 16:54 In fairness, I had been letting my pet kill almost everything. If I'd used my darts more, I could've probably gained another level and had more max HP. 16:55 Early Tourist is always a balancing act that way. 16:55 Also, I was using capital-letter movement in a corridor on an unexplored level. 16:55 Which is kinda careless. 16:56 But, if I'd been proceding carefully, I'd have probably opened that door anyway. Because, you know, you have to explore. 16:56 And I wanted to find the up stairs to get back up to the level above, so I could find the Sokoban entrance. (There was a trapdoor near the down stairs on the Delphi level.) 16:57 in the very early game I follow a principle of not opening doors until I need to 16:57 (Bernoulli, fortunately, was next to me when I hit the trap door, so he fell with me. But he didn't save me from that force bolt.) 16:58 by not opening doors, you may avoid facing monsters before you are ready 16:58 One thing I could have done, in principle, is not stand _directly_ in front of the door when opening it. Which might have saved me in this case. I've never been _quite_ that paranoid, but perhaps as an early Tourist I should be. 16:58 I might have been able to let Bernoulli the large dog go in first. 16:58 (The room had multiple monsters, I think it was a throne room or zoo.) 16:59 (I never got into the room, to get the entry message, because I got one-shotted as soon as the door opened.) 17:00 might pay to be that paranoid in fh 17:00 !lastgame jonadab 17:00 Grasshopper_: https://www.hardfought.org/userdata/j/jonadab/fiqhack/dumplog/2017-08-04%2020%3A51%3A17%2C%20Freakitsar-Tou-Hum-Mal-Neu%2C%20died.txt 17:03 jonadab, lv8 of the dungeon is pretty heavy going for a lv1 tourist 17:03 heck, lv1 of the dungeon is challenging enough for a lv1 tourist 17:04 jonadab, hothraxxa: to answer the "vivardoradorium" mystery, it's just a name I made up for a fictional radioactive metal. 17:05 -!- mode/#hardfought [+v] by ChanServ 17:16 Grasshopper_: Yeah, I should've used my darts more and gained a level, instead of letting Bernoulli kill everything. 17:17 Though I only _intended_ to go to Lv7, which would've had the Soko entrance; a trap door took me past it. 17:17 LarienTelrunya: Dare I ask what the etymology is, either in-universe or out? 17:21 LarienTelrunya: do radioactive materials give you radiation poisoning in slex? 17:22 Is there resistance to that? 17:27 jonadab: well it's supposed to be spanish-sounding, from "live" and "golden" 17:28 also, radiation does not yet exist, but I'm planning to make a "contamination" attribute that goes up if monsters hit you with viva weapons 17:29 fiq: lich update 17:30 i got hit again by a bounce that ended in a magical blast 17:30 then she stepped on a levelport trap and tried to control the teleport, but she vanished 17:30 i couldn't see her with esp 17:30 i went upstairs, couldn't see her, went back downstairs, and there she was 17:31 no idea how that happened 17:31 so now i'm still debating whether i should genocide L 17:31 jonadab, lv5 seems enough to kill a lv1 tourist with ease 17:32 often worth ducking your head into the mines and killing a few dwarves/gnomes for their shiny armor and daggers 17:33 just stay near the stairs, retreat if it gets too hot 17:40 aha, yellow dragon scales from Ludios. That'll be a huge improvement over +0 dwarven mithril for my barbie 17:43 hothraxxa: hmm 17:43 so it's not picking the right destination 17:43 oh wait it is 17:44 just that it isn't properly saying "shuddered for a moment" 17:44 got it 17:44 I think I know what's going on 17:44 it's "levelporting" to the current level 17:44 meaning it'll reappear if you exit and reenter it 17:44 but not see her if i don 17:44 't? 17:45 well I think what happens is 17:45 levelporting to the same level makes sense 17:45 it "levelports" with the destination of the current level 17:45 since it's control not resistance 17:45 just that the code isn't picking up on it 17:45 so it defers to the next time you enter 17:46 and it disappears meanhwile 17:46 it's a bug 17:46 ah 17:46 it's supposed to say "X shudder for a moment" 17:46 if the destination is the current level 17:46 well that is what happens in other cases, to be sure 17:46 yeah 17:46 if you don't have MR 17:46 but do have TC 17:46 and pick current level on a level teleporter 17:47 that's what happens 17:47 i've seen it with pets. i just assumed the rng rolled the same level it was on 17:53 hothraxxa: yeah but it's possible that the TC thing works differently due to me messing up 17:59 I managed to kill almost all the Ludios soldier on the one spot - 27 pages of Ludios crap 18:00 if you stone all the Ludios soldiers and then force bolt the statues, you get several pages of rocks too 18:00 Ooh I've done that 18:01 aosdict, that's how I killed most of the soldiers ;D 18:02 maybe there's probably a couple of pages of rocks in there 18:03 got stf? 18:03 anyway, it makes things simpler for later - eg polypiling 18:04 My new shirt might be in that pile somewhere, just waiting for me to poly it out 18:52 -!- mode/#hardfought [+v] by ChanServ 19:03 @le?heartborne bastard 19:03 @@le?heartborne bastard 19:04 Tangles: can you make Beholder query pinoclone for monster data? 19:08 even better would be if we just incorporated pinobot's functions into beholder 19:10 !rng tourist | arc | rogue 19:10 Jonathanhanes_: arc 19:11 good luck with that arc Jonathanhanes_ ! 19:11 ;) 19:11 ty! 19:11 !lotg Jonathanhanes_ 19:11 May the Luck of the Grasshopper be with you always, Jonathanhanes_! 19:12 !8ball will Jonathanhanes_ survive and ascend with this arc? 19:12 K2: Most likely 19:12 hey hey 19:12 no pressure... 19:12 heh 19:12 ez pz 19:12 can we also have Beholder parse spaces around pipes in !rng 19:13 -!- Jonathanhanes_ is now known as jonathanhanes 19:14 aosdict: whats the issue exactly? 19:15 !rng tourist | arc | rogue | priest 19:15 aosdict: arc 19:15 thanks for not picking tourist, Beholder 19:19 ah 19:20 Rodney does this too, it's very mildly annoying 19:22 in python: " mystring ".strip() will result in "mystring" 19:23 is beholder python based? 19:23 yes 19:23 better than perl