00:01 -!- dingotron36 has quit [Quit: Client closed] 00:59 [hdf-us] [evil] splungetoo (Kni Dro Mal Cha) killed the Goblin King, on T:4004 (0:51:31) 01:00 [hdf-us] [evil] splungetoo (Kni Dro Mal Cha) performed his first genocide (gelatinous cubes), on T:4107 (0:52:04) 01:22 [hdf-us] [evil] gdiist (Kni Dro Fem Cha), 116684 points, T:19300, quit 02:32 -!- mobileuser has joined #evilhack 03:00 -!- Umbire is now known as Guest1939 03:00 -!- Guest1939 has quit [Killed (silver.libera.chat (Nickname regained by services))] 03:00 -!- Umbire has joined #evilhack 03:14 -!- elenmirie_ has joined #evilhack 03:53 -!- sludgegunkman has joined #evilhack 04:24 -!- mobileuser has quit [Quit: Client closed] 04:37 -!- mobileuser has joined #evilhack 04:55 -!- elenmirie_ has quit [Ping timeout: 252 seconds] 07:11 -!- Umbire has quit [Ping timeout: 260 seconds] 07:11 !lastgame 07:11 krm26: [hdf-us] https://www.hardfought.org/userdata/g/gdiist/evilhack/dumplog/1735608672.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/d/davez/evilhack/dumplog/1735781064.evil.html :: [hdf-au] https://au.hardfought.org/userdata/p/post163/evilhack/dumplog/1734793412.evil.html 07:13 that is a weird quit of an ascendable knight 07:32 yeah 07:33 i do wonder why he was using excalibur instead of DIRGE 08:02 -!- hackemslashem has joined #evilhack 09:03 :( 09:06 I can't remember stuff burning in my inventory when a door explodes... maybe by the time I start encountering them I've already foo-proofed my stuff... 09:06 somehow I thought evilhack had removed the burning 09:06 hah no 09:06 that sounds... nice 09:06 * K2 dry heaves 09:10 hmm something in the scatter routine in explode.x 09:10 .c 09:11 but yeah mobileuser, exploding doors can and will burn things in your open inventory 09:13 dammit, i'm in the middle of another druid commit. will need to push this first before looking at that crash 09:14 -!- Loggers_VIII has joined #evilhack 09:17 -!- Loggers_VIII has quit [Client Quit] 09:20 I just can't remember the last time an exploding door did any harm except stunning me, can others? 09:20 lemme compile 0.8.4 and see 09:20 just to be certain 09:21 i have not had an exploding door burn my gear in for EVAR 09:21 [hdf-us] [evil] splungetoo (Kni Dro Mal Cha), 10046 points, T:7619, killed by a giant mosquito, while paralyzed by a monster 09:21 thought it was removed 09:22 there was a bug fixed on the 0.9.0 branch regarding exploding things and who got credit (you or another monster) 09:22 and i open a LOT of doors with my face (well, my feet, actually) 09:23 <@hackemslashem> Monsters use MONBALL or something for explosions, but I thought doors had their own explosion type 09:28 thanks krm26 for confirming, I was starting to doubt my own memory :-) 09:28 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu), 218 points, T:1140, killed by a goblin 09:28 no problem! that'll be one infidel ascension please 09:29 for my christmas gift, please pick a different race/alignment for your first three druid ascensions than i pick for my first attempt 09:29 I'm guessing you will not pick giant? 09:30 i'm planning on "unaligned wombat" 09:30 lol 09:30 k2, what is the drood race matrix looking like? you said all neutral right? 09:30 yes 09:31 https://github.com/k21971/EvilHack/blob/master/src/role.c#L223-L224 09:31 Trapped doors are using TRAPPED_DOOR, so looks fine there 09:32 ah tortle too 09:32 havent done a tortle since bracers 09:32 but i'll probably just do human for 1st attempt if given my druthers 09:32 I'm playing a tortle tourist atm 09:33 centaur will be fastest and bestest 09:33 yup 09:35 what is the bracers TAMING property? like, invoke to (scroll of taming)? 09:36 which, if so, INSANE 09:39 [hdf-us] [evil] splungetoo (Pri Dwa Mal Law), 644 points, T:1337, killed by a bugbear 09:41 [hdf-us] [evil] splungetoo (Inf Ith Mal Una), 91 points, T:240, killed by a newt, while praying 09:42 <@Loggers_VIII> yeah scroll effect krm26 09:50 -!- elenmirie_ has joined #evilhack 09:51 EvilHack Commits: Druids and bonuses/penalties vs certain materials. https://github.com/k21971/EvilHack/commit/7062685ef0f0ff1aac65201f01040096e4782cc1 09:53 [hdf-us] [evil] splungetoo (Hea Dwa Mal Neu), 246 points, T:815, killed by a bugbear 10:00 k2...you know that euro mistletoe is seriously toxic to humans, yeah? 10:01 im not sure what your plans are for it but you should need an amulet of poison resistance to eat it :-) 10:01 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) consumed animal products for the first time, by eating a small glob of gray ooze, on T:3040 (0:13:41) 10:01 this is african mistletoe. brought over by an african swallow 10:01 and so should your horse 10:02 you mean california mistletoe, the desert mistletoe? its berries are edible 10:02 african swallows gonna have a hard time finding african mistletoe 10:02 monty python will not save you from my pedantry 10:03 anyway -- would be kind of fun to have a poisonous food item 10:03 [hdf-us] [evil] splungetoo (Hea Dwa Mal Neu) had a wooden helm of brilliance entrusted to him by Hermes, on T:1611 (0:09:31) 10:08 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) killed Gollum, on T:4224 (0:20:16) 10:10 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) killed the Goblin King, on T:4608 (0:22:37) 10:16 [hdf-us] [evil] karibou (Wiz Dro Fem Cha) killed the Rat King, on T:18783 (3:53:43) 10:16 [hdf-us] [evil] karibou (Wiz Dro Fem Cha) performed her first genocide (mind flayers), on T:18801 (3:54:30) 10:23 -!- Loggers_VIII has joined #evilhack 10:27 [hdf-us] [evil] splungetoo (Hea Dwa Mal Neu), 1026 points, T:2782, killed by a couatl of Athena 10:27 there's a lotta things I dislike about nerf but the first caveman gift being an artifact aklys is something that should be in every variant 10:28 keolewa should just be an aklys 10:29 it would still be kinda lame but a little better than it is now 10:30 or maybe keolewa should return to your hand if you are a cave(wo)man 10:30 to make that role more interesting 10:31 maybe but then keolewa is still lame for other roles 10:32 +1d6 damage that's also elemental is just bad, especially on a bad base weapon like a club 10:33 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) tasted meat for the first time, by eating a wraith corpse, on T:7158 (0:45:41) 10:34 I'm glad you like it, it was kind of a last minute inspired thing too 10:34 question about prayer timeout, the wiki says: "If you are experiencing a major trouble, Gods will accept your prayer if your timeout is less than 201." 10:35 I don't really understand that 10:36 maybe there should be a "heavy club" for keolewa like there are heavy maces and war hammers, to fix the damage 10:36 does it mean that sometimes you can successfully pray if you have a major problem, when your god would become angry if you didn't have that problem? 10:36 although i too am firmly in the aklysolewa club 10:36 mobileuser, i think it indeed means that 10:36 that's how I read it too mobileuser 10:36 but take it with a grain of salt, the inner workings of prayer are sort of lost on me 10:36 Major troubles are a little more lenient than minor ones, very nice for things like illness 10:37 I never knew that 10:37 thanks! 10:39 I usually estimate the timeout as 1000 turns, but now reading the wiki, I'm seeing it gets higher with level :P 10:42 I feel fine praying after 300 turns but that's probably cuz I only use it for major trouble 10:43 unless I'm altar camping, in which case you know when you can pray 10:43 my hungry nerf vampire needs to pray a *lot* :-) 10:44 hehe I NEVER mess with vampires cuz I really hate being hungry in nethack 10:44 I can play around it easy enough but it just irritates me 10:46 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) hit with a wielded weapon for the first time, on T:8762 (0:58:35) 10:48 [hdf-us] [evil] splungetoo (Rog Dro Mal Cha) killed the Goblin King, on T:2714 (0:20:22) 10:49 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) changed form for the first time, becoming a panther, on T:9138 (1:02:07) 10:59 Loggers_VIII did you feel that way playing convict also? 11:02 K2: not really, unlike vampires there's no added challenge to getting full, you just don't start with food 11:02 so outside of the first thousand turns or so, they play similarly to other roles 11:03 (in terms of nutrition management) 11:09 it can be a problem for draugr 11:31 [hdf-us] [evil] splungetoo (Rog Dro Mal Cha), 8701 points, T:8406, petrified by a chickatrice 11:38 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1382 points, T:1274, killed by a wand 11:41 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 975 points, T:962, poisoned by a giant mosquito 11:43 [hdf-us] [evil] splungetoo (Sam Gia Mal Law) killed the Goblin King, on T:1155 (0:06:25) 11:44 draugr dl1 fountain wish DEFINITELY ring of slow digestion 11:44 fixes their only weakness! 11:47 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1002 points, T:1061, killed by the Goblin King 11:53 -!- elenmirie_ has quit [Ping timeout: 260 seconds] 11:58 -!- elenmirie_ has joined #evilhack 12:14 [hdf-us] [evil] splungetoo (Sam Gia Mal Law) had Snickersnee bestowed upon him by Amaterasu Omikami, on T:5095 (0:38:14) 12:27 -!- Loggers_VIII has quit [Quit: Client closed] 12:29 -!- Loggers_VIII has joined #evilhack 12:32 [hdf-us] [evil] splungetoo (Sam Gia Mal Law) had a pair of levitation boots entrusted to him by Amaterasu Omikami, on T:6999 (0:55:26) 12:38 [hdf-us] [evil] karibou (Wiz Dro Fem Cha) acquired the luckstone from Mines' End, on T:21704 (5:09:03) 12:56 [hdf-us] [evil] splungetoo (Sam Gia Mal Law) killed Gollum, on T:9468 (1:19:25) 13:08 [hdf-us] [evil] splungetoo (Sam Gia Mal Law), 16554 points, T:10701, killed by a gnome lady, while sleeping 13:13 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu), 149 points, T:667, killed by an arrow 13:23 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) killed the Goblin King, on T:1494 (0:09:52) 13:25 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) made his first wish - "blessed +2 grayswandir", on T:1604 (0:11:56) 13:30 -!- Loggers_VIII has quit [Quit: Client closed] 13:30 -!- Loggers_VIII has joined #evilhack 13:36 -!- Loggers_VIII has quit [Quit: Client closed] 13:39 krm26 i was looking to see if there was any kind of function that checked to see if the player is standing next to a terrain feature 13:40 kinda like mnexto() <--- next to a monster or obj_nexto() <--- next to an object 13:40 i'm not seeing one 13:40 i just asked paxed if one exists 13:40 ah, he doesn't believe there is 13:41 Sounds like someone should write one. 13:42 yeah 13:42 Since the existing two are mnexto and obj_nexto, obviously the new one should be called something like nextto_t for symetry. 13:42 at first glance, could maybe use obj_nexto() and obj_nexto_xy() as a template 13:42 (the first is a simple wrapper for the 2nd) 13:42 This _is_ the NetHack codebase after all. 13:43 I wouldn't be surprised if monster decision making uses obj_nexto_xy as well. 13:43 For its own purposes. 13:43 (Then again, it might have its own version that works slightly differently.) 13:45 its used sparingly in 3.6 13:46 ah there's nexttodoor() in mkroom.c 13:47 bingo 13:47 Noice 13:49 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu), 5917 points, T:5196, killed by a rope golem 13:54 hah that compiled first go 13:54 lets see if this works 13:56 \o/ 13:56 you are a go at this station 14:05 Ah, so you parameterize and rename nexttodoor, and make a new nexttodoor that calls your renamed function with ... oh, hmm, there's more than one constant for door, though, isn't there. 14:05 Ick. 14:06 Maybe just copy the function and leave nexttodoor as it is. 14:06 I hate code duplication, but the alternative (passing a callback that checks whether a given terrain passes the test or not) is also pretty yucky. 14:08 Or I _suppose_ you could pass the same constant multiple times if you're only interested in one possible terrain feature. 14:08 And slap a wrapper around that... but function proliferation. 14:13 you'll see 14:13 about to commit 14:13 just needed to run a couple tests to confirm it's behaving the way i want it to 14:13 (so far so good) 14:26 -!- mobileuser has quit [Ping timeout: 240 seconds] 14:30 EvilHack Commits: New function: nexttotree(). https://github.com/k21971/EvilHack/commit/23ed869889613aedc79b67222f51ed31408967d6 14:30 ^ krm26 :P 14:30 and jonadab 14:31 -!- mobileuser has joined #evilhack 14:31 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) killed the Goblin King, on T:2212 (0:15:51) 14:52 [hdf-eu] [evil] davez (Wiz Hum Mal Cha), 8681 points, T:4984, killed by a leocrotta 14:52 -!- Loggers_VIII has joined #evilhack 15:09 EvilHack Commits: Update copyright year to 2025. https://github.com/k21971/EvilHack/commit/f63ae9bb1c1f18be97936ee6dab7d6df76c63e2e 15:24 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) destroyed splungetoo's ghost, the former Excursionist, on T:1378 (0:09:32) 15:35 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) killed the Goblin King, on T:2858 (0:21:01) 15:36 you da man k2 15:37 bears scratching their backs on trees incoming! 15:38 will this be accompanied by the various new types of trees that each bear will have preferences for over others 15:39 Message from my game: "The brown bear squats against the yellow spruce and scrapes her back up and down." 15:39 r"/{a} (rubs|scrapes|scratches) {axp} back (against|on) the {tree}." 15:39 also krm26 the masses want to play your game so give it to k2 so he can host it pls \ 15:39 the masses in question: me 15:40 i dont want to bug him more than once a year, im gonna wait this year until summer 15:40 anyway once bears can scratch themselves in evilhack my game has no purpose! 15:41 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) eschewed atheism, by dropping 9 magical throwing stars on an altar, on T:3383 (0:26:41) 15:41 k2, is there going to be some visual indication of entangling? 15:41 he can be bugged. he is a bug-acclimated man 15:42 or just gotta farlook over things? 15:43 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha), 24060 points, T:9198, quit 15:43 srsly i dont want to be the guy spewing too much non-evilhack content in the evilhack channel 15:43 sorry sorry 15:44 I think it's time to dump some more runs into evil pacifist, nerfhack is irritating me again :p 15:44 i'll keep you on my notification list of availability tho loggers, you are now #2 :-) 15:44 nerfhack is a weird kind of masochism that's for people who like going to the DMV or something 15:44 gotta wait for drood for a real pacifist attempt -- those crazy infinite taming bracers 15:45 evilhack is the traditional, fun kind of masochism where someone just beats the hell out of you 15:45 heh krm26 glad to hear 15:45 (I kind of jest re: nerfhack, I'm just bad) 15:46 could use shieldeff() for entanglement 15:46 so loggers what race are you gonna try druids with? i'm trying to find a gap in racial coverage so i have a chance at a first ascension :-) 15:47 lol dmv 15:47 hmmm probably tortle? cuz I'm the tortle lover 15:49 does evilhack have the thing where you can underline peacefuls? 15:49 si 15:49 its off by default, enable it in your cfg 15:49 [hdf-us] [evil] Loggers (Hea Trt Mal Neu) made his first wish - "blessed figurine of a celestial dragon named Mishi-Gwiingwa'aage", on T:3 (0:00:15) 15:50 ah cool cool 15:50 I saw that in nerf, pretty nice 15:50 OPTIONS=underline_peacefuls 15:50 I just went to the DMV for the first time in probably 5 years, did not miss it 15:50 thank ye kindly 15:50 the DMV is about a million times worse than nerfhack :P 15:50 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) hit with a wielded weapon for the first time, on T:3761 (0:36:19) 15:51 nerfhack caveman is kinda the best caveman in any variant ngl 15:52 But it's funny, it it was the DMV in Sweden, it would have been silent or really quiet. The DMV in america, everybody was chatting and small talking lol. I miss that kind of stuff a lot :) 15:54 [hdf-us] [evil] Loggers (Hea Trt Mal Neu) had a staff of matter entrusted to him by Hermes, on T:745 (0:04:36) 15:54 Hermes may I have some armor perchance 15:55 that's still a great early gift for a healer 15:55 it's gonna be great if I can survive long enough to polypile 16:04 [hdf-us] [evil] amelie (Wiz Ith Fem Cha) chose a runed dagger to be named "Sting", on T:2342 (0:10:38) 16:09 -!- mobileuser has quit [Quit: Client closed] 16:09 -!- mobileuser has joined #evilhack 16:14 -!- aosdict has joined #evilhack 16:27 -!- Loggers_VIII55 has joined #evilhack 16:28 -!- Loggers_VIII has quit [Killed (NickServ (GHOST command used by Loggers_VIII55))] 16:28 -!- Loggers_VIII55 is now known as Loggers_VIII 16:33 mobileuser I have a serious question for you 16:33 uh oh 16:33 what do you do for slow drain with your kitchen sink? 16:34 we've had the new sink for over 4 yrs and it has finally started to drain slowly 16:34 -!- mobileuser has quit [Quit: Client closed] 16:34 i'm assuming gunk build up in the pipes over time 16:34 wow 16:34 he left 16:34 -!- mobileuser has joined #evilhack 16:34 ask a hard question, *poof* 16:34 you left when I needed you most! 16:34 and back :-) 16:34 Get one of these https://www.screwfix.com/p/monument-tools-master-plunger-80mm/295kh - so much better than the old rubber hat on a stick - and bounce it up and down 16:35 I have to confess my wife is the one who deals with things like that.... 16:35 (ideally on the sink drain, but it's pretty fun to bounce it up and down anyway) 16:35 this is my plan B 16:35 (we have just the regular plunger) 16:35 Failing that I'd lend you my drain rods but they are on the wrong continent 16:35 i'm about to pour a large pot worth of boiling water down the sink 16:36 and follow up with a bit of baking soda/white vinegar 16:36 septic safe stuff 16:36 i'm assuming gunk build up in the pipes over time as the issue 16:37 pvc pipes, stuff builds up and sticks 16:37 older iron pipes, nothing sticks (but then you have all sorts of other issues) 16:38 Oh also the blockage may not be where you think it is - the water level in my bog is high, it means the pipe in the street is blocked. I don't even see how that's possible, but it is. 16:38 ugh 16:38 nothing else is slow draining in the house, so I'm assuming the issue lies with the pipes directly under the sink 16:39 Well, at least drain rods aren't bamboo anymore (also for me that's good news because once it's off my property the water company has to come and unblock it) 16:39 been this way for almost a month 16:39 i need to acquire some drain rods 16:39 using a bent metal coat hanger is not ideal 16:40 Especially once you need 3 metres' worth 16:40 bleh 16:40 Modern ones are almost unbreakable, just have to remember to turn them the right way 16:41 yeah 16:41 alright, water is at a boil. brb 16:47 welp 16:47 that sorts helped 16:47 *sorta 16:47 plan B! 16:47 \o/ 16:49 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) killed the Goblin King, on T:3783 (0:37:01) 16:59 -!- elenmirie_ has quit [Ping timeout: 252 seconds] 17:01 -!- Loggers_VIII has quit [Quit: Client closed] 17:02 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) acquired the luckstone from Mines' End, on T:9235 (1:48:14) 17:04 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) killed the Goblin King, on T:3515 (0:18:25) 17:07 plunger for the win 17:10 -!- Umbire has joined #evilhack 17:16 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) became literate by engraving "sdflkj", on T:4432 (0:30:59) 17:26 splunger 17:26 -!- mobileuser has quit [Quit: Client closed] 17:28 EvilHack Commits: Change 'Be seeing you' message on save. https://github.com/k21971/EvilHack/commit/a2223d70c600cfc67ac3c4657f3d14b55f6a9e70 17:28 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) hit with a wielded weapon for the first time, on T:5968 (0:43:09) 17:30 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu), 2981 points, T:6141, killed by a leocrotta 17:31 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) had Magicbane bestowed upon him by Anhur, on T:12135 (2:17:08) 17:39 k2 the noted fan of tombstone (1993) 17:39 \o/ 17:44 -!- hackemslashem2 has joined #evilhack 17:47 <@hackemslashem> "don't let the screen door hit ya ass on the way out" 17:47 -!- hackemslashem has quit [Ping timeout: 248 seconds] 17:56 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) had a magical quarterstaff entrusted to him by Anhur, on T:14494 (2:41:46) 17:56 ab k2 17:56 oooh magical 17:57 hi 17:57 Hello K2, Welcome to #evilhack 18:04 -!- Loggers_VIII has joined #evilhack 18:06 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) killed Gollum, on T:3958 (0:39:36) 18:06 -!- hackemslashem2 is now known as hackemslashem 18:21 -!- Tangles has joined #evilhack 18:26 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 6704 points, T:5273, killed by a leocrotta 18:29 -!- krm26 has quit [Read error: Connection reset by peer] 18:29 -!- krm26 has joined #evilhack 18:38 aaaah 18:38 i see what I did to cause a crash with explosions 18:39 forgot to call ((mtmp = m_at(sx, sy)) != 0) for entangled monsters 18:39 whew, easy fix 18:39 this is only on 0.9.0 branch, not current/live 18:39 (0.9.0 being 'master') 18:44 yay 18:49 exploding doors still burn you and open inventory stuff 18:49 maybe some of you are wielding dichotomy when this happens 18:49 and think exploding doors were nerfed 18:52 <@Loggers_XI> are exploding doors still bugged in evilhack to where they can spawn on level 1? 18:52 no that was never a thing 18:53 they initially spawned as early as dlvl 3-5 i think 18:53 bumped that to a lot deeper down a looong time 18:53 time ago 18:54 <@Loggers_XI> gun to my head I have died to a door trap on level 1 in evilhack 18:54 <@Loggers_XI> hrm. time to dig through hella logs 18:54 I still remember when fuckin', giant spider rooms were like DL 4 give or take 18:55 in vanilla 18:55 DL 1 even in vanilla 18:55 loggers you're making a lot of these gun to your head bets recently 18:56 nerfhack is rotting his brain 18:56 smoothing out the few wrinkles he has left 18:56 <@Loggers_XI> lmao k2 18:56 :P 18:56 or nerfhack is making him yearn for the sweet embrace of death 18:56 <@Loggers_XI> maybe I have a thing for getting held at gunpoint 18:57 EvilHack Commits: Fix: explosion causing a crash (mentangled). https://github.com/k21971/EvilHack/commit/174de7ab1dcce58f1ada619c61cc42235493907d 18:57 <@Loggers_XI> and made to answer trivial questions about ASCII roguelikes 18:57 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) destroyed davez's ghost, the former Magician, on T:20035 (3:42:45) 18:57 <@Loggers_XI> what’s the message for dying to a door trap? 18:57 like 'why is flipped soko so stupid' ? 18:57 exploding door maybe? i forget 18:59 <@Loggers_XI> K2: because it’s stupid, obviously 18:59 duh 19:00 crap... gonna have to start collecting forms for filing taxes 19:00 no fun 19:01 every year at new years I get a surge of motivation for filing taxes, then remember I can't because I don't have any of the documents I need yet 19:04 yup 19:04 we already have a couple but they'll start coming in soon 20:06 [hdf-us] [evil] karibou (Wiz Dro Fem Cha) completed Sokoban, acquiring a bag of holding, on T:25777 (6:08:55) 20:26 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha), 2670 points, T:3300, killed by a giant bat, while fainted from lack of food 20:35 [hdf-us] [evil] bouquet (Rog Dro Fem Cha) had Trollsbane bestowed upon her by Lolth, on T:116001 (1 day, 5:19:31) 20:41 -!- Loggers_VIII is now known as Loggers_IX 20:59 [hdf-eu] [evil] davez (Wiz Hum Mal Cha) just blew up his bag of holding, on T:21188 (4:19:09) 21:15 -!- aosdict has quit [Quit: WeeChat 4.3.1] 21:29 -!- Grassy has joined #evilhack 21:33 -!- Grasshopper has quit [Ping timeout: 252 seconds] 21:41 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) killed the Goblin King, on T:1913 (0:14:14) 21:51 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) hit with a wielded weapon for the first time, on T:3094 (0:24:36) 21:51 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) became literate by engraving "sdflkj", on T:3124 (0:24:52) 22:08 -!- Loggers_IX has quit [Quit: Client closed] 22:09 [hdf-eu] [evil] tinklebear (Ran Elf Mal Neu), 103 points, T:374, killed by trying to drink molten lava 22:51 more druid spells 22:51 MOAR 22:55 oh? 22:56 also evil uses the 3.6.1(-7) speed system, right? 22:57 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu), 12979 points, T:9855, killed by a flesh golem 22:58 yeah 23:00 and yeah Umbire I have at least 3-4 more druid spells in the pipeline 23:00 havent even started in on their special polymorph ability yet 23:00 saving the hardest for last 23:01 aha 23:01 oh, how does slowing for the PC work in evil 23:01 as in, does it nullify speed properties before making them slower for the duration 23:01 or is it like, a fraction of their speed after all the other stuff is accounted for 23:03 its no different than 3.6.7 23:03 there's one case added for a monster wading in sewage, but that's just the effect on/off, not the effect itself 23:04 I mean far as what little I know, the PC can't be slowed proper and just loses intrinsic speed 23:04 in vanilla 23:05 um 23:05 i dont think that's true 23:05 one moment 23:05 lemme see myself... 23:06 yep, self-zapping myself as a gnomish ranger (no intrinsic speed) doesn't seem to do anything 23:07 in evilhack or what? 23:07 vanilla 23:08 I know it DOES do something in evilhack and I'm trying to figure out the exact mechanics 23:08 look at the function 23:08 u_slow_down() 23:08 which is why I specified for the PC, since I know it's similar for monsters minus the added sewage case 23:09 evilhack does do it different 23:09 huh 23:09 i wonder if that was a sporkhack edit 23:09 yeah 23:09 https://github.com/NetHack/NetHack/blob/d3c57e1b427bfbf83424c59628b3b7581113d419/src/mhitu.c#L161 23:10 vanilla only checks for intrinsic speed and takes it if you have it 23:10 lemme find that in 3.6.7 so I can cite it 23:10 3.6.7 and 3.7 dev, u_slow_down() is identical 23:11 yup i took sporkhack's changes 23:12 and those changes are goin' on the article, natch 23:15 far as how those changes actually function I'll resort to source diving 23:15 thanks for the clarifications 23:21 can see sources of slowing for the PC in spork code, but where is their speed itself handled... 23:22 https://github.com/NHTangles/sporkhack/blob/8d6bc8e9042c52159688ab06ef7376f432ee7b6b/include/permonst.h#L72 would this be it 23:24 look in worn.c for the function that handles monster slowing 23:24 mon_slow 23:24 i think 23:24 I mean the PC's speed rather than a monster but that might still help actually 23:25 pc speed is u_slow_down() in mhitu.c 23:25 monster speed in in worn.c 23:26 I mean like, what would the adjustments from the base come to - though according to permonst.h a slowed PC would have 9 speed and a very slow one would have 3 23:27 i dont off the top of my head 23:27 you're on the right track 23:27 https://github.com/NHTangles/sporkhack/blob/8d6bc8e9042c52159688ab06ef7376f432ee7b6b/include/permonst.h#L72 23:27 so would have to assume that'd be it 23:27 most current sporkhack is https://github.com/k21971/SporkHack 23:30 https://github.com/K21971/sporkhack/blob/master/include/permonst.h#L72 yep 23:30 same 23:30 I guess the speed code for fast or very fast heroes applies double speed every so and so amount of turns 23:33 or actions or w/e 23:38 looks much the same for Evil 23:41 hmmm, let's wiz test 23:41 if it's the same 2/3 for the PC as it is for the monster I need an 8 speed mon 23:43 huh, was still slightly faster 23:43 used a gnome lord 23:43 now a speed 9 mon... 23:44 same deal 23:44 guess it works with random deductions of movement points then 23:46 which makes sense but means I won't be able to guess a slowed hero's effective speed like I'd hoped to 23:46 ah well, nbd 23:48 thanks again! 23:48 o/