00:18 [hdf-us] [evil] fubaz (Arc Hum Mal Law) acquired the luckstone from Mines' End, on T:21457 (4:41:46) 00:31 [hdf-us] [evil] fubaz (Arc Hum Mal Law) performed his first genocide (gremlins), on T:21954 (4:54:46) 00:45 [hdf-us] [evil] fubaz (Arc Hum Mal Law) made his first wish - "Blessed +3 Grayswandir", on T:22939 (5:08:33) 01:26 -!- elenmirie_ has joined #evilhack 01:31 [hdf-us] [evil] fubaz (Arc Hum Mal Law) killed Gollum, on T:25544 (5:54:05) 01:33 -!- elenmirie_ has quit [Ping timeout: 260 seconds] 01:49 -!- Umbire has joined #evilhack 02:06 [hdf-us] [evil] fubaz (Arc Hum Mal Law), 38640 points, T:28172, killed by a forest centaur 02:13 -!- Umbire has quit [Ping timeout: 264 seconds] 03:37 -!- mobileuser has joined #evilhack 03:47 -!- elenmirie_ has joined #evilhack 03:58 -!- Umbire has joined #evilhack 05:38 -!- elenmirie_ has quit [Ping timeout: 252 seconds] 05:42 -!- mobileuser has quit [Quit: Client closed] 05:50 -!- mobileuser has joined #evilhack 06:13 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed the Goblin King, on T:1217 (0:07:16) 06:37 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) became literate by reading the fortune inside a cookie, on T:3938 (0:31:27) 06:50 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha), 5826 points, T:5700, poisoned by an orcish arrow 08:16 -!- elenmirie_ has joined #evilhack 08:27 Code question: https://github.com/NetHack/NetHack/blob/NetHack-3.6.7_Released/src/spell.c#L303 08:28 does distu here designate a radius for a circular area, or for a square one 08:31 Umbire, you can look up the function 08:31 distu is in include/hack.h 08:32 #define distu(xx, yy) dist2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy) 08:32 ohi K2 08:32 wasn't sure if you were up 08:32 oh i'm up 08:32 been up for awhile 08:32 so distu is a macro for dist2 08:32 dist2 is in src/hacklib.c 08:33 the comment for dist2 --> /* square of euclidean distance between pair of pts */ 08:33 right, I follow 08:33 (literally following in the code as you go) 08:34 so I wager it's for a circular area then? 08:34 yeah 08:34 cool 08:35 so circular area within a 4-square radius then 08:48 [hdf-us] [evil] splungetoo (Rog Dro Mal Cha) killed the Goblin King, on T:1203 (0:06:28) 08:54 [hdf-us] [evil] splungetoo (Rog Dro Mal Cha) killed Gollum, on T:2013 (0:12:47) 09:06 also I know there's means of taming monsters that you normally couldn't make tame, but I can't remember what they are 09:06 book of the dead does that for master and arch-liches, right? 09:12 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) murdered his faithful scorpion, on T:4 (0:00:10) 09:22 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha), 394 points, T:1140, killed by the Goblin King 09:41 [hdf-us] [evil] karibou (Wiz Dro Fem Cha), 1273 points, T:3121, killed by a gold golem 09:45 [hdf-eu] [evil] McPanther (Pri Gia Mal Neu), 2557 points, T:3156, killed by a dwarf lady 09:48 Umbire, whatever the wiki says about the book of the dead would be true for evilhack also 09:48 Oh that wasn't an evilhack question, my b 09:48 was generally wondering 09:49 -!- mobileuser has quit [Quit: Client closed] 09:50 -!- mode/#evilhack [+v Announcy] by ChanServ 09:50 bhaak thanks for setting up Announcy for the evilhack repo 09:53 [hdf-us] [evil] karibou (Wiz Dro Fem Cha), 230 points, T:1727, killed by a water moccasin, while jumping around 09:55 in fact, lemme... 09:57 -!- mobileuser has joined #evilhack 10:00 ah right, piss - this wizmode game's lawful 10:00 helm comin up 10:04 seems reading the book doesn't tame purple L 10:04 wonder where I remembered that from then 10:04 -!- elenmirie_ has quit [Ping timeout: 252 seconds] 10:04 am I thinking of the magic trap effect that bypasses that restriction? 10:06 or am I hallucinating that bypass thing in the first place 10:09 [hdf-us] [evil] karibou (Wiz Dro Fem Cha), 314 points, T:1763, killed by a spear trap 10:09 reading the blessed book can tame *coaligned* undead 10:11 I know, which is why I wished up a helm of opposite alignment 10:12 and it worked immediately on a demilich but not a master lich 10:12 doing this in wizmode 10:12 mr? 10:12 @?demilich 10:12 @e?demilich 10:13 K2, Pino part of the bot isn't working seemingly 10:13 demilich mr 60 10:13 but again, I'm doing this in vanilla wizmode 10:13 I don't think it checks MR for the Book 10:14 or it does, third one didn't tame but was pacified 10:21 does annam at least count as a giant for poking with giantslayer? 10:23 Yes 10:39 @e?demilich 10:39 demilich (L) | Lvl: 14 | Diff: 18 | Spd: 9 | Res: cold sleep poison drain | Confer: cold | MR: 60 | Gen: gehennom dungeons | AC: -2 | Atk: 3d4 touch cold, 0d0 cast spell | Align: -12 | genocidable, breathless, regen, poisonous, undead 11:06 since i have a crazy early-game -30 ac and a +6 giantslayer i am *tempted* to just bums rush annam...but presumably even then i would die 11:07 dont have a feel for how frequently he'd be smacking me for 20% of my health 11:32 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) had a mithril dagger entrusted to her by Ishtar, on T:44638 (15:13:06) 11:50 [hdf-us] [evil] beman (Wiz Ith Fem Cha), 430 points, T:2162, killed by being removed from a bear trap by her pet 11:54 https://github.com/NetHack/NetHack/blob/NetHack-3.6.7_Released/src/dogmove.c#L1013 wondering what the first line signifies here 11:54 I know that and the next 3 lines effectively say "pets won't attack peaceful quest friendlies without conflict" but I'm curious what that linked line specifically means 11:56 if under 25% health 11:56 [hdf-us] [evil] beman (Wiz Ith Fem Cha), 472 points, T:1609, killed by a giant mimic 11:56 [hdf-us] [evil] beman (Wiz Ith Fem Cha), 0 points, T:1, shot herself with a death ray 11:57 right, ty 11:57 same as hp < hpmax/4 11:57 but written VERY POORLY bad devs 11:57 [hdf-us] [evil] beman (Wiz Ith Fem Cha), 0 points, T:37, killed by a water moccasin 11:58 or, i should say, old devs -- in days of yore multiplication being more efficient than division on most hardware could really matter sometimes. like in tight loops 11:58 builds habits that last a lifetime 12:02 -!- elenmirie_ has joined #evilhack 12:09 -!- mobileuser has quit [Ping timeout: 240 seconds] 12:23 -!- krm26 has quit [Read error: Connection reset by peer] 12:23 -!- krm26 has joined #evilhack 12:30 krm26, https://github.com/NetHack/NetHack/blob/NetHack-3.6.7_Released/src/makemon.c#L1824 12:30 think you can decipher exactly what that means for a golem's max HP 12:31 hah 12:32 that seems like it is up to hpmax+9 i guess? 12:32 so the threshold is set to just slightly more than the current max, instead of being based on mlev 12:33 doesn't seem right but hmmm 12:33 = hpmax + 9 12:34 why? who tf knows, that is where there should definitely be a //comment 12:35 it just means that golems gain a level after killing something if they gained 10 hp 12:35 right, the last thing is what I wanted 12:36 or, no 12:36 hmmm 12:36 I'm trying to see their absolute maximum HP 12:36 that line of code is unrelated to their max hp 12:37 8*ML for most monsters, (normal)*3 for elementals At Home, but the golem part mystifies me 12:37 right, realizing I misready 12:37 -y 12:38 lines 1905+ are about absolute limit 12:38 which is 400 12:38 for anything using grow_up 12:38 golems and non-golems both 12:39 cool? 12:40 "The maximum HP threshold per level for most monsters is 8 times their current level (or 4 for level 0), while the threshold for [[golem]]s is 10 plus their current maximum HP, and the threshold for [[elemental]]s on their home [[Elemental Plane]] is 3 times the normal threshold otherwise." 12:40 ^this is what I'm trying to workshop 12:40 for the wiki? why are you talking about a maximum hp threshold at all? 12:41 "monsters gain a level when their maximum hp exceeds 8*current level or, for golems, current max hp +10." 12:41 i'm not sure anything in grow_up is interesting enough for wiki doc tho? 12:41 it wont change anyone's gameplay 12:42 there's already an article on monster growth, people like keeping pets and the point of me documenting this stuff isn't "changing gameplay" 12:42 [hdf-eu] [evil] McPanther (Bar Gia Mal Cha) murdered Tusik, his faithful kitten, on T:473 (0:03:45) 12:43 not trying to slight you! your work on the wiki is great. this just seems like an unimportant detail 12:44 the important piece of info is that monsters grow up by slowly gaining hp and then triggering a level-up threshold after enough maxhp growth 12:44 that is in lieu of xp for players 12:44 so maxhp is like xp, and most monsters require 8 of the hp xp per level 12:44 yes, and that information is already present - it works the same for most monsters except golems and elementals on their home plane 12:44 botched italics 12:45 so noting that difference is important even if it's a simple 1-2 lines 12:45 right, harder for elementals to grow on the planes i guess 12:46 no actually 12:46 it's easier in that they can reach triple the HP they normally would otherwise 12:49 no? doesnt it make them require 3* as much killing as they do outside their home plane? 12:50 i admit i just spent like 30 seconds glancing at it but it looked like the threshold was being used for triggering level gain, hence the lower, the easier the level gain 12:51 [hdf-eu] [evil] McPanther (Bar Gia Mal Cha), 1813 points, T:1753, killed by a goblin shaman 12:51 moment 12:53 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) had Ogresmasher bestowed upon her by Ishtar, on T:49036 (16:31:01) 12:57 hmm so it's technically harder for one to gain levels but it also lets them get way more HP than they would be able to otherwise 12:59 i dont think so. gain is always based on the level of what they kill. 12:59 so it just makes them less likely to level up 12:59 should i take a more thorough look? 12:59 i'm mostly retired so instead of billing out at $2000/hr i'm now free :-) 13:00 idk, probably 13:00 ok, so see line 1833, that is where the logic really happens. max_increase is based on the level of the monster that was slain 13:01 that is a rolled 13:03 and if that happens to exceed the threshold they will also gain a level 13:03 so when a monster kills something, it gains hp up to a max of the level of the slain monster 13:04 and when that ticks past a threshold (weird for golems, hard for elementals on their plane) they also gain a level 13:04 hi 13:04 Hello K2, Welcome to #evilhack 13:04 greetings oh lord 13:04 pfft 13:05 yes, the ritual pfft to you as well, pfft pfft 13:05 and with monster levels being what they are, wouldn't that mean they would also reach that level with way more HP than they would normally have? 13:05 [hdf-us] [evil] beman (Wiz Ith Fem Cha) had Magicbane bestowed upon her by Anhur, on T:12189 (0:59:40) 13:06 it means that an elemental on its plane leveling by killing stuff will have gained 24 hp for the level they earned instead of 8 -- i.e. leveling at 1/3rd the normal rate 13:07 k2, do you know what the intent was between the golem and coplanarelemental tweks in grow_up? 13:07 they seem weird 13:07 tweeks/tweks 13:07 canna type 13:10 twerks 13:10 no idea 13:10 ok no worries 13:10 pfft 13:10 whoever did that should have definitely explained why tho 13:11 i'm assuming it doesnt say why in the comments 13:11 nope 13:11 too ancient for git blame 13:12 K2, wouldn't the elemental threshold result in slower growth but also more HP per level for that elemental? 13:12 no, i mant comments in the file 13:12 *meant 13:12 Umbire perhaps. it's not something i've ever looked into 13:12 none 13:12 just "strange creatures" as a vague justification 13:13 about to drop another commit, one moment 13:13 umbire, it doesnt really result in "more hp per level", it results in "elementals never gaining a level on their own plane" 13:16 omigod AGAIN dude, no vaults under dl10? kfgjfkjgfk 13:16 aha! thank you dl20 13:36 -!- mobileuser has joined #evilhack 13:36 [hdf-us] [evil] Yeshua (Kni Dwa Mal Law) killed the Goblin King, on T:4580 (0:27:04) 13:41 -!- Loggers_VIII has joined #evilhack 13:43 [hdf-us] [evil] beman (Wiz Ith Fem Cha), 4820 points, T:12673, killed by the Oracle 13:45 heh this happens everytime 13:45 i'm about to push a commit, and then i noticed a thing and have to pause 13:48 Quick, off the top of your head, name the capitals of all the countries in Africa, in reverse alphabetical order. 13:55 -!- Loggers_VIII has quit [Quit: Client closed] 13:57 no 13:58 K2, at what rate does pet nutrition decrement 13:59 poking around dog.c/dogmove.c and working on this pet article, trying to nail down where what is 13:59 i dont know 13:59 i'm not an encyclopedic reference to all things nethack code :) 14:00 was just wondering if you happened to know 14:00 should probably wait for terrapin for this one 14:06 what does the wiki say? 14:06 it doesn't, really 14:06 I'm updating the article so I gotta ask all these questions 14:08 but from what I can guess based off codepeeking it seems to work like a turn-based timer like with the hero, adjusted for speed 14:31 -!- Loggers_VIII has joined #evilhack 14:31 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 875 points, T:1674, killed by a hobgoblin, while fainted from lack of food 14:35 EvilHack Commits: New monster: Skeleton Warrior, repurpose existing Skeleton. https://github.com/k21971/EvilHack/commit/2f365eaab6ebf90a17a2b7276611d81e58284b0f 14:36 https://www.youtube.com/watch?v=gk3E-tKj2NE 14:38 hahaha 14:39 thanks Umbire. that song is now stuck in my head 14:40 thank stephanie sterling, she's the reason I know about it at all 14:40 skeleton warrior is an actual monster as fas back as 1st edition ad&d (see fiend folio) 14:40 *far 14:41 I know 14:41 Been aware of the 'discrepancy' for a long while, didn't feel like suggesting anything about it though 14:42 or (more often) had other things on my mind 14:42 the symbol is a little weird for me 14:42 which one 14:43 '!' 14:43 i know, me as well 14:43 i didnt know what else to pick 14:43 i hate numbers as monsters 14:43 and in plain mode, your options are basically what you see on your kboard 14:43 not many symbols left I guess 14:44 nope 14:44 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 243 points, T:710, killed by a mountain dwarf, while sleeping 14:44 under IBMgraphics symset, there's a ton of symbols that could be repurposed, but under DECgraphics, there's only a handful 14:45 £ is one of the few that both IBM and DEC share 14:45 ah, interesting 14:46 i spent an entire evening wrapping my brain around that, and figuring out which symbol codes to use 14:46 I've been slightly traumatized by skeleton warriors from DCSS, where they're a very dangerous monster that appears way too early for their own good 14:46 heh 14:47 ° is about the only other neat symbol i could use in the future that both IBM/DECgraphics share 14:49 you could make zruty Y or H and have skeletons as 'z' 14:50 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law) murdered Hachi, his faithful little dog, on T:1170 (0:05:10) 14:50 hrm 14:51 that's another thing i dont like, reassigning existing symbols. it confuses people 14:51 i've only done it once before - bugbear. but only because they're actually part of the orc family and nethack got it wrong 14:52 well and skeleton now i guess 14:52 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 324 points, T:2788, killed by a bat, while fainted from lack of food 14:52 i sound like a hypocrite :) 14:52 lol I understand the reasoning 14:53 I quite dislike one-monster classes 14:53 keep thinking of what we could use for skeleton instead of ! in plain symset mode 14:53 so I think I'm a little biased against zruty 14:54 you play using plain right loggers? 14:54 mmm pretty sure 14:54 <[> ! is for potions 14:54 [hdf-us] [evil] Floppers (Wiz Hum Fem Cha) killed the Oracle, on T:9474 (4:44:02) 14:54 ah yeah thanks we had forgotten what symbol potions use 14:55 sorry that was a shitass response 14:55 [ thanks! 14:55 lol 14:55 ok back in a bit gotta go get my kid 14:55 <[> 3.6 and its variants need UTF8graphics, IBMgraphics requires using some weird non-UTF8 encoding. 3.4.3 had it as a patch and 3.7 brings it back. 14:55 later k2 14:56 [: on a serious note, k2 is having ents use the same symbol as trees, so monsters being the same symbol as objects is a line already crossed 14:56 well it's a terrain feature, whatever 14:57 <[> Loggers_VIII: ents and trees makes sense. skeletons and potions does not 14:57 I knew you were gonna say that but I had some faith in my mind that you wouldn't 14:58 <[> I will start thinking of skeletons as looking like potions like I think of neutral outsiders (") as looking like amulets in dnh 14:59 for some reason I think of those rilmani guys as plants 15:00 tbf I agree with you that it's weird but eh 15:00 <[> does evilhack use ~ for anything? 15:00 K2, what editions had bugbears as orcish 15:00 monsters? no 15:00 uses it for vibrating square like 3.6 does 15:00 <[> or you could move boulders to 0 by default and reassign ` to something 15:01 I still think moving zruties and having skellingtons as 'z' is the most elegant solution 15:02 <[> just don't remove zruties like some other variants 15:02 I would be less against zruties if there was capacity for adding more monsters to the 'z' class as it stands 15:03 I agree, zruties are cool 15:03 for my part I'm thinking of making it a "zruty or other devourer" type monster class whenever I get far enough in coding 15:04 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 829 points, T:1702, killed by Gollum 15:05 umbire: what is an example of another devourer 15:05 also what is a devourer and why is a zruty one 15:06 I was thinking something like ammits 15:06 like what *dnh does 15:06 https://nethackwiki.com/wiki/Zruty#Origin 15:06 that's IF I keep the monster class 15:06 a zruty is just like an ape-like giant in mountains isn't it 15:07 "its name is derived from the Slovak word žrút (plural žrúti or žrúty), which means "glutton"" 15:07 oh that's where the devourer comes from I see 15:07 so my thinking is "why not lean into that" 15:08 put wendigo in that class lol 15:09 also call it wiindigo 15:11 unfortunately for specifically you I am of the school that I would rather not risk Problems mentioning them by name 15:11 :B 15:11 (and I do not like making indigenous folks yell at me) 15:11 that said I will consider 15:11 boo 15:12 you'll get bonus points for using correct spelling :p 15:12 but yeah I get it 15:14 <[> what's the problem with mentioning them by name? 15:15 it's a "speak of the devil" type thing among many (not all but many) indigenous peoples 15:15 [: there's all sorts of discourse about it among native communities 15:16 it's not especially part of my belief system but even then I get that there's some things you just Do Not Fuck With and conduct myself accordinglyu 15:16 -u 15:18 <[> nethack literally does speak of the devil (see: every monster named "* devil") 15:19 k2: with your new skeleton commit, consider making all the gear skeletons spawn with max rotted/rusted/corroded status 15:20 well in all fairness there's a difference between 'a' devil and 'THE' devil 15:20 ^ 15:20 a devil is in a detail 15:20 evilhack does have Lucifer though, and Saint Michael :P 15:23 I think guys like christians have just had a lot of time to see their religious figures somewhat sensationalised in media and it's sort of a new feeling for natives idk 15:24 if I stay on this topic for much longer I'll be that annoying uncle at Thanksgiving who won't shut up about politics 15:25 K2 why not Z for skeleton warrior, just like skeleton? Hack'em uses Z for skeletal pirate 15:26 in the commit notes he says he wants to draw a line between them and "fleshy" undead 15:26 U/umber hulk should be merged into the zruty class, and U should be used for non-zombie non-vampire undead 15:27 krm26: would that change liches to U? 15:27 ah well liches and mummies, there are already so many arent there :-) 15:27 S and s could just be s, and then S for skeleton works 15:28 spiders and snakes are the same thing really -- 15:28 same number of legs, etc 15:28 lmao 15:28 Loggers_VIII so plain skeletons move to the skeleton class I guess 15:28 yes, also done in the commit 15:28 I see 15:28 mobileuser: yeah, both skeletons and warriors move 15:28 I really think there's no need for zruty to have a class to its own 15:29 i think skeleton should be a racial condition like zombieism, so you could have skeleton centaurs and skeleton black dragons 15:29 I still think Z is fine for them 15:29 yeah, U and z are very underpopulated 15:29 me too, but if they're gonna move just kill zruty's z status 15:29 or zruty could move to U, and skeletons could be small z 15:30 zombies get big Z because they are skeletons with goo on them 15:30 that's what I been sayin 15:31 sorry man ive always been too lazy to process backscroll, i cede the floor 15:31 revenants? ghouls? 15:32 I still don't see why skeletons should have their own monster class 15:32 me neither lol 15:32 heh 15:32 there's a large variety of non-zombie Z already 15:32 well okay there's three but whatever 15:32 that's a large variety! :P 15:33 agreed! :-) 15:33 1 2 many 15:33 hahaha 15:33 the more I think about it, there's sooooooo many undead monsters in nethack 15:35 blame the artificial shortage of amulets of life saving 15:46 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) killed Annam, on T:51158 (17:21:42) 15:46 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) acquired the Bell of Opening, on T:51166 (17:22:17) 15:47 [hdf-us] [evil] splungetoo (Rog Dro Mal Cha), 11131 points, T:9148, killed by a drow cleric 15:48 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) completed her quest without incident, on T:51355 (17:24:14) 15:52 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) had Vorpal Blade bestowed upon her by Ishtar, on T:51667 (17:28:11) 16:06 did you have MR before you killed Annam krm26? 16:15 i did 16:15 found an amulet 16:15 but i also found ludios, got a wand of death, and then 1-shotted him 16:15 \o/ 16:15 after which i put the mace in my bag and kept using my +6 giantslayer 16:17 lol 16:19 k2: i think evilhack should remove elven boot/cloak (and dark elven) magical status. there is plenty of other magical gear for polypiling, those just make things excessive 16:20 also, elven/dark elven boots shouldn't auto-ID since there's no way to tell which one it is 16:22 trvth 16:27 [hdf-eu] [evil] McPanther (Wiz Gia Mal Cha), 3538 points, T:4863, killed by a fire ant 16:27 -!- elenmirie_ has quit [Ping timeout: 244 seconds] 16:41 hi 16:41 Hello K2, Welcome to #evilhack 16:41 i asked you all to think of something other than ! for skeletons in plain symset mode. you all discussed everything else except that lol 16:42 I just don't feel skeletons as a separate monster class yet 16:42 had a chance to contribute, and ya dropped the ball (except for krm26 and his rusty/corroded gear for skeletons idea) 16:43 mobileuser - nethack could get away with Z for skeletons because they dont generate randomly. they only appear when placed purposely on a map 16:43 now, in evilhack, they'll spawn randomly just like most everything else 16:43 why would that make a difference? 16:44 why wouldnt it? 16:44 no I asked first :-P 16:44 and i answered with a question :P 16:44 heh 16:44 so you're walking through the dungeon, you see a white Z, omg is it a zombie or a skeleton? 16:45 dont have to worry now 16:45 Kay twoooo... this is a message from the futureee... move zrutyyyy... you know you want toooo... 16:45 £ <--- skeleton 16:45 first of all, so what :-) 16:45 second, make human zombie eg grayish? 16:45 ya know what? I like seeing new monster symbols. that's my justification. like it, dont like... i dont care :) 16:46 ok I do actually fuck with the weird f for skeleton 16:47 fair enough! 16:47 :P 16:47 i do care actually 16:47 but i grow weary of arguing 16:47 maybe use ~ instead of ! in plain symset mode? 16:47 pound for skellie is awesome 16:47 that could work 16:47 heh, i use ~ for spectres/etc already 16:48 i use X for S_ghost in my cfg 16:48 I use X for ghost too 16:48 [hdf-us] [evil] splungetoo (Inf Ith Mal Una) killed the Goblin King, on T:2092 (0:10:36) 16:48 yeah k2, U should eat zruty. you dont have to use z for skellies but z will be available at least 16:48 i like ~ ghosts 16:49 for that matter xorns could be shoved in U 16:49 zruty should move to Y 16:49 so true and real 16:49 well then xorns should go in Y 16:50 no, they arent anywhere close to being related 16:50 xorns aren't really ape like 16:50 xorns, zruty, umber hulks, and shamblers are all *U*gly monsters 16:50 zruties are ape like imo 16:50 lol krm26 16:50 xnethack uses U for 'abberations' 16:50 zruties are a desperate excuse for a monster starting with z and nothing more 16:50 it also puts quantum mechanics in there 16:51 yes Q should be reserved for Quaint monsters, like rabbits 16:51 krm26 random but you got your first win unspoiled right? 16:51 and chickadees 16:51 i got my first vanilla win unspoiled -- not my first evilhack win 16:51 although i *did* try 16:51 yeah vanilla I mean 16:51 how long did that take? 16:51 how long did i last, k2? i think it took 3 months for me to be begging for evilhack spoilers 16:51 <@hackemslashem> Just expand to the swedish alphabet, 3 new symbols! ÖÄÅ! 16:51 heh 16:51 i wasnt keeping track :) 16:52 ah, vanilla, took about a decade of not super-committed play 16:52 how long you took to win vanilla I mean 16:52 thanks, we are having a conversation about unspoiled wins in #nethack lol 16:53 and i never used elbereth or altar sacrifice or crowning 16:53 because, i guess i'm dumb? 16:53 cant use ~ for skeleton in plain mode. already in use (worm tail) 16:54 i may be forced to use a number to stay away for obj symbols 16:54 ahhh worm tail 16:54 use backward curly bracket perhaps 16:54 } 16:55 terrain 16:55 there needs to be an additional growth stage for ancient dragons, and they need to be 2 or 3 squares long 16:55 oh right that's water isn't it 16:55 i get away with it for ent because they already look like trees 16:55 # is tree in plain symset 16:55 there should be a couple more monsters with tails 16:55 tiamat should have a tail 16:55 zruty Y and skeleton z is the Way I'm telling you 16:56 skellie z is not bad, not bad at all 16:56 hmm 16:56 other than that... comma? 16:56 eww 16:56 [hdf-us] [evil] splungetoo (Inf Ith Mal Una), 3064 points, T:3426, killed by a fire ant 16:56 remember to expand skeletonization so i can have skeleton dragons and skeleton ogres 16:56 i promise not to ask for skeleton zombie ogres 16:56 skeleton dragons are cool 16:57 if i do that move... that would free up £ again 16:57 lb would make a fine ent too 16:57 ah zruty = Y in slash'em too 16:57 yeah and then you can put REALLY fucked up cats on £ 16:57 \o/ 16:58 i was kinda thinking moving shamblers to £ 16:59 and in plain mode, could use the number 8 16:59 hmm 17:00 i just dropped one of the devteam a line asking them to move zruty to Y so i dont feel weird about it 17:00 hah 17:01 lmao 17:04 he's like 'why'? 17:04 and i told him so i dont feel weird about doing it in evilhack 17:04 i'm so selfish 17:05 oh and while you're touching shamblers dont forget to do the thing you promised me where they gain an extra ability every time you kill one ok thx bye 17:05 i never promised that 17:06 shh shhhh 17:06 gdammit i'm prob gonna cave on this symbol thing 17:06 ..and the horror ability growth mmm 17:08 -!- Regne has joined #evilhack 17:14 <[> if shamblers move to 8, what will I use for ghosts? 17:15 i dont even know if i am gonna do that for shamblers 17:15 i may just leave it be 17:15 you could use X like most everyone else does 17:15 [: you can still use 8 for ghosts can't you 17:15 I mean we use X for ghost even though xorn exists 17:23 -!- qt has joined #evilhack 17:31 -!- Loggers_VIII has quit [Quit: Client closed] 17:32 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu) killed the Goblin King, on T:3618 (0:34:55) 17:34 [hdf-us] [evil] splungetoo (Tou Hob Mal Neu), 4008 points, T:4107, killed by a wand 17:35 [hdf-us] [evil] karibou (Wiz Dro Fem Cha) hit with a wielded weapon for the first time, on T:4059 (0:54:56) 17:36 alright 17:36 moved skeletons to z 17:36 zruty falls under Y 17:37 and they're now yellow so you dont confuse them with owlbears or apes 17:37 i hate all of you 17:38 :P 17:41 When I looked into where zruty really belonged, the lore I could find on them was so vague, there were, like, six different letters they could plausibly belong in. Yes, Y was one of them. 17:42 I seriously considered sticking them in H, as well. Chose not to consider @ or h or & because they are already too crowded. 17:48 Y makes sense 17:48 H is a close second 17:49 and slash'em hack'em etc already do that 17:50 so less surprising for people who play multiple variants 17:53 -!- elenmirie_ has joined #evilhack 17:54 :/ 17:54 EvilHack Commits: Rearrange a couple monster symbols. https://github.com/k21971/EvilHack/commit/70607ca5084c30f526d5c64a7b325a3531667a74 17:55 elenmirie_ you getting back into evilhack now? 17:55 saw some chatter over in #nethack 17:56 all- just as well i did that change, i had skeletons in the wrong place in monst.c anyways 18:01 -!- elenmirie_ has quit [Ping timeout: 248 seconds] 18:02 -!- mobileuser has quit [Quit: Client closed] 18:06 <[> YANI: use £ instead of $ while hallucinating 18:06 <[> also other currency symbols, but that would require UTF8graphics 18:15 that's interesting 18:15 i can wait for UTF8 support when evilhack ports over to 3.7 18:23 EvilHack Commits: Skeletons don't have a 'thick hide' exactly. https://github.com/k21971/EvilHack/commit/991de5d7c49981815c19c41e029441973857bcb5 18:31 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed the Goblin King, on T:1225 (0:09:13) 18:31 -!- elenmirie_ has joined #evilhack 18:40 -!- elenmirie_ has quit [Ping timeout: 244 seconds] 18:40 <@Loggers_VIII> yayyyy glad to hear I wormed my mind parasites far enough into your gray matter to get that zruty symbol changed k2 :P 18:41 i hate you. so nuch 18:41 much even 18:42 nuch is like, more than much 18:42 :P 18:42 ok back in a bit, i gotta make dinner 18:45 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha), 1652 points, T:3111, killed by a giant cockroach 18:46 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) murdered his faithful giant cockroach, on T:9 (0:00:12) 18:58 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed the Goblin King, on T:2100 (0:11:45) 18:59 [hdf-us] [evil] bouquet (Inf Dro Fem Una) killed the Goblin King, on T:1155 (0:08:46) 19:16 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed the invisible Gollum, on T:4441 (0:29:23) 19:19 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) had Magicbane bestowed upon him by Anhur, on T:4827 (0:32:32) 19:35 [hdf-us] [evil] bouquet (Inf Dro Fem Una), 3045 points, T:2906, killed by a gnome king 19:58 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) became literate by reading a scroll, on T:9700 (1:11:41) 20:23 [hdf-us] [evil] karibou (Wiz Dro Fem Cha), 3346 points, T:5984, killed by a boiling potion 20:34 -!- qt has quit [Ping timeout: 265 seconds] 20:50 [hdf-us] [evil] karibou (Wiz Dro Fem Cha), 2993 points, T:2291, killed by a water moccasin 20:50 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) had a quarterstaff entrusted to him by Anhur, on T:17442 (2:04:07) 20:50 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law) killed Gollum, on T:815 (0:04:58) 20:52 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) had Ogresmasher bestowed upon him by Chih Sung-tzu, on T:32313 (8:07:48) 20:53 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law) killed the Goblin King, on T:1424 (0:07:20) 20:57 [hdf-us] [evil] splungetoo (Kni Dra Mal Cha) had Dirge gifted to him by the grace of Manannan Mac Lir, on T:4370 (0:24:00) 20:59 [hdf-us] [evil] xialg (Val Hum Fem Law), 692790 points, T:51503, quit 21:03 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha), 31605 points, T:18955, killed by a Woodland-elf, while frozen by a potion 21:03 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) killed Croesus, on T:54248 (18:34:20) 21:09 [hdf-us] [evil] splungetoo (Kni Dra Mal Cha) became literate by engraving "sdflkj", on T:6011 (0:35:14) 21:09 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 4966 points, T:3461, killed by a gnoll 21:17 [hdf-us] [evil] xialg (Val Hum Fem Law), 548 points, T:2502, killed by a gnome lord 21:18 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed the Goblin King, on T:1710 (0:11:11) 21:18 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) had a pair of iron gauntlets entrusted to her by Ishtar, on T:54791 (18:48:58) 21:20 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) killed Medusa, on T:34383 (8:23:06) 21:21 woo 21:21 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) performed his first genocide (two random monsters from class ;), on T:18864 (3:40:04) 21:22 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) genocided two random monsters from class h, on T:18865 (3:40:23) 21:24 [hdf-us] [evil] splungetoo (Kni Dra Mal Cha) killed the Goblin King, on T:7412 (0:50:11) 21:26 -!- Imanity has joined #evilhack 21:30 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) had a bone axe entrusted to her by Ishtar, on T:55426 (19:01:01) 21:35 [hdf-us] [evil] splungetoo (Kni Dra Mal Cha) killed Gollum, on T:8389 (1:01:17) 21:35 [hdf-us] [evil] splungetoo (Kni Dra Mal Cha) averted death (killed by a piranha), on T:8404 (1:01:35) 21:38 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) killed Medusa, on T:19896 (3:57:05) 21:41 [hdf-us] [evil] karibou (Wiz Dro Fem Cha) hit with a wielded weapon for the first time, on T:4900 (0:50:19) 21:42 [hdf-us] [evil] karibou (Wiz Dro Fem Cha), 1753 points, T:5028, killed by an elven arrow 21:43 [hdf-us] [evil] xialg (Val Hum Fem Law), 2225 points, T:4512, killed by a rothe, while praying 21:43 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) rejected atheism with a prayer, on T:5524 (0:36:13) 21:46 How tf did a Drow cleric spawn in Orctown 21:46 crazy bones file 21:58 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) had Frost Brand bestowed upon her by Ishtar, on T:57559 (19:29:36) 22:00 [hdf-us] [evil] splungetoo (Kni Dra Mal Cha), 15066 points, T:10901, killed by a human watch captain, while attempting to cheat Death 22:01 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed Gollum, on T:6755 (0:53:59) 22:05 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) had a steel dwarvish spear entrusted to her by Ishtar, on T:58221 (19:36:37) 22:12 [hdf-us] [evil] krm26 (Cav Hum Fem Neu) became Ishtar's Envoy of Balance, on T:59273 (19:43:02) 22:13 -!- Regne has quit [Quit: Client closed] 22:19 heh 22:21 Why is my pet warping to 2 squares left and right of me 22:21 only on the stairs? 22:21 I had to run back to stash to get digging tools :P 22:21 what is your pet? 22:21 prob moving pretty fast 22:21 Arch lich 22:21 ah 22:21 Maybe. I'm not fast at all 22:21 its not moving at all, it's teleporting 22:22 Shouldnt he warp next to me? 22:22 I have to dig around the stairs now :P 22:22 not everytime no 22:22 He never does it 22:22 on these particular stairs 22:22 always 2 squares left/right 22:22 covetous warping follows a different formula in evilhack 22:22 Feels like pathing is bugged 22:22 Will see after I dig 22:22 its not. this isnt pathing 22:23 covetous monsters dont move 22:23 as in they dont travel normally 22:23 What's stopping him warping next to me? 22:23 RNG 22:23 Hmm 22:23 Guess I'd better get fast asap 22:24 Lol I dig one square north west, and now he warps to me 22:24 Fucking liches xD 22:26 they've never made decent pets 22:26 they're ok but wind up being a headache 22:26 I kind of like them in the early game 22:26 esp if they go feral and you dont have MR 22:26 Yeah, going feral is basically a quit moment 22:26 if it's early enough 22:28 eh I'm a lich pet liker 22:29 I like 'em even more in evil since they can actually use magic and keep inventory and shit 22:54 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed the Rat King, on T:11146 (1:47:41) 22:59 [hdf-au] [evil] Arahael (Mon Hum Fem Cha) killed Gollum, on T:2197 (0:12:59) 23:00 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) acquired the luckstone from Mines' End, on T:11613 (1:53:42) 23:10 [hdf-au] [evil] Arahael (Mon Hum Fem Cha) killed the Goblin King, on T:2384 (0:23:43) 23:14 -!- Umbire has quit [Ping timeout: 260 seconds] 23:25 Lol, my pet warped to the wand shopkeeper and killed him before I could ID anything 23:26 Guess we do this the old fashioned way xD 23:43 [hdf-au] [evil] Arahael (Mon Hum Fem Cha) had a cloak of invisibility entrusted to her by Huan Ti, on T:4709 (0:57:03) 23:43 heh 23:44 [hdf-eu] [evil] Kaizo (Wiz Ith Mal Cha) killed the Oracle, on T:16156 (2:37:25) 23:53 [hdf-au] [evil] Arahael (Mon Hum Fem Cha) acquired the luckstone from Mines' End, on T:6231 (1:07:03)