00:29 -!- malor has quit [Remote host closed the connection] 01:11 -!- Umbire has quit [Ping timeout: 248 seconds] 01:14 -!- Umbire has joined #evilhack 01:15 -!- Umbire has quit [Remote host closed the connection] 01:15 -!- Umbire has joined #evilhack 02:04 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 17834 points, T:11754, killed by a tortle priest of Tyr 02:05 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 10 points, T:48, killed by a jackal, while reading a book 02:13 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) made her first wish - "blessed greased +2 dragonhide helm of speed", on T:515 (0:08:35) 02:40 -!- mobileuser has joined #evilhack 02:52 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) killed the Goblin King, on T:2367 (0:47:10) 03:04 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 4385 points, T:2849, killed by a mountain dwarf, while frozen by a potion 03:53 -!- malor has joined #evilhack 04:03 -!- terrapin has quit [Quit: Cheers!] 05:02 -!- stenno has joined #evilhack 05:55 -!- chao has joined #evilhack 05:57 -!- stenno has quit [Ping timeout: 252 seconds] 05:58 -!- chao is now known as stenno 06:05 -!- mobileuser has quit [Quit: Client closed] 06:09 -!- mobileuser has joined #evilhack 06:46 -!- mobileuser has quit [Quit: Client closed] 06:49 -!- mobileuser has joined #evilhack 07:05 I was looking into what prevents a role from twoweaponing, any idea where that's set? 07:05 been looking for over 1h :) 07:07 You haven't checked u_init? 07:21 I think I did 07:21 but will check again when I have time 07:33 thanks 07:45 P_SKILL(P_TWO_WEAPON_COMBAT) 07:48 yeah but that just sets the skill 07:48 undead slayers already can get basic but it refuses to twoweapon :P 07:48 oh you aren't talking evilhack? 07:49 nope hackem :P 07:49 I will link the exact check :P 07:50 the general logic check is in can_twoweapon in wield.c in evilhack 07:50 so your monster type might not return true for could_twoweap 07:50 if you are a type of monster that can't twoweapon 07:50 https://github.com/elunna/hackem/blob/dev/include/mondata.h#L436 this check from https://github.com/elunna/hackem/blob/master/src/wield.c#L702 07:51 yeah what confuses me "is player a monster?" :D 07:51 race 07:52 thanks will have a closer look once I get back into it 07:52 the race of the player needs to have more than one mattk with weapon set 07:52 yeah I suspected that was it 07:52 is your undead slayer a race or class? if race that is prolly it, if class try making it human 07:52 role 07:53 race is dwarf 07:53 ok, then it should pass the could_twoweap check 07:53 also happens for humans 07:53 mysterious... 07:53 what is the exact message? 07:53 P_SKILL(P_TWO_WEAPON_COMBAT) is set 07:54 Undead Slayers aren't able to use two weapons at once. 07:54 that sure sounds like a could_twoweap racial failure 07:54 yeah, since the check goes for the mattk check 07:54 so I fully agree that it sounds like it :D 07:55 and the role isn't doing weird youmonst shenanigans? 07:56 nope 07:57 nothing in u_init at least 07:58 heh janis switched to hackem :D 08:08 again, just glancing at code, it seems like your current mattk[NATTK] structure must only have one AT_WEAP aatyp -- i might just show a debug message in somewhere convenient to check those values. if that's not it i dunno, requires a deeper dive 08:09 cbus 08:09 in monst.c 08:09 thanks <3 08:09 the template for each role, it has to have a 2nd attack 08:09 yeah 08:09 (it checks the attack matrix in the check and adds all the attacks and needs to be > 1 for twoweaponing) :) 08:09 otherwise no bueno 08:10 yeah 08:10 k2, janis is playing hackem now :D 08:10 I think hackem has same kind of shambling horrors right mobileuser? :D 08:10 brace, brace! 08:10 better not tell janis! 08:10 yes 08:11 well, the hackem wiki page is pretty good 08:12 good 08:13 its good to branch out and try different things, that way all developers can share the pain 08:14 *thinks of hellraiser* 08:14 we have such sights to show you! 08:14 oh god 08:14 could you imagine the cenobites in *hack 08:14 hahahah 08:14 yes please :D 08:15 I mean did no one in rgrn tell him that? 08:15 Because I swore someone mentioned exactly that. 08:16 well hackemslashem has changed it so much, there arent a whole lot of evilhackisms left 08:17 its a lot more like slash'em now I suppose 08:17 those of you that play it, is that correct? 08:18 there are still evilhackisms left that fit well with slash'em 08:18 k2, thanks, monst.c was correct 08:18 o/ 08:18 the entire thinking of monster and player confused me :) 08:19 hack'em will become the new 'very well balanced' variant 08:19 10 bucks 08:19 I have another bug about that 08:19 a solid 25% of evilisms are "SLASH'EM traits but good" anyway 08:19 bare minimum 08:19 apparently killing an unfriendly jedi gives you a huge penalty because jedis are PM_GUARDIAN 08:19 (found by mobileuser) :D 08:19 Even if generated hostile? 08:19 yeah 08:19 even if you arent even a jedi 08:19 Like no bones shenanigans, just level creation? 08:19 Ah 08:19 mobile found it on a Bar-Gia 08:20 if you spank a jedi on the ass and say 'good game' right after, is that ok? 08:20 probably a new player monster category needs to be added 08:20 yeah 08:20 thats what I am thinking 08:20 Yeah if that was in the original patch the author did not think that through 08:20 cool 08:20 I really enjoy coding C again :D 08:20 (or more realistically didn't envision it being adapted into this kind of variant) 08:21 yeah I dont think slashem had randomly generated "player characters" 08:21 THEM sure does tho 08:22 ah 08:22 which, moment 08:22 @lt?Jedi 08:22 jedi (@) | Lvl: 10 | Diff: 13 | Spd: 12 | Res: none | Confer: nothing | MR: 1 | Gen: gehennom dungeons | AC: 10 | Atk: 4d6 weapon physical, 4d6 weapon physical | Align: 3 | omnivore, nopoly, infravis 08:22 @lt?padawan 08:22 padawan (@) | Lvl: 10 | Diff: 12 | Spd: 10 | Res: none | Confer: nothing | MR: 1 | Gen: special | AC: 10 | Atk: 2d6 weapon physical, 2d6 weapon physical | Align: 3 | omnivore, nopoly, infravis 08:22 No mention of quest guardianship, now to actually source dive 08:22 if you have a wizmode for it locally just generate a monster jedi 08:22 and kill it 08:23 see if you get the really bad idea message 08:23 Oh yep 08:23 https://github.com/Soviet5lo/SlashTHEM/blob/develop/src/monst.c#L6214 08:23 That's a time bomb and a half 08:23 mm 08:23 Did you already open an issue on Hack'EM cbus? 08:23 nope 08:23 ah 08:23 I just started going through my notes file from the channel for the last weeks 08:24 I was gonna refer to an open issue if it existed 08:24 I was hoping it would be an easy fix 08:24 but should maybe start an issue on it instead 08:24 the dualwield I will fix later today 08:24 now that I have it working locally 08:25 -!- Loggers_VIII has joined #evilhack 08:25 Alright yep 08:25 Looks to be intrinsic to the patch 08:25 morning o/ 08:25 'lo 08:26 so don't kill hostile player jedi if you see them 08:26 [hdf-us] [evil] LoggersSnail (Hea Trt Mal Neu) had a stone quarterstaff entrusted to him by Hermes, on T:792 (0:04:55) 08:26 umbire, I can create an issue if you dant want to :D 08:27 I'm already on it, I just wanted to know if one existed previously. 08:28 ah oki, thanks! 08:28 "don't kill hostile player jedi if you see them" that's a weird annoying feature 08:29 [hdf-us] [evil] LoggersSnail (Hea Trt Mal Neu) killed the Goblin King, on T:1285 (0:08:25) 08:29 Well that's because it's not a feature. 08:30 's an oversight, I'll explain my conjecture in the issue. 08:32 Or, you were there when I mentioned it here so you'd know already. 08:32 -!- Loggers_VIII29 has joined #evilhack 08:34 Do padawan grow up into player Jedi 08:34 good question 08:34 -!- Loggers_VIII29 has quit [Client Quit] 08:35 There's at least a handful of cases where guardians do that - knights come to mind and it's also very vanilla 08:35 -!- Loggers_VIII has quit [Ping timeout: 245 seconds] 08:35 -!- Loggers_IX has joined #evilhack 08:38 [hdf-us] [evil] LoggersSnail (Hea Trt Mal Neu), 2474 points, T:2335, choked on a banana 08:38 oh goddammit 08:38 forgot how much nutrition huge chunks of meat give you 08:38 yep, it's "set to Creosote mode" points 08:39 that was anticlimactic I thought that run was going somewhere lol 08:45 [hdf-us] [evil] nabru (Bar Trt Fem Neu) destroyed LoggersSnail's ghost, the former Embalmer, on T:1790 (0:08:03) 08:45 -!- Loggers_IX has quit [Quit: Client closed] 08:45 choked on a banana 08:45 epic 08:50 [hdf-us] [evil] xialg (Kni Hum Mal Law) received Excalibur from a strange woman laying about in a pond, on T:3532 (2:59:38) 08:52 !lastgame LoggersSnail 08:52 nabru: [hdf-us] https://www.hardfought.org/userdata/L/LoggersSnail/evilhack/dumplog/1682636180.evil.html 08:53 !lastgame parasite 08:53 cbus: [hdf-us] https://www.hardfought.org/userdata/p/parasite/evilhack/dumplog/1680148716.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/p/parasite/evilhack/dumplog/1681022467.evil.html 08:53 -!- Loggers_IX has joined #evilhack 08:53 lemme guess, 1/4 of the dungeon in bones 08:53 ? 08:54 dont think he was far enough for that 08:54 https://eu.hardfought.org/userdata/p/parasite/hackem/dumplog/1682682717.hackem.html 08:54 Fainting but not burdened 08:54 and had food ration in inventory 08:54 someone got his monk bones the other day and I couldn't be more disappointed 08:54 hahaha 08:54 it was umbire :) 08:55 he must have had at LEAST 1/2 of the dungeon in that bones 08:55 I like the part where cbus neglects to mention he died of starving 08:55 with most of his starting food intact 08:56 but seriously wtf how did he die lol 08:56 [hdf-us] [evil] xialg (Kni Hum Mal Law), 1578 points, T:4363, killed by the Goblin King 08:57 [hdf-us] [evil] nabru (Bar Trt Fem Neu) killed the Goblin King, on T:3715 (0:18:13) 08:59 [hdf-us] [evil] LoggersSnail (Hea Trt Mal Neu) killed the Goblin King, on T:1237 (0:05:34) 09:00 If you mean the one I found he choked on a dragon corpse 09:00 So literal greed 09:01 no someone found his horror bones I think 09:02 [hdf-us] [evil] nabru (Bar Trt Fem Neu) rejected atheism by offering a gnomish wizard corpse on an altar of Crom, on T:4222 (0:22:26) 09:02 Oh Deuce then 09:06 [hdf-us] [evil] nabru (Bar Trt Fem Neu) had Cleaver bestowed upon her by Crom, on T:4699 (0:26:39) 09:07 -!- malor has quit [Remote host closed the connection] 09:11 [hdf-us] [evil] nabru (Bar Trt Fem Neu) changed form for the first time, becoming a wererat, on T:5230 (0:31:42) 09:15 k2, does changing the attack for a monster break savegame compability? 09:16 since it doesnt move things or add things I would say "minor"? :) 09:16 already spawned monsters are cached with old values or how does it work? 09:16 and guessing that it wont fix your already running char 09:16 changing a thing wont break saves. adding/removing will 09:16 in monst.c 09:17 same for objects.c 09:18 say you want to change AT_WEAP to AT_CLAW, or change a AD_ type, or change a NO_ATTK to an actual attack, that's ok 09:19 adding or removing a monster will break saves 09:19 but lets say you start an undead slayer without the fix, then update the binary to with the fix then you still wont be able to use twoweapon right? (since I am guessing that the attacks are filled in at start of game and then saved and restored) 09:19 changing an M1 - M3 flag wont, adding/removing, not sure 09:19 yeah i dont think current games will have the changes 09:19 fix would be for new games 09:20 FYI, changing monster order will also break saves 09:20 yeah 09:20 monsters might "change" :D 09:20 or at the very least, make current games very wonky 09:21 I remember the change of some item or something that made mobile get duplicates of artifacts 09:21 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) murdered Fido, her faithful little dog, on T:46 (0:00:14) 09:23 -!- Graznop has quit [Read error: Connection reset by peer] 09:26 Wand of cloning? 09:26 -!- Graznop has joined #evilhack 09:30 no, not cloning, the order of artifacts was changed and I suddenly got multiple versions of the same artifact 09:30 and artifacts that had the properties of other artifacts 09:31 btw, you probably meant scroll of cloning 09:32 k2, cenobytes might fit in purgatory :D 09:33 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±5] https://github.com/k21971/EvilHack/compare/2f7ce6a78427...4d94063df36d 09:33 [EvilHack] k21971 4d94063 - Certain Drow armor becomes brittle in the presence of light. 09:33 i'm not adding the cenobites :) 09:34 sounds more slashemy :D 09:37 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) killed Gollum, on T:1455 (0:14:54) 09:37 bleh, grammar fail in some of those comments 09:38 aww no cenobites :( 09:39 purgatory could use a bit more flair 09:39 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 1532 points, T:1730, killed by a giant bat 09:40 hm brittle drow armor is interesting 09:40 another incentive for cursed magic lamp I suppose 09:41 https://forgottenrealms.fandom.com/wiki/Drowcraft 09:42 yeah I know you were being generous by not just making it poof out of existence in light :) 09:42 dnethack's decay process is a bit complicated 09:42 dnethack's everything is a bit complicated 09:42 the player could be standing around doing nothing in light and watch their armor go away 09:42 i dont like that 09:43 yeah that seems overly punishing 09:43 this really should apply to drow weapons 09:43 i could maybe change the odds 09:43 everything's great until some archon spawns with sunsword on the astral plane and poofs your armor away 09:44 heh 09:44 you saw what i did with the staff of the archmagi recently yeah? 09:44 yeah 09:45 I've had a question for a bit about light stuff actually 09:45 shoot 09:45 so if you're carrying a cursed magic lamp, does a monster's light aura (like from a gold dragon) override that? 09:45 or does your darkness take priority 09:45 i need to check again, but i believe dark trumps light 09:46 oh nice 09:46 in terms of temporary sources 09:46 if you cast aura of darkness to darken a room and a gold dragon waltzes in, its going to light up the area 09:47 that makes sense 09:47 using a cursed magic lamp will override that i believe 09:48 or wielding SotA as a drow 09:54 -!- lacca[m] has quit [Ping timeout: 246 seconds] 09:56 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:3972 (0:20:31) 09:57 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) killed the Goblin King, on T:4168 (0:21:27) 09:58 -!- Graznop has quit [Read error: Connection reset by peer] 09:59 -!- Graznop has joined #evilhack 10:07 cbus: evilhack is one of the only variants that behaves that way I think 10:07 plus probably hackem 10:07 that saves all the permonsts 10:12 -!- lacca[m] has joined #evilhack 10:13 [hdf-us] [evil] nabru (Bar Trt Fem Neu), 13495 points, T:6690, killed by a dwarf queen 10:14 evilhack doesnt save all the permonst anymore 10:14 that was fixed quite a ways back 10:17 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) killed Gollum, on T:3112 (0:38:25) 10:19 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:6424 (0:43:30) 10:29 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) killed the Goblin King, on T:3641 (0:50:04) 10:36 yup gonna do this for drow weapons too, adjusted the odds so its not quite so bad as glass weapons 10:36 this is part of the lore i feel needs to be adhered to 10:39 can they at least be fixed like glass weapons so they don't shatter 10:42 adamantine is already inherently fixed 10:42 so nope 10:45 -!- malor has joined #evilhack 11:08 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±5] https://github.com/k21971/EvilHack/compare/4d94063df36d...7fa4897c7dde 11:08 [EvilHack] k21971 7fa4897 - Drow weapons are also susceptible to light. 11:10 new monsters time, and then forge recipe issue 11:14 ooh yay new monsters :) 11:14 new things to fight! 11:14 \o/ 11:14 i have almost the entire weekend to myself, i can get this done 11:14 hah nice 11:15 would be cool if there was a monster that gave off an aura of darkness 11:15 shadow dragon maybe 11:15 for drow to have as pets 11:15 barring any unforseen issues, we're on track for may 1st release 11:15 hell yeah :) 11:15 oooh shadow dragon 11:15 hmm 11:15 🤔 11:16 shadow dragon-scaled dark elven armor 11:17 that sounds epic 11:18 Shadow dragons were a favored monster of the drow god Vhaeraun, serving him and sometimes being sent by him to aid his followers.[20] The same was true for the Chultan demigod Eshowdow.[21] 11:18 neat 11:18 t. coincidentally read about them recently 11:18 yeah that's a serious contender 11:18 i dont want to go overboard, but i can see that making the cut 11:19 when your demigod name sounds like "a shadow" so you have to change a couple letters and pronounce it oddly 11:20 A shadow dragon's breath was a cone of shadows. Creatures caught in it lost parts of their vitality, skills and spells, possibly permanently, all while temporarily empowering the dragon.[12] They could train their breath weapon to turn those they killed with it into spectral creatures who were then permanently enslaved by the shadow dragon.[15] 11:20 etc. etc. 11:20 ooof, that sounds like a SMOP 11:20 they're the squishy wizard of true dragons 11:21 oh you don't even have to include that 11:21 just a cool thing they can do 11:21 i wasnt :) 11:21 hm what would they shoot 11:21 rainbows 11:21 out of their butt 11:21 (and skittles) 11:22 honestly, not sure 11:22 I figured you'd at minimum do something like amnesia breath somehow or else just stick to "aura + breath of darkness" 11:22 just give them no breath attack and strong melee or something 11:22 maybe magic missles, or cold 11:22 i dunno 11:22 and then make it so like, breath kills raise your bones as a spectre or w/e 11:22 well whatever 11:23 while we're on the topic of new mons, drider is like the dumbest name ever and I kind of love it 11:23 first monster up is going to be the fungus that you can dip into fruit juice to ake drow poison 11:23 *make 11:23 \o/ 11:23 @e?celestial dragon 11:23 celestial dragon (D) | Lvl: 30 | Diff: 34 | Spd: 15 | Res: fire cold sleep shock acid petrification | Confer: sleep shock | MR: 50 | Gen: special | AC: -6 | Atk: 16d4 scream loud, 4d8 bite physical, 4d6 claw physical, 4d6 claw physical, 4d4 cast clerical | Align: 0 | carnivore, flies, thick hide, oviparous, regen, seeinvis, nopoly 11:23 -!- terrapin has joined #evilhack 11:24 maybe have them roar to activate the aura in lieu of a breath weapon? 11:24 oh actually, what if they roared and caused fear? 11:24 they'll give off darkness like a gold dragon gives off light 11:24 oh fear isn't in evil like splice for player 11:24 ^ 11:24 :B 11:25 but yeah I meant more "already have an aura, create a bigger one if they roar as a form of 'breath' attack" 11:25 not wedded to it ofc 11:25 maybe like a paralysis roar? e.g. "You're paralyzed by fear, and unable to move" 11:25 hmm 11:25 eh whatever I'm just spitballing 11:26 likewise 11:26 oh man 11:26 though lack of free action is kind of a potential death sentence as is 11:26 potion of paralysis in breath attack form 11:26 paralysis gas! 11:26 not that I'm necessarily objecting 11:26 errmahgerd 11:26 just a matter of angles 11:27 "shadow" breath with paralyzing chill 11:27 thinking emoji 11:27 while we're talking about gas, I'd like to mention something that has always fucked with my mind 11:27 heh 11:27 there's some monsters that breath "sleep gas" but it's not gas, it's just a ray 11:27 but monsters that breath "poison gas" DO breath gas 11:28 but its still in a striaght line 11:28 *straight 11:28 "ray of pure sleep energy" just doesn't cut mustard 11:28 does it cut the cheese? 11:28 but it should just be a cloud tile like poisonnn 11:28 lol 11:28 :P 11:29 k2 you just made the six year old in me crack up 11:29 heehee cut the cheese 11:30 I am kind of hyped for drider 11:30 \o/ 11:30 I want to put ithilmar on one and ride it into the planes that would be hilarious 11:31 ok so far I have - fungus for drow sleep poison, drider, riding lizard (or whatever its called), shadow dragon, various drow monster types (drow priest, drow warrior, etc) 11:31 and we've already added large/gargantuan spiders, and drow mummies/zombies 11:32 dnh calls it a cave lizard 11:32 https://antifandom.com/forgottenrealms/wiki/Riding_lizard 11:33 oh interesting I'd never heard of that before 11:33 ahahah they're clingers 11:33 https://antifandom.com/forgottenrealms/wiki/Drow#Animals peep the whole section if you want 11:33 ah drow have that in spell form as part of their whole spider motif 11:34 they should be able to climb on the ceiling like wumpuses 11:34 Nonetheless, certain items had been developed by the drow, or based on magic from before the Descent,[230] and most of those items were created to be only usable by drow, due to their paranoia.[75] 11:34 fascinating 11:35 aww riding lizards are kind of cute 11:35 uhhhhhh 11:36 oh yeah there's drow-dragon 11:36 there's also the zekly 11:36 zekyl* 11:36 one of dnd's many random dragon types that really don't need to exist 11:37 half-shadow dragon drow 11:37 so the same but Different Actually™ 11:37 ^ that seems illegal 11:37 how did that happen 11:37 illegal in what sense 11:38 because it it's in the one I expect dragons can and do often take human form 11:38 well then why do they even be dragons 11:38 humans are better :) 11:38 because fuck you. 11:38 ^the reason 11:38 hah I see what you did there 11:38 -!- Loggers_IX has quit [Quit: Client closed] 11:39 well that wasn't the intent but I suppose it fits 11:39 -!- Loggers_IX has joined #evilhack 11:39 but yeah they're shapeshifters through command of magic so crossbreeding with several other peoples/creatures is possible 11:40 on top of being engines of pure magic they're also apparently more like cats 11:40 ok I'm slightly less disturbed now 11:41 plus Common is well 11:41 common 11:41 as a language 11:42 I'll trail off the subject by inviting you to wonder what you'd hear if Tiamat's walls could speak 11:43 except not, I also want to say 11:43 "Any combination was possible, however, even with devils or angels.[40]" 11:43 now that's just silly 11:43 alright alright I'm changing the subject 11:44 I want no more invasive images in my brain 11:44 lmao 11:44 apologies 11:44 lol 11:44 but uhhhh 11:44 actually I don't have anything to say about evil right now I'm playing hackem 11:45 covered the lizards, drow types, drider... 11:45 oh yeah drow actually sorta tolerate orcs 11:45 isn't that wacky 11:45 the enemy of my enemy is my friend I guess 11:45 or however that stupid quote goes 11:46 it is stupid but not like 11:46 STUPID stupid 11:46 yeah it's tolerable 11:47 it's enough to convey a relationship of opportunism and the fact that many such relationships reach an abrupt logical conclusion 11:47 but sometimes I don't like mincing words 11:47 :B 11:47 heh 11:48 actually, a bit of an off topic question; have you seen any movies that are like three hours long that actually deserve that length? 11:48 was thinking about it because k2 said he was watching avatar 11:49 yeah 11:49 LotR series 11:50 if its a good movie, I dont mind if its 3+ hours 11:50 i just happened to start it last night and i was kinda tired 11:50 yeah me neither 11:50 fell asleep on the Hobbit 11:50 LotR is good 11:50 so no judgment 11:50 I was literally super tired 11:50 I think avatar's pretty good 11:50 hobbit series was good too 11:50 (and also like a child) 11:50 Avatar is pretty if nothing else 11:50 emphasis on "nothing else" 11:50 /hj 11:51 the plot is serviceable, nothing to write home about imo but it functions 11:51 either of you ever seen wolf of wall street? 11:51 non 11:51 I hated that one with a passion 11:51 why 11:52 it's just three hours of the most deplorable characters you've ever seen doing things you hate lol 11:52 and like, it's funny for 5 minutes 11:52 I mean likely the point 11:52 but also v. reasonable to not have much tolerance 11:52 it's definitely a good point 11:53 but there's no plot really, it doesn't go anywhere 11:54 but yeah if it's a good movie i don't care how long it is 11:54 @e?volatile mushroom 11:54 No such monster. 11:54 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) completed Sokoban, acquiring a bone helm of speed, on T:12948 (1:58:40) 11:54 oh duh I am not playing evilhack 11:54 * K2 gasps 11:54 wwwwwwhat!? 11:55 you are dead to me loggers 11:55 :P 11:55 @sp?volatile mushroom 11:55 volatile mushroom (F) | Lvl: 1 | Diff: 3 | Spd: 0 | Res: poison | Confer: poison | MR: 0 | Gen: gehennom dungeons | AC: 9 | Atk: 4d6 suicide explode physical | Align: 0 | genocidable, breathless, mindless, poisonous, vegan 11:55 before you get ideas about luring monsters remember 11:55 explosions can be resisted, probably an MR thing 11:55 keep that in mind and lure away :B 11:57 krm26 :( 11:57 in that case, let me read some cursed scrolls of teleportation :) 12:05 -!- Loggers_IX has quit [Quit: Client closed] 12:07 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) changed form for the first time, becoming an orc zombie, on T:14332 (2:11:38) 12:08 yasi: nymphs can instakill drow 12:08 "The nymph smiles at you. The nymph wraps her arms around you. You drown." 12:11 eh? 12:12 drow-n 12:14 oh a yasi 12:14 lol i thought it was something you saw happen in game 12:15 haha nah 12:16 you could make it happen though... :P 12:16 oh god 12:18 I hear a new n that water nymphs can grow up into 12:27 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) had a cloak of invisibility entrusted to him by Huan Ti, on T:16198 (2:31:50) 12:41 -!- jonadab has quit [Ping timeout: 248 seconds] 12:44 -!- Loggers_VIII has joined #evilhack 12:51 -!- dbanethacker has joined #evilhack 12:52 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/7fa4897c7dde...03dfd317427e 12:52 [EvilHack] k21971 03dfd31 - Catch alternative spellings for dark elven gear. 12:54 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha), 115904 points, T:18336, poisoned by a locust 12:56 !lastgame 12:56 Loggers_VIII: [hdf-us] https://www.hardfought.org/userdata/D/DragonSidedD/evilhack/dumplog/1682688965.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/h/hackemslashem/evilhack/dumplog/1671380629.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1682385073.evil.html 12:56 not a bad bones 12:57 hm I oughta ascend something before may 1st 12:57 maybe a fast monk? 12:58 HAHAHA my first wizard in weeks started with free action AND slow digestion 12:58 centaur monk 12:58 oh too late 12:59 [hdf-us] [evil] Loggers (Wiz Hum Mal Cha), 64 points, T:446, killed by a jackal 12:59 and he's dead 12:59 lol 12:59 centaur monk sounds easy I'll try that out 13:02 [hdf-us] [evil] Loggers (Mon Cen Mal Cha) killed the Goblin King, on T:474 (0:02:56) 13:04 -!- mobileuser has quit [Quit: Client closed] 13:09 [hdf-us] [evil] Loggers (Mon Cen Mal Cha) acquired the luckstone from Mines' End, on T:2080 (0:10:11) 13:09 hah, 10 minute mines end 13:10 I'm liking this run 13:12 hax 13:12 -!- mobileuser has joined #evilhack 13:13 go go centaur monk! 13:36 -!- Loggers_VIII has quit [Quit: Client closed] 13:51 -!- Loggers_VIII has joined #evilhack 13:57 centaur monk is so relaxing 13:58 should be even better with purity 14:04 -!- dbanethacker has quit [Quit: Ping timeout (120 seconds)] 14:06 -!- mobileuser has quit [Quit: Client closed] 14:08 -!- mobileuser has joined #evilhack 14:09 -!- mobileuser has quit [Client Quit] 14:11 -!- mobileuser has joined #evilhack 14:17 oh this is neat 14:17 Hm? 14:17 one sec 14:18 k - an uncursed black fungus corpse (50 aum) 14:18 j - an uncursed potion of fruit juice (20 aum) 14:18 What do you want to dip an uncursed black fungus corpse (50 aum) into? [dj or ?*] j 14:18 The black fungus corpse is absorbed by the potion, and turns into something else... 14:19 k - an uncursed potion of drow poison (20 aum) 14:19 \o/ 14:19 yay \o/ 14:19 i'll change the feedback, i just wanted to get something in there 14:20 black fungus are no joke. if you leave them alone, you're fine (they are strictly passive) 14:20 what's the passive 14:20 slep zzzZZzzz 14:21 heh 14:21 so drow don't care 14:21 right 14:21 The black fungus corpse reacts with the fruit juice! k - an uncursed potion of drow poison 14:21 i also found and fixed a minor thing. there was no disease passive attack for a player poly'd into a gray fungus 14:21 (there is now) 14:21 huh weird 14:22 can black fungi be multiplied like brown molds 14:22 just an oversight thing when i brought in gray fungus from sporkhack 14:22 no 14:22 that's a body heat component 14:22 yeah I assumed so 14:22 but hope springs eternal :) 14:22 oh hey - dipping gray fungus into fruit juice makes pot of sickness 14:23 would be trivial to add 14:23 fire mold + juice = booze? 14:23 hah 14:23 hot sauce 14:23 if you are gonna do a bunch of fungus dipping have them make color results, no matter what the potion is in that game 14:24 ugh no i hate color alchemy 14:24 it isn't alchemy! 14:24 red mold -> red potion 14:24 um 14:24 i see color there 14:24 color - alchemy 14:24 no color alchemy is bad >:( 14:24 i didn't say it wasn't color, i said it wasn't alchemy 14:24 I know a couple alchemists who would object 14:24 using mold as a diluent is chemistry baby 14:24 combine red mold with potion - makes arch-lich 14:25 \o/ 14:25 combine lichen with potion makes arch lichen 14:25 'purple' 14:25 i definitely think if an arch-lich and a lichen are ever next to each other they should merge and form an arch-lichen 14:25 thats an actual monster in slex i think 14:26 then i take it back 14:28 I think it's just a patch that slex used 14:31 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) completed Sokoban, acquiring a copper amulet of magic resistance, on T:13100 (2:38:50) 14:37 [hdf-us] [evil] karibou (Rog Elf Fem Neu), 1003 points, T:2445, killed by a falling rock 14:40 hmm 14:40 what if a potion of drow poison is smoky 14:42 it would effectively the same as having smoky fruit juice for drow 14:42 nothing game-breaking 14:42 no 14:42 why no 14:43 if drow poison potion were smoky, i'd reverse gen black fungus and polypile for fruit juice 14:43 free wishes 14:43 (potentially) 14:43 yeah but that's just smoky fruit juice with an extra step 14:43 I guess it is an advantage for drow 14:44 if fruit juice were already smoky, you prob wouldnt want to waste it making drow poison 14:44 I mean... yeah 14:44 unless I can somehow prevent drow poison from ever being smoky, this could turn into a wish farm operation 14:45 well, water is always clear 14:45 you could make a fixed appearance for drow poison I'd bet 14:45 genus 14:45 GENUS 14:46 Yeah arch-lichen is a somewhat popular joke monster 14:46 i've always thought evil should prevent fruit juice from being smoky also 14:46 there is indeed a patch, and Amy indeed took and ran with it 14:46 since you can cancel two other potions into it 14:46 k2 it would offset the drow advantage of always having drow poison ID'd, though 14:47 Having water not be ID'd is sillyo n that note 14:47 it'd make more sense for drow poison 14:47 umbire no it's not 14:48 the amout of people I've had to tell this is disturbing, but it's probably a bad idea to just assume any clear liquid you find is water 14:48 much less in a DUNGEON 14:49 I would agree 14:49 if it wasn't also literally the same clear liquid 14:49 every single time 14:50 if we're assuming that the character you play as has the same knowledge as you, they should price-ID automatically too 14:51 yeah i don't understand identify autoiding and not water 14:51 whatevs 14:51 (i think id, light, and enchant weapon should be in the 40 base scroll category) 14:52 (and acid and oil in the 25 potion category) 14:53 but i also think there should be some kind of moderately-difficult scratch/dip/something test for armor properties so what do i know 14:53 no I like acid being expensive because if you get a shop in orctown and a potion of acid in the chest you can start with a nice bit of cash 14:54 er, goblin toown 14:54 they are nice additional 25-cost distractors even for wizards since they are non-magical like most of that category 14:54 *TOWN 14:54 and you can still id acid and oil pretty easy because you are gonna get them thrown at you 14:54 yeah 14:54 speaking of, whoever thought oil should be thrown at the player is a psychopath 14:56 hah gutso just woke up the biggest dilapidated armory I've ever seen 14:58 [hdf-us] [evil] karibou (Rog Elf Fem Cha), 974 points, T:2012, killed by a wand 14:59 * K2 makes potions of sickness also appear as 'clear' 15:02 -!- Loggers_VIII has quit [Quit: Client closed] 15:03 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 12414 points, T:6049, petrified by a chickatrice corpse 15:05 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) murdered her faithful brown pudding, on T:9600 (4:44:33) 15:05 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) murdered her faithful brown pudding, on T:9606 (4:44:44) 15:12 ok solved that problem 15:13 was not difficult, spent more time finding where to do it than anything 15:33 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) destroyed dbanethacker's ghost, the former Fighter, on T:10675 (5:12:35) 15:33 -!- dbanethacker has joined #evilhack 15:35 -!- Loggers_VIII has joined #evilhack 15:38 [hdf-us] [evil] karibou (Rog Elf Fem Cha), 922 points, T:1792, killed by a dwarf lord 15:45 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) killed the Abominable Snowman, on T:33701 (23:54:34) 15:48 [hdf-us] [evil] Loggers (Mon Cen Mal Cha) completed Sokoban, acquiring an amulet of reflection, on T:4739 (0:24:37) 16:02 [hdf-us] [evil] Loggers (Mon Cen Mal Cha) chose a runed broadsword to be named "Orcrist", on T:6214 (0:30:52) 16:02 [hdf-us] [evil] Loggers (Mon Cen Mal Cha) chose a runed dagger to be named "Sting", on T:6223 (0:31:04) 16:06 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) defeated Kathryn the Ice Queen, on T:34124 (1 day, 0:15:33) 16:24 -!- Loggers_VIII has quit [Quit: Client closed] 16:24 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±10] https://github.com/k21971/EvilHack/compare/03dfd317427e...6973246a23c6 16:24 [EvilHack] k21971 6973246 - New monster: Black fungus; some fungal corpses can be used to make certain potions. 16:46 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) wished for "marker", on T:34582 (1 day, 0:52:09) 17:00 -!- elenmirie has joined #evilhack 17:09 should sickness potions be CLR_GREEN now 17:11 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) destroyed Kas, on T:34967 (1 day, 1:17:19) 17:20 -!- malor has quit [Remote host closed the connection] 17:22 -!- elenmirie has quit [Read error: Connection reset by peer] 17:37 -!- mobileuser has quit [Quit: Client closed] 17:49 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) destroyed Vecna, on T:35583 (1 day, 1:55:25) 17:50 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) performed her first genocide (two random monsters from class L), on T:35585 (1 day, 1:56:32) 17:50 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) genocided alhoons, on T:35586 (1 day, 1:56:54) 17:51 [hdf-eu] [evil] Graznop (Kni Cen Fem Cha) genocided master mind flayers, on T:35586 (1 day, 1:57:05) 17:53 Someone thought things through nicely - I threw and egg and got this message:  You hit the cockatrice with an egg.  The egg isn't alive any more... 17:55 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) chose an elven dagger to be named "Sting", on T:14815 (7:24:04) 17:59 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) chose an elven broadsword to be named "Orcrist", on T:15033 (7:28:06) 18:00 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) used a forge to create Glamdring, on T:15070 (7:29:30) 18:03 -!- dbanethacker has quit [Quit: Client closed] 18:12 terrapin did i do an oops 18:12 i missed the actual color 18:14 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) had Mjollnir bestowed upon her by Odin, on T:15896 (7:43:13) 18:14 just finished first mow of the season 18:14 i am out of shape (no surprise there) 18:28 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±1] https://github.com/k21971/EvilHack/compare/6973246a23c6...f7271b1efd62 18:28 [EvilHack] k21971 f7271b1 - Forgot to swap colors on a couple potions from last commit. 18:34 -!- jonadab has joined #evilhack 18:48 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) changed form for the first time by mimicking a pile of gold, on T:17753 (8:16:40) 18:50 -!- Umbire has quit [Quit: [I think I need to be alone for a while.]] 19:13 -!- dbanethacker has joined #evilhack 19:30 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) completed Sokoban, acquiring a pair of leather gauntlets of protection, on T:18669 (8:59:03) 19:41 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) had a dwarvish bearded axe entrusted to her by Odin, on T:18935 (9:10:24) 19:52 -!- Graznop has quit [Quit: Leaving] 20:04 [hdf-us] [evil] tau (Wiz Hum Mal Neu), 472 points, T:1128, killed by a boiling potion, while sleeping off a magical draught 20:35 -!- dbanethacker has quit [Ping timeout: 245 seconds] 20:44 [hdf-us] [evil] tau (Wiz Dwa Fem Neu) rejected atheism with a prayer, on T:3129 (0:38:30) 21:12 [hdf-us] [evil] tau (Wiz Dwa Fem Neu), 2442 points, T:5864, killed by a jaguar 21:16 -!- krm26 has quit [Quit: Leaving] 22:19 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:3511 (0:17:50) 22:23 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) killed the Goblin King, on T:4358 (0:22:04) 22:30 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) had 15 steel shuriken entrusted to him by Huan Ti, on T:5079 (0:28:39) 22:32 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha) hit with a wielded weapon for the first time, on T:5206 (0:30:49) 22:33 [hdf-us] [evil] tinklebear (Sam Hum Fem Law), 3871 points, T:3469, killed by a hallucinogen-distorted gargoyle 22:36 [hdf-us] [evil] DragonSidedD (Mon Hum Mal Cha), 8706 points, T:5933, quit 22:52 omg, avatar 2 was even longer than the first one 22:52 it was goooood tho 23:14 [hdf-us] [evil] terrapin (Arc Trt Fem Law) became literate by reading a scroll, on T:11933 (4:13:50) 23:17 [hdf-us] [evil] terrapin (Arc Trt Fem Law) had a pair of leather gauntlets of protection entrusted to her by Quetzalcoatl, on T:12110 (4:16:45) 23:26 [hdf-us] [evil] tau (Wiz Hum Mal Neu), 634 points, T:1977, killed by a rabid dog