00:21 -!- taichi has quit [Ping timeout: 276 seconds] 00:49 -!- malor has quit [Remote host closed the connection] 01:22 -!- chao has quit [Ping timeout: 265 seconds] 01:43 -!- hackemslashem has joined #evilhack 01:50 -!- Umbire has joined #evilhack 02:18 -!- hackemslashem has quit [Ping timeout: 240 seconds] 03:35 -!- mobileuser has joined #evilhack 03:38 -!- hackemslashem has joined #evilhack 04:14 [hdf-us] [evil] willisllama (Kni Elf Fem Cha) became literate by reading a scroll, on T:3246 (3:44:00) 04:17 [hdf-us] [evil] willisllama (Kni Elf Fem Cha), 7779 points, T:3405, killed by an owlbear 04:24 [hdf-us] [evil] willisllama (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:1021 (0:05:33) 04:25 [hdf-us] [evil] willisllama (Ran Elf Fem Cha), 424 points, T:1055, killed by a Green-elf 04:34 [hdf-us] [evil] willisllama (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:1525 (0:09:04) 04:34 [hdf-us] [evil] willisllama (Ran Elf Fem Cha), 673 points, T:1534, killed by a Green-elf 04:39 [hdf-us] [evil] willisllama (Inf Elf Fem Una), 503 points, T:798, killed by a hobbit, while frozen by a monster's gaze 04:54 Hmm, this is odd. There's a staircase in the gnomish mines, but to the right of it is "stone". 04:54 No wall, no tunnel, nothing, just black stone. 04:54 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) changed form for the first time, becoming a steam vortex, on T:4962 (1:57:57) 04:55 And there's a pet ancient psuedodragon. 05:00 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 17937 points, T:5313, killed by a gargoyle, while fainted from lack of food 05:00 Well, that was fun. 05:00 Only like 20 turns between "you feel weak", and "fainted", though. Weird. 05:01 -!- chao has joined #evilhack 05:02 [hdf-us] [evil] willisllama (Arc Dwa Mal Law), 104 points, T:151, killed by a goblin 05:10 -!- chao is now known as stenno 05:46 -!- hackemslashem has quit [Remote host closed the connection] 05:46 -!- hackemslashem has joined #evilhack 06:21 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) averted death (burned by molten lava), on T:2369 (0:23:26) 06:21 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 2196 points, T:2370, quit 06:35 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) killed the Goblin King, on T:2012 (0:13:36) 06:38 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 1718 points, T:2417, quit 06:53 -!- VaderFLAG has joined #evilhack 07:03 -!- hackemslashem has quit [Ping timeout: 264 seconds] 07:31 -!- krm26 has quit [Quit: Leaving] 08:08 -!- Umbire has quit [Ping timeout: 250 seconds] 08:08 [hdf-us] [evil] willisllama (Arc Dwa Mal Law), 1175 points, T:2601, killed by a goblin outrider called Ugorog of Airukaakh 08:12 [hdf-us] [evil] willisllama (Arc Dwa Mal Law), 54 points, T:520, killed by Ms. Manlobbi; the shopkeeper, while sleeping 08:14 [hdf-us] [evil] willisllama (Arc Dwa Mal Law), 43 points, T:292, killed by a goblin 08:16 -!- krm26 has joined #evilhack 08:28 [hdf-us] [evil] willisllama (Arc Dwa Mal Law), 1090 points, T:1618, killed by a straw golem 08:32 "The balrog wields a rustproof trident named Angelslayer!" where is Loggers :b 08:32 nice one 08:47 \o/ 08:54 -!- mobileuser has quit [Ping timeout: 260 seconds] 08:57 -!- mobileuser has joined #evilhack 09:02 -!- Loggers_VIII has joined #evilhack 09:11 -!- Graznop has joined #evilhack 09:17 -!- Loggers_VIII has quit [Quit: Client closed] 09:20 -!- hackemslashem has joined #evilhack 09:51 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 439 points, T:906, killed by a rock gnome 10:01 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) became literate by reading a scroll, on T:16971 (3:11:46) 10:07 [hdf-us] [evil] krm26 (Bar Gia Fem Neu) became literate by reading a scroll, on T:8346 (2:39:14) 10:15 [hdf-us] [evil] krm26 (Bar Gia Fem Neu) destroyed the invisible willisllama's ghost, the former Field Worker, on T:8679 (2:47:14) 10:31 [hdf-eu] [evil] elenmirie (Sam Dwa Fem Law) killed Dispater, on T:109830 (1 day, 17:29:50) 10:35 -!- hackemslashem2 has joined #evilhack 10:35 -!- hackemslashem has quit [Ping timeout: 276 seconds] 10:35 -!- hackemslashem2 is now known as hackemslashem 10:59 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 1052 points, T:2213, killed by the Goblin King 11:41 -!- mobileuser has quit [Quit: Client closed] 11:47 -!- Umbire has joined #evilhack 11:49 -!- Umbire has quit [Remote host closed the connection] 11:59 -!- mobileuser has joined #evilhack 12:01 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 377 points, T:1378, killed by a piranha 12:29 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) changed form for the first time by mimicking a pile of gold, on T:21074 (3:56:57) 12:34 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 728 points, T:1802, killed by the Goblin King 12:38 [hdf-us] [evil] krm26 (Bar Gia Fem Neu) killed Gollum, on T:12192 (4:01:00) 12:44 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) completed Sokoban, acquiring a magic marker, on T:22855 (4:11:33) 12:49 [hdf-us] [evil] Gutso (Inf Dem Mal Una) had Trollsbane bestowed upon him by Moloch, on T:51539 (10:09:47) 13:09 -!- hackemslashem has quit [Remote host closed the connection] 13:12 -!- hackemslashem has joined #evilhack 13:23 [hdf-us] [evil] LoggersSnail (Ran Elf Mal Cha) killed the Goblin King, on T:1570 (0:08:12) 13:24 [hdf-us] [evil] LoggersSnail (Ran Elf Mal Cha), 1392 points, T:1666, killed by a rabid rat 13:29 -!- taichi has joined #evilhack 13:37 tweaked the 'swim under ' bit so it takes floaters and ceiling clingers into account 13:37 so basically !grounded(ptr) 13:38 and spellcasting monsters can already target you with certain spells if you're underwater, which is neat. didnt have to do anything 13:38 does that mean you can whistle your pet lurker above on top of you when you're under water 13:38 good question 13:38 (note: should not be able to use whistle under water) 13:38 let us see 13:39 or harp/flute/bugle 13:39 or at the VERY least not non-magic ones 13:39 it teleports next to you, not above 13:40 in current test, i am surrounded by water 13:40 using a magic whistle checks isok() so any tame non swimmers wont drown 13:40 just verified that 13:42 i'm suppressing the extra kick attack for monk, as a regular kick doesnt work half the time whilst underwater (shouldnt work at all but eh) 13:42 should probably suppress shield bash too. imagine trying to shield bash underwater, you'd have to displace a LOT of water 13:42 what is the message for using a pea whistle under water? or playing a flute or harp or bugle? or beating a drum? 13:43 dunno, lets see 13:43 'You blow bubbles through your whistle.' 13:43 they did think of everything 13:43 awesome :-) now harp 13:43 bugle -> You can't play music underwater! 13:43 that is kinda what i would expect 13:44 harp is same message 13:44 i would assume any musical intrument 13:44 i know that using bags under water leaks em -- i wonder if chests do worse? i'd expect opening a chest under water guaranteed floods everything 13:44 surprisingly no 13:45 [hdf-us] [evil] LoggersSnail (Hea Dwa Mal Neu) had a mace entrusted to him by Hermes, on T:1658 (0:20:34) 13:45 waiting for floating wooden equipment! 13:46 i think you can use any container underwater without water getting inside 13:46 really? i seem to recall opening non-oilskin gave chance of wetting equipment 13:46 and opening oilskin too 13:46 lemme see 13:46 i have oilskin currently, havent noticed any water leak msg 13:46 maybe it is just chance-per turn for non-oilskin no matter what 13:46 opening oilskin under water definitely can wet stuff 13:47 unless my mind is truly gone 13:47 not seeing it 13:48 moving around underwater, water gets in 13:48 (not oilskin) 13:48 moving --> The water slides right off your oilskin sack. Some water gets into your bag of holding! 13:48 ok i would have bet $100 5 minutes ago that i've opened an oilskin bag under water and seen some water get in 13:48 dammit 13:49 maybe there's a small chance? need to check the code 13:49 or maybe the wiki has info 13:51 -!- mobileuser has quit [Quit: Client closed] 13:53 https://nethackwiki.com/wiki/Container#General_properties 13:54 [hdf-us] [evil] LoggersSnail (Hea Dwa Mal Neu) killed the Goblin King, on T:2688 (0:30:04) 13:56 yeah using a container underwater, nothing gets in 13:57 that is LAME 13:58 [hdf-us] [evil] LoggersSnail (Hea Dwa Mal Neu) chose a runed dagger to be named "Sting", on T:3513 (0:34:13) 14:00 [hdf-us] [evil] LoggersSnail (Hea Dwa Mal Neu), 2776 points, T:3668, killed by a rothe 14:01 oops. i guess in the past 10 years i forgot that offering something touched it :-) 14:01 [hdf-us] [evil] krm26 (Bar Gia Fem Neu), 32268 points, T:16337, petrified by touching a cockatrice corpse bare-handed 14:01 all that work to make sure the cockatrice ended up on the altar without me touching it 14:02 possibly excellent early bones tho 14:07 doh 14:07 :( 14:28 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 3420 points, T:3533, poisoned by an elf zombie 14:30 -!- Loggers_VIII has joined #evilhack 14:30 !lastgame krm26 14:30 Loggers_VIII: [hdf-us] https://www.hardfought.org/userdata/k/krm26/evilhack/dumplog/1679420517.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/k/krm26/evilhack/dumplog/1623895588.evil.html 14:30 :( 14:31 you have to touch corpses to mutilate them in proper religious fashion I guess 14:32 well, i won't forget that again for another 10 years 14:32 I'm marking my calendar 14:41 -!- mobileuser has joined #evilhack 14:45 [hdf-us] [evil] LoggersSnail (Hea Dwa Mal Neu), 335 points, T:527, killed by an iguana, while sleeping 14:45 daily reminder that just because it is uncursed does not mean it is not restful sleep 14:45 hmm in hackem I get "You lacerate the vorpal jabberwock!" whilst wielding Vorpal Blade 14:46 is that the same in evilhack K2? 14:46 no that seems to be a hackem issue 14:46 right 14:47 hopefully it still grants beheading immunity 14:47 yeah I think I am going to change to life saving first :-) 14:48 good thinking :) 14:48 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±3] https://github.com/k21971/EvilHack/compare/b0e67c7c69b9...d4d03e5a04a1 14:48 [EvilHack] k21971 d4d03e5 - Fix: inconsistent attack behavior while submerged in water. 14:48 commit notes - https://github.com/k21971/EvilHack/commit/d4d03e5a04a15257f57326bf4f97db237b3ae1db 14:48 ^ feedback welcome 14:52 crap, forgot to mention in the commit notes - shield bash and monk extra kick attack is suppressed while underwater 14:52 I see 14:53 is good change as far as I'm concerned :) 14:53 thanks 14:53 gonna force push an amend to commit notes 14:54 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±3] https://github.com/k21971/EvilHack/compare/d4d03e5a04a1...442a2ac22dc4 14:54 [EvilHack] k21971 442a2ac - Fix: inconsistent attack behavior while submerged in water. 15:00 I always wondered how you could attack monsters from underwater if you weren't even close enough to see them 15:01 lately I've realized water is a bit wacky 15:01 yeah. its complicated 15:02 I supposed it's stayed this wacky for so long because no one bothered to mess around with it 15:02 probably 15:03 I mean, who actually uses amulets of magical breathing to swim around? there's like two spaces of water in all of vanilla lol 15:03 well that's a bit of an exaggeration but you get the point 15:05 if you could make it so the player can see only the floor tiles adjacent to water tiles, then i could see adding underwater player can attack monster on land (and land monster can attack back) 15:06 hmm 15:06 that seems logical 15:06 i dunno 15:06 that's how I thought it functioned until like a month ago 15:06 because it just makes sense 15:07 * K2 is waiting for qt to go 'oh yeah that's easy, just do ' 15:08 :P 15:10 i mean, that would be easy to do with the normal vanilla underwater vision system since it's literally just "see everything adjacent to you unless it's land" 15:10 just change it to "see everything adjacent to you" 15:10 I don't know if that would make it make sense though, you're supposed to be underwater whether or not you can see the land 15:11 and I don't know how you'd make it happen in evilhack with the real vision algorithm applied underwater under certain circumstances 15:12 yeah the more i think about it, the more i think we shouldnt do that 15:12 vanilla should adopt my commit 15:13 i don't know that i agree 15:13 well i do 15:13 :P 15:13 i agree with qt that I dont agree with his non-agreement 15:13 my head hurts 15:13 i don't disagree necessarily I just don't really have an opinion 15:13 (this is all sarcasm fyi) 15:15 I think the "you can displace creatures in the air, and you can't attack creatures on the land" is not really an ideal solution 15:15 i also think that a really ideal solution would be a ton of work 15:16 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 2433 points, T:4096, killed by a giant rat, while frozen by a monster's gaze 15:16 I sort of agree, as long as you can't attack monsters on land (or flying monsters for that matter) and they can't attack you back there's still going to be a weird rift between swimming monsters and swimming players 15:16 but any better solution would be a ton of work 15:16 !lastgame 15:16 Loggers_VIII: [hdf-us] https://www.hardfought.org/userdata/L/LoggersSnail/evilhack/dumplog/1679510541.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/G/Graznop/evilhack/dumplog/1679493113.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1679102516.evil.html 15:17 i think vanilla nethack should make some sort of change, even if its not mine. knowing you're virtually invulnerable while underwater, there's all sorts of monsters you could kill easily if you find an amulet of magical breathing 15:17 ^ would make the healer quest trivial 15:18 hm yeah cyclops 15:18 doesn't ixoth's lair also have water 15:18 yup 15:19 valk quest has ice, that's a pretty similar situation to ice queen 15:19 not that a quest-ready valk is going to need any help kicking surtur's ass but still 15:19 i think it would be nice to come up with some kind of change but it also doesn't seem so critical that it's worth settling on some half-baked fix, since after 20+ years of this being an option literally nobody uses it to skip the quest 15:19 it's not even an option to go into the quest as a super weak character that might need to hide in the water since there's a hard level limit 15:20 well to be fair that's because no one knew it was an option 15:20 cyclops especially I can see people cheesing he's a real terror in melee for even an XL 14 healer 15:21 I mean, take me for an example. I didn't know about this until recently but you can bet that I would have been using it if I had known 15:21 evilhack is different 15:22 true 15:22 true 15:22 I haven't played vanilla recently so I don't know how viable it is 15:22 but next time i play vanilla as a healer, i'm going to make it a point to get magical breathing before i do the quest 15:22 ^ 15:22 all those dragons will fly around you and wont be able to do fuck all 15:23 i mean the thing is, it's actually a cool idea that you can hide under the surface of the water to bypass enemies, it encourages creative thinking to allow players to do that 15:23 bypass != attack with impunity 15:23 the only reason it's a problem imo is that it just makes you completely invincible. 15:24 yeah 15:24 yeah 15:24 argh I have to admit it's very fun though 15:24 what i just did with this latest evilhack commjit, you could still take sanctuary from most monsters 15:24 -j 15:25 k2 I don't want to reveal my hand just yet here, but because I'm curious, does it prevent you from ranged attacking them? 15:25 i thought of that 15:25 havent tested yet 15:25 loggers_viii, dunno if you saw but 13:32:24 < mobileuser> "The balrog wields a rustproof trident named Angelslayer!" where is Loggers :b 15:25 you were offline when he wrote that :) 15:25 lol 15:25 everyone gets angelslayer but me 15:25 it was in hackem btw 15:25 this channel but hackem :) 15:25 well actually I've gotten it a lot from saccing so that's probably why 15:26 I just haven't seen it in the hands of a random balrog 15:26 yeah the hack'em channel doesn't have logs right? 15:26 nope, #hardfought does have some hackem logs though 15:26 yea 15:27 usually I read logs but today I didn't 15:27 I always have to catch up on the extremely juicy nethack drama 15:28 if terrapin doesn't find at least one bug a day I'm disappointed :P 15:30 K2 when you have gone to the healer quest previously, have you brought a scroll of earth and just stabbed the guy with a polearm until he died? 15:31 because to me it doesn't seem all that different. it sounds really unfun and boring to do, and also not something that really gives you such an advantage that anyone finds it necessary outside of evilhack 15:31 no ihavent 15:32 i dont use polearms very often if at all 15:32 i'm about to change incentive for that though 15:33 the thing about the polearm example is that it actually makes sense, though 15:33 monsters not being able to attack you while you can attack them while you're underwater is weird and inconsistent with the game's own logic 15:34 idk, you're underwater, you swim up and stab blindly near the surface and then immediately swim back down 15:34 boulder forts came about way before evilhack came along. sporkhack/unnethack have added some code to try and prevent that from being a solution vs certain boss monsters 15:34 like the riders 15:34 tried to use that code in evilhack, doesnt work well at all with coveteous monsters 15:34 honestly i kind of think if you had a significant to-hit penalty for being underwater and attacking creatures above the water that would be enough to fix it 15:35 hmm 15:35 honestly, if you're fully submerged, you arent attacking anything at all on land (in real life) 15:36 it would make more sense if the monsters can counterattack you when you hit them, since you need to surface to attack 15:36 and vice vera in most cases. in tv shows and movies where you see the hero swimming away from solders who are shooting up the water... bullets dont travel that far at all in the water 15:37 i think mythbusters did a thing about it 15:37 anyways 15:37 I am open to a better solution 15:37 I think your solution works for evilhack, I just like that vanilla is more open to letting people try crazy ideas and they can work even if it's not entirely balanced 15:38 so I'm talking more like how I would think about approaching it in vanilla 15:40 this isn't really relevant anymore, but I'm sort of curious; the cyclops is a giant, so he'll pick up boulders and stuff. How does that work with covetous movement and boulder forts? Will he teleport on top of a boulder next to you? I've never used a boulder fort against a covetous boulder thrower 15:40 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) killed the Rat King, on T:26344 (4:52:10) 15:40 I don't think he'd pick it up 15:41 blanket -10 to hit for attacks that go from land to water or from water to land 15:41 I'm going to test it in wizmode real quick 15:42 not sure if he'd pick it up if he ended up on top of a boulder, but I don't think he'll teleport on top of one, at least not on purpose 15:42 and they never walk, just teleport 15:45 huh, i looked up the mythbuster episode where they tested 'is water bulletproof?' 15:45 he teleports on top of boulders, at least in 3.4.3 15:45 the slower the bullet, the farther it traveled 15:45 k2 that is weird but I'm sure it would make sense if I was smarter 15:46 if hiding underwater, a round from a hand gun/pistol could be more deadly than a round from a machine gun or high powered rifle 15:46 and apparently there is now a special type of round that is made specifically to hit targets underwater 15:47 oh cool 15:47 I gotta look this up 15:47 https://www.youtube.com/watch?v=Cm1Wkfkw4Bs 15:48 oh, quick correction; remembered that inethack2 has been updated to 3.6.7, so as of that version he tele's on the boulders 15:48 covetous movement is weird I oughta do a wiki read 15:49 hah you can still range attack a flying monster while underwater 15:49 just tested with a wand 15:50 bow works too 15:50 throwing darts/daggers/etc also works 15:50 ok, more to do 15:51 add special water sling bullets to evilhack 15:51 heh 15:54 if underwater, throwing anything or firing anything (bow/crossbow/sling) shouldnt work at all. or only travel one tile at best 15:54 what about wands though 15:54 if firing a gun underwater, it'll shoot, but the bullet will only travel a couple feet at best and it leaves the barrel much slower 15:55 wands/spells... not sure 15:55 wands are basically just dungeon guns 15:55 magic is different though 15:55 spells is easy. "You are unable to chant the incantation!" 15:56 hah yeah 15:56 hmm no that wont do 15:56 that would basically neuter spellcasting class 15:56 maybe it could work but have a different effect 15:57 say wand of fire/fireball spell - just fizzles out 15:57 I mean, I don't think they would be "neutered" by it, if our goal is to get people out of the water 15:57 wand/spell of lightning doesnt go straight but acts like AoE and zaps everything around you 15:57 but maybe something like your voice is distorted by the water? idk 15:57 wand of cold/cone of cold spell turns your tile into ice and puts you on top of it 15:58 ooh ooh poison blast turns water to sewage 15:58 hah 15:58 acid blast would just fizzle out too, it becomes diluted by all the surrounding water 15:59 force bolt/wand of striking - range of one 15:59 adjacent tile only 15:59 maybe range of two, dunno 15:59 what about advanced spells? can you cast them on land? 16:00 on land from water, that is 16:00 i dont think so, you have to be to see where to target 16:00 *be able 16:00 oh yeah forgot about that 16:00 yup... there's a lot more to do to make this right 16:00 oh I see it would neuter spellcasters bcuz underwater branch 16:01 as you can tell I'm very quick on the uptake 16:01 well there's a ton of other spells that have nothing to do with attack 16:02 lol qt your link to martin sheen 16:04 :) 16:06 i havent seen that movie in forEVER 16:14 i haven't watched it in a few years either 16:14 let's all watch apocalypse now together 16:15 the horror 16:18 -!- Graznop has quit [Quit: Leaving] 16:23 -!- mobileuser has quit [Quit: Client closed] 16:23 -!- mobileuser has joined #evilhack 16:25 -!- Loggers_VIII has quit [Quit: Client closed] 16:28 daaaamn look at this - https://www.youtube.com/watch?v=-lkEOEEKYD0 16:29 ? i don't see an ascii in that video 16:29 no magenta h, no scare 16:29 that's crazy 16:29 the car uses unreal engine to power itself? 16:30 yes qt 16:30 what does unreal engine add to the instrument cluster exactly? is it 3d? 16:30 4d 16:30 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) eschewed atheism, by dropping 2 crossbow bolts on an altar, on T:3099 (0:28:34) 16:30 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) had a spear entrusted to him by Quetzalcoatl, on T:29665 (5:42:11) 16:31 it can travel through time 16:31 wow 16:31 very powerful 16:32 my r1T only came with the 3d version. pissed 16:32 oh did you get it already? 16:32 I remember you saying they had no appointments available 16:32 seriously though, a lot of people wouldnt be able to distinguish a lot of those scenes as computer generated 16:33 qt i've had it now for about 3 weeks 16:33 it - is - awesome 16:33 why haven't you driven it to new york yet to frolic with me and aosdict? 16:33 -!- rebatela has joined #evilhack 16:33 cold weather adversely affects range 16:33 oh, understandable then 16:33 yeah. been quite the learning curve 16:34 but cold weather affects range of gas powered vehicles too 16:34 my previous vehicle hates winter gas 16:34 seriously why is unreal necessary for the dashboard? does it render some 3d thing in the instrument panel? 16:34 be lucky to get 180 miles range on a full tank (21 gallons) 16:34 at least your previous vehicle was helping end winter forever tho! 16:35 that wasn't a joke, I really am curious 16:35 qt no thats not it at all 16:35 krm26: good point 16:35 unreal engine will heat the car 16:35 :D 16:35 that video is showing off what the unreal 5.2 engine can do. they modelled a rivian and stuck it in the demo 16:35 I know, but they said in the video "the reason we are using a rivian is because it uses unreal engine for the instrument panel" 16:35 did they? 16:35 yeah they did 16:35 wtf 16:36 W H Y 16:36 https://youtu.be/-lkEOEEKYD0?t=35 16:36 yeah it seems pretty weird 16:36 for timestamp 16:36 that's why I was wondering if it incorporated some 3d thing or something 16:36 oh wow they do 16:36 there are some cool 3d animations in the displays 16:37 oh yeah I guess I missed him saying "3d visualizations of their vehicles" 16:37 the opel material or whatever they call it is pretty awesome 16:37 so does it render the car in 3d to do something like alert you the back door is still open? 16:37 yes 16:37 the sparkly one 16:37 and brake light, headlights, etc 16:38 interesting 16:38 it will also show what the vehicles radar detects 16:38 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) killed Aphrodite, on T:3705 (0:36:06) 16:38 it can distinguish between cars/trucks/people 16:38 does it have physical buttons on the dash or just a touchscreen? i don't think I would like it if I couldn't turn on the radio etc without taking my eyes off the road to look at an ipad 16:39 its all touchscreen, and people have complained. i've gotten used to it 16:39 there are physical buttons on the steering wheel 16:39 for radio/lights/wipers/cruise control 16:39 i don't get why everyone seems to have moved to touchscreens when everyone I've talked to prefers physical buttons and dials 16:40 buttons on the wheel is better than nothing :) 16:40 the vents are controlled via touchscreen. not the best decision 16:40 that's annoying 16:41 at least the rivian has two screens, one directly in front of the driver, and a larger center console 16:41 tesla's only have the one screen in the middle. super dumb 16:41 I wonder if it's just that designers think touchscreens look sleek and futuristic, or if there is some more practical all car companies are forcing people to use touchscreens now. 16:41 s/more practical/& reason/ 16:42 manufacturers like it because touchscreen interfaces are cheaper and require less design work (i.e. every car manufacturer's totally unusable user interface) 16:42 touchscreens are AWFUL when you are supposed to be looking at something other than the interface 16:42 yeah that makes sense, that it's easier to throw an ipad in there instead of designing a custom series of knobs and buttons that will do everything. i guess it basically allows you to patch the car's UI too, in a way that's impossible with physical buttons 16:43 the biggest change to get used to is one pedal driving. i hardly ever touch the brake pedal now. all you have to do is let of the accelerator, regenerative braking kicks in 16:43 it is why the f-35a isn't one giant touchscreen interface. i mean come ON car makers 16:43 so you can force everyone to download a patch so they have to watch a 60 second ad before they can turn on their A/C or heat, for example 16:43 good money maker 16:43 oh yeah car makers love being able to turn car functionality into a subscription 16:43 they wet their pants after realizing they could move further than just map updates 16:43 f-35 pilots have VR built into their helmets 16:43 huds are different 16:43 my neighbor is an f-35 pilot 16:44 i had a nissan altima once with a hud, it was awesome 16:44 each helmet is custom fitted, each one costs 6 figures 16:44 but you aren't touching your hud to do shit 16:44 K2 that's interesting, I think I would have a tough time getting used to that 16:44 the car immediately braking if I ease up on the gas 16:44 he claims its awesome, makes doing a lot of things much easier 16:44 can keep your eyes on target 16:44 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) killed the Goblin King, on T:4390 (0:42:41) 16:45 qt yeah 16:45 it took a couple days to get used to it 16:45 now its second nature 16:45 but you want to use it, becuase it extends your range 16:46 the proc gen stuff is cool in that video 16:46 i used to be BIG into 3d video games and having the best quality 16:46 oh but he said it adds a lot of bugs 16:46 pic 16:46 i'd set visual settings to max and then dumb down just enough for 30 fps 16:47 i love me some eye candy 16:47 https://www.youtube.com/watch?v=-lkEOEEKYD0&t=325 <-- discussion of all the bugs it adds 16:47 yeah, i'm betting 5.2 is still in alpha 16:47 or early beta 16:48 I wonder how many GPUs it has fried :) 16:48 heh 16:48 heh I was just making a bad joke, he actually says it adds bugs in the sense of simulated insects to the area 16:48 how many games use unreal 5 engine? 16:48 no clue 16:49 ok mini-me dance class time, back in a bit 16:49 fortnite 16:50 later! 16:50 and gn 16:50 bye 16:50 oh they're making a new S.T.A.L.K.E.R. game? 16:51 I guess the war has probably screwed that up to some extent 17:07 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 5434 points, T:6305, killed by a piranha 17:13 [backscroll] a reasonable approach to cheesing monsters by being underwater in vanilla and attacking with impunity could be to make them not close to melee range if they are incapable of attacking into the water, effectively "wait till they come out" 17:14 this doesn't work very well if you can zap them with spells, but tbh there are already a number of situations where monster ai lets you cheese them by zapping them with spells 17:14 YANI I suppose ^^ 17:15 if monster ai was really good in evilhack most monsters would be running away from you all the time and the rest of the time you'd be flusterclucked 17:15 say no to good ai! 17:16 i dread the day where the 7 remaining orcs i need to eat to live just run away from me after they see me easily cut down the first one, taking stairs down until they find some higher level backup 17:17 that's smart aosdict 17:20 [hdf-us] [evil] Gutso (Inf Dem Mal Una) had Dragonbane bestowed upon him by Moloch, on T:54668 (11:02:14) 17:30 -!- Umbire has joined #evilhack 17:40 -!- rebatela has quit [Read error: Connection reset by peer] 17:46 K2: apparently this is an Unreal Engine 5 game https://store.steampowered.com/app/1509650/I_Am_Jesus_Christ_Prologue/ 17:47 from the trailer it appears that Jesus has telekinesis in this game 17:48 for some reason I never really imagined the Jesus POV experience being a lot like a magic user in Morrowind 17:58 -!- rebatela has joined #evilhack 18:05 krm26: ever heard of Smart Kobold? 18:08 internet of things has gone too far this time 18:38 -!- Tangles has quit [Ping timeout: 246 seconds] 18:39 -!- mobileuser has quit [Quit: Client closed] 18:43 aosdict: I'm interested to try that but it seems like it doesn't run in the terminal, is that right? 18:45 I spent a bit of time trying to build it on OSX but gave up 18:53 aosdict: nope 19:02 Challenge accepted, Loggers_VIII! ... actually, I've got nothing. I do have some non-buggy weirdness, though! I was messing around with the new swimming/flying stuff and noticed that monsters don't wear amulets of flying. Also, the only amulet that monsters will take off is guarding, which means they will keep ESP over life saving/MR/reflection. 19:05 And something for you, Loggers, since you love early wishes and rolling the dice: if you wish for a magical helm of speed (or other magical armor), there's a 1-in-10 chance of getting of getting a random property on it. Maybe this was already known, but I didn't see anything on the wiki. 19:10 1 in 10? 19:10 more like 1 in 100000 19:10 -!- Tangles has joined #evilhack 19:11 not an armor with another oprop, but any "normal" magical armor, like cloak of MR, GoP, etc. 19:11 ok wait 19:11 inherently magical armor isnt supposed to spawn with an oprop ever 19:12 oh wait 19:12 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) killed the Goblin King, on T:3628 (0:31:53) 19:12 it's a tenth as likely as nonmagical, but possible. it's on the wiki and the code comments seem intentional 19:12 yeah it is 19:13 maybe i'm confusing it with 'cant wish for oprop on a magical item' 19:13 yeah 19:13 honestly though, i dont think i've ever come across a thing like a cloak of mr and fire res for example 19:14 didn't I find one once 19:14 something like levitation boots of fire resistance 19:14 i think so 19:14 yeah 19:14 last year? 19:14 yeah it was a little while ago, just found it randomly in the dungeon 19:15 its pretty rare 19:16 hah 'I am jesus christ' 19:16 pretty gfx 19:17 reviews say it has incredibly poor performance, chugs along and uses 100% of available resources even on a super high-end system 19:17 also one review says it's pray-to-win 19:19 rofl 19:19 i remmeber when Crysis first came out. taxed the most beefy system at the time 19:19 was super pretty though and fun to play 19:20 tried to run a server for it - the server module required a gfx card and used it like the client was playing 19:20 utter garbage 19:21 terrapin - yeah monsters dont utilize amulets of flying (yet). when i added ring/boots of levitation use, I mentioned in the comments that flying should be next 19:21 that was awhile ago :P 19:22 and do monsters really prefer amulets of esp over life saving/mr/reflection? ugh 19:26 it's not that they prefer ESP per se, it's just there's only two tiers of amulets: guarding, and everything else. Works okay in vanilla (for now...), not as much when more amulets are allowed 19:27 hmm 19:28 what was past me thinking 19:28 who knows 19:28 nah it's lazy vanilla code's fault 19:29 a little of column a, a little of column b 19:31 it's vanilla code but probably the vanilla code should have been extended further when more amulets were made available to monsters 19:32 yeah 19:33 you could do something similar to charge_precedence(muse.c) but that would probably be overkill I guess 19:34 though you could add rings to it as well I guess 19:34 rank up all the amulets and rings so it will dump a sucky ring for a good one 19:36 I think that's mostly taken care of in worn.c's extra_pref 19:36 oh yeah looks like you're right 19:39 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 6264 points, T:6454, choked on a giant turtle corpse 19:42 this is weird. I wanted to find the definition of ARM_BONUS and grepped Evilhack (`rg ARM_BONUS`). results: 19:42 src/worn.c: /* I'd like to define a VISIBLE_ARM_BONUS which doesn't assume the 19:42 why is that the only thing that matches?? `grep ARM_BONUS src/*`, same thing 19:42 oh huh it's "armor_bonus" 19:43 I guess I was looking at worn.c from another variant somehow? 19:43 well, mystery solved 19:44 i've done that 19:44 thought i was working/looking in evilhack repo and it was something else 19:47 [hdf-us] [evil] Gutso (Inf Dem Mal Una) made his first wish - "+2 blessed fixed Magicbane", on T:55533 (11:49:17) 19:48 [hdf-us] [evil] Gutso (Inf Dem Mal Una) used a forge to create The Staff of the Archmagi, on T:55542 (11:50:29) 19:51 I think it was so confusing in this case because my statusline in vim shows the current git branch _unless_ you're in detached HEAD mode, in which case it was blank. and both 3.7 and EvilHack were in detached head mode, so the branch info was blank for both of them 19:51 oh 19:52 I just changed it so it will show the first 7 characters of the commit hash in detached HEAD mode. not that that would really help me distinguish between 3.7 and EvilHack but it's good info anyway, not sure why I had it blank out 19:54 that's better: https://0x0.st/Ho-u.mp4 19:56 :) 19:59 huh I just pushed to my evilhack fork (just keeping up to date with your master branch, nothing special) and the CI run failed 19:59 on the windows build only 19:59 is that happening to you as well? 20:00 it happens periodically 20:00 > 'win_bison' is not recognized as an internal or external command, operable program or batch file 20:00 it happens when for whatever reason it cant download winflex-bison 20:00 apparently that was the reason it failed 20:01 odd 20:01 i just tellt he commit to rerun the failed job until it grabs it 20:01 well I had missed some of your commits anyway so I'm pushing again, we'll see if it works this time 20:03 oh my... this looks like your kind of humor qt - https://i.redd.it/jhz4slp9oepa1.jpg 20:03 seen on 9th ave in NYC 20:04 I hope a Bryan infiltrates this meeting of anti-Bryan brygots 20:04 hahah 20:04 'my name isn't really Ryan. it's... Steve' 20:22 neat. throwit() already supresses range of thrown/fired objects when you're underwater 20:22 range = 1 20:22 one less thing 20:25 certain wand effects are handled as well 20:26 awesome 20:32 hmm... if underwater, you could range attack a flying or land-locked monster if they are adjacent and they wont attack back 20:33 so this will need some tweaking 20:34 at least you are limited by how much ammo you have, so it's not just infinite free hits 20:34 true 20:34 i guess you can use a throwy club 20:34 i have an idea. wont completely suppress it 20:34 the throwy club, I love it so 20:34 its so throwy 20:38 I think I will go watch some TV, probably won't be back before bed so good night 20:38 gnite o/ 21:03 -!- taichi has quit [Ping timeout: 240 seconds] 21:11 -!- hackemslashem has quit [Ping timeout: 264 seconds] 21:48 it's not that I'm specifically trying to find bugs, I just don't have the mental energy to seriously play a game so I'm just messing around. Notes on the new commit: when underwater, you can still hit flying monsters with applied grappling hooks and polearms or by kicking. If you 'F'ight a flying monster, you stay in place and it vanishes from the map until its next move. 21:51 also, grounded() only checks innate flags and thus you can still hit levitating monsters 22:06 [hdf-eu] [evil] Graznop (Con Hum Fem Cha) rejected atheism with a prayer, on T:3277 (0:54:23) 22:09 i'm glad you're finding bugs 22:09 every bug found and fixed makes the game better 22:15 thanks 22:16 I know that on a rational level, but on an emotional level it sometimes feels like I'm being a killjoy :) 22:19 its all good 22:19 plus these are new 'bugs' 22:19 not really bugs per se, just isn't inline with current intent 22:20 yeah 22:20 "todos for following commits" 22:55 -!- Loggers_X has joined #evilhack 22:56 !who 22:56 Loggers_X: [hdf-us] xialg [evil] :: [hdf-eu] Graznop [evil] :: [hdf-au] No current players 23:02 !tell terrapin I didn't mean it negatively (about finding bugs), it improves the experience for everyone playing. If that's being a killjoy I have to say I'm finding joy in the wrong things :P 23:02 No worries, Loggers_X, I've got this! 23:03 whoa wtf 23:03 hm I may be out for a few days 23:03 -!- Loggers_X has quit [Quit: Client closed]