00:39 -!- hackemslashem has quit [Ping timeout: 265 seconds] 01:02 ...dwarf king with -18 AC 01:02 bothersome, that 01:03 shot of fire put 'em out though 01:09 [hdf-au] [evil] UmberConductor (Hea Hum Fem Neu) performed her first genocide (gelatinous cubes), on T:43438 (1 day, 2:19:59) 01:10 because fuck you! 01:17 -!- hackemslashem has joined #evilhack 01:20 ohhhh, I do not need dragons in the temple right now 01:22 Oh good, doesn't seem to have eaten anyone 01:23 ...that's weird, I don't remember identifying a spellbook of dig previously 01:23 hm 01:24 oh right, probably from when I used blessed magic detection in Minetown 01:29 [hdf-au] [evil] UmberConductor (Hea Hum Fem Neu) became Hermes' Envoy of Balance, on T:44327 (1 day, 2:39:27) 01:29 Fuck, I keep forgetting that 01:38 Oh well perks of that, I'm sickness immune 02:01 sheesh, two decaps in the first two swings 02:06 -!- taichi has joined #evilhack 02:29 -!- taichi has quit [Ping timeout: 265 seconds] 02:52 [hdf-au] [evil] UmberConductor (Hea Hum Fem Neu) killed Aphrodite, on T:47158 (1 day, 4:02:44) 03:29 -!- mobileuser has joined #evilhack 04:03 -!- stenno has quit [Ping timeout: 265 seconds] 04:04 Hi rival healer 04:17 -!- hackemslashem has quit [Ping timeout: 276 seconds] 04:20 hi evil hackers 04:23 Oh hello Demonbane 04:23 also hi cbus 04:23 hows it going? 04:24 Going 04:26 sounds nice 04:42 -!- stenno has joined #evilhack 05:18 -!- taichi has joined #evilhack 05:41 -!- taichi has quit [Ping timeout: 265 seconds] 06:01 -!- malor has quit [Remote host closed the connection] 06:28 -!- malor has joined #evilhack 06:29 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 2522 points, T:3216, killed by Ms. Angmagssalik; the shopkeeper, while sleeping 06:44 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 962 points, T:1669, killed by a gnome lord 06:55 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 07:01 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) killed the Goblin King, on T:1898 (0:12:49) 07:10 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) became literate by reading the fortune inside a cookie, on T:3374 (0:21:56) 07:11 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) rejected atheism with a prayer, on T:3417 (0:22:38) 07:33 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 2996 points, T:5222, quit 07:59 [hdf-eu] [evil] parasite (Mon Gia Mal Law) killed the Rat King, on T:24954 (7:14:10) 08:21 [hdf-eu] [evil] parasite (Mon Gia Mal Law), 74514 points, T:27082, killed by a giant crocodile 08:23 -!- Loggers_VIII has joined #evilhack 08:41 [hdf-us] [evil] dbanethacker (Bar Gia Mal Cha) had a copper katana entrusted to him by Set, on T:32087 (11:36:13) 08:47 -!- hackemslashem has joined #evilhack 08:48 -!- Loggers_VIII has quit [Quit: Client closed] 08:54 -!- Loggers_VIII has joined #evilhack 08:59 congrats Loggers_VIII ! 08:59 https://nethackscoreboard.org/realtime.evil.html 08:59 two fastest times! 09:00 thanks mobileuser! :) 09:00 I swear I meant for it to be a slow run it just turned out that way 09:01 I will be very hesitant to play illithid again though those weight restrictions are HORRIBLE 09:01 if you are only 5 min short of your speed record when playing slow... :-) 09:01 yeah well done playing illithid ! 09:02 well it turns out if you play slow early game the rest of the game is easy you can just blitz through with your resources 09:02 ^ K2 evilhack is too easy 09:02 :b 09:02 lol 09:03 so now I'm taking a bit of a break from evilhack to play hackem 09:03 fixing in next commit 09:03 noooo :( 09:03 Fix: evilhack is too easy 09:04 pff 09:05 by the way 09:05 oh nevermind 09:06 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/520a75e45b13...b0e67c7c69b9 09:06 [EvilHack] k21971 b0e67c7 - Fix: locking then unlocking the Sokoban closet doors prevents them from being sealed. 09:06 jaaanniiiisssss 09:07 oh wait that's for next version right? I can still do silly door shenanigans? 09:08 yeah 09:09 hm 09:10 even though pretty much everything has been tried, hope springs eternal that one day I may possess all three prizes 09:19 heh 09:19 would be neat to see it happen 09:20 Loggers_VIII are you defecting to hackem now 09:22 I am going to win one or two hackem games and come back to evil I think 09:22 did you know hackem has scroll of flood and tortle race? insane 09:22 hax 09:23 I don't think it has forged artifacts though so no ashmar for me :( 09:23 ah 09:24 hackem used evilhack as a base, but it's slowly but surely moving away from a lot of evilhack specific things 09:24 i'm ok with that 09:24 hackemslashem should be doing his own thing anyways 09:24 I'm glad, I don't think any two variants should have too much in common 09:24 yeah 09:26 i may release 0.8.2 fairly soon. it's kind of turned into 'fix a bunch of bugs' version 09:26 which i'm also ok with :) 09:32 heh 09:32 hey there's shield bashing too right? 09:32 yes 09:32 i'm going to add a few more forged artifact recipes 09:33 yaey :) 09:33 *yay 09:33 does my beloved ashmar get any special shield bashing bonus? 09:35 no 09:36 lol 09:36 fair enough 09:36 :P 09:36 its awesome enough as it is 09:36 very true :P 09:37 shield bashing is already an indirect buff to it anyway so I can't really ask for more 09:38 gdammit i have a meeting in 20 min 09:38 NOOOOO 09:43 hahahaha 09:44 banished to the shadow realm 11:13 i have returned! 11:13 just in time to do a new employee on-boarding meeting 11:13 DAMMIT 11:13 absurd. no one returns from the shadow realm 11:14 heh 11:14 blow off the meeting and make a forged priest artifact shield that doesn't stop spellcasting 11:14 returned from the shadow realm, only to be plunged into the dark dungeons of on-boarding 11:15 i want to make a forged polearm artifact that priests can use 11:16 mobileuser - its on-boarding for our new VP of operations. my bosses boss 11:16 as long as it's not lucern hammer K2 ;-) 11:16 i wore my 'beer' hoodie for the occasion 11:16 ah sounds tasty 11:16 polearm should disintegrate any bearded axes or bullwhips that touch it 11:17 it is similar to this - https://i.etsystatic.com/12243159/r/il/7042bb/1312323768/il_570xN.1312323768_egfe.jpg 11:17 excellent 11:17 :P 11:17 shirt of excellence 11:17 that is actually a super clever logo 11:17 YANI: new evilhack monsters - the Beer 11:17 -s 11:17 i shudder to think about how the beer was made tho 11:18 heh 11:18 L U C E R N 11:19 https://www.youtube.com/watch?v=dSQNnNY8JN0 11:22 -!- chao has joined #evilhack 11:23 -!- stenno has quit [Read error: Connection reset by peer] 11:24 what's the TL;DR 11:25 oh someone did that in the comments 11:25 Oooh pole-axe :) 11:25 yeah pie guy got you covered 11:27 unfortunately priests really shouldn't be able to use lucerne hammers cuz of all the pointy bits 11:27 I'd just like to say, on the subject of a forged arti made for priests they have to somehow be able to get slashy weapons without wishing 11:28 if slashy weapons are in the recipe 11:29 they don't *have* to 11:29 lots of wishes 11:29 I suppose, for example if it was demonbane+sunsword it could work but then every priest worth their salt would have to just waste a wish on sunsword 11:29 sunsword and angelslayer are both generally achievable through monsters 11:29 I've never seen a balrog with angelslayer lol 11:31 unlucky then! 11:31 isn't it only like a 1% chance? 11:31 k2, i've been thinking about this -- and you may want to consider some of the crap artifacts having in-gehennom-only generation chances to save the poor altars from all the sacrificing. like, for example, a captain in gehennom might show up with werebane 11:31 there won't really be an "artifact inflation" issue in gehennom 11:33 if i make forged artifacts easier to obtain by making regular artifacts showing up more often it would lessen their wow factor(?) what's the word i'm looking for 11:33 it would make them not as special 11:33 true 11:33 I think I am with k2 on this one 11:33 but i mean werebane come on 11:33 heh 11:34 'but DAAAAD its werebane!' 11:34 it could lead to people having experiences like "oh found trollsbane and ogresmasher on the ground I oughta go forge ashmar just for shits and giggles" you know 11:34 hahaha 11:34 werebane is so bad please remove it from the game 11:34 hell no 11:34 its actually great 11:34 it is negative content 11:34 esp for archeologists 11:35 ok I can see that 11:35 but for every other role it's the weapon you can pull out on the first floor of vlad's tower if you're feeling cheeky 11:35 ok i have to go onboard this new employee. bbl 11:35 ugh 11:35 that ashmar situation happens every time i find an altar 11:36 yeah but at least you had to work for it 11:36 although, now that I'm thinking about it, why would you not use ashmar 11:36 I guess if you're monk 11:40 if you can dual-wield 11:40 in most circumstances extra damage >>>> anything else but mr or refl 11:40 and if you need to cast spells 11:41 yup. ashmar is great for cavemen 11:41 otherwise very situational 11:46 -!- Graznop has joined #evilhack 11:49 situational? no way 11:49 if you use SoA damage is optional at best 11:50 yeah that'll work out great for you when nasties are being summoned in faster than you can kill them and everything is deteriorated and cursed 11:50 ask my tortle tourist about it 11:51 he had a great time 11:51 er, she 11:59 -!- Loggers_VIII has quit [Quit: Client closed] 11:59 -!- Loggers_VIII has joined #evilhack 12:05 -!- Loggers_VIII has quit [Quit: Client closed] 12:44 -!- Loggers_VIII has joined #evilhack 12:50 -!- mobileuser has quit [Quit: Client closed] 13:19 [hdf-us] [evil] LoggersSnail (Wiz Hum Mal Cha) killed the Goblin King, on T:1449 (0:09:10) 13:24 i have returned again! 13:24 shadow realm, I fear thee not! 13:30 -!- hackemslashem has quit [Ping timeout: 268 seconds] 13:32 going to add "Banished to the Shadow Realm" to the epitaph list 13:32 \o/ 13:35 -!- Loggers_VIII has quit [Quit: Client closed] 13:37 -!- Loggers_VIII has joined #evilhack 13:37 !lastgame parasite 13:37 Loggers_VIII: [hdf-us] https://www.hardfought.org/userdata/p/parasite/evilhack/dumplog/1676868181.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/p/parasite/evilhack/dumplog/1679355143.evil.html 13:38 [hdf-us] [evil] LoggersSnail (Wiz Hum Mal Cha) destroyed the invisible parasite's ghost, the former Lookout, on T:4603 (0:27:17) 13:40 [hdf-us] [evil] LoggersSnail (Wiz Hum Mal Cha) rejected atheism with a prayer, on T:4882 (0:29:31) 13:44 -!- taichi has joined #evilhack 13:45 [hdf-us] [evil] LoggersSnail (Wiz Hum Mal Cha) chose a runed dagger to be named "Sting", on T:5868 (0:33:48) 13:47 [hdf-us] [evil] LoggersSnail (Wiz Hum Mal Cha), 9583 points, T:6167, killed by a chameleon 13:48 nooo my prestigious one-game streak 14:02 [hdf-us] [evil] LoggersSnail (Hea Hum Mal Neu), 1162 points, T:1763, zombified by a dwarf zombie 14:02 oh woops didn't know that sometimes it doesn't give the death's door message 14:02 wonder if I could pray 14:02 !lastgame 14:02 Loggers_VIII: [hdf-us] https://www.hardfought.org/userdata/L/LoggersSnail/evilhack/dumplog/1679420927.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/p/parasite/evilhack/dumplog/1679355143.evil.html :: [hdf-au] https://au.hardfought.org/userdata/U/UmberConductor/evilhack/dumplog/1678723972.evil.html 14:03 -!- mobileuser has joined #evilhack 14:05 [hdf-us] [evil] LoggersSnail (Ran Elf Mal Cha) chose an elven dagger to be named "Sting", on T:287 (0:01:30) 14:05 [hdf-us] [evil] LoggersSnail (Ran Elf Mal Cha) murdered Broth Tail, his faithful little dog, on T:361 (0:02:10) 14:07 oh wait I did? 14:07 multishot's a bitch I guess 14:07 sorry dog! 14:08 -!- mobileuser has quit [Client Quit] 14:11 damn it's kind of lame how orcish npcs are just generated as hostile when you wield sting/orcrist/glamdring 14:11 shouldn't they wait until they see you with it? 14:13 [hdf-us] [evil] LoggersSnail (Ran Elf Mal Cha) killed the Goblin King, on T:1493 (0:09:46) 14:13 [hdf-us] [evil] LoggersSnail (Ran Elf Mal Cha) performed his first genocide (antimatter vortices), on T:1534 (0:10:20) 14:17 [hdf-us] [evil] LoggersSnail (Ran Elf Mal Cha), 3056 points, T:2227, poisoned by a bone orcish arrow 14:18 ew poison instadeath 14:19 -!- Loggers_VIII has quit [Quit: Client closed] 14:20 [hdf-us] [evil] LoggersSnail (Bar Orc Fem Cha), 357 points, T:511, killed by a crossbow bolt 14:21 -!- Loggers_VIII has joined #evilhack 14:31 -!- mobileuser has joined #evilhack 14:36 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) killed Gollum, on T:7967 (0:54:30) 14:36 [hdf-us] [evil] krm26 (Bar Gia Fem Neu) killed the Goblin King, on T:3294 (0:54:56) 14:44 -!- mobileuser62 has joined #evilhack 14:47 -!- mobileuser has quit [Ping timeout: 260 seconds] 14:48 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 3563 points, T:3318, killed by an ape 14:49 [hdf-us] [evil] krm26 (Bar Gia Fem Neu) eschewed atheism, by dropping 6 arrows on an altar, on T:4228 (1:07:23) 14:54 -!- mobileuser62 has quit [Quit: Client closed] 14:58 -!- mobileuser has joined #evilhack 15:07 -!- Umbire has joined #evilhack 15:16 [hdf-us] [evil] krm26 (Bar Gia Fem Neu) changed form for the first time, becoming a werewolf, on T:5489 (1:34:11) 15:19 qt are you aware of a monster equivalent to u.uinwater ? 15:19 i'm looking and i'm not seeing one 15:21 I think the closest thing is just (is_swimmer(mtmp->data) && is_pool(mtmp->mx, mtmp->my)) 15:21 or something along those lines 15:22 gotcha 15:35 so this prevents swimmers on land/flying monsters from being able to attack you while you're in water - https://termbin.com/oqdv 15:35 they have to be 1) a swimmer and 2) in the water with you 15:35 to balance that, the same needs to be set for the player 15:36 if player is in the water, they cant attack monsters on land/flying monsters 15:36 only monsters in the water with them 15:36 brb 15:38 so if you're in the water and there are flying monsters on all the surrounding squares, what do you do? 15:39 they will still come towards you and crowd around you unless you modify the monster AI, right? so it seems like you'll end up surrounded by flying monsters but be unable to clear a path through them 15:45 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) killed the Goblin King, on T:1882 (0:17:44) 15:47 with that logic of "it's flying and you're in the water, how can you attack?" you should also be able to walk on the spot they're flying at, etc. I think my instinct would be that it's probably better to be consistent and just let you mutually attack each other, even if it doesn't make a ton of sense. maybe it's flying right above the surface of the water 15:48 hrm 15:48 yeah its gotta be one or the other 15:48 cant stay as it is currently 15:49  I shoulda kept my big mouth shut about that 15:49 what is it like currently? 15:49 @e?dwarf mummy 15:49 dwarf mummy (M) | Lvl: 5 | Diff: 6 | Spd: 10 | Res: cold sleep poison drain | Confer: nothing | MR: 20 | Gen: gehennom dungeons | AC: 5 | Atk: 1d6 claw wither | Align: -4 | genocidable, breathless, mindless, poisonous 15:49 it would have been discovered eventually 15:49 qt: currently if you're in water, you can attack flying/land monsters with impunity 15:50 they cant attack back unless they are flagged as is_swimmer() 15:50 jump in water, kill rodney, demon princes and lords, etc. very nice 15:50 see mhitu.c line 626 15:50 i actually logged this as a vanilla issue. nhmall replied to it with a joke 15:51 i'm done waiting for devteam to fix it 15:51 (which is what they want. they want us to do their work for them) 15:51 :P 15:52  they knew if they waited on it long enough you would get frustrated and fix it :P 15:52 it's not like it is a lot of work to delete the || (Underwater && !is_swimmer) 15:52 true 15:53 [hdf-us] [evil] Loggers (Sam Gia Mal Cha), 22796 points, T:7358, killed by a goblin outrider 15:53 it's sort of tough because it doesn't make a lot of sense for monsters to be able to attack you from land while you're at the ocean floor, but there are all those problems with blocking attacks from both sides 15:53 yup 15:53 to fix it ideally will take a bit of doing 15:53 to say 'fuck kit, let em all attack each other regardless' just delete that bit you mentioned 15:53 considering this is not some dominant strategy that everyone uses i don't think it really makes that big a difference to leave it as-is 15:54 for vanilla. for evilhack, probably should be changed 15:54 heh was about to say 15:54 ' Loggers_VIII enters chat' 15:54 because people are sort of heavily incentivized to cheese bosses in evilhack lol 15:54 so I can definitely see it becoming a dominant strategy in evilhack 15:54 well you could do the same in vanilla 15:54 juiblex level 15:55 castle 15:55 all you need is an amulet of magical breathing 15:56 The issue there being there isn't much that's as worth cheesing in comparison 15:56 idk I haven't seen anybody else do it and I've been lauding its usefulness for like a month 15:56 yeah i guess but i don't really _need_ to hide in the water to fight 10 soldiers in vanilla, it feels like more trouble than it's worth. tbh it sort of makes sense in a way that you would be able to pop out of the water to attack, then dive again to hide 15:56 its because a lot of players here think tortle is too hard 15:57 oh yeah dang there would be a ton of synergy with tortle on that 15:57 it's not though 15:57 qt yes there is :) 15:59 so if you're in the water... how would you prevent being able to see/interact with flying monsters occupying a water tile? 16:01 i can't think of any direct way to do that because of how placing monsters on the map works. you might be able to do some kind of hacky thing like with steeds, where you and the steed can coexist on the square, but that would probably require a lot of code 16:01 ooof no co-existing 16:01 hmm 16:01 you could just make it so that you displace a flying monster if you're underwater and try to attack it 16:01 that sounds better 16:02 feedback could be 'you swim under the ' or something 16:05 YASI: "you splash water at the ! The monster backs away with an annoyed look on its face" 16:07 oh hey, what if you had to swim to the top of the water to attack the monster? So they can hit you, you can hit them, you can't get stuck, etc. You could use > or < to go to the top or bottom of the water specifically? 16:08 -!- Loggers_VIII has quit [Quit: Client closed] 16:08 qt: this prevents the player from attacking land monsters while player is underwater - https://termbin.com/i209 16:09 that bit in uhitm.c is in attack() 16:09 has an added benefit, if a monster is in that space, you're exit the water and it displaces the monster 16:10 didnt include any handling for flying monster yet, just wanted to see it work 16:20 back in a bit, time to get mini-mew 16:20 *me 16:20 mini-mew hahah 16:21 [hdf-us] [evil] LoggersSnail (Rog Hob Mal Neu) killed the Goblin King, on T:977 (0:22:27) 16:25 mew is pretty strong, so mini-mew would probably be pretty good on your pokemon team as well 16:31 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 105 points, T:376, killed by a dart, while praying 16:34 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) changed form for the first time by mimicking a pile of gold, on T:6959 (1:07:09) 16:39 to get mini-mew you must push aside a Matchbox truck 16:47 -!- hackemslashem has joined #evilhack 16:51 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha), 8519 points, T:8726, suffocated by a gelatinous cube, while frozen by a monster 16:54 -!- Loggers_VIII has joined #evilhack 16:59 -!- mobileuser has quit [Quit: Client closed] 17:00 -!- mobileuser has joined #evilhack 17:01 [hdf-us] [evil] LoggersSnail (Rog Hob Mal Neu), 1990 points, T:1458, quit 17:02 -!- Loggers_VIII has quit [Quit: Client closed] 17:05 -!- mobileuser has quit [Quit: Client closed] 17:06 -!- mobileuser has joined #evilhack 17:17 [hdf-eu] [evil] Imanity (Wiz Ith Mal Cha) killed the Goblin King, on T:1441 (0:12:51) 17:21 -!- mobileuser has quit [Quit: Client closed] 17:25 -!- terrapin has joined #evilhack 17:32 -!- mobileuser has joined #evilhack 18:00 -!- Graznop_ has joined #evilhack 18:00 -!- Graznop has quit [Killed (osmium.libera.chat (Nickname regained by services))] 18:00 -!- Graznop_ is now known as Graznop 18:06 weee 18:21 [hdf-us] [evil] Gutso (Inf Dem Mal Una) had a steel dagger entrusted to him by Moloch, on T:45367 (9:01:09) 18:22 -!- Graznop has quit [Ping timeout: 246 seconds] 18:24 -!- mobileuser has quit [Quit: Client closed] 18:52 qt - what do you think would be the best way to displace a flying monster that's over a water tile while you're underwater? 18:52 i was looking in domove() function like how you can displace your pet or a peaceful 18:52 but i'm not sure if that's the right place to look 18:53 yeah I would look at pets and peaceful monsters and try to make the same thing work if you're underwater and moving to a water square and the monster is not swimming 18:53 though i don't know how many grisly bugs that would unlock lol 18:53 heh 18:56 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) killed the Goblin King, on T:11235 (1:40:15) 19:19 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 980 points, T:2527, poisoned by a giant mosquito 19:26 hah qt i got it to work 19:27 nice, good job :) 19:27 did it unlock many gnarly bugs? 19:27 none so far 19:27 test it out - https://termbin.com/e20h 19:29 i swam under a raven 19:31 -!- VaderFLAG has quit [Read error: Connection reset by peer] 19:31 nice 19:31 now i swam under 2 ravens 19:31 yeah... i'm sort of great at swimming 19:36 \o/ 19:36 nice job 19:36 new role: lifeguard 19:36 thanks 19:37 i need to tweak it a bit 19:37 but i'm glad it works 19:38 a tortle could still use a pool as a safe haven as long as other sea creatures or swimmers arent nearby 19:38 but at least they wont be able to attack land/flying monsters and be virtually invulnerable 19:39 hmm... allow spellcasters to target you whilst underwater 19:40 that'd take some doing 19:44 [hdf-us] [evil] dbanethacker (Bar Gia Mal Cha) had Ogresmasher bestowed upon him by Set, on T:34174 (13:06:04) 19:54 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 764 points, T:1700, killed by a jackal, while dragging an iron ball 19:54 [hdf-us] [evil] dbanethacker (Bar Gia Mal Cha) had a battle-axe entrusted to him by Set, on T:35108 (13:16:28) 20:04 Weird; when underwater and quaffing a potion of object detection, you sense objects for a moment, then you can't see them anymore until you get back on land. Odder still, if you quaff an uncursed potion of monster detection, you see them for a moment, but if you quaff a blessed one, you never see them until getting out of the water. 20:09 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 448 points, T:1381, killed by a hobbit pickpocket, while dragging an iron ball 20:15 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 220 points, T:481, killed by a falling rock 20:19 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 297 points, T:361, killed by a wand 20:22 [hdf-us] [evil] dbanethacker (Bar Gia Mal Cha) killed the Abominable Snowman, on T:36309 (13:44:02) 20:26 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 149 points, T:577, killed by a rock gnome 20:30 [hdf-eu] [evil] Graznop (Con Hum Fem Cha), 210 points, T:377, killed by a giant mosquito 20:59 k2: freezing water when you're in it should kill you. can't breathe ice! 21:59 terrapin heh neat 21:59 krm26 i was thinking of that, say a monster hits you with ice bolt 21:59 then you'd be stuck 22:00 or fire bolt, your pool tile would dry up 22:06 If it's like a singular tile maybe 22:06 but like in the middle of sea say 22:42 -!- Umbire has quit [Ping timeout: 246 seconds] 23:09 -!- hackemslashem has quit [Ping timeout: 255 seconds] 23:25 -!- Loggers_Classic has joined #evilhack 23:25 !who 23:25 Loggers_Classic: [hdf-us] willisllama [evil] :: [hdf-eu] No current players :: [hdf-au] No current players 23:25 -!- Loggers_Classic has quit [Client Quit]