00:20 [hdf-us] [evil] willisllama (Wiz Ith Mal Cha), 2843 points, T:3293, killed by a giant cockroach 00:34 -!- Umbire has quit [Ping timeout: 248 seconds] 00:36 -!- hackemslashem has joined #evilhack 00:48 [hdf-us] [evil] willisllama (Kni Orc Mal Cha) killed the Goblin King, on T:2056 01:07 [hdf-us] [evil] willisllama (Kni Orc Mal Cha) had Dirge gifted to him by the grace of Manannan Mac Lir, on T:2998 01:25 [hdf-us] [evil] willisllama (Kni Orc Mal Cha) made his first wish - "blessed +2 silver dragon scales", on T:3348 01:44 [hdf-us] [evil] willisllama (Kni Orc Mal Cha) acquired the luckstone from Mines' End, on T:4444 01:50 [hdf-us] [evil] willisllama (Kni Orc Mal Cha) chose an elven dagger to be named "Sting", on T:5138 01:50 [hdf-us] [evil] willisllama (Kni Orc Mal Cha) chose an elven broadsword to be named "Orcrist", on T:5143 01:53 [hdf-us] [evil] lgxia (Kni Hum Mal Law) had a broadsword entrusted to him by Lugh, on T:15078 02:03 [hdf-us] [evil] willisllama (Kni Orc Mal Cha) had a cloth studded armor entrusted to him by Manannan Mac Lir, on T:6060 02:06 [hdf-us] [evil] lgxia (Kni Hum Mal Law) had a battle-axe entrusted to him by Lugh, on T:16197 02:24 [hdf-us] [evil] lgxia (Kni Hum Mal Law) killed Gollum, on T:18935 02:28 -!- elenmirie has joined #evilhack 02:37 -!- dbanethacker has joined #evilhack 02:38 hi, is this right?  I have 2 ID'd luckstones, and I'm Neutral.  I throw one to the gray unicorn standing next to me, but he's not interested in my junk?  I thought you got more for giving a luckstone to your aligned unicorn but he's not interested?  Does that mean my alignment has gone to the dogs? 02:53 -!- mobileuser has joined #evilhack 02:58 wiki says: If the gem is worthless glass, a rock, or a gray stone, it will not affect your Luck, and the unicorn will either "graciously" accept it or be "not interested in your junk". 03:05 [hdf-us] [evil] lgxia (Kni Hum Mal Law) acquired the luckstone from Mines' End, on T:21861 03:09 Yeah, but it's a gray stone that's also an identified luckstone.  So it's 50/50 - is that what you think? 03:18 -!- mobileuser has quit [Ping timeout: 252 seconds] 03:24 -!- mobileuser has joined #evilhack 03:25 no, even an identified luckstone never changes your luck when thrown at a unicorn 03:26 [hdf-us] [evil] lgxia (Kni Hum Mal Law) had a long sword entrusted to him by Lugh, on T:22974 03:27 [hdf-eu] [evil] elenmirie (Sam Dwa Fem Law) completed Sokoban, acquiring an amulet of magic resistance, on T:12167 03:29 Ok, I thought that if you threw a gem to your aligned uni that you got +1 added to your luck and either +3 or +5 if you gave it a luckstone.  I guess not. 03:29 -!- mobileuser has quit [Ping timeout: 260 seconds] 03:30 -!- dbanethacker has quit [Quit: Client closed] 03:31 -!- mobileuser has joined #evilhack 03:33 !tell dbanethacker an identified valuable gem will give 5 luck, a named unidentified valuable gem will give 2 luck 03:33 I'm on it, mobileuser. 03:37 [hdf-us] [evil] lgxia (Kni Hum Mal Law) had a pair of low boots entrusted to him by Lugh, on T:23923 03:49 [hdf-us] [evil] willisllama (Kni Orc Mal Cha), 22742 points, T:7018, killed by an energy vortex 03:56 -!- mobileuser has quit [Ping timeout: 248 seconds] 03:59 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) completed Sokoban, acquiring a mithril amulet of reflection, on T:14523 04:03 -!- stenno has joined #evilhack 04:05 [hdf-us] [evil] lgxia (Kni Hum Mal Law) had a stiletto entrusted to him by Lugh, on T:25883 04:13 -!- mobileuser has joined #evilhack 04:20 -!- mobileuser has quit [Ping timeout: 252 seconds] 04:24 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 04:34 [hdf-us] [evil] willisllama (Sam Gia Mal Law), 1487 points, T:1128, quit 04:44 [hdf-us] [evil] willisllama (Sam Gia Mal Law) killed the Goblin King, on T:1208 05:04 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) made her first wish - "blessed fixed The Eye of the Aethiopica", on T:19790 05:10 [hdf-us] [evil] willisllama (Sam Gia Mal Law), 9837 points, T:3935, killed by a blast of fire 05:29 [hdf-us] [evil] willisllama (Sam Gia Mal Law), 174 points, T:368, killed by a gnomish wizard 05:37 [hdf-us] [evil] willisllama (Inf Elf Fem Una), 1297 points, T:882, killed by a wand, while moving through the air 05:42 -!- mobileuser has joined #evilhack 05:57 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) acquired the luckstone from Mines' End, on T:21788 06:04 Hmph, so that's why those earth elementals were so hard to kill in the quest level. I was still wielding the damn lamp. 06:15 Oof, that's nasty. Fighting Kaen... Got swallowed by an earth elemental. 06:15 And the earth elemental freaking MOVED me nearly out of my boulder fort. 06:20 Sadly, without my usual death stick, I might leave Kaen for later. 06:57 [hdf-us] [evil] willisllama (Inf Elf Fem Una), 727 points, T:1331, killed by the Goblin King 07:00 -!- Umbire has joined #evilhack 07:50 -!- dbanethacker has joined #evilhack 08:00 [EvilHack] elunna opened issue #111: Player-race intrinsics are carried over to polyforms - https://github.com/k21971/EvilHack/issues/111 08:21 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) had Mjollnir bestowed upon her by Odin, on T:16357 08:22 -!- elenmirie has joined #evilhack 08:27 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) chose an elven broadsword to be named "Orcrist", on T:16663 08:28 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) chose an elven dagger to be named "Sting", on T:16663 08:28 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) used a forge to create Glamdring, on T:16666 08:30 Hmmm, the forge went away now that I made Glamdring?  Is that new? 08:30 dbanethacker: Message from mobileuser at 2023-01-03 03:33 EST: an identified valuable gem will give 5 luck, a named unidentified valuable gem will give 2 luck 08:31 Ah, maybe that's where I saw that from - thanks mobileuser 08:31 does it have to be named correctly? :) 08:32 Glamdring?  It becomes that name automagically when you forge Orcrist and Sting together.  The loss of the forge after making Glamdring could be new or it could be the RNG at work. 08:32 I mean the gems 08:32 when you forge an artifact, the forge cools and goes away, 100% 08:33 this is by design 08:33 Oh - you have to identify the gem (touchstone, ? of Identify, etc.) for it to be "identified" if that's what you mean. 08:33 Ok, thus scarcity of forges makes sense - create what you need, eh? 08:33 the part about giving extra luck if unidentified and named and thrown at unicorns, does it need to be named correctly for it to give that luck? 08:34 Oh, I see.  Good question.  K2 ? 08:34 https://nethackwiki.com/wiki/Unicorn#Unicorns_and_gems 08:35 "you should type-name all gems before throwing them at coaligned unicorns" 08:35 sounds like it just has to have some calling not the correct one 08:36 yeah just naming is enough 08:36 sometimes I will spend time naming all my gems like brown1 etc 08:37 I always call mine instantly (I do hard/soft test when I pick them up) 08:37 I always do that, and then kick myself because why am I wasting my time on gems??? I'm never actually going to sell them 08:37 you play a lot more optimally than I do ;-) 08:37 aosdict, I actually do some times 08:37 like if you get to minetown and have a hard gem and price id identify 08:38 might want to use that scroll on a diamond and buy protection or such :) 08:38 but once you are done with mines gems are mostly pointless yeah 08:38 unless you hit like a huge potion/scroll/jewelry store :) 08:39 I want to add SOME mechanic that uses up gems. not sure what though 08:39 not gnollhack spellcasting material components 08:40 not sure this is a good idea but it is the first one that I got, you could use gems to improve weapons (the enchantment) 08:40 on a forge or something 08:40 dnh does something with spear points? 08:40 or maybe improve enchantment on rings with it 08:51 BUG 08:52 damn, no bug 08:52 local compilation script failure 08:53 HUG 08:55 -!- Loggers_VIII has joined #evilhack 09:01 -!- Umbire has quit [Remote host closed the connection] 09:01 -!- Umbire has joined #evilhack 09:01 HUB 09:02 am i doing it right 09:02 sure 09:02 GUB 09:02 HBU 09:02 [hdf-us] [evil] lgxia (Kni Hum Mal Law) had a pair of leather gloves entrusted to him by Lugh, on T:27783 09:06 When you throw an actual gem at a unicorn, do you have to not be blind to get the luck bonus? 09:06 no, don't think so 09:07 blind is fine 09:07 i assume the fact if a unicorn accepts a gem 'gratefully' instead of 'gracefully' is something you can only see 09:07 but i wouldn't know, i never saw a grateful unicorn irl 09:08 it must be a subtile change in their facial expression 09:08 https://m.media-amazon.com/images/I/513WpU5CK9L._AC_SY780_.jpg grateful 09:08 Grateful is its message.  But I didn't name the gem anything (brown, amethyst, whatever) so did I still get the luck increase/bump? 09:09 You get it regardless of whether it's named. 09:09 uh 09:09 wait was the gem IDed? 09:09 Nice pic, stenno ! 09:09 sounds a bit like it wasn't 09:09 No, not ID'd 09:09 Identification of a gem only affects how much bonus Luck you gain 09:09 un-IDed needs to be type-named 09:09 really? 09:09 for 2 luck 09:10 sayz wiki 09:10 if you throw a non-id named gem that is not a worthy gem, you might get negative luck 09:10 Hmmm, better name the gems.  I only throw the good ones.  ;-) 09:10 +5 points if the gem is formally identified, +2 points if type-named, and +1 point if completely unknown. 09:10 'hesitatingly' 09:10 ah, so I got +1 then instead of +2.  Alas. 09:10 not name, call :) 09:10 That's for cross-aligned, stenno 09:10 oh still 1 point, ok 09:11 The unicorn is not interested in your junk. 09:11 You threw a formally identified or type-named piece of worthless glass, a rock, or a gray stone at a unicorn. 09:11 [hdf-us] [evil] Loggers (Mon Hum Mal Cha), 245 points, T:264, killed by a gas spore's explosion 09:12 ok but the luck consideration are only relevant for cross-aligned 09:13 it's possible to lose luck for cross-aligned 09:13 yep 09:14 but sometimes it's a good strat to pacify them 09:15 yep, point I was making 09:16 with co-aligned it matters if you're looking to maximize luck quickly, but it's always positive 09:18 Ok, so I'm neutral and have a grey (neutral, co-aligned unicorn) that as a giant, I know I'm throwing an actual gem at.  It's grateful for the gem. 09:18 So you gained +1 Luck, barest minimum 09:18 <Umbire> +5 points if the gem is formally identified, +2 points if type-named, and +1 point if completely unknown. 09:18 So, if I called the gem ruby (because I think it's actually a ruby) then I'd get +2.  If I didn't call it a ruby but it was a ruby, I'd get +1, if I'm hearing you right. 09:19 Got it, thanks. 09:19 Yes. 09:19 Per the wiki. 09:19 Yeah, I couldn't find it, so I had to ask, mea culpa. 09:19 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed the invisible Gollum, on T:929 09:21 No worries, it's right on the unicorn page 09:21 Thanks for all the pointers, everyone! 09:23 dbanethacker, and if you call the gem H re I think you get +2 09:23 H it is then! 09:23 H for hard :D 09:23 re for red 09:24 soft would be called something like s re1 09:24 or s re2 09:24 thats my naming scheme for gems any how 09:25 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:26 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed the Goblin King, on T:1731 09:28 haha nice gollum's cave had a luckstone for me 09:28 Loggers_VIII: Message from Umbire at 2023-01-02 18:53 EST: To be fair they're mostly grunt dragons But More™, and with the secondaries from their scales 09:29 there's always More™ 09:29 Lost my first ever Evil run to a silver dragon I got careless with 09:30 the run before that dragon death I got unlucky and had to fight a green dragon on level 9 09:31 Damn 09:31 there's a themed room that spawns them in a cage made from iron bars, but the stairs spawned inside the cage lol 09:31 luckily Huan Ti's many shuriken came in handy 09:32 or, I guess random vault rather than themed room but it's the same idea 09:33 Oh that's a pisstake and a half 09:34 Also basically same idea, different name 09:34 I prefer "themed room" 09:35 good to see a player just taking it in their stride when stairs generate inside a cage :-) 09:36 Is there any use yet for Gollum's goggles?  I'd think when the water branch comes in play then perhaps then.  Or if you're a tortle then perhaps it can help you see monsters clearly when you're swimming in water.  Anything else? 09:37 I mean, wouldn't the upstairs spit you out outside the cage? so at worst you can dig down 09:39 dbanethacker, they're not there for any particular purpose as far as I can tell. I myself have gotten very unlucky and somehow never gotten them though :( 09:40 Hmmm, I've found them in Gollum's chest in his lair more times than not.  RNG to the rescue!?! 09:40 the github says 65% chance, so I guess I've just been unlucky 09:41 "allow the wearer to see at a distance whilst underwater" that's all really 09:41 Well, you got something else, so happy holidaze to ya! 09:41 Hmmm, maybe it helps you search for kelp fronds then, if you can breathe underwater, while in Gollum's cave or Medusa's level? 09:41 yeah I'll take luckstone over goggles any day 09:41 So say we all ! 09:42 kelp fronds are kind of useless though 09:42 cheap food? 09:43 They have really terrible nutrition 09:43 but I guess if you got all of them from the entire lake it could work 09:44 It works in general for retrieving stuff that falls in the water 09:44 Kelp is the only thing that normally generates in the water specifically, outside of stuff possibly being randomly placed 09:45 there's also the occasional thing placed in .des, such as the crystal ball in Medusa-4 09:46 Far as kelp itself, can use it as vegan/vegetarian snack 09:46 Hmmm, here's a message to puzzle out: 09:46 also feed herbivores 09:46 The hill giant shaman disappears!  You notice a dog smell. 09:47 Not much of a puzzle, that shaman's a shapeshifter 09:47 smell messages in that context hint at what they might've turned into 09:47 I can't see anybody around me.  Yeah, it could be a chameleon. 09:47 could also have hit a polytrap, but 9/10 times they shapeshifted on their own 09:47 rather than via trap/item 09:47 huh, never heard that dog smell message before 09:48 Where's my tripe?  Sometimes it's nice to have a shapeshifter as a pet. 09:50 tip: if your chameleon gets killed in shapeshifted form, it becomes a chameleon and normally can't shapeshift anymore. 09:50 but if you quickly save/reload, it will shapeshift again! 09:50 * chameleon  pet 09:50 You guys called it!  The lizard turns into a warhorse!  I threw my (slime mold) and he's my pet now.  Ya gotta love this game !!! 09:51 shapeshifter pets are fun 09:51 Nice tip, mobileuser, thanks! 09:51 also lots of fun when they turn gremlin close to water ;-) 09:51 And I kept my magic whistle - he'll be around awhile, perhaps I should name it?  Shapely? 09:52 I named mine Emohawk 09:52 I always name mine Shifty (creative, I know) 09:52 Hmmm, if they're a gremlin and they're your pet and they multiply in water, are the additional gremlins also your pets? 09:52 yes! 09:52 that is very interesting actually 09:52 they wlll all be chameleons 09:53 Watch out Rodney - Dumbledore's Army could be coming! 09:53 oh the fun ends when you get dragonbane 09:53 just wait for them all to turn into alhoons at the same time 09:53 Just so long as they're friendly !?! 09:54 "You have seriously abused your alignment". I guess I shouldn't have eaten all those wraiths. 09:54 worth it 09:55 Yes, except I haven't done the quest yet. 09:55 meh, you kill Po and altar camp for a bit, problem solved 09:55 I'm assuming you're monk 09:55 I'm indeed a monk. 09:56 Po's pretty touch. 09:56 *tough. 09:56 Hey, you're right!  My guy named Camo turned into a chameleon.  I saved and returned and he was there, and turned into a Zruty! 09:56 Po is tough but if you're grand master in martial arts and very fast you should be able to kill him in two turns 09:56 \o/ 09:57 Loggers_VIII: Oh, nice. 09:57 I'm not wanting to melee Kaen though so I need to keep looking for some Good Shit. 09:58 ah 09:58 Do you have a wand of sleep? 09:59 Nope, I don't even have that. 09:59 The most offensive wand I have is striking. 10:00 unlucky 10:00 Hmmm, my pet chameleon is now a Lich and he's cursing all around in an empty room except for me.  Am I getting any curses on my equipment? 10:00 -!- malor has joined #evilhack 10:01 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) changed form for the first time, becoming an owlbear, on T:28590 10:01 Sorry, Loggers, I haven't died yet.  :-p 10:01 Damn that. 10:01 No robe now. 10:02 dbanethacker: Are you seeing any curses on your equipment? 10:02 No, just hearing my Lich cursing the room. 10:02 Casting monsters simply point at their target or all around and curse if a cast spell fails. 10:03 If you were being cursed, you would be subjected to malignant auras. 10:03 Helps to mind the text when playing, I've long found. 10:04 Oh, I see.  No malignant auras - I thought that hearing them curse in my general direction meant that I was being attacked / attempted to be cursed.  I didn't realize it was just something they said after a "failed spell" - no wonder! 10:04 "General direction" means they can't quite spot where you are. 10:05 Also varies if the caster is hostile towards you or not. 10:07 dbanethacker your chameleon is cancelled 10:07 can't cast spells 10:07 which is a good thing really 10:07 oh, bummer, perhaps. 10:07 Hmmm, yeah, I guess I can't get hit as "friendly fire" then. 10:08 also, it could turn itself invisible then 10:08 which sucks if you're not crowned yet 10:13 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) tasted meat for the first time, by eating a goblin shaman corpse, on T:6302 10:16 Ok, here's one - I'm about to go into Sokoban.  It will be problematic if I bring Camo while I'm moving boulders around.  So if I leave it outside as a dog, perhaps, here's the question.  Will it stay a dog when I come out in a few hundred turns?  Or does it go wild?  I'm purposely entering while it's a dog (and 2 spaces away) so I can feed it 10:16 and regain it as a pet as a backup plan. 10:19 It'll probably be in another form, but shapeshifting doesn't affect tameness. 10:19 UNLESS 10:20 you wield/wear an artifact and it turns into a "hated form" for the artifact. 10:20 Otherwise, tameness decreases as normal while you're away. 10:21 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) chose a runed broadsword to be named "Orcrist", on T:7762 10:21 so are dark knights just chaotic knights? they get another artefact but other than that "just knights"? :) 10:22 yeah 10:22 -!- qt has joined #evilhack 10:24 dbanethacker you have a magic whistle, no problem when moving boulders around 10:24 just whistle when blocking 10:25 cbus dark knights don't suffer the "caitiff" penalty 10:26 ooh, all I hear is "superior knight" 10:26 well, more fun anyway :-) 10:26 quest leader for dark knights is 'Dark Helmet' 10:26 lol 10:26 someone gets it :) 10:26 :D 10:27 great movie 10:29 "suck! suck! suck!" 10:32 we can't stop... we're too fast to stop, we have to slow down first! 10:34 Is there a bonus if he uses the Schwartz to defeat his nemesis? 10:36 -!- Loggers_VIII has quit [Quit: Client closed] 10:38 It'd be cool if chaotic Knights had a proper set of drawbacks 10:38 Not to "compensate" for lack of caitiff per se \ 10:39 more to emphasize that even a chaotic Knight is still a Knight and expected to maintain some form of discipline 10:39 if only a pragmatic sort of discipline ("attacking random peacefuls usually isn't worth the trouble") 10:44 -!- mobileuser has quit [Ping timeout: 260 seconds] 10:44 -!- mobileuser has joined #evilhack 10:46 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 403 points, T:975, killed by a gnome zombie, while frozen by a monster's gaze 10:48 heya qt 10:48 from your discussion last night - https://github.com/k21971/EvilHack/commit/261b0993e70f2689afdac3953ecbc041a6d941ef 10:48 *our 10:48 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had Secespita bestowed upon her by Moloch, on T:384 10:50 -!- mobileuser has quit [Ping timeout: 256 seconds] 10:53 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:1254 10:54 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had a copper war hammer entrusted to her by Moloch, on T:1614 11:00 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had Angelslayer bestowed upon her by Moloch, on T:2468 11:00 K2 it looks like in one branch of the "both are alive" block you move the rider (without placing the steed onto the map), in the other you move the steed 11:01 enexto is also given the rider's data but it ends up moving the steed to the selected spot, so if they have different attributes (e.g. one is flying, the other isn't) that seems like it could cause problems 11:02 hmm 11:02 yeah in the commit notes I mentioned it could use more testing, another look at 11:03 its better than what was currently in place tho 11:03 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had a staff of holiness entrusted to her by Moloch, on T:2617 11:03 yeah I am glad you found something that is working for most cases 11:03 nice job 11:03 thanks 11:05 being able to target either the rider or steed and not just the rider would be nice, but i'm not clear on how to do that. i dont think antigulp was either, otherwise she would have implemented it I imagine 11:05 but that's something for another day 11:19 Hiya, in the thread of that discussion, have you tested it when the rider/steed are next to (water/sewage/lava/etc.?), to be sure they don't get placed in it? 11:19 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 7495 points, T:4852, killed by a jaguar 11:19 I guess sewage is okay.  But being placed in water/lava could be a problem. 11:21 -!- Loggers_VIII has joined #evilhack 11:23 enexto checks for goodpos 11:25 ah, yes,  Still learning the code.... 11:26 what do you mean being able to target either the rider or steed, K2? 11:26 er, still learning to read the mystic runes, that is ! 11:26 qt, when attacking a monster rider/steed pair, you currently can only attack the rider 11:26 gotta kill the rider or separate them before you can attack the steed 11:27 dbanethacker, I'm still learning too 11:27 there are things I still dont fully grok 11:27 oh, yeah, well I think the main question there would be how you actually choose to target the steed 11:27 yeah 11:27 if it were something like "you hit the steed 50% of the time" that would probably be easy 11:27 do you get a menu popup? 11:28 50% of the time, i wouldnt want that 11:28 honestly any way i can think of to choose one or the other sounds like horrible UX 11:28 i'd want to kill one of them asap 11:28 yeah 11:28 hmmm, it'd be a little cumbersome to put in something like (Who do you want to attack, the Goblin or the warg?) and have to answer it each time.  Still, you could put it there when you're playing Full menu as an option, perhaps, and turn it off (you attack the rider only) when you play with a partial or traditional menu, maybe?  That could be 11:28 ***a way*** to handle it? 11:28 imo its not a huge issue, but there are some times you might want to kill the steed first 11:30 Or you could make it an Option (rider/steed first?) as to who your default "attack" is aimed at, perhaps? 11:30 maybe 11:31 that seems a bit cumbersome... people would probably keep rider as default and switch to steed for a dragon or something, then switch the option back 11:31 only way I can think that would be minimally invasive/onerous to deal with is using m prefix with F, or something like that (in the 3.7 language of m-prefix being sort of "advanced choice for this action") to attack the steed 11:32 but I don't think that would be easy to do at all without 3.7 changes to rhack/input anyway 11:32 hmm 11:32 so maybe revisit this when evilhack is on 3.7 11:32 so, years from now 11:32 :) 11:33 mark your calendars 11:33 "may never happen" 11:35 know what else seems a bit cumbersome? 11:35 what 11:35 monk body armor 11:36 :( 11:37 no more max luck bruteforce 11:49 @e?air elemental 11:49 air elemental (E) | Lvl: 8 | Diff: 10 | Spd: 36 | Res: poison petrification | Confer: nothing | MR: 30 | Gen: gehennom dungeons | AC: 2 | Atk: 1d10 engulf physical | Align: 0 | flies, breathless, mindless, unsolid, passes-bars, vegan 11:49 @e?fire elemental 11:49 fire elemental (E) | Lvl: 8 | Diff: 10 | Spd: 12 | Res: fire poison petrification | Confer: nothing | MR: 30 | Gen: gehennom dungeons | AC: 2 | Atk: 3d6 claw fire, 4d4 engulf fire, 0d4 passive fire | Align: 0 | flies, breathless, mindless, unsolid, infravis, passes-bars, vegan 11:53 [EvilHack] k21971 pushed 2 commits to master [+0/-0/±4] https://github.com/k21971/EvilHack/compare/261b0993e70f...181a6c95add6 11:53 [EvilHack] k21971 afbc4eb - Allow magic lamps to operate underwater. 11:53 [EvilHack] k21971 181a6c9 - Tortles that start with a trident, the trident is rustproof. 11:55 k2, love the magic lamp underwater! 11:55 always wondered why magic lamps go out when you hit a rust trap or such 11:55 does the "under water" also include when engulfed? 11:56 no just underwater 11:57 for next version I think i'll make an actual diving lamp (non-magical) 11:59 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) completed Sokoban, acquiring an amulet of reflection, on T:11995 11:59 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) made his first wish - "blessed dragonhide +2 speed boots", on T:12002 12:00 dont want to jinx it, but I think I may be close to flagging 0.8.1 as official release, stop making commits to it and start on next version. i really want to make that underwater branch and get it out 12:01 yes give us underwater branch :) 12:01 just want to address remaining bugs that are known if possible 12:01 brb 12:05 -!- Loggers_VIII has quit [Quit: Client closed] 12:22 -!- Loggers_VIII has joined #evilhack 12:31 @e?aphrodite 12:31 Aphrodite (n) | Lvl: 10 | Diff: 13 | Spd: 15 | Res: none | Confer: nothing | MR: 20 | Gen: unique | AC: -5 | Atk: 0d0 claw item steal, 0d0 claw seduce | Align: 0 | tele, nopoly, stalker, infravis 12:32 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Aphrodite, on T:14002 12:43 @e?zruty 12:43 zruty (z) | Lvl: 9 | Diff: 12 | Spd: 12 | Res: none | Confer: nothing | MR: 30 | Gen: gehennom dungeons | AC: 2 | Atk: 3d6 bite physical, 3d6 claw physical, 3d6 claw knockback | Align: 0 | genocidable, carnivore, infravis 12:44 You know you can use a monster lookup in-game, yeah? 12:44 Saves you constant tabbing back-and-forth 12:44 oh wow I didn't know they had the attack damage and stuff 12:45 well now I feel a bit silly :p 12:45 its all good 12:46 not everyone knows about the in-game lookup 12:52 Ooh rustproof tridents, nice 13:16 [hdf-us] [evil] qt (Sam Hum Mal Law) killed the Goblin King, on T:1307 13:18 [hdf-us] [evil] qt (Sam Hum Mal Law) killed Gollum, on T:1645 13:20 -!- mobileuser has joined #evilhack 13:26 [hdf-us] [evil] qt (Sam Hum Mal Law), 4174 points, T:3579, killed by a burning scroll 13:26 killed by a burning scroll? 13:26 !lastgame qt 13:26 qt: [hdf-us] https://www.hardfought.org/userdata/q/qt/evilhack/dumplog/1672769378.evil.html 13:26 huh 13:27 I guess I really was killed by a burning scorll 13:27 :/ 13:28 I didn't know that did damage 13:30 I was tempted to eat Gollum but I thought he would probably not taste good 13:30 I think it does 1 hp damage 13:30 it's a tricky unique death to get 13:31 qt you can eat gollum, he's technically a hobbit 13:40 ugh this castle variant is making me fight a bunch of dragons to get to the /oW 13:40 I'm gonna go altar camp for shuriken 13:43 -!- Loggers_VIII has quit [Quit: Client closed] 13:48 no i died in hackem apparently 13:48 oh right i remember 13:48 should i try evilhack maybe *thinking* 13:48 why wouldnt you? 13:49 because it's a bad game 13:49 i think i will try a few more hackem games first 13:50 hackem makes me hungry for evilhack a bit i think 13:50 qt your hurts hurt 13:51 and your words 13:51 and your words word 13:51 and all the things 13:51 see what you made me do 13:51 touching poem 13:51 I see the error of my ways now 13:51 stenno - what's the worst that can happen if you try a new variant? you die? you already do that playing vanilla 13:51 dont be scared 13:52 well i played evilhack before 13:52 and its awesome 13:52 maybe i will just give it a try now 13:52 \o/ 13:52 apparently i am a giant samurai, already have a savegame 13:52 what version? 13:52 wow you got really far in the past 5 seconds, already in sokoban 13:52 version says 0.7.1-0 Beta 13:52 march 1, 2022 build 13:53 heh 13:53 [hdf-eu] [evil] stenno (Sam Gia Fem Law), 5597 points, T:4762, quit 13:54 -!- Loggers_VIII has joined #evilhack 13:54 friendship ended with tortle btw 13:54 centaur is now my new best friend 13:54 tortle is just too slow 13:54 [hdf-us] [evil] Loggers (Mon Hum Mal Cha), 218234 points, T:20556, killed by Medusa 13:54 fuck 13:55 stunlocked in a corner 13:55 !lastgame loggers 13:55 Loggers_VIII: [hdf-us] https://www.hardfought.org/userdata/L/Loggers/evilhack/dumplog/1672755112.evil.html 13:55 whats the 'you hear a bustling town nearby' level sound? 13:55 and 'goblin war party' 13:55 goblin town 13:56 is the > supposed to be on this level then? 13:56 ^ yes 13:56 it's a portal 13:56 it's a portal for some reason 13:56 not > but ^ 13:56 ooh portal 13:56 thats just silly 13:56 Loggers_VIII yeah you dont want to melle medusa in evilhack if you can help it 13:56 *melee 13:56 I tried not to 13:56 but if you get hit once you're pretty much dead 13:57 @e?centaur 13:57 centaur (C) | Lvl: 0 | Diff: 2 | Spd: 18 | Res: none | Confer: nothing | MR: 0 | Gen: special | AC: 4 | Atk: 1d6 weapon physical, 1d6 kick physical | Align: 0 | omnivore, nopoly, infravis 13:57 spd 18 :> 13:58 https://nethackwiki.com/wiki/EvilHack#New_player_races 13:58 intrinsic speed 13:58 si 13:58 stenno I would be a bit careful fighting the goblin king at low xlvl, he is not that bad but he's not a pushover either 13:59 imma just see 13:59 just peep him right quick fr 13:59 wait what my monk started with confuse monster 13:59 +oConfMonster 13:59 centaur has kinda become the 'easy mode' race in evilhack. if you're new and want an easier time in the early game, roll a centaur valk/barb 13:59 you can also joust with a lance 13:59 cuz you're a horse 14:00 yeah i figured that from my hackem games 14:00 @e?goblin king 14:00 Goblin King (o) | Lvl: 8 | Diff: 10 | Spd: 12 | Res: poison | Confer: nothing | MR: 10 | Gen: unique | AC: 7 | Atk: 2d6 weapon physical, 2d6 weapon physical | Align: -15 | omnivore, nopoly, stalker, infravis 14:00 centaur is a lot of fun 14:00 res: poison means resistant from stinking cloud? 14:00 really proud of that inclusion 14:00 what's the armor restrictions on centaur? 14:00 no boots 14:00 don't care about the other ones because i am monk anyway 14:00 see the link i posted 14:01 they cannot wear boots because they have too many hooves btwq 14:01 -q 14:01 whats easy with centaurcs? 14:01 heh 14:01 (not questioning, just showing my lack of knowledge) :) 14:01 cbus: see the link :P 14:01 ah, thanks 14:02 oh can wear everything except boots 14:02 I was expecting them to have more armor restrictions 14:02 that does sound pretty damn awesome 14:03 so centaur still has spd: 12, they just start with speed 14:03 as my monk already does iirc 14:03 so a bit of anti-synergy here 14:03 I was mostly thinking that the jumping was cool since stuff like valk get speed pretty fast any how (level 7) 14:04 or do they have 18 _and_ fast? 14:05 cbus, considering NetHack characters apparently don't wear pants, boots are the only thing you realistically wouldn't be able to wear 14:05 [hdf-eu] [evil] stenno (Mon Cen Fem Neu) killed the Goblin King, on T:504 14:05 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed the Goblin King, on T:852 14:05 [hdf-eu] [evil] stenno (Mon Cen Fem Neu) killed Gollum, on T:521 14:06 https://0x0.st/oRJN.png 14:06 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Gollum, on T:947 14:06 hmm are those bones 14:08 huh has gollum not shown up stenno? he was right next to the stairs when I went there 14:08 i killed him already 14:08 oh ok 14:08 i fell down from the level above 14:08 fell on the left side next to him but now i am confused about the layout 14:08 i saw you walking around the level and assumed you were looking for him for some reason 14:09 no i am looking for any kind of stairs 14:09 bottom left 14:09 i can tell you where I found them if you want 14:09 oops :-) 14:09 oh I was trying to avoid spoiling it mobileuser but yeah that's where they were for me 14:09 well thats where i had gone now anyway :P 14:09 would have gone* 14:10 blaaaahh... battery just failed in one of the UPS units in the server room 14:10 fuckcing piranhas lol 14:11 where are the downstairs here lol 14:11 i am super confused 14:11 I don't think there is any downstairs 14:11 is the trapdoor the only entry to the gollum level? 14:11 just a trap door you fell through 14:11 yes 14:11 eclectic 14:11 it matches the story 14:11 (as close as possible) 14:12 no it doesn't >:( 14:12 it does 14:12 no it doesn't >:( 14:12 as close as possible in nethack settings anyways 14:12 it does 14:12 i wonder why the elves are peaceful - i am neutral 14:12 the locked-up elves 14:12 cuz they are prisoners and want you to free them 14:13 arghgghgh 14:13 i don't think bilbo fell down a hole or anything, that's all 14:13 phew 14:14 i refuse to believe bilbo fell in a hole 14:14 i guess a hole is more like a tunnel than a staircase is though 14:14 well, idk, maybe a staircase is, since you can walk in either direction. hard to say 14:16 K2 if you want to keep stenno as an evilhack player you need to adopt the commits so that you can write-by-typename even if it's a real object name :) 14:16 or did you do that already? 14:18 what is TH: 21 btw 14:18 to-hit 14:18 sounds ominous 14:18 to-hit 14:18 higher the better 14:19 two hittites 14:19 evilhack, making the game evil and hard but has loads of nice UI/QoL stuff :) 14:20 just broke weaponless because i accidentally hit with a wielded sling 14:21 F, yeah that is a change I am not a fan of but that is in vanilla too 14:21 same happens with bows if you hit with it 14:21 I mean, you are hitting with a wielded weapon 14:21 so are your fists :D 14:21 haha fair 14:27 now that i broke it anyway, might at least train spears 14:27 maybe its funky if i carry around a bunch of enchanted silver spears 14:31 that would be funky 14:33 https://www.youtube.com/watch?v=jPF59O7_qw0 14:34 imagine a centaur monk pole-dancing on a silver spear 14:34 to funky town 14:36 AI bug 14:36 Grey-elf just stands there switching their weapon 14:36 silly grey-elf 14:37 my presence is too menacing maybe 14:37 yeah 14:37 hmm i had some arrows 14:37 i thought maybe he was out of arrows 14:37 s/i/he/ 14:43 [hdf-eu] [evil] stenno (Mon Cen Fem Neu) had a cloak of displacement entrusted to her by Chih Sung-tzu, on T:3147 14:44 uuhh 14:44 what 14:44 well it is +4 14:44 but my robe.. 14:44 decisions decisions 14:44 yeah.. 14:44 don't think i will cast too much yet 14:45 https://nethackwiki.com/wiki/EvilHack#Altar_sacrificing 14:48 -!- Loggers_VIII has quit [Quit: Client closed] 14:50 -!- elenmirie has joined #evilhack 15:01 [hdf-us] [evil] k2 (Val Dwa Fem Law) eschewed atheism, by dropping a bullwhip on an altar, on T:9560 15:02 -!- Loggers_VIII has joined #evilhack 15:03 stupid peaceful 15:04 The Mordor orc clambers onto the saber-toothed tiger! 15:05 minetown zoo 15:05 i changed the mumak into a gremlin tho 15:05 I got a mastodon in mine the other day 15:05 very nasty 15:05 wow ouch 15:05 mastodon is extremely nasty 15:08 damn i love getting full id from a scroll of identify first go 15:08 warm / fuzzy 15:09 like drinking glögg! :) 15:09 \o/ 15:11 [hdf-us] [evil] Loggers (Mon Hum Mal Cha), 15980 points, T:5612, killed by a lynx 15:15 [hdf-us] [evil] Loggers (Mon Hum Mal Cha), 702 points, T:760, killed by a giant bat 15:16 amulet of reflection :o 15:17 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Gollum, on T:279 15:19 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed the Goblin King, on T:641 15:19 -!- Loggers_VIII has quit [Quit: Client closed] 15:19 [hdf-eu] [evil] stenno (Mon Cen Fem Neu), 16368 points, T:5708, killed by a leocrotta, while frozen by a potion 15:23 i can really use the 'displace peaceful' mechanic in soko 15:24 didn't really notice it until now 15:24 stenno, it is amazing 15:24 also why tnnt was really hard for me since I was used to 3.7 15:24 its like a semi-permeable membrane 15:25 yeah, it is a nice get out of jail free card 15:25 oh right tnnt is still 3.6.6 15:25 running into the old devnull problems 15:25 put pet between you and enemies in a 1 tile corridor, then run 15:25 displacing pets already worked in the lower versions though btw 15:26 -btw 15:26 ohh, yeah true 15:26 I guess that shows that I usually drop my pet before soko :) 15:26 :P 15:27 it is also one of the strategies I use in hackem for freezing spheres (when playing ice mage) 15:30 The gelatinous cube engulfs you! Your magic lamp goes out! You can still breathe, though. 15:30 muhahah 15:31 [hdf-us] [evil] k2 (Val Dwa Fem Law) changed form for the first time, becoming a zruty, on T:10354 15:31 ah gdammit 15:31 there goes my sweet mithril banded mail 15:31 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) made his first wish - "blessed dragonhide +2 cloak of magic resistance", on T:1468 15:31 -!- Loggers_VIII has joined #evilhack 15:32 fountain wish :D 15:33 quaffing is simply the best strategy, no competition 15:34 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) completed Sokoban, acquiring a magic marker, on T:23805 15:35 [hdf-us] [evil] k2 (Val Dwa Fem Law) acquired the luckstone from Mines' End, on T:10726 15:39 !lastgame lacca 15:39 Loggers_VIII: [hdf-eu] https://eu.hardfought.org/userdata/l/lacca/evilhack/dumplog/1672760785.evil.html 15:39 [hdf-us] [evil] k2 (Val Dwa Fem Law), 23456 points, T:11038, killed by a pit viper 15:40 bah 15:40 cya, back later 15:40 Go Loggers_VIII 15:40 just a panther there 15:43 you had a surprising amount of artifacts for your level 15:44 Loggers_VIII: Moloch was generous 15:45 All praise Moloch 15:45 Infidel! 15:45 lol 15:50 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) destroyed the invisible lacca's ghost, the former Heretic, on T:2969 15:51 ouch 16:01 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:4390 16:01 oh yeah 16:04 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:24 -!- Loggers_VIII has quit [Quit: Client closed] 17:17 -!- dbanethacker has quit [Quit: Client closed] 17:21 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) completed Sokoban, acquiring a magic marker, on T:8017 17:22 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) tasted meat for the first time, by eating a kobold shaman corpse, on T:8139 17:28 -!- Loggers_IX has joined #evilhack 17:29 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) chose a runed dagger to be named "Sting", on T:9373 17:35 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) destroyed lgxia's ghost, the former Sergeant, on T:9936 17:35 !lastgame lgxia 17:35 Loggers_IX: [hdf-us] https://www.hardfought.org/userdata/l/lgxia/evilhack/dumplog/1672555373.evil.html 17:38 "your ring of levitation turns to dust and vanishes" >:( 17:38 oh that bones had one for me anyway :) 17:40 -!- mobileuser has quit [Quit: Connection closed] 17:41 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) wished for "2 cursed scrolls of genocide", on T:10612 17:50 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) had Dragonbane bestowed upon her by Odin, on T:27138 17:56 \o/ 18:01 djinni from blessed magic lamp came out peaceful :( 18:01 "you freed me!" yes I did, now give me my item! 18:06 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) made his first artifact wish - "blessed +2 dragonbane", on T:20696 18:06 doesn't matter I got smoky wish :) 18:10 hah i just got a fountain wish on turn 23 18:11 that hasnt happened to me in a long time 18:11 such a great feeling 18:12 unfortunately usually it comes at the cost of many adventurer's lives lost to snakes and ampersands 18:12 this is the way 18:13 oh I just leveled up from a randomly quaffed potion of poly 18:13 didn't know that could happen 18:14 actually got me a lot of HP, I have 23 con 18:15 same-race polyself adjusts your XL to anywhere within two levels of it 18:18 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Abominable Snowman, on T:31954 18:20 that's interesting. looking at it again, I actually leveled up twice(!) 18:20 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 320584 points, T:32056, killed by a mastodon, while fainted from lack of food 18:21 Darn, forgot about the food thing. :( 18:21 That was a YASD, in every sense. 18:22 aww that's unfortunate :( 18:22 !lastgame arahael 18:22 Loggers_IX: [hdf-us] https://www.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1600586690.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1672229688.evil.html 18:22 What confused me though, was how ineffective a dozen magic missiles were. 18:23 wow you were in the ice queens realm with only 93 HP?? 18:23 That's kind of normal for me. 18:23 What's not normal is doing that before the quest. 18:23 I always do it before the quest... 18:23 For me, anyway. :) 18:24 but I guess I overprepare for both of those anyway 18:24 especially because I have to kill Po every time at the end of the quest >:( 18:25 Kaen almost never gives me an issue, but in this game, I would have had to kill Po, I rarely need to. And I didn't have any real means of killing Kaen except for using a potion of paralysis, and melee'ing him, and I didn't have enough HP to sustain that. 18:25 that's unlucky 18:25 Yeah, no offensive wands of any sort. 18:26 Except the pathetic ones. (Striking, and magic missile) 18:26 rip 18:26 Still confused how ineffective my *spell* of magic missle was, though. That's normally really good. 18:26 yeah, that is weird. magic missile is usually very reliable 18:27 woolly mammoths usually do have just OBSCENE amounts of HP though 18:28 alright I seem to be just on the cusp of the mid game, time to die to medusa or something in the castle 18:29 Enjoy! I'm going to change my shirt (and everything else, seeing as I've not yet dressed for teh new day!), and then go out for coffee! 18:29 Enjoy your coffee! 18:31 Did you actually hit said missiles? 18:31 Also there's a lot of q on that level 18:33 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Medusa, on T:22915 18:33 umbire, the missiles were hitting. none of them missed, that I can see 18:34 anyway medusa's dead and I'm also leaving 18:34 -!- Loggers_IX has quit [Quit: Client closed] 18:34 Lowrolls, perhaps? 18:36 Umbire: So I was monumentally unlucky? 18:36 Probably? 18:36 And yes, I would have had to go in very very slowly. 18:36 There's a reason I was clearing out the outside first. 18:36 Can't say without having seen the mastodon's HP 18:37 Lets assume it's 300. 18:37 Between "big monsters = big HP" and mastodons being mastodons I imagine it'd take quite a few shots actually 18:37 I'm annoyed I forgot to eat, though. 18:37 !tell Loggers_VIII Quit changing numerals ya doofus 18:37 Loggers_VIII shall be duly informed at the first opportunity, Umbire. 18:37 That was really what ultimately killed me. 18:38 !tell Loggers_VIII But also you probably want to adjust your playstyle and account for more common alignment violations - if nothing else you don't have to justify killing Po to yourself as much 18:38 No worries, Umbire, I've got this! 19:05 -!- NetSysFire has quit [Remote host closed the connection] 19:05 -!- NetSysFire has joined #evilhack 19:31 [hdf-us] [evil] k2 (Val Dwa Fem Law), 20051 points, T:9919, killed by an elven lord 19:37 -!- Loggers_VIII has joined #evilhack 19:39 am back 19:39 Loggers_VIII: Message from Umbire at 2023-01-03 18:37 EST: Quit changing numerals ya doofus 19:39 Loggers_VIII: Message from Umbire at 2023-01-03 18:38 EST: But also you probably want to adjust your playstyle and account for more common alignment violations - if nothing else you don't have to justify killing Po to yourself as much 19:40 Umbire I should probably just eat less tengu and spellcaster corpses, but I just can't be bothered. I'm just too impatient :( 19:41 also, numerals are back to normal :) 19:44 Honestly I've pondered adding more vegan sources of energy as part of my variant idea, like something similar to dnh's aoa 19:44 I'd petition for those to be added to other variants, but idk how that'd fly in practice 19:52 aoa? 19:53 https://nethackwiki.com/wiki/Aoa 19:54 disenchant is a major "perhaps don't" but generally I like the concept 19:57 (and then it's only a don't because it'd probably constitute a difficulty bump that makes them appear later) 19:57 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Goblin King, on T:642 19:58 oh I see 19:59 on another note, does the "death magic resistance" here mean that you won't lose max HP from stuff like Orcus' wand or the touch of death spell? https://github.com/k21971/EvilHack/commit/797691a3ffc9419edb7c0e2121d9a7bf4f5d8213 20:00 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) wished for "blessed magic marker", on T:24145 20:00 I'd ask K2, idk off the top of my head 20:01 hmm 20:01 It's the same implicit property as seen on undead and demons but I forget exactly how death stuff interacts with them in evil 20:03 well, whatever. I'll go for it, I've got wishes to burn 20:03 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) wished for "grayswandir", on T:24147 20:03 didn't get it >:( 20:04 whatever I'll try again 20:04 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) wished for "grayswandir", on T:24148 20:04 >chaotic monk 20:05 Penny the spelunker was woefully unprepared for these fists 20:05 grayswandir isnt intelligent tho 20:05 I'm referring to the GoProt 20:05 idk if they're intelligent either but 20:06 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) wished for "blessed dragonhide +2 pair of speed boots", on T:24155 20:06 oh so they are, hm 20:06 considering they have a special bonus for lawfuls, I'm assuming they can be worn by chaotics? 20:07 blasting damage I don't really care about 20:07 time to find a hammer 20:09 although, maybe I should do the quest first. If I have to kill Po, I won't be able to wear the gauntlets of purity until I'm done altar camping 20:11 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) polymorphed his first object, on T:24459 20:12 [hdf-us] [evil] lgxia (Kni Hum Mal Law) polymorphed his first object, on T:32235 20:13 Umbire: in the dnh context, do you know what the difference is between 1d8 touch disenchant and 1d24 touch disenchant? What is the damage roll used for? 20:13 I don't 20:18 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Master Kaen, on T:25633 20:18 asshole 20:18 I got sent down by a trapdoor, couldn't find stairs in time 20:19 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) acquired the Bell of Opening, on T:25678 20:21 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) refused to give up The Eyes of the Overworld to Master Po, on T:25868 20:21 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Master Po, on T:25870 20:21 he never learns, does he? 20:22 sure, let's go with that 20:23 lol 20:23 the eyes aren't even that good, but it's Po's attitude that pisses me off 20:23 he's just so punchable 20:33 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed the Abominable Snowman, on T:26924 20:35 [hdf-us] [evil] lgxia (Kni Hum Mal Law) had a long sword entrusted to him by Lugh, on T:32928 20:41 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) killed Lord Surtur, on T:31286 20:49 -!- Loggers_VIII has quit [Ping timeout: 260 seconds] 20:49 [hdf-us] [evil] bouquet (Sam Gia Fem Law) genocided arch-liches, on T:83820 20:51 [hdf-us] [evil] lgxia (Kni Hum Mal Law) made his first wish - "blessed +2 dragonhide robe", on T:35044 20:56 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 3911 points, T:1744, killed by an owlbear 21:02 -!- malor has quit [Remote host closed the connection] 21:11 -!- Loggers_VIII has joined #evilhack 21:14 [hdf-us] [evil] lgxia (Kni Hum Mal Law) performed his first genocide (two random monsters from class h), on T:36943 21:17 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) defeated Kathryn the Ice Queen, on T:27584 21:20 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Goblin King, on T:1406 21:35 -!- Loggers_VIII has quit [Quit: Client closed] 21:46 [hdf-au] [evil] dolores (Bar Hum Fem Cha), 5313 points, T:6104, killed by a chameleon imitating a vampire royal 21:46 [hdf-us] [evil] lgxia (Kni Hum Mal Law) killed Aphrodite, on T:38332 21:58 [hdf-us] [evil] k2 (Val Dwa Fem Law), 1778 points, T:3371, killed by the Goblin King 22:08 YASI: Cursed sacks should randomly drop items. 22:29 *sigh*, I dislike soko levels that do not have lava. 22:30 10 zombies in this level. 23:05 [hdf-us] [evil] KingGizzard (Wiz Ith Mal Cha) had Magicbane bestowed upon him by Anhur, on T:17332 23:07 -!- Umbire has quit [Ping timeout: 255 seconds]