00:30 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/03257997ee6f...e188dbd32d45 00:30 [EvilHack] k21971 e188dbd - Fix: various issues with the Sword of Annihilation's attack. 00:35 ooof it's past midnight 00:35 still doing some code review, but I can confidently say, new release will happen before friday 00:36 hoping even sooner 00:38 i need to go to bed 01:26 -!- hackemslashem has joined #evilhack 01:37 [hdf-us] [evil] UmberConductor (Val Dwa Fem Law) killed the Goblin King, on T:5511 01:46 -!- chao has joined #evilhack 01:48 -!- stenno has quit [Ping timeout: 252 seconds] 02:26 wow, there is a very fancy filtering when picking race/role in vanilla now 02:26 that PatR commit 7h ago (https://github.com/NetHack/NetHack/commit/7096c68492caa73df17c44b4865f6436da0fc3f3) 02:27 [hdf-us] [evil] UmberConductor (Val Dwa Fem Law) destroyed the invisible dbanethacker's ghost, the former Skirmisher, on T:7605 02:27 the thing I was confused about evilhack/hackem when it came to curses (and not being able to select race/alignment first) 03:14 -!- elenmirie has joined #evilhack 03:15 cbus: Crazy timing on that eh? I wonder if we can just port it in 03:16 aosdict: Someone has ported xnethack to an amiga BBS... https://www.facebook.com/AbsintheBBS/ 03:17 hackemslashem, I did post a bug report on it :P 03:17 and got a mail back from pat 03:17 but got lucky with him taking it up and actually implementing 03:17 oh you do-gooder you 03:18 Pretty sweet though, I love it when I can just patch stuff in 03:18 the way they implemented it is way beyond what I was hoping for 03:18 should I upload a screenshot of it? :) 03:19 Sure 03:21 https://imgur.com/a/STrjtNU 03:22 second one is from the filter menu 03:22 Ooh fancy! 03:23 I haven't played on a BBS since about 1992 03:23 is it really a bbs if you dont need a modem? ;) 03:24 also facebook... 03:24 I don't know... 03:24 If a modem squawks and no one hears it... 03:24 then you have a forest 03:25 I have to go into town and xmas shop today. First time taking a bus alone. 03:25 ah 03:25 I gotta travel to the other side of the city and check out a new office chair soon 03:25 Sounds nice, gotta love new chairs 03:26 yeah, just a bit annoyed that my job refuses to get me one even though I work exclusively from home 03:26 gonna check out a herman miller aeron 03:28 also seems the site where I was gonna order from if I like the chair lowered the price with 1000SEK 03:30 Alright, gonna get this over with, be back hopefully by 2 03:31 gl hf 03:52 -!- chao has quit [Ping timeout: 256 seconds] 03:56 -!- chao has joined #evilhack 04:25 -!- Umbire has quit [Ping timeout: 256 seconds] 04:29 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 05:08 -!- mobileuser has joined #evilhack 05:40 -!- malor has joined #evilhack 05:51 -!- hackemslashem has quit [Ping timeout: 272 seconds] 07:09 -!- rebatela has quit [Ping timeout: 265 seconds] 07:18 weeee 07:19 wooo 07:19 sup? 07:19 woop 07:19 about to leave for work 07:23 did a lil bit of code review to see if there was anything that needed a fix or tweak. found one already. wanna do a bit more 07:23 buuuuuut today might be the day 07:28 aw yeah 07:46 -!- hackemslashem has joined #evilhack 08:13 -!- elenmirie has joined #evilhack 08:39 -!- VaderFLAG has quit [Quit: Leaving] 08:42 -!- VaderFLAG has joined #evilhack 08:55 -!- Umbire has joined #evilhack 09:00 found another minor bug with passive disintegration, testing fix 09:01 aw yeah, gj 09:03 !tell amateurhour I believe I've found the cause of del_light_source. I saw (by luck) that the character was wearing a mask of a fire elemental. So I was able to reproduce #19 by wearing the mask, taking the mask off and letting it time out. My guess is that the mask poly uses a different routine and (someone) forgot to add the light source part for light emitting monsters 09:03 Will do, hackemslashem! 09:03 did you have a look at the fancy role selection? would it be hard to port? 09:04 Not yet - just got back and still debugging 09:04 ah fair enough 09:04 I tested a chair 09:04 18k SEK ... :D 09:04 nice xmas present to myself 09:04 but with my existing issues with back and such it will be worth it 09:05 Just do it, buy buy buy 09:07 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:08 heh 09:09 My relief at figuring out this light bug is quite tremendous. 09:10 that's awesome hackemslashem 09:11 \o/ 09:11 I am afraid of asking but hows the release going? (I dont want to stress and am only curious) 09:11 me or hackemslashem? 09:11 you 09:11 its going 09:11 hoping today 09:11 cool 09:11 i'm about to push another commit, just testing it first 09:11 long standing passive disint bug 09:12 minor but still needed fixing 09:12 Is it similar to one I dealt with? With projectiles disintegrating? 09:12 hmm not sure 09:12 you have an issue opened for it? 09:13 Let me look through the closed... 09:13 So is this gonna be applied to current hdf version? 09:13 Or will it legitimately not matter since you're so close to that release 09:14 i havent updated 0.8.0 (current) since beginning of august 09:14 all these commits are for new version 09:14 also who of you guys will add the role thing? evilhack or hackem? :) 09:14 cause it could probably be nice for either of you 09:14 https://github.com/elunna/hackem/issues/21 09:15 This sounds very similar 09:15 It's qt certified (TM) too so you know it's good 09:15 -!- qt has quit [Read error: Connection reset by peer] 09:16 -!- qt has joined #evilhack 09:16 hackemslashem you have a link to the commit for that issue that was fixed? 09:17 Oh that would help wouldn't it 09:19 Here you go! https://github.com/elunna/hackem/commit/57ec498ddbb18d552e44a0aa771dec4c42e4b23f 09:19 nice 09:19 yeah what i am working on is unrelated 09:20 you'll want it though if you've kept the passive disint bits from evilhack 09:23 cool 09:25 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±6] https://github.com/k21971/EvilHack/compare/e188dbd32d45...8d5405f3975e 09:25 [EvilHack] k21971 8d5405f - Fix: proper credit for passive disintegration. 09:29 hackemslashem, i already have that fix in (the one you linked) 09:29 Ok I kinda thought you did 09:30 -!- hackemslashem has quit [Quit: Leaving] 09:32 -!- malor has quit [Remote host closed the connection] 09:37 so much more i wanna do 09:37 but no, today is the day 09:43 sounds like a good idea, I kinda feel that unless there are game breaking bugs you can always release next release a bit faster with less changes if it is something you really want out soon 09:43 yeah 09:43 plus, the real bug testing happens after release, not before :) 10:14 -!- Umbire is now known as Guest8 10:14 -!- Umbire has joined #evilhack 10:17 -!- Guest8 has quit [Ping timeout: 252 seconds] 10:36 but WHAT TIME today 10:36 need to know when the bug race starts 10:36 haha 10:36 krm26, ping me when you start running 10:36 I want to watcch 10:36 :) 10:37 soonish 10:38 wotking/testing one more thing 10:38 *working on 10:38 good lord i cant type for shit 11:07 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 864 points, T:1760, killed by the Goblin King 11:13 alright one more thing i want to add, could use an extra set of eyes on, hit a snag 11:13 its in regards to this - https://www.hardfought.org/etherpad/p/EvilHack#L40 11:14 ^ krm26 11:15 I grabbed is_rockbreaker() from unnethack, modified it slightly (evilhack doesnt have mpick_obj) and it works great for normal monsters 11:16 for demon bosses who like to tele around all over the place, not so much. they ignore the boulders 11:16 not quite sure how to resolve that 11:16 what i currently have - https://termbin.com/b9i1 11:16 ogres are my normal monster test subject 11:19 -!- hackemslashem has joined #evilhack 11:19 -!- amateurhour has joined #evilhack 11:21 hackemslashem, if you've kept the M4 vulnerability flags for monsters in hackem, you'll want this too - https://github.com/k21971/EvilHack/commit/03257997ee6fe9b2045510e69d22b3726e42f4e4 11:22 That one has been around for a while right? 11:23 At least since I started messing around here... 11:23 the commit? no that is from yesterday 11:23 the issue has existed forever :) 11:23 No I mean the issue 11:24 congrats! 11:24 Good month for resolving issues :) 11:24 qt and aosdict talked it through, qt made the patch 11:24 yeah 11:25 hackemslashem you just missed it, look at this starting at 11:13 - https://www.hardfought.org/irclog.evil/%23evilhack-2022-12-14.log 11:27 the demon bosses that are ignoring the boulders, it could be tied in why if you have a boulder fort, and a boulder is destroyed, they still act like its there 11:27 huh 11:27 Oh snap you brought in rock breakers?! 11:27 yeah i want to 11:27 I was looking at that but it was a bit much (technically) so that would be sweet 11:27 it wont be an immediate thing that happens, i'll toss in a !rn2(x) 11:28 but for now, to test, i want it to happen right away 11:28 my test ogre, performs like a champ 11:28 but my demon bosses just tele all around the boulder fort 11:29 i'm not sure if its a rloc-to thing, or mnexto, or what 11:29 rloc_to 11:29 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) became literate by reading a scroll, on T:7345 11:30 brb 11:30 The covetous behavior is a bit complicated methinks 11:30 Got a decent evil game going, ~-14 AC with protection and some quality armor 11:31 said the same thing exactly twice lmao 11:31 but yeah I like this one, Soko's the next play for sure 11:32 -!- hackemslashem2 has joined #evilhack 11:34 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) killed the Goblin King, on T:2737 11:35 -!- hackemslashem has quit [Ping timeout: 252 seconds] 11:44 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) had a pair of steel gauntlets entrusted to him by Quetzalcoatl, on T:8358 11:52 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) killed the Goblin King, on T:9351 11:53 -!- UnFortuneCookie_ has quit [Remote host closed the connection] 11:55 also found a shop I'd missed with a hammer, parked so I can focus and craft stuff when I resume 12:00 -!- Umbire has quit [Remote host closed the connection] 12:01 -!- Umbire has joined #evilhack 12:08 -!- UnFortuneCookie has joined #evilhack 12:34 qt, anything come to mind about what i was talking about earlier today? the rockbreaker bit 12:37 did you post the patch you have that isn't working? 12:37 yeah, https://termbin.com/b9i1 12:37 it works for non covetous monsters just fine 12:38 i have ogres and demon boss types as the test 12:38 demon boss types just tele all around the boulders 12:41 seems like that's because of monmove.c:1194 12:41 covetous monsters do their special thing there and never hit that other stuff you added later in the function 12:41 that's what it looks like after a very brief scan at least 12:41 huh 12:42 do covetous monsters even walk around at all or do they just teleport 12:43 that's a good question 12:43 i think maybe they just teleport 12:43 in which case the "if there's a boulder in the spot you want to walk to, delete it" wouldn't work anyway 12:44 well there's code for a covetous mon picking up a thing it wants off of the ground 12:44 hmm 12:44 don't covetous your neighbour 12:46 [hdf-us] [evil] Gutso (Inf Hum Mal Una) murdered Hecubus, his faithful lesser homunculus, on T:2437 12:46 covetous warping is cheats and hax 12:46 amateurhour: Message from hackemslashem at 2022-12-14 09:03 EST: I believe I've found the cause of del_light_source. I saw (by luck) that the character was wearing a mask of a fire elemental. So I was able to reproduce #19 by wearing the mask, taking the mask off and letting it time out. My guess is that the mask poly uses a different routine and (someone) forgot to add the light source part for light emitting monsters 12:46 cool 12:48 https://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard 12:48 i see a mistake i made 12:49 doesnt help with the boulder bit and covetous tho 12:49 I wish we could covetous warp if we poly'd into a lich 12:50 so we can cheat and hax too 12:50 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) rejected atheism with a prayer, on T:4563 12:54 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) had a large shield entrusted to him by Quetzalcoatl, on T:11783 12:57 [hdf-us] [evil] Gutso (Inf Hum Mal Una) had Secespita bestowed upon him by Moloch, on T:4773 13:04 [hdf-us] [evil] Gutso (Inf Hum Mal Una) became literate by reading a scroll, on T:6276 13:05 Bad news, I'm missing daggers to craft with 13:05 good news, I got a magic lamp while looking for them 13:05 really nice gold one too 13:07 K2: This is post-dtsund additions, right? 13:07 I figure that's the case but I ask because I'm wondering if you can wish up dragon-scaled armor 13:08 if not I'm fine doing it manually, just have to Think™ about potential wishes 13:08 K2: I FOUND A BUG 13:08 have cursed heavy iron ball, wield it, it welds itself to you 13:08 you cant wish up dragoin-scaled armor 13:08 You fall down the stairs. You lose your grip on the iron ball. 13:08 dragon 13:08 just the scales 13:08 The iron ball drags you downstairs! Your movements are now unencumbered. 13:09 neat 13:09 netsysfire, you need a second iron ball to balance it out 13:09 i initially read that as 'I FOUND A BAG' 13:10 WITH TEETH INSIDE 13:10 yay 13:11 NetSysFire, that bug also exists in 3.7 13:12 you should log a bug report 13:12 cool 13:18 done 13:19 lol https://old.reddit.com/r/nethack/comments/zlwacf/how_to_ascend_in_nethack_per_chatgpt/ 13:19 it almost described infidels 13:19 but just almost 13:21 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 9640 points, T:6025, killed by an Aleax of Tyr 13:22 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) defeated Kathryn the Ice Queen, on T:74336 13:22 I found a bug with ball and chain yesterday where if the carrycap is 0 it attempts a rnd(0) 13:23 (when falling down the stairs) 13:25 cbus: nobody wants to watch me run, i am slooooooooooooow 13:27 Umbire: you always have daggers to craft with -- there are always dart and arrow traps 13:28 Far more arrows than darts, and no knives to boot 13:30 k2 -- just saw, gonna let graz'zt take away my boulder forts? excellent! 13:30 maybe 13:30 this covetous shit is hard to grok 13:32 covetous monsters who can deal with boulders should also break/move boulders that are on their goal xy 13:32 make covetous monsters summon giants if there are boulders around 13:33 well right now i cant get a covetous monster to want to place itself in same space as a boulder 13:33 bye bye boulder fort 13:33 like qt pointed out, they dont actually move, they tele 13:33 cbus hah 13:33 maybe i am going about this the wrong way 13:34 could also give them force bolt or something 13:34 maybe instead of putting itself in the same place as the boulder, they attack/destroy it 13:34 yeah like force bolt it 13:34 hmm 13:35 in dnh they just go on the boulders 13:35 "The ogre queen yanks Magicbane from your an uncursed lizard!" 13:35 even covetous monsters that warp everywhere? 13:35 who's an uncursed lizard!? 13:35 bouquet eh? 13:36 details 13:36 isn't it a simple mod to tactics()? 13:36 that's the message I got when the ogre queen hit me with her bullwhip 13:36 you could do something as criminally simple as if where == boulder, toast boulder, proceed as if it is ground 13:37 bouquet were you wielding the lizard corpse? 13:37 krm26 hmm 13:38 no, I was wielding magicbane 13:38 wtf\ 13:39 well, it's YAFM. 13:39 hah this is in objnam.c 13:39 * An example from 3.6.x where all obufs got clobbered was when a 13:39 * monster used a bullwhip to disarm the hero of a two-handed weapon: 13:39 * "The ogre lord yanks Cleaver from your corpses!" 13:39 known thing hah 13:39 wonder if its fixed in 3.7 13:44 they did - https://github.com/NetHack/NetHack/commit/e43ec0cef1cc7c4e639c7de7e1d9ff26c6c8c629 13:44 and qt reported it 13:45 wait it looks like i added that fix 13:45 K2: https://nethackwiki.com/wiki/Forge_(dungeon_feature)#List_of_recipes 13:45 Can you verify this paragraph 13:45 i did hah 13:46 I'm about to edit it and noticed a bit that I can't quite recall what it was supposed to be about 13:46 "[...]and if the second item used to forge has no properties, but the first item does, the crafted object will inherit those." 13:46 yeah 13:46 but it doesn't mention oprops until the next line 13:48 so I'm unclear on what I'd thought it meant when I first wrote that 14:01 -!- malor has joined #evilhack 14:04 K2: https://nethackwiki.com/mediawiki/index.php?title=Forge_(dungeon_feature)&diff=149355&oldid=148301 14:05 how's it look now 14:05 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 1046 points, T:1325, killed by the Goblin King 14:06 yeah 14:08 [hdf-us] [evil] UmberConductor (Val Dwa Fem Law) destroyed dbanethacker's ghost, the former Fighter, on T:16487 14:09 Oh well there's Mjolnir 14:10 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Aphrodite, on T:15450 14:14 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) had an oilskin cloak entrusted to him by Huan Ti, on T:15882 14:15 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) had a steel spear entrusted to him by Quetzalcoatl, on T:14466 14:20 -!- elenmirie has joined #evilhack 14:20 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) had Mjollnir bestowed upon her by Odin, on T:841 14:22 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) had a pair of leather gloves entrusted to him by Huan Ti, on T:17342 14:24 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) had a cloak of protection entrusted to him by Huan Ti, on T:17474 14:32 K2: Is there a way to use the windows build when you git push? Is the binary stored anywhere? 14:33 only when its an official release 14:33 you could probably play with the workflow cfg to make it produce a windows binary everytime 14:34 hackemslashem2: https://docs.github.com/en/actions/using-workflows/storing-workflow-data-as-artifacts 14:35 el mao, wooden war hammer 14:36 Ah ok, good to know it's an option 14:39 look at unnethack's workflow file, it creates an artifact binary every time a tag exists 14:39 [hdf-us] [evil] Gutso (Inf Hum Mal Una), 3770 points, T:7340, quit 14:40 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha) killed the Goblin King, on T:1772 14:40 Excellent, thanks! 15:00 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 7615 points, T:8127, killed by a giant rat 15:00 dammit 15:00 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) had Fire Brand bestowed upon him by Quetzalcoatl, on T:18800 15:02 "gravity has no special authority over cursed objects." i like 15:06 :) 15:13 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) killed Medusa, on T:20069 15:16 Whoahey, dragonhide mummy wrap 15:18 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) changed form for the first time, becoming an air elemental, on T:19948 15:30 [hdf-us] [evil] Loggers (Mon Hum Mal Cha) genocided orange dragons, on T:21468 15:33 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) acquired the luckstone from Mines' End, on T:22140 15:39 K2: Love the updates to artifacts, really nice to have all that stuff cleaned up. 15:39 thx 15:50 [hdf-us] [evil] Loggers (Mon Hum Mal Cha), 276964 points, T:21864, poisoned by a locust, while paralyzed by a monster 15:54 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) wished for "blessed spellbook of acid blast", on T:76008 16:06 krm26 i'm not quite sure how to have monsters deal with boulder forts. the is_rockbreaker() function from unnethack works great for non-covetous monsters. but for the boss monsters we'd really want to target, they are covetous. it'd be easier to just give all boss monsters a wand of striking, but that's not the solution either 16:06 gonna punt on this one for now 16:07 i dont have time to release 0.8.1 right now, leaving soon to take my kid to dance class. i'll do a final review tonight and release then 16:08 unless some crazy bug is found between now and then 16:08 what's the problem with covetous? 16:08 they dont move in the normal sense, they teleport 16:08 K2: a simple solution might be something like, goodpos() ignores boulders for a certain class of boulder-smushing monsters when determining if it's a valid spot to teleport to, and rloc_to smashes a boulder if the monster ends up there 16:09 that would mean boulder forts do literally nothing against boss monsters though, not even buy you some time, which doesn't seem very fair 16:09 what? they also teleport when not teleporting to the stairs? 16:09 lemme glance at is_rockbreaker 16:09 should be a way to make it play well with tactics 16:09 yeah. when have you ever seen a demon lord/prince actually move normally, like down a corridor or across a room 16:10 you forget that I don't play :) 16:10 covetous warping is bs bcuz it breaks all the rules like notele areas and literally how do they even know where you are 16:10 I always teleport to them if I have to check something 16:10 this is the latest work I have on it - https://termbin.com/ei1h 16:10 yet when we turn into a lich we can't do any of that 16:10 I wanna turn into a lich and jumpscare things >:( 16:10 in no teleport areas >:( 16:10 amateurhour: turn into a lich irl and tell me if you can teleport around 16:11 i bet you won't be able to 16:11 and yet I see NPC liches teleport around through my house every day 16:11 the world isn't fair 16:11 NF = F 16:11 (not fair = fair) 16:12 cool will brb trying that qt 16:12 -!- amateurhour has quit [Quit: leaving] 16:12 K2: https://termbin.com/4f9y 16:13 \o/ 16:13 https://termbin.com/9su8 hmmm 16:14 i do want to be consumed whole. how did you know 16:14 you'd do better to ask ChatGPT how _it_ knew 16:15 * K2 gasps 16:15 there is a low-effort solution that would both work AND not make boulder forts immediately useless -- have boulderbreaking monsters, which with current code will fail to reach player because of boulder using current teleport code, just do an extra little process after every move where they cannot hit the player -- select random adjacent boulder and blow it up in frustration 16:15 it wouldn't let them linearly clear the way through a wall of boulders or anything 16:15 but would be better than nothing 16:15 yeah krm26 that sounds like it could work 16:16 and it would make boulder forts risky but not impossible 16:16 tbh evilhack bosses are so stupid tanky that I am quite curious to see how nuking boulder forts is actually going to work out. 16:16 i'm always min(cognitive_dissonance, ease_of_implementation) 16:17 The idea isn't to nuke them so much as ensure that there's still some level of risk involved 16:17 i lean pretty heavily on boulder forts for graz'zt, tiamat -- and for the really low-damage-output classes for all of em 16:18 yeah this isnt a 'get rid of boulder fort strat', its just wanting to introduce an element of risk 16:18 you can still snipe at covetous mons from relative safety but you don't turn the fight into a sleepwalking routine in the process 16:18 it might nuke a buolder in your fort, it might not 16:18 and then you gotta adjust 16:19 multiple boulders being powdered means you can get attacked on more fronts 16:19 won't they stay in that one spot and keep hitting you as soon as they destroy one boulder? 16:19 is there actually a difference between destroying one boulder and destroying them all, in a 1v1 fight? 16:19 if the boulder lets them reach you yeah 16:20 sure, they might be adjacent to a boulder that doesn't give them access 16:20 and you still might be able to reapply since they are blowing up after their move 16:20 it doesnt even have to be 'low up boulder', it could be 'teleport it away' 16:20 *blow up 16:21 teleporting it away seems identical to blowing it up in terms of the effect on the player 16:21 Also covetous warping works such that monsters approach you in steps rather than just boop am in front of you now 16:21 or create a pool underneath the boulder, which causes it to fill in the pool 16:21 then you've just buried a bunch of gear too 16:21 Umbire: by the time it can destroy the boulder it's next to you in this scenario, so I don't see how that's relevant 16:21 hmm true 16:21 oooh idk if we wanna open that can of w 16:22 just throwing out ideas 16:22 people will start wondering if they'll just get pools created under them after 16:22 I'm not saying it is a bad idea to change things up, it really sucks that everyone uses boulder forts in evilhack and just sits there and throws an aklys. it's boring. 16:22 my original thought was increment a counter each turn the boss is frustrated from reaching you, and when it hits a threshold frag a boulder in anger and zero it 16:22 qt: The idea being if they're somehow sent running after clearing a path to you 16:23 -!- amateurhour has joined #evilhack 16:23 by say, warping away to heal 16:23 qt, that's a strat used in pretty much every variant 16:23 or possibly the player teleporting them off so they can re-build the fort 16:23 not like it is in evilhack 16:23 not as often yeah 16:23 so what is everyone's favorite non-fort graz'zt strategy? mine is dying naked and afraid 16:24 lol 16:24 I mean cancelling is an option now 16:24 Stops the theft at least 16:24 if grazzt steals a bag with stuff in it, he gets distracted 16:24 Can also go for the para strats, though that's a die roll on duration 16:25 also krm26, did you look at the details of the forged artifact 'gauntlets of purity' ? 16:25 totally different suggestion -- swarm of keystone kops come to break up the fight and they all have wands of striking! 16:25 meh 16:25 k2, not after i asked about making you drop cursed gear when they are forced off 16:25 i'm just saying i think the root cause of the obsession with boulder forts among evilhack players is that the bosses have been made "mega hard" by giving them massive HP and damage, which makes people feel forced to hide and cheese it, and also immunity to various "cheap tricks" like stoning 16:25 seems a bit too arbitrary 16:25 gehennom also doesn't generate lawfuls normally 16:25 monster align has nothing to do with it 16:26 mailer daemon comes running up to orcus with a bag from amazon. the bag has a wand of teleportation inside 16:26 lol 16:26 in the sense of "it'd be weird if a bunch if Kops suddenly showed up in Gehennom" 16:27 alright i gotta go. i'll be home in about... 3 hrs? 16:27 see ya later o/ 16:27 no release today, right? 16:27 see you 16:27 krm26, tonight 16:27 *poof* 16:27 you will dream of the giantess again tonight 16:27 ah ok. i'll see if i can figure out what i f'd so i never wake up from fainting from blood loss any more 16:27 ? 16:29 i thought the artichoke rap with that was so funny https://termbin.com/w451w 16:29 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:30 just plain funny and not at all captivating and erotic 16:43 qt: I agree with that analysis, of course evilhack does try to go out of its way to be difficult and challenging, but it does seem a bit like one step in a player-vs-dev arms race 16:44 to allow guys to start smashing boulders 16:44 I think above all the thing you don't want to do is encourage players to feel like they need to start farming to be capable of taking on a challenge 16:48 how long does Vecna's wither attack last? 16:49 my impression of evilhack strategy is that ur strongly encouraged to nurse dance and altar camp and polypile and get to xlvl 30 then boulder fort all the demon lords 16:49 but that might change with next version 16:51 boulder forts are my only strategy! 16:57 it depends how risk-averse you are 16:58 boulder forts can save a lot of prep time 17:18 [hdf-us] [evil] Gutso (Inf Hum Mal Una) murdered Hecubus, his faithful lesser homunculus, on T:7 17:44 I can't kill vecna :( 17:45 he regenerates too quick 17:51 -!- mobileuser has quit [Quit: Connection closed] 17:54 can you use the sword of kas? 17:56 !whereis bouquet 17:56 Umbire: bouquet is not playing. 17:56 Livelogs say wizard so probably no 17:57 ya, I'm a wiz 17:59 I can get him down to 100hp with acid blast but then I can't regen power fast enough to keep casting at him 17:59 -!- hackemslashem2 has quit [Ping timeout: 252 seconds] 18:11 -!- elenmirie has joined #evilhack 18:27 thankfully, I've boulder fort'd the upstairs so I can come back when I have more max power. 18:42 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:20 -!- amateurhour has quit [Quit: leaving] 19:44 [hdf-us] [evil] Loggers (Wiz Hum Mal Cha), 10 points, T:59, zapped himself with a spell 20:03 [hdf-us] [evil] Loggers (Wiz Hum Mal Cha) killed the Goblin King, on T:1495 20:09 aosdict its not a player-vs-dev arms race. it never has been 20:09 if you want to see that in action, play slex and let amy know what strategies you used to win 20:10 [hdf-us] [evil] Loggers (Wiz Hum Mal Cha), 1505 points, T:1748, killed by an arrow 20:15 trying to prevent the boulder fort from being the ultimate 'hahah cant touch me boss monster' strat isnt exclusive to evilhack, aosdict. the rockbreaker bit originated in sporkhack, and was added to unnethack (quest leaders and the riders make up is_rockbreaker) 20:15 its been a recognized 'thing' for over a decade 20:16 ah well 20:19 bouquet, if your to-hit is high enough, you can effectively use the sword of kas against vecna. i've done it 20:19 enchant the hell out of it 20:46 eat a lotta accuracy rings! 20:52 heya krm26 20:52 i'm working on a couple things, but release will be tonight 21:29 [hdf-us] [evil] mightyquinn (Arc Hum Mal Law) completed Sokoban, acquiring an amulet of reflection, on T:30440 21:36 I'm not accusing it of being an arms race, but am simply agreeing that it feels like there aren't many clever tactics for tackling a boss fight, you're forced to go head to head 21:37 not that this is inherently a bad thing. I don't think it makes the game any better if you can wipe out a boss with a single cockatrice swing or zap drain life at one-eyed sam from behind a wall of boulders for 5982378094 turns (unnethack) 22:11 -!- Umbire has quit [Ping timeout: 246 seconds] 22:15 ya, I've killed him with the sword as a wizard before. GoP should give me good enough to-hit shouldn't it? Or should I wait for dex gloves? 22:19 unskilled or restricted, you'll never have better than 15 to-hit (you need 20 or better to guarantee a hit) 22:19 so anything you can do to get to 15 will help 22:20 gop or dex 22:20 I have a +3 accuracy ring, can't eat it though 22:21 in next version you'll be able to see your to-hit on the botl 22:22 so GoP is +3, ring is +3, dex is +4 (18). 22:22 altogether, that's +10 to my to hit 22:22 plus a +1d10 to hit bonus from the sword. 22:23 I'm not 100% clear how it's calculated, but my bonuses add up to +11-20 per attempt. Unskilled in 2H sword means there's a negative, right? 22:24 -4 22:24 yeah but all those bonues more than comp 22:25 i had a dorf wiz, i killed vecna with Kas sword 22:25 paralyzed him, whack whack whack 22:25 ya, I've done it with other wizards but this gnome is super squishy. 22:25 only 100HP 22:26 healing potions have been rare this game 22:28 ...and paralysis potions :( 22:29 damn you're taking on vecna with only 100 hp? 22:29 there are vanilla boss monsters I wouldnt try that low 22:33 well, I'm a wee gnome 22:33 only lvl 16 22:35 was so easy with the giant samurai. Kas + silver tsurugi = dead in 3 hits 22:52 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) killed Juiblex, on T:79170 22:58 [hdf-us] [evil] TC5001 (Mon Gia Mal Cha), 7 points, T:141, killed by a water demon 23:07 -!- krm26 has quit [Read error: Connection reset by peer] 23:09 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±5] https://github.com/k21971/EvilHack/compare/8d5405f3975e...6688e48c1f36 23:09 [EvilHack] k21971 6688e48 - Minor Purgatory tweaks. 23:35 -!- mode/Hecubus [+Ziw] by Hecubus 23:35 -!- copper.libera.chat changed the topic on #evilhack to: EvilHack: a NetHack variant ¤ https://github.com/k21971/EvilHack ¤ public irc logs available at hardfought.org ¤ version 0.8.0 available for public play on #hardfought ¤ see https://nethackwiki.com/wiki/EvilHack for gameplay information ¤ Bug tracker and future development ideas - https://www.hardfought.org/etherpad/p/EvilHack ¤ https://redd.it/wakb2u ¤ 'gnolls witherling' 23:35 -!- mode/#evilhack [+v Hecubus] by ChanServ 23:37 [hdf-us] [evil] omghax (Kni Cen Mal Cha), 0 points, T:7, killed by a falling object 23:39 !who 23:39 K2: [hdf-us] bouquet [evil] omghax [evil] :: [hdf-eu] No current players :: [hdf-au] No current players 23:39 !whereis omghax 23:39 K2: [hdf-us] omghax [evil]: (Mon Trt Mal Law) T:4 The Dungeons of Doom level: 1 23:40 [EvilBot] k21971 pushed 1 commit to master [+0/-0/±1] https://github.com/k21971/EvilBot/compare/0e8febde2edb...6ae35840faf5 23:40 [EvilBot] k21971 6ae3584 - Support for new EvilHack version (0.8.1). 23:55 !who 23:55 K2: [hdf-eu] omghax [evil] :: [hdf-us] bouquet [evil] :: [hdf-au] No current players 23:55 [hdf-eu] [evil] omghax (Sam Dwa Fem Law), 9 points, T:20, killed by a falling object 23:58 [hdf-us] [evil] zor (Con Orc Mal Cha), 0 points, T:39, killed by a goblin