00:38 -!- amateurhour has joined #evilhack 00:43 -!- amateurhour has quit [Ping timeout: 260 seconds] 01:09 -!- amateurhour has joined #evilhack 01:15 -!- amateurhour has quit [Ping timeout: 260 seconds] 01:18 -!- hackemslashem has joined #evilhack 01:41 -!- amateurhour has joined #evilhack 01:46 -!- amateurhour has quit [Ping timeout: 260 seconds] 02:00 -!- amateurhour has joined #evilhack 02:03 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) had Frost Brand bestowed upon him by Manannan Mac Lir, on T:103252 02:04 -!- amateurhour has quit [Ping timeout: 260 seconds] 02:09 -!- elenmirie has joined #evilhack 02:13 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) had Trollsbane bestowed upon him by Manannan Mac Lir, on T:103435 02:33 -!- aosdict has quit [*.net *.split] 02:34 -!- amateurhour has joined #evilhack 02:34 -!- aosdict has joined #evilhack 02:39 -!- amateurhour has quit [Ping timeout: 260 seconds] 02:46 -!- mobileuser has joined #evilhack 02:51 -!- amateurhour has joined #evilhack 02:56 -!- amateurhour has quit [Ping timeout: 260 seconds] 03:02 -!- amateurhour has joined #evilhack 03:16 -!- hackemslashem has quit [Remote host closed the connection] 03:16 -!- hackemslashem has joined #evilhack 03:34 cbus: Just fixed the tourist shop id - it was literally just shifting one line down a block. Couldn't see it yesterday I guess 03:35 What a great way to start the day :D 03:36 hahah gj 03:48 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) had Dragonbane bestowed upon him by Manannan Mac Lir, on T:104321 03:49 also mobileuser would probably be even a better playtester than me since they have experience of other variants (I have tried evilhack shortly but never got into it because price id, disperse annotation tool now does have support for base price modifiers though) 03:58 I have a mini goal to try and build the windows version by Dec 1, I might get more testers that way 04:00 Is this a mistake in monflag.h? #define M1_NOLIMBS 0x00006000L It doesn't fit with the 1/2/4/8 number scheme... 04:01 honestly no clue :( 04:01 Just looks weird to me, and no comment saying why 04:02 you pretty much only need those numbers if you want to have multiple options like an enum I guess 04:03 hmm not like an enum but multiple selected at once 04:03 *tired and annoyed by stuff at work* 04:03 it's because it includes no hands 04:04 Ohh, that's clever... And dangerously subtle 04:05 the "1/2/4/8" number scheme that you mentioned is because for most of them you want just a single bit set in the number 04:06 Right, you don't want overlaps? 04:08 yeah, imagine checking a hypothetical `int monsterfeatures` value 04:08 you could then just check which bits are set in that int to know what features are there 04:08 or a more concrete example: (mtmp->data->mflags1 & M1_NOHANDS) 04:27 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 05:01 hackemslashem, artefact suggestion, a dart that automatically creates more darts in a stack 05:01 always mulches when thrown though 05:02 do you mean that you throw it, it breaks, and then on the square you threw it on there's a new stack of darts? 05:02 always breaks and disappears when thrown 05:02 but over time it automatically makes the stack in your inventory large 05:02 (to a limit of lets say 50) 05:02 so you can play a darter with a decent weapon :) 05:03 alternate idea stolen from dnh: 05:03 single dart, returns to hand when thrown with 100% certainty, can still be multishot 05:03 well I had no idea dnh had that, it sounds awesome 05:03 like windrider or the loyal oprop from dnh but for darts 05:03 huh, interesting 05:05 the wiki page for object properties is still missing a whole bunch of dnh ones 05:07 I'd like to add more properties soon, some obvious ones for sonic damage/resistance, and the mercy/nasty properties from fiq. 05:07 Just haven't looked to close, I'm guessing each fork has done properties a little different so it feels a little daunting 05:07 ah you've mixed in fiq too? 05:07 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 556 points, T:1502, killed by the Goblin King 05:08 Just a few small things, like tourist starts with all optional equipment 05:08 hmm, that might be it, but I know there's lots of interesting fiq stuff 05:09 mercy/nasty properties? 05:09 Mercy makes a weapon heal a monster, and nasty does extra damage to monsters but also damages you 05:09 right 05:10 so you prolong the suffering of the monster by making it take more hits? :P 05:10 If it's mercy, I think it only heals lol 05:15 perfect weapon for taming famine/pesti :) 05:15 or something 05:15 or for trying to decapitate medusa (between failed attempts) 06:02 if it doesn't do turbodamage to death I'll be angry 06:02 uh pestilence* 06:03 man the healing potions on pestilence thing is so useless 06:23 does spell of cure disease do anything to pestilence? 06:25 -!- Umbire has joined #evilhack 06:28 doesn't look like it >:((((( 06:30 lol 06:33 ? 06:33 ? 06:34 boo 07:03 amateurhour: https://github.com/elunna/hackem/issues/94 07:04 Check this out, so monster engulfs us, kills us, life saved, but we are dropped on a level teleport trap 07:06 I think I can just add a check like: if (mtmp && um_dist(mtmp->mx, mtmp->my, 1)) to mhitu.c:478 07:08 ah: "Poisoned by user" I see in the summary. You just need to make your code poison resistant. 07:09 lol 07:10 I think Shadow Byte should be a real monster too 07:10 haha! 07:11 Can we bribe demons in evil at all? 07:14 Playtester says baazelbub was already hostile.. They weren't wielding ex/db 07:14 Reminds me, one of my fav songs in highschool was this: https://www.youtube.com/watch?v=4uv9V_OSIu0 07:22 in evil you can bribe certain demons 07:22 baazelbub included 07:24 wielding Dramborleg maybe? Not sure if that turns demons hostile. 07:25 That would, but this player is wielding magicbane 07:26 already hostile on entering the level seen with farlook? 07:27 That's what they said, but who knows. We'll see if it's a long term thing... 07:31 baalzebub isn't a demon prince anymore 07:31 they're a demon lord 07:32 check makemon.c:3442 or so 07:32 seems to be a change in evilhack as well that baalzebub isn't a prince anymore 07:33 mobileuser have you bribed baalzebub since the new demon lords were added to evilhack? like mephistopheles etc 07:33 will take a look at that funny sounding hackem issue in lunch 07:34 I never bribe demons, so I hadn't really payed attention to that :-) 07:36 amateurhour: Well, that would explain it. bribe() only checks if they are a prince, so no bribes if it's a lord :( 07:37 wait.. I'm probably wrong 07:38 princes just turn visible if they were invisible... 07:38 check makemon.c:3442 or so 07:41 Ahh ok, that's where it's limited to princes, got it. Thanks! 07:58 -!- hackemslashem has quit [Quit: Leaving] 08:04 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) performed his first genocide (two random monsters from class h), on T:106819 08:05 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) genocided master mind flayers, on T:106830 08:07 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) genocided two random monsters from class h, on T:106843 08:17 -!- elenmirie has joined #evilhack 08:30 hackemslashem can you reproduce #94 on demand? 08:41 just checking if mtmp is truthy won't fix it fwiw 08:41 mtmp still has a value, it's just pointing at deallocated memory 08:46 -!- hackemslashem has joined #evilhack 08:48 amateurhour: I haven't tried reproducing it yet, looks like a lot of setup... 08:50 feels like something that could happen in vanilla too 08:50 one potential fix is moving spoteffects to after that message check or just removing the message 08:50 I'm leaning toward just removing the message - it's pretty rare anyone would see it anyway 08:51 "Brrooaa... You land hard at some distance." Bro... 08:51 another strategy could be to check all the squares around the player to see if mtmp is any of the monsters there 08:51 as long as you never dereference mtmp that should work 08:52 Moving spoteffects sounds easy enough, should work right? 08:53 probably, though not thought it through a lot 08:54 Actually, there is already the previous message, this is just one more... 08:54 Good grounds for removal 08:54 maybe worth emailing vanilla dev team to ask about it, say you've found a potential use after free 08:55 ok 08:55 point out expels in vanilla and how spoteffects can potentially free mtmp 08:56 then sit back and wait for the fix 08:56 #outsourcing B^) 08:57 Oh like all the stuff I'm outsourcing to Evil? ;) 08:59 -!- hackemslashem2 has joined #evilhack 09:02 -!- hackemslashem has quit [Ping timeout: 264 seconds] 09:09 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) destroyed Charon, on T:108600 09:26 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:55 -!- Umbire has quit [Remote host closed the connection] 09:56 -!- Umbire has joined #evilhack 10:03 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) killed Dispater, on T:110276 10:05 Just discovered the issues section on the 3.7 repo, pretty interesting reading o_o 10:06 shout out to my remaining open issue 10:14 aha, I see it now 10:16 I think there's room in hackem for water to be known by all :) 10:17 it's like a one line change 10:17 I just put "knows_object(POT_WATER);" at the end of u_init and done! =D 10:17 Coding is EASY! 10:18 I was gonna do that for dnh, and for potion of blood 10:18 didn't get around to it 10:18 I'm trying to estimate how many times I've named water in my nethack career... 10:18 3000+ at least? 10:18 [hdf-us] [evil] lgxia (Kni Hum Mal Cha) killed Baphomet, on T:110680 10:18 haha same, and it's just one of those things where I'm just like "why am I doing this" 10:19 This is the kind of stuff that will just WOW people when they play 10:19 "Hackem WOW"! 10:19 WOW - that QUALITY OF LIFE! +D 10:20 Might be funny if only flame mages don't know water 10:21 haha 10:21 Water bad 10:23 Much HackEM, much WOW 10:26 Where water is wet 10:31 [hdf-us] [evil] Gutso (Inf Hum Mal Una), 135 points, T:104, killed by a sewer rat 10:36 Has there been any consensus on the switch from Monk sleep to confuse monster? Mostly positive/negative? 10:36 my face is like this 10:36 :| 10:37 it's more thematic (cool) but it also sucks ass (bad) 10:37 U no like? 10:37 I'm thinking of reverting that 10:37 you make master po sad 10:38 lmao (me or ahour lol) 10:38 sleep is like an S tier spell, and healing is like an S tier spell 10:38 you 10:38 and protection is like B tier 10:38 maybe low A 10:39 S tier? 10:39 confuse monster is F tier get that badness outta my face 10:39 S is above A 10:39 the toppest of tiers 10:39 i dont understand your tier structure heh 10:39 S is for 'purple' 10:39 this is pretty standard 10:39 confuse monster is a prime target for a "forgotten" spell 10:39 If you are a non-human, doesn't confuse monster just confuse you? 10:40 purple is an S tier colour so that would actually fit K2 10:40 I had that happen with vampiric ice mages... 10:40 the reason confuse monster became a potential starting spell for monk is because its lvl 1, sleep was bumped up to lvl 2 10:41 (just realized monks can only be human) 10:41 no it's because sleep owns and monks aren't allowed to have nice things in vanilla, they are doomed to mediocrity 10:42 ^ false 10:42 both of ya 10:42 monks can be other races in evilhack hackemslashem2 10:42 so unless you changed a thing... 10:42 Wait, do we have hobbit monks then? 10:42 we subtly shifted to talking about vanilla 10:42 or I did at least 10:42 https://nethackwiki.com/wiki/EvilHack#Player_race.E2.80.93role_combinations 10:43 brb a sec last meeting at this company ever 10:43 :))))))))))) 10:43 they can also be other things in hackem it seems 10:43 \o/ 10:43 but yeah only human monks in vanilla 10:43 yup 10:43 my monk ascension in tnnt was sad 10:43 had like max hp 69-ish at xp:14 10:44 monk hp growth sucks, monk pw growth sucks, martial arts sucks, they don't get easy access to eregen so their spellcasting sucks 10:44 they have to be married to their robe to spellcast better than a knight 10:44 okay now brb 10:44 lol points taken 10:44 hackemslashem2: Late but the scroll only confuses you if you are polymorphed into a non-human form 10:45 The spell should be fine 10:45 Oh, must be my jacked implementation of vampires then 10:45 jacked = steroid vamps? 10:45 kinda yea 10:46 One thing about monks (at least in evil) - they get ALL the intrinsics. That definitely does not suck :) 10:51 [hdf-us] [evil] Gutso (Inf Hum Mal Una), 4 points, T:16, killed by a jackal 10:58 i'm purposely not eating lunch so i can gorge myself for thanksgiving dinner 10:58 but i'm hungry now :P 11:00 K2 wears a ring of slow digestion 11:01 nooo i need an amulet of magical breathing 11:23 -!- rebatela has joined #evilhack 11:32 -!- qt has joined #evilhack 11:34 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:999 11:37 [hdf-eu] [evil] lacca (Inf Ith Fem Una) performed her first genocide (giant eels), on T:1452 11:52 [hdf-eu] [evil] lacca (Inf Ith Fem Una) murdered her faithful housecat, on T:3849 11:52 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 5334 points, T:3849, killed by a silver dragon 12:02 -!- rebatela has quit [Read error: Connection reset by peer] 12:02 -!- rebatela has joined #evilhack 12:07 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:1854 12:16 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 4689 points, T:3142, killed by an orcish arrow 12:42 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:2427 13:06 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had Secespita bestowed upon her by Moloch, on T:5689 13:11 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 8386 points, T:5961, killed by a bolt of lightning 13:19 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 57 points, T:139, killed by colliding with the ceiling 13:27 -!- qt has quit [Ping timeout: 264 seconds] 13:29 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:1526 14:11 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had Secespita bestowed upon her by Moloch, on T:6412 14:13 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had a dagger entrusted to her by Moloch, on T:6671 14:20 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 7773 points, T:7819, poisoned by a rotted rothe corpse, while praying 14:30 -!- elenmirie has joined #evilhack 14:39 [hdf-eu] [evil] lacca (Inf Ith Mal Una) killed the Goblin King, on T:3058 15:03 [hdf-eu] [evil] lacca (Inf Ith Mal Una), 10829 points, T:7143, killed by a hill orc 15:16 k2, will nurses not heal infidels? 15:19 they should? i'm not aware of any specific rule saying they cant 15:19 maybe tomsod slipped in a thing and i forgot? 15:20 seemed to work in wizmode 15:21 hmm. last game i was nekkid and not wielding and a nurse was still popping me for damage 15:27 -!- mobileuser has quit [Quit: Connection closed] 15:27 -!- mobileuser has joined #evilhack 15:38 -!- hackemslashem2 has quit [Quit: Leaving] 16:06 -!- elenmirie has quit [Quit: Going offline, see ya! 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